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Test44

Jan 23rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. wait(0.2)
  84.  
  85. local p = owner
  86. local char = p.Character
  87.  
  88. local larm = char:WaitForChild("Left Arm")
  89. local rarm = char:WaitForChild("Right Arm")
  90. local lleg = char:WaitForChild("Left Leg")
  91. local rleg = char:WaitForChild("Right Leg")
  92. local hed = char:WaitForChild("Head")
  93. local torso = char:WaitForChild("Torso")
  94. local root = char:WaitForChild("HumanoidRootPart")
  95. local hum = char:FindFirstChildOfClass("Humanoid")
  96. local debris = game:GetService("Debris")
  97. local input = game:GetService("UserInputService")
  98. local run = game:GetService("RunService")
  99. local rs = run.Heartbeat
  100. local wingpose = "Idle"
  101. local DebrisModel = Instance.new("Model",char)
  102. DebrisModel.Name = "Debris"
  103. repeat rs:wait() until p.CharacterAppearanceLoaded
  104.  
  105. noidle = false
  106. shift = false
  107. control = false
  108. no_nosound_able = true
  109. jumped = false
  110.  
  111. ----------------------------------------------------------------------------
  112.  
  113. function rswait(value)
  114. if value ~= nil and value ~= 0 then
  115. for i=1,value do
  116. rs:wait()
  117. end
  118. else
  119. rs:wait()
  120. end
  121. end
  122.  
  123. ----------------------------------------------------------------------------
  124.  
  125. local timeposition = 0
  126.  
  127. function music(id)
  128. if not torso:FindFirstChild("MusicRuin") then
  129. soundz = Instance.new("Sound",torso)
  130. end
  131. soundz.Volume = 10
  132. soundz.Name = "MusicRuin"
  133. soundz.Looped = true
  134. soundz.PlaybackSpeed = 1
  135. soundz.SoundId = "rbxassetid://"..id
  136. soundz:Stop()
  137. soundz:Play()
  138. if no_nosound_able == true then
  139. soundz.TimePosition = timeposition
  140. end
  141. end
  142.  
  143. ----------------------------------------------------------------------------
  144.  
  145. function lerp(a, b, t)
  146. return a + (b - a)*t
  147. end
  148.  
  149. ----------------------------------------------------------------------------
  150.  
  151. function Lerp(c1,c2,al)
  152. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  153. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  154. for i,v in pairs(com1) do
  155. com1[i] = v+(com2[i]-v)*al
  156. end
  157. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  158. end
  159.  
  160. ----------------------------------------------------------------------------
  161.  
  162. function slerp(a, b, t)
  163. dot = a:Dot(b)
  164. if dot > 0.99999 or dot < -0.99999 then
  165. return t <= 0.5 and a or b
  166. else
  167. r = math.acos(dot)
  168. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  169. end
  170. end
  171.  
  172. ----------------------------------------------------------------------------
  173.  
  174. function clerp(c1,c2,al)
  175.  
  176. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  177.  
  178. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  179.  
  180. for i,v in pairs(com1) do
  181.  
  182. com1[i] = lerp(v,com2[i],al)
  183.  
  184. end
  185.  
  186. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  187.  
  188. end
  189.  
  190. ----------------------------------------------------------------------------
  191.  
  192. function findAllNearestTorso(pos,dist)
  193. local list = workspace:children()
  194. local torso = {}
  195. local temp = nil
  196. local human = nil
  197. local temp2 = nil
  198. for x = 1, #list do
  199. temp2 = list[x]
  200. if (temp2.className == "Model") and (temp2 ~= char) then
  201. temp = temp2:findFirstChild("Torso")
  202. human = temp2:findFirstChildOfClass("Humanoid")
  203. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  204. if (temp.Position - pos).magnitude < dist then
  205. table.insert(torso,temp)
  206. dist = (temp.Position - pos).magnitude
  207. end
  208. end
  209. end
  210. end
  211. return torso
  212. end
  213.  
  214. ----------------------------------------------------------------------------
  215.  
  216. function checkIfNotPlayer(model)
  217. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  218. return true
  219. else
  220. return false
  221. end
  222. end
  223.  
  224. ----------------------------------------------------------------------------
  225.  
  226. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  227.  
  228. local wld = Instance.new("Weld", wp1)
  229.  
  230. wld.Part0 = wp0
  231.  
  232. wld.Part1 = wp1
  233.  
  234. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  235.  
  236. return wld
  237.  
  238. end
  239.  
  240. function weld(model)
  241. local parts,last = {}
  242. local function scan(parent)
  243. for _,v in pairs(parent:GetChildren()) do
  244. if (v:IsA("BasePart")) then
  245. if (last) then
  246. local w = Instance.new("Weld")
  247. w.Name = ("%s_Weld"):format(v.Name)
  248. w.Part0,w.Part1 = last,v
  249. w.C0 = last.CFrame:inverse()
  250. w.C1 = v.CFrame:inverse()
  251. w.Parent = last
  252. end
  253. last = v
  254. table.insert(parts,v)
  255. end
  256. scan(v)
  257. end
  258. end
  259. scan(model)
  260. for _,v in pairs(parts) do
  261. v.Anchored = false
  262. v.Locked = true
  263. v.Anchored = false
  264. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  265. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  266. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  267. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  268. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  269. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  270. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  271. end
  272. end
  273.  
  274. ----------------------------------------------------------------------------
  275.  
  276. function calculate(part,asd)
  277. local Head = hed
  278. local RightShoulder = asd
  279. local RightArm = part
  280. local MousePosition = mouse.Hit.p
  281. local ToMouse = (MousePosition - Head.Position).unit
  282. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  283. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  284. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  285. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  286. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  287. if tostring(LateralAngle) == "-1.#IND" then
  288. LateralAngle = 0
  289. end
  290. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  291. if LateralAngle > (math.pi / 2) then
  292. LateralAngle = (math.pi / 2)
  293. local Torso = root
  294. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  295. if Point.Z > 0 then
  296. if Point.X > -0 and RightArm == rarm then
  297. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  298. elseif Point.X < 0 and RightArm == rarm then
  299. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  300. end
  301. end
  302. end
  303. if Cross.Y < 0 then
  304. LateralAngle = -LateralAngle
  305. end
  306. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  307. end
  308.  
  309. ----------------------------------------------------------------------------
  310.  
  311. function random(min,max,multiplied)
  312. return math.random(min,max)/multiplied
  313. end
  314.  
  315. ----------------------------------------------------------------------------
  316.  
  317. function sound(id,position,vol,pitch,start,finish)
  318. coroutine.resume(coroutine.create(function()
  319.  
  320. local part = Instance.new("Part",workspace)
  321. part.Position = position
  322. part.Size = Vector3.new(0,0,0)
  323. part.CanCollide = false
  324. part.Transparency = 1
  325.  
  326. local sound = Instance.new("Sound",part)
  327.  
  328. sound.SoundId = "rbxassetid://"..id
  329.  
  330. repeat rs:wait() until sound.IsLoaded
  331.  
  332. if vol ~= nil then
  333. sound.Volume = vol
  334. end
  335.  
  336. if pitch ~= nil then
  337. sound.PlaybackSpeed = pitch
  338. end
  339.  
  340. if start ~= nil then
  341. sound.TimePosition = start
  342. end
  343.  
  344. if finish ~= nil then
  345. debris:AddItem(part,finish-start)
  346. else
  347. debris:AddItem(part,sound.TimeLength)
  348. end
  349.  
  350. sound:Play()
  351.  
  352. return sound
  353.  
  354. end))
  355. end
  356. comboid = {}
  357. comboid[1] = 1591834623
  358. comboid[2] = 1591835384
  359. comboid[3] = 1591835860
  360. comboid[4] = 1591836776
  361. comboid[5] = 1591837308
  362. comboid[6] = 1591838011
  363. comboid[7] = 1591838398
  364. comboid[8] = 1591840045
  365. comboid[9] = 1591840538
  366. comboid[10] = 1591841249
  367.  
  368. combosfx = {}
  369. for i=1,10 do
  370. local sound = Instance.new("Sound",script)
  371. sound.Volume = 5
  372. sound.SoundId = "rbxassetid://"..comboid[i]
  373. sound.Name = i
  374. combosfx[i] = sound
  375. end
  376. ----------------------------------------------------------------------------
  377.  
  378. function computeDirection(vec)
  379. local lenSquared = vec.magnitude * vec.magnitude
  380. local invSqrt = 1 / math.sqrt(lenSquared)
  381. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  382. end
  383.  
  384. ----------------------------------------------------------------------------
  385. local shaking = 0
  386. local cam = workspace.CurrentCamera
  387. script.Parent = cam
  388. game:GetService("RunService").Heartbeat:connect(function()
  389. if not script:FindFirstChild("CameraPosition") then
  390. cameraposition = Instance.new("Part",script)
  391. cameraposition.Name = "CameraPosition"
  392. cameraposition.CanCollide = false
  393. cameraposition.Transparency = 1
  394. cameraposition.Anchored = false
  395. cameraposition.Size = Vector3.new()
  396. camerapositionbp = Instance.new("BodyPosition",cameraposition)
  397. camerapositionbp.P = 10000
  398. camerapositionbp.D = 500
  399. camerapositionbg = Instance.new("BodyGyro",cameraposition)
  400. camerapositionbg.MaxTorque = Vector3.new(10000,10000,10000)
  401. camerapositionbg.D = 500
  402. end
  403. local asdfg = cameraposition.RotVelocity.Y*2
  404. if asdfg > 45 then asdfg = 45 end
  405. if asdfg < -45 then asdfg = -45 end
  406. asdfg = math.rad(asdfg)
  407. if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition") then
  408. script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition").Position = root.Position+Vector3.new(0,2,0)
  409. end
  410. if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro") then
  411. script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro").CFrame = root.CFrame*CFrame.Angles(0,0,asdfg)
  412. end
  413. cam.CameraSubject = cameraposition
  414. cam.CFrame = cam.CFrame * CFrame.new(Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)) * CFrame.Angles(0,0,asdfg)
  415. cam.CameraType = Enum.CameraType.Follow
  416. end)
  417.  
  418. function shake(num) if num > shaking then shaking = num end end
  419. game:GetService("RunService").Heartbeat:connect(function()
  420. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  421. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  422. end)
  423.  
  424. plr = game:GetService("Players").LocalPlayer
  425. ---DebrisModel = Instance.new("Model",plr.Character)
  426. ---DebrisModel.Name = "DebrisModel"
  427.  
  428. effect = {}
  429.  
  430. function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
  431.  
  432. local part = Instance.new("Part",DebrisModel)
  433. part.Anchored = true
  434. part.CanCollide = false
  435. part.Size = Vector3.new(1,1,1)
  436. part.Transparency = transparency
  437. part.Material = material
  438. part.Color = color
  439. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  440.  
  441. local partmesh = Instance.new("SpecialMesh",part)
  442. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  443. partmesh.Scale = size
  444.  
  445. local pvalue = Instance.new("Vector3Value",part)
  446. pvalue.Name = "Position"
  447. pvalue.Value = positionchange
  448.  
  449. local svalue = Instance.new("Vector3Value",part)
  450. svalue.Name = "Size"
  451. svalue.Value = sizechange
  452.  
  453. local rvalue = Instance.new("Vector3Value",part)
  454. rvalue.Name = "Rotation"
  455. rvalue.Value = rotationchange
  456.  
  457. local tvalue = Instance.new("NumberValue",part)
  458. tvalue.Name = "Transparency"
  459. tvalue.Value = transparencychange
  460.  
  461. local avalue = Instance.new("NumberValue",part)
  462. avalue.Name = "Acceleration"
  463. avalue.Value = acceleration
  464.  
  465. part.Name = "EFFECT"
  466.  
  467. table.insert(effect,part)
  468.  
  469. return part
  470.  
  471. end
  472.  
  473. coroutine.resume(coroutine.create(function()
  474. while true do rs:wait()
  475.  
  476. if not plr.Character:FindFirstChild("DebrisModel") then
  477. DebrisModel = Instance.new("Model",plr.Character)
  478. DebrisModel.Name = "DebrisModel"
  479. end
  480.  
  481. if #effect > 0 then
  482. for i=1,#effect do
  483. if effect[i] ~= nil then
  484. local v = effect[i]
  485. local pvalue = v:FindFirstChild("Position").Value
  486. local svalue = v:FindFirstChild("Size").Value
  487. local rvalue = v:FindFirstChild("Rotation").Value
  488. local tvalue = v:FindFirstChild("Transparency").Value
  489. local avalue = v:FindFirstChild("Acceleration").Value
  490. local mesh = v:FindFirstChild("Mesh")
  491. mesh.Scale = mesh.Scale + svalue
  492. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  493. v.Transparency = v.Transparency + tvalue
  494. v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  495. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  496. v.Parent = nil
  497. table.remove(effect,i)
  498. end
  499. end
  500. end
  501. end
  502.  
  503. end
  504. end))
  505.  
  506. ----------------------------------------------------------------------------
  507.  
  508. local WorldUp = Vector3.new(0,1,0)
  509. function look2(Vec1,Vec2)
  510. local Orig = Vec1
  511. Vec1 = Vec1+Vector3.new(0,1,0)
  512. Vec2 = Vec2+Vector3.new(0,1,0)
  513. local Forward = (Vec2-Vec1).unit
  514. local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
  515. local Right = Up:Cross(Forward).unit
  516. Forward = -Forward
  517. Right = -Right
  518. return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  519. end
  520.  
  521. function look(CFr,Vec2)
  522. local A = Vector3.new(0,0,0)
  523. local B = CFr:inverse()*Vec2
  524. local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
  525. if B.Z > 0 then
  526. CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
  527. elseif B.Z == 0 then
  528. if B.Y > 0 then
  529. CF = CFr*CFrame.Angles(math.pi/2,0,0)
  530. elseif B.Y < 0 then
  531. CF = CFr*CFrame.Angles(-math.pi/2,0,0)
  532. else
  533. CF = CFr
  534. end
  535. end
  536. local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
  537. local Up = Vector3.new(X,Y,Z)
  538. local Forward = (Vec2-CFr.p).unit
  539. local Right = Up:Cross(Forward)
  540. Forward = -Forward
  541. Right = -Right
  542. return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  543. end
  544.  
  545. function simulate(j,d,m,r,t)
  546. local joint = j
  547. for i,v in ipairs(t) do
  548. if v[1]:FindFirstChild("Weld") then
  549. local stiff = m.CFrame.lookVector*0.001
  550. if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
  551. local dir = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).unit
  552. local dis = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).magnitude
  553. local pos = joint.p+(dir*(d*0.5))
  554. --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
  555. local inv = v[1].Weld.Part0.CFrame
  556. local rel1 = inv:inverse()*pos
  557. local rel2 = inv:inverse()*(pos-(dir*dis))
  558. local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
  559. v[1].Weld.C0 = Lerp(v[1].Weld.C0,cf*CFrame.Angles(math.rad(-360-90),math.rad(0),math.rad(0)),0.4)
  560. v[2] = inv*cf
  561. --v[1].CFrame = cf
  562. end
  563. end
  564. end
  565.  
  566. ----------------------------------------------------------------------------
  567. skin_color = BrickColor.new("Light orange")
  568. hed:WaitForChild("face"):Destroy()
  569. p:ClearCharacterAppearance()
  570.  
  571. hat = Instance.new("Part",hed)
  572. hat.CanCollide = false
  573. hat.Color = Color3.fromRGB(40, 40, 40)
  574. hatmesh = Instance.new("SpecialMesh",hat)
  575. hatmesh.MeshId = "rbxassetid://433033404"
  576. hatmesh.Scale = Vector3.new(0.6,0.6,0.6)
  577. newWeld(hed,hat,0,0,0)
  578. hat.Weld.C0 = CFrame.new(0,-0.2,0.1)*CFrame.Angles(math.rad(15),math.rad(180),math.rad(0))
  579.  
  580. hat = Instance.new("Part",hed)
  581. hat.CanCollide = false
  582. hat.Color = Color3.fromRGB(40, 40, 40)
  583. hatmesh = Instance.new("SpecialMesh",hat)
  584. hatmesh.MeshId = "rbxassetid://433031789"
  585. hatmesh.Scale = Vector3.new(0.7,0.7,0.7)
  586. newWeld(hed,hat,0,0,0)
  587. hat.Weld.C0 = CFrame.new(0.12,0.2,0)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  588.  
  589. hair={}
  590. hairz = Instance.new("Part",hed)
  591. hairz.CanCollide = false
  592. hairz.Color = Color3.fromRGB(40, 40, 40)
  593. hairz.Size = Vector3.new()
  594. hatmesh = Instance.new("SpecialMesh",hairz)
  595. hatmesh.MeshId = "rbxassetid://433033404"
  596. hatmesh.Scale = Vector3.new(0.3,1,0.3)
  597. hairz:BreakJoints()
  598. local w = Instance.new("Motor6D",hairz)
  599. w.Part0 = hair[1-1] and hair[1-1][1] or torso
  600. w.Part1 = hairz
  601. w.Name = "Weld"
  602. w.C1 = CFrame.new(0,1.2,0.2)
  603. w.C1 = w.C1*CFrame.Angles(math.rad(180),math.rad(0),math.rad(180))
  604. hair[1] = {hairz,hairz.CFrame}
  605.  
  606. Model0 = Instance.new("Model")
  607. Part1 = Instance.new("Part")
  608. Part2 = Instance.new("Part")
  609. Part3 = Instance.new("Part")
  610. Part4 = Instance.new("Part")
  611. Part5 = Instance.new("Part")
  612. Part6 = Instance.new("Part")
  613. Part7 = Instance.new("Part")
  614. Part8 = Instance.new("Part")
  615. Part9 = Instance.new("Part")
  616. Part10 = Instance.new("Part")
  617. Part11 = Instance.new("Part")
  618. Part12 = Instance.new("Part")
  619. Part13 = Instance.new("Part")
  620. Part14 = Instance.new("Part")
  621. Model0.Parent = char
  622. Part1.Parent = Model0
  623. Part1.Rotation = Vector3.new(0, 0, -15)
  624. Part1.Anchored = true
  625. Part1.CanCollide = false
  626. Part1.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  627. Part1.CFrame = CFrame.new(13.3949995, 21.2308884, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
  628. Part1.BottomSurface = Enum.SurfaceType.Smooth
  629. Part1.TopSurface = Enum.SurfaceType.Smooth
  630. Part1.Position = Vector3.new(13.3949995, 21.2308884, 6.98250198)
  631. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  632. Part2.Parent = Model0
  633. Part2.Rotation = Vector3.new(0, 0, -10)
  634. Part2.Anchored = true
  635. Part2.CanCollide = false
  636. Part2.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  637. Part2.CFrame = CFrame.new(13.795537, 21.6192799, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
  638. Part2.BottomSurface = Enum.SurfaceType.Smooth
  639. Part2.TopSurface = Enum.SurfaceType.Smooth
  640. Part2.Position = Vector3.new(13.795537, 21.6192799, 6.98250198)
  641. Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  642. Part3.Name = "asd"
  643. Part3.Parent = Model0
  644. Part3.Transparency = 1
  645. Part3.Anchored = true
  646. Part3.CanCollide = false
  647. Part3.Size = Vector3.new(2, 2, 1)
  648. Part3.CFrame = CFrame.new(14, 21.824646, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  649. Part3.BottomSurface = Enum.SurfaceType.Smooth
  650. Part3.TopSurface = Enum.SurfaceType.Smooth
  651. Part3.Position = Vector3.new(14, 21.824646, 6.42750168)
  652. Part3.Color = Color3.new(1, 0.8, 0.6)
  653. Part4.Parent = Model0
  654. Part4.Rotation = Vector3.new(0, 0, 10)
  655. Part4.Anchored = true
  656. Part4.CanCollide = false
  657. Part4.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  658. Part4.CFrame = CFrame.new(14.204463, 21.6192799, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
  659. Part4.BottomSurface = Enum.SurfaceType.Smooth
  660. Part4.TopSurface = Enum.SurfaceType.Smooth
  661. Part4.Position = Vector3.new(14.204463, 21.6192799, 6.98250198)
  662. Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
  663. Part5.Parent = Model0
  664. Part5.Rotation = Vector3.new(0, 0, -25)
  665. Part5.Anchored = true
  666. Part5.CanCollide = false
  667. Part5.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  668. Part5.CFrame = CFrame.new(12.9899998, 21.2658882, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
  669. Part5.BottomSurface = Enum.SurfaceType.Smooth
  670. Part5.TopSurface = Enum.SurfaceType.Smooth
  671. Part5.Position = Vector3.new(12.9899998, 21.2658882, 6.98250198)
  672. Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  673. Part6.Parent = Model0
  674. Part6.Rotation = Vector3.new(0, 0, -15)
  675. Part6.Anchored = true
  676. Part6.CanCollide = false
  677. Part6.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  678. Part6.CFrame = CFrame.new(13.5075865, 21.6510658, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
  679. Part6.BottomSurface = Enum.SurfaceType.Smooth
  680. Part6.TopSurface = Enum.SurfaceType.Smooth
  681. Part6.Position = Vector3.new(13.5075865, 21.6510658, 6.98250198)
  682. Part6.Color = Color3.new(0.423529, 0.345098, 0.294118)
  683. Part7.Parent = Model0
  684. Part7.Rotation = Vector3.new(0, 0, 25)
  685. Part7.Anchored = true
  686. Part7.CanCollide = false
  687. Part7.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  688. Part7.CFrame = CFrame.new(15.0100002, 21.2658882, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
  689. Part7.BottomSurface = Enum.SurfaceType.Smooth
  690. Part7.TopSurface = Enum.SurfaceType.Smooth
  691. Part7.Position = Vector3.new(15.0100002, 21.2658882, 6.98250198)
  692. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  693. Part8.Parent = Model0
  694. Part8.Rotation = Vector3.new(0, 0, -25)
  695. Part8.Anchored = true
  696. Part8.CanCollide = false
  697. Part8.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  698. Part8.CFrame = CFrame.new(13.1738396, 21.6601334, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
  699. Part8.BottomSurface = Enum.SurfaceType.Smooth
  700. Part8.TopSurface = Enum.SurfaceType.Smooth
  701. Part8.Position = Vector3.new(13.1738396, 21.6601334, 6.98250198)
  702. Part8.Color = Color3.new(0.423529, 0.345098, 0.294118)
  703. Part9.Parent = Model0
  704. Part9.Anchored = true
  705. Part9.CanCollide = false
  706. Part9.Size = Vector3.new(2.06000018, 0.26000005, 1.06000006)
  707. Part9.CFrame = CFrame.new(14, 21.6546459, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  708. Part9.BottomSurface = Enum.SurfaceType.Smooth
  709. Part9.TopSurface = Enum.SurfaceType.Smooth
  710. Part9.Position = Vector3.new(14, 21.6546459, 6.42750168)
  711. Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
  712. Part10.Parent = Model0
  713. Part10.Rotation = Vector3.new(0, 0, 25)
  714. Part10.Anchored = true
  715. Part10.CanCollide = false
  716. Part10.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  717. Part10.CFrame = CFrame.new(14.8261604, 21.6601334, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
  718. Part10.BottomSurface = Enum.SurfaceType.Smooth
  719. Part10.TopSurface = Enum.SurfaceType.Smooth
  720. Part10.Position = Vector3.new(14.8261604, 21.6601334, 6.98250198)
  721. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  722. Part11.Parent = Model0
  723. Part11.Rotation = Vector3.new(0, 0, -10)
  724. Part11.Anchored = true
  725. Part11.CanCollide = false
  726. Part11.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  727. Part11.CFrame = CFrame.new(13.7200003, 21.1908894, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
  728. Part11.BottomSurface = Enum.SurfaceType.Smooth
  729. Part11.TopSurface = Enum.SurfaceType.Smooth
  730. Part11.Position = Vector3.new(13.7200003, 21.1908894, 6.98250198)
  731. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  732. Part12.Parent = Model0
  733. Part12.Rotation = Vector3.new(0, 0, 15)
  734. Part12.Anchored = true
  735. Part12.CanCollide = false
  736. Part12.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  737. Part12.CFrame = CFrame.new(14.4924135, 21.6510658, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
  738. Part12.BottomSurface = Enum.SurfaceType.Smooth
  739. Part12.TopSurface = Enum.SurfaceType.Smooth
  740. Part12.Position = Vector3.new(14.4924135, 21.6510658, 6.98250198)
  741. Part12.Color = Color3.new(0.423529, 0.345098, 0.294118)
  742. Part13.Parent = Model0
  743. Part13.Rotation = Vector3.new(0, 0, 15)
  744. Part13.Anchored = true
  745. Part13.CanCollide = false
  746. Part13.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  747. Part13.CFrame = CFrame.new(14.6050005, 21.2308884, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
  748. Part13.BottomSurface = Enum.SurfaceType.Smooth
  749. Part13.TopSurface = Enum.SurfaceType.Smooth
  750. Part13.Position = Vector3.new(14.6050005, 21.2308884, 6.98250198)
  751. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  752. Part14.Parent = Model0
  753. Part14.Rotation = Vector3.new(0, 0, 10)
  754. Part14.Anchored = true
  755. Part14.CanCollide = false
  756. Part14.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  757. Part14.CFrame = CFrame.new(14.2799997, 21.1908894, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
  758. Part14.BottomSurface = Enum.SurfaceType.Smooth
  759. Part14.TopSurface = Enum.SurfaceType.Smooth
  760. Part14.Position = Vector3.new(14.2799997, 21.1908894, 6.98250198)
  761. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  762. weld(Model0)
  763. newWeld(torso,Model0.asd,0,0,0)
  764.  
  765. Model0 = Instance.new("Model")
  766. Part1 = Instance.new("Part")
  767. SpecialMesh2 = Instance.new("SpecialMesh")
  768. Part3 = Instance.new("Part")
  769. SpecialMesh4 = Instance.new("SpecialMesh")
  770. Part5 = Instance.new("Part")
  771. BlockMesh6 = Instance.new("BlockMesh")
  772. Part7 = Instance.new("Part")
  773. SpecialMesh8 = Instance.new("SpecialMesh")
  774. Part9 = Instance.new("Part")
  775. Part10 = Instance.new("Part")
  776. SpecialMesh11 = Instance.new("SpecialMesh")
  777. Part12 = Instance.new("Part")
  778. Part13 = Instance.new("Part")
  779. BlockMesh14 = Instance.new("BlockMesh")
  780. Part15 = Instance.new("Part")
  781. WedgePart16 = Instance.new("WedgePart")
  782. Part17 = Instance.new("Part")
  783. SpecialMesh18 = Instance.new("SpecialMesh")
  784. Part19 = Instance.new("Part")
  785. SpecialMesh20 = Instance.new("SpecialMesh")
  786. Part21 = Instance.new("Part")
  787. BlockMesh22 = Instance.new("BlockMesh")
  788. Part23 = Instance.new("Part")
  789. Part24 = Instance.new("Part")
  790. Part25 = Instance.new("Part")
  791. BlockMesh26 = Instance.new("BlockMesh")
  792. Part27 = Instance.new("Part")
  793. Part28 = Instance.new("Part")
  794. SpecialMesh29 = Instance.new("SpecialMesh")
  795. Part30 = Instance.new("Part")
  796. SpecialMesh31 = Instance.new("SpecialMesh")
  797. Part32 = Instance.new("Part")
  798. Part33 = Instance.new("Part")
  799. Part34 = Instance.new("Part")
  800. SpecialMesh35 = Instance.new("SpecialMesh")
  801. Part36 = Instance.new("Part")
  802. SpecialMesh37 = Instance.new("SpecialMesh")
  803. Part38 = Instance.new("Part")
  804. SpecialMesh39 = Instance.new("SpecialMesh")
  805. Part40 = Instance.new("Part")
  806. SpecialMesh41 = Instance.new("SpecialMesh")
  807. WedgePart42 = Instance.new("WedgePart")
  808. Part43 = Instance.new("Part")
  809. Part44 = Instance.new("Part")
  810. SpecialMesh45 = Instance.new("SpecialMesh")
  811. Part46 = Instance.new("Part")
  812. Part47 = Instance.new("Part")
  813. WedgePart48 = Instance.new("WedgePart")
  814. Part49 = Instance.new("Part")
  815. SpecialMesh50 = Instance.new("SpecialMesh")
  816. Part51 = Instance.new("Part")
  817. SpecialMesh52 = Instance.new("SpecialMesh")
  818. Part53 = Instance.new("Part")
  819. SpecialMesh54 = Instance.new("SpecialMesh")
  820. Part55 = Instance.new("Part")
  821. BlockMesh56 = Instance.new("BlockMesh")
  822. WedgePart57 = Instance.new("WedgePart")
  823. Part58 = Instance.new("Part")
  824. WedgePart59 = Instance.new("WedgePart")
  825. Part60 = Instance.new("Part")
  826. SpecialMesh61 = Instance.new("SpecialMesh")
  827. Part62 = Instance.new("Part")
  828. Part63 = Instance.new("Part")
  829. Part64 = Instance.new("Part")
  830. SpecialMesh65 = Instance.new("SpecialMesh")
  831. Part66 = Instance.new("Part")
  832. SpecialMesh67 = Instance.new("SpecialMesh")
  833. Part68 = Instance.new("Part")
  834. SpecialMesh69 = Instance.new("SpecialMesh")
  835. Part70 = Instance.new("Part")
  836. SpecialMesh71 = Instance.new("SpecialMesh")
  837. Part72 = Instance.new("Part")
  838. Part73 = Instance.new("Part")
  839. WedgePart74 = Instance.new("WedgePart")
  840. Part75 = Instance.new("Part")
  841. SpecialMesh76 = Instance.new("SpecialMesh")
  842. Part77 = Instance.new("Part")
  843. SpecialMesh78 = Instance.new("SpecialMesh")
  844. Part79 = Instance.new("Part")
  845. Part80 = Instance.new("Part")
  846. Part81 = Instance.new("Part")
  847. SpecialMesh82 = Instance.new("SpecialMesh")
  848. Part83 = Instance.new("Part")
  849. BlockMesh84 = Instance.new("BlockMesh")
  850. Part85 = Instance.new("Part")
  851. BlockMesh86 = Instance.new("BlockMesh")
  852. Part87 = Instance.new("Part")
  853. BlockMesh88 = Instance.new("BlockMesh")
  854. Part89 = Instance.new("Part")
  855. BlockMesh90 = Instance.new("BlockMesh")
  856. Part91 = Instance.new("Part")
  857. Part92 = Instance.new("Part")
  858. SpecialMesh93 = Instance.new("SpecialMesh")
  859. Part94 = Instance.new("Part")
  860. SpecialMesh95 = Instance.new("SpecialMesh")
  861. WedgePart96 = Instance.new("WedgePart")
  862. Part97 = Instance.new("Part")
  863. Part98 = Instance.new("Part")
  864. BlockMesh99 = Instance.new("BlockMesh")
  865. Part100 = Instance.new("Part")
  866. SpecialMesh101 = Instance.new("SpecialMesh")
  867. Part102 = Instance.new("Part")
  868. SpecialMesh103 = Instance.new("SpecialMesh")
  869. Part104 = Instance.new("Part")
  870. Part105 = Instance.new("Part")
  871. SpecialMesh106 = Instance.new("SpecialMesh")
  872. Part107 = Instance.new("Part")
  873. SpecialMesh108 = Instance.new("SpecialMesh")
  874. Part109 = Instance.new("Part")
  875. SpecialMesh110 = Instance.new("SpecialMesh")
  876. Part111 = Instance.new("Part")
  877. SpecialMesh112 = Instance.new("SpecialMesh")
  878. Part113 = Instance.new("Part")
  879. SpecialMesh114 = Instance.new("SpecialMesh")
  880. Part115 = Instance.new("Part")
  881. SpecialMesh116 = Instance.new("SpecialMesh")
  882. WedgePart117 = Instance.new("WedgePart")
  883. Part118 = Instance.new("Part")
  884. Part119 = Instance.new("Part")
  885. SpecialMesh120 = Instance.new("SpecialMesh")
  886. Part121 = Instance.new("Part")
  887. Part122 = Instance.new("Part")
  888. SpecialMesh123 = Instance.new("SpecialMesh")
  889. Part124 = Instance.new("Part")
  890. Model0.Parent = char
  891. Part1.Parent = Model0
  892. Part1.Rotation = Vector3.new(-90, 0, -90)
  893. Part1.Anchored = true
  894. Part1.CanCollide = false
  895. Part1.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
  896. Part1.CFrame = CFrame.new(14.0900002, 23.8749981, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  897. Part1.BottomSurface = Enum.SurfaceType.Smooth
  898. Part1.TopSurface = Enum.SurfaceType.Smooth
  899. Part1.Position = Vector3.new(14.0900002, 23.8749981, -21.4300003)
  900. Part1.Color = Color3.new(1, 0, 0)
  901. SpecialMesh2.Parent = Part1
  902. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  903. Part3.Parent = Model0
  904. Part3.Rotation = Vector3.new(90, 0, 90)
  905. Part3.Anchored = true
  906. Part3.CanCollide = false
  907. Part3.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
  908. Part3.CFrame = CFrame.new(13.9049997, 24.3749981, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  909. Part3.BottomSurface = Enum.SurfaceType.Smooth
  910. Part3.TopSurface = Enum.SurfaceType.Smooth
  911. Part3.Position = Vector3.new(13.9049997, 24.3749981, -21.4300003)
  912. Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  913. SpecialMesh4.Parent = Part3
  914. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  915. Part5.Parent = Model0
  916. Part5.Anchored = true
  917. Part5.CanCollide = false
  918. Part5.Size = Vector3.new(0.110000156, 0.0500000007, 1.24000001)
  919. Part5.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  920. Part5.BottomSurface = Enum.SurfaceType.Smooth
  921. Part5.TopSurface = Enum.SurfaceType.Smooth
  922. Part5.Position = Vector3.new(12.9350004, 22.6999989, -21)
  923. Part5.Color = Color3.new(1, 0, 0)
  924. BlockMesh6.Parent = Part5
  925. BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
  926. BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
  927. Part7.Parent = Model0
  928. Part7.Rotation = Vector3.new(90, 0, 90)
  929. Part7.Anchored = true
  930. Part7.CanCollide = false
  931. Part7.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
  932. Part7.CFrame = CFrame.new(14.1350002, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  933. Part7.BottomSurface = Enum.SurfaceType.Smooth
  934. Part7.TopSurface = Enum.SurfaceType.Smooth
  935. Part7.Position = Vector3.new(14.1350002, 24.4449997, -21.4300003)
  936. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  937. SpecialMesh8.Parent = Part7
  938. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  939. Part9.Parent = Model0
  940. Part9.Anchored = true
  941. Part9.CanCollide = false
  942. Part9.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
  943. Part9.CFrame = CFrame.new(14.4949999, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  944. Part9.BottomSurface = Enum.SurfaceType.Smooth
  945. Part9.TopSurface = Enum.SurfaceType.Smooth
  946. Part9.Position = Vector3.new(14.4949999, 24.664999, -21)
  947. Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  948. Part10.Parent = Model0
  949. Part10.Rotation = Vector3.new(90, 0, 90)
  950. Part10.Anchored = true
  951. Part10.CanCollide = false
  952. Part10.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
  953. Part10.CFrame = CFrame.new(14.125, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  954. Part10.BottomSurface = Enum.SurfaceType.Smooth
  955. Part10.TopSurface = Enum.SurfaceType.Smooth
  956. Part10.Position = Vector3.new(14.125, 24.4449997, -21.4300003)
  957. Part10.Color = Color3.new(1, 0, 0)
  958. SpecialMesh11.Parent = Part10
  959. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  960. Part12.Parent = Model0
  961. Part12.Rotation = Vector3.new(-111.040001, -90, 0)
  962. Part12.Anchored = true
  963. Part12.CanCollide = false
  964. Part12.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
  965. Part12.CFrame = CFrame.new(14, 22.8620491, -20.4866676, 0, -0, -1, 0.933345556, -0.358979136, 0, -0.358979136, -0.933345556, 0)
  966. Part12.BottomSurface = Enum.SurfaceType.Smooth
  967. Part12.TopSurface = Enum.SurfaceType.Smooth
  968. Part12.Position = Vector3.new(14, 22.8620491, -20.4866676)
  969. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  970. Part13.Parent = Model0
  971. Part13.Anchored = true
  972. Part13.CanCollide = false
  973. Part13.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
  974. Part13.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  975. Part13.BottomSurface = Enum.SurfaceType.Smooth
  976. Part13.TopSurface = Enum.SurfaceType.Smooth
  977. Part13.Position = Vector3.new(14, 22.6999989, -21.5599995)
  978. Part13.Color = Color3.new(1, 0, 0)
  979. BlockMesh14.Parent = Part13
  980. BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
  981. BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
  982. Part15.Parent = Model0
  983. Part15.Anchored = true
  984. Part15.CanCollide = false
  985. Part15.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
  986. Part15.CFrame = CFrame.new(14.4949999, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  987. Part15.BottomSurface = Enum.SurfaceType.Smooth
  988. Part15.TopSurface = Enum.SurfaceType.Smooth
  989. Part15.Position = Vector3.new(14.4949999, 24.6549988, -21)
  990. Part15.Color = Color3.new(1, 0, 0)
  991. WedgePart16.Parent = Model0
  992. WedgePart16.Rotation = Vector3.new(90, 21.039999, 180)
  993. WedgePart16.Anchored = true
  994. WedgePart16.CanCollide = false
  995. WedgePart16.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  996. WedgePart16.CFrame = CFrame.new(15.0133324, 22.8620491, -21.5599995, -0.933345497, -7.21807822e-08, 0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, 4.37113847e-08, -0.99999994, -8.74227695e-08)
  997. WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
  998. WedgePart16.Position = Vector3.new(15.0133324, 22.8620491, -21.5599995)
  999. WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1000. Part17.Parent = Model0
  1001. Part17.Rotation = Vector3.new(-90, 0, -90)
  1002. Part17.Anchored = true
  1003. Part17.CanCollide = false
  1004. Part17.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
  1005. Part17.CFrame = CFrame.new(14.4099998, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1006. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1007. Part17.TopSurface = Enum.SurfaceType.Smooth
  1008. Part17.Position = Vector3.new(14.4099998, 24.4449997, -21.4300003)
  1009. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1010. SpecialMesh18.Parent = Part17
  1011. SpecialMesh18.MeshType = Enum.MeshType.Wedge
  1012. Part19.Parent = Model0
  1013. Part19.Rotation = Vector3.new(-90, 0, 90)
  1014. Part19.Anchored = true
  1015. Part19.CanCollide = false
  1016. Part19.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
  1017. Part19.CFrame = CFrame.new(13.9049997, 23.8699989, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1018. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1019. Part19.TopSurface = Enum.SurfaceType.Smooth
  1020. Part19.Position = Vector3.new(13.9049997, 23.8699989, -21.4300003)
  1021. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1022. SpecialMesh20.Parent = Part19
  1023. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  1024. Part21.Parent = Model0
  1025. Part21.Anchored = true
  1026. Part21.CanCollide = false
  1027. Part21.Size = Vector3.new(0.780000091, 0.220000029, 0.0500000007)
  1028. Part21.CFrame = CFrame.new(14.6199999, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1029. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1030. Part21.TopSurface = Enum.SurfaceType.Smooth
  1031. Part21.Position = Vector3.new(14.6199999, 24.4399986, -21.4899998)
  1032. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1033. BlockMesh22.Parent = Part21
  1034. BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
  1035. BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
  1036. Part23.Parent = Model0
  1037. Part23.Anchored = true
  1038. Part23.CanCollide = false
  1039. Part23.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
  1040. Part23.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1041. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1042. Part23.TopSurface = Enum.SurfaceType.Smooth
  1043. Part23.Position = Vector3.new(14, 22.6999989, -20.4400005)
  1044. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1045. Part24.Parent = Model0
  1046. Part24.Anchored = true
  1047. Part24.CanCollide = false
  1048. Part24.Size = Vector3.new(2.02000022, 0.220000029, 0.179999933)
  1049. Part24.CFrame = CFrame.new(14, 24.4399986, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1050. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1051. Part24.TopSurface = Enum.SurfaceType.Smooth
  1052. Part24.Position = Vector3.new(14, 24.4399986, -20.5799999)
  1053. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1054. Part25.Parent = Model0
  1055. Part25.Anchored = true
  1056. Part25.CanCollide = false
  1057. Part25.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
  1058. Part25.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1059. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1060. Part25.TopSurface = Enum.SurfaceType.Smooth
  1061. Part25.Position = Vector3.new(14, 22.6999989, -20.4400005)
  1062. Part25.Color = Color3.new(1, 0, 0)
  1063. BlockMesh26.Parent = Part25
  1064. BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
  1065. BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
  1066. Part27.Parent = Model0
  1067. Part27.Anchored = true
  1068. Part27.CanCollide = false
  1069. Part27.Size = Vector3.new(1.18000007, 0.440000057, 0.100000001)
  1070. Part27.CFrame = CFrame.new(14, 24.5099983, -20.5300007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1071. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1072. Part27.TopSurface = Enum.SurfaceType.Smooth
  1073. Part27.Position = Vector3.new(14, 24.5099983, -20.5300007)
  1074. Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1075. Part28.Parent = Model0
  1076. Part28.Rotation = Vector3.new(-90, 0, -90)
  1077. Part28.Anchored = true
  1078. Part28.CanCollide = false
  1079. Part28.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
  1080. Part28.CFrame = CFrame.new(14.3800001, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1081. Part28.BottomSurface = Enum.SurfaceType.Smooth
  1082. Part28.TopSurface = Enum.SurfaceType.Smooth
  1083. Part28.Position = Vector3.new(14.3800001, 24.4449997, -21.4300003)
  1084. Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1085. SpecialMesh29.Parent = Part28
  1086. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  1087. Part30.Parent = Model0
  1088. Part30.Rotation = Vector3.new(90, 0, 90)
  1089. Part30.Anchored = true
  1090. Part30.CanCollide = false
  1091. Part30.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
  1092. Part30.CFrame = CFrame.new(13.9200001, 23.7549992, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1093. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1094. Part30.TopSurface = Enum.SurfaceType.Smooth
  1095. Part30.Position = Vector3.new(13.9200001, 23.7549992, -21.4300003)
  1096. Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1097. SpecialMesh31.Parent = Part30
  1098. SpecialMesh31.MeshType = Enum.MeshType.Wedge
  1099. Part32.Parent = Model0
  1100. Part32.Anchored = true
  1101. Part32.CanCollide = false
  1102. Part32.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
  1103. Part32.CFrame = CFrame.new(13.5050001, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1104. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1105. Part32.TopSurface = Enum.SurfaceType.Smooth
  1106. Part32.Position = Vector3.new(13.5050001, 24.664999, -21)
  1107. Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1108. Part33.Name = "asd"
  1109. Part33.Parent = Model0
  1110. Part33.Transparency = 1
  1111. Part33.Anchored = true
  1112. Part33.CanCollide = false
  1113. Part33.Size = Vector3.new(2, 2, 1)
  1114. Part33.CFrame = CFrame.new(14, 23.7099991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1115. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1116. Part33.TopSurface = Enum.SurfaceType.Smooth
  1117. Part33.Position = Vector3.new(14, 23.7099991, -21)
  1118. Part33.Color = Color3.new(1, 0.8, 0.6)
  1119. Part34.Parent = Model0
  1120. Part34.Rotation = Vector3.new(90, 0, 90)
  1121. Part34.Anchored = true
  1122. Part34.CanCollide = false
  1123. Part34.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
  1124. Part34.CFrame = CFrame.new(14.1149998, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  1125. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1126. Part34.TopSurface = Enum.SurfaceType.Smooth
  1127. Part34.Position = Vector3.new(14.1149998, 24.4449997, -21.4300003)
  1128. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1129. SpecialMesh35.Parent = Part34
  1130. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  1131. Part36.Parent = Model0
  1132. Part36.Rotation = Vector3.new(-90, 0, 90)
  1133. Part36.Anchored = true
  1134. Part36.CanCollide = false
  1135. Part36.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
  1136. Part36.CFrame = CFrame.new(13.9250002, 23.5099983, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1137. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1138. Part36.TopSurface = Enum.SurfaceType.Smooth
  1139. Part36.Position = Vector3.new(13.9250002, 23.5099983, -21.4300003)
  1140. Part36.Color = Color3.new(1, 0, 0)
  1141. SpecialMesh37.Parent = Part36
  1142. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  1143. Part38.Parent = Model0
  1144. Part38.Rotation = Vector3.new(-90, 0, 90)
  1145. Part38.Anchored = true
  1146. Part38.CanCollide = false
  1147. Part38.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
  1148. Part38.CFrame = CFrame.new(13.915, 23.8799992, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1149. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1150. Part38.TopSurface = Enum.SurfaceType.Smooth
  1151. Part38.Position = Vector3.new(13.915, 23.8799992, -21.4300003)
  1152. Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1153. SpecialMesh39.Parent = Part38
  1154. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  1155. Part40.Parent = Model0
  1156. Part40.Rotation = Vector3.new(-90, 0, 90)
  1157. Part40.Anchored = true
  1158. Part40.CanCollide = false
  1159. Part40.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
  1160. Part40.CFrame = CFrame.new(13.9200001, 23.5049992, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1161. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1162. Part40.TopSurface = Enum.SurfaceType.Smooth
  1163. Part40.Position = Vector3.new(13.9200001, 23.5049992, -21.4300003)
  1164. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1165. SpecialMesh41.Parent = Part40
  1166. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  1167. WedgePart42.Parent = Model0
  1168. WedgePart42.Rotation = Vector3.new(0, 0, -21.039999)
  1169. WedgePart42.Anchored = true
  1170. WedgePart42.CanCollide = false
  1171. WedgePart42.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
  1172. WedgePart42.CFrame = CFrame.new(12.9866676, 22.8620491, -21.5599995, 0.933345556, 0.358979166, -5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, 8.74227837e-08, -8.74227695e-08, 1)
  1173. WedgePart42.BottomSurface = Enum.SurfaceType.Smooth
  1174. WedgePart42.Position = Vector3.new(12.9866676, 22.8620491, -21.5599995)
  1175. WedgePart42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1176. Part43.Parent = Model0
  1177. Part43.Rotation = Vector3.new(0, 0, 111.040001)
  1178. Part43.Anchored = true
  1179. Part43.CanCollide = false
  1180. Part43.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
  1181. Part43.CFrame = CFrame.new(15.0133324, 22.8620491, -21, -0.358979106, -0.933345556, 0, 0.933345497, -0.358979136, 0, 0, -0, 0.99999994)
  1182. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1183. Part43.TopSurface = Enum.SurfaceType.Smooth
  1184. Part43.Position = Vector3.new(15.0133324, 22.8620491, -21)
  1185. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1186. Part44.Parent = Model0
  1187. Part44.Rotation = Vector3.new(90, 0, -90)
  1188. Part44.Anchored = true
  1189. Part44.CanCollide = false
  1190. Part44.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
  1191. Part44.CFrame = CFrame.new(14.0799999, 23.7549992, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1192. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1193. Part44.TopSurface = Enum.SurfaceType.Smooth
  1194. Part44.Position = Vector3.new(14.0799999, 23.7549992, -21.4300003)
  1195. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1196. SpecialMesh45.Parent = Part44
  1197. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  1198. Part46.Parent = Model0
  1199. Part46.Anchored = true
  1200. Part46.CanCollide = false
  1201. Part46.Size = Vector3.new(1.13999999, 0.120000005, 0.0500000007)
  1202. Part46.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1203. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1204. Part46.TopSurface = Enum.SurfaceType.Smooth
  1205. Part46.Position = Vector3.new(14, 24.3699989, -20.4850006)
  1206. Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1207. Part47.Parent = Model0
  1208. Part47.Anchored = true
  1209. Part47.CanCollide = false
  1210. Part47.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
  1211. Part47.CFrame = CFrame.new(13.29, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1212. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1213. Part47.TopSurface = Enum.SurfaceType.Smooth
  1214. Part47.Position = Vector3.new(13.29, 24.5249996, -21)
  1215. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1216. WedgePart48.Parent = Model0
  1217. WedgePart48.Rotation = Vector3.new(21.039999, -90, 0)
  1218. WedgePart48.Anchored = true
  1219. WedgePart48.CanCollide = false
  1220. WedgePart48.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
  1221. WedgePart48.CFrame = CFrame.new(15.0600004, 22.8620491, -21.5133324, -8.74227837e-08, 8.74227695e-08, -1, -0.358979166, 0.933345556, 1.12978611e-07, 0.933345556, 0.358979166, -5.02127051e-08)
  1222. WedgePart48.BottomSurface = Enum.SurfaceType.Smooth
  1223. WedgePart48.Position = Vector3.new(15.0600004, 22.8620491, -21.5133324)
  1224. WedgePart48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1225. Part49.Parent = Model0
  1226. Part49.Rotation = Vector3.new(-90, 0, 90)
  1227. Part49.Anchored = true
  1228. Part49.CanCollide = false
  1229. Part49.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
  1230. Part49.CFrame = CFrame.new(13.6199999, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1231. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1232. Part49.TopSurface = Enum.SurfaceType.Smooth
  1233. Part49.Position = Vector3.new(13.6199999, 24.4449997, -21.4300003)
  1234. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1235. SpecialMesh50.Parent = Part49
  1236. SpecialMesh50.MeshType = Enum.MeshType.Wedge
  1237. Part51.Parent = Model0
  1238. Part51.Rotation = Vector3.new(-90, 0, 90)
  1239. Part51.Anchored = true
  1240. Part51.CanCollide = false
  1241. Part51.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
  1242. Part51.CFrame = CFrame.new(13.5900002, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1243. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1244. Part51.TopSurface = Enum.SurfaceType.Smooth
  1245. Part51.Position = Vector3.new(13.5900002, 24.4449997, -21.4300003)
  1246. Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1247. SpecialMesh52.Parent = Part51
  1248. SpecialMesh52.MeshType = Enum.MeshType.Wedge
  1249. Part53.Parent = Model0
  1250. Part53.Rotation = Vector3.new(-90, 0, -90)
  1251. Part53.Anchored = true
  1252. Part53.CanCollide = false
  1253. Part53.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
  1254. Part53.CFrame = CFrame.new(14.0749998, 23.5099983, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1255. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1256. Part53.TopSurface = Enum.SurfaceType.Smooth
  1257. Part53.Position = Vector3.new(14.0749998, 23.5099983, -21.4300003)
  1258. Part53.Color = Color3.new(1, 0, 0)
  1259. SpecialMesh54.Parent = Part53
  1260. SpecialMesh54.MeshType = Enum.MeshType.Wedge
  1261. Part55.Parent = Model0
  1262. Part55.Anchored = true
  1263. Part55.CanCollide = false
  1264. Part55.Size = Vector3.new(0.78000015, 0.220000029, 0.0500000007)
  1265. Part55.CFrame = CFrame.new(13.3800001, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1266. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1267. Part55.TopSurface = Enum.SurfaceType.Smooth
  1268. Part55.Position = Vector3.new(13.3800001, 24.4399986, -21.4899998)
  1269. Part55.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1270. BlockMesh56.Parent = Part55
  1271. BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
  1272. BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
  1273. WedgePart57.Parent = Model0
  1274. WedgePart57.Rotation = Vector3.new(-21.039999, 90, 0)
  1275. WedgePart57.Anchored = true
  1276. WedgePart57.CanCollide = false
  1277. WedgePart57.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
  1278. WedgePart57.CFrame = CFrame.new(12.9399996, 22.8620491, -20.4866676, 8.74227837e-08, -8.74227695e-08, 1, -0.358979166, 0.933345556, 1.12978611e-07, -0.933345556, -0.358979166, 5.02127051e-08)
  1279. WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
  1280. WedgePart57.Position = Vector3.new(12.9399996, 22.8620491, -20.4866676)
  1281. WedgePart57.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1282. Part58.Parent = Model0
  1283. Part58.Anchored = true
  1284. Part58.CanCollide = false
  1285. Part58.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
  1286. Part58.CFrame = CFrame.new(14.4949999, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1287. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1288. Part58.TopSurface = Enum.SurfaceType.Smooth
  1289. Part58.Position = Vector3.new(14.4949999, 24.5299988, -20.4850006)
  1290. Part58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1291. WedgePart59.Parent = Model0
  1292. WedgePart59.Rotation = Vector3.new(68.9599991, 0, -90)
  1293. WedgePart59.Anchored = true
  1294. WedgePart59.CanCollide = false
  1295. WedgePart59.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1296. WedgePart59.CFrame = CFrame.new(15.0600004, 22.8620491, -20.4866676, -4.37113847e-08, 0.99999994, 8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, -0.933345497, -7.21807822e-08, 0.358979225)
  1297. WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
  1298. WedgePart59.Position = Vector3.new(15.0600004, 22.8620491, -20.4866676)
  1299. WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1300. Part60.Parent = Model0
  1301. Part60.Rotation = Vector3.new(90, 0, -90)
  1302. Part60.Anchored = true
  1303. Part60.CanCollide = false
  1304. Part60.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
  1305. Part60.CFrame = CFrame.new(14.0900002, 24.3649979, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1306. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1307. Part60.TopSurface = Enum.SurfaceType.Smooth
  1308. Part60.Position = Vector3.new(14.0900002, 24.3649979, -21.4300003)
  1309. Part60.Color = Color3.new(1, 0, 0)
  1310. SpecialMesh61.Parent = Part60
  1311. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1312. Part62.Parent = Model0
  1313. Part62.Anchored = true
  1314. Part62.CanCollide = false
  1315. Part62.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
  1316. Part62.CFrame = CFrame.new(14.4949999, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1317. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1318. Part62.TopSurface = Enum.SurfaceType.Smooth
  1319. Part62.Position = Vector3.new(14.4949999, 24.6449986, -21)
  1320. Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1321. Part63.Parent = Model0
  1322. Part63.Anchored = true
  1323. Part63.CanCollide = false
  1324. Part63.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
  1325. Part63.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1326. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1327. Part63.TopSurface = Enum.SurfaceType.Smooth
  1328. Part63.Position = Vector3.new(14, 22.6999989, -21.5599995)
  1329. Part63.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1330. Part64.Parent = Model0
  1331. Part64.Rotation = Vector3.new(-90, 0, -90)
  1332. Part64.Anchored = true
  1333. Part64.CanCollide = false
  1334. Part64.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
  1335. Part64.CFrame = CFrame.new(14.085, 23.8799992, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1336. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1337. Part64.TopSurface = Enum.SurfaceType.Smooth
  1338. Part64.Position = Vector3.new(14.085, 23.8799992, -21.4300003)
  1339. Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1340. SpecialMesh65.Parent = Part64
  1341. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1342. Part66.Parent = Model0
  1343. Part66.Rotation = Vector3.new(90, 0, 90)
  1344. Part66.Anchored = true
  1345. Part66.CanCollide = false
  1346. Part66.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
  1347. Part66.CFrame = CFrame.new(13.9099998, 24.3649979, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1348. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1349. Part66.TopSurface = Enum.SurfaceType.Smooth
  1350. Part66.Position = Vector3.new(13.9099998, 24.3649979, -21.4300003)
  1351. Part66.Color = Color3.new(1, 0, 0)
  1352. SpecialMesh67.Parent = Part66
  1353. SpecialMesh67.MeshType = Enum.MeshType.Wedge
  1354. Part68.Parent = Model0
  1355. Part68.Rotation = Vector3.new(90, 0, -90)
  1356. Part68.Anchored = true
  1357. Part68.CanCollide = false
  1358. Part68.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
  1359. Part68.CFrame = CFrame.new(14.0749998, 23.75, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1360. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1361. Part68.TopSurface = Enum.SurfaceType.Smooth
  1362. Part68.Position = Vector3.new(14.0749998, 23.75, -21.4300003)
  1363. Part68.Color = Color3.new(1, 0, 0)
  1364. SpecialMesh69.Parent = Part68
  1365. SpecialMesh69.MeshType = Enum.MeshType.Wedge
  1366. Part70.Parent = Model0
  1367. Part70.Rotation = Vector3.new(-90, 0, 90)
  1368. Part70.Anchored = true
  1369. Part70.CanCollide = false
  1370. Part70.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
  1371. Part70.CFrame = CFrame.new(13.9099998, 23.8749981, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1372. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1373. Part70.TopSurface = Enum.SurfaceType.Smooth
  1374. Part70.Position = Vector3.new(13.9099998, 23.8749981, -21.4300003)
  1375. Part70.Color = Color3.new(1, 0, 0)
  1376. SpecialMesh71.Parent = Part70
  1377. SpecialMesh71.MeshType = Enum.MeshType.Wedge
  1378. Part72.Parent = Model0
  1379. Part72.Rotation = Vector3.new(-180, 0, -68.9599991)
  1380. Part72.Anchored = true
  1381. Part72.CanCollide = false
  1382. Part72.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
  1383. Part72.CFrame = CFrame.new(12.9866676, 22.8620491, -21, 0.358979106, 0.933345556, 0, 0.933345497, -0.358979136, 0, 0, 0, -0.99999994)
  1384. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1385. Part72.TopSurface = Enum.SurfaceType.Smooth
  1386. Part72.Position = Vector3.new(12.9866676, 22.8620491, -21)
  1387. Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1388. Part73.Parent = Model0
  1389. Part73.Rotation = Vector3.new(111.040001, 90, 0)
  1390. Part73.Anchored = true
  1391. Part73.CanCollide = false
  1392. Part73.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
  1393. Part73.CFrame = CFrame.new(14, 22.8620491, -21.5133324, 0, 0, 1, 0.933345556, -0.358979136, 0, 0.358979136, 0.933345556, 0)
  1394. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1395. Part73.TopSurface = Enum.SurfaceType.Smooth
  1396. Part73.Position = Vector3.new(14, 22.8620491, -21.5133324)
  1397. Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1398. WedgePart74.Parent = Model0
  1399. WedgePart74.Rotation = Vector3.new(90, -21.039999, 0)
  1400. WedgePart74.Anchored = true
  1401. WedgePart74.CanCollide = false
  1402. WedgePart74.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1403. WedgePart74.CFrame = CFrame.new(12.9866676, 22.8620491, -20.4400005, 0.933345497, 7.21807822e-08, -0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, -4.37113847e-08, 0.99999994, 8.74227695e-08)
  1404. WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
  1405. WedgePart74.Position = Vector3.new(12.9866676, 22.8620491, -20.4400005)
  1406. WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1407. Part75.Parent = Model0
  1408. Part75.Rotation = Vector3.new(90, 0, -90)
  1409. Part75.Anchored = true
  1410. Part75.CanCollide = false
  1411. Part75.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
  1412. Part75.CFrame = CFrame.new(14.085, 24.3599987, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1413. Part75.BottomSurface = Enum.SurfaceType.Smooth
  1414. Part75.TopSurface = Enum.SurfaceType.Smooth
  1415. Part75.Position = Vector3.new(14.085, 24.3599987, -21.4300003)
  1416. Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1417. SpecialMesh76.Parent = Part75
  1418. SpecialMesh76.MeshType = Enum.MeshType.Wedge
  1419. Part77.Parent = Model0
  1420. Part77.Rotation = Vector3.new(90, 0, -90)
  1421. Part77.Anchored = true
  1422. Part77.CanCollide = false
  1423. Part77.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
  1424. Part77.CFrame = CFrame.new(14.0950003, 24.3749981, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1425. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1426. Part77.TopSurface = Enum.SurfaceType.Smooth
  1427. Part77.Position = Vector3.new(14.0950003, 24.3749981, -21.4300003)
  1428. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1429. SpecialMesh78.Parent = Part77
  1430. SpecialMesh78.MeshType = Enum.MeshType.Wedge
  1431. Part79.Parent = Model0
  1432. Part79.Anchored = true
  1433. Part79.CanCollide = false
  1434. Part79.Size = Vector3.new(0.0900001526, 0.100000039, 1.22000003)
  1435. Part79.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1436. Part79.BottomSurface = Enum.SurfaceType.Smooth
  1437. Part79.TopSurface = Enum.SurfaceType.Smooth
  1438. Part79.Position = Vector3.new(12.9350004, 22.6999989, -21)
  1439. Part79.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1440. Part80.Parent = Model0
  1441. Part80.Anchored = true
  1442. Part80.CanCollide = false
  1443. Part80.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
  1444. Part80.CFrame = CFrame.new(13.5050001, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1445. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1446. Part80.TopSurface = Enum.SurfaceType.Smooth
  1447. Part80.Position = Vector3.new(13.5050001, 24.6549988, -21)
  1448. Part80.Color = Color3.new(1, 0, 0)
  1449. Part81.Parent = Model0
  1450. Part81.Rotation = Vector3.new(-90, 0, -90)
  1451. Part81.Anchored = true
  1452. Part81.CanCollide = false
  1453. Part81.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
  1454. Part81.CFrame = CFrame.new(14.0799999, 23.5049992, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1455. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1456. Part81.TopSurface = Enum.SurfaceType.Smooth
  1457. Part81.Position = Vector3.new(14.0799999, 23.5049992, -21.4300003)
  1458. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1459. SpecialMesh82.Parent = Part81
  1460. SpecialMesh82.MeshType = Enum.MeshType.Wedge
  1461. Part83.Parent = Model0
  1462. Part83.Anchored = true
  1463. Part83.CanCollide = false
  1464. Part83.Size = Vector3.new(0.120000005, 0.0500000007, 1.24000001)
  1465. Part83.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1466. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1467. Part83.TopSurface = Enum.SurfaceType.Smooth
  1468. Part83.Position = Vector3.new(15.0600004, 22.6999989, -21)
  1469. Part83.Color = Color3.new(1, 0, 0)
  1470. BlockMesh84.Parent = Part83
  1471. BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
  1472. BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
  1473. Part85.Parent = Model0
  1474. Part85.Anchored = true
  1475. Part85.CanCollide = false
  1476. Part85.Size = Vector3.new(1.16000009, 0.140000015, 0.0500000007)
  1477. Part85.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1478. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1479. Part85.TopSurface = Enum.SurfaceType.Smooth
  1480. Part85.Position = Vector3.new(14, 24.3699989, -20.4850006)
  1481. Part85.Color = Color3.new(1, 0, 0)
  1482. BlockMesh86.Parent = Part85
  1483. BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
  1484. BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
  1485. Part87.Parent = Model0
  1486. Part87.Anchored = true
  1487. Part87.CanCollide = false
  1488. Part87.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
  1489. Part87.CFrame = CFrame.new(13.5050001, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1490. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1491. Part87.TopSurface = Enum.SurfaceType.Smooth
  1492. Part87.Position = Vector3.new(13.5050001, 24.5199986, -20.4850006)
  1493. Part87.Color = Color3.new(1, 0, 0)
  1494. BlockMesh88.Parent = Part87
  1495. BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
  1496. BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
  1497. Part89.Parent = Model0
  1498. Part89.Anchored = true
  1499. Part89.CanCollide = false
  1500. Part89.Size = Vector3.new(0.239999965, 0.0500000007, 1)
  1501. Part89.CFrame = CFrame.new(14, 22.704998, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1502. Part89.BottomSurface = Enum.SurfaceType.Smooth
  1503. Part89.TopSurface = Enum.SurfaceType.Smooth
  1504. Part89.Position = Vector3.new(14, 22.704998, -21)
  1505. Part89.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1506. BlockMesh90.Parent = Part89
  1507. BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
  1508. BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
  1509. Part91.Parent = Model0
  1510. Part91.Anchored = true
  1511. Part91.CanCollide = false
  1512. Part91.Size = Vector3.new(2.02000022, 0.100000039, 1.01999998)
  1513. Part91.CFrame = CFrame.new(14, 23.0599995, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1514. Part91.BottomSurface = Enum.SurfaceType.Smooth
  1515. Part91.TopSurface = Enum.SurfaceType.Smooth
  1516. Part91.Position = Vector3.new(14, 23.0599995, -21)
  1517. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1518. Part92.Parent = Model0
  1519. Part92.Rotation = Vector3.new(-90, 0, -90)
  1520. Part92.Anchored = true
  1521. Part92.CanCollide = false
  1522. Part92.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
  1523. Part92.CFrame = CFrame.new(14.3949995, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1524. Part92.BottomSurface = Enum.SurfaceType.Smooth
  1525. Part92.TopSurface = Enum.SurfaceType.Smooth
  1526. Part92.Position = Vector3.new(14.3949995, 24.4449997, -21.4300003)
  1527. Part92.Color = Color3.new(1, 0, 0)
  1528. SpecialMesh93.Parent = Part92
  1529. SpecialMesh93.MeshType = Enum.MeshType.Wedge
  1530. Part94.Parent = Model0
  1531. Part94.Rotation = Vector3.new(90, 0, 90)
  1532. Part94.Anchored = true
  1533. Part94.CanCollide = false
  1534. Part94.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
  1535. Part94.CFrame = CFrame.new(13.9250002, 23.75, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1536. Part94.BottomSurface = Enum.SurfaceType.Smooth
  1537. Part94.TopSurface = Enum.SurfaceType.Smooth
  1538. Part94.Position = Vector3.new(13.9250002, 23.75, -21.4300003)
  1539. Part94.Color = Color3.new(1, 0, 0)
  1540. SpecialMesh95.Parent = Part94
  1541. SpecialMesh95.MeshType = Enum.MeshType.Wedge
  1542. WedgePart96.Parent = Model0
  1543. WedgePart96.Rotation = Vector3.new(-180, 0, 158.959991)
  1544. WedgePart96.Anchored = true
  1545. WedgePart96.CanCollide = false
  1546. WedgePart96.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
  1547. WedgePart96.CFrame = CFrame.new(15.0133324, 22.8620491, -20.4400005, -0.933345556, -0.358979166, 5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, -8.74227837e-08, 8.74227695e-08, -1)
  1548. WedgePart96.BottomSurface = Enum.SurfaceType.Smooth
  1549. WedgePart96.Position = Vector3.new(15.0133324, 22.8620491, -20.4400005)
  1550. WedgePart96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1551. Part97.Parent = Model0
  1552. Part97.Anchored = true
  1553. Part97.CanCollide = false
  1554. Part97.Size = Vector3.new(0.100000001, 0.100000039, 1.22000003)
  1555. Part97.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1556. Part97.BottomSurface = Enum.SurfaceType.Smooth
  1557. Part97.TopSurface = Enum.SurfaceType.Smooth
  1558. Part97.Position = Vector3.new(15.0600004, 22.6999989, -21)
  1559. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1560. Part98.Parent = Model0
  1561. Part98.Anchored = true
  1562. Part98.CanCollide = false
  1563. Part98.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
  1564. Part98.CFrame = CFrame.new(14.4949999, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1565. Part98.BottomSurface = Enum.SurfaceType.Smooth
  1566. Part98.TopSurface = Enum.SurfaceType.Smooth
  1567. Part98.Position = Vector3.new(14.4949999, 24.5199986, -20.4850006)
  1568. Part98.Color = Color3.new(1, 0, 0)
  1569. BlockMesh99.Parent = Part98
  1570. BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
  1571. BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
  1572. Part100.Parent = Model0
  1573. Part100.Rotation = Vector3.new(-90, 0, 90)
  1574. Part100.Anchored = true
  1575. Part100.CanCollide = false
  1576. Part100.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
  1577. Part100.CFrame = CFrame.new(13.6049995, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1578. Part100.BottomSurface = Enum.SurfaceType.Smooth
  1579. Part100.TopSurface = Enum.SurfaceType.Smooth
  1580. Part100.Position = Vector3.new(13.6049995, 24.4449997, -21.4300003)
  1581. Part100.Color = Color3.new(1, 0, 0)
  1582. SpecialMesh101.Parent = Part100
  1583. SpecialMesh101.MeshType = Enum.MeshType.Wedge
  1584. Part102.Parent = Model0
  1585. Part102.Rotation = Vector3.new(90, 0, -90)
  1586. Part102.Anchored = true
  1587. Part102.CanCollide = false
  1588. Part102.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
  1589. Part102.CFrame = CFrame.new(13.8649998, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1590. Part102.BottomSurface = Enum.SurfaceType.Smooth
  1591. Part102.TopSurface = Enum.SurfaceType.Smooth
  1592. Part102.Position = Vector3.new(13.8649998, 24.4449997, -21.4300003)
  1593. Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1594. SpecialMesh103.Parent = Part102
  1595. SpecialMesh103.MeshType = Enum.MeshType.Wedge
  1596. Part104.Parent = Model0
  1597. Part104.Anchored = true
  1598. Part104.CanCollide = false
  1599. Part104.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
  1600. Part104.CFrame = CFrame.new(13.5050001, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1601. Part104.BottomSurface = Enum.SurfaceType.Smooth
  1602. Part104.TopSurface = Enum.SurfaceType.Smooth
  1603. Part104.Position = Vector3.new(13.5050001, 24.5299988, -20.4850006)
  1604. Part104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1605. Part105.Parent = Model0
  1606. Part105.Rotation = Vector3.new(-90, 0, -90)
  1607. Part105.Anchored = true
  1608. Part105.CanCollide = false
  1609. Part105.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
  1610. Part105.CFrame = CFrame.new(14.0950003, 23.8699989, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1611. Part105.BottomSurface = Enum.SurfaceType.Smooth
  1612. Part105.TopSurface = Enum.SurfaceType.Smooth
  1613. Part105.Position = Vector3.new(14.0950003, 23.8699989, -21.4300003)
  1614. Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1615. SpecialMesh106.Parent = Part105
  1616. SpecialMesh106.MeshType = Enum.MeshType.Wedge
  1617. Part107.Parent = Model0
  1618. Part107.Rotation = Vector3.new(90, 0, -90)
  1619. Part107.Anchored = true
  1620. Part107.CanCollide = false
  1621. Part107.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
  1622. Part107.CFrame = CFrame.new(13.875, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1623. Part107.BottomSurface = Enum.SurfaceType.Smooth
  1624. Part107.TopSurface = Enum.SurfaceType.Smooth
  1625. Part107.Position = Vector3.new(13.875, 24.4449997, -21.4300003)
  1626. Part107.Color = Color3.new(1, 0, 0)
  1627. SpecialMesh108.Parent = Part107
  1628. SpecialMesh108.MeshType = Enum.MeshType.Wedge
  1629. Part109.Parent = Model0
  1630. Part109.Rotation = Vector3.new(-90, 0, 90)
  1631. Part109.Anchored = true
  1632. Part109.CanCollide = false
  1633. Part109.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
  1634. Part109.CFrame = CFrame.new(13.9300003, 23.5149994, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1635. Part109.BottomSurface = Enum.SurfaceType.Smooth
  1636. Part109.TopSurface = Enum.SurfaceType.Smooth
  1637. Part109.Position = Vector3.new(13.9300003, 23.5149994, -21.4300003)
  1638. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1639. SpecialMesh110.Parent = Part109
  1640. SpecialMesh110.MeshType = Enum.MeshType.Wedge
  1641. Part111.Parent = Model0
  1642. Part111.Rotation = Vector3.new(90, 0, -90)
  1643. Part111.Anchored = true
  1644. Part111.CanCollide = false
  1645. Part111.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
  1646. Part111.CFrame = CFrame.new(14.0699997, 23.7449989, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1647. Part111.BottomSurface = Enum.SurfaceType.Smooth
  1648. Part111.TopSurface = Enum.SurfaceType.Smooth
  1649. Part111.Position = Vector3.new(14.0699997, 23.7449989, -21.4300003)
  1650. Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1651. SpecialMesh112.Parent = Part111
  1652. SpecialMesh112.MeshType = Enum.MeshType.Wedge
  1653. Part113.Parent = Model0
  1654. Part113.Rotation = Vector3.new(90, 0, 90)
  1655. Part113.Anchored = true
  1656. Part113.CanCollide = false
  1657. Part113.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
  1658. Part113.CFrame = CFrame.new(13.9300003, 23.7449989, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1659. Part113.BottomSurface = Enum.SurfaceType.Smooth
  1660. Part113.TopSurface = Enum.SurfaceType.Smooth
  1661. Part113.Position = Vector3.new(13.9300003, 23.7449989, -21.4300003)
  1662. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1663. SpecialMesh114.Parent = Part113
  1664. SpecialMesh114.MeshType = Enum.MeshType.Wedge
  1665. Part115.Parent = Model0
  1666. Part115.Rotation = Vector3.new(-90, 0, -90)
  1667. Part115.Anchored = true
  1668. Part115.CanCollide = false
  1669. Part115.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
  1670. Part115.CFrame = CFrame.new(14.0699997, 23.5149994, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1671. Part115.BottomSurface = Enum.SurfaceType.Smooth
  1672. Part115.TopSurface = Enum.SurfaceType.Smooth
  1673. Part115.Position = Vector3.new(14.0699997, 23.5149994, -21.4300003)
  1674. Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1675. SpecialMesh116.Parent = Part115
  1676. SpecialMesh116.MeshType = Enum.MeshType.Wedge
  1677. WedgePart117.Parent = Model0
  1678. WedgePart117.Rotation = Vector3.new(111.040001, 0, 90)
  1679. WedgePart117.Anchored = true
  1680. WedgePart117.CanCollide = false
  1681. WedgePart117.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1682. WedgePart117.CFrame = CFrame.new(12.9399996, 22.8620491, -21.5133324, 4.37113847e-08, -0.99999994, -8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, 0.933345497, 7.21807822e-08, -0.358979225)
  1683. WedgePart117.BottomSurface = Enum.SurfaceType.Smooth
  1684. WedgePart117.Position = Vector3.new(12.9399996, 22.8620491, -21.5133324)
  1685. WedgePart117.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1686. Part118.Parent = Model0
  1687. Part118.Anchored = true
  1688. Part118.CanCollide = false
  1689. Part118.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
  1690. Part118.CFrame = CFrame.new(14.71, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1691. Part118.BottomSurface = Enum.SurfaceType.Smooth
  1692. Part118.TopSurface = Enum.SurfaceType.Smooth
  1693. Part118.Position = Vector3.new(14.71, 24.5249996, -21)
  1694. Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1695. Part119.Parent = Model0
  1696. Part119.Rotation = Vector3.new(90, 0, 90)
  1697. Part119.Anchored = true
  1698. Part119.CanCollide = false
  1699. Part119.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
  1700. Part119.CFrame = CFrame.new(13.915, 24.3599987, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1701. Part119.BottomSurface = Enum.SurfaceType.Smooth
  1702. Part119.TopSurface = Enum.SurfaceType.Smooth
  1703. Part119.Position = Vector3.new(13.915, 24.3599987, -21.4300003)
  1704. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1705. SpecialMesh120.Parent = Part119
  1706. SpecialMesh120.MeshType = Enum.MeshType.Wedge
  1707. Part121.Parent = Model0
  1708. Part121.Anchored = true
  1709. Part121.CanCollide = false
  1710. Part121.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
  1711. Part121.CFrame = CFrame.new(13.5050001, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1712. Part121.BottomSurface = Enum.SurfaceType.Smooth
  1713. Part121.TopSurface = Enum.SurfaceType.Smooth
  1714. Part121.Position = Vector3.new(13.5050001, 24.6449986, -21)
  1715. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1716. Part122.Parent = Model0
  1717. Part122.Rotation = Vector3.new(90, 0, -90)
  1718. Part122.Anchored = true
  1719. Part122.CanCollide = false
  1720. Part122.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
  1721. Part122.CFrame = CFrame.new(13.8850002, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1722. Part122.BottomSurface = Enum.SurfaceType.Smooth
  1723. Part122.TopSurface = Enum.SurfaceType.Smooth
  1724. Part122.Position = Vector3.new(13.8850002, 24.4449997, -21.4300003)
  1725. Part122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1726. SpecialMesh123.Parent = Part122
  1727. SpecialMesh123.MeshType = Enum.MeshType.Wedge
  1728. Part124.Parent = Model0
  1729. Part124.Anchored = true
  1730. Part124.CanCollide = false
  1731. Part124.Size = Vector3.new(2.02000022, 0.870000005, 1.01999998)
  1732. Part124.CFrame = CFrame.new(14, 23.8949986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1733. Part124.BottomSurface = Enum.SurfaceType.Smooth
  1734. Part124.TopSurface = Enum.SurfaceType.Smooth
  1735. Part124.Position = Vector3.new(14, 23.8949986, -21)
  1736. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1737. weld(Model0)
  1738. newWeld(torso,Model0.asd,0,0,0)
  1739.  
  1740. Model0 = Instance.new("Model")
  1741. Part1 = Instance.new("Part")
  1742. Part2 = Instance.new("Part")
  1743. Part3 = Instance.new("Part")
  1744. Part4 = Instance.new("Part")
  1745. Part5 = Instance.new("Part")
  1746. Model0.Parent = char
  1747. Part1.Name = "asd"
  1748. Part1.Parent = Model0
  1749. Part1.Transparency = 1
  1750. Part1.Anchored = true
  1751. Part1.CanCollide = false
  1752. Part1.Size = Vector3.new(1, 2, 1)
  1753. Part1.CFrame = CFrame.new(-42.0999985, 23.5749989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1754. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1755. Part1.TopSurface = Enum.SurfaceType.Smooth
  1756. Part1.Position = Vector3.new(-42.0999985, 23.5749989, -21)
  1757. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1758. Part2.Parent = Model0
  1759. Part2.Anchored = true
  1760. Part2.CanCollide = false
  1761. Part2.Size = Vector3.new(1.01999998, 0.28000012, 1.01999998)
  1762. Part2.CFrame = CFrame.new(-42.0999985, 22.7049999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1763. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1764. Part2.TopSurface = Enum.SurfaceType.Smooth
  1765. Part2.Position = Vector3.new(-42.0999985, 22.7049999, -21)
  1766. Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1767. Part3.Parent = Model0
  1768. Part3.Anchored = true
  1769. Part3.CanCollide = false
  1770. Part3.Size = Vector3.new(1.01999998, 0.320000112, 0.180000022)
  1771. Part3.CFrame = CFrame.new(-42.0999985, 22.6849995, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1772. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1773. Part3.TopSurface = Enum.SurfaceType.Smooth
  1774. Part3.Position = Vector3.new(-42.0999985, 22.6849995, -20.5799999)
  1775. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1776. Part4.Parent = Model0
  1777. Part4.Anchored = true
  1778. Part4.CanCollide = false
  1779. Part4.Size = Vector3.new(1.01999998, 0.320000112, 0.629999995)
  1780. Part4.CFrame = CFrame.new(-42.0999985, 22.6849995, -21.1949997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1781. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1782. Part4.TopSurface = Enum.SurfaceType.Smooth
  1783. Part4.Position = Vector3.new(-42.0999985, 22.6849995, -21.1949997)
  1784. Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1785. Part5.Parent = Model0
  1786. Part5.Anchored = true
  1787. Part5.CanCollide = false
  1788. Part5.Size = Vector3.new(1.03999996, 0.51000005, 1.03999996)
  1789. Part5.CFrame = CFrame.new(-42.0999985, 23.0899982, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1790. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1791. Part5.TopSurface = Enum.SurfaceType.Smooth
  1792. Part5.Position = Vector3.new(-42.0999985, 23.0899982, -21)
  1793. Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1794. weld(Model0)
  1795. Model1 = Model0:Clone()
  1796. Model1.Parent = char
  1797. newWeld(lleg,Model0.asd,0,0,0)
  1798. newWeld(rleg,Model1.asd,0,0,0)
  1799.  
  1800. Model0 = Instance.new("Model")
  1801. Part1 = Instance.new("Part")
  1802. SpecialMesh2 = Instance.new("SpecialMesh")
  1803. Part3 = Instance.new("Part")
  1804. Part4 = Instance.new("Part")
  1805. Part5 = Instance.new("Part")
  1806. BlockMesh6 = Instance.new("BlockMesh")
  1807. Part7 = Instance.new("Part")
  1808. BlockMesh8 = Instance.new("BlockMesh")
  1809. Part9 = Instance.new("Part")
  1810. Part10 = Instance.new("Part")
  1811. SpecialMesh11 = Instance.new("SpecialMesh")
  1812. Part12 = Instance.new("Part")
  1813. SpecialMesh13 = Instance.new("SpecialMesh")
  1814. Part14 = Instance.new("Part")
  1815. Part15 = Instance.new("Part")
  1816. BlockMesh16 = Instance.new("BlockMesh")
  1817. Part17 = Instance.new("Part")
  1818. SpecialMesh18 = Instance.new("SpecialMesh")
  1819. Part19 = Instance.new("Part")
  1820. Model0.Parent = char
  1821. Part1.Parent = Model0
  1822. Part1.Anchored = true
  1823. Part1.CanCollide = false
  1824. Part1.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
  1825. Part1.CFrame = CFrame.new(-16.0599995, 23.1539993, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1826. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1827. Part1.TopSurface = Enum.SurfaceType.Smooth
  1828. Part1.Position = Vector3.new(-16.0599995, 23.1539993, -21.1100006)
  1829. Part1.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1830. SpecialMesh2.Parent = Part1
  1831. SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
  1832. SpecialMesh2.MeshType = Enum.MeshType.Cylinder
  1833. SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
  1834. Part3.Parent = Model0
  1835. Part3.Anchored = true
  1836. Part3.CanCollide = false
  1837. Part3.Size = Vector3.new(0.580000103, 0.25, 1.01999998)
  1838. Part3.CFrame = CFrame.new(-15.7650003, 22.914999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1839. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1840. Part3.TopSurface = Enum.SurfaceType.Smooth
  1841. Part3.Position = Vector3.new(-15.7650003, 22.914999, -21)
  1842. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1843. Part4.Name = "asd"
  1844. Part4.Parent = Model0
  1845. Part4.Transparency = 1
  1846. Part4.Anchored = true
  1847. Part4.CanCollide = false
  1848. Part4.Size = Vector3.new(1, 2, 1)
  1849. Part4.CFrame = CFrame.new(-15.5450001, 23.7999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1850. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1851. Part4.TopSurface = Enum.SurfaceType.Smooth
  1852. Part4.Position = Vector3.new(-15.5450001, 23.7999992, -21)
  1853. Part4.Color = Color3.new(1, 0.8, 0.6)
  1854. Part5.Parent = Model0
  1855. Part5.Anchored = true
  1856. Part5.CanCollide = false
  1857. Part5.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1858. Part5.CFrame = CFrame.new(-15.5450001, 23.6299992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1859. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1860. Part5.TopSurface = Enum.SurfaceType.Smooth
  1861. Part5.Position = Vector3.new(-15.5450001, 23.6299992, -21)
  1862. Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1863. BlockMesh6.Parent = Part5
  1864. BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
  1865. BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
  1866. Part7.Parent = Model0
  1867. Part7.Anchored = true
  1868. Part7.CanCollide = false
  1869. Part7.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1870. Part7.CFrame = CFrame.new(-15.5450001, 23.5799999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1871. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1872. Part7.TopSurface = Enum.SurfaceType.Smooth
  1873. Part7.Position = Vector3.new(-15.5450001, 23.5799999, -21)
  1874. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1875. BlockMesh8.Parent = Part7
  1876. BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
  1877. BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
  1878. Part9.Parent = Model0
  1879. Part9.Anchored = true
  1880. Part9.CanCollide = false
  1881. Part9.Size = Vector3.new(1.04000008, 0.290000021, 1.03999996)
  1882. Part9.CFrame = CFrame.new(-15.5450001, 24.0049992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1883. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1884. Part9.TopSurface = Enum.SurfaceType.Smooth
  1885. Part9.Position = Vector3.new(-15.5450001, 24.0049992, -21)
  1886. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1887. Part10.Parent = Model0
  1888. Part10.Anchored = true
  1889. Part10.CanCollide = false
  1890. Part10.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
  1891. Part10.CFrame = CFrame.new(-16.0599995, 23.1759987, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1892. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1893. Part10.TopSurface = Enum.SurfaceType.Smooth
  1894. Part10.Position = Vector3.new(-16.0599995, 23.1759987, -20.8899994)
  1895. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1896. SpecialMesh11.Parent = Part10
  1897. SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
  1898. SpecialMesh11.MeshType = Enum.MeshType.Cylinder
  1899. SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
  1900. Part12.Parent = Model0
  1901. Part12.Material = Enum.Material.Neon
  1902. Part12.Anchored = true
  1903. Part12.CanCollide = false
  1904. Part12.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
  1905. Part12.CFrame = CFrame.new(-16.0599995, 23.164999, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1906. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1907. Part12.TopSurface = Enum.SurfaceType.Smooth
  1908. Part12.Position = Vector3.new(-16.0599995, 23.164999, -21.1100006)
  1909. Part12.Color = Color3.new(0, 1, 0)
  1910. SpecialMesh13.Parent = Part12
  1911. SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
  1912. SpecialMesh13.MeshType = Enum.MeshType.Cylinder
  1913. SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
  1914. Part14.Parent = Model0
  1915. Part14.Anchored = true
  1916. Part14.CanCollide = false
  1917. Part14.Size = Vector3.new(1.0200001, 0.949999988, 1.01999998)
  1918. Part14.CFrame = CFrame.new(-15.5450001, 24.3349991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1919. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1920. Part14.TopSurface = Enum.SurfaceType.Smooth
  1921. Part14.Position = Vector3.new(-15.5450001, 24.3349991, -21)
  1922. Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1923. Part15.Parent = Model0
  1924. Part15.Rotation = Vector3.new(1, 90, 0)
  1925. Part15.Anchored = true
  1926. Part15.CanCollide = false
  1927. Part15.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1928. Part15.CFrame = CFrame.new(-15.5450001, 23.6049995, -21, -4.37047305e-08, 7.62864549e-10, 1, 0.0174523052, 0.999847651, 0, -0.99984771, 0.017452307, -4.37113883e-08)
  1929. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1930. Part15.TopSurface = Enum.SurfaceType.Smooth
  1931. Part15.Position = Vector3.new(-15.5450001, 23.6049995, -21)
  1932. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1933. BlockMesh16.Parent = Part15
  1934. BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
  1935. BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
  1936. Part17.Parent = Model0
  1937. Part17.Material = Enum.Material.Neon
  1938. Part17.Anchored = true
  1939. Part17.CanCollide = false
  1940. Part17.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
  1941. Part17.CFrame = CFrame.new(-16.0599995, 23.164999, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1942. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1943. Part17.TopSurface = Enum.SurfaceType.Smooth
  1944. Part17.Position = Vector3.new(-16.0599995, 23.164999, -20.8899994)
  1945. Part17.Color = Color3.new(0, 1, 0)
  1946. SpecialMesh18.Parent = Part17
  1947. SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
  1948. SpecialMesh18.MeshType = Enum.MeshType.Cylinder
  1949. SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
  1950. Part19.Parent = Model0
  1951. Part19.Anchored = true
  1952. Part19.CanCollide = false
  1953. Part19.Size = Vector3.new(1.0200001, 0.519999981, 1.01999998)
  1954. Part19.CFrame = CFrame.new(-15.5450001, 23.2999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1955. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1956. Part19.TopSurface = Enum.SurfaceType.Smooth
  1957. Part19.Position = Vector3.new(-15.5450001, 23.2999992, -21)
  1958. Part19.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1959. weld(Model0)
  1960. Model1 = Model0:Clone()
  1961. Model1.Parent = char
  1962. newWeld(larm,Model0.asd,0,0,0)
  1963. newWeld(rarm,Model1.asd,0,0,0)
  1964. Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
  1965.  
  1966. ----------------------------------------------------------------------------
  1967. leftwpn = {}
  1968. rightwpn = {}
  1969. lmidwpn = nil
  1970. rmidwpn = nil
  1971. for z=1,2 do
  1972. local target = larm
  1973. if z == 1 then target = rarm end
  1974. for i=-1,1 do
  1975. local part = Instance.new("Part",char)
  1976. local mesh = Instance.new("SpecialMesh",part)
  1977. mesh.MeshId = "rbxassetid://441574777"
  1978. mesh.TextureId = "rbxassetid://441574805"
  1979. mesh.Scale = Vector3.new(1,1,1)*0.015
  1980. part.CanCollide = false
  1981. part.Size = Vector3.new(0.2,3,0.3)
  1982. newWeld(target,part,0,-1.5,-i*0.5)
  1983. part.Weld.C1 = CFrame.new(0,-0.6,0.2)*CFrame.Angles(math.rad(-150+i*20),math.rad(180),math.rad(0))
  1984. if z == 1 then table.insert(rightwpn,part) if i == 0 then rmidwpn = part end else table.insert(leftwpn,part) if i == 0 then lmidwpn = part end end
  1985. end
  1986. end
  1987.  
  1988. local size = 1
  1989.  
  1990. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  1991. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1992. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  1993. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1994. newWeld(torso, hed, 0, 1.5*size, 0)
  1995. newWeld(torso, lleg, -0.5*size, -1, 0)
  1996. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1997. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  1998. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1999. newWeld(root, torso, 0, -1*size, 0)
  2000. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  2001.  
  2002. ----------------------------------------------------------------------------------------
  2003. combocounter = 0
  2004. combotimer = 0
  2005. texttimer = 0
  2006. gui = Instance.new("ScreenGui",plr.PlayerGui)
  2007.  
  2008. chattext = Instance.new("TextLabel",gui)
  2009. chattext.Size = UDim2.new(1,0,0,40)
  2010. chattext.AnchorPoint = Vector2.new(0.5,1)
  2011. chattext.Position = UDim2.new(0.5,0,1,-100)
  2012. chattext.TextXAlignment = Enum.TextXAlignment.Center
  2013. chattext.BackgroundTransparency = 0.35
  2014. chattext.BackgroundColor3 = Color3.fromHSV(0,0,0)
  2015. chattext.Font = Enum.Font.Cartoon
  2016. chattext.FontSize = Enum.FontSize.Size28
  2017. chattext.TextColor3 = Color3.new(1,1,1)
  2018. chattext.TextStrokeTransparency = 0
  2019. chattext.BorderSizePixel = 0
  2020.  
  2021. combotext = Instance.new("TextLabel",gui)
  2022. combotext.Size = UDim2.new(1,0,0,80)
  2023. combotext.AnchorPoint = Vector2.new(1,1)
  2024. combotext.Position = UDim2.new(1,-40,1,-240)
  2025. combotext.TextXAlignment = Enum.TextXAlignment.Right
  2026. combotext.BackgroundTransparency = 1
  2027. combotext.BackgroundColor3 = Color3.fromHSV(0,0,0)
  2028. combotext.Font = Enum.Font.Cartoon
  2029. combotext.FontSize = 8
  2030. combotext.TextColor3 = Color3.new(0,0,0)
  2031. combotext.TextStrokeTransparency = 0
  2032. combotext.BorderSizePixel = 0
  2033.  
  2034. combotimervis = Instance.new("Frame",combotext)
  2035. combotimervis.Size = UDim2.new(0,0,0,4)
  2036. combotimervis.AnchorPoint = Vector2.new(1,0)
  2037. combotimervis.Position = UDim2.new(1,0,1,0)
  2038. combotimervis.BorderColor3 = Color3.new(0,0,0)
  2039.  
  2040. rs:connect(function()
  2041. local asdf = -0.1
  2042. if -(combocounter/1000) > -0.1 then asdf = -(combocounter/1000) end
  2043. if combocounter > 0 then
  2044. combotext.TextColor3 = Color3.fromHSV(0.1+asdf,1,1)
  2045. else
  2046. combotext.TextColor3 = Color3.fromHSV(0,0,0)
  2047. end
  2048. combotimervis.BackgroundColor3 = combotext.TextColor3
  2049. combotimervis.Size = UDim2.new(0,combotimer/2,0,4)
  2050. combotext.Text = combocounter.."x"
  2051. if combotimer > 0 then
  2052. combotimer = combotimer - 1
  2053. else
  2054. combocounter = 0
  2055. end
  2056. if texttimer > 0 then
  2057. texttimer = texttimer - 1
  2058. chattext.BackgroundTransparency = 0.35
  2059. else
  2060. chattext.Text = ""
  2061. chattext.BackgroundTransparency = 1
  2062. end
  2063. end)
  2064.  
  2065. function damage(model,dmg)
  2066. local hum = model:FindFirstChildOfClass("Humanoid")
  2067. local torson = model:FindFirstChild("Torso") or model:FindFirstChild("UpperTorso")
  2068. hum:TakeDamage(hum.MaxHealth/dmg)
  2069. combotimer = 60*5
  2070. combocounter = combocounter + 1
  2071. if combocounter == 100 or combocounter == 200 or combocounter == 300 or combocounter == 400 or combocounter == 500 or combocounter == 600 or combocounter == 700 or combocounter == 800 or combocounter == 900 or combocounter == 1000 then
  2072. combosfx[combocounter/100]:Play()
  2073. texttimer = math.ceil(60*combosfx[combocounter/100].TimeLength)+30
  2074. if combocounter == 500 then
  2075. chattext.Text = combocounter.." hit combo! That's nowhere near enough!"
  2076. elseif combocounter == 1000 then
  2077. chattext.Text = "1,000 hit combo! That's what I'm talking about!"
  2078. else
  2079. chattext.Text = combocounter.." hit combo!"
  2080. end
  2081. print(texttimer)
  2082. end
  2083. if torson:FindFirstChildOfClass("BodyPosition") then
  2084. torson:FindFirstChildOfClass("BodyPosition"):Destroy()
  2085. end
  2086. if hum.Health > 0 then
  2087. local bp = Instance.new("BodyPosition",torson)
  2088. bp.MaxForce = Vector3.new(1,1,1)*9e9
  2089. bp.P = 10000
  2090. bp.D = 500
  2091. bp.Position = root.Position+(root.CFrame.lookVector*4)
  2092. local loop = rs:connect(function()
  2093. bp.Position = root.Position+(root.CFrame.lookVector*4)
  2094. end)
  2095. delay(0.5,function() coroutine.resume(coroutine.create(function() bp:Destroy() end)) loop:disconnect() end)
  2096. end
  2097. end
  2098.  
  2099. function attackone()
  2100. local spd = 0.25
  2101. for i=1,10 do rs:wait()
  2102. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2103. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
  2104. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
  2105. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), spd)
  2106. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
  2107. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2108. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2109. end
  2110. if jumped == true then
  2111. root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
  2112. else
  2113. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
  2114. end
  2115. local alreadytouched = {}
  2116. local randomiser = math.random(1,2)
  2117. local spd = 0.5
  2118. for i=1,10 do rs:wait()
  2119.  
  2120. local v = rmidwpn
  2121. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2122. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2123.  
  2124. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2125. local hitting = true
  2126. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2127. if hitting == true then
  2128. damage(x.Parent,math.random(10,15))
  2129. table.insert(alreadytouched,x)
  2130. end
  2131. end
  2132.  
  2133. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2134. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
  2135. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
  2136. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2137. if randomiser == 1 then
  2138. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
  2139. elseif randomiser == 2 then
  2140. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,math.rad((i/10)*360),0)
  2141. end
  2142. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2143. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2144. effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
  2145. end
  2146. end
  2147.  
  2148. function attacktwo()
  2149. local spd = 0.25
  2150. for i=1,10 do rs:wait()
  2151. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2152. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
  2153. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), spd)
  2154. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
  2155. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
  2156. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2157. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2158. end
  2159. if jumped == true then
  2160. root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
  2161. else
  2162. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
  2163. end
  2164. local alreadytouched = {}
  2165. local randomiser = math.random(1,2)
  2166. local spd = 0.5
  2167. for i=1,10 do rs:wait()
  2168.  
  2169. local v = lmidwpn
  2170. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2171. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2172.  
  2173. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2174. local hitting = true
  2175. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2176. if hitting == true then
  2177. damage(x.Parent,math.random(10,15))
  2178. table.insert(alreadytouched,x)
  2179. end
  2180. end
  2181.  
  2182. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2183. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
  2184. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2185. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
  2186. if randomiser == 1 then
  2187. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
  2188. elseif randomiser == 2 then
  2189. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,math.rad(-(i/10)*360),0)
  2190. end
  2191. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2192. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2193. effekt.CFrame = CFrame.new(effekt.Position,lmidwpn.Position)
  2194. end
  2195. end
  2196.  
  2197. function attackthree(uhidk)
  2198. local spd = 0.15
  2199. for i=1,15 do rs:wait()
  2200. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2201. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2202. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
  2203. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
  2204. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2205. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2206. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2207. end
  2208. if jumped == true then
  2209. root.Velocity = Vector3.new(0,40,0)+(root.CFrame.lookVector*10)
  2210. else
  2211. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*80)
  2212. end
  2213. local alreadytouched = {}
  2214. if uhidk == true then
  2215. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,0.05)
  2216. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0.5,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,0.1)
  2217. sound(260433768,torso.Position,2,math.random(100,120)/100)
  2218.  
  2219. for i,x in pairs(findAllNearestTorso(root.Position,10)) do
  2220. damage(x.Parent,math.random(7,10))
  2221. end
  2222.  
  2223. end
  2224.  
  2225. local spd = 0.4
  2226. for i=1,6 do rs:wait()
  2227. local effekt = nil
  2228. local effect2 = nil
  2229. if uhidk == false then
  2230.  
  2231. local v = rmidwpn
  2232. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2233. effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2234.  
  2235. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2236. local hitting = true
  2237. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2238. if hitting == true then
  2239. damage(x.Parent,math.random(10,15))
  2240. table.insert(alreadytouched,x)
  2241. end
  2242. end
  2243.  
  2244. local v = lmidwpn
  2245. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2246. effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2247.  
  2248. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2249. local hitting = true
  2250. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2251. if hitting == true then
  2252. damage(x.Parent,math.random(10,15))
  2253. table.insert(alreadytouched,x)
  2254. end
  2255. end
  2256.  
  2257. end
  2258. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2259. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
  2260. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), spd)
  2261. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(50)), spd)
  2262. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
  2263. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), spd)
  2264. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), spd)
  2265. if uhidk == false then
  2266. effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
  2267. effekt2.CFrame = CFrame.new(effekt2.Position,lmidwpn.Position)
  2268. end
  2269. end
  2270. end
  2271.  
  2272. local combo = 1
  2273. local combo2 = 2
  2274. local timer = 0
  2275. local debounce = false
  2276. local idk = false
  2277. mouse.Button1Down:connect(function()
  2278. if debounce == false and idk == false then
  2279. timer = 40
  2280. noidle = true
  2281. freeze = true
  2282. debounce = true
  2283. if combo == 1 then
  2284. if combo2 == 1 then attackone() else attacktwo() end
  2285. combo = 2
  2286. elseif combo == 2 then
  2287. if combo2 == 2 then attackone() else attacktwo() end
  2288. combo = 3
  2289. elseif combo == 3 then
  2290. if combo2 == 1 then combo2 = 2 else combo2 = 1 end
  2291. attackthree(false)
  2292. combo = 1
  2293. end
  2294. noidle = false
  2295. freeze = false
  2296. debounce = false
  2297. end
  2298. end)
  2299.  
  2300. function spintf(power)
  2301. local spd = 0.4
  2302. local asdf = 0
  2303. for i=1,power do rs:wait()
  2304. root.Velocity = (root.CFrame.lookVector*(power*10))
  2305. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2306. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),rarm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
  2307. local effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),larm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
  2308. for i,v in pairs(findAllNearestTorso(root.Position,30)) do
  2309. damage(v.Parent,180-(power*4))
  2310. end
  2311. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2312. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2313. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-40)), spd)
  2314. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), spd)
  2315. torso.Weld.C0 = CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(-90),math.rad(i*35),math.rad(0))
  2316. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), spd)
  2317. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-70),math.rad(0),math.rad(-20)), spd)
  2318. if i*35 > asdf then
  2319. asdf = (i*35) + 180
  2320. end
  2321. end
  2322. torso.Weld.C0 = CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2323. end
  2324.  
  2325. mouse.KeyDown:connect(function(key)
  2326. if debounce == false then
  2327. if string.byte(string.lower(key)) == 48 then
  2328. noidle = true
  2329. freeze = true
  2330. debounce = true
  2331. local keyup = false
  2332. local power = 20
  2333. local asd = mouse.KeyUp:connect(function(key) keyup = true end)
  2334. local i = 0
  2335. repeat rs:wait()
  2336.  
  2337. local spd = 0.4
  2338. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2339. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2340. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.55,-0.3) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), spd)
  2341. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(40)), spd)
  2342. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2343. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2344. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2345. i = i + 1
  2346. if power < 40 then power = power + 0.25 else keyup = true end
  2347. until keyup == true
  2348. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.1)
  2349. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.2)
  2350. Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
  2351. asd:disconnect()
  2352. spintf(power)
  2353. noidle = false
  2354. freeze = false
  2355. idk = true
  2356. local mousasdfg = nil
  2357. mousasdfg = mouse.Button1Down:connect(function()
  2358. noidle = true
  2359. freeze = true
  2360. debounce = true
  2361. mousasdfg:disconnect()
  2362. root.Velocity = Vector3.new()
  2363. attackthree(true)
  2364. idk = false
  2365. combo = 1
  2366. noidle = false
  2367. freeze = false
  2368. end)
  2369. delay(0.2,function() debounce = false mousasdfg:disconnect() idk = false end)
  2370. end
  2371. end
  2372. end)
  2373.  
  2374. mouse.KeyDown:connect(function(key)
  2375. if debounce == false then
  2376. if string.byte(string.lower(key)) == 50 and jumped == true then
  2377. freeze = true
  2378. debounce = true
  2379. root.Velocity = Vector3.new(0,120,0)+(root.CFrame.lookVector*20)
  2380. sound(1388740053,torso.Position,10,math.random(180,200)/100)
  2381. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,-0.005)
  2382. noidle = true
  2383. local i = 0
  2384. local spd = 0.4
  2385. repeat rs:wait()
  2386. root.Velocity = Vector3.new(0,root.Velocity.Y,0)+(root.CFrame.lookVector*20)
  2387. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(i*10),0,0)
  2388. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2389. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2390. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-50)), spd)
  2391. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(50)), spd)
  2392. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), spd)
  2393. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), spd)
  2394. i = i + 1
  2395. until root.Velocity.Y < 0
  2396. noidle = false
  2397. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,0,0)
  2398. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2399. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2400. repeat rs:wait()
  2401. root.Velocity = Vector3.new(0,root.Velocity.Y-50,0)+(root.CFrame.lookVector*10)
  2402. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2403. part, endPoint = workspace:FindPartOnRay(ray, char)
  2404. until part
  2405. shake(50)
  2406. sound(262562442,torso.Position,10,math.random(70,100)/100)
  2407. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0.5,0),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,-0.005)
  2408. for i,x in pairs(findAllNearestTorso(root.Position,20)) do
  2409. damage(x.Parent,math.random(7,10))
  2410. end
  2411. for i=1,15 do
  2412. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2413. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*math.random(3,5),-3,part.Material,part.Color,endPoint+Vector3.new(math.random(-10,10)/2,math.random(-1,0)/2,math.random(-10,10)/2),asd*360,Vector3.new(),Vector3.new(),Vector3.new(),0.05,0)
  2414. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*math.random(7,10),0,Enum.Material.Neon,part.Color,endPoint+Vector3.new(math.random(-8,8),-1,math.random(-8,8)),Vector3.new(),Vector3.new(),Vector3.new(1,1,1),Vector3.new(),0.03,-0.002)
  2415. end
  2416. freeze = false
  2417. delay(0.1,function() debounce = false end)
  2418. end
  2419. end
  2420. end)
  2421.  
  2422. velocityYFall=0
  2423. velocityYFall2=0
  2424. velocityYFall3=0
  2425. velocityYFall4=0
  2426. neckrotY=0
  2427. neckrotY2=0
  2428. torsorotY=0
  2429. torsorotY2=0
  2430. torsoY=0
  2431. torsoY2=0
  2432. colored = 0
  2433. sine = 0
  2434. change=0.4
  2435. movement=5
  2436. timeranim=0
  2437. running = true
  2438.  
  2439. --[[mouse.KeyDown:connect(function(key)
  2440. key = string.lower(key)
  2441. if string.byte(key) == 48 then
  2442. running = true
  2443. local keyup = mouse.KeyUp:connect(function(key)
  2444. if string.byte(key) == 48 then
  2445. running = false
  2446. end
  2447. end)
  2448. repeat rs:wait() until running == false
  2449. keyup:disconnect()
  2450. end
  2451. end)]]
  2452.  
  2453. icolor=1
  2454. imode=false
  2455.  
  2456. didjump = false
  2457. jumppower = 0
  2458. freeze = false
  2459. debounceimpact = false
  2460.  
  2461. mouse.KeyDown:connect(function(key)
  2462. if key == " " and debounce == false and jumped == true and candouble == true then
  2463. candouble = false
  2464. sound(138210320,torso.Position,2,math.random(240,260)/100)
  2465. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.1,0.1,0.1),Vector3.new(),0.05,-0.005)
  2466. root.Velocity = Vector3.new(root.Velocity.X,hum.JumpPower,root.Velocity.Z)
  2467. noidle = true
  2468. local spd = 0.15
  2469. for i=1,20 do rs:wait()
  2470. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2471. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2472. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
  2473. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
  2474. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(-math.rad((i/20)*(360*2)),0,0)
  2475. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2476. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2477. end
  2478. noidle = false
  2479. end
  2480. end)
  2481.  
  2482. function jumpimpact()
  2483. if debounceimpact == false then
  2484. debounceimpact = true
  2485. if jumppower < -150 then jumppower = -150 end
  2486. shake(-jumppower/5)
  2487. for i=1,-jumppower/20 do rs:wait()
  2488. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  2489. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  2490. end
  2491. debounceimpact = false
  2492. end
  2493. end
  2494.  
  2495. rs:connect(function()
  2496.  
  2497. hum.JumpPower = 100
  2498.  
  2499. if icolor > 1 then
  2500. imode = false
  2501. elseif icolor < 0 then
  2502. imode = true
  2503. end
  2504.  
  2505. if imode == true then
  2506. icolor = icolor + 0.01
  2507. else
  2508. icolor = icolor - 0.01
  2509. end
  2510.  
  2511. if p.Character.Parent == nil then
  2512. local model = Instance.new("Model")
  2513. model.Name = p.Name
  2514. p.Character = model
  2515. for i,v in pairs(char:GetChildren()) do
  2516. v.Parent = p.Character
  2517. end
  2518. end
  2519.  
  2520. char = p.Character
  2521. if p.Character.Parent ~= workspace then
  2522. p.Character.Parent = workspace
  2523. end
  2524. for i,v in pairs(char:GetChildren()) do
  2525. if v:IsA("Accoutrement") then
  2526. if v.Handle:FindFirstChild("Mesh") then
  2527. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  2528. v.Handle.Transparency = 0
  2529. end
  2530. elseif v:IsA("BasePart") then
  2531. v.Anchored = false
  2532. if v:FindFirstChildOfClass("BodyPosition") then
  2533. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  2534. end
  2535. if v:FindFirstChildOfClass("BodyVelocity") then
  2536. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  2537. end
  2538. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  2539. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  2540. end
  2541. if v:FindFirstChild("Mesh") then
  2542. v:FindFirstChild("Mesh").Offset = Vector3.new()
  2543. end
  2544. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  2545. local force = Instance.new("Part",DebrisModel)
  2546. force.Name = v.Name.."FORCEFIELD"
  2547. if v ~= hed then
  2548. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  2549. else
  2550. force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
  2551. end
  2552. force.CanCollide = false
  2553. force.Transparency = 1
  2554. force.Color = Color3.new(0,1,1)
  2555. force.Material = Enum.Material.Neon
  2556. newWeld(v,force,0,0,0)
  2557. else
  2558. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  2559. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  2560. end
  2561. end
  2562. if v.Name ~= "HumanoidRootPart" then
  2563. v.Transparency = 0
  2564. else
  2565. v.Transparency = 1
  2566. end
  2567. end
  2568. end
  2569.  
  2570. if freeze == false then
  2571. hum.WalkSpeed = (666/10)*size
  2572. change=1.4
  2573. movement=18
  2574. else
  2575. hum.WalkSpeed = 1
  2576. change=0.4
  2577. movement=5
  2578. end
  2579.  
  2580. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  2581. velocityYFall = root.Velocity.Y/1.5
  2582. else
  2583. if -root.Velocity.Y/1.5 < -5 then
  2584. velocityYFall = 5
  2585. elseif -root.Velocity.Y/1.5 > 150 then
  2586. velocityYFall = -150
  2587. end
  2588. end
  2589.  
  2590. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  2591. velocityYFall2 = root.Velocity.Y/180
  2592. else
  2593. if -root.Velocity.Y/180 < 0 then
  2594. velocityYFall2 = 0
  2595. elseif -root.Velocity.Y/180 > 1.2 then
  2596. velocityYFall2 = -1.2
  2597. end
  2598. end
  2599.  
  2600. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  2601. velocityYFall3 = root.Velocity.Y/1.5
  2602. else
  2603. if -root.Velocity.Y/1.5 < -5 then
  2604. velocityYFall3 = 5
  2605. elseif -root.Velocity.Y/1.5 > 50 then
  2606. velocityYFall3 = -50
  2607. end
  2608. end
  2609.  
  2610. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  2611. velocityYFall4 = root.Velocity.Y/1.5
  2612. else
  2613. if -root.Velocity.Y/180 < -5 then
  2614. velocityYFall4 = 5
  2615. elseif -root.Velocity.Y/180 > 50 then
  2616. velocityYFall4 = -50
  2617. end
  2618. end
  2619.  
  2620. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  2621. neckrotY = root.RotVelocity.Y/6
  2622. else
  2623. if root.RotVelocity.Y/6 < -1 then
  2624. neckrotY = -1
  2625. elseif root.RotVelocity.Y/6 > 1 then
  2626. neckrotY = 1
  2627. end
  2628. end
  2629.  
  2630. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  2631. neckrotY2 = root.RotVelocity.Y/8
  2632. else
  2633. if root.RotVelocity.Y/8 < -0.6 then
  2634. neckrotY2 = -0.6
  2635. elseif root.RotVelocity.Y/8 > 0.6 then
  2636. neckrotY2 = 0.6
  2637. end
  2638. end
  2639.  
  2640. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  2641. torsorotY = root.RotVelocity.Y/6
  2642. else
  2643. if root.RotVelocity.Y/6 < -0.2 then
  2644. torsorotY = -0.2
  2645. elseif root.RotVelocity.Y/6 > 0.2 then
  2646. torsorotY = 0.2
  2647. end
  2648. end
  2649.  
  2650. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  2651. torsorotY2 = root.RotVelocity.Y/8
  2652. else
  2653. if root.RotVelocity.Y/8 < -0.2 then
  2654. torsorotY2 = -0.2
  2655. elseif root.RotVelocity.Y/8 > 0.2 then
  2656. torsorotY2 = 0.2
  2657. end
  2658. end
  2659.  
  2660. simulate(hed.CFrame*CFrame.new(0,0.4,0.8),0,hed,Vector3.new(),hair)
  2661.  
  2662. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  2663. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  2664.  
  2665. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2666. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  2667.  
  2668. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2669. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  2670.  
  2671. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2672. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  2673.  
  2674. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2675. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  2676.  
  2677. local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
  2678. local part5, endPoint = workspace:FindPartOnRay(ray5, char)
  2679.  
  2680. local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
  2681. local part6, endPoint = workspace:FindPartOnRay(ray6, char)
  2682.  
  2683. local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
  2684. local part7, endPoint = workspace:FindPartOnRay(ray7, char)
  2685.  
  2686. local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
  2687. local part8, endPoint = workspace:FindPartOnRay(ray8, char)
  2688.  
  2689. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2690. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2691.  
  2692. if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false candouble = true else endPoint = 0 jumped = true end
  2693.  
  2694. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2695. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  2696.  
  2697. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2698. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  2699.  
  2700. if hum.Health > 0 and noidle == false then
  2701. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  2702. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  2703. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
  2704. --rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2705. --larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2706. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.8-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70-(movement*0.5)*math.cos(sine/4))+ -(movement/40)*math.sin(sine/4),math.rad(-25-(movement*2)*math.cos(sine/4)),math.rad(10)), 0.2)
  2707. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.8+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70+(movement*0.5)*math.cos(sine/4))+ (movement/40)*math.sin(sine/4),math.rad(25-(movement*2)*math.cos(sine/4)),math.rad(-10)), 0.2)
  2708. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  2709. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2710. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2711. elseif jumped == true then
  2712. didjump = true
  2713. jumppower = root.Velocity.Y
  2714. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  2715. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  2716. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  2717. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  2718. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  2719. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  2720. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  2721. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  2722. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  2723. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10)+0.05*math.sin(sine/16)+0.15,math.rad(-40)+0.01*math.sin(sine/32),0.01*math.sin(sine/32)), 0.1)
  2724. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(20+4*math.cos(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(10+2*math.cos(sine/16))), 0.2)
  2725. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-20+4*math.cos(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(5-2*math.cos(sine/16))), 0.2)
  2726. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, -0.1*math.cos(sine/16)) * CFrame.Angles(math.rad(-10-2*math.cos(sine/16)),math.rad(-40), math.rad(1-1*math.cos(sine/16))), 0.1)
  2727. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(15),math.rad(20),math.rad(-10+1*math.cos(sine/16))), 0.1)
  2728. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(-5),math.rad(-20),math.rad(10+1*math.cos(sine/16))), 0.1)
  2729. end
  2730. end
  2731. if didjump == true and jumped == false and jumppower < 0 then
  2732. didjump = false
  2733. jumpimpact()
  2734. end
  2735.  
  2736. --timeposition = soundz.TimePosition
  2737. hed.BrickColor = skin_color
  2738. torso.BrickColor = skin_color
  2739. rarm.BrickColor = skin_color
  2740. larm.BrickColor = skin_color
  2741. rleg.BrickColor = skin_color
  2742. lleg.BrickColor = skin_color
  2743. sine = sine + change
  2744. hum.Health = math.huge
  2745. hum.MaxHealth = math.huge
  2746. end)
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