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PierceTheCakeKeeper

Creep FE

Jul 7th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. -- This script has been converted to FE by iPxter
  5.  
  6.  
  7. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  8. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  9. do
  10. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  11. script.Parent = Player.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent and t.Function then
  37. t.Function(...)
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=Player then return end
  45. if io.isMouse then
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. else
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local Mouse = Player:GetMouse()
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  88. end
  89.  
  90.  
  91. wait(0.2)
  92.  
  93.  
  94.  
  95. Player = owner
  96. PlayerGui = Player.PlayerGui
  97. Cam = workspace.CurrentCamera
  98. Backpack = Player.Backpack
  99. Character = Player.Character
  100. Humanoid = Character.Humanoid
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114. local sick = Instance.new("Sound",Character)
  115. sick.SoundId = "rbxassetid://815335430"
  116. sick.Looped = true
  117. sick.Pitch = 1
  118. sick.Volume = 2
  119. sick:Play()
  120. Humanoid.DisplayDistanceType = "None"
  121. script.Name = "CREEP"
  122.  
  123. IT = Instance.new
  124. CF = CFrame.new
  125. VT = Vector3.new
  126. RAD = math.rad
  127. C3 = Color3.new
  128. UD2 = UDim2.new
  129. BRICKC = BrickColor.new
  130. ANGLES = CFrame.Angles
  131. EULER = CFrame.fromEulerAnglesXYZ
  132. COS = math.cos
  133. ACOS = math.acos
  134. SIN = math.sin
  135. ASIN = math.asin
  136. ABS = math.abs
  137. MRANDOM = math.random
  138. FLOOR = math.floor
  139.  
  140. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  141. local NEWMESH = IT(MESH)
  142. if MESH == "SpecialMesh" then
  143. NEWMESH.MeshType = MESHTYPE
  144. if MESHID ~= "nil" and MESHID ~= "" then
  145. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  146. end
  147. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  148. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  149. end
  150. end
  151. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  152. NEWMESH.Scale = SCALE
  153. NEWMESH.Parent = PARENT
  154. return NEWMESH
  155. end
  156.  
  157. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  158. local NEWPART = IT("Part")
  159. NEWPART.formFactor = FORMFACTOR
  160. NEWPART.Reflectance = REFLECTANCE
  161. NEWPART.Transparency = TRANSPARENCY
  162. NEWPART.CanCollide = false
  163. NEWPART.Locked = true
  164. NEWPART.Anchored = true
  165. if ANCHOR == false then
  166. NEWPART.Anchored = false
  167. end
  168. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  169. NEWPART.Name = NAME
  170. NEWPART.Size = SIZE
  171. NEWPART.Position = Torso.Position
  172. NEWPART.Material = MATERIAL
  173. NEWPART:BreakJoints()
  174. NEWPART.Parent = PARENT
  175. return NEWPART
  176. end
  177.  
  178. --//=================================\\
  179. --|| CUSTOMIZATION
  180. --\\=================================//
  181.  
  182. Player_Size = 2 --Size of the player.
  183. Animation_Speed = 3
  184. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  185.  
  186. local Speed = 16
  187. local Effects2 = {}
  188.  
  189. --//=================================\\
  190. --|| END OF CUSTOMIZATION
  191. --\\=================================//
  192.  
  193. local function weldBetween(a, b)
  194. local weldd = Instance.new("ManualWeld")
  195. weldd.Part0 = a
  196. weldd.Part1 = b
  197. weldd.C0 = CFrame.new()
  198. weldd.C1 = b.CFrame:inverse() * a.CFrame
  199. weldd.Parent = a
  200. return weldd
  201. end
  202.  
  203. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  204. if TYPE == "Gem" then
  205. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  206. acs.Anchored = false
  207. acs.CanCollide = false
  208. acs.CFrame = PART.CFrame
  209. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  210. weldBetween(PART,acs)
  211. elseif TYPE == "Skull" then
  212. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  213. acs.Anchored = false
  214. acs.CanCollide = false
  215. acs.CFrame = PART.CFrame
  216. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  217. weldBetween(PART,acs)
  218. elseif TYPE == "Eye" then
  219. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  220. acs.Anchored = false
  221. acs.CanCollide = false
  222. acs.CFrame = PART.CFrame
  223. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  224. weldBetween(PART,acs)
  225. end
  226. end
  227.  
  228. --//=================================\\
  229. --|| USEFUL VALUES
  230. --\\=================================//
  231.  
  232. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  233. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  234. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  235. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  236. local CHANGEDEFENSE = 0
  237. local CHANGEDAMAGE = 0
  238. local CHANGEMOVEMENT = 0
  239. local ANIM = "Idle"
  240. local ATTACK = false
  241. local EQUIPPED = false
  242. local HOLD = false
  243. local COMBO = 1
  244. local Rooted = false
  245. local SINE = 0
  246. local KEYHOLD = false
  247. local CHANGE = 2 / Animation_Speed
  248. local WALKINGANIM = false
  249. local WALK = 0
  250. local VALUE1 = false
  251. local VALUE2 = false
  252. local ROBLOXIDLEANIMATION = IT("Animation")
  253. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  254. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  255. --ROBLOXIDLEANIMATION.Parent = Humanoid
  256. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  257. WEAPONGUI.Name = "Weapon GUI"
  258. local Weapon = IT("Model")
  259. Weapon.Name = "Adds"
  260. local Effects = IT("Folder", Weapon)
  261. Effects.Name = "Effects"
  262. local ANIMATOR = Humanoid.Animator
  263. local ANIMATE = Character.Animate
  264. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  265. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  266. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  267. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  268. local UNANCHOR = true
  269. local TAUNTS = {"368794227","368794903","368794985"}
  270.  
  271. local SKILLTEXTCOLOR = C3(0,0,0)
  272.  
  273. --//=================================\\
  274. --\\=================================//
  275.  
  276.  
  277. --//=================================\\
  278. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  279. --\\=================================//
  280.  
  281. ArtificialHB = Instance.new("BindableEvent", script)
  282. ArtificialHB.Name = "ArtificialHB"
  283.  
  284. script:WaitForChild("ArtificialHB")
  285.  
  286. frame = Frame_Speed
  287. tf = 0
  288. allowframeloss = false
  289. tossremainder = false
  290. lastframe = tick()
  291. script.ArtificialHB:Fire()
  292.  
  293. game:GetService("RunService").Heartbeat:connect(function(s, p)
  294. tf = tf + s
  295. if tf >= frame then
  296. if allowframeloss then
  297. script.ArtificialHB:Fire()
  298. lastframe = tick()
  299. else
  300. for i = 1, math.floor(tf / frame) do
  301. script.ArtificialHB:Fire()
  302. end
  303. lastframe = tick()
  304. end
  305. if tossremainder then
  306. tf = 0
  307. else
  308. tf = tf - frame * math.floor(tf / frame)
  309. end
  310. end
  311. end)
  312.  
  313. --//=================================\\
  314. --\\=================================//
  315.  
  316.  
  317.  
  318.  
  319.  
  320. --//=================================\\
  321. --|| SOME FUNCTIONS
  322. --\\=================================//
  323.  
  324. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  325. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  326. end
  327.  
  328. function PositiveAngle(NUMBER)
  329. if NUMBER >= 0 then
  330. NUMBER = 0
  331. end
  332. return NUMBER
  333. end
  334.  
  335. function NegativeAngle(NUMBER)
  336. if NUMBER <= 0 then
  337. NUMBER = 0
  338. end
  339. return NUMBER
  340. end
  341.  
  342. function Swait(NUMBER)
  343. if NUMBER == 0 or NUMBER == nil then
  344. ArtificialHB.Event:wait()
  345. else
  346. for i = 1, NUMBER do
  347. ArtificialHB.Event:wait()
  348. end
  349. end
  350. end
  351.  
  352. function QuaternionFromCFrame(cf)
  353. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  354. local trace = m00 + m11 + m22
  355. if trace > 0 then
  356. local s = math.sqrt(1 + trace)
  357. local recip = 0.5 / s
  358. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  359. else
  360. local i = 0
  361. if m11 > m00 then
  362. i = 1
  363. end
  364. if m22 > (i == 0 and m00 or m11) then
  365. i = 2
  366. end
  367. if i == 0 then
  368. local s = math.sqrt(m00 - m11 - m22 + 1)
  369. local recip = 0.5 / s
  370. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  371. elseif i == 1 then
  372. local s = math.sqrt(m11 - m22 - m00 + 1)
  373. local recip = 0.5 / s
  374. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  375. elseif i == 2 then
  376. local s = math.sqrt(m22 - m00 - m11 + 1)
  377. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  378. end
  379. end
  380. end
  381.  
  382. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  383. local xs, ys, zs = x + x, y + y, z + z
  384. local wx, wy, wz = w * xs, w * ys, w * zs
  385. local xx = x * xs
  386. local xy = x * ys
  387. local xz = x * zs
  388. local yy = y * ys
  389. local yz = y * zs
  390. local zz = z * zs
  391. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  392. end
  393.  
  394. function QuaternionSlerp(a, b, t)
  395. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  396. local startInterp, finishInterp;
  397. if cosTheta >= 0.0001 then
  398. if (1 - cosTheta) > 0.0001 then
  399. local theta = ACOS(cosTheta)
  400. local invSinTheta = 1 / SIN(theta)
  401. startInterp = SIN((1 - t) * theta) * invSinTheta
  402. finishInterp = SIN(t * theta) * invSinTheta
  403. else
  404. startInterp = 1 - t
  405. finishInterp = t
  406. end
  407. else
  408. if (1 + cosTheta) > 0.0001 then
  409. local theta = ACOS(-cosTheta)
  410. local invSinTheta = 1 / SIN(theta)
  411. startInterp = SIN((t - 1) * theta) * invSinTheta
  412. finishInterp = SIN(t * theta) * invSinTheta
  413. else
  414. startInterp = t - 1
  415. finishInterp = t
  416. end
  417. end
  418. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  419. end
  420.  
  421. function Clerp(a, b, t)
  422. local qa = {QuaternionFromCFrame(a)}
  423. local qb = {QuaternionFromCFrame(b)}
  424. local ax, ay, az = a.x, a.y, a.z
  425. local bx, by, bz = b.x, b.y, b.z
  426. local _t = 1 - t
  427. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  428. end
  429.  
  430. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  431. local frame = IT("Frame")
  432. frame.BackgroundTransparency = TRANSPARENCY
  433. frame.BorderSizePixel = BORDERSIZEPIXEL
  434. frame.Position = POSITION
  435. frame.Size = SIZE
  436. frame.BackgroundColor3 = COLOR
  437. frame.BorderColor3 = BORDERCOLOR
  438. frame.Name = NAME
  439. frame.Parent = PARENT
  440. return frame
  441. end
  442.  
  443. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  444. local label = IT("TextLabel")
  445. label.BackgroundTransparency = 1
  446. label.Size = UD2(1, 0, 1, 0)
  447. label.Position = UD2(0, 0, 0, 0)
  448. label.TextColor3 = TEXTCOLOR
  449. label.TextStrokeTransparency = STROKETRANSPARENCY
  450. label.TextTransparency = TRANSPARENCY
  451. label.FontSize = TEXTFONTSIZE
  452. label.Font = TEXTFONT
  453. label.BorderSizePixel = BORDERSIZEPIXEL
  454. label.TextScaled = false
  455. label.Text = TEXT
  456. label.Name = NAME
  457. label.Parent = PARENT
  458. return label
  459. end
  460.  
  461. function NoOutlines(PART)
  462. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  463. end
  464.  
  465.  
  466. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  467. local NEWWELD = IT(TYPE)
  468. NEWWELD.Part0 = PART0
  469. NEWWELD.Part1 = PART1
  470. NEWWELD.C0 = C0
  471. NEWWELD.C1 = C1
  472. NEWWELD.Parent = PARENT
  473. return NEWWELD
  474. end
  475.  
  476. function CreateSound(ID, PARENT, VOLUME, PITCH)
  477. local NEWSOUND = nil
  478. coroutine.resume(coroutine.create(function()
  479. NEWSOUND = IT("Sound", PARENT)
  480. NEWSOUND.Volume = VOLUME
  481. NEWSOUND.Pitch = PITCH
  482. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  483. Swait()
  484. NEWSOUND:play()
  485. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  486. end))
  487. return NEWSOUND
  488. end
  489.  
  490. function CFrameFromTopBack(at, top, back)
  491. local right = top:Cross(back)
  492. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  493. end
  494.  
  495. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  496. local wave = CreatePart(3, Effects, "Neon", 0, 0.9, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  497. local mesh = IT("SpecialMesh",wave)
  498. mesh.MeshType = "Sphere"
  499. mesh.Scale = SIZE
  500. mesh.Offset = VT(0,0,0)
  501. wave.CFrame = CFRAME
  502. coroutine.resume(coroutine.create(function(PART)
  503. for i = 1, WAIT do
  504. Swait()
  505. mesh.Scale = mesh.Scale + GROW
  506. wave.Transparency = wave.Transparency + (0.1/WAIT)
  507. if wave.Transparency > 0.99 then
  508. wave:remove()
  509. end
  510. end
  511. end))
  512. end
  513.  
  514. function MakeForm(PART,TYPE)
  515. if TYPE == "Cyl" then
  516. local MSH = IT("CylinderMesh",PART)
  517. elseif TYPE == "Ball" then
  518. local MSH = IT("SpecialMesh",PART)
  519. MSH.MeshType = "Sphere"
  520. elseif TYPE == "Wedge" then
  521. local MSH = IT("SpecialMesh",PART)
  522. MSH.MeshType = "Wedge"
  523. end
  524. end
  525.  
  526. function CheckTableForString(Table, String)
  527. for i, v in pairs(Table) do
  528. if string.find(string.lower(String), string.lower(v)) then
  529. return true
  530. end
  531. end
  532. return false
  533. end
  534.  
  535. function CheckIntangible(Hit)
  536. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  537. if Hit and Hit.Parent then
  538. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  539. return true
  540. end
  541. end
  542. return false
  543. end
  544.  
  545. Debris = game:GetService("Debris")
  546.  
  547. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  548. local Direction = CFrame.new(StartPos, Vec).lookVector
  549. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  550. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  551. if RayHit and CheckIntangible(RayHit) then
  552. if DelayIfHit then
  553. wait()
  554. end
  555. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  556. end
  557. return RayHit, RayPos, RayNormal
  558. end
  559.  
  560. function turnto(position)
  561. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  562. end
  563.  
  564. --//=================================\\
  565. --|| SPEECH
  566. --\\=================================//
  567.  
  568. function chatfunc(text,waitt)
  569. local chat = coroutine.wrap(function()
  570. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  571. Character:FindFirstChild("TalkingBillBoard"):destroy()
  572. end
  573. local naeeym2 = Instance.new("BillboardGui",Character)
  574. naeeym2.Size = UDim2.new(0,100,0,40)
  575. naeeym2.StudsOffset = Vector3.new(0,5,0)
  576. naeeym2.Adornee = Character.Head
  577. naeeym2.Name = "TalkingBillBoard"
  578. naeeym2.AlwaysOnTop = true
  579. local tecks2 = Instance.new("TextLabel",naeeym2)
  580. tecks2.BackgroundTransparency = 1
  581. tecks2.BorderSizePixel = 0
  582. tecks2.Text = ""
  583. tecks2.Font = "SciFi"
  584. tecks2.TextSize = 30
  585. tecks2.TextStrokeTransparency = 1
  586. tecks2.TextColor3 = SKILLTEXTCOLOR
  587. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  588. tecks2.Size = UDim2.new(1,0,0.5,0)
  589. for i = 1,string.len(text),1 do
  590. tecks2.Text = string.sub(text,1,i)
  591. Swait()
  592. end
  593. wait(waitt)
  594. coroutine.resume(coroutine.create(function()
  595. for i = 1, 10 do
  596. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  597. Swait()
  598. end
  599. naeeym2:Destroy()
  600. end))
  601. end)
  602. chat()
  603. end
  604.  
  605. --//=================================\\
  606. --|| WEAPON CREATION
  607. --\\=================================//
  608.  
  609. if Player_Size ~= 1 then
  610. RootPart.Size = RootPart.Size * Player_Size
  611. Torso.Size = Torso.Size * Player_Size
  612. Head.Size = Head.Size * Player_Size
  613. RightArm.Size = RightArm.Size * Player_Size
  614. LeftArm.Size = LeftArm.Size * Player_Size
  615. RightLeg.Size = RightLeg.Size * Player_Size
  616. LeftLeg.Size = LeftLeg.Size * Player_Size
  617. RootJoint.Parent = RootPart
  618. Neck.Parent = Torso
  619. RightShoulder.Parent = Torso
  620. LeftShoulder.Parent = Torso
  621. RightHip.Parent = Torso
  622. LeftHip.Parent = Torso
  623.  
  624. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  625. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  626. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  627. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  628. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  629. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  630. --if Disable_Moving_Arms == false then
  631. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  632. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  633. --else
  634. --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  635. --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  636. --end
  637. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  638. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  639. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  640. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  641. end
  642.  
  643. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  644. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  645. MakeForm(part,"Ball")
  646. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  647. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  648. MakeForm(part,"Ball")
  649. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  650. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  651. MakeForm(part,"Ball")
  652. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  653. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  654. MakeForm(part,"Ball")
  655. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  656. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  657. MakeForm(part,"Ball")
  658. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  659. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  660. MakeForm(part,"Ball")
  661. local CLAW1 = part
  662. CLAW1.CanCollide = true
  663. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  664. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  665. MakeForm(part,"Ball")
  666.  
  667. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  668. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  669. MakeForm(part,"Ball")
  670. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  671. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  672. MakeForm(part,"Ball")
  673. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  674. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  675. MakeForm(part,"Ball")
  676. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  677. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  678. MakeForm(part,"Ball")
  679. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  680. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  681. MakeForm(part,"Ball")
  682. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  683. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  684. MakeForm(part,"Ball")
  685. local CLAW2 = part
  686. CLAW2.CanCollide = true
  687. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  688. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  689. MakeForm(part,"Ball")
  690.  
  691. for _, c in pairs(Weapon:GetChildren()) do
  692. if c.ClassName == "Part" then
  693. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  694. end
  695. end
  696.  
  697. Weapon.Parent = Character
  698.  
  699. Humanoid.Died:connect(function()
  700. ATTACK = true
  701. end)
  702.  
  703. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  704. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  705. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  706.  
  707. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shriek", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  708. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Devour", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  709. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Neck snap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  710.  
  711. --//=================================\\
  712. --|| DAMAGE FUNCTIONS
  713. --\\=================================//
  714.  
  715. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  716. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  717. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  718. local BODYGYRO = IT("BodyGyro", STATPART)
  719. local BODYPOSITION = IT("BodyPosition", STATPART)
  720. BODYPOSITION.P = 2000
  721. BODYPOSITION.D = 100
  722. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  723. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  724. game:GetService("Debris"):AddItem(STATPART ,5)
  725. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  726. BILLBOARDGUI.Adornee = STATPART
  727. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  728. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  729. BILLBOARDGUI.AlwaysOnTop = false
  730. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  731. TEXTLABEL.BackgroundTransparency = 1
  732. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  733. TEXTLABEL.Text = TEXT
  734. TEXTLABEL.Font = "SciFi"
  735. TEXTLABEL.FontSize="Size42"
  736. TEXTLABEL.TextColor3 = COLOR
  737. TEXTLABEL.TextStrokeTransparency = 1
  738. TEXTLABEL.TextScaled = true
  739. TEXTLABEL.TextWrapped = true
  740. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  741. if LABELTYPE == "Normal" then
  742. for i = 1, 30 do
  743. Swait()
  744. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  745. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  746. end
  747. elseif LABELTYPE == "Debuff" then
  748. for i = 1, 30 do
  749. Swait()
  750. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  751. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  752. end
  753. elseif LABELTYPE == "Shock" then
  754. local ORIGIN = STATPART.Position
  755. for i = 1, 30 do
  756. Swait()
  757. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  758. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  759. end
  760. end
  761. THEPART.Parent = nil
  762. end),STATPART, BODYPOSITION, TEXTLABEL)
  763. end
  764.  
  765. --//=================================\\
  766. --|| DAMAGING
  767. --\\=================================//
  768.  
  769. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  770. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  771. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  772. local dmg = math.random(min,max)
  773. if humanoid.Health > 0 then
  774. if beserk == true then
  775. humanoid.Health = 0
  776. else
  777. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], hit, 3, MRANDOM(7, 12) / 10)
  778. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  779. if math.random(1,100) < critrate+1 then
  780. humanoid.Health = humanoid.Health - dmg*critmultiplier
  781. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  782. else
  783. humanoid.Health = humanoid.Health - dmg
  784. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  785. end
  786. local defence = Instance.new("BoolValue",hit.Parent)
  787. defence.Name = ("HitBy"..Player.Name)
  788. game:GetService("Debris"):AddItem(defence, 0.5)
  789. end
  790. end
  791. end
  792. end
  793.  
  794. function AoEStun(POS,RANGE,LAST)
  795. for i,v in ipairs(workspace:GetChildren()) do
  796. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  797. local body = v:GetChildren()
  798. for part = 1, #body do
  799. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  800. if(body[part].Position - POS).Magnitude < RANGE then
  801. if v.ClassName == "Model" then
  802. if v:FindFirstChild("Humanoid") then
  803. if v.Humanoid.Health ~= 0 then
  804. Stun(v.Humanoid,LAST)
  805. local defence = Instance.new("BoolValue",v)
  806. defence.Name = ("StunnedBy"..Player.Name)
  807. game:GetService("Debris"):AddItem(defence, 0.1)
  808. end
  809. end
  810. end
  811. end
  812. end
  813. end
  814. end
  815. end
  816. end
  817.  
  818. function Stun(HUMANOID,LAST)
  819. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  820. HUMANOID.PlatformStand = true
  821. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  822. defence.Name = ("StunnedBy"..Player.Name)
  823. game:GetService("Debris"):AddItem(defence, LAST)
  824. if HUMANOID.Parent:FindFirstChild("Head") then
  825. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  826. end
  827. coroutine.resume(coroutine.create(function()
  828. Swait(LAST*50)
  829. HUMANOID.PlatformStand = false
  830. end))
  831. end
  832. end
  833.  
  834. --//=================================\\
  835. --|| ATTACK FUNCTIONS AND STUFF
  836. --\\=================================//
  837.  
  838. function AttackTemplate()
  839. ATTACK = true
  840. Rooted = false
  841. for i=0, 1, 0.1 / Animation_Speed do
  842. Swait()
  843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  847. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  849. end
  850. ATTACK = false
  851. Rooted = false
  852. end
  853.  
  854. function Strike()
  855. ATTACK = true
  856. Rooted = false
  857. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 3, 2)
  858. for i=0, 0.5, 0.1 / Animation_Speed do
  859. Swait()
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  866. end
  867. local HIT1 = CLAW1.Touched:Connect(function(hit)
  868. dealdamage(hit,25,65,6,false,5,2)
  869. end)
  870. local HIT2 = CLAW2.Touched:Connect(function(hit)
  871. dealdamage(hit,25,65,6,false,5,2)
  872. end)
  873. for i=0, 0.5, 0.1 / Animation_Speed do
  874. Swait()
  875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(75), RAD(-22)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(-75), RAD(22)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  879. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-5)), 0.75 / Animation_Speed)
  880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-25)), 0.75 / Animation_Speed)
  881. end
  882. HIT1:disconnect()
  883. HIT2:disconnect()
  884. ATTACK = false
  885. Rooted = false
  886. end
  887.  
  888. function Shriek()
  889. ATTACK = true
  890. Rooted = false
  891. for i=0, 2.5, 0.1 / Animation_Speed do
  892. Swait()
  893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  899. end
  900. Rooted = true
  901. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1)
  902. for i=0, 4, 0.1 / Animation_Speed do
  903. Swait()
  904. AoEStun(Head.Position,40,12)
  905. MagicSphere(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15))
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*2, -0.65*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed)
  912. end
  913. ATTACK = false
  914. Rooted = false
  915. end
  916.  
  917. local asd = Instance.new("ParticleEmitter")
  918. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  919. asd.LightEmission = .1
  920. asd.Size = NumberSequence.new(0.2)
  921. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  922. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  923. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  924. asd.Transparency = bbb
  925. asd.Size = aaa
  926. asd.ZOffset = .9
  927. asd.Acceleration = Vector3.new(0, -15, 0)
  928. asd.LockedToPart = false
  929. asd.EmissionDirection = "Back"
  930. asd.Lifetime = NumberRange.new(1, 2)
  931. asd.Rotation = NumberRange.new(-100, 100)
  932. asd.RotSpeed = NumberRange.new(-100, 100)
  933. asd.Speed = NumberRange.new(2,6)
  934. asd.Enabled = false
  935. asd.VelocitySpread = 5
  936.  
  937. function getbloody(victim,amount)
  938. local PART = IT("Part",Effects)
  939. PART.Transparency = 1
  940. PART.Size = victim.Size
  941. PART.Anchored = true
  942. PART.CanCollide = false
  943. PART.CFrame = CF(victim.Position,victim.CFrame*CF(0,1,0).p)
  944. local HITPLAYERSOUNDS = {"356551938","264486467"}
  945. Debris:AddItem(PART,5)
  946. local prtcl = asd:Clone()
  947. prtcl.Parent = PART
  948. prtcl:Emit(amount*10)
  949. end
  950.  
  951. function Devour()
  952. ATTACK = true
  953. Rooted = false
  954. local TORS = nil
  955. local WELD = nil
  956. local HIT1 = CLAW1.Touched:Connect(function(hit)
  957. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  958. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  959. if TORS ~= nil then
  960. UNANCHOR = false
  961. Rooted = true
  962. RootPart.Anchored = true
  963. WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  964. end
  965. end
  966. end)
  967. for i=1, 45 do
  968. Swait()
  969. if TORS ~= nil then
  970. break
  971. end
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  978. end
  979. HIT1:disconnect()
  980. if TORS ~= nil then
  981. for i=0, 2, 0.1 / Animation_Speed do
  982. Swait()
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  989. end
  990. for i=0, 0.3, 0.1 / Animation_Speed do
  991. Swait()
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.5) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  998. end
  999. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1000. if TORS ~= nil then
  1001. if TORS.Parent:FindFirstChild("Head") then
  1002. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], Head, 1, (math.random(8,12)/10))
  1003. CreateSound("230346233", Head, 10, (math.random(5,7)/10))
  1004. getbloody(TORS,4)
  1005. TORS.Parent.Head:remove()
  1006. TORS.Parent:remove()
  1007. for i=0, 1, 0.1 / Animation_Speed do
  1008. Swait()
  1009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  1011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.2) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  1013. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  1014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  1015. end
  1016. end
  1017. end
  1018. UNANCHOR = true
  1019. end
  1020. ATTACK = false
  1021. Rooted = false
  1022. end
  1023.  
  1024. function Snap()
  1025. ATTACK = true
  1026. Rooted = false
  1027. local TORS = nil
  1028. local WELD = nil
  1029. local HIT1 = CLAW1.Touched:Connect(function(hit)
  1030. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Parent ~= Effects then
  1031. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1032. if TORS ~= nil then
  1033. UNANCHOR = false
  1034. Rooted = true
  1035. RootPart.Anchored = true
  1036. WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1037. end
  1038. end
  1039. end)
  1040. for i=1, 45 do
  1041. Swait()
  1042. if TORS ~= nil then
  1043. break
  1044. end
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1051. end
  1052. HIT1:disconnect()
  1053. if TORS ~= nil then
  1054. local CLONE = IT("Model",Weapon)
  1055. CLONE.Name = "Corpse"
  1056. for i=0, 2, 0.1 / Animation_Speed do
  1057. Swait()
  1058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1064. end
  1065. for i=0, 2, 0.1 / Animation_Speed do
  1066. Swait()
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.5) * ANGLES(RAD(80), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1073. end
  1074. for i=0, 3, 0.1 / Animation_Speed do
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(70), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1082. end
  1083. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1084. local DummyHead = nil
  1085. local q = TORS.Parent:GetChildren()
  1086. for i = 1,#q do
  1087. if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  1088. q[i].Parent = CLONE
  1089. if q[i].ClassName == "Humanoid" then
  1090. q[i].PlatformStand = true
  1091. end
  1092. if q[i].Name == "Head" then
  1093. DummyHead = CLONE.Head:Clone()
  1094. q[i]:ClearAllChildren()
  1095. q[i].Transparency = 1
  1096. end
  1097. else
  1098. q[i]:remove()
  1099. end
  1100. end
  1101. local TORS2 = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1102. DummyHead.Parent = Effects
  1103. local WELD1 = CreateWeldOrSnapOrMotor("Weld", DummyHead, LeftArm, DummyHead, CF(0,-2.5,0) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1104. local WELD2 = CreateWeldOrSnapOrMotor("Weld", TORS2, RightArm, TORS2, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1105. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1106. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], TORS2, 1, (math.random(8,12)/10))
  1107. getbloody(DummyHead,5)
  1108. for i=0, 3, 0.1 / Animation_Speed do
  1109. Swait()
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(120), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1116. end
  1117. for i=0, 1, 0.1 / Animation_Speed do
  1118. Swait()
  1119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1123. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1125. end
  1126. WELD1:remove()
  1127. for i=0, 0.5, 0.1 / Animation_Speed do
  1128. Swait()
  1129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1133. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1135. end
  1136. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1137. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1138. repeat
  1139. Swait()
  1140. turnto(Mouse.Hit.p)
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1147. until HOLD == true
  1148. WELD2:remove()
  1149. local bv = Instance.new("BodyVelocity")
  1150. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1151. bv.velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1152. bv.Parent = TORS2
  1153. bv.Name = "MOVE"
  1154. coroutine.resume(coroutine.create(function()
  1155. local HIT1 = TORS2.Touched:Connect(function(hit)
  1156. dealdamage(hit,25,65,3,false,5,2)
  1157. end)
  1158. Swait(2)
  1159. HIT1:disconnect()
  1160. end))
  1161. Debris:AddItem(bv,0.2)
  1162. TORS2.Velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1163. for i=0, 1, 0.1 / Animation_Speed do
  1164. Swait()
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, 0) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1)
  1171. end
  1172. end
  1173. UNANCHOR = true
  1174. ATTACK = false
  1175. Rooted = false
  1176. end
  1177.  
  1178. --//=================================\\
  1179. --|| ASSIGN THINGS TO KEYS
  1180. --\\=================================//
  1181.  
  1182. function MouseDown(Mouse)
  1183. HOLD = true
  1184. if ATTACK == false then
  1185. Strike()
  1186. end
  1187. end
  1188.  
  1189. function MouseUp(Mouse)
  1190. HOLD = false
  1191. end
  1192.  
  1193. function KeyDown(Key)
  1194. KEYHOLD = true
  1195. if Key == "z" and ATTACK == false then
  1196. Shriek()
  1197. end
  1198.  
  1199. if Key == "b" and ATTACK == false then
  1200. Devour()
  1201. end
  1202.  
  1203. if Key == "c" and ATTACK == false then
  1204. Snap()
  1205. end
  1206.  
  1207. if Key == "q" and ATTACK == false then
  1208. if VALUE1 == false then
  1209. VALUE1 = true
  1210. Speed = 75
  1211. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 2)
  1212. elseif VALUE1 == true then
  1213. VALUE1 = false
  1214. Speed = 20
  1215. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1216. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1217. end
  1218. end
  1219.  
  1220. if Key == "t" and ATTACK == false then
  1221. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1222. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1223. end
  1224. end
  1225.  
  1226. function KeyUp(Key)
  1227. KEYHOLD = false
  1228. end
  1229.  
  1230. Mouse.Button1Down:connect(function(NEWKEY)
  1231. MouseDown(NEWKEY)
  1232. end)
  1233. Mouse.Button1Up:connect(function(NEWKEY)
  1234. MouseUp(NEWKEY)
  1235. end)
  1236. Mouse.KeyDown:connect(function(NEWKEY)
  1237. KeyDown(NEWKEY)
  1238. end)
  1239. Mouse.KeyUp:connect(function(NEWKEY)
  1240. KeyUp(NEWKEY)
  1241. end)
  1242.  
  1243. --//=================================\\
  1244. --\\=================================//
  1245.  
  1246.  
  1247. function unanchor()
  1248. if UNANCHOR == true then
  1249. g = Character:GetChildren()
  1250. for i = 1, #g do
  1251. if g[i].ClassName == "Part" then
  1252. g[i].Anchored = false
  1253. end
  1254. end
  1255. end
  1256. end
  1257.  
  1258.  
  1259. --//=================================\\
  1260. --|| WRAP THE WHOLE SCRIPT UP
  1261. --\\=================================//
  1262.  
  1263. Humanoid.Changed:connect(function(Jump)
  1264. if Jump == "Jump" and (Disable_Jump == true) then
  1265. Humanoid.Jump = false
  1266. end
  1267. end)
  1268.  
  1269. createbodypart("Eye","Really red",Head,VT(0, 0.6, -1.2),VT(12,10,4))
  1270. createbodypart("Eye","Really black",Head,VT(0, 0.6, -1.2),VT(7,9,5))
  1271.  
  1272. Speed = 20
  1273.  
  1274. while true do
  1275. Swait()
  1276. ANIMATE.Parent = nil
  1277. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1278. IDLEANIMATION:Play()
  1279. SINE = SINE + CHANGE
  1280. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1281. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1282. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1283. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1284. local WALKSPEEDVALUE = 5
  1285. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1286. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1287. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1288. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1289. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1290. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1291. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1292. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1293. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1294. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1295. end
  1296. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1297. ANIM = "Jump"
  1298. if ATTACK == false then
  1299. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1303. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1305. end
  1306. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then
  1307. ANIM = "Fall"
  1308. if ATTACK == false then
  1309. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1313. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1315. end
  1316. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1317. ANIM = "Idle"
  1318. if ATTACK == false then
  1319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1325. if MRANDOM(1,35) == 1 then
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  1327. end
  1328. end
  1329. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1330. ANIM = "Walk"
  1331. WALK = WALK + 1 / Animation_Speed
  1332. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1333. WALK = 0
  1334. if WALKINGANIM == true then
  1335. WALKINGANIM = false
  1336. elseif WALKINGANIM == false then
  1337. WALKINGANIM = true
  1338. end
  1339. end
  1340. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1341. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1342. if ATTACK == false then
  1343. if VALUE1 == false then
  1344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1348. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(25)), 0.15 / Animation_Speed)
  1349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-25)), 0.15 / Animation_Speed)
  1350. elseif VALUE1 == true then
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-55 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(65)), 0.15 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-65)), 0.15 / Animation_Speed)
  1357. end
  1358. end
  1359. end
  1360. if #Effects2>0 then
  1361. for e=1,#Effects2 do
  1362. if Effects2[e]~=nil then
  1363. local Thing=Effects2[e]
  1364. if Thing~=nil then
  1365. local Part=Thing[1]
  1366. local Mode=Thing[2]
  1367. local Delay=Thing[3]
  1368. local IncX=Thing[4]
  1369. local IncY=Thing[5]
  1370. local IncZ=Thing[6]
  1371. local Part2=Thing[8]
  1372. if Thing[1].Transparency<=1 then
  1373. if Thing[2]=="Block1" then
  1374. Thing[1].CFrame=Thing[1].CFrame
  1375. Mesh=Thing[1].Mesh
  1376. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1377. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1378. elseif Thing[2]=="Cylinder" then
  1379. Mesh=Thing[1].Mesh
  1380. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1381. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1382. elseif Thing[2]=="Blood" then
  1383. Mesh=Thing[7]
  1384. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1385. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1386. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1387. elseif Thing[2]=="Elec" then
  1388. Mesh=Thing[1].Mesh
  1389. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1390. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1391. elseif Thing[2]=="Disappear" then
  1392. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1393. end
  1394. else
  1395. Part.Parent=nil
  1396. table.remove(Effects2,e)
  1397. end
  1398. end
  1399. end
  1400. end
  1401. end
  1402. unanchor()
  1403. Humanoid.MaxHealth = "inf"
  1404. Humanoid.Health = "inf"
  1405. if Rooted == false then
  1406. Disable_Jump = false
  1407. Humanoid.WalkSpeed = Speed
  1408. elseif Rooted == true then
  1409. Disable_Jump = true
  1410. Humanoid.WalkSpeed = 0
  1411. end
  1412. q = Character:GetChildren()
  1413. for u = 1, #q do
  1414. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1415. q[u]:remove()
  1416. elseif q[u].ClassName == "Shirt" then
  1417. q[u]:Destroy()
  1418. elseif q[u].ClassName == "Pants" then
  1419. q[u]:Destroy()
  1420. elseif q[u].ClassName == "CharacterMesh" then
  1421. q[u]:remove()
  1422. elseif q[u].ClassName == "ShirtGraphic" then
  1423. q[u]:remove()
  1424. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1425. q[u].Color = Color3.new(0,0,0)
  1426. end
  1427. end
  1428. if Head:FindFirstChild("face") then
  1429. Head.face:remove()
  1430. end
  1431. Humanoid.Name = "REEE"
  1432. end
  1433.  
  1434. --//=================================\\
  1435. --\\=================================//
  1436.  
  1437.  
  1438.  
  1439.  
  1440.  
  1441. --//====================================================\\--
  1442. --|| END OF SCRIPT
  1443. --\\====================================================//--
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