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Destroyer_again2

Spooks map

Dec 8th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. local Players = game:GetService("Players")
  7. local LocalPlayer = Players.LocalPlayer
  8.  
  9. local children = game.Workspace:GetChildren()
  10. for _, child in pairs(children) do
  11. for _, child in pairs(child:GetChildren()) do
  12. table.insert(children, child)
  13. end
  14.  
  15. if child.ClassName ~= "Terrain" and child:IsA("BasePart") and child.Name ~= "Right Leg" and child.Name ~= "Left Leg" and child.Name ~= "Right Arm" and child.Name ~= "Left Arm" and child.Name ~= "Head" and child.Name ~= "Torso" and child.Name ~= "HumanoidRootPart" then
  16. child:Destroy()
  17. end
  18. end
  19.  
  20. game.Lighting.FogEnd = 50
  21. game.Lighting.GlobalShadows = false
  22. game.Lighting.Brightness = 0.3
  23. game.Lighting.TimeOfDay = 0
  24. game:GetObjects("rbxassetid://654999902")[1].Parent=game.Workspace
  25.  
  26. for _, Player in pairs(Players:GetPlayers()) do
  27. if Player.Character then
  28. Player.Character.HumanoidRootPart.CFrame = game.Workspace.Field.Spawn.CFrame
  29. end
  30. end
  31.  
  32. for _, Player in pairs(Players:GetPlayers()) do
  33. if Player.Character and Player ~= LocalPlayer then
  34. pcall(function()
  35. Player.Character.Name = "Slave"
  36. Player.Character.Head.BrickColor = BrickColor.new("Dirt brown")
  37. Player.Character["Left Arm"].BrickColor = BrickColor.new("Dirt brown")
  38. Player.Character["Right Arm"].BrickColor = BrickColor.new("Dirt brown")
  39. Player.Character["Left Leg"].BrickColor = BrickColor.new("Dirt brown")
  40. Player.Character["Right Leg"].BrickColor = BrickColor.new("Dirt brown")
  41. Player.Character.Torso.BrickColor = BrickColor.new("Dirt brown")
  42. end)
  43. end
  44. Player.CharacterAdded:connect(function()
  45. if Player.Character and Player ~= LocalPlayer then
  46. Player.Character.Name = "Slave"
  47. repeat pcall(function()
  48. Player.Character.Head.BrickColor = BrickColor.new("Dirt brown")
  49. Player.Character["Left Arm"].BrickColor = BrickColor.new("Dirt brown")
  50. Player.Character["Right Arm"].BrickColor = BrickColor.new("Dirt brown")
  51. Player.Character["Left Leg"].BrickColor = BrickColor.new("Dirt brown")
  52. Player.Character["Right Leg"].BrickColor = BrickColor.new("Dirt brown")
  53. Player.Character.Torso.BrickColor = BrickColor.new("Dirt brown")
  54. end) wait() until Player:FindFirstChild("Torso") and Player.Torso.BrickColor == BrickColor.new("Dirt brown")
  55. end
  56. end)
  57. end
  58.  
  59.  
  60. wait(1)
  61.  
  62. local Players = game:GetService("Players")
  63. local RunService = game:GetService("RunService")
  64.  
  65. local Player = Players.LocalPlayer
  66. local Camera = workspace.CurrentCamera
  67. local Mouse = Player:GetMouse()
  68. local Camera = workspace.CurrentCamera
  69. local Character = Player.Character
  70. local Humanoid = Character:FindFirstChild("Humanoid")
  71. local Head = Character:FindFirstChild("Head")
  72. local Torso = Character:FindFirstChild("Torso")
  73. local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
  74. local RightArm = Character:FindFirstChild("Right Arm")
  75. local LeftArm = Character:FindFirstChild("Left Arm")
  76. local RightLeg = Character:FindFirstChild("Right Leg")
  77. local LeftLeg = Character:FindFirstChild("Left Leg")
  78.  
  79.  
  80.  
  81. local Funcs = {}
  82.  
  83.  
  84. local Animation = "Standing"
  85.  
  86.  
  87. local charWelds = {}
  88.  
  89. local Config = {
  90. standingSway = math.pi/45;
  91. walkingSway = math.pi/14;
  92. standingOffset = math.pi/80;
  93. walkingOffset = math.pi/48;
  94. }
  95.  
  96.  
  97.  
  98. Humanoid.WalkSpeed = 22.4
  99. Humanoid.JumpPower = 40
  100.  
  101. --Camera.CameraType = "Scriptable"
  102.  
  103.  
  104.  
  105.  
  106. charWelds.HumanoidRootPart = Instance.new("Weld", HumanoidRootPart)
  107. charWelds.HumanoidRootPart.Part0 = HumanoidRootPart
  108. charWelds.HumanoidRootPart.Part1 = Torso
  109.  
  110. charWelds.rightArmWeld = Instance.new("Weld", Torso)
  111. charWelds.rightArmWeld.Part0 = Torso
  112. charWelds.rightArmWeld.Part1 = RightArm
  113. charWelds.rightArmWeld.C0 = CFrame.new(1.5, .5, 0)
  114. charWelds.rightArmWeld.C1 = CFrame.new(0, .5, 0)
  115.  
  116. charWelds.leftArmWeld = Instance.new("Weld", Torso)
  117. charWelds.leftArmWeld.Part0 = Torso
  118. charWelds.leftArmWeld.Part1 = LeftArm
  119. charWelds.leftArmWeld.C0 = CFrame.new(-1.5, .5, 0)
  120. charWelds.leftArmWeld.C1 = CFrame.new(0, .5, 0)
  121.  
  122. charWelds.rightLegWeld = Instance.new("Weld", Torso)
  123. charWelds.rightLegWeld.Part0 = Torso
  124. charWelds.rightLegWeld.Part1 = RightLeg
  125. charWelds.rightLegWeld.C0 = CFrame.new(.5, -1.5, 0)
  126. charWelds.rightLegWeld.C1 = CFrame.new(0, .5, 0)
  127.  
  128. charWelds.leftLegWeld = Instance.new("Weld", Torso)
  129. charWelds.leftLegWeld.Part0 = Torso
  130. charWelds.leftLegWeld.Part1 = LeftLeg
  131. charWelds.leftLegWeld.C0 = CFrame.new(-.5, -1.5, 0)
  132. charWelds.leftLegWeld.C1 = CFrame.new(0, .5, 0)
  133.  
  134. local Equipment = Instance.new("Folder", Character)
  135.  
  136.  
  137.  
  138.  
  139. function Funcs.CFrameInterpolate(oc, c, v)
  140. local oc1, oc2, oc3, oc4, oc5, oc6, oc7, oc8, oc9, oc10, oc11, oc12 = oc:components()
  141. local c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12 = c:components()
  142. return CFrame.new(
  143. oc1 + (c1 - oc1) * v, oc2 + (c2 - oc2) * v, oc3 + (c3 - oc3) * v, oc4 + (c4 - oc4) * v, oc5 + (c5 - oc5) * v, oc6 + (c6 - oc6) * v
  144. , oc7 + (c7 - oc7) * v, oc8 + (c8 - oc8) * v, oc9 + (c9 - oc9) * v, oc10 + (c10 - oc10) * v, oc11 + (c11 - oc11) * v, oc12 + (c12 - oc12) * v
  145. )
  146. end
  147.  
  148. function Funcs.Trail(p, c1, c2)
  149. local mag = (c2.p - c1.p).magnitude
  150. p.Size = Vector3.new(0, 0, mag)
  151. p.CFrame = CFrame.new(c1.p:Lerp(c2.p, 0.5))
  152. p.CFrame = CFrame.new(p.CFrame.p, c2.p)
  153. end
  154.  
  155. function Funcs.AngleInterpolate(w,c,x,y,z,x1,y1,z1,l)
  156. w.C1 = c * CFrame.fromEulerAnglesXYZ(
  157. x + math.sin(math.pi / 2 * l) * (x1 - x)
  158. , y + math.sin(math.pi / 2 * l) * (y1 - y)
  159. , z + math.sin(math.pi / 2 * l) * (z1 - z)
  160. )
  161. end
  162.  
  163. function Funcs.Part(Parent, t)
  164. local Part = Instance.new("Part", Parent)
  165. Part.BrickColor = t[2]
  166. Part.FormFactor = 3
  167. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface
  168. , Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  169. Part.CanCollide = t[1]
  170. Part.Transparency = t[3]
  171. Part.Material = t[4]
  172. Part.Reflectance = t[5]
  173. Part.Shape = t[6]
  174. Part.Size = t[7]
  175. return Part
  176. end
  177.  
  178. function Funcs.BlockMesh(Part, Scale)
  179. local BlockMesh = Instance.new("BlockMesh", Part)
  180. BlockMesh.Scale = Scale
  181. return BlockMesh
  182. end
  183.  
  184. function Funcs.CylinderMesh(Part, Scale)
  185. local CylinderMesh = Instance.new("CylinderMesh", Part)
  186. CylinderMesh.Scale = Scale
  187. return CylinderMesh
  188. end
  189.  
  190. function Funcs.SpecialMesh(Part, Scale, MeshType)
  191. local SpecialMesh = Instance.new("SpecialMesh", Part)
  192. SpecialMesh.Scale = Scale
  193. SpecialMesh.MeshType = MeshType
  194. return SpecialMesh
  195. end
  196.  
  197. function Funcs.Weld(Part0, Part1, C0)
  198. local Weld = Instance.new("Weld", Part0)
  199. Weld.Part0, Weld.Part1, Weld.C0 = Part0, Part1, C0
  200. return Weld
  201. end
  202.  
  203. function Funcs.AddEquipment()
  204.  
  205. Whip = Funcs.Part(Equipment, {true, BrickColor.new("Brown"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0.2, 0.2, 1.6)})
  206. local WhipWeld = Funcs.Weld(RightArm, Whip, CFrame.new(0, -1.1, -0.6))
  207.  
  208. Rope = Funcs.Part(Equipment, {false, BrickColor.new("Really black"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 1)})
  209. local RopeMesh = Funcs.BlockMesh(Rope, Vector3.new(0.4, 0.4, 1))
  210. Rope.Anchored = true
  211.  
  212. RopeE = Funcs.Part(Equipment, {false, BrickColor.new("Dark stone grey"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 0)})
  213. local RopeEMesh = Funcs.SpecialMesh(RopeE, Vector3.new(0.8, 0.8, 0.8), "Sphere")
  214. RopeE.Anchored = true
  215.  
  216. end
  217.  
  218. local ropeEnd = CFrame.new(0, 0, 0)
  219.  
  220. function Funcs.Whip()
  221. if Animation ~= "Throwing" then
  222. Animation = "Throwing"
  223.  
  224. for i = 0, 1, 0.1 do
  225. Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
  226. , 0, 0, 0, 0, math.pi / 8, 0, i)
  227. Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
  228. , 0, 0, -math.pi / 8, -math.pi * 5 / 4, 0, math.pi / 12, i)
  229. wait()
  230. end
  231.  
  232. local targ = Mouse.Target
  233. local cf = Mouse.Hit
  234.  
  235. for i = 0, 1, 0.2 do
  236. Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
  237. , 0, math.pi / 8, 0, 0, 0, 0, i)
  238. Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
  239. , -math.pi * 5 / 4, 0, math.pi / 8, 0, 0, -math.pi / 12, i)
  240. wait()
  241. end
  242.  
  243. if (Torso.Position - cf.p).magnitude < 120 then
  244. ropeEnd = cf
  245.  
  246. wait(1 / 2)
  247. if targ and targ.Parent and targ.Parent:FindFirstChild("Humanoid") then
  248. targ.Parent:BreakJoints()
  249. end
  250.  
  251. ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
  252. end
  253.  
  254. Animation = "Standing"
  255. end
  256. end
  257.  
  258. local Snd = Instance.new("Sound", Torso)
  259. Snd.SoundId = "rbxassetid://163277488"
  260. Snd.Volume = 100
  261.  
  262. Mouse.Button1Down:connect(function()
  263. Snd:Play()
  264. Funcs.Whip()
  265. end)
  266.  
  267.  
  268. Funcs.AddEquipment()
  269.  
  270. local i = 0
  271. local camGoal = Head.CFrame
  272. local ropeCEnd = RightArm.CFrame
  273. ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
  274.  
  275.  
  276. RunService.Stepped:connect(function()
  277.  
  278.  
  279. local animSpeed = 0.02
  280. local offsetMultiplier = 1
  281.  
  282.  
  283. local ropeStart = Whip.CFrame * CFrame.new(0, 0, -0.7)
  284. ropeCEnd = CFrame.new(ropeCEnd.p:Lerp(ropeEnd.p, 0.2))
  285. RopeE.CFrame = ropeCEnd
  286. if Animation ~= "Throwing" then
  287. ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
  288. end
  289.  
  290. Funcs.Trail(Rope, ropeStart, ropeCEnd)
  291.  
  292.  
  293.  
  294. if Humanoid.Jump == true then
  295. if Animation ~= "Throwing" then
  296. Animation = "Jumping"
  297.  
  298. end
  299. animSpeed = 0.001
  300. offsetMultiplier = 3
  301. elseif Torso.Velocity.magnitude > 0.4 then
  302. if Animation ~= "Throwing" then
  303. Animation = "Walking"
  304. end
  305. animSpeed = 0.1
  306. offsetMultiplier = 1
  307. else
  308. if Animation ~= "Throwing" then
  309. Animation = "Standing"
  310. end
  311. animSpeed = 0.02
  312. offsetMultiplier = 1
  313. end
  314.  
  315.  
  316. if i < 2 then
  317. i = i + animSpeed
  318. else
  319. i = 0
  320. end
  321.  
  322.  
  323. if Animation == "Standing" or Animation == "Throwing" then
  324. if i < 1 then
  325. if Animation ~= "Throwing" then
  326. Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
  327. , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i)
  328. end
  329. Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
  330. , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i)
  331. Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
  332. , Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i)
  333. Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
  334. , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i)
  335. elseif i >= 1 then
  336. if Animation ~= "Throwing" then
  337. Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
  338. , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i - 1)
  339. end
  340. Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
  341. , Config.standingSway, 0, Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i - 1)
  342. Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
  343. , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i - 1)
  344. Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
  345. , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i - 1)
  346. end
  347. end
  348. if Animation == "Walking" or Animation == "Jumping" or Animation == "Throwing" or Animation == "Shooting" then
  349. if i < 1 then
  350. if Animation ~= "Throwing" then
  351. Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
  352. , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i)
  353. end
  354. Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
  355. , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i)
  356. Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
  357. , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i)
  358. Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
  359. , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i)
  360. elseif i >= 1 then
  361. if Animation ~= "Throwing" then
  362. Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
  363. , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i - 1)
  364. end
  365. Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
  366. , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i - 1)
  367. Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
  368. , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i - 1)
  369. Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
  370. , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i - 1)
  371. end
  372. end
  373. end)
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