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1
--Hand-Cannon Gifted by TheRedAngel, Regular Script!
2
3
Players = game:GetService("Players")
4-
Me = Players.Dan1740
4+
Me = Players.ththth00
5
Char = Me.Character
6
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
7
ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"}
8
PlaceId = game.PlaceId
9
10
Selected = false
11
Attacking = false
12
Accuracy = 5
13
Debounce = true
14
Hurt = false
15
Damage = {100,1337}
16
17
ContentProvider = game:GetService("ContentProvider")
18
19
V3 = Vector3.new
20
C3 = Color3.new
21
BN = BrickColor.new
22
CN = CFrame.new
23
CA = CFrame.Angles
24
MR = math.rad
25
MRA = math.random
26
MP = math.pi
27
MH = math.huge
28
UD = UDim2.new
29
30
function RC(Pos, Dir, Max, Ignore)
31
return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
32
end
33
34
function RayC(Start, En, MaxDist, Ignore)
35
return RC(Start, (En - Start), MaxDist, Ignore)
36
end
37
38
function ComputePos(pos1, pos2)
39
return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
40
end
41
42
function DetectSurface(pos, part)
43
local surface = nil
44
local pospos = part.CFrame
45
local pos2 = pospos:pointToObjectSpace(pos)
46
local siz = part.Size
47
local shaep = part.Shape
48
if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
49
surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
50
else
51
if pos2.Y > ((siz.Y/2)-0.04) then
52
surface = {"Top", CA(0, 0, 0)}
53
elseif pos2.Y < -((siz.Y/2)-0.04) then
54
surface = {"Bottom", CA(-MP, 0, 0)}
55
elseif pos2.X > ((siz.X/2)-0.04) then
56
surface = {"Right", CA(0, 0, MR(-90))}
57
elseif pos2.X < -((siz.X/2)-0.04) then
58
surface = {"Left", CA(0, 0, MR(90))}
59
elseif pos2.Z > ((siz.Z/2)-0.04) then
60
surface = {"Back", CA(MR(90), 0, 0)}
61
elseif pos2.Z < -((siz.Z/2)-0.04) then
62
surface = {"Front", CA(MR(-90), 0, 0)}
63
end
64
end
65
return surface
66
end
67
68
function Compute(pos1, pos2)
69
local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
70
return CN(pos1, pos3)
71
end
72
73
function waitChild(n, p)
74
local c = p:findFirstChild(n)
75
if c then return c end
76
while true do
77
c = p.ChildAdded:wait()
78
if c.Name == n then return c end
79
end
80
end
81
82
function Notime(func)
83
coroutine.resume(coroutine.create(function()
84
func()
85
end))
86
end
87
88
Torso = waitChild("Torso", Char)
89
Head = waitChild("Head", Char)
90
Rarm = waitChild("Right Arm", Char)
91
Larm = waitChild("Left Arm", Char)
92
Rleg = waitChild("Right Leg", Char)
93
Lleg = waitChild("Left Leg", Char)
94
Neck = waitChild("Neck", Torso)
95
Hum = waitChild("Humanoid", Char)
96
97
RSH = waitChild("Right Shoulder", Torso)
98
LSH = waitChild("Left Shoulder", Torso)
99
RH = waitChild("Right Hip", Torso)
100
LH = waitChild("Left Hip", Torso)
101
102
RSH.Part0 = Torso
103
LSH.Part0 = Torso
104
RH.Part0 = Torso
105
LH.Part0 = Torso
106
107
Add = {
108
Mesh = function(P, ID, Scale, Tex)
109
local m = Instance.new("SpecialMesh")
110
m.MeshType = "FileMesh"
111
m.MeshId = ID or ""
112
m.Scale = Scale or V3(1, 1, 1)
113
m.TextureId = Tex or ""
114
m.Parent = P
115
return m
116
end,
117
Sphere = function(P, Scale)
118
local m = Instance.new("SpecialMesh")
119
m.MeshType = "Sphere"
120
m.Scale = Scale or V3(1, 1, 1)
121
m.Parent = P
122
return m
123
end
124
}
125
126
Sounds = {
127
Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5},
128
Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4},
129
Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5},
130
Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35},
131
Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45},
132
}
133
134
for _,v in pairs(Sounds) do
135
ContentProvider:Preload(v.Id)
136
end
137
138
function PlaySound(Sound, bool)
139
local s = Instance.new("Sound")
140
s.Looped = false
141
s.Volume = Sound.Volume
142
s.SoundId = Sound.Id
143
if bool then
144
s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
145
else
146
s.Pitch = Sound.Pitch
147
end
148
s.PlayOnRemove = true
149
s.Parent = Torso
150
Notime(function()
151
wait()
152
s.Parent = nil
153
end)
154
end
155
156
function GetParts(pos, dist)
157
local parts = {}
158
local function o(p)
159
for _,v in pairs(p:children()) do
160
if v:IsA("BasePart") then
161
if (pos - v.Position).magnitude <= dist then
162
table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
163
end
164
end
165
o(v)
166
end
167
end
168
o(workspace)
169
return parts
170
end
171
172
function GetHum(P)
173
for _,v in pairs(P:children()) do
174
if v:IsA("Humanoid") then
175
if v.Health > 0 then
176
return v
177
end
178
end
179
end
180
end
181
182
function GetGroup(Pos, Distance, Hit)
183
local tab = {}
184
for _,v in pairs(workspace:children()) do
185
local h = GetHum(v)
186
local t = v:findFirstChild("Torso")
187
if h and t and v ~= Hit.Parent then
188
if (t.Position - Pos).magnitude <= Distance then
189
table.insert(tab, {h, v, (t.Position - Pos).magnitude})
190
end
191
end
192
end
193
if Hit then
194
local h = GetHum(Hit.Parent)
195
if h then
196
table.insert(tab, {h, Hit.Parent, 0})
197
end
198
end
199
return tab
200
end
201
202
function Tag(hum)
203
if PlaceId == 48513881 then
204
local tag = Instance.new("ObjectValue")
205
tag.Name = "creator"
206
tag.Value = Me
207
tag.Parent = hum
208
end
209
end
210
211
function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
212
local p = Instance.new("Part")
213
p.formFactor = "Custom"
214
p.TopSurface = 0
215
p.BottomSurface = 0
216
p.Transparency = Tran
217
p.Reflectance = Ref
218
p.Anchored = Anc
219
p.CanCollide = Colli
220
p.BrickColor = Col
221
p.Size = Siz
222
p.Locked = true
223
p.Parent = Par
224
p:BreakJoints()
225
return p
226
end
227
228
function Weld(P0, P1, C0, C1)
229
local w = Instance.new("Weld")
230
w.Part0 = P0
231
w.Part1 = P1
232
if C0 then
233
w.C0 = C0
234
end
235
if C1 then
236
w.C1 = C1
237
end
238
w.Parent = P0
239
return w
240
end
241
242
for _,v in pairs(Char:children()) do
243
if v.Name == "Hand Cannon" then
244
v:remove()
245
end
246
end
247
248
Model = Instance.new("Model")
249
Model.Name = "Hand Cannon"
250
251
FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1))
252
FW = Weld(Torso, FTorso)
253
254
RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
255
LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
256
RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
257
LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
258
259
RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0))
260
LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0))
261
RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0))
262
LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0))
263
264
RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0))
265
LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0))
266
RLW = Weld(RLB, nil, CN(), CN(0, 1, 0))
267
LLW = Weld(LLB, nil, CN(), CN(0, 1, 0))
268
269
TW = Weld(Torso, nil, CN(0.7, 0.8, 1.2), CA(0, MR(180), MR(55)))
270
271
Weapon = Instance.new("Model")
272
Weapon.Name = "Cannon"
273
274
HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
275
HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(0, MR(90), MR(90)))
276
HW = Weld(HB, nil)
277
278
Handle = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3))
279
Add.Mesh(Handle, "http://www.roblox.com/asset/?id=3270017", V3(1, 0.7, 2.2), "")
280
TW.Part1 = Handle
281
282
Main = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.5, 1.5, 2.5))
283
Add.Mesh(Main, "http://www.roblox.com/asset/?id=3270017", V3(1.6, 1.6, 15), "")
284
Weld(Handle, Main, CA(0, MR(90), MR(90)), CN(1, 0, 0.2))
285
286
Main2 = Part(Weapon, false, false, 0, 0, BN("Gun metallic"), V3(1, 1, 1.5))
287
Add.Mesh(Main2, "http://www.roblox.com/asset/?id=3270017", V3(1.2, 1.2, 8), "")
288
Weld(Main, Main2, CN(), CN(0, 0, 1.7))
289
290
Handle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3))
291
Add.Mesh(Handle2, "http://www.roblox.com/asset/?id=3270017", V3(0.7, 0.8, 2.2), "")
292
Weld(Main2, Handle2, CA(0, MR(90), MR(90)), CN(-0.65, 0, 0))
293
294
Tip = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6))
295
Add.Sphere(Tip, V3(1.05, 1.05, 1))
296
Weld(Main, Tip, CN(), CN(0, 0, -1.15))
297
298
Tip4 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.2, 1.2, 0.3))
299
Add.Mesh(Tip4, "http://www.roblox.com/asset/?id=3270017", V3(1.7, 1.7, 10), "")
300
Weld(Main, Tip4, CN(), CN(0, 0, -0.15))
301
302
for i = 1.3, 1.45, 0.1 do
303
local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.2, 1.2, 0.3))
304
Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "")
305
Weld(Main2, Tip3, CN(), CN(0, 0, 0.6))
306
end
307
308
for i = -0.95, 0.66, 1.55 do
309
local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark Curry"), V3(1.2, 1.2, 0.3))
310
Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(1.65, 1.65, 3), "")
311
Weld(Main, Tip3, CN(), CN(0, 0, i))
312
end
313
314
for i = 1.3, 1.5, 0.1 do
315
local Tip2 = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6))
316
Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "")
317
Weld(Main, Tip2, CN(), CN(0, 0, 1.1))
318
end
319
320
for i = -0.3, 1, 0.15 do
321
local p = Part(Weapon, false, false, 0.7, 0, BN("Black"), V3(0.2, 0.2, 0.2))
322
Add.Sphere(p, V3(6, 6, 2))
323
Weld(Main2, p, CN(0, 0, i))
324
end
325
326
function Show_Damage(P, D)
327
local mo = Instance.new("Model")
328
mo.Name = "- "..D
329
local p = Part(mo, false, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
330
p.Name = "Head"
331
local m = Instance.new("SpecialMesh")
332
m.MeshType = "Brick"
333
m.Scale = Vector3.new(4.5, 2.3, 4.5)
334
m.Parent = p
335
local bp = Instance.new("BodyPosition", p)
336
bp.maxForce = V3(MH, MH, MH)
337
bp.P = 9001
338
bp.position = CN(P) * CN(0, 1.5, 0).p
339
local h = Instance.new("Humanoid")
340
h.Health = 0
341
h.MaxHealth = 0
342
h.Name = "asd"
343
h.Parent = mo
344
local nah = true
345
mo.Parent = workspace
346
p.CFrame = CN(P) 
347
Notime(function()
348
wait(1.5)
349
for i = 0, 1, 0.05 do
350
p.Transparency = i
351
if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
352
wait()
353
end
354
mo:remove()
355
end)
356
end
357
358
function Kill(hit)
359
if Debounce and Hurt then
360
local Hu = GetHum(hit.Parent)
361
if Hu then
362
Debounce = false
363
local Dmg = MRA(Damage[1], Damage[2])
364
Hu.Health = Hu.Health - Dmg
365
Show_Damage(Tip.Position, Dmg)
366
PlaySound(Sounds.Hit, true)
367
Tag(Hu)
368
local chance = MRA(1, 10)
369
if chance >=5 then
370
Hu.PlatformStand = true
371
wait(0.15)
372
hit.Velocity = (CN(Torso.CFrame * CN(0, 0.5, 0).p, hit.Position).lookVector * 45)
373
hit.RotVelocity = V3(MRA(-10, 10), MRA(-10, 10), MRA(-10, 10))
374
wait(0.3)
375
Hu.PlatformStand = false
376
end
377
end
378
end
379
end
380
381
Main.Touched:connect(Kill)
382
383
Weapon.Parent = Model
384
Model.Parent = Char
385
386
if script.Parent.className ~= "HopperBin" then
387
h = Instance.new("HopperBin", Me.Backpack)
388
h.Name = "Hand Cannon"
389
script.Parent = h
390
end
391
392
bin = script.Parent
393
394
function Attach(t)
395
RSH.Part0 = t
396
LSH.Part0 = t
397
RH.Part0 = t
398
LH.Part0 = t
399
RABW.Part0 = t
400
LABW.Part0 = t
401
LLBW.Part0 = t
402
RLBW.Part0 = t
403
if t == Torso then
404
FTorso.Transparency = 1
405
else
406
Torso.Transparency = 1
407
end
408
t.Transparency = 0
409
end
410
411
function SelectAnim()
412
RAW.Part1 = Rarm
413
for i = 0.25, 1, 0.25 do
414
RAW.C0 = CA(MR(-10*i), 0, MR(-5*i))
415
wait()
416
end
417
for i = 0.1, 1, 0.1 do
418
RAW.C0 = CA(MR(-10-90*i), 0, MR(-5-30*i))
419
wait()
420
end
421
for i = 0.5, 1, 0.5 do
422
RAW.C0 = CA(MR(-100-5*i), 0, MR(-35))
423
wait()
424
end
425
HW.Part1 = Handle
426
HW.C0 = CA(MR(50), 0, MR(-37))
427
TW.Part1 = nil
428
Attach(FTorso)
429
LAW.Part1 = Larm
430
for i = 0.25, 1, 0.25 do
431
RAW.C0 = CA(MR(-105+10*i), 0, MR(-35+5*i))
432
LAW.C0 = CA(MR(15*i), 0, MR(5*i))
433
FW.C0 = CA(0, MR(-5*i), 0)
434
HW.C0 = CA(MR(50-5*i), 0, MR(-37))
435
wait()
436
end
437
for i = 0.06, 1, 0.06 do
438
RAW.C0 = CA(MR(-95+95*i), MR(35*i), MR(-30+50*i))
439
LAW.C0 = CA(MR(15+25*i), 0, MR(5+15*i)) * CN(0, -0.4*i, 0)
440
FW.C0 = CA(0, MR(-5-30*i), 0)
441
HW.C0 = CA(MR(45), 0, MR(-37+15*i))
442
wait()
443
end
444
Hum.WalkSpeed = 10
445
for i = 0.1, 1, 0.1 do
446
RAW.C0 = CA(MR(15*i), MR(35+10*i), MR(20+8*i))
447
LAW.C0 = CA(MR(40+7*i), 0, MR(20+6*i)) * CN(0, -0.4-0.2*i, 0)
448
FW.C0 = CA(0, MR(-35-10*i), 0)
449
HW.C0 = CA(MR(45-11*i), 0, MR(-22+15*i))
450
wait()
451
end
452
for i = 0.25, 1, 0.25 do
453
RAW.C0 = CA(MR(15+5*i), MR(45+5*i), MR(28+2*i))
454
LAW.C0 = CA(MR(47+3*i), 0, MR(26+4*i)) * CN(0, -0.6, 0)
455
FW.C0 = CA(0, MR(-45-5*i), 0)
456
HW.C0 = CA(MR(34-4*i), 0, MR(-7+7*i))
457
wait()
458
end
459
end
460
461
function DeselAnim()
462
for i = 0.25, 1, 0.25 do
463
RAW.C0 = CA(MR(20-5*i), MR(50-5*i), MR(30-5*i))
464
LAW.C0 = CA(MR(50-5*i), 0, MR(30-5*i)) * CN(0, -0.6+0.1*i, 0)
465
FW.C0 = CA(0, MR(-50+5*i), 0)
466
HW.C0 = CA(MR(30+5*i), 0, MR(-10*i))
467
wait()
468
end
469
for i = 0.15, 1, 0.15 do
470
RAW.C0 = CA(MR(15-30*i), MR(45-10*i), MR(25-5*i))
471
LAW.C0 = CA(MR(45-20*i), 0, MR(25-15*i)) * CN(0, -0.5+0.2*i, 0)
472
FW.C0 = CA(0, MR(-45+10*i), 0)
473
HW.C0 = CA(MR(35+10*i), 0, MR(-10-15*i))
474
wait()
475
end
476
for i = 0.12, 1, 0.12 do
477
RAW.C0 = CA(MR(-15-70*i), MR(35-30*i), MR(20-30*i))
478
LAW.C0 = CA(MR(25-25*i), 0, MR(10-10*i)) * CN(0, -0.3+0.3*i, 0)
479
FW.C0 = CA(0, MR(-35+20*i), 0)
480
HW.C0 = CA(MR(45+5*i), 0, MR(-25-12*i))
481
wait()
482
end
483
LAW.Part1 = nil
484
HW.C0 = CA(MR(50), 0, MR(-37))
485
for i = 0.25, 1, 0.25 do
486
RAW.C0 = CA(MR(-85-20*i), MR(5-5*i), MR(-10-25*i))
487
FW.C0 = CA(0, MR(-15+15*i), 0)
488
wait()
489
end
490
Attach(Torso)
491
HW.Part1 = nil
492
TW.Part1 = Handle
493
Hum.WalkSpeed = 16
494
for i = 0.15, 1, 0.15 do
495
RAW.C0 = CA(MR(-105+95*i), 0, MR(-35+30*i))
496
wait()
497
end
498
for i = 0.33, 1, 0.33 do
499
RAW.C0 = CA(MR(-10+10*i), 0, MR(-5+5*i))
500
wait()
501
end
502
RAW.Part1 = nil
503
end
504
505
--Norms:
506
--RAW.C0 = CA(MR(20), MR(50), MR(30))
507
--LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
508
--FW.C0 = CA(0, MR(-50), 0)
509
--HW.C0 = CA(MR(30), 0, 0)
510
--
511
--
512
513
function Explode(Par, Pos, surface)
514
Notime(function()
515
local cf = CN(Pos) * CA(Par.CFrame:toEulerAnglesXYZ()) * surface[2] * CN(0, 1, 0)
516
if surface[1] == "Anything" then
517
cf = surface[2]
518
end
519
local col = Par.BrickColor.Color
520
local r, g, b = col.r, col.g, col.b
521
local col1, col2, col3 = C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100)
522
local p = Part(workspace, true, false, 0, 0, BN(col1.r, col1.g, col1.b), V3(0.2, 0.2, 0.2))
523
local p2 = Part(workspace, true, false, 0, 0, BN(col2.r, col2.g, col2.b), V3(0.2, 0.2, 0.2))
524
local p3 = Part(workspace, true, false, 0, 0, BN(col3.r, col3.g, col3.b), V3(0.2, 0.2, 0.2))
525
p.CFrame = cf
526
p2.CFrame = cf
527
p3.CFrame = cf
528
local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
529
local m2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
530
local m3 = Add.Mesh(p3, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
531
for i = -0.2, 1, 0.12 do
532
p2.Transparency = i+0.1
533
p.Transparency = i
534
p3.Transparency = i+0.2
535
m.Scale = V3(1+2.5*i, 1.4+1*i, 1+2.5*i)
536
m2.Scale = V3(0.8+2*i, 1.2+1*i, 0.8+2*i)
537
m3.Scale = V3(0.5+1*i, 1+1*i, 0.5+1*i)
538
wait()
539
end
540
p2:remove()
541
p3:remove()
542
p:remove()
543
end)
544
end
545
546
function Shoot(Pos)
547
coroutine.resume(coroutine.create(function()
548
local acc = Accuracy*100
549
local Start = Main2.CFrame * CN(0, 0, -0.5).p
550
local Face = CN(Start, Pos) * CA(MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100)
551
local Cannonball = Part(Model, true, false, 0, 0, BN("Black"), V3(1.3, 1.3, 1.3))
552
Add.Sphere(Cannonball)
553
Cannonball.CFrame = Face
554
local Go = 3
555
local Drop = 0.55/(Go*3)
556
local Dist = 500
557
local lastP = Start
558
local omg = 0
559
for i = Go, Dist, Go do
560
Drop = Drop + 1/(Go*3)
561
omg = omg + Drop
562
local dropping = CA(MR(-Drop), 0, 0)
563
if omg > 130 then
564
dropping = CN()
565
end
566
Face = Face * dropping * CN(0, 0, -Go)
567
Cannonball.CFrame = Face
568
local Magn = (Face.p - lastP).magnitude
569
local T = Part(Model, true, false, 0.1, 0, BN("Mid gray"), V3(0.2, 1, 0.2))
570
local M = Instance.new("SpecialMesh",T)
571
M.MeshType = "Head"
572
M.Scale = V3(5, Magn, 5)
573
T.CFrame = CN(lastP, Face.p) * CA(MR(-90), 0, 0) * CN(0, Magn/2, 0)
574
Notime(function()
575
wait(0.1)
576
for i = 0.1, 1, 0.1 do
577
T.Transparency = i+0.1
578
M.Scale = V3(5-5*i, Magn+0.5, 5-5*i)
579
wait()
580
end
581
T:remove()
582
end)
583
local Hit, Hitpos = RayC(lastP, Face.p, Go*2, Char)
584
lastP = Face.p
585
if Hit then
586
PlaySound(Sounds.Boom, true)
587
local s = DetectSurface(Hitpos, Hit)
588
Explode(Hit, Hitpos, s)
589
Cannonball.CFrame = CN(Hitpos)
590
local hu = GetHum(Hit.Parent)
591
if hu == nil and Hit.Parent.className ~= "Hat" and Hit.Anchored then
592
coroutine.resume(coroutine.create(function()
593
wait(10)
594
for i = 0, 1, 0.04 do
595
Cannonball.Transparency = i
596
wait()
597
end
598
Cannonball:remove()
599
end))
600
else
601
Cannonball:remove()
602
end
603
local Noobs = GetGroup(Hitpos, 5, Hit)
604
for _,v in pairs(Noobs) do
605
local dm = 60/((v[3]+3)/3)
606
dm = MRA(dm*0.9, dm*1.04)
607
v[1].Health = v[1].Health - dm
608
local t = v[2]:findFirstChild("Head")
609
if t then
610
Show_Damage(t.Position, dm)
611
end
612
pcall(function()
613
Tag(v[1])
614
end)
615
end
616
local Parts = GetParts(Hitpos, 7)
617
for _,v in pairs(Parts) do
618
if v[3] == false then
619
Notime(function()
620
if v[1].Name == "Brick wall" then
621
v[1]:BreakJoints()
622
v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3)))
623
wait(0.1)
624
v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3)))
625
else
626
v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (80/((v[2]+2)/3)))
627
end
628
end)
629
end
630
end
631
break
632
end
633
wait()
634
end
635
end))
636
end
637
638
function ShootAnim(pos)
639
RLW.Part1 = Rleg
640
LLW.Part1 = Lleg
641
local cf = ComputePos(Torso.Position, pos)
642
local bp = Instance.new("BodyPosition",Torso)
643
bp.maxForce = V3(MH, 0, MH)
644
bp.P = 10000
645
PlaySound(Sounds.Shoot, true)
646
local effect = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2))
647
local effect2 = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2))
648
local m1 = Add.Mesh(effect, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1))
649
local m2 = Add.Mesh(effect2, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1))
650
local w1 = Weld(Main2, effect, CA(MR(-90), 0, 0), CN(0, -1, 0))
651
local w2 = Weld(Main2, effect2, CA(MR(-90), 0, 0), CN(0, -1, 0))
652
for i = 0, 1, 0.5 do
653
RAW.C0 = CA(MR(20-50*i), MR(50-25*i), MR(30+45*i))
654
LAW.C0 = CA(MR(50-10*i), 0, MR(30+20*i)) * CN(0, -0.6-0.3*i, 0)
655
RLW.C0 = CA(MR(30*i), 0, MR(-15*i))
656
LLW.C0 = CA(MR(10*i), 0, MR(-35*i))
657
FW.C0 = CA(MR(5*i), MR(-50-15*i), 0)
658
HW.C0 = CA(MR(30), MR(35*i), MR(-25*i))
659
Neck.C0 = necko * CA(MR(10*i), 0, 0)
660
bp.position = cf * CN(0, 0, 3*i).p
661
m1.Scale = V3(0.5+0.6*i, 0.4+0.2*i, 0.5+0.6*i)
662
m2.Scale = V3(0.3+0.5*i, 0.5+1*i, 0.3+0.5*i)
663
w1.C1 = CN(0, -1-0.2*i, 0)
664
w2.C1 = CN(0, -1-0.5*i, 0)
665
effect.Transparency = 0.2*i
666
effect2.Transparency = 0.2*i
667
wait()
668
end
669
for i = 0.2, 1, 0.2 do
670
RAW.C0 = CA(MR(-30-10*i), MR(25-5*i), MR(75+5*i))
671
LAW.C0 = CA(MR(40-5*i), 0, MR(50+5*i)) * CN(0, -0.9-0.05*i, 0)
672
RLW.C0 = CA(MR(30+5*i), 0, MR(-15))
673
LLW.C0 = CA(MR(10+5*i), 0, MR(-35-5*i))
674
FW.C0 = CA(MR(5+5*i), MR(-65-5*i), 0)
675
HW.C0 = CA(MR(30), MR(35+5*i), MR(-25-5*i))
676
Neck.C0 = necko * CA(MR(10+5*i), 0, 0)
677
bp.position = cf * CN(0, 0, 3+1*i).p
678
m1.Scale = V3(1+1*i, 0.7+0.9*i, 1+1*i)
679
m2.Scale = V3(0.8+0.6*i, 1.5+1.6*i, 0.8+0.6*i)
680
w1.C1 = CN(0, -1.2-0.6*i, 0)
681
w2.C1 = CN(0, -1.5-1.8*i, 0)
682
effect.Transparency = 0.2+0.9*i
683
effect2.Transparency = 0.2+0.9*i
684
wait()
685
end
686
effect:remove()
687
effect2:remove()
688
for i = 0.2, 1, 0.2 do
689
bp.position = cf * CN(0, 0, 4+0.8*i).p
690
wait()
691
end
692
for i = 0.08, 1, 0.06 do
693
RAW.C0 = CA(MR(-40+50*i), MR(20+15*i), MR(80-35*i))
694
LAW.C0 = CA(MR(35-30*i), 0, MR(55-45*i)) * CN(0, -0.95+0.5*i, 0)
695
RLW.C0 = CA(MR(35-35*i), 0, MR(-15+25*i))
696
LLW.C0 = CA(MR(15-15*i), 0, MR(-40+30*i))
697
FW.C0 = CA(MR(10-7*i), MR(-70+40*i), 0)
698
HW.C0 = CA(MR(30), MR(40-40*i), MR(-30-10*i))
699
Neck.C0 = necko * CA(MR(15+5*i), 0, MR(20*i))
700
bp.position = cf * CN(0, 0, 4.8+0.8*i).p
701
wait()
702
end
703
bp:remove()
704
for i = 0.33, 1, 0.33 do
705
RAW.C0 = CA(MR(10+10*i), MR(35+5*i), MR(45-5*i))
706
LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.45+0.1*i, 0)
707
FW.C0 = CA(MR(3-3*i), MR(-30+5*i), 0)
708
HW.C0 = CA(MR(30), 0, MR(-40-10*i))
709
wait()
710
end
711
for i = 0.12, 1, 0.12 do
712
RAW.C0 = CA(MR(20+5*i), MR(40+5*i), MR(40+5*i))
713
LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.35-0.3*i, 0)
714
FW.C0 = CA(0, MR(-25+5*i), 0)
715
HW.C0 = CA(MR(30), 0, MR(-50-5*i))
716
wait()
717
end
718
local b = Part(Model, false, false, 0, 0, BN("Black"), V3(1.1, 1.1, 1.1))
719
local m = Add.Sphere(b)
720
local w = Weld(Larm, b, CN(), CN(0, 1.4, 0))
721
for i = 0.16, 1, 0.16 do
722
LAW.C0 = CA(MR(5+30*i), 0, MR(10+10*i)) * CN(0, -0.65+0.65*i, 0)
723
RAW.C0 = CA(MR(25), MR(45+3*i), MR(40))
724
m.Scale = V3(0.5+0.5*i, 0.5+0.5*i, 0.5+0.5*i)
725
Neck.C0 = necko * CA(MR(20-10*i), 0, MR(20-15*i))
726
wait()
727
end
728
for i = 0.1, 1, 0.1 do
729
LAW.C0 = CA(MR(35+105*i), 0, MR(20+20*i)) * CN(0, -0.9*i, 0)
730
RAW.C0 = CA(MR(25), MR(48+6*i), MR(40))
731
Neck.C0 = necko * CA(MR(10-10*i), 0, MR(5-35*i))
732
wait()
733
end
734
for i = 0.16, 1, 0.16 do
735
LAW.C0 = CA(MR(140-10*i), 0, MR(40-15*i)) * CN(0, -0.9-0.2*i, 0)
736
RAW.C0 = CA(MR(25), MR(54), MR(40))
737
Neck.C0 = necko * CA(MR(5*i), 0, MR(-30))
738
w.C0 = CN(1.5*i, 0.55*i, 1.1*i)
739
wait()
740
end
741
PlaySound(Sounds.Reload, true)
742
b:remove()
743
w:remove()
744
for i = 0.2, 1, 0.2 do
745
LAW.C0 = CA(MR(130-10*i), 0, MR(25-15*i)) * CN(0, -1.1+0.2*i, 0)
746
RAW.C0 = CA(MR(25-10*i), MR(54), MR(40))
747
Neck.C0 = necko * CA(MR(5-3*i), 0, MR(-30+5*i))
748
HW.C0 = CA(MR(30), 0, MR(-55+10*i))
749
FW.C0 = CA(0, MR(-20-5*i), 0)
750
wait()
751
end
752
for i = 0.11, 1, 0.11 do
753
LAW.C0 = CA(MR(120-60*i), 0, MR(10+15*i)) * CN(0, -0.9+0.3*i, 0)
754
RAW.C0 = CA(MR(15+5*i), MR(54-4*i), MR(40-10*i))
755
Neck.C0 = necko * CA(MR(2-2*i), 0, MR(-25+25*i))
756
HW.C0 = CA(MR(30), 0, MR(-45+45*i))
757
FW.C0 = CA(0, MR(-25-20*i), 0)
758
RLW.C0 = CA(0, 0, MR(10-8*i))
759
LLW.C0 = CA(0, 0, MR(-10+8*i))
760
wait()
761
end
762
Neck.C0 = necko
763
for i = 0.25, 1, 0.25 do
764
LAW.C0 = CA(MR(60-10*i), 0, MR(25+5*i)) * CN(0, -0.6, 0)
765
RAW.C0 = CA(MR(20), MR(50), MR(30))
766
HW.C0 = CA(MR(30), 0, 0)
767
FW.C0 = CA(0, MR(-45-5*i), 0)
768
RLW.C0 = CA(0, 0, MR(2-2*i))
769
LLW.C0 = CA(0, 0, MR(-2+2*i))
770
wait()
771
end
772
RLW.Part1 = nil
773
LLW.Part1 = nil
774
RAW.C0 = CA(MR(20), MR(50), MR(30))
775
LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
776
FW.C0 = CA(0, MR(-50), 0)
777
HW.C0 = CA(MR(30), 0, 0)
778
Neck.C0 = necko
779
end
780
781
function Melee()
782
PlaySound(Sounds.Slash, true)
783
for i = 0.25, 1, 0.25 do
784
RAW.C0 = CA(MR(20+5*i), MR(50-5*i), MR(30+3*i))
785
LAW.C0 = CA(MR(50), 0, MR(30+4*i)) * CN(0, -0.6-0.05*i, 0)
786
HW.C0 = CA(MR(30), MR(5*i), 0)
787
FW.C0 = CA(0, MR(-50-5*i), 0)
788
wait()
789
end
790
for i = 0.12, 1, 0.12 do
791
RAW.C0 = CA(MR(25+25*i), MR(45-30*i), MR(33+7*i))
792
LAW.C0 = CA(MR(50), 0, MR(34+11*i)) * CN(0, -0.65-0.25*i, 0)
793
HW.C0 = CA(MR(30), MR(5+25*i), 0)
794
FW.C0 = CA(0, MR(-55-25*i), 0)
795
wait()
796
end
797
for i = 0.33, 1, 0.33 do
798
RAW.C0 = CA(MR(50+15*i), MR(15-5*i), MR(40-10*i)) * CN(0, -0.2*i, 0)
799
LAW.C0 = CA(MR(50+10*i), 0, MR(45-5*i)) * CN(0, -0.9+0.15*i, 0)
800
HW.C0 = CA(MR(30+2*i), MR(30+5*i), 0)
801
FW.C0 = CA(0, MR(-80+10*i), MR(-5*i))
802
wait()
803
end
804
Hurt = true
805
Debounce = true
806
for i = 0.07, 1, 0.07 do
807
RAW.C0 = CA(MR(65+55*i), MR(10), MR(30-70*i)) * CN(0, -0.2-1.1*i, 0)
808
LAW.C0 = CA(MR(60+120*i), 0, MR(40-70*i)) * CN(0, -0.75+0.7*i, 0)
809
HW.C0 = CA(MR(32+6*i), MR(35+20*i), MR(-4*i))
810
FW.C0 = CA(0, MR(-70+110*i), 0)
811
wait()
812
end
813
for i = 0.16, 1, 0.16 do
814
RAW.C0 = CA(MR(120+10*i), MR(10), MR(-40-5*i)) * CN(0, -1.3-0.1*i, 0)
815
LAW.C0 = CA(MR(180+15*i), 0, MR(-30-20*i)) * CN(0, -0.05+0.1*i, 0)
816
HW.C0 = CA(MR(38+2*i), MR(55-6*i), MR(-4-1*i))
817
FW.C0 = CA(0, MR(40+10*i), 0)
818
wait()
819
end
820
Hurt = false
821
for i = 0.2, 1, 0.2 do
822
RAW.C0 = CA(MR(130+5*i), MR(10), MR(-45-2*i)) * CN(0, -1.4-0.05*i, 0)
823
LAW.C0 = CA(MR(195+5*i), 0, MR(-50-8*i)) * CN(0, 0.05+0.05*i, 0)
824
HW.C0 = CA(MR(40), MR(49-2*i), MR(-5))
825
FW.C0 = CA(0, MR(50+3*i), 0)
826
wait()
827
end
828
wait(0.2)
829
for i = 0.2, 1, 0.2 do
830
RAW.C0 = CA(MR(135-10*i), MR(10+5*i), MR(-47+10*i)) * CN(0, -1.45+0.25*i, 0)
831
LAW.C0 = CA(MR(200-10*i), 0, MR(-58+10*i)) * CN(0, 0.1-0.1*i, 0)
832
HW.C0 = CA(MR(40), MR(47-5*i), MR(-5+5*i))
833
FW.C0 = CA(0, MR(53-10*i), 0)
834
wait()
835
end
836
for i = 0.08, 1, 0.08 do
837
RAW.C0 = CA(MR(125-90*i), MR(15+30*i), MR(-37+57*i)) * CN(0, -1.2+1.1*i, 0)
838
LAW.C0 = CA(MR(190-125*i), 0, MR(-48+68*i)) * CN(0, -0.5*i, 0)
839
HW.C0 = CA(MR(40-7*i), MR(42-37*i), 0)
840
FW.C0 = CA(0, MR(43-82*i), 0)
841
wait()
842
end
843
for i = 0.2, 1, 0.2 do
844
RAW.C0 = CA(MR(35-15*i), MR(45+5*i), MR(20+10*i)) * CN(0, -0.1+0.1*i, 0)
845
LAW.C0 = CA(MR(65-15*i), 0, MR(20+10*i)) * CN(0, -0.5-0.1*i, 0)
846
HW.C0 = CA(MR(33-3*i), MR(5-5*i), 0)
847
FW.C0 = CA(0, MR(-41-9*i), 0)
848
wait()
849
end
850
RLW.Part1 = nil
851
LLW.Part1 = nil
852
RAW.C0 = CA(MR(20), MR(50), MR(30))
853
LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
854
FW.C0 = CA(0, MR(-50), 0)
855
HW.C0 = CA(MR(30), 0, 0)
856
Neck.C0 = necko
857
end
858
859
function onSelected(mouse)
860
SelectAnim()
861
Selected = true
862
mouse.Button1Down:connect(function()
863
if Attacking == false then
864
Attacking = true
865
mouse.Button1Up:wait()
866
Shoot(mouse.Hit.p)
867
ShootAnim(mouse.Hit.p)
868
Attacking = false
869
end
870
end)
871
mouse.KeyDown:connect(function(key)
872
key = key:lower()
873
if key == "q" then
874
if Attacking == false then
875
Attacking = true
876
Melee()
877
Attacking = false
878
end
879
end
880
end)
881
end
882
883
function onDeselected(mouse)
884
Selected = false
885
DeselAnim()
886
end
887
888
bin.Selected:connect(onSelected)
889
bin.Deselected:connect(onDeselected)