View difference between Paste ID: U8fVjwPY and hZwerMps
SHOW: | | - or go back to the newest paste.
1
 if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
2
do
3
    script.Parent = InternalData.RealOwner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
5
    local function createObject (connections, index)
6
        local proxy = newproxy (true);local meta = getmetatable (proxy);
7
        local runbind = function (self, i, ...) connections[i]:Fire (...); end;
8
        while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
9
        meta.__index = function (self, i)
10
            if (i == 'TriggerEvent') then return runbind end;
11
            return connections[i] and connections[i].Event or index[i];
12
        end;
13
        meta.__newindex = index;meta.__metatable = false;return proxy
14
    end;
15
    local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
16
    local UserInputService = createObject({"InputBegan","InputEnded"},{})
17
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
18
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
19
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
20
    Event.OnServerEvent:Connect(function(FiredBy,Input)
21
        if FiredBy ~= InternalData.RealOwner then return end
22
        if Input.MouseEvent then
23
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
24
        elseif Input.Sound then
25
            if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
26
        else
27
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
28
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
29
            for _,Action in pairs(ContextActionService.Actions) do
30
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
31
            end
32
            Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
33
        end
34
    end)
35
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
36
    Event.Parent = NLS([[
37
        local Player = owner;
38
        local Sounds = {};
39
        local Event = script:WaitForChild("UserInput");
40
        local UserInputService = game:GetService("UserInputService");
41
        local Mouse = Player:GetMouse();
42
        local Input = function(Input,gameProcessedEvent)
43
            if gameProcessedEvent then return end
44
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
45
        end
46
        Event.OnClientEvent:connect(function(Args)
47
            if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
48
        end)
49
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
50
        local Hit,Target
51
        while wait(1/30) do
52
            for x,Sound in pairs(Sounds) do
53
                if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
54
            end
55
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
56
                Hit = Mouse.Hit;Target = Mouse.Target;
57
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
58
            end
59
        end
60
    ]],InternalData.RealOwner.Character)
61
end
62
InternalData.NewOwner = setmetatable({},{
63
    __index = function (self,Index)
64
            local Type = type(InternalData.RealOwner[Index])
65
            if Type == "function" then
66
                if Index:lower() == "getmouse" or Index:lower() == "mouse" then
67
                return function (self)return InternalData["Mouse"] end
68
                end
69
            return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
70
        elseif Index == "FakePlayer" then
71
            return true
72
        end
73
        return InternalData.RealOwner[Index]
74
    end;
75
    __tostring = function(self) return tostring(InternalData.RealOwner) end
76
})
77
--LoadLibrary("RbxUtility").Create
78
rans=string.reverse'!321enirboreheibmoz yb edam'
79
InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
80
    if Library == "RbxUtility" then
81
        return setmetatable({},{
82
            __tostring = function() return "RbxUtility" end;
83
            __index = function(self, Index)
84
                if Index:lower() == "create" then
85
                    return function(Type)
86
                        return function(Data)
87
                            Data = Data or {}
88
                            local Inst = Instance.new(Type)
89
                            for x,y in pairs(Data) do
90
                                if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
91
                                if y == owner then y = InternalData.RealOwner end
92
                                Inst[x] = y
93
                            end
94
                            return Inst
95
                        end
96
                    end
97
                end
98
                return InternalData.LoadLibrary(Library)[Index]
99
            end
100
        })
101
    end
102
    return InternalData.LoadLibrary(Library)
103
end
104
InternalData.RealInstance = Instance;Instance = setmetatable({},{
105
    __index = function (self,Index)
106
        if Index:lower() == 'new' then
107
            return function (Type, Parent)
108
                if Parent == owner then Parent = InternalData.RealOwner end
109
                if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
110
                local Real = InternalData.RealInstance.new(Type,Parent)
111
                if not Type then return end
112
                if Type == "BillboardGui" then
113
                    local ToReturn = setmetatable({},{
114
                        __index = function (self,Index)
115
                            if type(Real[Index]) == "function" then
116
                                if Index:lower() == "clone" then
117
                                    return function (self)
118
                                        local Real = Real:Clone()
119
                                        local ToReturn = setmetatable({RealObject = Real},{
120
                                            __index = function (self,Index)
121
                                                if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
122
                                                return Real[Index]
123
                                            end;
124
                                            __newindex = function (self,Index,Value)
125
                                                if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
126
                                                if Value == owner then Value = InternalData.RealOwner end
127
                                                Real[Index] = Value
128
                                            end;
129
                                            __tostring = function(self) return tostring(Real) end;
130
                                        })
131
                                        InternalData.RealObjs[ToReturn] = Real;return ToReturn;
132
                                    end
133
                                end
134
                                return function (self,...) return Real[Index](Real,...)end
135
                            end
136
                            return Real[Index]
137
                        end;
138
                        __newindex = function (self,Index,Value)
139
                            if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
140
                            if Value == owner then Value = InternalData.RealOwner end
141
                            Real[Index] = Value
142
                        end;
143
                        __tostring = function(self) return tostring(Real) end;
144
                    })
145
                    InternalData.RealObjs[ToReturn] = Real;return ToReturn;
146
                elseif Type:lower() == "sound" then
147
                    Real.Parent = owner.Character;
148
                    local ToReturn = setmetatable({RealObject = Real},{
149
                        __index = function (self,Index)
150
                            if Index:lower() == "playbackloudness" then
151
                                return InternalData.SoundLoudness[Real] or 0
152
                            elseif type(Real[Index]) == "function" then
153
                                if Index:lower() == "clone" then
154
                                    return function (self)
155
                                        local Real = Real:Clone()
156
                                        local ToReturn = setmetatable({},{
157
                                            __index = function (self,Index)
158
                                                if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
159
                                                return Real[Index]
160
                                            end;
161
                                            __newindex = function (self,Index,Value)
162
                                                if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
163
                                                if Value == owner then Value = InternalData.RealOwner end
164
                                                Real[Index] = Value
165
                                            end;
166
                                            __tostring = function(self) return tostring(Real) end;
167
                                        })
168
                                        InternalData.RealObjs[ToReturn] = Real;return ToReturn;
169
                                    end
170
                                end
171
                                return function (self,...) return Real[Index](Real,...)end
172
                            end
173
                            return Real[Index]
174
                        end;
175
                        __newindex = function (self,Index,Value)
176
                            if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
177
                            if Value == owner then Value = InternalData.RealOwner end
178
                            Real[Index] = Value
179
                        end;
180
                        __tostring = function(self) return tostring(Real) end;
181
                    })
182
                    InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
183
                else
184
                    local ToReturn = setmetatable({RealObject = Real},{
185
                        __index = function (self,Index)
186
                            if type(Real[Index]) == "function" then
187
                                if Index:lower() == "clone" then
188
                                    return function (self)
189
                                        local Real = Real:Clone()
190
                                        local ToReturn = setmetatable({},{
191
                                            __index = function (self,Index)
192
                                                if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
193
                                                return Real[Index]
194
                                            end;
195
                                            __newindex = function (self,Index,Value)
196
                                                if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
197
                                                if Value == owner then Value = InternalData.RealOwner end
198
                                                Real[Index] = Value
199
                                            end;
200
                                            __tostring = function(self) return tostring(Real) end;
201
                                        })
202
                                        InternalData.RealObjs[ToReturn] = Real;return ToReturn;
203
                                    end
204
                                end
205
                                return function (self,...) return Real[Index](Real,...)end
206
                            end
207
                            return Real[Index]
208
                        end;
209
                        __newindex = function (self,Index,Value)
210
                            if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
211
                            if Value == owner then Value = InternalData.RealOwner end
212
                            Real[Index] = Value
213
                        end;
214
                        __tostring = function(self) return tostring(Real) end;
215
                    })
216
                    InternalData.RealObjs[ToReturn] = Real;return ToReturn;
217
                end
218
            end
219
        end
220
        return InternalData.RealInstance[Index]
221
    end;
222
    __tostring = function(self) return tostring(InternalData.RealInstance) end;
223
});
224
InternalData.RealGame = game;game = setmetatable({},{
225
    __index = function (self,Index)
226
        if InternalData.RealGame[Index] then
227
            local Type = type(InternalData.RealGame[Index])
228
            if Type == "function" then
229
                if Index:lower() == "getservice" or Index:lower() == "service" then
230
                    return function (self,Service)
231
                        local FakeServices = {
232
                            ["players"] = function()
233
                                return setmetatable({},{
234
                                    __index = function (self2,Index2)
235
                                        local RealService = InternalData.RealGame:GetService(Service)
236
                                        local Type2 = type(RealService[Index2])
237
                                        if Type2 == "function" then
238
                                            return function (self,...) return RealService[Index2](RealService,...)end
239
                                        else
240
                                            if Index2:lower() == "localplayer" then return InternalData.NewOwner end
241
                                            return RealService[Index2]
242
                                        end
243
                                    end;
244
                                    __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
245
                                })
246
                            end;
247
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
248
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
249
                            ["debris"] = function()
250
                                return setmetatable({},{
251
                                    __index = function(self2,Index2)
252
                                        local RealService = InternalData.RealGame:GetService(Service)
253
                                        local Type2 = type(RealService[Index2])
254
                                        if Type2 == "function" then
255
                                            if Index2:lower() == "additem" then
256
                                                return function (self,Item,Time)
257
                                                    if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
258
                                                    return RealService:AddItem(Item,Time)
259
                                                end
260
                                            end
261
                                            return function (self,...) return RealService[Index2](RealService,...) end
262
                                        end
263
                                        return RealService[Index2]
264
                                    end;
265
                                    __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
266
                                })
267
                            end;
268
                            ["runservice"] = function()
269
                                return setmetatable({},{
270
                                    __index = function(self2,Index2)
271
                                        local RealService = InternalData.RealGame:GetService(Service)
272
                                        local Type2 = type(RealService[Index2])
273
                                        if Type2 == "function" then
274
                                            return function (self,...) return RealService[Index2](RealService,...) end
275
                                        else
276
                                            local RunServices = {
277
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
278
                                                ["renderstepped"] = function() return RealService["Stepped"] end
279
                                            }
280
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
281
                                            return RealService[Index2]
282
                                        end
283
                                    end;
284
                                    __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
285
                                })
286
                            end
287
                        }
288
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
289
                        return InternalData.RealGame:GetService(Service)
290
                    end
291
                end
292
                return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
293
            else
294
                if game:GetService(Index) then return game:GetService(Index) end
295
                return InternalData.RealGame[Index]
296
            end
297
        end
298
        return nil
299
    end;
300
    __tostring = function(self) return tostring(InternalData.game) end
301
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
302
 
303
local plr = game.Players.LocalPlayer
304
local character = plr.Character
305
player = game:GetService("Players").LocalPlayer
306
chara = player.Character
307
local humanoid = character.Humanoid
308
chara.Humanoid.MaxHealth = math.huge
309
chara.Humanoid.Health = math.huge
310
311
humanoid.Changed:connect(function()
312
if chara.Humanoid.Health > math.huge then
313
chara.Humanoid.Health = math.huge
314
315
 end
316
end)