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test

Jan 24th, 2018
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  1. --Hand-Cannon Gifted by TheRedAngel, Regular Script!
  2.  
  3. Players = game:GetService("Players")
  4. Me = Players.ththth00
  5. Char = Me.Character
  6. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  7. ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"}
  8. PlaceId = game.PlaceId
  9.  
  10. Selected = false
  11. Attacking = false
  12. Accuracy = 5
  13. Debounce = true
  14. Hurt = false
  15. Damage = {100,1337}
  16.  
  17. ContentProvider = game:GetService("ContentProvider")
  18.  
  19. V3 = Vector3.new
  20. C3 = Color3.new
  21. BN = BrickColor.new
  22. CN = CFrame.new
  23. CA = CFrame.Angles
  24. MR = math.rad
  25. MRA = math.random
  26. MP = math.pi
  27. MH = math.huge
  28. UD = UDim2.new
  29.  
  30. function RC(Pos, Dir, Max, Ignore)
  31. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
  32. end
  33.  
  34. function RayC(Start, En, MaxDist, Ignore)
  35. return RC(Start, (En - Start), MaxDist, Ignore)
  36. end
  37.  
  38. function ComputePos(pos1, pos2)
  39. return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
  40. end
  41.  
  42. function DetectSurface(pos, part)
  43. local surface = nil
  44. local pospos = part.CFrame
  45. local pos2 = pospos:pointToObjectSpace(pos)
  46. local siz = part.Size
  47. local shaep = part.Shape
  48. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  49. surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
  50. else
  51. if pos2.Y > ((siz.Y/2)-0.04) then
  52. surface = {"Top", CA(0, 0, 0)}
  53. elseif pos2.Y < -((siz.Y/2)-0.04) then
  54. surface = {"Bottom", CA(-MP, 0, 0)}
  55. elseif pos2.X > ((siz.X/2)-0.04) then
  56. surface = {"Right", CA(0, 0, MR(-90))}
  57. elseif pos2.X < -((siz.X/2)-0.04) then
  58. surface = {"Left", CA(0, 0, MR(90))}
  59. elseif pos2.Z > ((siz.Z/2)-0.04) then
  60. surface = {"Back", CA(MR(90), 0, 0)}
  61. elseif pos2.Z < -((siz.Z/2)-0.04) then
  62. surface = {"Front", CA(MR(-90), 0, 0)}
  63. end
  64. end
  65. return surface
  66. end
  67.  
  68. function Compute(pos1, pos2)
  69. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  70. return CN(pos1, pos3)
  71. end
  72.  
  73. function waitChild(n, p)
  74. local c = p:findFirstChild(n)
  75. if c then return c end
  76. while true do
  77. c = p.ChildAdded:wait()
  78. if c.Name == n then return c end
  79. end
  80. end
  81.  
  82. function Notime(func)
  83. coroutine.resume(coroutine.create(function()
  84. func()
  85. end))
  86. end
  87.  
  88. Torso = waitChild("Torso", Char)
  89. Head = waitChild("Head", Char)
  90. Rarm = waitChild("Right Arm", Char)
  91. Larm = waitChild("Left Arm", Char)
  92. Rleg = waitChild("Right Leg", Char)
  93. Lleg = waitChild("Left Leg", Char)
  94. Neck = waitChild("Neck", Torso)
  95. Hum = waitChild("Humanoid", Char)
  96.  
  97. RSH = waitChild("Right Shoulder", Torso)
  98. LSH = waitChild("Left Shoulder", Torso)
  99. RH = waitChild("Right Hip", Torso)
  100. LH = waitChild("Left Hip", Torso)
  101.  
  102. RSH.Part0 = Torso
  103. LSH.Part0 = Torso
  104. RH.Part0 = Torso
  105. LH.Part0 = Torso
  106.  
  107. Add = {
  108. Mesh = function(P, ID, Scale, Tex)
  109. local m = Instance.new("SpecialMesh")
  110. m.MeshType = "FileMesh"
  111. m.MeshId = ID or ""
  112. m.Scale = Scale or V3(1, 1, 1)
  113. m.TextureId = Tex or ""
  114. m.Parent = P
  115. return m
  116. end,
  117. Sphere = function(P, Scale)
  118. local m = Instance.new("SpecialMesh")
  119. m.MeshType = "Sphere"
  120. m.Scale = Scale or V3(1, 1, 1)
  121. m.Parent = P
  122. return m
  123. end
  124. }
  125.  
  126. Sounds = {
  127. Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5},
  128. Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4},
  129. Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5},
  130. Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35},
  131. Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45},
  132. }
  133.  
  134. for _,v in pairs(Sounds) do
  135. ContentProvider:Preload(v.Id)
  136. end
  137.  
  138. function PlaySound(Sound, bool)
  139. local s = Instance.new("Sound")
  140. s.Looped = false
  141. s.Volume = Sound.Volume
  142. s.SoundId = Sound.Id
  143. if bool then
  144. s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
  145. else
  146. s.Pitch = Sound.Pitch
  147. end
  148. s.PlayOnRemove = true
  149. s.Parent = Torso
  150. Notime(function()
  151. wait()
  152. s.Parent = nil
  153. end)
  154. end
  155.  
  156. function GetParts(pos, dist)
  157. local parts = {}
  158. local function o(p)
  159. for _,v in pairs(p:children()) do
  160. if v:IsA("BasePart") then
  161. if (pos - v.Position).magnitude <= dist then
  162. table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
  163. end
  164. end
  165. o(v)
  166. end
  167. end
  168. o(workspace)
  169. return parts
  170. end
  171.  
  172. function GetHum(P)
  173. for _,v in pairs(P:children()) do
  174. if v:IsA("Humanoid") then
  175. if v.Health > 0 then
  176. return v
  177. end
  178. end
  179. end
  180. end
  181.  
  182. function GetGroup(Pos, Distance, Hit)
  183. local tab = {}
  184. for _,v in pairs(workspace:children()) do
  185. local h = GetHum(v)
  186. local t = v:findFirstChild("Torso")
  187. if h and t and v ~= Hit.Parent then
  188. if (t.Position - Pos).magnitude <= Distance then
  189. table.insert(tab, {h, v, (t.Position - Pos).magnitude})
  190. end
  191. end
  192. end
  193. if Hit then
  194. local h = GetHum(Hit.Parent)
  195. if h then
  196. table.insert(tab, {h, Hit.Parent, 0})
  197. end
  198. end
  199. return tab
  200. end
  201.  
  202. function Tag(hum)
  203. if PlaceId == 48513881 then
  204. local tag = Instance.new("ObjectValue")
  205. tag.Name = "creator"
  206. tag.Value = Me
  207. tag.Parent = hum
  208. end
  209. end
  210.  
  211. function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
  212. local p = Instance.new("Part")
  213. p.formFactor = "Custom"
  214. p.TopSurface = 0
  215. p.BottomSurface = 0
  216. p.Transparency = Tran
  217. p.Reflectance = Ref
  218. p.Anchored = Anc
  219. p.CanCollide = Colli
  220. p.BrickColor = Col
  221. p.Size = Siz
  222. p.Locked = true
  223. p.Parent = Par
  224. p:BreakJoints()
  225. return p
  226. end
  227.  
  228. function Weld(P0, P1, C0, C1)
  229. local w = Instance.new("Weld")
  230. w.Part0 = P0
  231. w.Part1 = P1
  232. if C0 then
  233. w.C0 = C0
  234. end
  235. if C1 then
  236. w.C1 = C1
  237. end
  238. w.Parent = P0
  239. return w
  240. end
  241.  
  242. for _,v in pairs(Char:children()) do
  243. if v.Name == "Hand Cannon" then
  244. v:remove()
  245. end
  246. end
  247.  
  248. Model = Instance.new("Model")
  249. Model.Name = "Hand Cannon"
  250.  
  251. FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1))
  252. FW = Weld(Torso, FTorso)
  253.  
  254. RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  255. LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  256. RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  257. LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  258.  
  259. RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0))
  260. LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0))
  261. RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0))
  262. LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0))
  263.  
  264. RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0))
  265. LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0))
  266. RLW = Weld(RLB, nil, CN(), CN(0, 1, 0))
  267. LLW = Weld(LLB, nil, CN(), CN(0, 1, 0))
  268.  
  269. TW = Weld(Torso, nil, CN(0.7, 0.8, 1.2), CA(0, MR(180), MR(55)))
  270.  
  271. Weapon = Instance.new("Model")
  272. Weapon.Name = "Cannon"
  273.  
  274. HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  275. HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(0, MR(90), MR(90)))
  276. HW = Weld(HB, nil)
  277.  
  278. Handle = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3))
  279. Add.Mesh(Handle, "http://www.roblox.com/asset/?id=3270017", V3(1, 0.7, 2.2), "")
  280. TW.Part1 = Handle
  281.  
  282. Main = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.5, 1.5, 2.5))
  283. Add.Mesh(Main, "http://www.roblox.com/asset/?id=3270017", V3(1.6, 1.6, 15), "")
  284. Weld(Handle, Main, CA(0, MR(90), MR(90)), CN(1, 0, 0.2))
  285.  
  286. Main2 = Part(Weapon, false, false, 0, 0, BN("Gun metallic"), V3(1, 1, 1.5))
  287. Add.Mesh(Main2, "http://www.roblox.com/asset/?id=3270017", V3(1.2, 1.2, 8), "")
  288. Weld(Main, Main2, CN(), CN(0, 0, 1.7))
  289.  
  290. Handle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3))
  291. Add.Mesh(Handle2, "http://www.roblox.com/asset/?id=3270017", V3(0.7, 0.8, 2.2), "")
  292. Weld(Main2, Handle2, CA(0, MR(90), MR(90)), CN(-0.65, 0, 0))
  293.  
  294. Tip = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6))
  295. Add.Sphere(Tip, V3(1.05, 1.05, 1))
  296. Weld(Main, Tip, CN(), CN(0, 0, -1.15))
  297.  
  298. Tip4 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.2, 1.2, 0.3))
  299. Add.Mesh(Tip4, "http://www.roblox.com/asset/?id=3270017", V3(1.7, 1.7, 10), "")
  300. Weld(Main, Tip4, CN(), CN(0, 0, -0.15))
  301.  
  302. for i = 1.3, 1.45, 0.1 do
  303. local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.2, 1.2, 0.3))
  304. Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "")
  305. Weld(Main2, Tip3, CN(), CN(0, 0, 0.6))
  306. end
  307.  
  308. for i = -0.95, 0.66, 1.55 do
  309. local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark Curry"), V3(1.2, 1.2, 0.3))
  310. Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(1.65, 1.65, 3), "")
  311. Weld(Main, Tip3, CN(), CN(0, 0, i))
  312. end
  313.  
  314. for i = 1.3, 1.5, 0.1 do
  315. local Tip2 = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6))
  316. Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "")
  317. Weld(Main, Tip2, CN(), CN(0, 0, 1.1))
  318. end
  319.  
  320. for i = -0.3, 1, 0.15 do
  321. local p = Part(Weapon, false, false, 0.7, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  322. Add.Sphere(p, V3(6, 6, 2))
  323. Weld(Main2, p, CN(0, 0, i))
  324. end
  325.  
  326. function Show_Damage(P, D)
  327. local mo = Instance.new("Model")
  328. mo.Name = "- "..D
  329. local p = Part(mo, false, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
  330. p.Name = "Head"
  331. local m = Instance.new("SpecialMesh")
  332. m.MeshType = "Brick"
  333. m.Scale = Vector3.new(4.5, 2.3, 4.5)
  334. m.Parent = p
  335. local bp = Instance.new("BodyPosition", p)
  336. bp.maxForce = V3(MH, MH, MH)
  337. bp.P = 9001
  338. bp.position = CN(P) * CN(0, 1.5, 0).p
  339. local h = Instance.new("Humanoid")
  340. h.Health = 0
  341. h.MaxHealth = 0
  342. h.Name = "asd"
  343. h.Parent = mo
  344. local nah = true
  345. mo.Parent = workspace
  346. p.CFrame = CN(P)
  347. Notime(function()
  348. wait(1.5)
  349. for i = 0, 1, 0.05 do
  350. p.Transparency = i
  351. if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
  352. wait()
  353. end
  354. mo:remove()
  355. end)
  356. end
  357.  
  358. function Kill(hit)
  359. if Debounce and Hurt then
  360. local Hu = GetHum(hit.Parent)
  361. if Hu then
  362. Debounce = false
  363. local Dmg = MRA(Damage[1], Damage[2])
  364. Hu.Health = Hu.Health - Dmg
  365. Show_Damage(Tip.Position, Dmg)
  366. PlaySound(Sounds.Hit, true)
  367. Tag(Hu)
  368. local chance = MRA(1, 10)
  369. if chance >=5 then
  370. Hu.PlatformStand = true
  371. wait(0.15)
  372. hit.Velocity = (CN(Torso.CFrame * CN(0, 0.5, 0).p, hit.Position).lookVector * 45)
  373. hit.RotVelocity = V3(MRA(-10, 10), MRA(-10, 10), MRA(-10, 10))
  374. wait(0.3)
  375. Hu.PlatformStand = false
  376. end
  377. end
  378. end
  379. end
  380.  
  381. Main.Touched:connect(Kill)
  382.  
  383. Weapon.Parent = Model
  384. Model.Parent = Char
  385.  
  386. if script.Parent.className ~= "HopperBin" then
  387. h = Instance.new("HopperBin", Me.Backpack)
  388. h.Name = "Hand Cannon"
  389. script.Parent = h
  390. end
  391.  
  392. bin = script.Parent
  393.  
  394. function Attach(t)
  395. RSH.Part0 = t
  396. LSH.Part0 = t
  397. RH.Part0 = t
  398. LH.Part0 = t
  399. RABW.Part0 = t
  400. LABW.Part0 = t
  401. LLBW.Part0 = t
  402. RLBW.Part0 = t
  403. if t == Torso then
  404. FTorso.Transparency = 1
  405. else
  406. Torso.Transparency = 1
  407. end
  408. t.Transparency = 0
  409. end
  410.  
  411. function SelectAnim()
  412. RAW.Part1 = Rarm
  413. for i = 0.25, 1, 0.25 do
  414. RAW.C0 = CA(MR(-10*i), 0, MR(-5*i))
  415. wait()
  416. end
  417. for i = 0.1, 1, 0.1 do
  418. RAW.C0 = CA(MR(-10-90*i), 0, MR(-5-30*i))
  419. wait()
  420. end
  421. for i = 0.5, 1, 0.5 do
  422. RAW.C0 = CA(MR(-100-5*i), 0, MR(-35))
  423. wait()
  424. end
  425. HW.Part1 = Handle
  426. HW.C0 = CA(MR(50), 0, MR(-37))
  427. TW.Part1 = nil
  428. Attach(FTorso)
  429. LAW.Part1 = Larm
  430. for i = 0.25, 1, 0.25 do
  431. RAW.C0 = CA(MR(-105+10*i), 0, MR(-35+5*i))
  432. LAW.C0 = CA(MR(15*i), 0, MR(5*i))
  433. FW.C0 = CA(0, MR(-5*i), 0)
  434. HW.C0 = CA(MR(50-5*i), 0, MR(-37))
  435. wait()
  436. end
  437. for i = 0.06, 1, 0.06 do
  438. RAW.C0 = CA(MR(-95+95*i), MR(35*i), MR(-30+50*i))
  439. LAW.C0 = CA(MR(15+25*i), 0, MR(5+15*i)) * CN(0, -0.4*i, 0)
  440. FW.C0 = CA(0, MR(-5-30*i), 0)
  441. HW.C0 = CA(MR(45), 0, MR(-37+15*i))
  442. wait()
  443. end
  444. Hum.WalkSpeed = 10
  445. for i = 0.1, 1, 0.1 do
  446. RAW.C0 = CA(MR(15*i), MR(35+10*i), MR(20+8*i))
  447. LAW.C0 = CA(MR(40+7*i), 0, MR(20+6*i)) * CN(0, -0.4-0.2*i, 0)
  448. FW.C0 = CA(0, MR(-35-10*i), 0)
  449. HW.C0 = CA(MR(45-11*i), 0, MR(-22+15*i))
  450. wait()
  451. end
  452. for i = 0.25, 1, 0.25 do
  453. RAW.C0 = CA(MR(15+5*i), MR(45+5*i), MR(28+2*i))
  454. LAW.C0 = CA(MR(47+3*i), 0, MR(26+4*i)) * CN(0, -0.6, 0)
  455. FW.C0 = CA(0, MR(-45-5*i), 0)
  456. HW.C0 = CA(MR(34-4*i), 0, MR(-7+7*i))
  457. wait()
  458. end
  459. end
  460.  
  461. function DeselAnim()
  462. for i = 0.25, 1, 0.25 do
  463. RAW.C0 = CA(MR(20-5*i), MR(50-5*i), MR(30-5*i))
  464. LAW.C0 = CA(MR(50-5*i), 0, MR(30-5*i)) * CN(0, -0.6+0.1*i, 0)
  465. FW.C0 = CA(0, MR(-50+5*i), 0)
  466. HW.C0 = CA(MR(30+5*i), 0, MR(-10*i))
  467. wait()
  468. end
  469. for i = 0.15, 1, 0.15 do
  470. RAW.C0 = CA(MR(15-30*i), MR(45-10*i), MR(25-5*i))
  471. LAW.C0 = CA(MR(45-20*i), 0, MR(25-15*i)) * CN(0, -0.5+0.2*i, 0)
  472. FW.C0 = CA(0, MR(-45+10*i), 0)
  473. HW.C0 = CA(MR(35+10*i), 0, MR(-10-15*i))
  474. wait()
  475. end
  476. for i = 0.12, 1, 0.12 do
  477. RAW.C0 = CA(MR(-15-70*i), MR(35-30*i), MR(20-30*i))
  478. LAW.C0 = CA(MR(25-25*i), 0, MR(10-10*i)) * CN(0, -0.3+0.3*i, 0)
  479. FW.C0 = CA(0, MR(-35+20*i), 0)
  480. HW.C0 = CA(MR(45+5*i), 0, MR(-25-12*i))
  481. wait()
  482. end
  483. LAW.Part1 = nil
  484. HW.C0 = CA(MR(50), 0, MR(-37))
  485. for i = 0.25, 1, 0.25 do
  486. RAW.C0 = CA(MR(-85-20*i), MR(5-5*i), MR(-10-25*i))
  487. FW.C0 = CA(0, MR(-15+15*i), 0)
  488. wait()
  489. end
  490. Attach(Torso)
  491. HW.Part1 = nil
  492. TW.Part1 = Handle
  493. Hum.WalkSpeed = 16
  494. for i = 0.15, 1, 0.15 do
  495. RAW.C0 = CA(MR(-105+95*i), 0, MR(-35+30*i))
  496. wait()
  497. end
  498. for i = 0.33, 1, 0.33 do
  499. RAW.C0 = CA(MR(-10+10*i), 0, MR(-5+5*i))
  500. wait()
  501. end
  502. RAW.Part1 = nil
  503. end
  504.  
  505. --Norms:
  506. --RAW.C0 = CA(MR(20), MR(50), MR(30))
  507. --LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
  508. --FW.C0 = CA(0, MR(-50), 0)
  509. --HW.C0 = CA(MR(30), 0, 0)
  510. --
  511. --
  512.  
  513. function Explode(Par, Pos, surface)
  514. Notime(function()
  515. local cf = CN(Pos) * CA(Par.CFrame:toEulerAnglesXYZ()) * surface[2] * CN(0, 1, 0)
  516. if surface[1] == "Anything" then
  517. cf = surface[2]
  518. end
  519. local col = Par.BrickColor.Color
  520. local r, g, b = col.r, col.g, col.b
  521. local col1, col2, col3 = C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100)
  522. local p = Part(workspace, true, false, 0, 0, BN(col1.r, col1.g, col1.b), V3(0.2, 0.2, 0.2))
  523. local p2 = Part(workspace, true, false, 0, 0, BN(col2.r, col2.g, col2.b), V3(0.2, 0.2, 0.2))
  524. local p3 = Part(workspace, true, false, 0, 0, BN(col3.r, col3.g, col3.b), V3(0.2, 0.2, 0.2))
  525. p.CFrame = cf
  526. p2.CFrame = cf
  527. p3.CFrame = cf
  528. local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
  529. local m2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
  530. local m3 = Add.Mesh(p3, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
  531. for i = -0.2, 1, 0.12 do
  532. p2.Transparency = i+0.1
  533. p.Transparency = i
  534. p3.Transparency = i+0.2
  535. m.Scale = V3(1+2.5*i, 1.4+1*i, 1+2.5*i)
  536. m2.Scale = V3(0.8+2*i, 1.2+1*i, 0.8+2*i)
  537. m3.Scale = V3(0.5+1*i, 1+1*i, 0.5+1*i)
  538. wait()
  539. end
  540. p2:remove()
  541. p3:remove()
  542. p:remove()
  543. end)
  544. end
  545.  
  546. function Shoot(Pos)
  547. coroutine.resume(coroutine.create(function()
  548. local acc = Accuracy*100
  549. local Start = Main2.CFrame * CN(0, 0, -0.5).p
  550. local Face = CN(Start, Pos) * CA(MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100)
  551. local Cannonball = Part(Model, true, false, 0, 0, BN("Black"), V3(1.3, 1.3, 1.3))
  552. Add.Sphere(Cannonball)
  553. Cannonball.CFrame = Face
  554. local Go = 3
  555. local Drop = 0.55/(Go*3)
  556. local Dist = 500
  557. local lastP = Start
  558. local omg = 0
  559. for i = Go, Dist, Go do
  560. Drop = Drop + 1/(Go*3)
  561. omg = omg + Drop
  562. local dropping = CA(MR(-Drop), 0, 0)
  563. if omg > 130 then
  564. dropping = CN()
  565. end
  566. Face = Face * dropping * CN(0, 0, -Go)
  567. Cannonball.CFrame = Face
  568. local Magn = (Face.p - lastP).magnitude
  569. local T = Part(Model, true, false, 0.1, 0, BN("Mid gray"), V3(0.2, 1, 0.2))
  570. local M = Instance.new("SpecialMesh",T)
  571. M.MeshType = "Head"
  572. M.Scale = V3(5, Magn, 5)
  573. T.CFrame = CN(lastP, Face.p) * CA(MR(-90), 0, 0) * CN(0, Magn/2, 0)
  574. Notime(function()
  575. wait(0.1)
  576. for i = 0.1, 1, 0.1 do
  577. T.Transparency = i+0.1
  578. M.Scale = V3(5-5*i, Magn+0.5, 5-5*i)
  579. wait()
  580. end
  581. T:remove()
  582. end)
  583. local Hit, Hitpos = RayC(lastP, Face.p, Go*2, Char)
  584. lastP = Face.p
  585. if Hit then
  586. PlaySound(Sounds.Boom, true)
  587. local s = DetectSurface(Hitpos, Hit)
  588. Explode(Hit, Hitpos, s)
  589. Cannonball.CFrame = CN(Hitpos)
  590. local hu = GetHum(Hit.Parent)
  591. if hu == nil and Hit.Parent.className ~= "Hat" and Hit.Anchored then
  592. coroutine.resume(coroutine.create(function()
  593. wait(10)
  594. for i = 0, 1, 0.04 do
  595. Cannonball.Transparency = i
  596. wait()
  597. end
  598. Cannonball:remove()
  599. end))
  600. else
  601. Cannonball:remove()
  602. end
  603. local Noobs = GetGroup(Hitpos, 5, Hit)
  604. for _,v in pairs(Noobs) do
  605. local dm = 60/((v[3]+3)/3)
  606. dm = MRA(dm*0.9, dm*1.04)
  607. v[1].Health = v[1].Health - dm
  608. local t = v[2]:findFirstChild("Head")
  609. if t then
  610. Show_Damage(t.Position, dm)
  611. end
  612. pcall(function()
  613. Tag(v[1])
  614. end)
  615. end
  616. local Parts = GetParts(Hitpos, 7)
  617. for _,v in pairs(Parts) do
  618. if v[3] == false then
  619. Notime(function()
  620. if v[1].Name == "Brick wall" then
  621. v[1]:BreakJoints()
  622. v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3)))
  623. wait(0.1)
  624. v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3)))
  625. else
  626. v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (80/((v[2]+2)/3)))
  627. end
  628. end)
  629. end
  630. end
  631. break
  632. end
  633. wait()
  634. end
  635. end))
  636. end
  637.  
  638. function ShootAnim(pos)
  639. RLW.Part1 = Rleg
  640. LLW.Part1 = Lleg
  641. local cf = ComputePos(Torso.Position, pos)
  642. local bp = Instance.new("BodyPosition",Torso)
  643. bp.maxForce = V3(MH, 0, MH)
  644. bp.P = 10000
  645. PlaySound(Sounds.Shoot, true)
  646. local effect = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2))
  647. local effect2 = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2))
  648. local m1 = Add.Mesh(effect, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1))
  649. local m2 = Add.Mesh(effect2, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1))
  650. local w1 = Weld(Main2, effect, CA(MR(-90), 0, 0), CN(0, -1, 0))
  651. local w2 = Weld(Main2, effect2, CA(MR(-90), 0, 0), CN(0, -1, 0))
  652. for i = 0, 1, 0.5 do
  653. RAW.C0 = CA(MR(20-50*i), MR(50-25*i), MR(30+45*i))
  654. LAW.C0 = CA(MR(50-10*i), 0, MR(30+20*i)) * CN(0, -0.6-0.3*i, 0)
  655. RLW.C0 = CA(MR(30*i), 0, MR(-15*i))
  656. LLW.C0 = CA(MR(10*i), 0, MR(-35*i))
  657. FW.C0 = CA(MR(5*i), MR(-50-15*i), 0)
  658. HW.C0 = CA(MR(30), MR(35*i), MR(-25*i))
  659. Neck.C0 = necko * CA(MR(10*i), 0, 0)
  660. bp.position = cf * CN(0, 0, 3*i).p
  661. m1.Scale = V3(0.5+0.6*i, 0.4+0.2*i, 0.5+0.6*i)
  662. m2.Scale = V3(0.3+0.5*i, 0.5+1*i, 0.3+0.5*i)
  663. w1.C1 = CN(0, -1-0.2*i, 0)
  664. w2.C1 = CN(0, -1-0.5*i, 0)
  665. effect.Transparency = 0.2*i
  666. effect2.Transparency = 0.2*i
  667. wait()
  668. end
  669. for i = 0.2, 1, 0.2 do
  670. RAW.C0 = CA(MR(-30-10*i), MR(25-5*i), MR(75+5*i))
  671. LAW.C0 = CA(MR(40-5*i), 0, MR(50+5*i)) * CN(0, -0.9-0.05*i, 0)
  672. RLW.C0 = CA(MR(30+5*i), 0, MR(-15))
  673. LLW.C0 = CA(MR(10+5*i), 0, MR(-35-5*i))
  674. FW.C0 = CA(MR(5+5*i), MR(-65-5*i), 0)
  675. HW.C0 = CA(MR(30), MR(35+5*i), MR(-25-5*i))
  676. Neck.C0 = necko * CA(MR(10+5*i), 0, 0)
  677. bp.position = cf * CN(0, 0, 3+1*i).p
  678. m1.Scale = V3(1+1*i, 0.7+0.9*i, 1+1*i)
  679. m2.Scale = V3(0.8+0.6*i, 1.5+1.6*i, 0.8+0.6*i)
  680. w1.C1 = CN(0, -1.2-0.6*i, 0)
  681. w2.C1 = CN(0, -1.5-1.8*i, 0)
  682. effect.Transparency = 0.2+0.9*i
  683. effect2.Transparency = 0.2+0.9*i
  684. wait()
  685. end
  686. effect:remove()
  687. effect2:remove()
  688. for i = 0.2, 1, 0.2 do
  689. bp.position = cf * CN(0, 0, 4+0.8*i).p
  690. wait()
  691. end
  692. for i = 0.08, 1, 0.06 do
  693. RAW.C0 = CA(MR(-40+50*i), MR(20+15*i), MR(80-35*i))
  694. LAW.C0 = CA(MR(35-30*i), 0, MR(55-45*i)) * CN(0, -0.95+0.5*i, 0)
  695. RLW.C0 = CA(MR(35-35*i), 0, MR(-15+25*i))
  696. LLW.C0 = CA(MR(15-15*i), 0, MR(-40+30*i))
  697. FW.C0 = CA(MR(10-7*i), MR(-70+40*i), 0)
  698. HW.C0 = CA(MR(30), MR(40-40*i), MR(-30-10*i))
  699. Neck.C0 = necko * CA(MR(15+5*i), 0, MR(20*i))
  700. bp.position = cf * CN(0, 0, 4.8+0.8*i).p
  701. wait()
  702. end
  703. bp:remove()
  704. for i = 0.33, 1, 0.33 do
  705. RAW.C0 = CA(MR(10+10*i), MR(35+5*i), MR(45-5*i))
  706. LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.45+0.1*i, 0)
  707. FW.C0 = CA(MR(3-3*i), MR(-30+5*i), 0)
  708. HW.C0 = CA(MR(30), 0, MR(-40-10*i))
  709. wait()
  710. end
  711. for i = 0.12, 1, 0.12 do
  712. RAW.C0 = CA(MR(20+5*i), MR(40+5*i), MR(40+5*i))
  713. LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.35-0.3*i, 0)
  714. FW.C0 = CA(0, MR(-25+5*i), 0)
  715. HW.C0 = CA(MR(30), 0, MR(-50-5*i))
  716. wait()
  717. end
  718. local b = Part(Model, false, false, 0, 0, BN("Black"), V3(1.1, 1.1, 1.1))
  719. local m = Add.Sphere(b)
  720. local w = Weld(Larm, b, CN(), CN(0, 1.4, 0))
  721. for i = 0.16, 1, 0.16 do
  722. LAW.C0 = CA(MR(5+30*i), 0, MR(10+10*i)) * CN(0, -0.65+0.65*i, 0)
  723. RAW.C0 = CA(MR(25), MR(45+3*i), MR(40))
  724. m.Scale = V3(0.5+0.5*i, 0.5+0.5*i, 0.5+0.5*i)
  725. Neck.C0 = necko * CA(MR(20-10*i), 0, MR(20-15*i))
  726. wait()
  727. end
  728. for i = 0.1, 1, 0.1 do
  729. LAW.C0 = CA(MR(35+105*i), 0, MR(20+20*i)) * CN(0, -0.9*i, 0)
  730. RAW.C0 = CA(MR(25), MR(48+6*i), MR(40))
  731. Neck.C0 = necko * CA(MR(10-10*i), 0, MR(5-35*i))
  732. wait()
  733. end
  734. for i = 0.16, 1, 0.16 do
  735. LAW.C0 = CA(MR(140-10*i), 0, MR(40-15*i)) * CN(0, -0.9-0.2*i, 0)
  736. RAW.C0 = CA(MR(25), MR(54), MR(40))
  737. Neck.C0 = necko * CA(MR(5*i), 0, MR(-30))
  738. w.C0 = CN(1.5*i, 0.55*i, 1.1*i)
  739. wait()
  740. end
  741. PlaySound(Sounds.Reload, true)
  742. b:remove()
  743. w:remove()
  744. for i = 0.2, 1, 0.2 do
  745. LAW.C0 = CA(MR(130-10*i), 0, MR(25-15*i)) * CN(0, -1.1+0.2*i, 0)
  746. RAW.C0 = CA(MR(25-10*i), MR(54), MR(40))
  747. Neck.C0 = necko * CA(MR(5-3*i), 0, MR(-30+5*i))
  748. HW.C0 = CA(MR(30), 0, MR(-55+10*i))
  749. FW.C0 = CA(0, MR(-20-5*i), 0)
  750. wait()
  751. end
  752. for i = 0.11, 1, 0.11 do
  753. LAW.C0 = CA(MR(120-60*i), 0, MR(10+15*i)) * CN(0, -0.9+0.3*i, 0)
  754. RAW.C0 = CA(MR(15+5*i), MR(54-4*i), MR(40-10*i))
  755. Neck.C0 = necko * CA(MR(2-2*i), 0, MR(-25+25*i))
  756. HW.C0 = CA(MR(30), 0, MR(-45+45*i))
  757. FW.C0 = CA(0, MR(-25-20*i), 0)
  758. RLW.C0 = CA(0, 0, MR(10-8*i))
  759. LLW.C0 = CA(0, 0, MR(-10+8*i))
  760. wait()
  761. end
  762. Neck.C0 = necko
  763. for i = 0.25, 1, 0.25 do
  764. LAW.C0 = CA(MR(60-10*i), 0, MR(25+5*i)) * CN(0, -0.6, 0)
  765. RAW.C0 = CA(MR(20), MR(50), MR(30))
  766. HW.C0 = CA(MR(30), 0, 0)
  767. FW.C0 = CA(0, MR(-45-5*i), 0)
  768. RLW.C0 = CA(0, 0, MR(2-2*i))
  769. LLW.C0 = CA(0, 0, MR(-2+2*i))
  770. wait()
  771. end
  772. RLW.Part1 = nil
  773. LLW.Part1 = nil
  774. RAW.C0 = CA(MR(20), MR(50), MR(30))
  775. LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
  776. FW.C0 = CA(0, MR(-50), 0)
  777. HW.C0 = CA(MR(30), 0, 0)
  778. Neck.C0 = necko
  779. end
  780.  
  781. function Melee()
  782. PlaySound(Sounds.Slash, true)
  783. for i = 0.25, 1, 0.25 do
  784. RAW.C0 = CA(MR(20+5*i), MR(50-5*i), MR(30+3*i))
  785. LAW.C0 = CA(MR(50), 0, MR(30+4*i)) * CN(0, -0.6-0.05*i, 0)
  786. HW.C0 = CA(MR(30), MR(5*i), 0)
  787. FW.C0 = CA(0, MR(-50-5*i), 0)
  788. wait()
  789. end
  790. for i = 0.12, 1, 0.12 do
  791. RAW.C0 = CA(MR(25+25*i), MR(45-30*i), MR(33+7*i))
  792. LAW.C0 = CA(MR(50), 0, MR(34+11*i)) * CN(0, -0.65-0.25*i, 0)
  793. HW.C0 = CA(MR(30), MR(5+25*i), 0)
  794. FW.C0 = CA(0, MR(-55-25*i), 0)
  795. wait()
  796. end
  797. for i = 0.33, 1, 0.33 do
  798. RAW.C0 = CA(MR(50+15*i), MR(15-5*i), MR(40-10*i)) * CN(0, -0.2*i, 0)
  799. LAW.C0 = CA(MR(50+10*i), 0, MR(45-5*i)) * CN(0, -0.9+0.15*i, 0)
  800. HW.C0 = CA(MR(30+2*i), MR(30+5*i), 0)
  801. FW.C0 = CA(0, MR(-80+10*i), MR(-5*i))
  802. wait()
  803. end
  804. Hurt = true
  805. Debounce = true
  806. for i = 0.07, 1, 0.07 do
  807. RAW.C0 = CA(MR(65+55*i), MR(10), MR(30-70*i)) * CN(0, -0.2-1.1*i, 0)
  808. LAW.C0 = CA(MR(60+120*i), 0, MR(40-70*i)) * CN(0, -0.75+0.7*i, 0)
  809. HW.C0 = CA(MR(32+6*i), MR(35+20*i), MR(-4*i))
  810. FW.C0 = CA(0, MR(-70+110*i), 0)
  811. wait()
  812. end
  813. for i = 0.16, 1, 0.16 do
  814. RAW.C0 = CA(MR(120+10*i), MR(10), MR(-40-5*i)) * CN(0, -1.3-0.1*i, 0)
  815. LAW.C0 = CA(MR(180+15*i), 0, MR(-30-20*i)) * CN(0, -0.05+0.1*i, 0)
  816. HW.C0 = CA(MR(38+2*i), MR(55-6*i), MR(-4-1*i))
  817. FW.C0 = CA(0, MR(40+10*i), 0)
  818. wait()
  819. end
  820. Hurt = false
  821. for i = 0.2, 1, 0.2 do
  822. RAW.C0 = CA(MR(130+5*i), MR(10), MR(-45-2*i)) * CN(0, -1.4-0.05*i, 0)
  823. LAW.C0 = CA(MR(195+5*i), 0, MR(-50-8*i)) * CN(0, 0.05+0.05*i, 0)
  824. HW.C0 = CA(MR(40), MR(49-2*i), MR(-5))
  825. FW.C0 = CA(0, MR(50+3*i), 0)
  826. wait()
  827. end
  828. wait(0.2)
  829. for i = 0.2, 1, 0.2 do
  830. RAW.C0 = CA(MR(135-10*i), MR(10+5*i), MR(-47+10*i)) * CN(0, -1.45+0.25*i, 0)
  831. LAW.C0 = CA(MR(200-10*i), 0, MR(-58+10*i)) * CN(0, 0.1-0.1*i, 0)
  832. HW.C0 = CA(MR(40), MR(47-5*i), MR(-5+5*i))
  833. FW.C0 = CA(0, MR(53-10*i), 0)
  834. wait()
  835. end
  836. for i = 0.08, 1, 0.08 do
  837. RAW.C0 = CA(MR(125-90*i), MR(15+30*i), MR(-37+57*i)) * CN(0, -1.2+1.1*i, 0)
  838. LAW.C0 = CA(MR(190-125*i), 0, MR(-48+68*i)) * CN(0, -0.5*i, 0)
  839. HW.C0 = CA(MR(40-7*i), MR(42-37*i), 0)
  840. FW.C0 = CA(0, MR(43-82*i), 0)
  841. wait()
  842. end
  843. for i = 0.2, 1, 0.2 do
  844. RAW.C0 = CA(MR(35-15*i), MR(45+5*i), MR(20+10*i)) * CN(0, -0.1+0.1*i, 0)
  845. LAW.C0 = CA(MR(65-15*i), 0, MR(20+10*i)) * CN(0, -0.5-0.1*i, 0)
  846. HW.C0 = CA(MR(33-3*i), MR(5-5*i), 0)
  847. FW.C0 = CA(0, MR(-41-9*i), 0)
  848. wait()
  849. end
  850. RLW.Part1 = nil
  851. LLW.Part1 = nil
  852. RAW.C0 = CA(MR(20), MR(50), MR(30))
  853. LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
  854. FW.C0 = CA(0, MR(-50), 0)
  855. HW.C0 = CA(MR(30), 0, 0)
  856. Neck.C0 = necko
  857. end
  858.  
  859. function onSelected(mouse)
  860. SelectAnim()
  861. Selected = true
  862. mouse.Button1Down:connect(function()
  863. if Attacking == false then
  864. Attacking = true
  865. mouse.Button1Up:wait()
  866. Shoot(mouse.Hit.p)
  867. ShootAnim(mouse.Hit.p)
  868. Attacking = false
  869. end
  870. end)
  871. mouse.KeyDown:connect(function(key)
  872. key = key:lower()
  873. if key == "q" then
  874. if Attacking == false then
  875. Attacking = true
  876. Melee()
  877. Attacking = false
  878. end
  879. end
  880. end)
  881. end
  882.  
  883. function onDeselected(mouse)
  884. Selected = false
  885. DeselAnim()
  886. end
  887.  
  888. bin.Selected:connect(onSelected)
  889. bin.Deselected:connect(onDeselected)
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