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1 | - | While true do |
1 | + | While = true do |
2 | wait(.1) | |
3 | part.Touched:Connect(function(p) | |
4 | if game.Players:FindFirstChild(p.Parent.Name) then | |
5 | game.ServerStorage.GameStarting:Clone().Parent = game.Players[p.Parent.Name].PlayerGui | |
6 | game.ServerStorage.Map1:Clone() | |
7 | game.ServerStorage.Map1.Parent = game.worksace | |
8 | wait(5) | |
9 | game.Players[p.Parent.Name].PlayerGui.GameStarting:Destroy() | |
10 | a = game.Players:GetPlayers() | |
11 | for i = 1, #a do | |
12 | a[i].Character.Torso.CFrame = workspace.map1.teleportbrick.CFrame | |
13 | wait(6) | |
14 | game.ServerStorage.Zombie:Clone | |
15 | game.ServerStorage.Zombie.Parent = game.worksapce | |
16 | wait(180) | |
17 | game.workspace.map1:Destroy() | |
18 | game.worksapce.Zombie:Destroy() | |
19 | --Now we put a "You won gui into PlayerGui | |
20 | part.Touched:Connect(function(p) | |
21 | if game.Players:FindFirstChild(p.Parent.Name) then | |
22 | game.ServerStorage.Winner:Clone().Parent = game.Players[p.Parent.Name].PlayerGui | |
23 | wait(5) | |
24 | game.Players[p.Parent.Name].PlayerGui.Winner:Destroy() | |
25 | a = game.Players:GetPlayers() | |
26 | for i = 1, #a do | |
27 | a[i].Character.Torso.CFrame = workspace.LobbyPoint.CFrame | |
28 | --Now.... lets repeat the proccess shall we? | |
29 | part.Touched:Connect(function(p) | |
30 | if game.Players:FindFirstChild(p.Parent.Name) then | |
31 | game.ServerStorage.GameStarting:Clone().Parent = game.Players[p.Parent.Name].PlayerGui | |
32 | game.ServerStorage.Map2:Clone() | |
33 | game.ServerStorage.Map2.Parent = game.worksace | |
34 | wait(5) | |
35 | game.Players[p.Parent.Name].PlayerGui.GameStarting:Destroy() | |
36 | a = game.Players:GetPlayers() | |
37 | for i = 1, #a do | |
38 | a[i].Character.Torso.CFrame = workspace.map1.teleportbrick.CFrame | |
39 | wait(6) | |
40 | game.ServerStorage.Zombie:Clone | |
41 | game.ServerStorage.Zombie.Parent = game.worksapce | |
42 | wait(180) | |
43 | game.workspace.map1:Destroy() | |
44 | game.worksapce.Zombie:Destroy() | |
45 | --Now we put a "You won gui into PlayerGui | |
46 | part.Touched:Connect(function(p) | |
47 | if game.Players:FindFirstChild(p.Parent.Name) then | |
48 | game.ServerStorage.Winner:Clone().Parent = game.Players[p.Parent.Name].PlayerGui | |
49 | wait(5) | |
50 | game.Players[p.Parent.Name].PlayerGui.Winner:Destroy() | |
51 | a = game.Players:GetPlayers() | |
52 | for i = 1, #a do | |
53 | a[i].Character.Torso.CFrame = workspace.LobbyPoint.CFrame | |
54 | --And keep adding more maps if you want :) | |
55 | part.Touched:Connect(function(p) | |
56 | if game.Players:FindFirstChild(p.Parent.Name) then | |
57 | game.ServerStorage.GameStarting:Clone().Parent = game.Players[p.Parent.Name].PlayerGui | |
58 | game.ServerStorage.Map3:Clone() | |
59 | game.ServerStorage.Map3.Parent = game.worksace | |
60 | wait(5) | |
61 | game.Players[p.Parent.Name].PlayerGui.GameStarting:Destroy() | |
62 | a = game.Players:GetPlayers() | |
63 | for i = 1, #a do | |
64 | a[i].Character.Torso.CFrame = workspace.map1.teleportbrick.CFrame | |
65 | wait(6) | |
66 | game.ServerStorage.Zombie:Clone | |
67 | game.ServerStorage.Zombie.Parent = game.worksapce | |
68 | wait(180) | |
69 | game.workspace.map1:Destroy() | |
70 | game.worksapce.Zombie:Destroy() | |
71 | --Now we put a "You won gui into PlayerGui | |
72 | part.Touched:Connect(function(p) | |
73 | if game.Players:FindFirstChild(p.Parent.Name) then | |
74 | game.ServerStorage.Winner:Clone().Parent = game.Players[p.Parent.Name].PlayerGui | |
75 | wait(5) | |
76 | game.Players[p.Parent.Name].PlayerGui.Winner:Destroy() | |
77 | a = game.Players:GetPlayers() | |
78 | for i = 1, #a do | |
79 | a[i].Character.Torso.CFrame = workspace.LobbyPoint.CFrame | |
80 | ||
81 | ||
82 | --Okay this is pretty much the core handler script for my new game coming out but I decided to make it into a pastebin text commentary thingy. Anyways! Follow my twitter @Shane649 and this script was written in roblox studio :) |