SHOW:
|
|
- or go back to the newest paste.
1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | --//Dino-Destroyer | |
143 | --//The second sentinel... | |
144 | --//Written by KillerzTH_1596 | |
145 | --//Credit to RedDino/HankTheSkeleton for the model. | |
146 | --//Credit to Shackluster/PityPolygon for the template. | |
147 | ||
148 | wait(0.2) | |
149 | ||
150 | Player = game:GetService("Players").LocalPlayer | |
151 | PlayerGui = Player.PlayerGui | |
152 | Cam = workspace.CurrentCamera | |
153 | Backpack = Player.Backpack | |
154 | Character = Player.Character | |
155 | Humanoid = Character.Humanoid | |
156 | Mouse = Player:GetMouse() | |
157 | RootPart = Character["HumanoidRootPart"] | |
158 | Torso = Character["Torso"] | |
159 | Head = Character["Head"] | |
160 | RightArm = Character["Right Arm"] | |
161 | LeftArm = Character["Left Arm"] | |
162 | RightLeg = Character["Right Leg"] | |
163 | LeftLeg = Character["Left Leg"] | |
164 | RootJoint = RootPart["RootJoint"] | |
165 | Neck = Torso["Neck"] | |
166 | RightShoulder = Torso["Right Shoulder"] | |
167 | LeftShoulder = Torso["Left Shoulder"] | |
168 | RightHip = Torso["Right Hip"] | |
169 | LeftHip = Torso["Left Hip"] | |
170 | local TIME = 0 | |
171 | local sick = Instance.new("Sound",Torso) | |
172 | ||
173 | IT = Instance.new | |
174 | CF = CFrame.new | |
175 | VT = Vector3.new | |
176 | RAD = math.rad | |
177 | C3 = Color3.new | |
178 | UD2 = UDim2.new | |
179 | BRICKC = BrickColor.new | |
180 | ANGLES = CFrame.Angles | |
181 | EULER = CFrame.fromEulerAnglesXYZ | |
182 | COS = math.cos | |
183 | ACOS = math.acos | |
184 | SIN = math.sin | |
185 | ASIN = math.asin | |
186 | ABS = math.abs | |
187 | MRANDOM = math.random | |
188 | FLOOR = math.floor | |
189 | ||
190 | --//=================================\\ | |
191 | --|| USEFUL VALUES | |
192 | --\\=================================// | |
193 | ||
194 | Animation_Speed = 3 | |
195 | local FORCERESET = false | |
196 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
197 | local Speed = 12 | |
198 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
199 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
200 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
201 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
202 | local DAMAGEMULTIPLIER = 1 | |
203 | local ANIM = "Idle" | |
204 | local ATTACK = false | |
205 | local EQUIPPED = false | |
206 | local HOLD = false | |
207 | local COMBO = 1 | |
208 | local Rooted = false | |
209 | local SINE = 0 | |
210 | local KEYHOLD = false | |
211 | local CHANGE = 2 / Animation_Speed | |
212 | local WALKINGANIM = false | |
213 | local VALUE1 = false | |
214 | local VALUE2 = false | |
215 | local isSit = false | |
216 | local FF = false | |
217 | local ROBLOXIDLEANIMATION = IT("Animation") | |
218 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
219 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
220 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
221 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
222 | WEAPONGUI.Name = "RobloxChatGuiHandler" | |
223 | local Weapon = IT("Model") | |
224 | Weapon.Name = "Adds" | |
225 | local Effects = IT("Folder", Character) | |
226 | Effects.Name = "Effects" | |
227 | local ANIMATOR = Humanoid.Animator | |
228 | local ANIMATE = Character:FindFirstChild("Animate") | |
229 | local UNANCHOR = true | |
230 | local TOBANISH = {} | |
231 | local INTRO = false | |
232 | local TRANSFORMED = false | |
233 | local INSTANT = false | |
234 | script.Parent = PlayerGui | |
235 | ||
236 | --//=================================\\ | |
237 | --\\=================================// | |
238 | ||
239 | ||
240 | --//=================================\\ | |
241 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
242 | --\\=================================// | |
243 | ||
244 | ArtificialHB = Instance.new("BindableEvent", script) | |
245 | ArtificialHB.Name = "ArtificialHB" | |
246 | ||
247 | script:WaitForChild("ArtificialHB") | |
248 | ||
249 | frame = Frame_Speed | |
250 | tf = 0 | |
251 | allowframeloss = false | |
252 | tossremainder = false | |
253 | lastframe = tick() | |
254 | script.ArtificialHB:Fire() | |
255 | ||
256 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
257 | tf = tf + s | |
258 | if tf >= frame then | |
259 | if allowframeloss then | |
260 | script.ArtificialHB:Fire() | |
261 | lastframe = tick() | |
262 | else | |
263 | for i = 1, math.floor(tf / frame) do | |
264 | script.ArtificialHB:Fire() | |
265 | end | |
266 | lastframe = tick() | |
267 | end | |
268 | if tossremainder then | |
269 | tf = 0 | |
270 | else | |
271 | tf = tf - frame * math.floor(tf / frame) | |
272 | end | |
273 | end | |
274 | end) | |
275 | ||
276 | --//=================================\\ | |
277 | --\\=================================// | |
278 | ||
279 | --//=================================\\ | |
280 | --|| SOME FUNCTIONS | |
281 | --\\=================================// | |
282 | ||
283 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
284 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
285 | end | |
286 | ||
287 | function PositiveAngle(NUMBER) | |
288 | if NUMBER >= 0 then | |
289 | NUMBER = 0 | |
290 | end | |
291 | return NUMBER | |
292 | end | |
293 | ||
294 | function NegativeAngle(NUMBER) | |
295 | if NUMBER <= 0 then | |
296 | NUMBER = 0 | |
297 | end | |
298 | return NUMBER | |
299 | end | |
300 | ||
301 | function Swait(NUMBER) | |
302 | if NUMBER == 0 or NUMBER == nil then | |
303 | ArtificialHB.Event:wait() | |
304 | else | |
305 | for i = 1, NUMBER do | |
306 | ArtificialHB.Event:wait() | |
307 | end | |
308 | end | |
309 | end | |
310 | ||
311 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
312 | local NEWMESH = IT(MESH) | |
313 | if MESH == "SpecialMesh" then | |
314 | NEWMESH.MeshType = MESHTYPE | |
315 | if MESHID ~= "nil" and MESHID ~= "" then | |
316 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
317 | end | |
318 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
319 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
320 | end | |
321 | end | |
322 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
323 | NEWMESH.Scale = SCALE | |
324 | NEWMESH.Parent = PARENT | |
325 | return NEWMESH | |
326 | end | |
327 | ||
328 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
329 | local NEWPART = IT("Part") | |
330 | NEWPART.formFactor = FORMFACTOR | |
331 | NEWPART.Reflectance = REFLECTANCE | |
332 | NEWPART.Transparency = TRANSPARENCY | |
333 | NEWPART.CanCollide = false | |
334 | NEWPART.Locked = true | |
335 | NEWPART.Anchored = true | |
336 | if ANCHOR == false then | |
337 | NEWPART.Anchored = false | |
338 | end | |
339 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
340 | NEWPART.Name = NAME | |
341 | NEWPART.Size = SIZE | |
342 | NEWPART.Position = Torso.Position | |
343 | NEWPART.Material = MATERIAL | |
344 | NEWPART:BreakJoints() | |
345 | NEWPART.Parent = PARENT | |
346 | return NEWPART | |
347 | end | |
348 | ||
349 | local function weldBetween(a, b) | |
350 | local weldd = Instance.new("ManualWeld") | |
351 | weldd.Part0 = a | |
352 | weldd.Part1 = b | |
353 | weldd.C0 = CFrame.new() | |
354 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
355 | weldd.Parent = a | |
356 | return weldd | |
357 | end | |
358 | ||
359 | ||
360 | function QuaternionFromCFrame(cf) | |
361 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
362 | local trace = m00 + m11 + m22 | |
363 | if trace > 0 then | |
364 | local s = math.sqrt(1 + trace) | |
365 | local recip = 0.5 / s | |
366 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
367 | else | |
368 | local i = 0 | |
369 | if m11 > m00 then | |
370 | i = 1 | |
371 | end | |
372 | if m22 > (i == 0 and m00 or m11) then | |
373 | i = 2 | |
374 | end | |
375 | if i == 0 then | |
376 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
377 | local recip = 0.5 / s | |
378 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
379 | elseif i == 1 then | |
380 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
381 | local recip = 0.5 / s | |
382 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
383 | elseif i == 2 then | |
384 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
385 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
386 | end | |
387 | end | |
388 | end | |
389 | ||
390 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
391 | local xs, ys, zs = x + x, y + y, z + z | |
392 | local wx, wy, wz = w * xs, w * ys, w * zs | |
393 | local xx = x * xs | |
394 | local xy = x * ys | |
395 | local xz = x * zs | |
396 | local yy = y * ys | |
397 | local yz = y * zs | |
398 | local zz = z * zs | |
399 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
400 | end | |
401 | ||
402 | function QuaternionSlerp(a, b, t) | |
403 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
404 | local startInterp, finishInterp; | |
405 | if cosTheta >= 0.0001 then | |
406 | if (1 - cosTheta) > 0.0001 then | |
407 | local theta = ACOS(cosTheta) | |
408 | local invSinTheta = 1 / SIN(theta) | |
409 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
410 | finishInterp = SIN(t * theta) * invSinTheta | |
411 | else | |
412 | startInterp = 1 - t | |
413 | finishInterp = t | |
414 | end | |
415 | else | |
416 | if (1 + cosTheta) > 0.0001 then | |
417 | local theta = ACOS(-cosTheta) | |
418 | local invSinTheta = 1 / SIN(theta) | |
419 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
420 | finishInterp = SIN(t * theta) * invSinTheta | |
421 | else | |
422 | startInterp = t - 1 | |
423 | finishInterp = t | |
424 | end | |
425 | end | |
426 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
427 | end | |
428 | ||
429 | function Clerp(a, b, t) | |
430 | local qa = {QuaternionFromCFrame(a)} | |
431 | local qb = {QuaternionFromCFrame(b)} | |
432 | local ax, ay, az = a.x, a.y, a.z | |
433 | local bx, by, bz = b.x, b.y, b.z | |
434 | local _t = 1 - t | |
435 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
436 | end | |
437 | ||
438 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
439 | local frame = IT("Frame") | |
440 | frame.BackgroundTransparency = TRANSPARENCY | |
441 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
442 | frame.Position = POSITION | |
443 | frame.Size = SIZE | |
444 | frame.BackgroundColor3 = COLOR | |
445 | frame.BorderColor3 = BORDERCOLOR | |
446 | frame.Name = NAME | |
447 | frame.Parent = PARENT | |
448 | return frame | |
449 | end | |
450 | ||
451 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
452 | local label = IT("TextLabel") | |
453 | label.BackgroundTransparency = 1 | |
454 | label.Size = UD2(1, 0, 1, 0) | |
455 | label.Position = UD2(0, 0, 0, 0) | |
456 | label.TextColor3 = TEXTCOLOR | |
457 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
458 | label.TextTransparency = TRANSPARENCY | |
459 | label.FontSize = TEXTFONTSIZE | |
460 | label.Font = TEXTFONT | |
461 | label.BorderSizePixel = BORDERSIZEPIXEL | |
462 | label.TextScaled = false | |
463 | label.Text = TEXT | |
464 | label.Name = NAME | |
465 | label.Parent = PARENT | |
466 | return label | |
467 | end | |
468 | ||
469 | function NoOutlines(PART) | |
470 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
471 | end | |
472 | ||
473 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
474 | local NEWWELD = IT(TYPE) | |
475 | NEWWELD.Part0 = PART0 | |
476 | NEWWELD.Part1 = PART1 | |
477 | NEWWELD.C0 = C0 | |
478 | NEWWELD.C1 = C1 | |
479 | NEWWELD.Parent = PARENT | |
480 | return NEWWELD | |
481 | end | |
482 | ||
483 | local S = IT("Sound") | |
484 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
485 | local NEWSOUND = nil | |
486 | coroutine.resume(coroutine.create(function() | |
487 | NEWSOUND = S:Clone() | |
488 | NEWSOUND.Parent = PARENT | |
489 | NEWSOUND.Volume = VOLUME | |
490 | NEWSOUND.Pitch = PITCH | |
491 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
492 | NEWSOUND:play() | |
493 | if DOESLOOP == true then | |
494 | NEWSOUND.Looped = true | |
495 | else | |
496 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
497 | NEWSOUND:remove() | |
498 | end | |
499 | end)) | |
500 | return NEWSOUND | |
501 | end | |
502 | ||
503 | function CFrameFromTopBack(at, top, back) | |
504 | local right = top:Cross(back) | |
505 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
506 | end | |
507 | ||
508 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
509 | function WACKYEFFECT(Table) | |
510 | local TYPE = (Table.EffectType or "Sphere") | |
511 | local SIZE = (Table.Size or VT(1,1,1)) | |
512 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
513 | local TRANSPARENCY = (Table.Transparency or 0) | |
514 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
515 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
516 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
517 | local ROTATION1 = (Table.RotationX or 0) | |
518 | local ROTATION2 = (Table.RotationY or 0) | |
519 | local ROTATION3 = (Table.RotationZ or 0) | |
520 | local MATERIAL = (Table.Material or "Neon") | |
521 | local COLOR = (Table.Color or C3(1,1,1)) | |
522 | local TIME = (Table.Time or 45) | |
523 | local SOUNDID = (Table.SoundID or nil) | |
524 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
525 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
526 | coroutine.resume(coroutine.create(function() | |
527 | local PLAYSSOUND = false | |
528 | local SOUND = nil | |
529 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
530 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
531 | PLAYSSOUND = true | |
532 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
533 | end | |
534 | EFFECT.Color = COLOR | |
535 | local MSH = nil | |
536 | if TYPE == "Sphere" then | |
537 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
538 | elseif TYPE == "Block" or TYPE == "Cube" then | |
539 | MSH = IT("BlockMesh",EFFECT) | |
540 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
541 | elseif TYPE == "Wave" then | |
542 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
543 | elseif TYPE == "Ring" then | |
544 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
545 | elseif TYPE == "Slash" then | |
546 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
547 | elseif TYPE == "Round Slash" then | |
548 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
549 | elseif TYPE == "Swirl" then | |
550 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
551 | elseif TYPE == "Skull" then | |
552 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
553 | elseif TYPE == "Crystal" then | |
554 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
555 | end | |
556 | if MSH ~= nil then | |
557 | local MOVESPEED = nil | |
558 | if MOVEDIRECTION ~= nil then | |
559 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
560 | end | |
561 | local GROWTH = SIZE - ENDSIZE | |
562 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
563 | if TYPE == "Block" then | |
564 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
565 | else | |
566 | EFFECT.CFrame = CFRAME | |
567 | end | |
568 | for LOOP = 1, TIME+1 do | |
569 | Swait() | |
570 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
571 | if TYPE == "Wave" then | |
572 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
573 | end | |
574 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
575 | if TYPE == "Block" then | |
576 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
577 | else | |
578 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
579 | end | |
580 | if MOVEDIRECTION ~= nil then | |
581 | local ORI = EFFECT.Orientation | |
582 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
583 | EFFECT.Orientation = ORI | |
584 | end | |
585 | end | |
586 | if PLAYSSOUND == false then | |
587 | EFFECT:remove() | |
588 | else | |
589 | SOUND.Stopped:Connect(function() | |
590 | EFFECT:remove() | |
591 | end) | |
592 | end | |
593 | else | |
594 | if PLAYSSOUND == false then | |
595 | EFFECT:remove() | |
596 | else | |
597 | repeat Swait() until SOUND.Playing == false | |
598 | EFFECT:remove() | |
599 | end | |
600 | end | |
601 | end)) | |
602 | end | |
603 | ||
604 | function MakeForm(PART,TYPE) | |
605 | if TYPE == "Cyl" then | |
606 | local MSH = IT("CylinderMesh",PART) | |
607 | elseif TYPE == "Ball" then | |
608 | local MSH = IT("SpecialMesh",PART) | |
609 | MSH.MeshType = "Sphere" | |
610 | elseif TYPE == "Wedge" then | |
611 | local MSH = IT("SpecialMesh",PART) | |
612 | MSH.MeshType = "Wedge" | |
613 | end | |
614 | end | |
615 | ||
616 | function SpawnTrail(FROM,TO,BIG) | |
617 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
618 | MakeForm(TRAIL,"Cyl") | |
619 | local DIST = (FROM - TO).Magnitude | |
620 | if BIG == true then | |
621 | TRAIL.Size = VT(0.5,DIST,0.5) | |
622 | else | |
623 | TRAIL.Size = VT(0.25,DIST,0.25) | |
624 | end | |
625 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
626 | coroutine.resume(coroutine.create(function() | |
627 | for i = 1, 5 do | |
628 | Swait() | |
629 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
630 | end | |
631 | TRAIL:remove() | |
632 | end)) | |
633 | end | |
634 | ||
635 | Debris = game:GetService("Debris") | |
636 | ||
637 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
638 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
639 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
640 | end | |
641 | ||
642 | function turnto(position) | |
643 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
644 | end | |
645 | ||
646 | New = function(Object, Parent, Name, Data) | |
647 | local Object = Instance.new(Object) | |
648 | for Index, Value in pairs(Data or {}) do | |
649 | Object[Index] = Value | |
650 | end | |
651 | Object.Parent = Parent | |
652 | Object.Name = Name | |
653 | return Object | |
654 | end | |
655 | ||
656 | --//=================================\\ | |
657 | --|| WEAPON CREATION | |
658 | --\\=================================// | |
659 | ||
660 | local Particle = IT("ParticleEmitter",nil) | |
661 | Particle.Enabled = false | |
662 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
663 | Particle.LightEmission = 0.5 | |
664 | Particle.Rate = 150 | |
665 | Particle.ZOffset = 0.2 | |
666 | Particle.Rotation = NumberRange.new(-180, 180) | |
667 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
668 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
669 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
670 | ||
671 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
672 | function ParticleEmitter(Table) | |
673 | local PRTCL = Particle:Clone() | |
674 | local Speed = Table.Speed or 5 | |
675 | local Drag = Table.Drag or 0 | |
676 | local Size1 = Table.Size1 or 1 | |
677 | local Size2 = Table.Size2 or 5 | |
678 | local Lifetime1 = Table.Lifetime1 or 1 | |
679 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
680 | local Parent = Table.Parent or Torso | |
681 | local Emit = Table.Emit or 100 | |
682 | local Offset = Table.Offset or 360 | |
683 | local Acel = Table.Acel or VT(0,0,0) | |
684 | local Enabled = Table.Enabled or false | |
685 | PRTCL.Parent = Parent | |
686 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
687 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
688 | PRTCL.Speed = NumberRange.new(Speed) | |
689 | PRTCL.VelocitySpread = Offset | |
690 | PRTCL.Drag = Drag | |
691 | PRTCL.Acceleration = Acel | |
692 | if Enabled == false then | |
693 | PRTCL:Emit(Emit) | |
694 | Debris:AddItem(PRTCL,Lifetime2) | |
695 | else | |
696 | PRTCL.Enabled = true | |
697 | end | |
698 | return PRTCL | |
699 | end | |
700 | ||
701 | local INTROFINISHED = false | |
702 | ||
703 | - | MYSELF = script:Clone() |
703 | + | |
704 | - | MYSELF.Parent = Weapon |
704 | + | |
705 | - | WRA = MYSELF |
705 | + | |
706 | - | CreateWeldOrSnapOrMotor("Weld",RightArm,WRA.Welder,RightArm,CF(0.05,0,0),CF(0,0,0)) |
706 | + | |
707 | - | WLA = MYSELF |
707 | + | |
708 | - | CreateWeldOrSnapOrMotor("Weld",LeftArm,WLA.Welder,LeftArm,CF(-0.05,0,0),CF(0,0,0)) |
708 | + | |
709 | - | WRL = MYSELF |
709 | + | |
710 | - | CreateWeldOrSnapOrMotor("Weld",RightLeg,WRL.Welder,RightLeg,CF(0,-0.15,0),CF(0,0,0)) |
710 | + | |
711 | - | WLL = MYSELF |
711 | + | |
712 | - | CreateWeldOrSnapOrMotor("Weld",LeftLeg,WLL.Welder,LeftLeg,CF(0,-0.15,0),CF(0,0,0)) |
712 | + | |
713 | - | WT = MYSELF |
713 | + | |
714 | - | CreateWeldOrSnapOrMotor("Weld",Torso,WT.Welder,Torso,CF(0,0,0),CF(0,0,0)) |
714 | + | |
715 | - | WH = MYSELF |
715 | + | |
716 | - | CreateWeldOrSnapOrMotor("Weld",Head,WH.Welder,Head,CF(0,0,0),CF(0,0,0)) |
716 | + | |
717 | - | Weapon.Parent = Character |
717 | + | |
718 | - | for _, c in pairs(Weapon:GetChildren()) do |
718 | + | |
719 | - | if c.ClassName == "Part" then |
719 | + | |
720 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
720 | + | |
721 | coroutine.resume(coroutine.create(function() | |
722 | printbye(instance.Name) | |
723 | instance:ClearAllChildren() | |
724 | Debris:AddItem(instance,0.0005) | |
725 | end)) | |
726 | end | |
727 | end | |
728 | end | |
729 | end) | |
730 | ||
731 | --//=================================\\ | |
732 | --|| DAMAGING | |
733 | --\\=================================// | |
734 | ||
735 | function AoEStun(POS,RANGE,LAST) | |
736 | for i,v in ipairs(workspace:GetChildren()) do | |
737 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
738 | local body = v:GetChildren() | |
739 | for part = 1, #body do | |
740 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
741 | if(body[part].Position - POS).Magnitude < RANGE then | |
742 | if v.ClassName == "Model" then | |
743 | if v:FindFirstChild("Humanoid") then | |
744 | if v.Humanoid.Health ~= 0 then | |
745 | Freeze(v.Humanoid,LAST) | |
746 | local defence = Instance.new("BoolValue",v) | |
747 | defence.Name = ("StunnedBy"..Player.Name) | |
748 | game:GetService("Debris"):AddItem(defence, 0.1) | |
749 | end | |
750 | end | |
751 | end | |
752 | end | |
753 | end | |
754 | end | |
755 | end | |
756 | end | |
757 | end | |
758 | ||
759 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
760 | if DoesCourontine == false then | |
761 | local Direction = CF(Part.Position,ToLocation) | |
762 | local Distance = (Part.Position - ToLocation).magnitude | |
763 | for i = 1, AmountOfTime do | |
764 | Swait() | |
765 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
766 | Direction = Part.CFrame | |
767 | end | |
768 | elseif DoesCourontine == true then | |
769 | coroutine.resume(coroutine.create(function() | |
770 | local Direction = CF(Part.Position,ToLocation) | |
771 | local Distance = (Part.Position - ToLocation).magnitude | |
772 | for i = 1, AmountOfTime do | |
773 | Swait() | |
774 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
775 | Direction = Part.CFrame | |
776 | end | |
777 | end)) | |
778 | end | |
779 | end | |
780 | ||
781 | function Trail(Part) | |
782 | local TRAIL = Part:Clone() | |
783 | TRAIL.CanCollide = false | |
784 | TRAIL.Anchored = true | |
785 | TRAIL.Parent = Effects | |
786 | TRAIL.Name = "Trail" | |
787 | local TRANS = Part.Transparency | |
788 | coroutine.resume(coroutine.create(function() | |
789 | for i = 1, 20 do | |
790 | Swait() | |
791 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
792 | end | |
793 | TRAIL:remove() | |
794 | end)) | |
795 | end | |
796 | ||
797 | function Freeze(Humanoid,LAST) | |
798 | if Humanoid.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
799 | local q = Humanoid.Parent:GetChildren() | |
800 | for i = 1, #q do | |
801 | local bob = q[i] | |
802 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
803 | if bob.Transparency < 1 then | |
804 | bob.Anchored = true | |
805 | local icelayer = bob:Clone() | |
806 | icelayer.Parent = bob | |
807 | icelayer.Material = "Ice" | |
808 | icelayer.CanCollide = false | |
809 | icelayer.BrickColor = BRICKC"Steel blue" | |
810 | icelayer.Transparency = 0.5 | |
811 | icelayer.CFrame = bob.CFrame | |
812 | icelayer.Name = "Ice" | |
813 | icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1) | |
814 | if icelayer:FindFirstChildOfClass("Decal") then | |
815 | icelayer:FindFirstChildOfClass("Decal"):remove() | |
816 | end | |
817 | end | |
818 | end | |
819 | end | |
820 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
821 | defence.Name = ("StunnedBy"..Player.Name) | |
822 | game:GetService("Debris"):AddItem(defence, LAST) | |
823 | coroutine.resume(coroutine.create(function() | |
824 | Swait(LAST*50) | |
825 | local q = Humanoid.Parent:GetChildren() | |
826 | for i = 1, #q do | |
827 | local bob = q[i] | |
828 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
829 | if bob.Transparency < 1 then | |
830 | bob.Anchored = false | |
831 | bob.Ice:remove() | |
832 | end | |
833 | end | |
834 | end | |
835 | end)) | |
836 | end | |
837 | end | |
838 | ||
839 | function EffectsAoE(POSITION,RANGE,MINDMG,MAXDMG,EFFECTS,TYPES,INSTAKILL) | |
840 | local CHILDREN = workspace:GetDescendants() | |
841 | local knock=false | |
842 | local Poisoning=false | |
843 | local Durability=0 | |
844 | for index, CHILD in pairs(CHILDREN) do | |
845 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
846 | local Humanoid = CHILD:FindFirstChildOfClass("Humanoid") | |
847 | if Humanoid then | |
848 | local HEAD = CHILD:FindFirstChild("Head") | |
849 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
850 | if TORSO then | |
851 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
852 | if INSTAKILL == true or Humanoid.MaxHealth > 5000 then | |
853 | CHILD:BreakJoints() | |
854 | else | |
855 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
856 | ApplyDamage(Humanoid,DMG,TORSO) | |
857 | end | |
858 | ||
859 | if EFFECTS > 0 then | |
860 | for _, c in pairs(CHILD:GetChildren()) do | |
861 | if c:IsA("BasePart") then | |
862 | local bv = Instance.new("BodyVelocity",c) | |
863 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
864 | if TYPES=="Fling" then | |
865 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
866 | elseif TYPES=="Up" then | |
867 | bv.maxForce = Vector3.new(0, 1e9, 0) | |
868 | elseif TYPES=="UpKnock" then | |
869 | knock=true | |
870 | bv.maxForce = Vector3.new(0, 1e9, 0) | |
871 | elseif TYPES=="Knock" then | |
872 | knock=true | |
873 | bv.maxForce = Vector3.new(0, 0, 0) | |
874 | elseif TYPES=="KnockOut" then | |
875 | knock=true | |
876 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
877 | elseif TYPES=="Poison" then | |
878 | Poisoning=true | |
879 | bv.maxForce = Vector3.new(0, 0, 0) | |
880 | elseif TYPES=="Move" then | |
881 | bv.maxForce = Vector3.new(1e9, 0, 1e9) | |
882 | end | |
883 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*EFFECTS | |
884 | coroutine.resume(coroutine.create(function() | |
885 | if knock==true then | |
886 | Humanoid.PlatformStand = true | |
887 | wait(EFFECTS/25) | |
888 | if Humanoid.PlatformStand== true then | |
889 | Humanoid.PlatformStand = false | |
890 | end | |
891 | end | |
892 | if Poisoning==true then | |
893 | Durability=1+EFFECTS/1.5 | |
894 | repeat | |
895 | CreateSound(264001217,TORSO,0.05,0.6) | |
896 | Humanoid.Health = Humanoid.Health - math.random(1/0.9999999,5/4.999999)*EFFECTS/350 | |
897 | Durability=Durability-1 | |
898 | Humanoid.Sit = true | |
899 | Humanoid.Sit = false | |
900 | Humanoid.Jump = true | |
901 | Humanoid.Jump = false | |
902 | wait(1) | |
903 | until Durability<1 or Durability==0 | |
904 | end | |
905 | end)) | |
906 | Debris:AddItem(bv,0.05) | |
907 | end | |
908 | end | |
909 | end | |
910 | end | |
911 | end | |
912 | end | |
913 | end | |
914 | end | |
915 | end | |
916 | ||
917 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
918 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
919 | defence.Name = ("HitBy"..Player.Name) | |
920 | game:GetService("Debris"):AddItem(defence, 0.001) | |
921 | Damage = Damage * DAMAGEMULTIPLIER | |
922 | if Humanoid.Health ~= 0 then | |
923 | local CritChance = MRANDOM(1,100) | |
924 | if Damage > Humanoid.Health then | |
925 | Damage = math.ceil(Humanoid.Health) | |
926 | if Damage == 0 then | |
927 | Damage = 0.1 | |
928 | end | |
929 | end | |
930 | Humanoid.Health = Humanoid.Health - Damage | |
931 | end | |
932 | end | |
933 | ||
934 | function NoScripts(who) | |
935 | local plr = game:service'Players':GetPlayerFromCharacter(who) | |
936 | for _,v in next, who:GetDescendants() do | |
937 | if((v:IsA'LocalScript' or v:IsA'Script') and v.Name~='Animate')then | |
938 | v.Disabled=true | |
939 | v:destroy() | |
940 | end | |
941 | end | |
942 | if(plr)then | |
943 | local pg = plr:FindFirstChildOfClass'PlayerGui' | |
944 | if(pg)then | |
945 | for _,v in next, pg:children() do | |
946 | if(v:IsA'LocalScript' or v:IsA'Script')then | |
947 | v.Disabled=true | |
948 | v:destroy() | |
949 | end | |
950 | end | |
951 | end | |
952 | for _,v in next, plr:GetDescendants() do | |
953 | if((not pg or not v:IsDescendantOf(pg)) and (v:IsA'LocalScript' or v:IsA'Script'))then | |
954 | v.Disabled=true | |
955 | v:destroy() | |
956 | end | |
957 | end | |
958 | end | |
959 | end | |
960 | ||
961 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
962 | local CHILDREN = workspace:GetDescendants() | |
963 | for index, CHILD in pairs(CHILDREN) do | |
964 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
965 | local Humanoid = CHILD:FindFirstChildOfClass("Humanoid") | |
966 | if Humanoid then | |
967 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
968 | if TORSO then | |
969 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
970 | if INSTAKILL == true then | |
971 | CHILD:BreakJoints() | |
972 | else | |
973 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
974 | ApplyDamage(Humanoid,DMG,TORSO) | |
975 | end | |
976 | if FLING > 0 then | |
977 | for _, c in pairs(CHILD:GetChildren()) do | |
978 | if c:IsA("BasePart") then | |
979 | local bv = Instance.new("BodyVelocity") | |
980 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
981 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
982 | bv.Parent = c | |
983 | Debris:AddItem(bv,0.05) | |
984 | end | |
985 | end | |
986 | end | |
987 | end | |
988 | end | |
989 | end | |
990 | end | |
991 | end | |
992 | end | |
993 | ||
994 | --//=================================\\ | |
995 | --|| SOME TAG EDIT | |
996 | --\\=================================// | |
997 | SKILLTEXTCOLOR2 = C3(213/255, 115/255, 61/255) | |
998 | TEXTCOL = C3(99/255, 95/255, 98/255) | |
999 | function Chat(text) | |
1000 | local chat = coroutine.wrap(function() | |
1001 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1002 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1003 | end | |
1004 | local Bill = Instance.new("BillboardGui",Character) | |
1005 | Bill.Size = UDim2.new(0,100,0,40) | |
1006 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1007 | Bill.Adornee = Character.Head | |
1008 | Bill.Name = "TalkingBillBoard" | |
1009 | local Hehe = Instance.new("TextLabel",Bill) | |
1010 | Hehe.BackgroundTransparency = 1 | |
1011 | Hehe.BorderSizePixel = 0 | |
1012 | Hehe.Text = "" | |
1013 | Hehe.Font = "Arcade" | |
1014 | Hehe.TextSize = 35 | |
1015 | Hehe.TextStrokeTransparency = 0 | |
1016 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1017 | coroutine.resume(coroutine.create(function() | |
1018 | while Hehe ~= nil do | |
1019 | Swait() | |
1020 | Hehe.Position = UDim2.new(0,0,.05,0) | |
1021 | Hehe.Rotation = 0 | |
1022 | Hehe.TextColor3 = TEXTCOL | |
1023 | Hehe.TextStrokeColor3 = SKILLTEXTCOLOR2 | |
1024 | end | |
1025 | end)) | |
1026 | for i = 1,string.len(text),1 do | |
1027 | Swait() | |
1028 | Hehe.Text = string.sub(text,1,i) | |
1029 | end | |
1030 | Swait(90)--Re[math.random(1, 93)] | |
1031 | for i = 0, 1, .025 do | |
1032 | Swait() | |
1033 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1034 | Hehe.TextStrokeTransparency = i | |
1035 | Hehe.TextTransparency = i | |
1036 | end | |
1037 | Bill:Destroy() | |
1038 | end) | |
1039 | chat() | |
1040 | end | |
1041 | ||
1042 | ||
1043 | local HUE = 0 | |
1044 | ||
1045 | --m = game.Players.LocalPlayer | |
1046 | --char = m.Character | |
1047 | --local txt = Instance.new("BillboardGui", char) | |
1048 | --txt.Adornee = char.Head | |
1049 | --txt.Name = "_status" | |
1050 | --txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1051 | --txt.StudsOffset = Vector3.new(-18.75, 8, 0) | |
1052 | --local text = Instance.new("TextLabel", txt) | |
1053 | --text.Size = UDim2.new(20, 0, 7, 0) | |
1054 | --text.FontSize = Enum.FontSize.Size10 | |
1055 | --text.TextScaled = false | |
1056 | --text.TextSize = 56 | |
1057 | --text.TextTransparency = 0 | |
1058 | --text.BackgroundTransparency = 1 | |
1059 | --text.TextTransparency = 0 | |
1060 | --text.TextStrokeTransparency = 0 | |
1061 | --text.Font = "Antique" | |
1062 | --v = Instance.new("Part") | |
1063 | --v.Name = "ColorBrick" | |
1064 | --v.Parent = m.Character | |
1065 | --v.FormFactor = "Symmetric" | |
1066 | --v.Anchored = true | |
1067 | --v.CanCollide = false | |
1068 | --v.BottomSurface = "Smooth" | |
1069 | --v.TopSurface = "Smooth" | |
1070 | --v.Size = Vector3.new(10, 5, 3) | |
1071 | --v.Transparency = 1 | |
1072 | --v.CFrame = char.Torso.CFrame | |
1073 | --v.BrickColor = BrickColor.new("Really black") | |
1074 | --v.Transparency = 1 | |
1075 | --v.Shape = "Block" | |
1076 | --text.Text = '' | |
1077 | ||
1078 | --//=================================\\ | |
1079 | --|| ATTACK FUNCTIONS AND STUFF | |
1080 | --\\=================================// | |
1081 | ||
1082 | function Taunt() | |
1083 | ATTACK = true | |
1084 | Rooted = false | |
1085 | local Laugh = CreateSound(159882635,Head,5,1,false) | |
1086 | repeat | |
1087 | Swait() | |
1088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), .8 / Animation_Speed) | |
1089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(-5)), .8 / Animation_Speed) | |
1090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1092 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1093 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1094 | until Laugh.TimePosition >= 1.25 | |
1095 | for i=0, 1.6, 0.1 / Animation_Speed do | |
1096 | Swait() | |
1097 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), .8 / Animation_Speed) | |
1098 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), .8 / Animation_Speed) | |
1099 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1100 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1101 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1102 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1103 | end | |
1104 | ATTACK = false | |
1105 | Rooted = false | |
1106 | end | |
1107 | ||
1108 | function Attack1() | |
1109 | ATTACK = true | |
1110 | Rooted = false | |
1111 | local dist = 2 | |
1112 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1113 | Swait() | |
1114 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1115 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1116 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, .8 / Animation_Speed) | |
1117 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, .8 / Animation_Speed) | |
1118 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1119 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1120 | end | |
1121 | coroutine.resume(coroutine.create(function() | |
1122 | for i = 0, 4 do | |
1123 | Swait(2) | |
1124 | local Block = Instance.new("Part", Character) | |
1125 | Block.Anchored = true | |
1126 | Block.CanCollide = false | |
1127 | Block.FormFactor = 3 | |
1128 | Block.Name = "Ring" | |
1129 | Block.Material = "Neon" | |
1130 | Block.Size = Vector3.new(1, 1, 1) | |
1131 | Block.Transparency = 1 | |
1132 | Block.TopSurface = 0 | |
1133 | Block.BottomSurface = 0 | |
1134 | Block.CFrame = RootPart.CFrame*CF(0,0,-dist) | |
1135 | WACKYEFFECT({EffectType = "Sphere", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1136 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1137 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1138 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1139 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1140 | CreateSound(183763506,Block,3,1,false) | |
1141 | CreateSound(178452221,Block,3,1,false) | |
1142 | ApplyAoE(Block.Position,5,25,68,0,false) | |
1143 | Debris:AddItem(Block, 5) | |
1144 | dist = dist + 3 | |
1145 | Block:Remove() | |
1146 | end | |
1147 | end)) | |
1148 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1149 | Swait() | |
1150 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1151 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1152 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, .8 / Animation_Speed) | |
1153 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-35)) * LEFTSHOULDERC0, .8 / Animation_Speed) | |
1154 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1155 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1156 | end | |
1157 | ATTACK = false | |
1158 | Rooted = false | |
1159 | end | |
1160 | ||
1161 | function Attack2() | |
1162 | ATTACK = true | |
1163 | Rooted = false | |
1164 | local dist = 2 | |
1165 | turnto(Mouse.Hit.p) | |
1166 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1167 | Swait() | |
1168 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), .8 / Animation_Speed) | |
1169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), .8 / Animation_Speed) | |
1170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, .8 / Animation_Speed) | |
1171 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, .8 / Animation_Speed) | |
1172 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1173 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1174 | end | |
1175 | SpawnTrail(LeftArm.CFrame*CF(0,-1,0).Position,Mouse.Hit.Position,true) | |
1176 | ApplyAoE(Mouse.Hit.Position,10,55,85,0,false) | |
1177 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1178 | WACKYEFFECT({EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 8, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1179 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1180 | Swait() | |
1181 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-95)), .8 / Animation_Speed) | |
1182 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), .8 / Animation_Speed) | |
1183 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, .8 / Animation_Speed) | |
1184 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, .8 / Animation_Speed) | |
1185 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1186 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed) | |
1187 | end | |
1188 | ATTACK = false | |
1189 | Rooted = false | |
1190 | end | |
1191 | ||
1192 | function EnergyBurst() | |
1193 | ATTACK = true | |
1194 | Rooted = false | |
1195 | for i=0, 3, 0.1 / Animation_Speed do | |
1196 | Swait() | |
1197 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(1.5,1.5,1.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-299,299),MRANDOM(-299,299),MRANDOM(-299,299))*ANGLES(RAD(0),RAD(0),RAD(0)), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1198 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1199 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1200 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1201 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4, -0.4) * ANGLES(RAD(35), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1202 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(35), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1203 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(35), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1204 | end | |
1205 | for i=0, 8, 0.1 / Animation_Speed do | |
1206 | Swait() | |
1207 | ApplyAoE(Torso.Position,44,21,45,15,false) | |
1208 | WACKYEFFECT({EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(25,4,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(1,10), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1209 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,58,1), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD((MRANDOM(0,360))),RAD((MRANDOM(0,360))),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1210 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1216 | end | |
1217 | ATTACK = false | |
1218 | Rooted = false | |
1219 | end | |
1220 | ||
1221 | function LaserEye() | |
1222 | ATTACK = true | |
1223 | Rooted = false | |
1224 | turnto(Mouse.Hit.Position) | |
1225 | SpawnTrail(WH.TheEye.Position,Mouse.Hit.Position,false) | |
1226 | CreateSound(151414336,WH.TheEye,5,1,false) | |
1227 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1228 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1229 | Swait() | |
1230 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1231 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.3 / Animation_Speed) | |
1232 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1233 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, 0) * ANGLES(RAD(-45), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1234 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1235 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(15), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1236 | end | |
1237 | repeat | |
1238 | SpawnTrail(WH.TheEye.Position,Mouse.Hit.Position,false) | |
1239 | CreateSound(151414336,WH.TheEye,5,1,false) | |
1240 | ApplyAoE(Mouse.Hit.Position,4,54,88,0,false) | |
1241 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1242 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1243 | Swait() | |
1244 | turnto(Mouse.Hit.Position) | |
1245 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1246 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.3 / Animation_Speed) | |
1247 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1248 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, 0) * ANGLES(RAD(-45), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1249 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1250 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(15), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1251 | end | |
1252 | until KEYHOLD == false | |
1253 | ATTACK = false | |
1254 | Rooted = false | |
1255 | end | |
1256 | ||
1257 | local DONE = false | |
1258 | function SelfDestruct() | |
1259 | ATTACK = true | |
1260 | Rooted = false | |
1261 | for i=0, 9, 0.1 / Animation_Speed do | |
1262 | Swait() | |
1263 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1264 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-18), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1265 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1266 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1267 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -1) * ANGLES(RAD(-90), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1268 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -1) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1269 | end | |
1270 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(255,255,255), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1271 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(355,355,355), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1272 | for i,v in pairs(game.Players:GetChildren()) do | |
1273 | if v.Character.Parent == nil then | |
1274 | ||
1275 | elseif v.Character.Parent ~= nil and v.Name ~= "KillerzTH_1596" then | |
1276 | v.Character:BreakJoints() | |
1277 | end | |
1278 | end | |
1279 | for i=0, 9, 0.1 / Animation_Speed do | |
1280 | Swait() | |
1281 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1282 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-18), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1283 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1284 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1285 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -1) * ANGLES(RAD(-90), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1286 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -1) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1287 | end | |
1288 | Speed = 0 | |
1289 | wait(2) | |
1290 | sick:Remove() | |
1291 | Character:Remove() | |
1292 | ATTACK = false | |
1293 | Rooted = false | |
1294 | end | |
1295 | ||
1296 | function Warp() | |
1297 | ATTACK = true | |
1298 | Rooted = true | |
1299 | for i = 0, 1, 0.1 / Animation_Speed do | |
1300 | Swait() | |
1301 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(14), RAD(0)), 0.5 / Animation_Speed) | |
1303 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1304 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1305 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1306 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1307 | end | |
1308 | UNANCHOR = false | |
1309 | RootPart.Anchored = true | |
1310 | for i = 0, 2, 0.1 / Animation_Speed do | |
1311 | Swait() | |
1312 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1313 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(14), RAD(0)), 0.5 / Animation_Speed) | |
1314 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1315 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1316 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1317 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1318 | end | |
1319 | local POS = RootPart.Position | |
1320 | RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) | |
1321 | for i = 0, 2, 0.1 / Animation_Speed do | |
1322 | Swait() | |
1323 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1324 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(14), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1325 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1326 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1327 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1328 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1329 | end | |
1330 | RootPart.Anchored = false | |
1331 | ATTACK = false | |
1332 | Rooted = false | |
1333 | end | |
1334 | ||
1335 | function Intro() | |
1336 | ATTACK = true | |
1337 | Rooted = false | |
1338 | for i=0, 1, 0.1 / Animation_Speed do | |
1339 | Swait() | |
1340 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1341 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1342 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(1)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1343 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-1)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1344 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(10), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1346 | end | |
1347 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,100000,5), Size2 = VT(5,100000,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1348 | sick.SoundId = "rbxassetid://2662473668" | |
1349 | TRANSFORMED = true | |
1350 | INTROFINISHED = true | |
1351 | ATTACK = false | |
1352 | Rooted = false | |
1353 | UNANCHOR = true | |
1354 | RootPart.Anchored = false | |
1355 | end | |
1356 | ||
1357 | --//=================================\\ | |
1358 | --|| ASSIGN THINGS TO KEYS | |
1359 | --\\=================================// | |
1360 | ||
1361 | local COMBO = 1 | |
1362 | function MouseDown(Mouse) | |
1363 | if ATTACK == false then | |
1364 | if COMBO == 1 then | |
1365 | Attack1() | |
1366 | COMBO = 2 | |
1367 | elseif COMBO == 2 then | |
1368 | Attack2() | |
1369 | COMBO = 1 | |
1370 | end | |
1371 | end | |
1372 | end | |
1373 | ||
1374 | function MouseUp(Mouse) | |
1375 | HOLD = false | |
1376 | end | |
1377 | ||
1378 | function KeyDown(Key) | |
1379 | KEYHOLD = true | |
1380 | if Key == "t" and ATTACK == false then | |
1381 | Taunt() | |
1382 | end | |
1383 | if Key == "z" and ATTACK == false then | |
1384 | EnergyBurst() | |
1385 | end | |
1386 | if Key == "x" and ATTACK == false then | |
1387 | LaserEye() | |
1388 | end | |
1389 | if Key == "c" and ATTACK == false then | |
1390 | Warp() | |
1391 | end | |
1392 | if Key == "p" and ATTACK == false then | |
1393 | SelfDestruct() | |
1394 | end | |
1395 | end | |
1396 | ||
1397 | function KeyUp(Key) | |
1398 | KEYHOLD = false | |
1399 | end | |
1400 | ||
1401 | Mouse.Button1Down:connect(function(NEWKEY) | |
1402 | MouseDown(NEWKEY) | |
1403 | end) | |
1404 | Mouse.Button1Up:connect(function(NEWKEY) | |
1405 | MouseUp(NEWKEY) | |
1406 | end) | |
1407 | Mouse.KeyDown:connect(function(NEWKEY) | |
1408 | KeyDown(NEWKEY) | |
1409 | end) | |
1410 | Mouse.KeyUp:connect(function(NEWKEY) | |
1411 | KeyUp(NEWKEY) | |
1412 | end) | |
1413 | ||
1414 | --//=================================\\ | |
1415 | --\\=================================// | |
1416 | ||
1417 | ||
1418 | function unanchor() | |
1419 | if UNANCHOR == true then | |
1420 | g = Character:GetChildren() | |
1421 | for i = 1, #g do | |
1422 | if g[i].ClassName == "Part" then | |
1423 | g[i].Anchored = false | |
1424 | end | |
1425 | end | |
1426 | end | |
1427 | end | |
1428 | ||
1429 | ||
1430 | --//=================================\\ | |
1431 | --|| WRAP THE WHOLE SCRIPT UP | |
1432 | --\\=================================// | |
1433 | ||
1434 | Humanoid.Changed:connect(function(Jump) | |
1435 | if Jump == "Jump" and (Disable_Jump == true) then | |
1436 | Humanoid.Jump = false | |
1437 | end | |
1438 | end) | |
1439 | ||
1440 | local CONNECT = nil | |
1441 | ||
1442 | sick.Parent = Torso | |
1443 | sick.Volume = 5.2 | |
1444 | sick.SoundId = "rbxassetid://2662473668" | |
1445 | sick.PlaybackSpeed = 0.9 | |
1446 | sick.Looped = true | |
1447 | sick:Play() | |
1448 | sick.Name = "Dino-Destroyer" | |
1449 | ||
1450 | local TweenService = game:GetService("TweenService") | |
1451 | ||
1452 | while true do | |
1453 | Swait() | |
1454 | ANIMATE.Parent = nil | |
1455 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1456 | Humanoid = IT("Humanoid",Character) | |
1457 | end | |
1458 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1459 | v:Stop(); | |
1460 | end | |
1461 | if HUE > 360 then | |
1462 | HUE = 0 | |
1463 | end | |
1464 | HUE = HUE + 1 | |
1465 | SINE = SINE + CHANGE | |
1466 | Humanoid.HipHeight = 0.1 | |
1467 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1468 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1469 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1470 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1471 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1472 | ANIM = "Jump" | |
1473 | if ATTACK == false then | |
1474 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), .3 / Animation_Speed) | |
1475 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), .3 / Animation_Speed) | |
1476 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, .3 / Animation_Speed) | |
1477 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-70)) * LEFTSHOULDERC0, .3 / Animation_Speed) | |
1478 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed) | |
1479 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed) | |
1480 | end | |
1481 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1482 | ANIM = "Fall" | |
1483 | if ATTACK == false then | |
1484 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), .3 / Animation_Speed) | |
1485 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), .3 / Animation_Speed) | |
1486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, .3 / Animation_Speed) | |
1487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, .3 / Animation_Speed) | |
1488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed) | |
1489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed) | |
1490 | end | |
1491 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1492 | ANIM = "Idle" | |
1493 | if ATTACK == false then | |
1494 | local SNAP = MRANDOM(0,7) | |
1495 | if SNAP == 3 then | |
1496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-15,15)), RAD(0 + 5 * SIN(SINE / 35) + MRANDOM(-15,15)), RAD(0 + MRANDOM(-15,15))), .3 / Animation_Speed) | |
1497 | end | |
1498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.07 * COS(SINE / 35)) * ANGLES(RAD(12), RAD(0), RAD(0)), .3 / Animation_Speed) | |
1499 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0 + 15 * SIN(SINE / 35))), .3 / Animation_Speed) | |
1500 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(8 + 4 * SIN(SINE / 35))) * RIGHTSHOULDERC0, .3 / Animation_Speed) | |
1501 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(78 - 4 * SIN(SINE / 35))) * LEFTSHOULDERC0, .3 / Animation_Speed) | |
1502 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.07 * COS(SINE / 35), -0.01) * ANGLES(RAD(12), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed) | |
1503 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.07 * COS(SINE / 35), -0.01) * ANGLES(RAD(12), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed) | |
1504 | end | |
1505 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1506 | ANIM = "Walk" | |
1507 | if ATTACK == false then | |
1508 | local SNAP = MRANDOM(0,7) | |
1509 | if SNAP == 3 then | |
1510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-15,15)), RAD(11 + 5 * SIN(SINE / 35) + MRANDOM(-15,15)), RAD(0 + MRANDOM(-15,15))), .3 / Animation_Speed) | |
1511 | end | |
1512 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / WALKSPEEDVALUE/2)) * ANGLES(RAD(10), RAD(0), RAD(0-3*SIN(SINE/WALKSPEEDVALUE))), .3 / Animation_Speed) | |
1513 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0+1*SIN(SINE/WALKSPEEDVALUE/2)), RAD(11), RAD(0)), 0.3 / Animation_Speed) | |
1514 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-25*SIN(SINE/WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, .3 / Animation_Speed) | |
1515 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+25*SIN(SINE/WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, .3 / Animation_Speed) | |
1516 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.06 * COS(SINE / WALKSPEEDVALUE / 2), -0.01) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0+25*SIN(SINE/WALKSPEEDVALUE))), .3 / Animation_Speed) | |
1517 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.06 * COS(SINE / WALKSPEEDVALUE / 2), -0.01) * ANGLES(RAD(10), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0+25*SIN(SINE/WALKSPEEDVALUE))), .3 / Animation_Speed) | |
1518 | end | |
1519 | end | |
1520 | unanchor() | |
1521 | coroutine.resume(coroutine.create(function() | |
1522 | if TRANSFORMED == true then | |
1523 | WACKYEFFECT({EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(0,0.2,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1524 | end | |
1525 | end)) | |
1526 | if INTRO == false and INSTANT == false then | |
1527 | INTRO = true | |
1528 | coroutine.resume(coroutine.create(function() | |
1529 | sick:Play() | |
1530 | Intro() | |
1531 | end)) | |
1532 | end | |
1533 | if INTROFINISHED == false then | |
1534 | Weapon.Parent = nil | |
1535 | elseif INTROFINISHED == true then | |
1536 | Weapon.Parent = Character | |
1537 | end | |
1538 | if DONE == true then | |
1539 | WH.EyePar.ParticleEmitter:Remove() | |
1540 | end | |
1541 | if INTROFINISHED == true then | |
1542 | for _, c in pairs(Character:GetChildren()) do | |
1543 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
1544 | c.Transparency = 1 | |
1545 | if c == Head then | |
1546 | if c:FindFirstChild("face") then | |
1547 | c.face:remove() | |
1548 | end | |
1549 | end | |
1550 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1551 | c:remove() | |
1552 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "ShirtGraphic") and c.Name ~= "Cloth" then | |
1553 | c:remove() | |
1554 | end | |
1555 | end | |
1556 | end | |
1557 | if Rooted == false then | |
1558 | Disable_Jump = false | |
1559 | Humanoid.WalkSpeed = Speed | |
1560 | elseif Rooted == true then | |
1561 | Disable_Jump = true | |
1562 | Humanoid.WalkSpeed = 0 | |
1563 | end | |
1564 | end | |
1565 | ||
1566 | --//=================================\\ | |
1567 | --\\=================================// | |
1568 | ||
1569 | ||
1570 | ||
1571 | ||
1572 | ||
1573 | --//====================================================\\-- | |
1574 | --|| END OF SCRIPT | |
1575 | --\\====================================================//-- |