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- local player = game.Players.ic3w0lf589
- local Me = player.Character
- function dic()
- local p1 = Instance.new("Part")
- local p2 = Instance.new("Part")
- local p3 = Instance.new("Part")
- local p4 = Instance.new("Part")
- local m = Instance.new("Model")
- m.Parent = Me
- m.Name = "sineP"
- p1.Name = "Part"
- p1.formFactor = "Symmetric"
- p1.Size = Vector3.new(2,2,1)
- p1.BrickColor = Me.Head.BrickColor
- p1.Reflectance = 0
- p1.Transparency = 0
- p1.TopSurface = "Smooth"
- p1.BottomSurface = "Smooth"
- p1.CanCollide = true
- p1.Parent = m
- p1.Locked = true
- local mesh1 = Instance.new("SpecialMesh")
- mesh1.MeshType = "Head"
- mesh1.Parent = p1
- mesh1.Scale = Vector3.new(1,1,1)
- weld1 = Instance.new("Weld")
- weld1.Part0 = Me["Torso"]
- weld1.Part1 = p1
- weld1.Parent = m
- weld1.C0 = CFrame.new(0,-1,-1)*CFrame.fromEulerAnglesXYZ(-1,0,0)
- p2.Name = "Part"
- p2.formFactor = "Plate"
- p2.Size = Vector3.new(1,0.4,1)
- p2.BrickColor = BrickColor.new("Pink")
- p2.Reflectance = 0
- p2.Transparency = 0
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- p2.CanCollide = true
- p2.Parent = m
- p2.Locked = true
- local mesh2 = Instance.new("SpecialMesh")
- mesh2.MeshType = "Head"
- mesh2.Parent = p2
- mesh2.Scale = Vector3.new(1,1,1)
- weld2 = Instance.new("Weld")
- weld2.Part0 = Me["Torso"]
- weld2.Part1 = p2
- weld2.Parent = m
- weld2.C0 = CFrame.new(0,-.4,-1.9)*CFrame.fromEulerAnglesXYZ(-1,0,0)
- p3.Name = "Part"
- p3.Locked = true
- p3.formFactor = "Plate"
- p3.Size = Vector3.new(0.4,1,0.4)
- p3.BrickColor = BrickColor.new("Pink")
- p3.Reflectance = 0
- p3.Transparency = 0
- p3.TopSurface = "Smooth"
- p3.BottomSurface = "Smooth"
- p3.CanCollide = true
- p3.Parent = m
- local mesh3= Instance.new("SpecialMesh")
- mesh3.MeshType = "Head"
- mesh3.Parent = p3
- mesh3.Scale = Vector3.new(1,1,1)
- weld3 = Instance.new("Weld")
- weld3.Part0 = Me["Torso"]
- weld3.Part1 = p3
- weld3.Parent = m
- weld3.C0 = CFrame.new(0,-0.4,-1.9)*CFrame.fromEulerAnglesXYZ(-1,0,0)
- function onTouched(hit)
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "C/um"
- p.Size = Vector3.new(1,1,1)
- p.Position = p3.Position
- p.BrickColor = BrickColor.new("Institutional white")
- p.Anchored = false
- p.Locked = true
- p.Transparency = .2
- p.formFactor = "Symmetric"
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- meshp = Instance.new("SpecialMesh")
- meshp.Parent = p
- meshp.MeshType = "Sphere"
- meshp.Scale = Vector3.new(0.3,0.3,0.3)
- game:service("Debris"):AddItem(p, 10)
- end
- p3.Touched:connect(onTouched)
- p4.Name = "Part"
- p4.formFactor = "Plate"
- p4.Size = Vector3.new(1.4,1,1.4)
- p4.BrickColor = Me.Head.BrickColor
- p4.Reflectance = 0
- p4.Transparency = 0
- p4.TopSurface = "Smooth"
- p4.BottomSurface = "Smooth"
- p4.CanCollide = true
- p4.Parent = m
- p4.Locked = true
- local mesh4 = Instance.new("SpecialMesh")
- mesh4.MeshType = "Sphere"
- mesh4.Parent = p4
- mesh4.Scale = Vector3.new(1,1,1)
- weld4 = Instance.new("Weld")
- weld4.Part0 = Me["Torso"]
- weld4.Part1 = p4
- weld4.Parent = m
- weld4.C0 = CFrame.new(0,-1.5,-.5)*CFrame.fromEulerAnglesXYZ(-1,0,0)
- end
- gm = Instance.new("GuiMain")
- gm.Parent = player.PlayerGui
- gm.Name = "sineP"
- tb = Instance.new("TextButton")
- tb.Parent = gm
- tb.Size = UDim2.new(0,50,0,50)
- tb.Position = UDim2.new(0,400,0,80)
- tb.Text = "Pen"
- tb.BackgroundTransparency = .5
- tb.TextTransparency = .5
- tb.BackgroundColor3 = Color3.new(100,255,255)
- tb.BorderColor3 = Color3.new(50,255,255)
- function onClick()
- dic()
- tb1.Visible = true
- tb.Visible = false
- end
- tb.MouseButton1Click:connect(onClick)
- tb1 = Instance.new("TextButton")
- tb1.Parent = gm
- tb1.Size = UDim2.new(0,50,0,50)
- tb1.Position = UDim2.new(0,400,0,80)
- tb1.Text = "No Pen"
- tb1.BackgroundTransparency = .5
- tb1.TextTransparency = .5
- tb1.Visible = false
- tb1.BackgroundColor3 = Color3.new(100,255,255)
- tb1.BorderColor3 = Color3.new(50,255,255)
- function onClick()
- Me.sineP:Remove()
- tb.Visible = true
- tb1.Visible = false
- end
- tb1.MouseButton1Click:connect(onClick)
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