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    XYZ SCRIPTS
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 ----------------------------------------
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	\\PARTICLES//
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for i, v in pairs(game.Players:GetChildren()) do
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emit = Instance.new("ParticleEmitter")
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emit.Parent = v.Character.Torso
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emit.Texture = "http://www.roblox.com/asset/?id=292916914"
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emit.VelocitySpread = 20
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end
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TRUMP PARTICLES:
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----------------------------------------
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for i, v in pairs(game.Players:GetChildren()) do
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emit = Instance.new("ParticleEmitter")
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emit.Parent = v.Character.Torso
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emit.Texture = "http://www.roblox.com/asset/?id=343377229"
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emit.VelocitySpread = 20
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end
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NIGEL THORNBERRY PARTICLES:
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----------------------------------------
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for i, v in pairs(game.Players:GetChildren()) do
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emit = Instance.new("ParticleEmitter")
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emit.Parent = v.Character.Torso
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emit.Texture = "http://www.roblox.com/asset/?id=221865345"
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emit.VelocitySpread = 20
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end
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SPONGE BOB PARTICLES:
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----------------------------------------
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for i, v in pairs(game.Players:GetChildren()) do
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emit = Instance.new("ParticleEmitter")
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emit.Parent = v.Character.Torso
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emit.Texture = "http://www.roblox.com/asset/?id=68119605"
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emit.VelocitySpread = 20
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end
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Mao Zedong  PARTICLES:
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----------------------------------------
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for i, v in pairs(game.Players:GetChildren()) do
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emit = Instance.new("ParticleEmitter")
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emit.Parent = v.Character.Torso
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emit.Texture = "http://www.roblox.com/asset/?id=78307728"
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emit.VelocitySpread = 20
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end
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----------------------------------------
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\\ BTOOLS //
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----------------------------------------
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x = Instance.new("HopperBin")x.Parent = game.Players.YOURNAMEHERE.Backpack x.BinType = 3  -- COPY(CLONE) TOOL
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y = Instance.new("HopperBin")y.Parent = game.Players.YOURNAMEHERE.Backpack y.BinType = 2  -- GRAB TOOL
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z = Instance.new("HopperBin")z.Parent = game.Players.YOURNAMEHERE.Backpack z.BinType = 4  -- Delete TOOL
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----------------------------------------
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ADD TEAM (Crash message will pop up):
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----------------------------------------
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f = Instance.new("Team") f.Parent = game.Teams
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f.Name = "NAMEOFTHETEAM"
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f.AutoAssignable = true
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----------------------------------------
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ADD A BASEPLATE:
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----------------------------------------
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B = Instance.new("Part") B.Parent = game.Workspace
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B.Size = Vector3.new(1000,0,1000) f.Name = "Base" B.Anchored = true
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B.CanCollide = true B.Locked = true
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B.formFactor = "Plate"
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----------------------------------------
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BECOME HUGE(GIANT):
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----------------------------------------
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local Player = game.Players.LocalPlayer
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local Character = Player.Character
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function SpecialMesh(part)
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    Instance.new("SpecialMesh", part)
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end
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for i,v in pairs (Character:GetChildren()) do
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    if v.ClassName == "Part" then
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        if v.Name ~= "HumanoidRootPart" and v.Name ~= "Head" then
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            SpecialMesh(v)
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            v.Mesh.MeshType = "Brick"
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        end
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    end
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end
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local h = Character.Head.Mesh
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local t = Character.Torso.Mesh
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local la = Character["Left Arm"].Mesh
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local ra = Character["Right Arm"].Mesh
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local ll = Character["Left Leg"].Mesh
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local rl = Character["Right Leg"].Mesh
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h.Scale = Vector3.new(15,15,15)
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h.Offset = Vector3.new(0, 32, 0)
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t.Scale = Vector3.new(15,15,15)
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t.Offset = Vector3.new(0, 12, 0)
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la.Scale = Vector3.new(15,15,15)
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la.Offset = Vector3.new(24,12,0)
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ra.Scale = Vector3.new(15,15,15)
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ra.Offset = Vector3.new(-24,12,0)
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ll.Scale = Vector3.new(15,15,15)
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ll.Offset = Vector3.new(8, -15, 0)
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rl.Scale = Vector3.new(15,15,15)
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rl.Offset = Vector3.new(-8, -15, 0)
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Character.Humanoid.HipHeight = 25
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----------------------------------------
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----------------------------------------
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\\ APOCALYPSE RISING //
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INFINITE HUNGER/THIRST/STAMINA
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----------------------------------------
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while true
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do
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game.Players.LocalPlayer.playerstats.Hunger.Value = 100
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game.Players.LocalPlayer.playerstats.Thirst.Value = 100
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game.Players.LocalPlayer.Backpack.GlobalFunctions.Stamina.Value = 100
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wait(0.05)
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end
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----------------------------------------
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ALWAYS SPRINT:
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----------------------------------------
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game.Players.LocalPlayer.PlayerGui.HitEqualsYouDie.WalkspeedEdit:Remove()
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game.Players.LocalPlayer.PlayerGui.HitEqualsYouDie.JumpLimiter:Remove()
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game.Workspace["YOURNAMEHERE"].Humanoid.WalkSpeed.Value = 25
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----------------------------------------
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LIST OF ITEMS:
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----------------------------------------
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for i,v in
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pairs(game.Lighting.LootDrops:GetChildren()) do
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print( v )
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end --shows all lists. press f9
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Found by CUBIC