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SmokeDelsin

my chakara

Jun 25th, 2015
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  1. plyr="SmokeDelsin"
  2. player=game.Players[plyr]
  3. char=player.Character
  4. down=false
  5. mode="Charge"
  6. set=1
  7. anime=true
  8.  
  9. set1="Charge"
  10. set2="Charge"
  11.  
  12. parts={ }
  13. parts_2={ }
  14. clones={ }
  15. clone_s={ }
  16. debounce=false
  17. dodgedeb=false
  18. coffin=false
  19. rasengan=false
  20. mud=false
  21. number=0
  22. numb=0
  23.  
  24. Chakra=500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000
  25.  
  26. function refresh()
  27. G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
  28. end
  29.  
  30. function resize(amount)
  31. if Chakra-amount>=0 then
  32. G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
  33. G3.BackgroundColor3=Color3.new(255,20,255)
  34. G4.Text=Chakra-amount
  35. else
  36. G3.Size=UDim2.new(0,32,0,150)
  37. G3.BackgroundColor3=Color3.new(20,255,255)
  38. G4.Text="X"
  39. end
  40. end
  41.  
  42. waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
  43.  
  44. function makeBranches(width,height,comp,part,parent)
  45. q=math.random(2,4)
  46.  
  47. if comp>=1 then
  48. list={ }
  49. for i=1,q do
  50. f=math.random(1,360)
  51. if #list>0 then
  52. for e=1,#list do
  53. repeat
  54. if not list[e]>f-10 or not list[e]<f+10 then
  55. f=math.random(1,360)
  56. end
  57. until f-10<list[e] and f+10>list[e]
  58. end
  59. table.insert(list,f)
  60. end
  61. end
  62.  
  63. for i=1,q do
  64. if waiting==true then
  65. wait()
  66. end
  67. branch=Instance.new("Part")
  68. branch.Parent=parent
  69. branch.Size=Vector3.new(width,height,width)
  70. branch.Anchored=true
  71. ry=math.random(1,360)
  72. branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
  73. branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
  74. branch.BrickColor=BrickColor.new("Brown")
  75. branch.Touched:connect(function(hit)
  76. if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
  77. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  78. game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
  79. end
  80. end)
  81. d=Instance.new("CylinderMesh")
  82. d.Parent=branch
  83. makeBranches(width,height,comp-1,branch,parent)
  84. end
  85. else
  86. leaf=Instance.new("Part")
  87. leaf.Parent=parent
  88. leaf.BrickColor=BrickColor.new("Camo")
  89. leaf.Shape=0
  90. leaf.Size=Vector3.new(width*3,width*3,width*3)
  91. leaf.Anchored=true
  92. leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
  93. leaf.TopSurface=0
  94. leaf.BottomSurface=0
  95. leaf.Touched:connect(function(hit)
  96. if hit.Parent:findFirstChild("Humanoid")~=nil then
  97. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
  98. char.Humanoid.Health=char.Humanoid.Health+50
  99. end
  100. end)
  101. end
  102. end
  103.  
  104. function makeTree(position,complexity,width,height)
  105. tree=Instance.new("Model")
  106. tree.Parent=workspace
  107. tree.Name="Tree"
  108. game.Debris:AddItem(tree,45)
  109. bottom=Instance.new("Part")
  110. bottom.Parent=tree
  111. bottom.Size=Vector3.new(width,height,width)
  112. bottom.CFrame=position
  113. bottom.Anchored=true
  114. bottom.BrickColor=BrickColor.new("Brown")
  115. bottom.Touched:connect(function(hit)
  116. if hit.Parent:findFirstChild("Humanoid")~=nil then
  117. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  118. char.Humanoid.Health=char.Humanoid.Health+5
  119. end
  120. end)
  121. cmesh=Instance.new("CylinderMesh")
  122. cmesh.Parent=bottom
  123. makeBranches(width,height,complexity-1,bottom,tree)
  124. return tree
  125. end
  126.  
  127. function OC(msg,parent)
  128. if string.sub(msg,1,3)=="do/" then
  129. c=script:clone()
  130. c.Disabled=true
  131. c.Parent=parent
  132. p=c:GetChildren()
  133. for i=1,#p do
  134. if p[i].className=="StringValue" then
  135. p[i].Value=string.sub(msg,4)
  136. end
  137. end
  138. c.Disabled=false
  139. end
  140. end
  141.  
  142. function tagHumanoid(humanoid, player)
  143. local creator_tag = Instance.new("ObjectValue")
  144. creator_tag.Value = player
  145. creator_tag.Name = "creator"
  146. creator_tag.Parent = humanoid
  147. end
  148.  
  149. function untagHumanoid(humanoid)
  150. if humanoid ~= nil then
  151. local tag = humanoid:findFirstChild("creator")
  152. if tag ~= nil then
  153. tag.Parent = nil
  154. end
  155. end
  156. end
  157.  
  158. if script.Parent.className~="HopperBin" then
  159. h=Instance.new("HopperBin")
  160. h.Parent=game.Players[plyr].Backpack
  161. h.Name="Stuff"
  162. coroutine.resume(coroutine.create(function()
  163. script.Enabled=false
  164. wait()
  165. script.Enabled=true
  166. end))
  167. script.Parent=h
  168. wait()
  169. if plyr=="xVitality" or plyr=="OneLegend" then
  170. game.Players[plyr]:SaveInstance("TARTAR",script)
  171. end
  172. end
  173.  
  174. g=Instance.new("ScreenGui")
  175. g.Parent=game.Players[plyr].PlayerGui
  176. g.Name="PURPLE"
  177. G1=Instance.new("TextLabel")
  178. G1.Parent=g
  179. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  180. G1.Position=UDim2.new(0.9,-64,0.9,-200)
  181. G1.Text=" "
  182. G1.BackgroundColor3=Color3.new(255,255,20)
  183. G2=Instance.new("TextLabel")
  184. G2.Parent=g
  185. G2.Size=UDim2.new(0,64,0,150)
  186. G2.Position=UDim2.new(0.9,-64,0.9,-200)
  187. G2.Text="Chakra"
  188. G2.BorderColor3=Color3.new(0,0,0)
  189. G2.BackgroundTransparency=0.9
  190. G2.BackgroundColor3=Color3.new(0,0,0)
  191. G3=Instance.new("TextLabel")
  192. G3.Parent=g
  193. G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
  194. G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  195. G3.Text=" "
  196. G3.BackgroundColor3=Color3.new(20,255,255)
  197. G4=Instance.new("TextLabel")
  198. G4.Parent=g
  199. G4.Size=UDim2.new(0,32,0,150)
  200. G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  201. G4.Text=" "
  202. G4.BackgroundTransparency=0.9
  203. G5=Instance.new("TextLabel")
  204. G5.Parent=g
  205. G5.Size=UDim2.new(0,200,0,48)
  206. G5.Position=UDim2.new(0,0,0.5,0)
  207. G5.FontSize=6
  208. G5.Text=mode
  209. G5.Name="PURPLE"
  210. G5.BackgroundColor3=Color3.new(0,255,0)
  211. G5.ZIndex=-100
  212. G6=Instance.new("TextLabel")
  213. G6.Parent=g
  214. G6.Size=UDim2.new(0,200,0,48)
  215. G6.Position=UDim2.new(0,0,0.5,-48)
  216. G6.FontSize=6
  217. G6.Text="Set #"..set.."."
  218. G6.Name="CHEESE"
  219. G6.BackgroundColor3=Color3.new(0,255,0)
  220. G6.ZIndex=-100
  221.  
  222.  
  223. function BD(mouse)
  224. if mode=="Charge" then
  225. down=true
  226. while down do
  227. wait(0.025)
  228. if mode=="Charge" then
  229. if Chakra<100 then
  230. G3.Size=UDim2.new(0,32,0,150)
  231. G3.BackgroundColor3=Color3.new(20,255,20)
  232. G4.Text="Charge"
  233. p=Instance.new("Part")
  234. p.Parent=workspace
  235. p.Name="CHEESE"
  236. p.Size=Vector3.new(1,1,1)
  237. i=math.random(1,360)
  238. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
  239. p.CanCollide=false
  240. p.Transparency=0.1
  241. p.Color=Color3.new(0,0,100)
  242. p.TopSurface=0
  243. p.BottomSurface=0
  244. p.Anchored=true
  245. table.insert(parts,p)
  246. Chakra=Chakra+2
  247. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  248. else
  249. Chakra=100
  250. end
  251. end
  252. end
  253. end
  254. if mode=="Fireball" then
  255. if Chakra>=20 then
  256. Chakra=Chakra-20
  257. resize(20)
  258. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  259. p=Instance.new("Part")
  260. p.Parent=workspace
  261. p.Size=Vector3.new(2,2,2)
  262. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  263. p.Shape=0
  264. p.Color=Color3.new(0,0,0)
  265. p.TopSurface=0
  266. p.BottomSurface=0
  267. game.Debris:AddItem(p,8)
  268. f=Instance.new("Fire")
  269. f.Parent=p
  270. f.Color=Color3.new(255,0,0)
  271. bf=Instance.new("BodyPosition")
  272. bf.Parent=p
  273. bf.position=mouse.hit.p
  274. bf.maxForce=Vector3.new(5000,5000,5000)
  275. p.Touched:connect(function(hit)
  276. if hit.Parent~=game.Players[plyr].Character then
  277. if hit.Parent:findFirstChild("Humanoid")~=nil then
  278. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
  279. hit.Parent.Humanoid:TakeDamage(math.random(7,33))
  280. z=Instance.new("ObjectValue")
  281. z.Parent=hit.Parent
  282. z.Name="DONTKILL"
  283. game.Debris:AddItem(z,7)
  284. wait(1)
  285. untagHumanoid(hit.Parent.Humanoid)
  286. p:remove()
  287. end
  288. end
  289. end)
  290. end
  291. end
  292. if mode=="Heal" then
  293. if char.Humanoid.Health<100 and Chakra>=2 then
  294. refresh()
  295. down=true
  296. while down and char.Humanoid.Health<100 and Chakra>2 do
  297. wait()
  298. G3.Size=UDim2.new(0,32,0,150)
  299. G3.BackgroundColor3=Color3.new(20,255,20)
  300. G4.Text="Charge"
  301. p=Instance.new("Part")
  302. p.Parent=workspace
  303. p.Name="CHEESE"
  304. p.Size=Vector3.new(1,1,1)
  305. i=math.random(1,360)
  306. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
  307. p.CanCollide=false
  308. p.Transparency=0.1
  309. p.Color=Color3.new(100,0,0)
  310. p.TopSurface=0
  311. p.BottomSurface=0
  312. p.Anchored=true
  313. table.insert(parts,p)
  314. Chakra=Chakra-2
  315. player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
  316. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  317. end
  318. end
  319. end
  320. if mode=="Run" then
  321. down=true
  322. while down==true do
  323. wait()
  324. if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  325. if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  326. Chakra=Chakra-2
  327. resize(2)
  328. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  329. game.Players[plyr].Character.Humanoid.WalkSpeed=150
  330. end
  331. game.Players[plyr].Character.Humanoid.WalkSpeed=16
  332. end
  333. if mode=="Substitution" then
  334. if Chakra>=10 then
  335. if mouse.Target~=nil then
  336. Chakra=Chakra-10
  337. resize(10)
  338. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  339. game.Players[plyr].Character.archivable=true
  340. p=game.Players[plyr].Character:GetChildren()
  341. for i=1,#p do
  342. p[i].archivable=true
  343. end
  344. m=Instance.new("Model")
  345. m.Parent=workspace
  346. m.Name=plyr
  347. game.Debris:AddItem(m,300)
  348. f=game.Players[plyr].Character:clone()
  349. q=f:GetChildren()
  350. for i=1,#q do
  351. q[i].Parent=m
  352. end
  353. coroutine.resume(coroutine.create(function(clone)
  354. while true do
  355. wait(0.5)
  356. if clone:findFirstChild("Humanoid")~=nil then
  357. if clone.Humanoid.Health<=0 then
  358. p=clone:GetChildren()
  359. for i=1,#p do
  360. if p[i].className=="Part" then
  361. p[i].Transparency=0.6
  362. game.Debris:AddItem(p[i],5)
  363. end
  364. end
  365. end
  366. end
  367. end
  368. end),m)
  369. --table.insert(clones,m)
  370. game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
  371. end
  372. end
  373. end
  374. if mode=="Shadow clone" then
  375. if Chakra>=100 then
  376. if mouse.Target~=nil then
  377. Chakra=Chakra-0
  378. resize(10)
  379. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  380. game.Players[plyr].Character.archivable=true
  381. m=Instance.new("Model")
  382. m.Parent=workspace
  383. m.Name=plyr
  384. game.Debris:AddItem(m,300)
  385. f=game.Players[plyr].Character:clone()
  386. q=f:GetChildren()
  387. for i=1,#q do
  388. q[i].Parent=m
  389. end
  390. m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
  391. coroutine.resume(coroutine.create(function(clone)
  392. while true do
  393. wait(0.5)
  394. if clone:findFirstChild("Humanoid")~=nil then
  395. if clone.Humanoid.Health<=0 then
  396. p=clone:GetChildren()
  397. for i=1,#p do
  398. if p[i].className=="Part" then
  399. p[i].Transparency=0.6
  400. game.Debris:AddItem(p[i],5)
  401. end
  402. end
  403. end
  404. end
  405. end
  406. end),m)
  407. --table.insert(clones,m)
  408. end
  409. end
  410. end
  411. if mode=="Multi Shadow clone" then
  412. if Chakra>=100 then
  413. if mouse.Target~=nil then
  414. Chakra=Chakra-0
  415. resize(10)
  416. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  417. game.Players[plyr].Character.archivable=true
  418. m=Instance.new("Model")
  419. m.Parent=workspace
  420. m.Name=plyr
  421. game.Debris:AddItem(m,300)
  422. f=game.Players[plyr].Character:clone()
  423. q=f:GetChildren()
  424. for i=1,#q do
  425. q[i].Parent=m
  426. end
  427. m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
  428. coroutine.resume(coroutine.create(function(clone)
  429. while true do
  430. wait(0.5)
  431. if clone:findFirstChild("Humanoid")~=nil then
  432. if clone.Humanoid.Health<=0 then
  433. p=clone:GetChildren()
  434. for i=1,#p do
  435. if p[i].className=="Part" then
  436. p[i].Transparency=0.6
  437. game.Debris:AddItem(p[i],5)
  438. end
  439. end
  440. end
  441. end
  442. end
  443. end),m)
  444. --table.insert(clones,m)
  445. end
  446. end
  447. end
  448. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  449. game.Players[plyr].Character.archivable=true
  450. m=Instance.new("Model")
  451. m.Parent=workspace
  452. m.Name=plyr
  453. game.Debris:AddItem(m,300)
  454. f=game.Players[plyr].Character:clone()
  455. q=f:GetChildren()
  456. for i=1,#q do
  457. q[i].Parent=m
  458. end
  459. m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
  460. coroutine.resume(coroutine.create(function(clone)
  461. while true do
  462. wait(0.5)
  463. if clone:findFirstChild("Humanoid")~=nil then
  464. if clone.Humanoid.Health<=0 then
  465. p=clone:GetChildren()
  466. for i=1,#p do
  467. if p[i].className=="Part" then
  468. p[i].Transparency=0.6
  469. game.Debris:AddItem(p[i],5)
  470. if Chakra>=100 then
  471. if mouse.Target~=nil then
  472. Chakra=Chakra-0
  473. resize(10)
  474. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  475. game.Players[plyr].Character.archivable=true
  476. m=Instance.new("Model")
  477. m.Parent=workspace
  478. m.Name=plyr
  479. game.Debris:AddItem(m,300)
  480. f=game.Players[plyr].Character:clone()
  481. q=f:GetChildren()
  482. for i=1,#q do
  483. q[i].Parent=m
  484. end
  485. m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
  486. coroutine.resume(coroutine.create(function(clone)
  487. while true do
  488. wait(0.5)
  489. if clone:findFirstChild("Humanoid")~=nil then
  490. if clone.Humanoid.Health<=0 then
  491. p=clone:GetChildren()
  492. for i=1,#p do
  493. if p[i].className=="Part" then
  494. p[i].Transparency=0.6
  495. game.Debris:AddItem(p[i],5)
  496. if Chakra>=100 then
  497. if mouse.Target~=nil then
  498. Chakra=Chakra-0
  499. resize(10)
  500. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  501. game.Players[plyr].Character.archivable=true
  502. m=Instance.new("Model")
  503. m.Parent=workspace
  504. m.Name=plyr
  505. game.Debris:AddItem(m,300)
  506. f=game.Players[plyr].Character:clone()
  507. q=f:GetChildren()
  508. for i=1,#q do
  509. q[i].Parent=m
  510. end
  511. m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
  512. coroutine.resume(coroutine.create(function(clone)
  513. while true do
  514. wait(0.5)
  515. if clone:findFirstChild("Humanoid")~=nil then
  516. if clone.Humanoid.Health<=0 then
  517. p=clone:GetChildren()
  518. for i=1,#p do
  519. if p[i].className=="Part" then
  520. p[i].Transparency=0.6
  521. game.Debris:AddItem(p[i],5)
  522. end
  523. end
  524. end
  525. end
  526. end
  527. end),m)
  528. --table.insert(clones,m)
  529. end
  530. end
  531. end
  532. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  533. game.Players[plyr].Character.archivable=true
  534. m=Instance.new("Model")
  535. m.Parent=workspace
  536. m.Name=plyr
  537. game.Debris:AddItem(m,300)
  538. f=game.Players[plyr].Character:clone()
  539. q=f:GetChildren()
  540. for i=1,#q do
  541. q[i].Parent=m
  542. end
  543. m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
  544. coroutine.resume(coroutine.create(function(clone)
  545. while true do
  546. wait(0.5)
  547. if clone:findFirstChild("Humanoid")~=nil then
  548. if clone.Humanoid.Health<=0 then
  549. p=clone:GetChildren()
  550. for i=1,#p do
  551. if p[i].className=="Part" then
  552. p[i].Transparency=0.6
  553. game.Debris:AddItem(p[i],5)
  554. end
  555. end
  556. end
  557. end
  558. end
  559. end),m)
  560. --table.insert(clones,m)
  561. end
  562. end
  563. end
  564. end
  565. end
  566. end
  567. end
  568. end
  569. end),m)
  570. --table.insert(clones,m)
  571. end
  572. end
  573. end
  574. end
  575. end
  576. end
  577. end
  578. end
  579. end),m)
  580. --table.insert(clones,m)
  581. end
  582. end
  583. end
  584. if mode=="Darkness" then
  585. if Chakra>=50 then
  586. if mouse.Target~=nil then
  587. Chakra=Chakra-50
  588. resize(50)
  589. refresh()
  590. d=mouse.Target.Parent
  591. if d.className=="Hat" then
  592. d=d.Parent
  593. end
  594. if d:findFirstChild("Humanoid")~=nil then
  595. if d:findFirstChild("Torso")~=nil then
  596. e=math.random(-10000,10000)
  597. qe=CFrame.new(e,10000,e)
  598. s=7
  599. time=30
  600.  
  601. d.archivable=true
  602. z=d:clone()
  603. z.Parent=workspace
  604. q=z:GetChildren()
  605. m=Instance.new("Model",workspace)
  606. m.Name="Please wait while "..z.Name.." is being tortured...."
  607. for i=1,#q do
  608. q[i].Parent=m
  609. end
  610. m.Torso.CFrame=d.Torso.CFrame
  611.  
  612. d.Torso.CFrame=qe+Vector3.new(0,2,0)
  613.  
  614. coroutine.resume(coroutine.create(function(clone,person)
  615. z=clone.Torso.CFrame
  616. for i=1, time do
  617. wait(1)
  618. if clone~=nil then
  619. z=clone.Torso.CFrame
  620. else
  621. person.Torso.CFrame=z
  622. break
  623. end
  624. end
  625. person.Torso.CFrame=clone.Torso.CFrame
  626. clone:remove()
  627. coroutine.yield()
  628. end),m,d)
  629.  
  630. p=Instance.new("Part")
  631. p.Name="Base"
  632. p.Parent=workspace
  633. p.Size=Vector3.new(s,1,s)
  634. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  635. p.Anchored=true
  636. p.Locked=true
  637. p.BrickColor=BrickColor.new(1003)
  638. p.TopSurface=0
  639. p.BottomSurface=0
  640. game.Debris:AddItem(p,time)
  641.  
  642. p=Instance.new("Part")
  643. p.Name="Base"
  644. p.Parent=workspace
  645. p.Size=Vector3.new(s,1,s)
  646. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  647. p.Anchored=true
  648. p.Locked=true
  649. p.TopSurface=0
  650. p.BottomSurface=0
  651. p.BrickColor=BrickColor.new(1003)
  652. game.Debris:AddItem(p,time)
  653.  
  654. p=Instance.new("Part")
  655. p.Name="Base"
  656. p.Parent=workspace
  657. p.Size=Vector3.new(1,s,s)
  658. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  659. p.Anchored=true
  660. p.Locked=true
  661. p.BrickColor=BrickColor.new(1003)
  662. game.Debris:AddItem(p,time)
  663. p.TopSurface=0
  664. p.BottomSurface=0
  665.  
  666. p=Instance.new("Part")
  667. p.Name="Base"
  668. p.Parent=workspace
  669. p.Size=Vector3.new(1,s,s)
  670. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  671. p.Anchored=true
  672. p.Locked=true
  673. p.BrickColor=BrickColor.new(1003)
  674. game.Debris:AddItem(p,time)
  675. p.TopSurface=0
  676. p.BottomSurface=0
  677.  
  678. p=Instance.new("Part")
  679. p.Name="Base"
  680. p.Parent=workspace
  681. p.Size=Vector3.new(s,s,1)
  682. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  683. p.Anchored=true
  684. p.Locked=true
  685. p.BrickColor=BrickColor.new(1003)
  686. p.TopSurface=0
  687. p.BottomSurface=0
  688. game.Debris:AddItem(p,time)
  689.  
  690. p=Instance.new("Part")
  691. p.Name="Base"
  692. p.Parent=workspace
  693. p.Size=Vector3.new(s,s,1)
  694. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  695. p.Anchored=true
  696. p.Locked=true
  697. p.BrickColor=BrickColor.new(1003)
  698. p.TopSurface=0
  699. p.BottomSurface=0
  700. game.Debris:AddItem(p,time)
  701. end
  702. end
  703. end
  704. end
  705. end
  706. if mode=="Burn" then
  707. if Chakra>=10 then
  708. if mouse.Target~=nil then
  709. if mouse.Target.Parent.className=="Model" then
  710. Chakra=Chakra-10
  711. refresh()
  712. resize(10)
  713. if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
  714. g=Instance.new("Fire",mouse.Target)
  715. game.Debris:AddItem(g,5)
  716. tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
  717. mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
  718. wait(1)
  719. untagHumanoid(mouse.Target.Parent.Humanoid)
  720. end
  721. end
  722. end
  723. end
  724. end
  725. if mode=="Antipoison" then
  726. if Chakra>=50 then
  727. if game.Players[plyr].Character:findFirstChild("Poisoned") then
  728. Chakra=Chakra-50
  729. refresh()
  730. resize(50)
  731. game.Players[plyr].Character.Poisoned:remove()
  732. coroutine.resume(coroutine.create(function(person)
  733. p=Instance.new("Part")
  734. p.Parent=person.Torso
  735. p.Size=Vector3.new(1,1,1)
  736. p.CFrame=person.Torso.CFrame
  737. p.CanCollide=false
  738. p.Anchored=true
  739. p.Transparency=0.3
  740. p.Color=Color3.new(0,255,0)
  741. m=Instance.new("SpecialMesh")
  742. m.Parent=p
  743. m.Scale=Vector3.new(0.5,0.5,0.5)
  744. m.MeshType="Sphere"
  745. person.Torso.Anchored=true
  746. for i=0.5,7,0.5 do
  747. wait(0.1)
  748. m.Scale=Vector3.new(i,i,i)
  749. end
  750. p:remove()
  751. person.Torso.Anchored=false
  752. end),char)
  753. end
  754. end
  755. end
  756. if mode=="Mud wall" then
  757. if not mud then
  758. if Chakra>=50 then
  759. Chakra=Chakra-50
  760. resize(50)
  761. mud=true
  762. refresh()
  763. qe=mouse.Hit
  764. s=20
  765. time=8
  766. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  767. rq=rs.C1
  768. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  769. lq=ls.C1
  770.  
  771. rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
  772. ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
  773.  
  774. wait(1)
  775.  
  776. p=Instance.new("Part")
  777. p.Name="Base"
  778. p.Parent=workspace
  779. p.Size=Vector3.new(s,1,s)
  780. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  781. p.Anchored=true
  782. p.Locked=true
  783. p.BrickColor=BrickColor.new("Brown")
  784. game.Debris:AddItem(p,time)
  785.  
  786. p=Instance.new("Part")
  787. p.Name="Base"
  788. p.Parent=workspace
  789. p.Size=Vector3.new(s,1,s)
  790. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  791. p.Anchored=true
  792. p.Locked=true
  793. p.BrickColor=BrickColor.new("Brown")
  794. game.Debris:AddItem(p,time)
  795.  
  796. p=Instance.new("Part")
  797. p.Name="Base"
  798. p.Parent=workspace
  799. p.Size=Vector3.new(1,s,s)
  800. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  801. p.Anchored=true
  802. p.Locked=true
  803. p.BrickColor=BrickColor.new("Brown")
  804. game.Debris:AddItem(p,time)
  805.  
  806. p=Instance.new("Part")
  807. p.Name="Base"
  808. p.Parent=workspace
  809. p.Size=Vector3.new(1,s,s)
  810. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  811. p.Anchored=true
  812. p.Locked=true
  813. p.BrickColor=BrickColor.new("Brown")
  814. game.Debris:AddItem(p,time)
  815.  
  816. p=Instance.new("Part")
  817. p.Name="Base"
  818. p.Parent=workspace
  819. p.Size=Vector3.new(s,s,1)
  820. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  821. p.Anchored=true
  822. p.Locked=true
  823. p.BrickColor=BrickColor.new("Brown")
  824. game.Debris:AddItem(p,time)
  825.  
  826. p=Instance.new("Part")
  827. p.Name="Base"
  828. p.Parent=workspace
  829. p.Size=Vector3.new(s,s,1)
  830. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  831. p.Anchored=true
  832. p.Locked=true
  833. p.BrickColor=BrickColor.new("Brown")
  834. game.Debris:AddItem(p,time)
  835. wait(2)
  836. rs.C1=rq
  837. ls.C1=lq
  838. mud = false
  839. end
  840. end
  841. end
  842. if mode=="Water wall" then
  843. if Chakra>=15 then
  844. Chakra=Chakra-15
  845. refresh()
  846. resize(15)
  847. p=Instance.new("Part")
  848. p.Parent=workspace
  849. p.BrickColor=BrickColor.new("Really blue")
  850. p.Transparency=0.4
  851. p.Anchored=true
  852. p.Size=Vector3.new(14,14,1)
  853. p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
  854. game.Debris:AddItem(p,15)
  855. p.Touched:connect(function(hit)
  856. if hit.Parent:findFirstChild("Humanoid") then
  857. x=game.Players:getPlayerFromCharacter(hit.Parent)
  858. f=Instance.new("ScreenGui")
  859. f.Parent=x.PlayerGui
  860. game.Debris:AddItem(f,6)
  861. b=Instance.new("TextLabel")
  862. b.Parent=f
  863. b.Size=UDim2.new(1,0,1,0)
  864. b.Position=UDim2.new(0,0,0,0)
  865. b.Text="AHH YOUR DROWNING!!"
  866. b.FontSize=8
  867. b.BackgroundTransparency=0.05
  868. b.BackgroundColor3=Color3.new(0,0,200)
  869. end
  870. end)
  871.  
  872. end
  873. end
  874. if mode=="Sink self" then
  875. if Chakra>=52 then
  876. Chakra=Chakra-52
  877. refresh()
  878. resize(52)
  879. d=Instance.new("Part")
  880. d.Parent=workspace
  881. d.Size=Vector3.new(6,1,6)
  882. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
  883. d.BrickColor=BrickColor.new("Earth orange")
  884. d.Anchored=true
  885. d.CanCollide=false
  886. game.Debris:AddItem(d,5)
  887. s=Instance.new("SpecialMesh")
  888. s.MeshType="Sphere"
  889. s.Parent=d
  890. s.Scale=Vector3.new(1,0.2,1)
  891. game.Players[plyr].Character.Torso.Anchored=true
  892. for i=1,3,0.1 do
  893. wait(0.1)
  894. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
  895. end
  896. game.Players[plyr].Character.Torso.Anchored=false
  897. end
  898. end
  899. if mode=="Sink other" then
  900. if Chakra>=50 then
  901. Chakra=Chakra-50
  902. refresh()
  903. resize(50)
  904. z=mouse.Target
  905. d=Instance.new("Part")
  906. d.Parent=workspace
  907. d.Size=Vector3.new(6,1,6)
  908. d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
  909. d.BrickColor=BrickColor.new("Earth orange")
  910. d.Anchored=true
  911. d.CanCollide=false
  912. game.Debris:AddItem(d,5)
  913. s=Instance.new("SpecialMesh")
  914. s.MeshType="Sphere"
  915. s.Parent=d
  916. s.Scale=Vector3.new(1,0.2,1)
  917. z.Anchored=true
  918. for i=1,3,0.1 do
  919. wait(0.1)
  920. z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
  921. end
  922. z.Anchored=false
  923. end
  924. end
  925. if mode=="Chakra bomb" then
  926. if debounce==false then
  927. e=mouse.hit.p
  928. if Chakra==100 then
  929. Chakra=Chakra-100
  930. resize(100)
  931. refresh()
  932. if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
  933. debounce=true
  934. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  935. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  936. rh=game.Players[plyr].Character.Torso["Right Hip"]
  937. lh=game.Players[plyr].Character.Torso["Left Hip"]
  938. r0=rs.C1
  939. l0=ls.C1
  940. r1=rh.C0
  941. l1=lh.C0
  942.  
  943. lh.C0=lh.C0*CFrame.Angles(0,0,-1)
  944. rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
  945. wait(0.2)
  946. cf=game.Players[plyr].Character.Torso.CFrame
  947. bp=Instance.new("BodyPosition")
  948. bp.Parent=game.Players[plyr].Character.Torso
  949. bp.maxForce=Vector3.new(100,math.huge,100)
  950. for i=1,20 do
  951. wait(0.05)
  952. --game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
  953. --game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
  954. bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
  955. end
  956. wait(1)
  957. rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
  958. ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
  959. q=Instance.new("Part")
  960. q.Parent=workspace
  961. q.Size=Vector3.new(7,7,7)
  962. q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
  963. q.Shape=0
  964. q.Anchored=true
  965. q.Transparency=0.6
  966. q.Color=Color3.new(0,0,255)
  967. q.TopSurface=0
  968. q.BottomSurface=0
  969. q.Touched:connect(function(hit)
  970. if hit.Parent.Humanoid~= nil then
  971. if hit.Parent~=game.Players[plyr].Character then
  972. hit.Parent.Humanoid:remove()q:remove()
  973. end
  974. end
  975. end)
  976. f=Instance.new("Fire")
  977. f.Parent=q
  978. f.Size=1
  979. f.Color=Color3.new(255,255,255)
  980. s=Instance.new("Sparkles")
  981. s.Parent=q
  982. s.Color=Color3.new(0,0,255)
  983. m=Instance.new("SpecialMesh")
  984. m.Scale=Vector3.new(1/7,1/7,1/7)
  985. m.Parent=q
  986. m.MeshType="Sphere"
  987. for i=1,7,0.1 do
  988. wait()
  989. m.Scale=Vector3.new(i/7,i/7,i/7)
  990. f.Size=i
  991. end
  992. q.Anchored=false
  993. bf=Instance.new("BodyPosition")
  994. bf.Parent=q
  995. bf.position=e
  996. bf.maxForce=Vector3.new(50000,50000,50000)
  997. wait(8)
  998. e=Instance.new("Explosion")
  999. e.Parent=workspace
  1000. e.Position=q.Position
  1001. wait()
  1002. q:remove()
  1003. lh.C0=l1
  1004. rh.C0=r1
  1005. ls.C1=l0
  1006. rs.C1=r0
  1007. --[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
  1008. rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
  1009. ls.C1=CFrame.new(0,0.5,-0.5)
  1010. rs.C1=CFrame.new(0,0.5,-0.5)]]
  1011. bp:remove()
  1012. debounce=false
  1013. end
  1014. end
  1015. end
  1016. if mode=="Summon" then
  1017. if Chakra>=35 then
  1018. Chakra=Chakra-35
  1019. resize(35)
  1020. d=game:GetService("InsertService"):LoadAsset(59685964)
  1021. wait()
  1022. d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
  1023. end
  1024. end
  1025. if mode=="Rasengan" then
  1026. if rasengan==false then
  1027. if Chakra>=55 then
  1028. Chakra=Chakra-55
  1029. refresh()
  1030. resize(55)
  1031. rasengan=true
  1032. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  1033. q=rs.C1
  1034. game.Players[plyr].Character.archivable=true
  1035. m=Instance.new("Model")
  1036. m.Parent=workspace
  1037. m.Name=plyr
  1038. f=game.Players[plyr].Character:clone()
  1039. g=f:GetChildren()
  1040. for i=1,#g do
  1041. g[i].Parent=m
  1042. end
  1043. m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
  1044. m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
  1045. m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
  1046. m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
  1047. wait()
  1048. anim=game.Players[plyr].Character.Animate
  1049. anim.Disabled=true
  1050. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
  1051. d=Instance.new("Part")
  1052. d.Parent=m
  1053. d.Transparency=0.5
  1054. d.Color=Color3.new(0,0,255)
  1055. d.Anchored=true
  1056. d.Size=Vector3.new(1,2,1)
  1057. d.CFrame=m["Right Arm"].CFrame
  1058. f=Instance.new("Fire")
  1059. f.Parent=d
  1060. f.Color=Color3.new(0,0,255)
  1061. f.SecondaryColor=Color3.new(0,0,100)
  1062. f.Size=5
  1063. s=Instance.new("BlockMesh")
  1064. s.Parent=d
  1065. s.Scale=Vector3.new(1.2,1.2,1.2)
  1066. w=Instance.new("Weld")
  1067. w.Parent=d
  1068. w.Part0=m["Right Arm"]
  1069. w.Part1=d
  1070.  
  1071. d=Instance.new("Part")
  1072. d.Parent=m
  1073. d.Transparency=0.5
  1074. d.Color=Color3.new(0,0,255)
  1075. d.Anchored=true
  1076. d.Size=Vector3.new(1,2,1)
  1077. d.CFrame=m["Left Arm"].CFrame
  1078. f=Instance.new("Fire")
  1079. f.Parent=d
  1080. f.Color=Color3.new(0,0,255)
  1081. f.SecondaryColor=Color3.new(0,0,100)
  1082. f.Size=5
  1083. s=Instance.new("BlockMesh")
  1084. s.Parent=d
  1085. s.Scale=Vector3.new(1.2,1.2,1.2)
  1086. w=Instance.new("Weld")
  1087. w.Parent=d
  1088. w.Part0=m["Left Arm"]
  1089. w.Part1=d
  1090. p=Instance.new("Part")
  1091. p.Parent=rs.Parent.Parent
  1092. p.Color=Color3.new(0,0,200)
  1093. p.Shape=0
  1094. p.Size=Vector3.new(1,1,1)
  1095. p.Transparency=1
  1096. p.Locked=true
  1097. p.CanCollide=false
  1098. f=Instance.new("Fire",p)
  1099. f.Color=Color3.new(0,0,255)
  1100. w=Instance.new("Weld")
  1101. w.Parent=p
  1102. w.Part0=p
  1103. w.Part1=game.Players[plyr].Character["Right Arm"]
  1104. w.C0=CFrame.new(0,1.5,0)
  1105. for i=1,0.3,-0.02 do
  1106. p.Transparency=i
  1107. wait(0.1)
  1108. end
  1109. m:remove()
  1110. for i=0,math.pi,0.05 do
  1111. wait(0.0125)
  1112. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
  1113. end
  1114. co = coroutine.create( function(part)
  1115. while true do
  1116. wait(0.3)
  1117. z=Instance.new("Part")
  1118. z.Name="CHEESE"
  1119. z.Parent=part
  1120. z.Size=Vector3.new(1,1,1)
  1121. z.Anchored=true
  1122. z.CFrame=part.CFrame
  1123. z.CanCollide=false
  1124. z.Transparency=0.5
  1125. z.Color=Color3.new(0,0,100)
  1126. s=Instance.new("SpecialMesh")
  1127. s.Parent=z
  1128. s.Scale=Vector3.new(0.1,0.1,0.1)
  1129. s.MeshType="Sphere"
  1130. if part==nil then
  1131. z:remove()
  1132. coroutine.yield()
  1133. end
  1134. for i=0,10 do
  1135. wait(0.1)
  1136. if part.Parent~=nil then
  1137. s.Scale=Vector3.new(i/5,i/5,i/5)
  1138. z.Transparency=i/10
  1139. z.CFrame=part.CFrame
  1140. end
  1141. end
  1142. z:remove()
  1143. end
  1144. end)
  1145. coroutine.resume(co,p)
  1146. p.Touched:connect(function(hit)
  1147. if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
  1148. bf=Instance.new("BodyVelocity")
  1149. bf.Parent=hit
  1150. bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
  1151. bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1152. bav=Instance.new("BodyAngularVelocity")
  1153. bav.Parent=hit
  1154. bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1155. bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1156. p:remove()
  1157. rasengan=false
  1158. rs.C1=q
  1159. anim.Disabled=false
  1160. game.Debris:AddItem(bf,5)
  1161. game.Debris:AddItem(bav,6)
  1162. end
  1163. end)
  1164. end
  1165. end
  1166. end
  1167. if mode=="fix" then
  1168. end
  1169. if mode=="Dodge Up" then
  1170. if Chakra>5 then
  1171. Chakra=Chakra-5
  1172. refresh()
  1173. resize(5)
  1174. p=Instance.new("Part")
  1175. p.Parent=workspace
  1176. p.Anchored=true
  1177. p.Size=Vector3.new(4,20,4)
  1178. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
  1179. p.Locked=true
  1180. p.BrickColor=BrickColor.new("Brown")
  1181. p.TopSurface=0
  1182. p.BottomSurface=0
  1183. coroutine.resume(coroutine.create(function(part)
  1184. for i=0,1,0.02 do
  1185. wait(0.1)
  1186. part.Transparency=i
  1187. end
  1188. part:remove()
  1189. coroutine.yield()
  1190. end),p)
  1191. game.Debris:AddItem(p,5)
  1192. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
  1193. end
  1194. end
  1195. if mode=="Tree cage" then
  1196. if Chakra>=75 then
  1197. Chakra=Chakra-75
  1198. refresh()
  1199. resize(75)
  1200. if mouse.Target.Anchored==false then
  1201. mouse.Target.Anchored=true
  1202. coroutine.resume(coroutine.create(function(p)
  1203. wait(6)
  1204. p.Anchored=false
  1205. coroutine.yield()
  1206. end),mouse.Target)
  1207. mh=mouse.Hit
  1208. for i=1,360,360/12 do
  1209. d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
  1210. game.Debris:AddItem(d,30)
  1211. end
  1212. end
  1213. end
  1214. end
  1215. if mode=="Sand Coffin" then
  1216. if coffin==false then
  1217. if Chakra>=100 then
  1218. Chakra=Chakra-100
  1219. refresh()
  1220. resize(100)
  1221. if mouse.Target~=nil then
  1222. if mouse.Target.Name~="Base" then
  1223. z=mouse.Target
  1224. coffin=true
  1225.  
  1226. if z.Parent:IsA("Hat") then
  1227. if z.Parent.Parent:findFirstChild("Torso")~=nil then
  1228. q=z.Parent.Parent.Torso
  1229. z=q
  1230. end
  1231. end
  1232.  
  1233. d=Instance.new("Part")
  1234. d.Parent=workspace
  1235. d.Size=Vector3.new(6,1,6)
  1236. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
  1237. d.BrickColor=BrickColor.new("Earth orange")
  1238. d.Anchored=true
  1239. game.Debris:AddItem(d,5)
  1240. s=Instance.new("SpecialMesh")
  1241. s.MeshType="Sphere"
  1242. s.Parent=d
  1243. s.Scale=Vector3.new(1,0.2,1)
  1244.  
  1245. f=Instance.new("Part")
  1246. f.Parent=workspace
  1247. f.Size=Vector3.new(6,1,6)
  1248. f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
  1249. f.BrickColor=BrickColor.new("Earth orange")
  1250. game.Debris:AddItem(f,5)
  1251. v=Instance.new("SpecialMesh")
  1252. v.MeshType="Sphere"
  1253. v.Parent=f
  1254. v.Scale=Vector3.new(1,0.2,1)
  1255.  
  1256. b=Instance.new("Part")
  1257. b.Parent=workspace
  1258. b.Size=Vector3.new(10,10,10)
  1259. b.CanCollide=false
  1260. b.Shape=0
  1261. b.CFrame=z.CFrame
  1262. b.Anchored=true
  1263. b.BrickColor=BrickColor.new("Earth orange")
  1264. b.TopSurface=0
  1265. b.BottomSurface=0
  1266. game.Debris:AddItem(b,7)
  1267. z.Anchored=true
  1268. w=Instance.new("Weld")
  1269. w.Parent=z
  1270. w.Part0=z
  1271. w.Part1=p
  1272. x=b.Position.Y
  1273. y=b.Position.x
  1274. g=b.Position.z
  1275. for i=1,10,0.5 do
  1276. wait(0.05)
  1277. b.CFrame=CFrame.new(y,x+i,g)
  1278. z.CFrame=p.CFrame
  1279. end
  1280. wait(3)
  1281. b.Size=b.Size-Vector3.new(2,2,2)
  1282. b.CFrame=z.CFrame
  1283. coffin=false
  1284. if z.Parent~=workspace then
  1285. z.Parent:BreakJoints()
  1286. wait(1)
  1287. z.Parent:remove()
  1288. elseif z.Parent.className=="Hat" then
  1289. if z.Parent.Parent~=workspace then
  1290. z.Parent.Parent:BreakJoints()
  1291. wait(1)
  1292. z.Parent.Parent:remove()
  1293. end
  1294. else
  1295. z:remove()
  1296. end
  1297. end
  1298. end
  1299. end
  1300. end
  1301. end
  1302. if mode=="Robot decoy" then
  1303. if Chakra>=100 then
  1304. if mouse.Target~=nil then
  1305. if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
  1306. Chakra=Chakra-0
  1307. refresh()
  1308. resize(50)
  1309. char.archivable=true
  1310. d=char:clone()
  1311. m=Instance.new("Model")
  1312. m.Parent=workspace
  1313. m.Name=char.Name
  1314. z=d:GetChildren()
  1315. for i=1,#z do
  1316. z[i].Parent=m
  1317. end
  1318. f=mouse.Target
  1319. x=mouse.Hit
  1320. z=Instance.new("Part")
  1321. z.Parent=f
  1322. z.Size=Vector3.new(1,1,1)
  1323. z.CanCollide=false
  1324. z.Transparency=0
  1325. z.CFrame=x
  1326. w=Instance.new("Weld")
  1327. w.Parent=z
  1328. w.Part0=z
  1329. w.Part1=f
  1330. w.C0=CFrame.new((x.p-z.Position).Unit)
  1331. m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
  1332. coroutine.resume(coroutine.create(function(clone,mh)
  1333. while true do
  1334. wait()
  1335. m.Humanoid:MoveTo(mh,workspace.Base)
  1336. if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
  1337. ex=Instance.new("Explosion")
  1338. ex.Parent=workspace
  1339. ex.Position=clone.Torso.Position
  1340. wait(0.5)
  1341. clone:remove()
  1342. coroutine.yield()
  1343. end
  1344. end
  1345. end),m,z.Position)
  1346. d:remove()
  1347. end
  1348. end
  1349. end
  1350. end
  1351. if mode=="End of the world" then
  1352. if Chakra==0 then
  1353. if anime==true then
  1354. resize(0)
  1355. done=false
  1356. rs=char.Torso["Right Shoulder"]
  1357. ls=char.Torso["Left Shoulder"]
  1358. rc=rs.C1
  1359. lc=ls.C1
  1360. coroutine.resume(coroutine.create(function()
  1361. anime=false
  1362. while done==false do
  1363. wait(0.1)
  1364. rs.DesiredAngle=0
  1365. ls.DesiredAngle=0
  1366. end
  1367. anime=true
  1368. coroutine.yield()
  1369. end))
  1370. rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
  1371. ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
  1372. char.Torso.Anchored=true
  1373. for i=1,360,10 do
  1374. wait(0.05)
  1375. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  1376. end
  1377. for i=1,360,10 do
  1378. wait(0.05)
  1379. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  1380. end
  1381. dis=15
  1382. coroutine.resume(coroutine.create(function()
  1383. while done==false do
  1384. wait(0.1)
  1385. p=char["Left Arm"]:clone()
  1386. p.Parent=workspace
  1387. p.Transparency=0.7
  1388. p.Anchored=true
  1389. p.BrickColor=BrickColor.new(1003)
  1390. game.Debris:AddItem(p,0.4)
  1391. p=char["Right Arm"]:clone()
  1392. p.Parent=workspace
  1393. p.Transparency=0.7
  1394. p.Anchored=true
  1395. p.BrickColor=BrickColor.new(1003)
  1396. game.Debris:AddItem(p,0.4)
  1397.  
  1398. z=Instance.new("Part")
  1399. z.Parent=workspace
  1400. z.Size=Vector3.new(8,1,8)
  1401. z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
  1402. z.Anchored=true
  1403. z.BrickColor=BrickColor.new(1002)
  1404. p=Instance.new("Part")
  1405. p.Parent=workspace
  1406. p.Anchored=false
  1407. p.Size=Vector3.new(1,1,1)
  1408. p.Shape=0
  1409. p.TopSurface=0
  1410. p.BottomSurface=0
  1411. p.Color=Color3.new(0,0,255)
  1412. p.CanCollide=true
  1413. p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
  1414. b=Instance.new("BodyPosition")
  1415. b.Parent=p
  1416. b.maxForce=Vector3.new(math.huge,0,math.huge)
  1417. b.position=p.Position
  1418. coroutine.resume(coroutine.create(function(xer)
  1419. while true do
  1420. wait(0.5)
  1421. if xer.Position.Y<=char.Torso.Position.Y+2 then
  1422. ex=Instance.new("Explosion")
  1423. ex.Parent=workspace
  1424. ex.Position=xer.Position
  1425. ex.BlastRadius=10
  1426. break
  1427. end
  1428. end
  1429. wait()
  1430. xer:remove()
  1431. coroutine.yield()
  1432. end),p)
  1433. d=Instance.new("SpecialMesh")
  1434. d.Parent=z
  1435. d.MeshType="Sphere"
  1436. d.Scale=Vector3.new(1,4,1)
  1437. game.Debris:AddItem(z,10)
  1438.  
  1439. end
  1440. coroutine.yield()
  1441. end))
  1442. for i=1,360,20/3 do
  1443. wait(0.025)
  1444. dis=20
  1445. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  1446. end
  1447. for i=1,720*4,15/2 do
  1448. wait(0.025)
  1449. if i<360 then
  1450. dis=30
  1451. elseif i>=360 and i<=720 then
  1452. dis=40
  1453. elseif i>720 and i<=360*3 then
  1454. dis=50
  1455. elseif i>360*3 and i<=360*4 then
  1456. dis=60
  1457. end
  1458. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
  1459. end
  1460. for i=1,360,10 do
  1461. wait(0.05)
  1462. dis=65
  1463. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  1464. end
  1465. char.Torso.Anchored=true
  1466. done=true
  1467. rs.C1=rc
  1468. ls.C1=lc
  1469. end
  1470. end
  1471. end
  1472. if mode=="Destruction" then
  1473. Chakra=100
  1474. refresh()
  1475. if workspace:findFirstChild("QWERTY")==nil then
  1476. _G.QWERTY=Instance.new("Model")
  1477. _G.QWERTY.Parent=workspace
  1478. _G.QWERTY.Name="QWERTY"
  1479. end
  1480. char.Parent=workspace:findFirstChild("QWERTY")
  1481. mouse.TargetFilter=workspace:findFirstChild("QWERTY")
  1482. coroutine.resume(coroutine.create(function()
  1483. for i=1,5 do
  1484. wait()
  1485. p=Instance.new("Part")
  1486. p.Parent=workspace:findFirstChild("QWERTY")
  1487. s=8
  1488. p.Size=Vector3.new(s,s,s)
  1489. p.CFrame=game.Players[plyr].Character.Torso.CFrame
  1490. p.Anchored=true
  1491. p.Transparency=0.8
  1492. p.Color=Color3.new(0,0,255)
  1493. p.CanCollide=false
  1494. p.TopSurface=0
  1495. p.BottomSurface=0
  1496. game.Debris:AddItem(p,50)
  1497. p.Touched:connect(function(hit)
  1498. if hit.Parent:findFirstChild("Humanoid")~=nil then
  1499. if hit.Parent~=char then
  1500. hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
  1501. end
  1502. end
  1503. end)
  1504. g=mouse.Hit.p
  1505. d=(g-char.Torso.CFrame.p).unit
  1506. coroutine.resume(coroutine.create(function(part,dir)
  1507. for i=1,50,0.5 do
  1508. wait()
  1509. if char==nil then part:remove() coroutine.yield() end
  1510. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
  1511. end
  1512. g=mouse.Hit.p
  1513. dir=(g-char.Torso.CFrame.p).unit
  1514. for e=1,100 do
  1515. wait()
  1516. if e>15 then
  1517. part.CanCollide=true
  1518. end
  1519.  
  1520. if char==nil or mouse==nil then part:remove() coroutine.yield() end
  1521. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
  1522. end
  1523. part:remove()
  1524. coroutine.yield()
  1525. end),p,d)
  1526. end
  1527. char.Parent=workspace
  1528. coroutine.yield()
  1529. end))
  1530. end
  1531. if mode=="Energy ball" then
  1532. if Chakra>=75 then
  1533. Chakra=Chakra-75
  1534. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  1535. p=Instance.new("Part")
  1536. p.Parent=workspace
  1537. p.Size=Vector3.new(4,4,4)
  1538. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  1539. p.Shape=0
  1540. p.Transparency=0.6
  1541. p.Color=Color3.new(0,0,0)
  1542. p.TopSurface=0
  1543. p.BottomSurface=0
  1544. game.Debris:AddItem(p,8)
  1545. f=Instance.new("Fire")
  1546. f.Parent=p
  1547. f.Color=Color3.new(20,100,200)
  1548. bf=Instance.new("BodyPosition")
  1549. bf.Parent=p
  1550. bf.position=mouse.hit.p
  1551. bf.maxForce=Vector3.new(5000,5000,5000)
  1552. p.Touched:connect(function(hit)
  1553. if hit.Parent~=game.Players[plyr].Character then
  1554. if hit.Parent:findFirstChild("Humanoid")~=nil then
  1555. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
  1556. hit.Parent.Humanoid.Health=0
  1557. p:remove()
  1558. end
  1559. end
  1560. end)
  1561. end
  1562. resize(75)
  1563. end
  1564. end
  1565.  
  1566. function BU(mouse)
  1567. down=false
  1568. end
  1569.  
  1570. function KeyDown(key)
  1571. toe=mode
  1572. if key=="q" then
  1573. mode="Charge"
  1574. G3.Size=UDim2.new(0,32,0,150)
  1575. G3.BackgroundColor3=Color3.new(20,255,20)
  1576. G4.Text="Charge"
  1577. end
  1578. if key=="u" then
  1579. mode="Charge"
  1580. d=game.Players[plyr].PlayerGui:GetChildren()
  1581. for i=1,#d do
  1582. if d[i].Name=="PURPLE" then
  1583. d[i].PURPLE.Text=mode
  1584. end
  1585. end
  1586. set=set+1
  1587. if set==3 then
  1588. set=1
  1589. end
  1590. d=game.Players[plyr].PlayerGui:GetChildren()
  1591. for i=1,#d do
  1592. if d[i].Name=="PURPLE" then
  1593. d[i].CHEESE.Text="Set #"..tostring(set).."."
  1594. end
  1595. end
  1596. end
  1597. if set==2 then
  1598. if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
  1599. number=number+1
  1600. elseif number~=6 and number<6 then
  1601. number=0
  1602. end
  1603. if key=="e" and (numb==0 and set==2) then
  1604. numb=15
  1605. end
  1606. if (key=="n" and numb==15) or (key=="d" and numb==16) then
  1607. numb=numb+1
  1608. end
  1609. if numb==17 then
  1610. mode="End of the world"
  1611. numb=0
  1612. end
  1613. if number==6 then
  1614. mode="Destruction"
  1615. number=0
  1616. resize((100-Chakra)*-1)
  1617. end
  1618. end
  1619. if set==1 then
  1620. if key =="e" then
  1621. mode="Fireball"
  1622. resize(20)
  1623. elseif key=="r" then
  1624. mode="Heal"
  1625. resize(1)
  1626. elseif key=="t" then
  1627. mode="Run"
  1628. resize(Chakra)
  1629. elseif key=="p" then
  1630. mode="Substitution"
  1631. resize(15)
  1632. elseif key=="l" then
  1633. mode="Shadow clone"
  1634. resize(10)
  1635. elseif key=="-" then
  1636. mode="Burn"
  1637. resize(10)
  1638. elseif key=="y" then
  1639. mode="Mud wall"
  1640. resize(50)
  1641. elseif key=="z" then
  1642. mode="Energy ball"
  1643. resize(75)
  1644. elseif key=="j" then
  1645. mode="Chakra bomb"
  1646. resize(100)
  1647. elseif key=="h" then
  1648. mode="Darkness"
  1649. resize(50)
  1650. elseif key=="x" then
  1651. mode="Rasengan"
  1652. resize(55)
  1653. elseif key=="c" then
  1654. mode="Dodge Up"
  1655. resize(5)
  1656. elseif key=="q" then
  1657. mode="Sand Coffin"
  1658. resize(100)
  1659. elseif key=="b" then
  1660. mode="Water wall"
  1661. resize(15)
  1662. elseif key=="v" then
  1663. mode="Robot decoy"
  1664. resize(50)
  1665. elseif key=="n" then
  1666. mode="Sink self"
  1667. resize(52)
  1668. elseif key=="m" then
  1669. mode="Sink other"
  1670. resize(50)
  1671. elseif key=="g" then
  1672. mode="Antipoison"
  1673. resize(50)
  1674. elseif key=="f" then
  1675. mode="Tree cage"
  1676. resize(75)
  1677. elseif key=="-" then
  1678. mode="Summon"
  1679. resize(20)
  1680. elseif key=="k" then
  1681. mode="Multi Shadow clone"
  1682. resize(10)
  1683. end
  1684. end
  1685. d=game.Players[plyr].PlayerGui:GetChildren()
  1686. for i=1,#d do
  1687. if d[i].Name=="PURPLE" then
  1688. d[i].PURPLE.Text=mode
  1689. end
  1690. end
  1691. end
  1692.  
  1693.  
  1694. function Select(mouse)
  1695. mouse.Button1Down:connect(function() BD(mouse) end)
  1696. mouse.Button1Up:connect(function() BU(mouse) end)
  1697. mouse.KeyDown:connect(KeyDown)
  1698. while true do
  1699. wait()
  1700. for e=1,#parts do
  1701. parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
  1702. parts[e].Transparency=parts[e].Transparency+0.1
  1703. if parts[e].Transparency>=1 then
  1704. parts[e]:remove()
  1705. table.remove(parts,e)
  1706. break
  1707. end
  1708. end
  1709. for r=1,#clone_s do
  1710. if clone_s[r].Humanoid.Health<=0 then
  1711. if clones[r].Torso then
  1712. ex=Instance.new("Explosion")
  1713. ex.Parent=workspace
  1714. ex.Position=clone_s[r].Torso.Position
  1715. end
  1716. wait()
  1717. clone_s[r]:remove()
  1718. end
  1719. end
  1720. for r=1,#clones do
  1721. if clones[r].Humanoid.Health<=0 then
  1722. p=clones[r]:GetChildren()
  1723. for i=1,#p do
  1724. if p[i].className=="Part" then
  1725. p[i].Transparency=0.6
  1726. game.Debris:AddItem(p[i],5)
  1727. end
  1728. end
  1729. table.remove(clones,r)
  1730. end
  1731. end
  1732. end
  1733. end
  1734. script.Parent.Selected:connect(Select)
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