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Banisher Gun

Jan 23rd, 2019
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  1.  
  2. --//====================================================\\--
  3. --||               CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5. --//====================================================\\--
  6. --||               EDITED BY ERICDESOUZA
  7. --\\====================================================//--
  8.  
  9.  
  10.  
  11. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  12. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  13. do
  14.     print("FE Compatibility code by Mokiros")
  15.     script.Parent = Player.Character
  16.  
  17.     --RemoteEvent for communicating
  18.     local Event = Instance.new("RemoteEvent")
  19.     Event.Name = "UserInput_Event"
  20.  
  21.     --Fake event to make stuff like Mouse.KeyDown work
  22.     local function fakeEvent()
  23.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  24.         t.connect = t.Connect
  25.         return t
  26.     end
  27.  
  28.     --Creating fake input objects with fake variables
  29.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  30.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  31.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  32.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  33.     end}
  34.     --Merged 2 functions into one by checking amount of arguments
  35.     CAS.UnbindAction = CAS.BindAction
  36.  
  37.     --This function will trigger the events that have been :Connect()'ed
  38.     local function te(self,ev,...)
  39.         local t = m[ev]
  40.         if t and t._fakeEvent and t.Function then
  41.             t.Function(...)
  42.         end
  43.     end
  44.     m.TrigEvent = te
  45.     UIS.TrigEvent = te
  46.  
  47.     Event.OnServerEvent:Connect(function(plr,io)
  48.         if plr~=Player then return end
  49.         if io.isMouse then
  50.             m.Target = io.Target
  51.             m.Hit = io.Hit
  52.         else
  53.             local b = io.UserInputState == Enum.UserInputState.Begin
  54.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  55.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  56.             end
  57.             for _,t in pairs(CAS.Actions) do
  58.                 for _,k in pairs(t.Keys) do
  59.                     if k==io.KeyCode then
  60.                         t.Function(t.Name,io.UserInputState,io)
  61.                     end
  62.                 end
  63.             end
  64.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  65.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  66.         end
  67.     end)
  68.     Event.Parent = NLS([==[
  69.     local Player = game:GetService("Players").LocalPlayer
  70.     local Event = script:WaitForChild("UserInput_Event")
  71.  
  72.     local UIS = game:GetService("UserInputService")
  73.     local input = function(io,a)
  74.         if a then return end
  75.         --Since InputObject is a client-side instance, we create and pass table instead
  76.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  77.     end
  78.     UIS.InputBegan:Connect(input)
  79.     UIS.InputEnded:Connect(input)
  80.  
  81.     local Mouse = Player:GetMouse()
  82.     local h,t
  83.     --Give the server mouse data 30 times every second, but only if the values changed
  84.     --If player is not moving their mouse, client won't fire events
  85.     while wait(1/30) do
  86.         if h~=Mouse.Hit or t~=Mouse.Target then
  87.             h,t=Mouse.Hit,Mouse.Target
  88.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  89.         end
  90.     end]==],Player.Character)
  91.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  92. end
  93. wait(0.2)
  94.  
  95.  
  96. --TOBANISH = {} = unbanish player
  97.  
  98. script:ClearAllChildren()
  99.  
  100.  
  101. Player = owner
  102. PlayerGui = Player.PlayerGui
  103. Cam = workspace.CurrentCamera
  104. Backpack = Player.Backpack
  105. Character = Player.Character
  106. Humanoid = Character.Humanoid
  107.  
  108. RootPart = Character["HumanoidRootPart"]
  109. Torso = Character["Torso"]
  110. Head = Character["Head"]
  111. RightArm = Character["Right Arm"]
  112. LeftArm = Character["Left Arm"]
  113. RightLeg = Character["Right Leg"]
  114. LeftLeg = Character["Left Leg"]
  115. RootJoint = RootPart["RootJoint"]
  116. Neck = Torso["Neck"]
  117. RightShoulder = Torso["Right Shoulder"]
  118. LeftShoulder = Torso["Left Shoulder"]
  119. RightHip = Torso["Right Hip"]
  120. LeftHip = Torso["Left Hip"]
  121. local TIME = 0
  122. local sick = Instance.new("Sound",Torso)
  123.  
  124. IT = Instance.new
  125. CF = CFrame.new
  126. VT = Vector3.new
  127. RAD = math.rad
  128. C3 = Color3.new
  129. UD2 = UDim2.new
  130. BRICKC = BrickColor.new
  131. ANGLES = CFrame.Angles
  132. EULER = CFrame.fromEulerAnglesXYZ
  133. COS = math.cos
  134. ACOS = math.acos
  135. SIN = math.sin
  136. ASIN = math.asin
  137. ABS = math.abs
  138. MRANDOM = math.random
  139. FLOOR = math.floor
  140.  
  141. --//=================================\\
  142. --||          USEFUL VALUES
  143. --\\=================================//
  144.  
  145. Animation_Speed = 3
  146. local FORCERESET = false
  147. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  148. local Speed = 16
  149. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  150. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  151. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  152. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  153. local DAMAGEMULTIPLIER = 1
  154. local ANIM = "Idle"
  155. local ATTACK = false
  156. local EQUIPPED = false
  157. local HOLD = false
  158. local COMBO = 1
  159. local Rooted = false
  160. local SINE = 0
  161. local KEYHOLD = false
  162. local CHANGE = 2 / Animation_Speed
  163. local WALKINGANIM = false
  164. local VALUE1 = false
  165. local VALUE2 = false
  166. local WALKINGANIM = false
  167. local WALK = 0
  168. local REGENRATE = 1
  169. local FULLREGEN = false
  170. local POSEIDON = false
  171. local EXPLOSIONSMALLSOUND = 439342426
  172. local EXPLOSIONMEDIUMSOUND = 605005842
  173. local EXPLOSIONLARGESOUND = 565538688
  174. local CHARGE = 278641993
  175. local POSEIDONSOUND = 374289727
  176. local FIREBALLSOUND = 414517770
  177. local BURNSOUND = 565777213
  178. local FIREFIELD = false
  179. local SEARING = false
  180. local BODYPOS = nil
  181. local GYRO = nil
  182. local ROBLOXIDLEANIMATION = IT("Animation")
  183. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  184. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  185. --ROBLOXIDLEANIMATION.Parent = Humanoid
  186. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  187. WEAPONGUI.Name = "BanishV3Gui"
  188. local Weapon = IT("Model")
  189. Weapon.Name = "Adds"
  190. local Effects = IT("Folder", Weapon)
  191. Effects.Name = "Effects"
  192. local ANIMATOR = Humanoid.Animator
  193. local ANIMATE = Character:FindFirstChild("Animate")
  194. local UNANCHOR = true
  195. local TOBANISH = {}
  196. script.Parent = PlayerGui
  197. Player_Size = 1
  198. local i = 1
  199. local SKILLTEXTCOLOR = C3(1, 0, 0)
  200. local I = 1
  201. local DED = false
  202. local FADERS = true
  203.  
  204.  
  205. --//=================================\\
  206. --\\=================================//
  207.  
  208.  
  209. --//=================================\\
  210. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  211. --\\=================================//
  212.  
  213. ArtificialHB = Instance.new("BindableEvent", script)
  214. ArtificialHB.Name = "ArtificialHB"
  215.  
  216. script:WaitForChild("ArtificialHB")
  217.  
  218. frame = Frame_Speed
  219. tf = 0
  220. allowframeloss = false
  221. tossremainder = false
  222. lastframe = tick()
  223. script.ArtificialHB:Fire()
  224.  
  225. game:GetService("RunService").Heartbeat:connect(function(s, p)
  226.     tf = tf + s
  227.     if tf >= frame then
  228.         if allowframeloss then
  229.             script.ArtificialHB:Fire()
  230.             lastframe = tick()
  231.         else
  232.             for i = 1, math.floor(tf / frame) do
  233.                 script.ArtificialHB:Fire()
  234.             end
  235.         lastframe = tick()
  236.         end
  237.         if tossremainder then
  238.             tf = 0
  239.         else
  240.             tf = tf - frame * math.floor(tf / frame)
  241.         end
  242.     end
  243. end)
  244.  
  245. --//=================================\\
  246. --\\=================================//
  247.  
  248. --//=================================\\
  249. --||          SOME FUNCTIONS
  250. --\\=================================//
  251.  
  252. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  253.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  254. end
  255.  
  256. function PositiveAngle(NUMBER)
  257.     if NUMBER >= 0 then
  258.         NUMBER = 0
  259.     end
  260.     return NUMBER
  261. end
  262.  
  263. function NegativeAngle(NUMBER)
  264.     if NUMBER <= 0 then
  265.         NUMBER = 0
  266.     end
  267.     return NUMBER
  268. end
  269.  
  270. function Swait(NUMBER)
  271.     if NUMBER == 0 or NUMBER == nil then
  272.         ArtificialHB.Event:wait()
  273.     else
  274.         for i = 1, NUMBER do
  275.             ArtificialHB.Event:wait()
  276.         end
  277.     end
  278. end
  279.  
  280. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  281.     local NEWMESH = IT(MESH)
  282.     if MESH == "SpecialMesh" then
  283.         NEWMESH.MeshType = MESHTYPE
  284.         if MESHID ~= "nil" and MESHID ~= "" then
  285.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  286.         end
  287.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  288.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  289.         end
  290.     end
  291.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  292.     NEWMESH.Scale = SCALE
  293.     NEWMESH.Parent = PARENT
  294.     return NEWMESH
  295. end
  296.  
  297. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  298.     local NEWPART = IT("Part")
  299.     NEWPART.formFactor = FORMFACTOR
  300.     NEWPART.Reflectance = REFLECTANCE
  301.     NEWPART.Transparency = TRANSPARENCY
  302.     NEWPART.CanCollide = false
  303.     NEWPART.Locked = true
  304.     NEWPART.Anchored = true
  305.     if ANCHOR == false then
  306.         NEWPART.Anchored = false
  307.     end
  308.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  309.     NEWPART.Name = NAME
  310.     NEWPART.Size = SIZE
  311.     NEWPART.Position = Torso.Position
  312.     NEWPART.Material = MATERIAL
  313.     NEWPART:BreakJoints()
  314.     NEWPART.Parent = PARENT
  315.     return NEWPART
  316. end
  317.  
  318.     local function weldBetween(a, b)
  319.         local weldd = Instance.new("ManualWeld")
  320.         weldd.Part0 = a
  321.         weldd.Part1 = b
  322.         weldd.C0 = CFrame.new()
  323.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  324.         weldd.Parent = a
  325.         return weldd
  326.     end
  327.  
  328.  
  329. function QuaternionFromCFrame(cf)
  330.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  331.     local trace = m00 + m11 + m22
  332.     if trace > 0 then
  333.         local s = math.sqrt(1 + trace)
  334.         local recip = 0.5 / s
  335.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  336.     else
  337.         local i = 0
  338.         if m11 > m00 then
  339.             i = 1
  340.         end
  341.         if m22 > (i == 0 and m00 or m11) then
  342.             i = 2
  343.         end
  344.         if i == 0 then
  345.             local s = math.sqrt(m00 - m11 - m22 + 1)
  346.             local recip = 0.5 / s
  347.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  348.         elseif i == 1 then
  349.             local s = math.sqrt(m11 - m22 - m00 + 1)
  350.             local recip = 0.5 / s
  351.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  352.         elseif i == 2 then
  353.             local s = math.sqrt(m22 - m00 - m11 + 1)
  354.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  355.         end
  356.     end
  357. end
  358.  
  359. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  360.     local xs, ys, zs = x + x, y + y, z + z
  361.     local wx, wy, wz = w * xs, w * ys, w * zs
  362.     local xx = x * xs
  363.     local xy = x * ys
  364.     local xz = x * zs
  365.     local yy = y * ys
  366.     local yz = y * zs
  367.     local zz = z * zs
  368.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  369. end
  370.  
  371. function QuaternionSlerp(a, b, t)
  372.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  373.     local startInterp, finishInterp;
  374.     if cosTheta >= 0.0001 then
  375.         if (1 - cosTheta) > 0.0001 then
  376.             local theta = ACOS(cosTheta)
  377.             local invSinTheta = 1 / SIN(theta)
  378.             startInterp = SIN((1 - t) * theta) * invSinTheta
  379.             finishInterp = SIN(t * theta) * invSinTheta
  380.         else
  381.             startInterp = 1 - t
  382.             finishInterp = t
  383.         end
  384.     else
  385.         if (1 + cosTheta) > 0.0001 then
  386.             local theta = ACOS(-cosTheta)
  387.             local invSinTheta = 1 / SIN(theta)
  388.             startInterp = SIN((t - 1) * theta) * invSinTheta
  389.             finishInterp = SIN(t * theta) * invSinTheta
  390.         else
  391.             startInterp = t - 1
  392.             finishInterp = t
  393.         end
  394.     end
  395.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  396. end
  397.  
  398. function Clerp(a, b, t)
  399.     local qa = {QuaternionFromCFrame(a)}
  400.     local qb = {QuaternionFromCFrame(b)}
  401.     local ax, ay, az = a.x, a.y, a.z
  402.     local bx, by, bz = b.x, b.y, b.z
  403.     local _t = 1 - t
  404.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  405. end
  406.  
  407. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  408.     local frame = IT("Frame")
  409.     frame.BackgroundTransparency = TRANSPARENCY
  410.     frame.BorderSizePixel = BORDERSIZEPIXEL
  411.     frame.Position = POSITION
  412.     frame.Size = SIZE
  413.     frame.BackgroundColor3 = COLOR
  414.     frame.BorderColor3 = BORDERCOLOR
  415.     frame.Name = NAME
  416.     frame.Parent = PARENT
  417.     return frame
  418. end
  419.  
  420. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  421.     local label = IT("TextLabel")
  422.     label.BackgroundTransparency = 1
  423.     label.Size = UD2(1, 0, 1, 0)
  424.     label.Position = UD2(0, 0, 0, 0)
  425.     label.TextColor3 = TEXTCOLOR
  426.     label.TextStrokeTransparency = STROKETRANSPARENCY
  427.     label.TextTransparency = TRANSPARENCY
  428.     label.FontSize = TEXTFONTSIZE
  429.     label.Font = TEXTFONT
  430.     label.BorderSizePixel = BORDERSIZEPIXEL
  431.     label.TextScaled = false
  432.     label.Text = TEXT
  433.     label.Name = NAME
  434.     label.Parent = PARENT
  435.     return label
  436. end
  437.  
  438. function NoOutlines(PART)
  439.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  440. end
  441.  
  442. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  443.     local NEWWELD = IT(TYPE)
  444.     NEWWELD.Part0 = PART0
  445.     NEWWELD.Part1 = PART1
  446.     NEWWELD.C0 = C0
  447.     NEWWELD.C1 = C1
  448.     NEWWELD.Parent = PARENT
  449.     return NEWWELD
  450. end
  451.  
  452. local S = IT("Sound")
  453. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  454.     local NEWSOUND = nil
  455.     coroutine.resume(coroutine.create(function()
  456.         NEWSOUND = S:Clone()
  457.         NEWSOUND.Parent = PARENT
  458.         NEWSOUND.Volume = VOLUME
  459.         NEWSOUND.Pitch = PITCH
  460.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  461.         NEWSOUND:play()
  462.         if DOESLOOP == true then
  463.             NEWSOUND.Looped = true
  464.         else
  465.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  466.             NEWSOUND:remove()
  467.         end
  468.     end))
  469.     return NEWSOUND
  470. end
  471.  
  472. function CFrameFromTopBack(at, top, back)
  473.     local right = top:Cross(back)
  474.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  475. end
  476.  
  477. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  478. function WACKYEFFECT(Table)
  479.     local TYPE = (Table.EffectType or "Sphere")
  480.     local SIZE = (Table.Size or VT(1,1,1))
  481.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  482.     local TRANSPARENCY = (Table.Transparency or 0)
  483.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  484.     local CFRAME = (Table.CFrame or Torso.CFrame)
  485.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  486.     local ROTATION1 = (Table.RotationX or 0)
  487.     local ROTATION2 = (Table.RotationY or 0)
  488.     local ROTATION3 = (Table.RotationZ or 0)
  489.     local MATERIAL = (Table.Material or "Neon")
  490.     local COLOR = (Table.Color or C3(1,1,1))
  491.     local TIME = (Table.Time or 45)
  492.     local SOUNDID = (Table.SoundID or nil)
  493.     local SOUNDPITCH = (Table.SoundPitch or nil)
  494.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  495.     coroutine.resume(coroutine.create(function()
  496.         local PLAYSSOUND = false
  497.         local SOUND = nil
  498.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  499.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  500.             PLAYSSOUND = true
  501.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  502.         end
  503.         EFFECT.Color = COLOR
  504.         local MSH = nil
  505.         if TYPE == "Sphere" then
  506.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  507.         elseif TYPE == "Block" then
  508.             MSH = IT("BlockMesh",EFFECT)
  509.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  510.         elseif TYPE == "Wave" then
  511.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  512.         elseif TYPE == "Ring" then
  513.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  514.         elseif TYPE == "Slash" then
  515.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  516.         elseif TYPE == "Round Slash" then
  517.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  518.         elseif TYPE == "Swirl" then
  519.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  520.         elseif TYPE == "Skull" then
  521.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  522.         elseif TYPE == "Crystal" then
  523.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  524.         end
  525.         if MSH ~= nil then
  526.             local MOVESPEED = nil
  527.             if MOVEDIRECTION ~= nil then
  528.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  529.             end
  530.             local GROWTH = SIZE - ENDSIZE
  531.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  532.             if TYPE == "Block" then
  533.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  534.             else
  535.                 EFFECT.CFrame = CFRAME
  536.             end
  537.             for LOOP = 1, TIME+1 do
  538.                 Swait()
  539.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  540.                 if TYPE == "Wave" then
  541.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  542.                 end
  543.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  544.                 if TYPE == "Block" then
  545.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  546.                 else
  547.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  548.                 end
  549.                 if MOVEDIRECTION ~= nil then
  550.                     local ORI = EFFECT.Orientation
  551.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  552.                     EFFECT.Orientation = ORI
  553.                 end
  554.             end
  555.             if PLAYSSOUND == false then
  556.                 EFFECT:remove()
  557.             else
  558.                 SOUND.Stopped:Connect(function()
  559.                     EFFECT:remove()
  560.                 end)
  561.             end
  562.         else
  563.             if PLAYSSOUND == false then
  564.                 EFFECT:remove()
  565.             else
  566.                 repeat Swait() until SOUND.Playing == false
  567.                 EFFECT:remove()
  568.             end
  569.         end
  570.     end))
  571. end
  572.  
  573. function MakeForm(PART,TYPE)
  574.     if TYPE == "Cyl" then
  575.         local MSH = IT("CylinderMesh",PART)
  576.     elseif TYPE == "Ball" then
  577.         local MSH = IT("SpecialMesh",PART)
  578.         MSH.MeshType = "Sphere"
  579.     elseif TYPE == "Wedge" then
  580.         local MSH = IT("SpecialMesh",PART)
  581.         MSH.MeshType = "Wedge"
  582.     end
  583. end
  584.  
  585. function SpawnTrail(FROM,TO,BIG)
  586.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  587.     MakeForm(TRAIL,"Cyl")
  588.     local DIST = (FROM - TO).Magnitude
  589.     if BIG == true then
  590.         TRAIL.Size = VT(0.5,DIST,0.5)
  591.     else
  592.         TRAIL.Size = VT(0.25,DIST,0.25)
  593.     end
  594.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  595.     coroutine.resume(coroutine.create(function()
  596.         for i = 1, 25 do
  597.             Swait()
  598.             TRAIL.Transparency = TRAIL.Transparency + 0.05
  599.         end
  600.         TRAIL:remove()
  601.     end))
  602. end
  603.  
  604. Debris = game:GetService("Debris")
  605.  
  606. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  607.     local DIRECTION = CF(StartPos,EndPos).lookVector
  608.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  609. end
  610. function Debree(POS, SWAIT)
  611.     coroutine.resume(coroutine.create(function()
  612.         local HOLDER = IT("Model", Effects)
  613.         HOLDER.Name = "Debree"
  614.         local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  615.         MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
  616.         MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
  617.         MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
  618.         repeat
  619.             Swait()
  620.         until HITFLOOR ~= nil
  621.         local O = 0
  622.         for i = 1, 18 do
  623.             do
  624.                 local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
  625.                 Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  626.                 O = O - 2.25 + i / 4
  627.                 coroutine.resume(coroutine.create(function()
  628.                     Swait(SWAIT)
  629.                     for i = 1, 60 do
  630.                         Swait()
  631.                         local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
  632.                         Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  633.                     end
  634.                     for i = 1, 50 do
  635.                         Swait()
  636.                         Part.Size = Part.Size * 0.9
  637.                     end
  638.                 end))
  639.             end
  640.         end
  641.         local O = 0
  642.         for i = 1, 18 do
  643.             do
  644.                 local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
  645.                 Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  646.                 O = O + 2.25 - i / 4
  647.                 coroutine.resume(coroutine.create(function()
  648.                     Swait(SWAIT)
  649.                     for i = 1, 60 do
  650.                         Swait()
  651.                         local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
  652.                         Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  653.                     end
  654.                     for i = 1, 50 do
  655.                         Swait()
  656.                         Part.Size = Part.Size * 0.9
  657.                     end
  658.                 end))
  659.             end
  660.         end
  661.         Swait(SWAIT + 110)
  662.         HOLDER:remove()
  663.     end))
  664. end
  665.  
  666.  
  667.  
  668.  
  669. function turnto(position)
  670.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  671. end
  672.  
  673. function SpawnSoul(Humanoid)
  674.     coroutine.resume(coroutine.create(function()
  675.         local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
  676.         local SOULMODEL = IT("Model",Effects)
  677.         SOULMODEL.Name = Humanoid.Parent.Name.."'s Spirit"
  678.         local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5))
  679.         SOUL.CFrame = CF(TORSO.Position)
  680.         local A1 = IT("Attachment",SOUL)
  681.         A1.Position = Vector3.new(0, 0.25, 0)
  682.         local A2 = IT("Attachment",SOUL)
  683.         A2.Position = Vector3.new(0, -0.25, 0)
  684.         local Trail = IT("Trail",SOUL)
  685.         Trail.LightEmission = 0.3
  686.         Trail.FaceCamera = true
  687.         Trail.Texture = "rbxassetid://945758042"
  688.         Trail.Attachment0 = A1
  689.         Trail.Attachment1 = A2
  690.         Trail.Lifetime = 0.5
  691.         Trail.MinLength = 0
  692.         Trail.Transparency = NumberSequence.new(0)
  693.         Trail.Color = ColorSequence.new(SOUL.Color)
  694.         MakeForm(SOUL,"Ball")
  695.         local DISTANCE = nil
  696.         local HUM = IT("Humanoid",SOULMODEL)
  697.         repeat
  698.             Swait()
  699.             SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2)
  700.             DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  701.         until DISTANCE < 0.4
  702.         WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  703.                 WACKYEFFECT({EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(6.5,6.5,6.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  704.         SOUL.Transparency = 1
  705.         A1.Parent = Torso
  706.         A2.Parent = Torso
  707.         Trail.Parent = Torso
  708.         Debris:AddItem(SOULMODEL,10)
  709.         SOULWELL = SOULWELL + 1
  710.         for i = 1, 100 do
  711.             Swait()
  712.             Trail.Transparency = NumberSequence.new(i/100)
  713.         end
  714.         A1:remove()
  715.         A2:remove()
  716.         Trail:remove()
  717.     end))
  718. end
  719.  
  720.  
  721.  
  722. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  723.     if FLOOR ~= nil then
  724.         coroutine.resume(coroutine.create(function()
  725.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  726.             PART.CFrame = CF(POSITION)
  727.             for i = 1, 45 do
  728.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  729.                 RingPiece.Material = FLOOR.Material
  730.                 RingPiece.Color = FLOOR.Color
  731.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  732.                 Debris:AddItem(RingPiece,SWAIT)
  733.             end
  734.             PART:remove()
  735.         end))
  736.     end
  737. end
  738.  
  739. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  740.     if FLOOR ~= nil then
  741.         for i = 1, AMOUNT do
  742.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  743.             DEBREE.Material = FLOOR.Material
  744.             DEBREE.Color = FLOOR.Color
  745.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  746.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  747.             coroutine.resume(coroutine.create(function()
  748.                 Swait(15)
  749.                 DEBREE.Parent = workspace
  750.                 DEBREE.CanCollide = true
  751.                 Debris:AddItem(DEBREE,SWAIT)
  752.             end))
  753.         end
  754.     end
  755. end
  756.  
  757. function swait(num)
  758.     if num == 0 or num == nil then
  759.         ArtificialHB.Event:wait()
  760.     else
  761.         for i = 0, num do
  762.             ArtificialHB.Event:wait()
  763.         end
  764.     end
  765. end
  766.  
  767. --//====================================================\\--
  768. --||                     SPEECH
  769. --\\====================================================//--
  770.  
  771. function chatfunc(text)
  772.     local chat = coroutine.wrap(function()
  773.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  774.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  775.     end
  776.     local Bill = Instance.new("BillboardGui",Character)
  777.     Bill.Size = UDim2.new(0,100,0,40)
  778.     Bill.StudsOffset = Vector3.new(0,3,0)
  779.     Bill.Adornee = Character.Head
  780.     Bill.Name = "TalkingBillBoard"
  781.     local Hehe = Instance.new("TextLabel",Bill)
  782.     Hehe.BackgroundTransparency = 1
  783.     Hehe.BorderSizePixel = 0
  784.     Hehe.Text = ""
  785.     Hehe.Font = "SciFi"
  786.     Hehe.TextSize = 40
  787.     Hehe.TextStrokeTransparency = 0
  788.     Hehe.Size = UDim2.new(1,0,0.5,0)
  789.     coroutine.resume(coroutine.create(function()
  790.         while Hehe ~= nil do
  791.             swait()
  792.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  793.             Hehe.Rotation = math.random(-1,1)
  794.             Hehe.TextColor3 = Color3.new(1,0,0)
  795.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  796.         end
  797.     end))
  798.     for i = 1,string.len(text),1 do
  799.         swait()
  800.         Hehe.Text = string.sub(text,1,i)
  801.     end
  802.     Swait(90)--Re[math.random(1, 93)]
  803.     for i = 0, 1, .025 do
  804.         Swait()
  805.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  806.         Hehe.TextStrokeTransparency = i
  807.         Hehe.TextTransparency = i
  808.     end
  809.     Bill:Destroy()
  810.     end)
  811. chat()
  812. end
  813.  
  814. function onChatted(msg)
  815.     chatfunc(msg)
  816. end
  817. Player.Chatted:connect(onChatted)
  818.  
  819. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  820.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  821.     local mesh = IT("SpecialMesh", wave)
  822.     mesh.MeshType = "FileMesh"
  823.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  824.     mesh.Scale = SIZE
  825.     mesh.Offset = VT(0, 0, -SIZE.X / 8)
  826.     wave.CFrame = CFRAME
  827.     coroutine.resume(coroutine.create(function(PART)
  828.         for i = 1, WAIT do
  829.             Swait()
  830.             mesh.Scale = mesh.Scale + GROW
  831.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  832.             if DOESROT == true then
  833.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  834.             end
  835.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  836.             if wave.Transparency > 0.99 then
  837.                 wave:remove()
  838.             end
  839.         end
  840.     end))
  841. end
  842. function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  843.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  844.     local mesh = IT("SpecialMesh", wave)
  845.     mesh.MeshType = "FileMesh"
  846.     mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  847.     mesh.Scale = SIZE
  848.     mesh.Offset = VT(0, 0, -SIZE.X / 8)
  849.     wave.CFrame = CFRAME
  850.     coroutine.resume(coroutine.create(function(PART)
  851.         for i = 1, WAIT do
  852.             Swait()
  853.             mesh.Scale = mesh.Scale + GROW
  854.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  855.             if DOESROT == true then
  856.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  857.             end
  858.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  859.             if wave.Transparency > 0.99 then
  860.                 wave:remove()
  861.             end
  862.         end
  863.     end))
  864. end
  865. function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  866.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  867.     local mesh = IT("SpecialMesh", wave)
  868.     mesh.MeshType = "FileMesh"
  869.     mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  870.     mesh.Scale = SIZE
  871.     mesh.Offset = VT(0, 0, -SIZE.X / 8)
  872.     wave.CFrame = CFRAME
  873.     coroutine.resume(coroutine.create(function(PART)
  874.         for i = 1, WAIT do
  875.             Swait()
  876.             mesh.Scale = mesh.Scale + GROW
  877.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  878.             if DOESROT == true then
  879.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  880.             end
  881.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  882.             if wave.Transparency > 0.99 then
  883.                 wave:remove()
  884.             end
  885.         end
  886.     end))
  887. end
  888. function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  889.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  890.     local mesh = IT("SpecialMesh", wave)
  891.     mesh.MeshType = "FileMesh"
  892.     mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  893.     mesh.Scale = SIZE
  894.     mesh.Offset = VT(0, 0, -SIZE.X / 8)
  895.     wave.CFrame = CFRAME
  896.     coroutine.resume(coroutine.create(function(PART)
  897.         for i = 1, WAIT do
  898.             Swait()
  899.             mesh.Scale = mesh.Scale + GROW
  900.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  901.             if DOESROT == true then
  902.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  903.             end
  904.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  905.             if wave.Transparency > 0.99 then
  906.                 wave:remove()
  907.             end
  908.         end
  909.     end))
  910. end
  911. function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  912.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  913.     local mesh = IT("SpecialMesh", wave)
  914.     mesh.MeshType = "FileMesh"
  915.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  916.     mesh.Scale = SIZE
  917.     wave.CFrame = CFRAME
  918.     coroutine.resume(coroutine.create(function(PART)
  919.         for i = 1, WAIT do
  920.             Swait()
  921.             mesh.Scale = mesh.Scale + GROW
  922.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  923.             if DOESROT == true then
  924.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  925.             end
  926.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  927.             if wave.Transparency > 0.99 then
  928.                 wave:remove()
  929.             end
  930.         end
  931.     end))
  932. end
  933. function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  934.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  935.     local mesh = IT("SpecialMesh", wave)
  936.     mesh.MeshType = "FileMesh"
  937.     mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  938.     mesh.Scale = SIZE
  939.     wave.CFrame = CFRAME
  940.     coroutine.resume(coroutine.create(function(PART)
  941.         for i = 1, WAIT do
  942.             Swait()
  943.             mesh.Scale = mesh.Scale + GROW
  944.             if DOESROT == true then
  945.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  946.             end
  947.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  948.             if wave.Transparency > 0.99 then
  949.                 wave:remove()
  950.             end
  951.         end
  952.     end))
  953. end
  954. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  955.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  956.     local mesh = IT("SpecialMesh", wave)
  957.     mesh.MeshType = "FileMesh"
  958.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  959.     mesh.Scale = SIZE
  960.     mesh.Offset = VT(0, 0, 0)
  961.     wave.CFrame = CFRAME
  962.     coroutine.resume(coroutine.create(function(PART)
  963.         for i = 1, WAIT do
  964.             Swait()
  965.             mesh.Scale = mesh.Scale + GROW
  966.             if DOESROT == true then
  967.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  968.             end
  969.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  970.             if wave.Transparency > 0.99 then
  971.                 wave:remove()
  972.             end
  973.         end
  974.     end))
  975. end
  976. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  977.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  978.     local mesh = IT("SpecialMesh", wave)
  979.     mesh.MeshType = "Sphere"
  980.     mesh.Scale = SIZE
  981.     mesh.Offset = VT(0, 0, 0)
  982.     wave.CFrame = CFRAME
  983.     coroutine.resume(coroutine.create(function(PART)
  984.         for i = 1, WAIT do
  985.             Swait()
  986.             mesh.Scale = mesh.Scale + GROW
  987.             wave.Transparency = wave.Transparency + 1 / WAIT
  988.             if wave.Transparency > 0.99 then
  989.                 wave:remove()
  990.             end
  991.         end
  992.     end))
  993. end
  994. function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW)
  995.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true)
  996.     local mesh = IT("BlockMesh", wave)
  997.     wave.CFrame = CFRAME
  998.     coroutine.resume(coroutine.create(function(PART)
  999.         for i = 1, WAIT do
  1000.             Swait()
  1001.             mesh.Scale = mesh.Scale + GROW
  1002.             wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360)))
  1003.             wave.Transparency = wave.Transparency + 1 / WAIT
  1004.             if wave.Transparency > 0.99 then
  1005.                 wave:remove()
  1006.             end
  1007.         end
  1008.     end))
  1009. end
  1010.  
  1011. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  1012.     coroutine.resume(coroutine.create(function()
  1013.         local FADE = IT("Model",Effects)
  1014.         if PARENT ~= nil then
  1015.             FADE.Parent = PARENT
  1016.         end
  1017.         FADE.Name = "FadingEffect"
  1018.                 for _, c in pairs(Weapon:GetChildren()) do
  1019.             if c.ClassName == "Part" then
  1020.                 c.CanCollide = false
  1021.                 local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Really red"), c.Name, c.Size, true)
  1022.                 FADER.CFrame = c.CFrame
  1023.                 FADER.Color = COLOR
  1024.                 if FADER.Name == "Head" then
  1025.                     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  1026.                 elseif FADER.Name == "HumanoidRootPart" then
  1027.                     FADE.PrimaryPart = FADER
  1028.                     FADER.Transparency = 1
  1029.                 end
  1030.             end
  1031.         end
  1032.                 for _, c in pairs(Character:GetChildren()) do
  1033.             if c.ClassName == "Part" then
  1034.                 c.CanCollide = false
  1035.                 local FADER = CreatePart(3, FADE, "Neon", 0, 0.95, BRICKC("Really red"), c.Name, c.Size, true)
  1036.                 FADER.CFrame = c.CFrame
  1037.                 FADER.Color = COLOR
  1038.                 if FADER.Name == "Head" then
  1039.                     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  1040.                 elseif FADER.Name == "HumanoidRootPart" then
  1041.                     FADE.PrimaryPart = FADER
  1042.                     FADER.Transparency = 1
  1043.                 end
  1044.             end
  1045.         end
  1046.         local TRANS = 0.25/TIMER
  1047.         local DIST = nil
  1048.         if MOVEDIRECTION ~= nil then
  1049.             DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  1050.         end
  1051.         for i = 1, TIMER do
  1052.             Swait()
  1053.             for _, c in pairs(FADE:GetChildren()) do
  1054.                 if c.ClassName == "Part" then
  1055.                     c.Transparency = c.Transparency + TRANS
  1056.                 end
  1057.             end
  1058.             if MOVEDIRECTION ~= nil then
  1059.                 local ORI = FADE.PrimaryPart.Orientation
  1060.                 FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  1061.             end
  1062.         end
  1063.         FADE:remove()
  1064.     end))
  1065. end
  1066.  
  1067. --//====================================================\\--
  1068. --||                     HALO
  1069. --\\====================================================//--
  1070.  
  1071. function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  1072.     local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  1073.     for i = 1, 45 do
  1074.         local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  1075.         local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  1076.     end
  1077.     local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1078.     coroutine.resume(coroutine.create(function()
  1079.         if DOESSPIN == true then
  1080.             while true do
  1081.                 wait()
  1082.                 PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  1083.             end
  1084.         end
  1085.     end))
  1086. end
  1087.  
  1088.  
  1089. --//=================================\\
  1090. --||         WEAPON CREATION
  1091. --\\=================================//
  1092.  
  1093. local Particle = IT("ParticleEmitter",nil)
  1094. Particle.Enabled = false
  1095. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1096. Particle.LightEmission = 0.5
  1097. Particle.Rate = 150
  1098. Particle.ZOffset = 0.2
  1099. Particle.Rotation = NumberRange.new(-180, 180)
  1100. Particle.RotSpeed = NumberRange.new(-180, 180)
  1101. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1102. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1103.  
  1104. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1105. function ParticleEmitter(Table)
  1106.     local PRTCL = Particle:Clone()
  1107.     local Speed = Table.Speed or 5
  1108.     local Drag = Table.Drag or 0
  1109.     local Size1 = Table.Size1 or 1
  1110.     local Size2 = Table.Size2 or 5
  1111.     local Lifetime1 = Table.Lifetime1 or 1
  1112.     local Lifetime2 = Table.Lifetime2 or 1.5
  1113.     local Parent = Table.Parent or Torso
  1114.     local Emit = Table.Emit or 100
  1115.     local Offset = Table.Offset or 360
  1116.     local Acel = Table.Acel or VT(0,0,0)
  1117.     local Enabled = Table.Enabled or false
  1118.     PRTCL.Parent = Parent
  1119.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1120.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1121.     PRTCL.Speed = NumberRange.new(Speed)
  1122.     PRTCL.VelocitySpread = Offset
  1123.     PRTCL.Drag = Drag
  1124.     PRTCL.Acceleration = Acel
  1125.     if Enabled == false then
  1126.         PRTCL:Emit(Emit)
  1127.         Debris:AddItem(PRTCL,Lifetime2)
  1128.     else
  1129.         PRTCL.Enabled = true
  1130.     end
  1131.     return PRTCL
  1132. end
  1133.  
  1134.  
  1135. local Gun = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(0, 0, 0), false)
  1136. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
  1137. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1138. GunPoint = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1139. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1140.  
  1141. local Gun1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun1", VT(0, 0, 0), false)
  1142. local HandleMesh = CreateMesh("SpecialMesh", Gun1, "FileMesh", "0", "0", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
  1143. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun1, RightArm, Gun1, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1144.  
  1145. ParticleEmitter({Speed = 0, Drag = 0, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Gun1, Emit = 0, Offset = -360, Enabled = false})
  1146.  
  1147.  
  1148. Weapon.Parent = Character
  1149.  
  1150. for _, c in pairs(Weapon:GetChildren()) do
  1151.     if c.ClassName == "Part" then
  1152.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1153.     end
  1154. end
  1155.  
  1156. local SKILLTEXTCOLOR = C3(1,0,0)
  1157. local SKILLFONT = "SciFi"
  1158. local SKILLTEXTSIZE = 7
  1159.  
  1160. Humanoid.Died:connect(function()
  1161.     ATTACK = false
  1162. end)
  1163.  
  1164. local BODY = {}
  1165.  
  1166. for _, c in pairs(Character:GetDescendants()) do
  1167.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1168.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1169.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1170.         end
  1171.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1172.     elseif c:IsA("JointInstance") then
  1173.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1174.     end
  1175. end
  1176.  
  1177. for e = 1, #BODY do
  1178.     if BODY[e] ~= nil then
  1179.         local STUFF = BODY[e]
  1180.         local PART = STUFF[1]
  1181.         local PARENT = STUFF[2]
  1182.         local MATERIAL = STUFF[3]
  1183.         local COLOR = STUFF[4]
  1184.         local TRANSPARENCY = STUFF[5]
  1185.         if PART.ClassName == "Part" and PART ~= RootPart then
  1186.             PART.Material = MATERIAL
  1187.             PART.Color = COLOR
  1188.             PART.Transparency = TRANSPARENCY
  1189.         end
  1190.         PART.AncestryChanged:Connect(function()
  1191.             PART.Parent = PARENT
  1192.         end)
  1193.     end
  1194. end
  1195.  
  1196. function refit()
  1197.     Character.Parent = workspace
  1198.     for e = 1, #BODY do
  1199.         if BODY[e] ~= nil then
  1200.             local STUFF = BODY[e]
  1201.             local PART = STUFF[1]
  1202.             local PARENT = STUFF[2]
  1203.             local MATERIAL = STUFF[3]
  1204.             local COLOR = STUFF[4]
  1205.             local TRANSPARENCY = STUFF[5]
  1206.             if PART.ClassName == "Part" and PART ~= RootPart then
  1207.                 PART.Material = MATERIAL
  1208.                 PART.Color = COLOR
  1209.                 PART.Transparency = TRANSPARENCY
  1210.             end
  1211.             if PART.Parent ~= PARENT then
  1212.                 Humanoid:remove()
  1213.                 PART.Parent = PARENT
  1214.                 Humanoid = IT("Humanoid",Character)
  1215.             end
  1216.         end
  1217.     end
  1218. end
  1219.  
  1220.  
  1221.  
  1222.  
  1223. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.100, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1224. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1225. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.631, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1226.  
  1227.  
  1228.  
  1229. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1230. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Banish Laser", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1231. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1232.  
  1233. --//====================================================\\--
  1234. --||                     TAUNTS
  1235. --\\====================================================//--
  1236.  
  1237.  
  1238. UnBanishTaunts = {"I'll show you Mercy.", "This is your final Mercy.", "You are now free.", "I'll forgive your sin.", "Don't refuse me.", "Don't do that again.", "If you desire to be free.", "I only give you Mercy."}
  1239.  
  1240. function printbye(Name)
  1241.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, ","Your Time has ended, ","You dont exist anymore, ","Im your true god, ","Your Soul is mine, ","You will be banished forever, ","You can't escape., ","Say goodbye to your cruel world., "}
  1242.     chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1243. end
  1244.  
  1245. workspace.ChildAdded:connect(function(instance)
  1246.     for BANISH = 1, #TOBANISH do
  1247.         if TOBANISH[BANISH] ~= nil then
  1248.             if instance.Name == TOBANISH[BANISH] then
  1249.                 coroutine.resume(coroutine.create(function()
  1250.                     printbye(instance.Name)
  1251.                     instance:ClearAllChildren()
  1252.                     Debris:AddItem(instance,0.0005)
  1253.                 end))
  1254.             end
  1255.         end
  1256.     end
  1257. end)
  1258.  
  1259. --//====================================================\\--
  1260. --\\====================================================//--
  1261.  
  1262. function R_RANDOM(CFRAME,DIST)
  1263.     return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  1264. end
  1265.  
  1266. function CamShake(SHAKE,TIMER)
  1267.     coroutine.resume(coroutine.create(function()
  1268.         local FADER = SHAKE/TIMER
  1269.         for i = 1, TIMER do
  1270.             wait()
  1271.             Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  1272.         end
  1273.         Humanoid.CameraOffset = VT(0,0,0)
  1274.     end))
  1275. end
  1276.  
  1277. --//=================================\\
  1278. --||            DAMAGING
  1279. --\\=================================//
  1280.  
  1281. function ApplyDamage(Humanoid,Damage)
  1282.     if Humanoid.Health == math.huge then
  1283.         Banish(c)
  1284.     else
  1285.         local MULTIPLY = Humanoid.MaxHealth/100
  1286.         Damage = Damage * DAMAGEMULTIPLIER
  1287.         if Humanoid.Health ~= 0 then
  1288.             Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  1289.                         Banish(c)
  1290.         end
  1291.     end
  1292. end
  1293.  
  1294. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  1295.     local CHILDREN = workspace:GetDescendants()
  1296.     for index, CHILD in pairs(CHILDREN) do
  1297.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1298.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1299.             if HUM then
  1300.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1301.                 if TORSO then
  1302.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1303.                         if INSTAKILL == true or HUM.MaxHealth == math.huge then
  1304.                             Banish(c)
  1305.                         else
  1306.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  1307.                             ApplyDamage(HUM,DMG)
  1308.                         end
  1309.                         if FLING > 0 then
  1310.                             for _, c in pairs(CHILD:GetChildren()) do
  1311.                                 if c:IsA("BasePart") then
  1312.                                     local bv = Instance.new("BodyVelocity")
  1313.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1314.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1315.                                     bv.Parent = c
  1316.                                     Debris:AddItem(bv,0.05)
  1317.                                 end
  1318.                             end
  1319.                         end
  1320.                     end
  1321.                 end
  1322.             end
  1323.         end
  1324.     end
  1325. end
  1326.  
  1327.  
  1328.  
  1329. function Banish(Foe)
  1330.     if Foe then
  1331.         coroutine.resume(coroutine.create(function()
  1332.             --if game.Players:FindFirstChild(Foe.Name) then
  1333.                 table.insert(TOBANISH,Foe.Name)
  1334.                 printbye(Foe.Name)
  1335.             --end
  1336.             Foe.Archivable = true
  1337.             local CLONE = Foe:Clone()
  1338.             Foe:Destroy()
  1339.             CLONE.Parent = Effects
  1340.             CLONE:BreakJoints()
  1341.             local MATERIALS = {"Neon","Neon"}
  1342.             for _, c in pairs(CLONE:GetDescendants()) do
  1343.                 if c:IsA("BasePart") then
  1344.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1345.                         CreateSound(340722848, c, 10, 1, false)
  1346.                     end
  1347.                     c.Anchored = true
  1348.                     c.Transparency = c.Transparency + 0.2
  1349.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1350.                     c.Color = C3(1,0,0)
  1351.                     if c.ClassName == "MeshPart" then
  1352.                         c.TextureID = ""
  1353.                     end
  1354.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1355.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1356.                     end
  1357.                     if c:FindFirstChildOfClass("Decal") then
  1358.                         c:FindFirstChildOfClass("Decal"):remove()
  1359.                     end
  1360.                     c.Name = "Banished"
  1361.                     c.CanCollide = false
  1362.                 else
  1363.                     c:remove()
  1364.                 end
  1365.             end
  1366.             local A = false
  1367.             for i = 1, 35 do
  1368.                 if A == false then
  1369.                     A = true
  1370.                 elseif A == true then
  1371.                     A = false
  1372.                 end
  1373.                 for _, c in pairs(CLONE:GetDescendants()) do
  1374.                     if c:IsA("BasePart") then
  1375.                         c.Anchored = true
  1376.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1377.                         c.Transparency = c.Transparency + 0.8/35
  1378.                         if A == false then
  1379.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1380.                         elseif A == true then
  1381.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1382.                         end
  1383.                     end
  1384.                 end
  1385.                 Swait()
  1386.             end
  1387.             CLONE:remove()
  1388.         end))
  1389.     end
  1390. end
  1391.  
  1392. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1393.     local CHILDREN = workspace:GetDescendants()
  1394.     for index, CHILD in pairs(CHILDREN) do
  1395.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1396.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1397.             if HUM then
  1398.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1399.                 if TORSO then
  1400.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1401.                         if ISBANISH == true then
  1402.                             Banish(CHILD)
  1403.                         else
  1404.                             if ISBANISH == "Gravity" then
  1405.                                 HUM.PlatformStand = true
  1406.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1407.                                     local grav = Instance.new("BodyPosition",TORSO)
  1408.                                     grav.D = 15
  1409.                                     grav.P = 20000
  1410.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1411.                                     grav.position = TORSO.Position
  1412.                                     grav.Name = "V3BanishForce"..Player.Name
  1413.                                 else
  1414.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1415.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1416.                                 end
  1417.                             else
  1418.                                 HUM.PlatformStand = false
  1419.                             end
  1420.                         end
  1421.                     elseif ISBANISH == "Gravity" then
  1422.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1423.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1424.                             HUM.PlatformStand = false
  1425.                         end
  1426.                     end
  1427.                 end
  1428.             end
  1429.         end
  1430.     end
  1431. end
  1432.  
  1433.  
  1434.  
  1435.  
  1436.  
  1437.  
  1438. --//=================================\\
  1439. --||    ATTACK FUNCTIONS AND STUFF
  1440. --\\=================================//
  1441.  
  1442. function Banisher_Bullet()
  1443.     ATTACK = true
  1444.     Rooted = false
  1445.     for i=0, 0.4, 0.1 / Animation_Speed do
  1446.         Swait()
  1447.         turnto(Mouse.Hit.p)
  1448.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1449.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1450.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1451.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1452.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1453.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1454.     end
  1455.     repeat
  1456.         for i=0, 0.2, 0.1 / Animation_Speed do
  1457.             Swait()
  1458.             turnto(Mouse.Hit.p)
  1459.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1460.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1461.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1462.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1463.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1464.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1465.         end
  1466.         local HIT,POS = CastProperRay(Gun1.Position, Mouse.Hit.p, 1000, Character)
  1467.         SpawnTrail(Gun1.Position,POS)
  1468.         if HIT ~= nil then
  1469.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1470.                 Banish(HIT.Parent)
  1471.             end
  1472.         end
  1473.         WACKYEFFECT({Time = 15+(i*5), EffectType = "Slash", Size = VT(0.03,0.03,0.03), Size2 = VT(0.05,0,0.05), Transparency = 0, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1474.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(1.5,1.5,1.5), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = Gun1.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1475.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.4,0.4,0.4), Size2 = VT(2.5,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1476.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(3,3.5,3), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1477.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(3,3.5,3), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1478.         WACKYEFFECT({Time = 15+(i*5), EffectType = "Ring", Size = VT(0.3,0.3,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1479.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(MRANDOM(12,13),MRANDOM(12,13),MRANDOM(12,13)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 608538233, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1480.         CamShake(2,2)
  1481.         for i=0, 0.3, 0.1 / Animation_Speed do
  1482.             Swait()
  1483.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1484.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1485.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1486.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1487.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1488.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1489.         end
  1490.     until KEYHOLD == false
  1491.     ATTACK = false
  1492.     Rooted = false
  1493. end
  1494. function AttackTemplate()
  1495.     ATTACK = true
  1496.     Rooted = false
  1497.     for i=0, 1, 0.1 / Animation_Speed do
  1498.         Swait()
  1499.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1500.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1501.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1502.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1503.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1504.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1505.     end
  1506.     ATTACK = false
  1507.     Rooted = false
  1508. end
  1509.  
  1510. function BanishLaser()
  1511.     ATTACK = true
  1512.     local GYRO = IT("BodyGyro",RootPart)
  1513.     GYRO.D = 100
  1514.     GYRO.P = 2000
  1515.     GYRO.MaxTorque = VT(0,4000000,0)
  1516.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1517.     for i=1, 35 do
  1518.         Swait()
  1519.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1520.         WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = Gun1, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1521.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1522.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1523.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1524.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1525.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1526.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1527.     end
  1528.     local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  1529.     local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false)
  1530.     local MSH = IT("CylinderMesh",BEAM)
  1531.     local TOCH = BEAM.Touched:Connect(function(hit)
  1532.         if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1533.             if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1534.                 Banish(hit.Parent)
  1535.             end
  1536.         end
  1537.     end)
  1538.     local I = 0
  1539.     repeat
  1540.         Swait()
  1541.         I = I + 1
  1542.         if I <= 10 then
  1543.             BEAM.Transparency = BEAM.Transparency - 0.1
  1544.         end
  1545.         local STARTPOS = Gun1.CFrame.p
  1546.         local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1547.         local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1548.         BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0))
  1549.         BEAM.Size = VT(1,DISTANCE,1)
  1550.         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1551.         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1552.         WACKYEFFECT({Time = 35, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1553.         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(19,19,19), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1554.         CamShake(4,4)
  1555.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1556.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1557.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1558.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1559.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1560.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1561.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1562.         if ENDHIT ~= nil then
  1563.             if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1564.                 if ENDHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1565.                     Banish(ENDHIT.Parent)
  1566.                 end
  1567.             end
  1568.         end
  1569.     until LOOP.Playing == false
  1570.     BEAM:remove()
  1571.     GYRO:remove()
  1572.     ATTACK = false
  1573. end
  1574.  
  1575. function Teleport()
  1576.     ATTACK = true
  1577.     Rooted = false
  1578.     for i=0, 0.5, 0.1 / Animation_Speed do
  1579.         Swait()
  1580.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1581.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1582.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1583.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1584.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1585.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1586.     end
  1587.     for e = 1, #BODY do
  1588.         if BODY[e] ~= nil then
  1589.             local STUFF = BODY[e]
  1590.             local PART = STUFF[1]
  1591.             if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "Gun1" and PART.Name ~= "Gun" and PART.Transparency ~= 1 then
  1592.                 local PRT = PART:Clone()
  1593.                 PRT.Anchored = true
  1594.                 PRT.CanCollide = false
  1595.                 PRT.Material = "Neon"
  1596.                 PRT.Color = C3(1,0,0)
  1597.                 PRT.Name = "WarpEffect"
  1598.                 PRT.Parent = Effects
  1599.                 PRT.CFrame = PART.CFrame
  1600.                 PRT:BreakJoints()
  1601.                 if PRT:FindFirstChildOfClass("Sound") then
  1602.                     PRT:FindFirstChildOfClass("Sound"):remove()
  1603.                 end
  1604.                 if PRT:FindFirstChildOfClass("Decal") then
  1605.                     PRT:FindFirstChildOfClass("Decal"):remove()
  1606.                 end
  1607.                 coroutine.resume(coroutine.create(function()
  1608.                     for i = 1, 500 do
  1609.                         Swait()
  1610.                         PRT.Transparency = PRT.Transparency + 1/100
  1611.                     end
  1612.                     PRT:remove()
  1613.                 end))
  1614.             end
  1615.         end
  1616.     end
  1617.         CamShake(1,1)
  1618.     CreateSound(217767125, Torso, 10, 1)
  1619.     local POS = RootPart.Orientation
  1620.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1621.         local HIT,POS = CastProperRay(RootPart.Position, Mouse.Hit.p, 1000, Character)
  1622.         SpawnTrail(Gun1.Position,POS)
  1623.     RootPart.Orientation = POS
  1624.     RootJoint.Parent = RootPart
  1625.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(3,8,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,10), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1626.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(6,5,6), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,10), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 3})
  1627.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1})
  1628.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(19,19,19), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1})
  1629.         WACKYEFFECT({Time = 75, EffectType = "Ring", Size = VT(0.3,0.2,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1})
  1630.     for i=0, 0.5, 0.1 / Animation_Speed do
  1631.         Swait()
  1632.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1633.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1634.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1635.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1636.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1637.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1638.     end
  1639.     for i=0, 0.1, 0.1 / Animation_Speed do
  1640.         Swait()
  1641.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1642.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1643.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1644.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1645.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1646.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1647.     end
  1648.     ATTACK = false
  1649.     Rooted = false
  1650. end
  1651.  
  1652.  
  1653.  
  1654.  
  1655.  
  1656.  
  1657.  
  1658.  
  1659. function SpectralBanishing()
  1660.     ATTACK = true
  1661.     Rooted = false
  1662.     chatfunc("Your time has ended...", 20)
  1663.     for i = 0, 5, 0.1 / Animation_Speed do
  1664.         Swait()
  1665.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  1666.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  1667.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1668.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1669.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1670.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1671.         end
  1672.         local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  1673.         local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false)
  1674.         local MSH = IT("CylinderMesh",BEAM)
  1675.         local STARTPOS = Gun1.CFrame.p
  1676.         local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1677.         local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1678.         BEAM.CFrame = CF(STARTPOS,ENDPOS)
  1679.         BEAM.Size = VT(1,100,1)
  1680.         WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(55,55,55), Size2 = VT(44,44,44), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1681.         I = I + 1
  1682.         if I <= 10 then
  1683.             BEAM.Transparency = BEAM.Transparency - 0.1
  1684.         end
  1685.  
  1686.     local ORB = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1687.     MakeForm(ORB,"Ball")
  1688.     ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1689.     local A = IT("Attachment",ORB)
  1690.     local LOOP = 0
  1691.     for i = 1, 200 do
  1692.         Swait()
  1693.         LOOP = LOOP + 1
  1694.         if LOOP >= 30 then
  1695.             LOOP = 0
  1696.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1697.         end
  1698.         ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1699.         ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1700.     end
  1701.     CreateSound(CHARGE,Torso,6,0.5,false)
  1702.     for i = 1, 200 do
  1703.         Swait()
  1704.         LOOP = LOOP + 1
  1705.         if LOOP >= 30 then
  1706.             LOOP = 0
  1707.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1708.         end
  1709.         ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1710.         ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1711.     end
  1712.     for i = 1, 400 do
  1713.         Swait()
  1714.         LOOP = LOOP + 1
  1715.         if LOOP >= 30 then
  1716.             LOOP = 0
  1717.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1718.         end
  1719.         ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1720.         ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1721.     end
  1722.     wait(0.5)
  1723.     CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1724.         ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1725.         for i = 1, 1200 do
  1726.             Swait()
  1727.             ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1728.             local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1729.             if HIT then
  1730.                 break
  1731.             end
  1732.         end
  1733.         WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(55,55,55), Size2 = VT(66,66,66), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1734.         Swait(1)
  1735.         WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(88,88,88), Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1736.         WACKYEFFECT({Time = 150, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1737.         CamShake(5,15)
  1738.     Swait()
  1739.         WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(30,30,30), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1740.         WACKYEFFECT({Time = 40, EffectType = "Round Slash", Size = VT(0.3,0,0.3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1741.         Wait(5)
  1742.         local BALL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  1743.         local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false)
  1744.         local MSH = IT("CylinderMesh",BALL)
  1745.          local TOCH = BALL.Touched:Connect(function(hit)
  1746.          if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1747.             if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1748.                 Banish(hit.Parent)
  1749.             end
  1750.          end
  1751.          end)
  1752.          if hit ~= nil then
  1753.             if hit.Parent ~= workspace and hit.Parent.ClassName ~= "Folder" then
  1754.                 Banish(hit.Parent)
  1755.             end
  1756.         end
  1757.          for i = 1, 3 do
  1758.                         BALL.CFrame = CF(Gun1.Position)
  1759.                         BALL.Size = VT(80,80,80)
  1760.                         CamShake(5,25)
  1761.             ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true)
  1762.             CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1763.             CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1764.             for i = 1, 3 do
  1765.                 WACKYEFFECT({Time = 360, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20)*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1766.             end
  1767.             for i = 1, 3 do
  1768.                 WACKYEFFECT({Time = 320, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20)*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1769.             end
  1770.             for i = 1, 15 do
  1771.                 WACKYEFFECT({Time = 320+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,25,25)*MRANDOM(5,20), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1772.             end
  1773.             Swait()
  1774.                 for i = 0, 2, 0.1 / Animation_Speed do
  1775.         Swait()
  1776.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  1777.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  1778.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1779.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1780.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1781.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1782.                 end
  1783.                 ATTACK = false
  1784.             Rooted = false
  1785.                 BEAM:remove()
  1786.                 BALL:remove()
  1787.                 SpectralBanishing1()
  1788.                 end
  1789.          end  
  1790.  
  1791.  
  1792.  
  1793.  
  1794.  
  1795. function Intro()
  1796.     coroutine.resume(coroutine.create(function()
  1797.         ATTACK = true
  1798.         Rooted = true
  1799.         for i = 0, 3, 0.1 / Animation_Speed do
  1800.             Swait()
  1801.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1802.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1803.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1804.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1805.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1806.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1807.         end
  1808.         CreateSound("649634100", Head, 10, 0.5)
  1809.         for i = 0, 1, 0.1 / Animation_Speed do
  1810.             Swait()
  1811.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1812.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1813.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1814.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1815.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1816.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1817.         end
  1818.         local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  1819.         repeat
  1820.             Swait()
  1821.             HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  1822.         until HITFLOOR ~= nil
  1823.         for i = 0, 0.5, 0.1 / Animation_Speed do
  1824.             Swait()
  1825.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  1826.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1827.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1828.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1829.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1830.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1831.         end
  1832.         CreateSound("289842971", RightArm, 10, 1)
  1833.         Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200)
  1834.         Swait(45)
  1835.         Swait(5)
  1836.         for i = 0, 1, 0.1 / Animation_Speed do
  1837.             Swait()
  1838.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1839.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1840.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1841.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1842.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1843.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1844.         end
  1845.         VALUE1 = true
  1846.         Swait(10)
  1847.         ATTACK = false
  1848.         Rooted = false
  1849.     end))
  1850. end
  1851.  
  1852.  
  1853.  
  1854.  
  1855. --//=================================\\
  1856. --||      ASSIGN THINGS TO KEYS
  1857. --\\=================================//
  1858.  
  1859. function MouseDown(Mouse)
  1860.     if ATTACK == false then
  1861.     end
  1862. end
  1863.  
  1864. function MouseUp(Mouse)
  1865. HOLD = false
  1866. end
  1867.  
  1868. function KeyDown(Key)
  1869.     KEYHOLD = true
  1870.     if Key == "z" and ATTACK == false then
  1871.         Banisher_Bullet()
  1872.     end
  1873.  
  1874.     if Key == "b" and ATTACK == false then
  1875.                 SpectralBanishing()
  1876.     end
  1877.  
  1878.     if Key == "c" and ATTACK == false then
  1879.                 Teleport()
  1880.     end
  1881.  
  1882.     if Key == "v" and ATTACK == false then
  1883.     end
  1884.  
  1885.     if Key == "x" and ATTACK == false then
  1886.                 BanishLaser()
  1887.     end
  1888.        
  1889.         if Key == "n" and ATTACK == false then
  1890.                        chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  1891.                    TOBANISH = {}
  1892.     end
  1893. end
  1894.  
  1895. function KeyUp(Key)
  1896.     KEYHOLD = false
  1897. end
  1898.  
  1899.     Mouse.Button1Down:connect(function(NEWKEY)
  1900.         MouseDown(NEWKEY)
  1901.     end)
  1902.     Mouse.Button1Up:connect(function(NEWKEY)
  1903.         MouseUp(NEWKEY)
  1904.     end)
  1905.     Mouse.KeyDown:connect(function(NEWKEY)
  1906.         KeyDown(NEWKEY)
  1907.     end)
  1908.     Mouse.KeyUp:connect(function(NEWKEY)
  1909.         KeyUp(NEWKEY)
  1910.     end)
  1911.  
  1912. --//=================================\\
  1913. --\\=================================//
  1914.  
  1915.  
  1916. function unanchor()
  1917.     if UNANCHOR == true then
  1918.         g = Character:GetChildren()
  1919.         for i = 1, #g do
  1920.             if g[i].ClassName == "Part" then
  1921.                 g[i].Anchored = false
  1922.             end
  1923.         end
  1924.     end
  1925. end
  1926.  
  1927.  
  1928. --//=================================\\
  1929. --||    WRAP THE WHOLE SCRIPT UP
  1930. --\\=================================//
  1931.  
  1932. Humanoid.Changed:connect(function(Jump)
  1933.     if Jump == "Jump" and (Disable_Jump == true) then
  1934.         Humanoid.Jump = false
  1935.     end
  1936. end)
  1937.  
  1938. local CONNECT = nil
  1939.  
  1940. while true do
  1941.     Swait()
  1942.     ANIMATE.Parent = nil
  1943.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  1944.         Humanoid = IT("Humanoid",Character)
  1945.     end
  1946.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1947.         v:Stop();
  1948.     end
  1949.     SINE = SINE + CHANGE
  1950.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1951.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1952.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1953.     local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  1954.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1955.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1956.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1957.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1958.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1959.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1960.     elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  1961.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1962.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1963.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1964.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1965.     end
  1966.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1967.         ANIM = "Jump"
  1968.         if ATTACK == false then
  1969.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1970.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1971.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1972.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1973.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1974.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1975.         end
  1976.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1977.         ANIM = "Fall"
  1978.         if ATTACK == false then
  1979.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1980.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1981.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1982.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1983.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1984.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1985.         end
  1986.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1987.         ANIM = "Idle"
  1988.         if ATTACK == false then
  1989.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1990.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1991.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1992.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1993.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1994.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1995.         end
  1996.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1997.         ANIM = "Walk"
  1998.         WALK = WALK + 1 / Animation_Speed
  1999.         if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then
  2000.             WALK = 0
  2001.             if WALKINGANIM == true then
  2002.                 WALKINGANIM = false
  2003.             elseif WALKINGANIM == false then
  2004.                 WALKINGANIM = true
  2005.             end
  2006.         end
  2007.         if ATTACK == false then
  2008.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2009.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2010.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2011.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2012.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2013.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2014.         end
  2015.     end
  2016.     unanchor()
  2017.         refit()
  2018.     Humanoid.MaxHealth = "inf"
  2019.     Humanoid.Health = "inf"
  2020.     if Rooted == false then
  2021.         Disable_Jump = false
  2022.         Humanoid.WalkSpeed = Speed
  2023.     elseif Rooted == true then
  2024.         Disable_Jump = true
  2025.         Humanoid.WalkSpeed = 0
  2026.     end
  2027.         if MRANDOM(1,25) == 1 then
  2028.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1)
  2029.         end
  2030.         if FADERS == true then
  2031.         if MRANDOM(1,7) == 1 then
  2032.             CharacterFade(C3(1,0,0),65,R_RANDOM(Torso.CFrame,0.5).p)
  2033.         end
  2034.     end
  2035.         sick.Parent = Torso
  2036.     sick:resume()
  2037.     sick.Volume = 1.25
  2038.     sick.Pitch = 1.01
  2039.     sick.SoundId = "rbxassetid://1140442110"
  2040.     sick.Name = "BanishV5Music"
  2041.         if VALUE1 == true then
  2042.     elseif VALUE1 == false then
  2043.         if ATTACK == false then
  2044.             Intro()
  2045.         end
  2046.     end
  2047. end
  2048.  
  2049. --//=================================\\
  2050. --\\=================================//
  2051.  
  2052.  
  2053.  
  2054.  
  2055.  
  2056. --//====================================================\\--
  2057. --||                     END OF SCRIPT
  2058. --\\====================================================//--
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