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if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
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print("FE Compatibility: by WaverlyCole & Mokiros")
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InternalData = {}
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do
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    script.Parent = owner.Character
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    local Event = Instance.new("RemoteEvent")
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    Event.Name = "UserInput"
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    local function NewFakeEvent()
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        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
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        return Fake
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    end
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    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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    end};ContextActionService.UnBindAction = ContextActionService.BindAction
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    local function TriggerEvent(self,Event,...)
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        local Trigger = Mouse[Event]
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        if Trigger and Trigger.fakeEvent and Trigger.Function then
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            Trigger.Function(...)
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        end
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    end
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    Mouse.TrigEvent = TriggerEvent
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    UserInputService.TrigEvent = TriggerEvent
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    Event.OnServerEvent:Connect(function(FiredBy,Input)
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        if FiredBy.Name ~= owner.Name then end
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        if Input.MouseEvent then
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            Mouse.Target = Input.Target
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            Mouse.Hit = Input.Hit
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        else
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            local Begin = Input.UserInputState == Enum.UserInputState.Begin
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            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
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                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
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            end
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            for _,Action in pairs(ContextActionService.Actions) do
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                for _,Key in pairs(Action.Keys) do
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                    if Key==Input.KeyCode then
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Instance.new("DistortionSoundEffect", sound).Level = 1000
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                        Action.Function(Action.Name,Input.UserInputState,Input)
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                    end
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                end
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            end
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            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
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    end)
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    InternalData["Mouse"] = Mouse
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    InternalData["ContextActionService"] = ContextActionService
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    InternalData["UserInputService"] = UserInputService
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    Event.Parent = NLS([[
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        local Player = owner
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        local Event = script:WaitForChild("UserInput")
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        local UserInputService = game:GetService("UserInputService")
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        local Mouse = Player:GetMouse()
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        local Input = function(Input,gameProcessedEvent)
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            if gameProcessedEvent then return end
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            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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        end
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        UserInputService.InputBegan:Connect(Input)
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        UserInputService.InputEnded:Connect(Input)
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        local Hit,Target
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        while wait(1/30) do
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            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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                Hit,Target = Mouse.Hit,Mouse.Target
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                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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            end
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        end
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    ]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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    __index = function (self,Index)
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        local Sandbox = function (Thing)
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            if Thing:IsA("Player") then
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                local RealPlayer = Thing
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                return setmetatable({},{
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                    __index = function (self,Index)
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                        local Type = type(RealPlayer[Index])
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                        if Type == "function" then
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                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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                                return function (self)
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label.Text = "Made By ChuckXZ!                          Also Edited by UltimateGate"
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                                    return InternalData["Mouse"]
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                                end
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                            end
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                            return function (self,...)
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                                return RealPlayer[Index](RealPlayer,...)
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                            end
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                        else
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                            if Index == "PlrObj" then
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                                return RealPlayer
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                            end
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                            return RealPlayer[Index]
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                        end
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                    end;
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                    __tostring = function(self)
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                        return RealPlayer.Name
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                    end
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                })
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            end
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        end
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        if RealGame[Index] then
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            local Type = type(RealGame[Index])
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            if Type == "function" then
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                if Index:lower() == "getservice" or Index:lower() == "service" then
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                    return function (self,Service)
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                        if Service:lower() == "players" then
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                            return setmetatable({},{
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                                __index = function (self2,Index2)
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                                    local RealService = RealGame:GetService(Service)
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                                    local Type2 = type(Index2)
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                                    if Type2 == "function" then
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                                        return function (self,...)
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                                            return RealService[Index2](RealService,...)
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                                        end
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                                    else
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                                        if Index2:lower() == "localplayer" then
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                                            return Sandbox(owner)
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                                        end
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                                        return RealService[Index2]
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                                    end
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                                end;
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                                __tostring = function(self)
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                                    return RealGame:GetService(Service).Name
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                                end
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                            })
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                        elseif Service:lower() == "contextactionservice" then
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                            return InternalData["ContextActionService"]
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                        elseif Service:lower() == "contextactionservice" then
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                            return InternalData["UserInputService"]
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                        elseif Service:lower() == "runservice" then
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                            return setmetatable({},{
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                                __index = function(self2,Index2)
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                                    local RealService = RealGame:GetService(Service)
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                                    local Type2 = type(Index2)
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                                    if Type2 == "function" then
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                                        return function (self,...)
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                                            return RealService[Index2](RealService,...)
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                                        end
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                                    else
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                                        if Index2:lower() == "bindtorenderstep" then
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                                            return function (self,Name,Priority,Function)
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                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
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                                            end
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                                        end
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                                        if Index2:lower() == "renderstepped" then
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                                            return RealService["Stepped"]
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                                        end
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                                        return RealService[Index2]
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                                    end
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                                end
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                            })
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                        else
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                            return RealGame:GetService(Service)
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                        end
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                    end
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                end
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                return function (self,...)
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                    return RealGame[Index](RealGame,...)
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                end
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            else
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                if game:GetService(Index) then
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                    return game:GetService(Index)
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                end
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                return RealGame[Index]
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            end
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        else
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            return nil
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        end
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    end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
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print("Complete! Running...")
170
 
171
 
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--//Paste script below this line.
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--ffghjkgh67
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--Script Builder Radio!
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local Player = game.Players.LocalPlayer
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local c = Player.Character
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if not c or not c.Parent then
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    c = Player.CharacterAdded:wait()
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end
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wait(1)
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local radio = Instance.new("Part",c)
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radio.Name = "Radio"
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radio.CanCollide = false
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radio.Anchored = true
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radio.FormFactor = "Custom"
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radio.Size = Vector3.new(3.2, 1.43, 0.8)
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radio.CFrame = c.Torso.CFrame * CFrame.new(0,0,.8)
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radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,3.15,0)
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radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,-.7)
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local mesh = Instance.new("SpecialMesh",radio)
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mesh.MeshId = "http://www.roblox.com/asset/?id=151760030"
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mesh.TextureId = "http://www.roblox.com/asset/?id=201953316"
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local weld = Instance.new("Weld",radio)
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weld.Part0 = c.Torso
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weld.Part1 = radio
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weld.C0 = c.Torso.CFrame:inverse()
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weld.C1 = radio.CFrame:inverse()
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radio.Anchored = false
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local sound = Instance.new("Sound",radio)
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sound.Name = "Music"
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sound.Looped = true
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sound.Volume = 1000
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local gui = Instance.new("ScreenGui",Player.PlayerGui)
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local frame = Instance.new("Frame",gui)
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frame.BackgroundColor3 = Color3.new(58/255,58/255,58/255)
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frame.BorderColor3 = Color3.new(0,0,0)
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frame.BorderSizePixel = 2
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frame.Size = UDim2.new(0,300,0,200)
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frame.Position = UDim2.new(0,20,.5,-100)
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local playb = Instance.new("TextButton",frame)
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playb.BackgroundColor3 = Color3.new(0,85/255,0)
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playb.BorderColor3 = Color3.new(0,0,0)
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playb.BorderSizePixel = 2
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playb.Size = UDim2.new(.3,0,.2,0)
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playb.Position = UDim2.new(.1,0,.7,0)
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playb.Text = "Play"
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playb.TextColor3 = Color3.new(255,255,255)
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playb.TextScaled = true
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local stopb = Instance.new("TextButton",frame)
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stopb.BackgroundColor3 = Color3.new(170/255,0,0)
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stopb.BorderColor3 = Color3.new(0,0,0)
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stopb.BorderSizePixel = 2
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stopb.Size = UDim2.new(.3,0,.2,0)
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stopb.Position = UDim2.new(.6,0,.7,0)
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stopb.Text = "Stop"
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stopb.TextColor3 = Color3.new(255,255,255)
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stopb.TextScaled = true
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local stipb = Instance.new("TextBox",frame)
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stipb.BackgroundColor3 = Color3.new(0,0,127/255)
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stipb.BorderColor3 = Color3.new(0,0,0)
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stipb.BorderSizePixel = 2
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stipb:TweenSize(UDim2.new(.5,0,.25,0),"Out","Quad",1,true)
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stipb.Position = UDim2.new(.25,0,.3,0)
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stipb.Text = "SoundId"
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stipb.TextColor3 = Color3.new(255,255,255)
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stipb.TextScaled = true
250
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local label = Instance.new("TextLabel",frame)
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label.Text = "Made By ChuckXZ! | Also Edited by UltimateGate (Converted by SS)"
253
label.TextScaled = true
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label:TweenSize(UDim2.new(1,0,.2,0))
255
label.TextColor3 = Color3.new(255,255,255)
256
label.BackgroundTransparency = 1
257
--stipb.Size = UDim2.new(1,0,.2,0)
258
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local Playing = false
260
261
stipb.Changed:connect(function()
262
	sound.SoundId = "rbxassetid://" .. stipb.Text
263
end)
264
265
playb.MouseButton1Click:connect(function()
266
	sound:Play()
267
	Playing = true
268
end)
269
270
stopb.MouseButton1Click:connect(function()
271
	sound:Stop()
272
	Playing = false
273
end)
274
275
while true do
276
	if Playing then
277
		mesh.Scale = Vector3.new(1.1,1.1,1.1)
278
		wait(.2)
279
		mesh.Scale = Vector3.new(1,1,1)
280
	end
281
	wait(.2)
282
end