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Silver_cole

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Aug 12th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. Plrs = game:GetService("Players")
  146.  
  147. Name = "silver22352"
  148. me = Plrs[Name]
  149. char = me.Character
  150. Modelname = "PokeSoul"
  151. Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
  152. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  153.  
  154. Add = {
  155. Sphere = function(P)
  156. local m = Instance.new("SpecialMesh",P)
  157. m.MeshType = "Sphere"
  158. return m
  159. end,
  160. BF = function(P)
  161. local bf = Instance.new("BodyForce",P)
  162. bf.force = Vector3.new(0, P:GetMass()*187, 0)
  163. return bf
  164. end,
  165. BP = function(P)
  166. local bp = Instance.new("BodyPosition",P)
  167. bp.maxForce = Vector3.new(math.huge, 0, math.huge)
  168. bp.P = 14000
  169. return bp
  170. end,
  171. BG = function(P)
  172. local bg = Instance.new("BodyGyro",P)
  173. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  174. bg.P = 14000
  175. return bg
  176. end
  177. }
  178.  
  179. function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
  180. local p = Instance.new("Part")
  181. p.formFactor = "Custom"
  182. p.Anchored = Anchor
  183. p.CanCollide = Collide
  184. p.Transparency = Tran
  185. p.Reflectance = Ref
  186. p.BrickColor = BrickColor.new(Color)
  187. for _, Surf in pairs(Surfaces) do
  188. p[Surf] = "Smooth"
  189. end
  190. p.Size = Vector3.new(X, Y, Z)
  191. if Break then
  192. p:BreakJoints()
  193. else p:MakeJoints() end
  194. p.Parent = Parent
  195. return p
  196. end
  197.  
  198. function Weld(p0, p1, x, y, z, a, b, c)
  199. local w = Instance.new("Weld")
  200. w.Parent = p0
  201. w.Part0 = p0
  202. w.Part1 = p1
  203. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
  204. return w
  205. end
  206.  
  207. function ComputePos(pos1, pos2)
  208. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  209. return CFrame.new(pos1, pos3)
  210. end
  211.  
  212. for i,v in pairs(char:children()) do
  213. if v.Name == Modelname then
  214. v:remove()
  215. end
  216. end
  217.  
  218. torso = char.Torso
  219. neck = torso.Neck
  220. hum = char.Humanoid
  221. Rarm = char["Right Arm"]
  222. Larm = char["Left Arm"]
  223. Rleg = char["Right Leg"]
  224. Lleg = char["Left Leg"]
  225.  
  226. slash = Instance.new("Sound")
  227. slash.SoundId = "rbxasset://sounds//swordslash.wav"
  228. slash.Volume = 0.8
  229. slash.Pitch = 1.4
  230. slash.Parent = Rarm
  231.  
  232. hitsound = Instance.new("Sound")
  233. hitsound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  234. hitsound.Volume = 0.55
  235. hitsound.Pitch = 2.1
  236. hitsound.Parent = torso
  237.  
  238. Mo = Instance.new("Model")
  239. Mo.Name = Modelname
  240.  
  241. RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  242. LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  243. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  244. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  245.  
  246. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  247. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  248. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  249. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  250.  
  251. RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
  252. LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
  253. RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  254. LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  255.  
  256. for i = -100, -1, 25 do
  257. local p = Part(Mo, false, false, 0, 0, "Black", 0.8, 0.3, 0.1, true)
  258. local w = Weld(torso, p, 0, 0, 0, 0, 0, 0)
  259. w.C0 = CFrame.new(0, -0.5, -0.6) * CFrame.Angles(0, math.rad(i), 0)
  260. w.C1 = CFrame.new(0, 0, -0.6)
  261. end
  262.  
  263. Mo.Parent = char
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