SHOW:
|
|
- or go back to the newest paste.
1 | - | |
1 | + | Player = game:GetService("Players").remoto1 |
2 | - | Player = game:GetService("Players").NextFlame |
2 | + | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | Humanoid = Character.Humanoid | |
8 | LeftArm = Character["Left Arm"] | |
9 | LeftLeg = Character["Left Leg"] | |
10 | RightArm = Character["Right Arm"] | |
11 | RightLeg = Character["Right Leg"] | |
12 | LS = Torso["Left Shoulder"] | |
13 | LH = Torso["Left Hip"] | |
14 | RS = Torso["Right Shoulder"] | |
15 | RH = Torso["Right Hip"] | |
16 | Neck = Torso.Neck | |
17 | it=Instance.new | |
18 | vt=Vector3.new | |
19 | cf=CFrame.new | |
20 | euler=CFrame.fromEulerAnglesXYZ | |
21 | angles=CFrame.Angles | |
22 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
23 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
24 | attack = false | |
25 | attacktype = 1 | |
26 | damage = 5 | |
27 | oridamage = 50 | |
28 | attackdebounce = false | |
29 | MMouse=nil | |
30 | combo=0 | |
31 | Loaded=false | |
32 | AmmoType="None" | |
33 | BulletTable={} | |
34 | --player | |
35 | player = nil | |
36 | --save shoulders | |
37 | RSH, LSH = nil, nil | |
38 | --welds | |
39 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
40 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
41 | if Character:findFirstChild("Blitz",true) ~= nil then | |
42 | Character:findFirstChild("Blitz",true).Parent = nil | |
43 | end | |
44 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
45 | local fp = it("Part") | |
46 | fp.formFactor = formfactor | |
47 | fp.Material = "SmoothPlastic" | |
48 | fp.Parent = parent | |
49 | fp.Reflectance = reflectance | |
50 | fp.Transparency = transparency | |
51 | fp.CanCollide = false | |
52 | fp.Locked=true | |
53 | fp.BrickColor = brickcolor | |
54 | fp.Name = name | |
55 | fp.Size = size | |
56 | fp.Position = Torso.Position | |
57 | fp.CFrame = Torso.CFrame | |
58 | fp.BottomSurface="SmoothNoOutlines" | |
59 | fp.TopSurface="SmoothNoOutlines" | |
60 | fp.RightSurface="SmoothNoOutlines" | |
61 | fp.LeftSurface="SmoothNoOutlines" | |
62 | fp:BreakJoints() | |
63 | return fp | |
64 | end | |
65 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
66 | local mesh = it(Mesh) | |
67 | mesh.Parent = part | |
68 | if Mesh=="SpecialMesh" then | |
69 | mesh.MeshType = meshtype | |
70 | mesh.MeshId = meshid | |
71 | end | |
72 | mesh.Offset=offset | |
73 | mesh.Scale=scale | |
74 | return mesh | |
75 | end | |
76 | function weld(parent,part0,part1,c0) | |
77 | local weld = it("Weld") | |
78 | weld.Parent = parent | |
79 | weld.Part0 = part0 | |
80 | weld.Part1 = part1 | |
81 | weld.C0 = c0 | |
82 | return weld | |
83 | end | |
84 | local modelzorz = Instance.new("Model") | |
85 | modelzorz.Parent = Character | |
86 | modelzorz.Name = "Blitz" | |
87 | BaseColour=BrickColor.new("Navy blue") | |
88 | local prt1=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Part1",vt(0.5,0.5,0.5)) | |
89 | local prt2=part(3,modelzorz,0,0,BaseColour,"Part2",vt(0.3,1,0.3)) | |
90 | local prt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(0.5,1,0.5)) | |
91 | local prt4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part4",vt(0.7,0.7,0.7)) | |
92 | local prt5=part(3,modelzorz,0,0,BaseColour,"Part5",vt(0.3,0.7,0.3)) | |
93 | local prt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part6",vt(0.7,0.7,0.9)) | |
94 | local prt7=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part7",vt(0.5,0.3,0.2)) | |
95 | local prt8=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part8",vt(0.3,1,0.3)) | |
96 | local prt9=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part9",vt(0.8,1,0.8)) | |
97 | local prt9b=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part9b",vt(0.6,1.01,0.6)) | |
98 | local prt10=part(3,modelzorz,0,0,BaseColour,"Part10",vt(0.6,0.6,1.5)) | |
99 | local prt11=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part11",vt(0.61,0.61,0.2)) | |
100 | local prt12=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part12",vt(0.62,0.62,0.45)) | |
101 | local prt13=part(3,modelzorz,0,0,BaseColour,"Part13",vt(0.6,0.6,1.6)) | |
102 | local prt14=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part14",vt(0.61,0.61,0.2)) | |
103 | local prt15=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part15",vt(0.62,0.62,0.45)) | |
104 | local prt16=part(3,modelzorz,0,0,BaseColour,"Part16",vt(0.6,0.2,0.6)) | |
105 | local prt17=part(3,modelzorz,0,0,BaseColour,"Part17",vt(0.6,0.6,0.2)) | |
106 | local prt18=part(3,modelzorz,0,1,BaseColour,"Part18",vt(0.5,0.5,0.5)) | |
107 | local prt19=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part19",vt(0.1,0.2,2)) | |
108 | local prt20=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part20",vt(0.1,0.2,2)) | |
109 | local prt22=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part22",vt(1,1,1)) | |
110 | local prt22b=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part22b",vt(0.8,1.01,0.8)) | |
111 | local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1)) | |
112 | local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1,1,1)) | |
113 | local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1,1,1)) | |
114 | local msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
115 | local msh5=mesh("CylinderMesh",prt5,"","",vt(0,0,0),vt(1,1,1)) | |
116 | local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1,1,1)) | |
117 | local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(1,1,1)) | |
118 | local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(1,1,1)) | |
119 | local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(1,1,1)) | |
120 | local msh9b=mesh("CylinderMesh",prt9b,"","",vt(0,0,0),vt(1,1,1)) | |
121 | local msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(1,1,1)) | |
122 | local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1,1,1)) | |
123 | local msh12=mesh("BlockMesh",prt12,"","",vt(0,0,0),vt(1,1,1)) | |
124 | local msh13=mesh("BlockMesh",prt13,"","",vt(0,0,0),vt(1,1,1)) | |
125 | local msh14=mesh("BlockMesh",prt14,"","",vt(0,0,0),vt(1,1,1)) | |
126 | local msh15=mesh("BlockMesh",prt15,"","",vt(0,0,0),vt(1,1,1)) | |
127 | local msh16=mesh("BlockMesh",prt16,"","",vt(0,0,0),vt(1,1,1)) | |
128 | local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(1,1,1)) | |
129 | local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(1,1,1)) | |
130 | local msh19=mesh("BlockMesh",prt19,"","",vt(0,0,0),vt(1,1,1)) | |
131 | local msh20=mesh("BlockMesh",prt20,"","",vt(0,0,0),vt(1,1,1)) | |
132 | local msh22=mesh("CylinderMesh",prt22,"","",vt(0,0,0),vt(1,1,1)) | |
133 | local msh22b=mesh("CylinderMesh",prt22b,"","",vt(0,0,0),vt(1,1,1)) | |
134 | local wld1=weld(prt1,prt1,Torso,euler(2.5,1.57,0)*cf(-0.5,-1,-0.7)) | |
135 | local wld2=weld(prt2,prt2,prt1,euler(0.5,0,0)*cf(0,0,0)) | |
136 | local wld3=weld(prt3,prt3,prt2,euler(0.8,0,0)*cf(0,0.6,-0.2)) | |
137 | local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,0.5,0)) | |
138 | local wld5=weld(prt5,prt5,prt4,euler(0,0,1.57)*cf(0,0,0)) | |
139 | local wld6=weld(prt6,prt6,prt2,euler(-0.5,0,0)*cf(0,-0.7,0)) | |
140 | local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,0.5,0.35)) | |
141 | local wld8=weld(prt8,prt8,prt6,euler(0,0,1.57)*cf(0,0,0.3)) | |
142 | local wld9=weld(prt9,prt9,prt6,euler(1.57,0,0)*cf(0,-0.3,-0.4)) | |
143 | local wld9b=weld(prt9b,prt9b,prt9,euler(0,0,0)*cf(0,0,0)) | |
144 | local wld10=weld(prt10,prt10,prt6,euler(0,0,0)*cf(0,0,1)) | |
145 | local wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,0,0.1)) | |
146 | local wld12=weld(prt12,prt12,prt10,euler(0,0,0)*cf(0,0,0.55)) | |
147 | local wld13=weld(prt13,prt13,prt6,euler(0,0,0)*cf(0,-0.65,0.8)) | |
148 | local wld14=weld(prt14,prt14,prt13,euler(0,0,0)*cf(0,0,0.3)) | |
149 | local wld15=weld(prt15,prt15,prt13,euler(0,0,0)*cf(0,0,0.75)) | |
150 | local wld16=weld(prt16,prt16,prt13,euler(0,0,0)*cf(0,-0.2,-1)) | |
151 | local wld17=weld(prt17,prt17,prt13,euler(0,0,0)*cf(0,0.2,-1.2)) | |
152 | local wld18=weld(prt18,prt18,prt6,euler(0,0,0)*cf(0,0,0.8)) | |
153 | local wld19=weld(prt19,prt19,prt18,euler(0,0,0)*cf(0.4,-0.3,0)) | |
154 | local wld20=weld(prt20,prt20,prt18,euler(0,0,0)*cf(-0.4,-0.3,0)) | |
155 | local wld22=weld(prt22,prt22,prt6,euler(1.57,0,0)*cf(0,-0.3,1.6)) | |
156 | local wld22b=weld(prt22b,prt22b,prt22,euler(0,0,0)*cf(0,0,0)) | |
157 | numb=-0.8 | |
158 | for i=1,9 do | |
159 | local prt21=part(3,modelzorz,0,0,BaseColour,"Part21",vt(0.5,0.5,0.5)) | |
160 | local msh21=mesh("SpecialMesh",prt21,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.8,0.8,0.8)) | |
161 | local wld21=weld(prt21,prt21,prt18,euler(0,0,0)*cf(0,-0.3,numb)) | |
162 | numb=numb+0.2 | |
163 | end | |
164 | function MakeBullet(Color) | |
165 | model=Instance.new("Model") | |
166 | model.Parent=modelzorz | |
167 | model.Name="Bullet" | |
168 | local bulletbase=part(3,model,0,0,BrickColor.new("Really black"),"BulletBase",vt(0.5,0.5,0.5)) | |
169 | bulletbase.CFrame=prt22.CFrame | |
170 | local bullet1=part(3,model,0,0,BrickColor.new(Color),"Bullet1",vt(0.51,0.1,0.51)) | |
171 | local bullet2=part(3,model,0,0,BrickColor.new(Color),"Bullet2",vt(0.5,0.5,0.5)) | |
172 | local bullet3=part(3,model,0,0,BrickColor.new(Color),"Bullet3",vt(0.5,0.5,0.5)) | |
173 | local bullet4=part(3,model,0,0,BrickColor.new("Really black"),"Bullet4",vt(0.5,0.5,0.5)) | |
174 | local bulmsh=mesh("CylinderMesh",bulletbase,"","",vt(0,0,0),vt(1.5,1,1.5)) | |
175 | local bulmsh1=mesh("CylinderMesh",bullet1,"","",vt(0,0,0),vt(1.5,0.5,1.5)) | |
176 | local bulmsh2=mesh("SpecialMesh",bullet2,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.55,0.2,0.55)) | |
177 | local bulmsh3=mesh("CylinderMesh",bullet3,"","",vt(0,0,0),vt(1,0.5,1)) | |
178 | local bulmsh4=mesh("CylinderMesh",bullet4,"","",vt(0,0,0),vt(1.5,0.2,1.5)) | |
179 | local bulwld1=weld(bullet1,bullet1,bulletbase,euler(0,0,0)*cf(0,0.1,0)) | |
180 | local bulwld2=weld(bullet2,bullet2,bulletbase,euler(3.14,0,0)*cf(0,0.4,0)) | |
181 | local bulwld3=weld(bullet3,bullet3,bulletbase,euler(0,0,0)*cf(0,-0.3,0)) | |
182 | local bulwld4=weld(bullet4,bullet4,bulletbase,euler(0,0,0)*cf(0,-0.35,0)) | |
183 | bulletbase.CFrame=prt22.CFrame | |
184 | coroutine.resume(coroutine.create(function(Part) | |
185 | for i=0,1,0.1 do | |
186 | wait() | |
187 | end | |
188 | end),bulletbase) | |
189 | return bulletbase,model | |
190 | end | |
191 | --[[local bullet=MakeBullet("Bright red") | |
192 | local wldbul=weld(bullet,bullet,Torso,euler(0,0,0)*cf(0,-5,0))]] | |
193 | if (script.Parent.className ~= "HopperBin") then | |
194 | Tool = Instance.new("HopperBin") | |
195 | Tool.Parent = Backpack | |
196 | Tool.Name = "Blitz" | |
197 | script.Parent = Tool | |
198 | end | |
199 | Bin = script.Parent | |
200 | local bg = it("BodyGyro") | |
201 | bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
202 | bg.P = 20e+003 | |
203 | bg.Parent = nil | |
204 | so = function(id,par,vol,pit) | |
205 | coroutine.resume(coroutine.create(function() | |
206 | local sou = Instance.new("Sound",par or workspace) | |
207 | sou.Volume=vol | |
208 | sou.Pitch=pit or 1 | |
209 | sou.SoundId=id | |
210 | wait() | |
211 | sou:play() | |
212 | wait(6) | |
213 | sou:Remove() | |
214 | end)) | |
215 | end | |
216 | function unequipweld() | |
217 | wld1.Part1=Torso | |
218 | wld1.C0=euler(2.5,1.57,0)*cf(-0.5,-1,-0.7) | |
219 | end | |
220 | function equipweld() | |
221 | wld1.Part1=RightArm | |
222 | wld1.C0=euler(1.57,0,0)*cf(0,1,0) | |
223 | end | |
224 | function hideanim() | |
225 | equipped=false | |
226 | wait(0.1) | |
227 | bg.Parent=nil | |
228 | unequipweld() | |
229 | end | |
230 | function equipanim() | |
231 | equipped=true | |
232 | wait(0.1) | |
233 | equipweld() | |
234 | RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) | |
235 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
236 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
237 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
238 | end | |
239 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
240 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
241 | prt.Anchored=true | |
242 | prt.CFrame=cframe | |
243 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
244 | coroutine.resume(coroutine.create(function() | |
245 | for i=0,1,0.2 do | |
246 | wait() | |
247 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
248 | prt.Transparency=i | |
249 | msh.Scale=msh.Scale+vt(x3,y3,z3) | |
250 | end | |
251 | prt.Parent=nil | |
252 | end)) | |
253 | end | |
254 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
255 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
256 | prt.Anchored=true | |
257 | prt.CFrame=cframe | |
258 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
259 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
260 | for i=0,1,0.1 do | |
261 | wait() | |
262 | Part.CFrame=Part.CFrame | |
263 | Part.Transparency=i | |
264 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
265 | end | |
266 | Part.Parent=nil | |
267 | end),prt,msh) | |
268 | end | |
269 | function MagicFreeze(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
270 | local prt=part(3,workspace,0.4,0.3,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
271 | prt.Anchored=true | |
272 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
273 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(x1,y1,z1)) | |
274 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
275 | for i=0,1,0.1 do | |
276 | wait() | |
277 | Part.CFrame=Part.CFrame*cf(0,0.3,0) | |
278 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
279 | end | |
280 | wait(5) | |
281 | Part.Parent=nil | |
282 | end),prt,msh) | |
283 | end | |
284 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
285 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
286 | prt.Anchored=true | |
287 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
288 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
289 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
290 | CF=Part.CFrame | |
291 | Numbb=0 | |
292 | randnumb=math.random()-math.random() | |
293 | for i=0,1,0.05 do | |
294 | wait() | |
295 | CF=CF*cf(0,1,0) | |
296 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
297 | Part.CFrame=CF*euler(Numbb,0,0) | |
298 | Part.Transparency=i | |
299 | Numbb=Numbb+randnumb | |
300 | end | |
301 | Part.Parent=nil | |
302 | end),prt,CF,Numbb,randnumb) | |
303 | end | |
304 | Damagefunc1=function(hit,Damage,Type) | |
305 | if hit.Parent==nil then | |
306 | return | |
307 | end | |
308 | CPlayer=Bin | |
309 | h=hit.Parent:FindFirstChild("Humanoid") | |
310 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
311 | if attackdebounce == false then | |
312 | attackdebounce = true | |
313 | coroutine.resume(coroutine.create(function() | |
314 | wait(0.2) | |
315 | attackdebounce = false | |
316 | end)) | |
317 | Damage=Damage | |
318 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
319 | return | |
320 | end]] | |
321 | -- hs(hit,1.2) | |
322 | c=Instance.new("ObjectValue") | |
323 | c.Name="creator" | |
324 | c.Value=game.Players.LocalPlayer | |
325 | c.Parent=h | |
326 | game:GetService("Debris"):AddItem(c,100) | |
327 | Damage=Damage+math.random(0,100) | |
328 | -- h:TakeDamage(Damage) | |
329 | h.Health=h.Health-Damage | |
330 | showDamage(hit.Parent,Damage,100) | |
331 | if Type=="" then | |
332 | vp=Instance.new("BodyVelocity") | |
333 | vp.P=500 | |
334 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
335 | -- vp.velocity=Character.Torso.CFrame.lookVector*10 | |
336 | vp.velocity=Head.CFrame.lookVector*10+Head.Velocity/1.05 | |
337 | if 10>0 then | |
338 | vp.Parent=hit.Parent.Torso | |
339 | end | |
340 | rl=Instance.new("BodyAngularVelocity") | |
341 | rl.P=3000 | |
342 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
343 | rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
344 | -- rl.Parent=hit | |
345 | coroutine.resume(coroutine.create(function(vel) | |
346 | wait(1) | |
347 | vel:Remove() | |
348 | end),rl) | |
349 | game:GetService("Debris"):AddItem(vp,.25) | |
350 | game:GetService("Debris"):AddItem(rl,.5) | |
351 | elseif Type=="Explosion" then | |
352 | local bodyVelocity=Instance.new("BodyVelocity") | |
353 | bodyVelocity.velocity=vt(0,40,0) | |
354 | bodyVelocity.P=5000 | |
355 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
356 | bodyVelocity.Parent=hit | |
357 | game:GetService("Debris"):AddItem(bodyVelocity,.5) | |
358 | end | |
359 | c=Instance.new("ObjectValue") | |
360 | c.Name="creator" | |
361 | c.Value=Player | |
362 | c.Parent=h | |
363 | game:GetService("Debris"):AddItem(c,100) | |
364 | CRIT=false | |
365 | hitDeb=true | |
366 | AttackPos=6 | |
367 | end | |
368 | end | |
369 | end | |
370 | freezeDamagefunc=function(hit,Damage,Knockback) | |
371 | if hit.Parent==nil then | |
372 | return | |
373 | end | |
374 | CPlayer=Bin | |
375 | h=hit.Parent:FindFirstChild("Humanoid") | |
376 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
377 | if attackdebounce == false then | |
378 | attackdebounce = true | |
379 | coroutine.resume(coroutine.create(function() | |
380 | wait(0.2) | |
381 | attackdebounce = false | |
382 | end)) | |
383 | Damage=Damage | |
384 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
385 | return | |
386 | end]] | |
387 | -- hs(hit,1.2) | |
388 | c=Instance.new("ObjectValue") | |
389 | c.Name="creator" | |
390 | c.Value=game.Players.LocalPlayer | |
391 | c.Parent=h | |
392 | game:GetService("Debris"):AddItem(c,.5) | |
393 | Damage=Damage+math.random(0,100) | |
394 | -- h:TakeDamage(Damage) | |
395 | blocked=false | |
396 | block=hit.Parent:findFirstChild("Block") | |
397 | if block~=nil then | |
398 | print("herp") | |
399 | if block.Value>0 then | |
400 | blocked=true | |
401 | block.Value=block.Value-1 | |
402 | print(block.Value) | |
403 | end | |
404 | end | |
405 | if blocked==false then | |
406 | -- h:TakeDamage(Damage) | |
407 | h.Health=h.Health-Damage | |
408 | showDamage(hit.Parent,Damage,100) | |
409 | else | |
410 | h:TakeDamage(1) | |
411 | showDamage(hit.Parent,1,.5) | |
412 | end | |
413 | if math.random(1,1)==1 then | |
414 | BodPos=Instance.new("BodyPosition") | |
415 | BodPos.P=50000 | |
416 | BodPos.D=1000 | |
417 | BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
418 | BodPos.position=hit.Parent.Torso.Position | |
419 | BodPos.Parent=hit.Parent.Torso | |
420 | BodGy = it("BodyGyro") | |
421 | BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
422 | BodGy.P = 20e+003 | |
423 | BodGy.Parent=hit.Parent.Torso | |
424 | BodGy.cframe = hit.Parent.Torso.CFrame | |
425 | showDamage(hit.Parent,"Freeze!",3) | |
426 | so("http://www.roblox.com/asset/?id=41763367",hit,1,2) | |
427 | for i=1,10 do | |
428 | local freezepart=part(3,hit.Parent,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(2,3)+math.random(),math.random(2,3)+math.random(),math.random(2,3)+math.random())) | |
429 | freezepart.Anchored=true | |
430 | freezepart.CFrame=hit.Parent.Torso.CFrame*cf(math.random(-1,0)+math.random(),-2.5,math.random(-1,0)+math.random())*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
431 | coroutine.resume(coroutine.create(function(Part) | |
432 | wait(3) | |
433 | Part.Anchored=false | |
434 | Part.Velocity=vt(math.random(-20,20),math.random(20,30),math.random(-20,20)) | |
435 | wait(5) | |
436 | Part.Parent=nil | |
437 | end),freezepart) | |
438 | end | |
439 | coroutine.resume(coroutine.create(function(BodyPos,BodyGy,Hitted) | |
440 | wait(3) | |
441 | BodyPos.Parent=nil | |
442 | BodyGy.Parent=nil | |
443 | so("http://www.roblox.com/asset/?id=87015121",Hitted,1,2) | |
444 | end),BodPos,BodGy,hit) | |
445 | end | |
446 | vp=Instance.new("BodyVelocity") | |
447 | vp.P=500 | |
448 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
449 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
450 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
451 | if Knockback>0 then | |
452 | vp.Parent=hit.Parent.Torso | |
453 | end | |
454 | game:GetService("Debris"):AddItem(vp,.25) | |
455 | c=Instance.new("ObjectValue") | |
456 | c.Name="creator" | |
457 | c.Value=Player | |
458 | c.Parent=h | |
459 | game:GetService("Debris"):AddItem(c,.5) | |
460 | CRIT=false | |
461 | hitDeb=true | |
462 | AttackPos=6 | |
463 | end | |
464 | end | |
465 | end | |
466 | Damagefunc2=function(hit,Damage,Knockback) | |
467 | if hit.Parent==nil then | |
468 | return | |
469 | end | |
470 | CPlayer=Bin | |
471 | blocked=false | |
472 | h=hit.Parent:FindFirstChild("Humanoid") | |
473 | if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then | |
474 | Damage=Damage | |
475 | c=it("ObjectValue") | |
476 | c.Name="creator" | |
477 | c.Value=game.Players.LocalPlayer | |
478 | c.Parent=h | |
479 | game:GetService("Debris"):AddItem(c,.5) | |
480 | -- print(c.Value) | |
481 | --[[ if math.random(0,99)+math.random()<=7.8 then | |
482 | CRIT=true | |
483 | Damage=Damage*2 | |
484 | s=it("Sound") | |
485 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
486 | s.Volume=1 | |
487 | s.Pitch=2 | |
488 | s.Parent=hit | |
489 | s.PlayOnRemove=true | |
490 | s.Parent=nil | |
491 | ||
492 | end]] | |
493 | Damage=Damage+math.random(0,10) | |
494 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
495 | block=hit.Parent:findFirstChild("Block") | |
496 | if block~=nil then | |
497 | print("herp") | |
498 | if block.Value>0 then | |
499 | blocked=true | |
500 | block.Value=block.Value-3 | |
501 | print(block.Value) | |
502 | end | |
503 | end | |
504 | if blocked==false then | |
505 | -- h:TakeDamage(Damage) | |
506 | h.Health=h.Health-Damage | |
507 | showDamage(hit.Parent,Damage,.5) | |
508 | else | |
509 | h:TakeDamage(1) | |
510 | showDamage(hit.Parent,1,.5) | |
511 | end | |
512 | --if blocked==false then | |
513 | --end | |
514 | local bodyVelocity=Instance.new("BodyVelocity") | |
515 | bodyVelocity.velocity=angle*40+Vector3.new(0,0,0) | |
516 | bodyVelocity.P=5000 | |
517 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
518 | bodyVelocity.Parent=hit | |
519 | coroutine.resume(coroutine.create(function(Vel) | |
520 | wait(1) | |
521 | Vel:Remove() | |
522 | end),bodyVelocity) | |
523 | game:GetService("Debris"):AddItem(vp,1) | |
524 | c=it("ObjectValue") | |
525 | c.Name="creator" | |
526 | c.Value=Player | |
527 | c.Parent=h | |
528 | game:GetService("Debris"):AddItem(c,.5) | |
529 | CRIT=false | |
530 | hitDeb=true | |
531 | AttackPos=6 | |
532 | end | |
533 | end | |
534 | showDamage=function(Char,Dealt,du) | |
535 | m=Instance.new("Model") | |
536 | m.Name=tostring(Dealt) | |
537 | h=Instance.new("Humanoid") | |
538 | h.Health=0 | |
539 | h.MaxHealth=0 | |
540 | h.Parent=m | |
541 | c=Instance.new("Part") | |
542 | c.Material = "SmoothPlastic" | |
543 | c.BottomSurface="SmoothNoOutlines" | |
544 | c.TopSurface="SmoothNoOutlines" | |
545 | c.RightSurface="SmoothNoOutlines" | |
546 | c.LeftSurface="SmoothNoOutlines" | |
547 | c.Transparency=0 | |
548 | c.BrickColor=BrickColor:Red() | |
549 | if CRIT==true then | |
550 | c.BrickColor=BrickColor.new("New Yeller") | |
551 | end | |
552 | c.Name="Head" | |
553 | c.TopSurface=0 | |
554 | c.BottomSurface=0 | |
555 | c.formFactor="Plate" | |
556 | c.Size=Vector3.new(1,.4,1) | |
557 | ms=Instance.new("CylinderMesh") | |
558 | ms.Scale=Vector3.new(.8,.8,.8) | |
559 | if CRIT==true then | |
560 | ms.Scale=Vector3.new(1,1.25,1) | |
561 | end | |
562 | ms.Parent=c | |
563 | c.Reflectance=0 | |
564 | Instance.new("BodyGyro").Parent=c | |
565 | c.Parent=m | |
566 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
567 | f=Instance.new("BodyPosition") | |
568 | f.P=2000 | |
569 | f.D=100 | |
570 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
571 | f.position=c.Position+Vector3.new(0,3,0) | |
572 | f.Parent=c | |
573 | game:GetService("Debris"):AddItem(m,.5+du) | |
574 | c.CanCollide=false | |
575 | m.Parent=workspace | |
576 | c.CanCollide=false | |
577 | wait(2) | |
578 | c:remove() | |
579 | end | |
580 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
581 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
582 | end | |
583 | spread=0 | |
584 | range=500 | |
585 | rangepower=10 | |
586 | function shoottrail(mouse,baseprt,Type) | |
587 | coroutine.resume(coroutine.create(function(v) | |
588 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 | |
589 | local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) | |
590 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) | |
591 | local rangepos = range | |
592 | BulletType=Type | |
593 | NewCol="White" | |
594 | if BulletType=="Explosion" then | |
595 | NewCol="Bright red" | |
596 | elseif BulletType=="Freeze" then | |
597 | NewCol="Bright blue" | |
598 | elseif BulletType=="Tornado" then | |
599 | NewCol="Pastel Blue" | |
600 | end | |
601 | local ShootBullet,ShootModel=MakeBullet(NewCol) | |
602 | ShootBullet.Anchored=false | |
603 | ShootBullet.CFrame=baseprt.CFrame | |
604 | local shodderp=weld(ShootBullet,ShootBullet,prt22,euler(3.14,0,0)*cf(0,0,0)) | |
605 | shodderp.Parent=nil | |
606 | local function drawtrail(From,To) | |
607 | local effectsmsh = Instance.new("CylinderMesh") | |
608 | effectsmsh.Scale = Vector3.new(1,1,1) | |
609 | effectsmsh.Name = "Mesh" | |
610 | local effectsg = Instance.new("Part") | |
611 | effectsg.Material = "SmoothPlastic" | |
612 | effectsg.TopSurface = "SmoothNoOutlines" | |
613 | effectsg.BottomSurface = "SmoothNoOutlines" | |
614 | effectsg.RightSurface = "SmoothNoOutlines" | |
615 | effectsg.LeftSurface = "SmoothNoOutlines" | |
616 | effectsg.formFactor = 3 | |
617 | effectsg.CanCollide = false | |
618 | effectsg.Name = "Eff" | |
619 | effectsg.Locked = true | |
620 | effectsg.Anchored = true | |
621 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
622 | effectsg.Parent = modelzorz | |
623 | effectsmsh.Parent = effectsg | |
624 | effectsg.BrickColor = BrickColor.new(NewCol) | |
625 | effectsg.Reflectance = 0.25 | |
626 | effectsg.Transparency = 1 | |
627 | local LP = From | |
628 | local point1 = To | |
629 | local mg = (LP - point1).magnitude | |
630 | effectsmsh.Scale = Vector3.new(1.5,mg*5,1.5) | |
631 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
632 | ShootBullet.CFrame=effectsg.CFrame*euler(3.14,0,0) | |
633 | local shodderp=weld(ShootBullet,ShootBullet,effectsg,euler(3.14,0,0)*cf(0,0,0)) | |
634 | MagicBlock(BrickColor.new(NewCol),ShootBullet.CFrame,0,0,0,0.5,0.5,0.5) | |
635 | coroutine.resume(coroutine.create(function() | |
636 | effectsg.Transparency=1 | |
637 | wait(0.1) | |
638 | effectsg.Parent = nil | |
639 | end)) | |
640 | end | |
641 | local newpos = baseprt.Position | |
642 | local inc = rangepower | |
643 | repeat | |
644 | wait(0) | |
645 | rangepos = rangepos - 10 | |
646 | dir = dir * CFrame.Angles(math.rad(-0.5),0,0) | |
647 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
648 | drawtrail(newpos,pos) | |
649 | newpos = newpos + (dir.lookVector * inc) | |
650 | if inc >= 20 then | |
651 | inc = inc - 10 | |
652 | end | |
653 | if hit ~= nil then | |
654 | rangepos = 0 | |
655 | end | |
656 | until rangepos <= 0 | |
657 | TehCF=ShootBullet.CFrame | |
658 | NewCF=CFrame.new(ShootBullet.Position) | |
659 | NewPOS=ShootBullet.Position | |
660 | rand=math.random(1,3) | |
661 | ShootModel.Parent=nil | |
662 | if Type=="Explosion" then | |
663 | MagicCircle(BrickColor.new("Bright red"),TehCF,1,1,1,5,5,5) | |
664 | coroutine.resume(coroutine.create(function() | |
665 | for i=1,10 do | |
666 | wait(0.05) | |
667 | MagicCircle(BrickColor.new("Bright red"),NewCF*cf(math.random(-5,5),0,math.random(-5,5)),rand,1,rand,1,8,1) | |
668 | end | |
669 | end)) | |
670 | local cc = game.Workspace:GetChildren() | |
671 | for i = 1, #cc do | |
672 | local hum = cc[i]:findFirstChild("Humanoid") | |
673 | if hum ~= nil and hum.Health ~= 0 then | |
674 | local head = cc[i]:findFirstChild("Head") | |
675 | if head ~= nil then | |
676 | local targ = head.Position - NewPOS | |
677 | local mag = targ.magnitude | |
678 | if mag <= 20 and cc[i].Name ~= Player.Name then | |
679 | attackdebounce=false | |
680 | Damagefunc1(head,20,"Explosion") | |
681 | end | |
682 | end | |
683 | end | |
684 | end | |
685 | elseif Type=="Freeze" then | |
686 | MagicBlock(BrickColor.new("Bright blue"),NewCF,1,1,1,5,5,5) | |
687 | for i=1,6 do | |
688 | MagicFreeze(BrickColor.new("Bright blue"),NewCF,0.5,0.5,0.5,0.1,0.3,0.1) | |
689 | BreakEffect(BrickColor.new("Bright blue"),NewCF,0.5,math.random(5,15),0.5) | |
690 | end | |
691 | local cc = game.Workspace:GetChildren() | |
692 | for i = 1, #cc do | |
693 | local hum = cc[i]:findFirstChild("Humanoid") | |
694 | if hum ~= nil and hum.Health ~= 0 then | |
695 | local head = cc[i]:findFirstChild("Head") | |
696 | if head ~= nil then | |
697 | local targ = head.Position - NewPOS | |
698 | local mag = targ.magnitude | |
699 | if mag <= 10 and cc[i].Name ~= Player.Name then | |
700 | attackdebounce=false | |
701 | freezeDamagefunc(head,10,10) | |
702 | end | |
703 | end | |
704 | end | |
705 | end | |
706 | elseif Type=="Tornado" then | |
707 | end | |
708 | --[[if hit ~= nil then | |
709 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
710 | hum = hit.Parent.Humanoid | |
711 | tTorso=hit.Parent.Torso | |
712 | Damagefunc2(hit,20,30) | |
713 | --ADmg(hum,hit) | |
714 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
715 | hum = hit.Parent.Parent.Humanoid | |
716 | tTorso=hit.Parent.Parent.Torso | |
717 | Damagefunc2(hit.Parent.Parent.Torso,20,30) | |
718 | --ADmg(hum,hit) | |
719 | end | |
720 | end]] | |
721 | end)) | |
722 | end | |
723 | function Melee() | |
724 | attack=true | |
725 | for i=0,1,0.1 do | |
726 | wait() | |
727 | RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(0.8+0.77*i,0,0) | |
728 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.77*i,-0.2+1.2*i) | |
729 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
730 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
731 | end | |
732 | so("http://roblox.com/asset/?id=10209640",prt22,1,1) | |
733 | con1=prt22.Touched:connect(function(hit) Damagefunc1(hit,10,"") end) | |
734 | for i=0,1,0.2 do | |
735 | wait() | |
736 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0) | |
737 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,1-2.5*i) | |
738 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2) | |
739 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
740 | end | |
741 | con1:disconnect() | |
742 | for i=0,1,0.1 do | |
743 | wait() | |
744 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,-1.5-0.1*i) | |
745 | end | |
746 | for i=0,1,0.1 do | |
747 | wait() | |
748 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57-0.77*i,0,0) | |
749 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.57+1.77*i,-1.6+1.4*i) | |
750 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-0.2) | |
751 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
752 | end | |
753 | attack=false | |
754 | end | |
755 | function Shoot(Model) | |
756 | attack=true | |
757 | Humanoid.WalkSpeed=0 | |
758 | coroutine.resume(coroutine.create(function() | |
759 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
760 | bg.P = 9000 | |
761 | bg.Parent = Torso | |
762 | MainCFX=workspace.CurrentCamera.CoordinateFrame.X | |
763 | MainCFZ=workspace.CurrentCamera.CoordinateFrame.Z | |
764 | HeadCF=Head.Position.Y | |
765 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
766 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
767 | MainCF=cf(Head.Position,pos4) * euler(0,3.14,0) | |
768 | while attack==true do | |
769 | wait() | |
770 | bg.cframe = MainCF | |
771 | bg.Parent = Head | |
772 | end | |
773 | for i=0,1,0.1 do | |
774 | wait() | |
775 | bg.Parent=nil | |
776 | Neck.C0=necko*euler(0,0,0) | |
777 | end | |
778 | end)) | |
779 | for i=0,1,0.1 do | |
780 | wait() | |
781 | Neck.C0=necko*euler(0,0,-1.57*i) | |
782 | RW.C0=cf(1.5, 0.5, 0) * euler(0.8+0.77*i,0,0) | |
783 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2-1.37*i) | |
784 | end | |
785 | wait(0.3) | |
786 | so("http://roblox.com/asset/?id=151776307",prt7,1,1) | |
787 | MainModel=BulletTable[1] | |
788 | table.remove(BulletTable,1) | |
789 | MainModel.Parent=nil | |
790 | shoottrail(mouse,prt22,AmmoType) | |
791 | Loaded=false | |
792 | AmmoType="" | |
793 | for i=0,1,0.2 do | |
794 | wait() | |
795 | Neck.C0=necko*euler(0,0,-1.57) | |
796 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,0) | |
797 | RW.C1=cf(0, 0.5, 0) * euler(-0.3*i,0,-1.57) | |
798 | end | |
799 | for i=0,1,0.1 do | |
800 | wait() | |
801 | Neck.C0=necko*euler(0,0,-1.57) | |
802 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,0) | |
803 | RW.C1=cf(0, 0.5, 0) * euler(-0.3-0.2*i,0,-1.57) | |
804 | end | |
805 | for i=0,1,0.1 do | |
806 | wait() | |
807 | Neck.C0=necko*euler(0,0,-1.57+1.57*i) | |
808 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57-0.77*i,0,0) | |
809 | RW.C1=cf(0, 0.5, 0) * euler(-0.5+0.5*i,0.2*i,-1.57+1.37*i) | |
810 | end | |
811 | wait(0.2) | |
812 | Humanoid.WalkSpeed=16 | |
813 | attack=false | |
814 | end | |
815 | function LoadExplode(bullet,BulletModel) | |
816 | attack=true | |
817 | for i=0,1,0.1 do | |
818 | wait() | |
819 | RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) | |
820 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
821 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i) | |
822 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
823 | end | |
824 | local bullet,BulletModel=MakeBullet("Bright red") | |
825 | local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0)) | |
826 | table.insert(BulletTable,BulletModel) | |
827 | for i=0,1,0.1 do | |
828 | wait() | |
829 | RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0) | |
830 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i) | |
831 | LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i) | |
832 | LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0) | |
833 | end | |
834 | so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7) | |
835 | wldbul.Part1=prt9 | |
836 | wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0) | |
837 | Loaded=true | |
838 | AmmoType="Explosion" | |
839 | for i=0,1,0.1 do | |
840 | wait() | |
841 | wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0) | |
842 | RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0) | |
843 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0) | |
844 | LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7) | |
845 | LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0) | |
846 | end | |
847 | for i=0,1,0.1 do | |
848 | wait() | |
849 | RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0) | |
850 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i) | |
851 | LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i) | |
852 | LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0) | |
853 | end | |
854 | attack=false | |
855 | return bullet,BulletModel | |
856 | end | |
857 | function LoadFreeze(bullet,BulletModel) | |
858 | attack=true | |
859 | for i=0,1,0.1 do | |
860 | wait() | |
861 | RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) | |
862 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
863 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i) | |
864 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
865 | end | |
866 | local bullet,BulletModel=MakeBullet("Bright blue") | |
867 | local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0)) | |
868 | table.insert(BulletTable,BulletModel) | |
869 | for i=0,1,0.1 do | |
870 | wait() | |
871 | RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0) | |
872 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i) | |
873 | LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i) | |
874 | LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0) | |
875 | end | |
876 | so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7) | |
877 | wldbul.Part1=prt9 | |
878 | wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0) | |
879 | Loaded=true | |
880 | AmmoType="Freeze" | |
881 | for i=0,1,0.1 do | |
882 | wait() | |
883 | wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0) | |
884 | RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0) | |
885 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0) | |
886 | LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7) | |
887 | LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0) | |
888 | end | |
889 | for i=0,1,0.1 do | |
890 | wait() | |
891 | RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0) | |
892 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i) | |
893 | LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i) | |
894 | LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0) | |
895 | end | |
896 | attack=false | |
897 | return bullet,BulletModel | |
898 | end | |
899 | function LoadTornado(bullet,BulletModel) | |
900 | attack=true | |
901 | for i=0,1,0.1 do | |
902 | wait() | |
903 | RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) | |
904 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
905 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i) | |
906 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
907 | end | |
908 | local bullet,BulletModel=MakeBullet("Pastel Blue") | |
909 | local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0)) | |
910 | table.insert(BulletTable,BulletModel) | |
911 | for i=0,1,0.1 do | |
912 | wait() | |
913 | RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0) | |
914 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i) | |
915 | LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i) | |
916 | LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0) | |
917 | end | |
918 | so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7) | |
919 | wldbul.Part1=prt9 | |
920 | wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0) | |
921 | Loaded=true | |
922 | AmmoType="Tornado" | |
923 | for i=0,1,0.1 do | |
924 | wait() | |
925 | wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0) | |
926 | RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0) | |
927 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0) | |
928 | LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7) | |
929 | LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0) | |
930 | end | |
931 | for i=0,1,0.1 do | |
932 | wait() | |
933 | RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0) | |
934 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i) | |
935 | LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i) | |
936 | LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0) | |
937 | end | |
938 | attack=false | |
939 | return bullet,BulletModel | |
940 | end | |
941 | function ob1d(mouse) | |
942 | if attack == true then return end | |
943 | hold=true | |
944 | if Loaded==false then | |
945 | Melee() | |
946 | else | |
947 | Shoot(TehModel) | |
948 | end | |
949 | RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) | |
950 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
951 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
952 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
953 | end | |
954 | function ob1u(mouse) | |
955 | hold = false | |
956 | end | |
957 | buttonhold = false | |
958 | eul=0 | |
959 | function key(key) | |
960 | if attack == true then return end | |
961 | if Loaded==false then | |
962 | if key=="z" then | |
963 | local Bullet,TehModel=LoadExplode(bullet,BulletModel) | |
964 | end | |
965 | if key=="x" then | |
966 | local Bullet,TehModel=LoadFreeze(bullet,BulletModel) | |
967 | end | |
968 | if key=="c" then | |
969 | local Bullet,TehModel=LoadTornado(bullet,BulletModel) | |
970 | end | |
971 | end | |
972 | end | |
973 | function key2(key) | |
974 | end | |
975 | function s(mouse) | |
976 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
977 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
978 | mouse.KeyDown:connect(key) | |
979 | mouse.KeyUp:connect(key2) | |
980 | unsheathed = true | |
981 | player = Player | |
982 | ch = Character | |
983 | MMouse = mouse | |
984 | RSH = ch.Torso["Right Shoulder"] | |
985 | LSH = ch.Torso["Left Shoulder"] | |
986 | -- | |
987 | RSH.Parent = nil | |
988 | LSH.Parent = nil | |
989 | -- | |
990 | RW.Part0 = ch.Torso | |
991 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
992 | RW.C1 = CFrame.new(0, 0.5, 0) | |
993 | RW.Part1 = ch["Right Arm"] | |
994 | RW.Parent = ch.Torso | |
995 | --_G.R = RW | |
996 | -- | |
997 | LW.Part0 = ch.Torso | |
998 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
999 | LW.C1 = CFrame.new(0, 0.5, 0) | |
1000 | LW.Part1 = ch["Left Arm"] | |
1001 | LW.Parent = ch.Torso | |
1002 | --_G.L = LW | |
1003 | -- | |
1004 | equipanim() | |
1005 | end | |
1006 | function ds(mouse) | |
1007 | hideanim() | |
1008 | wait(0) | |
1009 | RW.Parent = nil | |
1010 | LW.Parent = nil | |
1011 | RSH.Parent = player.Character.Torso | |
1012 | LSH.Parent = player.Character.Torso | |
1013 | end | |
1014 | Bin.Selected:connect(s) | |
1015 | Bin.Deselected:connect(ds) | |
1016 | print("Blitz loaded.") | |
1017 | -- mediafire | |
1018 | --[[ | |
1019 | Copyrighted (C) Fenrier 2013 | |
1020 | ]] |