whyumean

Untitled

May 7th, 2020
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  1. --[[Floaty thing by SezHu.
  2.  
  3. If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie
  4. #1875) Prices start at 250 robux.]]--
  5.  
  6.  
  7. local songs = {
  8. 1842365805, --Sunset Lover
  9. 1842365805, --Slow
  10. 1842365805, --Chill 2
  11. 1842365805, --Soul Food
  12. 1842365805, --Burn Marks
  13. 1842365805,
  14. 1842365805, --D r o w z y
  15. 1842365805, --S a y o n a r a
  16. 1842365805, --Oracle
  17. } --Add your songs by replacing the IDs with your song ID.
  18.  
  19.  
  20. local quotes = {
  21. "Something to relax to..",
  22. "Yawn..",
  23. "Just floatin'~",
  24. "Going up~",
  25. "I like this song..",
  26. "Time to kick back..",
  27. "^w^",
  28. } --Feel free to replace the quotes with stuff of your own.
  29.  
  30.  
  31. local function soundbork(obj)
  32. if obj:IsA("Sound") and obj.Name ~= "playlist" then
  33. --obj:Destroy() Remove the two dashes to silence all music but your own.
  34. return
  35. end
  36.  
  37.  
  38. local children = obj:GetChildren()
  39. for i = 1, #children do
  40. soundbork(children[i])
  41. end
  42.  
  43. return
  44. end
  45.  
  46. --//Constants\\--
  47.  
  48. Effects = { }
  49. local Player = game.Players.localPlayer
  50. local Mouse = Player:GetMouse()
  51. local Character = Player.Character
  52. local Humanoid = Character.Humanoid
  53. local Head = Character.Head
  54. local RootPart = Character.HumanoidRootPart
  55. local Torso = Character.Torso
  56. local LeftArm = Character["Left Arm"]
  57. local RightArm = Character["Right Arm"]
  58. local LeftLeg = Character["Left Leg"]
  59. local RightLeg = Character["Right Leg"]
  60. local Camera = game.Workspace.CurrentCamera
  61. local RootJoint = RootPart.RootJoint
  62. local Equipped = false
  63. local Attack = false
  64. local Anim = 'Idle'
  65. local Idle = 0
  66. local Combo = 1
  67. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  68. local Velocity = RootPart.Velocity.y
  69. local Sine = 0
  70. local Change = 1
  71. local aoeconstant = 10
  72. local maincol = "Pink"
  73. local maincol2 = "White"
  74. local randString = songs[math.random(#songs)]
  75. local circleinthesky = false
  76. Character.Humanoid.Name = "help"
  77. humanoid = Character.help
  78. Instance.new("ForceField",Character).Visible = false
  79.  
  80.  
  81.  
  82.  
  83.  
  84. local RbxUtility = LoadLibrary("RbxUtility")
  85. local Create = RbxUtility.Create
  86.  
  87. humanoid.WalkSpeed = 3
  88. humanoid.JumpPower = 0
  89. humanoid.Animator.Parent = nil
  90. Character.Animate.Parent = nil
  91.  
  92. local newMotor = function(part0, part1, c0, c1)
  93. local w = Create('Motor'){
  94. Parent = part0,
  95. Part0 = part0,
  96. Part1 = part1,
  97. C0 = c0,
  98. C1 = c1,
  99. }
  100. return w
  101. end
  102.  
  103.  
  104. skillcolorscheme = BrickColor.new(maincol).Color
  105.  
  106. local hue = 0
  107.  
  108. spawn(function()
  109. while true do
  110. hue = hue + .0005
  111. if hue >= 1 then hue = 0 end
  112. maincol2 = Color3.fromHSV(hue,1,1)
  113. game["Run Service"].RenderStepped:wait()
  114. end
  115. end)
  116.  
  117.  
  118.  
  119.  
  120.  
  121.  
  122. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  123. function makeframe(par, trans, pos, size, color)
  124. local frame = Instance.new('Frame', par)
  125. frame.BackgroundTransparency = trans
  126. frame.BorderSizePixel = 0
  127. frame.Position = pos
  128. frame.Size = size
  129. frame.BackgroundColor3 = color
  130. return frame
  131. end
  132.  
  133. --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  134.  
  135. function clerp(a, b, t)
  136. return a:lerp(b, t)
  137. end
  138.  
  139. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  140. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  141.  
  142. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  143. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  144. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  145. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  146. RootJoint.C1 = CFrame.new(0, 0, 0)
  147. RootJoint.C0 = CFrame.new(0, 0, 0)
  148. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  149. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  150.  
  151. local rarmc1 = RW.C1
  152. local larmc1 = LW.C1
  153. local rlegc1 = RH.C1
  154. local llegc1 = LH.C1
  155.  
  156. local resetc1 = false
  157.  
  158. function PlayAnimationFromTable(table, speed, bool)
  159. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  160. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  161. RW.C0 = clerp(RW.C0, table[3], speed)
  162. LW.C0 = clerp(LW.C0, table[4], speed)
  163. RH.C0 = clerp(RH.C0, table[5], speed)
  164. LH.C0 = clerp(LH.C0, table[6], speed)
  165. if bool == true then
  166. if resetc1 == false then
  167. resetc1 = true
  168. RootJoint.C1 = RootJoint.C1
  169. Torso.Neck.C1 = Torso.Neck.C1
  170. RW.C1 = rarmc1
  171. LW.C1 = larmc1
  172. RH.C1 = rlegc1
  173. LH.C1 = llegc1
  174. end
  175. end
  176. end
  177.  
  178. ArtificialHB = Create("BindableEvent"){
  179. Parent = script,
  180. Name = "Heartbeat",
  181. }
  182.  
  183. script:WaitForChild("Heartbeat")
  184.  
  185. frame = 1 / 35
  186. tf = 0
  187. allowframeloss = false
  188. tossremainder = false
  189. lastframe = tick()
  190. script.Heartbeat:Fire()
  191.  
  192. game:GetService("RunService").Heartbeat:connect(function(s, p)
  193. tf = tf + s
  194. if tf >= frame then
  195. if allowframeloss then
  196. script.Heartbeat:Fire()
  197. lastframe = tick()
  198. else
  199. for i = 1, math.floor(tf / frame) do
  200. script.Heartbeat:Fire()
  201. end
  202. lastframe = tick()
  203. end
  204. if tossremainder then
  205. tf = 0
  206. else
  207. tf = tf - frame * math.floor(tf / frame)
  208. end
  209. end
  210. end)
  211.  
  212. function swait(num)
  213. if num == 0 or num == nil then
  214. ArtificialHB.Event:wait()
  215. else
  216. for i = 0, num do
  217. ArtificialHB.Event:wait()
  218. end
  219. end
  220. end
  221.  
  222.  
  223.  
  224. local m = Create("Model"){
  225. Parent = Character,
  226. Name = "WeaponModel"
  227. }
  228.  
  229. function RemoveOutlines(part)
  230. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  231. end
  232.  
  233. CFuncs = {
  234. Part = {
  235. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  236. local Part = Create("Part"){
  237. Parent = Parent,
  238. Reflectance = Reflectance,
  239. Transparency = Transparency,
  240. CanCollide = false,
  241. Locked = true,
  242. BrickColor = BrickColor.new(tostring(BColor)),
  243. Name = Name,
  244. Size = Size,
  245. Material = Material,
  246. }
  247. RemoveOutlines(Part)
  248. if Size == Vector3.new() then
  249. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  250. else
  251. Part.Size = Size
  252. end
  253. return Part
  254. end;
  255. };
  256.  
  257. Mesh = {
  258. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  259. local Msh = Create(Mesh){
  260. Parent = Part,
  261. Offset = OffSet,
  262. Scale = Scale,
  263. }
  264. if Mesh == "SpecialMesh" then
  265. Msh.MeshType = MeshType
  266. Msh.MeshId = MeshId
  267. end
  268. return Msh
  269. end;
  270. };
  271.  
  272. Weld = {
  273. Create = function(Parent, Part0, Part1, C0, C1)
  274. local Weld = Create("Weld"){
  275. Parent = Parent,
  276. Part0 = Part0,
  277. Part1 = Part1,
  278. C0 = C0,
  279. C1 = C1,
  280. }
  281. return Weld
  282. end;
  283. };
  284.  
  285. Sound = {
  286. Create = function(id, par, vol, pit, looped)
  287. coroutine.resume(coroutine.create(function()
  288. local S = Create("Sound"){
  289. Volume = vol,
  290. Pitch = pit or 1,
  291. SoundId = "rbxassetid://" .. id,
  292. Parent = par or workspace,
  293. Looped = looped
  294. }
  295. wait()
  296. S:play()
  297. end))
  298. end;
  299. };
  300.  
  301. ParticleEmitter = {
  302. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  303. local Particle = Create("ParticleEmitter"){
  304. Parent = Parent,
  305. Color = ColorSequence.new(Color1, Color2),
  306. LightEmission = LightEmission,
  307. Size = Size,
  308. Texture = Texture,
  309. Transparency = Transparency,
  310. ZOffset = ZOffset,
  311. Acceleration = Accel,
  312. Drag = Drag,
  313. LockedToPart = LockedToPart,
  314. VelocityInheritance = VelocityInheritance,
  315. EmissionDirection = EmissionDirection,
  316. Enabled = Enabled,
  317. Lifetime = LifeTime,
  318. Rate = Rate,
  319. Rotation = Rotation,
  320. RotSpeed = RotSpeed,
  321. Speed = Speed,
  322. VelocitySpread = VelocitySpread,
  323. }
  324. return Particle
  325. end;
  326. };
  327.  
  328. CreateTemplate = {
  329.  
  330. };
  331. }
  332.  
  333. --/v/Don't touch this part. \v\--
  334.  
  335. playlist=Instance.new("Sound", Torso)
  336. playlist.SoundId = "rbxassetid://" ..randString
  337. playlist.Volume = 5
  338. playlist.Looped = false
  339. playlist.Name = "playlist"
  340. playlist:Play()
  341.  
  342. --/^/Don't touch this part. \^\--
  343.  
  344. function RayCast(Position, Direction, Range, Ignore)
  345. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  346. end
  347.  
  348. FindNearestTorso = function(pos)
  349. local list = (game.Workspace:children())
  350. local torso = nil
  351. local dist = 1000
  352. local temp, human, temp2 = nil, nil, nil
  353. for x = 1, #list do
  354. temp2 = list[x]
  355. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  356. temp = temp2:findFirstChild("Torso")
  357. human = temp2:findFirstChild("Humanoid")
  358. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  359. local dohit = true
  360. if dohit == true then
  361. torso = temp
  362. dist = (temp.Position - pos).magnitude
  363. end
  364. end
  365. end
  366. end
  367. return torso, dist
  368. end
  369.  
  370. RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0)
  371.  
  372. Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768))
  373. HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  374. FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5))
  375. FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  376. flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  377. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  378. spinny.Anchored=true
  379. spinny.CanCollide=false
  380.  
  381.  
  382. transp = .5
  383. spawn(function()
  384. while true do
  385. transp = transp + .001
  386. FloatField2.Transparency = transp
  387. swait()
  388. if transp >= 1 then
  389. transp = .5
  390. end
  391. end
  392. end)
  393.  
  394.  
  395.  
  396. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  397. if hit.Parent == nil then
  398. return
  399. end
  400. local h = hit.Parent:FindFirstChild("Humanoid")
  401. for _, v in pairs(hit.Parent:children()) do
  402. if v:IsA("Humanoid") then
  403. h = v
  404. end
  405. end
  406. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  407. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  408. if hit.Parent.DebounceHit.Value == true then
  409. return
  410. end
  411. end
  412. local c = Create("ObjectValue"){
  413. Name = "creator",
  414. Value = game:service("Players").LocalPlayer,
  415. Parent = h,
  416. }
  417. game:GetService("Debris"):AddItem(c, .5)
  418. if HitSound ~= nil and HitPitch ~= nil then
  419. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  420. end
  421. local Damage = math.random(minim, maxim)
  422. local blocked = false
  423. local block = hit.Parent:findFirstChild("Block")
  424. if block ~= nil then
  425. if block.className == "IntValue" then
  426. if block.Value > 0 then
  427. blocked = true
  428. block.Value = block.Value - 1
  429. print(block.Value)
  430. end
  431. end
  432. end
  433. if blocked == false then
  434. h.Health = h.Health - Damage
  435. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  436. else
  437. h.Health = h.Health - (Damage / 2)
  438. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  439. end
  440. if Type == "Knockdown" then
  441. local hum = hit.Parent.Humanoid
  442. hum.PlatformStand = true
  443. coroutine.resume(coroutine.create(function(HHumanoid)
  444. swait(1)
  445. HHumanoid.PlatformStand = false
  446. end), hum)
  447. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  448. local bodvol = Create("BodyVelocity"){
  449. velocity = angle * knockback,
  450. P = 5000,
  451. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  452. Parent = hit,
  453. }
  454. local rl = Create("BodyAngularVelocity"){
  455. P = 3000,
  456. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  457. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  458. Parent = hit,
  459. }
  460. game:GetService("Debris"):AddItem(bodvol, .5)
  461. game:GetService("Debris"):AddItem(rl, .5)
  462. elseif Type == "Normal" then
  463. local vp = Create("BodyVelocity"){
  464. P = 10,
  465. maxForce = Vector3.new(math.huge, 0, math.huge),
  466. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  467. }
  468. print(hit.Parent)
  469. if knockback > 0 then
  470. vp.Parent = hit.Parent.Torso
  471. end
  472. local hum = hit.Parent.Humanoid
  473. hum.PlatformStand = true
  474. local TotalMass = 0
  475. for _, part in pairs(hit.Parent:GetChildren()) do
  476. if part:IsA("Part") then
  477. TotalMass = TotalMass + part:GetMass()
  478. end
  479. end
  480.  
  481.  
  482.  
  483. local ForceOfGravity = -197 * TotalMass
  484. local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
  485. floatybits.force = Vector3.new(0, -ForceOfGravity, 0)
  486.  
  487.  
  488.  
  489.  
  490.  
  491.  
  492. spawn(function()
  493. local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new())
  494. spinny2.Anchored=true
  495. spinny2.CanCollide=false
  496. for i = 0, 2, .001 do
  497. local alg = math.floor(playlist.PlaybackLoudness)/500
  498. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  499. local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  500. efekt2.Anchored=true
  501. efekt2.CanCollide=false
  502. spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  503. spinny2.Position = hit.Parent.Torso.Position
  504. efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0)
  505. game:GetService("Debris"):AddItem(efekt2, .7)
  506. swait()
  507. end
  508. end)
  509.  
  510. local rl = Create("BodyAngularVelocity"){
  511. P = 500,
  512. maxTorque = Vector3.new(10, 10, 10),
  513. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  514. Parent = hit,
  515. }
  516. game:GetService("Debris"):AddItem(rl, 10)
  517. game:GetService("Debris"):AddItem(floatybits, 10)
  518. game:GetService("Debris"):AddItem(vp, .5)
  519.  
  520. elseif Type == "Up" then
  521. local bodyVelocity = Create("BodyVelocity"){
  522. velocity = Vector3.new(0, 20, 0),
  523. P = 5000,
  524. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  525. Parent = hit,
  526. }
  527. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  528. elseif Type == "DarkUp" then
  529. coroutine.resume(coroutine.create(function()
  530. for i = 0, 1, 0.1 do
  531. swait()
  532. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  533. end
  534. end))
  535. local bodyVelocity = Create("BodyVelocity"){
  536. velocity = Vector3.new(0, 20, 0),
  537. P = 5000,
  538. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  539. Parent = hit,
  540. }
  541. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  542. elseif Type == "Snare" then
  543. local bp = Create("BodyPosition"){
  544. P = 2000,
  545. D = 100,
  546. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  547. position = hit.Parent.Torso.Position,
  548. Parent = hit.Parent.Torso,
  549. }
  550. game:GetService("Debris"):AddItem(bp, 1)
  551. elseif Type == "Freeze" then
  552. local BodPos = Create("BodyPosition"){
  553. P = 50000,
  554. D = 1000,
  555. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  556. position = hit.Parent.Torso.Position,
  557. Parent = hit.Parent.Torso,
  558. }
  559. local BodGy = Create("BodyGyro") {
  560. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  561. P = 20e+003,
  562. Parent = hit.Parent.Torso,
  563. cf = hit.Parent.Torso.CFrame,
  564. }
  565. hit.Parent.Torso.Anchored = true
  566. coroutine.resume(coroutine.create(function(Part)
  567. swait(1.5)
  568. Part.Anchored = false
  569. end), hit.Parent.Torso)
  570. game:GetService("Debris"):AddItem(BodPos, 3)
  571. game:GetService("Debris"):AddItem(BodGy, 3)
  572. end
  573. local debounce = Create("BoolValue"){
  574. Name = "DebounceHit",
  575. Parent = hit.Parent,
  576. Value = true,
  577. }
  578. game:GetService("Debris"):AddItem(debounce, Delay)
  579. c = Create("ObjectValue"){
  580. Name = "creator",
  581. Value = Player,
  582. Parent = h,
  583. }
  584. game:GetService("Debris"):AddItem(c, .5)
  585. end
  586. end
  587.  
  588. function ShowDamage(Pos, Text, Time, Color)
  589. local Rate = (1 / 60)
  590. local Pos = (Pos or Vector3.new(0, 0, 0))
  591. local Text = (Text or "")
  592. local Time = (Time or 2)
  593. local Color = (Color or Color3.new(1, 0, 1))
  594. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  595. EffectPart.Anchored = true
  596. local BillboardGui = Create("BillboardGui"){
  597. Size = UDim2.new(3, 0, 3, 0),
  598. Adornee = EffectPart,
  599. Parent = EffectPart,
  600. }
  601. local TextLabel = Create("TextLabel"){
  602. BackgroundTransparency = 1,
  603. Size = UDim2.new(1, 0, 1, 0),
  604. Text = Text,
  605. Font = "SourceSansLight",
  606. TextColor3 = Color,
  607. TextScaled = true,
  608. Parent = BillboardGui,
  609. }
  610. game.Debris:AddItem(EffectPart, (Time))
  611. EffectPart.Parent = game:GetService("Workspace")
  612. delay(0, function()
  613. local Frames = (Time / Rate)
  614. for Frame = 1, Frames do
  615. wait(Rate)
  616. local Percent = (Frame / Frames)
  617. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  618. TextLabel.TextTransparency = Percent
  619. end
  620. if EffectPart and EffectPart.Parent then
  621. EffectPart:Destroy()
  622. end
  623. end)
  624. end
  625.  
  626. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  627. for _, c in pairs(workspace:children()) do
  628. local hum = c:findFirstChild("Humanoid")
  629. if hum ~= nil then
  630. local head = c:findFirstChild("Torso")
  631. if head ~= nil then
  632. local targ = head.Position - Part.Position
  633. local mag = targ.magnitude
  634. if mag <= Magnitude and c.Name ~= Player.Name then
  635. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch)
  636. end
  637. end
  638. end
  639. end
  640. end
  641.  
  642. EffectModel = Create("Model"){
  643. Parent = Character,
  644. Name = "EffectModel",
  645. }
  646.  
  647. Effects = {
  648. Block = {
  649. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  650. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  651. prt.Anchored = true
  652. prt.CFrame = cframe
  653. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  654. game:GetService("Debris"):AddItem(prt, 10)
  655. if Type == 1 or Type == nil then
  656. table.insert(Effects, {
  657. prt,
  658. "Block1",
  659. delay,
  660. x3,
  661. y3,
  662. z3,
  663. msh
  664. })
  665. elseif Type == 2 then
  666. table.insert(Effects, {
  667. prt,
  668. "Block2",
  669. delay,
  670. x3,
  671. y3,
  672. z3,
  673. msh
  674. })
  675. elseif Type == 3 then
  676. table.insert(Effects, {
  677. prt,
  678. "Block3",
  679. delay,
  680. x3,
  681. y3,
  682. z3,
  683. msh,
  684. Part
  685. })
  686. elseif Type == 4 then
  687. table.insert(Effects, {
  688. prt,
  689. "Block2Fire",
  690. delay,
  691. x3,
  692. y3,
  693. z3,
  694. msh
  695. })
  696. end
  697. end
  698. };
  699.  
  700. Sphere = {
  701. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  702. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  703. prt.Anchored = true
  704. prt.CFrame = cframe
  705. if parent == nil then
  706. prt.Parent = workspace
  707. else
  708. prt.Parent = parent
  709. end
  710. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  711. game:GetService("Debris"):AddItem(prt, 10)
  712. table.insert(Effects, {
  713. prt,
  714. "Cylinder",
  715. delay,
  716. x3,
  717. y3,
  718. z3,
  719. msh
  720. })
  721. end
  722. };
  723.  
  724. Blood = {
  725. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  726. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  727. prt.Anchored = true
  728. prt.CFrame = cframe
  729. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  730. game:GetService("Debris"):AddItem(prt, 10)
  731. table.insert(Effects, {
  732. prt,
  733. "Blood",
  734. delay,
  735. x3,
  736. y3,
  737. z3,
  738. msh
  739. })
  740. end
  741. };
  742.  
  743. Blast = {
  744. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  745. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  746. prt.Anchored = true
  747. prt.CFrame = cframe
  748. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  749. game:GetService("Debris"):AddItem(prt, 10)
  750. table.insert(Effects, {
  751. prt,
  752. "Block4",
  753. delay,
  754. x3,
  755. y3,
  756. z3,
  757. msh,
  758. Part
  759. })
  760. end
  761. };
  762.  
  763. Ring = {
  764. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  765. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  766. prt.Anchored = true
  767. prt.CFrame = cframe
  768. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  769. game:GetService("Debris"):AddItem(prt, 10)
  770. table.insert(Effects, {
  771. prt,
  772. "Cylinder",
  773. delay,
  774. x3,
  775. y3,
  776. z3,
  777. msh
  778. })
  779. end
  780. };
  781.  
  782. Cylinder = {
  783. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  784. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  785. prt.Anchored = true
  786. prt.CFrame = cframe
  787. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  788. game:GetService("Debris"):AddItem(prt, 10)
  789. table.insert(Effects, {
  790. prt,
  791. "Cylinder",
  792. delay,
  793. x3,
  794. y3,
  795. z3,
  796. msh
  797. })
  798. end
  799. };
  800.  
  801. Head = {
  802. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  803. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  804. prt.Anchored = true
  805. prt.CFrame = cframe
  806. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  807. game:GetService("Debris"):AddItem(prt, 10)
  808. table.insert(Effects, {
  809. prt,
  810. "Cylinder",
  811. delay,
  812. x3,
  813. y3,
  814. z3,
  815. msh
  816. })
  817. end
  818. };
  819.  
  820. Wave = {
  821. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  822. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  823. prt.Anchored = true
  824. prt.CFrame = cframe
  825. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  826. game:GetService("Debris"):AddItem(prt, 10)
  827. table.insert(Effects, {
  828. prt,
  829. "Cylinder",
  830. delay,
  831. x3,
  832. y3,
  833. z3,
  834. msh
  835. })
  836. end
  837. };
  838.  
  839. Break = {
  840. Create = function(brickcolor, cframe, x1, y1, z1)
  841. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  842. prt.Anchored = true
  843. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  844. game:GetService("Debris"):AddItem(prt, 10)
  845. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  846. local num = math.random(10, 50) / 1000
  847. table.insert(Effects, {
  848. prt,
  849. "Shatter",
  850. num,
  851. prt.CFrame,
  852. math.random() - math.random(),
  853. 0,
  854. math.random(50, 100) / 100
  855. })
  856. end
  857. };
  858.  
  859. Elec = {
  860. Create = function(brickcolor, cff, x, y, z)
  861. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  862. prt.Anchored = true
  863. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  864. prt.CFrame = CFrame.new(prt.Position)
  865. game:GetService("Debris"):AddItem(prt, 10)
  866. xval = math.random() / 9
  867. yval = math.random() / 9
  868. zval = math.random() / 9
  869. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  870. eul1 = math.random(-50, 50)
  871. eul2 = math.random(-50, 50)
  872. eul3 = math.random(-50, 50)
  873. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  874. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  875. table.insert(Effects, {
  876. prt,
  877. "Elec",
  878. .05,
  879. x,
  880. y,
  881. z,
  882. xval,
  883. yval,
  884. zval,
  885. msh,
  886. euld,
  887. euld2
  888. })
  889. end
  890. };
  891.  
  892. Elec2 = {
  893. Create = function(brickcolor, cff, x, y, z)
  894. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  895. prt.Anchored = true
  896. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  897. prt.CFrame = CFrame.new(prt.Position)
  898. game:GetService("Debris"):AddItem(prt, 10)
  899. xval = math.random() / 7
  900. yval = math.random() / 7
  901. zval = math.random() / 7
  902. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  903. eul1 = math.random(-50, 50)
  904. eul2 = math.random(-50, 50)
  905. eul3 = math.random(-50, 50)
  906. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  907. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  908. table.insert(Effects, {
  909. prt,
  910. "Elec",
  911. .1,
  912. x,
  913. y,
  914. z,
  915. xval,
  916. yval,
  917. zval,
  918. msh,
  919. euld,
  920. euld2
  921. })
  922. end
  923. };
  924.  
  925. Clone = {
  926. Create = function()
  927. for _, v in pairs(Torso.Parent:children()) do
  928. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  929. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  930. c.Anchored = true
  931. c.CFrame = v.CFrame
  932. game:GetService("Debris"):AddItem(c, 5)
  933. local cmsh = nil
  934. if v.Name == "Head" then
  935. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  936. else
  937. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  938. end
  939. table.insert(Effects, {
  940. c,
  941. "Cylinder",
  942. 0.05,
  943. 0.1,
  944. 0.1,
  945. 0.1,
  946. cmsh
  947. })
  948. end
  949. end
  950. end
  951. };
  952.  
  953. EffectTemplate = {
  954.  
  955. };
  956. }
  957.  
  958.  
  959.  
  960.  
  961.  
  962.  
  963.  
  964. Mouse.Button1Down:connect(function()
  965. if Mouse ~= nil then
  966. if Mouse.Target ~= nil then
  967. part = Mouse.Target
  968. bp = Instance.new("BodyPosition",part)
  969. bp.MaxForce = Vector3.new(5000,5000,5000)
  970. bp.Position = part.Position
  971. dwn = true
  972. end
  973. while dwn == true do
  974. wait()
  975. bp.Position = Mouse.hit.p
  976. if part then
  977. if part.Parent:FindFirstChildOfClass("Humanoid") then
  978. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  979. end
  980. end
  981. end
  982. end
  983. end)
  984. Mouse.Button1Up:connect(function()
  985. dwn = false
  986. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  987. if bp then bp:Destroy() end
  988. end)
  989.  
  990.  
  991. Mouse.KeyDown:connect(function(k)
  992. k = k:lower()
  993. if k == 'm' then
  994. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  995. playlist:Destroy()
  996. playlist=Instance.new("Sound", Torso)
  997. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  998. playlist.Volume = 5
  999. playlist.Looped = false
  1000. playlist.Name = "playlist"
  1001. playlist:Play()
  1002. elseif k == 'n' and circleinthesky == false then
  1003. circleinthesky = true
  1004. elseif k == 'n' and circleinthesky == true then
  1005. circleinthesky = false
  1006. end
  1007. end)
  1008.  
  1009.  
  1010.  
  1011. while true do
  1012. swait()
  1013. for i, v in pairs(Character:GetChildren()) do
  1014. if v:IsA("Part") then
  1015. v.Material = "SmoothPlastic"
  1016. elseif v:IsA("Accessory") then
  1017. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1018. end
  1019. end
  1020. for i, v in pairs(Character:GetChildren()) do
  1021. if v:IsA'Model' then
  1022. for _, c in pairs(v:GetChildren()) do
  1023. if c:IsA'Part' then
  1024. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1025. end
  1026. end
  1027. end
  1028. end
  1029. if playlist.IsPlaying == false then
  1030. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1031. playlist:Destroy()
  1032. playlist=Instance.new("Sound", Torso)
  1033. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1034. playlist.Volume = 5
  1035. playlist.Looped = false
  1036. playlist.Name = "playlist"
  1037. playlist:Play()
  1038. end
  1039. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1040. Velocity = RootPart.Velocity.y
  1041. Sine = Sine + Change
  1042. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1043. if RootPart.Velocity.y > 1 and hit == nil then
  1044. Anim = "Jump"
  1045. if Attack == false then
  1046. Change = 1
  1047. PlayAnimationFromTable({
  1048. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1049. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1050. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1051. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1052. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1053. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1054. }, .3, false)
  1055. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1056. end
  1057. elseif RootPart.Velocity.y < -1 and hit == nil then
  1058. Anim = "Fall"
  1059. if Attack == false then
  1060. Change = 1
  1061. PlayAnimationFromTable({
  1062. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1063. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1064. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1065. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1066. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1067. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1068. }, .3, false)
  1069. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1070. end
  1071. elseif TorsoVelocity < 1 and hit ~= nil then
  1072. Anim = "Idle"
  1073. if Attack == false then
  1074. Change = 1
  1075. PlayAnimationFromTable({
  1076. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1077. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0),
  1078. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1079. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1080. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1081. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1082. }, .3, false)
  1083. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1084. end
  1085. elseif TorsoVelocity > 2 and hit ~= nil then
  1086. Anim = "Walk"
  1087. if Attack == false then
  1088. PlayAnimationFromTable({
  1089. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1090. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1091. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1092. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1093. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1094. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1095. }, .3, false)
  1096. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1097. end
  1098. end
  1099. if #Effects > 0 then
  1100. for e = 1, #Effects do
  1101. if Effects[e] ~= nil then
  1102. local Thing = Effects[e]
  1103. if Thing ~= nil then
  1104. local Part = Thing[1]
  1105. local Mode = Thing[2]
  1106. local Delay = Thing[3]
  1107. local IncX = Thing[4]
  1108. local IncY = Thing[5]
  1109. if Thing[1].Transparency <= 1 then
  1110. if Thing[2] == "Block1" then
  1111. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1112. Mesh = Thing[7]
  1113. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1114. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1115. elseif Thing[2] == "Ice" then
  1116. if Thing[6] <= Thing[5] then
  1117. Thing[6] = Thing[6] + .05
  1118. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1119. else
  1120. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1121. end
  1122. elseif Thing[2] == "Shatter" then
  1123. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1124. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1125. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1126. Thing[6] = Thing[6] + Thing[5]
  1127. elseif Thing[2] == "Block2" then
  1128. Thing[1].CFrame = Thing[1].CFrame
  1129. Mesh = Thing[7]
  1130. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1131. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1132. elseif Thing[2] == "Block3" then
  1133. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1134. Mesh = Thing[7]
  1135. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1136. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1137. elseif Thing[2] == "Block4" then
  1138. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1139. Mesh = Thing[7]
  1140. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1141. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1142. elseif Thing[2] == "Block2Fire" then
  1143. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1144. Mesh = Thing[7]
  1145. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1146. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1147. if Thing[1].Transparency >= .3 then
  1148. Thing[1].BrickColor = BrickColor.new("Bright red")
  1149. else
  1150. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1151. end
  1152. elseif Thing[2] == "Cylinder" then
  1153. Mesh = Thing[7]
  1154. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1155. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1156. elseif Thing[2] == "Blood" then
  1157. Mesh = Thing[7]
  1158. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1159. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1160. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1161. elseif Thing[2] == "Elec" then
  1162. Mesh = Thing[10]
  1163. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1164. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1165. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1166. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1167. elseif Thing[2] == "Disappear" then
  1168. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1169. end
  1170. else
  1171. Part.Parent = nil
  1172. table.remove(Effects, e)
  1173. end
  1174. end
  1175. end
  1176. end
  1177. end
  1178. local alg = math.floor(playlist.PlaybackLoudness)/500
  1179. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  1180.  
  1181. if circleinthesky == false then
  1182. FloatField2.BrickColor = BrickColor.new(maincol2)
  1183. spinny.Position = Torso.Position
  1184. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1185. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  1186. efekt.Anchored=true
  1187. efekt.CanCollide=false
  1188. game:GetService("Debris"):AddItem(efekt, .5)
  1189. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1190. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0)
  1191.  
  1192. elseif circleinthesky == true then
  1193.  
  1194. FloatField2.BrickColor = BrickColor.new(maincol2)
  1195. spinny.Position = Torso.Position
  1196. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1197. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3))
  1198. efekt.Anchored=true
  1199. efekt.CanCollide=false
  1200. efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3))
  1201. efekt2.Anchored=true
  1202. efekt2.CanCollide=false
  1203. game:GetService("Debris"):AddItem(efekt, 2)
  1204. game:GetService("Debris"):AddItem(efekt2, 2)
  1205. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1206. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0)
  1207. efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0)
  1208. end
  1209. humanoid.Health = math.huge
  1210. soundbork(workspace)
  1211. end
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