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PR0J3CT11

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Jul 11th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. --//Dino-Destroyer
  143. --//The second sentinel...
  144. --//Written by KillerzTH_1596
  145. --//Credit to RedDino/HankTheSkeleton for the model.
  146. --//Credit to Shackluster/PityPolygon for the template.
  147.  
  148. wait(0.2)
  149.  
  150. Player = game:GetService("Players").LocalPlayer
  151. PlayerGui = Player.PlayerGui
  152. Cam = workspace.CurrentCamera
  153. Backpack = Player.Backpack
  154. Character = Player.Character
  155. Humanoid = Character.Humanoid
  156. Mouse = Player:GetMouse()
  157. RootPart = Character["HumanoidRootPart"]
  158. Torso = Character["Torso"]
  159. Head = Character["Head"]
  160. RightArm = Character["Right Arm"]
  161. LeftArm = Character["Left Arm"]
  162. RightLeg = Character["Right Leg"]
  163. LeftLeg = Character["Left Leg"]
  164. RootJoint = RootPart["RootJoint"]
  165. Neck = Torso["Neck"]
  166. RightShoulder = Torso["Right Shoulder"]
  167. LeftShoulder = Torso["Left Shoulder"]
  168. RightHip = Torso["Right Hip"]
  169. LeftHip = Torso["Left Hip"]
  170. local TIME = 0
  171. local sick = Instance.new("Sound",Torso)
  172.  
  173. IT = Instance.new
  174. CF = CFrame.new
  175. VT = Vector3.new
  176. RAD = math.rad
  177. C3 = Color3.new
  178. UD2 = UDim2.new
  179. BRICKC = BrickColor.new
  180. ANGLES = CFrame.Angles
  181. EULER = CFrame.fromEulerAnglesXYZ
  182. COS = math.cos
  183. ACOS = math.acos
  184. SIN = math.sin
  185. ASIN = math.asin
  186. ABS = math.abs
  187. MRANDOM = math.random
  188. FLOOR = math.floor
  189.  
  190. --//=================================\\
  191. --|| USEFUL VALUES
  192. --\\=================================//
  193.  
  194. Animation_Speed = 3
  195. local FORCERESET = false
  196. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  197. local Speed = 12
  198. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  199. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  200. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  201. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  202. local DAMAGEMULTIPLIER = 1
  203. local ANIM = "Idle"
  204. local ATTACK = false
  205. local EQUIPPED = false
  206. local HOLD = false
  207. local COMBO = 1
  208. local Rooted = false
  209. local SINE = 0
  210. local KEYHOLD = false
  211. local CHANGE = 2 / Animation_Speed
  212. local WALKINGANIM = false
  213. local VALUE1 = false
  214. local VALUE2 = false
  215. local isSit = false
  216. local FF = false
  217. local ROBLOXIDLEANIMATION = IT("Animation")
  218. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  219. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  220. --ROBLOXIDLEANIMATION.Parent = Humanoid
  221. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  222. WEAPONGUI.Name = "RobloxChatGuiHandler"
  223. local Weapon = IT("Model")
  224. Weapon.Name = "Adds"
  225. local Effects = IT("Folder", Character)
  226. Effects.Name = "Effects"
  227. local ANIMATOR = Humanoid.Animator
  228. local ANIMATE = Character:FindFirstChild("Animate")
  229. local UNANCHOR = true
  230. local TOBANISH = {}
  231. local INTRO = false
  232. local TRANSFORMED = false
  233. local INSTANT = false
  234. script.Parent = PlayerGui
  235.  
  236. --//=================================\\
  237. --\\=================================//
  238.  
  239.  
  240. --//=================================\\
  241. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  242. --\\=================================//
  243.  
  244. ArtificialHB = Instance.new("BindableEvent", script)
  245. ArtificialHB.Name = "ArtificialHB"
  246.  
  247. script:WaitForChild("ArtificialHB")
  248.  
  249. frame = Frame_Speed
  250. tf = 0
  251. allowframeloss = false
  252. tossremainder = false
  253. lastframe = tick()
  254. script.ArtificialHB:Fire()
  255.  
  256. game:GetService("RunService").Heartbeat:connect(function(s, p)
  257. tf = tf + s
  258. if tf >= frame then
  259. if allowframeloss then
  260. script.ArtificialHB:Fire()
  261. lastframe = tick()
  262. else
  263. for i = 1, math.floor(tf / frame) do
  264. script.ArtificialHB:Fire()
  265. end
  266. lastframe = tick()
  267. end
  268. if tossremainder then
  269. tf = 0
  270. else
  271. tf = tf - frame * math.floor(tf / frame)
  272. end
  273. end
  274. end)
  275.  
  276. --//=================================\\
  277. --\\=================================//
  278.  
  279. --//=================================\\
  280. --|| SOME FUNCTIONS
  281. --\\=================================//
  282.  
  283. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  284. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  285. end
  286.  
  287. function PositiveAngle(NUMBER)
  288. if NUMBER >= 0 then
  289. NUMBER = 0
  290. end
  291. return NUMBER
  292. end
  293.  
  294. function NegativeAngle(NUMBER)
  295. if NUMBER <= 0 then
  296. NUMBER = 0
  297. end
  298. return NUMBER
  299. end
  300.  
  301. function Swait(NUMBER)
  302. if NUMBER == 0 or NUMBER == nil then
  303. ArtificialHB.Event:wait()
  304. else
  305. for i = 1, NUMBER do
  306. ArtificialHB.Event:wait()
  307. end
  308. end
  309. end
  310.  
  311. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  312. local NEWMESH = IT(MESH)
  313. if MESH == "SpecialMesh" then
  314. NEWMESH.MeshType = MESHTYPE
  315. if MESHID ~= "nil" and MESHID ~= "" then
  316. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  317. end
  318. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  319. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  320. end
  321. end
  322. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  323. NEWMESH.Scale = SCALE
  324. NEWMESH.Parent = PARENT
  325. return NEWMESH
  326. end
  327.  
  328. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  329. local NEWPART = IT("Part")
  330. NEWPART.formFactor = FORMFACTOR
  331. NEWPART.Reflectance = REFLECTANCE
  332. NEWPART.Transparency = TRANSPARENCY
  333. NEWPART.CanCollide = false
  334. NEWPART.Locked = true
  335. NEWPART.Anchored = true
  336. if ANCHOR == false then
  337. NEWPART.Anchored = false
  338. end
  339. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  340. NEWPART.Name = NAME
  341. NEWPART.Size = SIZE
  342. NEWPART.Position = Torso.Position
  343. NEWPART.Material = MATERIAL
  344. NEWPART:BreakJoints()
  345. NEWPART.Parent = PARENT
  346. return NEWPART
  347. end
  348.  
  349. local function weldBetween(a, b)
  350. local weldd = Instance.new("ManualWeld")
  351. weldd.Part0 = a
  352. weldd.Part1 = b
  353. weldd.C0 = CFrame.new()
  354. weldd.C1 = b.CFrame:inverse() * a.CFrame
  355. weldd.Parent = a
  356. return weldd
  357. end
  358.  
  359.  
  360. function QuaternionFromCFrame(cf)
  361. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  362. local trace = m00 + m11 + m22
  363. if trace > 0 then
  364. local s = math.sqrt(1 + trace)
  365. local recip = 0.5 / s
  366. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  367. else
  368. local i = 0
  369. if m11 > m00 then
  370. i = 1
  371. end
  372. if m22 > (i == 0 and m00 or m11) then
  373. i = 2
  374. end
  375. if i == 0 then
  376. local s = math.sqrt(m00 - m11 - m22 + 1)
  377. local recip = 0.5 / s
  378. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  379. elseif i == 1 then
  380. local s = math.sqrt(m11 - m22 - m00 + 1)
  381. local recip = 0.5 / s
  382. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  383. elseif i == 2 then
  384. local s = math.sqrt(m22 - m00 - m11 + 1)
  385. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  386. end
  387. end
  388. end
  389.  
  390. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  391. local xs, ys, zs = x + x, y + y, z + z
  392. local wx, wy, wz = w * xs, w * ys, w * zs
  393. local xx = x * xs
  394. local xy = x * ys
  395. local xz = x * zs
  396. local yy = y * ys
  397. local yz = y * zs
  398. local zz = z * zs
  399. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  400. end
  401.  
  402. function QuaternionSlerp(a, b, t)
  403. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  404. local startInterp, finishInterp;
  405. if cosTheta >= 0.0001 then
  406. if (1 - cosTheta) > 0.0001 then
  407. local theta = ACOS(cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((1 - t) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = 1 - t
  413. finishInterp = t
  414. end
  415. else
  416. if (1 + cosTheta) > 0.0001 then
  417. local theta = ACOS(-cosTheta)
  418. local invSinTheta = 1 / SIN(theta)
  419. startInterp = SIN((t - 1) * theta) * invSinTheta
  420. finishInterp = SIN(t * theta) * invSinTheta
  421. else
  422. startInterp = t - 1
  423. finishInterp = t
  424. end
  425. end
  426. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  427. end
  428.  
  429. function Clerp(a, b, t)
  430. local qa = {QuaternionFromCFrame(a)}
  431. local qb = {QuaternionFromCFrame(b)}
  432. local ax, ay, az = a.x, a.y, a.z
  433. local bx, by, bz = b.x, b.y, b.z
  434. local _t = 1 - t
  435. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  436. end
  437.  
  438. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  439. local frame = IT("Frame")
  440. frame.BackgroundTransparency = TRANSPARENCY
  441. frame.BorderSizePixel = BORDERSIZEPIXEL
  442. frame.Position = POSITION
  443. frame.Size = SIZE
  444. frame.BackgroundColor3 = COLOR
  445. frame.BorderColor3 = BORDERCOLOR
  446. frame.Name = NAME
  447. frame.Parent = PARENT
  448. return frame
  449. end
  450.  
  451. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  452. local label = IT("TextLabel")
  453. label.BackgroundTransparency = 1
  454. label.Size = UD2(1, 0, 1, 0)
  455. label.Position = UD2(0, 0, 0, 0)
  456. label.TextColor3 = TEXTCOLOR
  457. label.TextStrokeTransparency = STROKETRANSPARENCY
  458. label.TextTransparency = TRANSPARENCY
  459. label.FontSize = TEXTFONTSIZE
  460. label.Font = TEXTFONT
  461. label.BorderSizePixel = BORDERSIZEPIXEL
  462. label.TextScaled = false
  463. label.Text = TEXT
  464. label.Name = NAME
  465. label.Parent = PARENT
  466. return label
  467. end
  468.  
  469. function NoOutlines(PART)
  470. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  471. end
  472.  
  473. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  474. local NEWWELD = IT(TYPE)
  475. NEWWELD.Part0 = PART0
  476. NEWWELD.Part1 = PART1
  477. NEWWELD.C0 = C0
  478. NEWWELD.C1 = C1
  479. NEWWELD.Parent = PARENT
  480. return NEWWELD
  481. end
  482.  
  483. local S = IT("Sound")
  484. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  485. local NEWSOUND = nil
  486. coroutine.resume(coroutine.create(function()
  487. NEWSOUND = S:Clone()
  488. NEWSOUND.Parent = PARENT
  489. NEWSOUND.Volume = VOLUME
  490. NEWSOUND.Pitch = PITCH
  491. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  492. NEWSOUND:play()
  493. if DOESLOOP == true then
  494. NEWSOUND.Looped = true
  495. else
  496. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  497. NEWSOUND:remove()
  498. end
  499. end))
  500. return NEWSOUND
  501. end
  502.  
  503. function CFrameFromTopBack(at, top, back)
  504. local right = top:Cross(back)
  505. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  506. end
  507.  
  508. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  509. function WACKYEFFECT(Table)
  510. local TYPE = (Table.EffectType or "Sphere")
  511. local SIZE = (Table.Size or VT(1,1,1))
  512. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  513. local TRANSPARENCY = (Table.Transparency or 0)
  514. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  515. local CFRAME = (Table.CFrame or Torso.CFrame)
  516. local MOVEDIRECTION = (Table.MoveToPos or nil)
  517. local ROTATION1 = (Table.RotationX or 0)
  518. local ROTATION2 = (Table.RotationY or 0)
  519. local ROTATION3 = (Table.RotationZ or 0)
  520. local MATERIAL = (Table.Material or "Neon")
  521. local COLOR = (Table.Color or C3(1,1,1))
  522. local TIME = (Table.Time or 45)
  523. local SOUNDID = (Table.SoundID or nil)
  524. local SOUNDPITCH = (Table.SoundPitch or nil)
  525. local SOUNDVOLUME = (Table.SoundVolume or nil)
  526. coroutine.resume(coroutine.create(function()
  527. local PLAYSSOUND = false
  528. local SOUND = nil
  529. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  530. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  531. PLAYSSOUND = true
  532. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  533. end
  534. EFFECT.Color = COLOR
  535. local MSH = nil
  536. if TYPE == "Sphere" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  538. elseif TYPE == "Block" or TYPE == "Cube" then
  539. MSH = IT("BlockMesh",EFFECT)
  540. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  541. elseif TYPE == "Wave" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  543. elseif TYPE == "Ring" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  545. elseif TYPE == "Slash" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  547. elseif TYPE == "Round Slash" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  549. elseif TYPE == "Swirl" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  551. elseif TYPE == "Skull" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  553. elseif TYPE == "Crystal" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  555. end
  556. if MSH ~= nil then
  557. local MOVESPEED = nil
  558. if MOVEDIRECTION ~= nil then
  559. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  560. end
  561. local GROWTH = SIZE - ENDSIZE
  562. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  563. if TYPE == "Block" then
  564. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  565. else
  566. EFFECT.CFrame = CFRAME
  567. end
  568. for LOOP = 1, TIME+1 do
  569. Swait()
  570. MSH.Scale = MSH.Scale - GROWTH/TIME
  571. if TYPE == "Wave" then
  572. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  573. end
  574. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  575. if TYPE == "Block" then
  576. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  577. else
  578. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  579. end
  580. if MOVEDIRECTION ~= nil then
  581. local ORI = EFFECT.Orientation
  582. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  583. EFFECT.Orientation = ORI
  584. end
  585. end
  586. if PLAYSSOUND == false then
  587. EFFECT:remove()
  588. else
  589. SOUND.Stopped:Connect(function()
  590. EFFECT:remove()
  591. end)
  592. end
  593. else
  594. if PLAYSSOUND == false then
  595. EFFECT:remove()
  596. else
  597. repeat Swait() until SOUND.Playing == false
  598. EFFECT:remove()
  599. end
  600. end
  601. end))
  602. end
  603.  
  604. function MakeForm(PART,TYPE)
  605. if TYPE == "Cyl" then
  606. local MSH = IT("CylinderMesh",PART)
  607. elseif TYPE == "Ball" then
  608. local MSH = IT("SpecialMesh",PART)
  609. MSH.MeshType = "Sphere"
  610. elseif TYPE == "Wedge" then
  611. local MSH = IT("SpecialMesh",PART)
  612. MSH.MeshType = "Wedge"
  613. end
  614. end
  615.  
  616. function SpawnTrail(FROM,TO,BIG)
  617. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  618. MakeForm(TRAIL,"Cyl")
  619. local DIST = (FROM - TO).Magnitude
  620. if BIG == true then
  621. TRAIL.Size = VT(0.5,DIST,0.5)
  622. else
  623. TRAIL.Size = VT(0.25,DIST,0.25)
  624. end
  625. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  626. coroutine.resume(coroutine.create(function()
  627. for i = 1, 5 do
  628. Swait()
  629. TRAIL.Transparency = TRAIL.Transparency + 0.1
  630. end
  631. TRAIL:remove()
  632. end))
  633. end
  634.  
  635. Debris = game:GetService("Debris")
  636.  
  637. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  638. local DIRECTION = CF(StartPos,EndPos).lookVector
  639. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  640. end
  641.  
  642. function turnto(position)
  643. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  644. end
  645.  
  646. New = function(Object, Parent, Name, Data)
  647. local Object = Instance.new(Object)
  648. for Index, Value in pairs(Data or {}) do
  649. Object[Index] = Value
  650. end
  651. Object.Parent = Parent
  652. Object.Name = Name
  653. return Object
  654. end
  655.  
  656. --//=================================\\
  657. --|| WEAPON CREATION
  658. --\\=================================//
  659.  
  660. local Particle = IT("ParticleEmitter",nil)
  661. Particle.Enabled = false
  662. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  663. Particle.LightEmission = 0.5
  664. Particle.Rate = 150
  665. Particle.ZOffset = 0.2
  666. Particle.Rotation = NumberRange.new(-180, 180)
  667. Particle.RotSpeed = NumberRange.new(-180, 180)
  668. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  669. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  670.  
  671. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  672. function ParticleEmitter(Table)
  673. local PRTCL = Particle:Clone()
  674. local Speed = Table.Speed or 5
  675. local Drag = Table.Drag or 0
  676. local Size1 = Table.Size1 or 1
  677. local Size2 = Table.Size2 or 5
  678. local Lifetime1 = Table.Lifetime1 or 1
  679. local Lifetime2 = Table.Lifetime2 or 1.5
  680. local Parent = Table.Parent or Torso
  681. local Emit = Table.Emit or 100
  682. local Offset = Table.Offset or 360
  683. local Acel = Table.Acel or VT(0,0,0)
  684. local Enabled = Table.Enabled or false
  685. PRTCL.Parent = Parent
  686. PRTCL.Size = NumberSequence.new(Size1,Size2)
  687. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  688. PRTCL.Speed = NumberRange.new(Speed)
  689. PRTCL.VelocitySpread = Offset
  690. PRTCL.Drag = Drag
  691. PRTCL.Acceleration = Acel
  692. if Enabled == false then
  693. PRTCL:Emit(Emit)
  694. Debris:AddItem(PRTCL,Lifetime2)
  695. else
  696. PRTCL.Enabled = true
  697. end
  698. return PRTCL
  699. end
  700.  
  701. local INTROFINISHED = false
  702.  
  703.  
  704. local SKILLTEXTCOLOR = C3(1,0,0)
  705. local SKILLFONT = "Fantasy"
  706. local SKILLTEXTSIZE = 7
  707.  
  708. Humanoid.Died:connect(function()
  709. ATTACK = true
  710. end)
  711.  
  712. function printbye(Name)
  713. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  714. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  715. end
  716.  
  717. workspace.ChildAdded:connect(function(instance)
  718. for BANISH = 1, #TOBANISH do
  719. if TOBANISH[BANISH] ~= nil then
  720. if instance.Name == TOBANISH[BANISH] then
  721. coroutine.resume(coroutine.create(function()
  722. printbye(instance.Name)
  723. instance:ClearAllChildren()
  724. Debris:AddItem(instance,0.0005)
  725. end))
  726. end
  727. end
  728. end
  729. end)
  730.  
  731. --//=================================\\
  732. --|| DAMAGING
  733. --\\=================================//
  734.  
  735. function AoEStun(POS,RANGE,LAST)
  736. for i,v in ipairs(workspace:GetChildren()) do
  737. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  738. local body = v:GetChildren()
  739. for part = 1, #body do
  740. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  741. if(body[part].Position - POS).Magnitude < RANGE then
  742. if v.ClassName == "Model" then
  743. if v:FindFirstChild("Humanoid") then
  744. if v.Humanoid.Health ~= 0 then
  745. Freeze(v.Humanoid,LAST)
  746. local defence = Instance.new("BoolValue",v)
  747. defence.Name = ("StunnedBy"..Player.Name)
  748. game:GetService("Debris"):AddItem(defence, 0.1)
  749. end
  750. end
  751. end
  752. end
  753. end
  754. end
  755. end
  756. end
  757. end
  758.  
  759. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  760. if DoesCourontine == false then
  761. local Direction = CF(Part.Position,ToLocation)
  762. local Distance = (Part.Position - ToLocation).magnitude
  763. for i = 1, AmountOfTime do
  764. Swait()
  765. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  766. Direction = Part.CFrame
  767. end
  768. elseif DoesCourontine == true then
  769. coroutine.resume(coroutine.create(function()
  770. local Direction = CF(Part.Position,ToLocation)
  771. local Distance = (Part.Position - ToLocation).magnitude
  772. for i = 1, AmountOfTime do
  773. Swait()
  774. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  775. Direction = Part.CFrame
  776. end
  777. end))
  778. end
  779. end
  780.  
  781. function Trail(Part)
  782. local TRAIL = Part:Clone()
  783. TRAIL.CanCollide = false
  784. TRAIL.Anchored = true
  785. TRAIL.Parent = Effects
  786. TRAIL.Name = "Trail"
  787. local TRANS = Part.Transparency
  788. coroutine.resume(coroutine.create(function()
  789. for i = 1, 20 do
  790. Swait()
  791. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  792. end
  793. TRAIL:remove()
  794. end))
  795. end
  796.  
  797. function Freeze(Humanoid,LAST)
  798. if Humanoid.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  799. local q = Humanoid.Parent:GetChildren()
  800. for i = 1, #q do
  801. local bob = q[i]
  802. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  803. if bob.Transparency < 1 then
  804. bob.Anchored = true
  805. local icelayer = bob:Clone()
  806. icelayer.Parent = bob
  807. icelayer.Material = "Ice"
  808. icelayer.CanCollide = false
  809. icelayer.BrickColor = BRICKC"Steel blue"
  810. icelayer.Transparency = 0.5
  811. icelayer.CFrame = bob.CFrame
  812. icelayer.Name = "Ice"
  813. icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1)
  814. if icelayer:FindFirstChildOfClass("Decal") then
  815. icelayer:FindFirstChildOfClass("Decal"):remove()
  816. end
  817. end
  818. end
  819. end
  820. local defence = Instance.new("BoolValue",Humanoid.Parent)
  821. defence.Name = ("StunnedBy"..Player.Name)
  822. game:GetService("Debris"):AddItem(defence, LAST)
  823. coroutine.resume(coroutine.create(function()
  824. Swait(LAST*50)
  825. local q = Humanoid.Parent:GetChildren()
  826. for i = 1, #q do
  827. local bob = q[i]
  828. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  829. if bob.Transparency < 1 then
  830. bob.Anchored = false
  831. bob.Ice:remove()
  832. end
  833. end
  834. end
  835. end))
  836. end
  837. end
  838.  
  839. function EffectsAoE(POSITION,RANGE,MINDMG,MAXDMG,EFFECTS,TYPES,INSTAKILL)
  840. local CHILDREN = workspace:GetDescendants()
  841. local knock=false
  842. local Poisoning=false
  843. local Durability=0
  844. for index, CHILD in pairs(CHILDREN) do
  845. if CHILD.ClassName == "Model" and CHILD ~= Character then
  846. local Humanoid = CHILD:FindFirstChildOfClass("Humanoid")
  847. if Humanoid then
  848. local HEAD = CHILD:FindFirstChild("Head")
  849. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  850. if TORSO then
  851. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  852. if INSTAKILL == true or Humanoid.MaxHealth > 5000 then
  853. CHILD:BreakJoints()
  854. else
  855. local DMG = MRANDOM(MINDMG,MAXDMG)
  856. ApplyDamage(Humanoid,DMG,TORSO)
  857. end
  858.  
  859. if EFFECTS > 0 then
  860. for _, c in pairs(CHILD:GetChildren()) do
  861. if c:IsA("BasePart") then
  862. local bv = Instance.new("BodyVelocity",c)
  863. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  864. if TYPES=="Fling" then
  865. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  866. elseif TYPES=="Up" then
  867. bv.maxForce = Vector3.new(0, 1e9, 0)
  868. elseif TYPES=="UpKnock" then
  869. knock=true
  870. bv.maxForce = Vector3.new(0, 1e9, 0)
  871. elseif TYPES=="Knock" then
  872. knock=true
  873. bv.maxForce = Vector3.new(0, 0, 0)
  874. elseif TYPES=="KnockOut" then
  875. knock=true
  876. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  877. elseif TYPES=="Poison" then
  878. Poisoning=true
  879. bv.maxForce = Vector3.new(0, 0, 0)
  880. elseif TYPES=="Move" then
  881. bv.maxForce = Vector3.new(1e9, 0, 1e9)
  882. end
  883. bv.velocity = CF(POSITION,TORSO.Position).lookVector*EFFECTS
  884. coroutine.resume(coroutine.create(function()
  885. if knock==true then
  886. Humanoid.PlatformStand = true
  887. wait(EFFECTS/25)
  888. if Humanoid.PlatformStand== true then
  889. Humanoid.PlatformStand = false
  890. end
  891. end
  892. if Poisoning==true then
  893. Durability=1+EFFECTS/1.5
  894. repeat
  895. CreateSound(264001217,TORSO,0.05,0.6)
  896. Humanoid.Health = Humanoid.Health - math.random(1/0.9999999,5/4.999999)*EFFECTS/350
  897. Durability=Durability-1
  898. Humanoid.Sit = true
  899. Humanoid.Sit = false
  900. Humanoid.Jump = true
  901. Humanoid.Jump = false
  902. wait(1)
  903. until Durability<1 or Durability==0
  904. end
  905. end))
  906. Debris:AddItem(bv,0.05)
  907. end
  908. end
  909. end
  910. end
  911. end
  912. end
  913. end
  914. end
  915. end
  916.  
  917. function ApplyDamage(Humanoid,Damage,TorsoPart)
  918. local defence = Instance.new("BoolValue",Humanoid.Parent)
  919. defence.Name = ("HitBy"..Player.Name)
  920. game:GetService("Debris"):AddItem(defence, 0.001)
  921. Damage = Damage * DAMAGEMULTIPLIER
  922. if Humanoid.Health ~= 0 then
  923. local CritChance = MRANDOM(1,100)
  924. if Damage > Humanoid.Health then
  925. Damage = math.ceil(Humanoid.Health)
  926. if Damage == 0 then
  927. Damage = 0.1
  928. end
  929. end
  930. Humanoid.Health = Humanoid.Health - Damage
  931. end
  932. end
  933.  
  934. function NoScripts(who)
  935. local plr = game:service'Players':GetPlayerFromCharacter(who)
  936. for _,v in next, who:GetDescendants() do
  937. if((v:IsA'LocalScript' or v:IsA'Script') and v.Name~='Animate')then
  938. v.Disabled=true
  939. v:destroy()
  940. end
  941. end
  942. if(plr)then
  943. local pg = plr:FindFirstChildOfClass'PlayerGui'
  944. if(pg)then
  945. for _,v in next, pg:children() do
  946. if(v:IsA'LocalScript' or v:IsA'Script')then
  947. v.Disabled=true
  948. v:destroy()
  949. end
  950. end
  951. end
  952. for _,v in next, plr:GetDescendants() do
  953. if((not pg or not v:IsDescendantOf(pg)) and (v:IsA'LocalScript' or v:IsA'Script'))then
  954. v.Disabled=true
  955. v:destroy()
  956. end
  957. end
  958. end
  959. end
  960.  
  961. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  962. local CHILDREN = workspace:GetDescendants()
  963. for index, CHILD in pairs(CHILDREN) do
  964. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  965. local Humanoid = CHILD:FindFirstChildOfClass("Humanoid")
  966. if Humanoid then
  967. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  968. if TORSO then
  969. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  970. if INSTAKILL == true then
  971. CHILD:BreakJoints()
  972. else
  973. local DMG = MRANDOM(MINDMG,MAXDMG)
  974. ApplyDamage(Humanoid,DMG,TORSO)
  975. end
  976. if FLING > 0 then
  977. for _, c in pairs(CHILD:GetChildren()) do
  978. if c:IsA("BasePart") then
  979. local bv = Instance.new("BodyVelocity")
  980. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  981. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  982. bv.Parent = c
  983. Debris:AddItem(bv,0.05)
  984. end
  985. end
  986. end
  987. end
  988. end
  989. end
  990. end
  991. end
  992. end
  993.  
  994. --//=================================\\
  995. --|| SOME TAG EDIT
  996. --\\=================================//
  997. SKILLTEXTCOLOR2 = C3(213/255, 115/255, 61/255)
  998. TEXTCOL = C3(99/255, 95/255, 98/255)
  999. function Chat(text)
  1000. local chat = coroutine.wrap(function()
  1001. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1002. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1003. end
  1004. local Bill = Instance.new("BillboardGui",Character)
  1005. Bill.Size = UDim2.new(0,100,0,40)
  1006. Bill.StudsOffset = Vector3.new(0,3,0)
  1007. Bill.Adornee = Character.Head
  1008. Bill.Name = "TalkingBillBoard"
  1009. local Hehe = Instance.new("TextLabel",Bill)
  1010. Hehe.BackgroundTransparency = 1
  1011. Hehe.BorderSizePixel = 0
  1012. Hehe.Text = ""
  1013. Hehe.Font = "Arcade"
  1014. Hehe.TextSize = 35
  1015. Hehe.TextStrokeTransparency = 0
  1016. Hehe.Size = UDim2.new(1,0,0.5,0)
  1017. coroutine.resume(coroutine.create(function()
  1018. while Hehe ~= nil do
  1019. Swait()
  1020. Hehe.Position = UDim2.new(0,0,.05,0)
  1021. Hehe.Rotation = 0
  1022. Hehe.TextColor3 = TEXTCOL
  1023. Hehe.TextStrokeColor3 = SKILLTEXTCOLOR2
  1024. end
  1025. end))
  1026. for i = 1,string.len(text),1 do
  1027. Swait()
  1028. Hehe.Text = string.sub(text,1,i)
  1029. end
  1030. Swait(90)--Re[math.random(1, 93)]
  1031. for i = 0, 1, .025 do
  1032. Swait()
  1033. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1034. Hehe.TextStrokeTransparency = i
  1035. Hehe.TextTransparency = i
  1036. end
  1037. Bill:Destroy()
  1038. end)
  1039. chat()
  1040. end
  1041.  
  1042.  
  1043. local HUE = 0
  1044.  
  1045. --m = game.Players.LocalPlayer
  1046. --char = m.Character
  1047. --local txt = Instance.new("BillboardGui", char)
  1048. --txt.Adornee = char.Head
  1049. --txt.Name = "_status"
  1050. --txt.Size = UDim2.new(2, 0, 1.2, 0)
  1051. --txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1052. --local text = Instance.new("TextLabel", txt)
  1053. --text.Size = UDim2.new(20, 0, 7, 0)
  1054. --text.FontSize = Enum.FontSize.Size10
  1055. --text.TextScaled = false
  1056. --text.TextSize = 56
  1057. --text.TextTransparency = 0
  1058. --text.BackgroundTransparency = 1
  1059. --text.TextTransparency = 0
  1060. --text.TextStrokeTransparency = 0
  1061. --text.Font = "Antique"
  1062. --v = Instance.new("Part")
  1063. --v.Name = "ColorBrick"
  1064. --v.Parent = m.Character
  1065. --v.FormFactor = "Symmetric"
  1066. --v.Anchored = true
  1067. --v.CanCollide = false
  1068. --v.BottomSurface = "Smooth"
  1069. --v.TopSurface = "Smooth"
  1070. --v.Size = Vector3.new(10, 5, 3)
  1071. --v.Transparency = 1
  1072. --v.CFrame = char.Torso.CFrame
  1073. --v.BrickColor = BrickColor.new("Really black")
  1074. --v.Transparency = 1
  1075. --v.Shape = "Block"
  1076. --text.Text = ''
  1077.  
  1078. --//=================================\\
  1079. --|| ATTACK FUNCTIONS AND STUFF
  1080. --\\=================================//
  1081.  
  1082. function Taunt()
  1083. ATTACK = true
  1084. Rooted = false
  1085. local Laugh = CreateSound(159882635,Head,5,1,false)
  1086. repeat
  1087. Swait()
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), .8 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(-5)), .8 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1094. until Laugh.TimePosition >= 1.25
  1095. for i=0, 1.6, 0.1 / Animation_Speed do
  1096. Swait()
  1097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), .8 / Animation_Speed)
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), .8 / Animation_Speed)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1103. end
  1104. ATTACK = false
  1105. Rooted = false
  1106. end
  1107.  
  1108. function Attack1()
  1109. ATTACK = true
  1110. Rooted = false
  1111. local dist = 2
  1112. for i=0, 0.5, 0.1 / Animation_Speed do
  1113. Swait()
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), .8 / Animation_Speed)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), .8 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, .8 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, .8 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1120. end
  1121. coroutine.resume(coroutine.create(function()
  1122. for i = 0, 4 do
  1123. Swait(2)
  1124. local Block = Instance.new("Part", Character)
  1125. Block.Anchored = true
  1126. Block.CanCollide = false
  1127. Block.FormFactor = 3
  1128. Block.Name = "Ring"
  1129. Block.Material = "Neon"
  1130. Block.Size = Vector3.new(1, 1, 1)
  1131. Block.Transparency = 1
  1132. Block.TopSurface = 0
  1133. Block.BottomSurface = 0
  1134. Block.CFrame = RootPart.CFrame*CF(0,0,-dist)
  1135. WACKYEFFECT({EffectType = "Sphere", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1136. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1137. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1138. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1139. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1140. CreateSound(183763506,Block,3,1,false)
  1141. CreateSound(178452221,Block,3,1,false)
  1142. ApplyAoE(Block.Position,5,25,68,0,false)
  1143. Debris:AddItem(Block, 5)
  1144. dist = dist + 3
  1145. Block:Remove()
  1146. end
  1147. end))
  1148. for i=0, 0.6, 0.1 / Animation_Speed do
  1149. Swait()
  1150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), .8 / Animation_Speed)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), .8 / Animation_Speed)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, .8 / Animation_Speed)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-35)) * LEFTSHOULDERC0, .8 / Animation_Speed)
  1154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1156. end
  1157. ATTACK = false
  1158. Rooted = false
  1159. end
  1160.  
  1161. function Attack2()
  1162. ATTACK = true
  1163. Rooted = false
  1164. local dist = 2
  1165. turnto(Mouse.Hit.p)
  1166. for i=0, 0.5, 0.1 / Animation_Speed do
  1167. Swait()
  1168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), .8 / Animation_Speed)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), .8 / Animation_Speed)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, .8 / Animation_Speed)
  1171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, .8 / Animation_Speed)
  1172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1174. end
  1175. SpawnTrail(LeftArm.CFrame*CF(0,-1,0).Position,Mouse.Hit.Position,true)
  1176. ApplyAoE(Mouse.Hit.Position,10,55,85,0,false)
  1177. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1178. WACKYEFFECT({EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 8, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1179. for i=0, 0.5, 0.1 / Animation_Speed do
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-95)), .8 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), .8 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, .8 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, .8 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1187. end
  1188. ATTACK = false
  1189. Rooted = false
  1190. end
  1191.  
  1192. function EnergyBurst()
  1193. ATTACK = true
  1194. Rooted = false
  1195. for i=0, 3, 0.1 / Animation_Speed do
  1196. Swait()
  1197. WACKYEFFECT({EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(1.5,1.5,1.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-299,299),MRANDOM(-299,299),MRANDOM(-299,299))*ANGLES(RAD(0),RAD(0),RAD(0)), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4, -0.4) * ANGLES(RAD(35), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(35), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(35), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. end
  1205. for i=0, 8, 0.1 / Animation_Speed do
  1206. Swait()
  1207. ApplyAoE(Torso.Position,44,21,45,15,false)
  1208. WACKYEFFECT({EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(25,4,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(1,10), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1209. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,58,1), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD((MRANDOM(0,360))),RAD((MRANDOM(0,360))),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. end
  1217. ATTACK = false
  1218. Rooted = false
  1219. end
  1220.  
  1221. function LaserEye()
  1222. ATTACK = true
  1223. Rooted = false
  1224. turnto(Mouse.Hit.Position)
  1225. SpawnTrail(WH.TheEye.Position,Mouse.Hit.Position,false)
  1226. CreateSound(151414336,WH.TheEye,5,1,false)
  1227. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1228. for i=0, 0.3, 0.1 / Animation_Speed do
  1229. Swait()
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.3 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, 0) * ANGLES(RAD(-45), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(15), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1236. end
  1237. repeat
  1238. SpawnTrail(WH.TheEye.Position,Mouse.Hit.Position,false)
  1239. CreateSound(151414336,WH.TheEye,5,1,false)
  1240. ApplyAoE(Mouse.Hit.Position,4,54,88,0,false)
  1241. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1242. for i=0, 0.3, 0.1 / Animation_Speed do
  1243. Swait()
  1244. turnto(Mouse.Hit.Position)
  1245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.3 / Animation_Speed)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, 0) * ANGLES(RAD(-45), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(15), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1251. end
  1252. until KEYHOLD == false
  1253. ATTACK = false
  1254. Rooted = false
  1255. end
  1256.  
  1257. local DONE = false
  1258. function SelfDestruct()
  1259. ATTACK = true
  1260. Rooted = false
  1261. for i=0, 9, 0.1 / Animation_Speed do
  1262. Swait()
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-18), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -1) * ANGLES(RAD(-90), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -1) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1269. end
  1270. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(255,255,255), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1271. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(355,355,355), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1272. for i,v in pairs(game.Players:GetChildren()) do
  1273. if v.Character.Parent == nil then
  1274.  
  1275. elseif v.Character.Parent ~= nil and v.Name ~= "KillerzTH_1596" then
  1276. v.Character:BreakJoints()
  1277. end
  1278. end
  1279. for i=0, 9, 0.1 / Animation_Speed do
  1280. Swait()
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-18), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -1) * ANGLES(RAD(-90), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -1) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1287. end
  1288. Speed = 0
  1289. wait(2)
  1290. sick:Remove()
  1291. Character:Remove()
  1292. ATTACK = false
  1293. Rooted = false
  1294. end
  1295.  
  1296. function Warp()
  1297. ATTACK = true
  1298. Rooted = true
  1299. for i = 0, 1, 0.1 / Animation_Speed do
  1300. Swait()
  1301. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(14), RAD(0)), 0.5 / Animation_Speed)
  1303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1307. end
  1308. UNANCHOR = false
  1309. RootPart.Anchored = true
  1310. for i = 0, 2, 0.1 / Animation_Speed do
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(14), RAD(0)), 0.5 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1318. end
  1319. local POS = RootPart.Position
  1320. RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS)
  1321. for i = 0, 2, 0.1 / Animation_Speed do
  1322. Swait()
  1323. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(14), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1329. end
  1330. RootPart.Anchored = false
  1331. ATTACK = false
  1332. Rooted = false
  1333. end
  1334.  
  1335. function Intro()
  1336. ATTACK = true
  1337. Rooted = false
  1338. for i=0, 1, 0.1 / Animation_Speed do
  1339. Swait()
  1340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(1)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-1)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(10), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. end
  1347. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,100000,5), Size2 = VT(5,100000,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1348. sick.SoundId = "rbxassetid://2662473668"
  1349. TRANSFORMED = true
  1350. INTROFINISHED = true
  1351. ATTACK = false
  1352. Rooted = false
  1353. UNANCHOR = true
  1354. RootPart.Anchored = false
  1355. end
  1356.  
  1357. --//=================================\\
  1358. --|| ASSIGN THINGS TO KEYS
  1359. --\\=================================//
  1360.  
  1361. local COMBO = 1
  1362. function MouseDown(Mouse)
  1363. if ATTACK == false then
  1364. if COMBO == 1 then
  1365. Attack1()
  1366. COMBO = 2
  1367. elseif COMBO == 2 then
  1368. Attack2()
  1369. COMBO = 1
  1370. end
  1371. end
  1372. end
  1373.  
  1374. function MouseUp(Mouse)
  1375. HOLD = false
  1376. end
  1377.  
  1378. function KeyDown(Key)
  1379. KEYHOLD = true
  1380. if Key == "t" and ATTACK == false then
  1381. Taunt()
  1382. end
  1383. if Key == "z" and ATTACK == false then
  1384. EnergyBurst()
  1385. end
  1386. if Key == "x" and ATTACK == false then
  1387. LaserEye()
  1388. end
  1389. if Key == "c" and ATTACK == false then
  1390. Warp()
  1391. end
  1392. if Key == "p" and ATTACK == false then
  1393. SelfDestruct()
  1394. end
  1395. end
  1396.  
  1397. function KeyUp(Key)
  1398. KEYHOLD = false
  1399. end
  1400.  
  1401. Mouse.Button1Down:connect(function(NEWKEY)
  1402. MouseDown(NEWKEY)
  1403. end)
  1404. Mouse.Button1Up:connect(function(NEWKEY)
  1405. MouseUp(NEWKEY)
  1406. end)
  1407. Mouse.KeyDown:connect(function(NEWKEY)
  1408. KeyDown(NEWKEY)
  1409. end)
  1410. Mouse.KeyUp:connect(function(NEWKEY)
  1411. KeyUp(NEWKEY)
  1412. end)
  1413.  
  1414. --//=================================\\
  1415. --\\=================================//
  1416.  
  1417.  
  1418. function unanchor()
  1419. if UNANCHOR == true then
  1420. g = Character:GetChildren()
  1421. for i = 1, #g do
  1422. if g[i].ClassName == "Part" then
  1423. g[i].Anchored = false
  1424. end
  1425. end
  1426. end
  1427. end
  1428.  
  1429.  
  1430. --//=================================\\
  1431. --|| WRAP THE WHOLE SCRIPT UP
  1432. --\\=================================//
  1433.  
  1434. Humanoid.Changed:connect(function(Jump)
  1435. if Jump == "Jump" and (Disable_Jump == true) then
  1436. Humanoid.Jump = false
  1437. end
  1438. end)
  1439.  
  1440. local CONNECT = nil
  1441.  
  1442. sick.Parent = Torso
  1443. sick.Volume = 5.2
  1444. sick.SoundId = "rbxassetid://2662473668"
  1445. sick.PlaybackSpeed = 0.9
  1446. sick.Looped = true
  1447. sick:Play()
  1448. sick.Name = "Dino-Destroyer"
  1449.  
  1450. local TweenService = game:GetService("TweenService")
  1451.  
  1452. while true do
  1453. Swait()
  1454. ANIMATE.Parent = nil
  1455. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1456. Humanoid = IT("Humanoid",Character)
  1457. end
  1458. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1459. v:Stop();
  1460. end
  1461. if HUE > 360 then
  1462. HUE = 0
  1463. end
  1464. HUE = HUE + 1
  1465. SINE = SINE + CHANGE
  1466. Humanoid.HipHeight = 0.1
  1467. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1468. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1469. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1470. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1471. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1472. ANIM = "Jump"
  1473. if ATTACK == false then
  1474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), .3 / Animation_Speed)
  1475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), .3 / Animation_Speed)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, .3 / Animation_Speed)
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-70)) * LEFTSHOULDERC0, .3 / Animation_Speed)
  1478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1480. end
  1481. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1482. ANIM = "Fall"
  1483. if ATTACK == false then
  1484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), .3 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), .3 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, .3 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, .3 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1490. end
  1491. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1492. ANIM = "Idle"
  1493. if ATTACK == false then
  1494. local SNAP = MRANDOM(0,7)
  1495. if SNAP == 3 then
  1496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-15,15)), RAD(0 + 5 * SIN(SINE / 35) + MRANDOM(-15,15)), RAD(0 + MRANDOM(-15,15))), .3 / Animation_Speed)
  1497. end
  1498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.07 * COS(SINE / 35)) * ANGLES(RAD(12), RAD(0), RAD(0)), .3 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0 + 15 * SIN(SINE / 35))), .3 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(8 + 4 * SIN(SINE / 35))) * RIGHTSHOULDERC0, .3 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(78 - 4 * SIN(SINE / 35))) * LEFTSHOULDERC0, .3 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.07 * COS(SINE / 35), -0.01) * ANGLES(RAD(12), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.07 * COS(SINE / 35), -0.01) * ANGLES(RAD(12), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1504. end
  1505. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1506. ANIM = "Walk"
  1507. if ATTACK == false then
  1508. local SNAP = MRANDOM(0,7)
  1509. if SNAP == 3 then
  1510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-15,15)), RAD(11 + 5 * SIN(SINE / 35) + MRANDOM(-15,15)), RAD(0 + MRANDOM(-15,15))), .3 / Animation_Speed)
  1511. end
  1512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / WALKSPEEDVALUE/2)) * ANGLES(RAD(10), RAD(0), RAD(0-3*SIN(SINE/WALKSPEEDVALUE))), .3 / Animation_Speed)
  1513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0+1*SIN(SINE/WALKSPEEDVALUE/2)), RAD(11), RAD(0)), 0.3 / Animation_Speed)
  1514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-25*SIN(SINE/WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, .3 / Animation_Speed)
  1515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+25*SIN(SINE/WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, .3 / Animation_Speed)
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.06 * COS(SINE / WALKSPEEDVALUE / 2), -0.01) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0+25*SIN(SINE/WALKSPEEDVALUE))), .3 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.06 * COS(SINE / WALKSPEEDVALUE / 2), -0.01) * ANGLES(RAD(10), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0+25*SIN(SINE/WALKSPEEDVALUE))), .3 / Animation_Speed)
  1518. end
  1519. end
  1520. unanchor()
  1521. coroutine.resume(coroutine.create(function()
  1522. if TRANSFORMED == true then
  1523. WACKYEFFECT({EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(0,0.2,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1524. end
  1525. end))
  1526. if INTRO == false and INSTANT == false then
  1527. INTRO = true
  1528. coroutine.resume(coroutine.create(function()
  1529. sick:Play()
  1530. Intro()
  1531. end))
  1532. end
  1533. if INTROFINISHED == false then
  1534. Weapon.Parent = nil
  1535. elseif INTROFINISHED == true then
  1536. Weapon.Parent = Character
  1537. end
  1538. if DONE == true then
  1539. WH.EyePar.ParticleEmitter:Remove()
  1540. end
  1541. if INTROFINISHED == true then
  1542. for _, c in pairs(Character:GetChildren()) do
  1543. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1544. c.Transparency = 1
  1545. if c == Head then
  1546. if c:FindFirstChild("face") then
  1547. c.face:remove()
  1548. end
  1549. end
  1550. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1551. c:remove()
  1552. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "ShirtGraphic") and c.Name ~= "Cloth" then
  1553. c:remove()
  1554. end
  1555. end
  1556. end
  1557. if Rooted == false then
  1558. Disable_Jump = false
  1559. Humanoid.WalkSpeed = Speed
  1560. elseif Rooted == true then
  1561. Disable_Jump = true
  1562. Humanoid.WalkSpeed = 0
  1563. end
  1564. end
  1565.  
  1566. --//=================================\\
  1567. --\\=================================//
  1568.  
  1569.  
  1570.  
  1571.  
  1572.  
  1573. --//====================================================\\--
  1574. --|| END OF SCRIPT
  1575. --\\====================================================//--
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