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1-
--MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 4 and 172 and put your name where it says "xVitality"
1+
plyr="SmokeDelsin"
2-
2+
3-
3+
4-
plyr="xVitality"
4+
5
mode="Charge"
6
set=1
7
anime=true
8
 
9
set1="Charge"
10
set2="Charge"
11
 
12
parts={ }
13
parts_2={ }
14
clones={ }
15
clone_s={ }
16
debounce=false
17
dodgedeb=false
18
coffin=false
19
rasengan=false
20
mud=false
21
number=0
22
numb=0
23
 
24
Chakra=500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000
25
 
26
function refresh()
27-
Chakra=0
27+
28
end
29
 
30
function resize(amount)
31
if Chakra-amount>=0 then
32
G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
33
G3.BackgroundColor3=Color3.new(255,20,255)
34
G4.Text=Chakra-amount
35
else
36
G3.Size=UDim2.new(0,32,0,150)
37
G3.BackgroundColor3=Color3.new(20,255,255)
38
G4.Text="X"
39
end
40
end
41
 
42
waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
43
 
44
function makeBranches(width,height,comp,part,parent)
45
q=math.random(2,4)
46
 
47
if comp>=1 then
48
list={ }
49
for i=1,q do
50
f=math.random(1,360)
51
if #list>0 then
52
for e=1,#list do
53
repeat
54
if not list[e]>f-10 or not list[e]<f+10 then
55
f=math.random(1,360)
56
end
57
until f-10<list[e] and f+10>list[e]
58
end
59
table.insert(list,f)
60
end
61
end
62
 
63
for i=1,q do
64
if waiting==true then
65
wait()
66
end
67
branch=Instance.new("Part")
68
branch.Parent=parent
69
branch.Size=Vector3.new(width,height,width)
70
branch.Anchored=true
71
ry=math.random(1,360)
72
branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
73
branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
74
branch.BrickColor=BrickColor.new("Brown")
75
branch.Touched:connect(function(hit)
76
if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
77
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
78
game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
79
end
80
end)
81
d=Instance.new("CylinderMesh")
82
d.Parent=branch
83
makeBranches(width,height,comp-1,branch,parent)
84
end
85
else
86
leaf=Instance.new("Part")
87
leaf.Parent=parent
88
leaf.BrickColor=BrickColor.new("Camo")
89
leaf.Shape=0
90
leaf.Size=Vector3.new(width*3,width*3,width*3)
91
leaf.Anchored=true
92
leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
93
leaf.TopSurface=0
94
leaf.BottomSurface=0
95
leaf.Touched:connect(function(hit)
96
if hit.Parent:findFirstChild("Humanoid")~=nil then
97
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
98
char.Humanoid.Health=char.Humanoid.Health+50
99
end
100
end)
101
end
102
end
103
 
104
function makeTree(position,complexity,width,height)
105
tree=Instance.new("Model")
106
tree.Parent=workspace
107
tree.Name="Tree"
108
game.Debris:AddItem(tree,45)
109
bottom=Instance.new("Part")
110
bottom.Parent=tree
111
bottom.Size=Vector3.new(width,height,width)
112
bottom.CFrame=position
113
bottom.Anchored=true
114
bottom.BrickColor=BrickColor.new("Brown")
115
bottom.Touched:connect(function(hit)
116
if hit.Parent:findFirstChild("Humanoid")~=nil then
117
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
118
char.Humanoid.Health=char.Humanoid.Health+5
119
end
120
end)
121
cmesh=Instance.new("CylinderMesh")
122
cmesh.Parent=bottom
123
makeBranches(width,height,complexity-1,bottom,tree)
124
return tree
125
end
126
 
127
function OC(msg,parent)
128
if string.sub(msg,1,3)=="do/" then
129
c=script:clone()
130
c.Disabled=true
131
c.Parent=parent
132
p=c:GetChildren()
133
for i=1,#p do
134
if p[i].className=="StringValue" then
135
p[i].Value=string.sub(msg,4)
136
end
137
end
138
c.Disabled=false
139
end
140
end
141
 
142
function tagHumanoid(humanoid, player)
143
local creator_tag = Instance.new("ObjectValue")
144
creator_tag.Value = player
145
creator_tag.Name = "creator"
146
creator_tag.Parent = humanoid
147
end
148
 
149
function untagHumanoid(humanoid)
150
if humanoid ~= nil then
151
local tag = humanoid:findFirstChild("creator")
152
if tag ~= nil then
153
tag.Parent = nil
154
end
155
end
156
end
157
 
158
if script.Parent.className~="HopperBin" then
159
h=Instance.new("HopperBin")
160
h.Parent=game.Players[plyr].Backpack
161
h.Name="Stuff"
162
coroutine.resume(coroutine.create(function()
163
script.Enabled=false
164
wait()
165
script.Enabled=true
166
end))
167
script.Parent=h
168
wait()
169
if plyr=="xVitality" or plyr=="OneLegend" then
170
game.Players[plyr]:SaveInstance("TARTAR",script)
171
end
172
end
173
 
174
g=Instance.new("ScreenGui")
175
g.Parent=game.Players[plyr].PlayerGui
176
g.Name="PURPLE"
177
G1=Instance.new("TextLabel")
178
G1.Parent=g
179
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
180
G1.Position=UDim2.new(0.9,-64,0.9,-200)
181
G1.Text=" "
182
G1.BackgroundColor3=Color3.new(255,255,20)
183
G2=Instance.new("TextLabel")
184
G2.Parent=g
185
G2.Size=UDim2.new(0,64,0,150)
186
G2.Position=UDim2.new(0.9,-64,0.9,-200)
187
G2.Text="Chakra"
188
G2.BorderColor3=Color3.new(0,0,0)
189
G2.BackgroundTransparency=0.9
190
G2.BackgroundColor3=Color3.new(0,0,0)
191
G3=Instance.new("TextLabel")
192
G3.Parent=g
193
G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
194
G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
195
G3.Text=" "
196
G3.BackgroundColor3=Color3.new(20,255,255)
197
G4=Instance.new("TextLabel")
198
G4.Parent=g
199
G4.Size=UDim2.new(0,32,0,150)
200
G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
201
G4.Text=" "
202
G4.BackgroundTransparency=0.9
203
G5=Instance.new("TextLabel")
204
G5.Parent=g
205
G5.Size=UDim2.new(0,200,0,48)
206
G5.Position=UDim2.new(0,0,0.5,0)
207
G5.FontSize=6
208
G5.Text=mode
209
G5.Name="PURPLE"
210
G5.BackgroundColor3=Color3.new(0,255,0)
211
G5.ZIndex=-100
212
G6=Instance.new("TextLabel")
213
G6.Parent=g
214
G6.Size=UDim2.new(0,200,0,48)
215
G6.Position=UDim2.new(0,0,0.5,-48)
216
G6.FontSize=6
217
G6.Text="Set #"..set.."."
218
G6.Name="CHEESE"
219
G6.BackgroundColor3=Color3.new(0,255,0)
220
G6.ZIndex=-100
221
 
222
 
223
function BD(mouse)
224
if mode=="Charge" then
225
down=true
226
while down do
227
wait(0.025)
228
if mode=="Charge" then
229
if Chakra<100 then
230
G3.Size=UDim2.new(0,32,0,150)
231
G3.BackgroundColor3=Color3.new(20,255,20)
232
G4.Text="Charge"
233
p=Instance.new("Part")
234
p.Parent=workspace
235
p.Name="CHEESE"
236
p.Size=Vector3.new(1,1,1)
237
i=math.random(1,360)
238
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
239
p.CanCollide=false
240
p.Transparency=0.1
241
p.Color=Color3.new(0,0,100)
242
p.TopSurface=0
243
p.BottomSurface=0
244
p.Anchored=true
245
table.insert(parts,p)
246
Chakra=Chakra+2
247
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
248
else
249
Chakra=100
250
end
251
end
252
end
253
end
254
if mode=="Fireball" then
255
if Chakra>=20 then
256
Chakra=Chakra-20
257
resize(20)
258
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
259
p=Instance.new("Part")
260
p.Parent=workspace
261
p.Size=Vector3.new(2,2,2)
262
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
263
p.Shape=0
264
p.Color=Color3.new(0,0,0)
265
p.TopSurface=0
266
p.BottomSurface=0
267
game.Debris:AddItem(p,8)
268
f=Instance.new("Fire")
269
f.Parent=p
270
f.Color=Color3.new(255,0,0)
271
bf=Instance.new("BodyPosition")
272
bf.Parent=p
273
bf.position=mouse.hit.p
274
bf.maxForce=Vector3.new(5000,5000,5000)
275
p.Touched:connect(function(hit)
276
if hit.Parent~=game.Players[plyr].Character then
277
if hit.Parent:findFirstChild("Humanoid")~=nil then
278
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
279
hit.Parent.Humanoid:TakeDamage(math.random(7,33))
280
z=Instance.new("ObjectValue")
281
z.Parent=hit.Parent
282
z.Name="DONTKILL"
283
game.Debris:AddItem(z,7)
284
wait(1)
285
untagHumanoid(hit.Parent.Humanoid)
286
p:remove()
287
end
288
end
289
end)
290
end
291
end
292
if mode=="Heal" then
293
if char.Humanoid.Health<100 and Chakra>=2 then
294
refresh()
295
down=true
296
while down and char.Humanoid.Health<100 and Chakra>2 do
297
wait()
298
G3.Size=UDim2.new(0,32,0,150)
299
G3.BackgroundColor3=Color3.new(20,255,20)
300
G4.Text="Charge"
301
p=Instance.new("Part")
302
p.Parent=workspace
303
p.Name="CHEESE"
304
p.Size=Vector3.new(1,1,1)
305
i=math.random(1,360)
306
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
307
p.CanCollide=false
308
p.Transparency=0.1
309
p.Color=Color3.new(100,0,0)
310
p.TopSurface=0
311
p.BottomSurface=0
312
p.Anchored=true
313
table.insert(parts,p)
314
Chakra=Chakra-2
315
player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
316
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
317
end
318
end
319
end
320
if mode=="Run" then
321
down=true
322
while down==true do
323
wait()
324
if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
325
if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
326
Chakra=Chakra-2
327
resize(2)
328
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
329
game.Players[plyr].Character.Humanoid.WalkSpeed=150
330
end
331
game.Players[plyr].Character.Humanoid.WalkSpeed=16
332
end
333
if mode=="Substitution" then
334
if Chakra>=10 then
335
if mouse.Target~=nil then
336
Chakra=Chakra-10
337
resize(10)
338
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
339
game.Players[plyr].Character.archivable=true
340
p=game.Players[plyr].Character:GetChildren()
341
for i=1,#p do
342
p[i].archivable=true
343
end
344
m=Instance.new("Model")
345
m.Parent=workspace
346
m.Name=plyr
347
game.Debris:AddItem(m,300)
348
f=game.Players[plyr].Character:clone()
349
q=f:GetChildren()
350
for i=1,#q do
351
q[i].Parent=m
352
end
353
coroutine.resume(coroutine.create(function(clone)
354
while true do
355
wait(0.5)
356
if clone:findFirstChild("Humanoid")~=nil then
357
if clone.Humanoid.Health<=0 then
358
p=clone:GetChildren()
359
for i=1,#p do
360
if p[i].className=="Part" then
361
p[i].Transparency=0.6
362
game.Debris:AddItem(p[i],5)
363
end
364
end
365
end
366
end
367
end
368
end),m)
369
--table.insert(clones,m)
370
game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
371
end
372
end
373
end
374
if mode=="Shadow clone" then
375
if Chakra>=100 then
376
if mouse.Target~=nil then
377
Chakra=Chakra-0
378
resize(10)
379
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
380
game.Players[plyr].Character.archivable=true
381
m=Instance.new("Model")
382
m.Parent=workspace
383
m.Name=plyr
384
game.Debris:AddItem(m,300)
385
f=game.Players[plyr].Character:clone()
386
q=f:GetChildren()
387
for i=1,#q do
388
q[i].Parent=m
389
end
390
m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
391
coroutine.resume(coroutine.create(function(clone)
392
while true do
393
wait(0.5)
394
if clone:findFirstChild("Humanoid")~=nil then
395
if clone.Humanoid.Health<=0 then
396
p=clone:GetChildren()
397
for i=1,#p do
398
if p[i].className=="Part" then
399
p[i].Transparency=0.6
400
game.Debris:AddItem(p[i],5)
401
end
402
end
403
end
404
end
405
end
406
end),m)
407
--table.insert(clones,m)
408
end
409
end
410
end
411
if mode=="Multi Shadow clone" then
412
if Chakra>=100 then
413
if mouse.Target~=nil then
414
Chakra=Chakra-0
415
resize(10)
416
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
417
game.Players[plyr].Character.archivable=true
418
m=Instance.new("Model")
419
m.Parent=workspace
420
m.Name=plyr
421
game.Debris:AddItem(m,300)
422
f=game.Players[plyr].Character:clone()
423
q=f:GetChildren()
424
for i=1,#q do
425
q[i].Parent=m
426
end
427
m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
428
coroutine.resume(coroutine.create(function(clone)
429
while true do
430
wait(0.5)
431
if clone:findFirstChild("Humanoid")~=nil then
432
if clone.Humanoid.Health<=0 then
433
p=clone:GetChildren()
434
for i=1,#p do
435
if p[i].className=="Part" then
436
p[i].Transparency=0.6
437
game.Debris:AddItem(p[i],5)
438
end
439
end
440
end
441
end
442
end
443
end),m)
444
--table.insert(clones,m)
445
end
446
end
447
end
448
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
449
game.Players[plyr].Character.archivable=true
450
m=Instance.new("Model")
451
m.Parent=workspace
452
m.Name=plyr
453
game.Debris:AddItem(m,300)
454
f=game.Players[plyr].Character:clone()
455
q=f:GetChildren()
456
for i=1,#q do
457
q[i].Parent=m
458
end
459
m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
460
coroutine.resume(coroutine.create(function(clone)
461
while true do
462
wait(0.5)
463
if clone:findFirstChild("Humanoid")~=nil then
464
if clone.Humanoid.Health<=0 then
465
p=clone:GetChildren()
466
for i=1,#p do
467
if p[i].className=="Part" then
468
p[i].Transparency=0.6
469
game.Debris:AddItem(p[i],5)
470
if Chakra>=100 then
471
if mouse.Target~=nil then
472
Chakra=Chakra-0
473
resize(10)
474
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
475
game.Players[plyr].Character.archivable=true
476
m=Instance.new("Model")
477
m.Parent=workspace
478
m.Name=plyr
479
game.Debris:AddItem(m,300)
480
f=game.Players[plyr].Character:clone()
481
q=f:GetChildren()
482
for i=1,#q do
483
q[i].Parent=m
484
end
485
m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
486
coroutine.resume(coroutine.create(function(clone)
487
while true do
488
wait(0.5)
489
if clone:findFirstChild("Humanoid")~=nil then
490
if clone.Humanoid.Health<=0 then
491
p=clone:GetChildren()
492
for i=1,#p do
493
if p[i].className=="Part" then
494
p[i].Transparency=0.6
495
game.Debris:AddItem(p[i],5)
496
if Chakra>=100 then
497
if mouse.Target~=nil then
498
Chakra=Chakra-0
499
resize(10)
500
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
501
game.Players[plyr].Character.archivable=true
502
m=Instance.new("Model")
503
m.Parent=workspace
504
m.Name=plyr
505
game.Debris:AddItem(m,300)
506
f=game.Players[plyr].Character:clone()
507
q=f:GetChildren()
508
for i=1,#q do
509
q[i].Parent=m
510
end
511
m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
512
coroutine.resume(coroutine.create(function(clone)
513
while true do
514
wait(0.5)
515
if clone:findFirstChild("Humanoid")~=nil then
516
if clone.Humanoid.Health<=0 then
517
p=clone:GetChildren()
518
for i=1,#p do
519
if p[i].className=="Part" then
520
p[i].Transparency=0.6
521
game.Debris:AddItem(p[i],5)
522
end
523
end
524
end
525
end
526
end
527
end),m)
528
--table.insert(clones,m)
529
end
530
end
531
end
532
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
533
game.Players[plyr].Character.archivable=true
534
m=Instance.new("Model")
535
m.Parent=workspace
536
m.Name=plyr
537
game.Debris:AddItem(m,300)
538
f=game.Players[plyr].Character:clone()
539
q=f:GetChildren()
540
for i=1,#q do
541
q[i].Parent=m
542
end
543
m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
544
coroutine.resume(coroutine.create(function(clone)
545
while true do
546
wait(0.5)
547
if clone:findFirstChild("Humanoid")~=nil then
548
if clone.Humanoid.Health<=0 then
549
p=clone:GetChildren()
550
for i=1,#p do
551
if p[i].className=="Part" then
552
p[i].Transparency=0.6
553
game.Debris:AddItem(p[i],5)
554
end
555
end
556
end
557
end
558
end
559
end),m)
560
--table.insert(clones,m)
561
end
562
end
563
end
564
end
565
end
566
end
567
end
568
end
569
end),m)
570
--table.insert(clones,m)
571
end
572
end
573
end
574
end
575
end
576
end
577
end
578
end
579
end),m)
580
--table.insert(clones,m)
581
end
582
end
583
end
584
if mode=="Darkness" then
585
if Chakra>=50 then
586
if mouse.Target~=nil then
587
Chakra=Chakra-50
588
resize(50)
589
refresh()
590
d=mouse.Target.Parent
591
if d.className=="Hat" then
592
d=d.Parent
593
end
594
if d:findFirstChild("Humanoid")~=nil then
595
if d:findFirstChild("Torso")~=nil then
596
e=math.random(-10000,10000)
597
qe=CFrame.new(e,10000,e)
598
s=7
599
time=30
600
 
601
d.archivable=true
602
z=d:clone()
603
z.Parent=workspace
604
q=z:GetChildren()
605
m=Instance.new("Model",workspace)
606
m.Name="Please wait while "..z.Name.." is being tortured...."
607
for i=1,#q do
608
q[i].Parent=m
609
end
610
m.Torso.CFrame=d.Torso.CFrame
611
 
612
d.Torso.CFrame=qe+Vector3.new(0,2,0)
613
 
614
coroutine.resume(coroutine.create(function(clone,person)
615
z=clone.Torso.CFrame
616
for i=1, time do
617
wait(1)
618
if clone~=nil then
619
z=clone.Torso.CFrame
620
else
621
person.Torso.CFrame=z
622
break
623
end
624
end
625
person.Torso.CFrame=clone.Torso.CFrame
626
clone:remove()
627
coroutine.yield()
628
end),m,d)
629
 
630
p=Instance.new("Part")
631
p.Name="Base"
632
p.Parent=workspace
633
p.Size=Vector3.new(s,1,s)
634
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
635
p.Anchored=true
636
p.Locked=true
637
p.BrickColor=BrickColor.new(1003)
638
p.TopSurface=0
639
p.BottomSurface=0
640
game.Debris:AddItem(p,time)
641
 
642
p=Instance.new("Part")
643
p.Name="Base"
644
p.Parent=workspace
645
p.Size=Vector3.new(s,1,s)
646
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
647
p.Anchored=true
648
p.Locked=true
649
p.TopSurface=0
650
p.BottomSurface=0
651
p.BrickColor=BrickColor.new(1003)
652
game.Debris:AddItem(p,time)
653
 
654
p=Instance.new("Part")
655
p.Name="Base"
656
p.Parent=workspace
657
p.Size=Vector3.new(1,s,s)
658
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
659
p.Anchored=true
660
p.Locked=true
661
p.BrickColor=BrickColor.new(1003)
662
game.Debris:AddItem(p,time)
663
p.TopSurface=0
664
p.BottomSurface=0
665
 
666
p=Instance.new("Part")
667
p.Name="Base"
668
p.Parent=workspace
669
p.Size=Vector3.new(1,s,s)
670
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
671
p.Anchored=true
672
p.Locked=true
673
p.BrickColor=BrickColor.new(1003)
674
game.Debris:AddItem(p,time)
675
p.TopSurface=0
676
p.BottomSurface=0
677
 
678
p=Instance.new("Part")
679
p.Name="Base"
680
p.Parent=workspace
681
p.Size=Vector3.new(s,s,1)
682
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
683
p.Anchored=true
684
p.Locked=true
685
p.BrickColor=BrickColor.new(1003)
686
p.TopSurface=0
687
p.BottomSurface=0
688
game.Debris:AddItem(p,time)
689
 
690
p=Instance.new("Part")
691
p.Name="Base"
692
p.Parent=workspace
693
p.Size=Vector3.new(s,s,1)
694
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
695
p.Anchored=true
696
p.Locked=true
697
p.BrickColor=BrickColor.new(1003)
698
p.TopSurface=0
699
p.BottomSurface=0
700
game.Debris:AddItem(p,time)
701
end
702
end
703
end
704
end
705
end
706
if mode=="Burn" then
707
if Chakra>=10 then
708
if mouse.Target~=nil then
709
if mouse.Target.Parent.className=="Model" then
710
Chakra=Chakra-10
711
refresh()
712
resize(10)
713
if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
714
g=Instance.new("Fire",mouse.Target)
715
game.Debris:AddItem(g,5)
716
tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
717
mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
718
wait(1)
719
untagHumanoid(mouse.Target.Parent.Humanoid)
720
end
721
end
722
end
723
end
724
end
725
if mode=="Antipoison" then
726
if Chakra>=50 then
727
if game.Players[plyr].Character:findFirstChild("Poisoned") then
728
Chakra=Chakra-50
729
refresh()
730
resize(50)
731
game.Players[plyr].Character.Poisoned:remove()
732
coroutine.resume(coroutine.create(function(person)
733
p=Instance.new("Part")
734
p.Parent=person.Torso
735
p.Size=Vector3.new(1,1,1)
736
p.CFrame=person.Torso.CFrame
737
p.CanCollide=false
738
p.Anchored=true
739
p.Transparency=0.3
740
p.Color=Color3.new(0,255,0)
741
m=Instance.new("SpecialMesh")
742
m.Parent=p
743
m.Scale=Vector3.new(0.5,0.5,0.5)
744
m.MeshType="Sphere"
745
person.Torso.Anchored=true
746
for i=0.5,7,0.5 do
747
wait(0.1)
748
m.Scale=Vector3.new(i,i,i)
749
end
750
p:remove()
751
person.Torso.Anchored=false
752
end),char)
753
end
754
end
755
end
756
if mode=="Mud wall" then
757
if not mud then
758
if Chakra>=50 then
759
Chakra=Chakra-50
760
resize(50)
761
mud=true
762
refresh()
763
qe=mouse.Hit
764
s=20
765
time=8
766
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
767
rq=rs.C1
768
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
769
lq=ls.C1
770
 
771
rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
772
ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
773
 
774
wait(1)
775
 
776
p=Instance.new("Part")
777
p.Name="Base"
778
p.Parent=workspace
779
p.Size=Vector3.new(s,1,s)
780
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
781
p.Anchored=true
782
p.Locked=true
783
p.BrickColor=BrickColor.new("Brown")
784
game.Debris:AddItem(p,time)
785
 
786
p=Instance.new("Part")
787
p.Name="Base"
788
p.Parent=workspace
789
p.Size=Vector3.new(s,1,s)
790
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
791
p.Anchored=true
792
p.Locked=true
793
p.BrickColor=BrickColor.new("Brown")
794
game.Debris:AddItem(p,time)
795
 
796
p=Instance.new("Part")
797
p.Name="Base"
798
p.Parent=workspace
799
p.Size=Vector3.new(1,s,s)
800
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
801
p.Anchored=true
802
p.Locked=true
803
p.BrickColor=BrickColor.new("Brown")
804
game.Debris:AddItem(p,time)
805
 
806
p=Instance.new("Part")
807
p.Name="Base"
808
p.Parent=workspace
809
p.Size=Vector3.new(1,s,s)
810
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
811
p.Anchored=true
812
p.Locked=true
813
p.BrickColor=BrickColor.new("Brown")
814
game.Debris:AddItem(p,time)
815
 
816
p=Instance.new("Part")
817
p.Name="Base"
818
p.Parent=workspace
819
p.Size=Vector3.new(s,s,1)
820
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
821
p.Anchored=true
822
p.Locked=true
823
p.BrickColor=BrickColor.new("Brown")
824
game.Debris:AddItem(p,time)
825
 
826
p=Instance.new("Part")
827
p.Name="Base"
828
p.Parent=workspace
829
p.Size=Vector3.new(s,s,1)
830
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
831
p.Anchored=true
832
p.Locked=true
833
p.BrickColor=BrickColor.new("Brown")
834
game.Debris:AddItem(p,time)
835
wait(2)
836
rs.C1=rq
837
ls.C1=lq
838
mud = false
839
end
840
end
841
end
842
if mode=="Water wall" then
843
if Chakra>=15 then
844
Chakra=Chakra-15
845
refresh()
846
resize(15)
847
p=Instance.new("Part")
848
p.Parent=workspace
849
p.BrickColor=BrickColor.new("Really blue")
850
p.Transparency=0.4
851
p.Anchored=true
852
p.Size=Vector3.new(14,14,1)
853
p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
854
game.Debris:AddItem(p,15)
855
p.Touched:connect(function(hit)
856
if hit.Parent:findFirstChild("Humanoid") then
857
x=game.Players:getPlayerFromCharacter(hit.Parent)
858
f=Instance.new("ScreenGui")
859
f.Parent=x.PlayerGui
860
game.Debris:AddItem(f,6)
861
b=Instance.new("TextLabel")
862
b.Parent=f
863
b.Size=UDim2.new(1,0,1,0)
864
b.Position=UDim2.new(0,0,0,0)
865
b.Text="AHH YOUR DROWNING!!"
866
b.FontSize=8
867
b.BackgroundTransparency=0.05
868
b.BackgroundColor3=Color3.new(0,0,200)
869
end
870
end)
871
 
872
end
873
end
874
if mode=="Sink self" then
875
if Chakra>=52 then
876
Chakra=Chakra-52
877
refresh()
878
resize(52)
879
d=Instance.new("Part")
880
d.Parent=workspace
881
d.Size=Vector3.new(6,1,6)
882
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
883
d.BrickColor=BrickColor.new("Earth orange")
884
d.Anchored=true
885
d.CanCollide=false
886
game.Debris:AddItem(d,5)
887
s=Instance.new("SpecialMesh")
888
s.MeshType="Sphere"
889
s.Parent=d
890
s.Scale=Vector3.new(1,0.2,1)
891
game.Players[plyr].Character.Torso.Anchored=true
892
for i=1,3,0.1 do
893
wait(0.1)
894
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
895
end
896
game.Players[plyr].Character.Torso.Anchored=false
897
end
898
end
899
if mode=="Sink other" then
900
if Chakra>=50 then
901
Chakra=Chakra-50
902
refresh()
903
resize(50)
904
z=mouse.Target
905
d=Instance.new("Part")
906
d.Parent=workspace
907
d.Size=Vector3.new(6,1,6)
908
d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
909
d.BrickColor=BrickColor.new("Earth orange")
910
d.Anchored=true
911
d.CanCollide=false
912
game.Debris:AddItem(d,5)
913
s=Instance.new("SpecialMesh")
914
s.MeshType="Sphere"
915
s.Parent=d
916
s.Scale=Vector3.new(1,0.2,1)
917
z.Anchored=true
918
for i=1,3,0.1 do
919
wait(0.1)
920
z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
921
end
922
z.Anchored=false
923
end
924
end
925
if mode=="Chakra bomb" then
926
if debounce==false then
927
e=mouse.hit.p
928
if Chakra==100 then
929
Chakra=Chakra-100
930
resize(100)
931
refresh()
932
if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
933
debounce=true
934
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
935
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
936
rh=game.Players[plyr].Character.Torso["Right Hip"]
937
lh=game.Players[plyr].Character.Torso["Left Hip"]
938
r0=rs.C1
939
l0=ls.C1
940
r1=rh.C0
941
l1=lh.C0
942
 
943
lh.C0=lh.C0*CFrame.Angles(0,0,-1)
944
rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
945
wait(0.2)
946
cf=game.Players[plyr].Character.Torso.CFrame
947
bp=Instance.new("BodyPosition")
948
bp.Parent=game.Players[plyr].Character.Torso
949
bp.maxForce=Vector3.new(100,math.huge,100)
950
for i=1,20 do
951
wait(0.05)
952
--game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
953
--game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
954
bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
955
end
956
wait(1)
957
rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
958
ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
959
q=Instance.new("Part")
960
q.Parent=workspace
961
q.Size=Vector3.new(7,7,7)
962
q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
963
q.Shape=0
964
q.Anchored=true
965
q.Transparency=0.6
966
q.Color=Color3.new(0,0,255)
967
q.TopSurface=0
968
q.BottomSurface=0
969
q.Touched:connect(function(hit) 
970
if hit.Parent.Humanoid~= nil then 
971
if hit.Parent~=game.Players[plyr].Character then 
972
hit.Parent.Humanoid:remove()q:remove() 
973
end 
974
end 
975
end)
976
f=Instance.new("Fire")
977
f.Parent=q
978
f.Size=1
979
f.Color=Color3.new(255,255,255)
980
s=Instance.new("Sparkles")
981
s.Parent=q
982
s.Color=Color3.new(0,0,255)
983
m=Instance.new("SpecialMesh")
984
m.Scale=Vector3.new(1/7,1/7,1/7)
985
m.Parent=q
986
m.MeshType="Sphere"
987
for i=1,7,0.1 do
988
wait()
989
m.Scale=Vector3.new(i/7,i/7,i/7)
990
f.Size=i
991
end
992
q.Anchored=false
993
bf=Instance.new("BodyPosition")
994
bf.Parent=q
995
bf.position=e
996
bf.maxForce=Vector3.new(50000,50000,50000)
997
wait(8)
998
e=Instance.new("Explosion")
999
e.Parent=workspace
1000
e.Position=q.Position
1001
wait()
1002
q:remove()
1003
lh.C0=l1
1004
rh.C0=r1
1005
ls.C1=l0
1006
rs.C1=r0
1007
--[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
1008
rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
1009
ls.C1=CFrame.new(0,0.5,-0.5)
1010
rs.C1=CFrame.new(0,0.5,-0.5)]]
1011
bp:remove()
1012
debounce=false
1013
end
1014
end
1015
end
1016
if mode=="Summon" then
1017
if Chakra>=35 then
1018
Chakra=Chakra-35
1019
resize(35)
1020
d=game:GetService("InsertService"):LoadAsset(59685964)
1021
wait()
1022
d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
1023
end
1024
end
1025
if mode=="Rasengan" then
1026
if rasengan==false then
1027
if Chakra>=55 then
1028
Chakra=Chakra-55
1029
refresh()
1030
resize(55)
1031
rasengan=true
1032
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
1033
q=rs.C1
1034
game.Players[plyr].Character.archivable=true
1035
m=Instance.new("Model")
1036
m.Parent=workspace
1037
m.Name=plyr
1038
f=game.Players[plyr].Character:clone()
1039
g=f:GetChildren()
1040
for i=1,#g do
1041
g[i].Parent=m
1042
end
1043
m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
1044
m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
1045
m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
1046
m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
1047
wait()
1048
anim=game.Players[plyr].Character.Animate
1049
anim.Disabled=true
1050
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
1051
d=Instance.new("Part")
1052
d.Parent=m
1053
d.Transparency=0.5
1054
d.Color=Color3.new(0,0,255)
1055
d.Anchored=true
1056
d.Size=Vector3.new(1,2,1)
1057
d.CFrame=m["Right Arm"].CFrame
1058
f=Instance.new("Fire")
1059
f.Parent=d
1060
f.Color=Color3.new(0,0,255)
1061
f.SecondaryColor=Color3.new(0,0,100)
1062
f.Size=5
1063
s=Instance.new("BlockMesh")
1064
s.Parent=d
1065
s.Scale=Vector3.new(1.2,1.2,1.2)
1066
w=Instance.new("Weld")
1067
w.Parent=d
1068
w.Part0=m["Right Arm"]
1069
w.Part1=d
1070
 
1071
d=Instance.new("Part")
1072
d.Parent=m
1073
d.Transparency=0.5
1074
d.Color=Color3.new(0,0,255)
1075
d.Anchored=true
1076
d.Size=Vector3.new(1,2,1)
1077
d.CFrame=m["Left Arm"].CFrame
1078
f=Instance.new("Fire")
1079
f.Parent=d
1080
f.Color=Color3.new(0,0,255)
1081
f.SecondaryColor=Color3.new(0,0,100)
1082
f.Size=5
1083
s=Instance.new("BlockMesh")
1084
s.Parent=d
1085
s.Scale=Vector3.new(1.2,1.2,1.2)
1086
w=Instance.new("Weld")
1087
w.Parent=d
1088
w.Part0=m["Left Arm"]
1089
w.Part1=d
1090
p=Instance.new("Part")
1091
p.Parent=rs.Parent.Parent
1092
p.Color=Color3.new(0,0,200)
1093
p.Shape=0
1094
p.Size=Vector3.new(1,1,1)
1095
p.Transparency=1
1096
p.Locked=true
1097
p.CanCollide=false
1098
f=Instance.new("Fire",p)
1099
f.Color=Color3.new(0,0,255)
1100
w=Instance.new("Weld")
1101
w.Parent=p
1102
w.Part0=p
1103
w.Part1=game.Players[plyr].Character["Right Arm"]
1104
w.C0=CFrame.new(0,1.5,0)
1105
for i=1,0.3,-0.02 do
1106
p.Transparency=i
1107
wait(0.1)
1108
end
1109
m:remove()
1110
for i=0,math.pi,0.05 do
1111
wait(0.0125)
1112
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
1113
end
1114
co = coroutine.create( function(part)
1115
while true do
1116
wait(0.3)
1117
z=Instance.new("Part")
1118
z.Name="CHEESE"
1119
z.Parent=part
1120
z.Size=Vector3.new(1,1,1)
1121
z.Anchored=true
1122
z.CFrame=part.CFrame
1123
z.CanCollide=false
1124
z.Transparency=0.5
1125
z.Color=Color3.new(0,0,100)
1126
s=Instance.new("SpecialMesh")
1127
s.Parent=z
1128
s.Scale=Vector3.new(0.1,0.1,0.1)
1129
s.MeshType="Sphere"
1130
if part==nil then
1131
z:remove()
1132
coroutine.yield()
1133
end
1134
for i=0,10 do
1135
wait(0.1)
1136
if part.Parent~=nil then
1137
s.Scale=Vector3.new(i/5,i/5,i/5)
1138
z.Transparency=i/10
1139
z.CFrame=part.CFrame
1140
end
1141
end
1142
z:remove()
1143
end
1144
end)
1145
coroutine.resume(co,p)
1146
p.Touched:connect(function(hit)
1147
if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
1148
bf=Instance.new("BodyVelocity")
1149
bf.Parent=hit
1150
bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
1151
bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1152
bav=Instance.new("BodyAngularVelocity")
1153
bav.Parent=hit
1154
bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1155
bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
1156
p:remove()
1157
rasengan=false
1158
rs.C1=q
1159
anim.Disabled=false
1160
game.Debris:AddItem(bf,5)
1161
game.Debris:AddItem(bav,6)
1162
end
1163
end)
1164
end
1165
end
1166
end
1167
if mode=="fix" then
1168
end
1169
if mode=="Dodge Up" then
1170
if Chakra>5 then
1171
Chakra=Chakra-5
1172
refresh()
1173
resize(5)
1174
p=Instance.new("Part")
1175
p.Parent=workspace
1176
p.Anchored=true
1177
p.Size=Vector3.new(4,20,4)
1178
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
1179
p.Locked=true
1180
p.BrickColor=BrickColor.new("Brown")
1181
p.TopSurface=0
1182
p.BottomSurface=0
1183
coroutine.resume(coroutine.create(function(part)
1184
for i=0,1,0.02 do
1185
wait(0.1)
1186
part.Transparency=i
1187
end
1188
part:remove()
1189
coroutine.yield()
1190
end),p)
1191
game.Debris:AddItem(p,5)
1192
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
1193
end
1194
end
1195
if mode=="Tree cage" then
1196
if Chakra>=75 then
1197
Chakra=Chakra-75
1198
refresh()
1199
resize(75)
1200
if mouse.Target.Anchored==false then
1201
mouse.Target.Anchored=true
1202
coroutine.resume(coroutine.create(function(p)
1203
wait(6)
1204
p.Anchored=false
1205
coroutine.yield()
1206
end),mouse.Target)
1207
mh=mouse.Hit
1208
for i=1,360,360/12 do
1209
d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
1210
game.Debris:AddItem(d,30)
1211
end
1212
end
1213
end
1214
end
1215
if mode=="Sand Coffin" then
1216
if coffin==false then
1217
if Chakra>=100 then
1218
Chakra=Chakra-100
1219
refresh()
1220
resize(100)
1221
if mouse.Target~=nil then
1222
if mouse.Target.Name~="Base" then
1223
z=mouse.Target
1224
coffin=true
1225
 
1226
if z.Parent:IsA("Hat") then
1227
if z.Parent.Parent:findFirstChild("Torso")~=nil then
1228
q=z.Parent.Parent.Torso
1229
z=q
1230
end
1231
end
1232
 
1233
d=Instance.new("Part")
1234
d.Parent=workspace
1235
d.Size=Vector3.new(6,1,6)
1236
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
1237
d.BrickColor=BrickColor.new("Earth orange")
1238
d.Anchored=true
1239
game.Debris:AddItem(d,5)
1240
s=Instance.new("SpecialMesh")
1241
s.MeshType="Sphere"
1242
s.Parent=d
1243
s.Scale=Vector3.new(1,0.2,1)
1244
 
1245
f=Instance.new("Part")
1246
f.Parent=workspace
1247
f.Size=Vector3.new(6,1,6)
1248
f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
1249
f.BrickColor=BrickColor.new("Earth orange")
1250
game.Debris:AddItem(f,5)
1251
v=Instance.new("SpecialMesh")
1252
v.MeshType="Sphere"
1253
v.Parent=f
1254
v.Scale=Vector3.new(1,0.2,1)
1255
 
1256
b=Instance.new("Part")
1257
b.Parent=workspace
1258
b.Size=Vector3.new(10,10,10)
1259
b.CanCollide=false
1260
b.Shape=0
1261
b.CFrame=z.CFrame
1262
b.Anchored=true
1263
b.BrickColor=BrickColor.new("Earth orange")
1264
b.TopSurface=0
1265
b.BottomSurface=0
1266
game.Debris:AddItem(b,7)
1267
z.Anchored=true
1268
w=Instance.new("Weld")
1269
w.Parent=z
1270
w.Part0=z
1271
w.Part1=p
1272
x=b.Position.Y
1273
y=b.Position.x
1274
g=b.Position.z
1275
for i=1,10,0.5 do
1276
wait(0.05)
1277
b.CFrame=CFrame.new(y,x+i,g)
1278
z.CFrame=p.CFrame
1279
end
1280
wait(3)
1281
b.Size=b.Size-Vector3.new(2,2,2)
1282
b.CFrame=z.CFrame
1283
coffin=false
1284
if z.Parent~=workspace then
1285
z.Parent:BreakJoints()
1286
wait(1)
1287
z.Parent:remove()
1288
elseif z.Parent.className=="Hat" then
1289
if z.Parent.Parent~=workspace then
1290
z.Parent.Parent:BreakJoints()
1291
wait(1)
1292
z.Parent.Parent:remove()
1293
end
1294
else
1295-
char.Torso.Anchored=false
1295+
1296
end
1297
end
1298
end
1299
end
1300
end
1301
end
1302
if mode=="Robot decoy" then
1303
if Chakra>=100 then
1304
if mouse.Target~=nil then
1305
if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
1306
Chakra=Chakra-0
1307
refresh()
1308
resize(50)
1309
char.archivable=true
1310
d=char:clone()
1311
m=Instance.new("Model")
1312
m.Parent=workspace
1313
m.Name=char.Name
1314
z=d:GetChildren()
1315
for i=1,#z do
1316
z[i].Parent=m
1317
end
1318
f=mouse.Target
1319
x=mouse.Hit
1320
z=Instance.new("Part")
1321
z.Parent=f
1322
z.Size=Vector3.new(1,1,1)
1323
z.CanCollide=false
1324
z.Transparency=0
1325
z.CFrame=x
1326
w=Instance.new("Weld")
1327
w.Parent=z
1328
w.Part0=z
1329
w.Part1=f
1330
w.C0=CFrame.new((x.p-z.Position).Unit)
1331
m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
1332
coroutine.resume(coroutine.create(function(clone,mh)
1333
while true do
1334
wait()
1335
m.Humanoid:MoveTo(mh,workspace.Base)
1336
if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
1337
ex=Instance.new("Explosion")
1338
ex.Parent=workspace
1339
ex.Position=clone.Torso.Position
1340
wait(0.5)
1341
clone:remove()
1342
coroutine.yield()
1343
end
1344
end
1345
end),m,z.Position)
1346
d:remove()
1347
end
1348
end
1349
end
1350
end
1351
if mode=="End of the world" then
1352
if Chakra==0 then
1353
if anime==true then
1354
resize(0)
1355
done=false
1356
rs=char.Torso["Right Shoulder"]
1357
ls=char.Torso["Left Shoulder"]
1358
rc=rs.C1
1359
lc=ls.C1
1360
coroutine.resume(coroutine.create(function()
1361
anime=false
1362
while done==false do
1363
wait(0.1)
1364
rs.DesiredAngle=0
1365
ls.DesiredAngle=0
1366
end
1367
anime=true
1368
coroutine.yield()
1369
end))
1370
rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
1371
ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
1372
char.Torso.Anchored=true
1373
for i=1,360,10 do
1374
wait(0.05)
1375
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
1376
end
1377
for i=1,360,10 do
1378
wait(0.05)
1379
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
1380
end
1381
dis=15
1382
coroutine.resume(coroutine.create(function()
1383
while done==false do
1384
wait(0.1)
1385
p=char["Left Arm"]:clone()
1386
p.Parent=workspace
1387
p.Transparency=0.7
1388
p.Anchored=true
1389
p.BrickColor=BrickColor.new(1003)
1390
game.Debris:AddItem(p,0.4)
1391
p=char["Right Arm"]:clone()
1392
p.Parent=workspace
1393
p.Transparency=0.7
1394
p.Anchored=true
1395
p.BrickColor=BrickColor.new(1003)
1396
game.Debris:AddItem(p,0.4)
1397
 
1398
z=Instance.new("Part")
1399
z.Parent=workspace
1400
z.Size=Vector3.new(8,1,8)
1401
z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
1402
z.Anchored=true
1403
z.BrickColor=BrickColor.new(1002)
1404
p=Instance.new("Part")
1405
p.Parent=workspace
1406
p.Anchored=false
1407
p.Size=Vector3.new(1,1,1)
1408
p.Shape=0
1409
p.TopSurface=0
1410
p.BottomSurface=0
1411
p.Color=Color3.new(0,0,255)
1412
p.CanCollide=true
1413
p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
1414
b=Instance.new("BodyPosition")
1415
b.Parent=p
1416
b.maxForce=Vector3.new(math.huge,0,math.huge)
1417
b.position=p.Position
1418
coroutine.resume(coroutine.create(function(xer)
1419
while true do
1420
wait(0.5)
1421
if xer.Position.Y<=char.Torso.Position.Y+2 then
1422
ex=Instance.new("Explosion")
1423
ex.Parent=workspace
1424
ex.Position=xer.Position
1425
ex.BlastRadius=10
1426
break
1427
end
1428
end
1429
wait()
1430
xer:remove()
1431
coroutine.yield()
1432
end),p)
1433
d=Instance.new("SpecialMesh")
1434
d.Parent=z
1435
d.MeshType="Sphere"
1436
d.Scale=Vector3.new(1,4,1)
1437
game.Debris:AddItem(z,10)
1438
 
1439
end
1440
coroutine.yield()
1441
end))
1442
for i=1,360,20/3 do
1443
wait(0.025)
1444
dis=20
1445
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
1446
end
1447
for i=1,720*4,15/2 do
1448
wait(0.025)
1449
if i<360 then
1450
dis=30
1451
elseif i>=360 and i<=720 then
1452
dis=40
1453
elseif i>720 and i<=360*3 then
1454
dis=50
1455
elseif i>360*3 and i<=360*4 then
1456
dis=60
1457
end
1458
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
1459
end
1460
for i=1,360,10 do
1461
wait(0.05)
1462
dis=65
1463
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
1464
end
1465
char.Torso.Anchored=true
1466
done=true
1467
rs.C1=rc
1468
ls.C1=lc
1469
end
1470
end
1471
end
1472
if mode=="Destruction" then
1473
Chakra=100
1474
refresh()
1475
if workspace:findFirstChild("QWERTY")==nil then
1476
_G.QWERTY=Instance.new("Model")
1477
_G.QWERTY.Parent=workspace
1478
_G.QWERTY.Name="QWERTY"
1479
end
1480
char.Parent=workspace:findFirstChild("QWERTY")
1481
mouse.TargetFilter=workspace:findFirstChild("QWERTY")
1482
coroutine.resume(coroutine.create(function()
1483
for i=1,5 do
1484
wait()
1485
p=Instance.new("Part")
1486
p.Parent=workspace:findFirstChild("QWERTY")
1487
s=8
1488
p.Size=Vector3.new(s,s,s)
1489
p.CFrame=game.Players[plyr].Character.Torso.CFrame
1490
p.Anchored=true
1491
p.Transparency=0.8
1492
p.Color=Color3.new(0,0,255)
1493
p.CanCollide=false
1494
p.TopSurface=0
1495
p.BottomSurface=0
1496
game.Debris:AddItem(p,50)
1497
p.Touched:connect(function(hit)
1498
if hit.Parent:findFirstChild("Humanoid")~=nil then
1499
if hit.Parent~=char then
1500
hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
1501
end
1502
end
1503
end)
1504
g=mouse.Hit.p
1505
d=(g-char.Torso.CFrame.p).unit
1506
coroutine.resume(coroutine.create(function(part,dir)
1507
for i=1,50,0.5 do
1508
wait()
1509
if char==nil then part:remove() coroutine.yield() end
1510
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
1511
end
1512
g=mouse.Hit.p
1513
dir=(g-char.Torso.CFrame.p).unit
1514
for e=1,100 do
1515
wait()
1516
if e>15 then
1517
part.CanCollide=true
1518
end
1519
 
1520
if char==nil or mouse==nil then part:remove() coroutine.yield() end
1521
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
1522
end
1523
part:remove()
1524
coroutine.yield()
1525
end),p,d)
1526
end
1527
char.Parent=workspace
1528
coroutine.yield()
1529
end))
1530
end
1531
if mode=="Energy ball" then
1532
if Chakra>=75 then
1533
Chakra=Chakra-75
1534
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
1535
p=Instance.new("Part")
1536
p.Parent=workspace
1537
p.Size=Vector3.new(4,4,4)
1538
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
1539
p.Shape=0
1540
p.Transparency=0.6
1541
p.Color=Color3.new(0,0,0)
1542
p.TopSurface=0
1543
p.BottomSurface=0
1544
game.Debris:AddItem(p,8)
1545
f=Instance.new("Fire")
1546
f.Parent=p
1547
f.Color=Color3.new(20,100,200)
1548
bf=Instance.new("BodyPosition")
1549
bf.Parent=p
1550
bf.position=mouse.hit.p
1551
bf.maxForce=Vector3.new(5000,5000,5000)
1552
p.Touched:connect(function(hit)
1553
if hit.Parent~=game.Players[plyr].Character then
1554
if hit.Parent:findFirstChild("Humanoid")~=nil then
1555
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
1556
hit.Parent.Humanoid.Health=0
1557
p:remove()
1558
end
1559
end
1560
end)
1561
end
1562
resize(75)
1563
end
1564
end
1565
 
1566
function BU(mouse)
1567
down=false
1568
end
1569
 
1570
function KeyDown(key)
1571
toe=mode
1572
if key=="q" then
1573
mode="Charge"
1574
G3.Size=UDim2.new(0,32,0,150)
1575
G3.BackgroundColor3=Color3.new(20,255,20)
1576
G4.Text="Charge"
1577
end
1578
if key=="u" then
1579
mode="Charge"
1580
d=game.Players[plyr].PlayerGui:GetChildren()
1581
for i=1,#d do
1582
if d[i].Name=="PURPLE" then
1583
d[i].PURPLE.Text=mode
1584
end
1585
end
1586
set=set+1
1587
if set==3 then
1588
set=1
1589
end
1590
d=game.Players[plyr].PlayerGui:GetChildren()
1591
for i=1,#d do
1592
if d[i].Name=="PURPLE" then
1593
d[i].CHEESE.Text="Set #"..tostring(set).."."
1594
end
1595
end
1596
end
1597
if set==2 then
1598
if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
1599
number=number+1
1600
elseif number~=6 and number<6 then
1601
number=0
1602
end
1603
if key=="e" and (numb==0 and set==2) then
1604
numb=15
1605
end
1606
if  (key=="n" and numb==15) or (key=="d" and numb==16) then
1607
numb=numb+1
1608
end
1609
if numb==17 then
1610
mode="End of the world"
1611
numb=0
1612
end
1613
if number==6 then
1614
mode="Destruction"
1615
number=0
1616
resize((100-Chakra)*-1)
1617
end
1618
end
1619
if set==1 then
1620
if key =="e" then
1621
mode="Fireball"
1622
resize(20)
1623
elseif key=="r" then
1624
mode="Heal"
1625
resize(1)
1626
elseif key=="t" then
1627
mode="Run"
1628
resize(Chakra)
1629
elseif key=="p" then
1630
mode="Substitution"
1631
resize(15)
1632
elseif key=="l" then
1633
mode="Shadow clone"
1634
resize(10)
1635
elseif key=="-" then
1636
mode="Burn"
1637
resize(10)
1638
elseif key=="y" then
1639
mode="Mud wall"
1640
resize(50)
1641
elseif key=="z" then
1642
mode="Energy ball"
1643
resize(75)
1644
elseif key=="j" then
1645
mode="Chakra bomb"
1646
resize(100)
1647
elseif key=="h" then
1648
mode="Darkness"
1649
resize(50)
1650
elseif key=="x" then
1651
mode="Rasengan"
1652
resize(55)
1653
elseif key=="c" then
1654
mode="Dodge Up"
1655
resize(5)
1656
elseif key=="q" then
1657
mode="Sand Coffin"
1658
resize(100)
1659
elseif key=="b" then
1660
mode="Water wall"
1661
resize(15)
1662
elseif key=="v" then
1663
mode="Robot decoy"
1664
resize(50)
1665
elseif key=="n" then
1666
mode="Sink self"
1667
resize(52)
1668
elseif key=="m" then
1669
mode="Sink other"
1670
resize(50)
1671
elseif key=="g" then
1672
mode="Antipoison"
1673
resize(50)
1674
elseif key=="f" then
1675
mode="Tree cage"
1676
resize(75)
1677
elseif key=="-" then
1678
mode="Summon"
1679
resize(20)
1680
elseif key=="k" then
1681
mode="Multi Shadow clone"
1682
resize(10)
1683
end
1684
end
1685
d=game.Players[plyr].PlayerGui:GetChildren()
1686
for i=1,#d do
1687
if d[i].Name=="PURPLE" then
1688
d[i].PURPLE.Text=mode
1689
end
1690
end
1691
end
1692
 
1693
 
1694
function Select(mouse)
1695
mouse.Button1Down:connect(function() BD(mouse) end)
1696
mouse.Button1Up:connect(function() BU(mouse) end)
1697
mouse.KeyDown:connect(KeyDown)
1698
while true do
1699
wait()
1700
for e=1,#parts do
1701
parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
1702
parts[e].Transparency=parts[e].Transparency+0.1
1703
if parts[e].Transparency>=1 then
1704
parts[e]:remove()
1705
table.remove(parts,e)
1706
break
1707
end
1708
end
1709
for r=1,#clone_s do
1710
if clone_s[r].Humanoid.Health<=0 then
1711
if clones[r].Torso then
1712
ex=Instance.new("Explosion")
1713
ex.Parent=workspace
1714
ex.Position=clone_s[r].Torso.Position
1715
end
1716
wait()
1717
clone_s[r]:remove()
1718
end
1719
end
1720
for r=1,#clones do
1721
if clones[r].Humanoid.Health<=0 then
1722
p=clones[r]:GetChildren()
1723
for i=1,#p do
1724
if p[i].className=="Part" then
1725
p[i].Transparency=0.6
1726
game.Debris:AddItem(p[i],5)
1727
end
1728
end
1729
table.remove(clones,r)
1730
end
1731
end
1732
end
1733
end
1734
script.Parent.Selected:connect(Select)