View difference between Paste ID: QjZR6rYE and jag7jrav
SHOW: | | - or go back to the newest paste.
1
Effects         = {} --sound effects, for advanced players.
2
local Player    = game.Players.localPlayer
3
local Character = Player.Character
4
local Humanoid  = Character.Humanoid
5
z               = Instance.new("Sound", Character)
6
z.SoundId       = "rbxassetid://359626022"--
7
z.Looped        = true --False for a one-time song.
8
z.Pitch         = 1.0
9
z.Volume        = 1.6
10
wait(.1)
11
z:Play()
12
------------------------
13
p = game.Players.LocalPlayer
14
char = p.Character
15
pchar = p.Character
16
pchar.Head.Jumping.SoundId = "http://www.roblox.com/asset/?id=2767090"
17
as=0.3
18
explode = true
19
tra = 0.1
20
blast = true
21
player = p
22
humanoid = char.Humanoid
23
torso = char.Torso
24
torsoj = char.HumanoidRootPart.RootJoint
25
original = torsoj.C0
26
laser = true
27
active= false
28
function hum()
29
humState = humanoid:GetState()
30
if humState == Enum.HumanoidStateType.Jumping then
31
32
local rng = Instance.new("Part", char)
33
34
        rng.Anchored = true
35
36
    rng.BrickColor = BrickColor.new("Really black")
37
38
     rng.CanCollide = false
39
40
    rng.FormFactor = 3
41
42
        rng.Name = "Ring"
43
44
     rng.Size = Vector3.new(1, 1, 1)
45
46
        rng.Transparency = 0
47
48
     rng.TopSurface = 0
49
50
     rng.BottomSurface = 0
51
52
  rng.Material = "Neon"
53
54
     rng.Position = torso.Position - Vector3.new(0,3,0)
55
56
        rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
57
58
        local rngm = Instance.new("SpecialMesh", rng)
59
60
 rngm.MeshId= "http://www.roblox.com/asset/?id=3270017"
61
62
        rngm.Scale = Vector3.new(1, 1.3, 2)
63
64
        
65
66
 
67
68
 
69
70
        
71
72
     
73
74
wait(0.1)
75
76
          
77
78
     coroutine.wrap(function()
79
80
        for i = 1, 5, 0.5 do
81
82
        rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
83
84
      rng.Transparency = i/4
85
86
       
87
88
          wait()
89
90
        
91
92
 
93
94
            end
95
96
           
97
98
              wait()
99
100
 
101
102
            rng:Destroy()
103
104
        
105
106
        
107
108
  
109
110
 
111
112
 
113
114
 wait()
115
116
end)()
117
118
 
119
120
 
121
122
 
123
124
 
125
126
end
127
128
129
130
131
132
133
134
135
136
137
end
138
139
Lightning = function(Start,End,Times,Offset,Color,Thickness)
140
141
142
143
144
    local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
145
146
147
148
149
    for i=1,Times do 
150
151
152
153
154
  local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true  
155
156
157
158
159
li.Material = "Neon"
160
161
162
163
164
165
166
167
168
169
170
171
172
173
li.Transparency = 0 li.BrickColor = Color
174
175
176
177
178
        li.formFactor = "Custom" li.CanCollide = false 
179
180
181
182
183
li.Size = Vector3.new(Thickness,Thickness,magz/Times) 
184
185
186
187
188
local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
189
190
191
192
193
  local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz 
194
195
196
197
198
        if Times == i then 
199
200
201
202
203
            local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
204
205
206
207
208
            li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
209
210
211
212
213
        else
214
215
216
217
218
            li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
219
220
221
222
223
        end
224
225
226
227
228
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,10 do wait() 
229
230
231
232
233
234
235
236
237
238
239
240
241
242
li.Transparency = li.Transparency+tra end li:Destroy() end)
243
244
245
246
247
    end
248
249
250
251
252
end
253
254
255
256
257
258
259
260
261
262
263
264
265
266
---------
267
268
269
270
271
272
273
274
275
276
277
278
279
280
Lightning2 = function(Start,End,Times,Offset,Color,Thickness)
281
282
283
284
285
    local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
286
287
288
289
290
    for i=1,Times do 
291
292
293
294
295
  local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true  
296
297
298
299
300
li.Material = "Neon"
301
302
303
304
305
306
307
308
309
310
311
312
313
314
li.Transparency = 0 li.BrickColor = Color
315
316
317
318
319
        li.formFactor = "Custom" li.CanCollide = false 
320
321
322
323
324
li.Size = Vector3.new(Thickness,Thickness,magz/Times) 
325
326
327
328
329
local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
330
331
332
333
334
  local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz 
335
336
337
338
339
        if Times == i then 
340
341
342
343
344
            local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
345
346
347
348
349
            li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
350
351
352
353
354
        else
355
356
357
358
359
            li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
360
361
362
363
364
        end
365
366
367
368
369
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,10 do wait() 
370
371
372
373
374
375
376
377
378
379
380
381
382
383
li.Transparency = li.Transparency+.5 end li:Destroy() end)
384
385
386
387
388
    end
389
390
391
392
393
end
394
395
396
397
398
m = p:GetMouse()
399
400
401
402
403
404
405
406
407
408
409
410
411
412
RightShoulder = Instance.new("Weld",pchar.Torso)
413
414
415
416
417
RightShoulder.Part0 = pchar.Torso
418
419
420
421
422
RightShoulder.Part1 = pchar['Right Arm']
423
424
425
426
427
RightShoulder.C0 = CFrame.new(1,0.5,0)  
428
429
430
431
432
RightShoulder.C1 = CFrame.new(-0.5,0.5,0) 
433
434
435
436
437
438
439
440
441
442
443
444
445
446
Torso2 = pchar.HumanoidRootPart.RootJoint
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
LeftShoulder = Instance.new("Weld",pchar.Torso)
470
471
472
473
474
LeftShoulder.Part0 = pchar.Torso
475
476
477
478
479
LeftShoulder.Part1 = pchar['Left Arm']
480
481
482
483
484
LeftShoulder.C0 = CFrame.new(-1,0.5,0)  
485
486
487
488
489
LeftShoulder.C1 = CFrame.new(0.5,0.5,0) 
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
RightHip = Instance.new("Weld",pchar.Torso)
522
523
524
525
526
RightHip.Part0 = pchar.Torso
527
528
529
530
531
RightHip.Part1 = pchar['Right Leg']
532
533
534
535
536
RightHip.C0 = CFrame.new(0.5,-2,0)  
537
538
539
540
541
RightHip.C1 = CFrame.new(0,1.5,0) 
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
LeftHip = Instance.new("Weld",pchar.Torso)
583
584
585
586
587
LeftHip.Part0 = pchar.Torso
588
589
590
591
592
LeftHip.Part1 = pchar['Left Leg']
593
594
595
596
597
LeftHip.C0 = CFrame.new(-0.5,-2,0)  
598
599
600
601
602
LeftHip.C1 = CFrame.new(0,1.5,0) 
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
Neck = Instance.new("Weld",pchar.Torso)
635
636
637
638
639
Neck.Part0 = pchar.Torso
640
641
642
643
644
Neck.Part1 = pchar['Head']
645
646
647
648
649
Neck.C0 = CFrame.new(0,1.5,0)
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
-------------------------
673
674
675
676
677
-- From 0,0,0 to 10,22,3 with lerps
678
679
680
681
682
683
684
685
686
687
688
689
690
691
deg = math.deg
692
693
694
695
696
rad = math.rad
697
698
699
700
701
asin = math.asin
702
703
704
705
706
atan2 = math.atan2
707
708
709
710
711
cos = math.cos
712
713
714
715
716
sin = math.sin
717
718
719
720
721
rad = math.sin
722
723
724
725
726
function getAngles(cf) -- this is for later
727
728
729
730
731
    local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components()
732
733
734
735
736
    return atan2(-m12,m22),asin(m02),atan2(-m01,m00)
737
738
739
740
741
end
742
743
744
745
746
Lerp = {
747
748
749
750
751
    Number = function(C1,C2,inc)
752
753
754
755
756
        return C1 + (C2 - C1) * inc
757
758
759
760
761
    end;
762
763
764
765
766
    CFrame = function(a,b,m)
767
768
769
770
771
                local c,d={a:components()},{b:components()}
772
773
774
775
776
                table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end)
777
778
779
780
781
                return CFrame.new(unpack(c))
782
783
784
785
786
        end;
787
788
789
790
791
}
792
793
794
795
796
local Jumping = false
797
798
799
800
801
humanoid.Jumping:connect(function()
802
803
804
805
806
if Jumping then return end
807
808
809
810
811
print'asd im jumping'
812
813
814
815
816
Jumping = true
817
818
819
820
821
repeat wait() until Vector3.new(0, torso.Velocity.y, 0).magnitude < 3
822
823
824
825
826
print'asd jump over'
827
828
829
830
831
Jumping = false
832
833
834
835
836
end)
837
838
839
840
841
local Falling= false
842
843
844
845
846
humanoid.FreeFalling:connect(function()
847
848
849
850
851
if Jumping then return end
852
853
854
855
856
print'asd im fallin'
857
858
859
860
861
Falling = true
862
863
864
865
866
867
868
869
870
871
872
873
874
875
repeat wait() until Vector3.new(0, torso.Velocity.y, 0).magnitude < 100
876
877
878
879
880
print'hit ground!'
881
882
883
884
885
Falling = false
886
887
888
889
890
end)
891
892
893
894
895
-----------
896
897
898
899
900
angle = 0
901
902
903
904
905
sin = math.sin
906
907
908
909
910
rad = math.rad
911
912
913
914
915
916
917
918
--------------------------------------------------BEAM START
919
920
921
922
923
mouse = p:GetMouse()
924
925
926
927
928
mouse.KeyDown:connect(function(k)
929
930
931
932
933
if k == "x" then
934
935
936
937
938
if laser == true then
939
940
941
942
943
laser = false
944
945
explode = false
946
947
active = true
948
949
humanoid.WalkSpeed = 0
950
951
humanoid.JumpPower = 0
952
953
ends = Instance.new("Part",char)
954
955
ends.Anchored = true
956
957
ends.Transparency = 1
958
959
ends:BreakJoints()
960
961
ends.CFrame = char.Torso.CFrame * CFrame.new(-20,-3,0)
962
963
964
965
966
tra = 1
967
968
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(0,math.rad(90),0)
969
970
LerpTo.Body = CFrame.new(0,0,0) * 
971
972
CFrame.Angles(math.rad(-90),0,math.rad(-280))
973
974
LerpTo.LeftArm = CFrame.new(-1.3,0.2,0) * CFrame.Angles(math.rad(00),0,math.rad(-80))
975
976
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,math.rad(40))
977
978
979
980
981
orb = Instance.new("Part",char)
982
983
984
985
986
s122 = Instance.new("Sound",orb)
987
988
        s122.SoundId = "rbxassetid://181004943"
989
990
        s122.Volume = .7
991
992
        s122.Pitch = .9
993
994
        s122:Play()
995
996
997
998
999
orb.Size = Vector3.new(1,1,1)
1000
1001
1002
1003
1004
orb.Material = "Neon"
1005
1006
1007
1008
1009
orb.BrickColor = BrickColor.new("Really black")
1010
1011
1012
1013
1014
orbm = Instance.new("SpecialMesh",orb)
1015
1016
1017
1018
1019
orbm.MeshType = "Sphere"
1020
1021
1022
1023
1024
orb:BreakJoints()
1025
1026
1027
1028
1029
orbw = Instance.new("Weld",orb)
1030
1031
1032
1033
1034
orbw.Part0 = orb
1035
1036
1037
1038
1039
orbw.Part1 = char["Left Arm"]
1040
1041
1042
1043
1044
orbw.C0 = CFrame.new(0,2,0)
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
for i = 1,4,0.1 do wait()
1056
1057
1058
1059
1060
orbm.Scale = Vector3.new(i,i,i)
1061
1062
1063
1064
1065
end
1066
1067
s1222 = Instance.new("Sound",orb)
1068
1069
        s1222.SoundId = "rbxassetid://245029978"
1070
1071
        s1222.Volume = 1
1072
1073
        s1222.Pitch = 1
1074
1075
        s1222:Play()
1076
1077
        
1078
1079
1080
1081
1082
1083
1084
1085
        
1086
1087
s1222 = Instance.new("Sound",orb)
1088
1089
        s1222.SoundId = "rbxassetid://245029978"
1090
1091
        s1222.Volume = 1
1092
1093
        s1222.Pitch = 1
1094
1095
        s1222:Play()
1096
1097
        
1098
1099
s1222 = Instance.new("Sound",orb)
1100
1101
        s1222.SoundId = "rbxassetid://245029978"
1102
1103
        s1222.Volume = 1
1104
1105
        s1222.Pitch = 1
1106
1107
        s1222:Play()
1108
1109
        wait(0.2)
1110
1111
for i = 1,30 do wait()
1112
1113
1114
1115
1116
ends.CFrame = char.Torso.CFrame * CFrame.new(-20,-3,0)
1117
1118
Lightning(
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
orb.CFrame.p,ends.Position,math.random(5,10),math.random(0,0),BrickColor.new("Really black"),1
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
)
1147
1148
1149
1150
1151
Lightning2(
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
orb.CFrame.p,ends.Position,math.random(5,10),math.random(2,2),BrickColor.new("Really red"),0.2
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
)
1180
1181
1182
1183
1184
1185
1186
1187
end
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
for i = 3,0,-0.3 do wait()
1202
1203
1204
1205
1206
orbm.Scale = Vector3.new(i,i,i)
1207
1208
1209
1210
1211
end
1212
1213
1214
1215
1216
active = false
1217
1218
ends:Remove()
1219
1220
orb:Remove()
1221
1222
LerpTo.Body = original
1223
1224
wait(1)
1225
1226
1227
1228
1229
explode = true
1230
1231
1232
1233
1234
1235
1236
1237
laser = true
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
tra = 0.1
1252
1253
1254
1255
1256
humanoid.WalkSpeed = 16
1257
1258
humanoid.JumpPower = 50
1259
1260
1261
1262
1263
1264
1265
1266
end
1267
1268
1269
1270
1271
end
1272
1273
1274
1275
1276
end)
1277
1278
mouse.KeyDown:connect(function(k)
1279
1280
if k == "x" then
1281
1282
wait(2)
1283
1284
1285
1286
1287
for i = 1,5 do wait()
1288
1289
1290
1291
1292
for i,v in pairs(workspace:children()) do
1293
1294
1295
1296
1297
                    if v:IsA("Model") and v:findFirstChild("Humanoid") then
1298
1299
1300
1301
1302
                        if v:findFirstChild("Head") and v:findFirstChild("Torso") then
1303
1304
1305
1306
1307
                            if (v:findFirstChild("Torso").Position - ends.Position).magnitude < 10 then
1308
1309
1310
1311
1312
if v.Name ~= p.Name then 
1313
1314
1315
1316
1317
                                v.Humanoid:TakeDamage(20)
1318
1319
1320
1321
1322
v.Humanoid.PlatformStand = true
1323
1324
1325
1326
1327
wait(0.1)
1328
1329
1330
1331
1332
v.Humanoid.PlatformStand = false
1333
1334
1335
1336
1337
                            end
1338
1339
1340
1341
1342
                        end
1343
1344
1345
1346
1347
               end
1348
1349
1350
1351
1352
                end
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
end
1403
1404
1405
1406
1407
end
1408
1409
1410
1411
1412
end
1413
1414
end)
1415
1416
1417
1418
1419
mouse.KeyDown:connect(function(k)
1420
1421
1422
1423
1424
if k == "x" then
1425
1426
1427
1428
1429
if laser == true then
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
wait(1.3)
1444
1445
1446
1447
1448
for i = 1,30 do wait()
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
local rng = Instance.new("Part", char)
1472
1473
1474
1475
1476
--[[sound = Instance.new("Sound",rng)
1477
1478
1479
1480
1481
 
1482
1483
1484
1485
1486
sound.SoundId="http://www.roblox.com/asset/?id= 165970126"
1487
1488
1489
1490
1491
wait()
1492
1493
1494
1495
1496
sound:Play()]]--
1497
1498
1499
1500
1501
        rng.Anchored = true
1502
1503
1504
1505
1506
    rng.BrickColor = BrickColor.new("Really black")
1507
1508
1509
1510
1511
     rng.CanCollide = false
1512
1513
1514
1515
1516
    rng.FormFactor = 3
1517
1518
1519
1520
1521
    rng:BreakJoints()
1522
1523
1524
1525
1526
        rng.Name = "Ring"
1527
1528
1529
1530
1531
     rng.Size = Vector3.new(1, 1, 1)
1532
1533
1534
1535
1536
        rng.Transparency = 0
1537
1538
1539
1540
1541
     rng.TopSurface = 0
1542
1543
1544
1545
1546
     rng.BottomSurface = 0
1547
1548
1549
1550
1551
  rng.Material = "Neon"
1552
1553
1554
1555
1556
     rng.Position = torso.Position - Vector3.new(0,2,0)
1557
1558
1559
1560
1561
        rng.CFrame = ends.CFrame*
1562
1563
1564
1565
1566
        CFrame.Angles(math.random(),math.random(),math.random())
1567
1568
1569
1570
1571
        local rngm = Instance.new("BlockMesh", rng)
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
        rngm.Scale = Vector3.new(1, 1.3, 2)
1586
1587
1588
1589
1590
        
1591
1592
1593
1594
1595
 
1596
1597
1598
1599
1600
 
1601
1602
1603
1604
1605
        local rng1 = Instance.new("Part", char)
1606
1607
1608
1609
1610
     
1611
1612
        rng1.Anchored = true
1613
1614
1615
1616
1617
    rng1.BrickColor = BrickColor.new("Really black")
1618
1619
1620
1621
1622
     rng1.CanCollide = false
1623
1624
1625
1626
1627
    rng1.FormFactor = 3
1628
1629
1630
1631
1632
    rng1:BreakJoints()
1633
1634
1635
1636
1637
        rng1.Name = "Ring"
1638
1639
1640
1641
1642
     rng1.Size = Vector3.new(1, 1, 1)
1643
1644
1645
1646
1647
        rng1.Transparency = 0
1648
1649
1650
1651
1652
     rng1.TopSurface = 0
1653
1654
1655
1656
1657
     rng1.BottomSurface = 0
1658
1659
1660
1661
1662
  rng1.Material = "Neon"
1663
1664
1665
1666
1667
     rng1.Position = torso.Position - Vector3.new(0,2,0)
1668
1669
1670
1671
1672
        rng1.CFrame = ends.CFrame*
1673
1674
1675
1676
1677
        CFrame.Angles(math.random(),math.random(),math.random())
1678
1679
1680
1681
1682
        local rngm1 = Instance.new("SpecialMesh", rng1)
1683
1684
1685
1686
1687
1688
1689
1690
rngm1.MeshType = "Sphere"
1691
1692
1693
1694
1695
        rngm1.Scale = Vector3.new(1, 1.3, 2)
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
    local rng11 = Instance.new("Part", char)
1713
1714
1715
1716
1717
     
1718
1719
        rng11.Anchored = true
1720
1721
1722
1723
1724
    rng11.BrickColor = BrickColor.new("Really black")
1725
1726
1727
1728
1729
     rng11.CanCollide = false
1730
1731
1732
1733
1734
    rng11.FormFactor = 3
1735
1736
1737
1738
1739
    rng11:BreakJoints()
1740
1741
1742
1743
1744
        rng11.Name = "Ring"
1745
1746
1747
1748
1749
     rng11.Size = Vector3.new(1, 1, 1)
1750
1751
1752
1753
1754
        rng11.Transparency = 0
1755
1756
1757
1758
1759
     rng11.TopSurface = 0
1760
1761
1762
1763
1764
     rng11.BottomSurface = 0
1765
1766
1767
1768
1769
  rng11.Material = "Neon"
1770
1771
1772
1773
1774
     
1775
1776
1777
1778
1779
        rng11.CFrame = ends.CFrame*        CFrame.Angles(math.rad(90),0,math.rad(0))
1780
1781
1782
1783
1784
        local rngm11 = Instance.new("SpecialMesh", rng11)
1785
1786
1787
1788
1789
1790
1791
1792
rngm11.MeshId =  "http://www.roblox.com/asset/?id=3270017"
1793
1794
1795
1796
1797
        rngm11.Scale = Vector3.new(1, 1.3, 2)
1798
1799
1800
1801
1802
1803
1804
1805
          
1806
1807
1808
1809
1810
     coroutine.wrap(function()
1811
1812
1813
1814
1815
        for i = 1, 5, 0.4 do 
1816
1817
1818
1819
1820
        rngm.Scale = Vector3.new(i,i,i)
1821
1822
1823
1824
1825
      rng.Transparency = 0
1826
1827
rngm1.Scale = Vector3.new(i*4,i*4,i*4)
1828
1829
1830
1831
1832
      rng1.Transparency = i/5
1833
1834
       
1835
1836
rngm11.Scale = Vector3.new(1+i*5,1+i*5,1)
1837
1838
1839
1840
1841
      rng11.Transparency = i/5
1842
1843
1844
1845
1846
          wait()
1847
1848
1849
1850
1851
        
1852
1853
1854
1855
1856
 
1857
1858
1859
1860
1861
            end
1862
1863
1864
1865
1866
           
1867
1868
1869
1870
1871
              wait()
1872
1873
1874
1875
1876
 
1877
1878
1879
1880
1881
            rng:Destroy()
1882
1883
1884
1885
1886
            rng1:Destroy()
1887
1888
   rng11:Destroy()
1889
1890
        
1891
1892
1893
1894
1895
  
1896
1897
1898
1899
1900
 
1901
1902
1903
1904
1905
 
1906
1907
1908
1909
1910
 wait()
1911
1912
1913
1914
1915
end)()
1916
1917
1918
1919
1920
 
1921
1922
1923
1924
1925
 
1926
1927
1928
1929
1930
 
1931
1932
1933
1934
1935
 end
1936
1937
end
1938
1939
end
1940
1941
end)
1942
1943
1944
1945
1946
1947
1948
1949
---------------------------------------------EXPLODE---------------------------------------
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
mouse.KeyDown:connect(function(k)
1961
1962
if k == "f" then
1963
1964
if explode == true then
1965
1966
explode = false
1967
1968
laser = false
1969
1970
active = true
1971
1972
humanoid.WalkSpeed = 0
1973
1974
humanoid.JumpPower = 0
1975
1976
LerpTo.Body = original * CFrame.new(0,0,5)
1977
1978
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(90),0,math.rad(60))
1979
1980
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(90),0,math.rad(-60))
1981
1982
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(-10),0,0)
1983
1984
LerpTo.LeftLeg = CFrame.new(-0.5,0.7,-1) * CFrame.Angles(rad(-20),0,0)
1985
1986
LerpTo.RightLeg = CFrame.new(0.5,0.7,-1) * CFrame.Angles(rad(-20),0,0)
1987
1988
for i = 1,10 do
1989
1990
local rng = Instance.new("Part", char)
1991
1992
        rng.Anchored = true
1993
1994
    rng.BrickColor = BrickColor.new("Really black")
1995
1996
     rng.CanCollide = false
1997
1998
    rng.FormFactor = 3
1999
2000
        rng.Name = "Ring"
2001
2002
     rng.Size = Vector3.new(1, 1, 1)
2003
2004
        rng.Transparency = 1
2005
2006
     rng.TopSurface = 0
2007
2008
     rng.BottomSurface = 0
2009
2010
  rng.Material = "Neon"
2011
2012
     rng.Position = torso.Position - Vector3.new(0,8,0)
2013
2014
        rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
2015
2016
        local rngm = Instance.new("SpecialMesh", rng)
2017
2018
 rngm.MeshId= "http://www.roblox.com/asset/?id=3270017"
2019
2020
        rngm.Scale = Vector3.new(1, 1.3, 2)
2021
2022
        
2023
2024
 
2025
2026
 
2027
2028
        
2029
2030
     
2031
2032
wait(0.1)
2033
2034
          
2035
2036
     coroutine.wrap(function()
2037
2038
        for i = 1, 10, 0.2 do
2039
2040
        rngm.Scale = Vector3.new(2 + i*4, 2 + i*4, 1)
2041
2042
      rng.Transparency = i/4
2043
2044
       
2045
2046
          wait()
2047
2048
        
2049
2050
 
2051
2052
            end
2053
2054
           
2055
2056
              wait()
2057
2058
 
2059
2060
            rng:Destroy()
2061
2062
        
2063
2064
        
2065
2066
  
2067
2068
 
2069
2070
 
2071
2072
 wait()
2073
2074
end)()
2075
2076
 
2077
2078
 
2079
2080
 
2081
2082
 
2083
2084
end
2085
2086
2087
2088
2089
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(-10),0,math.rad(-20))
2090
2091
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(-10),0,math.rad(20))
2092
2093
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(20),0,0)
2094
2095
LerpTo.LeftLeg = CFrame.new(-0.5,-0.5,0) * CFrame.Angles(rad(-10),0,rad(-20))
2096
2097
LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(rad(-10),0,rad(20))
2098
2099
for i = 1,1 do
2100
2101
local rng = Instance.new("Part", char)
2102
2103
        rng.Anchored = true
2104
2105
    rng.BrickColor = BrickColor.new("Really black")
2106
2107
     rng.CanCollide = false
2108
2109
    rng.FormFactor = 3
2110
2111
        rng.Name = "Ring"
2112
2113
     rng.Size = Vector3.new(1, 1, 1)
2114
2115
        rng.Transparency = 0
2116
2117
     rng.TopSurface = 0
2118
2119
     rng.BottomSurface = 0
2120
2121
  rng.Material = "Neon"
2122
2123
     rng.Position = torso.Position 
2124
2125
        rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
2126
2127
        local rngm = Instance.new("SpecialMesh", rng)
2128
2129
 rngm.MeshType = "Sphere"
2130
2131
        rngm.Scale = Vector3.new(1, 1.3, 2)
2132
2133
        
2134
2135
        
2136
2137
for i,v in pairs(workspace:children()) do
2138
2139
2140
2141
2142
                    if v:IsA("Model") and v:findFirstChild("Humanoid") then
2143
2144
2145
2146
2147
                        if v:findFirstChild("Head") and v:findFirstChild("Torso") then
2148
2149
2150
2151
2152
                            if (v:findFirstChild("Torso").Position - char.Torso.Position).magnitude < 30 then
2153
2154
2155
2156
2157
if v.Name ~= p.Name then 
2158
2159
2160
2161
2162
                                v.Humanoid:TakeDamage(40)
2163
2164
2165
2166
2167
v.Humanoid.PlatformStand = true
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
                            end
2185
2186
2187
2188
2189
                        end
2190
2191
2192
2193
2194
               end
2195
2196
2197
2198
2199
                end
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
end
2250
2251
        
2252
2253
        
2254
2255
        local rng1 = Instance.new("Part", char)
2256
2257
        rng1.Anchored = true
2258
2259
    rng1.BrickColor = BrickColor.new("Really black")
2260
2261
     rng1.CanCollide = false
2262
2263
    rng1.FormFactor = 3
2264
2265
        rng1.Name = "Ring"
2266
2267
     rng1.Size = Vector3.new(1, 1, 1)
2268
2269
        rng1.Transparency = 0
2270
2271
     rng1.TopSurface = 0
2272
2273
     rng1.BottomSurface = 0
2274
2275
  rng1.Material = "Neon"
2276
2277
     rng1.Position = torso.Position - Vector3.new(0,7,0)
2278
2279
        rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
2280
2281
        local rngm1 = Instance.new("SpecialMesh", rng1)
2282
2283
 rngm1.MeshId= "http://www.roblox.com/asset/?id=20329976"
2284
2285
        rngm1.Scale = Vector3.new(1, 1.3, 2)
2286
2287
        
2288
2289
 
2290
2291
 
2292
2293
 
2294
2295
 
2296
2297
    local rng11 = Instance.new("Part", char)
2298
2299
        rng11.Anchored = true
2300
2301
    rng11.BrickColor = BrickColor.new("Really black")
2302
2303
     rng11.CanCollide = false
2304
2305
    rng11.FormFactor = 3
2306
2307
        rng11.Name = "Ring"
2308
2309
     rng11.Size = Vector3.new(1, 1, 1)
2310
2311
        rng11.Transparency = 0
2312
2313
     rng11.TopSurface = 0
2314
2315
     rng11.BottomSurface = 0
2316
2317
  rng11.Material = "Neon"
2318
2319
     rng11.Position = torso.Position
2320
2321
        rng11.CFrame = rng11.CFrame * 
2322
2323
        CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
2324
2325
        local rngm11 = Instance.new("SpecialMesh", rng11)
2326
2327
 rngm11.MeshId="http://www.roblox.com/asset/?id=3270017"
2328
2329
        rngm11.Scale = Vector3.new(1, 1.3, 2)
2330
2331
        sound = Instance.new("Sound",char.Torso)
2332
2333
        sound.Pitch = 1
2334
2335
 sound.SoundId="http://www.roblox.com/asset/?id=165970126"
2336
2337
wait()
2338
2339
sound:Play()
2340
2341
2342
2343
2344
        
2345
2346
     
2347
2348
wait(0.1)
2349
2350
          
2351
2352
     coroutine.wrap(function()
2353
2354
        for i = 1, 5, 0.2 do
2355
2356
        rngm.Scale = Vector3.new(2 + i*6, 2 + i*6, 2+i*6)
2357
2358
      rng.Transparency = i/5
2359
2360
       rngm1.Scale = Vector3.new(2 + i*6, 2 + i*6, 2 + i*6)
2361
2362
      rng1.Transparency = i/5
2363
2364
      rngm11.Scale = Vector3.new(2 + i*6, 2 + i*6, 0.5)
2365
2366
      rng11.Transparency = i/5
2367
2368
          wait()
2369
2370
        
2371
2372
 
2373
2374
            end
2375
2376
           
2377
2378
              wait()
2379
2380
 
2381
2382
            rng:Destroy()
2383
2384
        
2385
2386
              rng1:Destroy()
2387
2388
                    rng11:Destroy()
2389
2390
  
2391
2392
 
2393
2394
 
2395
2396
 wait()
2397
2398
end)()
2399
2400
 
2401
2402
 
2403
2404
 
2405
2406
 
2407
2408
end
2409
2410
wait(1)
2411
2412
humanoid.WalkSpeed = 16
2413
2414
humanoid.JumpPower = 50
2415
2416
LerpTo.Body = original
2417
2418
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(0),0,math.rad(0))
2419
2420
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(0),0,math.rad(0))
2421
2422
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(0),0,0)
2423
2424
LerpTo.LeftLeg = CFrame.new(-0.5,-0.5,0) * CFrame.Angles(rad(0),0,rad(0))
2425
2426
LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(rad(0),0,rad(0))
2427
2428
wait(1)
2429
2430
laser = true
2431
2432
explode = true
2433
2434
active = false
2435
2436
2437
2438
2439
end
2440
2441
end
2442
2443
end)
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
-----------------------------------------------------
2464
2465
2466
2467
2468
2469
2470
2471
m.KeyDown:connect(function(k)
2472
2473
if k == "h" then
2474
2475
if blast == true then
2476
2477
blast = false
2478
2479
active = true
2480
2481
laser = false
2482
2483
explode = false
2484
2485
2486
2487
2488
2489
2490
2491
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,math.rad(40))
2492
2493
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(-10),0,0)
2494
2495
wait(0.2)
2496
2497
2498
2499
2500
ball1 = Instance.new("Part",char)
2501
2502
2503
2504
2505
ball1.Size = Vector3.new(0.1,0.1,0.1)
2506
2507
ball1.BrickColor = BrickColor.new("Really black")
2508
2509
ball1:BreakJoints()
2510
2511
ball1.Transparency = 1
2512
2513
ball1w = Instance.new("Weld",ball1)
2514
2515
ball1w.Part0 = ball1
2516
2517
ball1.Material = "Neon"
2518
2519
ball1w.Part1 = char["Right Arm"]
2520
2521
ball1w.C0 = CFrame.new(0,1.5,0)
2522
2523
ball1m = Instance.new("SpecialMesh",ball1)
2524
2525
ball1m.MeshType = "Sphere"
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
ball = Instance.new("Part",char)
2540
2541
2542
2543
2544
ball.Size = Vector3.new(0.1,0.1,0.1)
2545
2546
ball.BrickColor = BrickColor.new("Really black")
2547
2548
ball:BreakJoints()
2549
2550
ballw = Instance.new("Weld",ball)
2551
2552
ballw.Part0 = ball
2553
2554
ball.Material = "Neon"
2555
2556
ballw.Part1 = char["Right Arm"]
2557
2558
ballw.C0 = CFrame.new(0,1.5,0)
2559
2560
ballm = Instance.new("SpecialMesh",ball)
2561
2562
ballm.MeshType = "Sphere"
2563
2564
for i = 1,5.5,.2 do wait()
2565
2566
ballm.Scale = Vector3.new(i,i,i)
2567
2568
end
2569
2570
wait(0.5)
2571
2572
LerpTo.Body = original * CFrame.Angles(0,0,rad(-60))
2573
2574
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(70),0,math.rad(10))
2575
2576
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(85),0,math.rad(0))
2577
2578
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(0,rad(70),0)
2579
2580
wait(0.1)
2581
2582
LerpTo.Body = original * CFrame.Angles(0,0,rad(-270))
2583
2584
LerpTo.RightArm = CFrame.new(1,0.5,-0.5) * CFrame.Angles(rad(90),0,math.rad(90))
2585
2586
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(0),0,math.rad(-20))
2587
2588
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(0,rad(-90),0)
2589
2590
wait()
2591
2592
ballw:Remove()
2593
2594
local ry = Ray.new(
2595
2596
   ball.CFrame.p,                           
2597
2598
    (mouse.Hit.p - ball1.CFrame.p).unit * 500
2599
2600
) 
2601
2602
local ig = game.Players.LocalPlayer.Character
2603
2604
 
2605
2606
local hit,position = Workspace:FindPartOnRay(ry, ig)
2607
2608
2609
2610
2611
if hit then
2612
2613
2614
2615
2616
bp = Instance.new("BodyPosition",ball)
2617
2618
bp.MaxForce = Vector3.new(100,100,100)
2619
2620
bp.Position = position
2621
2622
bp.P  = 400
2623
2624
bp.D = 100
2625
2626
        
2627
2628
else
2629
2630
ball:Remove()
2631
2632
LerpTo.RightArm = CFrame.new(1,0.5,0)
2633
2634
active = false
2635
2636
    laser = true
2637
2638
    blast = true
2639
2640
    explode = true
2641
2642
    LerpTo.LeftArm = CFrame.new(-1,0.5,0)
2643
2644
    LerpTo.Body = original
2645
2646
    LerpTo.Head = CFrame.new(0,1.5,0)
2647
2648
end
2649
2650
2651
2652
2653
wait() 
2654
2655
2656
2657
2658
LerpTo.RightArm = CFrame.new(1,0.5,-0.5) * CFrame.Angles(rad(90),0,math.rad(0))
2659
2660
repeat 
2661
2662
2663
2664
2665
--bp.Position = position
2666
2667
wait() until (ball.Position-position).magnitude < 6
2668
2669
sound = Instance.new("Sound",char.Torso)
2670
2671
        sound.Pitch = 1
2672
2673
 sound.SoundId="http://www.roblox.com/asset/?id=165970126"
2674
2675
wait()
2676
2677
sound:Play()
2678
2679
for i,v in pairs(workspace:children()) do
2680
2681
2682
2683
2684
                    if v:IsA("Model") and v:findFirstChild("Humanoid") then
2685
2686
2687
2688
2689
                        if v:findFirstChild("Head") and v:findFirstChild("Torso") then
2690
2691
2692
2693
2694
                            if (v:findFirstChild("Torso").Position - ball.Position).magnitude < 15 then
2695
2696
2697
2698
2699
if v.Name ~= p.Name then 
2700
2701
2702
2703
2704
                                v.Humanoid:TakeDamage(40)
2705
2706
2707
2708
2709
v.Humanoid.PlatformStand = true
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
                            end
2727
2728
2729
2730
2731
                        end
2732
2733
2734
2735
2736
               end
2737
2738
2739
2740
2741
                end
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
end
2792
2793
for i = 5,100,10 do wait()
2794
2795
ballm.Scale = Vector3.new(i,i,i)
2796
2797
ball.Transparency= i/100
2798
2799
end
2800
2801
ball:Remove()
2802
2803
2804
2805
2806
wait(0.5)
2807
2808
LerpTo.RightArm = CFrame.new(1,0.5,0)
2809
2810
2811
2812
2813
    LerpTo.LeftArm = CFrame.new(-1,0.5,0)
2814
2815
    LerpTo.Body = original
2816
2817
    LerpTo.Head = CFrame.new(0,1.5,0)
2818
2819
    active = false
2820
2821
    laser = true
2822
2823
    blast = true
2824
2825
    explode = true
2826
2827
end
2828
2829
end
2830
2831
end)
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
function updateanims()
2903
2904
2905
2906
2907
if active == false then
2908
2909
2910
2911
2912
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 and not Jumping then
2913
2914
2915
2916
2917
        anglespeed = 1/2
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(-sin(angle)*.1,0,0)
2941
2942
2943
2944
2945
       
2946
2947
2948
2949
2950
         LerpTo.LeftLeg = CFrame.new(-0.5,-0.5,0) * CFrame.Angles(sin(angle)*.1,0,0)
2951
2952
2953
2954
2955
LerpTo.Head = CFrame.new(0,1.5,0)
2956
2957
2958
2959
2960
            LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(sin(angle)*0.3,0,rad(0.1))
2961
2962
2963
2964
2965
       
2966
2967
2968
2969
2970
            LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(sin(angle)*0.3,0,rad(-0.1))
2971
2972
2973
2974
2975
            
2976
2977
2978
2979
2980
       
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
    elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and not Jumping then
2995
2996
2997
2998
2999
        anglespeed = 3
3000
3001
3002
3003
3004
 
3005
3006
3007
3008
3009
LerpTo.RightLeg = CFrame.new(0.5,-0.65,0) * CFrame.Angles(-sin(angle*1)*0.8,0,0)
3010
3011
3012
3013
3014
       
3015
3016
3017
3018
3019
         LerpTo.LeftLeg = CFrame.new(-0.5,-0.65,0) * CFrame.Angles(sin(angle*1)*0.8,0,0)
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
LerpTo.Head = CFrame.new(0,1.5,0)
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
            LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(-sin(angle)*.8,0,rad(3))
3048
3049
3050
3051
3052
       
3053
3054
3055
3056
3057
         LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(sin(angle)*.8,0,rad(-3))
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
  elseif Falling then
3081
3082
3083
3084
3085
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(0,0,-rad(20))
3086
3087
3088
3089
3090
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,rad(20))
3091
3092
3093
3094
3095
LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-0.3) * CFrame.Angles(0,rad(5),0)
3096
3097
3098
3099
3100
LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(0,rad(-0.1),0)
3101
3102
3103
3104
3105
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(-10),0,0)
3106
3107
3108
3109
3110
    elseif Jumping and not Falling then
3111
3112
3113
3114
3115
    print'asd this is seeing the jump!'
3116
3117
3118
3119
3120
    
3121
3122
3123
3124
3125
       
3126
3127
3128
3129
3130
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(0,0,-rad(20))
3131
3132
3133
3134
3135
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,rad(20))
3136
3137
3138
3139
3140
LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-0.3) * CFrame.Angles(0,rad(5),0)
3141
3142
3143
3144
3145
LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(0,rad(-0.1),0)
3146
3147
3148
3149
3150
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0)
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
end
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
end
3188
3189
3190
3191
3192
end
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
Spawn(function()
3234
3235
3236
3237
3238
    while wait()do
3239
3240
3241
3242
3243
        angle = (angle % 100) + anglespeed/10 
3244
3245
3246
3247
3248
        end 
3249
3250
3251
3252
3253
end)
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
---------
3340
3341
3342
3343
3344
LerpTo = { -- this is where your lerp stuff would go if you had more than one arm to lerp
3345
3346
3347
3348
3349
    RightArm = CFrame.new(1,0.5,0);
3350
3351
3352
3353
3354
    LeftArm = CFrame.new(-1,0.5,0);
3355
3356
3357
3358
3359
LeftLeg = CFrame.new(-0.5,-0.5,0);
3360
3361
3362
3363
3364
RightLeg = CFrame.new(0.5,-0.5,0);
3365
3366
3367
3368
3369
3370
3371
3372
Body = CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),0,math.rad(0));
3373
3374
3375
3376
3377
Head = CFrame.new(0,1.5,0);
3378
3379
3380
3381
3382
}
3383
3384
3385
3386
3387
---
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
RunService = game:service'RunService'
3402
3403
3404
3405
3406
RunService.RenderStepped:connect(function()
3407
3408
3409
3410
3411
updateanims()
3412
3413
3414
3415
3416
hum()
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
    RightShoulder.C0 = Lerp.CFrame(RightShoulder.C0,LerpTo.RightArm,as)
3434
3435
3436
3437
3438
    LeftShoulder.C0 = Lerp.CFrame(LeftShoulder.C0,LerpTo.LeftArm,as)
3439
3440
3441
3442
3443
RightHip.C0 = Lerp.CFrame(RightHip.C0,LerpTo.RightLeg,as)
3444
3445
3446
3447
3448
    LeftHip.C0 = Lerp.CFrame(LeftHip.C0,LerpTo.LeftLeg,as)
3449
3450
3451
3452
3453
 Neck.C0 = Lerp.CFrame(Neck.C0,LerpTo.Head,as)
3454
3455
3456
3457
3458
torsoj.C0 = Lerp.CFrame(torsoj.C0,LerpTo.Body,as)
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
end)