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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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	print("FE Compatibility code by Mokiros")
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	local rp = RealPlayer
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	script.Parent = rp.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent then
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			for _,f in pairs(t.Functions) do
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				f(...)
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			end
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=rp then return end
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		m.Target = io.Target
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		m.Hit = io.Hit
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		if not io.isMouse then
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local Mouse = Player:GetMouse()
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	----Sandboxed game object that allows the usage of client-side methods and services
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	--Real game object
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	local _rg = game
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	--Metatable for fake service
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	local fsmt = {
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		__index = function(self,k)
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			local s = rawget(self,"_RealService")
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			if s then return s[k] end
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		end,
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		__newindex = function(self,k,v)
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			local s = rawget(self,"_RealService")
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			if s then s[k]=v end
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		end,
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		__call = function(self,...)
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			local s = rawget(self,"_RealService")
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			if s then return s(...) end
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		end
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	}
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	local function FakeService(t,RealService)
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		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
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		return setmetatable(t,fsmt)
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	end
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	--Fake game object
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	local g = {
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		GetService = function(self,s)
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			return self[s]
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		end,
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		Players = FakeService({
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			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
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		},"Players"),
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		UserInputService = FakeService(UIS,"UserInputService"),
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		ContextActionService = FakeService(CAS,"ContextActionService"),
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	}
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	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
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	g.service = g.GetService
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	g.RunService = FakeService({
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		RenderStepped = _rg:GetService("RunService").Heartbeat,
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		BindToRenderStep = function(self,name,_,fun)
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			self._btrs[name] = self.Heartbeat:Connect(fun)
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		end,
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		UnbindFromRenderStep = function(self,name)
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			self._btrs[name]:Disconnect()
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		end,
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	},"RunService")
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	setmetatable(g,{
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		__index=function(self,s)
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			return _rg:GetService(s) or typeof(_rg[s])=="function"
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			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
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		end,
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		__newindex = fsmt.__newindex,
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		__call = fsmt.__call
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	})
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	--Changing owner to fake player object to support owner:GetMouse()
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	game,owner = g,g.Players.LocalPlayer
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end
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Plrs = game:GetService("Players")
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147-
Name = "SNEAKY_Dodge"
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Name = "silver22352"
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me = Plrs[Name]
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char = me.Character
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Modelname = "PokeSoul"
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Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
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necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
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Add = {
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	Sphere = function(P)
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		local m = Instance.new("SpecialMesh",P)
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		m.MeshType = "Sphere"
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		return m
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	end,
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	BF = function(P)
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		local bf = Instance.new("BodyForce",P)
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		bf.force = Vector3.new(0, P:GetMass()*187, 0)
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		return bf
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	end,
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	BP = function(P)
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		local bp = Instance.new("BodyPosition",P)
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		bp.maxForce = Vector3.new(math.huge, 0, math.huge)
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		bp.P = 14000
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		return bp
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	end,
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	BG = function(P)
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		local bg = Instance.new("BodyGyro",P)
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		bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
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		bg.P = 14000
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		return bg
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	end
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}
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function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
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	local p = Instance.new("Part")
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	p.formFactor = "Custom"
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	p.Anchored = Anchor
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	p.CanCollide = Collide
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	p.Transparency = Tran
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	p.Reflectance = Ref
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	p.BrickColor = BrickColor.new(Color)
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	for _, Surf in pairs(Surfaces) do
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		p[Surf] = "Smooth"
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	end
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	p.Size = Vector3.new(X, Y, Z)
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	if Break then
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		p:BreakJoints()
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	else p:MakeJoints() end
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	p.Parent = Parent
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	return p
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end
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function Weld(p0, p1, x, y, z, a, b, c)
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	local w = Instance.new("Weld")
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	w.Parent = p0
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	w.Part0 = p0
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	w.Part1 = p1
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	w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
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	return w
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end
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function ComputePos(pos1, pos2)
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	local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
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	return CFrame.new(pos1, pos3)
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end
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for i,v in pairs(char:children()) do
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	if v.Name == Modelname then
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		v:remove()
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	end
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end
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torso = char.Torso
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neck = torso.Neck
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hum = char.Humanoid
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Rarm = char["Right Arm"]
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Larm = char["Left Arm"]
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Rleg = char["Right Leg"]
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Lleg = char["Left Leg"]
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slash = Instance.new("Sound")
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slash.SoundId = "rbxasset://sounds//swordslash.wav"
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slash.Volume = 0.8
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slash.Pitch = 1.4
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slash.Parent = Rarm
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hitsound = Instance.new("Sound")
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hitsound.SoundId = "http://www.roblox.com/asset/?id=2801263"
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hitsound.Volume = 0.55
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hitsound.Pitch = 2.1
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hitsound.Parent = torso
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Mo = Instance.new("Model")
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Mo.Name = Modelname
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RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
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LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
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RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
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LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
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RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
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LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
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RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
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LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
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for i = -100, -1, 25 do
257
	local p = Part(Mo, false, false, 0, 0, "Black", 0.8, 0.3, 0.1, true)
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	local w = Weld(torso, p, 0, 0, 0, 0, 0, 0)
259
	w.C0 = CFrame.new(0, -0.5, -0.6) * CFrame.Angles(0, math.rad(i), 0)
260
	w.C1 = CFrame.new(0, 0, -0.6)
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end
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263
Mo.Parent = char