SHOW:
|
|
- or go back to the newest paste.
1 | --[[Floaty thing by SezHu. | |
2 | ||
3 | If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie | |
4 | #1875) Prices start at 250 robux.]]-- | |
5 | ||
6 | ||
7 | local songs = { | |
8 | - | 653700917, --Sunset Lover |
8 | + | 1842365805, --Sunset Lover |
9 | - | 1525113279, --Slow |
9 | + | 1842365805, --Slow |
10 | - | 1389286403, --Chill 2 |
10 | + | 1842365805, --Chill 2 |
11 | - | 692796920, --Soul Food |
11 | + | 1842365805, --Soul Food |
12 | - | 1137575800, --Burn Marks |
12 | + | 1842365805, --Burn Marks |
13 | - | 852365754, |
13 | + | 1842365805, |
14 | - | 1388205829, --D r o w z y |
14 | + | 1842365805, --D r o w z y |
15 | - | 566546592, --S a y o n a r a |
15 | + | 1842365805, --S a y o n a r a |
16 | - | 1446511374, --Oracle |
16 | + | 1842365805, --Oracle |
17 | } --Add your songs by replacing the IDs with your song ID. | |
18 | ||
19 | ||
20 | local quotes = { | |
21 | "Something to relax to..", | |
22 | "Yawn..", | |
23 | "Just floatin'~", | |
24 | "Going up~", | |
25 | "I like this song..", | |
26 | "Time to kick back..", | |
27 | "^w^", | |
28 | } --Feel free to replace the quotes with stuff of your own. | |
29 | ||
30 | ||
31 | local function soundbork(obj) | |
32 | if obj:IsA("Sound") and obj.Name ~= "playlist" then | |
33 | --obj:Destroy() Remove the two dashes to silence all music but your own. | |
34 | return | |
35 | end | |
36 | ||
37 | ||
38 | local children = obj:GetChildren() | |
39 | for i = 1, #children do | |
40 | soundbork(children[i]) | |
41 | end | |
42 | ||
43 | return | |
44 | end | |
45 | ||
46 | --//Constants\\-- | |
47 | ||
48 | Effects = { } | |
49 | local Player = game.Players.localPlayer | |
50 | local Mouse = Player:GetMouse() | |
51 | local Character = Player.Character | |
52 | local Humanoid = Character.Humanoid | |
53 | local Head = Character.Head | |
54 | local RootPart = Character.HumanoidRootPart | |
55 | local Torso = Character.Torso | |
56 | local LeftArm = Character["Left Arm"] | |
57 | local RightArm = Character["Right Arm"] | |
58 | local LeftLeg = Character["Left Leg"] | |
59 | local RightLeg = Character["Right Leg"] | |
60 | local Camera = game.Workspace.CurrentCamera | |
61 | local RootJoint = RootPart.RootJoint | |
62 | local Equipped = false | |
63 | local Attack = false | |
64 | local Anim = 'Idle' | |
65 | local Idle = 0 | |
66 | local Combo = 1 | |
67 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
68 | local Velocity = RootPart.Velocity.y | |
69 | local Sine = 0 | |
70 | local Change = 1 | |
71 | local aoeconstant = 10 | |
72 | local maincol = "Pink" | |
73 | local maincol2 = "White" | |
74 | local randString = songs[math.random(#songs)] | |
75 | local circleinthesky = false | |
76 | Character.Humanoid.Name = "help" | |
77 | humanoid = Character.help | |
78 | Instance.new("ForceField",Character).Visible = false | |
79 | ||
80 | ||
81 | ||
82 | ||
83 | ||
84 | local RbxUtility = LoadLibrary("RbxUtility") | |
85 | local Create = RbxUtility.Create | |
86 | ||
87 | humanoid.WalkSpeed = 3 | |
88 | humanoid.JumpPower = 0 | |
89 | humanoid.Animator.Parent = nil | |
90 | Character.Animate.Parent = nil | |
91 | ||
92 | local newMotor = function(part0, part1, c0, c1) | |
93 | local w = Create('Motor'){ | |
94 | Parent = part0, | |
95 | Part0 = part0, | |
96 | Part1 = part1, | |
97 | C0 = c0, | |
98 | C1 = c1, | |
99 | } | |
100 | return w | |
101 | end | |
102 | ||
103 | ||
104 | skillcolorscheme = BrickColor.new(maincol).Color | |
105 | ||
106 | local hue = 0 | |
107 | ||
108 | spawn(function() | |
109 | while true do | |
110 | hue = hue + .0005 | |
111 | if hue >= 1 then hue = 0 end | |
112 | maincol2 = Color3.fromHSV(hue,1,1) | |
113 | game["Run Service"].RenderStepped:wait() | |
114 | end | |
115 | end) | |
116 | ||
117 | ||
118 | ||
119 | ||
120 | ||
121 | ||
122 | local scrn = Instance.new('ScreenGui', Player.PlayerGui) | |
123 | function makeframe(par, trans, pos, size, color) | |
124 | local frame = Instance.new('Frame', par) | |
125 | frame.BackgroundTransparency = trans | |
126 | frame.BorderSizePixel = 0 | |
127 | frame.Position = pos | |
128 | frame.Size = size | |
129 | frame.BackgroundColor3 = color | |
130 | return frame | |
131 | end | |
132 | ||
133 | --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
134 | ||
135 | function clerp(a, b, t) | |
136 | return a:lerp(b, t) | |
137 | end | |
138 | ||
139 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
140 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
141 | ||
142 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
143 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
144 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
145 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
146 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
147 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
148 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
149 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
150 | ||
151 | local rarmc1 = RW.C1 | |
152 | local larmc1 = LW.C1 | |
153 | local rlegc1 = RH.C1 | |
154 | local llegc1 = LH.C1 | |
155 | ||
156 | local resetc1 = false | |
157 | ||
158 | function PlayAnimationFromTable(table, speed, bool) | |
159 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
160 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
161 | RW.C0 = clerp(RW.C0, table[3], speed) | |
162 | LW.C0 = clerp(LW.C0, table[4], speed) | |
163 | RH.C0 = clerp(RH.C0, table[5], speed) | |
164 | LH.C0 = clerp(LH.C0, table[6], speed) | |
165 | if bool == true then | |
166 | if resetc1 == false then | |
167 | resetc1 = true | |
168 | RootJoint.C1 = RootJoint.C1 | |
169 | Torso.Neck.C1 = Torso.Neck.C1 | |
170 | RW.C1 = rarmc1 | |
171 | LW.C1 = larmc1 | |
172 | RH.C1 = rlegc1 | |
173 | LH.C1 = llegc1 | |
174 | end | |
175 | end | |
176 | end | |
177 | ||
178 | ArtificialHB = Create("BindableEvent"){ | |
179 | Parent = script, | |
180 | Name = "Heartbeat", | |
181 | } | |
182 | ||
183 | script:WaitForChild("Heartbeat") | |
184 | ||
185 | frame = 1 / 35 | |
186 | tf = 0 | |
187 | allowframeloss = false | |
188 | tossremainder = false | |
189 | lastframe = tick() | |
190 | script.Heartbeat:Fire() | |
191 | ||
192 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
193 | tf = tf + s | |
194 | if tf >= frame then | |
195 | if allowframeloss then | |
196 | script.Heartbeat:Fire() | |
197 | lastframe = tick() | |
198 | else | |
199 | for i = 1, math.floor(tf / frame) do | |
200 | script.Heartbeat:Fire() | |
201 | end | |
202 | lastframe = tick() | |
203 | end | |
204 | if tossremainder then | |
205 | tf = 0 | |
206 | else | |
207 | tf = tf - frame * math.floor(tf / frame) | |
208 | end | |
209 | end | |
210 | end) | |
211 | ||
212 | function swait(num) | |
213 | if num == 0 or num == nil then | |
214 | ArtificialHB.Event:wait() | |
215 | else | |
216 | for i = 0, num do | |
217 | ArtificialHB.Event:wait() | |
218 | end | |
219 | end | |
220 | end | |
221 | ||
222 | ||
223 | ||
224 | local m = Create("Model"){ | |
225 | Parent = Character, | |
226 | Name = "WeaponModel" | |
227 | } | |
228 | ||
229 | function RemoveOutlines(part) | |
230 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
231 | end | |
232 | ||
233 | CFuncs = { | |
234 | Part = { | |
235 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
236 | local Part = Create("Part"){ | |
237 | Parent = Parent, | |
238 | Reflectance = Reflectance, | |
239 | Transparency = Transparency, | |
240 | CanCollide = false, | |
241 | Locked = true, | |
242 | BrickColor = BrickColor.new(tostring(BColor)), | |
243 | Name = Name, | |
244 | Size = Size, | |
245 | Material = Material, | |
246 | } | |
247 | RemoveOutlines(Part) | |
248 | if Size == Vector3.new() then | |
249 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
250 | else | |
251 | Part.Size = Size | |
252 | end | |
253 | return Part | |
254 | end; | |
255 | }; | |
256 | ||
257 | Mesh = { | |
258 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
259 | local Msh = Create(Mesh){ | |
260 | Parent = Part, | |
261 | Offset = OffSet, | |
262 | Scale = Scale, | |
263 | } | |
264 | if Mesh == "SpecialMesh" then | |
265 | Msh.MeshType = MeshType | |
266 | Msh.MeshId = MeshId | |
267 | end | |
268 | return Msh | |
269 | end; | |
270 | }; | |
271 | ||
272 | Weld = { | |
273 | Create = function(Parent, Part0, Part1, C0, C1) | |
274 | local Weld = Create("Weld"){ | |
275 | Parent = Parent, | |
276 | Part0 = Part0, | |
277 | Part1 = Part1, | |
278 | C0 = C0, | |
279 | C1 = C1, | |
280 | } | |
281 | return Weld | |
282 | end; | |
283 | }; | |
284 | ||
285 | Sound = { | |
286 | Create = function(id, par, vol, pit, looped) | |
287 | coroutine.resume(coroutine.create(function() | |
288 | local S = Create("Sound"){ | |
289 | Volume = vol, | |
290 | Pitch = pit or 1, | |
291 | SoundId = "rbxassetid://" .. id, | |
292 | Parent = par or workspace, | |
293 | Looped = looped | |
294 | } | |
295 | wait() | |
296 | S:play() | |
297 | end)) | |
298 | end; | |
299 | }; | |
300 | ||
301 | ParticleEmitter = { | |
302 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
303 | local Particle = Create("ParticleEmitter"){ | |
304 | Parent = Parent, | |
305 | Color = ColorSequence.new(Color1, Color2), | |
306 | LightEmission = LightEmission, | |
307 | Size = Size, | |
308 | Texture = Texture, | |
309 | Transparency = Transparency, | |
310 | ZOffset = ZOffset, | |
311 | Acceleration = Accel, | |
312 | Drag = Drag, | |
313 | LockedToPart = LockedToPart, | |
314 | VelocityInheritance = VelocityInheritance, | |
315 | EmissionDirection = EmissionDirection, | |
316 | Enabled = Enabled, | |
317 | Lifetime = LifeTime, | |
318 | Rate = Rate, | |
319 | Rotation = Rotation, | |
320 | RotSpeed = RotSpeed, | |
321 | Speed = Speed, | |
322 | VelocitySpread = VelocitySpread, | |
323 | } | |
324 | return Particle | |
325 | end; | |
326 | }; | |
327 | ||
328 | CreateTemplate = { | |
329 | ||
330 | }; | |
331 | } | |
332 | ||
333 | --/v/Don't touch this part. \v\-- | |
334 | ||
335 | playlist=Instance.new("Sound", Torso) | |
336 | playlist.SoundId = "rbxassetid://" ..randString | |
337 | playlist.Volume = 5 | |
338 | playlist.Looped = false | |
339 | playlist.Name = "playlist" | |
340 | playlist:Play() | |
341 | ||
342 | --/^/Don't touch this part. \^\-- | |
343 | ||
344 | function RayCast(Position, Direction, Range, Ignore) | |
345 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
346 | end | |
347 | ||
348 | FindNearestTorso = function(pos) | |
349 | local list = (game.Workspace:children()) | |
350 | local torso = nil | |
351 | local dist = 1000 | |
352 | local temp, human, temp2 = nil, nil, nil | |
353 | for x = 1, #list do | |
354 | temp2 = list[x] | |
355 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
356 | temp = temp2:findFirstChild("Torso") | |
357 | human = temp2:findFirstChild("Humanoid") | |
358 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
359 | local dohit = true | |
360 | if dohit == true then | |
361 | torso = temp | |
362 | dist = (temp.Position - pos).magnitude | |
363 | end | |
364 | end | |
365 | end | |
366 | end | |
367 | return torso, dist | |
368 | end | |
369 | ||
370 | RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0) | |
371 | ||
372 | Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768)) | |
373 | HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
374 | FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5)) | |
375 | FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
376 | flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
377 | spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new()) | |
378 | spinny.Anchored=true | |
379 | spinny.CanCollide=false | |
380 | ||
381 | ||
382 | transp = .5 | |
383 | spawn(function() | |
384 | while true do | |
385 | transp = transp + .001 | |
386 | FloatField2.Transparency = transp | |
387 | swait() | |
388 | if transp >= 1 then | |
389 | transp = .5 | |
390 | end | |
391 | end | |
392 | end) | |
393 | ||
394 | ||
395 | ||
396 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
397 | if hit.Parent == nil then | |
398 | return | |
399 | end | |
400 | local h = hit.Parent:FindFirstChild("Humanoid") | |
401 | for _, v in pairs(hit.Parent:children()) do | |
402 | if v:IsA("Humanoid") then | |
403 | h = v | |
404 | end | |
405 | end | |
406 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
407 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
408 | if hit.Parent.DebounceHit.Value == true then | |
409 | return | |
410 | end | |
411 | end | |
412 | local c = Create("ObjectValue"){ | |
413 | Name = "creator", | |
414 | Value = game:service("Players").LocalPlayer, | |
415 | Parent = h, | |
416 | } | |
417 | game:GetService("Debris"):AddItem(c, .5) | |
418 | if HitSound ~= nil and HitPitch ~= nil then | |
419 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
420 | end | |
421 | local Damage = math.random(minim, maxim) | |
422 | local blocked = false | |
423 | local block = hit.Parent:findFirstChild("Block") | |
424 | if block ~= nil then | |
425 | if block.className == "IntValue" then | |
426 | if block.Value > 0 then | |
427 | blocked = true | |
428 | block.Value = block.Value - 1 | |
429 | print(block.Value) | |
430 | end | |
431 | end | |
432 | end | |
433 | if blocked == false then | |
434 | h.Health = h.Health - Damage | |
435 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
436 | else | |
437 | h.Health = h.Health - (Damage / 2) | |
438 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
439 | end | |
440 | if Type == "Knockdown" then | |
441 | local hum = hit.Parent.Humanoid | |
442 | hum.PlatformStand = true | |
443 | coroutine.resume(coroutine.create(function(HHumanoid) | |
444 | swait(1) | |
445 | HHumanoid.PlatformStand = false | |
446 | end), hum) | |
447 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
448 | local bodvol = Create("BodyVelocity"){ | |
449 | velocity = angle * knockback, | |
450 | P = 5000, | |
451 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
452 | Parent = hit, | |
453 | } | |
454 | local rl = Create("BodyAngularVelocity"){ | |
455 | P = 3000, | |
456 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
457 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
458 | Parent = hit, | |
459 | } | |
460 | game:GetService("Debris"):AddItem(bodvol, .5) | |
461 | game:GetService("Debris"):AddItem(rl, .5) | |
462 | elseif Type == "Normal" then | |
463 | local vp = Create("BodyVelocity"){ | |
464 | P = 10, | |
465 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
466 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
467 | } | |
468 | print(hit.Parent) | |
469 | if knockback > 0 then | |
470 | vp.Parent = hit.Parent.Torso | |
471 | end | |
472 | local hum = hit.Parent.Humanoid | |
473 | hum.PlatformStand = true | |
474 | local TotalMass = 0 | |
475 | for _, part in pairs(hit.Parent:GetChildren()) do | |
476 | if part:IsA("Part") then | |
477 | TotalMass = TotalMass + part:GetMass() | |
478 | end | |
479 | end | |
480 | ||
481 | ||
482 | ||
483 | local ForceOfGravity = -197 * TotalMass | |
484 | local floatybits = Instance.new("BodyForce", hit.Parent.Torso) | |
485 | floatybits.force = Vector3.new(0, -ForceOfGravity, 0) | |
486 | ||
487 | ||
488 | ||
489 | ||
490 | ||
491 | ||
492 | spawn(function() | |
493 | local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new()) | |
494 | spinny2.Anchored=true | |
495 | spinny2.CanCollide=false | |
496 | for i = 0, 2, .001 do | |
497 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
498 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
499 | local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
500 | efekt2.Anchored=true | |
501 | efekt2.CanCollide=false | |
502 | spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
503 | spinny2.Position = hit.Parent.Torso.Position | |
504 | efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0) | |
505 | game:GetService("Debris"):AddItem(efekt2, .7) | |
506 | swait() | |
507 | end | |
508 | end) | |
509 | ||
510 | local rl = Create("BodyAngularVelocity"){ | |
511 | P = 500, | |
512 | maxTorque = Vector3.new(10, 10, 10), | |
513 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
514 | Parent = hit, | |
515 | } | |
516 | game:GetService("Debris"):AddItem(rl, 10) | |
517 | game:GetService("Debris"):AddItem(floatybits, 10) | |
518 | game:GetService("Debris"):AddItem(vp, .5) | |
519 | ||
520 | elseif Type == "Up" then | |
521 | local bodyVelocity = Create("BodyVelocity"){ | |
522 | velocity = Vector3.new(0, 20, 0), | |
523 | P = 5000, | |
524 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
525 | Parent = hit, | |
526 | } | |
527 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
528 | elseif Type == "DarkUp" then | |
529 | coroutine.resume(coroutine.create(function() | |
530 | for i = 0, 1, 0.1 do | |
531 | swait() | |
532 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
533 | end | |
534 | end)) | |
535 | local bodyVelocity = Create("BodyVelocity"){ | |
536 | velocity = Vector3.new(0, 20, 0), | |
537 | P = 5000, | |
538 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
539 | Parent = hit, | |
540 | } | |
541 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
542 | elseif Type == "Snare" then | |
543 | local bp = Create("BodyPosition"){ | |
544 | P = 2000, | |
545 | D = 100, | |
546 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
547 | position = hit.Parent.Torso.Position, | |
548 | Parent = hit.Parent.Torso, | |
549 | } | |
550 | game:GetService("Debris"):AddItem(bp, 1) | |
551 | elseif Type == "Freeze" then | |
552 | local BodPos = Create("BodyPosition"){ | |
553 | P = 50000, | |
554 | D = 1000, | |
555 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
556 | position = hit.Parent.Torso.Position, | |
557 | Parent = hit.Parent.Torso, | |
558 | } | |
559 | local BodGy = Create("BodyGyro") { | |
560 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
561 | P = 20e+003, | |
562 | Parent = hit.Parent.Torso, | |
563 | cf = hit.Parent.Torso.CFrame, | |
564 | } | |
565 | hit.Parent.Torso.Anchored = true | |
566 | coroutine.resume(coroutine.create(function(Part) | |
567 | swait(1.5) | |
568 | Part.Anchored = false | |
569 | end), hit.Parent.Torso) | |
570 | game:GetService("Debris"):AddItem(BodPos, 3) | |
571 | game:GetService("Debris"):AddItem(BodGy, 3) | |
572 | end | |
573 | local debounce = Create("BoolValue"){ | |
574 | Name = "DebounceHit", | |
575 | Parent = hit.Parent, | |
576 | Value = true, | |
577 | } | |
578 | game:GetService("Debris"):AddItem(debounce, Delay) | |
579 | c = Create("ObjectValue"){ | |
580 | Name = "creator", | |
581 | Value = Player, | |
582 | Parent = h, | |
583 | } | |
584 | game:GetService("Debris"):AddItem(c, .5) | |
585 | end | |
586 | end | |
587 | ||
588 | function ShowDamage(Pos, Text, Time, Color) | |
589 | local Rate = (1 / 60) | |
590 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
591 | local Text = (Text or "") | |
592 | local Time = (Time or 2) | |
593 | local Color = (Color or Color3.new(1, 0, 1)) | |
594 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
595 | EffectPart.Anchored = true | |
596 | local BillboardGui = Create("BillboardGui"){ | |
597 | Size = UDim2.new(3, 0, 3, 0), | |
598 | Adornee = EffectPart, | |
599 | Parent = EffectPart, | |
600 | } | |
601 | local TextLabel = Create("TextLabel"){ | |
602 | BackgroundTransparency = 1, | |
603 | Size = UDim2.new(1, 0, 1, 0), | |
604 | Text = Text, | |
605 | Font = "SourceSansLight", | |
606 | TextColor3 = Color, | |
607 | TextScaled = true, | |
608 | Parent = BillboardGui, | |
609 | } | |
610 | game.Debris:AddItem(EffectPart, (Time)) | |
611 | EffectPart.Parent = game:GetService("Workspace") | |
612 | delay(0, function() | |
613 | local Frames = (Time / Rate) | |
614 | for Frame = 1, Frames do | |
615 | wait(Rate) | |
616 | local Percent = (Frame / Frames) | |
617 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
618 | TextLabel.TextTransparency = Percent | |
619 | end | |
620 | if EffectPart and EffectPart.Parent then | |
621 | EffectPart:Destroy() | |
622 | end | |
623 | end) | |
624 | end | |
625 | ||
626 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
627 | for _, c in pairs(workspace:children()) do | |
628 | local hum = c:findFirstChild("Humanoid") | |
629 | if hum ~= nil then | |
630 | local head = c:findFirstChild("Torso") | |
631 | if head ~= nil then | |
632 | local targ = head.Position - Part.Position | |
633 | local mag = targ.magnitude | |
634 | if mag <= Magnitude and c.Name ~= Player.Name then | |
635 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch) | |
636 | end | |
637 | end | |
638 | end | |
639 | end | |
640 | end | |
641 | ||
642 | EffectModel = Create("Model"){ | |
643 | Parent = Character, | |
644 | Name = "EffectModel", | |
645 | } | |
646 | ||
647 | Effects = { | |
648 | Block = { | |
649 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
650 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
651 | prt.Anchored = true | |
652 | prt.CFrame = cframe | |
653 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
654 | game:GetService("Debris"):AddItem(prt, 10) | |
655 | if Type == 1 or Type == nil then | |
656 | table.insert(Effects, { | |
657 | prt, | |
658 | "Block1", | |
659 | delay, | |
660 | x3, | |
661 | y3, | |
662 | z3, | |
663 | msh | |
664 | }) | |
665 | elseif Type == 2 then | |
666 | table.insert(Effects, { | |
667 | prt, | |
668 | "Block2", | |
669 | delay, | |
670 | x3, | |
671 | y3, | |
672 | z3, | |
673 | msh | |
674 | }) | |
675 | elseif Type == 3 then | |
676 | table.insert(Effects, { | |
677 | prt, | |
678 | "Block3", | |
679 | delay, | |
680 | x3, | |
681 | y3, | |
682 | z3, | |
683 | msh, | |
684 | Part | |
685 | }) | |
686 | elseif Type == 4 then | |
687 | table.insert(Effects, { | |
688 | prt, | |
689 | "Block2Fire", | |
690 | delay, | |
691 | x3, | |
692 | y3, | |
693 | z3, | |
694 | msh | |
695 | }) | |
696 | end | |
697 | end | |
698 | }; | |
699 | ||
700 | Sphere = { | |
701 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
702 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
703 | prt.Anchored = true | |
704 | prt.CFrame = cframe | |
705 | if parent == nil then | |
706 | prt.Parent = workspace | |
707 | else | |
708 | prt.Parent = parent | |
709 | end | |
710 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
711 | game:GetService("Debris"):AddItem(prt, 10) | |
712 | table.insert(Effects, { | |
713 | prt, | |
714 | "Cylinder", | |
715 | delay, | |
716 | x3, | |
717 | y3, | |
718 | z3, | |
719 | msh | |
720 | }) | |
721 | end | |
722 | }; | |
723 | ||
724 | Blood = { | |
725 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
726 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
727 | prt.Anchored = true | |
728 | prt.CFrame = cframe | |
729 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
730 | game:GetService("Debris"):AddItem(prt, 10) | |
731 | table.insert(Effects, { | |
732 | prt, | |
733 | "Blood", | |
734 | delay, | |
735 | x3, | |
736 | y3, | |
737 | z3, | |
738 | msh | |
739 | }) | |
740 | end | |
741 | }; | |
742 | ||
743 | Blast = { | |
744 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
745 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
746 | prt.Anchored = true | |
747 | prt.CFrame = cframe | |
748 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
749 | game:GetService("Debris"):AddItem(prt, 10) | |
750 | table.insert(Effects, { | |
751 | prt, | |
752 | "Block4", | |
753 | delay, | |
754 | x3, | |
755 | y3, | |
756 | z3, | |
757 | msh, | |
758 | Part | |
759 | }) | |
760 | end | |
761 | }; | |
762 | ||
763 | Ring = { | |
764 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
765 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
766 | prt.Anchored = true | |
767 | prt.CFrame = cframe | |
768 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
769 | game:GetService("Debris"):AddItem(prt, 10) | |
770 | table.insert(Effects, { | |
771 | prt, | |
772 | "Cylinder", | |
773 | delay, | |
774 | x3, | |
775 | y3, | |
776 | z3, | |
777 | msh | |
778 | }) | |
779 | end | |
780 | }; | |
781 | ||
782 | Cylinder = { | |
783 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
784 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
785 | prt.Anchored = true | |
786 | prt.CFrame = cframe | |
787 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
788 | game:GetService("Debris"):AddItem(prt, 10) | |
789 | table.insert(Effects, { | |
790 | prt, | |
791 | "Cylinder", | |
792 | delay, | |
793 | x3, | |
794 | y3, | |
795 | z3, | |
796 | msh | |
797 | }) | |
798 | end | |
799 | }; | |
800 | ||
801 | Head = { | |
802 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
803 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
804 | prt.Anchored = true | |
805 | prt.CFrame = cframe | |
806 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
807 | game:GetService("Debris"):AddItem(prt, 10) | |
808 | table.insert(Effects, { | |
809 | prt, | |
810 | "Cylinder", | |
811 | delay, | |
812 | x3, | |
813 | y3, | |
814 | z3, | |
815 | msh | |
816 | }) | |
817 | end | |
818 | }; | |
819 | ||
820 | Wave = { | |
821 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
822 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
823 | prt.Anchored = true | |
824 | prt.CFrame = cframe | |
825 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
826 | game:GetService("Debris"):AddItem(prt, 10) | |
827 | table.insert(Effects, { | |
828 | prt, | |
829 | "Cylinder", | |
830 | delay, | |
831 | x3, | |
832 | y3, | |
833 | z3, | |
834 | msh | |
835 | }) | |
836 | end | |
837 | }; | |
838 | ||
839 | Break = { | |
840 | Create = function(brickcolor, cframe, x1, y1, z1) | |
841 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
842 | prt.Anchored = true | |
843 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
844 | game:GetService("Debris"):AddItem(prt, 10) | |
845 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
846 | local num = math.random(10, 50) / 1000 | |
847 | table.insert(Effects, { | |
848 | prt, | |
849 | "Shatter", | |
850 | num, | |
851 | prt.CFrame, | |
852 | math.random() - math.random(), | |
853 | 0, | |
854 | math.random(50, 100) / 100 | |
855 | }) | |
856 | end | |
857 | }; | |
858 | ||
859 | Elec = { | |
860 | Create = function(brickcolor, cff, x, y, z) | |
861 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
862 | prt.Anchored = true | |
863 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
864 | prt.CFrame = CFrame.new(prt.Position) | |
865 | game:GetService("Debris"):AddItem(prt, 10) | |
866 | xval = math.random() / 9 | |
867 | yval = math.random() / 9 | |
868 | zval = math.random() / 9 | |
869 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
870 | eul1 = math.random(-50, 50) | |
871 | eul2 = math.random(-50, 50) | |
872 | eul3 = math.random(-50, 50) | |
873 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
874 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
875 | table.insert(Effects, { | |
876 | prt, | |
877 | "Elec", | |
878 | .05, | |
879 | x, | |
880 | y, | |
881 | z, | |
882 | xval, | |
883 | yval, | |
884 | zval, | |
885 | msh, | |
886 | euld, | |
887 | euld2 | |
888 | }) | |
889 | end | |
890 | }; | |
891 | ||
892 | Elec2 = { | |
893 | Create = function(brickcolor, cff, x, y, z) | |
894 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
895 | prt.Anchored = true | |
896 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
897 | prt.CFrame = CFrame.new(prt.Position) | |
898 | game:GetService("Debris"):AddItem(prt, 10) | |
899 | xval = math.random() / 7 | |
900 | yval = math.random() / 7 | |
901 | zval = math.random() / 7 | |
902 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
903 | eul1 = math.random(-50, 50) | |
904 | eul2 = math.random(-50, 50) | |
905 | eul3 = math.random(-50, 50) | |
906 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
907 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
908 | table.insert(Effects, { | |
909 | prt, | |
910 | "Elec", | |
911 | .1, | |
912 | x, | |
913 | y, | |
914 | z, | |
915 | xval, | |
916 | yval, | |
917 | zval, | |
918 | msh, | |
919 | euld, | |
920 | euld2 | |
921 | }) | |
922 | end | |
923 | }; | |
924 | ||
925 | Clone = { | |
926 | Create = function() | |
927 | for _, v in pairs(Torso.Parent:children()) do | |
928 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
929 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
930 | c.Anchored = true | |
931 | c.CFrame = v.CFrame | |
932 | game:GetService("Debris"):AddItem(c, 5) | |
933 | local cmsh = nil | |
934 | if v.Name == "Head" then | |
935 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) | |
936 | else | |
937 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
938 | end | |
939 | table.insert(Effects, { | |
940 | c, | |
941 | "Cylinder", | |
942 | 0.05, | |
943 | 0.1, | |
944 | 0.1, | |
945 | 0.1, | |
946 | cmsh | |
947 | }) | |
948 | end | |
949 | end | |
950 | end | |
951 | }; | |
952 | ||
953 | EffectTemplate = { | |
954 | ||
955 | }; | |
956 | } | |
957 | ||
958 | ||
959 | ||
960 | ||
961 | ||
962 | ||
963 | ||
964 | Mouse.Button1Down:connect(function() | |
965 | if Mouse ~= nil then | |
966 | if Mouse.Target ~= nil then | |
967 | part = Mouse.Target | |
968 | bp = Instance.new("BodyPosition",part) | |
969 | bp.MaxForce = Vector3.new(5000,5000,5000) | |
970 | bp.Position = part.Position | |
971 | dwn = true | |
972 | end | |
973 | while dwn == true do | |
974 | wait() | |
975 | bp.Position = Mouse.hit.p | |
976 | if part then | |
977 | if part.Parent:FindFirstChildOfClass("Humanoid") then | |
978 | part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true | |
979 | end | |
980 | end | |
981 | end | |
982 | end | |
983 | end) | |
984 | Mouse.Button1Up:connect(function() | |
985 | dwn = false | |
986 | if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end | |
987 | if bp then bp:Destroy() end | |
988 | end) | |
989 | ||
990 | ||
991 | Mouse.KeyDown:connect(function(k) | |
992 | k = k:lower() | |
993 | if k == 'm' then | |
994 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
995 | playlist:Destroy() | |
996 | playlist=Instance.new("Sound", Torso) | |
997 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
998 | playlist.Volume = 5 | |
999 | playlist.Looped = false | |
1000 | playlist.Name = "playlist" | |
1001 | playlist:Play() | |
1002 | elseif k == 'n' and circleinthesky == false then | |
1003 | circleinthesky = true | |
1004 | elseif k == 'n' and circleinthesky == true then | |
1005 | circleinthesky = false | |
1006 | end | |
1007 | end) | |
1008 | ||
1009 | ||
1010 | ||
1011 | while true do | |
1012 | swait() | |
1013 | for i, v in pairs(Character:GetChildren()) do | |
1014 | if v:IsA("Part") then | |
1015 | v.Material = "SmoothPlastic" | |
1016 | elseif v:IsA("Accessory") then | |
1017 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1018 | end | |
1019 | end | |
1020 | for i, v in pairs(Character:GetChildren()) do | |
1021 | if v:IsA'Model' then | |
1022 | for _, c in pairs(v:GetChildren()) do | |
1023 | if c:IsA'Part' then | |
1024 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
1025 | end | |
1026 | end | |
1027 | end | |
1028 | end | |
1029 | if playlist.IsPlaying == false then | |
1030 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
1031 | playlist:Destroy() | |
1032 | playlist=Instance.new("Sound", Torso) | |
1033 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
1034 | playlist.Volume = 5 | |
1035 | playlist.Looped = false | |
1036 | playlist.Name = "playlist" | |
1037 | playlist:Play() | |
1038 | end | |
1039 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1040 | Velocity = RootPart.Velocity.y | |
1041 | Sine = Sine + Change | |
1042 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1043 | if RootPart.Velocity.y > 1 and hit == nil then | |
1044 | Anim = "Jump" | |
1045 | if Attack == false then | |
1046 | Change = 1 | |
1047 | PlayAnimationFromTable({ | |
1048 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1049 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1050 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1051 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1052 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1053 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1054 | }, .3, false) | |
1055 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1056 | end | |
1057 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1058 | Anim = "Fall" | |
1059 | if Attack == false then | |
1060 | Change = 1 | |
1061 | PlayAnimationFromTable({ | |
1062 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1063 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1064 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1065 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1066 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1067 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1068 | }, .3, false) | |
1069 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1070 | end | |
1071 | elseif TorsoVelocity < 1 and hit ~= nil then | |
1072 | Anim = "Idle" | |
1073 | if Attack == false then | |
1074 | Change = 1 | |
1075 | PlayAnimationFromTable({ | |
1076 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1077 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0), | |
1078 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1079 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1080 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1081 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1082 | }, .3, false) | |
1083 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1084 | end | |
1085 | elseif TorsoVelocity > 2 and hit ~= nil then | |
1086 | Anim = "Walk" | |
1087 | if Attack == false then | |
1088 | PlayAnimationFromTable({ | |
1089 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1090 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1091 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1092 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1093 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1094 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1095 | }, .3, false) | |
1096 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1097 | end | |
1098 | end | |
1099 | if #Effects > 0 then | |
1100 | for e = 1, #Effects do | |
1101 | if Effects[e] ~= nil then | |
1102 | local Thing = Effects[e] | |
1103 | if Thing ~= nil then | |
1104 | local Part = Thing[1] | |
1105 | local Mode = Thing[2] | |
1106 | local Delay = Thing[3] | |
1107 | local IncX = Thing[4] | |
1108 | local IncY = Thing[5] | |
1109 | if Thing[1].Transparency <= 1 then | |
1110 | if Thing[2] == "Block1" then | |
1111 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1112 | Mesh = Thing[7] | |
1113 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1114 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1115 | elseif Thing[2] == "Ice" then | |
1116 | if Thing[6] <= Thing[5] then | |
1117 | Thing[6] = Thing[6] + .05 | |
1118 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
1119 | else | |
1120 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1121 | end | |
1122 | elseif Thing[2] == "Shatter" then | |
1123 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1124 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1125 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1126 | Thing[6] = Thing[6] + Thing[5] | |
1127 | elseif Thing[2] == "Block2" then | |
1128 | Thing[1].CFrame = Thing[1].CFrame | |
1129 | Mesh = Thing[7] | |
1130 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1131 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1132 | elseif Thing[2] == "Block3" then | |
1133 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1134 | Mesh = Thing[7] | |
1135 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1136 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1137 | elseif Thing[2] == "Block4" then | |
1138 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
1139 | Mesh = Thing[7] | |
1140 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1141 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1142 | elseif Thing[2] == "Block2Fire" then | |
1143 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1144 | Mesh = Thing[7] | |
1145 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1146 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1147 | if Thing[1].Transparency >= .3 then | |
1148 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
1149 | else | |
1150 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
1151 | end | |
1152 | elseif Thing[2] == "Cylinder" then | |
1153 | Mesh = Thing[7] | |
1154 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1155 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1156 | elseif Thing[2] == "Blood" then | |
1157 | Mesh = Thing[7] | |
1158 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
1159 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1160 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1161 | elseif Thing[2] == "Elec" then | |
1162 | Mesh = Thing[10] | |
1163 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1164 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1165 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
1166 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
1167 | elseif Thing[2] == "Disappear" then | |
1168 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1169 | end | |
1170 | else | |
1171 | Part.Parent = nil | |
1172 | table.remove(Effects, e) | |
1173 | end | |
1174 | end | |
1175 | end | |
1176 | end | |
1177 | end | |
1178 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
1179 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
1180 | ||
1181 | if circleinthesky == false then | |
1182 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
1183 | spinny.Position = Torso.Position | |
1184 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
1185 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
1186 | efekt.Anchored=true | |
1187 | efekt.CanCollide=false | |
1188 | game:GetService("Debris"):AddItem(efekt, .5) | |
1189 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
1190 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0) | |
1191 | ||
1192 | elseif circleinthesky == true then | |
1193 | ||
1194 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
1195 | spinny.Position = Torso.Position | |
1196 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
1197 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3)) | |
1198 | efekt.Anchored=true | |
1199 | efekt.CanCollide=false | |
1200 | efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3)) | |
1201 | efekt2.Anchored=true | |
1202 | efekt2.CanCollide=false | |
1203 | game:GetService("Debris"):AddItem(efekt, 2) | |
1204 | game:GetService("Debris"):AddItem(efekt2, 2) | |
1205 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
1206 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0) | |
1207 | efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0) | |
1208 | end | |
1209 | humanoid.Health = math.huge | |
1210 | soundbork(workspace) | |
1211 | end |