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JOJOJOJOJOJO1234

Untitled

Jul 14th, 2019
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  1.  
  2. -- This script has been converted to FE by iPxter
  3.  
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87. wait(0.1)
  88. local Player = owner
  89. local Character = Player.Character
  90. local Humanoid = Character.Humanoid
  91.  
  92. local LeftArm = Character["Left Arm"]
  93. local RightArm = Character["Right Arm"]
  94. local LeftLeg = Character["Left Leg"]
  95. local RightLeg = Character["Right Leg"]
  96. local Head = Character.Head
  97. local Torso = Character.Torso
  98. local Camera = game.Workspace.CurrentCamera
  99. local RootPart = Character.HumanoidRootPart
  100. local RootJoint = RootPart.RootJoint
  101. local Pause = false
  102. local attack = false
  103. local Change = false
  104. local DDZ = false
  105. local LOL = false
  106. local Anim = 'Idle'
  107. local attacktype = 1
  108. local delays = false
  109. local play = true
  110. local Time = 7
  111. local targetted = nil
  112. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  113. local velocity = RootPart.Velocity.y
  114. local sine = 0
  115. local change = 1
  116. local D = false
  117. Loop = false
  118. local DD = false
  119. local doe = 0
  120. local Create = LoadLibrary("RbxUtility").Create
  121. local Stand = Instance.new("Model",Character)
  122. Stand.Name = "Stand"
  123. local ST = Instance.new("Part",Stand)
  124. ST.Size = Vector3.new(2,2,1)
  125. ST.BrickColor = BrickColor.new("White")
  126. ST.CanCollide = false
  127. local ST2 = Instance.new("SpecialMesh",ST)
  128. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  129. ST2.Scale = Vector3.new(1,1,1)
  130. local ST3 = Instance.new("Weld",ST)
  131. ST3.Part0 = RootPart
  132. ST3.Part1 = ST
  133. ST3.C0 = CFrame.new(0,0,0)
  134. local SH = Instance.new("Part",Stand)
  135. SH.Size = Vector3.new(1.25,1.25,1.25)
  136. SH.CanCollide = false
  137. SH.BrickColor = BrickColor.new("White")
  138. local SH2 = Instance.new("SpecialMesh",SH)
  139. SH2.MeshType = "Head"
  140. SH2.Scale = Vector3.new(1,1,1)
  141. local SH2 = Instance.new("Weld",SH)
  142. SH2.Part0 = ST
  143. SH2.Part1 = SH
  144. SH2.C0 = CFrame.new(0,1.5,0)
  145. local SRA = Instance.new("Part",Stand)
  146. SRA.Size = Vector3.new(1,2,1)
  147. SRA.CanCollide = false
  148. SRA.BrickColor = BrickColor.new("White")
  149. local SRA2 = Instance.new("SpecialMesh",SRA)
  150. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  151. SRA2.Scale = Vector3.new(1,1,1)
  152. local SRA3 = Instance.new("Weld",SRA)
  153. SRA3.Part0 = ST
  154. SRA3.Part1 = SRA
  155. SRA3.C0 = CFrame.new(1.5,0,0)
  156. local SLA = Instance.new("Part",Stand)
  157. SLA.Size = Vector3.new(1,2,1)
  158. SLA.CanCollide = false
  159. SLA.BrickColor = BrickColor.new("White")
  160. local SLA2 = Instance.new("SpecialMesh",SLA)
  161. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  162. SLA2.Scale = Vector3.new(1,1,1)
  163. local SLA3 = Instance.new("Weld",SLA)
  164. SLA3.Part0 = ST
  165. SLA3.Part1 = SLA
  166. SLA3.C0 = CFrame.new(-1.5,0,0)
  167. local SRL = Instance.new("Part",Stand)
  168. SRL.Size = Vector3.new(1,2,1)
  169. SRL.CanCollide = false
  170. SRL.BrickColor = BrickColor.new("White")
  171. local SRL2 = Instance.new("SpecialMesh",SRL)
  172. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  173. SRL2.Scale = Vector3.new(1,1,1)
  174. local SRL3 = Instance.new("Weld",SRL)
  175. SRL3.Part0 = ST
  176. SRL3.Part1 = SRL
  177. SRL3.C0 = CFrame.new(0.5,-2,0)
  178. local SLL = Instance.new("Part",Stand)
  179. SLL.Size = Vector3.new(1,2,1)
  180. SLL.CanCollide = false
  181. SLL.BrickColor = BrickColor.new("White")
  182. local SLL2 = Instance.new("SpecialMesh",SLL)
  183. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  184. SLL2.Scale = Vector3.new(1,1,1)
  185. local SLL3 = Instance.new("Weld",SLL)
  186. SLL3.Part0 = ST
  187. SLL3.Part1 = SLL
  188. SLL3.C0 = CFrame.new(-0.5,-2,0)
  189. local FlA = Instance.new("ParticleEmitter",SRA)
  190. FlA.Texture = "rbxassetid://263837009"
  191. FlA.Size = NumberSequence.new(0.6)
  192. FlA.Rotation = NumberRange.new(-100, 100)
  193. FlA.RotSpeed = NumberRange.new(-200, 200)
  194. FlA.Transparency = NumberSequence.new(0,1)
  195. FlA.Speed = NumberRange.new(0.1)
  196. FlA.ZOffset = -0.1
  197. FlA.Lifetime = NumberRange.new(1)
  198. FlA.Rate = 1111
  199. FlA.LockedToPart = true
  200. FlA.LightEmission = 1
  201. FlA.VelocitySpread = 12121
  202. local ZZA = Instance.new("ParticleEmitter",SRA)
  203. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  204. ZZA.Size = NumberSequence.new(0.005)
  205. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  206. ZZA.RotSpeed = NumberRange.new(-200, 200)
  207. ZZA.Transparency = NumberSequence.new(0.7)
  208. ZZA.Lifetime = NumberRange.new(1)
  209. ZZA.Speed = NumberRange.new(0.48)
  210. ZZA.Rate = 1231231
  211. ZZA.ZOffset = 0.1
  212. ZZA.LockedToPart = true
  213. ZZA.LightEmission = 1e9
  214. ZZA.LightInfluence = 1e9
  215. local FlA1 = Instance.new("ParticleEmitter",SLA)
  216. FlA1.Texture = "rbxassetid://263837009"
  217. FlA1.Size = NumberSequence.new(0.6)
  218. FlA1.Rotation = NumberRange.new(-100, 100)
  219. FlA1.RotSpeed = NumberRange.new(-200, 200)
  220. FlA1.Transparency = NumberSequence.new(0,1)
  221. FlA1.Speed = NumberRange.new(0.1)
  222. FlA1.ZOffset = -0.1
  223. FlA1.Lifetime = NumberRange.new(1)
  224. FlA1.Rate = 1111
  225. FlA1.LockedToPart = true
  226. FlA1.LightEmission = 1
  227. FlA1.VelocitySpread = 12121
  228. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  229. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  230. ZZA1.Size = NumberSequence.new(0.005)
  231. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  232. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  233. ZZA1.Transparency = NumberSequence.new(0.7)
  234. ZZA1.Lifetime = NumberRange.new(1)
  235. ZZA1.Speed = NumberRange.new(0.48)
  236. ZZA1.Rate = 1231231
  237. ZZA1.ZOffset = 0.1
  238. ZZA1.LockedToPart = true
  239. ZZA1.LightEmission = 1e9
  240. ZZA1.LightInfluence = 1e9
  241. local FlA2 = Instance.new("ParticleEmitter",ST)
  242. FlA2.Texture = "rbxassetid://263837009"
  243. FlA2.Size = NumberSequence.new(0.6)
  244. FlA2.Rotation = NumberRange.new(-100, 100)
  245. FlA2.RotSpeed = NumberRange.new(-200, 200)
  246. FlA2.Transparency = NumberSequence.new(0,1)
  247. FlA2.Speed = NumberRange.new(0.1)
  248. FlA2.ZOffset = -0.1
  249. FlA2.Lifetime = NumberRange.new(1)
  250. FlA2.Rate = 1111
  251. FlA2.LockedToPart = true
  252. FlA2.LightEmission = 1
  253. FlA2.VelocitySpread = 12121
  254. local ZZA2 = Instance.new("ParticleEmitter",ST)
  255. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  256. ZZA2.Size = NumberSequence.new(0.005)
  257. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  258. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  259. ZZA2.Transparency = NumberSequence.new(0.7)
  260. ZZA2.Lifetime = NumberRange.new(1)
  261. ZZA2.Speed = NumberRange.new(0.48)
  262. ZZA2.Rate = 1231231
  263. ZZA2.ZOffset = 0.1
  264. ZZA2.LockedToPart = true
  265. ZZA2.LightEmission = 1e9
  266. ZZA2.LightInfluence = 1e9
  267. local FlA3 = Instance.new("ParticleEmitter",SRL)
  268. FlA3.Texture = "rbxassetid://263837009"
  269. FlA3.Size = NumberSequence.new(0.6)
  270. FlA3.Rotation = NumberRange.new(-100, 100)
  271. FlA3.RotSpeed = NumberRange.new(-200, 200)
  272. FlA3.Transparency = NumberSequence.new(0,1)
  273. FlA3.Speed = NumberRange.new(0.1)
  274. FlA3.ZOffset = -0.1
  275. FlA3.Lifetime = NumberRange.new(1)
  276. FlA3.Rate = 1111
  277. FlA3.LockedToPart = true
  278. FlA3.LightEmission = 1
  279. FlA3.VelocitySpread = 12121
  280. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  281. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  282. ZZA3.Size = NumberSequence.new(0.005)
  283. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  284. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  285. ZZA3.Transparency = NumberSequence.new(0.7)
  286. ZZA3.Lifetime = NumberRange.new(1)
  287. ZZA3.Speed = NumberRange.new(0.48)
  288. ZZA3.Rate = 1231231
  289. ZZA3.ZOffset = 0.1
  290. ZZA3.LockedToPart = true
  291. ZZA3.LightEmission = 1e9
  292. ZZA3.LightInfluence = 1e9
  293. local FlA4 = Instance.new("ParticleEmitter",SLL)
  294. FlA4.Texture = "rbxassetid://263837009"
  295. FlA4.Size = NumberSequence.new(0.6)
  296. FlA4.Rotation = NumberRange.new(-100, 100)
  297. FlA4.RotSpeed = NumberRange.new(-200, 200)
  298. FlA4.Transparency = NumberSequence.new(0,1)
  299. FlA4.Speed = NumberRange.new(0.1)
  300. FlA4.ZOffset = -0.1
  301. FlA4.Lifetime = NumberRange.new(1)
  302. FlA4.Rate = 1111
  303. FlA4.LockedToPart = true
  304. FlA4.LightEmission = 1
  305. FlA4.VelocitySpread = 12121
  306. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  307. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  308. ZZA4.Size = NumberSequence.new(0.005)
  309. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  310. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  311. ZZA4.Transparency = NumberSequence.new(0.7)
  312. ZZA4.Lifetime = NumberRange.new(1)
  313. ZZA4.Speed = NumberRange.new(0.48)
  314. ZZA4.Rate = 1231231
  315. ZZA4.ZOffset = 0.1
  316. ZZA4.LockedToPart = true
  317. ZZA4.LightEmission = 1e9
  318. ZZA4.LightInfluence = 1e9
  319. local FlA5 = Instance.new("ParticleEmitter",SH)
  320. FlA5.Texture = "rbxassetid://263837009"
  321. FlA5.Size = NumberSequence.new(0.6)
  322. FlA5.Rotation = NumberRange.new(-100, 100)
  323. FlA5.RotSpeed = NumberRange.new(-200, 200)
  324. FlA5.Transparency = NumberSequence.new(0,1)
  325. FlA5.Speed = NumberRange.new(0.1)
  326. FlA5.ZOffset = -0.1
  327. FlA5.Lifetime = NumberRange.new(1)
  328. FlA5.Rate = 20
  329. FlA5.LockedToPart = true
  330. FlA5.LightEmission = 1
  331. FlA5.VelocitySpread = 12121
  332. local ZZA5 = Instance.new("ParticleEmitter",SH)
  333. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  334. ZZA5.Size = NumberSequence.new(0.005)
  335. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  336. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  337. ZZA5.Transparency = NumberSequence.new(0.7)
  338. ZZA5.Lifetime = NumberRange.new(1)
  339. ZZA5.Speed = NumberRange.new(0.48)
  340. ZZA5.Rate = 1231233
  341. ZZA5.ZOffset = 0.1
  342. ZZA5.LockedToPart = true
  343. ZZA5.LightEmission = 1e9
  344. ZZA5.LightInfluence = 1e9
  345. FlA.Enabled = false
  346. FlA1.Enabled = false
  347. FlA2.Enabled = false
  348. FlA3.Enabled = false
  349. FlA4.Enabled = false
  350. FlA5.Enabled = false
  351. ZZA.Enabled= false
  352. ZZA1.Enabled = false
  353. ZZA2.Enabled = false
  354. ZZA3.Enabled = false
  355. ZZA4.Enabled = false
  356. ZZA5.Enabled = false
  357. local Face = Instance.new("Decal",SH)
  358. Face.Face = "Front"
  359. Face.Texture = "rbxassetid://1692604813"
  360. local StarH = Instance.new("Part",Stand)
  361. StarH.BrickColor = BrickColor.new("Institutional white")
  362. StarH.CanCollide = false
  363. local StarH2 = Instance.new("SpecialMesh",StarH)
  364. StarH2.MeshId = "rbxassetid://874044556"
  365. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  366. local StarH3 = Instance.new("Weld",StarH)
  367. StarH3.Part0 = SH
  368. StarH3.Part1 = StarH
  369. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  370. local Scarf = Instance.new("Part",Stand)
  371. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  372. Scarf.CanCollide = false
  373. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  374. Scarf2.MeshId = "rbxassetid://873798502"
  375. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  376. local Scarf3 = Instance.new("Weld",Scarf)
  377. Scarf3.Part0 = SH
  378. Scarf3.Part1 = Scarf
  379. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  380. local Clot = Instance.new("Part",Stand)
  381. Clot.BrickColor = BrickColor.new("Pastel yellow")
  382. Clot.CanCollide = false
  383. local Clot2 = Instance.new("SpecialMesh",Clot)
  384. Clot2.MeshId = "rbxassetid://874045262"
  385. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  386. local Clot3 = Instance.new("Weld",Clot)
  387. Clot3.Part0 = ST
  388. Clot3.Part1 = Clot
  389. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  390. local BClot = Instance.new("Part",Stand)
  391. BClot.BrickColor = BrickColor.new("Pastel yellow")
  392. BClot.CanCollide = false
  393. local BClot2 = Instance.new("SpecialMesh",BClot)
  394. BClot2.MeshId = "rbxassetid://874045262"
  395. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  396. local BClot3 = Instance.new("Weld",BClot)
  397. BClot3.Part0 = ST
  398. BClot3.Part1 = BClot
  399. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  400. local Shoulder = Instance.new("Part",Stand)
  401. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  402. Shoulder.CanCollide = false
  403. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  404. Shoulder2.MeshId = "rbxassetid://874040321"
  405. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  406. local Shoulder3 = Instance.new("Weld",Shoulder)
  407. Shoulder3.Part0 = SRA
  408. Shoulder3.Part1 = Shoulder
  409. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  410. local OtShoulder = Instance.new("Part",Stand)
  411. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  412. OtShoulder.CanCollide = false
  413. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  414. OtShoulder2.MeshId = "rbxassetid://874040321"
  415. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  416. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  417. OtShoulder3.Part0 = SLA
  418. OtShoulder3.Part1 = OtShoulder
  419. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  420. local Abs = Instance.new("Part",Stand)
  421. Abs.BrickColor = BrickColor.new("Institutional white")
  422. Abs.CanCollide = false
  423. local Abs2 = Instance.new("SpecialMesh",Abs)
  424. Abs2.MeshId = "rbxassetid://958074736"
  425. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  426. local Abs3 = Instance.new("Weld",Abs)
  427. Abs3.Part0 = ST
  428. Abs3.Part1 = Abs
  429. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  430. Humanoid.Animator.Parent = nil
  431. Character.Animate.Parent = nil
  432. mas = Instance.new("Model",game:GetService("Lighting"))
  433. WeldConstraint0 = Instance.new("WeldConstraint")
  434. WeldConstraint1 = Instance.new("WeldConstraint")
  435. WeldConstraint2 = Instance.new("WeldConstraint")
  436. WeldConstraint3 = Instance.new("WeldConstraint")
  437. WeldConstraint4 = Instance.new("WeldConstraint")
  438. WeldConstraint5 = Instance.new("WeldConstraint")
  439. WeldConstraint6 = Instance.new("WeldConstraint")
  440. WeldConstraint7 = Instance.new("WeldConstraint")
  441. WeldConstraint8 = Instance.new("WeldConstraint")
  442. WeldConstraint9 = Instance.new("WeldConstraint")
  443. WeldConstraint10 = Instance.new("WeldConstraint")
  444. WeldConstraint11 = Instance.new("WeldConstraint")
  445. WeldConstraint12 = Instance.new("WeldConstraint")
  446. WeldConstraint13 = Instance.new("WeldConstraint")
  447. Part14 = Instance.new("Part")
  448. Part15 = Instance.new("Part")
  449. WeldConstraint16 = Instance.new("WeldConstraint")
  450. WeldConstraint17 = Instance.new("WeldConstraint")
  451. WeldConstraint18 = Instance.new("WeldConstraint")
  452. WeldConstraint19 = Instance.new("WeldConstraint")
  453. WeldConstraint20 = Instance.new("WeldConstraint")
  454. WeldConstraint21 = Instance.new("WeldConstraint")
  455. WeldConstraint22 = Instance.new("WeldConstraint")
  456. WeldConstraint23 = Instance.new("WeldConstraint")
  457. WeldConstraint24 = Instance.new("WeldConstraint")
  458. WeldConstraint25 = Instance.new("WeldConstraint")
  459. WeldConstraint26 = Instance.new("WeldConstraint")
  460. WeldConstraint27 = Instance.new("WeldConstraint")
  461. WeldConstraint28 = Instance.new("WeldConstraint")
  462. WeldConstraint29 = Instance.new("WeldConstraint")
  463. Part30 = Instance.new("Part")
  464. Part31 = Instance.new("Part")
  465. Part32 = Instance.new("Part")
  466. Part33 = Instance.new("Part")
  467. Part34 = Instance.new("Part")
  468. Part35 = Instance.new("Part")
  469. Part36 = Instance.new("Part")
  470. Part37 = Instance.new("Part")
  471. Part38 = Instance.new("Part")
  472. Part39 = Instance.new("Part")
  473. Part40 = Instance.new("Part")
  474. Part41 = Instance.new("Part")
  475. Part42 = Instance.new("Part")
  476. WeldConstraint20.Parent = Part15
  477. WeldConstraint20.Part0 = Part15
  478. WeldConstraint20.Part1 = Part33
  479. WeldConstraint22.Parent = Part15
  480. WeldConstraint22.Part0 = Part15
  481. WeldConstraint22.Part1 = Part35
  482. WeldConstraint21.Parent = Part15
  483. WeldConstraint21.Part0 = Part15
  484. WeldConstraint21.Part1 = Part34
  485. WeldConstraint23.Parent = Part15
  486. WeldConstraint23.Part0 = Part15
  487. WeldConstraint23.Part1 = Part36
  488. WeldConstraint24.Parent = Part15
  489. WeldConstraint24.Part0 = Part15
  490. WeldConstraint24.Part1 = Part37
  491. WeldConstraint25.Parent = Part15
  492. WeldConstraint25.Part0 = Part15
  493. WeldConstraint25.Part1 = Part38
  494. WeldConstraint26.Parent = Part15
  495. WeldConstraint26.Part0 = Part15
  496. WeldConstraint26.Part1 = Part39
  497. WeldConstraint27.Parent = Part15
  498. WeldConstraint27.Part0 = Part15
  499. WeldConstraint27.Part1 = Part40
  500. WeldConstraint29.Parent = Part15
  501. WeldConstraint29.Part0 = Part15
  502. WeldConstraint29.Part1 = Part42
  503. WeldConstraint28.Parent = Part15
  504. WeldConstraint28.Part0 = Part15
  505. WeldConstraint28.Part1 = Part41
  506. WeldConstraint16.Parent = Part15
  507. WeldConstraint16.Part0 = Part15
  508. WeldConstraint16.Part1 = Part14
  509. WeldConstraint17.Parent = Part15
  510. WeldConstraint17.Part0 = Part15
  511. WeldConstraint17.Part1 = Part30
  512. WeldConstraint18.Parent = Part15
  513. WeldConstraint18.Part0 = Part15
  514. WeldConstraint18.Part1 = Part31
  515. WeldConstraint19.Parent = Part15
  516. WeldConstraint19.Part0 = Part15
  517. WeldConstraint19.Part1 = Part32
  518. Part14.Name = "Glove"
  519. Part14.Parent = mas
  520. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  521. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  522. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  523. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  524. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  525. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  526. Part14.BottomSurface = Enum.SurfaceType.Smooth
  527. Part14.BrickColor = BrickColor.new("Pastel yellow")
  528. Part14.CanCollide = false
  529. Part14.Material = Enum.Material.SmoothPlastic
  530. Part14.TopSurface = Enum.SurfaceType.Smooth
  531. Part14.brickColor = BrickColor.new("Pastel yellow")
  532. Part15.Name = "LeftHandle"
  533. Part15.Parent = mas
  534. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  535. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  536. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  537. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  538. Part15.Color = Color3.new(1, 1, 0)
  539. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  540. Part15.BottomSurface = Enum.SurfaceType.Smooth
  541. Part15.BrickColor = BrickColor.new("New Yeller")
  542. Part15.CanCollide = false
  543. Part15.Material = Enum.Material.SmoothPlastic
  544. Part15.TopSurface = Enum.SurfaceType.Smooth
  545. Part15.brickColor = BrickColor.new("New Yeller")
  546. Part15.Shape = Enum.PartType.Ball
  547. WeldConstraint16.Parent = Part15
  548. WeldConstraint16.Part0 = Part15
  549. WeldConstraint16.Part1 = Part14
  550. WeldConstraint17.Parent = Part15
  551. WeldConstraint17.Part0 = Part15
  552. WeldConstraint17.Part1 = Part30
  553. WeldConstraint18.Parent = Part15
  554. WeldConstraint18.Part0 = Part15
  555. WeldConstraint18.Part1 = Part31
  556. WeldConstraint19.Parent = Part15
  557. WeldConstraint19.Part0 = Part15
  558. WeldConstraint19.Part1 = Part32
  559. WeldConstraint20.Parent = Part15
  560. WeldConstraint20.Part0 = Part15
  561. WeldConstraint20.Part1 = Part33
  562. WeldConstraint21.Parent = Part15
  563. WeldConstraint21.Part0 = Part15
  564. WeldConstraint21.Part1 = Part34
  565. WeldConstraint22.Parent = Part15
  566. WeldConstraint22.Part0 = Part15
  567. WeldConstraint22.Part1 = Part35
  568. WeldConstraint23.Parent = Part15
  569. WeldConstraint23.Part0 = Part15
  570. WeldConstraint23.Part1 = Part36
  571. WeldConstraint24.Parent = Part15
  572. WeldConstraint24.Part0 = Part15
  573. WeldConstraint24.Part1 = Part37
  574. WeldConstraint25.Parent = Part15
  575. WeldConstraint25.Part0 = Part15
  576. WeldConstraint25.Part1 = Part38
  577. WeldConstraint26.Parent = Part15
  578. WeldConstraint26.Part0 = Part15
  579. WeldConstraint26.Part1 = Part39
  580. WeldConstraint27.Parent = Part15
  581. WeldConstraint27.Part0 = Part15
  582. WeldConstraint27.Part1 = Part40
  583. WeldConstraint28.Parent = Part15
  584. WeldConstraint28.Part0 = Part15
  585. WeldConstraint28.Part1 = Part41
  586. WeldConstraint29.Parent = Part15
  587. WeldConstraint29.Part0 = Part15
  588. WeldConstraint29.Part1 = Part42
  589. Part30.Parent = mas
  590. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  591. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  592. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  593. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  594. Part30.Color = Color3.new(1, 1, 0)
  595. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  596. Part30.BottomSurface = Enum.SurfaceType.Smooth
  597. Part30.BrickColor = BrickColor.new("New Yeller")
  598. Part30.CanCollide = false
  599. Part30.Material = Enum.Material.SmoothPlastic
  600. Part30.TopSurface = Enum.SurfaceType.Smooth
  601. Part30.brickColor = BrickColor.new("New Yeller")
  602. Part30.Shape = Enum.PartType.Ball
  603. Part31.Parent = mas
  604. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  605. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  606. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  607. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  608. Part31.Color = Color3.new(1, 1, 0)
  609. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  610. Part31.BottomSurface = Enum.SurfaceType.Smooth
  611. Part31.BrickColor = BrickColor.new("New Yeller")
  612. Part31.CanCollide = false
  613. Part31.Material = Enum.Material.SmoothPlastic
  614. Part31.TopSurface = Enum.SurfaceType.Smooth
  615. Part31.brickColor = BrickColor.new("New Yeller")
  616. Part31.Shape = Enum.PartType.Ball
  617. Part32.Parent = mas
  618. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  619. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  620. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  621. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  622. Part32.Color = Color3.new(1, 1, 0)
  623. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  624. Part32.BottomSurface = Enum.SurfaceType.Smooth
  625. Part32.BrickColor = BrickColor.new("New Yeller")
  626. Part32.CanCollide = false
  627. Part32.Material = Enum.Material.SmoothPlastic
  628. Part32.TopSurface = Enum.SurfaceType.Smooth
  629. Part32.brickColor = BrickColor.new("New Yeller")
  630. Part32.Shape = Enum.PartType.Ball
  631. Part33.Parent = mas
  632. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  633. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  634. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  635. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  636. Part33.Color = Color3.new(1, 1, 0)
  637. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  638. Part33.BottomSurface = Enum.SurfaceType.Smooth
  639. Part33.BrickColor = BrickColor.new("New Yeller")
  640. Part33.CanCollide = false
  641. Part33.Material = Enum.Material.SmoothPlastic
  642. Part33.TopSurface = Enum.SurfaceType.Smooth
  643. Part33.brickColor = BrickColor.new("New Yeller")
  644. Part33.Shape = Enum.PartType.Ball
  645. Part34.Parent = mas
  646. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  647. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  648. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  649. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  650. Part34.Color = Color3.new(1, 1, 0)
  651. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  652. Part34.BottomSurface = Enum.SurfaceType.Smooth
  653. Part34.BrickColor = BrickColor.new("New Yeller")
  654. Part34.CanCollide = false
  655. Part34.Material = Enum.Material.SmoothPlastic
  656. Part34.TopSurface = Enum.SurfaceType.Smooth
  657. Part34.brickColor = BrickColor.new("New Yeller")
  658. Part34.Shape = Enum.PartType.Ball
  659. Part35.Parent = mas
  660. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  661. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  662. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  663. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  664. Part35.Color = Color3.new(1, 1, 0)
  665. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  666. Part35.BottomSurface = Enum.SurfaceType.Smooth
  667. Part35.BrickColor = BrickColor.new("New Yeller")
  668. Part35.CanCollide = false
  669. Part35.Material = Enum.Material.SmoothPlastic
  670. Part35.TopSurface = Enum.SurfaceType.Smooth
  671. Part35.brickColor = BrickColor.new("New Yeller")
  672. Part35.Shape = Enum.PartType.Ball
  673. Part36.Parent = mas
  674. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  675. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  676. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  677. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  678. Part36.Color = Color3.new(1, 1, 0)
  679. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  680. Part36.BottomSurface = Enum.SurfaceType.Smooth
  681. Part36.BrickColor = BrickColor.new("New Yeller")
  682. Part36.CanCollide = false
  683. Part36.Material = Enum.Material.SmoothPlastic
  684. Part36.TopSurface = Enum.SurfaceType.Smooth
  685. Part36.brickColor = BrickColor.new("New Yeller")
  686. Part36.Shape = Enum.PartType.Ball
  687. Part37.Parent = mas
  688. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  689. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  690. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  691. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  692. Part37.Color = Color3.new(1, 1, 0)
  693. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  694. Part37.BottomSurface = Enum.SurfaceType.Smooth
  695. Part37.BrickColor = BrickColor.new("New Yeller")
  696. Part37.CanCollide = false
  697. Part37.Material = Enum.Material.SmoothPlastic
  698. Part37.TopSurface = Enum.SurfaceType.Smooth
  699. Part37.brickColor = BrickColor.new("New Yeller")
  700. Part37.Shape = Enum.PartType.Ball
  701. Part38.Parent = mas
  702. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  703. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  704. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  705. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  706. Part38.Color = Color3.new(1, 1, 0)
  707. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  708. Part38.BottomSurface = Enum.SurfaceType.Smooth
  709. Part38.BrickColor = BrickColor.new("New Yeller")
  710. Part38.CanCollide = false
  711. Part38.Material = Enum.Material.SmoothPlastic
  712. Part38.TopSurface = Enum.SurfaceType.Smooth
  713. Part38.brickColor = BrickColor.new("New Yeller")
  714. Part38.Shape = Enum.PartType.Ball
  715. Part39.Parent = mas
  716. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  717. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  718. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  719. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  720. Part39.Color = Color3.new(1, 1, 0)
  721. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  722. Part39.BottomSurface = Enum.SurfaceType.Smooth
  723. Part39.BrickColor = BrickColor.new("New Yeller")
  724. Part39.CanCollide = false
  725. Part39.Material = Enum.Material.SmoothPlastic
  726. Part39.TopSurface = Enum.SurfaceType.Smooth
  727. Part39.brickColor = BrickColor.new("New Yeller")
  728. Part39.Shape = Enum.PartType.Ball
  729. Part40.Parent = mas
  730. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  731. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  732. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  733. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  734. Part40.Color = Color3.new(1, 1, 0)
  735. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  736. Part40.BottomSurface = Enum.SurfaceType.Smooth
  737. Part40.BrickColor = BrickColor.new("New Yeller")
  738. Part40.CanCollide = false
  739. Part40.Material = Enum.Material.SmoothPlastic
  740. Part40.TopSurface = Enum.SurfaceType.Smooth
  741. Part40.brickColor = BrickColor.new("New Yeller")
  742. Part41.Parent = mas
  743. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  744. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  745. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  746. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  747. Part41.Color = Color3.new(1, 1, 0)
  748. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  749. Part41.BottomSurface = Enum.SurfaceType.Smooth
  750. Part41.BrickColor = BrickColor.new("New Yeller")
  751. Part41.CanCollide = false
  752. Part41.Material = Enum.Material.SmoothPlastic
  753. Part41.TopSurface = Enum.SurfaceType.Smooth
  754. Part41.brickColor = BrickColor.new("New Yeller")
  755. Part42.Parent = mas
  756. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  757. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  758. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  759. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  760. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  761. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  762. Part42.BottomSurface = Enum.SurfaceType.Smooth
  763. Part42.BrickColor = BrickColor.new("Institutional white")
  764. Part42.CanCollide = false
  765. Part42.Material = Enum.Material.SmoothPlastic
  766. Part42.TopSurface = Enum.SurfaceType.Smooth
  767. Part42.brickColor = BrickColor.new("Institutional white")
  768. for i,v in pairs(mas:GetChildren()) do
  769. v.Parent = owner
  770. pcall(function() v:MakeJoints() end)
  771. end
  772. local Wld = Instance.new("Weld",Part15)
  773. Wld.Part0 = SLA
  774. Wld.Part1 = Part15
  775. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  776. mas2 = Instance.new("Model",game:GetService("Lighting"))
  777. WeldConstraint0 = Instance.new("WeldConstraint")
  778. WeldConstraint1 = Instance.new("WeldConstraint")
  779. WeldConstraint2 = Instance.new("WeldConstraint")
  780. WeldConstraint3 = Instance.new("WeldConstraint")
  781. WeldConstraint4 = Instance.new("WeldConstraint")
  782. WeldConstraint5 = Instance.new("WeldConstraint")
  783. WeldConstraint6 = Instance.new("WeldConstraint")
  784. WeldConstraint7 = Instance.new("WeldConstraint")
  785. WeldConstraint8 = Instance.new("WeldConstraint")
  786. WeldConstraint9 = Instance.new("WeldConstraint")
  787. WeldConstraint10 = Instance.new("WeldConstraint")
  788. WeldConstraint11 = Instance.new("WeldConstraint")
  789. WeldConstraint12 = Instance.new("WeldConstraint")
  790. WeldConstraint13 = Instance.new("WeldConstraint")
  791. Part14 = Instance.new("Part")
  792. Part15 = Instance.new("Part")
  793. WeldConstraint16 = Instance.new("WeldConstraint")
  794. WeldConstraint17 = Instance.new("WeldConstraint")
  795. WeldConstraint18 = Instance.new("WeldConstraint")
  796. WeldConstraint19 = Instance.new("WeldConstraint")
  797. WeldConstraint20 = Instance.new("WeldConstraint")
  798. WeldConstraint21 = Instance.new("WeldConstraint")
  799. WeldConstraint22 = Instance.new("WeldConstraint")
  800. WeldConstraint23 = Instance.new("WeldConstraint")
  801. WeldConstraint24 = Instance.new("WeldConstraint")
  802. WeldConstraint25 = Instance.new("WeldConstraint")
  803. WeldConstraint26 = Instance.new("WeldConstraint")
  804. WeldConstraint27 = Instance.new("WeldConstraint")
  805. WeldConstraint28 = Instance.new("WeldConstraint")
  806. WeldConstraint29 = Instance.new("WeldConstraint")
  807. Part30 = Instance.new("Part")
  808. Part31 = Instance.new("Part")
  809. Part32 = Instance.new("Part")
  810. Part33 = Instance.new("Part")
  811. Part34 = Instance.new("Part")
  812. Part35 = Instance.new("Part")
  813. Part36 = Instance.new("Part")
  814. Part37 = Instance.new("Part")
  815. Part38 = Instance.new("Part")
  816. Part39 = Instance.new("Part")
  817. Part40 = Instance.new("Part")
  818. Part41 = Instance.new("Part")
  819. Part42 = Instance.new("Part")
  820. WeldConstraint20.Parent = Part15
  821. WeldConstraint20.Part0 = Part15
  822. WeldConstraint20.Part1 = Part33
  823. WeldConstraint22.Parent = Part15
  824. WeldConstraint22.Part0 = Part15
  825. WeldConstraint22.Part1 = Part35
  826. WeldConstraint21.Parent = Part15
  827. WeldConstraint21.Part0 = Part15
  828. WeldConstraint21.Part1 = Part34
  829. WeldConstraint23.Parent = Part15
  830. WeldConstraint23.Part0 = Part15
  831. WeldConstraint23.Part1 = Part36
  832. WeldConstraint24.Parent = Part15
  833. WeldConstraint24.Part0 = Part15
  834. WeldConstraint24.Part1 = Part37
  835. WeldConstraint25.Parent = Part15
  836. WeldConstraint25.Part0 = Part15
  837. WeldConstraint25.Part1 = Part38
  838. WeldConstraint26.Parent = Part15
  839. WeldConstraint26.Part0 = Part15
  840. WeldConstraint26.Part1 = Part39
  841. WeldConstraint27.Parent = Part15
  842. WeldConstraint27.Part0 = Part15
  843. WeldConstraint27.Part1 = Part40
  844. WeldConstraint29.Parent = Part15
  845. WeldConstraint29.Part0 = Part15
  846. WeldConstraint29.Part1 = Part42
  847. WeldConstraint28.Parent = Part15
  848. WeldConstraint28.Part0 = Part15
  849. WeldConstraint28.Part1 = Part41
  850. WeldConstraint16.Parent = Part15
  851. WeldConstraint16.Part0 = Part15
  852. WeldConstraint16.Part1 = Part14
  853. WeldConstraint17.Parent = Part15
  854. WeldConstraint17.Part0 = Part15
  855. WeldConstraint17.Part1 = Part30
  856. WeldConstraint18.Parent = Part15
  857. WeldConstraint18.Part0 = Part15
  858. WeldConstraint18.Part1 = Part31
  859. WeldConstraint19.Parent = Part15
  860. WeldConstraint19.Part0 = Part15
  861. WeldConstraint19.Part1 = Part32
  862. Part14.Name = "Glove"
  863. Part14.Parent = mas2
  864. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  865. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  866. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  867. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  868. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  869. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  870. Part14.BottomSurface = Enum.SurfaceType.Smooth
  871. Part14.BrickColor = BrickColor.new("Pastel yellow")
  872. Part14.CanCollide = false
  873. Part14.Material = Enum.Material.SmoothPlastic
  874. Part14.TopSurface = Enum.SurfaceType.Smooth
  875. Part14.brickColor = BrickColor.new("Pastel yellow")
  876. Part15.Name = "LeftHandle"
  877. Part15.Parent = mas2
  878. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  879. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  880. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  881. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  882. Part15.Color = Color3.new(1, 1, 0)
  883. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  884. Part15.BottomSurface = Enum.SurfaceType.Smooth
  885. Part15.BrickColor = BrickColor.new("New Yeller")
  886. Part15.CanCollide = false
  887. Part15.Material = Enum.Material.SmoothPlastic
  888. Part15.TopSurface = Enum.SurfaceType.Smooth
  889. Part15.brickColor = BrickColor.new("New Yeller")
  890. Part15.Shape = Enum.PartType.Ball
  891. WeldConstraint16.Parent = Part15
  892. WeldConstraint16.Part0 = Part15
  893. WeldConstraint16.Part1 = Part14
  894. WeldConstraint17.Parent = Part15
  895. WeldConstraint17.Part0 = Part15
  896. WeldConstraint17.Part1 = Part30
  897. WeldConstraint18.Parent = Part15
  898. WeldConstraint18.Part0 = Part15
  899. WeldConstraint18.Part1 = Part31
  900. WeldConstraint19.Parent = Part15
  901. WeldConstraint19.Part0 = Part15
  902. WeldConstraint19.Part1 = Part32
  903. WeldConstraint20.Parent = Part15
  904. WeldConstraint20.Part0 = Part15
  905. WeldConstraint20.Part1 = Part33
  906. WeldConstraint21.Parent = Part15
  907. WeldConstraint21.Part0 = Part15
  908. WeldConstraint21.Part1 = Part34
  909. WeldConstraint22.Parent = Part15
  910. WeldConstraint22.Part0 = Part15
  911. WeldConstraint22.Part1 = Part35
  912. WeldConstraint23.Parent = Part15
  913. WeldConstraint23.Part0 = Part15
  914. WeldConstraint23.Part1 = Part36
  915. WeldConstraint24.Parent = Part15
  916. WeldConstraint24.Part0 = Part15
  917. WeldConstraint24.Part1 = Part37
  918. WeldConstraint25.Parent = Part15
  919. WeldConstraint25.Part0 = Part15
  920. WeldConstraint25.Part1 = Part38
  921. WeldConstraint26.Parent = Part15
  922. WeldConstraint26.Part0 = Part15
  923. WeldConstraint26.Part1 = Part39
  924. WeldConstraint27.Parent = Part15
  925. WeldConstraint27.Part0 = Part15
  926. WeldConstraint27.Part1 = Part40
  927. WeldConstraint28.Parent = Part15
  928. WeldConstraint28.Part0 = Part15
  929. WeldConstraint28.Part1 = Part41
  930. WeldConstraint29.Parent = Part15
  931. WeldConstraint29.Part0 = Part15
  932. WeldConstraint29.Part1 = Part42
  933. Part30.Parent = mas2
  934. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  935. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  936. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  937. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  938. Part30.Color = Color3.new(1, 1, 0)
  939. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  940. Part30.BottomSurface = Enum.SurfaceType.Smooth
  941. Part30.BrickColor = BrickColor.new("New Yeller")
  942. Part30.CanCollide = false
  943. Part30.Material = Enum.Material.SmoothPlastic
  944. Part30.TopSurface = Enum.SurfaceType.Smooth
  945. Part30.brickColor = BrickColor.new("New Yeller")
  946. Part30.Shape = Enum.PartType.Ball
  947. Part31.Parent = mas2
  948. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  949. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  950. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  951. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  952. Part31.Color = Color3.new(1, 1, 0)
  953. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  954. Part31.BottomSurface = Enum.SurfaceType.Smooth
  955. Part31.BrickColor = BrickColor.new("New Yeller")
  956. Part31.CanCollide = false
  957. Part31.Material = Enum.Material.SmoothPlastic
  958. Part31.TopSurface = Enum.SurfaceType.Smooth
  959. Part31.brickColor = BrickColor.new("New Yeller")
  960. Part31.Shape = Enum.PartType.Ball
  961. Part32.Parent = mas2
  962. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  963. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  964. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  965. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  966. Part32.Color = Color3.new(1, 1, 0)
  967. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  968. Part32.BottomSurface = Enum.SurfaceType.Smooth
  969. Part32.BrickColor = BrickColor.new("New Yeller")
  970. Part32.CanCollide = false
  971. Part32.Material = Enum.Material.SmoothPlastic
  972. Part32.TopSurface = Enum.SurfaceType.Smooth
  973. Part32.brickColor = BrickColor.new("New Yeller")
  974. Part32.Shape = Enum.PartType.Ball
  975. Part33.Parent = mas2
  976. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  977. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  978. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  979. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  980. Part33.Color = Color3.new(1, 1, 0)
  981. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  982. Part33.BottomSurface = Enum.SurfaceType.Smooth
  983. Part33.BrickColor = BrickColor.new("New Yeller")
  984. Part33.CanCollide = false
  985. Part33.Material = Enum.Material.SmoothPlastic
  986. Part33.TopSurface = Enum.SurfaceType.Smooth
  987. Part33.brickColor = BrickColor.new("New Yeller")
  988. Part33.Shape = Enum.PartType.Ball
  989. Part34.Parent = mas2
  990. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  991. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  992. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  993. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  994. Part34.Color = Color3.new(1, 1, 0)
  995. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  996. Part34.BottomSurface = Enum.SurfaceType.Smooth
  997. Part34.BrickColor = BrickColor.new("New Yeller")
  998. Part34.CanCollide = false
  999. Part34.Material = Enum.Material.SmoothPlastic
  1000. Part34.TopSurface = Enum.SurfaceType.Smooth
  1001. Part34.brickColor = BrickColor.new("New Yeller")
  1002. Part34.Shape = Enum.PartType.Ball
  1003. Part35.Parent = mas2
  1004. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1005. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1006. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1007. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1008. Part35.Color = Color3.new(1, 1, 0)
  1009. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1010. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1011. Part35.BrickColor = BrickColor.new("New Yeller")
  1012. Part35.CanCollide = false
  1013. Part35.Material = Enum.Material.SmoothPlastic
  1014. Part35.TopSurface = Enum.SurfaceType.Smooth
  1015. Part35.brickColor = BrickColor.new("New Yeller")
  1016. Part35.Shape = Enum.PartType.Ball
  1017. Part36.Parent = mas2
  1018. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1019. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1020. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1021. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1022. Part36.Color = Color3.new(1, 1, 0)
  1023. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1024. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1025. Part36.BrickColor = BrickColor.new("New Yeller")
  1026. Part36.CanCollide = false
  1027. Part36.Material = Enum.Material.SmoothPlastic
  1028. Part36.TopSurface = Enum.SurfaceType.Smooth
  1029. Part36.brickColor = BrickColor.new("New Yeller")
  1030. Part36.Shape = Enum.PartType.Ball
  1031. Part37.Parent = mas2
  1032. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1033. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1034. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1035. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1036. Part37.Color = Color3.new(1, 1, 0)
  1037. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1038. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1039. Part37.BrickColor = BrickColor.new("New Yeller")
  1040. Part37.CanCollide = false
  1041. Part37.Material = Enum.Material.SmoothPlastic
  1042. Part37.TopSurface = Enum.SurfaceType.Smooth
  1043. Part37.brickColor = BrickColor.new("New Yeller")
  1044. Part37.Shape = Enum.PartType.Ball
  1045. Part38.Parent = mas2
  1046. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1047. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1048. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1049. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1050. Part38.Color = Color3.new(1, 1, 0)
  1051. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1052. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1053. Part38.BrickColor = BrickColor.new("New Yeller")
  1054. Part38.CanCollide = false
  1055. Part38.Material = Enum.Material.SmoothPlastic
  1056. Part38.TopSurface = Enum.SurfaceType.Smooth
  1057. Part38.brickColor = BrickColor.new("New Yeller")
  1058. Part38.Shape = Enum.PartType.Ball
  1059. Part39.Parent = mas2
  1060. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1061. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1062. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1063. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1064. Part39.Color = Color3.new(1, 1, 0)
  1065. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1066. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1067. Part39.BrickColor = BrickColor.new("New Yeller")
  1068. Part39.CanCollide = false
  1069. Part39.Material = Enum.Material.SmoothPlastic
  1070. Part39.TopSurface = Enum.SurfaceType.Smooth
  1071. Part39.brickColor = BrickColor.new("New Yeller")
  1072. Part39.Shape = Enum.PartType.Ball
  1073. Part40.Parent = mas2
  1074. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1075. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1076. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1077. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1078. Part40.Color = Color3.new(1, 1, 0)
  1079. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1080. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1081. Part40.BrickColor = BrickColor.new("New Yeller")
  1082. Part40.CanCollide = false
  1083. Part40.Material = Enum.Material.SmoothPlastic
  1084. Part40.TopSurface = Enum.SurfaceType.Smooth
  1085. Part40.brickColor = BrickColor.new("New Yeller")
  1086. Part41.Parent = mas2
  1087. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1088. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1089. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1090. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1091. Part41.Color = Color3.new(1, 1, 0)
  1092. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1093. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1094. Part41.BrickColor = BrickColor.new("New Yeller")
  1095. Part41.CanCollide = false
  1096. Part41.Material = Enum.Material.SmoothPlastic
  1097. Part41.TopSurface = Enum.SurfaceType.Smooth
  1098. Part41.brickColor = BrickColor.new("New Yeller")
  1099. Part42.Parent = mas2
  1100. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1101. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1102. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1103. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1104. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1105. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1106. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1107. Part42.BrickColor = BrickColor.new("Institutional white")
  1108. Part42.CanCollide = false
  1109. Part42.Material = Enum.Material.SmoothPlastic
  1110. Part42.TopSurface = Enum.SurfaceType.Smooth
  1111. Part42.brickColor = BrickColor.new("Institutional white")
  1112. for i,v in pairs(mas2:GetChildren()) do
  1113. v.Parent = owner
  1114. pcall(function() v:MakeJoints() end)
  1115. end
  1116. local Wld = Instance.new("Weld",Part15)
  1117. Wld.Part0 = SRA
  1118. Wld.Part1 = Part15
  1119. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1120. for i,v in pairs(mas:children()) do
  1121. if v:IsA("Part") then
  1122. v.Transparency = 1
  1123. end
  1124. end
  1125. for i,v in pairs(Character.Stand:children()) do
  1126. if v:IsA("Part") then
  1127. v.Transparency = 1
  1128. Face.Transparency = 1
  1129. end
  1130. end
  1131. local newMotor = function(part0, part1, c0, c1)
  1132. local w = Create('Motor'){
  1133. Parent = part0,
  1134. Part0 = part0,
  1135. Part1 = part1,
  1136. C0 = c0,
  1137. C1 = c1,
  1138. }
  1139. return w
  1140. end
  1141. function clerp(a, b, t)
  1142. return a:lerp(b, t)
  1143. end
  1144.  
  1145. coroutine.resume(coroutine.create(function()
  1146. while true do
  1147. Humanoid.Health = Humanoid.Health + 1.7
  1148. game:GetService("RunService").RenderStepped:wait()
  1149. end
  1150. end))
  1151. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1152. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1153.  
  1154. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1155. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1156. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1157. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1158. RootJoint.C1 = CFrame.new(0, 0, 0)
  1159. RootJoint.C0 = CFrame.new(0, 0, 0)
  1160. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1161. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1162.  
  1163. local rarmc1 = RW.C1
  1164. local larmc1 = LW.C1
  1165. local rlegc1 = RH.C1
  1166. local llegc1 = LH.C1
  1167.  
  1168. local resetc1 = false
  1169.  
  1170. function PlayAnimationFromTable(table, speed, bool)
  1171. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1172. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1173. RW.C0 = clerp(RW.C0, table[3], speed)
  1174. LW.C0 = clerp(LW.C0, table[4], speed)
  1175. RH.C0 = clerp(RH.C0, table[5], speed)
  1176. LH.C0 = clerp(LH.C0, table[6], speed)
  1177. if bool == true then
  1178. if resetc1 == false then
  1179. resetc1 = true
  1180. RootJoint.C1 = RootJoint.C1
  1181. Torso.Neck.C1 = Torso.Neck.C1
  1182. RW.C1 = rarmc1
  1183. LW.C1 = larmc1
  1184. RH.C1 = rlegc1
  1185. LH.C1 = llegc1
  1186. end
  1187. end
  1188. end
  1189.  
  1190. ArtificialHB = Create("BindableEvent", script){
  1191. Parent = script,
  1192. Name = "Heartbeat",
  1193. }
  1194.  
  1195. script:WaitForChild("Heartbeat")
  1196.  
  1197. frame = 1 / 30
  1198. tf = 0
  1199. allowframeloss = false
  1200. tossremainder = false
  1201. lastframe = tick()
  1202. script.Heartbeat:Fire()
  1203.  
  1204. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1205. tf = tf + s
  1206. if tf >= frame then
  1207. if allowframeloss then
  1208. script.Heartbeat:Fire()
  1209. lastframe = tick()
  1210. else
  1211. for i = 1, math.floor(tf / frame) do
  1212. script.Heartbeat:Fire()
  1213. end
  1214. lastframe = tick()
  1215. end
  1216. if tossremainder then
  1217. tf = 0
  1218. else
  1219. tf = tf - frame * math.floor(tf / frame)
  1220. end
  1221. end
  1222. end)
  1223.  
  1224. function swait(num)
  1225. if num == 0 or num == nil then
  1226. ArtificialHB.Event:wait()
  1227. else
  1228. for i = 0, num do
  1229. ArtificialHB.Event:wait()
  1230. end
  1231. end
  1232. end
  1233.  
  1234.  
  1235.  
  1236. Mouse.KeyDown:connect(function(key)
  1237. if key == "q" then
  1238. if Change == false then
  1239. Stand()
  1240. Change = true
  1241. elseif Change == true then
  1242. UnStand()
  1243. Change = false
  1244. end
  1245. end
  1246. end)
  1247.  
  1248.  
  1249. function Stand()
  1250. if D == false then
  1251. D = true
  1252. Pause = true
  1253. for i = 0,0.1,0.1 do
  1254. swait()
  1255. PlayAnimationFromTable({
  1256. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1259. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. }, .5, false)
  1263. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1264. end
  1265. coroutine.resume(coroutine.create(function()
  1266. for i = 0,1.2,0.1 do
  1267. swait()
  1268. PlayAnimationFromTable({
  1269. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1270. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1271. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1272. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1273. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1274. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1275. }, .5, false)
  1276. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1277. end
  1278. Pause = false
  1279. end))
  1280. local Sound = Instance.new("Sound",ST)
  1281. Sound.Pitch = 1
  1282. Sound.Volume = 121
  1283. Sound.Looped = false
  1284. Sound.SoundId = "rbxassetid://463010917"
  1285. Sound:play()
  1286. coroutine.resume(coroutine.create(function()
  1287. for i,v in pairs(mas:children()) do
  1288. if v:IsA("Part") then
  1289. coroutine.resume(coroutine.create(function()
  1290. v.Transparency = v.Transparency - 0.1
  1291. game:GetService("RunService").RenderStepped:wait()
  1292. end))
  1293. v.Transparency = 1
  1294. end
  1295. end
  1296. end))
  1297. for i,v in pairs(Character.Stand:children()) do
  1298. if v:IsA("Part") then
  1299. coroutine.resume(coroutine.create(function()
  1300. for i = 1,11 do
  1301. v.Transparency = v.Transparency - 0.1
  1302. Face.Transparency = Face.Transparency - 0.1
  1303. game:GetService("RunService").RenderStepped:wait()
  1304. end
  1305. FlA.Enabled = true
  1306. FlA1.Enabled = true
  1307. FlA2.Enabled = true
  1308. FlA3.Enabled = true
  1309. FlA4.Enabled = true
  1310. FlA5.Enabled = true
  1311. ZZA.Enabled = true
  1312. ZZA1.Enabled = true
  1313. ZZA2.Enabled = true
  1314. ZZA3.Enabled = true
  1315. ZZA4.Enabled = true
  1316. ZZA5.Enabled = true
  1317. end))
  1318. end
  1319. end
  1320. ZZZ = Mouse.KeyDown:connect(function(key)
  1321. if key == "t" then
  1322. Blast()
  1323. end
  1324. if key == "r" then
  1325. StrongOra()
  1326. end
  1327. if key == "e" then
  1328. OHOra()
  1329. end
  1330. if key == "f" then
  1331. TimeStop()
  1332. end
  1333. if key == "z" then
  1334. Jump()
  1335. end
  1336. end)
  1337. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1338. if key == "e" then
  1339. Stop()
  1340. end
  1341. end)
  1342. wait(0.5)
  1343. D = false
  1344. end
  1345. end
  1346.  
  1347. function Blast()
  1348. if D == false then
  1349. D = true
  1350. Pause = true
  1351. for i = 0,1.2,0.1 do
  1352. swait()
  1353. PlayAnimationFromTable({
  1354. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1357. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. }, .5, false)
  1361. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1362. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1363. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1364. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1365. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1366. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1367. end
  1368. coroutine.resume(coroutine.create(function()
  1369. wait(0.7)
  1370. Pause = false
  1371. end))
  1372. local Bl = Instance.new("Part",workspace)
  1373. Bl.CanCollide = false
  1374. Bl.Material = "Neon"
  1375. Bl.Shape = "Ball"
  1376. Bl.Size = Vector3.new(20,20,20)
  1377. Bl.BrickColor = BrickColor.new("New Yeller")
  1378. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1379. local Fl = Instance.new("BodyVelocity",Bl)
  1380. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1381. Fl.Velocity = RootPart.CFrame.lookVector*160
  1382. local Ring = Instance.new("Part",RootPart)
  1383. Ring.Size = Vector3.new(1,1,1)
  1384. Ring.CanCollide = false
  1385. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1386. Ring.Anchored = true
  1387. Ring.BrickColor = BrickColor.new("Institutional white")
  1388. Ring.Transparency = 0
  1389. local Ring2 = Instance.new("SpecialMesh",Ring)
  1390. Ring2.MeshId = "rbxassetid://3270017"
  1391. Ring2.Scale = Vector3.new(1,1,0.1)
  1392. coroutine.resume(coroutine.create(function()
  1393. for i = 1,50 do
  1394. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1395. Ring.Transparency = Ring.Transparency + 0.07
  1396. game:GetService("RunService").RenderStepped:wait()
  1397. end
  1398. Ring:remove()
  1399. end))
  1400. Bl.Touched:connect(function(hit)
  1401. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1402. Bl:remove()
  1403. local S = Instance.new("Sound",hit.Parent.Head)
  1404. S.SoundId = "rbxassetid://539294959"
  1405. S.Volume = 1
  1406. S.Looped = false
  1407. S:play()
  1408. hit.Parent.Humanoid:TakeDamage(60)
  1409. hit.Parent.Humanoid.WalkSpeed = 2
  1410. local Ef = Instance.new("Part",workspace)
  1411. Ef.Size = Vector3.new(1,1,1)
  1412. Ef.CanCollide = false
  1413. Ef.Shape = "Ball"
  1414. Ef.Material = "Neon"
  1415. Ef.BrickColor = BrickColor.new("New Yeller")
  1416. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1417. Ef.Anchored = true
  1418. local Ef2 = Instance.new("SpecialMesh",Ef)
  1419. Ef2.MeshType = "Sphere"
  1420. Ef2.Scale = Vector3.new(1,1,1)
  1421. coroutine.resume(coroutine.create(function()
  1422. for i = 1,6 do
  1423. local random = math.random(-4,4)
  1424. local random2 = math.random(-4,4)
  1425. local random3 = math.random(-4,4)
  1426. local Ring = Instance.new("Part",Ef)
  1427. Ring.Size = Vector3.new(1,1,1)
  1428. Ring.CanCollide = false
  1429. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1430. Ring.Anchored = true
  1431. Ring.BrickColor = BrickColor.new("Institutional white")
  1432. Ring.Transparency = 0
  1433. local Ring2 = Instance.new("SpecialMesh",Ring)
  1434. Ring2.MeshId = "rbxassetid://3270017"
  1435. Ring2.Scale = Vector3.new(1,1,0.1)
  1436. coroutine.resume(coroutine.create(function()
  1437. for i = 1,170 do
  1438. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1439. Ring.Transparency = Ring.Transparency + 0.01
  1440. game:GetService("RunService").RenderStepped:wait()
  1441. end
  1442. Ring:remove()
  1443. end))
  1444. end
  1445. end))
  1446. for i = 1,170 do
  1447. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1448. Ef.Transparency = Ef.Transparency + 0.01
  1449. game:GetService("RunService").RenderStepped:wait()
  1450. end
  1451. Ef:remove()
  1452. end
  1453. end)
  1454. wait(1.5)
  1455. D = false
  1456. end
  1457. end
  1458.  
  1459. function Jump()
  1460. if DD == false then
  1461. DD = true
  1462. print("ASD")
  1463. local Bod = Instance.new("BodyPosition",RootPart)
  1464. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1465. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1466. local Ef = Instance.new("Part",workspace)
  1467. Ef.Size = Vector3.new(1,1,1)
  1468. Ef.CanCollide = false
  1469. Ef.Anchored = true
  1470. Ef.BrickColor = BrickColor.new("New Yeller")
  1471. Ef.Material = "Neon"
  1472. Ef.Shape = "Ball"
  1473. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1474. coroutine.resume(coroutine.create(function()
  1475. for i = 1,30 do
  1476. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1477. Ef.Transparency = Ef.Transparency + 0.07
  1478. game:GetService("RunService").RenderStepped:wait()
  1479. end
  1480. Ef:remove()
  1481. end))
  1482. wait(0.1)
  1483. Bod:remove()
  1484. wait(1)
  1485. DD = false
  1486. end
  1487. end
  1488.  
  1489. function TimeStop()
  1490. if DDZ == false then
  1491. DDZ = true
  1492. local S = Instance.new("Sound",ST)
  1493. S.SoundId = "rbxassetid://1631612542"
  1494. S.Pitch = 1.2
  1495. S.Volume = 12312
  1496. S.Looped = false
  1497. S:play()
  1498. local Ef = Instance.new("Part",workspace)
  1499. Ef.Size = Vector3.new(1,1,1)
  1500. Ef.Material = "Neon"
  1501. Ef.BrickColor = BrickColor.new("White")
  1502. Ef.Transparency = 0.4
  1503. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1504. Ef.Anchored = true
  1505. Ef.CanCollide = false
  1506. Ef.Shape = "Ball"
  1507. local Ef2 = Instance.new("SpecialMesh",Ef)
  1508. Ef2.MeshType = "Sphere"
  1509. Ef2.Scale = Vector3.new(1,1,1)
  1510. coroutine.resume(coroutine.create(function()
  1511. for i = 1,70 do
  1512. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1513. game:GetService("RunService").RenderStepped:wait()
  1514. end
  1515. for i = 1,70 do
  1516. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1517. game:GetService("RunService").RenderStepped:wait()
  1518. end
  1519. Ef:remove()
  1520. end))
  1521. local HB = Instance.new("Part",workspace)
  1522. HB.CanCollide = false
  1523. HB.Anchored = true
  1524. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1525. HB.Size = Vector3.new(300,300,300)
  1526. HB.Transparency = 1
  1527. HB.Touched:connect(function(hit)
  1528. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1529. hit.Parent.Torso.Anchored = true
  1530. hit.Parent.Head.Anchored = true
  1531. hit.Parent["Right Arm"].Anchored = true
  1532. hit.Parent["Left Arm"].Anchored = true
  1533. hit.Parent["Right Leg"].Anchored = true
  1534. hit.Parent["Left Leg"].Anchored = true
  1535. wait(Time)
  1536. hit.Parent.Torso.Anchored = false
  1537. hit.Parent.Head.Anchored = false
  1538. hit.Parent["Right Arm"].Anchored = false
  1539. hit.Parent["Left Arm"].Anchored = false
  1540. hit.Parent["Right Leg"].Anchored = false
  1541. hit.Parent["Left Leg"].Anchored = false
  1542. end
  1543. end)
  1544. wait(32)
  1545. HB:remove()
  1546. DDZ = false
  1547. end
  1548. end
  1549.  
  1550. function StrongOra()
  1551. if D == false then
  1552. D = true
  1553. Pause = true
  1554. local HB = Instance.new("Part",SRA)
  1555. HB.CanCollide = false
  1556. HB.Transparency = 1
  1557. HB.Size = Vector3.new(1,1,1)
  1558. local HB2 = Instance.new("Weld",HB)
  1559. HB2.Part0 = SRA
  1560. HB2.Part1 = HB
  1561. HB2.C0 = CFrame.new(0,0,0)
  1562. HB.Touched:connect(function(hit)
  1563. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1564. HB:remove()
  1565. hit.Parent.Humanoid:TakeDamage(30)
  1566. hit.Parent.Humanoid.PlatformStand = true
  1567. local Ef = Instance.new("Part",workspace)
  1568. Ef.Size = Vector3.new(1,1,1)
  1569. Ef.CanCollide = false
  1570. Ef.Anchored = true
  1571. Ef.Shape = "Ball"
  1572. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1573. Ef.Material = "Neon"
  1574. Ef.BrickColor = BrickColor.new("White")
  1575. local Ef2 = Instance.new("SpecialMesh",Ef)
  1576. Ef2.MeshType = "Sphere"
  1577. Ef2.Scale = Vector3.new(1,1,1)
  1578. coroutine.resume(coroutine.create(function()
  1579. for i = 1,5 do
  1580. local random = math.random(-3,3)
  1581. local random2 = math.random(-3,3)
  1582. local random3 = math.random(-3,3)
  1583. local ZC = Instance.new("Part",workspace)
  1584. ZC.Size = Vector3.new(1,1,1)
  1585. ZC.CanCollide = false
  1586. ZC.Anchored = true
  1587. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1588. ZC.Shape = "Ball"
  1589. ZC.Material = "Neon"
  1590. ZC.BrickColor = BrickColor.new("New Yeller")
  1591. local ZC2 = Instance.new("SpecialMesh",ZC)
  1592. ZC2.MeshType = "Sphere"
  1593. ZC2.Scale = Vector3.new(1,1,1)
  1594. coroutine.resume(coroutine.create(function()
  1595. for i = 1,100 do
  1596. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1597. ZC.Transparency = ZC.Transparency + 0.03
  1598. game:GetService("RunService").RenderStepped:wait()
  1599. end
  1600. ZC:remove()
  1601. end))
  1602. end
  1603. end))
  1604. coroutine.resume(coroutine.create(function()
  1605. for i = 1,100 do
  1606. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1607. Ef.Transparency = Ef.Transparency + 0.03
  1608. game:GetService("RunService").RenderStepped:wait()
  1609. end
  1610. Ef:remove()
  1611. end))
  1612. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1613. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1614. Fl.velocity = RootPart.CFrame.lookVector*190
  1615. wait(0.3)
  1616. Fl:remove()
  1617. wait(0.5)
  1618. hit.Parent.Humanoid.PlatformStand = false
  1619. end
  1620. end)
  1621. for i = 0,0.5,0.1 do
  1622. swait()
  1623. PlayAnimationFromTable({
  1624. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1625. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1626. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1627. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1628. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1629. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1630. }, .5, false)
  1631. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1632. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1633. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1634. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1635. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1636. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1637. end
  1638. local Ora = Instance.new("Sound",ST)
  1639. Ora.SoundId = "rbxassetid://271120244"
  1640. Ora.Pitch = 1
  1641. Ora.Looped = false
  1642. Ora.Volume = 12312
  1643. Ora:play()
  1644. for i = 0,0.6,0.1 do
  1645. swait()
  1646. PlayAnimationFromTable({
  1647. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1648. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1649. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1650. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1651. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1652. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1653. }, .5, false)
  1654. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1655. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1656. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1657. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1658. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1659. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1660. end
  1661. coroutine.resume(coroutine.create(function()
  1662. wait(0.4)
  1663. HB:remove()
  1664. end))
  1665. Pause = false
  1666. wait(0.5)
  1667. D = false
  1668. end
  1669. end
  1670. function OHOra()
  1671. if D == false then
  1672. D = true
  1673. Pause = true
  1674. Loop = true
  1675. SoundZ = Instance.new("Sound",ST)
  1676. SoundZ.SoundId = "rbxassetid://791374350"
  1677. SoundZ.Volume = 2
  1678. SoundZ.Looped = true
  1679. SoundZ.Pitch = 0.95
  1680. SoundZ:play()
  1681. while Loop do
  1682. local HB = Instance.new("Part",SRA)
  1683. HB.CanCollide = false
  1684. HB.Transparency = 1
  1685. local HB2 = Instance.new("Weld",HB)
  1686. HB2.Part0 = SRA
  1687. HB2.Part1 = HB
  1688. HB2.C0 = CFrame.new(0,-1.1,0)
  1689. HB.Touched:connect(function(hit)
  1690. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1691. HB:remove()
  1692. hit.Parent.Humanoid:TakeDamage(1.5)
  1693. hit.Parent.Humanoid.WalkSpeed = 2
  1694. local random = math.random(-3,3)
  1695. local random2 = math.random(-3,3)
  1696. local random3 = math.random(-3,3)
  1697. local Ef = Instance.new("Part",workspace)
  1698. Ef.Size = Vector3.new(1,1,1)
  1699. Ef.CanCollide = false
  1700. Ef.Material = "Neon"
  1701. Ef.BrickColor = BrickColor.new("White")
  1702. Ef.Anchored = true
  1703. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1704. local Ef2 = Instance.new("SpecialMesh",Ef)
  1705. Ef2.MeshType = "Sphere"
  1706. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1707. local Part = Instance.new("Part",workspace)
  1708. Part.Size = Vector3.new(1,1,1)
  1709. Part.CanCollide = false
  1710. Part.BrickColor = BrickColor.new("New Yeller")
  1711. Part.Material = "Neon"
  1712. Part.Anchored = true
  1713. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1714. local Part2 = Instance.new("SpecialMesh",Part)
  1715. Part2.MeshType = "Sphere"
  1716. Part2.Scale = Vector3.new(1,1,1)
  1717. for i = 1,50 do
  1718. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1719. Part.Transparency = Part.Transparency + 0.07
  1720. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1721. Ef.Transparency = Ef.Transparency + 0.07
  1722. game:GetService("RunService").RenderStepped:wait()
  1723. end
  1724. Part:remove()
  1725. Ef:remove()
  1726. end
  1727. end)
  1728. for i = 0,0.15,0.1 do
  1729. swait()
  1730. PlayAnimationFromTable({
  1731. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1732. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1733. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1734. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1735. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1736. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1737. }, .5, false)
  1738. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1739. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1740. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1741. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1742. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1743. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1744. end
  1745. coroutine.resume(coroutine.create(function()
  1746. wait(1)
  1747. HB:remove()
  1748. end))
  1749. local CCB = Instance.new("Part",SRA)
  1750. CCB.CanCollide = false
  1751. CCB.Transparency = 1
  1752. local CCB2 = Instance.new("Weld",CCB)
  1753. CCB2.Part0 = SRA
  1754. CCB2.Part1 = CCB
  1755. CCB2.C0 = CFrame.new(0,-1.1,0)
  1756. CCB.Touched:connect(function(hit)
  1757. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1758. CCB:remove()
  1759. hit.Parent.Humanoid:TakeDamage(1.5)
  1760. hit.Parent.Humanoid.WalkSpeed = 2
  1761. local random = math.random(-3,3)
  1762. local random2 = math.random(-3,3)
  1763. local random3 = math.random(-3,3)
  1764. local Ef = Instance.new("Part",workspace)
  1765. Ef.Size = Vector3.new(1,1,1)
  1766. Ef.CanCollide = false
  1767. Ef.Material = "Neon"
  1768. Ef.BrickColor = BrickColor.new("White")
  1769. Ef.Anchored = true
  1770. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1771. local Ef2 = Instance.new("SpecialMesh",Ef)
  1772. Ef2.MeshType = "Sphere"
  1773. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1774. local Part = Instance.new("Part",workspace)
  1775. Part.Size = Vector3.new(1,1,1)
  1776. Part.CanCollide = false
  1777. Part.BrickColor = BrickColor.new("New Yeller")
  1778. Part.Material = "Neon"
  1779. Part.Anchored = true
  1780. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1781. local Part2 = Instance.new("SpecialMesh",Part)
  1782. Part2.MeshType = "Sphere"
  1783. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1784. for i = 1,50 do
  1785. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1786. Part.Transparency = Part.Transparency + 0.07
  1787. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1788. Ef.Transparency = Ef.Transparency + 0.07
  1789. game:GetService("RunService").RenderStepped:wait()
  1790. end
  1791. Part:remove()
  1792. Ef:remove()
  1793. end
  1794. end)
  1795. for i = 0,0.15,0.1 do
  1796. swait()
  1797. PlayAnimationFromTable({
  1798. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1799. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1800. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1801. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1802. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1803. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1804. }, .5, false)
  1805. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1806. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1807. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1808. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1809. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1810. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1811. end
  1812. coroutine.resume(coroutine.create(function()
  1813. wait(1)
  1814. CCB:remove()
  1815. end))
  1816. game:GetService("RunService").RenderStepped:wait()
  1817. end
  1818. wait(0.2)
  1819. D = false
  1820. end
  1821. end
  1822.  
  1823. function Stop()
  1824. Pause = false
  1825. SoundZ:remove()
  1826. Loop = false
  1827. end
  1828.  
  1829. function UnStand()
  1830. if D == false then
  1831. D = true
  1832. FlA.Enabled = false
  1833. FlA1.Enabled = false
  1834. FlA2.Enabled = false
  1835. FlA3.Enabled = false
  1836. FlA4.Enabled = false
  1837. FlA5.Enabled = false
  1838. ZZA.Enabled= false
  1839. ZZA1.Enabled = false
  1840. ZZA2.Enabled = false
  1841. ZZA3.Enabled = false
  1842. ZZA4.Enabled = false
  1843. ZZA5.Enabled = false
  1844. Pause = true
  1845. coroutine.resume(coroutine.create(function()
  1846. for i = 0,1.2,0.1 do
  1847. swait()
  1848. PlayAnimationFromTable({
  1849. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1850. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1851. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1852. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1853. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1854. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1855. }, .5, false)
  1856. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1857. end
  1858. Pause = false
  1859. ZZZ:disconnect()
  1860. ZZZ1:disconnect()
  1861. end))
  1862. for i,v in pairs(Character.Stand:children()) do
  1863. if v:IsA("Part") then
  1864. coroutine.resume(coroutine.create(function()
  1865. for i = 1,11 do
  1866. v.Transparency = v.Transparency + 0.1
  1867. Face.Transparency = Face.Transparency + 0.1
  1868. game:GetService("RunService").RenderStepped:wait()
  1869. end
  1870. end))
  1871. end
  1872. end
  1873. wait(0.5)
  1874. D = false
  1875.  
  1876. end
  1877. end
  1878.  
  1879.  
  1880. New = function(Object, Parent, Name, Data)
  1881. local Object = Instance.new(Object)
  1882. for Index, Value in pairs(Data or {}) do
  1883. Object[Index] = Value
  1884. end
  1885. Object.Parent = Parent
  1886. Object.Name = Name
  1887. return Object
  1888. end
  1889. function rayCast(Position, Direction, Range, Ignore)
  1890. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1891. end
  1892.  
  1893.  
  1894.  
  1895.  
  1896. coroutine.wrap(function()
  1897. while 1 do
  1898. swait()
  1899. if doe <= 360 then
  1900. doe = doe + 2
  1901. else
  1902. doe = 0
  1903. end
  1904. end
  1905. end)()
  1906. while true do
  1907. swait()
  1908. for i, v in pairs(Character:GetChildren()) do
  1909. if v:IsA("Part") then
  1910. v.Material = "SmoothPlastic"
  1911. elseif v:IsA("Accessory") then
  1912. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1913. end
  1914. end
  1915.  
  1916. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1917. velocity = RootPart.Velocity.y
  1918. sine = sine + change
  1919. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1920. if RootPart.Velocity.y > 1 and hit == nil then
  1921. Anim = "Jump"
  1922. if Pause == false then
  1923. PlayAnimationFromTable({
  1924. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1925. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1926. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  1927. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1928. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1929. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1930. }, .3, false)
  1931. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1932. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1933. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1934. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1935. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1936. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1937. end
  1938. elseif RootPart.Velocity.y < -1 and hit == nil then
  1939. Anim = "Fall"
  1940. if Pause == false then
  1941. PlayAnimationFromTable({
  1942. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1943. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  1944. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  1945. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  1946. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  1947. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  1948. }, .3, false)
  1949. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1950. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1951. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1952. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1953. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1954. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1955. end
  1956. elseif Torsovelocity < 1 and hit ~= nil then
  1957. Anim = "Idle"
  1958. if Pause == false then
  1959. change = 1
  1960. PlayAnimationFromTable({
  1961. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  1962. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  1963. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  1964. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  1965. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1966. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1967. }, .3, false)
  1968. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1969. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1970. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1971. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1972. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1973. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  1974. end
  1975. elseif Torsovelocity > 2 and hit ~= nil then
  1976. Anim = "Walk"
  1977. if Pause == false then
  1978. PlayAnimationFromTable({
  1979. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  1980. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  1981. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  1982. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  1983. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  1984. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  1985. }, .3, false)
  1986. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1987. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1988. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1989. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1990. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1991. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  1992. end
  1993. end
  1994. end
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