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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | -- This script has been converted to FE by iPxter | |
5 | ||
6 | ||
7 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
8 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
9 | do | |
10 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
11 | - | Player = game:GetService("Players").LocalPlayer |
11 | + | script.Parent = Player.Character |
12 | ||
13 | --RemoteEvent for communicating | |
14 | local Event = Instance.new("RemoteEvent") | |
15 | Event.Name = "UserInput_Event" | |
16 | ||
17 | - | Mouse = Player:GetMouse() |
17 | + | --Fake event to make stuff like Mouse.KeyDown work |
18 | local function fakeEvent() | |
19 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
20 | t.connect = t.Connect | |
21 | return t | |
22 | end | |
23 | ||
24 | --Creating fake input objects with fake variables | |
25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
29 | end} | |
30 | --Merged 2 functions into one by checking amount of arguments | |
31 | CAS.UnbindAction = CAS.BindAction | |
32 | ||
33 | --This function will trigger the events that have been :Connect()'ed | |
34 | local function te(self,ev,...) | |
35 | local t = m[ev] | |
36 | if t and t._fakeEvent and t.Function then | |
37 | t.Function(...) | |
38 | end | |
39 | end | |
40 | m.TrigEvent = te | |
41 | UIS.TrigEvent = te | |
42 | ||
43 | Event.OnServerEvent:Connect(function(plr,io) | |
44 | if plr~=Player then return end | |
45 | if io.isMouse then | |
46 | m.Target = io.Target | |
47 | m.Hit = io.Hit | |
48 | else | |
49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | ||
68 | local UIS = game:GetService("UserInputService") | |
69 | local input = function(io,a) | |
70 | if a then return end | |
71 | --Since InputObject is a client-side instance, we create and pass table instead | |
72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
73 | end | |
74 | UIS.InputBegan:Connect(input) | |
75 | UIS.InputEnded:Connect(input) | |
76 | ||
77 | local Mouse = Player:GetMouse() | |
78 | local h,t | |
79 | --Give the server mouse data 30 times every second, but only if the values changed | |
80 | --If player is not moving their mouse, client won't fire events | |
81 | while wait(1/30) do | |
82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
83 | h,t=Mouse.Hit,Mouse.Target | |
84 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
85 | end | |
86 | end]==],Player.Character) | |
87 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
88 | end | |
89 | ||
90 | ||
91 | wait(0.2) | |
92 | ||
93 | ||
94 | ||
95 | Player = owner | |
96 | PlayerGui = Player.PlayerGui | |
97 | Cam = workspace.CurrentCamera | |
98 | Backpack = Player.Backpack | |
99 | Character = Player.Character | |
100 | Humanoid = Character.Humanoid | |
101 | RootPart = Character["HumanoidRootPart"] | |
102 | Torso = Character["Torso"] | |
103 | Head = Character["Head"] | |
104 | RightArm = Character["Right Arm"] | |
105 | LeftArm = Character["Left Arm"] | |
106 | RightLeg = Character["Right Leg"] | |
107 | LeftLeg = Character["Left Leg"] | |
108 | RootJoint = RootPart["RootJoint"] | |
109 | Neck = Torso["Neck"] | |
110 | RightShoulder = Torso["Right Shoulder"] | |
111 | LeftShoulder = Torso["Left Shoulder"] | |
112 | RightHip = Torso["Right Hip"] | |
113 | LeftHip = Torso["Left Hip"] | |
114 | local sick = Instance.new("Sound",Character) | |
115 | sick.SoundId = "rbxassetid://815335430" | |
116 | sick.Looped = true | |
117 | sick.Pitch = 1 | |
118 | sick.Volume = 2 | |
119 | sick:Play() | |
120 | Humanoid.DisplayDistanceType = "None" | |
121 | script.Name = "CREEP" | |
122 | ||
123 | IT = Instance.new | |
124 | CF = CFrame.new | |
125 | VT = Vector3.new | |
126 | RAD = math.rad | |
127 | C3 = Color3.new | |
128 | UD2 = UDim2.new | |
129 | BRICKC = BrickColor.new | |
130 | ANGLES = CFrame.Angles | |
131 | EULER = CFrame.fromEulerAnglesXYZ | |
132 | COS = math.cos | |
133 | ACOS = math.acos | |
134 | SIN = math.sin | |
135 | ASIN = math.asin | |
136 | ABS = math.abs | |
137 | MRANDOM = math.random | |
138 | FLOOR = math.floor | |
139 | ||
140 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
141 | local NEWMESH = IT(MESH) | |
142 | if MESH == "SpecialMesh" then | |
143 | NEWMESH.MeshType = MESHTYPE | |
144 | if MESHID ~= "nil" and MESHID ~= "" then | |
145 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
146 | end | |
147 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
148 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
149 | end | |
150 | end | |
151 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
152 | NEWMESH.Scale = SCALE | |
153 | NEWMESH.Parent = PARENT | |
154 | return NEWMESH | |
155 | end | |
156 | ||
157 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
158 | local NEWPART = IT("Part") | |
159 | NEWPART.formFactor = FORMFACTOR | |
160 | NEWPART.Reflectance = REFLECTANCE | |
161 | NEWPART.Transparency = TRANSPARENCY | |
162 | NEWPART.CanCollide = false | |
163 | NEWPART.Locked = true | |
164 | NEWPART.Anchored = true | |
165 | if ANCHOR == false then | |
166 | NEWPART.Anchored = false | |
167 | end | |
168 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
169 | NEWPART.Name = NAME | |
170 | NEWPART.Size = SIZE | |
171 | NEWPART.Position = Torso.Position | |
172 | NEWPART.Material = MATERIAL | |
173 | NEWPART:BreakJoints() | |
174 | NEWPART.Parent = PARENT | |
175 | return NEWPART | |
176 | end | |
177 | ||
178 | --//=================================\\ | |
179 | --|| CUSTOMIZATION | |
180 | --\\=================================// | |
181 | ||
182 | Player_Size = 2 --Size of the player. | |
183 | Animation_Speed = 3 | |
184 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
185 | ||
186 | local Speed = 16 | |
187 | local Effects2 = {} | |
188 | ||
189 | --//=================================\\ | |
190 | --|| END OF CUSTOMIZATION | |
191 | --\\=================================// | |
192 | ||
193 | local function weldBetween(a, b) | |
194 | local weldd = Instance.new("ManualWeld") | |
195 | weldd.Part0 = a | |
196 | weldd.Part1 = b | |
197 | weldd.C0 = CFrame.new() | |
198 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
199 | weldd.Parent = a | |
200 | return weldd | |
201 | end | |
202 | ||
203 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
204 | if TYPE == "Gem" then | |
205 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
206 | acs.Anchored = false | |
207 | acs.CanCollide = false | |
208 | acs.CFrame = PART.CFrame | |
209 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
210 | weldBetween(PART,acs) | |
211 | elseif TYPE == "Skull" then | |
212 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
213 | acs.Anchored = false | |
214 | acs.CanCollide = false | |
215 | acs.CFrame = PART.CFrame | |
216 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
217 | weldBetween(PART,acs) | |
218 | elseif TYPE == "Eye" then | |
219 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
220 | acs.Anchored = false | |
221 | acs.CanCollide = false | |
222 | acs.CFrame = PART.CFrame | |
223 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
224 | weldBetween(PART,acs) | |
225 | end | |
226 | end | |
227 | ||
228 | --//=================================\\ | |
229 | --|| USEFUL VALUES | |
230 | --\\=================================// | |
231 | ||
232 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
233 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
234 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
235 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
236 | local CHANGEDEFENSE = 0 | |
237 | local CHANGEDAMAGE = 0 | |
238 | local CHANGEMOVEMENT = 0 | |
239 | local ANIM = "Idle" | |
240 | local ATTACK = false | |
241 | local EQUIPPED = false | |
242 | local HOLD = false | |
243 | local COMBO = 1 | |
244 | local Rooted = false | |
245 | local SINE = 0 | |
246 | local KEYHOLD = false | |
247 | local CHANGE = 2 / Animation_Speed | |
248 | local WALKINGANIM = false | |
249 | local WALK = 0 | |
250 | local VALUE1 = false | |
251 | local VALUE2 = false | |
252 | local ROBLOXIDLEANIMATION = IT("Animation") | |
253 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
254 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
255 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
256 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
257 | WEAPONGUI.Name = "Weapon GUI" | |
258 | local Weapon = IT("Model") | |
259 | Weapon.Name = "Adds" | |
260 | local Effects = IT("Folder", Weapon) | |
261 | Effects.Name = "Effects" | |
262 | local ANIMATOR = Humanoid.Animator | |
263 | local ANIMATE = Character.Animate | |
264 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
265 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
266 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
267 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
268 | local UNANCHOR = true | |
269 | local TAUNTS = {"368794227","368794903","368794985"} | |
270 | ||
271 | local SKILLTEXTCOLOR = C3(0,0,0) | |
272 | ||
273 | --//=================================\\ | |
274 | --\\=================================// | |
275 | ||
276 | ||
277 | --//=================================\\ | |
278 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
279 | --\\=================================// | |
280 | ||
281 | ArtificialHB = Instance.new("BindableEvent", script) | |
282 | ArtificialHB.Name = "ArtificialHB" | |
283 | ||
284 | script:WaitForChild("ArtificialHB") | |
285 | ||
286 | frame = Frame_Speed | |
287 | tf = 0 | |
288 | allowframeloss = false | |
289 | tossremainder = false | |
290 | lastframe = tick() | |
291 | script.ArtificialHB:Fire() | |
292 | ||
293 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
294 | tf = tf + s | |
295 | if tf >= frame then | |
296 | if allowframeloss then | |
297 | script.ArtificialHB:Fire() | |
298 | lastframe = tick() | |
299 | else | |
300 | for i = 1, math.floor(tf / frame) do | |
301 | script.ArtificialHB:Fire() | |
302 | end | |
303 | lastframe = tick() | |
304 | end | |
305 | if tossremainder then | |
306 | tf = 0 | |
307 | else | |
308 | tf = tf - frame * math.floor(tf / frame) | |
309 | end | |
310 | end | |
311 | end) | |
312 | ||
313 | --//=================================\\ | |
314 | --\\=================================// | |
315 | ||
316 | ||
317 | ||
318 | ||
319 | ||
320 | --//=================================\\ | |
321 | --|| SOME FUNCTIONS | |
322 | --\\=================================// | |
323 | ||
324 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
325 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
326 | end | |
327 | ||
328 | function PositiveAngle(NUMBER) | |
329 | if NUMBER >= 0 then | |
330 | NUMBER = 0 | |
331 | end | |
332 | return NUMBER | |
333 | end | |
334 | ||
335 | function NegativeAngle(NUMBER) | |
336 | if NUMBER <= 0 then | |
337 | NUMBER = 0 | |
338 | end | |
339 | return NUMBER | |
340 | end | |
341 | ||
342 | function Swait(NUMBER) | |
343 | if NUMBER == 0 or NUMBER == nil then | |
344 | ArtificialHB.Event:wait() | |
345 | else | |
346 | for i = 1, NUMBER do | |
347 | ArtificialHB.Event:wait() | |
348 | end | |
349 | end | |
350 | end | |
351 | ||
352 | function QuaternionFromCFrame(cf) | |
353 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
354 | local trace = m00 + m11 + m22 | |
355 | if trace > 0 then | |
356 | local s = math.sqrt(1 + trace) | |
357 | local recip = 0.5 / s | |
358 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
359 | else | |
360 | local i = 0 | |
361 | if m11 > m00 then | |
362 | i = 1 | |
363 | end | |
364 | if m22 > (i == 0 and m00 or m11) then | |
365 | i = 2 | |
366 | end | |
367 | if i == 0 then | |
368 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
369 | local recip = 0.5 / s | |
370 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
371 | elseif i == 1 then | |
372 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
373 | local recip = 0.5 / s | |
374 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
375 | elseif i == 2 then | |
376 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
377 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
378 | end | |
379 | end | |
380 | end | |
381 | ||
382 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
383 | local xs, ys, zs = x + x, y + y, z + z | |
384 | local wx, wy, wz = w * xs, w * ys, w * zs | |
385 | local xx = x * xs | |
386 | local xy = x * ys | |
387 | local xz = x * zs | |
388 | local yy = y * ys | |
389 | local yz = y * zs | |
390 | local zz = z * zs | |
391 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
392 | end | |
393 | ||
394 | function QuaternionSlerp(a, b, t) | |
395 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
396 | local startInterp, finishInterp; | |
397 | if cosTheta >= 0.0001 then | |
398 | if (1 - cosTheta) > 0.0001 then | |
399 | local theta = ACOS(cosTheta) | |
400 | local invSinTheta = 1 / SIN(theta) | |
401 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
402 | finishInterp = SIN(t * theta) * invSinTheta | |
403 | else | |
404 | startInterp = 1 - t | |
405 | finishInterp = t | |
406 | end | |
407 | else | |
408 | if (1 + cosTheta) > 0.0001 then | |
409 | local theta = ACOS(-cosTheta) | |
410 | local invSinTheta = 1 / SIN(theta) | |
411 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
412 | finishInterp = SIN(t * theta) * invSinTheta | |
413 | else | |
414 | startInterp = t - 1 | |
415 | finishInterp = t | |
416 | end | |
417 | end | |
418 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
419 | end | |
420 | ||
421 | function Clerp(a, b, t) | |
422 | local qa = {QuaternionFromCFrame(a)} | |
423 | local qb = {QuaternionFromCFrame(b)} | |
424 | local ax, ay, az = a.x, a.y, a.z | |
425 | local bx, by, bz = b.x, b.y, b.z | |
426 | local _t = 1 - t | |
427 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
428 | end | |
429 | ||
430 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
431 | local frame = IT("Frame") | |
432 | frame.BackgroundTransparency = TRANSPARENCY | |
433 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
434 | frame.Position = POSITION | |
435 | frame.Size = SIZE | |
436 | frame.BackgroundColor3 = COLOR | |
437 | frame.BorderColor3 = BORDERCOLOR | |
438 | frame.Name = NAME | |
439 | frame.Parent = PARENT | |
440 | return frame | |
441 | end | |
442 | ||
443 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
444 | local label = IT("TextLabel") | |
445 | label.BackgroundTransparency = 1 | |
446 | label.Size = UD2(1, 0, 1, 0) | |
447 | label.Position = UD2(0, 0, 0, 0) | |
448 | label.TextColor3 = TEXTCOLOR | |
449 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
450 | label.TextTransparency = TRANSPARENCY | |
451 | label.FontSize = TEXTFONTSIZE | |
452 | label.Font = TEXTFONT | |
453 | label.BorderSizePixel = BORDERSIZEPIXEL | |
454 | label.TextScaled = false | |
455 | label.Text = TEXT | |
456 | label.Name = NAME | |
457 | label.Parent = PARENT | |
458 | return label | |
459 | end | |
460 | ||
461 | function NoOutlines(PART) | |
462 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
463 | end | |
464 | ||
465 | ||
466 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
467 | local NEWWELD = IT(TYPE) | |
468 | NEWWELD.Part0 = PART0 | |
469 | NEWWELD.Part1 = PART1 | |
470 | NEWWELD.C0 = C0 | |
471 | NEWWELD.C1 = C1 | |
472 | NEWWELD.Parent = PARENT | |
473 | return NEWWELD | |
474 | end | |
475 | ||
476 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
477 | local NEWSOUND = nil | |
478 | coroutine.resume(coroutine.create(function() | |
479 | NEWSOUND = IT("Sound", PARENT) | |
480 | NEWSOUND.Volume = VOLUME | |
481 | NEWSOUND.Pitch = PITCH | |
482 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
483 | Swait() | |
484 | NEWSOUND:play() | |
485 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
486 | end)) | |
487 | return NEWSOUND | |
488 | end | |
489 | ||
490 | function CFrameFromTopBack(at, top, back) | |
491 | local right = top:Cross(back) | |
492 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
493 | end | |
494 | ||
495 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
496 | local wave = CreatePart(3, Effects, "Neon", 0, 0.9, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
497 | local mesh = IT("SpecialMesh",wave) | |
498 | mesh.MeshType = "Sphere" | |
499 | mesh.Scale = SIZE | |
500 | mesh.Offset = VT(0,0,0) | |
501 | wave.CFrame = CFRAME | |
502 | coroutine.resume(coroutine.create(function(PART) | |
503 | for i = 1, WAIT do | |
504 | Swait() | |
505 | mesh.Scale = mesh.Scale + GROW | |
506 | wave.Transparency = wave.Transparency + (0.1/WAIT) | |
507 | if wave.Transparency > 0.99 then | |
508 | wave:remove() | |
509 | end | |
510 | end | |
511 | end)) | |
512 | end | |
513 | ||
514 | function MakeForm(PART,TYPE) | |
515 | if TYPE == "Cyl" then | |
516 | local MSH = IT("CylinderMesh",PART) | |
517 | elseif TYPE == "Ball" then | |
518 | local MSH = IT("SpecialMesh",PART) | |
519 | MSH.MeshType = "Sphere" | |
520 | elseif TYPE == "Wedge" then | |
521 | local MSH = IT("SpecialMesh",PART) | |
522 | MSH.MeshType = "Wedge" | |
523 | end | |
524 | end | |
525 | ||
526 | function CheckTableForString(Table, String) | |
527 | for i, v in pairs(Table) do | |
528 | if string.find(string.lower(String), string.lower(v)) then | |
529 | return true | |
530 | end | |
531 | end | |
532 | return false | |
533 | end | |
534 | ||
535 | function CheckIntangible(Hit) | |
536 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
537 | if Hit and Hit.Parent then | |
538 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
539 | return true | |
540 | end | |
541 | end | |
542 | return false | |
543 | end | |
544 | ||
545 | Debris = game:GetService("Debris") | |
546 | ||
547 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
548 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
549 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
550 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
551 | if RayHit and CheckIntangible(RayHit) then | |
552 | if DelayIfHit then | |
553 | wait() | |
554 | end | |
555 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
556 | end | |
557 | return RayHit, RayPos, RayNormal | |
558 | end | |
559 | ||
560 | function turnto(position) | |
561 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
562 | end | |
563 | ||
564 | --//=================================\\ | |
565 | --|| SPEECH | |
566 | --\\=================================// | |
567 | ||
568 | function chatfunc(text,waitt) | |
569 | local chat = coroutine.wrap(function() | |
570 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
571 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
572 | end | |
573 | local naeeym2 = Instance.new("BillboardGui",Character) | |
574 | naeeym2.Size = UDim2.new(0,100,0,40) | |
575 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
576 | naeeym2.Adornee = Character.Head | |
577 | naeeym2.Name = "TalkingBillBoard" | |
578 | naeeym2.AlwaysOnTop = true | |
579 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
580 | tecks2.BackgroundTransparency = 1 | |
581 | tecks2.BorderSizePixel = 0 | |
582 | tecks2.Text = "" | |
583 | tecks2.Font = "SciFi" | |
584 | tecks2.TextSize = 30 | |
585 | tecks2.TextStrokeTransparency = 1 | |
586 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
587 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
588 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
589 | for i = 1,string.len(text),1 do | |
590 | tecks2.Text = string.sub(text,1,i) | |
591 | Swait() | |
592 | end | |
593 | wait(waitt) | |
594 | coroutine.resume(coroutine.create(function() | |
595 | for i = 1, 10 do | |
596 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
597 | Swait() | |
598 | end | |
599 | naeeym2:Destroy() | |
600 | end)) | |
601 | end) | |
602 | chat() | |
603 | end | |
604 | ||
605 | --//=================================\\ | |
606 | --|| WEAPON CREATION | |
607 | --\\=================================// | |
608 | ||
609 | if Player_Size ~= 1 then | |
610 | RootPart.Size = RootPart.Size * Player_Size | |
611 | Torso.Size = Torso.Size * Player_Size | |
612 | Head.Size = Head.Size * Player_Size | |
613 | RightArm.Size = RightArm.Size * Player_Size | |
614 | LeftArm.Size = LeftArm.Size * Player_Size | |
615 | RightLeg.Size = RightLeg.Size * Player_Size | |
616 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
617 | RootJoint.Parent = RootPart | |
618 | Neck.Parent = Torso | |
619 | RightShoulder.Parent = Torso | |
620 | LeftShoulder.Parent = Torso | |
621 | RightHip.Parent = Torso | |
622 | LeftHip.Parent = Torso | |
623 | ||
624 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
625 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
626 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
627 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
628 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
629 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
630 | --if Disable_Moving_Arms == false then | |
631 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
632 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
633 | --else | |
634 | --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
635 | --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
636 | --end | |
637 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
638 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
639 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
640 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
641 | end | |
642 | ||
643 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
644 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
645 | MakeForm(part,"Ball") | |
646 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
647 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
648 | MakeForm(part,"Ball") | |
649 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
650 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
651 | MakeForm(part,"Ball") | |
652 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
653 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
654 | MakeForm(part,"Ball") | |
655 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
656 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
657 | MakeForm(part,"Ball") | |
658 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
659 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
660 | MakeForm(part,"Ball") | |
661 | local CLAW1 = part | |
662 | CLAW1.CanCollide = true | |
663 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
664 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
665 | MakeForm(part,"Ball") | |
666 | ||
667 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
668 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
669 | MakeForm(part,"Ball") | |
670 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
671 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
672 | MakeForm(part,"Ball") | |
673 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
674 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
675 | MakeForm(part,"Ball") | |
676 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
677 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
678 | MakeForm(part,"Ball") | |
679 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
680 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
681 | MakeForm(part,"Ball") | |
682 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
683 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
684 | MakeForm(part,"Ball") | |
685 | local CLAW2 = part | |
686 | CLAW2.CanCollide = true | |
687 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
688 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
689 | MakeForm(part,"Ball") | |
690 | ||
691 | for _, c in pairs(Weapon:GetChildren()) do | |
692 | if c.ClassName == "Part" then | |
693 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
694 | end | |
695 | end | |
696 | ||
697 | Weapon.Parent = Character | |
698 | ||
699 | Humanoid.Died:connect(function() | |
700 | ATTACK = true | |
701 | end) | |
702 | ||
703 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
704 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
705 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
706 | ||
707 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shriek", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
708 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Devour", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
709 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Neck snap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
710 | ||
711 | --//=================================\\ | |
712 | --|| DAMAGE FUNCTIONS | |
713 | --\\=================================// | |
714 | ||
715 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
716 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
717 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
718 | local BODYGYRO = IT("BodyGyro", STATPART) | |
719 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
720 | BODYPOSITION.P = 2000 | |
721 | BODYPOSITION.D = 100 | |
722 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
723 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
724 | game:GetService("Debris"):AddItem(STATPART ,5) | |
725 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
726 | BILLBOARDGUI.Adornee = STATPART | |
727 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
728 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
729 | BILLBOARDGUI.AlwaysOnTop = false | |
730 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
731 | TEXTLABEL.BackgroundTransparency = 1 | |
732 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
733 | TEXTLABEL.Text = TEXT | |
734 | TEXTLABEL.Font = "SciFi" | |
735 | TEXTLABEL.FontSize="Size42" | |
736 | TEXTLABEL.TextColor3 = COLOR | |
737 | TEXTLABEL.TextStrokeTransparency = 1 | |
738 | TEXTLABEL.TextScaled = true | |
739 | TEXTLABEL.TextWrapped = true | |
740 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
741 | if LABELTYPE == "Normal" then | |
742 | for i = 1, 30 do | |
743 | Swait() | |
744 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
745 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
746 | end | |
747 | elseif LABELTYPE == "Debuff" then | |
748 | for i = 1, 30 do | |
749 | Swait() | |
750 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
751 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
752 | end | |
753 | elseif LABELTYPE == "Shock" then | |
754 | local ORIGIN = STATPART.Position | |
755 | for i = 1, 30 do | |
756 | Swait() | |
757 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
758 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
759 | end | |
760 | end | |
761 | THEPART.Parent = nil | |
762 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
763 | end | |
764 | ||
765 | --//=================================\\ | |
766 | --|| DAMAGING | |
767 | --\\=================================// | |
768 | ||
769 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
770 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
771 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
772 | local dmg = math.random(min,max) | |
773 | if humanoid.Health > 0 then | |
774 | if beserk == true then | |
775 | humanoid.Health = 0 | |
776 | else | |
777 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], hit, 3, MRANDOM(7, 12) / 10) | |
778 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
779 | if math.random(1,100) < critrate+1 then | |
780 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
781 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
782 | else | |
783 | humanoid.Health = humanoid.Health - dmg | |
784 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
785 | end | |
786 | local defence = Instance.new("BoolValue",hit.Parent) | |
787 | defence.Name = ("HitBy"..Player.Name) | |
788 | game:GetService("Debris"):AddItem(defence, 0.5) | |
789 | end | |
790 | end | |
791 | end | |
792 | end | |
793 | ||
794 | function AoEStun(POS,RANGE,LAST) | |
795 | for i,v in ipairs(workspace:GetChildren()) do | |
796 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
797 | local body = v:GetChildren() | |
798 | for part = 1, #body do | |
799 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
800 | if(body[part].Position - POS).Magnitude < RANGE then | |
801 | if v.ClassName == "Model" then | |
802 | if v:FindFirstChild("Humanoid") then | |
803 | if v.Humanoid.Health ~= 0 then | |
804 | Stun(v.Humanoid,LAST) | |
805 | local defence = Instance.new("BoolValue",v) | |
806 | defence.Name = ("StunnedBy"..Player.Name) | |
807 | game:GetService("Debris"):AddItem(defence, 0.1) | |
808 | end | |
809 | end | |
810 | end | |
811 | end | |
812 | end | |
813 | end | |
814 | end | |
815 | end | |
816 | end | |
817 | ||
818 | function Stun(HUMANOID,LAST) | |
819 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
820 | HUMANOID.PlatformStand = true | |
821 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
822 | defence.Name = ("StunnedBy"..Player.Name) | |
823 | game:GetService("Debris"):AddItem(defence, LAST) | |
824 | if HUMANOID.Parent:FindFirstChild("Head") then | |
825 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) | |
826 | end | |
827 | coroutine.resume(coroutine.create(function() | |
828 | Swait(LAST*50) | |
829 | HUMANOID.PlatformStand = false | |
830 | end)) | |
831 | end | |
832 | end | |
833 | ||
834 | --//=================================\\ | |
835 | --|| ATTACK FUNCTIONS AND STUFF | |
836 | --\\=================================// | |
837 | ||
838 | function AttackTemplate() | |
839 | ATTACK = true | |
840 | Rooted = false | |
841 | for i=0, 1, 0.1 / Animation_Speed do | |
842 | Swait() | |
843 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
847 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
848 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
849 | end | |
850 | ATTACK = false | |
851 | Rooted = false | |
852 | end | |
853 | ||
854 | function Strike() | |
855 | ATTACK = true | |
856 | Rooted = false | |
857 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 3, 2) | |
858 | for i=0, 0.5, 0.1 / Animation_Speed do | |
859 | Swait() | |
860 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
861 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
862 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
863 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
864 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
865 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
866 | end | |
867 | local HIT1 = CLAW1.Touched:Connect(function(hit) | |
868 | dealdamage(hit,25,65,6,false,5,2) | |
869 | end) | |
870 | local HIT2 = CLAW2.Touched:Connect(function(hit) | |
871 | dealdamage(hit,25,65,6,false,5,2) | |
872 | end) | |
873 | for i=0, 0.5, 0.1 / Animation_Speed do | |
874 | Swait() | |
875 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
876 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
877 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(75), RAD(-22)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
878 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(-75), RAD(22)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
879 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-5)), 0.75 / Animation_Speed) | |
880 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-25)), 0.75 / Animation_Speed) | |
881 | end | |
882 | HIT1:disconnect() | |
883 | HIT2:disconnect() | |
884 | ATTACK = false | |
885 | Rooted = false | |
886 | end | |
887 | ||
888 | function Shriek() | |
889 | ATTACK = true | |
890 | Rooted = false | |
891 | for i=0, 2.5, 0.1 / Animation_Speed do | |
892 | Swait() | |
893 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
894 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
895 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
896 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
897 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
899 | end | |
900 | Rooted = true | |
901 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1) | |
902 | for i=0, 4, 0.1 / Animation_Speed do | |
903 | Swait() | |
904 | AoEStun(Head.Position,40,12) | |
905 | MagicSphere(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15)) | |
906 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*2, -0.65*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
907 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1) | |
908 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
909 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
910 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed) | |
911 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed) | |
912 | end | |
913 | ATTACK = false | |
914 | Rooted = false | |
915 | end | |
916 | ||
917 | local asd = Instance.new("ParticleEmitter") | |
918 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
919 | asd.LightEmission = .1 | |
920 | asd.Size = NumberSequence.new(0.2) | |
921 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
922 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
923 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
924 | asd.Transparency = bbb | |
925 | asd.Size = aaa | |
926 | asd.ZOffset = .9 | |
927 | asd.Acceleration = Vector3.new(0, -15, 0) | |
928 | asd.LockedToPart = false | |
929 | asd.EmissionDirection = "Back" | |
930 | asd.Lifetime = NumberRange.new(1, 2) | |
931 | asd.Rotation = NumberRange.new(-100, 100) | |
932 | asd.RotSpeed = NumberRange.new(-100, 100) | |
933 | asd.Speed = NumberRange.new(2,6) | |
934 | asd.Enabled = false | |
935 | asd.VelocitySpread = 5 | |
936 | ||
937 | function getbloody(victim,amount) | |
938 | local PART = IT("Part",Effects) | |
939 | PART.Transparency = 1 | |
940 | PART.Size = victim.Size | |
941 | PART.Anchored = true | |
942 | PART.CanCollide = false | |
943 | PART.CFrame = CF(victim.Position,victim.CFrame*CF(0,1,0).p) | |
944 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
945 | Debris:AddItem(PART,5) | |
946 | local prtcl = asd:Clone() | |
947 | prtcl.Parent = PART | |
948 | prtcl:Emit(amount*10) | |
949 | end | |
950 | ||
951 | function Devour() | |
952 | ATTACK = true | |
953 | Rooted = false | |
954 | local TORS = nil | |
955 | local WELD = nil | |
956 | local HIT1 = CLAW1.Touched:Connect(function(hit) | |
957 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
958 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
959 | if TORS ~= nil then | |
960 | UNANCHOR = false | |
961 | Rooted = true | |
962 | RootPart.Anchored = true | |
963 | WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
964 | end | |
965 | end | |
966 | end) | |
967 | for i=1, 45 do | |
968 | Swait() | |
969 | if TORS ~= nil then | |
970 | break | |
971 | end | |
972 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
976 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
978 | end | |
979 | HIT1:disconnect() | |
980 | if TORS ~= nil then | |
981 | for i=0, 2, 0.1 / Animation_Speed do | |
982 | Swait() | |
983 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
987 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
989 | end | |
990 | for i=0, 0.3, 0.1 / Animation_Speed do | |
991 | Swait() | |
992 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed) | |
993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed) | |
994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.5) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed) | |
996 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed) | |
997 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed) | |
998 | end | |
999 | local HITPLAYERSOUNDS2 = {"356551938","264486467"} | |
1000 | if TORS ~= nil then | |
1001 | if TORS.Parent:FindFirstChild("Head") then | |
1002 | CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], Head, 1, (math.random(8,12)/10)) | |
1003 | CreateSound("230346233", Head, 10, (math.random(5,7)/10)) | |
1004 | getbloody(TORS,4) | |
1005 | TORS.Parent.Head:remove() | |
1006 | TORS.Parent:remove() | |
1007 | for i=0, 1, 0.1 / Animation_Speed do | |
1008 | Swait() | |
1009 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed) | |
1010 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed) | |
1011 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.2) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1012 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed) | |
1013 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed) | |
1014 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed) | |
1015 | end | |
1016 | end | |
1017 | end | |
1018 | UNANCHOR = true | |
1019 | end | |
1020 | ATTACK = false | |
1021 | Rooted = false | |
1022 | end | |
1023 | ||
1024 | function Snap() | |
1025 | ATTACK = true | |
1026 | Rooted = false | |
1027 | local TORS = nil | |
1028 | local WELD = nil | |
1029 | local HIT1 = CLAW1.Touched:Connect(function(hit) | |
1030 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Parent ~= Effects then | |
1031 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1032 | if TORS ~= nil then | |
1033 | UNANCHOR = false | |
1034 | Rooted = true | |
1035 | RootPart.Anchored = true | |
1036 | WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1037 | end | |
1038 | end | |
1039 | end) | |
1040 | for i=1, 45 do | |
1041 | Swait() | |
1042 | if TORS ~= nil then | |
1043 | break | |
1044 | end | |
1045 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1048 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1049 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1050 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1051 | end | |
1052 | HIT1:disconnect() | |
1053 | if TORS ~= nil then | |
1054 | local CLONE = IT("Model",Weapon) | |
1055 | CLONE.Name = "Corpse" | |
1056 | for i=0, 2, 0.1 / Animation_Speed do | |
1057 | Swait() | |
1058 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1062 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1064 | end | |
1065 | for i=0, 2, 0.1 / Animation_Speed do | |
1066 | Swait() | |
1067 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1068 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1069 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1070 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.5) * ANGLES(RAD(80), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1071 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1072 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1073 | end | |
1074 | for i=0, 3, 0.1 / Animation_Speed do | |
1075 | Swait() | |
1076 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1077 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(70), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1080 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1081 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1082 | end | |
1083 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1084 | local DummyHead = nil | |
1085 | local q = TORS.Parent:GetChildren() | |
1086 | for i = 1,#q do | |
1087 | if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
1088 | q[i].Parent = CLONE | |
1089 | if q[i].ClassName == "Humanoid" then | |
1090 | q[i].PlatformStand = true | |
1091 | end | |
1092 | if q[i].Name == "Head" then | |
1093 | DummyHead = CLONE.Head:Clone() | |
1094 | q[i]:ClearAllChildren() | |
1095 | q[i].Transparency = 1 | |
1096 | end | |
1097 | else | |
1098 | q[i]:remove() | |
1099 | end | |
1100 | end | |
1101 | local TORS2 = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso") | |
1102 | DummyHead.Parent = Effects | |
1103 | local WELD1 = CreateWeldOrSnapOrMotor("Weld", DummyHead, LeftArm, DummyHead, CF(0,-2.5,0) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1104 | local WELD2 = CreateWeldOrSnapOrMotor("Weld", TORS2, RightArm, TORS2, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1105 | local HITPLAYERSOUNDS2 = {"356551938","264486467"} | |
1106 | CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], TORS2, 1, (math.random(8,12)/10)) | |
1107 | getbloody(DummyHead,5) | |
1108 | for i=0, 3, 0.1 / Animation_Speed do | |
1109 | Swait() | |
1110 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1111 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1112 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1113 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(120), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1114 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1115 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1116 | end | |
1117 | for i=0, 1, 0.1 / Animation_Speed do | |
1118 | Swait() | |
1119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1123 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1125 | end | |
1126 | WELD1:remove() | |
1127 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1128 | Swait() | |
1129 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1130 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1131 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1132 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1133 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1134 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1135 | end | |
1136 | local GROWLS = {"368795088","368795352","368795492","368795580"} | |
1137 | CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10)) | |
1138 | repeat | |
1139 | Swait() | |
1140 | turnto(Mouse.Hit.p) | |
1141 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1142 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1143 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1144 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1145 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1146 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1147 | until HOLD == true | |
1148 | WELD2:remove() | |
1149 | local bv = Instance.new("BodyVelocity") | |
1150 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1151 | bv.velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300 | |
1152 | bv.Parent = TORS2 | |
1153 | bv.Name = "MOVE" | |
1154 | coroutine.resume(coroutine.create(function() | |
1155 | local HIT1 = TORS2.Touched:Connect(function(hit) | |
1156 | dealdamage(hit,25,65,3,false,5,2) | |
1157 | end) | |
1158 | Swait(2) | |
1159 | HIT1:disconnect() | |
1160 | end)) | |
1161 | Debris:AddItem(bv,0.2) | |
1162 | TORS2.Velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300 | |
1163 | for i=0, 1, 0.1 / Animation_Speed do | |
1164 | Swait() | |
1165 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1) | |
1166 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1) | |
1167 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, 0) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1) | |
1168 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1) | |
1169 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1) | |
1170 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1) | |
1171 | end | |
1172 | end | |
1173 | UNANCHOR = true | |
1174 | ATTACK = false | |
1175 | Rooted = false | |
1176 | end | |
1177 | ||
1178 | --//=================================\\ | |
1179 | --|| ASSIGN THINGS TO KEYS | |
1180 | --\\=================================// | |
1181 | ||
1182 | function MouseDown(Mouse) | |
1183 | HOLD = true | |
1184 | if ATTACK == false then | |
1185 | Strike() | |
1186 | end | |
1187 | end | |
1188 | ||
1189 | function MouseUp(Mouse) | |
1190 | HOLD = false | |
1191 | end | |
1192 | ||
1193 | function KeyDown(Key) | |
1194 | KEYHOLD = true | |
1195 | if Key == "z" and ATTACK == false then | |
1196 | Shriek() | |
1197 | end | |
1198 | ||
1199 | if Key == "b" and ATTACK == false then | |
1200 | Devour() | |
1201 | end | |
1202 | ||
1203 | if Key == "c" and ATTACK == false then | |
1204 | Snap() | |
1205 | end | |
1206 | ||
1207 | if Key == "q" and ATTACK == false then | |
1208 | if VALUE1 == false then | |
1209 | VALUE1 = true | |
1210 | Speed = 75 | |
1211 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 2) | |
1212 | elseif VALUE1 == true then | |
1213 | VALUE1 = false | |
1214 | Speed = 20 | |
1215 | local GROWLS = {"368795088","368795352","368795492","368795580"} | |
1216 | CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10)) | |
1217 | end | |
1218 | end | |
1219 | ||
1220 | if Key == "t" and ATTACK == false then | |
1221 | local GROWLS = {"368795088","368795352","368795492","368795580"} | |
1222 | CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10)) | |
1223 | end | |
1224 | end | |
1225 | ||
1226 | function KeyUp(Key) | |
1227 | KEYHOLD = false | |
1228 | end | |
1229 | ||
1230 | Mouse.Button1Down:connect(function(NEWKEY) | |
1231 | MouseDown(NEWKEY) | |
1232 | end) | |
1233 | Mouse.Button1Up:connect(function(NEWKEY) | |
1234 | MouseUp(NEWKEY) | |
1235 | end) | |
1236 | Mouse.KeyDown:connect(function(NEWKEY) | |
1237 | KeyDown(NEWKEY) | |
1238 | end) | |
1239 | Mouse.KeyUp:connect(function(NEWKEY) | |
1240 | KeyUp(NEWKEY) | |
1241 | end) | |
1242 | ||
1243 | --//=================================\\ | |
1244 | --\\=================================// | |
1245 | ||
1246 | ||
1247 | function unanchor() | |
1248 | if UNANCHOR == true then | |
1249 | g = Character:GetChildren() | |
1250 | for i = 1, #g do | |
1251 | if g[i].ClassName == "Part" then | |
1252 | g[i].Anchored = false | |
1253 | end | |
1254 | end | |
1255 | end | |
1256 | end | |
1257 | ||
1258 | ||
1259 | --//=================================\\ | |
1260 | --|| WRAP THE WHOLE SCRIPT UP | |
1261 | --\\=================================// | |
1262 | ||
1263 | Humanoid.Changed:connect(function(Jump) | |
1264 | if Jump == "Jump" and (Disable_Jump == true) then | |
1265 | Humanoid.Jump = false | |
1266 | end | |
1267 | end) | |
1268 | ||
1269 | createbodypart("Eye","Really red",Head,VT(0, 0.6, -1.2),VT(12,10,4)) | |
1270 | createbodypart("Eye","Really black",Head,VT(0, 0.6, -1.2),VT(7,9,5)) | |
1271 | ||
1272 | Speed = 20 | |
1273 | ||
1274 | while true do | |
1275 | Swait() | |
1276 | ANIMATE.Parent = nil | |
1277 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1278 | IDLEANIMATION:Play() | |
1279 | SINE = SINE + CHANGE | |
1280 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1281 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1282 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1283 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1284 | local WALKSPEEDVALUE = 5 | |
1285 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1286 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1287 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1288 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1289 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1290 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1291 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1292 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1293 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1294 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1295 | end | |
1296 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1297 | ANIM = "Jump" | |
1298 | if ATTACK == false then | |
1299 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1303 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1305 | end | |
1306 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then | |
1307 | ANIM = "Fall" | |
1308 | if ATTACK == false then | |
1309 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1313 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1315 | end | |
1316 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1317 | ANIM = "Idle" | |
1318 | if ATTACK == false then | |
1319 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1320 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1321 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1322 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1323 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1324 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1325 | if MRANDOM(1,35) == 1 then | |
1326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1) | |
1327 | end | |
1328 | end | |
1329 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1330 | ANIM = "Walk" | |
1331 | WALK = WALK + 1 / Animation_Speed | |
1332 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1333 | WALK = 0 | |
1334 | if WALKINGANIM == true then | |
1335 | WALKINGANIM = false | |
1336 | elseif WALKINGANIM == false then | |
1337 | WALKINGANIM = true | |
1338 | end | |
1339 | end | |
1340 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1341 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1342 | if ATTACK == false then | |
1343 | if VALUE1 == false then | |
1344 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1348 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(25)), 0.15 / Animation_Speed) | |
1349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-25)), 0.15 / Animation_Speed) | |
1350 | elseif VALUE1 == true then | |
1351 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1352 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-55 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1353 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1354 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1355 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(65)), 0.15 / Animation_Speed) | |
1356 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-65)), 0.15 / Animation_Speed) | |
1357 | end | |
1358 | end | |
1359 | end | |
1360 | if #Effects2>0 then | |
1361 | for e=1,#Effects2 do | |
1362 | if Effects2[e]~=nil then | |
1363 | local Thing=Effects2[e] | |
1364 | if Thing~=nil then | |
1365 | local Part=Thing[1] | |
1366 | local Mode=Thing[2] | |
1367 | local Delay=Thing[3] | |
1368 | local IncX=Thing[4] | |
1369 | local IncY=Thing[5] | |
1370 | local IncZ=Thing[6] | |
1371 | local Part2=Thing[8] | |
1372 | if Thing[1].Transparency<=1 then | |
1373 | if Thing[2]=="Block1" then | |
1374 | Thing[1].CFrame=Thing[1].CFrame | |
1375 | Mesh=Thing[1].Mesh | |
1376 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1377 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1378 | elseif Thing[2]=="Cylinder" then | |
1379 | Mesh=Thing[1].Mesh | |
1380 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1381 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1382 | elseif Thing[2]=="Blood" then | |
1383 | Mesh=Thing[7] | |
1384 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1385 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1386 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1387 | elseif Thing[2]=="Elec" then | |
1388 | Mesh=Thing[1].Mesh | |
1389 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1390 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1391 | elseif Thing[2]=="Disappear" then | |
1392 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1393 | end | |
1394 | else | |
1395 | Part.Parent=nil | |
1396 | table.remove(Effects2,e) | |
1397 | end | |
1398 | end | |
1399 | end | |
1400 | end | |
1401 | end | |
1402 | unanchor() | |
1403 | Humanoid.MaxHealth = "inf" | |
1404 | Humanoid.Health = "inf" | |
1405 | if Rooted == false then | |
1406 | Disable_Jump = false | |
1407 | Humanoid.WalkSpeed = Speed | |
1408 | elseif Rooted == true then | |
1409 | Disable_Jump = true | |
1410 | Humanoid.WalkSpeed = 0 | |
1411 | end | |
1412 | q = Character:GetChildren() | |
1413 | for u = 1, #q do | |
1414 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1415 | q[u]:remove() | |
1416 | elseif q[u].ClassName == "Shirt" then | |
1417 | q[u]:Destroy() | |
1418 | elseif q[u].ClassName == "Pants" then | |
1419 | q[u]:Destroy() | |
1420 | elseif q[u].ClassName == "CharacterMesh" then | |
1421 | q[u]:remove() | |
1422 | elseif q[u].ClassName == "ShirtGraphic" then | |
1423 | q[u]:remove() | |
1424 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
1425 | q[u].Color = Color3.new(0,0,0) | |
1426 | end | |
1427 | end | |
1428 | if Head:FindFirstChild("face") then | |
1429 | Head.face:remove() | |
1430 | end | |
1431 | Humanoid.Name = "REEE" | |
1432 | end | |
1433 | ||
1434 | --//=================================\\ | |
1435 | --\\=================================// | |
1436 | ||
1437 | ||
1438 | ||
1439 | ||
1440 | ||
1441 | --//====================================================\\-- | |
1442 | --|| END OF SCRIPT | |
1443 | --\\====================================================//-- |