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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | ||
142 | --[[SCP-178 by SezHu. | |
143 | ||
144 | If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie | |
145 | #1875) Prices start at 350 robux.]]-- | |
146 | ||
147 | wait(1 / 60) | |
148 | local sfx = { | |
149 | 619083295, | |
150 | } | |
151 | ||
152 | ||
153 | Effects = { } | |
154 | local Player = game.Players.localPlayer | |
155 | local Mouse = Player:GetMouse() | |
156 | local Character = Player.Character | |
157 | local Humanoid = Character.Humanoid | |
158 | local Head = Character.Head | |
159 | local RootPart = Character.HumanoidRootPart | |
160 | local Torso = Character.Torso | |
161 | local LeftArm = Character["Left Arm"] | |
162 | local RightArm = Character["Right Arm"] | |
163 | local LeftLeg = Character["Left Leg"] | |
164 | local RightLeg = Character["Right Leg"] | |
165 | local Camera = game.Workspace.CurrentCamera | |
166 | local RootJoint = RootPart.RootJoint | |
167 | local Equipped = false | |
168 | local Attack = false | |
169 | local Anim = 'Idle' | |
170 | local Idle = 0 | |
171 | local Combo = 1 | |
172 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
173 | local Velocity = RootPart.Velocity.y | |
174 | local Sine = 0 | |
175 | local Change = 1 | |
176 | ||
177 | local RbxUtility = LoadLibrary("RbxUtility") | |
178 | local Create = RbxUtility.Create | |
179 | ||
180 | Humanoid.WalkSpeed = 10 | |
181 | Humanoid.JumpPower = 50 | |
182 | Humanoid.Animator.Parent = nil | |
183 | Character.Animate.Parent = nil | |
184 | ||
185 | local newMotor = function(part0, part1, c0, c1) | |
186 | local w = Create('Motor'){ | |
187 | Parent = part0, | |
188 | Part0 = part0, | |
189 | Part1 = part1, | |
190 | C0 = c0, | |
191 | C1 = c1, | |
192 | } | |
193 | return w | |
194 | end | |
195 | ||
196 | ||
197 | ||
198 | function clerp(a, b, t) | |
199 | return a:lerp(b, t) | |
200 | end | |
201 | ||
202 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
203 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
204 | ||
205 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
206 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
207 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
208 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
209 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
210 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
211 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
212 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
213 | ||
214 | local rarmc1 = RW.C1 | |
215 | local larmc1 = LW.C1 | |
216 | local rlegc1 = RH.C1 | |
217 | local llegc1 = LH.C1 | |
218 | ||
219 | local resetc1 = false | |
220 | ||
221 | function PlayAnimationFromTable(table, speed, bool) | |
222 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
223 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
224 | RW.C0 = clerp(RW.C0, table[3], speed) | |
225 | LW.C0 = clerp(LW.C0, table[4], speed) | |
226 | RH.C0 = clerp(RH.C0, table[5], speed) | |
227 | LH.C0 = clerp(LH.C0, table[6], speed) | |
228 | if bool == true then | |
229 | if resetc1 == false then | |
230 | resetc1 = true | |
231 | RootJoint.C1 = RootJoint.C1 | |
232 | Torso.Neck.C1 = Torso.Neck.C1 | |
233 | RW.C1 = rarmc1 | |
234 | LW.C1 = larmc1 | |
235 | RH.C1 = rlegc1 | |
236 | LH.C1 = llegc1 | |
237 | end | |
238 | end | |
239 | end | |
240 | ||
241 | ArtificialHB = Create("BindableEvent"){ | |
242 | Parent = script, | |
243 | Name = "Heartbeat", | |
244 | } | |
245 | ||
246 | script:WaitForChild("Heartbeat") | |
247 | ||
248 | frame = 1 / 30 | |
249 | tf = 0 | |
250 | allowframeloss = false | |
251 | tossremainder = false | |
252 | lastframe = tick() | |
253 | script.Heartbeat:Fire() | |
254 | ||
255 | ||
256 | spawn(function() | |
257 | while true do | |
258 | if Anim == "Walk" then | |
259 | CFuncs.Sound.Create(sfx[math.random(#sfx)], Head, .5, 1) | |
260 | end | |
261 | wait(.6) | |
262 | end | |
263 | end) | |
264 | ||
265 | ||
266 | ||
267 | local function soundbork(obj) | |
268 | if obj:IsA("Sound") and obj.Name ~= "important" then | |
269 | obj.Volume = 0 | |
270 | return | |
271 | end | |
272 | ||
273 | ||
274 | local children = obj:GetChildren() | |
275 | for i = 1, #children do | |
276 | soundbork(children[i]) | |
277 | end | |
278 | ||
279 | return | |
280 | end | |
281 | ||
282 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
283 | tf = tf + s | |
284 | if tf >= frame then | |
285 | if allowframeloss then | |
286 | script.Heartbeat:Fire() | |
287 | lastframe = tick() | |
288 | else | |
289 | for i = 1, math.floor(tf / frame) do | |
290 | script.Heartbeat:Fire() | |
291 | end | |
292 | lastframe = tick() | |
293 | end | |
294 | if tossremainder then | |
295 | tf = 0 | |
296 | else | |
297 | tf = tf - frame * math.floor(tf / frame) | |
298 | end | |
299 | end | |
300 | end) | |
301 | ||
302 | function swait(num) | |
303 | if num == 0 or num == nil then | |
304 | ArtificialHB.Event:wait() | |
305 | else | |
306 | for i = 0, num do | |
307 | ArtificialHB.Event:wait() | |
308 | end | |
309 | end | |
310 | end | |
311 | ||
312 | local m = Create("Model"){ | |
313 | Parent = Character, | |
314 | Name = "WeaponModel" | |
315 | } | |
316 | ||
317 | function RemoveOutlines(part) | |
318 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
319 | end | |
320 | ||
321 | CFuncs = { | |
322 | Part = { | |
323 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
324 | local Part = Create("Part"){ | |
325 | Parent = Parent, | |
326 | Reflectance = Reflectance, | |
327 | Transparency = Transparency, | |
328 | CanCollide = false, | |
329 | Locked = true, | |
330 | BrickColor = BrickColor.new(tostring(BColor)), | |
331 | Name = Name, | |
332 | Size = Size, | |
333 | Material = Material, | |
334 | } | |
335 | RemoveOutlines(Part) | |
336 | if Size == Vector3.new() then | |
337 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
338 | else | |
339 | Part.Size = Size | |
340 | end | |
341 | return Part | |
342 | end; | |
343 | }; | |
344 | ||
345 | Mesh = { | |
346 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
347 | local Msh = Create(Mesh){ | |
348 | Parent = Part, | |
349 | Offset = OffSet, | |
350 | Scale = Scale, | |
351 | } | |
352 | if Mesh == "SpecialMesh" then | |
353 | Msh.MeshType = MeshType | |
354 | Msh.MeshId = MeshId | |
355 | end | |
356 | return Msh | |
357 | end; | |
358 | }; | |
359 | ||
360 | Weld = { | |
361 | Create = function(Parent, Part0, Part1, C0, C1) | |
362 | local Weld = Create("Weld"){ | |
363 | Parent = Parent, | |
364 | Part0 = Part0, | |
365 | Part1 = Part1, | |
366 | C0 = C0, | |
367 | C1 = C1, | |
368 | } | |
369 | return Weld | |
370 | end; | |
371 | }; | |
372 | ||
373 | Sound = { | |
374 | Create = function(id, par, vol, pit) | |
375 | coroutine.resume(coroutine.create(function() | |
376 | local S = Create("Sound"){ | |
377 | Volume = vol, | |
378 | Pitch = pit or 1, | |
379 | SoundId = "rbxassetid://" .. id, | |
380 | Parent = par or workspace, | |
381 | Name = "important" | |
382 | } | |
383 | wait() | |
384 | S:play() | |
385 | game:GetService("Debris"):AddItem(S, 10) | |
386 | end)) | |
387 | end; | |
388 | }; | |
389 | ||
390 | Sound2 = { | |
391 | Create = function(id, par, vol, pit) | |
392 | coroutine.resume(coroutine.create(function() | |
393 | local S = Create("Sound"){ | |
394 | Volume = vol, | |
395 | Pitch = pit or 1, | |
396 | SoundId = "rbxassetid://" .. id, | |
397 | Parent = par or workspace, | |
398 | Name = "important", | |
399 | Looped = true | |
400 | } | |
401 | wait() | |
402 | S:play() | |
403 | game:GetService("Debris"):AddItem(S, 10) | |
404 | end)) | |
405 | end; | |
406 | }; | |
407 | ||
408 | ParticleEmitter = { | |
409 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
410 | local Particle = Create("ParticleEmitter"){ | |
411 | Parent = Parent, | |
412 | Color = ColorSequence.new(Color1, Color2), | |
413 | LightEmission = LightEmission, | |
414 | Size = Size, | |
415 | Texture = Texture, | |
416 | Transparency = Transparency, | |
417 | ZOffset = ZOffset, | |
418 | Acceleration = Accel, | |
419 | Drag = Drag, | |
420 | LockedToPart = LockedToPart, | |
421 | VelocityInheritance = VelocityInheritance, | |
422 | EmissionDirection = EmissionDirection, | |
423 | Enabled = Enabled, | |
424 | Lifetime = LifeTime, | |
425 | Rate = Rate, | |
426 | Rotation = Rotation, | |
427 | RotSpeed = RotSpeed, | |
428 | Speed = Speed, | |
429 | VelocitySpread = VelocitySpread, | |
430 | } | |
431 | return Particle | |
432 | end; | |
433 | }; | |
434 | ||
435 | CreateTemplate = { | |
436 | ||
437 | }; | |
438 | } | |
439 | ||
440 | ||
441 | ||
442 | function RayCast(Position, Direction, Range, Ignore) | |
443 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
444 | end | |
445 | ||
446 | Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(0.779999912, 0.780000091, 0.750000238)) | |
447 | HandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.33985698, 0.205783844, -0.0249519944, 0, -1, 0, -1, 0, 0, 0, 0, -1)) | |
448 | ||
449 | FHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(0.779999912, 0.780000091, 0.750000238)) | |
450 | FHandleWeld=CFuncs.Weld.Create(m,FHandle,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.33985698, 0.205783844, -0.0249519944, 0, -1, 0, -1, 0, 0, 0, 0, -1)) | |
451 | ||
452 | Glasses=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Institutional white","Glasses",Vector3.new(1.04999995, 1, 1)) | |
453 | GlassesWeld=CFuncs.Weld.Create(m,FHandle,Glasses,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.019271493, -0.20810318, 0.170232952, -1, -6.50000002e-05, 0, -6.50000002e-05, 1, 0, 0, 0, -1)) | |
454 | gl00ses=CFuncs.Mesh.Create("SpecialMesh",Glasses,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=22053998",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) | |
455 | gl00ses.TextureId = "http://www.roblox.com/asset/?id=38205002" | |
456 | ||
457 | ||
458 | FauxHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","FauxHandle",Vector3.new(0.779999912, 0.780000091, 0.750000238)) | |
459 | FauxHandleWeld=CFuncs.Weld.Create(workspace.CurrentCamera,Character["Head"],FauxHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00429534912, -0.0208046436, -0.0191295743, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
460 | FauxGlasses=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Institutional white","FauxGlasses",Vector3.new(1.04999995, 1, 1)) | |
461 | FauxGlassesWeld=CFuncs.Weld.Create(m,FauxHandle,FauxGlasses,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00775146484, -0.208105445, 0.170232952, -1, -6.50000002e-05, 0, -6.50000002e-05, 1, 0, 0, 0, -1)) | |
462 | gl00ses2=CFuncs.Mesh.Create("SpecialMesh",FauxGlasses,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=22053998",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) | |
463 | gl00ses2.TextureId = "http://www.roblox.com/asset/?id=38205002" | |
464 | ||
465 | --Converted with ttyyuu12345's model to script plugin v4 | |
466 | function sandbox(var,func) | |
467 | local env = getfenv(func) | |
468 | local newenv = setmetatable({},{ | |
469 | __index = function(self,k) | |
470 | if k=="script" then | |
471 | return var | |
472 | else | |
473 | return env[k] | |
474 | end | |
475 | end, | |
476 | }) | |
477 | setfenv(func,newenv) | |
478 | return func | |
479 | end | |
480 | cors = {} | |
481 | mas = Instance.new("Model",Camera) | |
482 | Model0 = Instance.new("Model") | |
483 | Part1 = Instance.new("Part") | |
484 | Part2 = Instance.new("Part") | |
485 | Part3 = Instance.new("Part") | |
486 | Part4 = Instance.new("Part") | |
487 | Part5 = Instance.new("Part") | |
488 | Part6 = Instance.new("Part") | |
489 | Part7 = Instance.new("Part") | |
490 | Model0.Name = "Netherworld" | |
491 | Model0.Parent = mas | |
492 | Part1.Name = "Spart" | |
493 | Part1.Parent = Camera | |
494 | Part1.Material = Enum.Material.Neon | |
495 | Part1.Transparency = 1 | |
496 | Part1.Anchored = true | |
497 | Part1.CanCollide = false | |
498 | Part1.Size = Vector3.new(4, 1, 2) | |
499 | Part1.CFrame = CFrame.new(144.5, 1290.63574, 2.74698257, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
500 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
501 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
502 | Part1.Position = Vector3.new(144.5, 1290.63574, 2.74698257) | |
503 | Part2.Parent = Camera | |
504 | Part2.Material = Enum.Material.Neon | |
505 | Part2.BrickColor = BrickColor.new("Really black") | |
506 | Part2.Transparency = 0.0099999997764826 | |
507 | Part2.Anchored = true | |
508 | Part2.Size = Vector3.new(233.790359, 1.15406489, 245.924103) | |
509 | Part2.CFrame = CFrame.new(130.757782, 1311.9447, 21.3496704, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
510 | Part2.BottomSurface = Enum.SurfaceType.Smooth | |
511 | Part2.TopSurface = Enum.SurfaceType.Smooth | |
512 | Part2.Position = Vector3.new(130.757782, 1311.9447, 21.3496704) | |
513 | Part3.Parent = Camera | |
514 | Part3.Material = Enum.Material.Neon | |
515 | Part3.BrickColor = BrickColor.new("Really black") | |
516 | Part3.Transparency = 0.0099999997764826 | |
517 | Part3.Rotation = Vector3.new(90, 90, 0) | |
518 | Part3.Anchored = true | |
519 | Part3.Size = Vector3.new(233.790359, 1.15406489, 233.317429) | |
520 | Part3.CFrame = CFrame.new(131.542297, 1193.58923, -99.4936905, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
521 | Part3.BottomSurface = Enum.SurfaceType.Smooth | |
522 | Part3.TopSurface = Enum.SurfaceType.Smooth | |
523 | Part3.Position = Vector3.new(131.542297, 1193.58923, -99.4936905) | |
524 | Part3.Orientation = Vector3.new(0, 90, 90) | |
525 | Part4.Parent = Camera | |
526 | Part4.Material = Enum.Material.Neon | |
527 | Part4.BrickColor = BrickColor.new("Really black") | |
528 | Part4.Transparency = 0.0099999997764826 | |
529 | Part4.Rotation = Vector3.new(0, 0, 90) | |
530 | Part4.Anchored = true | |
531 | Part4.Size = Vector3.new(232.420349, 1.15406489, 242.134125) | |
532 | Part4.CFrame = CFrame.new(246.358215, 1194.35278, 22.2144928, 0, -1, 0, 1, 0, -0, 0, 0, 1) | |
533 | Part4.BottomSurface = Enum.SurfaceType.Smooth | |
534 | Part4.TopSurface = Enum.SurfaceType.Smooth | |
535 | Part4.Position = Vector3.new(246.358215, 1194.35278, 22.2144928) | |
536 | Part4.Orientation = Vector3.new(0, 0, 90) | |
537 | Part5.Parent = Camera | |
538 | Part5.Material = Enum.Material.Neon | |
539 | Part5.BrickColor = BrickColor.new("Really black") | |
540 | Part5.Transparency = 0.0099999997764826 | |
541 | Part5.Rotation = Vector3.new(90, 90, 0) | |
542 | Part5.Anchored = true | |
543 | Part5.Size = Vector3.new(233.790359, 1.15406489, 233.317429) | |
544 | Part5.CFrame = CFrame.new(131.542297, 1193.58923, 143.942886, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
545 | Part5.BottomSurface = Enum.SurfaceType.Smooth | |
546 | Part5.TopSurface = Enum.SurfaceType.Smooth | |
547 | Part5.Position = Vector3.new(131.542297, 1193.58923, 143.942886) | |
548 | Part5.Orientation = Vector3.new(0, 90, 90) | |
549 | Part6.Parent = Camera | |
550 | Part6.Material = Enum.Material.Neon | |
551 | Part6.BrickColor = BrickColor.new("Really black") | |
552 | Part6.Transparency = 0.0099999997764826 | |
553 | Part6.Rotation = Vector3.new(0, 0, 90) | |
554 | Part6.Anchored = true | |
555 | Part6.Size = Vector3.new(232.420349, 1.15406489, 242.134125) | |
556 | Part6.CFrame = CFrame.new(18, 1194.35278, 22.2144928, 0, -1, 0, 1, 0, -0, 0, 0, 1) | |
557 | Part6.BottomSurface = Enum.SurfaceType.Smooth | |
558 | Part6.TopSurface = Enum.SurfaceType.Smooth | |
559 | Part6.Orientation = Vector3.new(0, 0, 90) | |
560 | Part7.Parent = Camera | |
561 | Part7.Material = Enum.Material.Neon | |
562 | Part7.BrickColor = BrickColor.new("Really black") | |
563 | Part7.Transparency = 0.0099999997764826 | |
564 | Part7.Anchored = true | |
565 | Part7.Size = Vector3.new(233.790359, 1.15406489, 244.754089) | |
566 | Part7.CFrame = CFrame.new(130.757782, 1077.43396, 20.7646637, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
567 | Part7.BottomSurface = Enum.SurfaceType.Smooth | |
568 | Part7.TopSurface = Enum.SurfaceType.Smooth | |
569 | Part7.Position = Vector3.new(130.757782, 1077.43396, 20.7646637) | |
570 | for i,v in pairs(mas:GetChildren()) do | |
571 | v.Parent = workspace | |
572 | pcall(function() v:MakeJoints() end) | |
573 | end | |
574 | mas:Destroy() | |
575 | for i,v in pairs(cors) do | |
576 | spawn(function() | |
577 | pcall(v) | |
578 | end) | |
579 | end | |
580 | ||
581 | local houseBackup = mas:Clone() | |
582 | ||
583 | ||
584 | ||
585 | ||
586 | ||
587 | FindNearestTorso = function(pos) | |
588 | local list = (game.Workspace:children()) | |
589 | local torso = nil | |
590 | local dist = 1000 | |
591 | local temp, human, temp2 = nil, nil, nil | |
592 | for x = 1, #list do | |
593 | temp2 = list[x] | |
594 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
595 | temp = temp2:findFirstChild("Torso") | |
596 | human = temp2:findFirstChild("Humanoid") | |
597 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
598 | local dohit = true | |
599 | if dohit == true then | |
600 | torso = temp | |
601 | dist = (temp.Position - pos).magnitude | |
602 | end | |
603 | end | |
604 | end | |
605 | end | |
606 | return torso, dist | |
607 | end | |
608 | ||
609 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
610 | if hit.Parent == nil then | |
611 | return | |
612 | end | |
613 | local h = hit.Parent:FindFirstChild("Humanoid") | |
614 | for _, v in pairs(hit.Parent:children()) do | |
615 | if v:IsA("Humanoid") then | |
616 | h = v | |
617 | end | |
618 | end | |
619 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
620 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
621 | if hit.Parent.DebounceHit.Value == true then | |
622 | return | |
623 | end | |
624 | end | |
625 | local c = Create("ObjectValue"){ | |
626 | Name = "creator", | |
627 | Value = game:service("Players").LocalPlayer, | |
628 | Parent = h, | |
629 | } | |
630 | game:GetService("Debris"):AddItem(c, .5) | |
631 | if HitSound ~= nil and HitPitch ~= nil then | |
632 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
633 | end | |
634 | local Damage = math.random(minim, maxim) | |
635 | local blocked = false | |
636 | local block = hit.Parent:findFirstChild("Block") | |
637 | if block ~= nil then | |
638 | if block.className == "IntValue" then | |
639 | if block.Value > 0 then | |
640 | blocked = true | |
641 | block.Value = block.Value - 1 | |
642 | print(block.Value) | |
643 | end | |
644 | end | |
645 | end | |
646 | if blocked == false then | |
647 | h.Health = h.Health - Damage | |
648 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
649 | else | |
650 | h.Health = h.Health - (Damage / 2) | |
651 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
652 | end | |
653 | if Type == "Knockdown" then | |
654 | local hum = hit.Parent.Humanoid | |
655 | hum.PlatformStand = true | |
656 | coroutine.resume(coroutine.create(function(HHumanoid) | |
657 | swait(1) | |
658 | HHumanoid.PlatformStand = false | |
659 | end), hum) | |
660 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
661 | local bodvol = Create("BodyVelocity"){ | |
662 | velocity = angle * knockback, | |
663 | P = 5000, | |
664 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
665 | Parent = hit, | |
666 | } | |
667 | local rl = Create("BodyAngularVelocity"){ | |
668 | P = 3000, | |
669 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
670 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
671 | Parent = hit, | |
672 | } | |
673 | game:GetService("Debris"):AddItem(bodvol, .5) | |
674 | game:GetService("Debris"):AddItem(rl, .5) | |
675 | elseif Type == "Normal" then | |
676 | local vp = Create("BodyVelocity"){ | |
677 | P = 500, | |
678 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
679 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
680 | } | |
681 | if knockback > 0 then | |
682 | vp.Parent = hit.Parent.Torso | |
683 | end | |
684 | game:GetService("Debris"):AddItem(vp, .5) | |
685 | elseif Type == "Up" then | |
686 | local bodyVelocity = Create("BodyVelocity"){ | |
687 | velocity = Vector3.new(0, 20, 0), | |
688 | P = 5000, | |
689 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
690 | Parent = hit, | |
691 | } | |
692 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
693 | elseif Type == "DarkUp" then | |
694 | coroutine.resume(coroutine.create(function() | |
695 | for i = 0, 1, 0.1 do | |
696 | swait() | |
697 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
698 | end | |
699 | end)) | |
700 | local bodyVelocity = Create("BodyVelocity"){ | |
701 | velocity = Vector3.new(0, 20, 0), | |
702 | P = 5000, | |
703 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
704 | Parent = hit, | |
705 | } | |
706 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
707 | elseif Type == "Snare" then | |
708 | local bp = Create("BodyPosition"){ | |
709 | P = 2000, | |
710 | D = 100, | |
711 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
712 | position = hit.Parent.Torso.Position, | |
713 | Parent = hit.Parent.Torso, | |
714 | } | |
715 | game:GetService("Debris"):AddItem(bp, 1) | |
716 | elseif Type == "Freeze" then | |
717 | local BodPos = Create("BodyPosition"){ | |
718 | P = 50000, | |
719 | D = 1000, | |
720 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
721 | position = hit.Parent.Torso.Position, | |
722 | Parent = hit.Parent.Torso, | |
723 | } | |
724 | local BodGy = Create("BodyGyro") { | |
725 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
726 | P = 20e+003, | |
727 | Parent = hit.Parent.Torso, | |
728 | cf = hit.Parent.Torso.CFrame, | |
729 | } | |
730 | hit.Parent.Torso.Anchored = true | |
731 | coroutine.resume(coroutine.create(function(Part) | |
732 | swait(1.5) | |
733 | Part.Anchored = false | |
734 | end), hit.Parent.Torso) | |
735 | game:GetService("Debris"):AddItem(BodPos, 3) | |
736 | game:GetService("Debris"):AddItem(BodGy, 3) | |
737 | end | |
738 | local debounce = Create("BoolValue"){ | |
739 | Name = "DebounceHit", | |
740 | Parent = hit.Parent, | |
741 | Value = true, | |
742 | } | |
743 | game:GetService("Debris"):AddItem(debounce, Delay) | |
744 | c = Create("ObjectValue"){ | |
745 | Name = "creator", | |
746 | Value = Player, | |
747 | Parent = h, | |
748 | } | |
749 | game:GetService("Debris"):AddItem(c, .5) | |
750 | end | |
751 | end | |
752 | ||
753 | function ShowDamage(Pos, Text, Time, Color) | |
754 | local Rate = (1 / 30) | |
755 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
756 | local Text = (Text or "") | |
757 | local Time = (Time or 2) | |
758 | local Color = (Color or Color3.new(1, 0, 1)) | |
759 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
760 | EffectPart.Anchored = true | |
761 | local BillboardGui = Create("BillboardGui"){ | |
762 | Size = UDim2.new(3, 0, 3, 0), | |
763 | Adornee = EffectPart, | |
764 | Parent = EffectPart, | |
765 | } | |
766 | local TextLabel = Create("TextLabel"){ | |
767 | BackgroundTransparency = 1, | |
768 | Size = UDim2.new(1, 0, 1, 0), | |
769 | Text = Text, | |
770 | Font = "SciFi", | |
771 | TextColor3 = Color, | |
772 | TextScaled = true, | |
773 | Parent = BillboardGui, | |
774 | } | |
775 | game.Debris:AddItem(EffectPart, (Time)) | |
776 | EffectPart.Parent = game:GetService("Workspace") | |
777 | delay(0, function() | |
778 | local Frames = (Time / Rate) | |
779 | for Frame = 1, Frames do | |
780 | wait(Rate) | |
781 | local Percent = (Frame / Frames) | |
782 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
783 | TextLabel.TextTransparency = Percent | |
784 | end | |
785 | if EffectPart and EffectPart.Parent then | |
786 | EffectPart:Destroy() | |
787 | end | |
788 | end) | |
789 | end | |
790 | ||
791 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
792 | for _, c in pairs(workspace:children()) do | |
793 | local hum = c:findFirstChild("Humanoid") | |
794 | if hum ~= nil then | |
795 | local head = c:findFirstChild("Torso") | |
796 | if head ~= nil then | |
797 | local targ = head.Position - Part.Position | |
798 | local mag = targ.magnitude | |
799 | if mag <= Magnitude and c.Name ~= Player.Name then | |
800 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
801 | end | |
802 | end | |
803 | end | |
804 | end | |
805 | end | |
806 | ||
807 | EffectModel = Create("Model"){ | |
808 | Parent = Character, | |
809 | Name = "EffectModel", | |
810 | } | |
811 | ||
812 | Effects = { | |
813 | Block = { | |
814 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
815 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
816 | prt.Anchored = true | |
817 | prt.CFrame = cframe | |
818 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
819 | game:GetService("Debris"):AddItem(prt, 10) | |
820 | if Type == 1 or Type == nil then | |
821 | table.insert(Effects, { | |
822 | prt, | |
823 | "Block1", | |
824 | delay, | |
825 | x3, | |
826 | y3, | |
827 | z3, | |
828 | msh | |
829 | }) | |
830 | elseif Type == 2 then | |
831 | table.insert(Effects, { | |
832 | prt, | |
833 | "Block2", | |
834 | delay, | |
835 | x3, | |
836 | y3, | |
837 | z3, | |
838 | msh | |
839 | }) | |
840 | elseif Type == 3 then | |
841 | table.insert(Effects, { | |
842 | prt, | |
843 | "Block3", | |
844 | delay, | |
845 | x3, | |
846 | y3, | |
847 | z3, | |
848 | msh, | |
849 | Part | |
850 | }) | |
851 | elseif Type == 4 then | |
852 | table.insert(Effects, { | |
853 | prt, | |
854 | "Block2Fire", | |
855 | delay, | |
856 | x3, | |
857 | y3, | |
858 | z3, | |
859 | msh | |
860 | }) | |
861 | end | |
862 | end | |
863 | }; | |
864 | ||
865 | Sphere = { | |
866 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
867 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
868 | prt.Anchored = true | |
869 | prt.CFrame = cframe | |
870 | if parent == nil then | |
871 | prt.Parent = workspace | |
872 | else | |
873 | prt.Parent = parent | |
874 | end | |
875 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
876 | game:GetService("Debris"):AddItem(prt, 10) | |
877 | table.insert(Effects, { | |
878 | prt, | |
879 | "Cylinder", | |
880 | delay, | |
881 | x3, | |
882 | y3, | |
883 | z3, | |
884 | msh | |
885 | }) | |
886 | end | |
887 | }; | |
888 | ||
889 | Blood = { | |
890 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
891 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
892 | prt.Anchored = true | |
893 | prt.CFrame = cframe | |
894 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
895 | game:GetService("Debris"):AddItem(prt, 10) | |
896 | table.insert(Effects, { | |
897 | prt, | |
898 | "Blood", | |
899 | delay, | |
900 | x3, | |
901 | y3, | |
902 | z3, | |
903 | msh | |
904 | }) | |
905 | end | |
906 | }; | |
907 | ||
908 | Blast = { | |
909 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
910 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
911 | prt.Anchored = true | |
912 | prt.CFrame = cframe | |
913 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
914 | game:GetService("Debris"):AddItem(prt, 10) | |
915 | table.insert(Effects, { | |
916 | prt, | |
917 | "Block4", | |
918 | delay, | |
919 | x3, | |
920 | y3, | |
921 | z3, | |
922 | msh, | |
923 | Part | |
924 | }) | |
925 | end | |
926 | }; | |
927 | ||
928 | Ring = { | |
929 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
930 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
931 | prt.Anchored = true | |
932 | prt.CFrame = cframe | |
933 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
934 | game:GetService("Debris"):AddItem(prt, 10) | |
935 | table.insert(Effects, { | |
936 | prt, | |
937 | "Cylinder", | |
938 | delay, | |
939 | x3, | |
940 | y3, | |
941 | z3, | |
942 | msh | |
943 | }) | |
944 | end | |
945 | }; | |
946 | ||
947 | Cylinder = { | |
948 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
949 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
950 | prt.Anchored = true | |
951 | prt.CFrame = cframe | |
952 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
953 | game:GetService("Debris"):AddItem(prt, 10) | |
954 | table.insert(Effects, { | |
955 | prt, | |
956 | "Cylinder", | |
957 | delay, | |
958 | x3, | |
959 | y3, | |
960 | z3, | |
961 | msh | |
962 | }) | |
963 | end | |
964 | }; | |
965 | ||
966 | Head = { | |
967 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
968 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
969 | prt.Anchored = true | |
970 | prt.CFrame = cframe | |
971 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
972 | game:GetService("Debris"):AddItem(prt, 10) | |
973 | table.insert(Effects, { | |
974 | prt, | |
975 | "Cylinder", | |
976 | delay, | |
977 | x3, | |
978 | y3, | |
979 | z3, | |
980 | msh | |
981 | }) | |
982 | end | |
983 | }; | |
984 | ||
985 | Wave = { | |
986 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
987 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
988 | prt.Anchored = true | |
989 | prt.CFrame = cframe | |
990 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
991 | game:GetService("Debris"):AddItem(prt, 10) | |
992 | table.insert(Effects, { | |
993 | prt, | |
994 | "Cylinder", | |
995 | delay, | |
996 | x3, | |
997 | y3, | |
998 | z3, | |
999 | msh | |
1000 | }) | |
1001 | end | |
1002 | }; | |
1003 | ||
1004 | Break = { | |
1005 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1006 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1007 | prt.Anchored = true | |
1008 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1009 | game:GetService("Debris"):AddItem(prt, 10) | |
1010 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1011 | local num = math.random(10, 50) / 1000 | |
1012 | table.insert(Effects, { | |
1013 | prt, | |
1014 | "Shatter", | |
1015 | num, | |
1016 | prt.CFrame, | |
1017 | math.random() - math.random(), | |
1018 | 0, | |
1019 | math.random(50, 100) / 100 | |
1020 | }) | |
1021 | end | |
1022 | }; | |
1023 | ||
1024 | Elec = { | |
1025 | Create = function(brickcolor, cff, x, y, z) | |
1026 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
1027 | prt.Anchored = true | |
1028 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
1029 | prt.CFrame = CFrame.new(prt.Position) | |
1030 | game:GetService("Debris"):AddItem(prt, 10) | |
1031 | xval = math.random() / 9 | |
1032 | yval = math.random() / 9 | |
1033 | zval = math.random() / 9 | |
1034 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1035 | eul1 = math.random(-50, 50) | |
1036 | eul2 = math.random(-50, 50) | |
1037 | eul3 = math.random(-50, 50) | |
1038 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
1039 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
1040 | table.insert(Effects, { | |
1041 | prt, | |
1042 | "Elec", | |
1043 | .05, | |
1044 | x, | |
1045 | y, | |
1046 | z, | |
1047 | xval, | |
1048 | yval, | |
1049 | zval, | |
1050 | msh, | |
1051 | euld, | |
1052 | euld2 | |
1053 | }) | |
1054 | end | |
1055 | }; | |
1056 | ||
1057 | Elec2 = { | |
1058 | Create = function(brickcolor, cff, x, y, z) | |
1059 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
1060 | prt.Anchored = true | |
1061 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
1062 | prt.CFrame = CFrame.new(prt.Position) | |
1063 | game:GetService("Debris"):AddItem(prt, 10) | |
1064 | xval = math.random() / 7 | |
1065 | yval = math.random() / 7 | |
1066 | zval = math.random() / 7 | |
1067 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1068 | eul1 = math.random(-50, 50) | |
1069 | eul2 = math.random(-50, 50) | |
1070 | eul3 = math.random(-50, 50) | |
1071 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
1072 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
1073 | table.insert(Effects, { | |
1074 | prt, | |
1075 | "Elec", | |
1076 | .1, | |
1077 | x, | |
1078 | y, | |
1079 | z, | |
1080 | xval, | |
1081 | yval, | |
1082 | zval, | |
1083 | msh, | |
1084 | euld, | |
1085 | euld2 | |
1086 | }) | |
1087 | end | |
1088 | }; | |
1089 | ||
1090 | Clone = { | |
1091 | Create = function() | |
1092 | for _, v in pairs(Torso.Parent:children()) do | |
1093 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
1094 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
1095 | c.Anchored = true | |
1096 | c.CFrame = v.CFrame | |
1097 | game:GetService("Debris"):AddItem(c, 5) | |
1098 | local cmsh = nil | |
1099 | if v.Name == "Head" then | |
1100 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) | |
1101 | else | |
1102 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
1103 | end | |
1104 | table.insert(Effects, { | |
1105 | c, | |
1106 | "Cylinder", | |
1107 | 0.05, | |
1108 | 0.1, | |
1109 | 0.1, | |
1110 | 0.1, | |
1111 | cmsh | |
1112 | }) | |
1113 | end | |
1114 | end | |
1115 | end | |
1116 | }; | |
1117 | ||
1118 | EffectTemplate = { | |
1119 | ||
1120 | }; | |
1121 | } | |
1122 | ||
1123 | --gross code | |
1124 | ||
1125 | demon1=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1)) | |
1126 | demon1.Anchored = false | |
1127 | local mbewm2 = Instance.new("SpecialMesh", demon1) | |
1128 | mbewm2.MeshType = "Sphere" | |
1129 | mbewm2.Scale = Vector3.new(1,1,1) | |
1130 | demon1.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80)) | |
1131 | ||
1132 | demon2=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1)) | |
1133 | demon2.Anchored = false | |
1134 | local mbewm2 = Instance.new("SpecialMesh", demon2) | |
1135 | mbewm2.MeshType = "Sphere" | |
1136 | mbewm2.Scale = Vector3.new(1,1,1) | |
1137 | demon2.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80)) | |
1138 | ||
1139 | demon2=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1)) | |
1140 | demon2.Anchored = false | |
1141 | local mbewm2 = Instance.new("SpecialMesh", demon2) | |
1142 | mbewm2.MeshType = "Sphere" | |
1143 | mbewm2.Scale = Vector3.new(1,1,1) | |
1144 | demon2.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80)) | |
1145 | ||
1146 | demon3=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1)) | |
1147 | demon3.Anchored = false | |
1148 | local mbewm2 = Instance.new("SpecialMesh", demon3) | |
1149 | mbewm2.MeshType = "Sphere" | |
1150 | mbewm2.Scale = Vector3.new(1,1,1) | |
1151 | demon3.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80)) | |
1152 | ||
1153 | demon4=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1)) | |
1154 | demon4.Anchored = false | |
1155 | local mbewm2 = Instance.new("SpecialMesh", demon4) | |
1156 | mbewm2.MeshType = "Sphere" | |
1157 | mbewm2.Scale = Vector3.new(1,1,1) | |
1158 | demon4.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80)) | |
1159 | ||
1160 | demon5=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1)) | |
1161 | demon5.Anchored = false | |
1162 | local mbewm2 = Instance.new("SpecialMesh", demon5) | |
1163 | mbewm2.MeshType = "Sphere" | |
1164 | mbewm2.Scale = Vector3.new(1,1,1) | |
1165 | demon5.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80)) | |
1166 | ||
1167 | whisper1 = Instance.new("Sound",demon1) | |
1168 | whisper1.SoundId = "http://www.roblox.com/asset/?id=228797800" | |
1169 | whisper1.Looped = true | |
1170 | whisper1.Volume = .6 | |
1171 | whisper1.Name = "important" | |
1172 | whisper1:Play() | |
1173 | ||
1174 | ||
1175 | whisper2 = Instance.new("Sound",demon2) | |
1176 | whisper2.SoundId = "http://www.roblox.com/asset/?id=228797800" | |
1177 | whisper2.Looped = true | |
1178 | whisper2.Volume = .6 | |
1179 | whisper2.Name = "important" | |
1180 | whisper2:Play() | |
1181 | ||
1182 | whisper3 = Instance.new("Sound",demon3) | |
1183 | whisper3.SoundId = "http://www.roblox.com/asset/?id=228797800" | |
1184 | whisper3.Looped = true | |
1185 | whisper3.Volume = .6 | |
1186 | whisper3.Name = "important" | |
1187 | whisper3:Play() | |
1188 | ||
1189 | whisper4 = Instance.new("Sound",demon4) | |
1190 | whisper4.SoundId = "http://www.roblox.com/asset/?id=228797800" | |
1191 | whisper4.Looped = true | |
1192 | whisper4.Volume = .6 | |
1193 | whisper4.Name = "important" | |
1194 | whisper4:Play() | |
1195 | ||
1196 | whisper5 = Instance.new("Sound",demon5) | |
1197 | whisper5.SoundId = "http://www.roblox.com/asset/?id=228797800" | |
1198 | whisper5.Looped = true | |
1199 | whisper5.Volume = .6 | |
1200 | whisper5.Name = "important" | |
1201 | whisper5:Play() | |
1202 | ||
1203 | ||
1204 | bp1 = Instance.new("BodyPosition",demon1) | |
1205 | bp1.P = 1500 | |
1206 | bp1.Position = demon1.Position | |
1207 | local roketsped = 0 | |
1208 | local spawnPosition = (demon1.CFrame).p | |
1209 | demon1.CFrame = CFrame.new(spawnPosition, Torso.Position) | |
1210 | demon1.Velocity = demon1.CFrame.lookVector * roketsped | |
1211 | local GRAVITY_ACCELERATION = 196.2 | |
1212 | bodyForce = Instance.new('BodyForce', demon1) | |
1213 | bodyForce.Name = 'Antigravity' | |
1214 | bodyForce.force = Vector3.new(0, demon1:GetMass() * GRAVITY_ACCELERATION, 0) | |
1215 | ||
1216 | bp2 = Instance.new("BodyPosition",demon2) | |
1217 | bp2.P = 1500 | |
1218 | bp2.Position = demon2.Position | |
1219 | local roketsped = 0 | |
1220 | local spawnPosition = (demon2.CFrame).p | |
1221 | demon2.CFrame = CFrame.new(spawnPosition, Torso.Position) | |
1222 | demon2.Velocity = demon1.CFrame.lookVector * roketsped | |
1223 | local GRAVITY_ACCELERATION = 196.2 | |
1224 | bodyForce = Instance.new('BodyForce', demon2) | |
1225 | bodyForce.Name = 'Antigravity' | |
1226 | bodyForce.force = Vector3.new(0, demon2:GetMass() * GRAVITY_ACCELERATION, 0) | |
1227 | ||
1228 | bp3 = Instance.new("BodyPosition",demon3) | |
1229 | bp3.P = 1500 | |
1230 | bp3.Position = demon3.Position | |
1231 | local roketsped = 0 | |
1232 | local spawnPosition = (demon3.CFrame).p | |
1233 | demon3.CFrame = CFrame.new(spawnPosition, Torso.Position) | |
1234 | demon3.Velocity = demon3.CFrame.lookVector * roketsped | |
1235 | local GRAVITY_ACCELERATION = 196.2 | |
1236 | bodyForce = Instance.new('BodyForce', demon3) | |
1237 | bodyForce.Name = 'Antigravity' | |
1238 | bodyForce.force = Vector3.new(0, demon3:GetMass() * GRAVITY_ACCELERATION, 0) | |
1239 | ||
1240 | bp4 = Instance.new("BodyPosition",demon4) | |
1241 | bp4.P = 1500 | |
1242 | bp4.Position = demon4.Position | |
1243 | local roketsped = 0 | |
1244 | local spawnPosition = (demon4.CFrame).p | |
1245 | demon4.CFrame = CFrame.new(spawnPosition, Torso.Position) | |
1246 | demon4.Velocity = demon4.CFrame.lookVector * roketsped | |
1247 | local GRAVITY_ACCELERATION = 196.2 | |
1248 | bodyForce = Instance.new('BodyForce', demon4) | |
1249 | bodyForce.Name = 'Antigravity' | |
1250 | bodyForce.force = Vector3.new(0, demon4:GetMass() * GRAVITY_ACCELERATION, 0) | |
1251 | ||
1252 | bp5 = Instance.new("BodyPosition",demon5) | |
1253 | bp5.P = 1500 | |
1254 | bp5.Position = demon5.Position | |
1255 | local roketsped = 0 | |
1256 | local spawnPosition = (demon5.CFrame).p | |
1257 | demon5.CFrame = CFrame.new(spawnPosition, Torso.Position) | |
1258 | demon5.Velocity = demon5.CFrame.lookVector * roketsped | |
1259 | local GRAVITY_ACCELERATION = 196.2 | |
1260 | bodyForce = Instance.new('BodyForce', demon5) | |
1261 | bodyForce.Name = 'Antigravity' | |
1262 | bodyForce.force = Vector3.new(0, demon5:GetMass() * GRAVITY_ACCELERATION, 0) | |
1263 | ||
1264 | demon1.Name = "bad" | |
1265 | demon2.Name = "bad" | |
1266 | demon3.Name = "bad" | |
1267 | demon4.Name = "bad" | |
1268 | demon5.Name = "bad" | |
1269 | ||
1270 | local con1 = demon1.Touched:connect(function(hit) if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5) | |
1271 | RightArm.CanCollide = true end end) | |
1272 | ||
1273 | local con2 = demon2.Touched:connect(function(hit) if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5) | |
1274 | RightArm.CanCollide = true end end) | |
1275 | ||
1276 | local con3 = demon3.Touched:connect(function(hit) if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5) | |
1277 | RightArm.CanCollide = true end end) | |
1278 | ||
1279 | local con4 = demon4.Touched:connect(function(hit) if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5) | |
1280 | RightArm.CanCollide = true end end) | |
1281 | ||
1282 | local con4 = demon5.Touched:connect(function(hit)if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5) | |
1283 | RightArm.CanCollide = true end end) | |
1284 | ||
1285 | ||
1286 | ||
1287 | local tp=CFuncs.Part.Create(Camera, "Glass", 0, .99, BrickColor.new("White"), "ref", Vector3.new(10000,1,10000)) | |
1288 | tp.CFrame = Torso.CFrame * CFrame.new(0,100,0) | |
1289 | tp.Anchored = true | |
1290 | ||
1291 | ||
1292 | ||
1293 | function glasseson() | |
1294 | Attack = true | |
1295 | Humanoid.WalkSpeed = 0 | |
1296 | Humanoid.JumpPower = 0 | |
1297 | tp=CFuncs.Part.Create(Torso, "Neon", 0, 1, BrickColor.new("Really black"), "ref", Vector3.new(1,1,1)) | |
1298 | tp.CFrame = Torso.CFrame | |
1299 | tp.Anchored = true | |
1300 | for i = 0, 1, 0.1 do | |
1301 | swait() | |
1302 | PlayAnimationFromTable({ | |
1303 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1304 | CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1305 | CFrame.new(1.21651638, 0.0496894419, -0.74465692, 0.939692616, 0.342020124, 1.00488698e-07, -0.219845921, 0.604022026, -0.766045153, -0.262002915, 0.719846964, 0.642786741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1306 | CFrame.new(-1.07138252, 0.0392258763, -0.822793722, 0.939692974, -0.342019349, 4.83909517e-08, 0.196173996, 0.538984954, -0.819152594, 0.280166, 0.769751906, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1307 | CFrame.new(0.692459702, -1.98315287, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1308 | CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1309 | }, .3, false) | |
1310 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(350)), 1) | |
1311 | end | |
1312 | for i = 0, .5, 0.1 do | |
1313 | swait() | |
1314 | PlayAnimationFromTable({ | |
1315 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1316 | CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1317 | CFrame.new(1.33964431, 0.724650919, -0.651913106, 0.983905137, 0.0593908615, -0.16853331, -0.0901150107, -0.649520218, -0.754985332, -0.154305011, 0.758021295, -0.633714259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1318 | CFrame.new(-1.11699426, 0.573325932, -1.04379082, 0.925419092, -0.163175523, 0.342013717, 0.0509470068, -0.840772271, -0.538986504, 0.37550506, 0.516213, -0.769753337) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1319 | CFrame.new(0.692459702, -1.98315287, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1320 | CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1321 | }, .3, false) | |
1322 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.1, 1, 0) * CFrame.Angles(math.rad(0), math.rad(360), math.rad(0)), 1) | |
1323 | end | |
1324 | local mosic2 = Instance.new("Sound",Torso) | |
1325 | mosic2.SoundId = "http://www.roblox.com/asset/?id=406943544" | |
1326 | mosic2.Looped = true | |
1327 | mosic2.Volume = 1 | |
1328 | mosic2.Name = "important" | |
1329 | mosic2:Play() | |
1330 | local smonk = Instance.new("ParticleEmitter",Torso) | |
1331 | smonk.LightEmission = .1 | |
1332 | smonk.Size = NumberSequence.new(0.2) | |
1333 | smonk.Texture = "http://www.roblox.com/asset/?ID=137243001" | |
1334 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)}) | |
1335 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1336 | smonk.Transparency = bbb | |
1337 | smonk.Size = aaa | |
1338 | smonk.ZOffset = 0 | |
1339 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
1340 | smonk.LockedToPart = false | |
1341 | smonk.EmissionDirection = "Back" | |
1342 | smonk.Lifetime = NumberRange.new(.1, .5) | |
1343 | smonk.Rate = 1000 | |
1344 | smonk.Rotation = NumberRange.new(-100, 100) | |
1345 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
1346 | smonk.Speed = NumberRange.new(4) | |
1347 | smonk.VelocitySpread = 100 | |
1348 | smonk.Enabled=true | |
1349 | CFuncs.Sound.Create(177359995, Head, 1, 1) | |
1350 | Player.CameraMode = Enum.CameraMode.LockFirstPerson | |
1351 | for i = 0, 5, 0.1 do | |
1352 | swait() | |
1353 | PlayAnimationFromTable({ | |
1354 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1355 | CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1356 | CFrame.new(1.35316098, 0.789045751, -0.264938205, 0.998222768, 0.053874854, -0.025473481, 0.0423549898, -0.94208312, -0.332694232, -0.0419219881, 0.331024021, -0.942690611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1357 | CFrame.new(-1.25144863, 0.784832895, -0.439222217, 0.974767983, -0.0652274415, 0.213477939, -0.0166469999, -0.974933088, -0.221875042, 0.222599, 0.212722927, -0.951419353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1358 | CFrame.new(0.692465484, -1.98315263, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1359 | CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1360 | }, .3, false) | |
1361 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(-1.3, -.8, .35) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(180)), 1) | |
1362 | end | |
1363 | glasses = true | |
1364 | LeftArm.Parent = workspace | |
1365 | RightArm.Parent = workspace | |
1366 | LeftArm.CanCollide = false | |
1367 | RightArm.CanCollide = false | |
1368 | CFuncs.Sound.Create(263609923, Head, 1, 1) | |
1369 | smonk:Destroy() | |
1370 | Humanoid.WalkSpeed = 10 | |
1371 | Humanoid.JumpPower = 50 | |
1372 | mosic2:Destroy() | |
1373 | FauxGlasses.Transparency = 0 | |
1374 | Glasses.Transparency = 1 | |
1375 | Attack = false | |
1376 | end | |
1377 | ||
1378 | ||
1379 | function glassesoff() | |
1380 | Attack = true | |
1381 | Humanoid.WalkSpeed = 0 | |
1382 | Humanoid.JumpPower = 0 | |
1383 | Glasses.Parent = workspace | |
1384 | for i = 0, 1, 0.1 do | |
1385 | swait() | |
1386 | PlayAnimationFromTable({ | |
1387 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1388 | CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1389 | CFrame.new(1.35316098, 0.789045751, -0.264938205, 0.998222768, 0.053874854, -0.025473481, 0.0423549898, -0.94208312, -0.332694232, -0.0419219881, 0.331024021, -0.942690611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1390 | CFrame.new(-1.25144863, 0.784832895, -0.439222217, 0.974767983, -0.0652274415, 0.213477939, -0.0166469999, -0.974933088, -0.221875042, 0.222599, 0.212722927, -0.951419353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1391 | CFrame.new(0.692465484, -1.98315263, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1392 | CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1393 | }, .3, false) | |
1394 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(-1.3, -.8, .35) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(180)), 1) | |
1395 | end | |
1396 | FauxGlasses.Transparency = 1 | |
1397 | Glasses.Transparency = 0 | |
1398 | for i = 0, .5, 0.1 do | |
1399 | swait() | |
1400 | PlayAnimationFromTable({ | |
1401 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1402 | CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1403 | CFrame.new(1.33964431, 0.724650919, -0.651913106, 0.983905137, 0.0593908615, -0.16853331, -0.0901150107, -0.649520218, -0.754985332, -0.154305011, 0.758021295, -0.633714259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1404 | CFrame.new(-1.11699426, 0.573325932, -1.04379082, 0.925419092, -0.163175523, 0.342013717, 0.0509470068, -0.840772271, -0.538986504, 0.37550506, 0.516213, -0.769753337) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1405 | CFrame.new(0.692459702, -1.98315287, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1406 | CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1407 | }, .3, false) | |
1408 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.1, 1, 0) * CFrame.Angles(math.rad(0), math.rad(360), math.rad(0)), 1) | |
1409 | end | |
1410 | ||
1411 | for i = 0, .5, 0.1 do | |
1412 | swait() | |
1413 | PlayAnimationFromTable({ | |
1414 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1415 | CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1416 | CFrame.new(1.21651638, 0.0496894419, -0.74465692, 0.939692616, 0.342020124, 1.00488698e-07, -0.219845921, 0.604022026, -0.766045153, -0.262002915, 0.719846964, 0.642786741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1417 | CFrame.new(-1.07138252, 0.0392258763, -0.822793722, 0.939692974, -0.342019349, 4.83909517e-08, 0.196173996, 0.538984954, -0.819152594, 0.280166, 0.769751906, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1418 | CFrame.new(0.692459702, -1.98315287, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1419 | CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1420 | }, .3, false) | |
1421 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(350)), 1) | |
1422 | end | |
1423 | glasses = false | |
1424 | Player.CameraMode = Enum.CameraMode.Classic | |
1425 | Glasses.Parent = m | |
1426 | Humanoid.WalkSpeed = 10 | |
1427 | Humanoid.JumpPower = 50 | |
1428 | Attack = false | |
1429 | end | |
1430 | ||
1431 | ||
1432 | ||
1433 | ||
1434 | glasses = false | |
1435 | ||
1436 | Mouse.KeyDown:connect(function(Key) | |
1437 | Key = Key:lower() | |
1438 | if Attack == false and Key == 'f' and glasses == false then | |
1439 | glasseson() | |
1440 | RootPart.CFrame = Part1.CFrame | |
1441 | mosic = Instance.new("Sound",Player.PlayerGui) | |
1442 | mosic.SoundId = "http://www.roblox.com/asset/?id=406943544" | |
1443 | mosic.Looped = true | |
1444 | mosic.Volume = 1 | |
1445 | mosic.Name = "important" | |
1446 | mosic:Play() | |
1447 | elseif Attack == false and Key == 'f' and glasses == true then | |
1448 | glassesoff() | |
1449 | Character.Parent = workspace | |
1450 | LeftArm.Parent = Character | |
1451 | RightArm.Parent = Character | |
1452 | RootPart.CFrame = tp.CFrame | |
1453 | CFuncs.Sound.Create("263609898", Head, 1, 1) | |
1454 | mosic:Destroy() | |
1455 | tp:Destroy() | |
1456 | end | |
1457 | end) | |
1458 | ||
1459 | ||
1460 | ||
1461 | ||
1462 | ||
1463 | ||
1464 | ||
1465 | ||
1466 | ||
1467 | ||
1468 | ||
1469 | ||
1470 | ||
1471 | while true do | |
1472 | swait() | |
1473 | for i, v in pairs(Character:GetChildren()) do | |
1474 | if v:IsA("Part") then | |
1475 | v.Material = "SmoothPlastic" | |
1476 | elseif v:IsA("Accessory") then | |
1477 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1478 | end | |
1479 | end | |
1480 | for i, v in pairs(Character:GetChildren()) do | |
1481 | if v:IsA'Model' then | |
1482 | for _, c in pairs(v:GetChildren()) do | |
1483 | if c:IsA'Part' then | |
1484 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
1485 | end | |
1486 | end | |
1487 | end | |
1488 | end | |
1489 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1490 | Velocity = RootPart.Velocity.y | |
1491 | Sine = Sine + Change | |
1492 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1493 | if RootPart.Velocity.y > 1 and hit == nil then | |
1494 | Anim = "Jump" | |
1495 | if Attack == false then | |
1496 | Change = 1 | |
1497 | PlayAnimationFromTable({ | |
1498 | CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1499 | CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1500 | CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1501 | CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1502 | CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1503 | CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1504 | }, .3, false) | |
1505 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.3) | |
1506 | end | |
1507 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1508 | Anim = "Fall" | |
1509 | if Attack == false then | |
1510 | Change = 1 | |
1511 | PlayAnimationFromTable({ | |
1512 | CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1513 | CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1514 | CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1515 | CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1516 | CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1517 | CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1518 | }, .3, false) | |
1519 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.3) | |
1520 | end | |
1521 | elseif TorsoVelocity < 1 and hit ~= nil then | |
1522 | Anim = "Idle" | |
1523 | if Attack == false then | |
1524 | Change = 1 | |
1525 | PlayAnimationFromTable({ | |
1526 | CFrame.new(-0, -0, 0, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1527 | CFrame.new(1.34110451e-07, 1.49998593, -1.49011612e-07, 0.76604414, 0.0560228154, -0.640341997, 0, 0.996194661, 0.087155968, 0.642788053, -0.0667653158, 0.763129056) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .02 * math.cos(Sine/15), 0, 0), | |
1528 | CFrame.new(1.62554669, 0.0800072104, -0.00825580303, 0.98480773, -0.173648, 4.47034836e-07, 0.173647985, 0.984807849, -5.96214491e-08, -4.76837158e-07, 1.34110451e-07, 1.00000012) * CFrame.new(0, 0 + .02 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0 - .03 * math.cos(Sine/15)), | |
1529 | CFrame.new(-1.61308134, 0.0621920712, 0.0519417189, 0.98480773, 0.173648, 4.47034836e-07, -0.173647985, 0.984807849, 5.96214491e-08, -4.76837158e-07, -1.34110451e-07, 1.00000012) * CFrame.new(0, 0 + .02 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0 + .03 * math.cos(Sine/15)), | |
1530 | CFrame.new(0.651529193, -1.96177566, 0.0285208113, 0.996194839, -0.0871560052, -1.49011612e-07, 0.0871560052, 0.996194661, 1.05878144e-06, 0, -1.06170774e-06, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1531 | CFrame.new(-0.481398791, -1.99999607, -0.035370484, 0.98480773, 0, 0.173648447, 0, 1, 0, -0.173648447, 0, 0.98480773) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
1532 | }, .3, false) | |
1533 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.3) | |
1534 | end | |
1535 | elseif TorsoVelocity > 2 and hit ~= nil then | |
1536 | Anim = "Walk" | |
1537 | if Attack == false then | |
1538 | PlayAnimationFromTable({ | |
1539 | CFrame.new(-0.0142326364, 0.023318341, 0.0206875801, 1.00000012, 1.5803721e-08, 5.96046448e-08, 2.72463048e-08, 1, 5.61747235e-08, 2.98023224e-08, 2.44280045e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-.2, math.rad(0 - 10 * math.cos(Sine/6)/2), 0), | |
1540 | CFrame.new(1.03447394e-06, 1.49992573, -8.27737608e-07, 0.999084234, 2.72463048e-08, -0.0427876711, 2.93197502e-08, 1, 2.55612349e-08, 0.0427877009, 5.61747235e-08, 0.999084353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1541 | CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 - 30 * math.cos(Sine/6)/2), 0, 0), | |
1542 | CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, 0, 0 - .3 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 + 30 * math.cos(Sine/6)/2), 0, 0), | |
1543 | CFrame.new(.5, -1.64 - 0.8 * math.cos(Sine / 6) / 2, 0 + 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-50 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)), | |
1544 | CFrame.new(-.5, -1.64 + 0.8 * math.cos(Sine / 6) / 2, 0 - 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(50 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .3, false) | |
1545 | FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.3) | |
1546 | end | |
1547 | end | |
1548 | if #Effects > 0 then | |
1549 | for e = 1, #Effects do | |
1550 | if Effects[e] ~= nil then | |
1551 | local Thing = Effects[e] | |
1552 | if Thing ~= nil then | |
1553 | local Part = Thing[1] | |
1554 | local Mode = Thing[2] | |
1555 | local Delay = Thing[3] | |
1556 | local IncX = Thing[4] | |
1557 | local IncY = Thing[5] | |
1558 | if Thing[1].Transparency <= 1 then | |
1559 | if Thing[2] == "Block1" then | |
1560 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1561 | Mesh = Thing[7] | |
1562 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1563 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1564 | elseif Thing[2] == "Ice" then | |
1565 | if Thing[6] <= Thing[5] then | |
1566 | Thing[6] = Thing[6] + .05 | |
1567 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
1568 | else | |
1569 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1570 | end | |
1571 | elseif Thing[2] == "Shatter" then | |
1572 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1573 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1574 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1575 | Thing[6] = Thing[6] + Thing[5] | |
1576 | elseif Thing[2] == "Block2" then | |
1577 | Thing[1].CFrame = Thing[1].CFrame | |
1578 | Mesh = Thing[7] | |
1579 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1580 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1581 | elseif Thing[2] == "Block3" then | |
1582 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1583 | Mesh = Thing[7] | |
1584 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1585 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1586 | elseif Thing[2] == "Block4" then | |
1587 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
1588 | Mesh = Thing[7] | |
1589 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1590 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1591 | elseif Thing[2] == "Block2Fire" then | |
1592 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1593 | Mesh = Thing[7] | |
1594 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1595 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1596 | if Thing[1].Transparency >= .3 then | |
1597 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
1598 | else | |
1599 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
1600 | end | |
1601 | elseif Thing[2] == "Cylinder" then | |
1602 | Mesh = Thing[7] | |
1603 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1604 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1605 | elseif Thing[2] == "Blood" then | |
1606 | Mesh = Thing[7] | |
1607 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
1608 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1609 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1610 | elseif Thing[2] == "Elec" then | |
1611 | Mesh = Thing[10] | |
1612 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1613 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1614 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
1615 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
1616 | elseif Thing[2] == "Disappear" then | |
1617 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1618 | end | |
1619 | else | |
1620 | Part.Parent = nil | |
1621 | table.remove(Effects, e) | |
1622 | end | |
1623 | end | |
1624 | end | |
1625 | end | |
1626 | end | |
1627 | soundbork(Character) | |
1628 | Humanoid.Health = math.huge | |
1629 | if glasses == true then | |
1630 | bp1.Position = Torso.Position | |
1631 | bp2.Position = Torso.Position | |
1632 | bp3.Position = Torso.Position | |
1633 | bp4.Position = Torso.Position | |
1634 | bp5.Position = Torso.Position | |
1635 | end | |
1636 | ||
1637 | if glasses == false then | |
1638 | bp1.Position = demon1.Position | |
1639 | bp2.Position = demon2.Position | |
1640 | bp3.Position = demon3.Position | |
1641 | bp4.Position = demon4.Position | |
1642 | bp5.Position = demon5.Position | |
1643 | end | |
1644 | ||
1645 | if not Part1 then | |
1646 | function sandbox(var,func) | |
1647 | local env = getfenv(func) | |
1648 | local newenv = setmetatable({},{ | |
1649 | __index = function(self,k) | |
1650 | if k=="script" then | |
1651 | return var | |
1652 | else | |
1653 | return env[k] | |
1654 | end | |
1655 | end, | |
1656 | }) | |
1657 | setfenv(func,newenv) | |
1658 | return func | |
1659 | end | |
1660 | cors = {} | |
1661 | mas = Instance.new("Model",Camera) | |
1662 | Model0 = Instance.new("Model") | |
1663 | Part1 = Instance.new("Part") | |
1664 | Part2 = Instance.new("Part") | |
1665 | Part3 = Instance.new("Part") | |
1666 | Part4 = Instance.new("Part") | |
1667 | Part5 = Instance.new("Part") | |
1668 | Part6 = Instance.new("Part") | |
1669 | Part7 = Instance.new("Part") | |
1670 | Model0.Name = "Netherworld" | |
1671 | Model0.Parent = mas | |
1672 | Part1.Name = "Spart" | |
1673 | Part1.Parent = Model0 | |
1674 | Part1.Material = Enum.Material.Neon | |
1675 | Part1.Transparency = 1 | |
1676 | Part1.Anchored = true | |
1677 | Part1.CanCollide = false | |
1678 | Part1.Size = Vector3.new(4, 1, 2) | |
1679 | Part1.CFrame = CFrame.new(144.5, 1290.63574, 2.74698257, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1680 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
1681 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
1682 | Part1.Position = Vector3.new(144.5, 1290.63574, 2.74698257) | |
1683 | Part2.Parent = Model0 | |
1684 | Part2.Material = Enum.Material.Neon | |
1685 | Part2.BrickColor = BrickColor.new("Really black") | |
1686 | Part2.Transparency = 0.0099999997764826 | |
1687 | Part2.Anchored = true | |
1688 | Part2.Size = Vector3.new(233.790359, 1.15406489, 245.924103) | |
1689 | Part2.CFrame = CFrame.new(130.757782, 1311.9447, 21.3496704, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1690 | Part2.BottomSurface = Enum.SurfaceType.Smooth | |
1691 | Part2.TopSurface = Enum.SurfaceType.Smooth | |
1692 | Part2.Position = Vector3.new(130.757782, 1311.9447, 21.3496704) | |
1693 | Part3.Parent = Model0 | |
1694 | Part3.Material = Enum.Material.Neon | |
1695 | Part3.BrickColor = BrickColor.new("Really black") | |
1696 | Part3.Transparency = 0.0099999997764826 | |
1697 | Part3.Rotation = Vector3.new(90, 90, 0) | |
1698 | Part3.Anchored = true | |
1699 | Part3.Size = Vector3.new(233.790359, 1.15406489, 233.317429) | |
1700 | Part3.CFrame = CFrame.new(131.542297, 1193.58923, -99.4936905, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
1701 | Part3.BottomSurface = Enum.SurfaceType.Smooth | |
1702 | Part3.TopSurface = Enum.SurfaceType.Smooth | |
1703 | Part3.Position = Vector3.new(131.542297, 1193.58923, -99.4936905) | |
1704 | Part3.Orientation = Vector3.new(0, 90, 90) | |
1705 | Part4.Parent = Model0 | |
1706 | Part4.Material = Enum.Material.Neon | |
1707 | Part4.BrickColor = BrickColor.new("Really black") | |
1708 | Part4.Transparency = 0.0099999997764826 | |
1709 | Part4.Rotation = Vector3.new(0, 0, 90) | |
1710 | Part4.Anchored = true | |
1711 | Part4.Size = Vector3.new(232.420349, 1.15406489, 242.134125) | |
1712 | Part4.CFrame = CFrame.new(246.358215, 1194.35278, 22.2144928, 0, -1, 0, 1, 0, -0, 0, 0, 1) | |
1713 | Part4.BottomSurface = Enum.SurfaceType.Smooth | |
1714 | Part4.TopSurface = Enum.SurfaceType.Smooth | |
1715 | Part4.Position = Vector3.new(246.358215, 1194.35278, 22.2144928) | |
1716 | Part4.Orientation = Vector3.new(0, 0, 90) | |
1717 | Part5.Parent = Model0 | |
1718 | Part5.Material = Enum.Material.Neon | |
1719 | Part5.BrickColor = BrickColor.new("Really black") | |
1720 | Part5.Transparency = 0.0099999997764826 | |
1721 | Part5.Rotation = Vector3.new(90, 90, 0) | |
1722 | Part5.Anchored = true | |
1723 | Part5.Size = Vector3.new(233.790359, 1.15406489, 233.317429) | |
1724 | Part5.CFrame = CFrame.new(131.542297, 1193.58923, 143.942886, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
1725 | Part5.BottomSurface = Enum.SurfaceType.Smooth | |
1726 | Part5.TopSurface = Enum.SurfaceType.Smooth | |
1727 | Part5.Position = Vector3.new(131.542297, 1193.58923, 143.942886) | |
1728 | Part5.Orientation = Vector3.new(0, 90, 90) | |
1729 | Part6.Parent = Model0 | |
1730 | Part6.Material = Enum.Material.Neon | |
1731 | Part6.BrickColor = BrickColor.new("Really black") | |
1732 | Part6.Transparency = 0.0099999997764826 | |
1733 | Part6.Rotation = Vector3.new(0, 0, 90) | |
1734 | Part6.Anchored = true | |
1735 | Part6.Size = Vector3.new(232.420349, 1.15406489, 242.134125) | |
1736 | Part6.CFrame = CFrame.new(18, 1194.35278, 22.2144928, 0, -1, 0, 1, 0, -0, 0, 0, 1) | |
1737 | Part6.BottomSurface = Enum.SurfaceType.Smooth | |
1738 | Part6.TopSurface = Enum.SurfaceType.Smooth | |
1739 | Part6.Orientation = Vector3.new(0, 0, 90) | |
1740 | Part7.Parent = Model0 | |
1741 | Part7.Material = Enum.Material.Neon | |
1742 | Part7.BrickColor = BrickColor.new("Really black") | |
1743 | Part7.Transparency = 0.0099999997764826 | |
1744 | Part7.Anchored = true | |
1745 | Part7.Size = Vector3.new(233.790359, 1.15406489, 244.754089) | |
1746 | Part7.CFrame = CFrame.new(130.757782, 1077.43396, 20.7646637, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1747 | Part7.BottomSurface = Enum.SurfaceType.Smooth | |
1748 | Part7.TopSurface = Enum.SurfaceType.Smooth | |
1749 | Part7.Position = Vector3.new(130.757782, 1077.43396, 20.7646637) | |
1750 | for i,v in pairs(mas:GetChildren()) do | |
1751 | v.Parent = workspace | |
1752 | pcall(function() v:MakeJoints() end) | |
1753 | end | |
1754 | mas:Destroy() | |
1755 | for i,v in pairs(cors) do | |
1756 | spawn(function() | |
1757 | pcall(v) | |
1758 | end) | |
1759 | end | |
1760 | end | |
1761 | end |