Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- While true do
- wait(.1)
- part.Touched:Connect(function(p)
- if game.Players:FindFirstChild(p.Parent.Name) then
- game.ServerStorage.GameStarting:Clone().Parent = game.Players[p.Parent.Name].PlayerGui
- game.ServerStorage.Map1:Clone()
- game.ServerStorage.Map1.Parent = game.worksace
- wait(5)
- game.Players[p.Parent.Name].PlayerGui.GameStarting:Destroy()
- a = game.Players:GetPlayers()
- for i = 1, #a do
- a[i].Character.Torso.CFrame = workspace.map1.teleportbrick.CFrame
- wait(6)
- game.ServerStorage.Zombie:Clone
- game.ServerStorage.Zombie.Parent = game.worksapce
- wait(180)
- game.workspace.map1:Destroy()
- game.worksapce.Zombie:Destroy()
- --Now we put a "You won gui into PlayerGui
- part.Touched:Connect(function(p)
- if game.Players:FindFirstChild(p.Parent.Name) then
- game.ServerStorage.Winner:Clone().Parent = game.Players[p.Parent.Name].PlayerGui
- wait(5)
- game.Players[p.Parent.Name].PlayerGui.Winner:Destroy()
- a = game.Players:GetPlayers()
- for i = 1, #a do
- a[i].Character.Torso.CFrame = workspace.LobbyPoint.CFrame
- --Now.... lets repeat the proccess shall we?
- part.Touched:Connect(function(p)
- if game.Players:FindFirstChild(p.Parent.Name) then
- game.ServerStorage.GameStarting:Clone().Parent = game.Players[p.Parent.Name].PlayerGui
- game.ServerStorage.Map2:Clone()
- game.ServerStorage.Map2.Parent = game.worksace
- wait(5)
- game.Players[p.Parent.Name].PlayerGui.GameStarting:Destroy()
- a = game.Players:GetPlayers()
- for i = 1, #a do
- a[i].Character.Torso.CFrame = workspace.map1.teleportbrick.CFrame
- wait(6)
- game.ServerStorage.Zombie:Clone
- game.ServerStorage.Zombie.Parent = game.worksapce
- wait(180)
- game.workspace.map1:Destroy()
- game.worksapce.Zombie:Destroy()
- --Now we put a "You won gui into PlayerGui
- part.Touched:Connect(function(p)
- if game.Players:FindFirstChild(p.Parent.Name) then
- game.ServerStorage.Winner:Clone().Parent = game.Players[p.Parent.Name].PlayerGui
- wait(5)
- game.Players[p.Parent.Name].PlayerGui.Winner:Destroy()
- a = game.Players:GetPlayers()
- for i = 1, #a do
- a[i].Character.Torso.CFrame = workspace.LobbyPoint.CFrame
- --And keep adding more maps if you want :)
- part.Touched:Connect(function(p)
- if game.Players:FindFirstChild(p.Parent.Name) then
- game.ServerStorage.GameStarting:Clone().Parent = game.Players[p.Parent.Name].PlayerGui
- game.ServerStorage.Map3:Clone()
- game.ServerStorage.Map3.Parent = game.worksace
- wait(5)
- game.Players[p.Parent.Name].PlayerGui.GameStarting:Destroy()
- a = game.Players:GetPlayers()
- for i = 1, #a do
- a[i].Character.Torso.CFrame = workspace.map1.teleportbrick.CFrame
- wait(6)
- game.ServerStorage.Zombie:Clone
- game.ServerStorage.Zombie.Parent = game.worksapce
- wait(180)
- game.workspace.map1:Destroy()
- game.worksapce.Zombie:Destroy()
- --Now we put a "You won gui into PlayerGui
- part.Touched:Connect(function(p)
- if game.Players:FindFirstChild(p.Parent.Name) then
- game.ServerStorage.Winner:Clone().Parent = game.Players[p.Parent.Name].PlayerGui
- wait(5)
- game.Players[p.Parent.Name].PlayerGui.Winner:Destroy()
- a = game.Players:GetPlayers()
- for i = 1, #a do
- a[i].Character.Torso.CFrame = workspace.LobbyPoint.CFrame
- --Okay this is pretty much the core handler script for my new game coming out but I decided to make it into a pastebin text commentary thingy. Anyways! Follow my twitter @Shane649 and this script was written in roblox studio :)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement