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Untitled

Dec 24th, 2018
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  1.  
  2. wait(0.2)
  3.  
  4. Player = game:GetService("Players").lolfarmer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. RootPart = Character["HumanoidRootPart"]
  11. Torso = Character["Torso"]
  12. Head = Character["Head"]
  13. RightArm = Character["Right Arm"]
  14. LeftArm = Character["Left Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LeftLeg = Character["Left Leg"]
  17. RootJoint = RootPart["RootJoint"]
  18. Neck = Torso["Neck"]
  19. RightShoulder = Torso["Right Shoulder"]
  20. LeftShoulder = Torso["Left Shoulder"]
  21. RightHip = Torso["Right Hip"]
  22. LeftHip = Torso["Left Hip"]
  23. local sick = Instance.new("Sound",Character)
  24. sick.SoundId = "rbxassetid://170282324"
  25. sick.Looped = true
  26. sick.Volume = 1
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --|| USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 45
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "Weapon GUI"
  75. local Effects = IT("Folder", Character)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local HITPOS = nil
  81. local HITFLOOR = nil
  82. local LEFTWINGS = {}
  83. local RIGHTWINGS = {}
  84. local BODY = {}
  85.  
  86. --//=================================\\
  87. --\\=================================//
  88.  
  89.  
  90. --//=================================\\
  91. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  92. --\\=================================//
  93.  
  94. ArtificialHB = Instance.new("BindableEvent", script)
  95. ArtificialHB.Name = "ArtificialHB"
  96.  
  97. script:WaitForChild("ArtificialHB")
  98.  
  99. frame = Frame_Speed
  100. tf = 0
  101. allowframeloss = false
  102. tossremainder = false
  103. lastframe = tick()
  104. script.ArtificialHB:Fire()
  105.  
  106. game:GetService("RunService").Heartbeat:connect(function(s, p)
  107. tf = tf + s
  108. if tf >= frame then
  109. if allowframeloss then
  110. script.ArtificialHB:Fire()
  111. lastframe = tick()
  112. else
  113. for i = 1, math.floor(tf / frame) do
  114. script.ArtificialHB:Fire()
  115. end
  116. lastframe = tick()
  117. end
  118. if tossremainder then
  119. tf = 0
  120. else
  121. tf = tf - frame * math.floor(tf / frame)
  122. end
  123. end
  124. end)
  125.  
  126. --//=================================\\
  127. --\\=================================//
  128.  
  129. --//=================================\\
  130. --|| SOME FUNCTIONS
  131. --\\=================================//
  132. ---
  133.  
  134. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  135. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  136. end
  137.  
  138. function PositiveAngle(NUMBER)
  139. if NUMBER >= 0 then
  140. NUMBER = 0
  141. end
  142. return NUMBER
  143. end
  144.  
  145. function NegativeAngle(NUMBER)
  146. if NUMBER <= 0 then
  147. NUMBER = 0
  148. end
  149. return NUMBER
  150. end
  151.  
  152. function Swait(NUMBER)
  153. if NUMBER == 0 or NUMBER == nil then
  154. ArtificialHB.Event:wait()
  155. else
  156. for i = 1, NUMBER do
  157. ArtificialHB.Event:wait()
  158. end
  159. end
  160. end
  161.  
  162. function QuaternionFromCFrame(cf)
  163. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  164. local trace = m00 + m11 + m22
  165. if trace > 0 then
  166. local s = math.sqrt(1 + trace)
  167. local recip = 0.5 / s
  168. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  169. else
  170. local i = 0
  171. if m11 > m00 then
  172. i = 1
  173. end
  174. if m22 > (i == 0 and m00 or m11) then
  175. i = 2
  176. end
  177. if i == 0 then
  178. local s = math.sqrt(m00 - m11 - m22 + 1)
  179. local recip = 0.5 / s
  180. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  181. elseif i == 1 then
  182. local s = math.sqrt(m11 - m22 - m00 + 1)
  183. local recip = 0.5 / s
  184. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  185. elseif i == 2 then
  186. local s = math.sqrt(m22 - m00 - m11 + 1)
  187. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  188. end
  189. end
  190. end
  191.  
  192. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  193. local xs, ys, zs = x + x, y + y, z + z
  194. local wx, wy, wz = w * xs, w * ys, w * zs
  195. local xx = x * xs
  196. local xy = x * ys
  197. local xz = x * zs
  198. local yy = y * ys
  199. local yz = y * zs
  200. local zz = z * zs
  201. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  202. end
  203.  
  204. function QuaternionSlerp(a, b, t)
  205. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  206. local startInterp, finishInterp;
  207. if cosTheta >= 0.0001 then
  208. if (1 - cosTheta) > 0.0001 then
  209. local theta = ACOS(cosTheta)
  210. local invSinTheta = 1 / SIN(theta)
  211. startInterp = SIN((1 - t) * theta) * invSinTheta
  212. finishInterp = SIN(t * theta) * invSinTheta
  213. else
  214. startInterp = 1 - t
  215. finishInterp = t
  216. end
  217. else
  218. if (1 + cosTheta) > 0.0001 then
  219. local theta = ACOS(-cosTheta)
  220. local invSinTheta = 1 / SIN(theta)
  221. startInterp = SIN((t - 1) * theta) * invSinTheta
  222. finishInterp = SIN(t * theta) * invSinTheta
  223. else
  224. startInterp = t - 1
  225. finishInterp = t
  226. end
  227. end
  228. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  229. end
  230.  
  231. function Clerp(a, b, t)
  232. local qa = {QuaternionFromCFrame(a)}
  233. local qb = {QuaternionFromCFrame(b)}
  234. local ax, ay, az = a.x, a.y, a.z
  235. local bx, by, bz = b.x, b.y, b.z
  236. local _t = 1 - t
  237. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  238. end
  239.  
  240. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  241. local frame = IT("Frame")
  242. frame.BackgroundTransparency = TRANSPARENCY
  243. frame.BorderSizePixel = BORDERSIZEPIXEL
  244. frame.Position = POSITION
  245. frame.Size = SIZE
  246. frame.BackgroundColor3 = COLOR
  247. frame.BorderColor3 = BORDERCOLOR
  248. frame.Name = NAME
  249. frame.Parent = PARENT
  250. return frame
  251. end
  252.  
  253. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  254. local label = IT("TextLabel")
  255. label.BackgroundTransparency = 1
  256. label.Size = UD2(1, 0, 1, 0)
  257. label.Position = UD2(0, 0, 0, 0)
  258. label.TextColor3 = TEXTCOLOR
  259. label.TextStrokeTransparency = STROKETRANSPARENCY
  260. label.TextTransparency = TRANSPARENCY
  261. label.FontSize = TEXTFONTSIZE
  262. label.Font = TEXTFONT
  263. label.BorderSizePixel = BORDERSIZEPIXEL
  264. label.TextScaled = false
  265. label.Text = TEXT
  266. label.Name = NAME
  267. label.Parent = PARENT
  268. return label
  269. end
  270.  
  271. function NoOutlines(PART)
  272. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  273. end
  274.  
  275.  
  276. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  277. local NEWWELD = IT(TYPE)
  278. NEWWELD.Part0 = PART0
  279. NEWWELD.Part1 = PART1
  280. NEWWELD.C0 = C0
  281. NEWWELD.C1 = C1
  282. NEWWELD.Parent = PARENT
  283. return NEWWELD
  284. end
  285.  
  286. function CreateSound(ID, PARENT, VOLUME, PITCH)
  287. local NEWSOUND = nil
  288. coroutine.resume(coroutine.create(function()
  289. NEWSOUND = IT("Sound", PARENT)
  290. NEWSOUND.Volume = VOLUME
  291. NEWSOUND.Pitch = PITCH
  292. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  293. Swait()
  294. NEWSOUND:play()
  295. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  296. end))
  297. return NEWSOUND
  298. end
  299.  
  300. function CFrameFromTopBack(at, top, back)
  301. local right = top:Cross(back)
  302. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  303. end
  304.  
  305. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  306. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  307. wave.Color = COLOR
  308. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  309. wave.CFrame = CFRAME
  310. coroutine.resume(coroutine.create(function(PART)
  311. for i = 1, WAIT do
  312. Swait()
  313. mesh.Scale = mesh.Scale + GROW
  314. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  315. if DOESROT == true then
  316. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  317. end
  318. wave.Transparency = wave.Transparency + (0.5/WAIT)
  319. if wave.Transparency > 0.99 then
  320. wave:remove()
  321. end
  322. end
  323. end))
  324. end
  325.  
  326. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  327. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  328. wave.Color = COLOR
  329. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  330. wave.CFrame = CFRAME
  331. coroutine.resume(coroutine.create(function(PART)
  332. for i = 1, WAIT do
  333. Swait()
  334. mesh.Scale = mesh.Scale + GROW
  335. wave.Transparency = wave.Transparency + (1/WAIT)
  336. if wave.Transparency > 0.99 then
  337. wave:remove()
  338. end
  339. end
  340. end))
  341. end
  342.  
  343. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  344. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  345. local mesh = nil
  346. if KIND == "Base" then
  347. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  348. elseif KIND == "Thin" then
  349. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  350. elseif KIND == "Round" then
  351. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  352. end
  353. wave.CFrame = CFRAME
  354. coroutine.resume(coroutine.create(function(PART)
  355. for i = 1, WAIT do
  356. Swait()
  357. mesh.Scale = mesh.Scale + GROW/10
  358. wave.Transparency = wave.Transparency + (0.5/WAIT)
  359. if wave.Transparency > 0.99 then
  360. wave:remove()
  361. end
  362. end
  363. end))
  364. end
  365.  
  366. function MakeForm(PART,TYPE)
  367. if TYPE == "Cyl" then
  368. local MSH = IT("CylinderMesh",PART)
  369. elseif TYPE == "Ball" then
  370. local MSH = IT("SpecialMesh",PART)
  371. MSH.MeshType = "Sphere"
  372. elseif TYPE == "Wedge" then
  373. local MSH = IT("SpecialMesh",PART)
  374. MSH.MeshType = "Wedge"
  375. end
  376. end
  377.  
  378. function CheckTableForString(Table, String)
  379. for i, v in pairs(Table) do
  380. if string.find(string.lower(String), string.lower(v)) then
  381. return true
  382. end
  383. end
  384. return false
  385. end
  386.  
  387. function CheckIntangible(Hit)
  388. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  389. if Hit and Hit.Parent then
  390. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  391. return true
  392. end
  393. end
  394. return false
  395. end
  396.  
  397. Debris = game:GetService("Debris")
  398.  
  399. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  400. local Direction = CFrame.new(StartPos, Vec).lookVector
  401. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  402. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  403. if RayHit and CheckIntangible(RayHit) then
  404. if DelayIfHit then
  405. wait()
  406. end
  407. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  408. end
  409. return RayHit, RayPos, RayNormal
  410. end
  411.  
  412. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  413. if DoesCourontine == false then
  414. local Direction = CF(Part.Position,ToLocation)
  415. local Distance = (Part.Position - ToLocation).magnitude
  416. for i = 1, AmountOfTime do
  417. Swait()
  418. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  419. Direction = Part.CFrame
  420. end
  421. Part:remove()
  422. elseif DoesCourontine == true then
  423. coroutine.resume(coroutine.create(function()
  424. local Direction = CF(Part.Position,ToLocation)
  425. local Distance = (Part.Position - ToLocation).magnitude
  426. for i = 1, AmountOfTime do
  427. Swait()
  428. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  429. Direction = Part.CFrame
  430. end
  431. Part:remove()
  432. end))
  433. end
  434. end
  435.  
  436. function turnto(position)
  437. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  438. end
  439. ---
  440. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  441. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  442. end
  443.  
  444. function PositiveAngle(NUMBER)
  445. if NUMBER >= 0 then
  446. NUMBER = 0
  447. end
  448. return NUMBER
  449. end
  450.  
  451. function NegativeAngle(NUMBER)
  452. if NUMBER <= 0 then
  453. NUMBER = 0
  454. end
  455. return NUMBER
  456. end
  457.  
  458. function Swait(NUMBER)
  459. if NUMBER == 0 or NUMBER == nil then
  460. ArtificialHB.Event:wait()
  461. else
  462. for i = 1, NUMBER do
  463. ArtificialHB.Event:wait()
  464. end
  465. end
  466. end
  467.  
  468. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  469. local NEWMESH = IT(MESH)
  470. if MESH == "SpecialMesh" then
  471. NEWMESH.MeshType = MESHTYPE
  472. if MESHID ~= "nil" and MESHID ~= "" then
  473. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  474. end
  475. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  476. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  477. end
  478. end
  479. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  480. NEWMESH.Scale = SCALE
  481. NEWMESH.Parent = PARENT
  482. return NEWMESH
  483. end
  484.  
  485. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  486. local NEWPART = IT("Part")
  487. NEWPART.formFactor = FORMFACTOR
  488. NEWPART.Reflectance = REFLECTANCE
  489. NEWPART.Transparency = TRANSPARENCY
  490. NEWPART.CanCollide = false
  491. NEWPART.Locked = true
  492. NEWPART.Anchored = true
  493. if ANCHOR == false then
  494. NEWPART.Anchored = false
  495. end
  496. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  497. NEWPART.Name = NAME
  498. NEWPART.Size = SIZE
  499. NEWPART.Position = Torso.Position
  500. NEWPART.Material = MATERIAL
  501. NEWPART:BreakJoints()
  502. NEWPART.Parent = PARENT
  503. return NEWPART
  504. end
  505.  
  506. local function weldBetween(a, b)
  507. local weldd = Instance.new("ManualWeld")
  508. weldd.Part0 = a
  509. weldd.Part1 = b
  510. weldd.C0 = CFrame.new()
  511. weldd.C1 = b.CFrame:inverse() * a.CFrame
  512. weldd.Parent = a
  513. return weldd
  514. end
  515.  
  516.  
  517. function QuaternionFromCFrame(cf)
  518. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  519. local trace = m00 + m11 + m22
  520. if trace > 0 then
  521. local s = math.sqrt(1 + trace)
  522. local recip = 0.5 / s
  523. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  524. else
  525. local i = 0
  526. if m11 > m00 then
  527. i = 1
  528. end
  529. if m22 > (i == 0 and m00 or m11) then
  530. i = 2
  531. end
  532. if i == 0 then
  533. local s = math.sqrt(m00 - m11 - m22 + 1)
  534. local recip = 0.5 / s
  535. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  536. elseif i == 1 then
  537. local s = math.sqrt(m11 - m22 - m00 + 1)
  538. local recip = 0.5 / s
  539. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  540. elseif i == 2 then
  541. local s = math.sqrt(m22 - m00 - m11 + 1)
  542. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  543. end
  544. end
  545. end
  546.  
  547. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  548. local xs, ys, zs = x + x, y + y, z + z
  549. local wx, wy, wz = w * xs, w * ys, w * zs
  550. local xx = x * xs
  551. local xy = x * ys
  552. local xz = x * zs
  553. local yy = y * ys
  554. local yz = y * zs
  555. local zz = z * zs
  556. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  557. end
  558.  
  559. function QuaternionSlerp(a, b, t)
  560. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  561. local startInterp, finishInterp;
  562. if cosTheta >= 0.0001 then
  563. if (1 - cosTheta) > 0.0001 then
  564. local theta = ACOS(cosTheta)
  565. local invSinTheta = 1 / SIN(theta)
  566. startInterp = SIN((1 - t) * theta) * invSinTheta
  567. finishInterp = SIN(t * theta) * invSinTheta
  568. else
  569. startInterp = 1 - t
  570. finishInterp = t
  571. end
  572. else
  573. if (1 + cosTheta) > 0.0001 then
  574. local theta = ACOS(-cosTheta)
  575. local invSinTheta = 1 / SIN(theta)
  576. startInterp = SIN((t - 1) * theta) * invSinTheta
  577. finishInterp = SIN(t * theta) * invSinTheta
  578. else
  579. startInterp = t - 1
  580. finishInterp = t
  581. end
  582. end
  583. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  584. end
  585.  
  586. function Clerp(a, b, t)
  587. local qa = {QuaternionFromCFrame(a)}
  588. local qb = {QuaternionFromCFrame(b)}
  589. local ax, ay, az = a.x, a.y, a.z
  590. local bx, by, bz = b.x, b.y, b.z
  591. local _t = 1 - t
  592. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  593. end
  594.  
  595. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  596. local frame = IT("Frame")
  597. frame.BackgroundTransparency = TRANSPARENCY
  598. frame.BorderSizePixel = BORDERSIZEPIXEL
  599. frame.Position = POSITION
  600. frame.Size = SIZE
  601. frame.BackgroundColor3 = COLOR
  602. frame.BorderColor3 = BORDERCOLOR
  603. frame.Name = NAME
  604. frame.Parent = PARENT
  605. return frame
  606. end
  607.  
  608. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  609. local label = IT("TextLabel")
  610. label.BackgroundTransparency = 1
  611. label.Size = UD2(1, 0, 1, 0)
  612. label.Position = UD2(0, 0, 0, 0)
  613. label.TextColor3 = TEXTCOLOR
  614. label.TextStrokeTransparency = STROKETRANSPARENCY
  615. label.TextTransparency = TRANSPARENCY
  616. label.FontSize = TEXTFONTSIZE
  617. label.Font = TEXTFONT
  618. label.BorderSizePixel = BORDERSIZEPIXEL
  619. label.TextScaled = false
  620. label.Text = TEXT
  621. label.Name = NAME
  622. label.Parent = PARENT
  623. return label
  624. end
  625.  
  626. function NoOutlines(PART)
  627. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  628. end
  629.  
  630. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  631. local NEWWELD = IT(TYPE)
  632. NEWWELD.Part0 = PART0
  633. NEWWELD.Part1 = PART1
  634. NEWWELD.C0 = C0
  635. NEWWELD.C1 = C1
  636. NEWWELD.Parent = PARENT
  637. return NEWWELD
  638. end
  639.  
  640. local S = IT("Sound")
  641. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  642. local NEWSOUND = nil
  643. coroutine.resume(coroutine.create(function()
  644. NEWSOUND = S:Clone()
  645. NEWSOUND.Parent = PARENT
  646. NEWSOUND.Volume = VOLUME
  647. NEWSOUND.Pitch = PITCH
  648. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  649. NEWSOUND:play()
  650. if DOESLOOP == true then
  651. NEWSOUND.Looped = true
  652. else
  653. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  654. NEWSOUND:remove()
  655. end
  656. end))
  657. return NEWSOUND
  658. end
  659.  
  660. function CFrameFromTopBack(at, top, back)
  661. local right = top:Cross(back)
  662. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  663. end
  664.  
  665. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  666. function WACKYEFFECT(Table)
  667. local TYPE = (Table.EffectType or "Sphere")
  668. local SIZE = (Table.Size or VT(1,1,1))
  669. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  670. local TRANSPARENCY = (Table.Transparency or 0)
  671. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  672. local CFRAME = (Table.CFrame or Torso.CFrame)
  673. local MOVEDIRECTION = (Table.MoveToPos or nil)
  674. local ROTATION1 = (Table.RotationX or 0)
  675. local ROTATION2 = (Table.RotationY or 0)
  676. local ROTATION3 = (Table.RotationZ or 0)
  677. local MATERIAL = (Table.Material or "Neon")
  678. local COLOR = (Table.Color or C3(255,0,0))
  679. local TIME = (Table.Time or 45)
  680. local SOUNDID = (Table.SoundID or nil)
  681. local SOUNDPITCH = (Table.SoundPitch or nil)
  682. local SOUNDVOLUME = (Table.SoundVolume or nil)
  683. coroutine.resume(coroutine.create(function()
  684. local PLAYSSOUND = false
  685. local SOUND = nil
  686. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  687. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  688. PLAYSSOUND = true
  689. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  690. end
  691. EFFECT.Color = COLOR
  692. local MSH = nil
  693. if TYPE == "Sphere" then
  694. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  695. elseif TYPE == "Block" then
  696. MSH = IT("BlockMesh",EFFECT)
  697. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  698. elseif TYPE == "Wave" then
  699. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  700. elseif TYPE == "Ring" then
  701. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  702. elseif TYPE == "Slash" then
  703. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  704. elseif TYPE == "Round Slash" then
  705. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  706. elseif TYPE == "Swirl" then
  707. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  708. elseif TYPE == "Skull" then
  709. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  710. elseif TYPE == "Crystal" then
  711. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  712. end
  713. if MSH ~= nil then
  714. local MOVESPEED = nil
  715. if MOVEDIRECTION ~= nil then
  716. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  717. end
  718. local GROWTH = SIZE - ENDSIZE
  719. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  720. if TYPE == "Block" then
  721. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  722. else
  723. EFFECT.CFrame = CFRAME
  724. end
  725. for LOOP = 1, TIME+1 do
  726. Swait()
  727. MSH.Scale = MSH.Scale - GROWTH/TIME
  728. if TYPE == "Wave" then
  729. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  730. end
  731. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  732. if TYPE == "Block" then
  733. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  734. else
  735. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  736. end
  737. if MOVEDIRECTION ~= nil then
  738. local ORI = EFFECT.Orientation
  739. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  740. EFFECT.Orientation = ORI
  741. end
  742. end
  743. if PLAYSSOUND == false then
  744. EFFECT:remove()
  745. else
  746. SOUND.Stopped:Connect(function()
  747. EFFECT:remove()
  748. end)
  749. end
  750. else
  751. if PLAYSSOUND == false then
  752. EFFECT:remove()
  753. else
  754. repeat Swait() until SOUND.Playing == false
  755. EFFECT:remove()
  756. end
  757. end
  758. end))
  759. end
  760.  
  761. function MakeForm(PART,TYPE)
  762. if TYPE == "Cyl" then
  763. local MSH = IT("CylinderMesh",PART)
  764. elseif TYPE == "Ball" then
  765. local MSH = IT("SpecialMesh",PART)
  766. MSH.MeshType = "Sphere"
  767. elseif TYPE == "Wedge" then
  768. local MSH = IT("SpecialMesh",PART)
  769. MSH.MeshType = "Wedge"
  770. end
  771. end
  772.  
  773. function SpawnTrail(FROM,TO,BIG)
  774. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  775. MakeForm(TRAIL,"Cyl")
  776. local DIST = (FROM - TO).Magnitude
  777. if BIG == true then
  778. TRAIL.Size = VT(0.5,DIST,0.5)
  779. else
  780. TRAIL.Size = VT(0.25,DIST,0.25)
  781. end
  782. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  783. coroutine.resume(coroutine.create(function()
  784. for i = 1, 5 do
  785. Swait()
  786. TRAIL.Transparency = TRAIL.Transparency + 0.1
  787. end
  788. TRAIL:remove()
  789. end))
  790. end
  791.  
  792. Debris = game:GetService("Debris")
  793.  
  794. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  795. local DIRECTION = CF(StartPos,EndPos).lookVector
  796. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  797. end
  798.  
  799. function turnto(position)
  800. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  801. end
  802. ---
  803. --
  804. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  805. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  806. end
  807.  
  808. function PositiveAngle(NUMBER)
  809. if NUMBER >= 0 then
  810. NUMBER = 0
  811. end
  812. return NUMBER
  813. end
  814.  
  815. function NegativeAngle(NUMBER)
  816. if NUMBER <= 0 then
  817. NUMBER = 0
  818. end
  819. return NUMBER
  820. end
  821.  
  822. function Swait(NUMBER)
  823. if NUMBER == 0 or NUMBER == nil then
  824. ArtificialHB.Event:wait()
  825. else
  826. for i = 1, NUMBER do
  827. ArtificialHB.Event:wait()
  828. end
  829. end
  830. end
  831.  
  832. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  833. local NEWMESH = IT(MESH)
  834. if MESH == "SpecialMesh" then
  835. NEWMESH.MeshType = MESHTYPE
  836. if MESHID ~= "nil" and MESHID ~= "" then
  837. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  838. end
  839. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  840. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  841. end
  842. end
  843. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  844. NEWMESH.Scale = SCALE
  845. NEWMESH.Parent = PARENT
  846. return NEWMESH
  847. end
  848.  
  849. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  850. local NEWPART = IT("Part")
  851. NEWPART.formFactor = FORMFACTOR
  852. NEWPART.Reflectance = REFLECTANCE
  853. NEWPART.Transparency = TRANSPARENCY
  854. NEWPART.CanCollide = false
  855. NEWPART.Locked = true
  856. NEWPART.Anchored = true
  857. if ANCHOR == false then
  858. NEWPART.Anchored = false
  859. end
  860. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  861. NEWPART.Name = NAME
  862. NEWPART.Size = SIZE
  863. NEWPART.Position = Torso.Position
  864. NEWPART.Material = MATERIAL
  865. NEWPART:BreakJoints()
  866. NEWPART.Parent = PARENT
  867. return NEWPART
  868. end
  869.  
  870. local function weldBetween(a, b)
  871. local weldd = Instance.new("ManualWeld")
  872. weldd.Part0 = a
  873. weldd.Part1 = b
  874. weldd.C0 = CFrame.new()
  875. weldd.C1 = b.CFrame:inverse() * a.CFrame
  876. weldd.Parent = a
  877. return weldd
  878. end
  879.  
  880.  
  881. function QuaternionFromCFrame(cf)
  882. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  883. local trace = m00 + m11 + m22
  884. if trace > 0 then
  885. local s = math.sqrt(1 + trace)
  886. local recip = 0.5 / s
  887. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  888. else
  889. local i = 0
  890. if m11 > m00 then
  891. i = 1
  892. end
  893. if m22 > (i == 0 and m00 or m11) then
  894. i = 2
  895. end
  896. if i == 0 then
  897. local s = math.sqrt(m00 - m11 - m22 + 1)
  898. local recip = 0.5 / s
  899. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  900. elseif i == 1 then
  901. local s = math.sqrt(m11 - m22 - m00 + 1)
  902. local recip = 0.5 / s
  903. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  904. elseif i == 2 then
  905. local s = math.sqrt(m22 - m00 - m11 + 1)
  906. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  907. end
  908. end
  909. end
  910.  
  911. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  912. local xs, ys, zs = x + x, y + y, z + z
  913. local wx, wy, wz = w * xs, w * ys, w * zs
  914. local xx = x * xs
  915. local xy = x * ys
  916. local xz = x * zs
  917. local yy = y * ys
  918. local yz = y * zs
  919. local zz = z * zs
  920. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  921. end
  922.  
  923. function QuaternionSlerp(a, b, t)
  924. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  925. local startInterp, finishInterp;
  926. if cosTheta >= 0.0001 then
  927. if (1 - cosTheta) > 0.0001 then
  928. local theta = ACOS(cosTheta)
  929. local invSinTheta = 1 / SIN(theta)
  930. startInterp = SIN((1 - t) * theta) * invSinTheta
  931. finishInterp = SIN(t * theta) * invSinTheta
  932. else
  933. startInterp = 1 - t
  934. finishInterp = t
  935. end
  936. else
  937. if (1 + cosTheta) > 0.0001 then
  938. local theta = ACOS(-cosTheta)
  939. local invSinTheta = 1 / SIN(theta)
  940. startInterp = SIN((t - 1) * theta) * invSinTheta
  941. finishInterp = SIN(t * theta) * invSinTheta
  942. else
  943. startInterp = t - 1
  944. finishInterp = t
  945. end
  946. end
  947. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  948. end
  949.  
  950. function Clerp(a, b, t)
  951. local qa = {QuaternionFromCFrame(a)}
  952. local qb = {QuaternionFromCFrame(b)}
  953. local ax, ay, az = a.x, a.y, a.z
  954. local bx, by, bz = b.x, b.y, b.z
  955. local _t = 1 - t
  956. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  957. end
  958.  
  959. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  960. local frame = IT("Frame")
  961. frame.BackgroundTransparency = TRANSPARENCY
  962. frame.BorderSizePixel = BORDERSIZEPIXEL
  963. frame.Position = POSITION
  964. frame.Size = SIZE
  965. frame.BackgroundColor3 = COLOR
  966. frame.BorderColor3 = BORDERCOLOR
  967. frame.Name = NAME
  968. frame.Parent = PARENT
  969. return frame
  970. end
  971.  
  972. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  973. local label = IT("TextLabel")
  974. label.BackgroundTransparency = 1
  975. label.Size = UD2(1, 0, 1, 0)
  976. label.Position = UD2(0, 0, 0, 0)
  977. label.TextColor3 = TEXTCOLOR
  978. label.TextStrokeTransparency = STROKETRANSPARENCY
  979. label.TextTransparency = TRANSPARENCY
  980. label.FontSize = TEXTFONTSIZE
  981. label.Font = TEXTFONT
  982. label.BorderSizePixel = BORDERSIZEPIXEL
  983. label.TextScaled = false
  984. label.Text = TEXT
  985. label.Name = NAME
  986. label.Parent = PARENT
  987. return label
  988. end
  989.  
  990. function NoOutlines(PART)
  991. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  992. end
  993.  
  994. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  995. local NEWWELD = IT(TYPE)
  996. NEWWELD.Part0 = PART0
  997. NEWWELD.Part1 = PART1
  998. NEWWELD.C0 = C0
  999. NEWWELD.C1 = C1
  1000. NEWWELD.Parent = PARENT
  1001. return NEWWELD
  1002. end
  1003.  
  1004. local S = IT("Sound")
  1005. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1006. local NEWSOUND = nil
  1007. coroutine.resume(coroutine.create(function()
  1008. NEWSOUND = S:Clone()
  1009. NEWSOUND.Parent = PARENT
  1010. NEWSOUND.Volume = VOLUME
  1011. NEWSOUND.Pitch = PITCH
  1012. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1013. NEWSOUND:play()
  1014. if DOESLOOP == true then
  1015. NEWSOUND.Looped = true
  1016. else
  1017. repeat wait(1) until NEWSOUND.Playing == false
  1018. NEWSOUND:remove()
  1019. end
  1020. end))
  1021. return NEWSOUND
  1022. end
  1023.  
  1024. local EyeSizes={
  1025. NumberSequenceKeypoint.new(0,2,0),
  1026. NumberSequenceKeypoint.new(1,0,0)
  1027. }
  1028. local EyeTrans={
  1029. NumberSequenceKeypoint.new(0,0.5,0),
  1030. NumberSequenceKeypoint.new(1,1,0)
  1031. }
  1032. local PE=Instance.new("ParticleEmitter",nil)
  1033. PE.LightEmission=.8
  1034. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  1035. PE.Size=NumberSequence.new(EyeSizes)
  1036. PE.Transparency=NumberSequence.new(EyeTrans)
  1037. PE.Lifetime=NumberRange.new(0.35,1)
  1038. PE.Rotation=NumberRange.new(0,360)
  1039. PE.Rate=100
  1040. PE.VelocitySpread = 10000
  1041. PE.Acceleration = Vector3.new(0,85,0)
  1042. PE.Drag = 5
  1043. PE.Speed = NumberRange.new(0.1,5)
  1044. PE.Texture="http://www.roblox.com/asset/?id=818983932"
  1045. PE.ZOffset = 0.5
  1046. PE.Name = "PE"
  1047. PE.Enabled = false
  1048.  
  1049. function Fire(art)
  1050. local PARTICLES = PE:Clone()
  1051. PARTICLES.Parent = art
  1052. PARTICLES.Enabled = true
  1053. return PARTICLES
  1054. end
  1055.  
  1056. function CFrameFromTopBack(at, top, back)
  1057. local right = top:Cross(back)
  1058. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1059. end
  1060.  
  1061. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1062. function WACKYEFFECT(Table)
  1063. local TYPE = (Table.EffectType or "Sphere")
  1064. local SIZE = (Table.Size or VT(1,1,1))
  1065. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1066. local TRANSPARENCY = (Table.Transparency or 0)
  1067. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1068. local CFRAME = (Table.CFrame or Torso.CFrame)
  1069. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1070. local ROTATION1 = (Table.RotationX or 0)
  1071. local ROTATION2 = (Table.RotationY or 0)
  1072. local ROTATION3 = (Table.RotationZ or 0)
  1073. local MATERIAL = (Table.Material or "Neon")
  1074. local COLOR = (Table.Color or C3(1,1,1))
  1075. local TIME = (Table.Time or 45)
  1076. local SOUNDID = (Table.SoundID or nil)
  1077. local SOUNDPITCH = (Table.SoundPitch or nil)
  1078. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1079. coroutine.resume(coroutine.create(function()
  1080. local PLAYSSOUND = false
  1081. local SOUND = nil
  1082. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
  1083. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1084. PLAYSSOUND = true
  1085. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1086. end
  1087. EFFECT.Color = COLOR
  1088. local MSH = nil
  1089. if TYPE == "Sphere" then
  1090. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1091. elseif TYPE == "Block" or TYPE == "Box" then
  1092. MSH = IT("BlockMesh",EFFECT)
  1093. MSH.Scale = SIZE
  1094. elseif TYPE == "Wave" then
  1095. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1096. elseif TYPE == "Ring" then
  1097. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1098. elseif TYPE == "Slash" then
  1099. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1100. elseif TYPE == "Round Slash" then
  1101. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1102. elseif TYPE == "Swirl" then
  1103. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1104. elseif TYPE == "Skull" then
  1105. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1106. elseif TYPE == "Crystal" then
  1107. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1108. end
  1109. if MSH ~= nil then
  1110. local MOVESPEED = nil
  1111. if MOVEDIRECTION ~= nil then
  1112. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1113. end
  1114. local GROWTH = SIZE - ENDSIZE
  1115. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1116. if TYPE == "Block" then
  1117. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1118. else
  1119. EFFECT.CFrame = CFRAME
  1120. end
  1121. for LOOP = 1, TIME+1 do
  1122. Swait()
  1123. MSH.Scale = MSH.Scale - GROWTH/TIME
  1124. if TYPE == "Wave" then
  1125. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1126. end
  1127. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1128. if TYPE == "Block" then
  1129. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1130. else
  1131. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1132. end
  1133. if MOVEDIRECTION ~= nil then
  1134. local ORI = EFFECT.Orientation
  1135. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1136. EFFECT.Orientation = ORI
  1137. end
  1138. end
  1139. if PLAYSSOUND == false then
  1140. EFFECT:remove()
  1141. else
  1142. repeat wait(1) until SOUND.Playing == false
  1143. EFFECT:remove()
  1144. end
  1145. else
  1146. if PLAYSSOUND == false then
  1147. EFFECT:remove()
  1148. else
  1149. repeat Swait() until SOUND.Playing == false
  1150. EFFECT:remove()
  1151. end
  1152. end
  1153. end))
  1154. end
  1155.  
  1156. function MakeForm(PART,TYPE)
  1157. if TYPE == "Cyl" then
  1158. local MSH = IT("CylinderMesh",PART)
  1159. elseif TYPE == "Ball" then
  1160. local MSH = IT("SpecialMesh",PART)
  1161. MSH.MeshType = "Sphere"
  1162. elseif TYPE == "Wedge" then
  1163. local MSH = IT("SpecialMesh",PART)
  1164. MSH.MeshType = "Wedge"
  1165. end
  1166. end
  1167.  
  1168. Debris = game:GetService("Debris")
  1169.  
  1170. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1171. local DIRECTION = CF(StartPos,EndPos).lookVector
  1172. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1173. end
  1174.  
  1175. local HATWELD = nil
  1176. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1177. PLAYMAINANIM = false
  1178. if WhichPose == "Cast1" then
  1179. for i=0, Time, 0.1 / Animation_Speed do
  1180. Swait()
  1181. if Magic == true then
  1182. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1183. end
  1184. if Gyro ~= nil and Gyro ~= false then
  1185. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1186. end
  1187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1193. end
  1194. elseif WhichPose == "Cast2" then
  1195. for i=0, Time, 0.1 / Animation_Speed do
  1196. Swait()
  1197. if Magic == true then
  1198. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1199. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1200. end
  1201. if Gyro ~= nil and Gyro ~= false then
  1202. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1203. end
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1210. end
  1211. elseif WhichPose == "RightArmUp" then
  1212. for i=0, Time, 0.1 / Animation_Speed do
  1213. Swait()
  1214. if Magic == true then
  1215. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1216. end
  1217. if Gyro ~= nil and Gyro ~= false then
  1218. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1219. end
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1226. end
  1227. elseif WhichPose == "Taunt" then
  1228. for i=0, Time, 0.1 / Animation_Speed do
  1229. Swait()
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1236. end
  1237. HATWELD.Part0 = RightArm
  1238. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1239. CreateSound(221057812,Torso,10,1,false)
  1240. for i=0, Time*2, 0.1 / Animation_Speed do
  1241. Swait()
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1248. end
  1249. for i=0, Time, 0.1 / Animation_Speed do
  1250. Swait()
  1251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1257. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1258. end
  1259. HATWELD.Part0 = Head
  1260. HATWELD.C0 = CF(0,0.35,0)
  1261. elseif WhichPose == "Prepare key" then
  1262. for i=0, Time, 0.1 / Animation_Speed do
  1263. Swait()
  1264. if Gyro ~= nil and Gyro ~= false then
  1265. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1266. end
  1267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1273. end
  1274. elseif WhichPose == "Turn key" then
  1275. for i=0, Time, 0.1 / Animation_Speed do
  1276. Swait()
  1277. if Gyro ~= nil and Gyro ~= false then
  1278. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1279. end
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1286. end
  1287. end
  1288. PLAYMAINANIM = true
  1289. end
  1290.  
  1291. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  1292. function Lightning(Table)
  1293. local Color = Table.Color or C3(1,1,1)
  1294. local StartPos = Table.Start or Torso.Position
  1295. local EndPos = Table.End or Mouse.Hit.p
  1296. local SegmentLength = Table.SegmentL or 2
  1297. local Thickness = Table.Thickness or 0.1
  1298. local Dissapear = Table.DoesFade or false
  1299. local Parent = Table.Ignore or Character
  1300. local MaxDist = Table.MaxDist or 400
  1301. local Branches = Table.Branches or false
  1302. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1303. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  1304. local LIGHTNINGMODEL = IT("Model",Effects)
  1305. LIGHTNINGMODEL.Name = "Lightning"
  1306. local LastBolt = nil
  1307. for E = 1, DISTANCE do
  1308. local ExtraSize = (DISTANCE-E)/15
  1309. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1310. PART.Color = Color
  1311. MakeForm(PART,"Cyl")
  1312. if LastBolt == nil then
  1313. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1314. else
  1315. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1316. end
  1317. LastBolt = PART
  1318. if Branches == true then
  1319. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1320. if CHOICE == 1 then
  1321. local LASTBRANCH = nil
  1322. for i = 1, MRANDOM(2,5) do
  1323. local ExtraSize2 = ((DISTANCE-E)/25)/i
  1324. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1325. PART.Color = Color
  1326. MakeForm(PART,"Cyl")
  1327. if LASTBRANCH == nil then
  1328. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1329. else
  1330. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1331. end
  1332. LASTBRANCH = PART
  1333. end
  1334. end
  1335. end
  1336. end
  1337. if Dissapear == true then
  1338. coroutine.resume(coroutine.create(function()
  1339. for i = 1, 10 do
  1340. Swait()
  1341. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1342. if c.ClassName == "Part" then
  1343. c.Transparency = i/10
  1344. end
  1345. end
  1346. end
  1347. LIGHTNINGMODEL:remove()
  1348. end))
  1349. elseif Dissapear == false then
  1350. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1351. end
  1352. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1353. end
  1354.  
  1355. --
  1356. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1357. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1358. end
  1359.  
  1360. function PositiveAngle(NUMBER)
  1361. if NUMBER >= 0 then
  1362. NUMBER = 0
  1363. end
  1364. return NUMBER
  1365. end
  1366.  
  1367. function NegativeAngle(NUMBER)
  1368. if NUMBER <= 0 then
  1369. NUMBER = 0
  1370. end
  1371. return NUMBER
  1372. end
  1373.  
  1374. function Swait(NUMBER)
  1375. if NUMBER == 0 or NUMBER == nil then
  1376. ArtificialHB.Event:wait()
  1377. else
  1378. for i = 1, NUMBER do
  1379. ArtificialHB.Event:wait()
  1380. end
  1381. end
  1382. end
  1383.  
  1384. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1385. local NEWMESH = IT(MESH)
  1386. if MESH == "SpecialMesh" then
  1387. NEWMESH.MeshType = MESHTYPE
  1388. if MESHID ~= "nil" and MESHID ~= "" then
  1389. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1390. end
  1391. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1392. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1393. end
  1394. end
  1395. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1396. NEWMESH.Scale = SCALE
  1397. NEWMESH.Parent = PARENT
  1398. return NEWMESH
  1399. end
  1400.  
  1401. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1402. local NEWPART = IT("Part")
  1403. NEWPART.formFactor = FORMFACTOR
  1404. NEWPART.Reflectance = REFLECTANCE
  1405. NEWPART.Transparency = TRANSPARENCY
  1406. NEWPART.CanCollide = false
  1407. NEWPART.Locked = true
  1408. NEWPART.Anchored = true
  1409. if ANCHOR == false then
  1410. NEWPART.Anchored = false
  1411. end
  1412. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1413. NEWPART.Name = NAME
  1414. NEWPART.Size = SIZE
  1415. NEWPART.Position = Torso.Position
  1416. NEWPART.Material = MATERIAL
  1417. NEWPART:BreakJoints()
  1418. NEWPART.Parent = PARENT
  1419. return NEWPART
  1420. end
  1421.  
  1422. local function weldBetween(a, b)
  1423. local weldd = Instance.new("ManualWeld")
  1424. weldd.Part0 = a
  1425. weldd.Part1 = b
  1426. weldd.C0 = CFrame.new()
  1427. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1428. weldd.Parent = a
  1429. return weldd
  1430. end
  1431.  
  1432.  
  1433. function QuaternionFromCFrame(cf)
  1434. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1435. local trace = m00 + m11 + m22
  1436. if trace > 0 then
  1437. local s = math.sqrt(1 + trace)
  1438. local recip = 0.5 / s
  1439. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1440. else
  1441. local i = 0
  1442. if m11 > m00 then
  1443. i = 1
  1444. end
  1445. if m22 > (i == 0 and m00 or m11) then
  1446. i = 2
  1447. end
  1448. if i == 0 then
  1449. local s = math.sqrt(m00 - m11 - m22 + 1)
  1450. local recip = 0.5 / s
  1451. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1452. elseif i == 1 then
  1453. local s = math.sqrt(m11 - m22 - m00 + 1)
  1454. local recip = 0.5 / s
  1455. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1456. elseif i == 2 then
  1457. local s = math.sqrt(m22 - m00 - m11 + 1)
  1458. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1459. end
  1460. end
  1461. end
  1462.  
  1463. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1464. local xs, ys, zs = x + x, y + y, z + z
  1465. local wx, wy, wz = w * xs, w * ys, w * zs
  1466. local xx = x * xs
  1467. local xy = x * ys
  1468. local xz = x * zs
  1469. local yy = y * ys
  1470. local yz = y * zs
  1471. local zz = z * zs
  1472. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1473. end
  1474.  
  1475. function QuaternionSlerp(a, b, t)
  1476. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1477. local startInterp, finishInterp;
  1478. if cosTheta >= 0.0001 then
  1479. if (1 - cosTheta) > 0.0001 then
  1480. local theta = ACOS(cosTheta)
  1481. local invSinTheta = 1 / SIN(theta)
  1482. startInterp = SIN((1 - t) * theta) * invSinTheta
  1483. finishInterp = SIN(t * theta) * invSinTheta
  1484. else
  1485. startInterp = 1 - t
  1486. finishInterp = t
  1487. end
  1488. else
  1489. if (1 + cosTheta) > 0.0001 then
  1490. local theta = ACOS(-cosTheta)
  1491. local invSinTheta = 1 / SIN(theta)
  1492. startInterp = SIN((t - 1) * theta) * invSinTheta
  1493. finishInterp = SIN(t * theta) * invSinTheta
  1494. else
  1495. startInterp = t - 1
  1496. finishInterp = t
  1497. end
  1498. end
  1499. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1500. end
  1501.  
  1502. function Clerp(a, b, t)
  1503. local qa = {QuaternionFromCFrame(a)}
  1504. local qb = {QuaternionFromCFrame(b)}
  1505. local ax, ay, az = a.x, a.y, a.z
  1506. local bx, by, bz = b.x, b.y, b.z
  1507. local _t = 1 - t
  1508. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1509. end
  1510.  
  1511. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1512. local frame = IT("Frame")
  1513. frame.BackgroundTransparency = TRANSPARENCY
  1514. frame.BorderSizePixel = BORDERSIZEPIXEL
  1515. frame.Position = POSITION
  1516. frame.Size = SIZE
  1517. frame.BackgroundColor3 = COLOR
  1518. frame.BorderColor3 = BORDERCOLOR
  1519. frame.Name = NAME
  1520. frame.Parent = PARENT
  1521. return frame
  1522. end
  1523.  
  1524. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1525. local label = IT("TextLabel")
  1526. label.BackgroundTransparency = 1
  1527. label.Size = UD2(1, 0, 1, 0)
  1528. label.Position = UD2(0, 0, 0, 0)
  1529. label.TextColor3 = TEXTCOLOR
  1530. label.TextStrokeColor3 = BRICKC"Really red".Color
  1531. label.TextStrokeTransparency = STROKETRANSPARENCY
  1532. label.TextTransparency = TRANSPARENCY
  1533. label.FontSize = TEXTFONTSIZE
  1534. label.Font = TEXTFONT
  1535. label.BorderSizePixel = BORDERSIZEPIXEL
  1536. label.TextScaled = false
  1537. label.Text = TEXT
  1538. label.Name = NAME
  1539. label.Parent = PARENT
  1540. return label
  1541. end
  1542.  
  1543. function NoOutlines(PART)
  1544. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1545. end
  1546.  
  1547. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1548. local NEWWELD = IT(TYPE)
  1549. NEWWELD.Part0 = PART0
  1550. NEWWELD.Part1 = PART1
  1551. NEWWELD.C0 = C0
  1552. NEWWELD.C1 = C1
  1553. NEWWELD.Parent = PARENT
  1554. return NEWWELD
  1555. end
  1556.  
  1557. local S = IT("Sound")
  1558. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1559. local NEWSOUND = nil
  1560. coroutine.resume(coroutine.create(function()
  1561. NEWSOUND = S:Clone()
  1562. NEWSOUND.Parent = PARENT
  1563. NEWSOUND.Volume = VOLUME
  1564. NEWSOUND.Pitch = PITCH
  1565. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1566. NEWSOUND:play()
  1567. NEWSOUND.Name = "Audio"
  1568. if DOESLOOP == true then
  1569. NEWSOUND.Looped = true
  1570. else
  1571. repeat Swait() until NEWSOUND.Playing == false
  1572. NEWSOUND:remove()
  1573. end
  1574. end))
  1575. return NEWSOUND
  1576. end
  1577.  
  1578. function CFrameFromTopBack(at, top, back)
  1579. local right = top:Cross(back)
  1580. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1581. end
  1582.  
  1583. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1584. function WACKYEFFECT(Table)
  1585. local TYPE = (Table.EffectType or "Sphere")
  1586. local SIZE = (Table.Size or VT(1,1,1))
  1587. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1588. local TRANSPARENCY = (Table.Transparency or 0)
  1589. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1590. local CFRAME = (Table.CFrame or Torso.CFrame)
  1591. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1592. local ROTATION1 = (Table.RotationX or 0)
  1593. local ROTATION2 = (Table.RotationY or 0)
  1594. local ROTATION3 = (Table.RotationZ or 0)
  1595. local MATERIAL = (Table.Material or "Neon")
  1596. local COLOR = (Table.Color or C3(1,1,1))
  1597. local TIME = (Table.Time or 45)
  1598. local SOUNDID = (Table.SoundID or nil)
  1599. local SOUNDPITCH = (Table.SoundPitch or nil)
  1600. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1601. coroutine.resume(coroutine.create(function()
  1602. local PLAYSSOUND = false
  1603. local SOUND = nil
  1604. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1605. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1606. PLAYSSOUND = true
  1607. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1608. end
  1609. EFFECT.Color = COLOR
  1610. local MSH = nil
  1611. if TYPE == "Sphere" then
  1612. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1613. elseif TYPE == "Block" then
  1614. MSH = IT("BlockMesh",EFFECT)
  1615. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1616. elseif TYPE == "Box" then
  1617. MSH = IT("BlockMesh",EFFECT)
  1618. MSH.Scale = SIZE
  1619. elseif TYPE == "Wave" then
  1620. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1621. elseif TYPE == "Ring" then
  1622. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1623. elseif TYPE == "Slash" then
  1624. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1625. elseif TYPE == "Round Slash" then
  1626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1627. elseif TYPE == "Swirl" then
  1628. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1629. elseif TYPE == "Skull" then
  1630. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1631. elseif TYPE == "Crystal" then
  1632. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1633. end
  1634. if MSH ~= nil then
  1635. local MOVESPEED = nil
  1636. if MOVEDIRECTION ~= nil then
  1637. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1638. end
  1639. local GROWTH = SIZE - ENDSIZE
  1640. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1641. if TYPE == "Block" then
  1642. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1643. else
  1644. EFFECT.CFrame = CFRAME
  1645. end
  1646. for LOOP = 1, TIME do
  1647. Swait()
  1648. MSH.Scale = MSH.Scale - GROWTH/TIME
  1649. if TYPE == "Wave" then
  1650. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1651. end
  1652. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1653. if TYPE == "Block" then
  1654. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1655. else
  1656. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1657. end
  1658. if MOVEDIRECTION ~= nil then
  1659. local ORI = EFFECT.Orientation
  1660. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1661. EFFECT.Orientation = ORI
  1662. end
  1663. end
  1664. if PLAYSSOUND == false then
  1665. EFFECT:remove()
  1666. else
  1667. repeat Swait() until SOUND.Playing == false
  1668. EFFECT:remove()
  1669. end
  1670. else
  1671. if PLAYSSOUND == false then
  1672. EFFECT:remove()
  1673. else
  1674. repeat Swait() until SOUND.Playing == false
  1675. EFFECT:remove()
  1676. end
  1677. end
  1678. end))
  1679. end
  1680.  
  1681. function Shatter(Part)
  1682. if Part.Transparency == 0 then
  1683. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  1684. Debris:AddItem(SOUNDPART,5)
  1685. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  1686. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  1687. local SIZESET = SIZE/4
  1688. local XOffset = Part.Size.X*1.5/SIZESET
  1689. local YOffset = Part.Size.Y*1.5/SIZESET
  1690. local ZOffset = Part.Size.Z*1.5/SIZESET
  1691. for x = 1, math.ceil(XOffset) do
  1692. for y = 1, math.ceil(YOffset) do
  1693. for z = 1, math.ceil(ZOffset) do
  1694. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  1695. SHARD.CanCollide = true
  1696. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  1697. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  1698. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  1699. end
  1700. end
  1701. end
  1702. end
  1703. Part:remove()
  1704. end
  1705.  
  1706. function MakeForm(PART,TYPE)
  1707. if TYPE == "Cyl" then
  1708. local MSH = IT("CylinderMesh",PART)
  1709. elseif TYPE == "Ball" then
  1710. local MSH = IT("SpecialMesh",PART)
  1711. MSH.MeshType = "Sphere"
  1712. elseif TYPE == "Wedge" then
  1713. local MSH = IT("SpecialMesh",PART)
  1714. MSH.MeshType = "Wedge"
  1715. end
  1716. end
  1717.  
  1718. Debris = game:GetService("Debris")
  1719.  
  1720. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1721. local DIRECTION = CF(StartPos,EndPos).lookVector
  1722. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1723. end
  1724.  
  1725. function turnto(position)
  1726. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1727. end
  1728.  
  1729. --//=================================\\
  1730. --|| WEAPON CREATION
  1731. --\\=================================//
  1732. --
  1733.  
  1734. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  1735. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  1736.  
  1737. local ANGLE = 35
  1738. for i = 1, 5 do
  1739. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  1740. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1741. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  1742. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1743. ANGLE = ANGLE - 15
  1744. table.insert(LEFTWINGS,WingWeld)
  1745. end
  1746. ANGLE = 35
  1747. for i = 1, 5 do
  1748. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  1749. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1750. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  1751. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1752. ANGLE = ANGLE - 15
  1753. table.insert(RIGHTWINGS,WingWeld)
  1754. end
  1755.  
  1756.  
  1757. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  1758. local SKILLFONT = "SciFi"
  1759. local SKILLTEXTSIZE = 6
  1760.  
  1761. local naeeym2 = Instance.new("BillboardGui",Character)
  1762. naeeym2.AlwaysOnTop = true
  1763. naeeym2.Size = UDim2.new(5,35,2,15)
  1764. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  1765. naeeym2.Adornee = Character.Head
  1766. naeeym2.Name = "Name"
  1767. naeeym2.PlayerToHideFrom = Player
  1768. local tecks2 = Instance.new("TextLabel",naeeym2)
  1769. tecks2.BackgroundTransparency = 1
  1770. tecks2.TextScaled = true
  1771. tecks2.BorderSizePixel = 0
  1772. tecks2.Text = "CyDen"
  1773. tecks2.Font = SKILLFONT
  1774. tecks2.TextSize = 30
  1775. tecks2.TextStrokeTransparency = 0
  1776. tecks2.TextColor3 = C3(0,0,0)
  1777. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  1778. tecks2.Size = UDim2.new(1,0,0.5,0)
  1779. tecks2.Parent = naeeym2
  1780.  
  1781. for _, c in pairs(Character:GetChildren()) do
  1782. if c.ClassName == "Part" then
  1783. table.insert(BODY,{c,Character})
  1784. for _, q in pairs(c:GetChildren()) do
  1785. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  1786. table.insert(BODY,{q,c})
  1787. end
  1788. end
  1789. end
  1790. end
  1791.  
  1792. function refit()
  1793. Character.Parent = workspace
  1794. for e = 1, #BODY do
  1795. if BODY[e] ~= nil then
  1796. local STUFF = BODY[e]
  1797. local PART = STUFF[1]
  1798. local PARENT = STUFF[2]
  1799. PART.Parent = PARENT
  1800. end
  1801. end
  1802. end
  1803.  
  1804. Humanoid.HealthChanged:connect(function()
  1805. Humanoid.Parent = nil
  1806. Humanoid.MaxHealth = "inf"
  1807. Humanoid.Health = "inf"
  1808. refit()
  1809. Humanoid.Parent = Character
  1810. end)
  1811.  
  1812. Humanoid.Died:connect(function()
  1813. Humanoid.Parent = nil
  1814. Humanoid.MaxHealth = "inf"
  1815. Humanoid.Health = "inf"
  1816. refit()
  1817. Humanoid.Parent = Character
  1818. end)
  1819.  
  1820. --
  1821. for i = 1, 15 do
  1822. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  1823. FACE.Color = C3(0,0,0)
  1824. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1825. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  1826. end
  1827. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  1828. MakeForm(HAT1,"Cyl")
  1829. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  1830. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  1831. BELT.Color = C3(15/255,15/255,15/255)
  1832. MakeForm(BELT,"Cyl")
  1833. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  1834. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  1835. MakeForm(HAT2,"Cyl")
  1836. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  1837. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  1838. BELT.Color = C3(15/255,15/255,15/255)
  1839. MakeForm(BELT,"Cyl")
  1840. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  1841. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  1842. MakeForm(GEM,"Ball")
  1843. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  1844. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  1845. MakeForm(GEM,"Ball")
  1846. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  1847. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  1848. MakeForm(GEM,"Ball")
  1849. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  1850. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  1851. MakeForm(GEM,"Ball")
  1852. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  1853. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1854. BELT.Color = C3(15/255,15/255,15/255)
  1855. MakeForm(BELT,"Cyl")
  1856. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  1857. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1858. BELT.Color = C3(15/255,15/255,15/255)
  1859. MakeForm(BELT,"Cyl")
  1860. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  1861. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1862. BELT.Color = C3(15/255,15/255,15/255)
  1863. MakeForm(BELT,"Cyl")
  1864. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  1865. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1866. BELT.Color = C3(15/255,15/255,15/255)
  1867. MakeForm(BELT,"Cyl")
  1868. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  1869. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  1870. MakeForm(BELT,"Ball")
  1871. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  1872. Humanoid.DisplayDistanceType = "None"
  1873. local naeeym2 = IT("BillboardGui",Character)
  1874. naeeym2.AlwaysOnTop = true
  1875. naeeym2.Size = UDim2.new(5,35,2,15)
  1876. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1877. naeeym2.MaxDistance = 75
  1878. naeeym2.Adornee = Character.Head
  1879. naeeym2.Name = "Name"
  1880. naeeym2.PlayerToHideFrom = Player
  1881. local tecks2 = IT("TextLabel",naeeym2)
  1882. tecks2.BackgroundTransparency = 1
  1883. tecks2.TextScaled = true
  1884. tecks2.BorderSizePixel = 0
  1885. tecks2.Text = ""
  1886. tecks2.Font = "Bodoni"
  1887. tecks2.TextSize = 30
  1888. tecks2.TextStrokeTransparency = 0.5
  1889. tecks2.TextColor3 = C3(0,0,0)
  1890. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  1891. tecks2.Size = UDim2.new(1,0,0.5,0)
  1892. tecks2.Parent = naeeym2
  1893. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  1894. MakeForm(EYE,"Ball")
  1895. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1896. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  1897. MakeForm(EYE,"Ball")
  1898. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1899. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  1900. MakeForm(EYE,"Ball")
  1901. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1902. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  1903. MakeForm(EYE,"Ball")
  1904. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1905.  
  1906. local top = Instance.new("Shirt")
  1907. top.ShirtTemplate = "rbxassetid://676428254"
  1908. top.Parent = Character
  1909. top.Name = "Cloth"
  1910. local bottom = Instance.new("Pants")
  1911. bottom.PantsTemplate = "rbxassetid://676428351"
  1912. bottom.Parent = Character
  1913. bottom.Name = "Cloth"
  1914. for _, c in pairs(Character:GetChildren()) do
  1915. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  1916. c.Material = "Neon"
  1917. if c:FindFirstChildOfClass("ParticleEmitter") then
  1918. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1919. end
  1920. c.Color = C3(1,1,1)
  1921. if c == Head then
  1922. if c:FindFirstChild("face") then
  1923. c.face:remove()
  1924. end
  1925. end
  1926. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1927. c:remove()
  1928. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1929. c:remove()
  1930. end
  1931. end
  1932. local BODY = {}
  1933. for _, c in pairs(Character:GetDescendants()) do
  1934. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1935. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1936. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1937. end
  1938. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1939. elseif c:IsA("JointInstance") then
  1940. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1941. end
  1942. end
  1943. for e = 1, #BODY do
  1944. if BODY[e] ~= nil then
  1945. local STUFF = BODY[e]
  1946. local PART = STUFF[1]
  1947. local PARENT = STUFF[2]
  1948. local MATERIAL = STUFF[3]
  1949. local COLOR = STUFF[4]
  1950. local TRANSPARENCY = STUFF[5]
  1951. if PART.ClassName == "Part" and PART ~= RootPart then
  1952. PART.Material = MATERIAL
  1953. PART.Color = COLOR
  1954. PART.Transparency = TRANSPARENCY
  1955. end
  1956. PART.AncestryChanged:Connect(function()
  1957. PART.Parent = PARENT
  1958. end)
  1959. end
  1960. end
  1961. function refit()
  1962. Character.Parent = workspace
  1963. for e = 1, #BODY do
  1964. if BODY[e] ~= nil then
  1965. local STUFF = BODY[e]
  1966. local PART = STUFF[1]
  1967. local PARENT = STUFF[2]
  1968. local MATERIAL = STUFF[3]
  1969. local COLOR = STUFF[4]
  1970. local TRANSPARENCY = STUFF[5]
  1971. if PART.ClassName == "Part" and PART ~= RootPart then
  1972. PART.Material = MATERIAL
  1973. PART.Color = COLOR
  1974. PART.Transparency = TRANSPARENCY
  1975. end
  1976. if PART.Parent ~= PARENT then
  1977. Humanoid:remove()
  1978. PART.Parent = PARENT
  1979. Humanoid = IT("Humanoid",Character)
  1980. end
  1981. end
  1982. end
  1983. end
  1984. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  1985. local SKILLFONT = "Bodoni"
  1986. local SKILLTEXTSIZE = 7
  1987.  
  1988. Humanoid.Died:connect(function()
  1989. refit()
  1990. end)
  1991.  
  1992. --//=================================\\
  1993. --|| DAMAGING
  1994. --\\=================================//
  1995. ----
  1996. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1997. local CHILDREN = workspace:GetDescendants()
  1998. for index, CHILD in pairs(CHILDREN) do
  1999. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2000. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2001. if HUM then
  2002. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2003. if TORSO then
  2004. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  2005. CHILD:BreakJoints()
  2006. if FLING ~= 0 then
  2007. for _, c in pairs(CHILD:GetChildren()) do
  2008. if c:IsA("BasePart") and c.Transparency == 0 then
  2009. if BURN == true then
  2010. Fire(c)
  2011. end
  2012. local bv = Instance.new("BodyVelocity")
  2013. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2014. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2015. bv.Parent = c
  2016. Debris:AddItem(bv,0.05)
  2017. end
  2018. end
  2019. end
  2020. end
  2021. end
  2022. end
  2023. end
  2024. end
  2025. end
  2026. -----------
  2027. function killnearest(position,range,EFFECT)
  2028. for i,v in ipairs(workspace:GetChildren()) do
  2029. local body = v:GetChildren()
  2030. for part = 1, #body do
  2031. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2032. local SIZE = body[part].Size.Magnitude
  2033. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  2034. if v.ClassName == "Model" then
  2035. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  2036. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  2037. v:BreakJoints()
  2038. if EFFECT == "Glitch" then
  2039. coroutine.resume(coroutine.create(function()
  2040. local ORIGINPOS = body[part].CFrame
  2041. local SIZE = body[part].Size
  2042. for i = 1, 100 do
  2043. Swait()
  2044. local PART = body[part]
  2045. PART.Anchored = true
  2046. PART.Size = SIZE*MRANDOM(5,15)/10
  2047. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  2048. end
  2049. body[part]:remove()
  2050. end))
  2051. elseif EFFECT == "Shatter" then
  2052. for _, c in pairs(v:GetChildren()) do
  2053. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2054. Shatter(c)
  2055. end
  2056. end
  2057. end
  2058. end
  2059. end
  2060. end
  2061. end
  2062. end
  2063. end
  2064. end
  2065. end
  2066.  
  2067. --//=================================\\
  2068. --|| ATTACK FUNCTIONS AND STUFF
  2069. --\\=================================//
  2070. ---
  2071. function Lunar_Blast()
  2072. local HITBODIES = {}
  2073. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
  2074. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  2075. CENTER.CFrame = CF(ECH)
  2076. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
  2077. RAY.Color = C3(255,0,0)
  2078. MakeForm(RAY,"Cyl")
  2079. RAY.CFrame = CF(ECH)
  2080. for i = 1, 75 do
  2081. Swait()
  2082. RAY.Transparency = RAY.Transparency - 1/75
  2083. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  2084. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  2085. end
  2086. killnearest(ECH,25,25)
  2087. MagicSphere(VT(0,0,0),55,CF(ECH),C3(255,0,0),VT(2,2,2))
  2088. for i = 1, 25 do
  2089. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  2090. end
  2091. CreateSound("168586621", CENTER, 10, 0.8)
  2092. RAY:remove()
  2093. Debris:AddItem(CENTER,5)
  2094. end
  2095.  
  2096. function Star_Cutter()
  2097.  
  2098. if HITFLOOR ~= nil then
  2099. ATTACK = true
  2100. Rooted = true
  2101. local GYRO = IT("BodyGyro",RootPart)
  2102. GYRO.D = 100
  2103. GYRO.P = 2000
  2104. GYRO.MaxTorque = VT(0,4000000,0)
  2105. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2106. CreateSound("429459101", RightArm, 10, 0.8)
  2107. for i=0, 3.5, 0.1 / Animation_Speed do
  2108. Swait()
  2109. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2110. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  2111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. end
  2118. GYRO:remove()
  2119. for i=0, 0.15, 0.1 / Animation_Speed do
  2120. Swait()
  2121. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2122. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  2123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2129. end
  2130. local BOMBSPOTS = {}
  2131. for i = 1, 25 do
  2132. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
  2133. SPOT.Color = SKILLTEXTCOLOR
  2134. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  2135. table.insert(BOMBSPOTS,SPOT)
  2136. MakeForm(SPOT,"Cyl")
  2137. end
  2138. for i=0, 0.2, 0.1 / Animation_Speed do
  2139. Swait()
  2140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2146. end
  2147. ATTACK = false
  2148. Rooted = false
  2149. coroutine.resume(coroutine.create(function()
  2150. Swait(3)
  2151. for i = 1, #BOMBSPOTS do
  2152. if BOMBSPOTS[i] ~= nil then
  2153. local E = BOMBSPOTS[i]
  2154. coroutine.resume(coroutine.create(function()
  2155. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
  2156. BLADE.Color = SKILLTEXTCOLOR
  2157. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  2158. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  2159. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  2160. for i = 1, 10 do
  2161. Swait()
  2162. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  2163. killnearest(BLADE.Position,6,80)
  2164. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  2165. BLADE.Transparency = BLADE.Transparency - 0.1
  2166. end
  2167. Swait(45)
  2168. for i = 1, 100 do
  2169. Swait()
  2170. BLADE.Transparency = BLADE.Transparency + 0.01
  2171. E.Transparency = E.Transparency + 0.01
  2172. end
  2173. BLADE:remove()
  2174. E:remove()
  2175. end))
  2176. end
  2177. end
  2178. end))
  2179. end
  2180. end
  2181.  
  2182. function Supernova()
  2183.  
  2184. if HITFLOOR ~= nil then
  2185. local HITBODIES = {}
  2186. ATTACK = true
  2187. Rooted = true
  2188. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
  2189. MakeForm(ABSOLUTE,"Ball")
  2190. CreateSound("429459101", ABSOLUTE, 10, 1)
  2191. for i=0, 4, 0.1 / Animation_Speed do
  2192. Swait()
  2193. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  2194. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  2195. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2196. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  2197. MakeForm(CHARGE,"Ball")
  2198. CHARGE.Color = C3(1,1,1)
  2199. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  2200. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  2201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2207. end
  2208. CreateSound("907330103", Head, 10, 1.2)
  2209. for i = 1, 75 do
  2210. Swait()
  2211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2217. end
  2218. coroutine.resume(coroutine.create(function()
  2219. for i = 1, 13 do
  2220. for e = 1, 8 do
  2221. Swait()
  2222. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  2223. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  2224. end
  2225. for i = 1, 5 do
  2226. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  2227. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  2228. end
  2229. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  2230. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(255,0,0),VT(i,i*2,i))
  2231. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  2232. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  2233. killnearest(ABSOLUTE.Position,i*18,i)
  2234. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  2235. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  2236. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(255,0,0),VT(i,i,i))
  2237. end
  2238. ABSOLUTE.Transparency = 1
  2239. Debris:AddItem(ABSOLUTE,10)
  2240. end))
  2241. ATTACK = false
  2242. Rooted = false
  2243. end
  2244. end
  2245.  
  2246. local Decal = IT("Decal")
  2247.  
  2248. function Astral_Hop()
  2249. ATTACK = true
  2250. Rooted = false
  2251. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  2252. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  2253. local decal = Decal:Clone()
  2254. decal.Parent = O1
  2255. decal.Face = "Top"
  2256. decal.Texture = "http://www.roblox.com/asset/?id=818983932"
  2257. local decal2 = Decal:Clone()
  2258. decal2.Parent = O1
  2259. decal2.Face = "Bottom"
  2260. decal2.Texture = "http://www.roblox.com/asset/?id=818983932"
  2261. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  2262. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  2263. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  2264. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  2265. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  2266. local decal = Decal:Clone()
  2267. decal.Parent = O2
  2268. decal.Face = "Top"
  2269. decal.Texture = "http://www.roblox.com/asset/?id=818983932"
  2270. local decal2 = Decal:Clone()
  2271. decal2.Parent = O2
  2272. decal2.Face = "Bottom"
  2273. decal2.Texture = "http://www.roblox.com/asset/?id=818983932"
  2274. CreateSound("84005018", O1, 10, 0.7)
  2275. CreateSound("84005018", O2, 10, 0.7)
  2276. for i = 1, 75 do
  2277. Swait()
  2278. O1.Size = O1.Size + VT(0.1,0,0.1)
  2279. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  2280. O2.Size = O2.Size + VT(0.1,0,0.1)
  2281. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  2282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2288. end
  2289. Rooted = true
  2290. UNANCHOR = false
  2291. RootPart.Anchored = true
  2292. VALUE1 = true
  2293. for i = 1, 15 do
  2294.  
  2295. Swait()
  2296. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  2297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2303. end
  2304. RootPart.CFrame = ROOT.CFrame
  2305. ROOT:remove()
  2306. for i = 1, 15 do
  2307.  
  2308. Swait()
  2309. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  2310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2316. end
  2317. VALUE1 = false
  2318. coroutine.resume(coroutine.create(function()
  2319. for i = 1, 75 do
  2320. Swait()
  2321. O1.Size = O1.Size - VT(0.1,0,0.1)
  2322. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  2323. O2.Size = O2.Size - VT(0.1,0,0.1)
  2324. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  2325. end
  2326. O1:remove()
  2327. O2:remove()
  2328. end))
  2329. UNANCHOR = true
  2330. RootPart.Anchored = false
  2331. ATTACK = false
  2332. Rooted = false
  2333. end
  2334. ---
  2335. function Warden_Zap()
  2336. ATTACK = true
  2337. Rooted = false
  2338. local GYRO = IT("BodyGyro",RootPart)
  2339. GYRO.D = 750
  2340. GYRO.P = 20000
  2341. GYRO.MaxTorque = VT(0,40000000,0)
  2342. CreateSound(348663022,RightArm,1.5,2,false)
  2343. Pose("Cast1",0.8,1,true,GYRO)
  2344. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  2345. local Hitpos = LightningTable.End
  2346. ApplyAoE(Hitpos,10,35)
  2347. for i = 1, 4 do
  2348. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2349. end
  2350. Pose("Cast1",0.8,1,true)
  2351. GYRO:remove()
  2352. ATTACK = false
  2353. Rooted = false
  2354. end
  2355.  
  2356. function Warden_Thunder()
  2357. ATTACK = true
  2358. Rooted = false
  2359. local GYRO = IT("BodyGyro",RootPart)
  2360. GYRO.D = 750
  2361. GYRO.P = 20000
  2362. GYRO.MaxTorque = VT(0,40000000,0)
  2363. CreateSound(469345336,Torso,3,2,false)
  2364. Pose("Cast2",1.5,2,true,GYRO)
  2365. coroutine.resume(coroutine.create(function()
  2366. local FRAME = RootPart.CFrame
  2367. for i = 1, 25 do
  2368. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  2369. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  2370. local Hitpos = LightningTable.End
  2371. ApplyAoE(Hitpos,20,15)
  2372. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2373. for i = 1, 4 do
  2374. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2375. end
  2376. wait(0.05)
  2377. end
  2378. end))
  2379. Pose("Cast2",1.5,0.7,true)
  2380. GYRO:remove()
  2381. ATTACK = false
  2382. Rooted = false
  2383. end
  2384.  
  2385. function Inferno_Ring()
  2386. ATTACK = true
  2387. Rooted = false
  2388. local GYRO = IT("BodyGyro",RootPart)
  2389. GYRO.D = 750
  2390. GYRO.P = 20000
  2391. GYRO.MaxTorque = VT(0,40000000,0)
  2392. local FIRE = IT("Model",Effects)
  2393. FIRE.Name = "Fire"
  2394. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  2395. FIRE.PrimaryPart = MAIN
  2396. local FIRES = {}
  2397. for i = 1, 45 do
  2398. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  2399. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  2400. local F = Fire(PRT)
  2401. table.insert(FIRES,F)
  2402. end
  2403. repeat
  2404. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  2405. Pose("Cast1",1.5,0.01,false,GYRO)
  2406. until HOLD == true
  2407. coroutine.resume(coroutine.create(function()
  2408. for i = 1, 4 do
  2409. ApplyAoE(MAIN.Position,21,-15,true)
  2410. CreateSound(463598785,MAIN,3,1,false)
  2411. for E = 1, #FIRES do
  2412. if FIRES[E] ~= nil then
  2413. FIRES[E].Acceleration = VT(0,300,0)
  2414. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  2415. end
  2416. end
  2417. wait(0.3)
  2418. end
  2419. for E = 1, #FIRES do
  2420. if FIRES[E] ~= nil then
  2421. FIRES[E].Enabled = false
  2422. end
  2423. end
  2424. Debris:AddItem(FIRE,5)
  2425. end))
  2426. CreateSound(215395388,RightArm,3,2,false)
  2427. Pose("RightArmUp",1.5,0.5,true)
  2428. GYRO:remove()
  2429. ATTACK = false
  2430. Rooted = false
  2431. end
  2432.  
  2433. function Warden_Wall()
  2434. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  2435. if HITFLOOR ~= nil then
  2436. if HITFLOOR.Anchored == true then
  2437. local WALL = HITFLOOR:Clone()
  2438. WALL.Size = VT(45,45,5)
  2439. WALL.Parent = Effects
  2440. WALL.Name = "Wall"
  2441. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  2442. CreateSound(130972023,WALL,5,0.8,false)
  2443. ATTACK = true
  2444. Rooted = true
  2445. local HIT = WALL.Touched:Connect(function(hit)
  2446. if hit.Parent ~= Character then
  2447. hit:BreakJoints()
  2448. end
  2449. end)
  2450. coroutine.resume(coroutine.create(function()
  2451. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2452. for i = 1, 90 do
  2453. Swait()
  2454. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  2455. end
  2456. HIT:disconnect()
  2457. wait(5)
  2458. for i = 1, 46 do
  2459. Swait()
  2460. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  2461. end
  2462. WALL:remove()
  2463. end))
  2464. Pose("RightArmUp",1.5,1.2,true)
  2465. ATTACK = false
  2466. Rooted = false
  2467. end
  2468. end
  2469. end
  2470.  
  2471. function Prison_Key()
  2472. if Mouse.Target ~= nil then
  2473. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2474. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2475. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2476. local GYRO = IT("BodyGyro",RootPart)
  2477. GYRO.D = 750
  2478. GYRO.P = 20000
  2479. GYRO.MaxTorque = VT(0,40000000,0)
  2480. local grav = Instance.new("BodyPosition",TORSO)
  2481. grav.D = 15
  2482. grav.P = 20000
  2483. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2484. grav.position = TORSO.Position
  2485. local GYRO2 = IT("BodyGyro",TORSO)
  2486. GYRO2.D = 750
  2487. GYRO2.P = 20000
  2488. GYRO2.MaxTorque = VT(0,40000000,0)
  2489. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2490. grav.Name = "Jail"
  2491. local LOCKPARTS = {}
  2492. ATTACK = true
  2493. Rooted = false
  2494. local LOCK = IT("Model",Effects)
  2495. LOCK.Name = "Lock"
  2496. local LOCK2 = IT("Model",LOCK)
  2497. LOCK2.Name = "Metal"
  2498. --CREATE LOCK--
  2499. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  2500. LOCK.PrimaryPart = BASE
  2501. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  2502. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  2503. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  2504. MakeForm(PRT,"Cyl")
  2505. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  2506. PRT.Color = C3(0,0,0)
  2507. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  2508. MakeForm(PRT,"Cyl")
  2509. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  2510. PRT.Color = C3(0,0,0)
  2511. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  2512. for i = 1, 45 do
  2513. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2514. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  2515. end
  2516. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2517. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  2518. LOCK2.PrimaryPart = PRT
  2519. ---------------
  2520. local CHILDREN = LOCK:GetDescendants()
  2521. for index, CHILD in pairs(CHILDREN) do
  2522. if CHILD:IsA("BasePart") then
  2523. CHILD.Transparency = 1
  2524. end
  2525. end
  2526. for i = 1, 75 do
  2527. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  2528. Swait()
  2529. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2530. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2531. local CHILDREN = LOCK:GetDescendants()
  2532. for index, CHILD in pairs(CHILDREN) do
  2533. if CHILD:IsA("BasePart") then
  2534. CHILD.Transparency = CHILD.Transparency - 1/75
  2535. end
  2536. end
  2537. end
  2538. HUM.DisplayDistanceType = "None"
  2539. local KEY = IT("Model",Effects)
  2540. KEY.Name = "Key"
  2541. --CREATE KEY--
  2542. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false)
  2543. KEY.PrimaryPart = KBASE
  2544. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  2545. local WLD = weldBetween(RightArm,KBASE)
  2546. for i = 1, 45 do
  2547. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false)
  2548. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  2549. weldBetween(KBASE,PRT)
  2550. end
  2551. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  2552. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  2553. weldBetween(KBASE,PRT)
  2554. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  2555. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  2556. weldBetween(KBASE,PRT)
  2557. --------------
  2558. Rooted = true
  2559. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  2560. coroutine.resume(coroutine.create(function()
  2561. for i = 1, 10 do
  2562. Swait()
  2563. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2564. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2565. end
  2566. CreateSound(1149318312,BASE,5,1,false)
  2567. CreateSound(160772554,BASE,3,1,false)
  2568. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  2569. for i = 1, 4 do
  2570. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2571. end
  2572. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2573. wait(1)
  2574. TORSO.Parent.Parent = LOCK
  2575. for i = 1, 75 do
  2576. Swait()
  2577. local CHILDREN = KEY:GetDescendants()
  2578. for index, CHILD in pairs(CHILDREN) do
  2579. if CHILD:IsA("BasePart") then
  2580. CHILD.Transparency = i/25
  2581. end
  2582. end
  2583. local CHILDREN = LOCK:GetDescendants()
  2584. for index, CHILD in pairs(CHILDREN) do
  2585. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  2586. CHILD.Transparency = CHILD.Transparency + 1/75
  2587. elseif CHILD.ClassName == "Decal" then
  2588. CHILD.Transparency = CHILD.Transparency + 1/75
  2589. end
  2590. end
  2591. end
  2592. TORSO.Parent:ClearAllChildren()
  2593. KEY:remove()
  2594. LOCK:remove()
  2595. end))
  2596. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  2597. GYRO:remove()
  2598. ATTACK = false
  2599. Rooted = false
  2600. end
  2601. end
  2602. end
  2603.  
  2604. function Hat()
  2605. ATTACK = true
  2606. Rooted = false
  2607. Pose("Taunt",0.4,1.2,false)
  2608. ATTACK = false
  2609. Rooted = false
  2610. end
  2611.  
  2612. --
  2613. function CyberOutburst()
  2614. if HITFLOOR ~= nil then
  2615. ATTACK = true
  2616. Rooted = true
  2617. for i=0, 2, 0.1 / Animation_Speed do
  2618. Swait()
  2619. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. end
  2627. for i=0, 2, 0.1 / Animation_Speed do
  2628. Swait()
  2629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. end
  2636. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  2637. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  2638. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  2639. for i=0, 0.4, 0.1 / Animation_Speed do
  2640. Swait()
  2641. killnearest(Torso.Position,45,"Glitch")
  2642. WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643. WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2650. end
  2651. ATTACK = false
  2652. Rooted = false
  2653. end
  2654. end
  2655.  
  2656. function Technobeam()
  2657. ATTACK = true
  2658. Rooted = false
  2659. local GYRO = IT("BodyGyro",RootPart)
  2660. GYRO.D = 100
  2661. GYRO.P = 2000
  2662. GYRO.MaxTorque = VT(0,4000000,0)
  2663. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2664. CreateSound("93724183", RightArm, 5, 1, false)
  2665. for i=1, 35 do
  2666. Swait()
  2667. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2668. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2675. end
  2676. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  2677. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2678. local TOCH = BEAM.Touched:Connect(function(hit)
  2679. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2680. Shatter(hit)
  2681. end
  2682. end)
  2683. local I = 0
  2684. repeat
  2685. Swait()
  2686. I = I + 1
  2687. if I <= 10 then
  2688. BEAM.Transparency = BEAM.Transparency - 0.1
  2689. end
  2690. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2691. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2692. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2693. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2694. BEAM.Size = VT(2,2,DISTANCE)
  2695. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2697. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2698. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2705. if ENDHIT ~= nil then
  2706. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2707. Shatter(ENDHIT)
  2708. end
  2709. end
  2710. until LOOP.Playing == false
  2711. GYRO:remove()
  2712. BEAM:remove()
  2713. ATTACK = false
  2714. Rooted = false
  2715. end
  2716.  
  2717. function Technowarp()
  2718. local FRAME = RootPart.Position
  2719. for i = 1, 6 do
  2720. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  2721. end
  2722. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  2723. for i = 1, 6 do
  2724. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  2725. end
  2726. end
  2727.  
  2728. function CyberSmash()
  2729. ATTACK = true
  2730. Rooted = false
  2731. local GYRO = IT("BodyGyro",RootPart)
  2732. GYRO.D = 100
  2733. GYRO.P = 2000
  2734. GYRO.MaxTorque = VT(0,4000000,0)
  2735. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2736. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Block", VT(25,25,25))
  2737. SMASH.CanCollide = true
  2738. SMASH.Color = C3(0,0,0)
  2739. local EF = Instance.new("SelectionBox",SMASH)
  2740. EF.Adornee = SMASH
  2741. EF.Color = BrickColor.new("Really red")
  2742. EF.LineThickness = 0.2
  2743. EF.Transparency = 1
  2744. coroutine.resume(coroutine.create(function()
  2745. for i = 1, 20 do
  2746. Swait()
  2747. SMASH.Transparency = SMASH.Transparency - 0.05
  2748. EF.Transparency = SMASH.Transparency
  2749. end
  2750. end))
  2751. repeat
  2752. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  2753. Swait()
  2754. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  2755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2761. until HOLD == true and SMASH.Transparency < 0.99
  2762. for i = 1, 25 do
  2763. Swait()
  2764. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  2765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2771. end
  2772. local TOCH = SMASH.Touched:Connect(function(hit)
  2773. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2774. Shatter(hit)
  2775. end
  2776. end)
  2777. local n0 = nil
  2778. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  2779. if HITFLOOR ~= nil then
  2780. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  2781. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2782. if HITFLOOR.Parent.ClassName == "Model" then
  2783. HITFLOOR.Parent:BreakJoints()
  2784. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  2785. HITFLOOR.Parent.Parent:BreakJoints()
  2786. end
  2787. end
  2788. local POS = HITPOS
  2789. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  2790. end
  2791. end
  2792. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  2793. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  2794. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  2795. for i = 1, 25 do
  2796. Swait()
  2797. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2803. end
  2804. coroutine.resume(coroutine.create(function()
  2805. wait(0.2)
  2806. TOCH:disconnect()
  2807. wait(1.8)
  2808. for i = 1, 100 do
  2809. Swait()
  2810. SMASH.Transparency = i/100
  2811. end
  2812. for i = 1, 10 do
  2813. Swait()
  2814. EF.Transparency = EF.Transparency + 0.1
  2815. end
  2816. SMASH:remove()
  2817. end))
  2818. GYRO:remove()
  2819. ATTACK = false
  2820. Rooted = false
  2821. end
  2822.  
  2823. --//=================================\\
  2824. --|| nani ???
  2825. --\\=================================//
  2826. ---
  2827. local LAUGHS = {"907329532"}
  2828.  
  2829. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2830. MakeForm(RightHole,"Cyl")
  2831. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2832. MakeForm(LeftHole,"Cyl")
  2833.  
  2834. function getbloody(victim,amount)
  2835. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  2836. PART.CFrame = victim.CFrame
  2837. local HITPLAYERSOUNDS = {"356551938","264486467"}
  2838. Debris:AddItem(PART,5)
  2839. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2840. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2841. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2842. local prtcl = asd:Clone()
  2843. prtcl.Parent = PART
  2844. prtcl:Emit(amount*10)
  2845. end
  2846.  
  2847. function Kill(Char)
  2848. local NewCharacter = IT("Model",Effects)
  2849. NewCharacter.Name = "Ow im ded ;-;"
  2850. for _, c in pairs(Char:GetDescendants()) do
  2851. if c:IsA("BasePart") and c.Transparency == 0 then
  2852. if c.Parent == Char then
  2853. getbloody(c,5)
  2854. end
  2855. c:BreakJoints()
  2856. c.Material = "Glass"
  2857. c.Color = C3(0.5,0,0)
  2858. c.CanCollide = true
  2859. c.Transparency = 0.3
  2860. if c:FindFirstChildOfClass("SpecialMesh") then
  2861. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2862. end
  2863. if c.Name == "Head" then
  2864. c:ClearAllChildren()
  2865. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2866. end
  2867. if c.ClassName == "MeshPart" then
  2868. c.TextureID = ""
  2869. end
  2870. if c:FindFirstChildOfClass("BodyPosition") then
  2871. c:FindFirstChildOfClass("BodyPosition"):remove()
  2872. end
  2873. if c:FindFirstChildOfClass("ParticleEmitter") then
  2874. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2875. end
  2876. c.Parent = NewCharacter
  2877. c.Name = "DeadPart"
  2878. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2879. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2880. end
  2881. end
  2882. Char:remove()
  2883. Debris:AddItem(NewCharacter,5)
  2884. end
  2885.  
  2886. function Banisher_Bullet()
  2887. ATTACK = true
  2888. Rooted = false
  2889. for i=0, 0.05, 0.1 / Animation_Speed do
  2890. Swait()
  2891. turnto(Mouse.Hit.p)
  2892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2898. end
  2899. repeat
  2900. for i=0, 0.05, 0.1 / Animation_Speed do
  2901. Swait()
  2902. turnto(Mouse.Hit.p)
  2903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2909. end
  2910. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2911. SpawnTrail(Hole.Position,POS)
  2912. if HIT ~= nil then
  2913. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2914. Banish(HIT.Parent)
  2915. end
  2916. end
  2917. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2918. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2919. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2920. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2921. for i=0, 0.05, 0.1 / Animation_Speed do
  2922. Swait()
  2923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2929. end
  2930. until KEYHOLD == false
  2931. ATTACK = false
  2932. Rooted = false
  2933. end
  2934. function Teleport()
  2935. ATTACK = true
  2936. Rooted = false
  2937. for i=0, 0.5, 0.1 / Animation_Speed do
  2938. Swait()
  2939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2941. end
  2942. for e = 1, #BODY do
  2943. if BODY[e] ~= nil then
  2944. local STUFF = BODY[e]
  2945. local PART = STUFF[1]
  2946. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2947. local PRT = PART:Clone()
  2948. PRT.Anchored = true
  2949. PRT.CanCollide = false
  2950. PRT.Material = "Neon"
  2951. PRT.Color = C3(255,0,0)
  2952. PRT.Name = "WarpEffect"
  2953. PRT.Parent = Effects
  2954. PRT.CFrame = PART.CFrame
  2955. PRT:BreakJoints()
  2956. if PRT:FindFirstChildOfClass("Sound") then
  2957. PRT:FindFirstChildOfClass("Sound"):remove()
  2958. end
  2959. if PRT:FindFirstChildOfClass("Decal") then
  2960. PRT:FindFirstChildOfClass("Decal"):remove()
  2961. end
  2962. coroutine.resume(coroutine.create(function()
  2963. for i = 1, 100 do
  2964. Swait()
  2965. PRT.Transparency = PRT.Transparency + 1/100
  2966. end
  2967. PRT:remove()
  2968. end))
  2969. end
  2970. end
  2971. end
  2972. CreateSound(217767125, Torso, 10, 1)
  2973. local POS = RootPart.Orientation
  2974. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2975. RootPart.Orientation = POS
  2976. RootJoint.Parent = RootPart
  2977. for i=0, 0.5, 0.1 / Animation_Speed do
  2978. Swait()
  2979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2981. end
  2982. for i=0, 0.1, 0.1 / Animation_Speed do
  2983. Swait()
  2984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2985. end
  2986. ATTACK = false
  2987. Rooted = false
  2988. end
  2989. function BanishmentBeam()
  2990. ATTACK = true
  2991. Rooted = false
  2992. local GYRO = IT("BodyGyro",RootPart)
  2993. GYRO.D = 100
  2994. GYRO.P = 2000
  2995. GYRO.MaxTorque = VT(0,4000000,0)
  2996. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2997. CreateSound("93724183", RightArm, 5, 1, false)
  2998. for i=1, 35 do
  2999. Swait()
  3000. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  3001. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  3003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  3004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3008. end
  3009. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  3010. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  3011. local TOCH = BEAM.Touched:Connect(function(hit)
  3012. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  3013. Kill(hit)
  3014. end
  3015. end)
  3016. local I = 0
  3017. repeat
  3018. Swait()
  3019. I = I + 1
  3020. if I <= 10 then
  3021. BEAM.Transparency = BEAM.Transparency - 0.1
  3022. end
  3023. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  3024. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  3025. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  3026. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  3027. BEAM.Size = VT(2,2,DISTANCE)
  3028. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3029. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  3030. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  3031. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  3033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  3034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3038. if ENDHIT ~= nil then
  3039. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  3040. Banish(ENDHIT)
  3041. end
  3042. end
  3043. until LOOP.Playing == false
  3044. GYRO:remove()
  3045. BEAM:remove()
  3046. ATTACK = false
  3047. Rooted = false
  3048. end
  3049. function Absoluteum()
  3050. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  3051. if HITFLOOR ~= nil then
  3052. do
  3053. local HITBODIES = {}
  3054. ATTACK = true
  3055. Rooted = true
  3056. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "ABSOLUTEUM", VT(0, 0, 0))
  3057. MakeForm(ABSOLUTE, "Ball")
  3058. CreateSound(145080998, RightHole, 7, 1, false)
  3059. CreateSound(145080998, LeftHole, 7, 1, false)
  3060. CreateSound("416200578", RootPart, 10, 1)
  3061. for i = 0, 8, 0.1 / Animation_Speed do
  3062. Swait()
  3063. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  3064. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  3065. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  3066. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  3067. MakeForm(CHARGE, "Ball")
  3068. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  3069. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  3070. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-170), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3076. end
  3077. CreateSound(145080998, RightHole, 7, 1, false)
  3078. CreateSound(145080998, LeftHole, 7, 1, false)
  3079. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  3080. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  3081. for i = 1, 45 do
  3082. Swait()
  3083. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-170), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3089. end
  3090. coroutine.resume(coroutine.create(function()
  3091. local IMPACT = false
  3092. CreateSound(145080998, RightHole, 7, 1, false)
  3093. CreateSound(145080998, LeftHole, 7, 1, false)
  3094. local BULLET = ABSOLUTE
  3095. MakeForm(BULLET, "Ball")
  3096. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  3097. for i = 1, 500 do
  3098. Swait()
  3099. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  3100. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  3101. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  3102. if HIT ~= nil then
  3103. IMPACT = true
  3104. break
  3105. end
  3106. end
  3107. if IMPACT == false then
  3108. for i = 1, 40 do
  3109. Swait()
  3110. BULLET.Size = BULLET.Size * 0.9
  3111. end
  3112. BULLET:remove()
  3113. else
  3114. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  3115. for i = 1, 175 do
  3116. Swait()
  3117. BULLET.Size = BULLET.Size * 0.99
  3118. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  3119. end
  3120. CreateSound("438666001", BULLET, 10, 3)
  3121. Swait(35)
  3122. BULLET.Transparency = 1
  3123. for i = 1, 20 do
  3124. for e = 1, 5 do
  3125. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  3126. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  3127. end
  3128. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  3129. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  3130. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  3131. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  3132. Swait(5)
  3133. for e = 1, #HITBODIES do
  3134. if HITBODIES[e] ~= nil then
  3135. local BOD = HITBODIES[e]
  3136. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  3137. if TORS then
  3138. BOD:BreakJoints()
  3139. for _, c in pairs(BOD:GetChildren()) do
  3140. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  3141. local bv = Instance.new("BodyVelocity")
  3142. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3143. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  3144. bv.Parent = c
  3145. Debris:AddItem(bv, 0.2)
  3146. end
  3147. end
  3148. end
  3149. end
  3150. end
  3151. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  3152. end
  3153. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  3154. Debris:AddItem(BULLET, 10)
  3155. end
  3156. end))
  3157. ATTACK = false
  3158. Rooted = false
  3159. end
  3160. end
  3161. end
  3162.  
  3163. if FIRED == false then
  3164. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  3165. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  3166. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3167. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  3168. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  3169. if HITBOD ~= nil then
  3170. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  3171. Kill(HITBOD.Parent)
  3172. end
  3173. end
  3174. end
  3175. end
  3176. for i = 1, 45 do
  3177. Swait()
  3178. GATE.Size = GATE.Size - VT(3,0,3)
  3179. end
  3180. GATESPIN = false
  3181. GATE:remove()
  3182. end))
  3183. Swait(15)
  3184. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  3185. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  3186. local DECAL = IT("Decal",GATE)
  3187. DECAL.Texture = "http://www.roblox.com/asset/?id=818983932"
  3188. DECAL.Face = "Top"
  3189. GATE.CFrame = CF(HITPOS)
  3190. CreateSound(160772554, GATE, 7, 1.3, false)
  3191. for i = 1, 45 do
  3192. Swait()
  3193. GATE.Size = GATE.Size + VT(3,0,3)
  3194. end
  3195. CreateSound(213603013, RightHole, 7, 1, false)
  3196. CreateSound(213603013, LeftHole, 7, 1, false)
  3197. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3198. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3199. ATTACK = false
  3200. Rooted = false
  3201. DONE = true
  3202. end
  3203. ---------------
  3204. --//=================================\\
  3205. --|| ASSIGN THINGS TO KEYS
  3206. --\\=================================//
  3207. ----------------
  3208. function MouseDown(Mouse)
  3209. HOLD = true
  3210. if ATTACK == false then
  3211. end
  3212. end
  3213.  
  3214. function MouseUp(Mouse)
  3215. HOLD = false
  3216. end
  3217.  
  3218. function KeyDown(Key)
  3219. KEYHOLD = true
  3220. if Key == "z" and ATTACK == false then
  3221. Warden_Zap()
  3222. end
  3223.  
  3224. if Key == "c" and ATTACK == false then
  3225. Inferno_Ring()
  3226. end
  3227.  
  3228. if Key == "v" and ATTACK == false then
  3229. Warden_Wall()
  3230. end
  3231.  
  3232. if Key == "x" and ATTACK == false then
  3233. Prison_Key()
  3234. end
  3235.  
  3236. if Key == "h" and ATTACK == false then
  3237. Technobeam()
  3238. end
  3239.  
  3240. if Key == "j" and ATTACK == false then
  3241. CyberSmash()
  3242. end
  3243.  
  3244. if Key == "l" and ATTACK == false then
  3245. Teleport()
  3246. end
  3247.  
  3248. if Key == "k" and ATTACK == false then
  3249. Deathbound()
  3250. end
  3251. if Key == "q" and ATTACK == false then
  3252. Lunar_Blast()
  3253. end
  3254.  
  3255. if Key == "e" and ATTACK == false then
  3256. Star_Cutter()
  3257. end
  3258.  
  3259. if Key == "r" and ATTACK == false then
  3260. Supernova()
  3261. end
  3262.  
  3263. if Key == "p" and ATTACK == false then
  3264. Astral_Hop()
  3265. end
  3266.  
  3267. if Key == "t" and ATTACK == false then
  3268. Hat()
  3269. end
  3270. end
  3271.  
  3272. function KeyUp(Key)
  3273. KEYHOLD = false
  3274. end
  3275.  
  3276. Mouse.Button1Down:connect(function(NEWKEY)
  3277. MouseDown(NEWKEY)
  3278. end)
  3279. Mouse.Button1Up:connect(function(NEWKEY)
  3280. MouseUp(NEWKEY)
  3281. end)
  3282. Mouse.KeyDown:connect(function(NEWKEY)
  3283. KeyDown(NEWKEY)
  3284. end)
  3285. Mouse.KeyDown:connect(function(NEWKEY)
  3286. KeyDown(NEWKEY)
  3287. end)
  3288. Mouse.KeyUp:connect(function(NEWKEY)
  3289. KeyUp(NEWKEY)
  3290. end)
  3291. Mouse.Button1Down:connect(function(NEWKEY)
  3292. MouseDown(NEWKEY)
  3293. end)
  3294. Mouse.Button1Up:connect(function(NEWKEY)
  3295. MouseUp(NEWKEY)
  3296. end)
  3297. Mouse.KeyDown:connect(function(NEWKEY)
  3298. KeyDown(NEWKEY)
  3299. end)
  3300. Mouse.KeyUp:connect(function(NEWKEY)
  3301. KeyUp(NEWKEY)
  3302. end)
  3303. Mouse.Button1Down:connect(function(NEWKEY)
  3304. MouseDown(NEWKEY)
  3305. end)
  3306. Mouse.Button1Up:connect(function(NEWKEY)
  3307. MouseUp(NEWKEY)
  3308. end)
  3309. Mouse.KeyDown:connect(function(NEWKEY)
  3310. KeyDown(NEWKEY)
  3311. end)
  3312. Mouse.KeyUp:connect(function(NEWKEY)
  3313. KeyUp(NEWKEY)
  3314. end)
  3315. --//=================================\\
  3316. --\\=================================//
  3317. --//=================================\\
  3318. --\\=================================//
  3319.  
  3320.  
  3321. function unanchor()
  3322. if UNANCHOR == true then
  3323. g = Character:GetChildren()
  3324. for i = 1, #g do
  3325. if g[i].ClassName == "Part" then
  3326. g[i].Anchored = false
  3327. end
  3328. end
  3329. end
  3330. end
  3331.  
  3332.  
  3333. --//=================================\\
  3334. --|| WRAP THE WHOLE SCRIPT UP
  3335. --\\=================================//
  3336.  
  3337. Humanoid.Changed:connect(function(Jump)
  3338. if Jump == "Jump" and (Disable_Jump == true) then
  3339. Humanoid.Jump = false
  3340. end
  3341. end)
  3342.  
  3343. Humanoid.HipHeight = 2
  3344.  
  3345. while true do
  3346. Swait()
  3347. refit()
  3348. Character.Parent = workspace
  3349. Humanoid.Parent = Character
  3350. ANIMATE.Parent = nil
  3351. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3352. IDLEANIMATION:Play()
  3353. SINE = SINE + CHANGE
  3354. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3355. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3356. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  3357. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3358. for LW = 1, #LEFTWINGS do
  3359. if LEFTWINGS[LW] ~= nil then
  3360. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  3361. end
  3362. end
  3363. for RW = 1, #RIGHTWINGS do
  3364. if RIGHTWINGS[RW] ~= nil then
  3365. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  3366. end
  3367. end
  3368. if ATTACK == false then
  3369. if TORSOVELOCITY < 1 then
  3370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  3375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(25)), 0.15 / Animation_Speed)
  3376. elseif TORSOVELOCITY > 1 then
  3377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3383. end
  3384. end
  3385. for _, c in pairs(Character:GetChildren()) do
  3386. if c.ClassName == "Part" and c.Name ~= "Eye" then
  3387. c.Material = "Neon"
  3388. if c:FindFirstChildOfClass("ParticleEmitter") then
  3389. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3390. end
  3391. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  3392. local EF = Instance.new("SelectionBox",c)
  3393. EF.Adornee = c
  3394. EF.Color = BrickColor.new("Really red")
  3395. EF.LineThickness = 0.01
  3396. EF.Transparency = 0
  3397. EF.Name = "BoxEffect"
  3398. end
  3399. c.Color = C3(0,0,0)
  3400. if c == Head then
  3401. --[[if c:FindFirstChild("Dominus") == nil then
  3402. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  3403. M.Name = ""
  3404. end]]--
  3405. if c:FindFirstChild("face") then
  3406. c.face:remove()
  3407. end
  3408. end
  3409. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  3410. end
  3411. end
  3412. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  3413. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  3414. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  3415. if BOXFLOOR ~= nil then
  3416. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3417. end
  3418. end
  3419. unanchor()
  3420. Humanoid.MaxHealth = "inf"
  3421. Humanoid.Health = "inf"
  3422. if Rooted == false then
  3423. Disable_Jump = false
  3424. Humanoid.WalkSpeed = Speed
  3425. elseif Rooted == true then
  3426. Disable_Jump = true
  3427. Humanoid.WalkSpeed = 0
  3428. end
  3429. for _, c in pairs(workspace:GetChildren()) do
  3430. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  3431. end
  3432. end
  3433. script.Parent = WEAPONGUI
  3434. Humanoid.Name = "Monarch"
  3435. sick.Parent = Effects
  3436. sick.Pitch = 1
  3437. sick.Playing = true
  3438. for _, q in pairs(Head:GetChildren()) do
  3439. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  3440. q:remove()
  3441. end
  3442. end
  3443. Humanoid.DisplayDistanceType = "None"
  3444. end
  3445.  
  3446. --//=================================\\
  3447. --\\=================================//
  3448.  
  3449.  
  3450.  
  3451.  
  3452. --//====================================================\\--
  3453. --|| END OF SCRIPT
  3454. --\\====================================================//--
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