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1
2-
--Cyber warden--
2+
3-
----------------------------------------------------------------
3+
4-
print([[
4+
Player = game:GetService("Players").lolfarmer
5-
--CREATED BY SHACKLUSTER  
5+
6-
--Edited by ozzak1003                        --
6+
7-
--YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
7+
8-
--Discord: ozzak1003ripagain#3275
8+
9-
--------------------------------
9+
10-
hello good sir
10+
11-
Don't leak pls
11+
12-
Enjoy ;)
12+
13-
-------------------------------
13+
14-
]])
14+
15-
------------------------------
15+
16
LeftLeg = Character["Left Leg"]
17
RootJoint = RootPart["RootJoint"]
18-
Player = game:GetService("Players").LocalPlayer
18+
19
RightShoulder = Torso["Right Shoulder"]
20
LeftShoulder = Torso["Left Shoulder"]
21
RightHip = Torso["Right Hip"]
22
LeftHip = Torso["Left Hip"]
23
local sick = Instance.new("Sound",Character)
24-
Mouse = Player:GetMouse()
24+
25
sick.Looped = true
26
sick.Volume = 1
27
28
IT = Instance.new
29
CF = CFrame.new
30
VT = Vector3.new
31
RAD = math.rad
32
C3 = Color3.new
33
UD2 = UDim2.new
34
BRICKC = BrickColor.new
35
ANGLES = CFrame.Angles
36
EULER = CFrame.fromEulerAnglesXYZ
37
COS = math.cos
38
ACOS = math.acos
39
SIN = math.sin
40
ASIN = math.asin
41
ABS = math.abs
42
MRANDOM = math.random
43
FLOOR = math.floor
44
45
--//=================================\\
46
--|| 	      USEFUL VALUES
47
--\\=================================//
48
49
Animation_Speed = 3
50
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
51
local Speed = 45
52
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
53
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
54
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
55
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
56
local DAMAGEMULTIPLIER = 1
57
local ANIM = "Idle"
58
local ATTACK = false
59
local EQUIPPED = false
60
local HOLD = false
61
local COMBO = 1
62
local Rooted = false
63
local SINE = 0
64
local KEYHOLD = false
65
local CHANGE = 2 / Animation_Speed
66
local WALKINGANIM = false
67
local VALUE1 = false
68
local VALUE2 = false
69
local ROBLOXIDLEANIMATION = IT("Animation")
70
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
71
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
72
--ROBLOXIDLEANIMATION.Parent = Humanoid
73
local WEAPONGUI = IT("ScreenGui", PlayerGui)
74
WEAPONGUI.Name = "Weapon GUI"
75
local Effects = IT("Folder", Character)
76
Effects.Name = "Effects"
77
local ANIMATOR = Humanoid.Animator
78
local ANIMATE = Character.Animate
79
local UNANCHOR = true
80
local HITPOS = nil
81
local HITFLOOR = nil
82
local LEFTWINGS = {}
83
local RIGHTWINGS = {}
84
local BODY = {}
85
86
--//=================================\\
87
--\\=================================//
88
89
90
--//=================================\\
91
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
92
--\\=================================//
93
94
ArtificialHB = Instance.new("BindableEvent", script)
95
ArtificialHB.Name = "ArtificialHB"
96
97
script:WaitForChild("ArtificialHB")
98
99
frame = Frame_Speed
100
tf = 0
101
allowframeloss = false
102
tossremainder = false
103
lastframe = tick()
104
script.ArtificialHB:Fire()
105
106
game:GetService("RunService").Heartbeat:connect(function(s, p)
107
	tf = tf + s
108
	if tf >= frame then
109
		if allowframeloss then
110
			script.ArtificialHB:Fire()
111
			lastframe = tick()
112
		else
113
			for i = 1, math.floor(tf / frame) do
114
				script.ArtificialHB:Fire()
115
			end
116
		lastframe = tick()
117
		end
118
		if tossremainder then
119
			tf = 0
120
		else
121
			tf = tf - frame * math.floor(tf / frame)
122
		end
123
	end
124
end)
125
126
--//=================================\\
127
--\\=================================//
128
129
--//=================================\\
130
--|| 	      SOME FUNCTIONS
131
--\\=================================//
132
---
133
 
134
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
135
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
136
end
137
 
138
function PositiveAngle(NUMBER)
139
    if NUMBER >= 0 then
140
        NUMBER = 0
141
    end
142
    return NUMBER
143
end
144
 
145
function NegativeAngle(NUMBER)
146
    if NUMBER <= 0 then
147
        NUMBER = 0
148
    end
149
    return NUMBER
150
end
151
 
152
function Swait(NUMBER)
153
    if NUMBER == 0 or NUMBER == nil then
154
        ArtificialHB.Event:wait()
155
    else
156
        for i = 1, NUMBER do
157
            ArtificialHB.Event:wait()
158
        end
159
    end
160
end
161
 
162
function QuaternionFromCFrame(cf)
163
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
164
    local trace = m00 + m11 + m22
165
    if trace > 0 then
166
        local s = math.sqrt(1 + trace)
167
        local recip = 0.5 / s
168
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
169
    else
170
        local i = 0
171
        if m11 > m00 then
172
            i = 1
173
        end
174
        if m22 > (i == 0 and m00 or m11) then
175
            i = 2
176
        end
177
        if i == 0 then
178
            local s = math.sqrt(m00 - m11 - m22 + 1)
179
            local recip = 0.5 / s
180
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
181
        elseif i == 1 then
182
            local s = math.sqrt(m11 - m22 - m00 + 1)
183
            local recip = 0.5 / s
184
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
185
        elseif i == 2 then
186
            local s = math.sqrt(m22 - m00 - m11 + 1)
187
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
188
        end
189
    end
190
end
191
 
192
function QuaternionToCFrame(px, py, pz, x, y, z, w)
193
    local xs, ys, zs = x + x, y + y, z + z
194
    local wx, wy, wz = w * xs, w * ys, w * zs
195
    local xx = x * xs
196
    local xy = x * ys
197
    local xz = x * zs
198
    local yy = y * ys
199
    local yz = y * zs
200
    local zz = z * zs
201
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
202
end
203
 
204
function QuaternionSlerp(a, b, t)
205
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
206
    local startInterp, finishInterp;
207
    if cosTheta >= 0.0001 then
208
        if (1 - cosTheta) > 0.0001 then
209
            local theta = ACOS(cosTheta)
210
            local invSinTheta = 1 / SIN(theta)
211
            startInterp = SIN((1 - t) * theta) * invSinTheta
212
            finishInterp = SIN(t * theta) * invSinTheta
213
        else
214
            startInterp = 1 - t
215
            finishInterp = t
216
        end
217
    else
218
        if (1 + cosTheta) > 0.0001 then
219
            local theta = ACOS(-cosTheta)
220
            local invSinTheta = 1 / SIN(theta)
221
            startInterp = SIN((t - 1) * theta) * invSinTheta
222
            finishInterp = SIN(t * theta) * invSinTheta
223
        else
224
            startInterp = t - 1
225
            finishInterp = t
226
        end
227
    end
228
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
229
end
230
 
231
function Clerp(a, b, t)
232
    local qa = {QuaternionFromCFrame(a)}
233
    local qb = {QuaternionFromCFrame(b)}
234
    local ax, ay, az = a.x, a.y, a.z
235
    local bx, by, bz = b.x, b.y, b.z
236
    local _t = 1 - t
237
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
238
end
239
 
240
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
241
    local frame = IT("Frame")
242
    frame.BackgroundTransparency = TRANSPARENCY
243
    frame.BorderSizePixel = BORDERSIZEPIXEL
244
    frame.Position = POSITION
245
    frame.Size = SIZE
246
    frame.BackgroundColor3 = COLOR
247
    frame.BorderColor3 = BORDERCOLOR
248
    frame.Name = NAME
249
    frame.Parent = PARENT
250
    return frame
251
end
252
 
253
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
254
    local label = IT("TextLabel")
255
    label.BackgroundTransparency = 1
256
    label.Size = UD2(1, 0, 1, 0)
257
    label.Position = UD2(0, 0, 0, 0)
258
    label.TextColor3 = TEXTCOLOR
259
    label.TextStrokeTransparency = STROKETRANSPARENCY
260
    label.TextTransparency = TRANSPARENCY
261
    label.FontSize = TEXTFONTSIZE
262
    label.Font = TEXTFONT
263
    label.BorderSizePixel = BORDERSIZEPIXEL
264
    label.TextScaled = false
265
    label.Text = TEXT
266
    label.Name = NAME
267
    label.Parent = PARENT
268
    return label
269
end
270
 
271
function NoOutlines(PART)
272
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
273
end
274
 
275
 
276
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
277
    local NEWWELD = IT(TYPE)
278
    NEWWELD.Part0 = PART0
279
    NEWWELD.Part1 = PART1
280
    NEWWELD.C0 = C0
281
    NEWWELD.C1 = C1
282
    NEWWELD.Parent = PARENT
283
    return NEWWELD
284
end
285
 
286
function CreateSound(ID, PARENT, VOLUME, PITCH)
287
    local NEWSOUND = nil
288
    coroutine.resume(coroutine.create(function()
289
        NEWSOUND = IT("Sound", PARENT)
290
        NEWSOUND.Volume = VOLUME
291
        NEWSOUND.Pitch = PITCH
292
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
293
        Swait()
294
        NEWSOUND:play()
295
        game:GetService("Debris"):AddItem(NEWSOUND, 10)
296
    end))
297
    return NEWSOUND
298
end
299
 
300
function CFrameFromTopBack(at, top, back)
301
    local right = top:Cross(back)
302
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
303
end
304
 
305
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
306
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
307
    wave.Color = COLOR
308
    local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
309
    wave.CFrame = CFRAME
310
    coroutine.resume(coroutine.create(function(PART)
311
        for i = 1, WAIT do
312
            Swait()
313
            mesh.Scale = mesh.Scale + GROW
314
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
315
            if DOESROT == true then
316
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
317
            end
318
            wave.Transparency = wave.Transparency + (0.5/WAIT)
319
            if wave.Transparency > 0.99 then
320
                wave:remove()
321
            end
322
        end
323
    end))
324
end
325
326
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
327
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
328
    wave.Color = COLOR
329
    local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
330
    wave.CFrame = CFRAME
331
    coroutine.resume(coroutine.create(function(PART)
332
        for i = 1, WAIT do
333
            Swait()
334
            mesh.Scale = mesh.Scale + GROW
335
            wave.Transparency = wave.Transparency + (1/WAIT)
336
            if wave.Transparency > 0.99 then
337
                wave:remove()
338
            end
339
        end
340
    end))
341
end
342
 
343
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
344
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
345
    local mesh = nil
346
    if KIND == "Base" then
347
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
348
    elseif KIND == "Thin" then
349
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
350
    elseif KIND == "Round" then
351
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
352
    end
353
    wave.CFrame = CFRAME
354
    coroutine.resume(coroutine.create(function(PART)
355
        for i = 1, WAIT do
356
            Swait()
357
            mesh.Scale = mesh.Scale + GROW/10
358
            wave.Transparency = wave.Transparency + (0.5/WAIT)
359
            if wave.Transparency > 0.99 then
360
                wave:remove()
361
            end
362
        end
363
    end))
364
end
365
 
366
function MakeForm(PART,TYPE)
367
    if TYPE == "Cyl" then
368
        local MSH = IT("CylinderMesh",PART)
369
    elseif TYPE == "Ball" then
370
        local MSH = IT("SpecialMesh",PART)
371
        MSH.MeshType = "Sphere"
372
    elseif TYPE == "Wedge" then
373
        local MSH = IT("SpecialMesh",PART)
374
        MSH.MeshType = "Wedge"
375
    end
376
end
377
 
378
function CheckTableForString(Table, String)
379
    for i, v in pairs(Table) do
380
        if string.find(string.lower(String), string.lower(v)) then
381
            return true
382
        end
383
    end
384
    return false
385
end
386
 
387
function CheckIntangible(Hit)
388
    local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
389
    if Hit and Hit.Parent then
390
        if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
391
            return true
392
        end
393
    end
394
    return false
395
end
396
 
397
Debris = game:GetService("Debris")
398
 
399
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
400
    local Direction = CFrame.new(StartPos, Vec).lookVector
401
    local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
402
    local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
403
    if RayHit and CheckIntangible(RayHit) then
404
        if DelayIfHit then
405
            wait()
406
        end
407
        RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
408
    end
409
    return RayHit, RayPos, RayNormal
410
end
411
 
412
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
413
    if DoesCourontine == false then
414
        local Direction = CF(Part.Position,ToLocation)
415
        local Distance = (Part.Position - ToLocation).magnitude
416
        for i = 1, AmountOfTime do
417
            Swait()
418
            Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
419
            Direction = Part.CFrame
420
        end
421
        Part:remove()
422
    elseif DoesCourontine == true then
423
        coroutine.resume(coroutine.create(function()
424
            local Direction = CF(Part.Position,ToLocation)
425
            local Distance = (Part.Position - ToLocation).magnitude
426
            for i = 1, AmountOfTime do
427
                Swait()
428
                Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
429
                Direction = Part.CFrame
430
            end
431
            Part:remove()
432
        end))
433
    end
434
end
435
 
436
function turnto(position)
437
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
438
end
439
---
440
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
441
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
442
end
443
444
function PositiveAngle(NUMBER)
445
	if NUMBER >= 0 then
446
		NUMBER = 0
447
	end
448
	return NUMBER
449
end
450
451
function NegativeAngle(NUMBER)
452
	if NUMBER <= 0 then
453
		NUMBER = 0
454
	end
455
	return NUMBER
456
end
457
458
function Swait(NUMBER)
459
	if NUMBER == 0 or NUMBER == nil then
460
		ArtificialHB.Event:wait()
461
	else
462
		for i = 1, NUMBER do
463
			ArtificialHB.Event:wait()
464
		end
465
	end
466
end
467
468
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
469
	local NEWMESH = IT(MESH)
470
	if MESH == "SpecialMesh" then
471
		NEWMESH.MeshType = MESHTYPE
472
		if MESHID ~= "nil" and MESHID ~= "" then
473
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
474
		end
475
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
476
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
477
		end
478
	end
479
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
480
	NEWMESH.Scale = SCALE
481
	NEWMESH.Parent = PARENT
482
	return NEWMESH
483
end
484
485
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
486
	local NEWPART = IT("Part")
487
	NEWPART.formFactor = FORMFACTOR
488
	NEWPART.Reflectance = REFLECTANCE
489
	NEWPART.Transparency = TRANSPARENCY
490
	NEWPART.CanCollide = false
491
	NEWPART.Locked = true
492
	NEWPART.Anchored = true
493
	if ANCHOR == false then
494
		NEWPART.Anchored = false
495
	end
496
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
497
	NEWPART.Name = NAME
498
	NEWPART.Size = SIZE
499
	NEWPART.Position = Torso.Position
500
	NEWPART.Material = MATERIAL
501
	NEWPART:BreakJoints()
502
	NEWPART.Parent = PARENT
503
	return NEWPART
504
end
505
506
	local function weldBetween(a, b)
507
	    local weldd = Instance.new("ManualWeld")
508
	    weldd.Part0 = a
509
	    weldd.Part1 = b
510
	    weldd.C0 = CFrame.new()
511
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
512
	    weldd.Parent = a
513
	    return weldd
514
	end
515
516
517
function QuaternionFromCFrame(cf)
518
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
519
	local trace = m00 + m11 + m22
520
	if trace > 0 then 
521
		local s = math.sqrt(1 + trace)
522
		local recip = 0.5 / s
523
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
524
	else
525
		local i = 0
526
		if m11 > m00 then
527
			i = 1
528
		end
529
		if m22 > (i == 0 and m00 or m11) then
530
			i = 2
531
		end
532
		if i == 0 then
533
			local s = math.sqrt(m00 - m11 - m22 + 1)
534
			local recip = 0.5 / s
535
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
536
		elseif i == 1 then
537
			local s = math.sqrt(m11 - m22 - m00 + 1)
538
			local recip = 0.5 / s
539
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
540
		elseif i == 2 then
541
			local s = math.sqrt(m22 - m00 - m11 + 1)
542
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
543
		end
544
	end
545
end
546
 
547
function QuaternionToCFrame(px, py, pz, x, y, z, w)
548
	local xs, ys, zs = x + x, y + y, z + z
549
	local wx, wy, wz = w * xs, w * ys, w * zs
550
	local xx = x * xs
551
	local xy = x * ys
552
	local xz = x * zs
553
	local yy = y * ys
554
	local yz = y * zs
555
	local zz = z * zs
556
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
557
end
558
 
559
function QuaternionSlerp(a, b, t)
560
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
561
	local startInterp, finishInterp;
562
	if cosTheta >= 0.0001 then
563
		if (1 - cosTheta) > 0.0001 then
564
			local theta = ACOS(cosTheta)
565
			local invSinTheta = 1 / SIN(theta)
566
			startInterp = SIN((1 - t) * theta) * invSinTheta
567
			finishInterp = SIN(t * theta) * invSinTheta
568
		else
569
			startInterp = 1 - t
570
			finishInterp = t
571
		end
572
	else
573
		if (1 + cosTheta) > 0.0001 then
574
			local theta = ACOS(-cosTheta)
575
			local invSinTheta = 1 / SIN(theta)
576
			startInterp = SIN((t - 1) * theta) * invSinTheta
577
			finishInterp = SIN(t * theta) * invSinTheta
578
		else
579
			startInterp = t - 1
580
			finishInterp = t
581
		end
582
	end
583
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
584
end
585
586
function Clerp(a, b, t)
587
	local qa = {QuaternionFromCFrame(a)}
588
	local qb = {QuaternionFromCFrame(b)}
589
	local ax, ay, az = a.x, a.y, a.z
590
	local bx, by, bz = b.x, b.y, b.z
591
	local _t = 1 - t
592
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
593
end
594
595
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
596
	local frame = IT("Frame")
597
	frame.BackgroundTransparency = TRANSPARENCY
598
	frame.BorderSizePixel = BORDERSIZEPIXEL
599
	frame.Position = POSITION
600
	frame.Size = SIZE
601
	frame.BackgroundColor3 = COLOR
602
	frame.BorderColor3 = BORDERCOLOR
603
	frame.Name = NAME
604
	frame.Parent = PARENT
605
	return frame
606
end
607
608
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
609
	local label = IT("TextLabel")
610
	label.BackgroundTransparency = 1
611
	label.Size = UD2(1, 0, 1, 0)
612
	label.Position = UD2(0, 0, 0, 0)
613
	label.TextColor3 = TEXTCOLOR
614
	label.TextStrokeTransparency = STROKETRANSPARENCY
615
	label.TextTransparency = TRANSPARENCY
616
	label.FontSize = TEXTFONTSIZE
617
	label.Font = TEXTFONT
618
	label.BorderSizePixel = BORDERSIZEPIXEL
619
	label.TextScaled = false
620
	label.Text = TEXT
621
	label.Name = NAME
622
	label.Parent = PARENT
623
	return label
624
end
625
626
function NoOutlines(PART)
627
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
628
end
629
630
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
631
	local NEWWELD = IT(TYPE)
632
	NEWWELD.Part0 = PART0
633
	NEWWELD.Part1 = PART1
634
	NEWWELD.C0 = C0
635
	NEWWELD.C1 = C1
636
	NEWWELD.Parent = PARENT
637
	return NEWWELD
638
end
639
640
local S = IT("Sound")
641
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
642
	local NEWSOUND = nil
643
	coroutine.resume(coroutine.create(function()
644
		NEWSOUND = S:Clone()
645
		NEWSOUND.Parent = PARENT
646
		NEWSOUND.Volume = VOLUME
647
		NEWSOUND.Pitch = PITCH
648
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
649
		NEWSOUND:play()
650
		if DOESLOOP == true then
651
			NEWSOUND.Looped = true
652
		else
653
			repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
654
			NEWSOUND:remove()
655
		end
656
	end))
657
	return NEWSOUND
658
end
659
660
function CFrameFromTopBack(at, top, back)
661
	local right = top:Cross(back)
662
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
663
end
664
665
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
666
function WACKYEFFECT(Table)
667
	local TYPE = (Table.EffectType or "Sphere")
668
	local SIZE = (Table.Size or VT(1,1,1))
669
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
670
	local TRANSPARENCY = (Table.Transparency or 0)
671
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
672
	local CFRAME = (Table.CFrame or Torso.CFrame)
673
	local MOVEDIRECTION = (Table.MoveToPos or nil)
674
	local ROTATION1 = (Table.RotationX or 0)
675
	local ROTATION2 = (Table.RotationY or 0)
676
	local ROTATION3 = (Table.RotationZ or 0)
677
	local MATERIAL = (Table.Material or "Neon")
678
	local COLOR = (Table.Color or C3(255,0,0))
679
	local TIME = (Table.Time or 45)
680
	local SOUNDID = (Table.SoundID or nil)
681
	local SOUNDPITCH = (Table.SoundPitch or nil)
682
	local SOUNDVOLUME = (Table.SoundVolume or nil)
683
	coroutine.resume(coroutine.create(function()
684
		local PLAYSSOUND = false
685
		local SOUND = nil
686
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
687
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
688
			PLAYSSOUND = true
689
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
690
		end
691
		EFFECT.Color = COLOR
692
		local MSH = nil
693
		if TYPE == "Sphere" then
694
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
695
		elseif TYPE == "Block" then
696
			MSH = IT("BlockMesh",EFFECT)
697
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
698
		elseif TYPE == "Wave" then
699
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
700
		elseif TYPE == "Ring" then
701
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
702
		elseif TYPE == "Slash" then
703
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
704
		elseif TYPE == "Round Slash" then
705
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
706
		elseif TYPE == "Swirl" then
707
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
708
		elseif TYPE == "Skull" then
709
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
710
		elseif TYPE == "Crystal" then
711
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
712
		end
713
		if MSH ~= nil then
714
			local MOVESPEED = nil
715
			if MOVEDIRECTION ~= nil then
716
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
717
			end
718
			local GROWTH = SIZE - ENDSIZE
719
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
720
			if TYPE == "Block" then
721
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
722
			else
723
				EFFECT.CFrame = CFRAME
724
			end
725
			for LOOP = 1, TIME+1 do
726
				Swait()
727
				MSH.Scale = MSH.Scale - GROWTH/TIME
728
				if TYPE == "Wave" then
729
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
730
				end
731
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
732
				if TYPE == "Block" then
733
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
734
				else
735
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
736
				end
737
				if MOVEDIRECTION ~= nil then
738
					local ORI = EFFECT.Orientation
739
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
740
					EFFECT.Orientation = ORI
741
				end
742
			end
743
			if PLAYSSOUND == false then
744
				EFFECT:remove()
745
			else
746
				SOUND.Stopped:Connect(function()
747
					EFFECT:remove()
748
				end)
749
			end
750
		else
751
			if PLAYSSOUND == false then
752
				EFFECT:remove()
753
			else
754
				repeat Swait() until SOUND.Playing == false
755
				EFFECT:remove()
756
			end
757
		end
758
	end))
759
end
760
761
function MakeForm(PART,TYPE)
762
	if TYPE == "Cyl" then
763
		local MSH = IT("CylinderMesh",PART)
764
	elseif TYPE == "Ball" then
765
		local MSH = IT("SpecialMesh",PART)
766
		MSH.MeshType = "Sphere"
767
	elseif TYPE == "Wedge" then
768
		local MSH = IT("SpecialMesh",PART)
769
		MSH.MeshType = "Wedge"
770
	end
771
end
772
773
function SpawnTrail(FROM,TO,BIG)
774
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
775
	MakeForm(TRAIL,"Cyl")
776
	local DIST = (FROM - TO).Magnitude
777
	if BIG == true then
778
		TRAIL.Size = VT(0.5,DIST,0.5)
779
	else
780
		TRAIL.Size = VT(0.25,DIST,0.25)
781
	end
782
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
783
	coroutine.resume(coroutine.create(function()
784
		for i = 1, 5 do
785
			Swait()
786
			TRAIL.Transparency = TRAIL.Transparency + 0.1
787
		end
788
		TRAIL:remove()
789
	end))
790
end
791
792
Debris = game:GetService("Debris")
793
794
function CastProperRay(StartPos, EndPos, Distance, Ignore)
795
	local DIRECTION = CF(StartPos,EndPos).lookVector
796
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
797
end
798
799
function turnto(position)
800
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
801
end
802
---
803
--
804
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
805
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
806
end
807
808
function PositiveAngle(NUMBER)
809
	if NUMBER >= 0 then
810
		NUMBER = 0
811
	end
812
	return NUMBER
813
end
814
815
function NegativeAngle(NUMBER)
816
	if NUMBER <= 0 then
817
		NUMBER = 0
818
	end
819
	return NUMBER
820
end
821
822
function Swait(NUMBER)
823
	if NUMBER == 0 or NUMBER == nil then
824
		ArtificialHB.Event:wait()
825
	else
826
		for i = 1, NUMBER do
827
			ArtificialHB.Event:wait()
828
		end
829
	end
830
end
831
832
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
833
	local NEWMESH = IT(MESH)
834
	if MESH == "SpecialMesh" then
835
		NEWMESH.MeshType = MESHTYPE
836
		if MESHID ~= "nil" and MESHID ~= "" then
837
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
838
		end
839
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
840
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
841
		end
842
	end
843
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
844
	NEWMESH.Scale = SCALE
845
	NEWMESH.Parent = PARENT
846
	return NEWMESH
847
end
848
849
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
850
	local NEWPART = IT("Part")
851
	NEWPART.formFactor = FORMFACTOR
852
	NEWPART.Reflectance = REFLECTANCE
853
	NEWPART.Transparency = TRANSPARENCY
854
	NEWPART.CanCollide = false
855
	NEWPART.Locked = true
856
	NEWPART.Anchored = true
857
	if ANCHOR == false then
858
		NEWPART.Anchored = false
859
	end
860
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
861
	NEWPART.Name = NAME
862
	NEWPART.Size = SIZE
863
	NEWPART.Position = Torso.Position
864
	NEWPART.Material = MATERIAL
865
	NEWPART:BreakJoints()
866
	NEWPART.Parent = PARENT
867
	return NEWPART
868
end
869
870
	local function weldBetween(a, b)
871
	    local weldd = Instance.new("ManualWeld")
872
	    weldd.Part0 = a
873
	    weldd.Part1 = b
874
	    weldd.C0 = CFrame.new()
875
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
876
	    weldd.Parent = a
877
	    return weldd
878
	end
879
880
881
function QuaternionFromCFrame(cf)
882
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
883
	local trace = m00 + m11 + m22
884
	if trace > 0 then 
885
		local s = math.sqrt(1 + trace)
886
		local recip = 0.5 / s
887
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
888
	else
889
		local i = 0
890
		if m11 > m00 then
891
			i = 1
892
		end
893
		if m22 > (i == 0 and m00 or m11) then
894
			i = 2
895
		end
896
		if i == 0 then
897
			local s = math.sqrt(m00 - m11 - m22 + 1)
898
			local recip = 0.5 / s
899
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
900
		elseif i == 1 then
901
			local s = math.sqrt(m11 - m22 - m00 + 1)
902
			local recip = 0.5 / s
903
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
904
		elseif i == 2 then
905
			local s = math.sqrt(m22 - m00 - m11 + 1)
906
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
907
		end
908
	end
909
end
910
 
911
function QuaternionToCFrame(px, py, pz, x, y, z, w)
912
	local xs, ys, zs = x + x, y + y, z + z
913
	local wx, wy, wz = w * xs, w * ys, w * zs
914
	local xx = x * xs
915
	local xy = x * ys
916
	local xz = x * zs
917
	local yy = y * ys
918
	local yz = y * zs
919
	local zz = z * zs
920
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
921
end
922
 
923
function QuaternionSlerp(a, b, t)
924
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
925
	local startInterp, finishInterp;
926
	if cosTheta >= 0.0001 then
927
		if (1 - cosTheta) > 0.0001 then
928
			local theta = ACOS(cosTheta)
929
			local invSinTheta = 1 / SIN(theta)
930
			startInterp = SIN((1 - t) * theta) * invSinTheta
931
			finishInterp = SIN(t * theta) * invSinTheta
932
		else
933
			startInterp = 1 - t
934
			finishInterp = t
935
		end
936
	else
937
		if (1 + cosTheta) > 0.0001 then
938
			local theta = ACOS(-cosTheta)
939
			local invSinTheta = 1 / SIN(theta)
940
			startInterp = SIN((t - 1) * theta) * invSinTheta
941
			finishInterp = SIN(t * theta) * invSinTheta
942
		else
943
			startInterp = t - 1
944
			finishInterp = t
945
		end
946
	end
947
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
948
end
949
950
function Clerp(a, b, t)
951
	local qa = {QuaternionFromCFrame(a)}
952
	local qb = {QuaternionFromCFrame(b)}
953
	local ax, ay, az = a.x, a.y, a.z
954
	local bx, by, bz = b.x, b.y, b.z
955
	local _t = 1 - t
956
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
957
end
958
959
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
960
	local frame = IT("Frame")
961
	frame.BackgroundTransparency = TRANSPARENCY
962
	frame.BorderSizePixel = BORDERSIZEPIXEL
963
	frame.Position = POSITION
964
	frame.Size = SIZE
965
	frame.BackgroundColor3 = COLOR
966
	frame.BorderColor3 = BORDERCOLOR
967
	frame.Name = NAME
968
	frame.Parent = PARENT
969
	return frame
970
end
971
972
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
973
	local label = IT("TextLabel")
974
	label.BackgroundTransparency = 1
975
	label.Size = UD2(1, 0, 1, 0)
976
	label.Position = UD2(0, 0, 0, 0)
977
	label.TextColor3 = TEXTCOLOR
978
	label.TextStrokeTransparency = STROKETRANSPARENCY
979
	label.TextTransparency = TRANSPARENCY
980
	label.FontSize = TEXTFONTSIZE
981
	label.Font = TEXTFONT
982
	label.BorderSizePixel = BORDERSIZEPIXEL
983
	label.TextScaled = false
984
	label.Text = TEXT
985
	label.Name = NAME
986
	label.Parent = PARENT
987
	return label
988
end
989
990
function NoOutlines(PART)
991
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
992
end
993
994
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
995
	local NEWWELD = IT(TYPE)
996
	NEWWELD.Part0 = PART0
997
	NEWWELD.Part1 = PART1
998
	NEWWELD.C0 = C0
999
	NEWWELD.C1 = C1
1000
	NEWWELD.Parent = PARENT
1001
	return NEWWELD
1002
end
1003
1004
local S = IT("Sound")
1005
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1006
	local NEWSOUND = nil
1007
	coroutine.resume(coroutine.create(function()
1008
		NEWSOUND = S:Clone()
1009
		NEWSOUND.Parent = PARENT
1010
		NEWSOUND.Volume = VOLUME
1011
		NEWSOUND.Pitch = PITCH
1012
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1013
		NEWSOUND:play()
1014
		if DOESLOOP == true then
1015
			NEWSOUND.Looped = true
1016
		else
1017
			repeat wait(1) until NEWSOUND.Playing == false
1018
			NEWSOUND:remove()
1019
		end
1020
	end))
1021
	return NEWSOUND
1022
end
1023
1024
local EyeSizes={
1025
	NumberSequenceKeypoint.new(0,2,0),
1026
	NumberSequenceKeypoint.new(1,0,0)
1027
}
1028
local EyeTrans={
1029
	NumberSequenceKeypoint.new(0,0.5,0),
1030
	NumberSequenceKeypoint.new(1,1,0)
1031
}
1032
local PE=Instance.new("ParticleEmitter",nil)
1033
PE.LightEmission=.8
1034
PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
1035
PE.Size=NumberSequence.new(EyeSizes)
1036
PE.Transparency=NumberSequence.new(EyeTrans)
1037
PE.Lifetime=NumberRange.new(0.35,1)
1038
PE.Rotation=NumberRange.new(0,360)
1039
PE.Rate=100
1040
PE.VelocitySpread = 10000
1041
PE.Acceleration = Vector3.new(0,85,0)
1042
PE.Drag = 5
1043
PE.Speed = NumberRange.new(0.1,5)
1044
PE.Texture="http://www.roblox.com/asset/?id=818983932"
1045
PE.ZOffset = 0.5
1046
PE.Name = "PE"
1047
PE.Enabled = false
1048
1049
function Fire(art)
1050
	local PARTICLES = PE:Clone()
1051
	PARTICLES.Parent = art
1052
	PARTICLES.Enabled = true
1053
	return PARTICLES
1054
end
1055
1056
function CFrameFromTopBack(at, top, back)
1057
	local right = top:Cross(back)
1058
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1059
end
1060
1061
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1062
function WACKYEFFECT(Table)
1063
	local TYPE = (Table.EffectType or "Sphere")
1064
	local SIZE = (Table.Size or VT(1,1,1))
1065
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
1066
	local TRANSPARENCY = (Table.Transparency or 0)
1067
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1068
	local CFRAME = (Table.CFrame or Torso.CFrame)
1069
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1070
	local ROTATION1 = (Table.RotationX or 0)
1071
	local ROTATION2 = (Table.RotationY or 0)
1072
	local ROTATION3 = (Table.RotationZ or 0)
1073
	local MATERIAL = (Table.Material or "Neon")
1074
	local COLOR = (Table.Color or C3(1,1,1))
1075
	local TIME = (Table.Time or 45)
1076
	local SOUNDID = (Table.SoundID or nil)
1077
	local SOUNDPITCH = (Table.SoundPitch or nil)
1078
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1079
	coroutine.resume(coroutine.create(function()
1080
		local PLAYSSOUND = false
1081
		local SOUND = nil
1082
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
1083
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1084
			PLAYSSOUND = true
1085
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1086
		end
1087
		EFFECT.Color = COLOR
1088
		local MSH = nil
1089
		if TYPE == "Sphere" then
1090
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1091
		elseif TYPE == "Block" or TYPE == "Box" then
1092
			MSH = IT("BlockMesh",EFFECT)
1093
			MSH.Scale = SIZE
1094
		elseif TYPE == "Wave" then
1095
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1096
		elseif TYPE == "Ring" then
1097
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1098
		elseif TYPE == "Slash" then
1099
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1100
		elseif TYPE == "Round Slash" then
1101
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1102
		elseif TYPE == "Swirl" then
1103
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1104
		elseif TYPE == "Skull" then
1105
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1106
		elseif TYPE == "Crystal" then
1107
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1108
		end
1109
		if MSH ~= nil then
1110
			local MOVESPEED = nil
1111
			if MOVEDIRECTION ~= nil then
1112
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1113
			end
1114
			local GROWTH = SIZE - ENDSIZE
1115
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1116
			if TYPE == "Block" then
1117
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1118
			else
1119
				EFFECT.CFrame = CFRAME
1120
			end
1121
			for LOOP = 1, TIME+1 do
1122
				Swait()
1123
				MSH.Scale = MSH.Scale - GROWTH/TIME
1124
				if TYPE == "Wave" then
1125
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1126
				end
1127
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1128
				if TYPE == "Block" then
1129
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1130
				else
1131
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1132
				end
1133
				if MOVEDIRECTION ~= nil then
1134
					local ORI = EFFECT.Orientation
1135
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1136
					EFFECT.Orientation = ORI
1137
				end
1138
			end
1139
			if PLAYSSOUND == false then
1140
				EFFECT:remove()
1141
			else
1142
				repeat wait(1) until SOUND.Playing == false
1143
				EFFECT:remove()
1144
			end
1145
		else
1146
			if PLAYSSOUND == false then
1147
				EFFECT:remove()
1148
			else
1149
				repeat Swait() until SOUND.Playing == false
1150
				EFFECT:remove()
1151
			end
1152
		end
1153
	end))
1154
end
1155
1156
function MakeForm(PART,TYPE)
1157
	if TYPE == "Cyl" then
1158
		local MSH = IT("CylinderMesh",PART)
1159
	elseif TYPE == "Ball" then
1160
		local MSH = IT("SpecialMesh",PART)
1161
		MSH.MeshType = "Sphere"
1162
	elseif TYPE == "Wedge" then
1163
		local MSH = IT("SpecialMesh",PART)
1164
		MSH.MeshType = "Wedge"
1165
	end
1166
end
1167
1168
Debris = game:GetService("Debris")
1169
1170
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1171
	local DIRECTION = CF(StartPos,EndPos).lookVector
1172
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1173
end
1174
1175
local HATWELD = nil
1176
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
1177
	PLAYMAINANIM = false
1178
	if WhichPose == "Cast1" then
1179
		for i=0, Time, 0.1 / Animation_Speed do
1180
			Swait()
1181
			if Magic == true then
1182
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1183
			end
1184
			if Gyro ~= nil and Gyro ~= false then
1185
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
1186
			end
1187
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
1188
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
1189
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1190
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1191
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1192
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1193
		end
1194
	elseif WhichPose == "Cast2" then
1195
		for i=0, Time, 0.1 / Animation_Speed do
1196
			Swait()
1197
			if Magic == true then
1198
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1199
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1200
			end
1201
			if Gyro ~= nil and Gyro ~= false then
1202
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
1203
			end
1204
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
1205
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
1206
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1207
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1208
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1209
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1210
		end
1211
	elseif WhichPose == "RightArmUp" then
1212
		for i=0, Time, 0.1 / Animation_Speed do
1213
			Swait()
1214
			if Magic == true then
1215
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1216
			end
1217
			if Gyro ~= nil and Gyro ~= false then
1218
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
1219
			end
1220
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
1221
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
1222
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1223
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1224
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1225
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1226
		end
1227
	elseif WhichPose == "Taunt" then
1228
		for i=0, Time, 0.1 / Animation_Speed do
1229
			Swait()
1230
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
1231
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
1232
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1233
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1234
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1235
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1236
		end
1237
		HATWELD.Part0 = RightArm
1238
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
1239
		CreateSound(221057812,Torso,10,1,false)
1240
		for i=0, Time*2, 0.1 / Animation_Speed do
1241
			Swait()
1242
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
1243
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
1244
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1245
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1246
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1247
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1248
		end
1249
		for i=0, Time, 0.1 / Animation_Speed do
1250
			Swait()
1251
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
1252
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
1253
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1254
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1255
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1256
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1257
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
1258
		end
1259
		HATWELD.Part0 = Head
1260
		HATWELD.C0 = CF(0,0.35,0)
1261
	elseif WhichPose == "Prepare key" then
1262
		for i=0, Time, 0.1 / Animation_Speed do
1263
			Swait()
1264
			if Gyro ~= nil and Gyro ~= false then
1265
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
1266
			end
1267
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
1268
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
1269
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1270
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1271
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1272
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1273
		end
1274
	elseif WhichPose == "Turn key" then
1275
		for i=0, Time, 0.1 / Animation_Speed do
1276
			Swait()
1277
			if Gyro ~= nil and Gyro ~= false then
1278
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
1279
			end
1280
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
1281
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
1282
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
1283
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
1284
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
1285
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
1286
		end
1287
	end
1288
	PLAYMAINANIM = true
1289
end
1290
1291
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
1292
function Lightning(Table)
1293
	local Color = Table.Color or C3(1,1,1)
1294
	local StartPos = Table.Start or Torso.Position
1295
	local EndPos = Table.End or Mouse.Hit.p
1296
	local SegmentLength = Table.SegmentL or 2
1297
	local Thickness = Table.Thickness or 0.1
1298
	local Dissapear = Table.DoesFade or false
1299
	local Parent = Table.Ignore or Character
1300
	local MaxDist = Table.MaxDist or 400
1301
	local Branches = Table.Branches or false
1302
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
1303
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
1304
	local LIGHTNINGMODEL = IT("Model",Effects)
1305
	LIGHTNINGMODEL.Name = "Lightning"
1306
	local LastBolt = nil
1307
	for E = 1, DISTANCE do
1308
		local ExtraSize = (DISTANCE-E)/15
1309
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
1310
		PART.Color = Color
1311
		MakeForm(PART,"Cyl")
1312
		if LastBolt == nil then
1313
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
1314
		else
1315
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
1316
		end
1317
		LastBolt = PART
1318
		if Branches == true then
1319
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
1320
			if CHOICE == 1 then
1321
				local LASTBRANCH = nil
1322
				for i = 1, MRANDOM(2,5) do
1323
					local ExtraSize2 = ((DISTANCE-E)/25)/i
1324
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
1325
					PART.Color = Color
1326
					MakeForm(PART,"Cyl")
1327
					if LASTBRANCH == nil then
1328
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
1329
					else
1330
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
1331
					end
1332
					LASTBRANCH = PART
1333
				end
1334
			end
1335
		end
1336
	end
1337
	if Dissapear == true then
1338
		coroutine.resume(coroutine.create(function()
1339
			for i = 1, 10 do
1340
				Swait()
1341
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
1342
					if c.ClassName == "Part" then
1343
						c.Transparency = i/10
1344
					end
1345
				end
1346
			end
1347
			LIGHTNINGMODEL:remove()
1348
		end))
1349
	elseif Dissapear == false then
1350
		Debris:AddItem(LIGHTNINGMODEL,0.1)
1351
	end
1352
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
1353
end
1354
1355
--
1356
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1357
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1358
end
1359
1360
function PositiveAngle(NUMBER)
1361
	if NUMBER >= 0 then
1362
		NUMBER = 0
1363
	end
1364
	return NUMBER
1365
end
1366
1367
function NegativeAngle(NUMBER)
1368
	if NUMBER <= 0 then
1369
		NUMBER = 0
1370
	end
1371
	return NUMBER
1372
end
1373
1374
function Swait(NUMBER)
1375
	if NUMBER == 0 or NUMBER == nil then
1376
		ArtificialHB.Event:wait()
1377
	else
1378
		for i = 1, NUMBER do
1379
			ArtificialHB.Event:wait()
1380
		end
1381
	end
1382
end
1383
1384
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
1385
	local NEWMESH = IT(MESH)
1386
	if MESH == "SpecialMesh" then
1387
		NEWMESH.MeshType = MESHTYPE
1388
		if MESHID ~= "nil" and MESHID ~= "" then
1389
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
1390
		end
1391
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
1392
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
1393
		end
1394
	end
1395
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
1396
	NEWMESH.Scale = SCALE
1397
	NEWMESH.Parent = PARENT
1398
	return NEWMESH
1399
end
1400
1401
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
1402
	local NEWPART = IT("Part")
1403
	NEWPART.formFactor = FORMFACTOR
1404
	NEWPART.Reflectance = REFLECTANCE
1405
	NEWPART.Transparency = TRANSPARENCY
1406
	NEWPART.CanCollide = false
1407
	NEWPART.Locked = true
1408
	NEWPART.Anchored = true
1409
	if ANCHOR == false then
1410
		NEWPART.Anchored = false
1411
	end
1412
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
1413
	NEWPART.Name = NAME
1414
	NEWPART.Size = SIZE
1415
	NEWPART.Position = Torso.Position
1416
	NEWPART.Material = MATERIAL
1417
	NEWPART:BreakJoints()
1418
	NEWPART.Parent = PARENT
1419
	return NEWPART
1420
end
1421
1422
	local function weldBetween(a, b)
1423
	    local weldd = Instance.new("ManualWeld")
1424
	    weldd.Part0 = a
1425
	    weldd.Part1 = b
1426
	    weldd.C0 = CFrame.new()
1427
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1428
	    weldd.Parent = a
1429
	    return weldd
1430
	end
1431
1432
1433
function QuaternionFromCFrame(cf)
1434
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1435
	local trace = m00 + m11 + m22
1436
	if trace > 0 then 
1437
		local s = math.sqrt(1 + trace)
1438
		local recip = 0.5 / s
1439
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1440
	else
1441
		local i = 0
1442
		if m11 > m00 then
1443
			i = 1
1444
		end
1445
		if m22 > (i == 0 and m00 or m11) then
1446
			i = 2
1447
		end
1448
		if i == 0 then
1449
			local s = math.sqrt(m00 - m11 - m22 + 1)
1450
			local recip = 0.5 / s
1451
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1452
		elseif i == 1 then
1453
			local s = math.sqrt(m11 - m22 - m00 + 1)
1454
			local recip = 0.5 / s
1455
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1456
		elseif i == 2 then
1457
			local s = math.sqrt(m22 - m00 - m11 + 1)
1458
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1459
		end
1460
	end
1461
end
1462
 
1463
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1464
	local xs, ys, zs = x + x, y + y, z + z
1465
	local wx, wy, wz = w * xs, w * ys, w * zs
1466
	local xx = x * xs
1467
	local xy = x * ys
1468
	local xz = x * zs
1469
	local yy = y * ys
1470
	local yz = y * zs
1471
	local zz = z * zs
1472
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1473
end
1474
 
1475
function QuaternionSlerp(a, b, t)
1476
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1477
	local startInterp, finishInterp;
1478
	if cosTheta >= 0.0001 then
1479
		if (1 - cosTheta) > 0.0001 then
1480
			local theta = ACOS(cosTheta)
1481
			local invSinTheta = 1 / SIN(theta)
1482
			startInterp = SIN((1 - t) * theta) * invSinTheta
1483
			finishInterp = SIN(t * theta) * invSinTheta
1484
		else
1485
			startInterp = 1 - t
1486
			finishInterp = t
1487
		end
1488
	else
1489
		if (1 + cosTheta) > 0.0001 then
1490
			local theta = ACOS(-cosTheta)
1491
			local invSinTheta = 1 / SIN(theta)
1492
			startInterp = SIN((t - 1) * theta) * invSinTheta
1493
			finishInterp = SIN(t * theta) * invSinTheta
1494
		else
1495
			startInterp = t - 1
1496
			finishInterp = t
1497
		end
1498
	end
1499
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1500
end
1501
1502
function Clerp(a, b, t)
1503
	local qa = {QuaternionFromCFrame(a)}
1504
	local qb = {QuaternionFromCFrame(b)}
1505
	local ax, ay, az = a.x, a.y, a.z
1506
	local bx, by, bz = b.x, b.y, b.z
1507
	local _t = 1 - t
1508
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1509
end
1510
1511
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
1512
	local frame = IT("Frame")
1513
	frame.BackgroundTransparency = TRANSPARENCY
1514
	frame.BorderSizePixel = BORDERSIZEPIXEL
1515
	frame.Position = POSITION
1516
	frame.Size = SIZE
1517
	frame.BackgroundColor3 = COLOR
1518
	frame.BorderColor3 = BORDERCOLOR
1519
	frame.Name = NAME
1520
	frame.Parent = PARENT
1521
	return frame
1522
end
1523
1524
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
1525
	local label = IT("TextLabel")
1526
	label.BackgroundTransparency = 1
1527
	label.Size = UD2(1, 0, 1, 0)
1528
	label.Position = UD2(0, 0, 0, 0)
1529
	label.TextColor3 = TEXTCOLOR
1530
	label.TextStrokeColor3 = BRICKC"Really red".Color
1531
	label.TextStrokeTransparency = STROKETRANSPARENCY
1532
	label.TextTransparency = TRANSPARENCY
1533
	label.FontSize = TEXTFONTSIZE
1534
	label.Font = TEXTFONT
1535
	label.BorderSizePixel = BORDERSIZEPIXEL
1536
	label.TextScaled = false
1537
	label.Text = TEXT
1538
	label.Name = NAME
1539
	label.Parent = PARENT
1540
	return label
1541
end
1542
1543
function NoOutlines(PART)
1544
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
1545
end
1546
1547
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
1548
	local NEWWELD = IT(TYPE)
1549
	NEWWELD.Part0 = PART0
1550
	NEWWELD.Part1 = PART1
1551
	NEWWELD.C0 = C0
1552
	NEWWELD.C1 = C1
1553
	NEWWELD.Parent = PARENT
1554
	return NEWWELD
1555
end
1556
1557
local S = IT("Sound")
1558
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1559
	local NEWSOUND = nil
1560
	coroutine.resume(coroutine.create(function()
1561
		NEWSOUND = S:Clone()
1562
		NEWSOUND.Parent = PARENT
1563
		NEWSOUND.Volume = VOLUME
1564
		NEWSOUND.Pitch = PITCH
1565
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1566
		NEWSOUND:play()
1567
		NEWSOUND.Name = "Audio"
1568
		if DOESLOOP == true then
1569
			NEWSOUND.Looped = true
1570
		else
1571
			repeat Swait() until NEWSOUND.Playing == false
1572
			NEWSOUND:remove()
1573
		end
1574
	end))
1575
	return NEWSOUND
1576
end
1577
1578
function CFrameFromTopBack(at, top, back)
1579
	local right = top:Cross(back)
1580
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1581
end
1582
1583
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1584
function WACKYEFFECT(Table)
1585
	local TYPE = (Table.EffectType or "Sphere")
1586
	local SIZE = (Table.Size or VT(1,1,1))
1587
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
1588
	local TRANSPARENCY = (Table.Transparency or 0)
1589
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1590
	local CFRAME = (Table.CFrame or Torso.CFrame)
1591
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1592
	local ROTATION1 = (Table.RotationX or 0)
1593
	local ROTATION2 = (Table.RotationY or 0)
1594
	local ROTATION3 = (Table.RotationZ or 0)
1595
	local MATERIAL = (Table.Material or "Neon")
1596
	local COLOR = (Table.Color or C3(1,1,1))
1597
	local TIME = (Table.Time or 45)
1598
	local SOUNDID = (Table.SoundID or nil)
1599
	local SOUNDPITCH = (Table.SoundPitch or nil)
1600
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1601
	coroutine.resume(coroutine.create(function()
1602
		local PLAYSSOUND = false
1603
		local SOUND = nil
1604
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1605
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1606
			PLAYSSOUND = true
1607
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1608
		end
1609
		EFFECT.Color = COLOR
1610
		local MSH = nil
1611
		if TYPE == "Sphere" then
1612
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1613
		elseif TYPE == "Block" then
1614
			MSH = IT("BlockMesh",EFFECT)
1615
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
1616
		elseif TYPE == "Box" then
1617
			MSH = IT("BlockMesh",EFFECT)
1618
			MSH.Scale = SIZE
1619
		elseif TYPE == "Wave" then
1620
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1621
		elseif TYPE == "Ring" then
1622
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1623
		elseif TYPE == "Slash" then
1624
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1625
		elseif TYPE == "Round Slash" then
1626
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1627
		elseif TYPE == "Swirl" then
1628
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1629
		elseif TYPE == "Skull" then
1630
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1631
		elseif TYPE == "Crystal" then
1632
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1633
		end
1634
		if MSH ~= nil then
1635
			local MOVESPEED = nil
1636
			if MOVEDIRECTION ~= nil then
1637
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1638
			end
1639
			local GROWTH = SIZE - ENDSIZE
1640
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1641
			if TYPE == "Block" then
1642
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1643
			else
1644
				EFFECT.CFrame = CFRAME
1645
			end
1646
			for LOOP = 1, TIME do
1647
				Swait()
1648
				MSH.Scale = MSH.Scale - GROWTH/TIME
1649
				if TYPE == "Wave" then
1650
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1651
				end
1652
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1653
				if TYPE == "Block" then
1654
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1655
				else
1656
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1657
				end
1658
				if MOVEDIRECTION ~= nil then
1659
					local ORI = EFFECT.Orientation
1660
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1661
					EFFECT.Orientation = ORI
1662
				end
1663
			end
1664
			if PLAYSSOUND == false then
1665
				EFFECT:remove()
1666
			else
1667
				repeat Swait() until SOUND.Playing == false
1668
				EFFECT:remove()
1669
			end
1670
		else
1671
			if PLAYSSOUND == false then
1672
				EFFECT:remove()
1673
			else
1674
				repeat Swait() until SOUND.Playing == false
1675
				EFFECT:remove()
1676
			end
1677
		end
1678
	end))
1679
end
1680
1681
function Shatter(Part)
1682
	if Part.Transparency == 0 then
1683
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
1684
		Debris:AddItem(SOUNDPART,5)
1685
		CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
1686
		local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
1687
		local SIZESET = SIZE/4
1688
		local XOffset = Part.Size.X*1.5/SIZESET
1689
		local YOffset = Part.Size.Y*1.5/SIZESET
1690
		local ZOffset = Part.Size.Z*1.5/SIZESET
1691
		for x = 1, math.ceil(XOffset) do
1692
			for y = 1, math.ceil(YOffset) do
1693
				for z = 1, math.ceil(ZOffset) do
1694
					local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
1695
					SHARD.CanCollide = true
1696
					SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
1697
					SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
1698
					Debris:AddItem(SHARD,MRANDOM(10,25)/3)
1699
				end
1700
			end
1701
		end
1702
	end
1703
	Part:remove()
1704
end
1705
1706
function MakeForm(PART,TYPE)
1707
	if TYPE == "Cyl" then
1708
		local MSH = IT("CylinderMesh",PART)
1709
	elseif TYPE == "Ball" then
1710
		local MSH = IT("SpecialMesh",PART)
1711
		MSH.MeshType = "Sphere"
1712
	elseif TYPE == "Wedge" then
1713
		local MSH = IT("SpecialMesh",PART)
1714
		MSH.MeshType = "Wedge"
1715
	end
1716
end
1717
1718
Debris = game:GetService("Debris")
1719
1720
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1721
	local DIRECTION = CF(StartPos,EndPos).lookVector
1722
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1723
end
1724
1725
function turnto(position)
1726
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
1727
end
1728
1729
--//=================================\\
1730
--||	     WEAPON CREATION
1731
--\\=================================//
1732
--
1733
1734
local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
1735
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
1736
1737
local ANGLE = 35
1738
for i = 1, 5 do
1739
	local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
1740
	local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
1741
	local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
1742
	CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
1743
	ANGLE = ANGLE - 15
1744
	table.insert(LEFTWINGS,WingWeld)
1745
end
1746
ANGLE = 35
1747
for i = 1, 5 do
1748
	local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
1749
	local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
1750
	local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
1751
	CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
1752
	ANGLE = ANGLE - 15
1753
	table.insert(RIGHTWINGS,WingWeld)
1754
end
1755
1756
1757
local SKILLTEXTCOLOR = BRICKC"Really red".Color
1758
local SKILLFONT = "SciFi"
1759
local SKILLTEXTSIZE = 6
1760
1761
local naeeym2 = Instance.new("BillboardGui",Character)
1762
naeeym2.AlwaysOnTop = true
1763
naeeym2.Size = UDim2.new(5,35,2,15)
1764
naeeym2.StudsOffset = Vector3.new(0,1.2,0)
1765
naeeym2.Adornee = Character.Head
1766
naeeym2.Name = "Name"
1767
naeeym2.PlayerToHideFrom = Player
1768
local tecks2 = Instance.new("TextLabel",naeeym2)
1769
tecks2.BackgroundTransparency = 1
1770
tecks2.TextScaled = true
1771
tecks2.BorderSizePixel = 0
1772
tecks2.Text = "CyDen"
1773
tecks2.Font = SKILLFONT
1774
tecks2.TextSize = 30
1775
tecks2.TextStrokeTransparency = 0
1776
tecks2.TextColor3 = C3(0,0,0)
1777
tecks2.TextStrokeColor3 = BRICKC"Really red".Color
1778
tecks2.Size = UDim2.new(1,0,0.5,0)
1779
tecks2.Parent = naeeym2
1780
1781
for _, c in pairs(Character:GetChildren()) do
1782
	if c.ClassName == "Part" then
1783
		table.insert(BODY,{c,Character})
1784
		for _, q in pairs(c:GetChildren()) do
1785
			if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
1786
				table.insert(BODY,{q,c})
1787
			end
1788
		end
1789
	end
1790
end
1791
1792
function refit()
1793
	Character.Parent = workspace
1794
	for e = 1, #BODY do
1795
		if BODY[e] ~= nil then
1796
			local STUFF = BODY[e]
1797
			local PART = STUFF[1]
1798
			local PARENT = STUFF[2]
1799
			PART.Parent = PARENT
1800
		end
1801
	end
1802
end
1803
1804
Humanoid.HealthChanged:connect(function()
1805
	Humanoid.Parent = nil
1806
	Humanoid.MaxHealth = "inf"
1807
	Humanoid.Health = "inf"
1808
	refit()
1809
	Humanoid.Parent = Character
1810
end)
1811
1812
Humanoid.Died:connect(function()
1813
	Humanoid.Parent = nil
1814
	Humanoid.MaxHealth = "inf"
1815
	Humanoid.Health = "inf"
1816
	refit()
1817
	Humanoid.Parent = Character
1818
end)
1819
1820
--
1821
for i = 1, 15 do
1822
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
1823
	FACE.Color = C3(0,0,0)
1824
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
1825
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
1826
end
1827
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
1828
MakeForm(HAT1,"Cyl")
1829
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
1830
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
1831
BELT.Color = C3(15/255,15/255,15/255)
1832
MakeForm(BELT,"Cyl")
1833
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
1834
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
1835
MakeForm(HAT2,"Cyl")
1836
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
1837
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
1838
BELT.Color = C3(15/255,15/255,15/255)
1839
MakeForm(BELT,"Cyl")
1840
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
1841
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
1842
MakeForm(GEM,"Ball")
1843
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
1844
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
1845
MakeForm(GEM,"Ball")
1846
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
1847
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
1848
MakeForm(GEM,"Ball")
1849
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
1850
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
1851
MakeForm(GEM,"Ball")
1852
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
1853
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1854
BELT.Color = C3(15/255,15/255,15/255)
1855
MakeForm(BELT,"Cyl")
1856
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
1857
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1858
BELT.Color = C3(15/255,15/255,15/255)
1859
MakeForm(BELT,"Cyl")
1860
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
1861
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1862
BELT.Color = C3(15/255,15/255,15/255)
1863
MakeForm(BELT,"Cyl")
1864
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
1865
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1866
BELT.Color = C3(15/255,15/255,15/255)
1867
MakeForm(BELT,"Cyl")
1868
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
1869
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
1870
MakeForm(BELT,"Ball")
1871
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
1872
Humanoid.DisplayDistanceType = "None"
1873
local naeeym2 = IT("BillboardGui",Character)
1874
naeeym2.AlwaysOnTop = true
1875
naeeym2.Size = UDim2.new(5,35,2,15)
1876
naeeym2.StudsOffset = Vector3.new(0,3,0)
1877
naeeym2.MaxDistance = 75
1878
naeeym2.Adornee = Character.Head
1879
naeeym2.Name = "Name"
1880
naeeym2.PlayerToHideFrom = Player
1881
local tecks2 = IT("TextLabel",naeeym2)
1882
tecks2.BackgroundTransparency = 1
1883
tecks2.TextScaled = true
1884
tecks2.BorderSizePixel = 0
1885
tecks2.Text = ""
1886
tecks2.Font = "Bodoni"
1887
tecks2.TextSize = 30
1888
tecks2.TextStrokeTransparency = 0.5
1889
tecks2.TextColor3 = C3(0,0,0)
1890
tecks2.TextStrokeColor3 = BRICKC"Really red".Color
1891
tecks2.Size = UDim2.new(1,0,0.5,0)
1892
tecks2.Parent = naeeym2
1893
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
1894
MakeForm(EYE,"Ball")
1895
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
1896
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
1897
MakeForm(EYE,"Ball")
1898
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
1899
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
1900
MakeForm(EYE,"Ball")
1901
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
1902
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
1903
MakeForm(EYE,"Ball")
1904
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
1905
1906
local top = Instance.new("Shirt")
1907
top.ShirtTemplate = "rbxassetid://676428254"
1908
top.Parent = Character
1909
top.Name = "Cloth"
1910
local bottom = Instance.new("Pants")
1911
bottom.PantsTemplate = "rbxassetid://676428351"
1912
bottom.Parent = Character
1913
bottom.Name = "Cloth"
1914
for _, c in pairs(Character:GetChildren()) do
1915
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
1916
		c.Material = "Neon"
1917
		if c:FindFirstChildOfClass("ParticleEmitter") then
1918
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
1919
		end
1920
		c.Color = C3(1,1,1)
1921
		if c == Head then
1922
			if c:FindFirstChild("face") then
1923
				c.face:remove()
1924
			end
1925
		end
1926
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1927
		c:remove()
1928
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1929
		c:remove()
1930
	end
1931
end
1932
local BODY = {}
1933
for _, c in pairs(Character:GetDescendants()) do
1934
	if c:IsA("BasePart") and c.Name ~= "Handle" then
1935
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
1936
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1937
		end
1938
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
1939
	elseif c:IsA("JointInstance") then
1940
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
1941
	end
1942
end
1943
for e = 1, #BODY do
1944
	if BODY[e] ~= nil then
1945
		local STUFF = BODY[e]
1946
		local PART = STUFF[1]
1947
		local PARENT = STUFF[2]
1948
		local MATERIAL = STUFF[3]
1949
		local COLOR = STUFF[4]
1950
		local TRANSPARENCY = STUFF[5]
1951
		if PART.ClassName == "Part" and PART ~= RootPart then
1952
			PART.Material = MATERIAL
1953
			PART.Color = COLOR
1954
			PART.Transparency = TRANSPARENCY
1955
		end
1956
		PART.AncestryChanged:Connect(function()
1957
			PART.Parent = PARENT
1958
		end)
1959
	end
1960
end
1961
function refit()
1962
	Character.Parent = workspace
1963
	for e = 1, #BODY do
1964
		if BODY[e] ~= nil then
1965
			local STUFF = BODY[e]
1966
			local PART = STUFF[1]
1967
			local PARENT = STUFF[2]
1968
			local MATERIAL = STUFF[3]
1969
			local COLOR = STUFF[4]
1970
			local TRANSPARENCY = STUFF[5]
1971
			if PART.ClassName == "Part" and PART ~= RootPart then
1972
				PART.Material = MATERIAL
1973
				PART.Color = COLOR
1974
				PART.Transparency = TRANSPARENCY
1975
			end
1976
			if PART.Parent ~= PARENT then
1977
				Humanoid:remove()
1978
				PART.Parent = PARENT
1979
				Humanoid = IT("Humanoid",Character)
1980
			end
1981
		end
1982
	end
1983
end
1984
local SKILLTEXTCOLOR = BRICKC"Really red".Color
1985
local SKILLFONT = "Bodoni"
1986
local SKILLTEXTSIZE = 7
1987
1988
Humanoid.Died:connect(function()
1989
	refit()
1990
end)
1991
1992
--//=================================\\
1993
--||			DAMAGING
1994
--\\=================================//
1995
----
1996
function ApplyAoE(POSITION,RANGE,FLING,BURN)
1997
	local CHILDREN = workspace:GetDescendants()
1998
	for index, CHILD in pairs(CHILDREN) do
1999
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2000
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2001
			if HUM then
2002
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2003
				if TORSO then
2004
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
2005
						CHILD:BreakJoints()
2006
						if FLING ~= 0 then
2007
							for _, c in pairs(CHILD:GetChildren()) do
2008
								if c:IsA("BasePart") and c.Transparency == 0 then
2009
									if BURN == true then
2010
										Fire(c)
2011
									end
2012
									local bv = Instance.new("BodyVelocity") 
2013
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2014
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
2015
									bv.Parent = c
2016
									Debris:AddItem(bv,0.05)
2017
								end
2018
							end
2019
						end
2020
					end
2021
				end
2022
			end
2023
		end
2024
	end
2025
end
2026
-----------
2027
function killnearest(position,range,EFFECT)
2028
	for i,v in ipairs(workspace:GetChildren()) do
2029
	local body = v:GetChildren()
2030
		for part = 1, #body do
2031
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
2032
				local SIZE = body[part].Size.Magnitude
2033
				if(body[part].Position - position).Magnitude < range + SIZE/2 then
2034
					if v.ClassName == "Model" then
2035
						if v:FindFirstChildOfClass("Humanoid") ~= nil then
2036
							if v:FindFirstChildOfClass("Humanoid").Health > 0 then
2037
								v:BreakJoints()
2038
								if EFFECT == "Glitch" then
2039
									coroutine.resume(coroutine.create(function()
2040
										local ORIGINPOS = body[part].CFrame
2041
										local SIZE = body[part].Size
2042
										for i = 1, 100 do
2043
											Swait()
2044
											local PART = body[part]
2045
											PART.Anchored = true
2046
											PART.Size = SIZE*MRANDOM(5,15)/10
2047
											PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
2048
										end
2049
										body[part]:remove()
2050
									end))
2051
								elseif EFFECT == "Shatter" then
2052
									for _, c in pairs(v:GetChildren()) do
2053
										if c.ClassName == "Part" or c.ClassName == "MeshPart" then
2054
											Shatter(c)
2055
										end
2056
									end
2057
								end
2058
							end
2059
						end
2060
					end
2061
				end
2062
			end
2063
		end
2064
	end
2065
end
2066
2067
--//=================================\\
2068
--||	ATTACK FUNCTIONS AND STUFF
2069
--\\=================================//
2070
---
2071
function Lunar_Blast()
2072
    local HITBODIES = {}
2073
    local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
2074
    local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
2075
    CENTER.CFrame = CF(ECH)
2076
    local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
2077
    RAY.Color = C3(255,0,0)
2078
    MakeForm(RAY,"Cyl")
2079
    RAY.CFrame = CF(ECH)
2080
    for i = 1, 75 do
2081
        Swait()
2082
        RAY.Transparency = RAY.Transparency - 1/75
2083
        RAY.Size = RAY.Size - VT(25/75,0,25/75)
2084
        MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
2085
    end
2086
    killnearest(ECH,25,25)
2087
    MagicSphere(VT(0,0,0),55,CF(ECH),C3(255,0,0),VT(2,2,2))
2088
    for i = 1, 25 do
2089
        MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
2090
    end
2091
    CreateSound("168586621", CENTER, 10, 0.8)
2092
    RAY:remove()
2093
    Debris:AddItem(CENTER,5)
2094
end
2095
 
2096
function Star_Cutter()
2097
  
2098
    if HITFLOOR ~= nil then
2099
        ATTACK = true
2100
        Rooted = true
2101
        local GYRO = IT("BodyGyro",RootPart)
2102
        GYRO.D = 100
2103
        GYRO.P = 2000
2104
        GYRO.MaxTorque = VT(0,4000000,0)
2105
        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
2106
        CreateSound("429459101", RightArm, 10, 0.8)
2107
        for i=0, 3.5, 0.1 / Animation_Speed do
2108
            Swait()
2109
            GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
2110
            Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
2111
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2112
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2113
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2114
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2115
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2116
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2117
        end
2118
        GYRO:remove()
2119
        for i=0, 0.15, 0.1 / Animation_Speed do
2120
            Swait()
2121
            GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
2122
            Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
2123
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2124
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2125
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2126
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2127
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2128
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2129
        end
2130
        local BOMBSPOTS = {}
2131
        for i = 1, 25 do
2132
            local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
2133
            SPOT.Color = SKILLTEXTCOLOR
2134
            SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
2135
            table.insert(BOMBSPOTS,SPOT)
2136
            MakeForm(SPOT,"Cyl")
2137
        end
2138
        for i=0, 0.2, 0.1 / Animation_Speed do
2139
            Swait()
2140
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2141
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2142
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2143
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2144
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2145
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2146
        end
2147
        ATTACK = false
2148
        Rooted = false
2149
        coroutine.resume(coroutine.create(function()
2150
            Swait(3)
2151
            for i = 1, #BOMBSPOTS do
2152
                if BOMBSPOTS[i] ~= nil then
2153
                    local E = BOMBSPOTS[i]
2154
                    coroutine.resume(coroutine.create(function()
2155
                        local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
2156
                        BLADE.Color = SKILLTEXTCOLOR
2157
                        CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
2158
                        CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
2159
                        BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
2160
                        for i = 1, 10 do
2161
                            Swait()
2162
                            MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
2163
                            killnearest(BLADE.Position,6,80)
2164
                            BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
2165
                            BLADE.Transparency = BLADE.Transparency - 0.1
2166
                        end
2167
                        Swait(45)
2168
                        for i = 1, 100 do
2169
                            Swait()
2170
                            BLADE.Transparency = BLADE.Transparency + 0.01
2171
                            E.Transparency = E.Transparency + 0.01
2172
                        end
2173
                        BLADE:remove()
2174
                        E:remove()
2175
                    end))
2176
                end
2177
            end
2178
        end))
2179
    end
2180
end
2181
 
2182
function Supernova()
2183
 
2184
    if HITFLOOR ~= nil then
2185
        local HITBODIES = {}
2186
        ATTACK = true
2187
        Rooted = true
2188
        local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
2189
        MakeForm(ABSOLUTE,"Ball")
2190
        CreateSound("429459101", ABSOLUTE, 10, 1)
2191
        for i=0, 4, 0.1 / Animation_Speed do
2192
            Swait()
2193
            ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
2194
            ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
2195
            ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
2196
            local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
2197
            MakeForm(CHARGE,"Ball")
2198
            CHARGE.Color = C3(1,1,1)
2199
            CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
2200
            FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
2201
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2202
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2203
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2204
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2205
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2206
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2207
        end
2208
        CreateSound("907330103", Head, 10, 1.2)
2209
        for i = 1, 75 do
2210
            Swait()
2211
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2212
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2213
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2214
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2215
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2216
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2217
        end
2218
        coroutine.resume(coroutine.create(function()
2219
            for i = 1, 13 do
2220
                for e = 1, 8 do
2221
                    Swait()
2222
                    MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
2223
                    CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
2224
                end
2225
                for i = 1, 5 do
2226
                    Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
2227
                    Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
2228
                end
2229
                CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
2230
                CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(255,0,0),VT(i,i*2,i))
2231
                CreateSound("168586621", ABSOLUTE, 4, 0.8)
2232
                CreateSound("201858144", ABSOLUTE, 10, 0.8)
2233
                killnearest(ABSOLUTE.Position,i*18,i)
2234
                ABSOLUTE.Size = ABSOLUTE.Size*0.9
2235
                MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
2236
                MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(255,0,0),VT(i,i,i))
2237
            end
2238
            ABSOLUTE.Transparency = 1
2239
            Debris:AddItem(ABSOLUTE,10)
2240
        end))
2241
        ATTACK = false
2242
        Rooted = false
2243
    end
2244
end
2245
 
2246
local Decal = IT("Decal")
2247
 
2248
function Astral_Hop()
2249
    ATTACK = true
2250
    Rooted = false
2251
    local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
2252
    O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
2253
    local decal = Decal:Clone()
2254
    decal.Parent = O1
2255
    decal.Face = "Top"
2256
    decal.Texture = "http://www.roblox.com/asset/?id=818983932"
2257
    local decal2 = Decal:Clone()
2258
    decal2.Parent = O1
2259
    decal2.Face = "Bottom"
2260
    decal2.Texture = "http://www.roblox.com/asset/?id=818983932"
2261
    local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
2262
    local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
2263
    O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
2264
    local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
2265
    ROOT.CFrame = CF(O2.Position,RootPart.Position)
2266
    local decal = Decal:Clone()
2267
    decal.Parent = O2
2268
    decal.Face = "Top"
2269
    decal.Texture = "http://www.roblox.com/asset/?id=818983932"
2270
    local decal2 = Decal:Clone()
2271
    decal2.Parent = O2
2272
    decal2.Face = "Bottom"
2273
    decal2.Texture = "http://www.roblox.com/asset/?id=818983932"
2274
    CreateSound("84005018", O1, 10, 0.7)
2275
    CreateSound("84005018", O2, 10, 0.7)
2276
    for i = 1, 75 do
2277
        Swait()
2278
        O1.Size = O1.Size + VT(0.1,0,0.1)
2279
        O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
2280
        O2.Size = O2.Size + VT(0.1,0,0.1)
2281
        O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
2282
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2283
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2284
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2285
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2286
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2287
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2288
    end
2289
    Rooted = true
2290
    UNANCHOR = false
2291
    RootPart.Anchored = true
2292
    VALUE1 = true
2293
    for i = 1, 15 do
2294
2295
        Swait()
2296
        RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
2297
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2298
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2299
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2300
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2301
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2302
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2303
    end
2304
    RootPart.CFrame = ROOT.CFrame
2305
    ROOT:remove()
2306
    for i = 1, 15 do
2307
2308
        Swait()
2309
        RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
2310
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2311
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2312
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2313
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2314
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2315
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2316
    end
2317
    VALUE1 = false
2318
    coroutine.resume(coroutine.create(function()
2319
        for i = 1, 75 do
2320
            Swait()
2321
            O1.Size = O1.Size - VT(0.1,0,0.1)
2322
            O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
2323
            O2.Size = O2.Size - VT(0.1,0,0.1)
2324
            O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
2325
        end
2326
        O1:remove()
2327
        O2:remove()
2328
    end))
2329
    UNANCHOR = true
2330
    RootPart.Anchored = false
2331
    ATTACK = false
2332
    Rooted = false
2333
end
2334
---
2335
function Warden_Zap()
2336
	ATTACK = true
2337
	Rooted = false
2338
	local GYRO = IT("BodyGyro",RootPart)
2339
	GYRO.D = 750
2340
	GYRO.P = 20000
2341
	GYRO.MaxTorque = VT(0,40000000,0)
2342
	CreateSound(348663022,RightArm,1.5,2,false)
2343
	Pose("Cast1",0.8,1,true,GYRO)
2344
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
2345
	local Hitpos = LightningTable.End
2346
	ApplyAoE(Hitpos,10,35)
2347
	for i = 1, 4 do
2348
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2349
	end
2350
	Pose("Cast1",0.8,1,true)
2351
	GYRO:remove()
2352
	ATTACK = false
2353
	Rooted = false
2354
end
2355
2356
function Warden_Thunder()
2357
	ATTACK = true
2358
	Rooted = false
2359
	local GYRO = IT("BodyGyro",RootPart)
2360
	GYRO.D = 750
2361
	GYRO.P = 20000
2362
	GYRO.MaxTorque = VT(0,40000000,0)
2363
	CreateSound(469345336,Torso,3,2,false)
2364
	Pose("Cast2",1.5,2,true,GYRO)
2365
	coroutine.resume(coroutine.create(function()
2366
		local FRAME = RootPart.CFrame
2367
		for i = 1, 25 do
2368
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
2369
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
2370
			local Hitpos = LightningTable.End
2371
			ApplyAoE(Hitpos,20,15)
2372
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
2373
			for i = 1, 4 do
2374
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2375
			end
2376
			wait(0.05)
2377
		end
2378
	end))
2379
	Pose("Cast2",1.5,0.7,true)
2380
	GYRO:remove()
2381
	ATTACK = false
2382
	Rooted = false
2383
end
2384
2385
function Inferno_Ring()
2386
	ATTACK = true
2387
	Rooted = false
2388
	local GYRO = IT("BodyGyro",RootPart)
2389
	GYRO.D = 750
2390
	GYRO.P = 20000
2391
	GYRO.MaxTorque = VT(0,40000000,0)
2392
	local FIRE = IT("Model",Effects)
2393
	FIRE.Name = "Fire"
2394
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
2395
	FIRE.PrimaryPart = MAIN
2396
	local FIRES = {}
2397
	for i = 1, 45 do
2398
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
2399
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
2400
		local F = Fire(PRT)
2401
		table.insert(FIRES,F)
2402
	end
2403
	repeat
2404
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
2405
		Pose("Cast1",1.5,0.01,false,GYRO)
2406
	until HOLD == true
2407
	coroutine.resume(coroutine.create(function()
2408
		for i = 1, 4 do
2409
			ApplyAoE(MAIN.Position,21,-15,true)
2410
			CreateSound(463598785,MAIN,3,1,false)
2411
			for E = 1, #FIRES do
2412
				if FIRES[E] ~= nil then
2413
					FIRES[E].Acceleration = VT(0,300,0)
2414
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
2415
				end
2416
			end
2417
			wait(0.3)
2418
		end
2419
		for E = 1, #FIRES do
2420
			if FIRES[E] ~= nil then
2421
				FIRES[E].Enabled = false
2422
			end
2423
		end
2424
		Debris:AddItem(FIRE,5)
2425
	end))
2426
	CreateSound(215395388,RightArm,3,2,false)
2427
	Pose("RightArmUp",1.5,0.5,true)
2428
	GYRO:remove()
2429
	ATTACK = false
2430
	Rooted = false
2431
end
2432
2433
function Warden_Wall()
2434
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
2435
	if HITFLOOR ~= nil then
2436
		if HITFLOOR.Anchored == true then
2437
			local WALL = HITFLOOR:Clone()
2438
			WALL.Size = VT(45,45,5)
2439
			WALL.Parent = Effects
2440
			WALL.Name = "Wall"
2441
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
2442
			CreateSound(130972023,WALL,5,0.8,false)
2443
			ATTACK = true
2444
			Rooted = true
2445
			local HIT = WALL.Touched:Connect(function(hit)
2446
				if hit.Parent ~= Character then
2447
					hit:BreakJoints()
2448
				end
2449
			end)
2450
			coroutine.resume(coroutine.create(function()
2451
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2452
				for i = 1, 90 do
2453
					Swait()
2454
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
2455
				end
2456
				HIT:disconnect()
2457
				wait(5)
2458
				for i = 1, 46 do
2459
					Swait()
2460
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
2461
				end
2462
				WALL:remove()
2463
			end))
2464
			Pose("RightArmUp",1.5,1.2,true)
2465
			ATTACK = false
2466
			Rooted = false
2467
		end
2468
	end
2469
end
2470
2471
function Prison_Key()
2472
	if Mouse.Target ~= nil then
2473
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2474
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2475
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
2476
			local GYRO = IT("BodyGyro",RootPart)
2477
			GYRO.D = 750
2478
			GYRO.P = 20000
2479
			GYRO.MaxTorque = VT(0,40000000,0)
2480
			local grav = Instance.new("BodyPosition",TORSO)
2481
			grav.D = 15
2482
			grav.P = 20000
2483
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2484
			grav.position = TORSO.Position
2485
			local GYRO2 = IT("BodyGyro",TORSO)
2486
			GYRO2.D = 750
2487
			GYRO2.P = 20000
2488
			GYRO2.MaxTorque = VT(0,40000000,0)
2489
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
2490
			grav.Name = "Jail"
2491
			local LOCKPARTS = {}
2492
			ATTACK = true
2493
			Rooted = false
2494
			local LOCK = IT("Model",Effects)
2495
			LOCK.Name = "Lock"
2496
			local LOCK2 = IT("Model",LOCK)
2497
			LOCK2.Name = "Metal"
2498
			--CREATE LOCK--
2499
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
2500
				LOCK.PrimaryPart = BASE
2501
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
2502
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
2503
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
2504
				MakeForm(PRT,"Cyl")
2505
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
2506
				PRT.Color = C3(0,0,0)
2507
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
2508
				MakeForm(PRT,"Cyl")
2509
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
2510
				PRT.Color = C3(0,0,0)
2511
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
2512
				for i = 1, 45 do
2513
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
2514
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
2515
				end
2516
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
2517
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
2518
				LOCK2.PrimaryPart = PRT
2519
			---------------
2520
			local CHILDREN = LOCK:GetDescendants()
2521
			for index, CHILD in pairs(CHILDREN) do
2522
				if CHILD:IsA("BasePart") then
2523
					CHILD.Transparency = 1
2524
				end
2525
			end
2526
			for i = 1, 75 do
2527
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
2528
				Swait()
2529
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
2530
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
2531
				local CHILDREN = LOCK:GetDescendants()
2532
				for index, CHILD in pairs(CHILDREN) do
2533
					if CHILD:IsA("BasePart") then
2534
						CHILD.Transparency = CHILD.Transparency - 1/75
2535
					end
2536
				end
2537
			end
2538
			HUM.DisplayDistanceType = "None"
2539
			local KEY = IT("Model",Effects)
2540
			KEY.Name = "Key"
2541
			--CREATE KEY--
2542
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false)
2543
				KEY.PrimaryPart = KBASE
2544
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
2545
				local WLD = weldBetween(RightArm,KBASE)
2546
				for i = 1, 45 do
2547
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false)
2548
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
2549
					weldBetween(KBASE,PRT)
2550
				end
2551
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
2552
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
2553
				weldBetween(KBASE,PRT)
2554
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
2555
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
2556
				weldBetween(KBASE,PRT)
2557
			--------------
2558
			Rooted = true
2559
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
2560
			coroutine.resume(coroutine.create(function()
2561
				for i = 1, 10 do
2562
					Swait()
2563
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
2564
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
2565
				end
2566
				CreateSound(1149318312,BASE,5,1,false)
2567
				CreateSound(160772554,BASE,3,1,false)
2568
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
2569
				for i = 1, 4 do
2570
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2571
				end
2572
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
2573
				wait(1)
2574
				TORSO.Parent.Parent = LOCK
2575
				for i = 1, 75 do
2576
					Swait()
2577
					local CHILDREN = KEY:GetDescendants()
2578
					for index, CHILD in pairs(CHILDREN) do
2579
						if CHILD:IsA("BasePart") then
2580
							CHILD.Transparency = i/25
2581
						end
2582
					end
2583
					local CHILDREN = LOCK:GetDescendants()
2584
					for index, CHILD in pairs(CHILDREN) do
2585
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
2586
							CHILD.Transparency = CHILD.Transparency + 1/75
2587
						elseif CHILD.ClassName == "Decal" then
2588
							CHILD.Transparency = CHILD.Transparency + 1/75
2589
						end
2590
					end
2591
				end
2592
				TORSO.Parent:ClearAllChildren()
2593
				KEY:remove()
2594
				LOCK:remove()
2595
			end))
2596
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
2597
			GYRO:remove()
2598
			ATTACK = false
2599
			Rooted = false
2600
		end
2601
	end
2602
end
2603
2604
function Hat()
2605
	ATTACK = true
2606
	Rooted = false
2607
	Pose("Taunt",0.4,1.2,false)
2608
	ATTACK = false
2609
	Rooted = false
2610
end
2611
2612
--
2613
function CyberOutburst()
2614
	if HITFLOOR ~= nil then
2615
		ATTACK = true
2616
		Rooted = true
2617
		for i=0, 2, 0.1 / Animation_Speed do
2618
			Swait()
2619
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2620
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2621
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
2622
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2623
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2624
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2625
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2626
		end
2627
		for i=0, 2, 0.1 / Animation_Speed do
2628
			Swait()
2629
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2630
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
2631
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2632
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2633
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2634
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2635
		end
2636
		WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
2637
		WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
2638
		WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
2639
		for i=0, 0.4, 0.1 / Animation_Speed do
2640
			Swait()
2641
			killnearest(Torso.Position,45,"Glitch")
2642
			WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2643
			WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2644
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2645
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
2646
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2647
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2648
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2649
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2650
		end
2651
		ATTACK = false
2652
		Rooted = false
2653
	end
2654
end
2655
2656
function Technobeam()
2657
	ATTACK = true
2658
	Rooted = false
2659
	local GYRO = IT("BodyGyro",RootPart)
2660
	GYRO.D = 100
2661
	GYRO.P = 2000
2662
	GYRO.MaxTorque = VT(0,4000000,0)
2663
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
2664
	CreateSound("93724183", RightArm, 5, 1, false)
2665
	for i=1, 35 do
2666
		Swait()
2667
		WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
2668
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
2669
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
2670
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
2671
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2672
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2673
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2674
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2675
	end
2676
	local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
2677
	local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
2678
	local TOCH = BEAM.Touched:Connect(function(hit)
2679
		if hit.Anchored == false and hit.Parent ~= Head and  hit.Parent ~= Character and hit.Parent ~= Effects then
2680
			Shatter(hit)
2681
		end
2682
	end)
2683
	local I = 0
2684
	repeat
2685
		Swait()
2686
		I = I + 1
2687
		if I <= 10 then
2688
			BEAM.Transparency = BEAM.Transparency - 0.1
2689
		end
2690
		local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
2691
		local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
2692
		local DISTANCE = (STARTPOS - ENDPOS).Magnitude
2693
		BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
2694
		BEAM.Size = VT(2,2,DISTANCE)
2695
		WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2696
		WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
2697
		WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
2698
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
2699
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
2700
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
2701
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2702
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2703
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2704
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2705
		if ENDHIT ~= nil then
2706
			if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
2707
				Shatter(ENDHIT)
2708
			end
2709
		end
2710
	until LOOP.Playing == false
2711
	GYRO:remove()
2712
	BEAM:remove()
2713
	ATTACK = false
2714
	Rooted = false
2715
end
2716
2717
function Technowarp()
2718
	local FRAME = RootPart.Position
2719
	for i = 1, 6 do
2720
		WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})	
2721
	end
2722
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
2723
	for i = 1, 6 do
2724
		WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})	
2725
	end
2726
end
2727
2728
function CyberSmash()
2729
	ATTACK = true
2730
	Rooted = false
2731
	local GYRO = IT("BodyGyro",RootPart)
2732
	GYRO.D = 100
2733
	GYRO.P = 2000
2734
	GYRO.MaxTorque = VT(0,4000000,0)
2735
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
2736
	local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Block", VT(25,25,25))
2737
	SMASH.CanCollide = true
2738
	SMASH.Color = C3(0,0,0)
2739
	local EF = Instance.new("SelectionBox",SMASH)
2740
	EF.Adornee = SMASH
2741
	EF.Color = BrickColor.new("Really red")
2742
	EF.LineThickness = 0.2
2743
	EF.Transparency = 1
2744
	coroutine.resume(coroutine.create(function()
2745
		for i = 1, 20 do
2746
			Swait()
2747
			SMASH.Transparency = SMASH.Transparency - 0.05
2748
			EF.Transparency = SMASH.Transparency
2749
		end
2750
	end))
2751
	repeat
2752
		SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
2753
		Swait()
2754
		GYRO.cframe = CF(RootPart.Position,SMASH.Position)
2755
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
2756
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
2757
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2758
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2759
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2760
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2761
	until HOLD == true and SMASH.Transparency < 0.99
2762
	for i = 1, 25 do
2763
		Swait()
2764
		SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
2765
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
2766
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
2767
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2768
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2769
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2770
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2771
	end
2772
	local TOCH = SMASH.Touched:Connect(function(hit)
2773
		if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
2774
			Shatter(hit)
2775
		end
2776
	end)
2777
	local n0 = nil
2778
	local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
2779
	if HITFLOOR ~= nil then
2780
		if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
2781
			if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
2782
				if HITFLOOR.Parent.ClassName == "Model" then
2783
					HITFLOOR.Parent:BreakJoints()
2784
				elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
2785
					HITFLOOR.Parent.Parent:BreakJoints()
2786
				end
2787
			end
2788
			local POS = HITPOS
2789
			n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
2790
		end
2791
	end
2792
	killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
2793
	SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
2794
	WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
2795
	for i = 1, 25 do
2796
		Swait()
2797
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
2798
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
2799
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2800
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2801
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2802
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2803
	end
2804
	coroutine.resume(coroutine.create(function()
2805
		wait(0.2)
2806
		TOCH:disconnect()
2807
		wait(1.8)
2808
		for i = 1, 100 do
2809
			Swait()
2810
			SMASH.Transparency = i/100
2811
		end
2812
		for i = 1, 10 do
2813
			Swait()
2814
			EF.Transparency = EF.Transparency + 0.1
2815
		end
2816
		SMASH:remove()
2817
	end))
2818
	GYRO:remove()
2819
	ATTACK = false
2820
	Rooted = false
2821
end
2822
2823
--//=================================\\
2824
--||	 nani ???
2825
--\\=================================//
2826
---
2827
local LAUGHS = {"907329532"}
2828
2829
local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
2830
MakeForm(RightHole,"Cyl")
2831
local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
2832
MakeForm(LeftHole,"Cyl")
2833
2834
function getbloody(victim,amount)
2835
	local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
2836
	PART.CFrame = victim.CFrame
2837
	local HITPLAYERSOUNDS = {"356551938","264486467"}
2838
	Debris:AddItem(PART,5)
2839
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
2840
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
2841
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
2842
	local prtcl = asd:Clone()
2843
	prtcl.Parent = PART
2844
	prtcl:Emit(amount*10)
2845
end
2846
2847
function Kill(Char)
2848
	local NewCharacter = IT("Model",Effects)
2849
	NewCharacter.Name = "Ow im ded ;-;"
2850
	for _, c in pairs(Char:GetDescendants()) do
2851
		if c:IsA("BasePart") and c.Transparency == 0 then
2852
			if c.Parent == Char then
2853
				getbloody(c,5)
2854
			end
2855
			c:BreakJoints()
2856
			c.Material = "Glass"
2857
			c.Color = C3(0.5,0,0)
2858
			c.CanCollide = true
2859
			c.Transparency = 0.3
2860
			if c:FindFirstChildOfClass("SpecialMesh") then
2861
				c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
2862
			end
2863
			if c.Name == "Head" then
2864
				c:ClearAllChildren()
2865
				c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
2866
			end
2867
			if c.ClassName == "MeshPart" then
2868
				c.TextureID = ""
2869
			end
2870
			if c:FindFirstChildOfClass("BodyPosition") then
2871
				c:FindFirstChildOfClass("BodyPosition"):remove()
2872
			end
2873
			if c:FindFirstChildOfClass("ParticleEmitter") then
2874
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
2875
			end
2876
			c.Parent = NewCharacter
2877
			c.Name = "DeadPart"
2878
			c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
2879
			c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
2880
		end
2881
	end
2882
	Char:remove()
2883
	Debris:AddItem(NewCharacter,5)
2884
end
2885
2886
function Banisher_Bullet()
2887
	ATTACK = true
2888
	Rooted = false
2889
	for i=0, 0.05, 0.1 / Animation_Speed do
2890
		Swait()
2891
		turnto(Mouse.Hit.p)
2892
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
2893
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
2894
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2895
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2896
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2897
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2898
	end
2899
	repeat
2900
		for i=0, 0.05, 0.1 / Animation_Speed do
2901
			Swait()
2902
			turnto(Mouse.Hit.p)
2903
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
2904
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
2905
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2906
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2907
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2908
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2909
		end
2910
		local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
2911
		SpawnTrail(Hole.Position,POS)
2912
		if HIT ~= nil then
2913
			if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
2914
				Banish(HIT.Parent)
2915
			end
2916
		end
2917
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2918
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
2919
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
2920
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
2921
		for i=0, 0.05, 0.1 / Animation_Speed do
2922
			Swait()
2923
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
2924
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
2925
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2926
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2927
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2928
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2929
		end
2930
	until KEYHOLD == false
2931
	ATTACK = false
2932
	Rooted = false
2933
end
2934
function Teleport()
2935
	ATTACK = true
2936
	Rooted = false
2937
	for i=0, 0.5, 0.1 / Animation_Speed do
2938
		Swait()
2939
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2940
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
2941
	end
2942
	for e = 1, #BODY do
2943
		if BODY[e] ~= nil then
2944
			local STUFF = BODY[e]
2945
			local PART = STUFF[1]
2946
			if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
2947
				local PRT = PART:Clone()
2948
				PRT.Anchored = true
2949
				PRT.CanCollide = false
2950
				PRT.Material = "Neon"
2951
				PRT.Color = C3(255,0,0)
2952
				PRT.Name = "WarpEffect"
2953
				PRT.Parent = Effects
2954
				PRT.CFrame = PART.CFrame
2955
				PRT:BreakJoints()
2956
				if PRT:FindFirstChildOfClass("Sound") then
2957
					PRT:FindFirstChildOfClass("Sound"):remove()
2958
				end
2959
				if PRT:FindFirstChildOfClass("Decal") then
2960
					PRT:FindFirstChildOfClass("Decal"):remove()
2961
				end
2962
				coroutine.resume(coroutine.create(function()
2963
					for i = 1, 100 do
2964
						Swait()
2965
						PRT.Transparency = PRT.Transparency + 1/100
2966
					end
2967
					PRT:remove()
2968
				end))
2969
			end
2970
		end
2971
	end
2972
	CreateSound(217767125, Torso, 10, 1)
2973
	local POS = RootPart.Orientation
2974
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
2975
	RootPart.Orientation = POS
2976
	RootJoint.Parent = RootPart
2977
	for i=0, 0.5, 0.1 / Animation_Speed do
2978
		Swait()
2979
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2980
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
2981
	end
2982
	for i=0, 0.1, 0.1 / Animation_Speed do
2983
		Swait()
2984
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
2985
	end
2986
	ATTACK = false
2987
	Rooted = false
2988
end
2989
function BanishmentBeam()
2990
	ATTACK = true
2991
	Rooted = false
2992
	local GYRO = IT("BodyGyro",RootPart)
2993
	GYRO.D = 100
2994
	GYRO.P = 2000
2995
	GYRO.MaxTorque = VT(0,4000000,0)
2996
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
2997
	CreateSound("93724183", RightArm, 5, 1, false)
2998
	for i=1, 35 do
2999
		Swait()
3000
		WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
3001
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
3002
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
3003
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
3004
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3005
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
3006
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
3007
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
3008
	end
3009
	local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
3010
	local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
3011
	local TOCH = BEAM.Touched:Connect(function(hit)
3012
		if hit.Anchored == false and hit.Parent ~= Head and  hit.Parent ~= Character and hit.Parent ~= Effects then
3013
			Kill(hit)
3014
		end
3015
	end)
3016
	local I = 0
3017
	repeat
3018
		Swait()
3019
		I = I + 1
3020
		if I <= 10 then
3021
			BEAM.Transparency = BEAM.Transparency - 0.1
3022
		end
3023
		local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
3024
		local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
3025
		local DISTANCE = (STARTPOS - ENDPOS).Magnitude
3026
		BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
3027
		BEAM.Size = VT(2,2,DISTANCE)
3028
		WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3029
		WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
3030
		WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
3031
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
3032
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
3033
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
3034
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3035
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
3036
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
3037
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
3038
		if ENDHIT ~= nil then
3039
			if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
3040
				Banish(ENDHIT)
3041
			end
3042
		end
3043
	until LOOP.Playing == false
3044
	GYRO:remove()
3045
	BEAM:remove()
3046
	ATTACK = false
3047
	Rooted = false
3048
end
3049
function Absoluteum()
3050
	local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
3051
	if HITFLOOR ~= nil then
3052
		do
3053
			local HITBODIES = {}
3054
			ATTACK = true
3055
			Rooted = true
3056
			local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "ABSOLUTEUM", VT(0, 0, 0))
3057
			MakeForm(ABSOLUTE, "Ball")
3058
                        CreateSound(145080998, RightHole, 7, 1, false)
3059
                        CreateSound(145080998, LeftHole, 7, 1, false)
3060
			CreateSound("416200578", RootPart, 10, 1)
3061
			for i = 0, 8, 0.1 / Animation_Speed do
3062
				Swait()
3063
				ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
3064
				ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
3065
				ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
3066
				local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
3067
				MakeForm(CHARGE, "Ball")
3068
				CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
3069
				FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
3070
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
3071
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
3072
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3073
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-170), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
3074
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
3075
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
3076
			end
3077
                        CreateSound(145080998, RightHole, 7, 1, false)
3078
                        CreateSound(145080998, LeftHole, 7, 1, false)
3079
			CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
3080
			CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
3081
			for i = 1, 45 do
3082
				Swait()
3083
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
3084
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
3085
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3086
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-170), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
3087
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
3088
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
3089
			end
3090
			coroutine.resume(coroutine.create(function()
3091
				local IMPACT = false
3092
                                CreateSound(145080998, RightHole, 7, 1, false)
3093
                                CreateSound(145080998, LeftHole, 7, 1, false)
3094
				local BULLET = ABSOLUTE
3095
				MakeForm(BULLET, "Ball")
3096
				BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
3097
				for i = 1, 500 do
3098
					Swait()
3099
					BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
3100
					local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
3101
					MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
3102
					if HIT ~= nil then
3103
						IMPACT = true
3104
						break
3105
					end
3106
				end
3107
				if IMPACT == false then
3108
					for i = 1, 40 do
3109
						Swait()
3110
						BULLET.Size = BULLET.Size * 0.9
3111
					end
3112
					BULLET:remove()
3113
				else
3114
					CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
3115
					for i = 1, 175 do
3116
						Swait()
3117
						BULLET.Size = BULLET.Size * 0.99
3118
						Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
3119
					end
3120
					CreateSound("438666001", BULLET, 10, 3)
3121
					Swait(35)
3122
					BULLET.Transparency = 1
3123
					for i = 1, 20 do
3124
						for e = 1, 5 do
3125
							MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
3126
							Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
3127
						end
3128
						AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
3129
						CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
3130
						CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
3131
						MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
3132
						Swait(5)
3133
						for e = 1, #HITBODIES do
3134
							if HITBODIES[e] ~= nil then
3135
								local BOD = HITBODIES[e]
3136
								local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
3137
								if TORS then
3138
									BOD:BreakJoints()
3139
									for _, c in pairs(BOD:GetChildren()) do
3140
										if c.ClassName == "Part" or c.ClassName == "MeshPart" then
3141
											local bv = Instance.new("BodyVelocity")
3142
											bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3143
											bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
3144
											bv.Parent = c
3145
											Debris:AddItem(bv, 0.2)
3146
										end
3147
									end
3148
								end
3149
							end
3150
						end
3151
						CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
3152
					end
3153
					MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
3154
					Debris:AddItem(BULLET, 10)
3155
				end
3156
			end))
3157
			ATTACK = false
3158
			Rooted = false
3159
		end
3160
	end
3161
end
3162
3163
			if FIRED == false then
3164
				local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
3165
				WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
3166
				WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3167
				SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
3168
				local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
3169
				if HITBOD ~= nil then
3170
					if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
3171
						Kill(HITBOD.Parent)
3172
					end
3173
				end
3174
			end
3175
		end
3176
		for i = 1, 45 do
3177
			Swait()
3178
			GATE.Size = GATE.Size - VT(3,0,3)
3179
		end
3180
		GATESPIN = false
3181
		GATE:remove()
3182
	end))
3183
	Swait(15)
3184
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
3185
	GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
3186
	local DECAL = IT("Decal",GATE)
3187
	DECAL.Texture = "http://www.roblox.com/asset/?id=818983932"
3188
	DECAL.Face = "Top"
3189
	GATE.CFrame = CF(HITPOS)
3190
	CreateSound(160772554, GATE, 7, 1.3, false)
3191
	for i = 1, 45 do
3192
		Swait()
3193
		GATE.Size = GATE.Size + VT(3,0,3)
3194
	end
3195
	CreateSound(213603013, RightHole, 7, 1, false)
3196
	CreateSound(213603013, LeftHole, 7, 1, false)
3197
	WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3198
	WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3199
	ATTACK = false
3200
	Rooted = false
3201
	DONE = true
3202
end
3203
---------------
3204
--//=================================\\
3205
--||	  ASSIGN THINGS TO KEYS
3206
--\\=================================//
3207
----------------
3208
function MouseDown(Mouse)
3209
	HOLD = true
3210
	if ATTACK == false then
3211
	end
3212
end
3213
3214
function MouseUp(Mouse)
3215
HOLD = false
3216
end
3217
3218
function KeyDown(Key)
3219
	KEYHOLD = true
3220
	if Key == "z" and ATTACK == false then
3221
		Warden_Zap()
3222
	end
3223
3224
	if Key == "c" and ATTACK == false then
3225
		Inferno_Ring()
3226
	end
3227
3228
	if Key == "v" and ATTACK == false then
3229
		Warden_Wall()
3230
	end
3231
3232
	if Key == "x" and ATTACK == false then
3233
		Prison_Key()
3234
	end
3235
	
3236
	if Key == "h" and ATTACK == false then
3237
		Technobeam()
3238
	end
3239
	
3240
	if Key == "j" and ATTACK == false then
3241
		CyberSmash()
3242
	end
3243
3244
	if Key == "l" and ATTACK == false then
3245
                 Teleport()
3246
	end
3247
3248
	if Key == "k" and ATTACK == false then
3249
                 Deathbound()
3250
	end
3251
    if Key == "q" and ATTACK == false then
3252
        Lunar_Blast()
3253
    end
3254
 
3255
    if Key == "e" and ATTACK == false then
3256
        Star_Cutter()
3257
    end
3258
 
3259
    if Key == "r" and ATTACK == false then
3260
        Supernova()
3261
    end
3262
 
3263
    if Key == "p" and ATTACK == false then
3264
        Astral_Hop()
3265
    end
3266
3267
	if Key == "t" and ATTACK == false then
3268
		Hat()
3269
	end
3270
end
3271
3272
function KeyUp(Key)
3273
	KEYHOLD = false
3274
end
3275
3276
	Mouse.Button1Down:connect(function(NEWKEY)
3277
		MouseDown(NEWKEY)
3278
	end)
3279
	Mouse.Button1Up:connect(function(NEWKEY)
3280
		MouseUp(NEWKEY)
3281
	end)
3282
	Mouse.KeyDown:connect(function(NEWKEY)
3283
		KeyDown(NEWKEY)
3284
	end)
3285
	Mouse.KeyDown:connect(function(NEWKEY)
3286
		KeyDown(NEWKEY)
3287
	end)
3288
	Mouse.KeyUp:connect(function(NEWKEY)
3289
		KeyUp(NEWKEY)
3290
	end)
3291
	Mouse.Button1Down:connect(function(NEWKEY)
3292
		MouseDown(NEWKEY)
3293
	end)
3294
	Mouse.Button1Up:connect(function(NEWKEY)
3295
		MouseUp(NEWKEY)
3296
	end)
3297
	Mouse.KeyDown:connect(function(NEWKEY)
3298
		KeyDown(NEWKEY)
3299
	end)
3300
	Mouse.KeyUp:connect(function(NEWKEY)
3301
		KeyUp(NEWKEY)
3302
	end)
3303
	Mouse.Button1Down:connect(function(NEWKEY)
3304
		MouseDown(NEWKEY)
3305
	end)
3306
	Mouse.Button1Up:connect(function(NEWKEY)
3307
		MouseUp(NEWKEY)
3308
	end)
3309
	Mouse.KeyDown:connect(function(NEWKEY)
3310
		KeyDown(NEWKEY)
3311
	end)
3312
	Mouse.KeyUp:connect(function(NEWKEY)
3313
		KeyUp(NEWKEY)
3314
	end)
3315
--//=================================\\
3316
--\\=================================//
3317
--//=================================\\
3318
--\\=================================//
3319
3320
3321
function unanchor()
3322
	if UNANCHOR == true then
3323
		g = Character:GetChildren()
3324
		for i = 1, #g do
3325
			if g[i].ClassName == "Part" then
3326
				g[i].Anchored = false
3327
			end
3328
		end
3329
	end
3330
end
3331
3332
3333
--//=================================\\
3334
--||	WRAP THE WHOLE SCRIPT UP
3335
--\\=================================//
3336
3337
Humanoid.Changed:connect(function(Jump)
3338
	if Jump == "Jump" and (Disable_Jump == true) then
3339
		Humanoid.Jump = false
3340
	end
3341
end)
3342
3343
Humanoid.HipHeight = 2
3344
3345
while true do
3346
	Swait()
3347
	refit()
3348
	Character.Parent = workspace
3349
	Humanoid.Parent = Character
3350
	ANIMATE.Parent = nil
3351
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
3352
	IDLEANIMATION:Play()
3353
	SINE = SINE + CHANGE
3354
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
3355
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
3356
	HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
3357
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
3358
	for LW = 1, #LEFTWINGS do
3359
		if LEFTWINGS[LW] ~= nil then
3360
			LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
3361
		end
3362
	end
3363
	for RW = 1, #RIGHTWINGS do
3364
		if RIGHTWINGS[RW] ~= nil then
3365
			RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
3366
		end
3367
	end
3368
	if ATTACK == false then
3369
		if TORSOVELOCITY < 1 then
3370
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3371
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3372
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3373
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3374
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
3375
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(25)), 0.15 / Animation_Speed)
3376
		elseif TORSOVELOCITY > 1 then
3377
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
3378
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
3379
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3380
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
3381
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
3382
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
3383
		end
3384
	end
3385
	for _, c in pairs(Character:GetChildren()) do
3386
		if c.ClassName == "Part" and c.Name ~= "Eye" then
3387
			c.Material = "Neon"
3388
			if c:FindFirstChildOfClass("ParticleEmitter") then
3389
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
3390
			end
3391
			if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
3392
				local EF = Instance.new("SelectionBox",c)
3393
				EF.Adornee = c
3394
				EF.Color = BrickColor.new("Really red")
3395
				EF.LineThickness = 0.01
3396
				EF.Transparency = 0
3397
				EF.Name = "BoxEffect"
3398
			end
3399
			c.Color = C3(0,0,0)
3400
			if c == Head then
3401
				--[[if c:FindFirstChild("Dominus") == nil then
3402
					local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
3403
					M.Name = ""
3404
				end]]--
3405
				if c:FindFirstChild("face") then
3406
					c.face:remove()
3407
				end
3408
			end
3409
                elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
3410
		        end
3411
	        end
3412
	if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
3413
		local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
3414
		local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
3415
		if BOXFLOOR ~= nil then
3416
			WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3417
		end
3418
	end
3419
	unanchor()
3420
	Humanoid.MaxHealth = "inf"
3421
	Humanoid.Health = "inf"
3422
	if Rooted == false then
3423
		Disable_Jump = false
3424
		Humanoid.WalkSpeed = Speed
3425
	elseif Rooted == true then
3426
		Disable_Jump = true
3427
		Humanoid.WalkSpeed = 0
3428
	end
3429
	for _, c in pairs(workspace:GetChildren()) do
3430
		if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
3431
		end
3432
	end
3433
	script.Parent = WEAPONGUI
3434
	Humanoid.Name = "Monarch"
3435
	sick.Parent = Effects
3436
	sick.Pitch = 1
3437
	sick.Playing = true
3438
	for _, q in pairs(Head:GetChildren()) do
3439
		if q.ClassName == "Sound" and q.Name ~= "Audio" then
3440
			q:remove()
3441
		end
3442
	end
3443
	Humanoid.DisplayDistanceType = "None"
3444
end
3445
3446
--//=================================\\
3447
--\\=================================//
3448
3449
3450
3451
3452
--//====================================================\\--
3453
--||			  		 END OF SCRIPT
3454
--\\====================================================//--