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1 | - | script.Name = "Lord Banisher V5" |
1 | + | |
2 | --//====================================================\\-- | |
3 | --|| CREATED BY SHACKLUSTER | |
4 | --\\====================================================//-- | |
5 | --//====================================================\\-- | |
6 | --|| EDITED BY ERICDESOUZA | |
7 | --\\====================================================//-- | |
8 | ||
9 | ||
10 | ||
11 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
12 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
13 | do | |
14 | print("FE Compatibility code by Mokiros") | |
15 | script.Parent = Player.Character | |
16 | ||
17 | --RemoteEvent for communicating | |
18 | local Event = Instance.new("RemoteEvent") | |
19 | - | Player = game:GetService("Players").LocalPlayer |
19 | + | Event.Name = "UserInput_Event" |
20 | ||
21 | --Fake event to make stuff like Mouse.KeyDown work | |
22 | local function fakeEvent() | |
23 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
24 | t.connect = t.Connect | |
25 | - | Mouse = Player:GetMouse() |
25 | + | return t |
26 | end | |
27 | ||
28 | --Creating fake input objects with fake variables | |
29 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
30 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
31 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
32 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
33 | end} | |
34 | --Merged 2 functions into one by checking amount of arguments | |
35 | CAS.UnbindAction = CAS.BindAction | |
36 | ||
37 | --This function will trigger the events that have been :Connect()'ed | |
38 | local function te(self,ev,...) | |
39 | local t = m[ev] | |
40 | if t and t._fakeEvent and t.Function then | |
41 | t.Function(...) | |
42 | end | |
43 | end | |
44 | m.TrigEvent = te | |
45 | UIS.TrigEvent = te | |
46 | ||
47 | Event.OnServerEvent:Connect(function(plr,io) | |
48 | if plr~=Player then return end | |
49 | if io.isMouse then | |
50 | m.Target = io.Target | |
51 | m.Hit = io.Hit | |
52 | else | |
53 | local b = io.UserInputState == Enum.UserInputState.Begin | |
54 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
55 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
56 | end | |
57 | for _,t in pairs(CAS.Actions) do | |
58 | for _,k in pairs(t.Keys) do | |
59 | if k==io.KeyCode then | |
60 | t.Function(t.Name,io.UserInputState,io) | |
61 | end | |
62 | end | |
63 | end | |
64 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
65 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
66 | end | |
67 | end) | |
68 | Event.Parent = NLS([==[ | |
69 | local Player = game:GetService("Players").LocalPlayer | |
70 | local Event = script:WaitForChild("UserInput_Event") | |
71 | ||
72 | local UIS = game:GetService("UserInputService") | |
73 | local input = function(io,a) | |
74 | if a then return end | |
75 | --Since InputObject is a client-side instance, we create and pass table instead | |
76 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
77 | end | |
78 | UIS.InputBegan:Connect(input) | |
79 | UIS.InputEnded:Connect(input) | |
80 | ||
81 | local Mouse = Player:GetMouse() | |
82 | local h,t | |
83 | --Give the server mouse data 30 times every second, but only if the values changed | |
84 | --If player is not moving their mouse, client won't fire events | |
85 | while wait(1/30) do | |
86 | if h~=Mouse.Hit or t~=Mouse.Target then | |
87 | h,t=Mouse.Hit,Mouse.Target | |
88 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
89 | end | |
90 | end]==],Player.Character) | |
91 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
92 | end | |
93 | wait(0.2) | |
94 | ||
95 | ||
96 | --TOBANISH = {} = unbanish player | |
97 | ||
98 | script:ClearAllChildren() | |
99 | ||
100 | ||
101 | Player = owner | |
102 | PlayerGui = Player.PlayerGui | |
103 | Cam = workspace.CurrentCamera | |
104 | Backpack = Player.Backpack | |
105 | Character = Player.Character | |
106 | Humanoid = Character.Humanoid | |
107 | ||
108 | RootPart = Character["HumanoidRootPart"] | |
109 | Torso = Character["Torso"] | |
110 | Head = Character["Head"] | |
111 | RightArm = Character["Right Arm"] | |
112 | LeftArm = Character["Left Arm"] | |
113 | RightLeg = Character["Right Leg"] | |
114 | LeftLeg = Character["Left Leg"] | |
115 | RootJoint = RootPart["RootJoint"] | |
116 | Neck = Torso["Neck"] | |
117 | RightShoulder = Torso["Right Shoulder"] | |
118 | LeftShoulder = Torso["Left Shoulder"] | |
119 | RightHip = Torso["Right Hip"] | |
120 | LeftHip = Torso["Left Hip"] | |
121 | local TIME = 0 | |
122 | local sick = Instance.new("Sound",Torso) | |
123 | ||
124 | IT = Instance.new | |
125 | CF = CFrame.new | |
126 | VT = Vector3.new | |
127 | RAD = math.rad | |
128 | C3 = Color3.new | |
129 | UD2 = UDim2.new | |
130 | BRICKC = BrickColor.new | |
131 | ANGLES = CFrame.Angles | |
132 | EULER = CFrame.fromEulerAnglesXYZ | |
133 | COS = math.cos | |
134 | ACOS = math.acos | |
135 | SIN = math.sin | |
136 | ASIN = math.asin | |
137 | ABS = math.abs | |
138 | MRANDOM = math.random | |
139 | FLOOR = math.floor | |
140 | ||
141 | --//=================================\\ | |
142 | --|| USEFUL VALUES | |
143 | --\\=================================// | |
144 | ||
145 | Animation_Speed = 3 | |
146 | local FORCERESET = false | |
147 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
148 | local Speed = 16 | |
149 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
150 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
151 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
152 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
153 | local DAMAGEMULTIPLIER = 1 | |
154 | local ANIM = "Idle" | |
155 | local ATTACK = false | |
156 | local EQUIPPED = false | |
157 | local HOLD = false | |
158 | local COMBO = 1 | |
159 | local Rooted = false | |
160 | local SINE = 0 | |
161 | local KEYHOLD = false | |
162 | local CHANGE = 2 / Animation_Speed | |
163 | local WALKINGANIM = false | |
164 | local VALUE1 = false | |
165 | local VALUE2 = false | |
166 | local WALKINGANIM = false | |
167 | local WALK = 0 | |
168 | local REGENRATE = 1 | |
169 | local FULLREGEN = false | |
170 | local POSEIDON = false | |
171 | local EXPLOSIONSMALLSOUND = 439342426 | |
172 | local EXPLOSIONMEDIUMSOUND = 605005842 | |
173 | local EXPLOSIONLARGESOUND = 565538688 | |
174 | local CHARGE = 278641993 | |
175 | local POSEIDONSOUND = 374289727 | |
176 | local FIREBALLSOUND = 414517770 | |
177 | local BURNSOUND = 565777213 | |
178 | local FIREFIELD = false | |
179 | local SEARING = false | |
180 | local BODYPOS = nil | |
181 | local GYRO = nil | |
182 | local ROBLOXIDLEANIMATION = IT("Animation") | |
183 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
184 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
185 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
186 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
187 | WEAPONGUI.Name = "BanishV3Gui" | |
188 | local Weapon = IT("Model") | |
189 | Weapon.Name = "Adds" | |
190 | local Effects = IT("Folder", Weapon) | |
191 | Effects.Name = "Effects" | |
192 | local ANIMATOR = Humanoid.Animator | |
193 | local ANIMATE = Character:FindFirstChild("Animate") | |
194 | local UNANCHOR = true | |
195 | local TOBANISH = {} | |
196 | script.Parent = PlayerGui | |
197 | Player_Size = 1 | |
198 | local i = 1 | |
199 | local SKILLTEXTCOLOR = C3(1, 0, 0) | |
200 | local I = 1 | |
201 | local DED = false | |
202 | local FADERS = true | |
203 | ||
204 | ||
205 | --//=================================\\ | |
206 | --\\=================================// | |
207 | ||
208 | ||
209 | --//=================================\\ | |
210 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
211 | --\\=================================// | |
212 | ||
213 | ArtificialHB = Instance.new("BindableEvent", script) | |
214 | ArtificialHB.Name = "ArtificialHB" | |
215 | ||
216 | script:WaitForChild("ArtificialHB") | |
217 | ||
218 | frame = Frame_Speed | |
219 | tf = 0 | |
220 | allowframeloss = false | |
221 | tossremainder = false | |
222 | lastframe = tick() | |
223 | script.ArtificialHB:Fire() | |
224 | ||
225 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
226 | tf = tf + s | |
227 | if tf >= frame then | |
228 | if allowframeloss then | |
229 | script.ArtificialHB:Fire() | |
230 | lastframe = tick() | |
231 | else | |
232 | for i = 1, math.floor(tf / frame) do | |
233 | script.ArtificialHB:Fire() | |
234 | end | |
235 | lastframe = tick() | |
236 | end | |
237 | if tossremainder then | |
238 | tf = 0 | |
239 | else | |
240 | tf = tf - frame * math.floor(tf / frame) | |
241 | end | |
242 | end | |
243 | end) | |
244 | ||
245 | --//=================================\\ | |
246 | --\\=================================// | |
247 | ||
248 | --//=================================\\ | |
249 | --|| SOME FUNCTIONS | |
250 | --\\=================================// | |
251 | ||
252 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
253 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
254 | end | |
255 | ||
256 | function PositiveAngle(NUMBER) | |
257 | if NUMBER >= 0 then | |
258 | NUMBER = 0 | |
259 | end | |
260 | return NUMBER | |
261 | end | |
262 | ||
263 | function NegativeAngle(NUMBER) | |
264 | if NUMBER <= 0 then | |
265 | NUMBER = 0 | |
266 | end | |
267 | return NUMBER | |
268 | end | |
269 | ||
270 | function Swait(NUMBER) | |
271 | if NUMBER == 0 or NUMBER == nil then | |
272 | ArtificialHB.Event:wait() | |
273 | else | |
274 | for i = 1, NUMBER do | |
275 | ArtificialHB.Event:wait() | |
276 | end | |
277 | end | |
278 | end | |
279 | ||
280 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
281 | local NEWMESH = IT(MESH) | |
282 | if MESH == "SpecialMesh" then | |
283 | NEWMESH.MeshType = MESHTYPE | |
284 | if MESHID ~= "nil" and MESHID ~= "" then | |
285 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
286 | end | |
287 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
288 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
289 | end | |
290 | end | |
291 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
292 | NEWMESH.Scale = SCALE | |
293 | NEWMESH.Parent = PARENT | |
294 | return NEWMESH | |
295 | end | |
296 | ||
297 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
298 | local NEWPART = IT("Part") | |
299 | NEWPART.formFactor = FORMFACTOR | |
300 | NEWPART.Reflectance = REFLECTANCE | |
301 | NEWPART.Transparency = TRANSPARENCY | |
302 | NEWPART.CanCollide = false | |
303 | NEWPART.Locked = true | |
304 | NEWPART.Anchored = true | |
305 | if ANCHOR == false then | |
306 | NEWPART.Anchored = false | |
307 | end | |
308 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
309 | NEWPART.Name = NAME | |
310 | NEWPART.Size = SIZE | |
311 | NEWPART.Position = Torso.Position | |
312 | NEWPART.Material = MATERIAL | |
313 | NEWPART:BreakJoints() | |
314 | NEWPART.Parent = PARENT | |
315 | return NEWPART | |
316 | end | |
317 | ||
318 | local function weldBetween(a, b) | |
319 | local weldd = Instance.new("ManualWeld") | |
320 | weldd.Part0 = a | |
321 | weldd.Part1 = b | |
322 | weldd.C0 = CFrame.new() | |
323 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
324 | weldd.Parent = a | |
325 | return weldd | |
326 | end | |
327 | ||
328 | ||
329 | function QuaternionFromCFrame(cf) | |
330 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
331 | local trace = m00 + m11 + m22 | |
332 | if trace > 0 then | |
333 | local s = math.sqrt(1 + trace) | |
334 | local recip = 0.5 / s | |
335 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
336 | else | |
337 | local i = 0 | |
338 | if m11 > m00 then | |
339 | i = 1 | |
340 | end | |
341 | if m22 > (i == 0 and m00 or m11) then | |
342 | i = 2 | |
343 | end | |
344 | if i == 0 then | |
345 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
346 | local recip = 0.5 / s | |
347 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
348 | elseif i == 1 then | |
349 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
350 | local recip = 0.5 / s | |
351 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
352 | elseif i == 2 then | |
353 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
354 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
355 | end | |
356 | end | |
357 | end | |
358 | ||
359 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
360 | local xs, ys, zs = x + x, y + y, z + z | |
361 | local wx, wy, wz = w * xs, w * ys, w * zs | |
362 | local xx = x * xs | |
363 | local xy = x * ys | |
364 | local xz = x * zs | |
365 | local yy = y * ys | |
366 | local yz = y * zs | |
367 | local zz = z * zs | |
368 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
369 | end | |
370 | ||
371 | function QuaternionSlerp(a, b, t) | |
372 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
373 | local startInterp, finishInterp; | |
374 | if cosTheta >= 0.0001 then | |
375 | if (1 - cosTheta) > 0.0001 then | |
376 | local theta = ACOS(cosTheta) | |
377 | local invSinTheta = 1 / SIN(theta) | |
378 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
379 | finishInterp = SIN(t * theta) * invSinTheta | |
380 | else | |
381 | startInterp = 1 - t | |
382 | finishInterp = t | |
383 | end | |
384 | else | |
385 | if (1 + cosTheta) > 0.0001 then | |
386 | local theta = ACOS(-cosTheta) | |
387 | local invSinTheta = 1 / SIN(theta) | |
388 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
389 | finishInterp = SIN(t * theta) * invSinTheta | |
390 | else | |
391 | startInterp = t - 1 | |
392 | finishInterp = t | |
393 | end | |
394 | end | |
395 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
396 | end | |
397 | ||
398 | function Clerp(a, b, t) | |
399 | local qa = {QuaternionFromCFrame(a)} | |
400 | local qb = {QuaternionFromCFrame(b)} | |
401 | local ax, ay, az = a.x, a.y, a.z | |
402 | local bx, by, bz = b.x, b.y, b.z | |
403 | local _t = 1 - t | |
404 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
405 | end | |
406 | ||
407 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
408 | local frame = IT("Frame") | |
409 | frame.BackgroundTransparency = TRANSPARENCY | |
410 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
411 | frame.Position = POSITION | |
412 | frame.Size = SIZE | |
413 | frame.BackgroundColor3 = COLOR | |
414 | frame.BorderColor3 = BORDERCOLOR | |
415 | frame.Name = NAME | |
416 | frame.Parent = PARENT | |
417 | return frame | |
418 | end | |
419 | ||
420 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
421 | local label = IT("TextLabel") | |
422 | label.BackgroundTransparency = 1 | |
423 | label.Size = UD2(1, 0, 1, 0) | |
424 | label.Position = UD2(0, 0, 0, 0) | |
425 | label.TextColor3 = TEXTCOLOR | |
426 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
427 | label.TextTransparency = TRANSPARENCY | |
428 | label.FontSize = TEXTFONTSIZE | |
429 | label.Font = TEXTFONT | |
430 | label.BorderSizePixel = BORDERSIZEPIXEL | |
431 | label.TextScaled = false | |
432 | label.Text = TEXT | |
433 | label.Name = NAME | |
434 | label.Parent = PARENT | |
435 | return label | |
436 | end | |
437 | ||
438 | function NoOutlines(PART) | |
439 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
440 | end | |
441 | ||
442 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
443 | local NEWWELD = IT(TYPE) | |
444 | NEWWELD.Part0 = PART0 | |
445 | NEWWELD.Part1 = PART1 | |
446 | NEWWELD.C0 = C0 | |
447 | NEWWELD.C1 = C1 | |
448 | NEWWELD.Parent = PARENT | |
449 | return NEWWELD | |
450 | end | |
451 | ||
452 | local S = IT("Sound") | |
453 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
454 | local NEWSOUND = nil | |
455 | coroutine.resume(coroutine.create(function() | |
456 | NEWSOUND = S:Clone() | |
457 | NEWSOUND.Parent = PARENT | |
458 | NEWSOUND.Volume = VOLUME | |
459 | NEWSOUND.Pitch = PITCH | |
460 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
461 | NEWSOUND:play() | |
462 | if DOESLOOP == true then | |
463 | NEWSOUND.Looped = true | |
464 | else | |
465 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
466 | NEWSOUND:remove() | |
467 | end | |
468 | end)) | |
469 | return NEWSOUND | |
470 | end | |
471 | ||
472 | function CFrameFromTopBack(at, top, back) | |
473 | local right = top:Cross(back) | |
474 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
475 | end | |
476 | ||
477 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
478 | function WACKYEFFECT(Table) | |
479 | local TYPE = (Table.EffectType or "Sphere") | |
480 | local SIZE = (Table.Size or VT(1,1,1)) | |
481 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
482 | local TRANSPARENCY = (Table.Transparency or 0) | |
483 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
484 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
485 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
486 | local ROTATION1 = (Table.RotationX or 0) | |
487 | local ROTATION2 = (Table.RotationY or 0) | |
488 | local ROTATION3 = (Table.RotationZ or 0) | |
489 | local MATERIAL = (Table.Material or "Neon") | |
490 | local COLOR = (Table.Color or C3(1,1,1)) | |
491 | local TIME = (Table.Time or 45) | |
492 | local SOUNDID = (Table.SoundID or nil) | |
493 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
494 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
495 | coroutine.resume(coroutine.create(function() | |
496 | local PLAYSSOUND = false | |
497 | local SOUND = nil | |
498 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
499 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
500 | PLAYSSOUND = true | |
501 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
502 | end | |
503 | EFFECT.Color = COLOR | |
504 | local MSH = nil | |
505 | if TYPE == "Sphere" then | |
506 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
507 | elseif TYPE == "Block" then | |
508 | MSH = IT("BlockMesh",EFFECT) | |
509 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
510 | elseif TYPE == "Wave" then | |
511 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
512 | elseif TYPE == "Ring" then | |
513 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
514 | elseif TYPE == "Slash" then | |
515 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
516 | elseif TYPE == "Round Slash" then | |
517 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
518 | elseif TYPE == "Swirl" then | |
519 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
520 | elseif TYPE == "Skull" then | |
521 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
522 | elseif TYPE == "Crystal" then | |
523 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
524 | end | |
525 | if MSH ~= nil then | |
526 | local MOVESPEED = nil | |
527 | if MOVEDIRECTION ~= nil then | |
528 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
529 | end | |
530 | local GROWTH = SIZE - ENDSIZE | |
531 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
532 | if TYPE == "Block" then | |
533 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
534 | else | |
535 | EFFECT.CFrame = CFRAME | |
536 | end | |
537 | for LOOP = 1, TIME+1 do | |
538 | Swait() | |
539 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
540 | if TYPE == "Wave" then | |
541 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
542 | end | |
543 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
544 | if TYPE == "Block" then | |
545 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
546 | else | |
547 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
548 | end | |
549 | if MOVEDIRECTION ~= nil then | |
550 | local ORI = EFFECT.Orientation | |
551 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
552 | EFFECT.Orientation = ORI | |
553 | end | |
554 | end | |
555 | if PLAYSSOUND == false then | |
556 | EFFECT:remove() | |
557 | else | |
558 | SOUND.Stopped:Connect(function() | |
559 | EFFECT:remove() | |
560 | end) | |
561 | end | |
562 | else | |
563 | if PLAYSSOUND == false then | |
564 | EFFECT:remove() | |
565 | else | |
566 | repeat Swait() until SOUND.Playing == false | |
567 | EFFECT:remove() | |
568 | end | |
569 | end | |
570 | end)) | |
571 | end | |
572 | ||
573 | function MakeForm(PART,TYPE) | |
574 | if TYPE == "Cyl" then | |
575 | local MSH = IT("CylinderMesh",PART) | |
576 | elseif TYPE == "Ball" then | |
577 | local MSH = IT("SpecialMesh",PART) | |
578 | MSH.MeshType = "Sphere" | |
579 | elseif TYPE == "Wedge" then | |
580 | local MSH = IT("SpecialMesh",PART) | |
581 | MSH.MeshType = "Wedge" | |
582 | end | |
583 | end | |
584 | ||
585 | function SpawnTrail(FROM,TO,BIG) | |
586 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
587 | MakeForm(TRAIL,"Cyl") | |
588 | local DIST = (FROM - TO).Magnitude | |
589 | if BIG == true then | |
590 | TRAIL.Size = VT(0.5,DIST,0.5) | |
591 | else | |
592 | TRAIL.Size = VT(0.25,DIST,0.25) | |
593 | end | |
594 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
595 | coroutine.resume(coroutine.create(function() | |
596 | for i = 1, 25 do | |
597 | Swait() | |
598 | TRAIL.Transparency = TRAIL.Transparency + 0.05 | |
599 | end | |
600 | TRAIL:remove() | |
601 | end)) | |
602 | end | |
603 | ||
604 | Debris = game:GetService("Debris") | |
605 | ||
606 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
607 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
608 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
609 | end | |
610 | function Debree(POS, SWAIT) | |
611 | coroutine.resume(coroutine.create(function() | |
612 | local HOLDER = IT("Model", Effects) | |
613 | HOLDER.Name = "Debree" | |
614 | local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
615 | MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
616 | MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
617 | MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
618 | repeat | |
619 | Swait() | |
620 | until HITFLOOR ~= nil | |
621 | local O = 0 | |
622 | for i = 1, 18 do | |
623 | do | |
624 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
625 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
626 | O = O - 2.25 + i / 4 | |
627 | coroutine.resume(coroutine.create(function() | |
628 | Swait(SWAIT) | |
629 | for i = 1, 60 do | |
630 | Swait() | |
631 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
632 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
633 | end | |
634 | for i = 1, 50 do | |
635 | Swait() | |
636 | Part.Size = Part.Size * 0.9 | |
637 | end | |
638 | end)) | |
639 | end | |
640 | end | |
641 | local O = 0 | |
642 | for i = 1, 18 do | |
643 | do | |
644 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
645 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
646 | O = O + 2.25 - i / 4 | |
647 | coroutine.resume(coroutine.create(function() | |
648 | Swait(SWAIT) | |
649 | for i = 1, 60 do | |
650 | Swait() | |
651 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
652 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
653 | end | |
654 | for i = 1, 50 do | |
655 | Swait() | |
656 | Part.Size = Part.Size * 0.9 | |
657 | end | |
658 | end)) | |
659 | end | |
660 | end | |
661 | Swait(SWAIT + 110) | |
662 | HOLDER:remove() | |
663 | end)) | |
664 | end | |
665 | ||
666 | ||
667 | ||
668 | ||
669 | function turnto(position) | |
670 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
671 | end | |
672 | ||
673 | function SpawnSoul(Humanoid) | |
674 | coroutine.resume(coroutine.create(function() | |
675 | local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso") | |
676 | local SOULMODEL = IT("Model",Effects) | |
677 | SOULMODEL.Name = Humanoid.Parent.Name.."'s Spirit" | |
678 | local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5)) | |
679 | SOUL.CFrame = CF(TORSO.Position) | |
680 | local A1 = IT("Attachment",SOUL) | |
681 | A1.Position = Vector3.new(0, 0.25, 0) | |
682 | local A2 = IT("Attachment",SOUL) | |
683 | A2.Position = Vector3.new(0, -0.25, 0) | |
684 | local Trail = IT("Trail",SOUL) | |
685 | Trail.LightEmission = 0.3 | |
686 | Trail.FaceCamera = true | |
687 | Trail.Texture = "rbxassetid://945758042" | |
688 | Trail.Attachment0 = A1 | |
689 | Trail.Attachment1 = A2 | |
690 | Trail.Lifetime = 0.5 | |
691 | Trail.MinLength = 0 | |
692 | Trail.Transparency = NumberSequence.new(0) | |
693 | Trail.Color = ColorSequence.new(SOUL.Color) | |
694 | MakeForm(SOUL,"Ball") | |
695 | local DISTANCE = nil | |
696 | local HUM = IT("Humanoid",SOULMODEL) | |
697 | repeat | |
698 | Swait() | |
699 | SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2) | |
700 | DISTANCE = (SOUL.Position - Torso.Position).Magnitude | |
701 | until DISTANCE < 0.4 | |
702 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2}) | |
703 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(6.5,6.5,6.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2}) | |
704 | SOUL.Transparency = 1 | |
705 | A1.Parent = Torso | |
706 | A2.Parent = Torso | |
707 | Trail.Parent = Torso | |
708 | Debris:AddItem(SOULMODEL,10) | |
709 | SOULWELL = SOULWELL + 1 | |
710 | for i = 1, 100 do | |
711 | Swait() | |
712 | Trail.Transparency = NumberSequence.new(i/100) | |
713 | end | |
714 | A1:remove() | |
715 | A2:remove() | |
716 | Trail:remove() | |
717 | end)) | |
718 | end | |
719 | ||
720 | ||
721 | ||
722 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
723 | if FLOOR ~= nil then | |
724 | coroutine.resume(coroutine.create(function() | |
725 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
726 | PART.CFrame = CF(POSITION) | |
727 | for i = 1, 45 do | |
728 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
729 | RingPiece.Material = FLOOR.Material | |
730 | RingPiece.Color = FLOOR.Color | |
731 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
732 | Debris:AddItem(RingPiece,SWAIT) | |
733 | end | |
734 | PART:remove() | |
735 | end)) | |
736 | end | |
737 | end | |
738 | ||
739 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
740 | if FLOOR ~= nil then | |
741 | for i = 1, AMOUNT do | |
742 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
743 | DEBREE.Material = FLOOR.Material | |
744 | DEBREE.Color = FLOOR.Color | |
745 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
746 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
747 | coroutine.resume(coroutine.create(function() | |
748 | Swait(15) | |
749 | DEBREE.Parent = workspace | |
750 | DEBREE.CanCollide = true | |
751 | Debris:AddItem(DEBREE,SWAIT) | |
752 | end)) | |
753 | end | |
754 | end | |
755 | end | |
756 | ||
757 | function swait(num) | |
758 | if num == 0 or num == nil then | |
759 | ArtificialHB.Event:wait() | |
760 | else | |
761 | for i = 0, num do | |
762 | ArtificialHB.Event:wait() | |
763 | end | |
764 | end | |
765 | end | |
766 | ||
767 | --//====================================================\\-- | |
768 | --|| SPEECH | |
769 | --\\====================================================//-- | |
770 | ||
771 | function chatfunc(text) | |
772 | local chat = coroutine.wrap(function() | |
773 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
774 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
775 | end | |
776 | local Bill = Instance.new("BillboardGui",Character) | |
777 | Bill.Size = UDim2.new(0,100,0,40) | |
778 | Bill.StudsOffset = Vector3.new(0,3,0) | |
779 | Bill.Adornee = Character.Head | |
780 | Bill.Name = "TalkingBillBoard" | |
781 | local Hehe = Instance.new("TextLabel",Bill) | |
782 | Hehe.BackgroundTransparency = 1 | |
783 | Hehe.BorderSizePixel = 0 | |
784 | Hehe.Text = "" | |
785 | Hehe.Font = "SciFi" | |
786 | Hehe.TextSize = 40 | |
787 | Hehe.TextStrokeTransparency = 0 | |
788 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
789 | coroutine.resume(coroutine.create(function() | |
790 | while Hehe ~= nil do | |
791 | swait() | |
792 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
793 | Hehe.Rotation = math.random(-1,1) | |
794 | Hehe.TextColor3 = Color3.new(1,0,0) | |
795 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
796 | end | |
797 | end)) | |
798 | for i = 1,string.len(text),1 do | |
799 | swait() | |
800 | Hehe.Text = string.sub(text,1,i) | |
801 | end | |
802 | Swait(90)--Re[math.random(1, 93)] | |
803 | for i = 0, 1, .025 do | |
804 | Swait() | |
805 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
806 | Hehe.TextStrokeTransparency = i | |
807 | Hehe.TextTransparency = i | |
808 | end | |
809 | Bill:Destroy() | |
810 | end) | |
811 | chat() | |
812 | end | |
813 | ||
814 | function onChatted(msg) | |
815 | chatfunc(msg) | |
816 | end | |
817 | Player.Chatted:connect(onChatted) | |
818 | ||
819 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
820 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
821 | local mesh = IT("SpecialMesh", wave) | |
822 | mesh.MeshType = "FileMesh" | |
823 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
824 | mesh.Scale = SIZE | |
825 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
826 | wave.CFrame = CFRAME | |
827 | coroutine.resume(coroutine.create(function(PART) | |
828 | for i = 1, WAIT do | |
829 | Swait() | |
830 | mesh.Scale = mesh.Scale + GROW | |
831 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
832 | if DOESROT == true then | |
833 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
834 | end | |
835 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
836 | if wave.Transparency > 0.99 then | |
837 | wave:remove() | |
838 | end | |
839 | end | |
840 | end)) | |
841 | end | |
842 | function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
843 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
844 | local mesh = IT("SpecialMesh", wave) | |
845 | mesh.MeshType = "FileMesh" | |
846 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
847 | mesh.Scale = SIZE | |
848 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
849 | wave.CFrame = CFRAME | |
850 | coroutine.resume(coroutine.create(function(PART) | |
851 | for i = 1, WAIT do | |
852 | Swait() | |
853 | mesh.Scale = mesh.Scale + GROW | |
854 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
855 | if DOESROT == true then | |
856 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
857 | end | |
858 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
859 | if wave.Transparency > 0.99 then | |
860 | wave:remove() | |
861 | end | |
862 | end | |
863 | end)) | |
864 | end | |
865 | function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
866 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
867 | local mesh = IT("SpecialMesh", wave) | |
868 | mesh.MeshType = "FileMesh" | |
869 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
870 | mesh.Scale = SIZE | |
871 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
872 | wave.CFrame = CFRAME | |
873 | coroutine.resume(coroutine.create(function(PART) | |
874 | for i = 1, WAIT do | |
875 | Swait() | |
876 | mesh.Scale = mesh.Scale + GROW | |
877 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
878 | if DOESROT == true then | |
879 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
880 | end | |
881 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
882 | if wave.Transparency > 0.99 then | |
883 | wave:remove() | |
884 | end | |
885 | end | |
886 | end)) | |
887 | end | |
888 | function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
889 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
890 | local mesh = IT("SpecialMesh", wave) | |
891 | mesh.MeshType = "FileMesh" | |
892 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
893 | mesh.Scale = SIZE | |
894 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
895 | wave.CFrame = CFRAME | |
896 | coroutine.resume(coroutine.create(function(PART) | |
897 | for i = 1, WAIT do | |
898 | Swait() | |
899 | mesh.Scale = mesh.Scale + GROW | |
900 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
901 | if DOESROT == true then | |
902 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
903 | end | |
904 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
905 | if wave.Transparency > 0.99 then | |
906 | wave:remove() | |
907 | end | |
908 | end | |
909 | end)) | |
910 | end | |
911 | function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
912 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
913 | local mesh = IT("SpecialMesh", wave) | |
914 | mesh.MeshType = "FileMesh" | |
915 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
916 | mesh.Scale = SIZE | |
917 | wave.CFrame = CFRAME | |
918 | coroutine.resume(coroutine.create(function(PART) | |
919 | for i = 1, WAIT do | |
920 | Swait() | |
921 | mesh.Scale = mesh.Scale + GROW | |
922 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
923 | if DOESROT == true then | |
924 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
925 | end | |
926 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
927 | if wave.Transparency > 0.99 then | |
928 | wave:remove() | |
929 | end | |
930 | end | |
931 | end)) | |
932 | end | |
933 | function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
934 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
935 | local mesh = IT("SpecialMesh", wave) | |
936 | mesh.MeshType = "FileMesh" | |
937 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
938 | mesh.Scale = SIZE | |
939 | wave.CFrame = CFRAME | |
940 | coroutine.resume(coroutine.create(function(PART) | |
941 | for i = 1, WAIT do | |
942 | Swait() | |
943 | mesh.Scale = mesh.Scale + GROW | |
944 | if DOESROT == true then | |
945 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
946 | end | |
947 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
948 | if wave.Transparency > 0.99 then | |
949 | wave:remove() | |
950 | end | |
951 | end | |
952 | end)) | |
953 | end | |
954 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
955 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
956 | local mesh = IT("SpecialMesh", wave) | |
957 | mesh.MeshType = "FileMesh" | |
958 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
959 | mesh.Scale = SIZE | |
960 | mesh.Offset = VT(0, 0, 0) | |
961 | wave.CFrame = CFRAME | |
962 | coroutine.resume(coroutine.create(function(PART) | |
963 | for i = 1, WAIT do | |
964 | Swait() | |
965 | mesh.Scale = mesh.Scale + GROW | |
966 | if DOESROT == true then | |
967 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
968 | end | |
969 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
970 | if wave.Transparency > 0.99 then | |
971 | wave:remove() | |
972 | end | |
973 | end | |
974 | end)) | |
975 | end | |
976 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
977 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
978 | local mesh = IT("SpecialMesh", wave) | |
979 | mesh.MeshType = "Sphere" | |
980 | mesh.Scale = SIZE | |
981 | mesh.Offset = VT(0, 0, 0) | |
982 | wave.CFrame = CFRAME | |
983 | coroutine.resume(coroutine.create(function(PART) | |
984 | for i = 1, WAIT do | |
985 | Swait() | |
986 | mesh.Scale = mesh.Scale + GROW | |
987 | wave.Transparency = wave.Transparency + 1 / WAIT | |
988 | if wave.Transparency > 0.99 then | |
989 | wave:remove() | |
990 | end | |
991 | end | |
992 | end)) | |
993 | end | |
994 | function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) | |
995 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) | |
996 | local mesh = IT("BlockMesh", wave) | |
997 | wave.CFrame = CFRAME | |
998 | coroutine.resume(coroutine.create(function(PART) | |
999 | for i = 1, WAIT do | |
1000 | Swait() | |
1001 | mesh.Scale = mesh.Scale + GROW | |
1002 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) | |
1003 | wave.Transparency = wave.Transparency + 1 / WAIT | |
1004 | if wave.Transparency > 0.99 then | |
1005 | wave:remove() | |
1006 | end | |
1007 | end | |
1008 | end)) | |
1009 | end | |
1010 | ||
1011 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
1012 | coroutine.resume(coroutine.create(function() | |
1013 | local FADE = IT("Model",Effects) | |
1014 | if PARENT ~= nil then | |
1015 | FADE.Parent = PARENT | |
1016 | end | |
1017 | FADE.Name = "FadingEffect" | |
1018 | for _, c in pairs(Weapon:GetChildren()) do | |
1019 | if c.ClassName == "Part" then | |
1020 | c.CanCollide = false | |
1021 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Really red"), c.Name, c.Size, true) | |
1022 | FADER.CFrame = c.CFrame | |
1023 | FADER.Color = COLOR | |
1024 | if FADER.Name == "Head" then | |
1025 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
1026 | elseif FADER.Name == "HumanoidRootPart" then | |
1027 | FADE.PrimaryPart = FADER | |
1028 | FADER.Transparency = 1 | |
1029 | end | |
1030 | end | |
1031 | end | |
1032 | for _, c in pairs(Character:GetChildren()) do | |
1033 | if c.ClassName == "Part" then | |
1034 | c.CanCollide = false | |
1035 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.95, BRICKC("Really red"), c.Name, c.Size, true) | |
1036 | FADER.CFrame = c.CFrame | |
1037 | FADER.Color = COLOR | |
1038 | if FADER.Name == "Head" then | |
1039 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
1040 | elseif FADER.Name == "HumanoidRootPart" then | |
1041 | FADE.PrimaryPart = FADER | |
1042 | FADER.Transparency = 1 | |
1043 | end | |
1044 | end | |
1045 | end | |
1046 | local TRANS = 0.25/TIMER | |
1047 | local DIST = nil | |
1048 | if MOVEDIRECTION ~= nil then | |
1049 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
1050 | end | |
1051 | for i = 1, TIMER do | |
1052 | Swait() | |
1053 | for _, c in pairs(FADE:GetChildren()) do | |
1054 | if c.ClassName == "Part" then | |
1055 | c.Transparency = c.Transparency + TRANS | |
1056 | end | |
1057 | end | |
1058 | if MOVEDIRECTION ~= nil then | |
1059 | local ORI = FADE.PrimaryPart.Orientation | |
1060 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
1061 | end | |
1062 | end | |
1063 | FADE:remove() | |
1064 | end)) | |
1065 | end | |
1066 | ||
1067 | --//====================================================\\-- | |
1068 | --|| HALO | |
1069 | --\\====================================================//-- | |
1070 | ||
1071 | function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH) | |
1072 | local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false) | |
1073 | for i = 1, 45 do | |
1074 | local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false) | |
1075 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0)) | |
1076 | end | |
1077 | local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1078 | coroutine.resume(coroutine.create(function() | |
1079 | if DOESSPIN == true then | |
1080 | while true do | |
1081 | wait() | |
1082 | PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1) | |
1083 | end | |
1084 | end | |
1085 | end)) | |
1086 | end | |
1087 | ||
1088 | ||
1089 | --//=================================\\ | |
1090 | --|| WEAPON CREATION | |
1091 | --\\=================================// | |
1092 | ||
1093 | local Particle = IT("ParticleEmitter",nil) | |
1094 | Particle.Enabled = false | |
1095 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1096 | Particle.LightEmission = 0.5 | |
1097 | Particle.Rate = 150 | |
1098 | Particle.ZOffset = 0.2 | |
1099 | Particle.Rotation = NumberRange.new(-180, 180) | |
1100 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1101 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1102 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
1103 | ||
1104 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1105 | function ParticleEmitter(Table) | |
1106 | local PRTCL = Particle:Clone() | |
1107 | local Speed = Table.Speed or 5 | |
1108 | local Drag = Table.Drag or 0 | |
1109 | local Size1 = Table.Size1 or 1 | |
1110 | local Size2 = Table.Size2 or 5 | |
1111 | local Lifetime1 = Table.Lifetime1 or 1 | |
1112 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1113 | local Parent = Table.Parent or Torso | |
1114 | local Emit = Table.Emit or 100 | |
1115 | local Offset = Table.Offset or 360 | |
1116 | local Acel = Table.Acel or VT(0,0,0) | |
1117 | local Enabled = Table.Enabled or false | |
1118 | PRTCL.Parent = Parent | |
1119 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1120 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1121 | PRTCL.Speed = NumberRange.new(Speed) | |
1122 | PRTCL.VelocitySpread = Offset | |
1123 | PRTCL.Drag = Drag | |
1124 | PRTCL.Acceleration = Acel | |
1125 | if Enabled == false then | |
1126 | PRTCL:Emit(Emit) | |
1127 | Debris:AddItem(PRTCL,Lifetime2) | |
1128 | else | |
1129 | PRTCL.Enabled = true | |
1130 | end | |
1131 | return PRTCL | |
1132 | end | |
1133 | ||
1134 | ||
1135 | local Gun = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
1136 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0)) | |
1137 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1138 | GunPoint = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
1139 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1140 | ||
1141 | local Gun1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun1", VT(0, 0, 0), false) | |
1142 | local HandleMesh = CreateMesh("SpecialMesh", Gun1, "FileMesh", "0", "0", VT(0.02, 0.02, 0.02), VT(0, 0, 0)) | |
1143 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun1, RightArm, Gun1, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1144 | ||
1145 | ParticleEmitter({Speed = 0, Drag = 0, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Gun1, Emit = 0, Offset = -360, Enabled = false}) | |
1146 | ||
1147 | ||
1148 | Weapon.Parent = Character | |
1149 | ||
1150 | for _, c in pairs(Weapon:GetChildren()) do | |
1151 | if c.ClassName == "Part" then | |
1152 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1153 | end | |
1154 | end | |
1155 | ||
1156 | local SKILLTEXTCOLOR = C3(1,0,0) | |
1157 | local SKILLFONT = "SciFi" | |
1158 | local SKILLTEXTSIZE = 7 | |
1159 | ||
1160 | Humanoid.Died:connect(function() | |
1161 | ATTACK = false | |
1162 | end) | |
1163 | ||
1164 | local BODY = {} | |
1165 | ||
1166 | for _, c in pairs(Character:GetDescendants()) do | |
1167 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1168 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1169 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1170 | end | |
1171 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1172 | elseif c:IsA("JointInstance") then | |
1173 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1174 | end | |
1175 | end | |
1176 | ||
1177 | for e = 1, #BODY do | |
1178 | if BODY[e] ~= nil then | |
1179 | local STUFF = BODY[e] | |
1180 | local PART = STUFF[1] | |
1181 | local PARENT = STUFF[2] | |
1182 | local MATERIAL = STUFF[3] | |
1183 | local COLOR = STUFF[4] | |
1184 | local TRANSPARENCY = STUFF[5] | |
1185 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1186 | PART.Material = MATERIAL | |
1187 | PART.Color = COLOR | |
1188 | PART.Transparency = TRANSPARENCY | |
1189 | end | |
1190 | PART.AncestryChanged:Connect(function() | |
1191 | PART.Parent = PARENT | |
1192 | end) | |
1193 | end | |
1194 | end | |
1195 | ||
1196 | function refit() | |
1197 | Character.Parent = workspace | |
1198 | for e = 1, #BODY do | |
1199 | if BODY[e] ~= nil then | |
1200 | local STUFF = BODY[e] | |
1201 | local PART = STUFF[1] | |
1202 | local PARENT = STUFF[2] | |
1203 | local MATERIAL = STUFF[3] | |
1204 | local COLOR = STUFF[4] | |
1205 | local TRANSPARENCY = STUFF[5] | |
1206 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1207 | PART.Material = MATERIAL | |
1208 | PART.Color = COLOR | |
1209 | PART.Transparency = TRANSPARENCY | |
1210 | end | |
1211 | if PART.Parent ~= PARENT then | |
1212 | Humanoid:remove() | |
1213 | PART.Parent = PARENT | |
1214 | Humanoid = IT("Humanoid",Character) | |
1215 | end | |
1216 | end | |
1217 | end | |
1218 | end | |
1219 | ||
1220 | ||
1221 | ||
1222 | ||
1223 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.100, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1224 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1225 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.631, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1226 | ||
1227 | ||
1228 | ||
1229 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
1230 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Banish Laser", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
1231 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
1232 | ||
1233 | --//====================================================\\-- | |
1234 | --|| TAUNTS | |
1235 | --\\====================================================//-- | |
1236 | ||
1237 | ||
1238 | UnBanishTaunts = {"I'll show you Mercy.", "This is your final Mercy.", "You are now free.", "I'll forgive your sin.", "Don't refuse me.", "Don't do that again.", "If you desire to be free.", "I only give you Mercy."} | |
1239 | ||
1240 | function printbye(Name) | |
1241 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, ","Your Time has ended, ","You dont exist anymore, ","Im your true god, ","Your Soul is mine, ","You will be banished forever, ","You can't escape., ","Say goodbye to your cruel world., "} | |
1242 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1243 | end | |
1244 | ||
1245 | workspace.ChildAdded:connect(function(instance) | |
1246 | for BANISH = 1, #TOBANISH do | |
1247 | if TOBANISH[BANISH] ~= nil then | |
1248 | if instance.Name == TOBANISH[BANISH] then | |
1249 | coroutine.resume(coroutine.create(function() | |
1250 | printbye(instance.Name) | |
1251 | instance:ClearAllChildren() | |
1252 | Debris:AddItem(instance,0.0005) | |
1253 | end)) | |
1254 | end | |
1255 | end | |
1256 | end | |
1257 | end) | |
1258 | ||
1259 | --//====================================================\\-- | |
1260 | --\\====================================================//-- | |
1261 | ||
1262 | function R_RANDOM(CFRAME,DIST) | |
1263 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
1264 | end | |
1265 | ||
1266 | function CamShake(SHAKE,TIMER) | |
1267 | coroutine.resume(coroutine.create(function() | |
1268 | local FADER = SHAKE/TIMER | |
1269 | for i = 1, TIMER do | |
1270 | wait() | |
1271 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
1272 | end | |
1273 | Humanoid.CameraOffset = VT(0,0,0) | |
1274 | end)) | |
1275 | end | |
1276 | ||
1277 | --//=================================\\ | |
1278 | --|| DAMAGING | |
1279 | --\\=================================// | |
1280 | ||
1281 | function ApplyDamage(Humanoid,Damage) | |
1282 | if Humanoid.Health == math.huge then | |
1283 | Banish(c) | |
1284 | else | |
1285 | local MULTIPLY = Humanoid.MaxHealth/100 | |
1286 | Damage = Damage * DAMAGEMULTIPLIER | |
1287 | if Humanoid.Health ~= 0 then | |
1288 | Humanoid.Health = Humanoid.Health - Damage*MULTIPLY | |
1289 | Banish(c) | |
1290 | end | |
1291 | end | |
1292 | end | |
1293 | ||
1294 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL) | |
1295 | local CHILDREN = workspace:GetDescendants() | |
1296 | for index, CHILD in pairs(CHILDREN) do | |
1297 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1298 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1299 | if HUM then | |
1300 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1301 | if TORSO then | |
1302 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1303 | if INSTAKILL == true or HUM.MaxHealth == math.huge then | |
1304 | Banish(c) | |
1305 | else | |
1306 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1307 | ApplyDamage(HUM,DMG) | |
1308 | end | |
1309 | if FLING > 0 then | |
1310 | for _, c in pairs(CHILD:GetChildren()) do | |
1311 | if c:IsA("BasePart") then | |
1312 | local bv = Instance.new("BodyVelocity") | |
1313 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1314 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1315 | bv.Parent = c | |
1316 | Debris:AddItem(bv,0.05) | |
1317 | end | |
1318 | end | |
1319 | end | |
1320 | end | |
1321 | end | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | end | |
1326 | ||
1327 | ||
1328 | ||
1329 | function Banish(Foe) | |
1330 | if Foe then | |
1331 | coroutine.resume(coroutine.create(function() | |
1332 | --if game.Players:FindFirstChild(Foe.Name) then | |
1333 | table.insert(TOBANISH,Foe.Name) | |
1334 | printbye(Foe.Name) | |
1335 | --end | |
1336 | Foe.Archivable = true | |
1337 | local CLONE = Foe:Clone() | |
1338 | Foe:Destroy() | |
1339 | CLONE.Parent = Effects | |
1340 | CLONE:BreakJoints() | |
1341 | local MATERIALS = {"Neon","Neon"} | |
1342 | for _, c in pairs(CLONE:GetDescendants()) do | |
1343 | if c:IsA("BasePart") then | |
1344 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1345 | CreateSound(340722848, c, 10, 1, false) | |
1346 | end | |
1347 | c.Anchored = true | |
1348 | c.Transparency = c.Transparency + 0.2 | |
1349 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1350 | c.Color = C3(1,0,0) | |
1351 | if c.ClassName == "MeshPart" then | |
1352 | c.TextureID = "" | |
1353 | end | |
1354 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1355 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1356 | end | |
1357 | if c:FindFirstChildOfClass("Decal") then | |
1358 | c:FindFirstChildOfClass("Decal"):remove() | |
1359 | end | |
1360 | c.Name = "Banished" | |
1361 | c.CanCollide = false | |
1362 | else | |
1363 | c:remove() | |
1364 | end | |
1365 | end | |
1366 | local A = false | |
1367 | for i = 1, 35 do | |
1368 | if A == false then | |
1369 | A = true | |
1370 | elseif A == true then | |
1371 | A = false | |
1372 | end | |
1373 | for _, c in pairs(CLONE:GetDescendants()) do | |
1374 | if c:IsA("BasePart") then | |
1375 | c.Anchored = true | |
1376 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1377 | c.Transparency = c.Transparency + 0.8/35 | |
1378 | if A == false then | |
1379 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1380 | elseif A == true then | |
1381 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1382 | end | |
1383 | end | |
1384 | end | |
1385 | Swait() | |
1386 | end | |
1387 | CLONE:remove() | |
1388 | end)) | |
1389 | end | |
1390 | end | |
1391 | ||
1392 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1393 | local CHILDREN = workspace:GetDescendants() | |
1394 | for index, CHILD in pairs(CHILDREN) do | |
1395 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1396 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1397 | if HUM then | |
1398 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1399 | if TORSO then | |
1400 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1401 | if ISBANISH == true then | |
1402 | Banish(CHILD) | |
1403 | else | |
1404 | if ISBANISH == "Gravity" then | |
1405 | HUM.PlatformStand = true | |
1406 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1407 | local grav = Instance.new("BodyPosition",TORSO) | |
1408 | grav.D = 15 | |
1409 | grav.P = 20000 | |
1410 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1411 | grav.position = TORSO.Position | |
1412 | grav.Name = "V3BanishForce"..Player.Name | |
1413 | else | |
1414 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1415 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1416 | end | |
1417 | else | |
1418 | HUM.PlatformStand = false | |
1419 | end | |
1420 | end | |
1421 | elseif ISBANISH == "Gravity" then | |
1422 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1423 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1424 | HUM.PlatformStand = false | |
1425 | end | |
1426 | end | |
1427 | end | |
1428 | end | |
1429 | end | |
1430 | end | |
1431 | end | |
1432 | ||
1433 | ||
1434 | ||
1435 | ||
1436 | ||
1437 | ||
1438 | --//=================================\\ | |
1439 | --|| ATTACK FUNCTIONS AND STUFF | |
1440 | --\\=================================// | |
1441 | ||
1442 | function Banisher_Bullet() | |
1443 | ATTACK = true | |
1444 | Rooted = false | |
1445 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1446 | Swait() | |
1447 | turnto(Mouse.Hit.p) | |
1448 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1449 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1450 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1451 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1452 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1453 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1454 | end | |
1455 | repeat | |
1456 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1457 | Swait() | |
1458 | turnto(Mouse.Hit.p) | |
1459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1460 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1462 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1463 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1465 | end | |
1466 | local HIT,POS = CastProperRay(Gun1.Position, Mouse.Hit.p, 1000, Character) | |
1467 | SpawnTrail(Gun1.Position,POS) | |
1468 | if HIT ~= nil then | |
1469 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1470 | Banish(HIT.Parent) | |
1471 | end | |
1472 | end | |
1473 | WACKYEFFECT({Time = 15+(i*5), EffectType = "Slash", Size = VT(0.03,0.03,0.03), Size2 = VT(0.05,0,0.05), Transparency = 0, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1474 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(1.5,1.5,1.5), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = Gun1.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1475 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.4,0.4,0.4), Size2 = VT(2.5,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1476 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(3,3.5,3), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1477 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(3,3.5,3), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1478 | WACKYEFFECT({Time = 15+(i*5), EffectType = "Ring", Size = VT(0.3,0.3,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1479 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(MRANDOM(12,13),MRANDOM(12,13),MRANDOM(12,13)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 608538233, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1480 | CamShake(2,2) | |
1481 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1482 | Swait() | |
1483 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1484 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1485 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1486 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1487 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1488 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1489 | end | |
1490 | until KEYHOLD == false | |
1491 | ATTACK = false | |
1492 | Rooted = false | |
1493 | end | |
1494 | function AttackTemplate() | |
1495 | ATTACK = true | |
1496 | Rooted = false | |
1497 | for i=0, 1, 0.1 / Animation_Speed do | |
1498 | Swait() | |
1499 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1500 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1503 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1504 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1505 | end | |
1506 | ATTACK = false | |
1507 | Rooted = false | |
1508 | end | |
1509 | ||
1510 | function BanishLaser() | |
1511 | ATTACK = true | |
1512 | local GYRO = IT("BodyGyro",RootPart) | |
1513 | GYRO.D = 100 | |
1514 | GYRO.P = 2000 | |
1515 | GYRO.MaxTorque = VT(0,4000000,0) | |
1516 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1517 | for i=1, 35 do | |
1518 | Swait() | |
1519 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1520 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = Gun1, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1521 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1524 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1525 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1527 | end | |
1528 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
1529 | local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false) | |
1530 | local MSH = IT("CylinderMesh",BEAM) | |
1531 | local TOCH = BEAM.Touched:Connect(function(hit) | |
1532 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
1533 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1534 | Banish(hit.Parent) | |
1535 | end | |
1536 | end | |
1537 | end) | |
1538 | local I = 0 | |
1539 | repeat | |
1540 | Swait() | |
1541 | I = I + 1 | |
1542 | if I <= 10 then | |
1543 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
1544 | end | |
1545 | local STARTPOS = Gun1.CFrame.p | |
1546 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
1547 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
1548 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1549 | BEAM.Size = VT(1,DISTANCE,1) | |
1550 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1551 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1552 | WACKYEFFECT({Time = 35, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1553 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(19,19,19), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1554 | CamShake(4,4) | |
1555 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1560 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1562 | if ENDHIT ~= nil then | |
1563 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
1564 | if ENDHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1565 | Banish(ENDHIT.Parent) | |
1566 | end | |
1567 | end | |
1568 | end | |
1569 | until LOOP.Playing == false | |
1570 | BEAM:remove() | |
1571 | GYRO:remove() | |
1572 | ATTACK = false | |
1573 | end | |
1574 | ||
1575 | function Teleport() | |
1576 | ATTACK = true | |
1577 | Rooted = false | |
1578 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1579 | Swait() | |
1580 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1584 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1586 | end | |
1587 | for e = 1, #BODY do | |
1588 | if BODY[e] ~= nil then | |
1589 | local STUFF = BODY[e] | |
1590 | local PART = STUFF[1] | |
1591 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "Gun1" and PART.Name ~= "Gun" and PART.Transparency ~= 1 then | |
1592 | local PRT = PART:Clone() | |
1593 | PRT.Anchored = true | |
1594 | PRT.CanCollide = false | |
1595 | PRT.Material = "Neon" | |
1596 | PRT.Color = C3(1,0,0) | |
1597 | PRT.Name = "WarpEffect" | |
1598 | PRT.Parent = Effects | |
1599 | PRT.CFrame = PART.CFrame | |
1600 | PRT:BreakJoints() | |
1601 | if PRT:FindFirstChildOfClass("Sound") then | |
1602 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1603 | end | |
1604 | if PRT:FindFirstChildOfClass("Decal") then | |
1605 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1606 | end | |
1607 | coroutine.resume(coroutine.create(function() | |
1608 | for i = 1, 500 do | |
1609 | Swait() | |
1610 | PRT.Transparency = PRT.Transparency + 1/100 | |
1611 | end | |
1612 | PRT:remove() | |
1613 | end)) | |
1614 | end | |
1615 | end | |
1616 | end | |
1617 | CamShake(1,1) | |
1618 | CreateSound(217767125, Torso, 10, 1) | |
1619 | local POS = RootPart.Orientation | |
1620 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1621 | local HIT,POS = CastProperRay(RootPart.Position, Mouse.Hit.p, 1000, Character) | |
1622 | SpawnTrail(Gun1.Position,POS) | |
1623 | RootPart.Orientation = POS | |
1624 | RootJoint.Parent = RootPart | |
1625 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(3,8,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,10), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1626 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(6,5,6), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,10), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 3}) | |
1627 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1}) | |
1628 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(19,19,19), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1}) | |
1629 | WACKYEFFECT({Time = 75, EffectType = "Ring", Size = VT(0.3,0.2,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1}) | |
1630 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1631 | Swait() | |
1632 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1636 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1638 | end | |
1639 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1640 | Swait() | |
1641 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1643 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1644 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1645 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1646 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1647 | end | |
1648 | ATTACK = false | |
1649 | Rooted = false | |
1650 | end | |
1651 | ||
1652 | ||
1653 | ||
1654 | ||
1655 | ||
1656 | ||
1657 | ||
1658 | ||
1659 | function SpectralBanishing() | |
1660 | ATTACK = true | |
1661 | Rooted = false | |
1662 | chatfunc("Your time has ended...", 20) | |
1663 | for i = 0, 5, 0.1 / Animation_Speed do | |
1664 | Swait() | |
1665 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1668 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1669 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1670 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1671 | end | |
1672 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
1673 | local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false) | |
1674 | local MSH = IT("CylinderMesh",BEAM) | |
1675 | local STARTPOS = Gun1.CFrame.p | |
1676 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
1677 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
1678 | BEAM.CFrame = CF(STARTPOS,ENDPOS) | |
1679 | BEAM.Size = VT(1,100,1) | |
1680 | WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(55,55,55), Size2 = VT(44,44,44), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1681 | I = I + 1 | |
1682 | if I <= 10 then | |
1683 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
1684 | end | |
1685 | ||
1686 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Alder"), "Orb", VT(0,0,0), true) | |
1687 | MakeForm(ORB,"Ball") | |
1688 | ORB.CFrame = CF(RootPart.Position+VT(0,8,0)) | |
1689 | local A = IT("Attachment",ORB) | |
1690 | local LOOP = 0 | |
1691 | for i = 1, 200 do | |
1692 | Swait() | |
1693 | LOOP = LOOP + 1 | |
1694 | if LOOP >= 30 then | |
1695 | LOOP = 0 | |
1696 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1697 | end | |
1698 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1699 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1700 | end | |
1701 | CreateSound(CHARGE,Torso,6,0.5,false) | |
1702 | for i = 1, 200 do | |
1703 | Swait() | |
1704 | LOOP = LOOP + 1 | |
1705 | if LOOP >= 30 then | |
1706 | LOOP = 0 | |
1707 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1708 | end | |
1709 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1710 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1711 | end | |
1712 | for i = 1, 400 do | |
1713 | Swait() | |
1714 | LOOP = LOOP + 1 | |
1715 | if LOOP >= 30 then | |
1716 | LOOP = 0 | |
1717 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1718 | end | |
1719 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1720 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1721 | end | |
1722 | wait(0.5) | |
1723 | CreateSound(FIREBALLSOUND,Effects,4,1,false) | |
1724 | ORB.CFrame = CF(ORB.Position,Mouse.Hit.p) | |
1725 | for i = 1, 1200 do | |
1726 | Swait() | |
1727 | ORB.CFrame = ORB.CFrame*CF(0,0,-1) | |
1728 | local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character) | |
1729 | if HIT then | |
1730 | break | |
1731 | end | |
1732 | end | |
1733 | WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(55,55,55), Size2 = VT(66,66,66), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1734 | Swait(1) | |
1735 | WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(88,88,88), Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1736 | WACKYEFFECT({Time = 150, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1737 | CamShake(5,15) | |
1738 | Swait() | |
1739 | WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(30,30,30), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1740 | WACKYEFFECT({Time = 40, EffectType = "Round Slash", Size = VT(0.3,0,0.3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1741 | Wait(5) | |
1742 | local BALL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
1743 | local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false) | |
1744 | local MSH = IT("CylinderMesh",BALL) | |
1745 | local TOCH = BALL.Touched:Connect(function(hit) | |
1746 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
1747 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1748 | Banish(hit.Parent) | |
1749 | end | |
1750 | end | |
1751 | end) | |
1752 | if hit ~= nil then | |
1753 | if hit.Parent ~= workspace and hit.Parent.ClassName ~= "Folder" then | |
1754 | Banish(hit.Parent) | |
1755 | end | |
1756 | end | |
1757 | for i = 1, 3 do | |
1758 | BALL.CFrame = CF(Gun1.Position) | |
1759 | BALL.Size = VT(80,80,80) | |
1760 | CamShake(5,25) | |
1761 | ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true) | |
1762 | CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false) | |
1763 | CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false) | |
1764 | for i = 1, 3 do | |
1765 | WACKYEFFECT({Time = 360, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20)*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1766 | end | |
1767 | for i = 1, 3 do | |
1768 | WACKYEFFECT({Time = 320, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20)*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1769 | end | |
1770 | for i = 1, 15 do | |
1771 | WACKYEFFECT({Time = 320+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,25,25)*MRANDOM(5,20), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1772 | end | |
1773 | Swait() | |
1774 | for i = 0, 2, 0.1 / Animation_Speed do | |
1775 | Swait() | |
1776 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1777 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1778 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1779 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1780 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1781 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1782 | end | |
1783 | ATTACK = false | |
1784 | Rooted = false | |
1785 | BEAM:remove() | |
1786 | BALL:remove() | |
1787 | SpectralBanishing1() | |
1788 | end | |
1789 | end | |
1790 | ||
1791 | ||
1792 | ||
1793 | ||
1794 | ||
1795 | function Intro() | |
1796 | coroutine.resume(coroutine.create(function() | |
1797 | ATTACK = true | |
1798 | Rooted = true | |
1799 | for i = 0, 3, 0.1 / Animation_Speed do | |
1800 | Swait() | |
1801 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1802 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1803 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1804 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1805 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1806 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1807 | - | if Key == "1" and ATTACK == false then |
1807 | + | |
1808 | CreateSound("649634100", Head, 10, 0.5) | |
1809 | for i = 0, 1, 0.1 / Animation_Speed do | |
1810 | Swait() | |
1811 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
1812 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1813 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1814 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1815 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1816 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1817 | end | |
1818 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1819 | repeat | |
1820 | Swait() | |
1821 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1822 | until HITFLOOR ~= nil | |
1823 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1824 | Swait() | |
1825 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) | |
1826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1831 | end | |
1832 | CreateSound("289842971", RightArm, 10, 1) | |
1833 | Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200) | |
1834 | Swait(45) | |
1835 | Swait(5) | |
1836 | for i = 0, 1, 0.1 / Animation_Speed do | |
1837 | Swait() | |
1838 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
1839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1844 | end | |
1845 | VALUE1 = true | |
1846 | Swait(10) | |
1847 | ATTACK = false | |
1848 | Rooted = false | |
1849 | end)) | |
1850 | end | |
1851 | ||
1852 | ||
1853 | ||
1854 | ||
1855 | --//=================================\\ | |
1856 | --|| ASSIGN THINGS TO KEYS | |
1857 | --\\=================================// | |
1858 | ||
1859 | function MouseDown(Mouse) | |
1860 | if ATTACK == false then | |
1861 | end | |
1862 | end | |
1863 | ||
1864 | function MouseUp(Mouse) | |
1865 | HOLD = false | |
1866 | end | |
1867 | ||
1868 | function KeyDown(Key) | |
1869 | KEYHOLD = true | |
1870 | if Key == "z" and ATTACK == false then | |
1871 | Banisher_Bullet() | |
1872 | end | |
1873 | ||
1874 | if Key == "b" and ATTACK == false then | |
1875 | SpectralBanishing() | |
1876 | end | |
1877 | ||
1878 | if Key == "c" and ATTACK == false then | |
1879 | Teleport() | |
1880 | end | |
1881 | ||
1882 | if Key == "v" and ATTACK == false then | |
1883 | end | |
1884 | ||
1885 | if Key == "x" and ATTACK == false then | |
1886 | BanishLaser() | |
1887 | end | |
1888 | ||
1889 | if Key == "n" and ATTACK == false then | |
1890 | chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)]) | |
1891 | TOBANISH = {} | |
1892 | end | |
1893 | end | |
1894 | ||
1895 | function KeyUp(Key) | |
1896 | KEYHOLD = false | |
1897 | end | |
1898 | ||
1899 | Mouse.Button1Down:connect(function(NEWKEY) | |
1900 | MouseDown(NEWKEY) | |
1901 | end) | |
1902 | Mouse.Button1Up:connect(function(NEWKEY) | |
1903 | MouseUp(NEWKEY) | |
1904 | end) | |
1905 | Mouse.KeyDown:connect(function(NEWKEY) | |
1906 | KeyDown(NEWKEY) | |
1907 | end) | |
1908 | Mouse.KeyUp:connect(function(NEWKEY) | |
1909 | KeyUp(NEWKEY) | |
1910 | end) | |
1911 | ||
1912 | --//=================================\\ | |
1913 | --\\=================================// | |
1914 | ||
1915 | ||
1916 | function unanchor() | |
1917 | if UNANCHOR == true then | |
1918 | g = Character:GetChildren() | |
1919 | for i = 1, #g do | |
1920 | if g[i].ClassName == "Part" then | |
1921 | g[i].Anchored = false | |
1922 | end | |
1923 | end | |
1924 | end | |
1925 | end | |
1926 | ||
1927 | ||
1928 | --//=================================\\ | |
1929 | --|| WRAP THE WHOLE SCRIPT UP | |
1930 | --\\=================================// | |
1931 | ||
1932 | Humanoid.Changed:connect(function(Jump) | |
1933 | if Jump == "Jump" and (Disable_Jump == true) then | |
1934 | Humanoid.Jump = false | |
1935 | end | |
1936 | end) | |
1937 | ||
1938 | local CONNECT = nil | |
1939 | ||
1940 | while true do | |
1941 | Swait() | |
1942 | ANIMATE.Parent = nil | |
1943 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1944 | Humanoid = IT("Humanoid",Character) | |
1945 | end | |
1946 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1947 | v:Stop(); | |
1948 | end | |
1949 | SINE = SINE + CHANGE | |
1950 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1951 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1952 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1953 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1954 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1955 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1956 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1957 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1958 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1959 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1960 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
1961 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1962 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1963 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1964 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1965 | end | |
1966 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1967 | ANIM = "Jump" | |
1968 | if ATTACK == false then | |
1969 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1972 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1973 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1974 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1975 | end | |
1976 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1977 | ANIM = "Fall" | |
1978 | if ATTACK == false then | |
1979 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1980 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1982 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1983 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1984 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1985 | end | |
1986 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1987 | ANIM = "Idle" | |
1988 | if ATTACK == false then | |
1989 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1993 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1995 | end | |
1996 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1997 | ANIM = "Walk" | |
1998 | WALK = WALK + 1 / Animation_Speed | |
1999 | if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then | |
2000 | WALK = 0 | |
2001 | if WALKINGANIM == true then | |
2002 | WALKINGANIM = false | |
2003 | elseif WALKINGANIM == false then | |
2004 | WALKINGANIM = true | |
2005 | end | |
2006 | end | |
2007 | if ATTACK == false then | |
2008 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2009 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2010 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2011 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2012 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2013 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2014 | end | |
2015 | end | |
2016 | unanchor() | |
2017 | refit() | |
2018 | Humanoid.MaxHealth = "inf" | |
2019 | Humanoid.Health = "inf" | |
2020 | if Rooted == false then | |
2021 | Disable_Jump = false | |
2022 | Humanoid.WalkSpeed = Speed | |
2023 | elseif Rooted == true then | |
2024 | Disable_Jump = true | |
2025 | Humanoid.WalkSpeed = 0 | |
2026 | end | |
2027 | if MRANDOM(1,25) == 1 then | |
2028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1) | |
2029 | end | |
2030 | if FADERS == true then | |
2031 | if MRANDOM(1,7) == 1 then | |
2032 | CharacterFade(C3(1,0,0),65,R_RANDOM(Torso.CFrame,0.5).p) | |
2033 | end | |
2034 | end | |
2035 | sick.Parent = Torso | |
2036 | sick:resume() | |
2037 | sick.Volume = 1.25 | |
2038 | sick.Pitch = 1.01 | |
2039 | sick.SoundId = "rbxassetid://1140442110" | |
2040 | sick.Name = "BanishV5Music" | |
2041 | if VALUE1 == true then | |
2042 | elseif VALUE1 == false then | |
2043 | if ATTACK == false then | |
2044 | Intro() | |
2045 | end | |
2046 | end | |
2047 | end | |
2048 | ||
2049 | --//=================================\\ | |
2050 | --\\=================================// | |
2051 | ||
2052 | ||
2053 | ||
2054 | ||
2055 | ||
2056 | --//====================================================\\-- | |
2057 | --|| END OF SCRIPT | |
2058 | --\\====================================================//-- |