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1-
print([[
1+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2-
___________________________________
2+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4-
Kyutatsuki13's Homura script
4+
    print("FE Compatibility code by Mokiros")
5-
Build 0002.5
5+
    script.Parent = Player.Character
6-
Vengeful's custom script request
6+
7-
(You must see her boobies lmao)
7+
    --RemoteEvent for communicating
8
    local Event = Instance.new("RemoteEvent")
9-
___________________________________
9+
    Event.Name = "UserInput_Event"
10-
]])
10+
11
    --Fake event to make stuff like Mouse.KeyDown work
12-
warn("200R$ has been spent for this.")
12+
    local function fakeEvent()
13
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
        t.connect = t.Connect
15-
local p = game:GetService("Players").LocalPlayer 
15+
        return t
16
    end
17-
local mouse = p:GetMouse()
17+
18
    --Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
    end}
24
    --Merged 2 functions into one by checking amount of arguments
25
    CAS.UnbindAction = CAS.BindAction
26
 
27
    --This function will trigger the events that have been :Connect()'ed
28
    local function te(self,ev,...)
29-
local rs = run.RenderStepped
29+
        local t = m[ev]
30
        if t and t._fakeEvent and t.Function then
31
            t.Function(...)
32
        end
33
    end
34
    m.TrigEvent = te
35
    UIS.TrigEvent = te
36
 
37
    Event.OnServerEvent:Connect(function(plr,io)
38
        if plr~=Player then return end
39
        if io.isMouse then
40
            m.Target = io.Target
41
            m.Hit = io.Hit
42
        else
43
            local b = io.UserInputState == Enum.UserInputState.Begin
44
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
            end
47
            for _,t in pairs(CAS.Actions) do
48
                for _,k in pairs(t.Keys) do
49
                    if k==io.KeyCode then
50
                        t.Function(t.Name,io.UserInputState,io)
51
                    end
52
                end
53
            end
54
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
        end
57
    end)
58
    Event.Parent = NLS([==[
59
    local Player = game:GetService("Players").LocalPlayer
60
    local Event = script:WaitForChild("UserInput_Event")
61
 
62
    local UIS = game:GetService("UserInputService")
63
    local input = function(io,a)
64
        if a then return end
65
        --Since InputObject is a client-side instance, we create and pass table instead
66
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
    end
68
    UIS.InputBegan:Connect(input)
69
    UIS.InputEnded:Connect(input)
70
 
71
    local Mouse = Player:GetMouse()
72
    local h,t
73
    --Give the server mouse data 30 times every second, but only if the values changed
74
    --If player is not moving their mouse, client won't fire events
75
    while wait(1/30) do
76
        if h~=Mouse.Hit or t~=Mouse.Target then
77
            h,t=Mouse.Hit,Mouse.Target
78
            Event:FireServer({isMouse=true,Target=t,Hit=h})
79
        end
80
    end]==],Player.Character)
81
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
wait(0.2)
84
85
local p = owner
86
local char = p.Character
87
88
local larm = char:WaitForChild("Left Arm")
89
local rarm = char:WaitForChild("Right Arm")
90
local lleg = char:WaitForChild("Left Leg")
91
local rleg = char:WaitForChild("Right Leg")
92
local hed = char:WaitForChild("Head")
93
local torso = char:WaitForChild("Torso")
94
local root = char:WaitForChild("HumanoidRootPart")
95
local hum = char:FindFirstChildOfClass("Humanoid")
96
local debris = game:GetService("Debris")
97
local input = game:GetService("UserInputService")
98
local run = game:GetService("RunService")
99
local rs = run.Heartbeat
100
local wingpose = "Idle"
101
local DebrisModel = Instance.new("Model",char)
102
DebrisModel.Name = "Debris"
103
repeat rs:wait() until p.CharacterAppearanceLoaded
104
105
noidle = false
106
shift = false
107
control = false
108
no_nosound_able = true
109
jumped = false
110
111
----------------------------------------------------------------------------
112
113
function rswait(value)
114
  if value ~= nil and value ~= 0 then
115
    for i=1,value do
116
     rs:wait()
117
    end
118
  else
119
    rs:wait()
120
  end
121
end
122
123
----------------------------------------------------------------------------
124
125
local timeposition = 0
126
127
function music(id)
128
if not torso:FindFirstChild("MusicRuin") then
129
soundz = Instance.new("Sound",torso)
130
end
131
soundz.Volume = 10
132
soundz.Name = "MusicRuin"
133
soundz.Looped = true
134
soundz.PlaybackSpeed = 1
135
soundz.SoundId = "rbxassetid://"..id
136
soundz:Stop()
137
soundz:Play()
138
if no_nosound_able == true then
139
soundz.TimePosition = timeposition
140
end
141
end
142
143
----------------------------------------------------------------------------
144
145
function lerp(a, b, t)
146
  return a + (b - a)*t
147
end
148
149
----------------------------------------------------------------------------
150
151
function Lerp(c1,c2,al)
152
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
153
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
154
  for i,v in pairs(com1) do
155
    com1[i] = v+(com2[i]-v)*al
156
  end
157
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
158
end
159
160
----------------------------------------------------------------------------
161
162
function slerp(a, b, t)
163
  dot = a:Dot(b)
164
  if dot > 0.99999 or dot < -0.99999 then
165
    return t <= 0.5 and a or b
166
  else
167
    r = math.acos(dot)
168
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
169
  end
170
end
171
172
----------------------------------------------------------------------------
173
174
function clerp(c1,c2,al)
175
176
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
177
178
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
179
180
  for i,v in pairs(com1) do
181
182
    com1[i] = lerp(v,com2[i],al)
183
184
  end
185
186
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
187
188
end
189
190
----------------------------------------------------------------------------
191
192
function findAllNearestTorso(pos,dist)
193
    local list = workspace:children()
194
    local torso = {}
195
    local temp = nil
196
    local human = nil
197
    local temp2 = nil
198
    for x = 1, #list do
199
        temp2 = list[x]
200
        if (temp2.className == "Model") and (temp2 ~= char) then
201
            temp = temp2:findFirstChild("Torso")
202
            human = temp2:findFirstChildOfClass("Humanoid")
203
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
204
                if (temp.Position - pos).magnitude < dist then
205
                    table.insert(torso,temp)
206
                    dist = (temp.Position - pos).magnitude
207
                end
208
            end
209
        end
210
    end
211
    return torso
212
end
213
214
----------------------------------------------------------------------------
215
216
function checkIfNotPlayer(model)
217
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
218
return true
219
else
220
return false
221
end
222
end
223
224
----------------------------------------------------------------------------
225
226
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
227
228
  local wld = Instance.new("Weld", wp1)
229
230
  wld.Part0 = wp0
231
232
  wld.Part1 = wp1
233
234
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
235
236
  return wld
237
238
end
239
240
function weld(model)
241
  local parts,last = {}
242
  local function scan(parent)
243
    for _,v in pairs(parent:GetChildren()) do
244
      if (v:IsA("BasePart")) then
245
        if (last) then
246
          local w = Instance.new("Weld")
247
          w.Name = ("%s_Weld"):format(v.Name)
248
          w.Part0,w.Part1 = last,v
249
          w.C0 = last.CFrame:inverse()
250
          w.C1 = v.CFrame:inverse()
251
          w.Parent = last
252
        end
253
        last = v
254
        table.insert(parts,v)
255
      end
256
      scan(v)
257
    end
258
  end
259
  scan(model)
260
  for _,v in pairs(parts) do
261
        v.Anchored = false
262
        v.Locked = true
263
        v.Anchored = false
264
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
265
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
266
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
267
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
268
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
269
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
270
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
271
  end
272
end
273
274
----------------------------------------------------------------------------
275
276
function calculate(part,asd)
277
local Head = hed
278
local RightShoulder = asd
279
local RightArm = part
280
local MousePosition = mouse.Hit.p
281
local ToMouse = (MousePosition - Head.Position).unit
282
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
283
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
284
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
285
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
286
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
287
if tostring(LateralAngle) == "-1.#IND" then
288
LateralAngle = 0
289
end
290
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
291
if LateralAngle > (math.pi / 2) then
292
LateralAngle = (math.pi / 2)
293
local Torso = root
294
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
295
if Point.Z > 0 then
296
if Point.X > -0 and RightArm == rarm then
297
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
298
elseif Point.X < 0 and RightArm == rarm then
299
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
300
end
301
end
302
end
303
if Cross.Y < 0 then
304
LateralAngle = -LateralAngle
305
end
306
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
307
end
308
309
----------------------------------------------------------------------------
310
311
function random(min,max,multiplied)
312
return math.random(min,max)/multiplied
313
end
314
315
----------------------------------------------------------------------------
316
317
function sound(id,position,vol,pitch,start,finish)
318-
game:GetService("RunService").RenderStepped:connect(function()
318+
319
320
  local part = Instance.new("Part",workspace)
321
  part.Position = position
322
  part.Size = Vector3.new(0,0,0)
323
  part.CanCollide = false
324
  part.Transparency = 1
325
326
  local sound = Instance.new("Sound",part)
327
328
  sound.SoundId = "rbxassetid://"..id
329
330
  repeat rs:wait() until sound.IsLoaded
331
  
332
  if vol ~= nil then
333
    sound.Volume = vol
334
  end
335
336
  if pitch ~= nil then
337
    sound.PlaybackSpeed = pitch
338
  end
339
340
  if start ~= nil then
341
    sound.TimePosition = start
342
  end
343
344
  if finish ~= nil then
345
    debris:AddItem(part,finish-start)
346
  else
347
    debris:AddItem(part,sound.TimeLength)
348
  end
349-
game:GetService("RunService").RenderStepped:connect(function()
349+
350
  sound:Play()  
351
352
  return sound
353
354
  end))
355-
DebrisModel = Instance.new("Model",plr.Character)
355+
356-
DebrisModel.Name = "DebrisModel"
356+
357
comboid[1] = 1591834623
358
comboid[2] = 1591835384
359
comboid[3] = 1591835860
360
comboid[4] = 1591836776
361
comboid[5] = 1591837308
362
comboid[6] = 1591838011
363
comboid[7] = 1591838398
364
comboid[8] = 1591840045
365
comboid[9] = 1591840538
366
comboid[10] = 1591841249
367
368
combosfx = {}
369
for i=1,10 do
370
local sound = Instance.new("Sound",script)
371
sound.Volume = 5
372
sound.SoundId = "rbxassetid://"..comboid[i]
373
sound.Name = i
374
combosfx[i] = sound
375
end
376
----------------------------------------------------------------------------
377
378
function computeDirection(vec)
379
local lenSquared = vec.magnitude * vec.magnitude
380
local invSqrt = 1 / math.sqrt(lenSquared)
381
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
382
end
383
384
----------------------------------------------------------------------------
385
local shaking = 0
386
local cam = workspace.CurrentCamera
387
script.Parent = cam
388
game:GetService("RunService").Heartbeat:connect(function()
389
if not script:FindFirstChild("CameraPosition") then
390
cameraposition = Instance.new("Part",script)
391
cameraposition.Name = "CameraPosition"
392
cameraposition.CanCollide = false
393
cameraposition.Transparency = 1
394
cameraposition.Anchored = false
395
cameraposition.Size = Vector3.new()
396
camerapositionbp = Instance.new("BodyPosition",cameraposition)
397
camerapositionbp.P = 10000
398
camerapositionbp.D = 500
399
camerapositionbg = Instance.new("BodyGyro",cameraposition)
400
camerapositionbg.MaxTorque = Vector3.new(10000,10000,10000)
401
camerapositionbg.D = 500
402
end
403
local asdfg = cameraposition.RotVelocity.Y*2
404
if asdfg > 45 then asdfg = 45 end
405
if asdfg < -45 then asdfg = -45 end
406
asdfg = math.rad(asdfg)
407
if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition") then
408
script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition").Position = root.Position+Vector3.new(0,2,0)
409
end
410
if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro") then
411
script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro").CFrame = root.CFrame*CFrame.Angles(0,0,asdfg)
412
end
413
cam.CameraSubject = cameraposition
414
cam.CFrame = cam.CFrame * CFrame.new(Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)) * CFrame.Angles(0,0,asdfg)
415
cam.CameraType = Enum.CameraType.Follow
416
end)
417
418
function shake(num) if num > shaking then shaking = num end end
419
game:GetService("RunService").Heartbeat:connect(function()
420
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
421
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
422
end)
423
424
plr = game:GetService("Players").LocalPlayer
425
---DebrisModel = Instance.new("Model",plr.Character)
426
---DebrisModel.Name = "DebrisModel"
427
428
effect = {}
429
430
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
431
 
432
 local part = Instance.new("Part",DebrisModel)
433
  part.Anchored = true
434
  part.CanCollide = false
435
  part.Size = Vector3.new(1,1,1)
436
  part.Transparency = transparency
437
  part.Material = material
438
  part.Color = color
439
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
440
 
441
 local partmesh = Instance.new("SpecialMesh",part)
442
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
443
  partmesh.Scale = size
444
445
 local pvalue = Instance.new("Vector3Value",part)
446
  pvalue.Name = "Position"
447
  pvalue.Value = positionchange
448
449
 local svalue = Instance.new("Vector3Value",part)
450
  svalue.Name = "Size"
451
  svalue.Value = sizechange
452
453
 local rvalue = Instance.new("Vector3Value",part)
454
  rvalue.Name = "Rotation"
455
  rvalue.Value = rotationchange
456
  
457
 local tvalue = Instance.new("NumberValue",part)
458
  tvalue.Name = "Transparency"
459
  tvalue.Value = transparencychange
460
461
 local avalue = Instance.new("NumberValue",part)
462
  avalue.Name = "Acceleration"
463
  avalue.Value = acceleration
464
 
465
 part.Name = "EFFECT"
466
 
467
 table.insert(effect,part)
468
 
469
 return part
470
471
end
472
473
coroutine.resume(coroutine.create(function()
474
while true do rs:wait()
475
476
 if not plr.Character:FindFirstChild("DebrisModel") then
477
  DebrisModel = Instance.new("Model",plr.Character)
478
  DebrisModel.Name = "DebrisModel"
479
 end
480
481
if #effect > 0 then
482
for i=1,#effect do
483
if effect[i] ~= nil then
484
local v = effect[i]
485
   local pvalue = v:FindFirstChild("Position").Value
486
   local svalue = v:FindFirstChild("Size").Value
487
   local rvalue = v:FindFirstChild("Rotation").Value
488
   local tvalue = v:FindFirstChild("Transparency").Value
489
   local avalue = v:FindFirstChild("Acceleration").Value
490
   local mesh = v:FindFirstChild("Mesh")
491
   mesh.Scale = mesh.Scale + svalue
492
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
493
   v.Transparency = v.Transparency + tvalue
494
   v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
495
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
496
     v.Parent = nil
497
     table.remove(effect,i)
498
   end
499
  end
500
end
501
end
502
503
end
504
end))
505
506
----------------------------------------------------------------------------
507
508
local WorldUp = Vector3.new(0,1,0)
509
function look2(Vec1,Vec2)
510
   local Orig = Vec1
511
   Vec1 = Vec1+Vector3.new(0,1,0)
512
   Vec2 = Vec2+Vector3.new(0,1,0)
513
   local Forward = (Vec2-Vec1).unit
514
   local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
515
   local Right = Up:Cross(Forward).unit
516
   Forward = -Forward
517
   Right = -Right
518
   return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
519
end
520
521
function look(CFr,Vec2)
522
   local A = Vector3.new(0,0,0)
523
   local B = CFr:inverse()*Vec2
524
   local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
525
   if B.Z > 0 then
526
       CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
527
   elseif B.Z == 0 then
528
       if B.Y > 0 then
529
           CF = CFr*CFrame.Angles(math.pi/2,0,0)
530
       elseif B.Y < 0 then
531
           CF = CFr*CFrame.Angles(-math.pi/2,0,0)
532
       else
533
           CF = CFr
534
       end
535
   end
536
   local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
537
   local Up = Vector3.new(X,Y,Z)
538
   local Forward = (Vec2-CFr.p).unit
539
   local Right = Up:Cross(Forward)
540
   Forward = -Forward
541
   Right = -Right
542
   return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
543
end
544
545
function simulate(j,d,m,r,t)
546
       local joint = j
547
       for i,v in ipairs(t) do
548
               if v[1]:FindFirstChild("Weld") then
549
                       local stiff = m.CFrame.lookVector*0.001
550
                       if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
551
                       local dir = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).unit
552
                       local dis = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).magnitude
553
                       local pos = joint.p+(dir*(d*0.5))
554
                     --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
555
                       local inv = v[1].Weld.Part0.CFrame
556
                       local rel1 = inv:inverse()*pos
557
                       local rel2 = inv:inverse()*(pos-(dir*dis))
558
                       local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
559
                       v[1].Weld.C0 = Lerp(v[1].Weld.C0,cf*CFrame.Angles(math.rad(-360-90),math.rad(0),math.rad(0)),0.4)
560
                       v[2] = inv*cf
561
                       --v[1].CFrame = cf
562
               end
563
       end
564
end
565
566
----------------------------------------------------------------------------
567
skin_color = BrickColor.new("Light orange")
568
hed:WaitForChild("face"):Destroy()
569
p:ClearCharacterAppearance()
570
571
hat = Instance.new("Part",hed)
572
hat.CanCollide = false
573
hat.Color = Color3.fromRGB(40, 40, 40)
574
hatmesh = Instance.new("SpecialMesh",hat)
575
hatmesh.MeshId = "rbxassetid://433033404"
576
hatmesh.Scale = Vector3.new(0.6,0.6,0.6)
577
newWeld(hed,hat,0,0,0)
578
hat.Weld.C0 = CFrame.new(0,-0.2,0.1)*CFrame.Angles(math.rad(15),math.rad(180),math.rad(0))
579
580
hat = Instance.new("Part",hed)
581
hat.CanCollide = false
582
hat.Color = Color3.fromRGB(40, 40, 40)
583
hatmesh = Instance.new("SpecialMesh",hat)
584
hatmesh.MeshId = "rbxassetid://433031789"
585
hatmesh.Scale = Vector3.new(0.7,0.7,0.7)
586
newWeld(hed,hat,0,0,0)
587
hat.Weld.C0 = CFrame.new(0.12,0.2,0)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
588
589
hair={}
590
hairz = Instance.new("Part",hed)
591
hairz.CanCollide = false
592
hairz.Color = Color3.fromRGB(40, 40, 40)
593
hairz.Size = Vector3.new()
594
hatmesh = Instance.new("SpecialMesh",hairz)
595
hatmesh.MeshId = "rbxassetid://433033404"
596
hatmesh.Scale = Vector3.new(0.3,1,0.3)
597
hairz:BreakJoints()
598
local w = Instance.new("Motor6D",hairz)
599
w.Part0 = hair[1-1] and hair[1-1][1] or torso
600
w.Part1 = hairz
601
w.Name = "Weld"
602
w.C1 = CFrame.new(0,1.2,0.2)
603
w.C1 = w.C1*CFrame.Angles(math.rad(180),math.rad(0),math.rad(180))
604
hair[1] = {hairz,hairz.CFrame}
605
606
Model0 = Instance.new("Model")
607
Part1 = Instance.new("Part")
608
Part2 = Instance.new("Part")
609
Part3 = Instance.new("Part")
610
Part4 = Instance.new("Part")
611
Part5 = Instance.new("Part")
612
Part6 = Instance.new("Part")
613
Part7 = Instance.new("Part")
614
Part8 = Instance.new("Part")
615
Part9 = Instance.new("Part")
616
Part10 = Instance.new("Part")
617
Part11 = Instance.new("Part")
618
Part12 = Instance.new("Part")
619
Part13 = Instance.new("Part")
620
Part14 = Instance.new("Part")
621
Model0.Parent = char
622
Part1.Parent = Model0
623
Part1.Rotation = Vector3.new(0, 0, -15)
624
Part1.Anchored = true
625
Part1.CanCollide = false
626
Part1.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
627
Part1.CFrame = CFrame.new(13.3949995, 21.2308884, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
628
Part1.BottomSurface = Enum.SurfaceType.Smooth
629
Part1.TopSurface = Enum.SurfaceType.Smooth
630
Part1.Position = Vector3.new(13.3949995, 21.2308884, 6.98250198)
631
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
632
Part2.Parent = Model0
633
Part2.Rotation = Vector3.new(0, 0, -10)
634
Part2.Anchored = true
635
Part2.CanCollide = false
636
Part2.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
637
Part2.CFrame = CFrame.new(13.795537, 21.6192799, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
638
Part2.BottomSurface = Enum.SurfaceType.Smooth
639
Part2.TopSurface = Enum.SurfaceType.Smooth
640
Part2.Position = Vector3.new(13.795537, 21.6192799, 6.98250198)
641
Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
642
Part3.Name = "asd"
643
Part3.Parent = Model0
644
Part3.Transparency = 1
645
Part3.Anchored = true
646
Part3.CanCollide = false
647
Part3.Size = Vector3.new(2, 2, 1)
648
Part3.CFrame = CFrame.new(14, 21.824646, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
649
Part3.BottomSurface = Enum.SurfaceType.Smooth
650
Part3.TopSurface = Enum.SurfaceType.Smooth
651
Part3.Position = Vector3.new(14, 21.824646, 6.42750168)
652
Part3.Color = Color3.new(1, 0.8, 0.6)
653
Part4.Parent = Model0
654
Part4.Rotation = Vector3.new(0, 0, 10)
655
Part4.Anchored = true
656
Part4.CanCollide = false
657
Part4.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
658
Part4.CFrame = CFrame.new(14.204463, 21.6192799, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
659
Part4.BottomSurface = Enum.SurfaceType.Smooth
660
Part4.TopSurface = Enum.SurfaceType.Smooth
661
Part4.Position = Vector3.new(14.204463, 21.6192799, 6.98250198)
662
Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
663
Part5.Parent = Model0
664
Part5.Rotation = Vector3.new(0, 0, -25)
665
Part5.Anchored = true
666
Part5.CanCollide = false
667
Part5.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
668
Part5.CFrame = CFrame.new(12.9899998, 21.2658882, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
669
Part5.BottomSurface = Enum.SurfaceType.Smooth
670
Part5.TopSurface = Enum.SurfaceType.Smooth
671
Part5.Position = Vector3.new(12.9899998, 21.2658882, 6.98250198)
672
Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
673
Part6.Parent = Model0
674
Part6.Rotation = Vector3.new(0, 0, -15)
675
Part6.Anchored = true
676
Part6.CanCollide = false
677
Part6.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
678
Part6.CFrame = CFrame.new(13.5075865, 21.6510658, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
679
Part6.BottomSurface = Enum.SurfaceType.Smooth
680
Part6.TopSurface = Enum.SurfaceType.Smooth
681
Part6.Position = Vector3.new(13.5075865, 21.6510658, 6.98250198)
682
Part6.Color = Color3.new(0.423529, 0.345098, 0.294118)
683
Part7.Parent = Model0
684
Part7.Rotation = Vector3.new(0, 0, 25)
685
Part7.Anchored = true
686
Part7.CanCollide = false
687
Part7.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
688
Part7.CFrame = CFrame.new(15.0100002, 21.2658882, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
689
Part7.BottomSurface = Enum.SurfaceType.Smooth
690
Part7.TopSurface = Enum.SurfaceType.Smooth
691
Part7.Position = Vector3.new(15.0100002, 21.2658882, 6.98250198)
692
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
693
Part8.Parent = Model0
694
Part8.Rotation = Vector3.new(0, 0, -25)
695
Part8.Anchored = true
696
Part8.CanCollide = false
697
Part8.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
698
Part8.CFrame = CFrame.new(13.1738396, 21.6601334, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
699
Part8.BottomSurface = Enum.SurfaceType.Smooth
700
Part8.TopSurface = Enum.SurfaceType.Smooth
701
Part8.Position = Vector3.new(13.1738396, 21.6601334, 6.98250198)
702
Part8.Color = Color3.new(0.423529, 0.345098, 0.294118)
703
Part9.Parent = Model0
704
Part9.Anchored = true
705
Part9.CanCollide = false
706
Part9.Size = Vector3.new(2.06000018, 0.26000005, 1.06000006)
707
Part9.CFrame = CFrame.new(14, 21.6546459, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
708
Part9.BottomSurface = Enum.SurfaceType.Smooth
709
Part9.TopSurface = Enum.SurfaceType.Smooth
710
Part9.Position = Vector3.new(14, 21.6546459, 6.42750168)
711
Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
712
Part10.Parent = Model0
713
Part10.Rotation = Vector3.new(0, 0, 25)
714
Part10.Anchored = true
715
Part10.CanCollide = false
716
Part10.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
717
Part10.CFrame = CFrame.new(14.8261604, 21.6601334, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
718
Part10.BottomSurface = Enum.SurfaceType.Smooth
719
Part10.TopSurface = Enum.SurfaceType.Smooth
720
Part10.Position = Vector3.new(14.8261604, 21.6601334, 6.98250198)
721
Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
722
Part11.Parent = Model0
723
Part11.Rotation = Vector3.new(0, 0, -10)
724
Part11.Anchored = true
725
Part11.CanCollide = false
726
Part11.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
727
Part11.CFrame = CFrame.new(13.7200003, 21.1908894, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
728
Part11.BottomSurface = Enum.SurfaceType.Smooth
729
Part11.TopSurface = Enum.SurfaceType.Smooth
730
Part11.Position = Vector3.new(13.7200003, 21.1908894, 6.98250198)
731
Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
732
Part12.Parent = Model0
733
Part12.Rotation = Vector3.new(0, 0, 15)
734
Part12.Anchored = true
735
Part12.CanCollide = false
736
Part12.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
737
Part12.CFrame = CFrame.new(14.4924135, 21.6510658, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
738
Part12.BottomSurface = Enum.SurfaceType.Smooth
739
Part12.TopSurface = Enum.SurfaceType.Smooth
740
Part12.Position = Vector3.new(14.4924135, 21.6510658, 6.98250198)
741
Part12.Color = Color3.new(0.423529, 0.345098, 0.294118)
742
Part13.Parent = Model0
743
Part13.Rotation = Vector3.new(0, 0, 15)
744
Part13.Anchored = true
745
Part13.CanCollide = false
746
Part13.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
747
Part13.CFrame = CFrame.new(14.6050005, 21.2308884, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
748
Part13.BottomSurface = Enum.SurfaceType.Smooth
749
Part13.TopSurface = Enum.SurfaceType.Smooth
750
Part13.Position = Vector3.new(14.6050005, 21.2308884, 6.98250198)
751
Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
752
Part14.Parent = Model0
753
Part14.Rotation = Vector3.new(0, 0, 10)
754
Part14.Anchored = true
755
Part14.CanCollide = false
756
Part14.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
757
Part14.CFrame = CFrame.new(14.2799997, 21.1908894, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
758
Part14.BottomSurface = Enum.SurfaceType.Smooth
759
Part14.TopSurface = Enum.SurfaceType.Smooth
760
Part14.Position = Vector3.new(14.2799997, 21.1908894, 6.98250198)
761
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
762
weld(Model0)
763
newWeld(torso,Model0.asd,0,0,0)
764
765
Model0 = Instance.new("Model")
766
Part1 = Instance.new("Part")
767
SpecialMesh2 = Instance.new("SpecialMesh")
768
Part3 = Instance.new("Part")
769
SpecialMesh4 = Instance.new("SpecialMesh")
770
Part5 = Instance.new("Part")
771
BlockMesh6 = Instance.new("BlockMesh")
772
Part7 = Instance.new("Part")
773
SpecialMesh8 = Instance.new("SpecialMesh")
774
Part9 = Instance.new("Part")
775
Part10 = Instance.new("Part")
776
SpecialMesh11 = Instance.new("SpecialMesh")
777
Part12 = Instance.new("Part")
778
Part13 = Instance.new("Part")
779
BlockMesh14 = Instance.new("BlockMesh")
780
Part15 = Instance.new("Part")
781
WedgePart16 = Instance.new("WedgePart")
782
Part17 = Instance.new("Part")
783
SpecialMesh18 = Instance.new("SpecialMesh")
784
Part19 = Instance.new("Part")
785
SpecialMesh20 = Instance.new("SpecialMesh")
786
Part21 = Instance.new("Part")
787
BlockMesh22 = Instance.new("BlockMesh")
788
Part23 = Instance.new("Part")
789
Part24 = Instance.new("Part")
790
Part25 = Instance.new("Part")
791
BlockMesh26 = Instance.new("BlockMesh")
792
Part27 = Instance.new("Part")
793
Part28 = Instance.new("Part")
794
SpecialMesh29 = Instance.new("SpecialMesh")
795
Part30 = Instance.new("Part")
796
SpecialMesh31 = Instance.new("SpecialMesh")
797
Part32 = Instance.new("Part")
798
Part33 = Instance.new("Part")
799
Part34 = Instance.new("Part")
800
SpecialMesh35 = Instance.new("SpecialMesh")
801
Part36 = Instance.new("Part")
802
SpecialMesh37 = Instance.new("SpecialMesh")
803
Part38 = Instance.new("Part")
804
SpecialMesh39 = Instance.new("SpecialMesh")
805
Part40 = Instance.new("Part")
806
SpecialMesh41 = Instance.new("SpecialMesh")
807
WedgePart42 = Instance.new("WedgePart")
808
Part43 = Instance.new("Part")
809
Part44 = Instance.new("Part")
810
SpecialMesh45 = Instance.new("SpecialMesh")
811
Part46 = Instance.new("Part")
812
Part47 = Instance.new("Part")
813
WedgePart48 = Instance.new("WedgePart")
814
Part49 = Instance.new("Part")
815
SpecialMesh50 = Instance.new("SpecialMesh")
816
Part51 = Instance.new("Part")
817
SpecialMesh52 = Instance.new("SpecialMesh")
818
Part53 = Instance.new("Part")
819
SpecialMesh54 = Instance.new("SpecialMesh")
820
Part55 = Instance.new("Part")
821
BlockMesh56 = Instance.new("BlockMesh")
822
WedgePart57 = Instance.new("WedgePart")
823
Part58 = Instance.new("Part")
824
WedgePart59 = Instance.new("WedgePart")
825
Part60 = Instance.new("Part")
826
SpecialMesh61 = Instance.new("SpecialMesh")
827
Part62 = Instance.new("Part")
828
Part63 = Instance.new("Part")
829
Part64 = Instance.new("Part")
830
SpecialMesh65 = Instance.new("SpecialMesh")
831
Part66 = Instance.new("Part")
832
SpecialMesh67 = Instance.new("SpecialMesh")
833
Part68 = Instance.new("Part")
834
SpecialMesh69 = Instance.new("SpecialMesh")
835
Part70 = Instance.new("Part")
836
SpecialMesh71 = Instance.new("SpecialMesh")
837
Part72 = Instance.new("Part")
838
Part73 = Instance.new("Part")
839
WedgePart74 = Instance.new("WedgePart")
840
Part75 = Instance.new("Part")
841
SpecialMesh76 = Instance.new("SpecialMesh")
842
Part77 = Instance.new("Part")
843
SpecialMesh78 = Instance.new("SpecialMesh")
844
Part79 = Instance.new("Part")
845
Part80 = Instance.new("Part")
846
Part81 = Instance.new("Part")
847
SpecialMesh82 = Instance.new("SpecialMesh")
848
Part83 = Instance.new("Part")
849
BlockMesh84 = Instance.new("BlockMesh")
850
Part85 = Instance.new("Part")
851
BlockMesh86 = Instance.new("BlockMesh")
852
Part87 = Instance.new("Part")
853
BlockMesh88 = Instance.new("BlockMesh")
854
Part89 = Instance.new("Part")
855
BlockMesh90 = Instance.new("BlockMesh")
856
Part91 = Instance.new("Part")
857
Part92 = Instance.new("Part")
858
SpecialMesh93 = Instance.new("SpecialMesh")
859
Part94 = Instance.new("Part")
860
SpecialMesh95 = Instance.new("SpecialMesh")
861
WedgePart96 = Instance.new("WedgePart")
862
Part97 = Instance.new("Part")
863
Part98 = Instance.new("Part")
864
BlockMesh99 = Instance.new("BlockMesh")
865
Part100 = Instance.new("Part")
866
SpecialMesh101 = Instance.new("SpecialMesh")
867
Part102 = Instance.new("Part")
868
SpecialMesh103 = Instance.new("SpecialMesh")
869
Part104 = Instance.new("Part")
870
Part105 = Instance.new("Part")
871
SpecialMesh106 = Instance.new("SpecialMesh")
872
Part107 = Instance.new("Part")
873
SpecialMesh108 = Instance.new("SpecialMesh")
874
Part109 = Instance.new("Part")
875
SpecialMesh110 = Instance.new("SpecialMesh")
876
Part111 = Instance.new("Part")
877
SpecialMesh112 = Instance.new("SpecialMesh")
878
Part113 = Instance.new("Part")
879
SpecialMesh114 = Instance.new("SpecialMesh")
880
Part115 = Instance.new("Part")
881
SpecialMesh116 = Instance.new("SpecialMesh")
882
WedgePart117 = Instance.new("WedgePart")
883
Part118 = Instance.new("Part")
884
Part119 = Instance.new("Part")
885
SpecialMesh120 = Instance.new("SpecialMesh")
886
Part121 = Instance.new("Part")
887
Part122 = Instance.new("Part")
888
SpecialMesh123 = Instance.new("SpecialMesh")
889
Part124 = Instance.new("Part")
890
Model0.Parent = char
891
Part1.Parent = Model0
892
Part1.Rotation = Vector3.new(-90, 0, -90)
893
Part1.Anchored = true
894
Part1.CanCollide = false
895
Part1.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
896
Part1.CFrame = CFrame.new(14.0900002, 23.8749981, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
897
Part1.BottomSurface = Enum.SurfaceType.Smooth
898
Part1.TopSurface = Enum.SurfaceType.Smooth
899
Part1.Position = Vector3.new(14.0900002, 23.8749981, -21.4300003)
900
Part1.Color = Color3.new(1, 0, 0)
901
SpecialMesh2.Parent = Part1
902
SpecialMesh2.MeshType = Enum.MeshType.Wedge
903
Part3.Parent = Model0
904
Part3.Rotation = Vector3.new(90, 0, 90)
905
Part3.Anchored = true
906
Part3.CanCollide = false
907
Part3.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
908
Part3.CFrame = CFrame.new(13.9049997, 24.3749981, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
909
Part3.BottomSurface = Enum.SurfaceType.Smooth
910
Part3.TopSurface = Enum.SurfaceType.Smooth
911
Part3.Position = Vector3.new(13.9049997, 24.3749981, -21.4300003)
912
Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
913
SpecialMesh4.Parent = Part3
914
SpecialMesh4.MeshType = Enum.MeshType.Wedge
915
Part5.Parent = Model0
916
Part5.Anchored = true
917
Part5.CanCollide = false
918
Part5.Size = Vector3.new(0.110000156, 0.0500000007, 1.24000001)
919
Part5.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
920
Part5.BottomSurface = Enum.SurfaceType.Smooth
921
Part5.TopSurface = Enum.SurfaceType.Smooth
922
Part5.Position = Vector3.new(12.9350004, 22.6999989, -21)
923
Part5.Color = Color3.new(1, 0, 0)
924
BlockMesh6.Parent = Part5
925
BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
926
BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
927
Part7.Parent = Model0
928
Part7.Rotation = Vector3.new(90, 0, 90)
929
Part7.Anchored = true
930
Part7.CanCollide = false
931
Part7.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
932
Part7.CFrame = CFrame.new(14.1350002, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
933
Part7.BottomSurface = Enum.SurfaceType.Smooth
934
Part7.TopSurface = Enum.SurfaceType.Smooth
935
Part7.Position = Vector3.new(14.1350002, 24.4449997, -21.4300003)
936
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
937
SpecialMesh8.Parent = Part7
938
SpecialMesh8.MeshType = Enum.MeshType.Wedge
939
Part9.Parent = Model0
940
Part9.Anchored = true
941
Part9.CanCollide = false
942
Part9.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
943
Part9.CFrame = CFrame.new(14.4949999, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
944
Part9.BottomSurface = Enum.SurfaceType.Smooth
945
Part9.TopSurface = Enum.SurfaceType.Smooth
946
Part9.Position = Vector3.new(14.4949999, 24.664999, -21)
947
Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
948
Part10.Parent = Model0
949
Part10.Rotation = Vector3.new(90, 0, 90)
950
Part10.Anchored = true
951
Part10.CanCollide = false
952
Part10.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
953
Part10.CFrame = CFrame.new(14.125, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
954
Part10.BottomSurface = Enum.SurfaceType.Smooth
955
Part10.TopSurface = Enum.SurfaceType.Smooth
956
Part10.Position = Vector3.new(14.125, 24.4449997, -21.4300003)
957
Part10.Color = Color3.new(1, 0, 0)
958
SpecialMesh11.Parent = Part10
959
SpecialMesh11.MeshType = Enum.MeshType.Wedge
960
Part12.Parent = Model0
961
Part12.Rotation = Vector3.new(-111.040001, -90, 0)
962
Part12.Anchored = true
963
Part12.CanCollide = false
964
Part12.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
965
Part12.CFrame = CFrame.new(14, 22.8620491, -20.4866676, 0, -0, -1, 0.933345556, -0.358979136, 0, -0.358979136, -0.933345556, 0)
966
Part12.BottomSurface = Enum.SurfaceType.Smooth
967
Part12.TopSurface = Enum.SurfaceType.Smooth
968
Part12.Position = Vector3.new(14, 22.8620491, -20.4866676)
969
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
970
Part13.Parent = Model0
971
Part13.Anchored = true
972
Part13.CanCollide = false
973
Part13.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
974
Part13.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
975
Part13.BottomSurface = Enum.SurfaceType.Smooth
976
Part13.TopSurface = Enum.SurfaceType.Smooth
977
Part13.Position = Vector3.new(14, 22.6999989, -21.5599995)
978
Part13.Color = Color3.new(1, 0, 0)
979
BlockMesh14.Parent = Part13
980
BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
981
BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
982
Part15.Parent = Model0
983
Part15.Anchored = true
984
Part15.CanCollide = false
985
Part15.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
986
Part15.CFrame = CFrame.new(14.4949999, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
987
Part15.BottomSurface = Enum.SurfaceType.Smooth
988
Part15.TopSurface = Enum.SurfaceType.Smooth
989
Part15.Position = Vector3.new(14.4949999, 24.6549988, -21)
990
Part15.Color = Color3.new(1, 0, 0)
991
WedgePart16.Parent = Model0
992
WedgePart16.Rotation = Vector3.new(90, 21.039999, 180)
993
WedgePart16.Anchored = true
994
WedgePart16.CanCollide = false
995
WedgePart16.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
996
WedgePart16.CFrame = CFrame.new(15.0133324, 22.8620491, -21.5599995, -0.933345497, -7.21807822e-08, 0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, 4.37113847e-08, -0.99999994, -8.74227695e-08)
997
WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
998
WedgePart16.Position = Vector3.new(15.0133324, 22.8620491, -21.5599995)
999
WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
1000
Part17.Parent = Model0
1001
Part17.Rotation = Vector3.new(-90, 0, -90)
1002
Part17.Anchored = true
1003
Part17.CanCollide = false
1004
Part17.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
1005
Part17.CFrame = CFrame.new(14.4099998, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1006
Part17.BottomSurface = Enum.SurfaceType.Smooth
1007
Part17.TopSurface = Enum.SurfaceType.Smooth
1008
Part17.Position = Vector3.new(14.4099998, 24.4449997, -21.4300003)
1009
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1010
SpecialMesh18.Parent = Part17
1011
SpecialMesh18.MeshType = Enum.MeshType.Wedge
1012
Part19.Parent = Model0
1013
Part19.Rotation = Vector3.new(-90, 0, 90)
1014
Part19.Anchored = true
1015
Part19.CanCollide = false
1016
Part19.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
1017
Part19.CFrame = CFrame.new(13.9049997, 23.8699989, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
1018
Part19.BottomSurface = Enum.SurfaceType.Smooth
1019
Part19.TopSurface = Enum.SurfaceType.Smooth
1020
Part19.Position = Vector3.new(13.9049997, 23.8699989, -21.4300003)
1021
Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1022
SpecialMesh20.Parent = Part19
1023
SpecialMesh20.MeshType = Enum.MeshType.Wedge
1024
Part21.Parent = Model0
1025
Part21.Anchored = true
1026
Part21.CanCollide = false
1027
Part21.Size = Vector3.new(0.780000091, 0.220000029, 0.0500000007)
1028
Part21.CFrame = CFrame.new(14.6199999, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1029
Part21.BottomSurface = Enum.SurfaceType.Smooth
1030
Part21.TopSurface = Enum.SurfaceType.Smooth
1031
Part21.Position = Vector3.new(14.6199999, 24.4399986, -21.4899998)
1032
Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
1033
BlockMesh22.Parent = Part21
1034
BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
1035
BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
1036
Part23.Parent = Model0
1037
Part23.Anchored = true
1038
Part23.CanCollide = false
1039
Part23.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
1040
Part23.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1041
Part23.BottomSurface = Enum.SurfaceType.Smooth
1042
Part23.TopSurface = Enum.SurfaceType.Smooth
1043
Part23.Position = Vector3.new(14, 22.6999989, -20.4400005)
1044
Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
1045
Part24.Parent = Model0
1046
Part24.Anchored = true
1047
Part24.CanCollide = false
1048
Part24.Size = Vector3.new(2.02000022, 0.220000029, 0.179999933)
1049
Part24.CFrame = CFrame.new(14, 24.4399986, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1050
Part24.BottomSurface = Enum.SurfaceType.Smooth
1051
Part24.TopSurface = Enum.SurfaceType.Smooth
1052
Part24.Position = Vector3.new(14, 24.4399986, -20.5799999)
1053
Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
1054
Part25.Parent = Model0
1055
Part25.Anchored = true
1056
Part25.CanCollide = false
1057
Part25.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
1058
Part25.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1059
Part25.BottomSurface = Enum.SurfaceType.Smooth
1060
Part25.TopSurface = Enum.SurfaceType.Smooth
1061
Part25.Position = Vector3.new(14, 22.6999989, -20.4400005)
1062
Part25.Color = Color3.new(1, 0, 0)
1063
BlockMesh26.Parent = Part25
1064
BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
1065
BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
1066
Part27.Parent = Model0
1067
Part27.Anchored = true
1068
Part27.CanCollide = false
1069
Part27.Size = Vector3.new(1.18000007, 0.440000057, 0.100000001)
1070
Part27.CFrame = CFrame.new(14, 24.5099983, -20.5300007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1071
Part27.BottomSurface = Enum.SurfaceType.Smooth
1072
Part27.TopSurface = Enum.SurfaceType.Smooth
1073
Part27.Position = Vector3.new(14, 24.5099983, -20.5300007)
1074
Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1075
Part28.Parent = Model0
1076
Part28.Rotation = Vector3.new(-90, 0, -90)
1077
Part28.Anchored = true
1078
Part28.CanCollide = false
1079
Part28.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
1080
Part28.CFrame = CFrame.new(14.3800001, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1081
Part28.BottomSurface = Enum.SurfaceType.Smooth
1082
Part28.TopSurface = Enum.SurfaceType.Smooth
1083
Part28.Position = Vector3.new(14.3800001, 24.4449997, -21.4300003)
1084
Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1085
SpecialMesh29.Parent = Part28
1086
SpecialMesh29.MeshType = Enum.MeshType.Wedge
1087
Part30.Parent = Model0
1088
Part30.Rotation = Vector3.new(90, 0, 90)
1089
Part30.Anchored = true
1090
Part30.CanCollide = false
1091
Part30.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
1092
Part30.CFrame = CFrame.new(13.9200001, 23.7549992, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1093
Part30.BottomSurface = Enum.SurfaceType.Smooth
1094
Part30.TopSurface = Enum.SurfaceType.Smooth
1095
Part30.Position = Vector3.new(13.9200001, 23.7549992, -21.4300003)
1096
Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1097
SpecialMesh31.Parent = Part30
1098
SpecialMesh31.MeshType = Enum.MeshType.Wedge
1099
Part32.Parent = Model0
1100
Part32.Anchored = true
1101
Part32.CanCollide = false
1102
Part32.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
1103
Part32.CFrame = CFrame.new(13.5050001, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1104
Part32.BottomSurface = Enum.SurfaceType.Smooth
1105
Part32.TopSurface = Enum.SurfaceType.Smooth
1106
Part32.Position = Vector3.new(13.5050001, 24.664999, -21)
1107
Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1108
Part33.Name = "asd"
1109
Part33.Parent = Model0
1110
Part33.Transparency = 1
1111
Part33.Anchored = true
1112
Part33.CanCollide = false
1113
Part33.Size = Vector3.new(2, 2, 1)
1114
Part33.CFrame = CFrame.new(14, 23.7099991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1115
Part33.BottomSurface = Enum.SurfaceType.Smooth
1116
Part33.TopSurface = Enum.SurfaceType.Smooth
1117
Part33.Position = Vector3.new(14, 23.7099991, -21)
1118
Part33.Color = Color3.new(1, 0.8, 0.6)
1119
Part34.Parent = Model0
1120
Part34.Rotation = Vector3.new(90, 0, 90)
1121
Part34.Anchored = true
1122
Part34.CanCollide = false
1123
Part34.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
1124
Part34.CFrame = CFrame.new(14.1149998, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
1125
Part34.BottomSurface = Enum.SurfaceType.Smooth
1126
Part34.TopSurface = Enum.SurfaceType.Smooth
1127
Part34.Position = Vector3.new(14.1149998, 24.4449997, -21.4300003)
1128
Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1129
SpecialMesh35.Parent = Part34
1130
SpecialMesh35.MeshType = Enum.MeshType.Wedge
1131
Part36.Parent = Model0
1132
Part36.Rotation = Vector3.new(-90, 0, 90)
1133
Part36.Anchored = true
1134
Part36.CanCollide = false
1135
Part36.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
1136
Part36.CFrame = CFrame.new(13.9250002, 23.5099983, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
1137
Part36.BottomSurface = Enum.SurfaceType.Smooth
1138
Part36.TopSurface = Enum.SurfaceType.Smooth
1139
Part36.Position = Vector3.new(13.9250002, 23.5099983, -21.4300003)
1140
Part36.Color = Color3.new(1, 0, 0)
1141
SpecialMesh37.Parent = Part36
1142
SpecialMesh37.MeshType = Enum.MeshType.Wedge
1143
Part38.Parent = Model0
1144
Part38.Rotation = Vector3.new(-90, 0, 90)
1145
Part38.Anchored = true
1146
Part38.CanCollide = false
1147
Part38.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
1148
Part38.CFrame = CFrame.new(13.915, 23.8799992, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
1149
Part38.BottomSurface = Enum.SurfaceType.Smooth
1150
Part38.TopSurface = Enum.SurfaceType.Smooth
1151
Part38.Position = Vector3.new(13.915, 23.8799992, -21.4300003)
1152
Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1153
SpecialMesh39.Parent = Part38
1154
SpecialMesh39.MeshType = Enum.MeshType.Wedge
1155
Part40.Parent = Model0
1156
Part40.Rotation = Vector3.new(-90, 0, 90)
1157
Part40.Anchored = true
1158
Part40.CanCollide = false
1159
Part40.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
1160
Part40.CFrame = CFrame.new(13.9200001, 23.5049992, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
1161
Part40.BottomSurface = Enum.SurfaceType.Smooth
1162
Part40.TopSurface = Enum.SurfaceType.Smooth
1163
Part40.Position = Vector3.new(13.9200001, 23.5049992, -21.4300003)
1164
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1165
SpecialMesh41.Parent = Part40
1166
SpecialMesh41.MeshType = Enum.MeshType.Wedge
1167
WedgePart42.Parent = Model0
1168
WedgePart42.Rotation = Vector3.new(0, 0, -21.039999)
1169
WedgePart42.Anchored = true
1170
WedgePart42.CanCollide = false
1171
WedgePart42.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
1172
WedgePart42.CFrame = CFrame.new(12.9866676, 22.8620491, -21.5599995, 0.933345556, 0.358979166, -5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, 8.74227837e-08, -8.74227695e-08, 1)
1173
WedgePart42.BottomSurface = Enum.SurfaceType.Smooth
1174
WedgePart42.Position = Vector3.new(12.9866676, 22.8620491, -21.5599995)
1175
WedgePart42.Color = Color3.new(0.105882, 0.164706, 0.207843)
1176
Part43.Parent = Model0
1177
Part43.Rotation = Vector3.new(0, 0, 111.040001)
1178
Part43.Anchored = true
1179
Part43.CanCollide = false
1180
Part43.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
1181
Part43.CFrame = CFrame.new(15.0133324, 22.8620491, -21, -0.358979106, -0.933345556, 0, 0.933345497, -0.358979136, 0, 0, -0, 0.99999994)
1182
Part43.BottomSurface = Enum.SurfaceType.Smooth
1183
Part43.TopSurface = Enum.SurfaceType.Smooth
1184
Part43.Position = Vector3.new(15.0133324, 22.8620491, -21)
1185
Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
1186
Part44.Parent = Model0
1187
Part44.Rotation = Vector3.new(90, 0, -90)
1188
Part44.Anchored = true
1189
Part44.CanCollide = false
1190
Part44.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
1191
Part44.CFrame = CFrame.new(14.0799999, 23.7549992, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
1192
Part44.BottomSurface = Enum.SurfaceType.Smooth
1193
Part44.TopSurface = Enum.SurfaceType.Smooth
1194
Part44.Position = Vector3.new(14.0799999, 23.7549992, -21.4300003)
1195
Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1196
SpecialMesh45.Parent = Part44
1197
SpecialMesh45.MeshType = Enum.MeshType.Wedge
1198
Part46.Parent = Model0
1199
Part46.Anchored = true
1200
Part46.CanCollide = false
1201
Part46.Size = Vector3.new(1.13999999, 0.120000005, 0.0500000007)
1202
Part46.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1203
Part46.BottomSurface = Enum.SurfaceType.Smooth
1204
Part46.TopSurface = Enum.SurfaceType.Smooth
1205
Part46.Position = Vector3.new(14, 24.3699989, -20.4850006)
1206
Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1207
Part47.Parent = Model0
1208
Part47.Anchored = true
1209
Part47.CanCollide = false
1210
Part47.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
1211
Part47.CFrame = CFrame.new(13.29, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1212
Part47.BottomSurface = Enum.SurfaceType.Smooth
1213
Part47.TopSurface = Enum.SurfaceType.Smooth
1214
Part47.Position = Vector3.new(13.29, 24.5249996, -21)
1215
Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
1216
WedgePart48.Parent = Model0
1217
WedgePart48.Rotation = Vector3.new(21.039999, -90, 0)
1218
WedgePart48.Anchored = true
1219
WedgePart48.CanCollide = false
1220
WedgePart48.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
1221
WedgePart48.CFrame = CFrame.new(15.0600004, 22.8620491, -21.5133324, -8.74227837e-08, 8.74227695e-08, -1, -0.358979166, 0.933345556, 1.12978611e-07, 0.933345556, 0.358979166, -5.02127051e-08)
1222
WedgePart48.BottomSurface = Enum.SurfaceType.Smooth
1223
WedgePart48.Position = Vector3.new(15.0600004, 22.8620491, -21.5133324)
1224
WedgePart48.Color = Color3.new(0.105882, 0.164706, 0.207843)
1225
Part49.Parent = Model0
1226
Part49.Rotation = Vector3.new(-90, 0, 90)
1227
Part49.Anchored = true
1228
Part49.CanCollide = false
1229
Part49.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
1230
Part49.CFrame = CFrame.new(13.6199999, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
1231
Part49.BottomSurface = Enum.SurfaceType.Smooth
1232
Part49.TopSurface = Enum.SurfaceType.Smooth
1233
Part49.Position = Vector3.new(13.6199999, 24.4449997, -21.4300003)
1234
Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1235
SpecialMesh50.Parent = Part49
1236
SpecialMesh50.MeshType = Enum.MeshType.Wedge
1237
Part51.Parent = Model0
1238
Part51.Rotation = Vector3.new(-90, 0, 90)
1239
Part51.Anchored = true
1240
Part51.CanCollide = false
1241
Part51.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
1242
Part51.CFrame = CFrame.new(13.5900002, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
1243
Part51.BottomSurface = Enum.SurfaceType.Smooth
1244
Part51.TopSurface = Enum.SurfaceType.Smooth
1245
Part51.Position = Vector3.new(13.5900002, 24.4449997, -21.4300003)
1246
Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1247
SpecialMesh52.Parent = Part51
1248
SpecialMesh52.MeshType = Enum.MeshType.Wedge
1249
Part53.Parent = Model0
1250
Part53.Rotation = Vector3.new(-90, 0, -90)
1251
Part53.Anchored = true
1252
Part53.CanCollide = false
1253
Part53.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
1254
Part53.CFrame = CFrame.new(14.0749998, 23.5099983, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1255
Part53.BottomSurface = Enum.SurfaceType.Smooth
1256
Part53.TopSurface = Enum.SurfaceType.Smooth
1257
Part53.Position = Vector3.new(14.0749998, 23.5099983, -21.4300003)
1258
Part53.Color = Color3.new(1, 0, 0)
1259
SpecialMesh54.Parent = Part53
1260
SpecialMesh54.MeshType = Enum.MeshType.Wedge
1261
Part55.Parent = Model0
1262
Part55.Anchored = true
1263
Part55.CanCollide = false
1264
Part55.Size = Vector3.new(0.78000015, 0.220000029, 0.0500000007)
1265
Part55.CFrame = CFrame.new(13.3800001, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1266
Part55.BottomSurface = Enum.SurfaceType.Smooth
1267
Part55.TopSurface = Enum.SurfaceType.Smooth
1268
Part55.Position = Vector3.new(13.3800001, 24.4399986, -21.4899998)
1269
Part55.Color = Color3.new(0.105882, 0.164706, 0.207843)
1270
BlockMesh56.Parent = Part55
1271
BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
1272
BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
1273
WedgePart57.Parent = Model0
1274
WedgePart57.Rotation = Vector3.new(-21.039999, 90, 0)
1275
WedgePart57.Anchored = true
1276
WedgePart57.CanCollide = false
1277
WedgePart57.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
1278
WedgePart57.CFrame = CFrame.new(12.9399996, 22.8620491, -20.4866676, 8.74227837e-08, -8.74227695e-08, 1, -0.358979166, 0.933345556, 1.12978611e-07, -0.933345556, -0.358979166, 5.02127051e-08)
1279
WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
1280
WedgePart57.Position = Vector3.new(12.9399996, 22.8620491, -20.4866676)
1281
WedgePart57.Color = Color3.new(0.105882, 0.164706, 0.207843)
1282
Part58.Parent = Model0
1283
Part58.Anchored = true
1284
Part58.CanCollide = false
1285
Part58.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
1286
Part58.CFrame = CFrame.new(14.4949999, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1287
Part58.BottomSurface = Enum.SurfaceType.Smooth
1288
Part58.TopSurface = Enum.SurfaceType.Smooth
1289
Part58.Position = Vector3.new(14.4949999, 24.5299988, -20.4850006)
1290
Part58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1291
WedgePart59.Parent = Model0
1292
WedgePart59.Rotation = Vector3.new(68.9599991, 0, -90)
1293
WedgePart59.Anchored = true
1294
WedgePart59.CanCollide = false
1295
WedgePart59.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1296
WedgePart59.CFrame = CFrame.new(15.0600004, 22.8620491, -20.4866676, -4.37113847e-08, 0.99999994, 8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, -0.933345497, -7.21807822e-08, 0.358979225)
1297
WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
1298
WedgePart59.Position = Vector3.new(15.0600004, 22.8620491, -20.4866676)
1299
WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
1300
Part60.Parent = Model0
1301
Part60.Rotation = Vector3.new(90, 0, -90)
1302
Part60.Anchored = true
1303
Part60.CanCollide = false
1304
Part60.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
1305
Part60.CFrame = CFrame.new(14.0900002, 24.3649979, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1306
Part60.BottomSurface = Enum.SurfaceType.Smooth
1307
Part60.TopSurface = Enum.SurfaceType.Smooth
1308
Part60.Position = Vector3.new(14.0900002, 24.3649979, -21.4300003)
1309
Part60.Color = Color3.new(1, 0, 0)
1310
SpecialMesh61.Parent = Part60
1311
SpecialMesh61.MeshType = Enum.MeshType.Wedge
1312
Part62.Parent = Model0
1313
Part62.Anchored = true
1314
Part62.CanCollide = false
1315
Part62.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
1316
Part62.CFrame = CFrame.new(14.4949999, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1317
Part62.BottomSurface = Enum.SurfaceType.Smooth
1318
Part62.TopSurface = Enum.SurfaceType.Smooth
1319
Part62.Position = Vector3.new(14.4949999, 24.6449986, -21)
1320
Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1321
Part63.Parent = Model0
1322
Part63.Anchored = true
1323
Part63.CanCollide = false
1324
Part63.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
1325
Part63.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1326
Part63.BottomSurface = Enum.SurfaceType.Smooth
1327
Part63.TopSurface = Enum.SurfaceType.Smooth
1328
Part63.Position = Vector3.new(14, 22.6999989, -21.5599995)
1329
Part63.Color = Color3.new(0.105882, 0.164706, 0.207843)
1330
Part64.Parent = Model0
1331
Part64.Rotation = Vector3.new(-90, 0, -90)
1332
Part64.Anchored = true
1333
Part64.CanCollide = false
1334
Part64.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
1335
Part64.CFrame = CFrame.new(14.085, 23.8799992, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1336
Part64.BottomSurface = Enum.SurfaceType.Smooth
1337
Part64.TopSurface = Enum.SurfaceType.Smooth
1338
Part64.Position = Vector3.new(14.085, 23.8799992, -21.4300003)
1339
Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1340
SpecialMesh65.Parent = Part64
1341
SpecialMesh65.MeshType = Enum.MeshType.Wedge
1342
Part66.Parent = Model0
1343
Part66.Rotation = Vector3.new(90, 0, 90)
1344
Part66.Anchored = true
1345
Part66.CanCollide = false
1346
Part66.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
1347
Part66.CFrame = CFrame.new(13.9099998, 24.3649979, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1348
Part66.BottomSurface = Enum.SurfaceType.Smooth
1349
Part66.TopSurface = Enum.SurfaceType.Smooth
1350
Part66.Position = Vector3.new(13.9099998, 24.3649979, -21.4300003)
1351
Part66.Color = Color3.new(1, 0, 0)
1352
SpecialMesh67.Parent = Part66
1353
SpecialMesh67.MeshType = Enum.MeshType.Wedge
1354
Part68.Parent = Model0
1355
Part68.Rotation = Vector3.new(90, 0, -90)
1356
Part68.Anchored = true
1357
Part68.CanCollide = false
1358
Part68.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
1359
Part68.CFrame = CFrame.new(14.0749998, 23.75, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
1360
Part68.BottomSurface = Enum.SurfaceType.Smooth
1361
Part68.TopSurface = Enum.SurfaceType.Smooth
1362
Part68.Position = Vector3.new(14.0749998, 23.75, -21.4300003)
1363
Part68.Color = Color3.new(1, 0, 0)
1364
SpecialMesh69.Parent = Part68
1365
SpecialMesh69.MeshType = Enum.MeshType.Wedge
1366
Part70.Parent = Model0
1367
Part70.Rotation = Vector3.new(-90, 0, 90)
1368
Part70.Anchored = true
1369
Part70.CanCollide = false
1370
Part70.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
1371
Part70.CFrame = CFrame.new(13.9099998, 23.8749981, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
1372
Part70.BottomSurface = Enum.SurfaceType.Smooth
1373
Part70.TopSurface = Enum.SurfaceType.Smooth
1374
Part70.Position = Vector3.new(13.9099998, 23.8749981, -21.4300003)
1375
Part70.Color = Color3.new(1, 0, 0)
1376
SpecialMesh71.Parent = Part70
1377
SpecialMesh71.MeshType = Enum.MeshType.Wedge
1378
Part72.Parent = Model0
1379
Part72.Rotation = Vector3.new(-180, 0, -68.9599991)
1380
Part72.Anchored = true
1381
Part72.CanCollide = false
1382
Part72.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
1383
Part72.CFrame = CFrame.new(12.9866676, 22.8620491, -21, 0.358979106, 0.933345556, 0, 0.933345497, -0.358979136, 0, 0, 0, -0.99999994)
1384
Part72.BottomSurface = Enum.SurfaceType.Smooth
1385
Part72.TopSurface = Enum.SurfaceType.Smooth
1386
Part72.Position = Vector3.new(12.9866676, 22.8620491, -21)
1387
Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
1388
Part73.Parent = Model0
1389
Part73.Rotation = Vector3.new(111.040001, 90, 0)
1390
Part73.Anchored = true
1391
Part73.CanCollide = false
1392
Part73.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
1393
Part73.CFrame = CFrame.new(14, 22.8620491, -21.5133324, 0, 0, 1, 0.933345556, -0.358979136, 0, 0.358979136, 0.933345556, 0)
1394
Part73.BottomSurface = Enum.SurfaceType.Smooth
1395
Part73.TopSurface = Enum.SurfaceType.Smooth
1396
Part73.Position = Vector3.new(14, 22.8620491, -21.5133324)
1397
Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
1398
WedgePart74.Parent = Model0
1399
WedgePart74.Rotation = Vector3.new(90, -21.039999, 0)
1400
WedgePart74.Anchored = true
1401
WedgePart74.CanCollide = false
1402
WedgePart74.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1403
WedgePart74.CFrame = CFrame.new(12.9866676, 22.8620491, -20.4400005, 0.933345497, 7.21807822e-08, -0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, -4.37113847e-08, 0.99999994, 8.74227695e-08)
1404
WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
1405
WedgePart74.Position = Vector3.new(12.9866676, 22.8620491, -20.4400005)
1406
WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
1407
Part75.Parent = Model0
1408
Part75.Rotation = Vector3.new(90, 0, -90)
1409
Part75.Anchored = true
1410
Part75.CanCollide = false
1411
Part75.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
1412
Part75.CFrame = CFrame.new(14.085, 24.3599987, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1413
Part75.BottomSurface = Enum.SurfaceType.Smooth
1414
Part75.TopSurface = Enum.SurfaceType.Smooth
1415
Part75.Position = Vector3.new(14.085, 24.3599987, -21.4300003)
1416
Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1417
SpecialMesh76.Parent = Part75
1418
SpecialMesh76.MeshType = Enum.MeshType.Wedge
1419
Part77.Parent = Model0
1420
Part77.Rotation = Vector3.new(90, 0, -90)
1421
Part77.Anchored = true
1422
Part77.CanCollide = false
1423
Part77.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
1424
Part77.CFrame = CFrame.new(14.0950003, 24.3749981, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1425
Part77.BottomSurface = Enum.SurfaceType.Smooth
1426
Part77.TopSurface = Enum.SurfaceType.Smooth
1427
Part77.Position = Vector3.new(14.0950003, 24.3749981, -21.4300003)
1428
Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1429
SpecialMesh78.Parent = Part77
1430
SpecialMesh78.MeshType = Enum.MeshType.Wedge
1431
Part79.Parent = Model0
1432
Part79.Anchored = true
1433
Part79.CanCollide = false
1434
Part79.Size = Vector3.new(0.0900001526, 0.100000039, 1.22000003)
1435
Part79.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1436
Part79.BottomSurface = Enum.SurfaceType.Smooth
1437
Part79.TopSurface = Enum.SurfaceType.Smooth
1438
Part79.Position = Vector3.new(12.9350004, 22.6999989, -21)
1439
Part79.Color = Color3.new(0.105882, 0.164706, 0.207843)
1440
Part80.Parent = Model0
1441
Part80.Anchored = true
1442
Part80.CanCollide = false
1443
Part80.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
1444
Part80.CFrame = CFrame.new(13.5050001, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1445
Part80.BottomSurface = Enum.SurfaceType.Smooth
1446
Part80.TopSurface = Enum.SurfaceType.Smooth
1447
Part80.Position = Vector3.new(13.5050001, 24.6549988, -21)
1448
Part80.Color = Color3.new(1, 0, 0)
1449
Part81.Parent = Model0
1450
Part81.Rotation = Vector3.new(-90, 0, -90)
1451
Part81.Anchored = true
1452
Part81.CanCollide = false
1453
Part81.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
1454
Part81.CFrame = CFrame.new(14.0799999, 23.5049992, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1455
Part81.BottomSurface = Enum.SurfaceType.Smooth
1456
Part81.TopSurface = Enum.SurfaceType.Smooth
1457
Part81.Position = Vector3.new(14.0799999, 23.5049992, -21.4300003)
1458
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1459
SpecialMesh82.Parent = Part81
1460
SpecialMesh82.MeshType = Enum.MeshType.Wedge
1461
Part83.Parent = Model0
1462
Part83.Anchored = true
1463
Part83.CanCollide = false
1464
Part83.Size = Vector3.new(0.120000005, 0.0500000007, 1.24000001)
1465
Part83.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1466
Part83.BottomSurface = Enum.SurfaceType.Smooth
1467
Part83.TopSurface = Enum.SurfaceType.Smooth
1468
Part83.Position = Vector3.new(15.0600004, 22.6999989, -21)
1469
Part83.Color = Color3.new(1, 0, 0)
1470
BlockMesh84.Parent = Part83
1471
BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
1472
BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
1473
Part85.Parent = Model0
1474
Part85.Anchored = true
1475
Part85.CanCollide = false
1476
Part85.Size = Vector3.new(1.16000009, 0.140000015, 0.0500000007)
1477
Part85.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1478
Part85.BottomSurface = Enum.SurfaceType.Smooth
1479
Part85.TopSurface = Enum.SurfaceType.Smooth
1480
Part85.Position = Vector3.new(14, 24.3699989, -20.4850006)
1481
Part85.Color = Color3.new(1, 0, 0)
1482
BlockMesh86.Parent = Part85
1483
BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
1484
BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
1485
Part87.Parent = Model0
1486
Part87.Anchored = true
1487
Part87.CanCollide = false
1488
Part87.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
1489
Part87.CFrame = CFrame.new(13.5050001, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1490
Part87.BottomSurface = Enum.SurfaceType.Smooth
1491
Part87.TopSurface = Enum.SurfaceType.Smooth
1492
Part87.Position = Vector3.new(13.5050001, 24.5199986, -20.4850006)
1493
Part87.Color = Color3.new(1, 0, 0)
1494
BlockMesh88.Parent = Part87
1495
BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
1496
BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
1497
Part89.Parent = Model0
1498
Part89.Anchored = true
1499
Part89.CanCollide = false
1500
Part89.Size = Vector3.new(0.239999965, 0.0500000007, 1)
1501
Part89.CFrame = CFrame.new(14, 22.704998, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1502
Part89.BottomSurface = Enum.SurfaceType.Smooth
1503
Part89.TopSurface = Enum.SurfaceType.Smooth
1504
Part89.Position = Vector3.new(14, 22.704998, -21)
1505
Part89.Color = Color3.new(0.972549, 0.972549, 0.972549)
1506
BlockMesh90.Parent = Part89
1507
BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
1508
BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
1509
Part91.Parent = Model0
1510
Part91.Anchored = true
1511
Part91.CanCollide = false
1512
Part91.Size = Vector3.new(2.02000022, 0.100000039, 1.01999998)
1513
Part91.CFrame = CFrame.new(14, 23.0599995, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1514
Part91.BottomSurface = Enum.SurfaceType.Smooth
1515
Part91.TopSurface = Enum.SurfaceType.Smooth
1516
Part91.Position = Vector3.new(14, 23.0599995, -21)
1517
Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
1518
Part92.Parent = Model0
1519
Part92.Rotation = Vector3.new(-90, 0, -90)
1520
Part92.Anchored = true
1521
Part92.CanCollide = false
1522
Part92.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
1523
Part92.CFrame = CFrame.new(14.3949995, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1524
Part92.BottomSurface = Enum.SurfaceType.Smooth
1525
Part92.TopSurface = Enum.SurfaceType.Smooth
1526
Part92.Position = Vector3.new(14.3949995, 24.4449997, -21.4300003)
1527
Part92.Color = Color3.new(1, 0, 0)
1528
SpecialMesh93.Parent = Part92
1529
SpecialMesh93.MeshType = Enum.MeshType.Wedge
1530
Part94.Parent = Model0
1531
Part94.Rotation = Vector3.new(90, 0, 90)
1532
Part94.Anchored = true
1533
Part94.CanCollide = false
1534
Part94.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
1535
Part94.CFrame = CFrame.new(13.9250002, 23.75, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1536
Part94.BottomSurface = Enum.SurfaceType.Smooth
1537
Part94.TopSurface = Enum.SurfaceType.Smooth
1538
Part94.Position = Vector3.new(13.9250002, 23.75, -21.4300003)
1539
Part94.Color = Color3.new(1, 0, 0)
1540
SpecialMesh95.Parent = Part94
1541
SpecialMesh95.MeshType = Enum.MeshType.Wedge
1542
WedgePart96.Parent = Model0
1543
WedgePart96.Rotation = Vector3.new(-180, 0, 158.959991)
1544
WedgePart96.Anchored = true
1545
WedgePart96.CanCollide = false
1546
WedgePart96.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
1547
WedgePart96.CFrame = CFrame.new(15.0133324, 22.8620491, -20.4400005, -0.933345556, -0.358979166, 5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, -8.74227837e-08, 8.74227695e-08, -1)
1548
WedgePart96.BottomSurface = Enum.SurfaceType.Smooth
1549
WedgePart96.Position = Vector3.new(15.0133324, 22.8620491, -20.4400005)
1550
WedgePart96.Color = Color3.new(0.105882, 0.164706, 0.207843)
1551
Part97.Parent = Model0
1552
Part97.Anchored = true
1553
Part97.CanCollide = false
1554
Part97.Size = Vector3.new(0.100000001, 0.100000039, 1.22000003)
1555
Part97.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1556
Part97.BottomSurface = Enum.SurfaceType.Smooth
1557
Part97.TopSurface = Enum.SurfaceType.Smooth
1558
Part97.Position = Vector3.new(15.0600004, 22.6999989, -21)
1559
Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
1560
Part98.Parent = Model0
1561
Part98.Anchored = true
1562
Part98.CanCollide = false
1563
Part98.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
1564
Part98.CFrame = CFrame.new(14.4949999, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1565
Part98.BottomSurface = Enum.SurfaceType.Smooth
1566
Part98.TopSurface = Enum.SurfaceType.Smooth
1567
Part98.Position = Vector3.new(14.4949999, 24.5199986, -20.4850006)
1568
Part98.Color = Color3.new(1, 0, 0)
1569
BlockMesh99.Parent = Part98
1570
BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
1571
BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
1572
Part100.Parent = Model0
1573
Part100.Rotation = Vector3.new(-90, 0, 90)
1574
Part100.Anchored = true
1575
Part100.CanCollide = false
1576
Part100.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
1577
Part100.CFrame = CFrame.new(13.6049995, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
1578
Part100.BottomSurface = Enum.SurfaceType.Smooth
1579
Part100.TopSurface = Enum.SurfaceType.Smooth
1580
Part100.Position = Vector3.new(13.6049995, 24.4449997, -21.4300003)
1581
Part100.Color = Color3.new(1, 0, 0)
1582
SpecialMesh101.Parent = Part100
1583
SpecialMesh101.MeshType = Enum.MeshType.Wedge
1584
Part102.Parent = Model0
1585
Part102.Rotation = Vector3.new(90, 0, -90)
1586
Part102.Anchored = true
1587
Part102.CanCollide = false
1588
Part102.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
1589
Part102.CFrame = CFrame.new(13.8649998, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1590
Part102.BottomSurface = Enum.SurfaceType.Smooth
1591
Part102.TopSurface = Enum.SurfaceType.Smooth
1592
Part102.Position = Vector3.new(13.8649998, 24.4449997, -21.4300003)
1593
Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1594
SpecialMesh103.Parent = Part102
1595
SpecialMesh103.MeshType = Enum.MeshType.Wedge
1596
Part104.Parent = Model0
1597
Part104.Anchored = true
1598
Part104.CanCollide = false
1599
Part104.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
1600
Part104.CFrame = CFrame.new(13.5050001, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1601
Part104.BottomSurface = Enum.SurfaceType.Smooth
1602
Part104.TopSurface = Enum.SurfaceType.Smooth
1603
Part104.Position = Vector3.new(13.5050001, 24.5299988, -20.4850006)
1604
Part104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1605
Part105.Parent = Model0
1606
Part105.Rotation = Vector3.new(-90, 0, -90)
1607
Part105.Anchored = true
1608
Part105.CanCollide = false
1609
Part105.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
1610
Part105.CFrame = CFrame.new(14.0950003, 23.8699989, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1611
Part105.BottomSurface = Enum.SurfaceType.Smooth
1612
Part105.TopSurface = Enum.SurfaceType.Smooth
1613
Part105.Position = Vector3.new(14.0950003, 23.8699989, -21.4300003)
1614
Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1615
SpecialMesh106.Parent = Part105
1616
SpecialMesh106.MeshType = Enum.MeshType.Wedge
1617
Part107.Parent = Model0
1618
Part107.Rotation = Vector3.new(90, 0, -90)
1619
Part107.Anchored = true
1620
Part107.CanCollide = false
1621
Part107.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
1622
Part107.CFrame = CFrame.new(13.875, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1623
Part107.BottomSurface = Enum.SurfaceType.Smooth
1624
Part107.TopSurface = Enum.SurfaceType.Smooth
1625
Part107.Position = Vector3.new(13.875, 24.4449997, -21.4300003)
1626
Part107.Color = Color3.new(1, 0, 0)
1627
SpecialMesh108.Parent = Part107
1628
SpecialMesh108.MeshType = Enum.MeshType.Wedge
1629
Part109.Parent = Model0
1630
Part109.Rotation = Vector3.new(-90, 0, 90)
1631
Part109.Anchored = true
1632
Part109.CanCollide = false
1633
Part109.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
1634
Part109.CFrame = CFrame.new(13.9300003, 23.5149994, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
1635
Part109.BottomSurface = Enum.SurfaceType.Smooth
1636
Part109.TopSurface = Enum.SurfaceType.Smooth
1637
Part109.Position = Vector3.new(13.9300003, 23.5149994, -21.4300003)
1638
Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1639
SpecialMesh110.Parent = Part109
1640
SpecialMesh110.MeshType = Enum.MeshType.Wedge
1641
Part111.Parent = Model0
1642
Part111.Rotation = Vector3.new(90, 0, -90)
1643
Part111.Anchored = true
1644
Part111.CanCollide = false
1645
Part111.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
1646
Part111.CFrame = CFrame.new(14.0699997, 23.7449989, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
1647
Part111.BottomSurface = Enum.SurfaceType.Smooth
1648
Part111.TopSurface = Enum.SurfaceType.Smooth
1649
Part111.Position = Vector3.new(14.0699997, 23.7449989, -21.4300003)
1650
Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1651
SpecialMesh112.Parent = Part111
1652
SpecialMesh112.MeshType = Enum.MeshType.Wedge
1653
Part113.Parent = Model0
1654
Part113.Rotation = Vector3.new(90, 0, 90)
1655
Part113.Anchored = true
1656
Part113.CanCollide = false
1657
Part113.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
1658
Part113.CFrame = CFrame.new(13.9300003, 23.7449989, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1659
Part113.BottomSurface = Enum.SurfaceType.Smooth
1660
Part113.TopSurface = Enum.SurfaceType.Smooth
1661
Part113.Position = Vector3.new(13.9300003, 23.7449989, -21.4300003)
1662
Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1663
SpecialMesh114.Parent = Part113
1664
SpecialMesh114.MeshType = Enum.MeshType.Wedge
1665
Part115.Parent = Model0
1666
Part115.Rotation = Vector3.new(-90, 0, -90)
1667
Part115.Anchored = true
1668
Part115.CanCollide = false
1669
Part115.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
1670
Part115.CFrame = CFrame.new(14.0699997, 23.5149994, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1671
Part115.BottomSurface = Enum.SurfaceType.Smooth
1672
Part115.TopSurface = Enum.SurfaceType.Smooth
1673
Part115.Position = Vector3.new(14.0699997, 23.5149994, -21.4300003)
1674
Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1675
SpecialMesh116.Parent = Part115
1676
SpecialMesh116.MeshType = Enum.MeshType.Wedge
1677
WedgePart117.Parent = Model0
1678
WedgePart117.Rotation = Vector3.new(111.040001, 0, 90)
1679
WedgePart117.Anchored = true
1680
WedgePart117.CanCollide = false
1681
WedgePart117.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1682
WedgePart117.CFrame = CFrame.new(12.9399996, 22.8620491, -21.5133324, 4.37113847e-08, -0.99999994, -8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, 0.933345497, 7.21807822e-08, -0.358979225)
1683
WedgePart117.BottomSurface = Enum.SurfaceType.Smooth
1684
WedgePart117.Position = Vector3.new(12.9399996, 22.8620491, -21.5133324)
1685
WedgePart117.Color = Color3.new(0.105882, 0.164706, 0.207843)
1686
Part118.Parent = Model0
1687
Part118.Anchored = true
1688
Part118.CanCollide = false
1689
Part118.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
1690
Part118.CFrame = CFrame.new(14.71, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1691
Part118.BottomSurface = Enum.SurfaceType.Smooth
1692
Part118.TopSurface = Enum.SurfaceType.Smooth
1693
Part118.Position = Vector3.new(14.71, 24.5249996, -21)
1694
Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
1695
Part119.Parent = Model0
1696
Part119.Rotation = Vector3.new(90, 0, 90)
1697
Part119.Anchored = true
1698
Part119.CanCollide = false
1699
Part119.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
1700
Part119.CFrame = CFrame.new(13.915, 24.3599987, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1701
Part119.BottomSurface = Enum.SurfaceType.Smooth
1702
Part119.TopSurface = Enum.SurfaceType.Smooth
1703
Part119.Position = Vector3.new(13.915, 24.3599987, -21.4300003)
1704
Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1705
SpecialMesh120.Parent = Part119
1706
SpecialMesh120.MeshType = Enum.MeshType.Wedge
1707
Part121.Parent = Model0
1708
Part121.Anchored = true
1709
Part121.CanCollide = false
1710
Part121.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
1711
Part121.CFrame = CFrame.new(13.5050001, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1712
Part121.BottomSurface = Enum.SurfaceType.Smooth
1713
Part121.TopSurface = Enum.SurfaceType.Smooth
1714
Part121.Position = Vector3.new(13.5050001, 24.6449986, -21)
1715
Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1716
Part122.Parent = Model0
1717
Part122.Rotation = Vector3.new(90, 0, -90)
1718
Part122.Anchored = true
1719
Part122.CanCollide = false
1720
Part122.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
1721
Part122.CFrame = CFrame.new(13.8850002, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1722
Part122.BottomSurface = Enum.SurfaceType.Smooth
1723
Part122.TopSurface = Enum.SurfaceType.Smooth
1724
Part122.Position = Vector3.new(13.8850002, 24.4449997, -21.4300003)
1725
Part122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1726
SpecialMesh123.Parent = Part122
1727
SpecialMesh123.MeshType = Enum.MeshType.Wedge
1728
Part124.Parent = Model0
1729
Part124.Anchored = true
1730
Part124.CanCollide = false
1731
Part124.Size = Vector3.new(2.02000022, 0.870000005, 1.01999998)
1732
Part124.CFrame = CFrame.new(14, 23.8949986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1733
Part124.BottomSurface = Enum.SurfaceType.Smooth
1734
Part124.TopSurface = Enum.SurfaceType.Smooth
1735
Part124.Position = Vector3.new(14, 23.8949986, -21)
1736
Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
1737
weld(Model0)
1738
newWeld(torso,Model0.asd,0,0,0)
1739
1740
Model0 = Instance.new("Model")
1741
Part1 = Instance.new("Part")
1742
Part2 = Instance.new("Part")
1743
Part3 = Instance.new("Part")
1744
Part4 = Instance.new("Part")
1745
Part5 = Instance.new("Part")
1746
Model0.Parent = char
1747
Part1.Name = "asd"
1748
Part1.Parent = Model0
1749
Part1.Transparency = 1
1750
Part1.Anchored = true
1751
Part1.CanCollide = false
1752
Part1.Size = Vector3.new(1, 2, 1)
1753
Part1.CFrame = CFrame.new(-42.0999985, 23.5749989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1754
Part1.BottomSurface = Enum.SurfaceType.Smooth
1755
Part1.TopSurface = Enum.SurfaceType.Smooth
1756
Part1.Position = Vector3.new(-42.0999985, 23.5749989, -21)
1757
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
1758
Part2.Parent = Model0
1759
Part2.Anchored = true
1760
Part2.CanCollide = false
1761
Part2.Size = Vector3.new(1.01999998, 0.28000012, 1.01999998)
1762
Part2.CFrame = CFrame.new(-42.0999985, 22.7049999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1763
Part2.BottomSurface = Enum.SurfaceType.Smooth
1764
Part2.TopSurface = Enum.SurfaceType.Smooth
1765
Part2.Position = Vector3.new(-42.0999985, 22.7049999, -21)
1766
Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
1767
Part3.Parent = Model0
1768
Part3.Anchored = true
1769
Part3.CanCollide = false
1770
Part3.Size = Vector3.new(1.01999998, 0.320000112, 0.180000022)
1771
Part3.CFrame = CFrame.new(-42.0999985, 22.6849995, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1772
Part3.BottomSurface = Enum.SurfaceType.Smooth
1773
Part3.TopSurface = Enum.SurfaceType.Smooth
1774
Part3.Position = Vector3.new(-42.0999985, 22.6849995, -20.5799999)
1775
Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
1776
Part4.Parent = Model0
1777
Part4.Anchored = true
1778
Part4.CanCollide = false
1779
Part4.Size = Vector3.new(1.01999998, 0.320000112, 0.629999995)
1780
Part4.CFrame = CFrame.new(-42.0999985, 22.6849995, -21.1949997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1781
Part4.BottomSurface = Enum.SurfaceType.Smooth
1782
Part4.TopSurface = Enum.SurfaceType.Smooth
1783
Part4.Position = Vector3.new(-42.0999985, 22.6849995, -21.1949997)
1784
Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
1785
Part5.Parent = Model0
1786
Part5.Anchored = true
1787
Part5.CanCollide = false
1788
Part5.Size = Vector3.new(1.03999996, 0.51000005, 1.03999996)
1789
Part5.CFrame = CFrame.new(-42.0999985, 23.0899982, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1790
Part5.BottomSurface = Enum.SurfaceType.Smooth
1791
Part5.TopSurface = Enum.SurfaceType.Smooth
1792
Part5.Position = Vector3.new(-42.0999985, 23.0899982, -21)
1793
Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
1794
weld(Model0)
1795
Model1 = Model0:Clone()
1796
Model1.Parent = char
1797
newWeld(lleg,Model0.asd,0,0,0)
1798
newWeld(rleg,Model1.asd,0,0,0)
1799
1800
Model0 = Instance.new("Model")
1801
Part1 = Instance.new("Part")
1802
SpecialMesh2 = Instance.new("SpecialMesh")
1803
Part3 = Instance.new("Part")
1804
Part4 = Instance.new("Part")
1805
Part5 = Instance.new("Part")
1806
BlockMesh6 = Instance.new("BlockMesh")
1807
Part7 = Instance.new("Part")
1808
BlockMesh8 = Instance.new("BlockMesh")
1809
Part9 = Instance.new("Part")
1810
Part10 = Instance.new("Part")
1811
SpecialMesh11 = Instance.new("SpecialMesh")
1812
Part12 = Instance.new("Part")
1813
SpecialMesh13 = Instance.new("SpecialMesh")
1814
Part14 = Instance.new("Part")
1815
Part15 = Instance.new("Part")
1816
BlockMesh16 = Instance.new("BlockMesh")
1817
Part17 = Instance.new("Part")
1818
SpecialMesh18 = Instance.new("SpecialMesh")
1819
Part19 = Instance.new("Part")
1820
Model0.Parent = char
1821
Part1.Parent = Model0
1822
Part1.Anchored = true
1823
Part1.CanCollide = false
1824
Part1.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
1825
Part1.CFrame = CFrame.new(-16.0599995, 23.1539993, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1826
Part1.BottomSurface = Enum.SurfaceType.Smooth
1827
Part1.TopSurface = Enum.SurfaceType.Smooth
1828
Part1.Position = Vector3.new(-16.0599995, 23.1539993, -21.1100006)
1829
Part1.Color = Color3.new(0.423529, 0.345098, 0.294118)
1830
SpecialMesh2.Parent = Part1
1831
SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
1832
SpecialMesh2.MeshType = Enum.MeshType.Cylinder
1833
SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
1834
Part3.Parent = Model0
1835
Part3.Anchored = true
1836
Part3.CanCollide = false
1837
Part3.Size = Vector3.new(0.580000103, 0.25, 1.01999998)
1838
Part3.CFrame = CFrame.new(-15.7650003, 22.914999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1839
Part3.BottomSurface = Enum.SurfaceType.Smooth
1840
Part3.TopSurface = Enum.SurfaceType.Smooth
1841
Part3.Position = Vector3.new(-15.7650003, 22.914999, -21)
1842
Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
1843
Part4.Name = "asd"
1844
Part4.Parent = Model0
1845
Part4.Transparency = 1
1846
Part4.Anchored = true
1847
Part4.CanCollide = false
1848
Part4.Size = Vector3.new(1, 2, 1)
1849
Part4.CFrame = CFrame.new(-15.5450001, 23.7999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1850
Part4.BottomSurface = Enum.SurfaceType.Smooth
1851
Part4.TopSurface = Enum.SurfaceType.Smooth
1852
Part4.Position = Vector3.new(-15.5450001, 23.7999992, -21)
1853
Part4.Color = Color3.new(1, 0.8, 0.6)
1854
Part5.Parent = Model0
1855
Part5.Anchored = true
1856
Part5.CanCollide = false
1857
Part5.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
1858
Part5.CFrame = CFrame.new(-15.5450001, 23.6299992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1859
Part5.BottomSurface = Enum.SurfaceType.Smooth
1860
Part5.TopSurface = Enum.SurfaceType.Smooth
1861
Part5.Position = Vector3.new(-15.5450001, 23.6299992, -21)
1862
Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
1863
BlockMesh6.Parent = Part5
1864
BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
1865
BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
1866
Part7.Parent = Model0
1867
Part7.Anchored = true
1868
Part7.CanCollide = false
1869
Part7.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
1870
Part7.CFrame = CFrame.new(-15.5450001, 23.5799999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1871
Part7.BottomSurface = Enum.SurfaceType.Smooth
1872
Part7.TopSurface = Enum.SurfaceType.Smooth
1873
Part7.Position = Vector3.new(-15.5450001, 23.5799999, -21)
1874
Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
1875
BlockMesh8.Parent = Part7
1876
BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
1877
BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
1878
Part9.Parent = Model0
1879
Part9.Anchored = true
1880
Part9.CanCollide = false
1881
Part9.Size = Vector3.new(1.04000008, 0.290000021, 1.03999996)
1882
Part9.CFrame = CFrame.new(-15.5450001, 24.0049992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1883
Part9.BottomSurface = Enum.SurfaceType.Smooth
1884
Part9.TopSurface = Enum.SurfaceType.Smooth
1885
Part9.Position = Vector3.new(-15.5450001, 24.0049992, -21)
1886
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
1887
Part10.Parent = Model0
1888
Part10.Anchored = true
1889
Part10.CanCollide = false
1890
Part10.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
1891
Part10.CFrame = CFrame.new(-16.0599995, 23.1759987, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1892
Part10.BottomSurface = Enum.SurfaceType.Smooth
1893
Part10.TopSurface = Enum.SurfaceType.Smooth
1894
Part10.Position = Vector3.new(-16.0599995, 23.1759987, -20.8899994)
1895
Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
1896
SpecialMesh11.Parent = Part10
1897
SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
1898
SpecialMesh11.MeshType = Enum.MeshType.Cylinder
1899
SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
1900
Part12.Parent = Model0
1901
Part12.Material = Enum.Material.Neon
1902
Part12.Anchored = true
1903
Part12.CanCollide = false
1904
Part12.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
1905
Part12.CFrame = CFrame.new(-16.0599995, 23.164999, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1906
Part12.BottomSurface = Enum.SurfaceType.Smooth
1907
Part12.TopSurface = Enum.SurfaceType.Smooth
1908
Part12.Position = Vector3.new(-16.0599995, 23.164999, -21.1100006)
1909
Part12.Color = Color3.new(0, 1, 0)
1910
SpecialMesh13.Parent = Part12
1911
SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
1912
SpecialMesh13.MeshType = Enum.MeshType.Cylinder
1913
SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
1914
Part14.Parent = Model0
1915
Part14.Anchored = true
1916
Part14.CanCollide = false
1917
Part14.Size = Vector3.new(1.0200001, 0.949999988, 1.01999998)
1918
Part14.CFrame = CFrame.new(-15.5450001, 24.3349991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1919
Part14.BottomSurface = Enum.SurfaceType.Smooth
1920
Part14.TopSurface = Enum.SurfaceType.Smooth
1921
Part14.Position = Vector3.new(-15.5450001, 24.3349991, -21)
1922
Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
1923
Part15.Parent = Model0
1924
Part15.Rotation = Vector3.new(1, 90, 0)
1925
Part15.Anchored = true
1926
Part15.CanCollide = false
1927
Part15.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
1928
Part15.CFrame = CFrame.new(-15.5450001, 23.6049995, -21, -4.37047305e-08, 7.62864549e-10, 1, 0.0174523052, 0.999847651, 0, -0.99984771, 0.017452307, -4.37113883e-08)
1929
Part15.BottomSurface = Enum.SurfaceType.Smooth
1930
Part15.TopSurface = Enum.SurfaceType.Smooth
1931
Part15.Position = Vector3.new(-15.5450001, 23.6049995, -21)
1932
Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
1933
BlockMesh16.Parent = Part15
1934
BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
1935
BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
1936
Part17.Parent = Model0
1937
Part17.Material = Enum.Material.Neon
1938
Part17.Anchored = true
1939
Part17.CanCollide = false
1940
Part17.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
1941
Part17.CFrame = CFrame.new(-16.0599995, 23.164999, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1942
Part17.BottomSurface = Enum.SurfaceType.Smooth
1943
Part17.TopSurface = Enum.SurfaceType.Smooth
1944
Part17.Position = Vector3.new(-16.0599995, 23.164999, -20.8899994)
1945
Part17.Color = Color3.new(0, 1, 0)
1946
SpecialMesh18.Parent = Part17
1947
SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
1948
SpecialMesh18.MeshType = Enum.MeshType.Cylinder
1949
SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
1950
Part19.Parent = Model0
1951
Part19.Anchored = true
1952
Part19.CanCollide = false
1953
Part19.Size = Vector3.new(1.0200001, 0.519999981, 1.01999998)
1954
Part19.CFrame = CFrame.new(-15.5450001, 23.2999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1955
Part19.BottomSurface = Enum.SurfaceType.Smooth
1956
Part19.TopSurface = Enum.SurfaceType.Smooth
1957
Part19.Position = Vector3.new(-15.5450001, 23.2999992, -21)
1958
Part19.Color = Color3.new(0.423529, 0.345098, 0.294118)
1959
weld(Model0)
1960
Model1 = Model0:Clone()
1961
Model1.Parent = char
1962
newWeld(larm,Model0.asd,0,0,0)
1963
newWeld(rarm,Model1.asd,0,0,0)
1964
Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
1965
1966
----------------------------------------------------------------------------
1967
leftwpn = {}
1968
rightwpn = {}
1969
lmidwpn = nil
1970
rmidwpn = nil
1971
for z=1,2 do
1972
local target = larm
1973
if z == 1 then target = rarm end
1974
for i=-1,1 do
1975
local part = Instance.new("Part",char)
1976
local mesh = Instance.new("SpecialMesh",part)
1977
mesh.MeshId = "rbxassetid://441574777"
1978
mesh.TextureId = "rbxassetid://441574805"
1979
mesh.Scale = Vector3.new(1,1,1)*0.015
1980
part.CanCollide = false
1981
part.Size = Vector3.new(0.2,3,0.3)
1982
newWeld(target,part,0,-1.5,-i*0.5)
1983
part.Weld.C1 = CFrame.new(0,-0.6,0.2)*CFrame.Angles(math.rad(-150+i*20),math.rad(180),math.rad(0))
1984
if z == 1 then table.insert(rightwpn,part) if i == 0 then rmidwpn = part end else table.insert(leftwpn,part) if i == 0 then lmidwpn = part end end
1985
end
1986
end
1987
1988
local size = 1
1989
1990
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
1991
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
1992
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
1993
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
1994
newWeld(torso, hed, 0, 1.5*size, 0)
1995
newWeld(torso, lleg, -0.5*size, -1, 0)
1996
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
1997
newWeld(torso, rleg, 0.5*size, -1*size, 0)
1998
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
1999
newWeld(root, torso, 0, -1*size, 0)
2000
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
2001
2002
----------------------------------------------------------------------------------------
2003
combocounter = 0
2004
combotimer = 0
2005
texttimer = 0
2006
gui = Instance.new("ScreenGui",plr.PlayerGui)
2007
2008
chattext = Instance.new("TextLabel",gui)
2009
chattext.Size = UDim2.new(1,0,0,40)
2010
chattext.AnchorPoint = Vector2.new(0.5,1)
2011
chattext.Position = UDim2.new(0.5,0,1,-100)
2012
chattext.TextXAlignment = Enum.TextXAlignment.Center
2013
chattext.BackgroundTransparency = 0.35
2014
chattext.BackgroundColor3 = Color3.fromHSV(0,0,0)
2015
chattext.Font = Enum.Font.Cartoon
2016
chattext.FontSize = Enum.FontSize.Size28
2017
chattext.TextColor3 = Color3.new(1,1,1)
2018
chattext.TextStrokeTransparency = 0
2019
chattext.BorderSizePixel = 0
2020
2021
combotext = Instance.new("TextLabel",gui)
2022
combotext.Size = UDim2.new(1,0,0,80)
2023
combotext.AnchorPoint = Vector2.new(1,1)
2024
combotext.Position = UDim2.new(1,-40,1,-240)
2025
combotext.TextXAlignment = Enum.TextXAlignment.Right
2026
combotext.BackgroundTransparency = 1
2027
combotext.BackgroundColor3 = Color3.fromHSV(0,0,0)
2028
combotext.Font = Enum.Font.Cartoon
2029
combotext.FontSize = 8
2030
combotext.TextColor3 = Color3.new(0,0,0)
2031
combotext.TextStrokeTransparency = 0
2032
combotext.BorderSizePixel = 0
2033
2034
combotimervis = Instance.new("Frame",combotext)
2035
combotimervis.Size = UDim2.new(0,0,0,4)
2036
combotimervis.AnchorPoint = Vector2.new(1,0)
2037
combotimervis.Position = UDim2.new(1,0,1,0)
2038
combotimervis.BorderColor3 = Color3.new(0,0,0)
2039
2040
rs:connect(function()
2041
local asdf = -0.1
2042
if -(combocounter/1000) > -0.1 then asdf = -(combocounter/1000) end
2043
if combocounter > 0 then
2044
combotext.TextColor3 = Color3.fromHSV(0.1+asdf,1,1)
2045
else
2046
combotext.TextColor3 = Color3.fromHSV(0,0,0)
2047
end
2048
combotimervis.BackgroundColor3 = combotext.TextColor3
2049
combotimervis.Size = UDim2.new(0,combotimer/2,0,4)
2050
combotext.Text = combocounter.."x"
2051
if combotimer > 0 then
2052
combotimer = combotimer - 1
2053
else
2054
combocounter = 0
2055
end
2056
if texttimer > 0 then
2057
texttimer = texttimer - 1
2058
chattext.BackgroundTransparency = 0.35
2059
else
2060
chattext.Text = ""
2061
chattext.BackgroundTransparency = 1
2062
end
2063
end)
2064
2065
function damage(model,dmg)
2066
local hum = model:FindFirstChildOfClass("Humanoid")
2067
local torson = model:FindFirstChild("Torso") or model:FindFirstChild("UpperTorso")
2068
hum:TakeDamage(hum.MaxHealth/dmg)
2069
combotimer = 60*5
2070
combocounter = combocounter + 1
2071
if combocounter == 100 or combocounter == 200 or combocounter == 300 or combocounter == 400 or combocounter == 500 or  combocounter == 600 or combocounter == 700 or combocounter == 800 or combocounter == 900 or combocounter == 1000 then
2072
combosfx[combocounter/100]:Play() 
2073
texttimer = math.ceil(60*combosfx[combocounter/100].TimeLength)+30
2074
if combocounter == 500 then
2075
chattext.Text = combocounter.." hit combo! That's nowhere near enough!"
2076
elseif combocounter == 1000 then
2077
chattext.Text = "1,000 hit combo! That's what I'm talking about!"
2078
else
2079
chattext.Text = combocounter.." hit combo!"
2080
end
2081
print(texttimer)
2082
end
2083
if torson:FindFirstChildOfClass("BodyPosition") then
2084
torson:FindFirstChildOfClass("BodyPosition"):Destroy()
2085
end
2086
if hum.Health > 0 then
2087
local bp = Instance.new("BodyPosition",torson)
2088
bp.MaxForce = Vector3.new(1,1,1)*9e9
2089
bp.P = 10000
2090
bp.D = 500
2091
bp.Position = root.Position+(root.CFrame.lookVector*4)
2092
local loop = rs:connect(function()
2093
bp.Position = root.Position+(root.CFrame.lookVector*4)
2094
end)
2095
delay(0.5,function() coroutine.resume(coroutine.create(function() bp:Destroy() end)) loop:disconnect() end)
2096
end
2097
end
2098
2099
function attackone()
2100
local spd = 0.25
2101
for i=1,10 do rs:wait()
2102
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2103
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
2104
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
2105
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), spd)
2106
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
2107
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2108
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2109
end
2110
if jumped == true then
2111
root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
2112
else
2113
root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
2114
end
2115
local alreadytouched = {}
2116
local randomiser = math.random(1,2)
2117
local spd = 0.5
2118
for i=1,10 do rs:wait()
2119
2120
local v = rmidwpn
2121
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2122
local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2123
2124
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2125
local hitting = true
2126
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2127
if hitting == true then
2128
damage(x.Parent,math.random(10,15))
2129
table.insert(alreadytouched,x)
2130
end
2131
end
2132
2133
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2134
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
2135
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
2136
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
2137
if randomiser == 1 then
2138
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
2139
elseif randomiser == 2 then
2140
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,math.rad((i/10)*360),0)
2141
end
2142
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2143
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2144
effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
2145
end
2146
end
2147
2148
function attacktwo()
2149
local spd = 0.25
2150
for i=1,10 do rs:wait()
2151
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2152
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
2153
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), spd)
2154
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
2155
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
2156
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2157
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2158
end
2159
if jumped == true then
2160
root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
2161
else
2162
root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
2163
end
2164
local alreadytouched = {}
2165
local randomiser = math.random(1,2)
2166
local spd = 0.5
2167
for i=1,10 do rs:wait()
2168
2169
local v = lmidwpn
2170
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2171
local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2172
2173
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2174
local hitting = true
2175
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2176
if hitting == true then
2177
damage(x.Parent,math.random(10,15))
2178
table.insert(alreadytouched,x)
2179
end
2180
end
2181
2182
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2183
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
2184
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
2185
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
2186
if randomiser == 1 then
2187
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
2188
elseif randomiser == 2 then
2189
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,math.rad(-(i/10)*360),0)
2190
end
2191
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2192
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2193
effekt.CFrame = CFrame.new(effekt.Position,lmidwpn.Position)
2194
end
2195
end
2196
2197
function attackthree(uhidk)
2198
local spd = 0.15
2199
for i=1,15 do rs:wait()
2200
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2201
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2202
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
2203
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
2204
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2205
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2206
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2207
end
2208
if jumped == true then
2209
root.Velocity = Vector3.new(0,40,0)+(root.CFrame.lookVector*10)
2210
else
2211
root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*80)
2212
end
2213
local alreadytouched = {}
2214
if uhidk == true then
2215
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,0.05)
2216
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0.5,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,0.1)
2217
sound(260433768,torso.Position,2,math.random(100,120)/100)
2218
2219
for i,x in pairs(findAllNearestTorso(root.Position,10)) do
2220
damage(x.Parent,math.random(7,10))
2221
end
2222
2223
end
2224
2225
local spd = 0.4
2226
for i=1,6 do rs:wait()
2227
local effekt = nil
2228
local effect2 = nil
2229
if uhidk == false then
2230
2231
local v = rmidwpn
2232
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2233
effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2234
2235
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2236
local hitting = true
2237
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2238
if hitting == true then
2239
damage(x.Parent,math.random(10,15))
2240
table.insert(alreadytouched,x)
2241
end
2242
end
2243
2244
local v = lmidwpn
2245
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2246
effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2247
2248
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2249
local hitting = true
2250
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2251
if hitting == true then
2252
damage(x.Parent,math.random(10,15))
2253
table.insert(alreadytouched,x)
2254
end
2255
end
2256
2257
end
2258
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2259
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
2260
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), spd)
2261
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(50)), spd)
2262
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
2263
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), spd)
2264
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), spd)
2265
if uhidk == false then
2266-
if i > 10 then i = 0
2266+
2267
effekt2.CFrame = CFrame.new(effekt2.Position,lmidwpn.Position)
2268-
sound(180204562,torso.Position,2,1+((i/40)*2))
2268+
2269
end
2270
end
2271
2272
local combo = 1
2273
local combo2 = 2
2274
local timer = 0
2275
local debounce = false
2276
local idk = false
2277
mouse.Button1Down:connect(function()
2278
if debounce == false and idk == false then
2279
timer = 40
2280
noidle = true
2281
freeze = true
2282
debounce = true
2283
if combo == 1 then
2284
if combo2 == 1 then attackone() else attacktwo() end
2285
combo = 2
2286
elseif combo == 2 then
2287
if combo2 == 2 then attackone() else attacktwo() end
2288
combo = 3
2289
elseif combo == 3 then
2290
if combo2 == 1 then combo2 = 2 else combo2 = 1 end
2291
attackthree(false)
2292
combo = 1
2293
end
2294
noidle = false
2295
freeze = false
2296
debounce = false
2297
end
2298
end)
2299
2300
function spintf(power)
2301
local spd = 0.4
2302
local asdf = 0
2303
for i=1,power do rs:wait()
2304
root.Velocity = (root.CFrame.lookVector*(power*10))
2305
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2306
local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),rarm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
2307
local effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),larm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
2308
for i,v in pairs(findAllNearestTorso(root.Position,30)) do
2309
damage(v.Parent,180-(power*4))
2310
end
2311
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2312
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2313
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-40)), spd)
2314
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), spd)
2315
torso.Weld.C0 = CFrame.new(0, -0.5, 0)  *CFrame.Angles(math.rad(-90),math.rad(i*35),math.rad(0))
2316
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), spd)
2317
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-70),math.rad(0),math.rad(-20)), spd)
2318
if i*35 > asdf then
2319
asdf = (i*35) + 180
2320
end
2321
end
2322
torso.Weld.C0 = CFrame.new(0, -0.5, 0)  *CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
2323
end
2324
2325
mouse.KeyDown:connect(function(key)
2326
if debounce == false then
2327
if string.byte(string.lower(key)) == 48 then
2328
noidle = true
2329
freeze = true
2330
debounce = true
2331
local keyup = false
2332
local power = 20
2333
local asd = mouse.KeyUp:connect(function(key) keyup = true end)
2334
local i = 0
2335
repeat rs:wait()
2336
2337
local spd = 0.4
2338
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2339
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2340
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.55,-0.3) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), spd)
2341
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(40)), spd)
2342
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0)  *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2343
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
2344
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2345
i = i + 1
2346
if power < 40 then power = power + 0.25 else keyup = true end
2347
until keyup == true
2348
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.1)
2349
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.2)
2350
Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
2351
asd:disconnect()
2352
spintf(power)
2353
noidle = false
2354
freeze = false
2355
idk = true
2356
local mousasdfg = nil
2357
mousasdfg = mouse.Button1Down:connect(function() 
2358
noidle = true
2359
freeze = true
2360
debounce = true
2361
mousasdfg:disconnect()
2362
root.Velocity = Vector3.new()
2363
attackthree(true)
2364
idk = false
2365
combo = 1
2366
noidle = false
2367
freeze = false
2368
end)
2369
delay(0.2,function() debounce = false mousasdfg:disconnect() idk = false end)
2370
end
2371
end
2372
end)
2373
2374
mouse.KeyDown:connect(function(key)
2375
if debounce == false then
2376
if string.byte(string.lower(key)) == 50 and jumped == true then
2377
freeze = true
2378
debounce = true
2379
root.Velocity = Vector3.new(0,120,0)+(root.CFrame.lookVector*20)
2380
sound(1388740053,torso.Position,10,math.random(180,200)/100)
2381
Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,-0.005)
2382
noidle = true
2383
local i = 0
2384
local spd = 0.4
2385
repeat rs:wait()
2386
root.Velocity = Vector3.new(0,root.Velocity.Y,0)+(root.CFrame.lookVector*20)
2387
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(i*10),0,0)
2388
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2389
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2390
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-50)), spd)
2391
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(50)), spd)
2392
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), spd)
2393
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), spd)
2394
i = i + 1
2395
until root.Velocity.Y < 0
2396
noidle = false
2397
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,0,0)
2398
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2399
local part, endPoint = workspace:FindPartOnRay(ray, char)
2400
repeat rs:wait()
2401
root.Velocity = Vector3.new(0,root.Velocity.Y-50,0)+(root.CFrame.lookVector*10)
2402
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2403
part, endPoint = workspace:FindPartOnRay(ray, char)
2404
until part
2405
shake(50)
2406
sound(262562442,torso.Position,10,math.random(70,100)/100)
2407
Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0.5,0),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,-0.005)
2408
for i,x in pairs(findAllNearestTorso(root.Position,20)) do
2409
damage(x.Parent,math.random(7,10))
2410
end
2411
for i=1,15 do
2412
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2413
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*math.random(3,5),-3,part.Material,part.Color,endPoint+Vector3.new(math.random(-10,10)/2,math.random(-1,0)/2,math.random(-10,10)/2),asd*360,Vector3.new(),Vector3.new(),Vector3.new(),0.05,0)
2414
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*math.random(7,10),0,Enum.Material.Neon,part.Color,endPoint+Vector3.new(math.random(-8,8),-1,math.random(-8,8)),Vector3.new(),Vector3.new(),Vector3.new(1,1,1),Vector3.new(),0.03,-0.002)
2415
end
2416
freeze = false
2417
delay(0.1,function() debounce = false end)
2418
end
2419
end
2420
end)
2421
2422
velocityYFall=0
2423
velocityYFall2=0
2424
velocityYFall3=0
2425
velocityYFall4=0
2426
neckrotY=0
2427
neckrotY2=0
2428
torsorotY=0
2429
torsorotY2=0
2430
torsoY=0
2431
torsoY2=0
2432
colored = 0
2433
sine = 0
2434
change=0.4
2435
movement=5
2436
timeranim=0
2437
running = true
2438
2439
--[[mouse.KeyDown:connect(function(key)
2440
key = string.lower(key)
2441
if string.byte(key) == 48 then
2442
running = true
2443
local keyup = mouse.KeyUp:connect(function(key)
2444
if string.byte(key) == 48 then
2445
running = false
2446
end
2447
end)
2448
repeat rs:wait() until running == false
2449
keyup:disconnect()
2450
end
2451
end)]]
2452
2453
icolor=1
2454
imode=false
2455
2456
didjump = false
2457
jumppower = 0
2458
freeze = false
2459
debounceimpact = false
2460
2461
mouse.KeyDown:connect(function(key)
2462
if key == " " and debounce == false and jumped == true and candouble == true then
2463
candouble = false
2464
sound(138210320,torso.Position,2,math.random(240,260)/100)
2465
Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.1,0.1,0.1),Vector3.new(),0.05,-0.005)
2466
root.Velocity = Vector3.new(root.Velocity.X,hum.JumpPower,root.Velocity.Z)
2467
noidle = true
2468
local spd = 0.15
2469
for i=1,20 do rs:wait()
2470
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2471
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2472
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
2473
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
2474
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(-math.rad((i/20)*(360*2)),0,0)
2475
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2476
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2477
end
2478
noidle = false
2479
end
2480
end)
2481
2482
function jumpimpact()
2483
if debounceimpact == false then
2484
debounceimpact = true
2485
if jumppower < -150 then jumppower = -150 end
2486
shake(-jumppower/5)
2487
for i=1,-jumppower/20 do rs:wait()
2488
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
2489
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
2490
end
2491
debounceimpact = false
2492
end
2493
end
2494
2495
rs:connect(function()
2496
2497
hum.JumpPower = 100
2498
2499
if icolor > 1 then
2500
imode = false
2501
elseif icolor < 0 then
2502
imode = true
2503
end
2504
2505
if imode == true then
2506
icolor = icolor + 0.01
2507
else
2508
icolor = icolor - 0.01
2509
end
2510
2511
if p.Character.Parent == nil then
2512
local model = Instance.new("Model")
2513
model.Name = p.Name
2514
p.Character = model
2515
for i,v in pairs(char:GetChildren()) do
2516
v.Parent = p.Character
2517
end
2518
end
2519
2520
char = p.Character
2521
if p.Character.Parent ~= workspace then
2522
p.Character.Parent = workspace
2523
end
2524
for i,v in pairs(char:GetChildren()) do
2525
if v:IsA("Accoutrement") then
2526
if v.Handle:FindFirstChild("Mesh") then
2527
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
2528
v.Handle.Transparency = 0
2529
end
2530
elseif v:IsA("BasePart") then
2531
v.Anchored = false
2532
if v:FindFirstChildOfClass("BodyPosition") then
2533
v:FindFirstChildOfClass("BodyPosition"):Destroy()
2534
end
2535
if v:FindFirstChildOfClass("BodyVelocity") then
2536
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
2537
end
2538
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
2539
v:FindFirstChildOfClass("BodyGyro"):Destroy()
2540
end
2541
if v:FindFirstChild("Mesh") then
2542
v:FindFirstChild("Mesh").Offset = Vector3.new()
2543
end
2544
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
2545
local force = Instance.new("Part",DebrisModel)
2546
force.Name = v.Name.."FORCEFIELD"
2547
if v ~= hed then
2548
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
2549
else
2550
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
2551
end
2552
force.CanCollide = false
2553
force.Transparency = 1
2554
force.Color = Color3.new(0,1,1)
2555
force.Material = Enum.Material.Neon
2556
newWeld(v,force,0,0,0)
2557
else
2558
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
2559
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
2560
end
2561
end
2562
if v.Name ~= "HumanoidRootPart" then
2563
v.Transparency = 0
2564
else
2565
v.Transparency = 1
2566
end
2567
end
2568
end
2569
2570
if freeze == false then
2571
hum.WalkSpeed = (666/10)*size
2572
change=1.4
2573
movement=18
2574
else
2575
hum.WalkSpeed = 1
2576
change=0.4
2577
movement=5
2578
end
2579
2580
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
2581
velocityYFall = root.Velocity.Y/1.5
2582
else
2583
if -root.Velocity.Y/1.5 < -5 then
2584
velocityYFall = 5
2585
elseif -root.Velocity.Y/1.5 > 150 then
2586
velocityYFall = -150
2587
end
2588
end
2589
2590
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
2591
velocityYFall2 = root.Velocity.Y/180
2592
else
2593
if -root.Velocity.Y/180 < 0 then
2594
velocityYFall2 = 0
2595
elseif -root.Velocity.Y/180 > 1.2 then
2596
velocityYFall2 = -1.2
2597
end
2598
end
2599
2600
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
2601
velocityYFall3 = root.Velocity.Y/1.5
2602
else
2603
if -root.Velocity.Y/1.5 < -5 then
2604
velocityYFall3 = 5
2605
elseif -root.Velocity.Y/1.5 > 50 then
2606
velocityYFall3 = -50
2607
end
2608
end
2609
2610
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
2611
velocityYFall4 = root.Velocity.Y/1.5
2612
else
2613
if -root.Velocity.Y/180 < -5 then
2614
velocityYFall4 = 5
2615
elseif -root.Velocity.Y/180 > 50 then
2616
velocityYFall4 = -50
2617
end
2618
end
2619
2620
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
2621
neckrotY = root.RotVelocity.Y/6
2622
else
2623
if root.RotVelocity.Y/6 < -1 then
2624
neckrotY = -1
2625
elseif root.RotVelocity.Y/6 > 1 then
2626
neckrotY = 1
2627
end
2628
end
2629
2630
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
2631
neckrotY2 = root.RotVelocity.Y/8
2632
else
2633
if root.RotVelocity.Y/8 < -0.6 then
2634
neckrotY2 = -0.6
2635
elseif root.RotVelocity.Y/8 > 0.6 then
2636
neckrotY2 = 0.6
2637
end
2638
end
2639
2640
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
2641
torsorotY = root.RotVelocity.Y/6
2642
else
2643
if root.RotVelocity.Y/6 < -0.2 then
2644
torsorotY = -0.2
2645
elseif root.RotVelocity.Y/6 > 0.2 then
2646
torsorotY = 0.2
2647
end
2648
end
2649
2650
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
2651
torsorotY2 = root.RotVelocity.Y/8
2652
else
2653
if root.RotVelocity.Y/8 < -0.2 then
2654
torsorotY2 = -0.2
2655
elseif root.RotVelocity.Y/8 > 0.2 then
2656
torsorotY2 = 0.2
2657
end
2658
end
2659
2660
simulate(hed.CFrame*CFrame.new(0,0.4,0.8),0,hed,Vector3.new(),hair)
2661
2662
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
2663
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
2664
2665
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
2666
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
2667
2668
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
2669
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
2670
2671
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
2672
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
2673
2674
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
2675
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
2676
2677
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
2678
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
2679
2680
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
2681
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
2682
2683
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
2684
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
2685
2686
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
2687
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
2688
2689
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2690
local part, endPoint = workspace:FindPartOnRay(ray, char)
2691
2692
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false candouble = true else endPoint = 0 jumped = true end
2693
2694
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
2695
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
2696
2697
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
2698
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
2699
2700
if hum.Health > 0 and noidle == false then
2701
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
2702
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
2703
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
2704
--rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2705
--larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2706
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.8-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70-(movement*0.5)*math.cos(sine/4))+ -(movement/40)*math.sin(sine/4),math.rad(-25-(movement*2)*math.cos(sine/4)),math.rad(10)), 0.2)
2707
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.8+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70+(movement*0.5)*math.cos(sine/4))+ (movement/40)*math.sin(sine/4),math.rad(25-(movement*2)*math.cos(sine/4)),math.rad(-10)), 0.2)
2708
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
2709
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2710
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2711
elseif jumped == true then
2712
didjump = true
2713
jumppower = root.Velocity.Y
2714
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
2715
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
2716
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
2717
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
2718
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
2719
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
2720
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
2721
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
2722
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
2723
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10)+0.05*math.sin(sine/16)+0.15,math.rad(-40)+0.01*math.sin(sine/32),0.01*math.sin(sine/32)), 0.1)
2724
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(20+4*math.cos(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(10+2*math.cos(sine/16))), 0.2)
2725
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-20+4*math.cos(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(5-2*math.cos(sine/16))), 0.2)
2726
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, -0.1*math.cos(sine/16)) * CFrame.Angles(math.rad(-10-2*math.cos(sine/16)),math.rad(-40), math.rad(1-1*math.cos(sine/16))), 0.1)
2727
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(15),math.rad(20),math.rad(-10+1*math.cos(sine/16))), 0.1)
2728
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(-5),math.rad(-20),math.rad(10+1*math.cos(sine/16))), 0.1)
2729
end
2730
end
2731
if didjump == true and jumped == false and jumppower < 0 then
2732
didjump = false
2733
jumpimpact()
2734
end
2735
2736
--timeposition = soundz.TimePosition
2737
hed.BrickColor = skin_color
2738
torso.BrickColor = skin_color
2739
rarm.BrickColor = skin_color
2740
larm.BrickColor = skin_color
2741
rleg.BrickColor = skin_color
2742
lleg.BrickColor = skin_color
2743
sine = sine + change
2744
hum.Health = math.huge
2745
hum.MaxHealth = math.huge
2746
end)