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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | local Players = game:GetService("Players") | |
7 | local LocalPlayer = Players.LocalPlayer | |
8 | ||
9 | local children = game.Workspace:GetChildren() | |
10 | for _, child in pairs(children) do | |
11 | for _, child in pairs(child:GetChildren()) do | |
12 | table.insert(children, child) | |
13 | end | |
14 | ||
15 | if child.ClassName ~= "Terrain" and child:IsA("BasePart") and child.Name ~= "Right Leg" and child.Name ~= "Left Leg" and child.Name ~= "Right Arm" and child.Name ~= "Left Arm" and child.Name ~= "Head" and child.Name ~= "Torso" and child.Name ~= "HumanoidRootPart" then | |
16 | child:Destroy() | |
17 | end | |
18 | end | |
19 | ||
20 | game.Lighting.FogEnd = 50 | |
21 | game.Lighting.GlobalShadows = false | |
22 | game.Lighting.Brightness = 0.3 | |
23 | game.Lighting.TimeOfDay = 0 | |
24 | game:GetObjects("rbxassetid://654999902")[1].Parent=game.Workspace | |
25 | ||
26 | for _, Player in pairs(Players:GetPlayers()) do | |
27 | if Player.Character then | |
28 | Player.Character.HumanoidRootPart.CFrame = game.Workspace.Field.Spawn.CFrame | |
29 | end | |
30 | end | |
31 | ||
32 | for _, Player in pairs(Players:GetPlayers()) do | |
33 | if Player.Character and Player ~= LocalPlayer then | |
34 | pcall(function() | |
35 | Player.Character.Name = "Slave" | |
36 | Player.Character.Head.BrickColor = BrickColor.new("Dirt brown") | |
37 | Player.Character["Left Arm"].BrickColor = BrickColor.new("Dirt brown") | |
38 | Player.Character["Right Arm"].BrickColor = BrickColor.new("Dirt brown") | |
39 | Player.Character["Left Leg"].BrickColor = BrickColor.new("Dirt brown") | |
40 | Player.Character["Right Leg"].BrickColor = BrickColor.new("Dirt brown") | |
41 | Player.Character.Torso.BrickColor = BrickColor.new("Dirt brown") | |
42 | end) | |
43 | end | |
44 | Player.CharacterAdded:connect(function() | |
45 | if Player.Character and Player ~= LocalPlayer then | |
46 | Player.Character.Name = "Slave" | |
47 | repeat pcall(function() | |
48 | Player.Character.Head.BrickColor = BrickColor.new("Dirt brown") | |
49 | Player.Character["Left Arm"].BrickColor = BrickColor.new("Dirt brown") | |
50 | Player.Character["Right Arm"].BrickColor = BrickColor.new("Dirt brown") | |
51 | Player.Character["Left Leg"].BrickColor = BrickColor.new("Dirt brown") | |
52 | Player.Character["Right Leg"].BrickColor = BrickColor.new("Dirt brown") | |
53 | Player.Character.Torso.BrickColor = BrickColor.new("Dirt brown") | |
54 | end) wait() until Player:FindFirstChild("Torso") and Player.Torso.BrickColor == BrickColor.new("Dirt brown") | |
55 | end | |
56 | end) | |
57 | end | |
58 | ||
59 | ||
60 | wait(1) | |
61 | ||
62 | local Players = game:GetService("Players") | |
63 | local RunService = game:GetService("RunService") | |
64 | ||
65 | local Player = Players.LocalPlayer | |
66 | local Camera = workspace.CurrentCamera | |
67 | local Mouse = Player:GetMouse() | |
68 | local Camera = workspace.CurrentCamera | |
69 | local Character = Player.Character | |
70 | local Humanoid = Character:FindFirstChild("Humanoid") | |
71 | local Head = Character:FindFirstChild("Head") | |
72 | local Torso = Character:FindFirstChild("Torso") | |
73 | local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart") | |
74 | local RightArm = Character:FindFirstChild("Right Arm") | |
75 | local LeftArm = Character:FindFirstChild("Left Arm") | |
76 | local RightLeg = Character:FindFirstChild("Right Leg") | |
77 | local LeftLeg = Character:FindFirstChild("Left Leg") | |
78 | ||
79 | ||
80 | ||
81 | local Funcs = {} | |
82 | ||
83 | ||
84 | local Animation = "Standing" | |
85 | ||
86 | ||
87 | local charWelds = {} | |
88 | ||
89 | local Config = { | |
90 | standingSway = math.pi/45; | |
91 | walkingSway = math.pi/14; | |
92 | standingOffset = math.pi/80; | |
93 | walkingOffset = math.pi/48; | |
94 | } | |
95 | ||
96 | ||
97 | ||
98 | Humanoid.WalkSpeed = 22.4 | |
99 | Humanoid.JumpPower = 40 | |
100 | ||
101 | --Camera.CameraType = "Scriptable" | |
102 | ||
103 | ||
104 | ||
105 | ||
106 | charWelds.HumanoidRootPart = Instance.new("Weld", HumanoidRootPart) | |
107 | charWelds.HumanoidRootPart.Part0 = HumanoidRootPart | |
108 | charWelds.HumanoidRootPart.Part1 = Torso | |
109 | ||
110 | charWelds.rightArmWeld = Instance.new("Weld", Torso) | |
111 | charWelds.rightArmWeld.Part0 = Torso | |
112 | charWelds.rightArmWeld.Part1 = RightArm | |
113 | charWelds.rightArmWeld.C0 = CFrame.new(1.5, .5, 0) | |
114 | charWelds.rightArmWeld.C1 = CFrame.new(0, .5, 0) | |
115 | ||
116 | charWelds.leftArmWeld = Instance.new("Weld", Torso) | |
117 | charWelds.leftArmWeld.Part0 = Torso | |
118 | charWelds.leftArmWeld.Part1 = LeftArm | |
119 | charWelds.leftArmWeld.C0 = CFrame.new(-1.5, .5, 0) | |
120 | charWelds.leftArmWeld.C1 = CFrame.new(0, .5, 0) | |
121 | ||
122 | charWelds.rightLegWeld = Instance.new("Weld", Torso) | |
123 | charWelds.rightLegWeld.Part0 = Torso | |
124 | charWelds.rightLegWeld.Part1 = RightLeg | |
125 | charWelds.rightLegWeld.C0 = CFrame.new(.5, -1.5, 0) | |
126 | charWelds.rightLegWeld.C1 = CFrame.new(0, .5, 0) | |
127 | ||
128 | charWelds.leftLegWeld = Instance.new("Weld", Torso) | |
129 | charWelds.leftLegWeld.Part0 = Torso | |
130 | charWelds.leftLegWeld.Part1 = LeftLeg | |
131 | charWelds.leftLegWeld.C0 = CFrame.new(-.5, -1.5, 0) | |
132 | charWelds.leftLegWeld.C1 = CFrame.new(0, .5, 0) | |
133 | ||
134 | local Equipment = Instance.new("Folder", Character) | |
135 | ||
136 | ||
137 | ||
138 | ||
139 | function Funcs.CFrameInterpolate(oc, c, v) | |
140 | local oc1, oc2, oc3, oc4, oc5, oc6, oc7, oc8, oc9, oc10, oc11, oc12 = oc:components() | |
141 | local c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12 = c:components() | |
142 | return CFrame.new( | |
143 | oc1 + (c1 - oc1) * v, oc2 + (c2 - oc2) * v, oc3 + (c3 - oc3) * v, oc4 + (c4 - oc4) * v, oc5 + (c5 - oc5) * v, oc6 + (c6 - oc6) * v | |
144 | , oc7 + (c7 - oc7) * v, oc8 + (c8 - oc8) * v, oc9 + (c9 - oc9) * v, oc10 + (c10 - oc10) * v, oc11 + (c11 - oc11) * v, oc12 + (c12 - oc12) * v | |
145 | ) | |
146 | end | |
147 | ||
148 | function Funcs.Trail(p, c1, c2) | |
149 | local mag = (c2.p - c1.p).magnitude | |
150 | p.Size = Vector3.new(0, 0, mag) | |
151 | p.CFrame = CFrame.new(c1.p:Lerp(c2.p, 0.5)) | |
152 | p.CFrame = CFrame.new(p.CFrame.p, c2.p) | |
153 | end | |
154 | ||
155 | function Funcs.AngleInterpolate(w,c,x,y,z,x1,y1,z1,l) | |
156 | w.C1 = c * CFrame.fromEulerAnglesXYZ( | |
157 | x + math.sin(math.pi / 2 * l) * (x1 - x) | |
158 | , y + math.sin(math.pi / 2 * l) * (y1 - y) | |
159 | , z + math.sin(math.pi / 2 * l) * (z1 - z) | |
160 | ) | |
161 | end | |
162 | ||
163 | function Funcs.Part(Parent, t) | |
164 | local Part = Instance.new("Part", Parent) | |
165 | Part.BrickColor = t[2] | |
166 | Part.FormFactor = 3 | |
167 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface | |
168 | , Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
169 | Part.CanCollide = t[1] | |
170 | Part.Transparency = t[3] | |
171 | Part.Material = t[4] | |
172 | Part.Reflectance = t[5] | |
173 | Part.Shape = t[6] | |
174 | Part.Size = t[7] | |
175 | return Part | |
176 | end | |
177 | ||
178 | function Funcs.BlockMesh(Part, Scale) | |
179 | local BlockMesh = Instance.new("BlockMesh", Part) | |
180 | BlockMesh.Scale = Scale | |
181 | return BlockMesh | |
182 | end | |
183 | ||
184 | function Funcs.CylinderMesh(Part, Scale) | |
185 | local CylinderMesh = Instance.new("CylinderMesh", Part) | |
186 | CylinderMesh.Scale = Scale | |
187 | return CylinderMesh | |
188 | end | |
189 | ||
190 | function Funcs.SpecialMesh(Part, Scale, MeshType) | |
191 | local SpecialMesh = Instance.new("SpecialMesh", Part) | |
192 | SpecialMesh.Scale = Scale | |
193 | SpecialMesh.MeshType = MeshType | |
194 | return SpecialMesh | |
195 | end | |
196 | ||
197 | function Funcs.Weld(Part0, Part1, C0) | |
198 | local Weld = Instance.new("Weld", Part0) | |
199 | Weld.Part0, Weld.Part1, Weld.C0 = Part0, Part1, C0 | |
200 | return Weld | |
201 | end | |
202 | ||
203 | function Funcs.AddEquipment() | |
204 | ||
205 | Whip = Funcs.Part(Equipment, {true, BrickColor.new("Brown"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0.2, 0.2, 1.6)}) | |
206 | local WhipWeld = Funcs.Weld(RightArm, Whip, CFrame.new(0, -1.1, -0.6)) | |
207 | ||
208 | Rope = Funcs.Part(Equipment, {false, BrickColor.new("Really black"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 1)}) | |
209 | local RopeMesh = Funcs.BlockMesh(Rope, Vector3.new(0.4, 0.4, 1)) | |
210 | Rope.Anchored = true | |
211 | ||
212 | RopeE = Funcs.Part(Equipment, {false, BrickColor.new("Dark stone grey"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 0)}) | |
213 | local RopeEMesh = Funcs.SpecialMesh(RopeE, Vector3.new(0.8, 0.8, 0.8), "Sphere") | |
214 | RopeE.Anchored = true | |
215 | ||
216 | end | |
217 | ||
218 | local ropeEnd = CFrame.new(0, 0, 0) | |
219 | ||
220 | function Funcs.Whip() | |
221 | if Animation ~= "Throwing" then | |
222 | Animation = "Throwing" | |
223 | ||
224 | for i = 0, 1, 0.1 do | |
225 | Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0) | |
226 | , 0, 0, 0, 0, math.pi / 8, 0, i) | |
227 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
228 | , 0, 0, -math.pi / 8, -math.pi * 5 / 4, 0, math.pi / 12, i) | |
229 | wait() | |
230 | end | |
231 | ||
232 | local targ = Mouse.Target | |
233 | local cf = Mouse.Hit | |
234 | ||
235 | for i = 0, 1, 0.2 do | |
236 | Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0) | |
237 | , 0, math.pi / 8, 0, 0, 0, 0, i) | |
238 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
239 | , -math.pi * 5 / 4, 0, math.pi / 8, 0, 0, -math.pi / 12, i) | |
240 | wait() | |
241 | end | |
242 | ||
243 | if (Torso.Position - cf.p).magnitude < 120 then | |
244 | ropeEnd = cf | |
245 | ||
246 | wait(1 / 2) | |
247 | if targ and targ.Parent and targ.Parent:FindFirstChild("Humanoid") then | |
248 | targ.Parent:BreakJoints() | |
249 | end | |
250 | ||
251 | ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7) | |
252 | end | |
253 | ||
254 | Animation = "Standing" | |
255 | end | |
256 | end | |
257 | ||
258 | local Snd = Instance.new("Sound", Torso) | |
259 | Snd.SoundId = "rbxassetid://163277488" | |
260 | Snd.Volume = 100 | |
261 | ||
262 | Mouse.Button1Down:connect(function() | |
263 | Snd:Play() | |
264 | Funcs.Whip() | |
265 | end) | |
266 | ||
267 | ||
268 | Funcs.AddEquipment() | |
269 | ||
270 | local i = 0 | |
271 | local camGoal = Head.CFrame | |
272 | local ropeCEnd = RightArm.CFrame | |
273 | ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7) | |
274 | ||
275 | ||
276 | RunService.Stepped:connect(function() | |
277 | ||
278 | ||
279 | local animSpeed = 0.02 | |
280 | local offsetMultiplier = 1 | |
281 | ||
282 | ||
283 | local ropeStart = Whip.CFrame * CFrame.new(0, 0, -0.7) | |
284 | ropeCEnd = CFrame.new(ropeCEnd.p:Lerp(ropeEnd.p, 0.2)) | |
285 | RopeE.CFrame = ropeCEnd | |
286 | if Animation ~= "Throwing" then | |
287 | ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7) | |
288 | end | |
289 | ||
290 | Funcs.Trail(Rope, ropeStart, ropeCEnd) | |
291 | ||
292 | ||
293 | ||
294 | if Humanoid.Jump == true then | |
295 | if Animation ~= "Throwing" then | |
296 | Animation = "Jumping" | |
297 | ||
298 | end | |
299 | animSpeed = 0.001 | |
300 | offsetMultiplier = 3 | |
301 | elseif Torso.Velocity.magnitude > 0.4 then | |
302 | if Animation ~= "Throwing" then | |
303 | Animation = "Walking" | |
304 | end | |
305 | animSpeed = 0.1 | |
306 | offsetMultiplier = 1 | |
307 | else | |
308 | if Animation ~= "Throwing" then | |
309 | Animation = "Standing" | |
310 | end | |
311 | animSpeed = 0.02 | |
312 | offsetMultiplier = 1 | |
313 | end | |
314 | ||
315 | ||
316 | if i < 2 then | |
317 | i = i + animSpeed | |
318 | else | |
319 | i = 0 | |
320 | end | |
321 | ||
322 | ||
323 | if Animation == "Standing" or Animation == "Throwing" then | |
324 | if i < 1 then | |
325 | if Animation ~= "Throwing" then | |
326 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
327 | , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i) | |
328 | end | |
329 | Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) | |
330 | , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i) | |
331 | Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) | |
332 | , Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i) | |
333 | Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) | |
334 | , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i) | |
335 | elseif i >= 1 then | |
336 | if Animation ~= "Throwing" then | |
337 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
338 | , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i - 1) | |
339 | end | |
340 | Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) | |
341 | , Config.standingSway, 0, Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i - 1) | |
342 | Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) | |
343 | , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i - 1) | |
344 | Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) | |
345 | , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i - 1) | |
346 | end | |
347 | end | |
348 | if Animation == "Walking" or Animation == "Jumping" or Animation == "Throwing" or Animation == "Shooting" then | |
349 | if i < 1 then | |
350 | if Animation ~= "Throwing" then | |
351 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
352 | , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i) | |
353 | end | |
354 | Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) | |
355 | , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i) | |
356 | Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) | |
357 | , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i) | |
358 | Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) | |
359 | , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i) | |
360 | elseif i >= 1 then | |
361 | if Animation ~= "Throwing" then | |
362 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
363 | , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i - 1) | |
364 | end | |
365 | Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) | |
366 | , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i - 1) | |
367 | Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) | |
368 | , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i - 1) | |
369 | Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) | |
370 | , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i - 1) | |
371 | end | |
372 | end | |
373 | end) |