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1-
---IS THIS A JOJO SCRIPT?!?!!?!?
1+
2-
---Star Platinum Over Heaven
2+
-- This script has been converted to FE by iPxter
3-
---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
3+
4-
---Happy halloween
4+
5-
---Last script probably
5+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
6
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
7-
---I couldnt make a GUI cuz im lazy so
7+
do
8-
-----KEYDOWNS------
8+
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
9-
--- E(Hold) - OverHeaven Ora Barrages
9+
	script.Parent = Player.Character
10-
--- R - OverHeaven Strong Hit
10+
11-
--- T - OverHeaven Blast
11+
	--RemoteEvent for communicating
12-
--- F - TimeStop
12+
	local Event = Instance.new("RemoteEvent")
13-
--- Z(Can be Spammed) - Stand Jump
13+
	Event.Name = "UserInput_Event"
14-
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
14+
15-
------This is a Play Fair script(None of that one shot stuff)
15+
	--Fake event to make stuff like Mouse.KeyDown work
16
	local function fakeEvent()
17
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
18
		t.connect = t.Connect
19-
local Player = game.Players.LocalPlayer
19+
		return t
20
	end
21
22-
local Mouse = Player:GetMouse()
22+
	--Creating fake input objects with fake variables
23
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
24
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
25
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
26
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
27
	end}
28
	--Merged 2 functions into one by checking amount of arguments
29
	CAS.UnbindAction = CAS.BindAction
30
31
	--This function will trigger the events that have been :Connect()'ed
32
	local function te(self,ev,...)
33
		local t = m[ev]
34
		if t and t._fakeEvent and t.Function then
35
			t.Function(...)
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=Player then return end
43
		if io.isMouse then
44
			m.Target = io.Target
45
			m.Hit = io.Hit
46
		else
47
			local b = io.UserInputState == Enum.UserInputState.Begin
48
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
49
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
50
			end
51
			for _,t in pairs(CAS.Actions) do
52
				for _,k in pairs(t.Keys) do
53
					if k==io.KeyCode then
54
						t.Function(t.Name,io.UserInputState,io)
55
					end
56
				end
57
			end
58
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
59
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
60
	    end
61
	end)
62
	Event.Parent = NLS([==[
63
	local Player = game:GetService("Players").LocalPlayer
64
	local Event = script:WaitForChild("UserInput_Event")
65
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local Mouse = Player:GetMouse()
76
	local h,t
77
	--Give the server mouse data 30 times every second, but only if the values changed
78
	--If player is not moving their mouse, client won't fire events
79
	while wait(1/30) do
80
		if h~=Mouse.Hit or t~=Mouse.Target then
81
			h,t=Mouse.Hit,Mouse.Target
82
			Event:FireServer({isMouse=true,Target=t,Hit=h})
83
		end
84
	end]==],Player.Character)
85
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
86
end
87
wait(0.1)
88
local Player = owner
89
local Character = Player.Character
90
local Humanoid = Character.Humanoid
91
92
local LeftArm = Character["Left Arm"]
93
local RightArm = Character["Right Arm"]
94
local LeftLeg = Character["Left Leg"]
95
local RightLeg = Character["Right Leg"]
96
local Head = Character.Head
97
local Torso = Character.Torso
98
local Camera = game.Workspace.CurrentCamera
99
local RootPart = Character.HumanoidRootPart
100
local RootJoint = RootPart.RootJoint
101
local Pause = false
102
local attack = false
103
local Change = false
104
local DDZ = false
105
local LOL = false
106
local Anim = 'Idle'
107
local attacktype = 1
108
local delays = false
109
local play = true
110
local Time = 7
111
local targetted = nil
112
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
113
local velocity = RootPart.Velocity.y
114
local sine = 0
115
local change = 1
116
local D = false
117
Loop = false
118
local DD = false
119
local doe = 0
120
local Create = LoadLibrary("RbxUtility").Create
121
local Stand = Instance.new("Model",Character)
122
Stand.Name = "Stand"
123
local ST = Instance.new("Part",Stand)
124
ST.Size = Vector3.new(2,2,1)
125
ST.BrickColor = BrickColor.new("White")
126
ST.CanCollide = false
127
local ST2 = Instance.new("SpecialMesh",ST)
128
ST2.MeshId = "rbxasset://fonts/torso.mesh"
129
ST2.Scale = Vector3.new(1,1,1)
130
local ST3 = Instance.new("Weld",ST)
131
ST3.Part0 = RootPart
132
ST3.Part1 = ST
133
ST3.C0 = CFrame.new(0,0,0)
134
local SH = Instance.new("Part",Stand)
135
SH.Size = Vector3.new(1.25,1.25,1.25)
136
SH.CanCollide = false
137
SH.BrickColor = BrickColor.new("White")
138
local SH2 = Instance.new("SpecialMesh",SH)
139
SH2.MeshType = "Head"
140
SH2.Scale = Vector3.new(1,1,1)
141
local SH2 = Instance.new("Weld",SH)
142
SH2.Part0 = ST
143
SH2.Part1 = SH
144
SH2.C0 = CFrame.new(0,1.5,0)
145
local SRA = Instance.new("Part",Stand)
146
SRA.Size = Vector3.new(1,2,1)
147
SRA.CanCollide = false
148
SRA.BrickColor = BrickColor.new("White")
149
local SRA2 = Instance.new("SpecialMesh",SRA)
150
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
151
SRA2.Scale = Vector3.new(1,1,1)
152
local SRA3 = Instance.new("Weld",SRA)
153
SRA3.Part0 = ST
154
SRA3.Part1 = SRA
155
SRA3.C0 = CFrame.new(1.5,0,0)
156
local SLA = Instance.new("Part",Stand)
157
SLA.Size = Vector3.new(1,2,1)
158
SLA.CanCollide = false
159
SLA.BrickColor = BrickColor.new("White")
160
local SLA2 = Instance.new("SpecialMesh",SLA)
161
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
162
SLA2.Scale = Vector3.new(1,1,1)
163
local SLA3 = Instance.new("Weld",SLA)
164
SLA3.Part0 = ST
165
SLA3.Part1 = SLA
166
SLA3.C0 = CFrame.new(-1.5,0,0)
167
local SRL = Instance.new("Part",Stand)
168
SRL.Size = Vector3.new(1,2,1)
169
SRL.CanCollide = false
170
SRL.BrickColor = BrickColor.new("White")
171
local SRL2 = Instance.new("SpecialMesh",SRL)
172
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
173
SRL2.Scale = Vector3.new(1,1,1)
174
local SRL3 = Instance.new("Weld",SRL)
175
SRL3.Part0 = ST
176
SRL3.Part1 = SRL
177
SRL3.C0 = CFrame.new(0.5,-2,0)
178
local SLL = Instance.new("Part",Stand)
179
SLL.Size = Vector3.new(1,2,1)
180
SLL.CanCollide = false
181
SLL.BrickColor = BrickColor.new("White")
182
local SLL2 = Instance.new("SpecialMesh",SLL)
183
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
184
SLL2.Scale = Vector3.new(1,1,1)
185
local SLL3 = Instance.new("Weld",SLL)
186
SLL3.Part0 = ST
187
SLL3.Part1 = SLL
188
SLL3.C0 = CFrame.new(-0.5,-2,0)
189
local FlA = Instance.new("ParticleEmitter",SRA)
190
FlA.Texture = "rbxassetid://263837009"
191
FlA.Size = NumberSequence.new(0.6)
192
FlA.Rotation = NumberRange.new(-100, 100)
193
FlA.RotSpeed = NumberRange.new(-200, 200)
194
FlA.Transparency = NumberSequence.new(0,1)
195
FlA.Speed = NumberRange.new(0.1)
196
FlA.ZOffset = -0.1
197
FlA.Lifetime = NumberRange.new(1)
198
FlA.Rate = 1111
199
FlA.LockedToPart = true
200
FlA.LightEmission = 1
201
FlA.VelocitySpread = 12121
202
local ZZA = Instance.new("ParticleEmitter",SRA)
203
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
204
ZZA.Size = NumberSequence.new(0.005)
205
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
206
ZZA.RotSpeed = NumberRange.new(-200, 200)
207
ZZA.Transparency = NumberSequence.new(0.7)
208
ZZA.Lifetime = NumberRange.new(1)
209
ZZA.Speed = NumberRange.new(0.48)
210
ZZA.Rate = 1231231
211
ZZA.ZOffset = 0.1
212
ZZA.LockedToPart = true
213
ZZA.LightEmission = 1e9
214
ZZA.LightInfluence = 1e9
215
local FlA1 = Instance.new("ParticleEmitter",SLA)
216
FlA1.Texture = "rbxassetid://263837009"
217
FlA1.Size = NumberSequence.new(0.6)
218
FlA1.Rotation = NumberRange.new(-100, 100)
219
FlA1.RotSpeed = NumberRange.new(-200, 200)
220
FlA1.Transparency = NumberSequence.new(0,1)
221
FlA1.Speed = NumberRange.new(0.1)
222
FlA1.ZOffset = -0.1
223
FlA1.Lifetime = NumberRange.new(1)
224
FlA1.Rate = 1111
225
FlA1.LockedToPart = true
226
FlA1.LightEmission = 1
227
FlA1.VelocitySpread = 12121
228
local ZZA1 = Instance.new("ParticleEmitter",SLA)
229
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
230
ZZA1.Size = NumberSequence.new(0.005)
231
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
232
ZZA1.RotSpeed = NumberRange.new(-200, 200)
233
ZZA1.Transparency = NumberSequence.new(0.7)
234
ZZA1.Lifetime = NumberRange.new(1)
235
ZZA1.Speed = NumberRange.new(0.48)
236
ZZA1.Rate = 1231231
237
ZZA1.ZOffset = 0.1
238
ZZA1.LockedToPart = true
239
ZZA1.LightEmission = 1e9
240
ZZA1.LightInfluence = 1e9
241
local FlA2 = Instance.new("ParticleEmitter",ST)
242
FlA2.Texture = "rbxassetid://263837009"
243
FlA2.Size = NumberSequence.new(0.6)
244
FlA2.Rotation = NumberRange.new(-100, 100)
245
FlA2.RotSpeed = NumberRange.new(-200, 200)
246
FlA2.Transparency = NumberSequence.new(0,1)
247
FlA2.Speed = NumberRange.new(0.1)
248
FlA2.ZOffset = -0.1
249
FlA2.Lifetime = NumberRange.new(1)
250
FlA2.Rate = 1111
251
FlA2.LockedToPart = true
252
FlA2.LightEmission = 1
253
FlA2.VelocitySpread = 12121
254
local ZZA2 = Instance.new("ParticleEmitter",ST)
255
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
256
ZZA2.Size = NumberSequence.new(0.005)
257
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
258
ZZA2.RotSpeed = NumberRange.new(-200, 200)
259
ZZA2.Transparency = NumberSequence.new(0.7)
260
ZZA2.Lifetime = NumberRange.new(1)
261
ZZA2.Speed = NumberRange.new(0.48)
262
ZZA2.Rate = 1231231
263
ZZA2.ZOffset = 0.1
264
ZZA2.LockedToPart = true
265
ZZA2.LightEmission = 1e9
266
ZZA2.LightInfluence = 1e9
267
local FlA3 = Instance.new("ParticleEmitter",SRL)
268
FlA3.Texture = "rbxassetid://263837009"
269
FlA3.Size = NumberSequence.new(0.6)
270
FlA3.Rotation = NumberRange.new(-100, 100)
271
FlA3.RotSpeed = NumberRange.new(-200, 200)
272
FlA3.Transparency = NumberSequence.new(0,1)
273
FlA3.Speed = NumberRange.new(0.1)
274
FlA3.ZOffset = -0.1
275
FlA3.Lifetime = NumberRange.new(1)
276
FlA3.Rate = 1111
277
FlA3.LockedToPart = true
278
FlA3.LightEmission = 1
279
FlA3.VelocitySpread = 12121
280
local ZZA3 = Instance.new("ParticleEmitter",SRL)
281
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
282
ZZA3.Size = NumberSequence.new(0.005)
283
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
284
ZZA3.RotSpeed = NumberRange.new(-200, 200)
285
ZZA3.Transparency = NumberSequence.new(0.7)
286
ZZA3.Lifetime = NumberRange.new(1)
287
ZZA3.Speed = NumberRange.new(0.48)
288
ZZA3.Rate = 1231231
289
ZZA3.ZOffset = 0.1
290
ZZA3.LockedToPart = true
291
ZZA3.LightEmission = 1e9
292
ZZA3.LightInfluence = 1e9
293
local FlA4 = Instance.new("ParticleEmitter",SLL)
294
FlA4.Texture = "rbxassetid://263837009"
295
FlA4.Size = NumberSequence.new(0.6)
296
FlA4.Rotation = NumberRange.new(-100, 100)
297
FlA4.RotSpeed = NumberRange.new(-200, 200)
298
FlA4.Transparency = NumberSequence.new(0,1)
299
FlA4.Speed = NumberRange.new(0.1)
300
FlA4.ZOffset = -0.1
301
FlA4.Lifetime = NumberRange.new(1)
302
FlA4.Rate = 1111
303
FlA4.LockedToPart = true
304
FlA4.LightEmission = 1
305
FlA4.VelocitySpread = 12121
306
local ZZA4 = Instance.new("ParticleEmitter",SLL)
307
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
308
ZZA4.Size = NumberSequence.new(0.005)
309
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
310
ZZA4.RotSpeed = NumberRange.new(-200, 200)
311
ZZA4.Transparency = NumberSequence.new(0.7)
312
ZZA4.Lifetime = NumberRange.new(1)
313
ZZA4.Speed = NumberRange.new(0.48)
314
ZZA4.Rate = 1231231
315
ZZA4.ZOffset = 0.1
316
ZZA4.LockedToPart = true
317
ZZA4.LightEmission = 1e9
318
ZZA4.LightInfluence = 1e9
319
local FlA5 = Instance.new("ParticleEmitter",SH)
320
FlA5.Texture = "rbxassetid://263837009"
321
FlA5.Size = NumberSequence.new(0.6)
322
FlA5.Rotation = NumberRange.new(-100, 100)
323
FlA5.RotSpeed = NumberRange.new(-200, 200)
324
FlA5.Transparency = NumberSequence.new(0,1)
325
FlA5.Speed = NumberRange.new(0.1)
326
FlA5.ZOffset = -0.1
327
FlA5.Lifetime = NumberRange.new(1)
328
FlA5.Rate = 20
329
FlA5.LockedToPart = true
330
FlA5.LightEmission = 1
331
FlA5.VelocitySpread = 12121
332
local ZZA5 = Instance.new("ParticleEmitter",SH)
333
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
334
ZZA5.Size = NumberSequence.new(0.005)
335
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
336
ZZA5.RotSpeed = NumberRange.new(-200, 200)
337
ZZA5.Transparency = NumberSequence.new(0.7)
338
ZZA5.Lifetime = NumberRange.new(1)
339
ZZA5.Speed = NumberRange.new(0.48)
340
ZZA5.Rate = 1231233
341
ZZA5.ZOffset = 0.1
342
ZZA5.LockedToPart = true
343
ZZA5.LightEmission = 1e9
344
ZZA5.LightInfluence = 1e9
345
FlA.Enabled = false
346
FlA1.Enabled = false
347
FlA2.Enabled = false
348
FlA3.Enabled = false
349
FlA4.Enabled = false
350
FlA5.Enabled = false
351
ZZA.Enabled= false
352
ZZA1.Enabled = false
353
ZZA2.Enabled = false
354
ZZA3.Enabled = false
355
ZZA4.Enabled = false
356
ZZA5.Enabled = false
357
local Face = Instance.new("Decal",SH)
358
Face.Face = "Front"
359
Face.Texture = "rbxassetid://1692604813"
360
local StarH = Instance.new("Part",Stand)
361
StarH.BrickColor = BrickColor.new("Institutional white")
362
StarH.CanCollide = false
363
local StarH2 = Instance.new("SpecialMesh",StarH)
364
StarH2.MeshId = "rbxassetid://874044556"
365
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
366
local StarH3 = Instance.new("Weld",StarH)
367
StarH3.Part0 = SH
368
StarH3.Part1 = StarH
369
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
370
local Scarf = Instance.new("Part",Stand)
371
Scarf.BrickColor = BrickColor.new("Pastel yellow")
372
Scarf.CanCollide = false
373
local Scarf2 = Instance.new("SpecialMesh",Scarf)
374
Scarf2.MeshId = "rbxassetid://873798502"
375
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
376
local Scarf3 = Instance.new("Weld",Scarf)
377
Scarf3.Part0 = SH
378
Scarf3.Part1 = Scarf
379
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
380
local Clot = Instance.new("Part",Stand)
381
Clot.BrickColor = BrickColor.new("Pastel yellow")
382
Clot.CanCollide = false
383
local Clot2 = Instance.new("SpecialMesh",Clot)
384
Clot2.MeshId = "rbxassetid://874045262"
385
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
386
local Clot3 = Instance.new("Weld",Clot)
387
Clot3.Part0 = ST
388
Clot3.Part1 = Clot
389
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
390
local BClot = Instance.new("Part",Stand)
391
BClot.BrickColor = BrickColor.new("Pastel yellow")
392
BClot.CanCollide = false
393
local BClot2 = Instance.new("SpecialMesh",BClot)
394
BClot2.MeshId = "rbxassetid://874045262"
395
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
396
local BClot3 = Instance.new("Weld",BClot)
397
BClot3.Part0 = ST
398
BClot3.Part1 = BClot
399
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
400
local Shoulder = Instance.new("Part",Stand)
401
Shoulder.BrickColor = BrickColor.new("Pastel yellow")
402
Shoulder.CanCollide = false
403
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
404
Shoulder2.MeshId = "rbxassetid://874040321"
405
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
406
local Shoulder3 = Instance.new("Weld",Shoulder)
407
Shoulder3.Part0 = SRA
408
Shoulder3.Part1 = Shoulder
409
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
410
local OtShoulder = Instance.new("Part",Stand)
411
OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
412
OtShoulder.CanCollide = false
413
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
414
OtShoulder2.MeshId = "rbxassetid://874040321"
415
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
416
local OtShoulder3 = Instance.new("Weld",OtShoulder)
417
OtShoulder3.Part0 = SLA
418
OtShoulder3.Part1 = OtShoulder
419
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
420
local Abs = Instance.new("Part",Stand)
421
Abs.BrickColor = BrickColor.new("Institutional white")
422
Abs.CanCollide = false
423
local Abs2 = Instance.new("SpecialMesh",Abs)
424
Abs2.MeshId = "rbxassetid://958074736"
425
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
426
local Abs3 = Instance.new("Weld",Abs)
427
Abs3.Part0 = ST
428
Abs3.Part1 = Abs
429
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
430
Humanoid.Animator.Parent = nil
431
Character.Animate.Parent = nil
432
mas = Instance.new("Model",game:GetService("Lighting"))
433
WeldConstraint0 = Instance.new("WeldConstraint")
434
WeldConstraint1 = Instance.new("WeldConstraint")
435
WeldConstraint2 = Instance.new("WeldConstraint")
436
WeldConstraint3 = Instance.new("WeldConstraint")
437
WeldConstraint4 = Instance.new("WeldConstraint")
438
WeldConstraint5 = Instance.new("WeldConstraint")
439
WeldConstraint6 = Instance.new("WeldConstraint")
440
WeldConstraint7 = Instance.new("WeldConstraint")
441
WeldConstraint8 = Instance.new("WeldConstraint")
442
WeldConstraint9 = Instance.new("WeldConstraint")
443
WeldConstraint10 = Instance.new("WeldConstraint")
444
WeldConstraint11 = Instance.new("WeldConstraint")
445
WeldConstraint12 = Instance.new("WeldConstraint")
446
WeldConstraint13 = Instance.new("WeldConstraint")
447
Part14 = Instance.new("Part")
448
Part15 = Instance.new("Part")
449
WeldConstraint16 = Instance.new("WeldConstraint")
450
WeldConstraint17 = Instance.new("WeldConstraint")
451
WeldConstraint18 = Instance.new("WeldConstraint")
452
WeldConstraint19 = Instance.new("WeldConstraint")
453
WeldConstraint20 = Instance.new("WeldConstraint")
454
WeldConstraint21 = Instance.new("WeldConstraint")
455
WeldConstraint22 = Instance.new("WeldConstraint")
456
WeldConstraint23 = Instance.new("WeldConstraint")
457
WeldConstraint24 = Instance.new("WeldConstraint")
458
WeldConstraint25 = Instance.new("WeldConstraint")
459
WeldConstraint26 = Instance.new("WeldConstraint")
460
WeldConstraint27 = Instance.new("WeldConstraint")
461
WeldConstraint28 = Instance.new("WeldConstraint")
462
WeldConstraint29 = Instance.new("WeldConstraint")
463
Part30 = Instance.new("Part")
464
Part31 = Instance.new("Part")
465
Part32 = Instance.new("Part")
466
Part33 = Instance.new("Part")
467
Part34 = Instance.new("Part")
468
Part35 = Instance.new("Part")
469
Part36 = Instance.new("Part")
470
Part37 = Instance.new("Part")
471
Part38 = Instance.new("Part")
472
Part39 = Instance.new("Part")
473
Part40 = Instance.new("Part")
474
Part41 = Instance.new("Part")
475
Part42 = Instance.new("Part")
476
WeldConstraint20.Parent = Part15
477
WeldConstraint20.Part0 = Part15
478
WeldConstraint20.Part1 = Part33
479
WeldConstraint22.Parent = Part15
480
WeldConstraint22.Part0 = Part15
481
WeldConstraint22.Part1 = Part35
482
WeldConstraint21.Parent = Part15
483
WeldConstraint21.Part0 = Part15
484
WeldConstraint21.Part1 = Part34
485
WeldConstraint23.Parent = Part15
486
WeldConstraint23.Part0 = Part15
487
WeldConstraint23.Part1 = Part36
488
WeldConstraint24.Parent = Part15
489
WeldConstraint24.Part0 = Part15
490
WeldConstraint24.Part1 = Part37
491
WeldConstraint25.Parent = Part15
492
WeldConstraint25.Part0 = Part15
493
WeldConstraint25.Part1 = Part38
494
WeldConstraint26.Parent = Part15
495
WeldConstraint26.Part0 = Part15
496
WeldConstraint26.Part1 = Part39
497
WeldConstraint27.Parent = Part15
498
WeldConstraint27.Part0 = Part15
499
WeldConstraint27.Part1 = Part40
500
WeldConstraint29.Parent = Part15
501
WeldConstraint29.Part0 = Part15
502
WeldConstraint29.Part1 = Part42
503
WeldConstraint28.Parent = Part15
504
WeldConstraint28.Part0 = Part15
505
WeldConstraint28.Part1 = Part41
506
WeldConstraint16.Parent = Part15
507
WeldConstraint16.Part0 = Part15
508
WeldConstraint16.Part1 = Part14
509
WeldConstraint17.Parent = Part15
510
WeldConstraint17.Part0 = Part15
511
WeldConstraint17.Part1 = Part30
512
WeldConstraint18.Parent = Part15
513
WeldConstraint18.Part0 = Part15
514
WeldConstraint18.Part1 = Part31
515
WeldConstraint19.Parent = Part15
516
WeldConstraint19.Part0 = Part15
517
WeldConstraint19.Part1 = Part32
518
Part14.Name = "Glove"
519
Part14.Parent = mas
520
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
521
Part14.Orientation = Vector3.new(0, 178.389999, 0)
522
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
523
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
524
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
525
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
526
Part14.BottomSurface = Enum.SurfaceType.Smooth
527
Part14.BrickColor = BrickColor.new("Pastel yellow")
528
Part14.CanCollide = false
529
Part14.Material = Enum.Material.SmoothPlastic
530
Part14.TopSurface = Enum.SurfaceType.Smooth
531
Part14.brickColor = BrickColor.new("Pastel yellow")
532
Part15.Name = "LeftHandle"
533
Part15.Parent = mas
534
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
535
Part15.Orientation = Vector3.new(0, 179.73999, 0)
536
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
537
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
538
Part15.Color = Color3.new(1, 1, 0)
539
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
540
Part15.BottomSurface = Enum.SurfaceType.Smooth
541
Part15.BrickColor = BrickColor.new("New Yeller")
542
Part15.CanCollide = false
543
Part15.Material = Enum.Material.SmoothPlastic
544
Part15.TopSurface = Enum.SurfaceType.Smooth
545
Part15.brickColor = BrickColor.new("New Yeller")
546
Part15.Shape = Enum.PartType.Ball
547
WeldConstraint16.Parent = Part15
548
WeldConstraint16.Part0 = Part15
549
WeldConstraint16.Part1 = Part14
550
WeldConstraint17.Parent = Part15
551
WeldConstraint17.Part0 = Part15
552
WeldConstraint17.Part1 = Part30
553
WeldConstraint18.Parent = Part15
554
WeldConstraint18.Part0 = Part15
555
WeldConstraint18.Part1 = Part31
556
WeldConstraint19.Parent = Part15
557
WeldConstraint19.Part0 = Part15
558
WeldConstraint19.Part1 = Part32
559
WeldConstraint20.Parent = Part15
560
WeldConstraint20.Part0 = Part15
561
WeldConstraint20.Part1 = Part33
562
WeldConstraint21.Parent = Part15
563
WeldConstraint21.Part0 = Part15
564
WeldConstraint21.Part1 = Part34
565
WeldConstraint22.Parent = Part15
566
WeldConstraint22.Part0 = Part15
567
WeldConstraint22.Part1 = Part35
568
WeldConstraint23.Parent = Part15
569
WeldConstraint23.Part0 = Part15
570
WeldConstraint23.Part1 = Part36
571
WeldConstraint24.Parent = Part15
572
WeldConstraint24.Part0 = Part15
573
WeldConstraint24.Part1 = Part37
574
WeldConstraint25.Parent = Part15
575
WeldConstraint25.Part0 = Part15
576
WeldConstraint25.Part1 = Part38
577
WeldConstraint26.Parent = Part15
578
WeldConstraint26.Part0 = Part15
579
WeldConstraint26.Part1 = Part39
580
WeldConstraint27.Parent = Part15
581
WeldConstraint27.Part0 = Part15
582
WeldConstraint27.Part1 = Part40
583
WeldConstraint28.Parent = Part15
584
WeldConstraint28.Part0 = Part15
585
WeldConstraint28.Part1 = Part41
586
WeldConstraint29.Parent = Part15
587
WeldConstraint29.Part0 = Part15
588
WeldConstraint29.Part1 = Part42
589
Part30.Parent = mas
590
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
591
Part30.Orientation = Vector3.new(0, 178.389999, 0)
592
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
593
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
594
Part30.Color = Color3.new(1, 1, 0)
595
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
596
Part30.BottomSurface = Enum.SurfaceType.Smooth
597
Part30.BrickColor = BrickColor.new("New Yeller")
598
Part30.CanCollide = false
599
Part30.Material = Enum.Material.SmoothPlastic
600
Part30.TopSurface = Enum.SurfaceType.Smooth
601
Part30.brickColor = BrickColor.new("New Yeller")
602
Part30.Shape = Enum.PartType.Ball
603
Part31.Parent = mas
604
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
605
Part31.Orientation = Vector3.new(0, 178.389999, 0)
606
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
607
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
608
Part31.Color = Color3.new(1, 1, 0)
609
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
610
Part31.BottomSurface = Enum.SurfaceType.Smooth
611
Part31.BrickColor = BrickColor.new("New Yeller")
612
Part31.CanCollide = false
613
Part31.Material = Enum.Material.SmoothPlastic
614
Part31.TopSurface = Enum.SurfaceType.Smooth
615
Part31.brickColor = BrickColor.new("New Yeller")
616
Part31.Shape = Enum.PartType.Ball
617
Part32.Parent = mas
618
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
619
Part32.Orientation = Vector3.new(0, 178.389999, 0)
620
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
621
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
622
Part32.Color = Color3.new(1, 1, 0)
623
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
624
Part32.BottomSurface = Enum.SurfaceType.Smooth
625
Part32.BrickColor = BrickColor.new("New Yeller")
626
Part32.CanCollide = false
627
Part32.Material = Enum.Material.SmoothPlastic
628
Part32.TopSurface = Enum.SurfaceType.Smooth
629
Part32.brickColor = BrickColor.new("New Yeller")
630
Part32.Shape = Enum.PartType.Ball
631
Part33.Parent = mas
632
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
633
Part33.Orientation = Vector3.new(0, 178.389999, 0)
634
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
635
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
636
Part33.Color = Color3.new(1, 1, 0)
637
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
638
Part33.BottomSurface = Enum.SurfaceType.Smooth
639
Part33.BrickColor = BrickColor.new("New Yeller")
640
Part33.CanCollide = false
641
Part33.Material = Enum.Material.SmoothPlastic
642
Part33.TopSurface = Enum.SurfaceType.Smooth
643
Part33.brickColor = BrickColor.new("New Yeller")
644
Part33.Shape = Enum.PartType.Ball
645
Part34.Parent = mas
646
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
647
Part34.Orientation = Vector3.new(0, 178.389999, 0)
648
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
649
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
650
Part34.Color = Color3.new(1, 1, 0)
651
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
652
Part34.BottomSurface = Enum.SurfaceType.Smooth
653
Part34.BrickColor = BrickColor.new("New Yeller")
654
Part34.CanCollide = false
655
Part34.Material = Enum.Material.SmoothPlastic
656
Part34.TopSurface = Enum.SurfaceType.Smooth
657
Part34.brickColor = BrickColor.new("New Yeller")
658
Part34.Shape = Enum.PartType.Ball
659
Part35.Parent = mas
660
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
661
Part35.Orientation = Vector3.new(0, 178.389999, 0)
662
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
663
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
664
Part35.Color = Color3.new(1, 1, 0)
665
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
666
Part35.BottomSurface = Enum.SurfaceType.Smooth
667
Part35.BrickColor = BrickColor.new("New Yeller")
668
Part35.CanCollide = false
669
Part35.Material = Enum.Material.SmoothPlastic
670
Part35.TopSurface = Enum.SurfaceType.Smooth
671
Part35.brickColor = BrickColor.new("New Yeller")
672
Part35.Shape = Enum.PartType.Ball
673
Part36.Parent = mas
674
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
675
Part36.Orientation = Vector3.new(0, 178.389999, 0)
676
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
677
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
678
Part36.Color = Color3.new(1, 1, 0)
679
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
680
Part36.BottomSurface = Enum.SurfaceType.Smooth
681
Part36.BrickColor = BrickColor.new("New Yeller")
682
Part36.CanCollide = false
683
Part36.Material = Enum.Material.SmoothPlastic
684
Part36.TopSurface = Enum.SurfaceType.Smooth
685
Part36.brickColor = BrickColor.new("New Yeller")
686
Part36.Shape = Enum.PartType.Ball
687
Part37.Parent = mas
688
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
689
Part37.Orientation = Vector3.new(0, 178.389999, 0)
690
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
691
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
692
Part37.Color = Color3.new(1, 1, 0)
693
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
694
Part37.BottomSurface = Enum.SurfaceType.Smooth
695
Part37.BrickColor = BrickColor.new("New Yeller")
696
Part37.CanCollide = false
697
Part37.Material = Enum.Material.SmoothPlastic
698
Part37.TopSurface = Enum.SurfaceType.Smooth
699
Part37.brickColor = BrickColor.new("New Yeller")
700-
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
700+
701
Part38.Parent = mas
702
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
703
Part38.Orientation = Vector3.new(0, 178.389999, 0)
704
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
705
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
706
Part38.Color = Color3.new(1, 1, 0)
707
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
708
Part38.BottomSurface = Enum.SurfaceType.Smooth
709
Part38.BrickColor = BrickColor.new("New Yeller")
710
Part38.CanCollide = false
711
Part38.Material = Enum.Material.SmoothPlastic
712
Part38.TopSurface = Enum.SurfaceType.Smooth
713
Part38.brickColor = BrickColor.new("New Yeller")
714
Part38.Shape = Enum.PartType.Ball
715
Part39.Parent = mas
716
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
717
Part39.Orientation = Vector3.new(0, 178.389999, 0)
718
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
719
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
720
Part39.Color = Color3.new(1, 1, 0)
721
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
722
Part39.BottomSurface = Enum.SurfaceType.Smooth
723
Part39.BrickColor = BrickColor.new("New Yeller")
724
Part39.CanCollide = false
725
Part39.Material = Enum.Material.SmoothPlastic
726
Part39.TopSurface = Enum.SurfaceType.Smooth
727
Part39.brickColor = BrickColor.new("New Yeller")
728
Part39.Shape = Enum.PartType.Ball
729
Part40.Parent = mas
730
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
731
Part40.Orientation = Vector3.new(0, 178.389999, 0)
732
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
733
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
734
Part40.Color = Color3.new(1, 1, 0)
735
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
736
Part40.BottomSurface = Enum.SurfaceType.Smooth
737
Part40.BrickColor = BrickColor.new("New Yeller")
738
Part40.CanCollide = false
739
Part40.Material = Enum.Material.SmoothPlastic
740
Part40.TopSurface = Enum.SurfaceType.Smooth
741
Part40.brickColor = BrickColor.new("New Yeller")
742
Part41.Parent = mas
743
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
744
Part41.Orientation = Vector3.new(0, 178.389999, 0)
745
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
746
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
747
Part41.Color = Color3.new(1, 1, 0)
748
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
749
Part41.BottomSurface = Enum.SurfaceType.Smooth
750
Part41.BrickColor = BrickColor.new("New Yeller")
751
Part41.CanCollide = false
752
Part41.Material = Enum.Material.SmoothPlastic
753
Part41.TopSurface = Enum.SurfaceType.Smooth
754
Part41.brickColor = BrickColor.new("New Yeller")
755
Part42.Parent = mas
756
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
757
Part42.Orientation = Vector3.new(0, 179.73999, 0)
758
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
759
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
760
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
761
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
762
Part42.BottomSurface = Enum.SurfaceType.Smooth
763
Part42.BrickColor = BrickColor.new("Institutional white")
764
Part42.CanCollide = false
765
Part42.Material = Enum.Material.SmoothPlastic
766
Part42.TopSurface = Enum.SurfaceType.Smooth
767
Part42.brickColor = BrickColor.new("Institutional white")
768
for i,v in pairs(mas:GetChildren()) do
769
	v.Parent = owner
770
	pcall(function() v:MakeJoints() end)
771
end
772
local Wld = Instance.new("Weld",Part15)
773
Wld.Part0 = SLA
774
Wld.Part1 = Part15
775
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
776
mas2 = Instance.new("Model",game:GetService("Lighting"))
777
WeldConstraint0 = Instance.new("WeldConstraint")
778
WeldConstraint1 = Instance.new("WeldConstraint")
779
WeldConstraint2 = Instance.new("WeldConstraint")
780
WeldConstraint3 = Instance.new("WeldConstraint")
781
WeldConstraint4 = Instance.new("WeldConstraint")
782
WeldConstraint5 = Instance.new("WeldConstraint")
783
WeldConstraint6 = Instance.new("WeldConstraint")
784
WeldConstraint7 = Instance.new("WeldConstraint")
785
WeldConstraint8 = Instance.new("WeldConstraint")
786
WeldConstraint9 = Instance.new("WeldConstraint")
787
WeldConstraint10 = Instance.new("WeldConstraint")
788
WeldConstraint11 = Instance.new("WeldConstraint")
789
WeldConstraint12 = Instance.new("WeldConstraint")
790
WeldConstraint13 = Instance.new("WeldConstraint")
791
Part14 = Instance.new("Part")
792
Part15 = Instance.new("Part")
793
WeldConstraint16 = Instance.new("WeldConstraint")
794
WeldConstraint17 = Instance.new("WeldConstraint")
795
WeldConstraint18 = Instance.new("WeldConstraint")
796
WeldConstraint19 = Instance.new("WeldConstraint")
797
WeldConstraint20 = Instance.new("WeldConstraint")
798
WeldConstraint21 = Instance.new("WeldConstraint")
799
WeldConstraint22 = Instance.new("WeldConstraint")
800
WeldConstraint23 = Instance.new("WeldConstraint")
801
WeldConstraint24 = Instance.new("WeldConstraint")
802
WeldConstraint25 = Instance.new("WeldConstraint")
803
WeldConstraint26 = Instance.new("WeldConstraint")
804
WeldConstraint27 = Instance.new("WeldConstraint")
805
WeldConstraint28 = Instance.new("WeldConstraint")
806
WeldConstraint29 = Instance.new("WeldConstraint")
807
Part30 = Instance.new("Part")
808
Part31 = Instance.new("Part")
809
Part32 = Instance.new("Part")
810
Part33 = Instance.new("Part")
811
Part34 = Instance.new("Part")
812
Part35 = Instance.new("Part")
813
Part36 = Instance.new("Part")
814
Part37 = Instance.new("Part")
815
Part38 = Instance.new("Part")
816
Part39 = Instance.new("Part")
817
Part40 = Instance.new("Part")
818
Part41 = Instance.new("Part")
819
Part42 = Instance.new("Part")
820
WeldConstraint20.Parent = Part15
821
WeldConstraint20.Part0 = Part15
822
WeldConstraint20.Part1 = Part33
823
WeldConstraint22.Parent = Part15
824
WeldConstraint22.Part0 = Part15
825
WeldConstraint22.Part1 = Part35
826
WeldConstraint21.Parent = Part15
827
WeldConstraint21.Part0 = Part15
828
WeldConstraint21.Part1 = Part34
829
WeldConstraint23.Parent = Part15
830
WeldConstraint23.Part0 = Part15
831
WeldConstraint23.Part1 = Part36
832
WeldConstraint24.Parent = Part15
833
WeldConstraint24.Part0 = Part15
834
WeldConstraint24.Part1 = Part37
835
WeldConstraint25.Parent = Part15
836
WeldConstraint25.Part0 = Part15
837
WeldConstraint25.Part1 = Part38
838
WeldConstraint26.Parent = Part15
839
WeldConstraint26.Part0 = Part15
840
WeldConstraint26.Part1 = Part39
841
WeldConstraint27.Parent = Part15
842
WeldConstraint27.Part0 = Part15
843
WeldConstraint27.Part1 = Part40
844
WeldConstraint29.Parent = Part15
845
WeldConstraint29.Part0 = Part15
846
WeldConstraint29.Part1 = Part42
847
WeldConstraint28.Parent = Part15
848
WeldConstraint28.Part0 = Part15
849
WeldConstraint28.Part1 = Part41
850
WeldConstraint16.Parent = Part15
851
WeldConstraint16.Part0 = Part15
852
WeldConstraint16.Part1 = Part14
853
WeldConstraint17.Parent = Part15
854
WeldConstraint17.Part0 = Part15
855
WeldConstraint17.Part1 = Part30
856
WeldConstraint18.Parent = Part15
857
WeldConstraint18.Part0 = Part15
858
WeldConstraint18.Part1 = Part31
859
WeldConstraint19.Parent = Part15
860
WeldConstraint19.Part0 = Part15
861
WeldConstraint19.Part1 = Part32
862
Part14.Name = "Glove"
863
Part14.Parent = mas2
864
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
865
Part14.Orientation = Vector3.new(0, 178.389999, 0)
866
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
867
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
868
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
869
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
870
Part14.BottomSurface = Enum.SurfaceType.Smooth
871
Part14.BrickColor = BrickColor.new("Pastel yellow")
872
Part14.CanCollide = false
873
Part14.Material = Enum.Material.SmoothPlastic
874
Part14.TopSurface = Enum.SurfaceType.Smooth
875
Part14.brickColor = BrickColor.new("Pastel yellow")
876
Part15.Name = "LeftHandle"
877
Part15.Parent = mas2
878
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
879
Part15.Orientation = Vector3.new(0, 179.73999, 0)
880
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
881
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
882
Part15.Color = Color3.new(1, 1, 0)
883
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
884
Part15.BottomSurface = Enum.SurfaceType.Smooth
885
Part15.BrickColor = BrickColor.new("New Yeller")
886
Part15.CanCollide = false
887
Part15.Material = Enum.Material.SmoothPlastic
888
Part15.TopSurface = Enum.SurfaceType.Smooth
889
Part15.brickColor = BrickColor.new("New Yeller")
890
Part15.Shape = Enum.PartType.Ball
891
WeldConstraint16.Parent = Part15
892
WeldConstraint16.Part0 = Part15
893
WeldConstraint16.Part1 = Part14
894
WeldConstraint17.Parent = Part15
895
WeldConstraint17.Part0 = Part15
896
WeldConstraint17.Part1 = Part30
897
WeldConstraint18.Parent = Part15
898
WeldConstraint18.Part0 = Part15
899
WeldConstraint18.Part1 = Part31
900
WeldConstraint19.Parent = Part15
901
WeldConstraint19.Part0 = Part15
902
WeldConstraint19.Part1 = Part32
903
WeldConstraint20.Parent = Part15
904
WeldConstraint20.Part0 = Part15
905
WeldConstraint20.Part1 = Part33
906
WeldConstraint21.Parent = Part15
907
WeldConstraint21.Part0 = Part15
908
WeldConstraint21.Part1 = Part34
909
WeldConstraint22.Parent = Part15
910
WeldConstraint22.Part0 = Part15
911
WeldConstraint22.Part1 = Part35
912
WeldConstraint23.Parent = Part15
913
WeldConstraint23.Part0 = Part15
914
WeldConstraint23.Part1 = Part36
915
WeldConstraint24.Parent = Part15
916
WeldConstraint24.Part0 = Part15
917
WeldConstraint24.Part1 = Part37
918
WeldConstraint25.Parent = Part15
919
WeldConstraint25.Part0 = Part15
920
WeldConstraint25.Part1 = Part38
921
WeldConstraint26.Parent = Part15
922
WeldConstraint26.Part0 = Part15
923
WeldConstraint26.Part1 = Part39
924
WeldConstraint27.Parent = Part15
925
WeldConstraint27.Part0 = Part15
926
WeldConstraint27.Part1 = Part40
927
WeldConstraint28.Parent = Part15
928
WeldConstraint28.Part0 = Part15
929
WeldConstraint28.Part1 = Part41
930
WeldConstraint29.Parent = Part15
931
WeldConstraint29.Part0 = Part15
932
WeldConstraint29.Part1 = Part42
933
Part30.Parent = mas2
934
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
935
Part30.Orientation = Vector3.new(0, 178.389999, 0)
936
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
937
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
938
Part30.Color = Color3.new(1, 1, 0)
939
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
940
Part30.BottomSurface = Enum.SurfaceType.Smooth
941
Part30.BrickColor = BrickColor.new("New Yeller")
942
Part30.CanCollide = false
943
Part30.Material = Enum.Material.SmoothPlastic
944
Part30.TopSurface = Enum.SurfaceType.Smooth
945
Part30.brickColor = BrickColor.new("New Yeller")
946
Part30.Shape = Enum.PartType.Ball
947
Part31.Parent = mas2
948
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
949
Part31.Orientation = Vector3.new(0, 178.389999, 0)
950
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
951
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
952
Part31.Color = Color3.new(1, 1, 0)
953
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
954
Part31.BottomSurface = Enum.SurfaceType.Smooth
955
Part31.BrickColor = BrickColor.new("New Yeller")
956
Part31.CanCollide = false
957
Part31.Material = Enum.Material.SmoothPlastic
958
Part31.TopSurface = Enum.SurfaceType.Smooth
959
Part31.brickColor = BrickColor.new("New Yeller")
960
Part31.Shape = Enum.PartType.Ball
961
Part32.Parent = mas2
962
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
963
Part32.Orientation = Vector3.new(0, 178.389999, 0)
964
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
965
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
966
Part32.Color = Color3.new(1, 1, 0)
967
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
968
Part32.BottomSurface = Enum.SurfaceType.Smooth
969
Part32.BrickColor = BrickColor.new("New Yeller")
970
Part32.CanCollide = false
971
Part32.Material = Enum.Material.SmoothPlastic
972
Part32.TopSurface = Enum.SurfaceType.Smooth
973
Part32.brickColor = BrickColor.new("New Yeller")
974
Part32.Shape = Enum.PartType.Ball
975
Part33.Parent = mas2
976
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
977
Part33.Orientation = Vector3.new(0, 178.389999, 0)
978
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
979
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
980
Part33.Color = Color3.new(1, 1, 0)
981
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
982
Part33.BottomSurface = Enum.SurfaceType.Smooth
983
Part33.BrickColor = BrickColor.new("New Yeller")
984
Part33.CanCollide = false
985
Part33.Material = Enum.Material.SmoothPlastic
986
Part33.TopSurface = Enum.SurfaceType.Smooth
987
Part33.brickColor = BrickColor.new("New Yeller")
988
Part33.Shape = Enum.PartType.Ball
989
Part34.Parent = mas2
990
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
991
Part34.Orientation = Vector3.new(0, 178.389999, 0)
992
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
993
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
994
Part34.Color = Color3.new(1, 1, 0)
995
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
996
Part34.BottomSurface = Enum.SurfaceType.Smooth
997
Part34.BrickColor = BrickColor.new("New Yeller")
998
Part34.CanCollide = false
999
Part34.Material = Enum.Material.SmoothPlastic
1000
Part34.TopSurface = Enum.SurfaceType.Smooth
1001
Part34.brickColor = BrickColor.new("New Yeller")
1002
Part34.Shape = Enum.PartType.Ball
1003
Part35.Parent = mas2
1004
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1005
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1006
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1007
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1008
Part35.Color = Color3.new(1, 1, 0)
1009
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1010
Part35.BottomSurface = Enum.SurfaceType.Smooth
1011
Part35.BrickColor = BrickColor.new("New Yeller")
1012
Part35.CanCollide = false
1013
Part35.Material = Enum.Material.SmoothPlastic
1014
Part35.TopSurface = Enum.SurfaceType.Smooth
1015
Part35.brickColor = BrickColor.new("New Yeller")
1016
Part35.Shape = Enum.PartType.Ball
1017
Part36.Parent = mas2
1018
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1019
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1020
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1021
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1022
Part36.Color = Color3.new(1, 1, 0)
1023
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1024
Part36.BottomSurface = Enum.SurfaceType.Smooth
1025
Part36.BrickColor = BrickColor.new("New Yeller")
1026
Part36.CanCollide = false
1027
Part36.Material = Enum.Material.SmoothPlastic
1028
Part36.TopSurface = Enum.SurfaceType.Smooth
1029
Part36.brickColor = BrickColor.new("New Yeller")
1030
Part36.Shape = Enum.PartType.Ball
1031
Part37.Parent = mas2
1032
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1033
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1034
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1035
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1036
Part37.Color = Color3.new(1, 1, 0)
1037
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1038
Part37.BottomSurface = Enum.SurfaceType.Smooth
1039
Part37.BrickColor = BrickColor.new("New Yeller")
1040
Part37.CanCollide = false
1041
Part37.Material = Enum.Material.SmoothPlastic
1042
Part37.TopSurface = Enum.SurfaceType.Smooth
1043
Part37.brickColor = BrickColor.new("New Yeller")
1044-
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1044+
1045
Part38.Parent = mas2
1046
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1047
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1048
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1049
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1050
Part38.Color = Color3.new(1, 1, 0)
1051
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1052
Part38.BottomSurface = Enum.SurfaceType.Smooth
1053
Part38.BrickColor = BrickColor.new("New Yeller")
1054
Part38.CanCollide = false
1055
Part38.Material = Enum.Material.SmoothPlastic
1056
Part38.TopSurface = Enum.SurfaceType.Smooth
1057
Part38.brickColor = BrickColor.new("New Yeller")
1058
Part38.Shape = Enum.PartType.Ball
1059
Part39.Parent = mas2
1060
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1061
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1062
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1063
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1064
Part39.Color = Color3.new(1, 1, 0)
1065
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1066
Part39.BottomSurface = Enum.SurfaceType.Smooth
1067
Part39.BrickColor = BrickColor.new("New Yeller")
1068
Part39.CanCollide = false
1069
Part39.Material = Enum.Material.SmoothPlastic
1070
Part39.TopSurface = Enum.SurfaceType.Smooth
1071
Part39.brickColor = BrickColor.new("New Yeller")
1072
Part39.Shape = Enum.PartType.Ball
1073
Part40.Parent = mas2
1074
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1075
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1076
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1077
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1078
Part40.Color = Color3.new(1, 1, 0)
1079
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1080
Part40.BottomSurface = Enum.SurfaceType.Smooth
1081
Part40.BrickColor = BrickColor.new("New Yeller")
1082
Part40.CanCollide = false
1083
Part40.Material = Enum.Material.SmoothPlastic
1084
Part40.TopSurface = Enum.SurfaceType.Smooth
1085
Part40.brickColor = BrickColor.new("New Yeller")
1086
Part41.Parent = mas2
1087
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1088
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1089
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1090
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1091
Part41.Color = Color3.new(1, 1, 0)
1092
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1093
Part41.BottomSurface = Enum.SurfaceType.Smooth
1094
Part41.BrickColor = BrickColor.new("New Yeller")
1095
Part41.CanCollide = false
1096
Part41.Material = Enum.Material.SmoothPlastic
1097
Part41.TopSurface = Enum.SurfaceType.Smooth
1098
Part41.brickColor = BrickColor.new("New Yeller")
1099
Part42.Parent = mas2
1100
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1101
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1102
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1103
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1104
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1105
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1106
Part42.BottomSurface = Enum.SurfaceType.Smooth
1107
Part42.BrickColor = BrickColor.new("Institutional white")
1108
Part42.CanCollide = false
1109
Part42.Material = Enum.Material.SmoothPlastic
1110
Part42.TopSurface = Enum.SurfaceType.Smooth
1111
Part42.brickColor = BrickColor.new("Institutional white")
1112
for i,v in pairs(mas2:GetChildren()) do
1113
	v.Parent = owner
1114
	pcall(function() v:MakeJoints() end)
1115
end
1116
local Wld = Instance.new("Weld",Part15)
1117
Wld.Part0 = SRA
1118
Wld.Part1 = Part15
1119
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1120
for i,v in pairs(mas:children()) do
1121
    if v:IsA("Part") then
1122
        v.Transparency = 1
1123
    end
1124
end
1125
for i,v in pairs(Character.Stand:children()) do
1126
    if v:IsA("Part") then
1127
        v.Transparency = 1
1128
		Face.Transparency = 1
1129
    end
1130
end
1131
local newMotor = function(part0, part1, c0, c1)
1132
	local w = Create('Motor'){
1133
		Parent = part0,
1134
		Part0 = part0,
1135
		Part1 = part1,
1136
		C0 = c0,
1137
		C1 = c1,
1138
	}
1139
	return w
1140
end
1141
function clerp(a, b, t)
1142
	return a:lerp(b, t)
1143
end
1144
1145
coroutine.resume(coroutine.create(function()
1146
while true do
1147
	Humanoid.Health = Humanoid.Health + 1.7
1148
	game:GetService("RunService").RenderStepped:wait()
1149
end
1150
end))
1151
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1152
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1153
1154
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1155
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1156
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1157
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1158
RootJoint.C1 = CFrame.new(0, 0, 0)
1159
RootJoint.C0 = CFrame.new(0, 0, 0)
1160
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1161
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1162
1163
local rarmc1 = RW.C1
1164
local larmc1 = LW.C1
1165
local rlegc1 = RH.C1
1166
local llegc1 = LH.C1
1167
1168
local resetc1 = false
1169
1170
function PlayAnimationFromTable(table, speed, bool)
1171
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1172
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1173
	RW.C0 = clerp(RW.C0, table[3], speed) 
1174
	LW.C0 = clerp(LW.C0, table[4], speed) 
1175
	RH.C0 = clerp(RH.C0, table[5], speed) 
1176
	LH.C0 = clerp(LH.C0, table[6], speed) 
1177
	if bool == true then
1178
		if resetc1 == false then
1179
			resetc1 = true
1180
			RootJoint.C1 = RootJoint.C1
1181
			Torso.Neck.C1 = Torso.Neck.C1
1182
			RW.C1 = rarmc1
1183
			LW.C1 = larmc1
1184
			RH.C1 = rlegc1
1185
			LH.C1 = llegc1
1186
		end
1187
	end
1188
end
1189
1190
ArtificialHB = Create("BindableEvent", script){
1191
	Parent = script,
1192
	Name = "Heartbeat",
1193
}
1194
1195
script:WaitForChild("Heartbeat")
1196
1197
frame = 1 / 30
1198
tf = 0
1199
allowframeloss = false
1200
tossremainder = false
1201
lastframe = tick()
1202
script.Heartbeat:Fire()
1203
1204
game:GetService("RunService").Heartbeat:connect(function(s, p)
1205
	tf = tf + s
1206
	if tf >= frame then
1207
		if allowframeloss then
1208
			script.Heartbeat:Fire()
1209
			lastframe = tick()
1210
		else
1211
			for i = 1, math.floor(tf / frame) do
1212
				script.Heartbeat:Fire()
1213
			end
1214
			lastframe = tick()
1215
		end
1216
		if tossremainder then
1217
			tf = 0
1218
		else
1219
			tf = tf - frame * math.floor(tf / frame)
1220
		end
1221
	end
1222
end)
1223
1224
function swait(num)
1225
	if num == 0 or num == nil then
1226
		ArtificialHB.Event:wait()
1227
	else
1228
		for i = 0, num do
1229
			ArtificialHB.Event:wait()
1230
		end
1231
	end
1232
end
1233
1234
1235
1236
Mouse.KeyDown:connect(function(key)
1237
	if key == "q" then
1238
		if Change == false then
1239
			Stand()
1240
			Change = true
1241
		elseif Change == true then
1242
			UnStand()
1243
			Change = false 
1244
		end
1245
	end
1246
end)
1247
1248
1249
function Stand()
1250
	if D == false then
1251
		D = true
1252
		Pause = true
1253
		for i = 0,0.1,0.1 do
1254
		swait()
1255
		PlayAnimationFromTable({
1256
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1257
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1258
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1259
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1260
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1261
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1262
		}, .5, false)
1263
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1264
		end
1265
		coroutine.resume(coroutine.create(function()
1266
		for i = 0,1.2,0.1 do
1267
		swait()
1268
		PlayAnimationFromTable({
1269
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1270
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1271
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1272
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1273
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1274
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1275
		}, .5, false)
1276
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1277
		end
1278
		Pause = false
1279
		end))
1280
		local Sound = Instance.new("Sound",ST)
1281
		Sound.Pitch = 1
1282
		Sound.Volume = 121
1283
		Sound.Looped = false
1284
		Sound.SoundId = "rbxassetid://463010917"
1285
		Sound:play()
1286
		coroutine.resume(coroutine.create(function()
1287
		for i,v in pairs(mas:children()) do
1288
		    if v:IsA("Part") then
1289
				coroutine.resume(coroutine.create(function()
1290
				v.Transparency = v.Transparency - 0.1
1291
				game:GetService("RunService").RenderStepped:wait()	
1292
				end))
1293
		        v.Transparency = 1
1294
		    end
1295
		end
1296
		end))
1297
		for i,v in pairs(Character.Stand:children()) do
1298
		    if v:IsA("Part") then
1299
				coroutine.resume(coroutine.create(function()
1300
				for i = 1,11 do
1301
		        v.Transparency = v.Transparency - 0.1
1302
				Face.Transparency = Face.Transparency - 0.1
1303
				game:GetService("RunService").RenderStepped:wait()
1304
				end
1305
				FlA.Enabled = true
1306
				FlA1.Enabled = true
1307
				FlA2.Enabled = true
1308
				FlA3.Enabled = true
1309
				FlA4.Enabled = true
1310
				FlA5.Enabled = true
1311
				ZZA.Enabled = true
1312
				ZZA1.Enabled = true
1313
				ZZA2.Enabled = true
1314
				ZZA3.Enabled = true
1315
				ZZA4.Enabled = true
1316
				ZZA5.Enabled = true
1317
				end))
1318
		    end
1319
		end
1320
		ZZZ = Mouse.KeyDown:connect(function(key)
1321
			if key == "t" then
1322
				Blast()
1323
			end
1324
			if key == "r" then
1325
				StrongOra()
1326
			end
1327
			if key == "e" then 
1328
				OHOra()
1329
			end
1330
			if key == "f" then
1331
				TimeStop()
1332
			end
1333
			if key == "z" then
1334
				Jump()
1335
			end
1336
		end)
1337
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1338
			if key == "e" then
1339
				Stop()
1340
			end
1341
		end)
1342
		wait(0.5)
1343
		D = false
1344
	end
1345
end
1346
1347
function Blast()
1348
	if D == false then 
1349
		D = true
1350
		Pause = true
1351
		for i = 0,1.2,0.1 do
1352
		swait()
1353
		PlayAnimationFromTable({
1354
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1355
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1356
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1357
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1358
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1359
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1360
		}, .5, false)
1361
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1362
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1363
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1364
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1365
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1366
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1367
		end
1368
		coroutine.resume(coroutine.create(function()
1369
		wait(0.7)
1370
		Pause = false
1371
		end))
1372
		local Bl = Instance.new("Part",workspace)
1373
		Bl.CanCollide = false
1374
		Bl.Material = "Neon"
1375
		Bl.Shape = "Ball"
1376
		Bl.Size = Vector3.new(20,20,20)
1377
		Bl.BrickColor = BrickColor.new("New Yeller")
1378
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1379
		local Fl = Instance.new("BodyVelocity",Bl)
1380
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1381
		Fl.Velocity = RootPart.CFrame.lookVector*160
1382
		local Ring = Instance.new("Part",RootPart)
1383
		Ring.Size = Vector3.new(1,1,1)
1384
		Ring.CanCollide = false
1385
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1386
		Ring.Anchored = true
1387
		Ring.BrickColor = BrickColor.new("Institutional white")
1388
		Ring.Transparency = 0
1389
		local Ring2 = Instance.new("SpecialMesh",Ring)
1390
		Ring2.MeshId = "rbxassetid://3270017"
1391
		Ring2.Scale = Vector3.new(1,1,0.1)
1392
		coroutine.resume(coroutine.create(function()
1393
		for i = 1,50 do
1394
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1395
			Ring.Transparency = Ring.Transparency + 0.07
1396
			game:GetService("RunService").RenderStepped:wait()
1397
		end
1398
		Ring:remove()
1399
		end))
1400
		Bl.Touched:connect(function(hit)
1401
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1402
				Bl:remove()
1403
				local S = Instance.new("Sound",hit.Parent.Head)
1404
				S.SoundId = "rbxassetid://539294959" 
1405
				S.Volume = 1
1406
				S.Looped = false
1407
				S:play()
1408
				hit.Parent.Humanoid:TakeDamage(60)
1409
				hit.Parent.Humanoid.WalkSpeed = 2
1410
				local Ef = Instance.new("Part",workspace)
1411
				Ef.Size = Vector3.new(1,1,1)
1412
				Ef.CanCollide = false
1413
				Ef.Shape = "Ball"
1414
				Ef.Material = "Neon"
1415
				Ef.BrickColor = BrickColor.new("New Yeller")
1416
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1417
				Ef.Anchored = true
1418
				local Ef2 = Instance.new("SpecialMesh",Ef)
1419
				Ef2.MeshType = "Sphere"
1420
				Ef2.Scale = Vector3.new(1,1,1)
1421
				coroutine.resume(coroutine.create(function()
1422
				for i = 1,6 do
1423
				local random = math.random(-4,4)
1424
				local random2 = math.random(-4,4)
1425
				local random3 = math.random(-4,4)
1426
				local Ring = Instance.new("Part",Ef)
1427
				Ring.Size = Vector3.new(1,1,1)
1428
				Ring.CanCollide = false
1429
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1430
				Ring.Anchored = true
1431
				Ring.BrickColor = BrickColor.new("Institutional white")
1432
				Ring.Transparency = 0
1433
				local Ring2 = Instance.new("SpecialMesh",Ring)
1434
				Ring2.MeshId = "rbxassetid://3270017"
1435
				Ring2.Scale = Vector3.new(1,1,0.1)
1436
				coroutine.resume(coroutine.create(function()
1437
				for i = 1,170 do
1438
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1439
					Ring.Transparency = Ring.Transparency + 0.01
1440
					game:GetService("RunService").RenderStepped:wait()
1441
				end
1442
				Ring:remove()
1443
				end))
1444
				end
1445
				end))
1446
				for i = 1,170 do
1447
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1448
					Ef.Transparency = Ef.Transparency + 0.01
1449
					game:GetService("RunService").RenderStepped:wait()
1450
				end
1451
				Ef:remove()
1452
			end
1453
		end)
1454
		wait(1.5)
1455
		D = false
1456
	end
1457
end
1458
1459
function Jump()
1460
	if DD == false then
1461
		DD = true
1462
		print("ASD")
1463
		local Bod = Instance.new("BodyPosition",RootPart)
1464
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1465
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1466
		local Ef = Instance.new("Part",workspace)
1467
		Ef.Size = Vector3.new(1,1,1)
1468
		Ef.CanCollide = false
1469
		Ef.Anchored = true
1470
		Ef.BrickColor = BrickColor.new("New Yeller")
1471
		Ef.Material = "Neon"
1472
		Ef.Shape = "Ball"
1473
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1474
		coroutine.resume(coroutine.create(function()
1475
		for i = 1,30 do
1476
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1477
			Ef.Transparency = Ef.Transparency + 0.07
1478
			game:GetService("RunService").RenderStepped:wait()
1479
		end
1480
		Ef:remove()
1481
		end))
1482
		wait(0.1)
1483
		Bod:remove()
1484
		wait(1)
1485
		DD = false
1486
	end
1487
end
1488
1489
function TimeStop()
1490
	if DDZ == false then
1491
		DDZ = true
1492
		local S = Instance.new("Sound",ST)
1493
		S.SoundId = "rbxassetid://1631612542"
1494
		S.Pitch = 1.2
1495
		S.Volume = 12312
1496
		S.Looped = false
1497
		S:play()
1498
		local Ef = Instance.new("Part",workspace)
1499
		Ef.Size = Vector3.new(1,1,1)
1500
		Ef.Material = "Neon"
1501
		Ef.BrickColor = BrickColor.new("White")
1502
		Ef.Transparency = 0.4
1503
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1504
		Ef.Anchored = true
1505
		Ef.CanCollide = false
1506
		Ef.Shape = "Ball"
1507
		local Ef2 = Instance.new("SpecialMesh",Ef)
1508
		Ef2.MeshType = "Sphere"
1509
		Ef2.Scale = Vector3.new(1,1,1)
1510
		coroutine.resume(coroutine.create(function()
1511
		for i = 1,70 do
1512
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1513
			game:GetService("RunService").RenderStepped:wait()
1514
		end
1515
		for i = 1,70 do
1516
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1517
			game:GetService("RunService").RenderStepped:wait()
1518
		end
1519
		Ef:remove()
1520
		end))
1521
		local HB = Instance.new("Part",workspace)
1522
		HB.CanCollide = false
1523
		HB.Anchored = true
1524
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1525
		HB.Size = Vector3.new(300,300,300)
1526
		HB.Transparency = 1
1527
		HB.Touched:connect(function(hit)
1528
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1529
				hit.Parent.Torso.Anchored = true
1530
				hit.Parent.Head.Anchored = true
1531
				hit.Parent["Right Arm"].Anchored = true
1532
				hit.Parent["Left Arm"].Anchored = true
1533
				hit.Parent["Right Leg"].Anchored = true
1534
				hit.Parent["Left Leg"].Anchored = true
1535
				wait(Time)
1536
				hit.Parent.Torso.Anchored = false
1537
				hit.Parent.Head.Anchored = false
1538
				hit.Parent["Right Arm"].Anchored = false
1539
				hit.Parent["Left Arm"].Anchored = false
1540
				hit.Parent["Right Leg"].Anchored = false
1541
				hit.Parent["Left Leg"].Anchored = false
1542
			end
1543
		end)
1544
		wait(32)
1545
		HB:remove()
1546
		DDZ = false
1547
	end
1548
end
1549
1550
function StrongOra()
1551
	if D == false then 
1552
		D = true
1553
		Pause = true
1554
		local HB = Instance.new("Part",SRA)
1555
		HB.CanCollide = false
1556
		HB.Transparency = 1
1557
		HB.Size = Vector3.new(1,1,1)
1558
		local HB2 = Instance.new("Weld",HB)
1559
		HB2.Part0 = SRA
1560
		HB2.Part1 = HB
1561
		HB2.C0 = CFrame.new(0,0,0)
1562
		HB.Touched:connect(function(hit)
1563
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1564
				HB:remove()
1565
				hit.Parent.Humanoid:TakeDamage(30)
1566
				hit.Parent.Humanoid.PlatformStand = true
1567
				local Ef = Instance.new("Part",workspace)
1568
				Ef.Size = Vector3.new(1,1,1)
1569
				Ef.CanCollide = false
1570
				Ef.Anchored = true
1571
				Ef.Shape = "Ball"
1572
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1573
				Ef.Material = "Neon"
1574
				Ef.BrickColor = BrickColor.new("White")
1575
				local Ef2 = Instance.new("SpecialMesh",Ef)
1576
				Ef2.MeshType = "Sphere"
1577
				Ef2.Scale = Vector3.new(1,1,1)
1578
				coroutine.resume(coroutine.create(function()
1579
				for i = 1,5 do
1580
				local random = math.random(-3,3)
1581
				local random2 = math.random(-3,3)
1582
				local random3 = math.random(-3,3)
1583
				local ZC = Instance.new("Part",workspace)
1584
				ZC.Size = Vector3.new(1,1,1)
1585
				ZC.CanCollide = false
1586
				ZC.Anchored = true
1587
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1588
				ZC.Shape = "Ball"
1589
				ZC.Material = "Neon"
1590
				ZC.BrickColor = BrickColor.new("New Yeller")
1591
				local ZC2 = Instance.new("SpecialMesh",ZC)
1592
				ZC2.MeshType = "Sphere"
1593
				ZC2.Scale = Vector3.new(1,1,1)
1594
				coroutine.resume(coroutine.create(function()
1595
				for i = 1,100 do
1596
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1597
					ZC.Transparency = ZC.Transparency + 0.03
1598
					game:GetService("RunService").RenderStepped:wait()
1599
				end
1600
				ZC:remove()
1601
				end))
1602
				end
1603
				end))
1604
				coroutine.resume(coroutine.create(function()
1605
				for i = 1,100 do
1606
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1607
					Ef.Transparency = Ef.Transparency + 0.03
1608
					game:GetService("RunService").RenderStepped:wait()
1609
				end
1610
				Ef:remove()
1611
				end))
1612
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1613
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1614
				Fl.velocity = RootPart.CFrame.lookVector*190
1615
				wait(0.3)
1616
				Fl:remove()
1617
				wait(0.5)
1618
				hit.Parent.Humanoid.PlatformStand = false
1619
			end
1620
		end)
1621
		for i = 0,0.5,0.1 do
1622
		swait()
1623
		PlayAnimationFromTable({
1624
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1625
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1626
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1627
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1628
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1629
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1630
		}, .5, false)
1631
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1632
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1633
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1634
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1635
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1636
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1637
		end
1638
		local Ora = Instance.new("Sound",ST)
1639
		Ora.SoundId = "rbxassetid://271120244"
1640
		Ora.Pitch = 1
1641
		Ora.Looped = false
1642
		Ora.Volume = 12312
1643
		Ora:play()
1644
		for i = 0,0.6,0.1 do
1645
		swait()
1646
		PlayAnimationFromTable({
1647
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1648
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1649
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1650
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1651
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1652
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1653
		}, .5, false)
1654
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1655
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1656
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1657
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1658
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1659
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1660
		end
1661
		coroutine.resume(coroutine.create(function()
1662
		wait(0.4)
1663
		HB:remove()
1664
		end))
1665
		Pause = false
1666
		wait(0.5)
1667
		D = false
1668
	end
1669
end
1670
function OHOra()
1671
	if D == false then
1672
		D = true
1673
		Pause = true
1674
		Loop = true
1675
		SoundZ = Instance.new("Sound",ST)
1676
		SoundZ.SoundId = "rbxassetid://791374350"
1677
		SoundZ.Volume = 2
1678
		SoundZ.Looped = true
1679
		SoundZ.Pitch = 0.95
1680
		SoundZ:play()
1681
		while Loop do
1682
			local HB = Instance.new("Part",SRA)
1683
			HB.CanCollide = false
1684
			HB.Transparency = 1
1685
			local HB2 = Instance.new("Weld",HB)
1686
			HB2.Part0 = SRA
1687
			HB2.Part1 = HB
1688
			HB2.C0 = CFrame.new(0,-1.1,0)
1689
			HB.Touched:connect(function(hit)
1690
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1691
					HB:remove()
1692
					hit.Parent.Humanoid:TakeDamage(1.5)
1693
					hit.Parent.Humanoid.WalkSpeed = 2
1694
					local random = math.random(-3,3)
1695
					local random2 = math.random(-3,3)
1696
					local random3 = math.random(-3,3)
1697
					local Ef = Instance.new("Part",workspace)
1698
					Ef.Size = Vector3.new(1,1,1)
1699
					Ef.CanCollide = false
1700
					Ef.Material = "Neon"
1701
					Ef.BrickColor = BrickColor.new("White")
1702
					Ef.Anchored = true
1703
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1704
					local Ef2 = Instance.new("SpecialMesh",Ef)
1705
					Ef2.MeshType = "Sphere"
1706
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1707
					local Part = Instance.new("Part",workspace)
1708
					Part.Size = Vector3.new(1,1,1)
1709
					Part.CanCollide = false
1710
					Part.BrickColor = BrickColor.new("New Yeller")
1711
					Part.Material = "Neon"
1712
					Part.Anchored = true
1713
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1714
					local Part2 = Instance.new("SpecialMesh",Part)
1715
					Part2.MeshType = "Sphere"
1716
					Part2.Scale = Vector3.new(1,1,1)
1717
					for i = 1,50 do
1718
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1719
						Part.Transparency = Part.Transparency + 0.07
1720
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1721
						Ef.Transparency = Ef.Transparency + 0.07
1722
						game:GetService("RunService").RenderStepped:wait()
1723
					end
1724
					Part:remove()
1725
					Ef:remove()
1726
					end
1727
			end)
1728
			for i = 0,0.15,0.1 do
1729
			swait()
1730
			PlayAnimationFromTable({
1731
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1732
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1733
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1734
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1735
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1736
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1737
			}, .5, false)
1738
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1739
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1740
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1741
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1742
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1743
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1744
			end
1745
			coroutine.resume(coroutine.create(function()
1746
				wait(1)
1747
				HB:remove()
1748
			end))
1749
			local CCB = Instance.new("Part",SRA)
1750
			CCB.CanCollide = false
1751
			CCB.Transparency = 1
1752
			local CCB2 = Instance.new("Weld",CCB)
1753
			CCB2.Part0 = SRA
1754
			CCB2.Part1 = CCB
1755
			CCB2.C0 = CFrame.new(0,-1.1,0)
1756
			CCB.Touched:connect(function(hit)
1757
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1758
					CCB:remove()
1759
					hit.Parent.Humanoid:TakeDamage(1.5)
1760
					hit.Parent.Humanoid.WalkSpeed = 2
1761
					local random = math.random(-3,3)
1762
					local random2 = math.random(-3,3)
1763
					local random3 = math.random(-3,3)
1764
					local Ef = Instance.new("Part",workspace)
1765
					Ef.Size = Vector3.new(1,1,1)
1766
					Ef.CanCollide = false
1767
					Ef.Material = "Neon"
1768
					Ef.BrickColor = BrickColor.new("White")
1769
					Ef.Anchored = true
1770
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1771
					local Ef2 = Instance.new("SpecialMesh",Ef)
1772
					Ef2.MeshType = "Sphere"
1773
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1774
					local Part = Instance.new("Part",workspace)
1775
					Part.Size = Vector3.new(1,1,1)
1776
					Part.CanCollide = false
1777
					Part.BrickColor = BrickColor.new("New Yeller")
1778
					Part.Material = "Neon"
1779
					Part.Anchored = true
1780
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1781
					local Part2 = Instance.new("SpecialMesh",Part)
1782
					Part2.MeshType = "Sphere"
1783
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1784
					for i = 1,50 do
1785
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1786
						Part.Transparency = Part.Transparency + 0.07
1787
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1788
						Ef.Transparency = Ef.Transparency + 0.07
1789
						game:GetService("RunService").RenderStepped:wait()
1790
					end
1791
					Part:remove()
1792
					Ef:remove()
1793
				end
1794
			end)
1795
			for i = 0,0.15,0.1 do
1796
			swait()
1797
			PlayAnimationFromTable({
1798
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1799
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1800
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1801
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1802
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1803
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1804
			}, .5, false)
1805
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1806
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1807
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1808
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1809
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1810
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1811
			end
1812
			coroutine.resume(coroutine.create(function()
1813
				wait(1)
1814
				CCB:remove()
1815
			end))
1816
			game:GetService("RunService").RenderStepped:wait()
1817
		end
1818
		wait(0.2)
1819
		D = false
1820
	end
1821
end
1822
1823
function Stop()
1824
	Pause = false
1825
	SoundZ:remove()
1826
	Loop = false
1827
end
1828
1829
function UnStand()
1830
	if D == false then
1831
		D = true
1832
		FlA.Enabled = false
1833
		FlA1.Enabled = false
1834
		FlA2.Enabled = false
1835
		FlA3.Enabled = false
1836
		FlA4.Enabled = false
1837
		FlA5.Enabled = false
1838
		ZZA.Enabled= false
1839
		ZZA1.Enabled = false
1840
		ZZA2.Enabled = false
1841
		ZZA3.Enabled = false
1842
		ZZA4.Enabled = false
1843
		ZZA5.Enabled = false
1844
		Pause = true
1845
		coroutine.resume(coroutine.create(function()
1846
		for i = 0,1.2,0.1 do
1847
		swait()
1848
		PlayAnimationFromTable({
1849
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1850
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1851
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1852
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1853
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1854
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1855
		}, .5, false)
1856
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1857
		end
1858
		Pause = false
1859
		ZZZ:disconnect()
1860
		ZZZ1:disconnect()
1861
		end))
1862
		for i,v in pairs(Character.Stand:children()) do
1863
		    if v:IsA("Part") then
1864
				coroutine.resume(coroutine.create(function()
1865
				for i = 1,11 do
1866
		        v.Transparency = v.Transparency + 0.1
1867
				Face.Transparency = Face.Transparency + 0.1
1868
				game:GetService("RunService").RenderStepped:wait()
1869
				end
1870
				end))
1871
		    end
1872
		end
1873
		wait(0.5)
1874
		D = false
1875
		
1876
	end
1877
end
1878
1879
1880
New = function(Object, Parent, Name, Data)
1881
	local Object = Instance.new(Object)
1882
	for Index, Value in pairs(Data or {}) do
1883
		Object[Index] = Value
1884
	end
1885
	Object.Parent = Parent
1886
	Object.Name = Name
1887
	return Object
1888
end
1889
function rayCast(Position, Direction, Range, Ignore)
1890
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1891
end 
1892
1893
1894
1895
1896
coroutine.wrap(function()
1897
while 1 do
1898
swait()
1899
if doe <= 360 then
1900
	doe = doe + 2
1901
else
1902
	doe = 0
1903
end
1904
end
1905
end)()
1906
while true do
1907
	swait()
1908
	for i, v in pairs(Character:GetChildren()) do
1909
		if v:IsA("Part") then
1910
			v.Material = "SmoothPlastic"
1911
		elseif v:IsA("Accessory") then
1912
			v:WaitForChild("Handle").Material = "SmoothPlastic"
1913
		end
1914
	end
1915
1916
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1917
	velocity = RootPart.Velocity.y
1918
	sine = sine + change
1919
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1920
		if RootPart.Velocity.y > 1 and hit == nil then 
1921
			Anim = "Jump"
1922
			if Pause == false then
1923
		PlayAnimationFromTable({
1924
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
1925
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
1926
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
1927
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
1928
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
1929
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
1930
		}, .3, false)
1931
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1932
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1933
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1934
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1935
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1936
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1937
					end
1938
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1939
			Anim = "Fall"
1940
			if Pause == false then
1941
		PlayAnimationFromTable({
1942
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
1943
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
1944
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
1945
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
1946
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
1947
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
1948
		}, .3, false)
1949
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1950
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1951
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1952
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1953
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1954
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1955
					end
1956
		elseif Torsovelocity < 1 and hit ~= nil then
1957
			Anim = "Idle"
1958
			if Pause == false then
1959
				change = 1
1960
		PlayAnimationFromTable({
1961
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
1962
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
1963
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
1964
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
1965
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
1966
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
1967
		}, .3, false)
1968
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1969
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1970
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1971
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1972
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1973
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
1974
			end
1975
		elseif Torsovelocity > 2 and hit ~= nil then
1976
			Anim = "Walk"
1977
			if Pause == false then
1978
		PlayAnimationFromTable({		
1979
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
1980
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
1981
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
1982
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
1983
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
1984
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
1985
		}, .3, false)
1986
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1987
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1988
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1989
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1990
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1991
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
1992
			end
1993
		end
1994
end