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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- --[[SCP-178 by SezHu.
- If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie
- #1875) Prices start at 350 robux.]]--
- wait(1 / 60)
- local sfx = {
- 619083295,
- }
- Effects = { }
- local Player = game.Players.localPlayer
- local Mouse = Player:GetMouse()
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Head = Character.Head
- local RootPart = Character.HumanoidRootPart
- local Torso = Character.Torso
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Camera = game.Workspace.CurrentCamera
- local RootJoint = RootPart.RootJoint
- local Equipped = false
- local Attack = false
- local Anim = 'Idle'
- local Idle = 0
- local Combo = 1
- local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local Velocity = RootPart.Velocity.y
- local Sine = 0
- local Change = 1
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- Humanoid.WalkSpeed = 10
- Humanoid.JumpPower = 50
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- local newMotor = function(part0, part1, c0, c1)
- local w = Create('Motor'){
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Create("BindableEvent"){
- Parent = script,
- Name = "Heartbeat",
- }
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- spawn(function()
- while true do
- if Anim == "Walk" then
- CFuncs.Sound.Create(sfx[math.random(#sfx)], Head, .5, 1)
- end
- wait(.6)
- end
- end)
- local function soundbork(obj)
- if obj:IsA("Sound") and obj.Name ~= "important" then
- obj.Volume = 0
- return
- end
- local children = obj:GetChildren()
- for i = 1, #children do
- soundbork(children[i])
- end
- return
- end
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- local m = Create("Model"){
- Parent = Character,
- Name = "WeaponModel"
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- if Size == Vector3.new() then
- Part.Size = Vector3.new(0.2, 0.2, 0.2)
- else
- Part.Size = Size
- end
- return Part
- end;
- };
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = "rbxassetid://" .. id,
- Parent = par or workspace,
- Name = "important"
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- Sound2 = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = "rbxassetid://" .. id,
- Parent = par or workspace,
- Name = "important",
- Looped = true
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local Particle = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return Particle
- end;
- };
- CreateTemplate = {
- };
- }
- function RayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(0.779999912, 0.780000091, 0.750000238))
- HandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.33985698, 0.205783844, -0.0249519944, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- FHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(0.779999912, 0.780000091, 0.750000238))
- FHandleWeld=CFuncs.Weld.Create(m,FHandle,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.33985698, 0.205783844, -0.0249519944, 0, -1, 0, -1, 0, 0, 0, 0, -1))
- Glasses=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Institutional white","Glasses",Vector3.new(1.04999995, 1, 1))
- GlassesWeld=CFuncs.Weld.Create(m,FHandle,Glasses,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.019271493, -0.20810318, 0.170232952, -1, -6.50000002e-05, 0, -6.50000002e-05, 1, 0, 0, 0, -1))
- gl00ses=CFuncs.Mesh.Create("SpecialMesh",Glasses,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=22053998",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- gl00ses.TextureId = "http://www.roblox.com/asset/?id=38205002"
- FauxHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","FauxHandle",Vector3.new(0.779999912, 0.780000091, 0.750000238))
- FauxHandleWeld=CFuncs.Weld.Create(workspace.CurrentCamera,Character["Head"],FauxHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00429534912, -0.0208046436, -0.0191295743, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- FauxGlasses=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Institutional white","FauxGlasses",Vector3.new(1.04999995, 1, 1))
- FauxGlassesWeld=CFuncs.Weld.Create(m,FauxHandle,FauxGlasses,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00775146484, -0.208105445, 0.170232952, -1, -6.50000002e-05, 0, -6.50000002e-05, 1, 0, 0, 0, -1))
- gl00ses2=CFuncs.Mesh.Create("SpecialMesh",FauxGlasses,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=22053998",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- gl00ses2.TextureId = "http://www.roblox.com/asset/?id=38205002"
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",Camera)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Model0.Name = "Netherworld"
- Model0.Parent = mas
- Part1.Name = "Spart"
- Part1.Parent = Camera
- Part1.Material = Enum.Material.Neon
- Part1.Transparency = 1
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(4, 1, 2)
- Part1.CFrame = CFrame.new(144.5, 1290.63574, 2.74698257, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(144.5, 1290.63574, 2.74698257)
- Part2.Parent = Camera
- Part2.Material = Enum.Material.Neon
- Part2.BrickColor = BrickColor.new("Really black")
- Part2.Transparency = 0.0099999997764826
- Part2.Anchored = true
- Part2.Size = Vector3.new(233.790359, 1.15406489, 245.924103)
- Part2.CFrame = CFrame.new(130.757782, 1311.9447, 21.3496704, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Position = Vector3.new(130.757782, 1311.9447, 21.3496704)
- Part3.Parent = Camera
- Part3.Material = Enum.Material.Neon
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.Transparency = 0.0099999997764826
- Part3.Rotation = Vector3.new(90, 90, 0)
- Part3.Anchored = true
- Part3.Size = Vector3.new(233.790359, 1.15406489, 233.317429)
- Part3.CFrame = CFrame.new(131.542297, 1193.58923, -99.4936905, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Position = Vector3.new(131.542297, 1193.58923, -99.4936905)
- Part3.Orientation = Vector3.new(0, 90, 90)
- Part4.Parent = Camera
- Part4.Material = Enum.Material.Neon
- Part4.BrickColor = BrickColor.new("Really black")
- Part4.Transparency = 0.0099999997764826
- Part4.Rotation = Vector3.new(0, 0, 90)
- Part4.Anchored = true
- Part4.Size = Vector3.new(232.420349, 1.15406489, 242.134125)
- Part4.CFrame = CFrame.new(246.358215, 1194.35278, 22.2144928, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Position = Vector3.new(246.358215, 1194.35278, 22.2144928)
- Part4.Orientation = Vector3.new(0, 0, 90)
- Part5.Parent = Camera
- Part5.Material = Enum.Material.Neon
- Part5.BrickColor = BrickColor.new("Really black")
- Part5.Transparency = 0.0099999997764826
- Part5.Rotation = Vector3.new(90, 90, 0)
- Part5.Anchored = true
- Part5.Size = Vector3.new(233.790359, 1.15406489, 233.317429)
- Part5.CFrame = CFrame.new(131.542297, 1193.58923, 143.942886, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Position = Vector3.new(131.542297, 1193.58923, 143.942886)
- Part5.Orientation = Vector3.new(0, 90, 90)
- Part6.Parent = Camera
- Part6.Material = Enum.Material.Neon
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Transparency = 0.0099999997764826
- Part6.Rotation = Vector3.new(0, 0, 90)
- Part6.Anchored = true
- Part6.Size = Vector3.new(232.420349, 1.15406489, 242.134125)
- Part6.CFrame = CFrame.new(18, 1194.35278, 22.2144928, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Orientation = Vector3.new(0, 0, 90)
- Part7.Parent = Camera
- Part7.Material = Enum.Material.Neon
- Part7.BrickColor = BrickColor.new("Really black")
- Part7.Transparency = 0.0099999997764826
- Part7.Anchored = true
- Part7.Size = Vector3.new(233.790359, 1.15406489, 244.754089)
- Part7.CFrame = CFrame.new(130.757782, 1077.43396, 20.7646637, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Position = Vector3.new(130.757782, 1077.43396, 20.7646637)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local houseBackup = mas:Clone()
- FindNearestTorso = function(pos)
- local list = (game.Workspace:children())
- local torso = nil
- local dist = 1000
- local temp, human, temp2 = nil, nil, nil
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= Character.Name then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
- local dohit = true
- if dohit == true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso, dist
- end
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cf = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "SciFi",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= Magnitude and c.Name ~= Player.Name then
- Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
- end
- end
- end
- end
- end
- EffectModel = Create("Model"){
- Parent = Character,
- Name = "EffectModel",
- }
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 3 then
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh,
- Part
- })
- elseif Type == 4 then
- table.insert(Effects, {
- prt,
- "Block2Fire",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- };
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- if parent == nil then
- prt.Parent = workspace
- else
- prt.Parent = parent
- end
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- };
- Blood = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Blood",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- };
- Blast = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Block4",
- delay,
- x3,
- y3,
- z3,
- msh,
- Part
- })
- end
- };
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- };
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- };
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- };
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- };
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(prt, 10)
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- };
- Elec = {
- Create = function(brickcolor, cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 10)
- xval = math.random() / 9
- yval = math.random() / 9
- zval = math.random() / 9
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- eul1 = math.random(-50, 50)
- eul2 = math.random(-50, 50)
- eul3 = math.random(-50, 50)
- euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
- euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
- table.insert(Effects, {
- prt,
- "Elec",
- .05,
- x,
- y,
- z,
- xval,
- yval,
- zval,
- msh,
- euld,
- euld2
- })
- end
- };
- Elec2 = {
- Create = function(brickcolor, cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 10)
- xval = math.random() / 7
- yval = math.random() / 7
- zval = math.random() / 7
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- eul1 = math.random(-50, 50)
- eul2 = math.random(-50, 50)
- eul3 = math.random(-50, 50)
- euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
- euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
- table.insert(Effects, {
- prt,
- "Elec",
- .1,
- x,
- y,
- z,
- xval,
- yval,
- zval,
- msh,
- euld,
- euld2
- })
- end
- };
- Clone = {
- Create = function()
- for _, v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
- c.Anchored = true
- c.CFrame = v.CFrame
- game:GetService("Debris"):AddItem(c, 5)
- local cmsh = nil
- if v.Name == "Head" then
- cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
- else
- cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- end
- table.insert(Effects, {
- c,
- "Cylinder",
- 0.05,
- 0.1,
- 0.1,
- 0.1,
- cmsh
- })
- end
- end
- end
- };
- EffectTemplate = {
- };
- }
- --gross code
- demon1=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1))
- demon1.Anchored = false
- local mbewm2 = Instance.new("SpecialMesh", demon1)
- mbewm2.MeshType = "Sphere"
- mbewm2.Scale = Vector3.new(1,1,1)
- demon1.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80))
- demon2=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1))
- demon2.Anchored = false
- local mbewm2 = Instance.new("SpecialMesh", demon2)
- mbewm2.MeshType = "Sphere"
- mbewm2.Scale = Vector3.new(1,1,1)
- demon2.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80))
- demon2=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1))
- demon2.Anchored = false
- local mbewm2 = Instance.new("SpecialMesh", demon2)
- mbewm2.MeshType = "Sphere"
- mbewm2.Scale = Vector3.new(1,1,1)
- demon2.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80))
- demon3=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1))
- demon3.Anchored = false
- local mbewm2 = Instance.new("SpecialMesh", demon3)
- mbewm2.MeshType = "Sphere"
- mbewm2.Scale = Vector3.new(1,1,1)
- demon3.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80))
- demon4=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1))
- demon4.Anchored = false
- local mbewm2 = Instance.new("SpecialMesh", demon4)
- mbewm2.MeshType = "Sphere"
- mbewm2.Scale = Vector3.new(1,1,1)
- demon4.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80))
- demon5=CFuncs.Part.Create(Camera, "Neon", 0, 0, BrickColor.new("Really red"), "ref", Vector3.new(1,1,1))
- demon5.Anchored = false
- local mbewm2 = Instance.new("SpecialMesh", demon5)
- mbewm2.MeshType = "Sphere"
- mbewm2.Scale = Vector3.new(1,1,1)
- demon5.CFrame = Part1.CFrame * CFrame.new(math.random(-80,80), -200 , math.random(-80,80))
- whisper1 = Instance.new("Sound",demon1)
- whisper1.SoundId = "http://www.roblox.com/asset/?id=228797800"
- whisper1.Looped = true
- whisper1.Volume = .6
- whisper1.Name = "important"
- whisper1:Play()
- whisper2 = Instance.new("Sound",demon2)
- whisper2.SoundId = "http://www.roblox.com/asset/?id=228797800"
- whisper2.Looped = true
- whisper2.Volume = .6
- whisper2.Name = "important"
- whisper2:Play()
- whisper3 = Instance.new("Sound",demon3)
- whisper3.SoundId = "http://www.roblox.com/asset/?id=228797800"
- whisper3.Looped = true
- whisper3.Volume = .6
- whisper3.Name = "important"
- whisper3:Play()
- whisper4 = Instance.new("Sound",demon4)
- whisper4.SoundId = "http://www.roblox.com/asset/?id=228797800"
- whisper4.Looped = true
- whisper4.Volume = .6
- whisper4.Name = "important"
- whisper4:Play()
- whisper5 = Instance.new("Sound",demon5)
- whisper5.SoundId = "http://www.roblox.com/asset/?id=228797800"
- whisper5.Looped = true
- whisper5.Volume = .6
- whisper5.Name = "important"
- whisper5:Play()
- bp1 = Instance.new("BodyPosition",demon1)
- bp1.P = 1500
- bp1.Position = demon1.Position
- local roketsped = 0
- local spawnPosition = (demon1.CFrame).p
- demon1.CFrame = CFrame.new(spawnPosition, Torso.Position)
- demon1.Velocity = demon1.CFrame.lookVector * roketsped
- local GRAVITY_ACCELERATION = 196.2
- bodyForce = Instance.new('BodyForce', demon1)
- bodyForce.Name = 'Antigravity'
- bodyForce.force = Vector3.new(0, demon1:GetMass() * GRAVITY_ACCELERATION, 0)
- bp2 = Instance.new("BodyPosition",demon2)
- bp2.P = 1500
- bp2.Position = demon2.Position
- local roketsped = 0
- local spawnPosition = (demon2.CFrame).p
- demon2.CFrame = CFrame.new(spawnPosition, Torso.Position)
- demon2.Velocity = demon1.CFrame.lookVector * roketsped
- local GRAVITY_ACCELERATION = 196.2
- bodyForce = Instance.new('BodyForce', demon2)
- bodyForce.Name = 'Antigravity'
- bodyForce.force = Vector3.new(0, demon2:GetMass() * GRAVITY_ACCELERATION, 0)
- bp3 = Instance.new("BodyPosition",demon3)
- bp3.P = 1500
- bp3.Position = demon3.Position
- local roketsped = 0
- local spawnPosition = (demon3.CFrame).p
- demon3.CFrame = CFrame.new(spawnPosition, Torso.Position)
- demon3.Velocity = demon3.CFrame.lookVector * roketsped
- local GRAVITY_ACCELERATION = 196.2
- bodyForce = Instance.new('BodyForce', demon3)
- bodyForce.Name = 'Antigravity'
- bodyForce.force = Vector3.new(0, demon3:GetMass() * GRAVITY_ACCELERATION, 0)
- bp4 = Instance.new("BodyPosition",demon4)
- bp4.P = 1500
- bp4.Position = demon4.Position
- local roketsped = 0
- local spawnPosition = (demon4.CFrame).p
- demon4.CFrame = CFrame.new(spawnPosition, Torso.Position)
- demon4.Velocity = demon4.CFrame.lookVector * roketsped
- local GRAVITY_ACCELERATION = 196.2
- bodyForce = Instance.new('BodyForce', demon4)
- bodyForce.Name = 'Antigravity'
- bodyForce.force = Vector3.new(0, demon4:GetMass() * GRAVITY_ACCELERATION, 0)
- bp5 = Instance.new("BodyPosition",demon5)
- bp5.P = 1500
- bp5.Position = demon5.Position
- local roketsped = 0
- local spawnPosition = (demon5.CFrame).p
- demon5.CFrame = CFrame.new(spawnPosition, Torso.Position)
- demon5.Velocity = demon5.CFrame.lookVector * roketsped
- local GRAVITY_ACCELERATION = 196.2
- bodyForce = Instance.new('BodyForce', demon5)
- bodyForce.Name = 'Antigravity'
- bodyForce.force = Vector3.new(0, demon5:GetMass() * GRAVITY_ACCELERATION, 0)
- demon1.Name = "bad"
- demon2.Name = "bad"
- demon3.Name = "bad"
- demon4.Name = "bad"
- demon5.Name = "bad"
- local con1 = demon1.Touched:connect(function(hit) if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5)
- RightArm.CanCollide = true end end)
- local con2 = demon2.Touched:connect(function(hit) if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5)
- RightArm.CanCollide = true end end)
- local con3 = demon3.Touched:connect(function(hit) if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5)
- RightArm.CanCollide = true end end)
- local con4 = demon4.Touched:connect(function(hit) if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5)
- RightArm.CanCollide = true end end)
- local con4 = demon5.Touched:connect(function(hit)if hit.Name ~= "bad" then Player.CameraMode = Enum.CameraMode.Classic Torso:Destroy() CFuncs.Sound.Create(209527203, Head, 1, 1) CFuncs.Sound.Create(432629066, Head, 1, 1) LeftArm.CanCollide = true game:GetService("Debris"):AddItem(LeftArm, 5) game:GetService("Debris"):AddItem(RightArm, 5)
- RightArm.CanCollide = true end end)
- local tp=CFuncs.Part.Create(Camera, "Glass", 0, .99, BrickColor.new("White"), "ref", Vector3.new(10000,1,10000))
- tp.CFrame = Torso.CFrame * CFrame.new(0,100,0)
- tp.Anchored = true
- function glasseson()
- Attack = true
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- tp=CFuncs.Part.Create(Torso, "Neon", 0, 1, BrickColor.new("Really black"), "ref", Vector3.new(1,1,1))
- tp.CFrame = Torso.CFrame
- tp.Anchored = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.21651638, 0.0496894419, -0.74465692, 0.939692616, 0.342020124, 1.00488698e-07, -0.219845921, 0.604022026, -0.766045153, -0.262002915, 0.719846964, 0.642786741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.07138252, 0.0392258763, -0.822793722, 0.939692974, -0.342019349, 4.83909517e-08, 0.196173996, 0.538984954, -0.819152594, 0.280166, 0.769751906, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.692459702, -1.98315287, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(350)), 1)
- end
- for i = 0, .5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.33964431, 0.724650919, -0.651913106, 0.983905137, 0.0593908615, -0.16853331, -0.0901150107, -0.649520218, -0.754985332, -0.154305011, 0.758021295, -0.633714259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.11699426, 0.573325932, -1.04379082, 0.925419092, -0.163175523, 0.342013717, 0.0509470068, -0.840772271, -0.538986504, 0.37550506, 0.516213, -0.769753337) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.692459702, -1.98315287, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.1, 1, 0) * CFrame.Angles(math.rad(0), math.rad(360), math.rad(0)), 1)
- end
- local mosic2 = Instance.new("Sound",Torso)
- mosic2.SoundId = "http://www.roblox.com/asset/?id=406943544"
- mosic2.Looped = true
- mosic2.Volume = 1
- mosic2.Name = "important"
- mosic2:Play()
- local smonk = Instance.new("ParticleEmitter",Torso)
- smonk.LightEmission = .1
- smonk.Size = NumberSequence.new(0.2)
- smonk.Texture = "http://www.roblox.com/asset/?ID=137243001"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- smonk.Transparency = bbb
- smonk.Size = aaa
- smonk.ZOffset = 0
- smonk.Acceleration = Vector3.new(0, -5, 0)
- smonk.LockedToPart = false
- smonk.EmissionDirection = "Back"
- smonk.Lifetime = NumberRange.new(.1, .5)
- smonk.Rate = 1000
- smonk.Rotation = NumberRange.new(-100, 100)
- smonk.RotSpeed = NumberRange.new(-100, 100)
- smonk.Speed = NumberRange.new(4)
- smonk.VelocitySpread = 100
- smonk.Enabled=true
- CFuncs.Sound.Create(177359995, Head, 1, 1)
- Player.CameraMode = Enum.CameraMode.LockFirstPerson
- for i = 0, 5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.35316098, 0.789045751, -0.264938205, 0.998222768, 0.053874854, -0.025473481, 0.0423549898, -0.94208312, -0.332694232, -0.0419219881, 0.331024021, -0.942690611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.25144863, 0.784832895, -0.439222217, 0.974767983, -0.0652274415, 0.213477939, -0.0166469999, -0.974933088, -0.221875042, 0.222599, 0.212722927, -0.951419353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.692465484, -1.98315263, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(-1.3, -.8, .35) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(180)), 1)
- end
- glasses = true
- LeftArm.Parent = workspace
- RightArm.Parent = workspace
- LeftArm.CanCollide = false
- RightArm.CanCollide = false
- CFuncs.Sound.Create(263609923, Head, 1, 1)
- smonk:Destroy()
- Humanoid.WalkSpeed = 10
- Humanoid.JumpPower = 50
- mosic2:Destroy()
- FauxGlasses.Transparency = 0
- Glasses.Transparency = 1
- Attack = false
- end
- function glassesoff()
- Attack = true
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- Glasses.Parent = workspace
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.35316098, 0.789045751, -0.264938205, 0.998222768, 0.053874854, -0.025473481, 0.0423549898, -0.94208312, -0.332694232, -0.0419219881, 0.331024021, -0.942690611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.25144863, 0.784832895, -0.439222217, 0.974767983, -0.0652274415, 0.213477939, -0.0166469999, -0.974933088, -0.221875042, 0.222599, 0.212722927, -0.951419353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.692465484, -1.98315263, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(-1.3, -.8, .35) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(180)), 1)
- end
- FauxGlasses.Transparency = 1
- Glasses.Transparency = 0
- for i = 0, .5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.33964431, 0.724650919, -0.651913106, 0.983905137, 0.0593908615, -0.16853331, -0.0901150107, -0.649520218, -0.754985332, -0.154305011, 0.758021295, -0.633714259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.11699426, 0.573325932, -1.04379082, 0.925419092, -0.163175523, 0.342013717, 0.0509470068, -0.840772271, -0.538986504, 0.37550506, 0.516213, -0.769753337) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.692459702, -1.98315287, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.1, 1, 0) * CFrame.Angles(math.rad(0), math.rad(360), math.rad(0)), 1)
- end
- for i = 0, .5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.53798831, -0.0607271641, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.21651638, 0.0496894419, -0.74465692, 0.939692616, 0.342020124, 1.00488698e-07, -0.219845921, 0.604022026, -0.766045153, -0.262002915, 0.719846964, 0.642786741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.07138252, 0.0392258763, -0.822793722, 0.939692974, -0.342019349, 4.83909517e-08, 0.196173996, 0.538984954, -0.819152594, 0.280166, 0.769751906, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.692459702, -1.98315287, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999046, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(350)), 1)
- end
- glasses = false
- Player.CameraMode = Enum.CameraMode.Classic
- Glasses.Parent = m
- Humanoid.WalkSpeed = 10
- Humanoid.JumpPower = 50
- Attack = false
- end
- glasses = false
- Mouse.KeyDown:connect(function(Key)
- Key = Key:lower()
- if Attack == false and Key == 'f' and glasses == false then
- glasseson()
- RootPart.CFrame = Part1.CFrame
- mosic = Instance.new("Sound",Player.PlayerGui)
- mosic.SoundId = "http://www.roblox.com/asset/?id=406943544"
- mosic.Looped = true
- mosic.Volume = 1
- mosic.Name = "important"
- mosic:Play()
- elseif Attack == false and Key == 'f' and glasses == true then
- glassesoff()
- Character.Parent = workspace
- LeftArm.Parent = Character
- RightArm.Parent = Character
- RootPart.CFrame = tp.CFrame
- CFuncs.Sound.Create("263609898", Head, 1, 1)
- mosic:Destroy()
- tp:Destroy()
- end
- end)
- while true do
- swait()
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA'Model' then
- for _, c in pairs(v:GetChildren()) do
- if c:IsA'Part' then
- c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- end
- end
- TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- Velocity = RootPart.Velocity.y
- Sine = Sine + Change
- local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if Attack == false then
- Change = 1
- PlayAnimationFromTable({
- CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.3)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if Attack == false then
- Change = 1
- PlayAnimationFromTable({
- CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.3)
- end
- elseif TorsoVelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if Attack == false then
- Change = 1
- PlayAnimationFromTable({
- CFrame.new(-0, -0, 0, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0 + .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.34110451e-07, 1.49998593, -1.49011612e-07, 0.76604414, 0.0560228154, -0.640341997, 0, 0.996194661, 0.087155968, 0.642788053, -0.0667653158, 0.763129056) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .02 * math.cos(Sine/15), 0, 0),
- CFrame.new(1.62554669, 0.0800072104, -0.00825580303, 0.98480773, -0.173648, 4.47034836e-07, 0.173647985, 0.984807849, -5.96214491e-08, -4.76837158e-07, 1.34110451e-07, 1.00000012) * CFrame.new(0, 0 + .02 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0 - .03 * math.cos(Sine/15)),
- CFrame.new(-1.61308134, 0.0621920712, 0.0519417189, 0.98480773, 0.173648, 4.47034836e-07, -0.173647985, 0.984807849, 5.96214491e-08, -4.76837158e-07, -1.34110451e-07, 1.00000012) * CFrame.new(0, 0 + .02 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0 + .03 * math.cos(Sine/15)),
- CFrame.new(0.651529193, -1.96177566, 0.0285208113, 0.996194839, -0.0871560052, -1.49011612e-07, 0.0871560052, 0.996194661, 1.05878144e-06, 0, -1.06170774e-06, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.481398791, -1.99999607, -0.035370484, 0.98480773, 0, 0.173648447, 0, 1, 0, -0.173648447, 0, 0.98480773) * CFrame.new(0, 0 - .05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.3)
- end
- elseif TorsoVelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if Attack == false then
- PlayAnimationFromTable({
- CFrame.new(-0.0142326364, 0.023318341, 0.0206875801, 1.00000012, 1.5803721e-08, 5.96046448e-08, 2.72463048e-08, 1, 5.61747235e-08, 2.98023224e-08, 2.44280045e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-.2, math.rad(0 - 10 * math.cos(Sine/6)/2), 0),
- CFrame.new(1.03447394e-06, 1.49992573, -8.27737608e-07, 0.999084234, 2.72463048e-08, -0.0427876711, 2.93197502e-08, 1, 2.55612349e-08, 0.0427877009, 5.61747235e-08, 0.999084353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 - 30 * math.cos(Sine/6)/2), 0, 0),
- CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, 0, 0 - .3 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 + 30 * math.cos(Sine/6)/2), 0, 0),
- CFrame.new(.5, -1.64 - 0.8 * math.cos(Sine / 6) / 2, 0 + 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-50 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
- CFrame.new(-.5, -1.64 + 0.8 * math.cos(Sine / 6) / 2, 0 - 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(50 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .3, false)
- FHandleWeld.C0 = clerp(FHandleWeld.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.3)
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Ice" then
- if Thing[6] <= Thing[5] then
- Thing[6] = Thing[6] + .05
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
- else
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block4" then
- Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2Fire" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- if Thing[1].Transparency >= .3 then
- Thing[1].BrickColor = BrickColor.new("Bright red")
- else
- Thing[1].BrickColor = BrickColor.new("Bright yellow")
- end
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
- Thing[1].Rotation = Vector3.new(0, 0, 0)
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- soundbork(Character)
- Humanoid.Health = math.huge
- if glasses == true then
- bp1.Position = Torso.Position
- bp2.Position = Torso.Position
- bp3.Position = Torso.Position
- bp4.Position = Torso.Position
- bp5.Position = Torso.Position
- end
- if glasses == false then
- bp1.Position = demon1.Position
- bp2.Position = demon2.Position
- bp3.Position = demon3.Position
- bp4.Position = demon4.Position
- bp5.Position = demon5.Position
- end
- if not Part1 then
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",Camera)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Model0.Name = "Netherworld"
- Model0.Parent = mas
- Part1.Name = "Spart"
- Part1.Parent = Model0
- Part1.Material = Enum.Material.Neon
- Part1.Transparency = 1
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(4, 1, 2)
- Part1.CFrame = CFrame.new(144.5, 1290.63574, 2.74698257, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(144.5, 1290.63574, 2.74698257)
- Part2.Parent = Model0
- Part2.Material = Enum.Material.Neon
- Part2.BrickColor = BrickColor.new("Really black")
- Part2.Transparency = 0.0099999997764826
- Part2.Anchored = true
- Part2.Size = Vector3.new(233.790359, 1.15406489, 245.924103)
- Part2.CFrame = CFrame.new(130.757782, 1311.9447, 21.3496704, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Position = Vector3.new(130.757782, 1311.9447, 21.3496704)
- Part3.Parent = Model0
- Part3.Material = Enum.Material.Neon
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.Transparency = 0.0099999997764826
- Part3.Rotation = Vector3.new(90, 90, 0)
- Part3.Anchored = true
- Part3.Size = Vector3.new(233.790359, 1.15406489, 233.317429)
- Part3.CFrame = CFrame.new(131.542297, 1193.58923, -99.4936905, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Position = Vector3.new(131.542297, 1193.58923, -99.4936905)
- Part3.Orientation = Vector3.new(0, 90, 90)
- Part4.Parent = Model0
- Part4.Material = Enum.Material.Neon
- Part4.BrickColor = BrickColor.new("Really black")
- Part4.Transparency = 0.0099999997764826
- Part4.Rotation = Vector3.new(0, 0, 90)
- Part4.Anchored = true
- Part4.Size = Vector3.new(232.420349, 1.15406489, 242.134125)
- Part4.CFrame = CFrame.new(246.358215, 1194.35278, 22.2144928, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Position = Vector3.new(246.358215, 1194.35278, 22.2144928)
- Part4.Orientation = Vector3.new(0, 0, 90)
- Part5.Parent = Model0
- Part5.Material = Enum.Material.Neon
- Part5.BrickColor = BrickColor.new("Really black")
- Part5.Transparency = 0.0099999997764826
- Part5.Rotation = Vector3.new(90, 90, 0)
- Part5.Anchored = true
- Part5.Size = Vector3.new(233.790359, 1.15406489, 233.317429)
- Part5.CFrame = CFrame.new(131.542297, 1193.58923, 143.942886, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Position = Vector3.new(131.542297, 1193.58923, 143.942886)
- Part5.Orientation = Vector3.new(0, 90, 90)
- Part6.Parent = Model0
- Part6.Material = Enum.Material.Neon
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Transparency = 0.0099999997764826
- Part6.Rotation = Vector3.new(0, 0, 90)
- Part6.Anchored = true
- Part6.Size = Vector3.new(232.420349, 1.15406489, 242.134125)
- Part6.CFrame = CFrame.new(18, 1194.35278, 22.2144928, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Orientation = Vector3.new(0, 0, 90)
- Part7.Parent = Model0
- Part7.Material = Enum.Material.Neon
- Part7.BrickColor = BrickColor.new("Really black")
- Part7.Transparency = 0.0099999997764826
- Part7.Anchored = true
- Part7.Size = Vector3.new(233.790359, 1.15406489, 244.754089)
- Part7.CFrame = CFrame.new(130.757782, 1077.43396, 20.7646637, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Position = Vector3.new(130.757782, 1077.43396, 20.7646637)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- end
- end
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