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Josemmoya

Untitled

Jan 10th, 2020
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  1. function Smooth(part)
  2. part.TopSurface = "Smooth"
  3. part.BottomSurface = "Smooth"
  4. part.RightSurface = "Smooth"
  5. part.LeftSurface = "Smooth"
  6. part.FrontSurface = "Smooth"
  7. part.BackSurface = "Smooth"
  8. end
  9.  
  10. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  11. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  12. local RealPlayer = Player
  13. do print("hi")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  14.  
  15. plr = owner
  16. char = plr.Character
  17. tors = char.Torso
  18. root = char.HumanoidRootPart
  19.  
  20. IT = Instance.new
  21. CF = CFrame.new
  22. VT = Vector3.new
  23. RAD = math.rad
  24. C3 = Color3.new
  25. UD2 = UDim2.new
  26. BRICKC = BrickColor.new
  27. ANGLES = CFrame.Angles
  28. EULER = CFrame.fromEulerAnglesXYZ
  29. COS = math.cos
  30. ACOS = math.acos
  31. SIN = math.sin
  32. ASIN = math.asin
  33. ABS = math.abs
  34. MRANDOM = math.random
  35. FLOOR = math.floor
  36. CHARACTER = char
  37.  
  38. local ANIMATORSK = CHARACTER:FindFirstChild("Animate")
  39. if ANIMATORSK then
  40. ANIMATORSK:Destroy()
  41. local ROOT = CHARACTER.HumanoidRootPart
  42. ROOT.Anchored = false
  43. --[[
  44. local RIGHTARM = CHARACTER["Right Arm"]
  45. RIGHTARM.BrickColor = BrickColor.new("Bright yellow")
  46. local LEFTARM = CHARACTER["Left Arm"]
  47. LEFTARM.BrickColor = BrickColor.new("Bright yellow")
  48. local RIGHTLEG = CHARACTER["Right Leg"]
  49. RIGHTLEG.BrickColor = BrickColor.new("Bright green")
  50. local LEFTLEG = CHARACTER["Left Leg"]
  51. LEFTLEG.BrickColor = BrickColor.new("Bright green")
  52. CHARACTER.Head.BrickColor = BrickColor.new("Bright yellow")
  53. ]]--
  54.  
  55. for _,v in pairs (CHARACTER.Torso:children()) do
  56. if v:IsA("Motor6D") then
  57. v.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  58. end
  59. end
  60.  
  61. TORSO = CHARACTER.Torso
  62.  
  63. RootJoint = ROOT["RootJoint"]
  64. Neck = TORSO["Neck"]
  65. RightShoulder = TORSO["Right Shoulder"]
  66. LeftShoulder = TORSO["Left Shoulder"]
  67. RightHip = TORSO["Right Hip"]
  68. LeftHip = TORSO["Left Hip"]
  69. local BODY = {}
  70. local astupchair = Instance.new("Part",CHARACTER)
  71. astupchair.Name = "Wheelchair"
  72. astupchair.Transparency = 1
  73. local CHAIR = CHARACTER.Wheelchair
  74. for index, CHILD in pairs(CHARACTER:GetDescendants()) do
  75. if (CHILD:IsA("BasePart") or CHILD:IsA("Decal") or CHILD:IsA("Beam")) and CHILD ~= ROOT and CHILD ~= CHAIR then
  76. table.insert(BODY,CHILD)
  77. end
  78. end
  79. local ATTACKING = false
  80. if script:FindFirstChild("Color") then
  81. script.Color.Parent = game.Lighting
  82. end
  83. local HIT = false
  84. local MUSIC = Instance.new("Sound",TORSO)
  85. local DEAD = false
  86. MUSIC:Play()
  87. local CLUBSMESH = 2761335666
  88. local DIAMONDMESH = 1254392112
  89. local SPADEMESH = 2760895053
  90. local HEARTMESH = 105992239 --VT(3.5,3.5,3.5)
  91. local SCYTHEMESH = 455516381
  92. local SINE = 0
  93. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  94. end
  95. ArtificialHB = Instance.new("BindableEvent", script)
  96. ArtificialHB.Name = "ArtificialHB"
  97.  
  98. script:WaitForChild("ArtificialHB")
  99.  
  100. frame = 1/60
  101. tf = 0
  102. allowframeloss = false
  103. tossremainder = false
  104. lastframe = tick()
  105. script.ArtificialHB:Fire()
  106.  
  107. game:GetService("RunService").Heartbeat:connect(function(s, p)
  108. tf = tf + s
  109. if tf >= frame then
  110. if allowframeloss then
  111. script.ArtificialHB:Fire()
  112. lastframe = tick()
  113. else
  114. for i = 1, math.floor(tf / frame) do
  115. script.ArtificialHB:Fire()
  116. end
  117. lastframe = tick()
  118. end
  119. if tossremainder then
  120. tf = 0
  121. else
  122. tf = tf - frame * math.floor(tf / frame)
  123. end
  124. end
  125. end)
  126.  
  127. function PositiveAngle(NUMBER)
  128. if NUMBER >= 0 then
  129. NUMBER = 0
  130. end
  131. return NUMBER
  132. end
  133.  
  134. function NegativeAngle(NUMBER)
  135. if NUMBER <= 0 then
  136. NUMBER = 0
  137. end
  138. return NUMBER
  139. end
  140.  
  141. function Swait(NUMBER)
  142. if NUMBER == 0 or NUMBER == nil then
  143. ArtificialHB.Event:wait()
  144. else
  145. for i = 1, NUMBER do
  146. ArtificialHB.Event:wait()
  147. end
  148. end
  149. end
  150.  
  151. DEAD = false
  152. SINE = 0
  153. TORSOROT = 0
  154. HIT = false
  155.  
  156. function Clerp(a, b, t)
  157. return a:lerp(b, t)
  158. end
  159.  
  160. ATTACKING = false
  161.  
  162. function ClerpBody(TABLE,PRIORITY)
  163. if PRIORITY == "Attack" or ATTACKING == false then
  164. RootJoint.C1 = Clerp(RootJoint.C1, TABLE[1], 0.35)
  165. if HIT == false then
  166. Neck.C1 = Clerp(Neck.C1, TABLE[2], 0.35)
  167. end
  168. RightShoulder.C1 = Clerp(RightShoulder.C1, TABLE[3], 0.35)
  169. LeftShoulder.C1 = Clerp(LeftShoulder.C1, TABLE[4], 0.35)
  170. RightHip.C1 = Clerp(RightHip.C1, TABLE[5], 0.35)
  171. LeftHip.C1 = Clerp(LeftHip.C1, TABLE[6], 0.35)
  172. end
  173. end
  174.  
  175. RootJoint.C0 = RootJoint.C0 * CFrame.Angles(RAD(-90), RAD(0), RAD(180))
  176.  
  177. local ROOT = CHARACTER.HumanoidRootPart
  178. HUMANOID = CHARACTER.Humanoid
  179. local BODY = {}
  180. local astupchair = Instance.new("Part",CHARACTER)
  181. astupchair.Name = "Wheelchair"
  182. astupchair.Transparency = 1
  183. local CHAIR = CHARACTER.Wheelchair
  184. for index, CHILD in pairs(CHARACTER:GetDescendants()) do
  185. if (CHILD:IsA("BasePart") or CHILD:IsA("Decal") or CHILD:IsA("Beam")) and CHILD ~= ROOT and CHILD ~= CHAIR or CHILD.Name == "Handle" then
  186. table.insert(BODY,CHILD)
  187. end
  188. end
  189.  
  190. local CLUBSMESH = 2761335666
  191. local DIAMONDMESH = 1254392112
  192. local SPADEMESH = 2760895053
  193. local HEARTMESH = 105992239 --VT(3.5,3.5,3.5)
  194. local SCYTHEMESH = 455516381
  195.  
  196. function Transparent(CY)
  197. for E = 1, #BODY do
  198. if BODY[E].ClassName ~= "Beam" then
  199. BODY[E].Transparency = CY
  200. else
  201. BODY[E].Transparency = NumberSequence.new(CY)
  202. end
  203. end
  204. end
  205.  
  206. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  207. local NEWMESH = IT(MESH)
  208. if MESH == "SpecialMesh" then
  209. NEWMESH.MeshType = MESHTYPE
  210. if MESHID ~= "nil" and MESHID ~= "" then
  211. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  212. end
  213. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  214. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  215. end
  216. end
  217. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  218. NEWMESH.Scale = SCALE
  219. NEWMESH.Parent = PARENT
  220. return NEWMESH
  221. end
  222.  
  223. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  224. local NEWPART = IT("Part")
  225. NEWPART.formFactor = FORMFACTOR
  226. NEWPART.Reflectance = REFLECTANCE
  227. NEWPART.Transparency = TRANSPARENCY
  228. NEWPART.CanCollide = false
  229. NEWPART.Locked = true
  230. NEWPART.Anchored = true
  231. if ANCHOR == false then
  232. NEWPART.Anchored = false
  233. end
  234. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  235. NEWPART.Name = NAME
  236. NEWPART.Size = SIZE
  237. NEWPART.Position = TORSO.Position
  238. NEWPART.Material = MATERIAL
  239. NEWPART:BreakJoints()
  240. NEWPART.Parent = PARENT
  241. return NEWPART
  242. end
  243.  
  244. local S = IT("Sound")
  245. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  246. local NEWSOUND = nil
  247. coroutine.resume(coroutine.create(function()
  248. NEWSOUND = S:Clone()
  249. NEWSOUND.Parent = PARENT
  250. NEWSOUND.Volume = VOLUME
  251. NEWSOUND.Pitch = PITCH
  252. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  253. NEWSOUND:play()
  254. if DOESLOOP == true then
  255. NEWSOUND.Looped = true
  256. else
  257. repeat wait(1) until NEWSOUND.Playing == false
  258. NEWSOUND:remove()
  259. end
  260. end))
  261. return NEWSOUND
  262. end
  263.  
  264. function sandbox(var,func)
  265. local env = getfenv(func)
  266. local newenv = setmetatable({},{
  267. __index = function(self,k)
  268. if k=="script" then
  269. return var
  270. else
  271. return env[k]
  272. end
  273. end,
  274. })
  275. setfenv(func,newenv)
  276. return func
  277. end
  278. cors = {}
  279. mas = Instance.new("Model",game:GetService("Lighting"))
  280. Sound0 = Instance.new("Sound")
  281. Sound1 = Instance.new("Sound")
  282. Sound2 = Instance.new("Sound")
  283. Sound3 = Instance.new("Sound")
  284. Sound4 = Instance.new("Sound")
  285. Sound5 = Instance.new("Sound")
  286. Sound6 = Instance.new("Sound")
  287. Sound7 = Instance.new("Sound")
  288. Sound8 = Instance.new("Sound")
  289. Sound9 = Instance.new("Sound")
  290. Sound10 = Instance.new("Sound")
  291. Sound0.Name = "ByeBye"
  292. Sound0.Parent = mas
  293. Sound0.MaxDistance = 300
  294. Sound0.EmitterSize = 35
  295. Sound0.MinDistance = 35
  296. Sound0.SoundId = "rbxassetid://2545211516"
  297. Sound0.Volume = 5
  298. Sound1.Name = "ChaosChaos"
  299. Sound1.Parent = mas
  300. Sound1.MaxDistance = 300
  301. Sound1.EmitterSize = 35
  302. Sound1.MinDistance = 35
  303. Sound1.SoundId = "rbxassetid://2545008459"
  304. Sound1.Volume = 5
  305. Sound2.Name = "Chuckle"
  306. Sound2.Parent = mas
  307. Sound2.MaxDistance = 300
  308. Sound2.EmitterSize = 35
  309. Sound2.MinDistance = 35
  310. Sound2.SoundId = "rbxassetid://2545010175"
  311. Sound2.Volume = 5
  312. Sound3.Name = "Deathed"
  313. Sound3.Parent = mas
  314. Sound3.MaxDistance = 300
  315. Sound3.EmitterSize = 35
  316. Sound3.MinDistance = 35
  317. Sound3.SoundId = "rbxassetid://2637401925"
  318. Sound3.Volume = 2
  319. Sound4.Name = "Ha1"
  320. Sound4.Parent = mas
  321. Sound4.MaxDistance = 300
  322. Sound4.EmitterSize = 35
  323. Sound4.MinDistance = 35
  324. Sound4.SoundId = "rbxassetid://2606661976"
  325. Sound4.Volume = 5
  326. Sound5.Name = "Ha2"
  327. Sound5.Parent = mas
  328. Sound5.MaxDistance = 300
  329. Sound5.EmitterSize = 35
  330. Sound5.MinDistance = 35
  331. Sound5.SoundId = "rbxassetid://2606662454"
  332. Sound5.Volume = 5
  333. Sound6.Name = "Laugh"
  334. Sound6.Parent = mas
  335. Sound6.MaxDistance = 300
  336. Sound6.EmitterSize = 35
  337. Sound6.MinDistance = 35
  338. Sound6.SoundId = "rbxassetid://2545211765"
  339. Sound6.Volume = 5
  340. Sound7.Name = "MeDoAnything"
  341. Sound7.Parent = mas
  342. Sound7.MaxDistance = 300
  343. Sound7.EmitterSize = 35
  344. Sound7.MinDistance = 35
  345. Sound7.SoundId = "rbxassetid://2544975373"
  346. Sound7.Volume = 5
  347. Sound8.Name = "Metamorph"
  348. Sound8.Parent = mas
  349. Sound8.MaxDistance = 300
  350. Sound8.EmitterSize = 35
  351. Sound8.MinDistance = 35
  352. Sound8.SoundId = "rbxassetid://2545011398"
  353. Sound8.Volume = 5
  354. Sound9.Name = "Neo"
  355. Sound9.Parent = mas
  356. Sound9.MaxDistance = 300
  357. Sound9.EmitterSize = 35
  358. Sound9.MinDistance = 35
  359. Sound9.SoundId = "rbxassetid://2545018472"
  360. Sound9.Volume = 5
  361. Sound10.Name = "OH"
  362. Sound10.Parent = mas
  363. Sound10.MaxDistance = 300
  364. Sound10.EmitterSize = 35
  365. Sound10.MinDistance = 35
  366. Sound10.SoundId = "rbxassetid://2545012765"
  367. Sound10.Volume = 5
  368. for i,v in pairs(mas:GetChildren()) do
  369. v.Parent = ROOT
  370. pcall(function() v:MakeJoints() end)
  371. end
  372. mas:Destroy()
  373. for i,v in pairs(cors) do
  374. spawn(function()
  375. pcall(v)
  376. end)
  377. end
  378.  
  379. local HATS = Instance.new("Model", nil)
  380.  
  381. function GETHATS()
  382. for i,c in pairs (HATS:GetChildren()) do
  383. if c:IsA("Hat") or c:IsA("Accessory") then
  384. c.Parent = CHARACTER
  385. end
  386. end
  387. end
  388.  
  389. function RIDHATS()
  390. for i,c in pairs (CHARACTER:GetChildren()) do
  391. if c:IsA("Hat") or c:IsA("Accessory") then
  392. c.Parent = HATS
  393. end
  394. end
  395. end
  396.  
  397. function ChaosOrAnything()
  398. local PLAY = {ROOT.MeDoAnything,ROOT.ChaosChaos}
  399. PLAY[MRANDOM(1,2)]:Play()
  400. end
  401.  
  402. Debris = game:GetService("Debris")
  403.  
  404. function OhOhOh(TARGET)
  405. ATTACKING = true
  406. ChaosOrAnything()
  407. local E = 0
  408. repeat
  409. Swait()
  410. E = E + 1
  411. ClerpBody({
  412. CF(0,-E/25,0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  413. CF(0,-0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0,-1,0),
  414. CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(35))*CF(-1.5,-0.5,0),
  415. CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(-35))*CF(1.5,-0.5,0),
  416. CF(-0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  417. CF(0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  418. },"Attack")
  419. until ROOT.ChaosChaos.Playing == false and ROOT.MeDoAnything.Playing == false
  420. for i = 1, MRANDOM(3,5) do
  421. local TO = FOE.Position
  422. local MOVETO = CF(FOE.Position+VT(0,1,0))*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,0,15)
  423. CHARACTER:SetPrimaryPartCFrame(MOVETO)
  424. Transparent(0)
  425. ROOT.OH:Play()
  426. for i = 1, 5 do
  427. ClerpBody({
  428. CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  429. CF(0,-0.5,0)*ANGLES(RAD(5),RAD(0),RAD(0))*CF(0,-1,0),
  430. CF(0,0.5,0)*ANGLES(RAD(-75),RAD(0),RAD(-35))*CF(-1.5,-0.5,0),
  431. CF(0,0.5,0)*ANGLES(RAD(-75),RAD(0),RAD(35))*CF(1.5,-0.5,0),
  432. CF(-0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  433. CF(0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  434. },"Attack")
  435. end
  436. for i = 1, 3 do
  437. local ANGLE = (50-(25*i))/1.25
  438. coroutine.resume(coroutine.create(function()
  439. local TOFIREFROM = ROOT.CFrame*ANGLES(0,RAD(ANGLE),0)
  440. local CLUB = CreatePart(3, workspace, "Granite", 0, 0, TORSO.BrickColor, "Spade", VT(1.5,0.5,1.5), false)
  441. CreateMesh("SpecialMesh", CLUB, "FileMesh", CLUBSMESH, "", VT(0.75,0.75,0.75), VT(0,0,0))
  442. CLUB.CFrame = TOFIREFROM
  443. local GO = IT("BodyVelocity",CLUB)
  444. GO.Velocity = CLUB.CFrame.lookVector*65
  445. Debris:AddItem(CLUB,1)
  446. CLUB.Touched:Connect(function(HIT)
  447. if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then
  448. CLUB:Remove()
  449. CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false)
  450. HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 10
  451. end
  452. end)
  453. end))
  454. end
  455. for i = 1, 35 do
  456. Swait()
  457. ClerpBody({
  458. CF(0,-i/350,0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  459. CF(0,-0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0,-1,0),
  460. CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(35))*CF(-1.5,-0.5,0),
  461. CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(-35))*CF(1.5,-0.5,0),
  462. CF(-0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  463. CF(0,0.5,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  464. },"Attack")
  465. Transparent(i/35)
  466. end
  467. local human = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  468. if human and human.Health <= 0 or DEAD == true then
  469. break
  470. end
  471. end
  472. ATTACKING = false
  473. for i = 1, 25 do
  474. Swait()
  475. Transparent((25-i)/25)
  476. end
  477. Transparent(0)
  478. end
  479. function Diamonds(TARGET)
  480. ChaosOrAnything()
  481. ATTACKING = true
  482. coroutine.resume(coroutine.create(function()
  483. repeat
  484. Swait()
  485. CHARACTER:SetPrimaryPartCFrame(Clerp(ROOT.CFrame,CF(VT(ROOT.Position.X,FOE.Position.Y,ROOT.Position.Z),FOE.Position),0.2))
  486. ClerpBody({
  487. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  488. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  489. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  490. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  491. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  492. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  493. },"Attack")
  494. until ATTACKING == false
  495. end))
  496. for i = 1, MRANDOM(25,35) do
  497. coroutine.resume(coroutine.create(function()
  498. local DIAMOND = CreatePart(3, workspace, "Granite", 0, 1, TORSO.BrickColor, "Diamond", VT(0.5,0.5,1.5), true)
  499. CreateMesh("SpecialMesh", DIAMOND, "FileMesh", DIAMONDMESH, "", VT(0.1, 0.05, 0.15), VT(0,0,0))
  500. DIAMOND.CFrame = ROOT.CFrame*CF(MRANDOM(-150,150)/20,0,-1.5)
  501. for i = 1, 15 do
  502. Swait()
  503. DIAMOND.Transparency = (15-i)/15
  504. DIAMOND.CFrame = DIAMOND.CFrame*CF(0,0,-(15-i)/35)
  505. end
  506. DIAMOND.Anchored = false
  507. DIAMOND.Transparency = 0
  508. local GO = IT("BodyVelocity",DIAMOND)
  509. GO.Velocity = DIAMOND.CFrame.lookVector*15
  510. Debris:AddItem(DIAMOND,1)
  511. DIAMOND.Touched:Connect(function(HIT)
  512. if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then
  513. DIAMOND:Remove()
  514. CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false)
  515. HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 7.5
  516. end
  517. end)
  518. for i = 1, 5 do
  519. Swait()
  520. GO.Velocity = DIAMOND.CFrame.lookVector*(15*i)
  521. end
  522. end))
  523. local human = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  524. if human and human.Health <= 0 or DEAD == true then
  525. break
  526. end
  527. Swait(7)
  528. end
  529. ATTACKING = false
  530. end
  531. function RingAround(TARGET)
  532. ATTACKING = true
  533. ChaosOrAnything()
  534. local E = 0
  535. repeat
  536. Swait()
  537. E = E + 1
  538. ClerpBody({
  539. CF(0,(-E/25)+0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  540. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  541. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  542. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  543. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  544. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  545. },"Attack")
  546. until ROOT.ChaosChaos.Playing == false and ROOT.MeDoAnything.Playing == false
  547. coroutine.resume(coroutine.create(function()
  548. repeat
  549. Swait()
  550. CHARACTER:SetPrimaryPartCFrame(Clerp(ROOT.CFrame,CF(ROOT.Position,VT(FOE.Position.X,ROOT.Position.Y,FOE.Position.Z)),0.2))
  551. ClerpBody({
  552. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  553. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  554. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  555. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  556. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  557. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  558. },"Attack")
  559. until ATTACKING == false
  560. end))
  561. for i = 1, MRANDOM(2,4) do
  562. local SPAWN = CF(FOE.Position)*ANGLES(0,RAD(MRANDOM(0,359)),0)
  563. local SPADES = {}
  564. for i = 1, 10 do
  565. local SPADE = CreatePart(3, workspace, "Granite", 0, 1, TORSO.BrickColor, "Spade", VT(2,2,2), true)
  566. CreateMesh("SpecialMesh", SPADE, "FileMesh", SPADEMESH, "", VT(1.2,1.2,1.2), VT(0,0,0))
  567. SPADE.CFrame = SPAWN*ANGLES(0,RAD(36*i),0)*CF(0,0,35)
  568. SPADE.Touched:Connect(function(HIT)
  569. if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then
  570. SPADE:Remove()
  571. CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false)
  572. HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 10
  573. end
  574. end)
  575. table.insert(SPADES,SPADE)
  576. end
  577. for i = 1, 25 do
  578. for E = 1, #SPADES do
  579. SPADES[E].CFrame = SPADES[E].CFrame * CF(0,0,-0.5)
  580. SPADES[E].Transparency = (10-i)/9.5
  581. end
  582. Swait()
  583. end
  584. wait(0.2)
  585. for E = 1, #SPADES do
  586. coroutine.resume(coroutine.create(function()
  587. local SPADE = SPADES[E]
  588. for i = 1, 15 do
  589. SPADE.CFrame = SPADE.CFrame*CF(0,0,(15-i)/15)
  590. Swait()
  591. end
  592. SPADE.Anchored = false
  593. local GO = IT("BodyVelocity",SPADE)
  594. GO.Velocity = SPADE.CFrame.lookVector*5
  595. GO.MaxForce = GO.MaxForce * 100
  596. Debris:AddItem(SPADE,1)
  597. SPADE.Touched:Connect(function(HIT)
  598. if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then
  599. SPADE:Remove()
  600. CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false)
  601. HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 2.5
  602. end
  603. end)
  604. for i = 1, 15 do
  605. Swait()
  606. GO.Velocity = SPADE.CFrame.lookVector*(5*i)
  607. end
  608. end))
  609. Swait(5)
  610. end
  611. local human = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  612. if human and human.Health <= 0 or DEAD == true then
  613. break
  614. end
  615. end
  616. wait(0.5)
  617. ATTACKING = false
  618. end
  619. function HeartsGoesOut(TARGET)
  620. ChaosOrAnything()
  621. ATTACKING = true
  622. coroutine.resume(coroutine.create(function()
  623. repeat
  624. Swait()
  625. CHARACTER:SetPrimaryPartCFrame(Clerp(ROOT.CFrame,CF(ROOT.Position,VT(FOE.Position.X,ROOT.Position.Y,FOE.Position.Z)),0.2))
  626. ClerpBody({
  627. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  628. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  629. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  630. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  631. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  632. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  633. },"Attack")
  634. until ATTACKING == false
  635. end))
  636. for i = 1, MRANDOM(5,7) do
  637. local SPAWN = CF(FOE.Position+VT(0,1,0))*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,0,35)
  638. SPAWN = CF(SPAWN.p,FOE.Position+VT(0,1,0))
  639. coroutine.resume(coroutine.create(function()
  640. local HEARTS = {}
  641. for i = 1, 4 do
  642. local HEART = CreatePart(3, workspace, "Granite", 0, 1, TORSO.BrickColor, "Heart", VT(2,2,2), true)
  643. CreateMesh("SpecialMesh", HEART, "FileMesh", HEARTMESH, "", VT(3.5,3.5,3.5), VT(0,0,0))
  644. HEART.CFrame = SPAWN*ANGLES(0,RAD((360/4)*i),0)
  645. HEART.Touched:Connect(function(HIT)
  646. if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER then
  647. HEART:Remove()
  648. CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false)
  649. HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 7.5
  650. end
  651. end)
  652. table.insert(HEARTS,HEART)
  653. end
  654. for i = 1, 10 do
  655. Swait()
  656. for E = 1, #HEARTS do
  657. HEARTS[E].CFrame = HEARTS[E].CFrame*CF(0,0,-(10-i)/10)
  658. HEARTS[E].Transparency = (10-i)/9.5
  659. end
  660. end
  661. local DIST = (HEARTS[1].Position - SPAWN.p).Magnitude
  662. for i = 1, 100 do
  663. Swait()
  664. SPAWN = SPAWN*CF(0,0,-1)
  665. for E = 1, #HEARTS do
  666. HEARTS[E].Transparency = 0
  667. HEARTS[E].CFrame = SPAWN*ANGLES(0,RAD(((360/4)*E)+(i*5)),0)*CF(0,0,-DIST)
  668. end
  669. end
  670. for E = 1, #HEARTS do
  671. HEARTS[E]:Destroy()
  672. end
  673. end))
  674. Swait(35)
  675. local human = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  676. if human and human.Health <= 0 or DEAD == true then
  677. break
  678. end
  679. end
  680. wait(0.5)
  681. ATTACKING = false
  682. end
  683.  
  684. function Meta(TARGET)
  685. --mas.Sound8:Play()
  686. ATTACKING = true
  687. local SCYTHE = CreatePart(3, workspace, "Granite", 0, 1, TORSO.BrickColor, "Diamond", VT(3,0,3), true)
  688. CreateMesh("SpecialMesh", SCYTHE, "FileMesh", SCYTHEMESH, "", VT(0.01, 0.01, 0.01), VT(0,0,0))
  689. SCYTHE.CFrame = TORSO.CFrame
  690. for i = 1, 3 do
  691. for i = 1, 15 do
  692. Swait()
  693. ClerpBody({
  694. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  695. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  696. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  697. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  698. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  699. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  700. },"Attack")
  701. Transparent(i/15)
  702. SCYTHE.Transparency = (15-i)/15
  703. SCYTHE.CFrame = CF(TORSO.Position)*ANGLES(0,RAD(SINE*5),0)
  704. end
  705. for i = 1, 15 do
  706. Swait()
  707. ClerpBody({
  708. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  709. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  710. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  711. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  712. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  713. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  714. },"Attack")
  715. Transparent((15-i)/15)
  716. SCYTHE.Transparency = i/15
  717. SCYTHE.CFrame = CF(TORSO.Position)*ANGLES(0,RAD(SINE*5),0)
  718. end
  719. end
  720. for i = 1, 15 do
  721. Swait()
  722. ClerpBody({
  723. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  724. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  725. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  726. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  727. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  728. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  729. },"Attack")
  730. Transparent(i/15)
  731. SCYTHE.Transparency = (15-i)/15
  732. SCYTHE.CFrame = CF(TORSO.Position)*ANGLES(0,RAD(SINE*5),0)
  733. end
  734. Transparent(1)
  735. SCYTHE.Transparency = 0
  736. local SCYTHES = {SCYTHE}
  737. for i = 1, 3 do
  738. local COPY = SCYTHE:Clone()
  739. COPY.Parent = workspace
  740. COPY.CFrame = SCYTHE.CFrame
  741. table.insert(SCYTHES,COPY)
  742. end
  743. for E = 1, #SCYTHES do
  744. local DELAY = false
  745. SCYTHES[E].Touched:Connect(function(HIT)
  746. if HIT.Parent:FindFirstChildOfClass("Humanoid") and HIT.Parent ~= CHARACTER and DELAY == false then
  747. HIT.Parent:FindFirstChildOfClass("Humanoid").Health = HIT.Parent:FindFirstChildOfClass("Humanoid").Health - 3.5
  748. CreateSound(410625063, HIT.Parent:FindFirstChildOfClass("Humanoid").Torso, 2, 1, false)
  749. DELAY = true
  750. wait(1)
  751. DELAY = false
  752. end
  753. end)
  754. end
  755. local NOW = ROOT.CFrame
  756. CHARACTER:SetPrimaryPartCFrame(CF(0,5000,0))
  757. RIDHATS()
  758. HUMANOID.Parent = nil
  759. local Y = MOUSE.Hit.Position
  760. local human = HUMANOID
  761. for i = 1, 750 do
  762. Swait()
  763. for E = 1, #SCYTHES do
  764. SCYTHES[E].CFrame = CF(Clerp(SCYTHES[E].CFrame,CF(0.X,Y,0.Z)*ANGLES(0,RAD((360/4*E)+SINE),0)*CF(0,0,45*SIN(i/50)),0.1).p)*ANGLES(0,RAD(SINE*5),0)
  765. end
  766. if human and human.Health <= 0 or DEAD == true then
  767. break
  768. end
  769. end
  770. for i = 1, 25 do
  771. for E = 1, #SCYTHES do
  772. SCYTHES[E].CFrame = CF(Clerp(SCYTHES[E].CFrame,NOW,0.15).p)*ANGLES(0,RAD(SINE*5),0)
  773. end
  774. Swait()
  775. end
  776. CHARACTER:SetPrimaryPartCFrame(NOW)
  777. HUMANOID.Parent = CHARACTER
  778. for i = 1, 15 do
  779. Swait()
  780. ClerpBody({
  781. CF(0,0.1*SIN(SINE/12),0)*ANGLES(RAD(0),RAD(0),RAD(0)),
  782. CF(0,-0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0,-1,0),
  783. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(35+5*COS(SINE/12)))*CF(-1.5,-0.5,0),
  784. CF(0,0.5,0)*ANGLES(RAD(-120+15*COS(SINE/12)),RAD(0),RAD(-35-5*COS(SINE/12)))*CF(1.5,-0.5,0),
  785. CF(-0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  786. CF(0,0.5,0)*ANGLES(RAD(15+2*COS(SINE/12)),RAD(0),RAD(0))*CF(0.5,0.9,0.5),
  787. },"Attack")
  788. Transparent((15-i)/15)
  789. for E = 1, #SCYTHES do
  790. SCYTHES[E].CFrame = CF(ROOT.Position)*ANGLES(0,RAD(SINE*5),0)
  791. SCYTHES[E].Transparency = i/15
  792. end
  793. end
  794. for E = 1, #SCYTHES do
  795. SCYTHES[E]:Remove()
  796. end
  797. GETHATS()
  798. ATTACKING = false
  799. end
  800.  
  801. function findNearestTorso(pos)
  802. local list = game.Workspace:children()
  803. local torso = nil
  804. local dist = 10000
  805. local temp = nil
  806. local human = nil
  807. local temp2 = nil
  808. for x = 1, #list do
  809. temp2 = list[x]
  810. if (temp2.className == "Model") and (temp2 ~= script.Parent) then
  811. temp = temp2:findFirstChild("HumanoidRootPart")
  812. human = temp2:findFirstChild("Humanoid")
  813. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  814. if (temp.Position - pos).magnitude < dist then
  815. torso = temp
  816. dist = (temp.Position - pos).magnitude
  817. end
  818. end
  819. end
  820. end
  821. return torso
  822. end
  823.  
  824. MOUSE = plr:GetMouse()
  825. MOUSE.KeyDown:connect(function(KEY)
  826. if KEY == "c" and ATTACKING == false then
  827. Meta(FOE)
  828. end
  829. if KEY == "x" and ATTACKING == false then
  830. local FOE = findNearestTorso(root.Position).Parent
  831. if FOE then
  832. RingAround(FOE)
  833. end
  834. end
  835. if KEY == "v" and ATTACKING == false then
  836. local FOE = findNearestTorso(root.Position).Parent
  837. if FOE then
  838. HeartsGoesOut(FOE)
  839. end
  840. end
  841. if KEY == "z" and ATTACKING == false then
  842. local FOE = findNearestTorso(root.Position).Parent
  843. if FOE then
  844. OhOhOh(FOE)
  845. end
  846. end
  847. if KEY == "v" and ATTACKING == false then
  848. local FOE = findNearestTorso(root.Position).Parent
  849. if FOE then
  850. Diamonds(FOE)
  851. end
  852. end
  853. end)
  854.  
  855. coroutine.resume(coroutine.create(function()
  856. game:GetService("RunService").Heartbeat:connect(function()
  857. local DEFAULTS = {
  858. CF(0,0,0),
  859. CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,-1,0),
  860. CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(-1.5,-0.5,0),
  861. CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(1.5,-0.5,0),
  862. CF(-0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(-0.5,1,0),
  863. CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0.5,1,0),
  864. }
  865. SINE = SINE + 1
  866. end)
  867. while true do
  868. TORSOROT = 35
  869. for i = 1, 5 do
  870. ClerpBody({
  871. CF(0,0,0)*ANGLES(RAD(0),RAD(35),RAD(0)),
  872. CF(0,-0.5,0)*ANGLES(RAD(15),RAD(-20),RAD(0))*CF(0,-1,0),
  873. CF(0,0.5,0)*ANGLES(RAD(12),RAD(0),RAD(0))*CF(-1.5,-0.5,0),
  874. CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(-35))*CF(1.5,-0.5,0),
  875. CF(-0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(-0.5,1,1),
  876. CF(0,1,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.2),
  877. },nil)
  878. end
  879. for i = 1, 15 do
  880. Swait()
  881. ClerpBody({
  882. CF(0,0.3,0)*ANGLES(RAD(0),RAD(35),RAD(0)),
  883. CF(0,-0.5,0)*ANGLES(RAD(0),RAD(-35),RAD(0))*CF(0,-1,0),
  884. CF(0,0.5,0)*ANGLES(RAD(12),RAD(0),RAD(0))*CF(-1.5,-0.5,0),
  885. CF(0,0.75,0)*ANGLES(RAD(-120),RAD(0),RAD(-35))*CF(1.5,-0.25,0),
  886. CF(-0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(-0.5,1,0.5),
  887. CF(0,1,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(0.5,0.9,0.2),
  888. },nil)
  889. if DEAD == true then
  890. break
  891. end
  892. end
  893. if DEAD == true then
  894. break
  895. end
  896. TORSOROT = -35
  897. for i = 1, 5 do
  898. ClerpBody({
  899. CF(0,0,0)*ANGLES(RAD(0),RAD(-35),RAD(0)),
  900. CF(0,-0.5,0)*ANGLES(RAD(15),RAD(20),RAD(0))*CF(0,-1,0),
  901. CF(0,0.5,0)*ANGLES(RAD(-120),RAD(0),RAD(35))*CF(-1.5,-0.5,0),
  902. CF(0,0.5,0)*ANGLES(RAD(12),RAD(0),RAD(0))*CF(1.5,-0.5,0),
  903. CF(-0,1,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,0.9,0.2),
  904. CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0.5,0.9,1),
  905. },nil)
  906. end
  907. for i = 1, 15 do
  908. Swait()
  909. ClerpBody({
  910. CF(0,0.3,0)*ANGLES(RAD(0),RAD(-35),RAD(0)),
  911. CF(0,-0.5,0)*ANGLES(RAD(0),RAD(35),RAD(0))*CF(0,-1,0),
  912. CF(0,0.75,0)*ANGLES(RAD(-120),RAD(0),RAD(35))*CF(-1.5,-0.25,0),
  913. CF(0,0.5,0)*ANGLES(RAD(12),RAD(0),RAD(0))*CF(1.5,-0.5,0),
  914. CF(-0,1,0)*ANGLES(RAD(15),RAD(0),RAD(0))*CF(-0.5,1,0.2),
  915. CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0.5,1,0.5),
  916. },nil)
  917. if DEAD == true then
  918. break
  919. end
  920. end
  921. if DEAD == true then
  922. break
  923. end
  924. end
  925. end))
  926.  
  927. coroutine.resume(coroutine.create(function()
  928. while true do
  929. Swait()
  930. if ATTACKING == false then
  931. ROOT.Anchored = false
  932. else
  933. ROOT.Anchored = true
  934. end
  935. end
  936. end))
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