Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Player = game:GetService("Players").remoto1
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- attack = false
- attacktype = 1
- damage = 5
- oridamage = 50
- attackdebounce = false
- MMouse=nil
- combo=0
- Loaded=false
- AmmoType="None"
- BulletTable={}
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- if Character:findFirstChild("Blitz",true) ~= nil then
- Character:findFirstChild("Blitz",true).Parent = nil
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Material = "SmoothPlastic"
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.CFrame = Torso.CFrame
- fp.BottomSurface="SmoothNoOutlines"
- fp.TopSurface="SmoothNoOutlines"
- fp.RightSurface="SmoothNoOutlines"
- fp.LeftSurface="SmoothNoOutlines"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Blitz"
- BaseColour=BrickColor.new("Navy blue")
- local prt1=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Part1",vt(0.5,0.5,0.5))
- local prt2=part(3,modelzorz,0,0,BaseColour,"Part2",vt(0.3,1,0.3))
- local prt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(0.5,1,0.5))
- local prt4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part4",vt(0.7,0.7,0.7))
- local prt5=part(3,modelzorz,0,0,BaseColour,"Part5",vt(0.3,0.7,0.3))
- local prt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part6",vt(0.7,0.7,0.9))
- local prt7=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part7",vt(0.5,0.3,0.2))
- local prt8=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part8",vt(0.3,1,0.3))
- local prt9=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part9",vt(0.8,1,0.8))
- local prt9b=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part9b",vt(0.6,1.01,0.6))
- local prt10=part(3,modelzorz,0,0,BaseColour,"Part10",vt(0.6,0.6,1.5))
- local prt11=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part11",vt(0.61,0.61,0.2))
- local prt12=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part12",vt(0.62,0.62,0.45))
- local prt13=part(3,modelzorz,0,0,BaseColour,"Part13",vt(0.6,0.6,1.6))
- local prt14=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part14",vt(0.61,0.61,0.2))
- local prt15=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part15",vt(0.62,0.62,0.45))
- local prt16=part(3,modelzorz,0,0,BaseColour,"Part16",vt(0.6,0.2,0.6))
- local prt17=part(3,modelzorz,0,0,BaseColour,"Part17",vt(0.6,0.6,0.2))
- local prt18=part(3,modelzorz,0,1,BaseColour,"Part18",vt(0.5,0.5,0.5))
- local prt19=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part19",vt(0.1,0.2,2))
- local prt20=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part20",vt(0.1,0.2,2))
- local prt22=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part22",vt(1,1,1))
- local prt22b=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part22b",vt(0.8,1.01,0.8))
- local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
- local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1,1,1))
- local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1,1,1))
- local msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(1,1,1))
- local msh5=mesh("CylinderMesh",prt5,"","",vt(0,0,0),vt(1,1,1))
- local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1,1,1))
- local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(1,1,1))
- local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(1,1,1))
- local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(1,1,1))
- local msh9b=mesh("CylinderMesh",prt9b,"","",vt(0,0,0),vt(1,1,1))
- local msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(1,1,1))
- local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1,1,1))
- local msh12=mesh("BlockMesh",prt12,"","",vt(0,0,0),vt(1,1,1))
- local msh13=mesh("BlockMesh",prt13,"","",vt(0,0,0),vt(1,1,1))
- local msh14=mesh("BlockMesh",prt14,"","",vt(0,0,0),vt(1,1,1))
- local msh15=mesh("BlockMesh",prt15,"","",vt(0,0,0),vt(1,1,1))
- local msh16=mesh("BlockMesh",prt16,"","",vt(0,0,0),vt(1,1,1))
- local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(1,1,1))
- local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(1,1,1))
- local msh19=mesh("BlockMesh",prt19,"","",vt(0,0,0),vt(1,1,1))
- local msh20=mesh("BlockMesh",prt20,"","",vt(0,0,0),vt(1,1,1))
- local msh22=mesh("CylinderMesh",prt22,"","",vt(0,0,0),vt(1,1,1))
- local msh22b=mesh("CylinderMesh",prt22b,"","",vt(0,0,0),vt(1,1,1))
- local wld1=weld(prt1,prt1,Torso,euler(2.5,1.57,0)*cf(-0.5,-1,-0.7))
- local wld2=weld(prt2,prt2,prt1,euler(0.5,0,0)*cf(0,0,0))
- local wld3=weld(prt3,prt3,prt2,euler(0.8,0,0)*cf(0,0.6,-0.2))
- local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,0.5,0))
- local wld5=weld(prt5,prt5,prt4,euler(0,0,1.57)*cf(0,0,0))
- local wld6=weld(prt6,prt6,prt2,euler(-0.5,0,0)*cf(0,-0.7,0))
- local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,0.5,0.35))
- local wld8=weld(prt8,prt8,prt6,euler(0,0,1.57)*cf(0,0,0.3))
- local wld9=weld(prt9,prt9,prt6,euler(1.57,0,0)*cf(0,-0.3,-0.4))
- local wld9b=weld(prt9b,prt9b,prt9,euler(0,0,0)*cf(0,0,0))
- local wld10=weld(prt10,prt10,prt6,euler(0,0,0)*cf(0,0,1))
- local wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,0,0.1))
- local wld12=weld(prt12,prt12,prt10,euler(0,0,0)*cf(0,0,0.55))
- local wld13=weld(prt13,prt13,prt6,euler(0,0,0)*cf(0,-0.65,0.8))
- local wld14=weld(prt14,prt14,prt13,euler(0,0,0)*cf(0,0,0.3))
- local wld15=weld(prt15,prt15,prt13,euler(0,0,0)*cf(0,0,0.75))
- local wld16=weld(prt16,prt16,prt13,euler(0,0,0)*cf(0,-0.2,-1))
- local wld17=weld(prt17,prt17,prt13,euler(0,0,0)*cf(0,0.2,-1.2))
- local wld18=weld(prt18,prt18,prt6,euler(0,0,0)*cf(0,0,0.8))
- local wld19=weld(prt19,prt19,prt18,euler(0,0,0)*cf(0.4,-0.3,0))
- local wld20=weld(prt20,prt20,prt18,euler(0,0,0)*cf(-0.4,-0.3,0))
- local wld22=weld(prt22,prt22,prt6,euler(1.57,0,0)*cf(0,-0.3,1.6))
- local wld22b=weld(prt22b,prt22b,prt22,euler(0,0,0)*cf(0,0,0))
- numb=-0.8
- for i=1,9 do
- local prt21=part(3,modelzorz,0,0,BaseColour,"Part21",vt(0.5,0.5,0.5))
- local msh21=mesh("SpecialMesh",prt21,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.8,0.8,0.8))
- local wld21=weld(prt21,prt21,prt18,euler(0,0,0)*cf(0,-0.3,numb))
- numb=numb+0.2
- end
- function MakeBullet(Color)
- model=Instance.new("Model")
- model.Parent=modelzorz
- model.Name="Bullet"
- local bulletbase=part(3,model,0,0,BrickColor.new("Really black"),"BulletBase",vt(0.5,0.5,0.5))
- bulletbase.CFrame=prt22.CFrame
- local bullet1=part(3,model,0,0,BrickColor.new(Color),"Bullet1",vt(0.51,0.1,0.51))
- local bullet2=part(3,model,0,0,BrickColor.new(Color),"Bullet2",vt(0.5,0.5,0.5))
- local bullet3=part(3,model,0,0,BrickColor.new(Color),"Bullet3",vt(0.5,0.5,0.5))
- local bullet4=part(3,model,0,0,BrickColor.new("Really black"),"Bullet4",vt(0.5,0.5,0.5))
- local bulmsh=mesh("CylinderMesh",bulletbase,"","",vt(0,0,0),vt(1.5,1,1.5))
- local bulmsh1=mesh("CylinderMesh",bullet1,"","",vt(0,0,0),vt(1.5,0.5,1.5))
- local bulmsh2=mesh("SpecialMesh",bullet2,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.55,0.2,0.55))
- local bulmsh3=mesh("CylinderMesh",bullet3,"","",vt(0,0,0),vt(1,0.5,1))
- local bulmsh4=mesh("CylinderMesh",bullet4,"","",vt(0,0,0),vt(1.5,0.2,1.5))
- local bulwld1=weld(bullet1,bullet1,bulletbase,euler(0,0,0)*cf(0,0.1,0))
- local bulwld2=weld(bullet2,bullet2,bulletbase,euler(3.14,0,0)*cf(0,0.4,0))
- local bulwld3=weld(bullet3,bullet3,bulletbase,euler(0,0,0)*cf(0,-0.3,0))
- local bulwld4=weld(bullet4,bullet4,bulletbase,euler(0,0,0)*cf(0,-0.35,0))
- bulletbase.CFrame=prt22.CFrame
- coroutine.resume(coroutine.create(function(Part)
- for i=0,1,0.1 do
- wait()
- end
- end),bulletbase)
- return bulletbase,model
- end
- --[[local bullet=MakeBullet("Bright red")
- local wldbul=weld(bullet,bullet,Torso,euler(0,0,0)*cf(0,-5,0))]]
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Blitz"
- script.Parent = Tool
- end
- Bin = script.Parent
- local bg = it("BodyGyro")
- bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- bg.P = 20e+003
- bg.Parent = nil
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- wait()
- sou:play()
- wait(6)
- sou:Remove()
- end))
- end
- function unequipweld()
- wld1.Part1=Torso
- wld1.C0=euler(2.5,1.57,0)*cf(-0.5,-1,-0.7)
- end
- function equipweld()
- wld1.Part1=RightArm
- wld1.C0=euler(1.57,0,0)*cf(0,1,0)
- end
- function hideanim()
- equipped=false
- wait(0.1)
- bg.Parent=nil
- unequipweld()
- end
- function equipanim()
- equipped=true
- wait(0.1)
- equipweld()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- prt.Transparency=i
- msh.Scale=msh.Scale+vt(x3,y3,z3)
- end
- prt.Parent=nil
- end))
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicFreeze(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,0.4,0.3,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.3,0)
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- wait(5)
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()-math.random()
- for i=0,1,0.05 do
- wait()
- CF=CF*cf(0,1,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- Damagefunc1=function(hit,Damage,Type)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,100)
- Damage=Damage+math.random(0,100)
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,100)
- if Type=="" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*10
- vp.velocity=Head.CFrame.lookVector*10+Head.Velocity/1.05
- if 10>0 then
- vp.Parent=hit.Parent.Torso
- end
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- -- rl.Parent=hit
- coroutine.resume(coroutine.create(function(vel)
- wait(1)
- vel:Remove()
- end),rl)
- game:GetService("Debris"):AddItem(vp,.25)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Explosion" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,40,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,.5)
- end
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,100)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- freezeDamagefunc=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=Damage+math.random(0,100)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-1
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,100)
- else
- h:TakeDamage(1)
- showDamage(hit.Parent,1,.5)
- end
- if math.random(1,1)==1 then
- BodPos=Instance.new("BodyPosition")
- BodPos.P=50000
- BodPos.D=1000
- BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BodPos.position=hit.Parent.Torso.Position
- BodPos.Parent=hit.Parent.Torso
- BodGy = it("BodyGyro")
- BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- BodGy.P = 20e+003
- BodGy.Parent=hit.Parent.Torso
- BodGy.cframe = hit.Parent.Torso.CFrame
- showDamage(hit.Parent,"Freeze!",3)
- so("http://www.roblox.com/asset/?id=41763367",hit,1,2)
- for i=1,10 do
- local freezepart=part(3,hit.Parent,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(2,3)+math.random(),math.random(2,3)+math.random(),math.random(2,3)+math.random()))
- freezepart.Anchored=true
- freezepart.CFrame=hit.Parent.Torso.CFrame*cf(math.random(-1,0)+math.random(),-2.5,math.random(-1,0)+math.random())*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- coroutine.resume(coroutine.create(function(Part)
- wait(3)
- Part.Anchored=false
- Part.Velocity=vt(math.random(-20,20),math.random(20,30),math.random(-20,20))
- wait(5)
- Part.Parent=nil
- end),freezepart)
- end
- coroutine.resume(coroutine.create(function(BodyPos,BodyGy,Hitted)
- wait(3)
- BodyPos.Parent=nil
- BodyGy.Parent=nil
- so("http://www.roblox.com/asset/?id=87015121",Hitted,1,2)
- end),BodPos,BodGy,hit)
- end
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc2=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- blocked=false
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- --[[ if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*2
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end]]
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-3
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5)
- else
- h:TakeDamage(1)
- showDamage(hit.Parent,1,.5)
- end
- --if blocked==false then
- --end
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,0,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- coroutine.resume(coroutine.create(function(Vel)
- wait(1)
- Vel:Remove()
- end),bodyVelocity)
- game:GetService("Debris"):AddItem(vp,1)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Material = "SmoothPlastic"
- c.BottomSurface="SmoothNoOutlines"
- c.TopSurface="SmoothNoOutlines"
- c.RightSurface="SmoothNoOutlines"
- c.LeftSurface="SmoothNoOutlines"
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("New Yeller")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- wait(2)
- c:remove()
- end
- local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- spread=0
- range=500
- rangepower=10
- function shoottrail(mouse,baseprt,Type)
- coroutine.resume(coroutine.create(function(v)
- local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100
- local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector)
- local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character)
- local rangepos = range
- BulletType=Type
- NewCol="White"
- if BulletType=="Explosion" then
- NewCol="Bright red"
- elseif BulletType=="Freeze" then
- NewCol="Bright blue"
- elseif BulletType=="Tornado" then
- NewCol="Pastel Blue"
- end
- local ShootBullet,ShootModel=MakeBullet(NewCol)
- ShootBullet.Anchored=false
- ShootBullet.CFrame=baseprt.CFrame
- local shodderp=weld(ShootBullet,ShootBullet,prt22,euler(3.14,0,0)*cf(0,0,0))
- shodderp.Parent=nil
- local function drawtrail(From,To)
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.Material = "SmoothPlastic"
- effectsg.TopSurface = "SmoothNoOutlines"
- effectsg.BottomSurface = "SmoothNoOutlines"
- effectsg.RightSurface = "SmoothNoOutlines"
- effectsg.LeftSurface = "SmoothNoOutlines"
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,0.2,0.2)
- effectsg.Parent = modelzorz
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(NewCol)
- effectsg.Reflectance = 0.25
- effectsg.Transparency = 1
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = Vector3.new(1.5,mg*5,1.5)
- effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- ShootBullet.CFrame=effectsg.CFrame*euler(3.14,0,0)
- local shodderp=weld(ShootBullet,ShootBullet,effectsg,euler(3.14,0,0)*cf(0,0,0))
- MagicBlock(BrickColor.new(NewCol),ShootBullet.CFrame,0,0,0,0.5,0.5,0.5)
- coroutine.resume(coroutine.create(function()
- effectsg.Transparency=1
- wait(0.1)
- effectsg.Parent = nil
- end))
- end
- local newpos = baseprt.Position
- local inc = rangepower
- repeat
- wait(0)
- rangepos = rangepos - 10
- dir = dir * CFrame.Angles(math.rad(-0.5),0,0)
- hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
- drawtrail(newpos,pos)
- newpos = newpos + (dir.lookVector * inc)
- if inc >= 20 then
- inc = inc - 10
- end
- if hit ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- TehCF=ShootBullet.CFrame
- NewCF=CFrame.new(ShootBullet.Position)
- NewPOS=ShootBullet.Position
- rand=math.random(1,3)
- ShootModel.Parent=nil
- if Type=="Explosion" then
- MagicCircle(BrickColor.new("Bright red"),TehCF,1,1,1,5,5,5)
- coroutine.resume(coroutine.create(function()
- for i=1,10 do
- wait(0.05)
- MagicCircle(BrickColor.new("Bright red"),NewCF*cf(math.random(-5,5),0,math.random(-5,5)),rand,1,rand,1,8,1)
- end
- end))
- local cc = game.Workspace:GetChildren()
- for i = 1, #cc do
- local hum = cc[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = cc[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - NewPOS
- local mag = targ.magnitude
- if mag <= 20 and cc[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc1(head,20,"Explosion")
- end
- end
- end
- end
- elseif Type=="Freeze" then
- MagicBlock(BrickColor.new("Bright blue"),NewCF,1,1,1,5,5,5)
- for i=1,6 do
- MagicFreeze(BrickColor.new("Bright blue"),NewCF,0.5,0.5,0.5,0.1,0.3,0.1)
- BreakEffect(BrickColor.new("Bright blue"),NewCF,0.5,math.random(5,15),0.5)
- end
- local cc = game.Workspace:GetChildren()
- for i = 1, #cc do
- local hum = cc[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = cc[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - NewPOS
- local mag = targ.magnitude
- if mag <= 10 and cc[i].Name ~= Player.Name then
- attackdebounce=false
- freezeDamagefunc(head,10,10)
- end
- end
- end
- end
- elseif Type=="Tornado" then
- end
- --[[if hit ~= nil then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Humanoid
- tTorso=hit.Parent.Torso
- Damagefunc2(hit,20,30)
- --ADmg(hum,hit)
- elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Parent.Humanoid
- tTorso=hit.Parent.Parent.Torso
- Damagefunc2(hit.Parent.Parent.Torso,20,30)
- --ADmg(hum,hit)
- end
- end]]
- end))
- end
- function Melee()
- attack=true
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(0.8+0.77*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.77*i,-0.2+1.2*i)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- so("http://roblox.com/asset/?id=10209640",prt22,1,1)
- con1=prt22.Touched:connect(function(hit) Damagefunc1(hit,10,"") end)
- for i=0,1,0.2 do
- wait()
- RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,1-2.5*i)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- con1:disconnect()
- for i=0,1,0.1 do
- wait()
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,-1.5-0.1*i)
- end
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(1.57-0.77*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.57+1.77*i,-1.6+1.4*i)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- attack=false
- end
- function Shoot(Model)
- attack=true
- Humanoid.WalkSpeed=0
- coroutine.resume(coroutine.create(function()
- bg.maxTorque = vt(math.huge,math.huge,math.huge)
- bg.P = 9000
- bg.Parent = Torso
- MainCFX=workspace.CurrentCamera.CoordinateFrame.X
- MainCFZ=workspace.CurrentCamera.CoordinateFrame.Z
- HeadCF=Head.Position.Y
- --wld1.C0 = euler(0,0,0) * cf(0,0,0)
- local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
- MainCF=cf(Head.Position,pos4) * euler(0,3.14,0)
- while attack==true do
- wait()
- bg.cframe = MainCF
- bg.Parent = Head
- end
- for i=0,1,0.1 do
- wait()
- bg.Parent=nil
- Neck.C0=necko*euler(0,0,0)
- end
- end))
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,-1.57*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8+0.77*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2-1.37*i)
- end
- wait(0.3)
- so("http://roblox.com/asset/?id=151776307",prt7,1,1)
- MainModel=BulletTable[1]
- table.remove(BulletTable,1)
- MainModel.Parent=nil
- shoottrail(mouse,prt22,AmmoType)
- Loaded=false
- AmmoType=""
- for i=0,1,0.2 do
- wait()
- Neck.C0=necko*euler(0,0,-1.57)
- RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(-0.3*i,0,-1.57)
- end
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,-1.57)
- RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(-0.3-0.2*i,0,-1.57)
- end
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,-1.57+1.57*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(1.57-0.77*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(-0.5+0.5*i,0.2*i,-1.57+1.37*i)
- end
- wait(0.2)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function LoadExplode(bullet,BulletModel)
- attack=true
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- local bullet,BulletModel=MakeBullet("Bright red")
- local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0))
- table.insert(BulletTable,BulletModel)
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i)
- LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0)
- end
- so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7)
- wldbul.Part1=prt9
- wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0)
- Loaded=true
- AmmoType="Explosion"
- for i=0,1,0.1 do
- wait()
- wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0)
- RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0)
- LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7)
- LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0)
- end
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i)
- LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i)
- LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0)
- end
- attack=false
- return bullet,BulletModel
- end
- function LoadFreeze(bullet,BulletModel)
- attack=true
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- local bullet,BulletModel=MakeBullet("Bright blue")
- local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0))
- table.insert(BulletTable,BulletModel)
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i)
- LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0)
- end
- so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7)
- wldbul.Part1=prt9
- wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0)
- Loaded=true
- AmmoType="Freeze"
- for i=0,1,0.1 do
- wait()
- wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0)
- RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0)
- LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7)
- LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0)
- end
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i)
- LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i)
- LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0)
- end
- attack=false
- return bullet,BulletModel
- end
- function LoadTornado(bullet,BulletModel)
- attack=true
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- local bullet,BulletModel=MakeBullet("Pastel Blue")
- local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0))
- table.insert(BulletTable,BulletModel)
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i)
- LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0)
- end
- so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7)
- wldbul.Part1=prt9
- wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0)
- Loaded=true
- AmmoType="Tornado"
- for i=0,1,0.1 do
- wait()
- wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0)
- RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0)
- LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7)
- LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0)
- end
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i)
- LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i)
- LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0)
- end
- attack=false
- return bullet,BulletModel
- end
- function ob1d(mouse)
- if attack == true then return end
- hold=true
- if Loaded==false then
- Melee()
- else
- Shoot(TehModel)
- end
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- function key(key)
- if attack == true then return end
- if Loaded==false then
- if key=="z" then
- local Bullet,TehModel=LoadExplode(bullet,BulletModel)
- end
- if key=="x" then
- local Bullet,TehModel=LoadFreeze(bullet,BulletModel)
- end
- if key=="c" then
- local Bullet,TehModel=LoadTornado(bullet,BulletModel)
- end
- end
- end
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- unsheathed = true
- player = Player
- ch = Character
- MMouse = mouse
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- wait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Blitz loaded.")
- -- mediafire
- --[[
- Copyrighted (C) Fenrier 2013
- ]]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement