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1 | function Smooth(part) | |
2 | part.TopSurface = "Smooth" | |
3 | part.BottomSurface = "Smooth" | |
4 | part.RightSurface = "Smooth" | |
5 | part.LeftSurface = "Smooth" | |
6 | part.FrontSurface = "Smooth" | |
7 | part.BackSurface = "Smooth" | |
8 | end | |
9 | ||
10 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
11 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
12 | local RealPlayer = Player | |
13 | do print("hi")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
14 | ||
15 | plr = owner | |
16 | char = plr.Character | |
17 | tors = char.Torso | |
18 | root = char.HumanoidRootPart | |
19 | ||
20 | IT = Instance.new | |
21 | CF = CFrame.new | |
22 | VT = Vector3.new | |
23 | RAD = math.rad | |
24 | C3 = Color3.new | |
25 | UD2 = UDim2.new | |
26 | BRICKC = BrickColor.new | |
27 | ANGLES = CFrame.Angles | |
28 | EULER = CFrame.fromEulerAnglesXYZ | |
29 | COS = math.cos | |
30 | ACOS = math.acos | |
31 | SIN = math.sin | |
32 | ASIN = math.asin | |
33 | ABS = math.abs | |
34 | MRANDOM = math.random | |
35 | FLOOR = math.floor | |
36 | CHARACTER = char | |
37 | ||
38 | local ANIMATORSK = CHARACTER:FindFirstChild("Animate") | |
39 | if ANIMATORSK then | |
40 | ANIMATORSK:Destroy() | |
41 | local ROOT = CHARACTER.HumanoidRootPart | |
42 | ROOT.Anchored = false | |
43 | --[[ | |
44 | local RIGHTARM = CHARACTER["Right Arm"] | |
45 | RIGHTARM.BrickColor = BrickColor.new("Bright yellow") | |
46 | local LEFTARM = CHARACTER["Left Arm"] | |
47 | LEFTARM.BrickColor = BrickColor.new("Bright yellow") | |
48 | local RIGHTLEG = CHARACTER["Right Leg"] | |
49 | RIGHTLEG.BrickColor = BrickColor.new("Bright green") | |
50 | local LEFTLEG = CHARACTER["Left Leg"] | |
51 | LEFTLEG.BrickColor = BrickColor.new("Bright green") | |
52 | CHARACTER.Head.BrickColor = BrickColor.new("Bright yellow") | |
53 | ]]-- | |
54 | ||
55 | for _,v in pairs (CHARACTER.Torso:children()) do | |
56 | if v:IsA("Motor6D") then | |
57 | v.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
58 | end | |
59 | end | |
60 | ||
61 | TORSO = CHARACTER.Torso | |
62 | ||
63 | RootJoint = ROOT["RootJoint"] | |
64 | Neck = TORSO["Neck"] | |
65 | RightShoulder = TORSO["Right Shoulder"] | |
66 | LeftShoulder = TORSO["Left Shoulder"] | |
67 | RightHip = TORSO["Right Hip"] | |
68 | LeftHip = TORSO["Left Hip"] | |
69 | local BODY = {} | |
70 | local astupchair = Instance.new("Part",CHARACTER) | |
71 | astupchair.Name = "Wheelchair" | |
72 | astupchair.Transparency = 1 | |
73 | local CHAIR = CHARACTER.Wheelchair | |
74 | for index, CHILD in pairs(CHARACTER:GetDescendants()) do | |
75 | if (CHILD:IsA("BasePart") or CHILD:IsA("Decal") or CHILD:IsA("Beam")) and CHILD ~= ROOT and CHILD ~= CHAIR then | |
76 | table.insert(BODY,CHILD) | |
77 | end | |
78 | end | |
79 | local ATTACKING = false | |
80 | if script:FindFirstChild("Color") then | |
81 | script.Color.Parent = game.Lighting | |
82 | end | |
83 | local HIT = false | |
84 | local MUSIC = Instance.new("Sound",TORSO) | |
85 | local DEAD = false | |
86 | MUSIC:Play() | |
87 | local CLUBSMESH = 2761335666 | |
88 | local DIAMONDMESH = 1254392112 | |
89 | local SPADEMESH = 2760895053 | |
90 | local HEARTMESH = 105992239 --VT(3.5,3.5,3.5) | |
91 | local SCYTHEMESH = 455516381 | |
92 | local SINE = 0 | |
93 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
94 | end | |
95 | ArtificialHB = Instance.new("BindableEvent", script) | |
96 | ArtificialHB.Name = "ArtificialHB" | |
97 | ||
98 | script:WaitForChild("ArtificialHB") | |
99 | ||
100 | frame = 1/60 | |
101 | tf = 0 | |
102 | allowframeloss = false | |
103 | tossremainder = false | |
104 | lastframe = tick() | |
105 | script.ArtificialHB:Fire() | |
106 | ||
107 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
108 | tf = tf + s | |
109 | if tf >= frame then | |
110 | if allowframeloss then | |
111 | script.ArtificialHB:Fire() | |
112 | lastframe = tick() | |
113 | else | |
114 | for i = 1, math.floor(tf / frame) do | |
115 | script.ArtificialHB:Fire() | |
116 | end | |
117 | lastframe = tick() | |
118 | end | |
119 | if tossremainder then | |
120 | tf = 0 | |
121 | else | |
122 | tf = tf - frame * math.floor(tf / frame) | |
123 | end | |
124 | end | |
125 | end) | |
126 | ||
127 | function PositiveAngle(NUMBER) | |
128 | if NUMBER >= 0 then | |
129 | NUMBER = 0 | |
130 | end | |
131 | return NUMBER | |
132 | end | |
133 | ||
134 | function NegativeAngle(NUMBER) | |
135 | if NUMBER <= 0 then | |
136 | NUMBER = 0 | |
137 | end | |
138 | return NUMBER | |
139 | end | |
140 | ||
141 | function Swait(NUMBER) | |
142 | if NUMBER == 0 or NUMBER == nil then | |
143 | ArtificialHB.Event:wait() | |
144 | else | |
145 | for i = 1, NUMBER do | |
146 | ArtificialHB.Event:wait() | |
147 | end | |
148 | end | |
149 | end | |
150 | ||
151 | DEAD = false | |
152 | SINE = 0 | |
153 | TORSOROT = 0 | |
154 | HIT = false | |
155 | ||
156 | function Clerp(a, b, t) | |
157 | return a:lerp(b, t) | |
158 | end | |
159 | ||
160 | ATTACKING = false | |
161 | ||
162 | function ClerpBody(TABLE,PRIORITY) | |
163 | if PRIORITY == "Attack" or ATTACKING == false then | |
164 | RootJoint.C1 = Clerp(RootJoint.C1, TABLE[1], 0.35) | |
165 | if HIT == false then | |
166 | Neck.C1 = Clerp(Neck.C1, TABLE[2], 0.35) | |
167 | end | |
168 | RightShoulder.C1 = Clerp(RightShoulder.C1, TABLE[3], 0.35) | |
169 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, TABLE[4], 0.35) | |
170 | RightHip.C1 = Clerp(RightHip.C1, TABLE[5], 0.35) | |
171 | LeftHip.C1 = Clerp(LeftHip.C1, TABLE[6], 0.35) | |
172 | end | |
173 | end | |
174 | ||
175 | RootJoint.C0 = RootJoint.C0 * CFrame.Angles(RAD(-90), RAD(0), RAD(180)) | |
176 | ||
177 | local ROOT = CHARACTER.HumanoidRootPart | |
178 | HUMANOID = CHARACTER.Humanoid | |
179 | local BODY = {} | |
180 | local astupchair = Instance.new("Part",CHARACTER) | |
181 | astupchair.Name = "Wheelchair" | |
182 | astupchair.Transparency = 1 | |
183 | local CHAIR = CHARACTER.Wheelchair | |
184 | for index, CHILD in pairs(CHARACTER:GetDescendants()) do | |
185 | if (CHILD:IsA("BasePart") or CHILD:IsA("Decal") or CHILD:IsA("Beam")) and CHILD ~= ROOT and CHILD ~= CHAIR or CHILD.Name == "Handle" then | |
186 | table.insert(BODY,CHILD) | |
187 | end | |
188 | end | |
189 | ||
190 | local CLUBSMESH = 2761335666 | |
191 | local DIAMONDMESH = 1254392112 | |
192 | local SPADEMESH = 2760895053 | |
193 | local HEARTMESH = 105992239 --VT(3.5,3.5,3.5) | |
194 | local SCYTHEMESH = 455516381 | |
195 | ||
196 | function Transparent(CY) | |
197 | for E = 1, #BODY do | |
198 | if BODY[E].ClassName ~= "Beam" then | |
199 | BODY[E].Transparency = CY | |
200 | else | |
201 | BODY[E].Transparency = NumberSequence.new(CY) | |
202 | end | |
203 | end | |
204 | end | |
205 | ||
206 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
207 | local NEWMESH = IT(MESH) | |
208 | if MESH == "SpecialMesh" then | |
209 | NEWMESH.MeshType = MESHTYPE | |
210 | if MESHID ~= "nil" and MESHID ~= "" then | |
211 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
212 | end | |
213 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
214 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
215 | end | |
216 | end | |
217 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
218 | NEWMESH.Scale = SCALE | |
219 | NEWMESH.Parent = PARENT | |
220 | return NEWMESH | |
221 | end | |
222 | ||
223 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
224 | local NEWPART = IT("Part") | |
225 | NEWPART.formFactor = FORMFACTOR | |
226 | NEWPART.Reflectance = REFLECTANCE | |
227 | NEWPART.Transparency = TRANSPARENCY | |
228 | NEWPART.CanCollide = false | |
229 | NEWPART.Locked = true | |
230 | NEWPART.Anchored = true | |
231 | if ANCHOR == false then | |
232 | NEWPART.Anchored = false | |
233 | end | |
234 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
235 | NEWPART.Name = NAME | |
236 | NEWPART.Size = SIZE | |
237 | NEWPART.Position = TORSO.Position | |
238 | NEWPART.Material = MATERIAL | |
239 | NEWPART:BreakJoints() | |
240 | NEWPART.Parent = PARENT | |
241 | return NEWPART | |
242 | end | |
243 | ||
244 | local S = IT("Sound") | |
245 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
246 | local NEWSOUND = nil | |
247 | coroutine.resume(coroutine.create(function() | |
248 | NEWSOUND = S:Clone() | |
249 | NEWSOUND.Parent = PARENT | |
250 | NEWSOUND.Volume = VOLUME | |
251 | NEWSOUND.Pitch = PITCH | |
252 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
253 | NEWSOUND:play() | |
254 | if DOESLOOP == true then | |
255 | NEWSOUND.Looped = true | |
256 | else | |
257 | repeat wait(1) until NEWSOUND.Playing == false | |
258 | NEWSOUND:remove() | |
259 | end | |
260 | end)) | |
261 | return NEWSOUND | |
262 | end | |
263 | ||
264 | function sandbox(var,func) | |
265 | local env = getfenv(func) | |
266 | local newenv = setmetatable({},{ | |
267 | __index = function(self,k) | |
268 | if k=="script" then | |
269 | return var | |
270 | else | |
271 | return env[k] | |
272 | end | |
273 | end, | |
274 | }) | |
275 | setfenv(func,newenv) | |
276 | return func | |
277 | end | |
278 | cors = {} | |
279 | mas = Instance.new("Model",game:GetService("Lighting")) | |
280 | Sound0 = Instance.new("Sound") | |
281 | Sound1 = Instance.new("Sound") | |
282 | Sound2 = Instance.new("Sound") | |
283 | Sound3 = Instance.new("Sound") | |
284 | Sound4 = Instance.new("Sound") | |
285 | Sound5 = Instance.new("Sound") | |
286 | Sound6 = Instance.new("Sound") | |
287 | Sound7 = Instance.new("Sound") | |
288 | Sound8 = Instance.new("Sound") | |
289 | Sound9 = Instance.new("Sound") | |
290 | Sound10 = Instance.new("Sound") | |
291 | Sound0.Name = "ByeBye" | |
292 | Sound0.Parent = mas | |
293 | Sound0.MaxDistance = 300 | |
294 | Sound0.EmitterSize = 35 | |
295 | Sound0.MinDistance = 35 | |
296 | Sound0.SoundId = "rbxassetid://2545211516" | |
297 | Sound0.Volume = 5 | |
298 | Sound1.Name = "ChaosChaos" | |
299 | Sound1.Parent = mas | |
300 | Sound1.MaxDistance = 300 | |
301 | Sound1.EmitterSize = 35 | |
302 | Sound1.MinDistance = 35 | |
303 | Sound1.SoundId = "rbxassetid://2545008459" | |
304 | Sound1.Volume = 5 | |
305 | Sound2.Name = "Chuckle" | |
306 | Sound2.Parent = mas | |
307 | Sound2.MaxDistance = 300 | |
308 | Sound2.EmitterSize = 35 | |
309 | Sound2.MinDistance = 35 | |
310 | Sound2.SoundId = "rbxassetid://2545010175" | |
311 | Sound2.Volume = 5 | |
312 | Sound3.Name = "Deathed" | |
313 | Sound3.Parent = mas | |
314 | Sound3.MaxDistance = 300 | |
315 | Sound3.EmitterSize = 35 | |
316 | Sound3.MinDistance = 35 | |
317 | Sound3.SoundId = "rbxassetid://2637401925" | |
318 | Sound3.Volume = 2 | |
319 | Sound4.Name = "Ha1" | |
320 | Sound4.Parent = mas | |
321 | Sound4.MaxDistance = 300 | |
322 | Sound4.EmitterSize = 35 | |
323 | Sound4.MinDistance = 35 | |
324 | Sound4.SoundId = "rbxassetid://2606661976" | |
325 | Sound4.Volume = 5 | |
326 | Sound5.Name = "Ha2" | |
327 | Sound5.Parent = mas | |
328 | Sound5.MaxDistance = 300 | |
329 | Sound5.EmitterSize = 35 | |
330 | Sound5.MinDistance = 35 | |
331 | Sound5.SoundId = "rbxassetid://2606662454" | |
332 | Sound5.Volume = 5 | |
333 | Sound6.Name = "Laugh" | |
334 | Sound6.Parent = mas | |
335 | Sound6.MaxDistance = 300 | |
336 | Sound6.EmitterSize = 35 | |
337 | Sound6.MinDistance = 35 | |
338 | Sound6.SoundId = "rbxassetid://2545211765" | |
339 | Sound6.Volume = 5 | |
340 | Sound7.Name = "MeDoAnything" | |
341 | Sound7.Parent = mas | |
342 | Sound7.MaxDistance = 300 | |
343 | Sound7.EmitterSize = 35 | |
344 | Sound7.MinDistance = 35 | |
345 | Sound7.SoundId = "rbxassetid://2544975373" | |
346 | Sound7.Volume = 5 | |
347 | Sound8.Name = "Metamorph" | |
348 | Sound8.Parent = mas | |
349 | Sound8.MaxDistance = 300 | |
350 | Sound8.EmitterSize = 35 | |
351 | Sound8.MinDistance = 35 | |
352 | Sound8.SoundId = "rbxassetid://2545011398" | |
353 | Sound8.Volume = 5 | |
354 | Sound9.Name = "Neo" | |
355 | Sound9.Parent = mas | |
356 | Sound9.MaxDistance = 300 | |
357 | Sound9.EmitterSize = 35 | |
358 | Sound9.MinDistance = 35 | |
359 | Sound9.SoundId = "rbxassetid://2545018472" | |
360 | Sound9.Volume = 5 | |
361 | Sound10.Name = "OH" | |
362 | Sound10.Parent = mas | |
363 | Sound10.MaxDistance = 300 | |
364 | Sound10.EmitterSize = 35 | |
365 | Sound10.MinDistance = 35 | |
366 | Sound10.SoundId = "rbxassetid://2545012765" | |
367 | Sound10.Volume = 5 | |
368 | for i,v in pairs(mas:GetChildren()) do | |
369 | v.Parent = ROOT | |
370 | pcall(function() v:MakeJoints() end) | |
371 | end | |
372 | mas:Destroy() | |
373 | for i,v in pairs(cors) do | |
374 | spawn(function() | |
375 | pcall(v) | |
376 | end) | |
377 | end | |
378 | ||
379 | local HATS = Instance.new("Model", nil) | |
380 | ||
381 | function GETHATS() | |
382 | for i,c in pairs (HATS:GetChildren()) do | |
383 | if c:IsA("Hat") or c:IsA("Accessory") then | |
384 | c.Parent = CHARACTER | |
385 | end | |
386 | end | |
387 | end | |
388 | ||
389 | function RIDHATS() | |
390 | for i,c in pairs (CHARACTER:GetChildren()) do | |
391 | if c:IsA("Hat") or c:IsA("Accessory") then | |
392 | c.Parent = HATS | |
393 | end | |
394 | end | |
395 | end | |
396 | ||
397 | function ChaosOrAnything() | |
398 | local PLAY = {ROOT.MeDoAnything,ROOT.ChaosChaos} | |
399 | PLAY[MRANDOM(1,2)]:Play() | |
400 | end | |
401 | ||
402 | Debris = game:GetService("Debris") | |
403 | ||
404 | function OhOhOh(TARGET) | |
405 | ATTACKING = true | |
406 | ChaosOrAnything() | |
407 | local E = 0 | |
408 | repeat | |
409 | Swait() | |
410 | E = E + 1 | |
411 | ClerpBody({ | |
412 | CF(0,-E/25,0)*ANGLES(RAD(0),RAD(0),RAD(0)), | |
413 | CF(0,-0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0,-1,0), | |
414 | CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(35))*CF(-1.5,-0.5,0), | |
415 | CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(-35))*CF(1.5,-0.5,0), | |
416 | CF(-0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,1,0.5), | |
417 | CF(0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.5), | |
418 | },"Attack") | |
419 | until ROOT.ChaosChaos.Playing == false and ROOT.MeDoAnything.Playing == false | |
420 | for i = 1, MRANDOM(3,5) do | |
421 | local TO = FOE.Position | |
422 | local MOVETO = CF(FOE.Position+VT(0,1,0))*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,0,15) | |
423 | CHARACTER:SetPrimaryPartCFrame(MOVETO) | |
424 | Transparent(0) | |
425 | ROOT.OH:Play() | |
426 | for i = 1, 5 do | |
427 | ClerpBody({ | |
428 | CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)), | |
429 | CF(0,-0.5,0)*ANGLES(RAD(5),RAD(0),RAD(0))*CF(0,-1,0), | |
430 | CF(0,0.5,0)*ANGLES(RAD(-75),RAD(0),RAD(-35))*CF(-1.5,-0.5,0), | |
431 | CF(0,0.5,0)*ANGLES(RAD(-75),RAD(0),RAD(35))*CF(1.5,-0.5,0), | |
432 | CF(-0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,1,0.5), | |
433 | CF(0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.5), | |
434 | },"Attack") | |
435 | end | |
436 | for i = 1, 3 do | |
437 | local ANGLE = (50-(25*i))/1.25 | |
438 | coroutine.resume(coroutine.create(function() | |
439 | local TOFIREFROM = ROOT.CFrame*ANGLES(0,RAD(ANGLE),0) | |
440 | local CLUB = CreatePart(3, workspace, "Granite", 0, 0, TORSO.BrickColor, "Spade", VT(1.5,0.5,1.5), false) | |
441 | CreateMesh("SpecialMesh", CLUB, "FileMesh", CLUBSMESH, "", VT(0.75,0.75,0.75), VT(0,0,0)) | |
442 | CLUB.CFrame = TOFIREFROM | |
443 | local GO = IT("BodyVelocity",CLUB) | |
444 | GO.Velocity = CLUB.CFrame.lookVector*65 | |
445 | Debris:AddItem(CLUB,1) | |
446 | CLUB.Touched:Connect(function(HIT) | |
447 | if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then | |
448 | CLUB:Remove() | |
449 | CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false) | |
450 | HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 10 | |
451 | end | |
452 | end) | |
453 | end)) | |
454 | end | |
455 | for i = 1, 35 do | |
456 | Swait() | |
457 | ClerpBody({ | |
458 | CF(0,-i/350,0)*ANGLES(RAD(0),RAD(0),RAD(0)), | |
459 | CF(0,-0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0,-1,0), | |
460 | CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(35))*CF(-1.5,-0.5,0), | |
461 | CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(-35))*CF(1.5,-0.5,0), | |
462 | CF(-0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,1,0.5), | |
463 | CF(0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.5), | |
464 | },"Attack") | |
465 | Transparent(i/35) | |
466 | end | |
467 | local human = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
468 | if human and human.Health <= 0 or DEAD == true then | |
469 | break | |
470 | end | |
471 | end | |
472 | ATTACKING = false | |
473 | for i = 1, 25 do | |
474 | Swait() | |
475 | Transparent((25-i)/25) | |
476 | end | |
477 | Transparent(0) | |
478 | end | |
479 | function Diamonds(TARGET) | |
480 | ChaosOrAnything() | |
481 | ATTACKING = true | |
482 | coroutine.resume(coroutine.create(function() | |
483 | repeat | |
484 | Swait() | |
485 | CHARACTER:SetPrimaryPartCFrame(Clerp(ROOT.CFrame,CF(VT(ROOT.Position.X,FOE.Position.Y,ROOT.Position.Z),FOE.Position),0.2)) | |
486 | ClerpBody({ | |
487 | CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)), | |
488 | CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0), | |
489 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0), | |
490 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0), | |
491 | CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5), | |
492 | CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5), | |
493 | },"Attack") | |
494 | until ATTACKING == false | |
495 | end)) | |
496 | for i = 1, MRANDOM(25,35) do | |
497 | coroutine.resume(coroutine.create(function() | |
498 | local DIAMOND = CreatePart(3, workspace, "Granite", 0, 1, TORSO.BrickColor, "Diamond", VT(0.5,0.5,1.5), true) | |
499 | CreateMesh("SpecialMesh", DIAMOND, "FileMesh", DIAMONDMESH, "", VT(0.1, 0.05, 0.15), VT(0,0,0)) | |
500 | DIAMOND.CFrame = ROOT.CFrame*CF(MRANDOM(-150,150)/20,0,-1.5) | |
501 | for i = 1, 15 do | |
502 | Swait() | |
503 | DIAMOND.Transparency = (15-i)/15 | |
504 | DIAMOND.CFrame = DIAMOND.CFrame*CF(0,0,-(15-i)/35) | |
505 | end | |
506 | DIAMOND.Anchored = false | |
507 | DIAMOND.Transparency = 0 | |
508 | local GO = IT("BodyVelocity",DIAMOND) | |
509 | GO.Velocity = DIAMOND.CFrame.lookVector*15 | |
510 | Debris:AddItem(DIAMOND,1) | |
511 | DIAMOND.Touched:Connect(function(HIT) | |
512 | if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then | |
513 | DIAMOND:Remove() | |
514 | CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false) | |
515 | HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 7.5 | |
516 | end | |
517 | end) | |
518 | for i = 1, 5 do | |
519 | Swait() | |
520 | GO.Velocity = DIAMOND.CFrame.lookVector*(15*i) | |
521 | end | |
522 | end)) | |
523 | local human = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
524 | if human and human.Health <= 0 or DEAD == true then | |
525 | break | |
526 | end | |
527 | Swait(7) | |
528 | end | |
529 | ATTACKING = false | |
530 | end | |
531 | function RingAround(TARGET) | |
532 | ATTACKING = true | |
533 | ChaosOrAnything() | |
534 | local E = 0 | |
535 | repeat | |
536 | Swait() | |
537 | E = E + 1 | |
538 | ClerpBody({ | |
539 | CF(0,(-E/25)+0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)), | |
540 | CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0), | |
541 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0), | |
542 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0), | |
543 | CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5), | |
544 | CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5), | |
545 | },"Attack") | |
546 | until ROOT.ChaosChaos.Playing == false and ROOT.MeDoAnything.Playing == false | |
547 | coroutine.resume(coroutine.create(function() | |
548 | repeat | |
549 | Swait() | |
550 | CHARACTER:SetPrimaryPartCFrame(Clerp(ROOT.CFrame,CF(ROOT.Position,VT(FOE.Position.X,ROOT.Position.Y,FOE.Position.Z)),0.2)) | |
551 | ClerpBody({ | |
552 | CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)), | |
553 | CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0), | |
554 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0), | |
555 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0), | |
556 | CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5), | |
557 | CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5), | |
558 | },"Attack") | |
559 | until ATTACKING == false | |
560 | end)) | |
561 | for i = 1, MRANDOM(2,4) do | |
562 | local SPAWN = CF(FOE.Position)*ANGLES(0,RAD(MRANDOM(0,359)),0) | |
563 | local SPADES = {} | |
564 | for i = 1, 10 do | |
565 | local SPADE = CreatePart(3, workspace, "Granite", 0, 1, TORSO.BrickColor, "Spade", VT(2,2,2), true) | |
566 | CreateMesh("SpecialMesh", SPADE, "FileMesh", SPADEMESH, "", VT(1.2,1.2,1.2), VT(0,0,0)) | |
567 | SPADE.CFrame = SPAWN*ANGLES(0,RAD(36*i),0)*CF(0,0,35) | |
568 | SPADE.Touched:Connect(function(HIT) | |
569 | if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then | |
570 | SPADE:Remove() | |
571 | CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false) | |
572 | HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 10 | |
573 | end | |
574 | end) | |
575 | table.insert(SPADES,SPADE) | |
576 | end | |
577 | for i = 1, 25 do | |
578 | for E = 1, #SPADES do | |
579 | SPADES[E].CFrame = SPADES[E].CFrame * CF(0,0,-0.5) | |
580 | SPADES[E].Transparency = (10-i)/9.5 | |
581 | end | |
582 | Swait() | |
583 | end | |
584 | wait(0.2) | |
585 | for E = 1, #SPADES do | |
586 | coroutine.resume(coroutine.create(function() | |
587 | local SPADE = SPADES[E] | |
588 | for i = 1, 15 do | |
589 | SPADE.CFrame = SPADE.CFrame*CF(0,0,(15-i)/15) | |
590 | Swait() | |
591 | end | |
592 | SPADE.Anchored = false | |
593 | local GO = IT("BodyVelocity",SPADE) | |
594 | GO.Velocity = SPADE.CFrame.lookVector*5 | |
595 | GO.MaxForce = GO.MaxForce * 100 | |
596 | Debris:AddItem(SPADE,1) | |
597 | SPADE.Touched:Connect(function(HIT) | |
598 | if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then | |
599 | SPADE:Remove() | |
600 | CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false) | |
601 | HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 2.5 | |
602 | end | |
603 | end) | |
604 | for i = 1, 15 do | |
605 | Swait() | |
606 | GO.Velocity = SPADE.CFrame.lookVector*(5*i) | |
607 | end | |
608 | end)) | |
609 | Swait(5) | |
610 | end | |
611 | local human = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
612 | if human and human.Health <= 0 or DEAD == true then | |
613 | break | |
614 | end | |
615 | end | |
616 | wait(0.5) | |
617 | ATTACKING = false | |
618 | end | |
619 | function HeartsGoesOut(TARGET) | |
620 | ChaosOrAnything() | |
621 | ATTACKING = true | |
622 | coroutine.resume(coroutine.create(function() | |
623 | repeat | |
624 | Swait() | |
625 | CHARACTER:SetPrimaryPartCFrame(Clerp(ROOT.CFrame,CF(ROOT.Position,VT(FOE.Position.X,ROOT.Position.Y,FOE.Position.Z)),0.2)) | |
626 | ClerpBody({ | |
627 | CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)), | |
628 | CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0), | |
629 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0), | |
630 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0), | |
631 | CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5), | |
632 | CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5), | |
633 | },"Attack") | |
634 | until ATTACKING == false | |
635 | end)) | |
636 | for i = 1, MRANDOM(5,7) do | |
637 | local SPAWN = CF(FOE.Position+VT(0,1,0))*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,0,35) | |
638 | SPAWN = CF(SPAWN.p,FOE.Position+VT(0,1,0)) | |
639 | coroutine.resume(coroutine.create(function() | |
640 | local HEARTS = {} | |
641 | for i = 1, 4 do | |
642 | local HEART = CreatePart(3, workspace, "Granite", 0, 1, TORSO.BrickColor, "Heart", VT(2,2,2), true) | |
643 | CreateMesh("SpecialMesh", HEART, "FileMesh", HEARTMESH, "", VT(3.5,3.5,3.5), VT(0,0,0)) | |
644 | HEART.CFrame = SPAWN*ANGLES(0,RAD((360/4)*i),0) | |
645 | HEART.Touched:Connect(function(HIT) | |
646 | if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then | |
647 | HEART:Remove() | |
648 | CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false) | |
649 | HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 7.5 | |
650 | end | |
651 | end) | |
652 | table.insert(HEARTS,HEART) | |
653 | end | |
654 | for i = 1, 10 do | |
655 | Swait() | |
656 | for E = 1, #HEARTS do | |
657 | HEARTS[E].CFrame = HEARTS[E].CFrame*CF(0,0,-(10-i)/10) | |
658 | HEARTS[E].Transparency = (10-i)/9.5 | |
659 | end | |
660 | end | |
661 | local DIST = (HEARTS[1].Position - SPAWN.p).Magnitude | |
662 | for i = 1, 100 do | |
663 | Swait() | |
664 | SPAWN = SPAWN*CF(0,0,-1) | |
665 | for E = 1, #HEARTS do | |
666 | HEARTS[E].Transparency = 0 | |
667 | HEARTS[E].CFrame = SPAWN*ANGLES(0,RAD(((360/4)*E)+(i*5)),0)*CF(0,0,-DIST) | |
668 | end | |
669 | end | |
670 | for E = 1, #HEARTS do | |
671 | HEARTS[E]:Destroy() | |
672 | end | |
673 | end)) | |
674 | Swait(35) | |
675 | local human = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
676 | if human and human.Health <= 0 or DEAD == true then | |
677 | break | |
678 | end | |
679 | end | |
680 | wait(0.5) | |
681 | ATTACKING = false | |
682 | end | |
683 | ||
684 | function Meta(TARGET) | |
685 | --mas.Sound8:Play() | |
686 | ATTACKING = true | |
687 | local SCYTHE = CreatePart(3, workspace, "Granite", 0, 1, TORSO.BrickColor, "Diamond", VT(3,0,3), true) | |
688 | CreateMesh("SpecialMesh", SCYTHE, "FileMesh", SCYTHEMESH, "", VT(0.01, 0.01, 0.01), VT(0,0,0)) | |
689 | SCYTHE.CFrame = TORSO.CFrame | |
690 | for i = 1, 3 do | |
691 | for i = 1, 15 do | |
692 | Swait() | |
693 | ClerpBody({ | |
694 | CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)), | |
695 | CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0), | |
696 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0), | |
697 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0), | |
698 | CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5), | |
699 | CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5), | |
700 | },"Attack") | |
701 | Transparent(i/15) | |
702 | SCYTHE.Transparency = (15-i)/15 | |
703 | SCYTHE.CFrame = CF(TORSO.Position)*ANGLES(0,RAD(SINE*5),0) | |
704 | end | |
705 | for i = 1, 15 do | |
706 | Swait() | |
707 | ClerpBody({ | |
708 | CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)), | |
709 | CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0), | |
710 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0), | |
711 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0), | |
712 | CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5), | |
713 | CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5), | |
714 | },"Attack") | |
715 | Transparent((15-i)/15) | |
716 | SCYTHE.Transparency = i/15 | |
717 | SCYTHE.CFrame = CF(TORSO.Position)*ANGLES(0,RAD(SINE*5),0) | |
718 | end | |
719 | end | |
720 | for i = 1, 15 do | |
721 | Swait() | |
722 | ClerpBody({ | |
723 | CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)), | |
724 | CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0), | |
725 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0), | |
726 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0), | |
727 | CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5), | |
728 | CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5), | |
729 | },"Attack") | |
730 | Transparent(i/15) | |
731 | SCYTHE.Transparency = (15-i)/15 | |
732 | SCYTHE.CFrame = CF(TORSO.Position)*ANGLES(0,RAD(SINE*5),0) | |
733 | end | |
734 | Transparent(1) | |
735 | SCYTHE.Transparency = 0 | |
736 | local SCYTHES = {SCYTHE} | |
737 | for i = 1, 3 do | |
738 | local COPY = SCYTHE:Clone() | |
739 | COPY.Parent = workspace | |
740 | COPY.CFrame = SCYTHE.CFrame | |
741 | table.insert(SCYTHES,COPY) | |
742 | end | |
743 | for E = 1, #SCYTHES do | |
744 | local DELAY = false | |
745 | SCYTHES[E].Touched:Connect(function(HIT) | |
746 | if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER and DELAY == false then | |
747 | HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 3.5 | |
748 | CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false) | |
749 | DELAY = true | |
750 | wait(1) | |
751 | DELAY = false | |
752 | end | |
753 | end) | |
754 | end | |
755 | local NOW = ROOT.CFrame | |
756 | CHARACTER:SetPrimaryPartCFrame(CF(0,5000,0)) | |
757 | RIDHATS() | |
758 | HUMANOID.Parent = nil | |
759 | - | local human = TARGET.Parent:FindFirstChildOfClass("Humanoid") |
759 | + | local Y = MOUSE.Hit.Position |
760 | local human = HUMANOID | |
761 | for i = 1, 750 do | |
762 | Swait() | |
763 | - | SCYTHES[E].CFrame = CF(Clerp(SCYTHES[E].CFrame,CF(FOE.Position.X,Y,FOE.Position.Z)*ANGLES(0,RAD((360/4*E)+SINE),0)*CF(0,0,45*SIN(i/50)),0.1).p)*ANGLES(0,RAD(SINE*5),0) |
763 | + | |
764 | SCYTHES[E].CFrame = CF(Clerp(SCYTHES[E].CFrame,CF(0.X,Y,0.Z)*ANGLES(0,RAD((360/4*E)+SINE),0)*CF(0,0,45*SIN(i/50)),0.1).p)*ANGLES(0,RAD(SINE*5),0) | |
765 | end | |
766 | if human and human.Health <= 0 or DEAD == true then | |
767 | break | |
768 | end | |
769 | end | |
770 | for i = 1, 25 do | |
771 | for E = 1, #SCYTHES do | |
772 | SCYTHES[E].CFrame = CF(Clerp(SCYTHES[E].CFrame,NOW,0.15).p)*ANGLES(0,RAD(SINE*5),0) | |
773 | end | |
774 | Swait() | |
775 | end | |
776 | CHARACTER:SetPrimaryPartCFrame(NOW) | |
777 | HUMANOID.Parent = CHARACTER | |
778 | for i = 1, 15 do | |
779 | Swait() | |
780 | ClerpBody({ | |
781 | CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)), | |
782 | CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0), | |
783 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0), | |
784 | CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0), | |
785 | CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5), | |
786 | CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5), | |
787 | },"Attack") | |
788 | Transparent((15-i)/15) | |
789 | for E = 1, #SCYTHES do | |
790 | SCYTHES[E].CFrame = CF(ROOT.Position)*ANGLES(0,RAD(SINE*5),0) | |
791 | SCYTHES[E].Transparency = i/15 | |
792 | end | |
793 | end | |
794 | for E = 1, #SCYTHES do | |
795 | SCYTHES[E]:Remove() | |
796 | end | |
797 | GETHATS() | |
798 | ATTACKING = false | |
799 | end | |
800 | ||
801 | function findNearestTorso(pos) | |
802 | local list = game.Workspace:children() | |
803 | local torso = nil | |
804 | local dist = 10000 | |
805 | local temp = nil | |
806 | local human = nil | |
807 | local temp2 = nil | |
808 | for x = 1, #list do | |
809 | temp2 = list[x] | |
810 | if (temp2.className == "Model") and (temp2 ~= script.Parent) then | |
811 | temp = temp2:findFirstChild("HumanoidRootPart") | |
812 | human = temp2:findFirstChild("Humanoid") | |
813 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
814 | if (temp.Position - pos).magnitude < dist then | |
815 | torso = temp | |
816 | dist = (temp.Position - pos).magnitude | |
817 | end | |
818 | end | |
819 | end | |
820 | end | |
821 | return torso | |
822 | end | |
823 | ||
824 | MOUSE = plr:GetMouse() | |
825 | MOUSE.KeyDown:connect(function(KEY) | |
826 | if KEY == "c" and ATTACKING == false then | |
827 | Meta(FOE) | |
828 | end | |
829 | if KEY == "x" and ATTACKING == false then | |
830 | local FOE = findNearestTorso(root.Position).Parent | |
831 | if FOE then | |
832 | RingAround(FOE) | |
833 | end | |
834 | end | |
835 | if KEY == "v" and ATTACKING == false then | |
836 | local FOE = findNearestTorso(root.Position).Parent | |
837 | if FOE then | |
838 | HeartsGoesOut(FOE) | |
839 | end | |
840 | end | |
841 | if KEY == "z" and ATTACKING == false then | |
842 | local FOE = findNearestTorso(root.Position).Parent | |
843 | if FOE then | |
844 | OhOhOh(FOE) | |
845 | end | |
846 | end | |
847 | if KEY == "v" and ATTACKING == false then | |
848 | local FOE = findNearestTorso(root.Position).Parent | |
849 | if FOE then | |
850 | Diamonds(FOE) | |
851 | end | |
852 | end | |
853 | end) | |
854 | ||
855 | coroutine.resume(coroutine.create(function() | |
856 | game:GetService("RunService").Heartbeat:connect(function() | |
857 | local DEFAULTS = { | |
858 | CF(0,0,0), | |
859 | CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,-1,0), | |
860 | CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(-1.5,-0.5,0), | |
861 | CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(1.5,-0.5,0), | |
862 | CF(-0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(-0.5,1,0), | |
863 | CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0.5,1,0), | |
864 | } | |
865 | SINE = SINE + 1 | |
866 | end) | |
867 | while true do | |
868 | TORSOROT = 35 | |
869 | for i = 1, 5 do | |
870 | ClerpBody({ | |
871 | CF(0,0,0)*ANGLES(RAD(0),RAD(35),RAD(0)), | |
872 | CF(0,-0.5,0)*ANGLES(RAD(15),RAD(-20),RAD(0))*CF(0,-1,0), | |
873 | CF(0,0.5,0)*ANGLES(RAD(12),RAD(0),RAD(0))*CF(-1.5,-0.5,0), | |
874 | CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(-35))*CF(1.5,-0.5,0), | |
875 | CF(-0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(-0.5,1,1), | |
876 | CF(0,1,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.2), | |
877 | },nil) | |
878 | end | |
879 | for i = 1, 15 do | |
880 | Swait() | |
881 | ClerpBody({ | |
882 | CF(0,0.3,0)*ANGLES(RAD(0),RAD(35),RAD(0)), | |
883 | CF(0,-0.5,0)*ANGLES(RAD(0),RAD(-35),RAD(0))*CF(0,-1,0), | |
884 | CF(0,0.5,0)*ANGLES(RAD(12),RAD(0),RAD(0))*CF(-1.5,-0.5,0), | |
885 | CF(0,0.75,0)*ANGLES(RAD(-120),RAD(0),RAD(-35))*CF(1.5,-0.25,0), | |
886 | CF(-0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(-0.5,1,0.5), | |
887 | CF(0,1,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.2), | |
888 | },nil) | |
889 | if DEAD == true then | |
890 | break | |
891 | end | |
892 | end | |
893 | if DEAD == true then | |
894 | break | |
895 | end | |
896 | TORSOROT = -35 | |
897 | for i = 1, 5 do | |
898 | ClerpBody({ | |
899 | CF(0,0,0)*ANGLES(RAD(0),RAD(-35),RAD(0)), | |
900 | CF(0,-0.5,0)*ANGLES(RAD(15),RAD(20),RAD(0))*CF(0,-1,0), | |
901 | CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(35))*CF(-1.5,-0.5,0), | |
902 | CF(0,0.5,0)*ANGLES(RAD(12),RAD(0),RAD(0))*CF(1.5,-0.5,0), | |
903 | CF(-0,1,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,0.9,0.2), | |
904 | CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0.5,0.9,1), | |
905 | },nil) | |
906 | end | |
907 | for i = 1, 15 do | |
908 | Swait() | |
909 | ClerpBody({ | |
910 | CF(0,0.3,0)*ANGLES(RAD(0),RAD(-35),RAD(0)), | |
911 | CF(0,-0.5,0)*ANGLES(RAD(0),RAD(35),RAD(0))*CF(0,-1,0), | |
912 | CF(0,0.75,0)*ANGLES(RAD(-120),RAD(0),RAD(35))*CF(-1.5,-0.25,0), | |
913 | CF(0,0.5,0)*ANGLES(RAD(12),RAD(0),RAD(0))*CF(1.5,-0.5,0), | |
914 | CF(-0,1,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,1,0.2), | |
915 | CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0.5,1,0.5), | |
916 | },nil) | |
917 | if DEAD == true then | |
918 | break | |
919 | end | |
920 | end | |
921 | if DEAD == true then | |
922 | break | |
923 | end | |
924 | end | |
925 | end)) | |
926 | ||
927 | coroutine.resume(coroutine.create(function() | |
928 | while true do | |
929 | Swait() | |
930 | if ATTACKING == false then | |
931 | ROOT.Anchored = false | |
932 | else | |
933 | ROOT.Anchored = true | |
934 | end | |
935 | end | |
936 | end)) |