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--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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local Players = game:GetService("Players")
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local LocalPlayer = Players.LocalPlayer
8
9
local children = game.Workspace:GetChildren()
10
for _, child in pairs(children) do
11
    for _, child in pairs(child:GetChildren()) do
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        table.insert(children, child)
13
    end
14
15
    if child.ClassName ~= "Terrain" and child:IsA("BasePart") and child.Name ~= "Right Leg" and child.Name ~= "Left Leg" and child.Name ~= "Right Arm" and child.Name ~= "Left Arm" and child.Name ~= "Head" and child.Name ~= "Torso" and child.Name ~= "HumanoidRootPart" then
16
            child:Destroy()
17
        end
18
    end
19
20
game.Lighting.FogEnd = 50
21
game.Lighting.GlobalShadows = false
22
game.Lighting.Brightness = 0.3
23
game.Lighting.TimeOfDay = 0
24
game:GetObjects("rbxassetid://654999902")[1].Parent=game.Workspace
25
26
for _, Player in pairs(Players:GetPlayers()) do
27
    if Player.Character then
28
		Player.Character.HumanoidRootPart.CFrame = game.Workspace.Field.Spawn.CFrame
29
	end
30
end
31
32
for _, Player in pairs(Players:GetPlayers()) do
33
    if Player.Character and Player ~= LocalPlayer then
34
		pcall(function()
35
		Player.Character.Name = "Slave"
36
		Player.Character.Head.BrickColor = BrickColor.new("Dirt brown")
37
		Player.Character["Left Arm"].BrickColor = BrickColor.new("Dirt brown")
38
		Player.Character["Right Arm"].BrickColor = BrickColor.new("Dirt brown")
39
		Player.Character["Left Leg"].BrickColor = BrickColor.new("Dirt brown")
40
		Player.Character["Right Leg"].BrickColor = BrickColor.new("Dirt brown")
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		Player.Character.Torso.BrickColor = BrickColor.new("Dirt brown")
42
		end)
43
	end
44
	Player.CharacterAdded:connect(function()
45
		if Player.Character and Player ~= LocalPlayer then
46
       		 	Player.Character.Name = "Slave"
47
			repeat pcall(function()
48
       		 	Player.Character.Head.BrickColor = BrickColor.new("Dirt brown")
49
      		  	Player.Character["Left Arm"].BrickColor = BrickColor.new("Dirt brown")
50
       			Player.Character["Right Arm"].BrickColor = BrickColor.new("Dirt brown")
51
        		Player.Character["Left Leg"].BrickColor = BrickColor.new("Dirt brown")
52
        		Player.Character["Right Leg"].BrickColor = BrickColor.new("Dirt brown")
53
        		Player.Character.Torso.BrickColor = BrickColor.new("Dirt brown")
54
			end) wait() until Player:FindFirstChild("Torso") and Player.Torso.BrickColor == BrickColor.new("Dirt brown")
55
		end
56
	end)
57
end
58
59
60
wait(1)
61
62
local Players = game:GetService("Players")
63
local RunService = game:GetService("RunService")
64
65
local Player = Players.LocalPlayer
66
local Camera = workspace.CurrentCamera
67
local Mouse = Player:GetMouse()
68
local Camera = workspace.CurrentCamera
69
local Character = Player.Character
70
local Humanoid  = Character:FindFirstChild("Humanoid")
71
local Head = Character:FindFirstChild("Head")
72
local Torso = Character:FindFirstChild("Torso")
73
local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
74
local RightArm = Character:FindFirstChild("Right Arm")
75
local LeftArm = Character:FindFirstChild("Left Arm")
76
local RightLeg = Character:FindFirstChild("Right Leg")
77
local LeftLeg = Character:FindFirstChild("Left Leg")
78
79
80
81
local Funcs = {}
82
83
84
local Animation = "Standing"
85
86
87
local charWelds = {}
88
89
local Config = {
90
	standingSway = math.pi/45;
91
	walkingSway = math.pi/14;
92
	standingOffset = math.pi/80;
93
	walkingOffset = math.pi/48;
94
}
95
96
97
98
Humanoid.WalkSpeed = 22.4
99
Humanoid.JumpPower = 40
100
101
--Camera.CameraType = "Scriptable"
102
103
104
105
106
charWelds.HumanoidRootPart = Instance.new("Weld", HumanoidRootPart)
107
charWelds.HumanoidRootPart.Part0 = HumanoidRootPart
108
charWelds.HumanoidRootPart.Part1 = Torso
109
110
charWelds.rightArmWeld = Instance.new("Weld", Torso)
111
charWelds.rightArmWeld.Part0 = Torso
112
charWelds.rightArmWeld.Part1 = RightArm
113
charWelds.rightArmWeld.C0 = CFrame.new(1.5, .5, 0)
114
charWelds.rightArmWeld.C1 = CFrame.new(0, .5, 0)
115
116
charWelds.leftArmWeld = Instance.new("Weld", Torso)
117
charWelds.leftArmWeld.Part0 = Torso
118
charWelds.leftArmWeld.Part1 = LeftArm
119
charWelds.leftArmWeld.C0 = CFrame.new(-1.5, .5, 0)
120
charWelds.leftArmWeld.C1 = CFrame.new(0, .5, 0)
121
122
charWelds.rightLegWeld = Instance.new("Weld", Torso)
123
charWelds.rightLegWeld.Part0 = Torso
124
charWelds.rightLegWeld.Part1 = RightLeg
125
charWelds.rightLegWeld.C0 = CFrame.new(.5, -1.5, 0)
126
charWelds.rightLegWeld.C1 = CFrame.new(0, .5, 0)
127
128
charWelds.leftLegWeld = Instance.new("Weld", Torso)
129
charWelds.leftLegWeld.Part0 = Torso
130
charWelds.leftLegWeld.Part1 = LeftLeg
131
charWelds.leftLegWeld.C0 = CFrame.new(-.5, -1.5, 0)
132
charWelds.leftLegWeld.C1 = CFrame.new(0, .5, 0)
133
134
local Equipment = Instance.new("Folder", Character)
135
136
137
138
139
function Funcs.CFrameInterpolate(oc, c, v)
140
	local oc1, oc2, oc3, oc4, oc5, oc6, oc7, oc8, oc9, oc10, oc11, oc12 = oc:components()
141
	local c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12 = c:components()
142
	return CFrame.new(
143
		oc1 + (c1 - oc1) * v, oc2 + (c2 - oc2) * v, oc3 + (c3 - oc3) * v, oc4 + (c4 - oc4) * v, oc5 + (c5 - oc5) * v, oc6 + (c6 - oc6) * v
144
		, oc7 + (c7 - oc7) * v, oc8 + (c8 - oc8) * v, oc9 + (c9 - oc9) * v, oc10 + (c10 - oc10) * v, oc11 + (c11 - oc11) * v, oc12 + (c12 - oc12) * v
145
	)
146
end
147
148
function Funcs.Trail(p, c1, c2)
149
	local mag = (c2.p - c1.p).magnitude
150
	p.Size = Vector3.new(0, 0, mag)
151
	p.CFrame = CFrame.new(c1.p:Lerp(c2.p, 0.5))
152
	p.CFrame = CFrame.new(p.CFrame.p, c2.p)
153
end
154
155
function Funcs.AngleInterpolate(w,c,x,y,z,x1,y1,z1,l)
156
	w.C1 = c * CFrame.fromEulerAnglesXYZ(
157
		x + math.sin(math.pi / 2 * l) * (x1 - x)
158
		, y + math.sin(math.pi / 2 * l) * (y1 - y)
159
		, z + math.sin(math.pi / 2 * l) * (z1 - z)
160
	)
161
end
162
163
function Funcs.Part(Parent, t)
164
	local Part = Instance.new("Part", Parent)
165
	Part.BrickColor = t[2]
166
	Part.FormFactor = 3
167
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface
168
		, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
169
	Part.CanCollide = t[1]
170
	Part.Transparency = t[3]
171
	Part.Material = t[4]
172
	Part.Reflectance = t[5]
173
	Part.Shape = t[6]
174
	Part.Size = t[7]
175
	return Part
176
end
177
178
function Funcs.BlockMesh(Part, Scale)
179
	local BlockMesh = Instance.new("BlockMesh", Part)
180
	BlockMesh.Scale = Scale
181
	return BlockMesh
182
end
183
184
function Funcs.CylinderMesh(Part, Scale)
185
	local CylinderMesh = Instance.new("CylinderMesh", Part)
186
	CylinderMesh.Scale = Scale
187
	return CylinderMesh
188
end
189
190
function Funcs.SpecialMesh(Part, Scale, MeshType)
191
	local SpecialMesh = Instance.new("SpecialMesh", Part)
192
	SpecialMesh.Scale = Scale
193
	SpecialMesh.MeshType = MeshType
194
	return SpecialMesh
195
end
196
197
function Funcs.Weld(Part0, Part1, C0)
198
	local Weld = Instance.new("Weld", Part0)
199
	Weld.Part0, Weld.Part1, Weld.C0 = Part0, Part1, C0
200
	return Weld
201
end
202
203
function Funcs.AddEquipment()
204
	
205
	Whip = Funcs.Part(Equipment, {true, BrickColor.new("Brown"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0.2, 0.2, 1.6)})
206
	local WhipWeld = Funcs.Weld(RightArm, Whip, CFrame.new(0, -1.1, -0.6))
207
	
208
	Rope = Funcs.Part(Equipment, {false, BrickColor.new("Really black"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 1)})
209
	local RopeMesh = Funcs.BlockMesh(Rope, Vector3.new(0.4, 0.4, 1))
210
	Rope.Anchored = true
211
	
212
	RopeE = Funcs.Part(Equipment, {false, BrickColor.new("Dark stone grey"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 0)})
213
	local RopeEMesh = Funcs.SpecialMesh(RopeE, Vector3.new(0.8, 0.8, 0.8), "Sphere")
214
	RopeE.Anchored = true
215
	
216
end
217
218
local ropeEnd = CFrame.new(0, 0, 0)
219
220
function Funcs.Whip()
221
	if Animation ~= "Throwing" then
222
		Animation = "Throwing"
223
		
224
		for i = 0, 1, 0.1 do
225
			Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
226
				, 0, 0, 0, 0, math.pi / 8, 0, i)
227
			Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
228
				, 0, 0, -math.pi / 8, -math.pi * 5 / 4, 0, math.pi / 12, i)
229
			wait()
230
		end
231
		
232
		local targ = Mouse.Target
233
		local cf = Mouse.Hit
234
		
235
		for i = 0, 1, 0.2 do
236
			Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
237
				, 0, math.pi / 8, 0, 0, 0, 0, i)
238
			Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
239
				, -math.pi * 5 / 4, 0, math.pi / 8, 0, 0, -math.pi / 12, i)
240
			wait()
241
		end
242
		
243
		if (Torso.Position - cf.p).magnitude < 120 then
244
			ropeEnd = cf
245
			
246
			wait(1 / 2)
247
			if targ and targ.Parent and targ.Parent:FindFirstChild("Humanoid") then
248
				targ.Parent:BreakJoints()
249
			end
250
			
251
			ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
252
		end
253
		
254
		Animation = "Standing"
255
	end
256
end
257
258
local Snd = Instance.new("Sound", Torso)
259
Snd.SoundId = "rbxassetid://163277488"
260
Snd.Volume = 100
261
262
Mouse.Button1Down:connect(function()
263
	Snd:Play()
264
	Funcs.Whip()
265
end)
266
267
268
Funcs.AddEquipment()
269
270
local i = 0
271
local camGoal = Head.CFrame
272
local ropeCEnd = RightArm.CFrame
273
ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
274
275
276
RunService.Stepped:connect(function()
277
	
278
	
279
	local animSpeed = 0.02
280
	local offsetMultiplier = 1
281
	
282
	
283
	local ropeStart = Whip.CFrame * CFrame.new(0, 0, -0.7)
284
	ropeCEnd = CFrame.new(ropeCEnd.p:Lerp(ropeEnd.p, 0.2))
285
	RopeE.CFrame = ropeCEnd
286
	if Animation ~= "Throwing" then
287
		ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
288
	end
289
	
290
	Funcs.Trail(Rope, ropeStart, ropeCEnd)
291
	
292
	
293
	
294
	if Humanoid.Jump == true then
295
		if Animation ~= "Throwing" then
296
			Animation = "Jumping"
297
298
		end
299
		animSpeed = 0.001
300
		offsetMultiplier = 3 
301
	elseif Torso.Velocity.magnitude > 0.4 then
302
		if Animation ~= "Throwing" then
303
			Animation = "Walking"
304
		end
305
		animSpeed = 0.1
306
		offsetMultiplier = 1
307
	else
308
		if Animation ~= "Throwing" then
309
			Animation = "Standing"
310
		end
311
		animSpeed = 0.02
312
		offsetMultiplier = 1
313
	end
314
	
315
	
316
	if i < 2 then
317
		i = i + animSpeed
318
	else
319
		i = 0
320
	end
321
	
322
	
323
	if Animation == "Standing" or Animation == "Throwing" then
324
		if i < 1 then
325
			if Animation ~= "Throwing" then
326
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
327
					, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i)
328
			end
329
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
330
				, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i)
331
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
332
				, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i)
333
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
334
				, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i)
335
		elseif i >= 1 then
336
			if Animation ~= "Throwing" then
337
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
338
					, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i - 1)
339
			end
340
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
341
				, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i - 1)
342
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
343
				, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i - 1)
344
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
345
				, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i - 1)
346
		end
347
	end
348
	if Animation == "Walking" or Animation == "Jumping" or Animation == "Throwing" or Animation == "Shooting" then
349
		if i < 1 then
350
			if Animation ~= "Throwing" then
351
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
352
					, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i)
353
			end
354
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
355
				, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i)
356
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
357
				, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i)
358
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
359
				, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i)
360
		elseif i >= 1 then
361
			if Animation ~= "Throwing" then
362
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
363
					, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i - 1)
364
			end
365
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
366
				, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i - 1)
367
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
368
				, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i - 1)
369
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
370
				, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i - 1)
371
		end
372
	end
373
end)