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1
coroutine.resume(coroutine.create(function()
2
  BillboardGui0 = Instance.new("BillboardGui")
3
  ImageLabel1 = Instance.new("ImageLabel")
4
  BillboardGui0.Name = "Healthbar"
5
  BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0)
6
  BillboardGui0.AlwaysOnTop = true
7
  BillboardGui0.StudsOffset = Vector3.new(0, 5, 0)
8
  ImageLabel1.Parent = BillboardGui0
9
  ImageLabel1.Transparency = 1
10
  ImageLabel1.Size = UDim2.new(1, 0, 5, 0)
11
  ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
12
  ImageLabel1.BackgroundTransparency = 1
13
  ImageLabel1.ImageTransparency = 1
14
  ImageLabel1.Image = "rbxassetid://98053986"
15
  BillboardGui0.Parent = Torso
16
end))
17
18
Player = game:GetService("Players").LocalPlayer
19
PlayerGui = Player.PlayerGui
20
Cam = workspace.CurrentCamera
21
Backpack = Player.Backpack
22
Character = Player.Character
23
Humanoid = Character.Humanoid
24
Mouse = Player:GetMouse()
25
RootPart = Character["HumanoidRootPart"]
26
Torso = Character["Torso"]
27
Head = Character["Head"]
28
RightArm = Character["Right Arm"]
29
LeftArm = Character["Left Arm"]
30
RightLeg = Character["Right Leg"]
31
LeftLeg = Character["Left Leg"]
32
RootJoint = RootPart["RootJoint"]
33
Neck = Torso["Neck"]
34
RightShoulder = Torso["Right Shoulder"]
35
LeftShoulder = Torso["Left Shoulder"]
36
RightHip = Torso["Right Hip"]
37
LeftHip = Torso["Left Hip"]
38
local sick = Instance.new("Sound",Character)
39
sick.SoundId = "rbxassetid://27697743"
40
sick.Looped = true
41
sick.Pitch = 1
42
sick.Volume = 1
43
sick:Play()
44
local sick2 = Instance.new("Sound",Character)
45
sick2.SoundId = "rbxassetid://1149909908"
46
sick2.Looped = true
47
sick2.Pitch = 1
48
sick2.Volume = 10
49
Humanoid.DisplayDistanceType = "None"
50
Player:ClearCharacterAppearance()
51
52
IT = Instance.new
53
CF = CFrame.new
54
VT = Vector3.new
55
RAD = math.rad
56
C3 = Color3.new
57
UD2 = UDim2.new
58
BRICKC = BrickColor.new
59
ANGLES = CFrame.Angles
60
EULER = CFrame.fromEulerAnglesXYZ
61
COS = math.cos
62
ACOS = math.acos
63
SIN = math.sin
64
ASIN = math.asin
65
ABS = math.abs
66
MRANDOM = math.random
67
FLOOR = math.floor
68
69
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
70
	local NEWMESH = IT(MESH)
71
	if MESH == "SpecialMesh" then
72
		NEWMESH.MeshType = MESHTYPE
73
		if MESHID ~= "nil" and MESHID ~= "" then
74
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
75
		end
76
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
77
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
78
		end
79
	end
80
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
81
	NEWMESH.Scale = SCALE
82
	NEWMESH.Parent = PARENT
83
	return NEWMESH
84
end
85
86
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
87
	local NEWPART = IT("Part")
88
	NEWPART.formFactor = FORMFACTOR
89
	NEWPART.Reflectance = REFLECTANCE
90
	NEWPART.Transparency = TRANSPARENCY
91
	NEWPART.CanCollide = false
92
	NEWPART.Locked = true
93
	NEWPART.Anchored = true
94
	if ANCHOR == false then
95
		NEWPART.Anchored = false
96
	end
97
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
98
	NEWPART.Name = NAME
99
	NEWPART.Size = SIZE
100
	NEWPART.Position = Torso.Position
101
	NEWPART.Material = MATERIAL
102
	NEWPART:BreakJoints()
103
	NEWPART.Parent = PARENT
104
	return NEWPART
105
end
106
107
local naeeym2 = Instance.new("BillboardGui",Character)
108
naeeym2.AlwaysOnTop = true
109
naeeym2.Size = UDim2.new(5,35,5,35)
110
naeeym2.StudsOffset = Vector3.new(0,1,0)
111
naeeym2.Adornee = Character.Head
112
naeeym2.Name = "Name"
113
naeeym2.PlayerToHideFrom = Player
114
local tecks2 = Instance.new("TextLabel",naeeym2)
115
tecks2.BackgroundTransparency = 1
116
tecks2.TextScaled = true
117
tecks2.BorderSizePixel = 0
118
tecks2.Text = Player.Name..", the Galactic Wizard"
119
tecks2.Font = "SciFi"
120
tecks2.TextSize = 30
121
tecks2.TextStrokeTransparency = 0
122
tecks2.TextColor3 = Color3.new(0.5,0,0.5)
123
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
124
tecks2.Size = UDim2.new(1,0,0.5,0)
125
tecks2.Parent = naeeym2
126
127
128
Class_Name = "Ravager.exe"
129
Weapon_Name = "Add-ons"
130
131
Custom_Colors = {
132
	Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
133
	Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
134
135
	Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
136
	Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
137
	Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
138
	Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
139
	Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
140
141
	Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
142
	Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
143
	Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
144
	Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
145
	Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
146
}
147
148
149
Player_Size = 1 --Size of the player.
150
Animation_Speed = 3
151
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
152
153
local Speed = 35
154
local Effects2 = {}
155
156
157
158
	local function weldBetween(a, b)
159
	    local weldd = Instance.new("ManualWeld")
160
	    weldd.Part0 = a
161
	    weldd.Part1 = b
162
	    weldd.C0 = CFrame.new()
163
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
164
	    weldd.Parent = a
165
	    return weldd
166
	end
167
168
function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
169
local acs = Instance.new("Part")
170
acs.CanCollide = false
171
acs.Anchored = false
172
acs.Size = Vector3.new(0,0,0)
173
acs.CFrame = attachmentpart.CFrame
174
acs.Parent = attachmentpart
175
acs.BrickColor = color
176
    local meshs = Instance.new("SpecialMesh")
177
    meshs.MeshId = mesh
178
    meshs.TextureId = texture
179
    meshs.Parent = acs
180
    meshs.Scale = scale
181
    meshs.Offset = offset
182
weldBetween(attachmentpart,acs)
183
end
184
185
function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
186
if TYPE == "Gem" then
187
	local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
188
	acs.Anchored = false
189
    acs.CanCollide = false
190
	acs.CFrame = PART.CFrame
191
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
192
weldBetween(PART,acs)
193
elseif TYPE == "Skull" then
194
	local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
195
	acs.Anchored = false
196
    acs.CanCollide = false
197
	acs.CFrame = PART.CFrame
198
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
199
weldBetween(PART,acs)
200
elseif TYPE == "Eye" then
201
	local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
202
	acs.Anchored = false
203
    acs.CanCollide = false
204
	acs.CFrame = PART.CFrame
205
	local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
206
weldBetween(PART,acs)
207
end
208
end
209
210
createaccessory(Head,"http://www.roblox.com/asset/?id=102724569","http://www.roblox.com/asset/?id=86471921",VT(1,1,1),VT(0,1,0),BRICKC"Pearl")
211
212
--//=================================\\
213
--|| 	      USEFUL VALUES
214
--\\=================================//
215
216
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
217
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
218
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
219
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
220
local CO1 = 0
221
local CO2 = 0
222
local CO3 = 0
223
local CO4 = 0
224
local CHANGEDEFENSE = 0
225
local CHANGEDAMAGE = 0
226
local CHANGEMOVEMENT = 0
227
local ANIM = "Idle"
228
local ATTACK = false
229
local EQUIPPED = false
230
local HOLD = false
231
local COMBO = 1
232
local LASTPOINT = nil
233
local BLCF = nil
234
local SCFR = nil
235
local KEYHOLD = false
236
local STAGGERHITANIM = false
237
local STAGGERANIM = false
238
local STUNANIM = false
239
local CRITCHANCENUMBER = 0
240
local IDLENUMBER = 0
241
local DONUMBER = 0
242
local HANDIDLE = false
243
local Rooted = false
244
local SINE = 0
245
local CHANGE = 2 / Animation_Speed
246
local WALKINGANIM = false
247
local WALK = 0
248
local DANCE = false
249
local DISABLEJUMPING = false
250
local ROBLOXIDLEANIMATION = IT("Animation")
251
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
252
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=250720232"
253
--ROBLOXIDLEANIMATION.Parent = Humanoid
254
local WEAPONGUI = IT("ScreenGui", PlayerGui)
255
WEAPONGUI.Name = "Weapon GUI"
256
local Weapon = IT("Model")
257
Weapon.Name = Weapon_Name
258
local Effects = IT("Folder", Weapon)
259
Effects.Name = "Effects"
260
local Bombs = IT("Folder", Weapon)
261
Bombs.Name = "BombsHolder"
262
local ANIMATOR = Humanoid.Animator
263
local ANIMATE = Character.Animate
264
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
265
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
266
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
267
local HITBLOCKSOUNDS = {"199148933", "199148947"}
268
local UNANCHOR = true
269
local MAGICPARTICLE = "977861496"
270
271
local SKILLTEXTCOLOR = C3(0,0,0)
272
273
274
275
ArtificialHB = Instance.new("BindableEvent", script)
276
ArtificialHB.Name = "ArtificialHB"
277
278
script:WaitForChild("ArtificialHB")
279
280
frame = Frame_Speed
281
tf = 0
282
allowframeloss = false
283
tossremainder = false
284
lastframe = tick()
285
script.ArtificialHB:Fire()
286
287
game:GetService("RunService").Heartbeat:connect(function(s, p)
288
	tf = tf + s
289
	if tf >= frame then
290
		if allowframeloss then
291
			script.ArtificialHB:Fire()
292
			lastframe = tick()
293
		else
294
			for i = 1, math.floor(tf / frame) do
295
				script.ArtificialHB:Fire()
296
			end
297
		lastframe = tick()
298
		end
299
		if tossremainder then
300
			tf = 0
301
		else
302
			tf = tf - frame * math.floor(tf / frame)
303
		end
304
	end
305
end)
306
307
308
309
310
311
312
313
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
314
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
315
end
316
317
function PositiveAngle(NUMBER)
318
	if NUMBER >= 0 then
319
		NUMBER = 0
320
	end
321
	return NUMBER
322
end
323
324
function NegativeAngle(NUMBER)
325
	if NUMBER <= 0 then
326
		NUMBER = 0
327
	end
328
	return NUMBER
329
end
330
331
function Swait(NUMBER)
332
	if NUMBER == 0 or NUMBER == nil then
333
		ArtificialHB.Event:wait()
334
	else
335
		for i = 1, NUMBER do
336
			ArtificialHB.Event:wait()
337
		end
338
	end
339
end
340
341
function QuaternionFromCFrame(cf)
342
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
343
	local trace = m00 + m11 + m22
344
	if trace > 0 then 
345
		local s = math.sqrt(1 + trace)
346
		local recip = 0.5 / s
347
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
348
	else
349
		local i = 0
350
		if m11 > m00 then
351
			i = 1
352
		end
353
		if m22 > (i == 0 and m00 or m11) then
354
			i = 2
355
		end
356
		if i == 0 then
357
			local s = math.sqrt(m00 - m11 - m22 + 1)
358
			local recip = 0.5 / s
359
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
360
		elseif i == 1 then
361
			local s = math.sqrt(m11 - m22 - m00 + 1)
362
			local recip = 0.5 / s
363
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
364
		elseif i == 2 then
365
			local s = math.sqrt(m22 - m00 - m11 + 1)
366
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
367
		end
368
	end
369
end
370
 
371
function QuaternionToCFrame(px, py, pz, x, y, z, w)
372
	local xs, ys, zs = x + x, y + y, z + z
373
	local wx, wy, wz = w * xs, w * ys, w * zs
374
	local xx = x * xs
375
	local xy = x * ys
376
	local xz = x * zs
377
	local yy = y * ys
378
	local yz = y * zs
379
	local zz = z * zs
380
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
381
end
382
 
383
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
384
		local fp=IT("Part")
385
		fp.formFactor=formfactor
386
		fp.Parent=parent
387
		fp.Reflectance=reflectance
388
		fp.Transparency=transparency
389
		fp.CanCollide=false
390
		fp.Locked=true
391
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
392
		fp.Name=name
393
		fp.Size=size
394
		fp.Position=Character.Torso.Position
395
		NoOutlines(fp)
396
		fp.Material=material
397
		fp:BreakJoints()
398
		return fp
399
	end
400
	
401
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
402
		local mesh=IT(Mesh)
403
		mesh.Parent=part
404
		if Mesh=="SpecialMesh" then
405
			mesh.MeshType=meshtype
406
			mesh.MeshId=meshid
407
		end
408
		mesh.Offset=offset
409
		mesh.Scale=scale
410
		return mesh
411
	end
412
413
function QuaternionSlerp(a, b, t)
414
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
415
	local startInterp, finishInterp;
416
	if cosTheta >= 0.0001 then
417
		if (1 - cosTheta) > 0.0001 then
418
			local theta = ACOS(cosTheta)
419
			local invSinTheta = 1 / SIN(theta)
420
			startInterp = SIN((1 - t) * theta) * invSinTheta
421
			finishInterp = SIN(t * theta) * invSinTheta
422
		else
423
			startInterp = 1 - t
424
			finishInterp = t
425
		end
426
	else
427
		if (1 + cosTheta) > 0.0001 then
428
			local theta = ACOS(-cosTheta)
429
			local invSinTheta = 1 / SIN(theta)
430
			startInterp = SIN((t - 1) * theta) * invSinTheta
431
			finishInterp = SIN(t * theta) * invSinTheta
432
		else
433
			startInterp = t - 1
434
			finishInterp = t
435
		end
436
	end
437
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
438
end
439
440
function Clerp(a, b, t)
441
	local qa = {QuaternionFromCFrame(a)}
442
	local qb = {QuaternionFromCFrame(b)}
443
	local ax, ay, az = a.x, a.y, a.z
444
	local bx, by, bz = b.x, b.y, b.z
445
	local _t = 1 - t
446
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
447
end
448
449
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
450
	local frame = IT("Frame")
451
	frame.BackgroundTransparency = TRANSPARENCY
452
	frame.BorderSizePixel = BORDERSIZEPIXEL
453
	frame.Position = POSITION
454
	frame.Size = SIZE
455
	frame.BackgroundColor3 = COLOR
456
	frame.BorderColor3 = BORDERCOLOR
457
	frame.Name = NAME
458
	frame.Parent = PARENT
459
	return frame
460
end
461
462
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
463
	local label = IT("TextLabel")
464
	label.BackgroundTransparency = 1
465
	label.Size = UD2(1, 0, 1, 0)
466
	label.Position = UD2(0, 0, 0, 0)
467
	label.TextColor3 = TEXTCOLOR
468
	label.TextStrokeTransparency = STROKETRANSPARENCY
469
	label.TextTransparency = TRANSPARENCY
470
	label.FontSize = TEXTFONTSIZE
471
	label.Font = TEXTFONT
472
	label.BorderSizePixel = BORDERSIZEPIXEL
473
	label.TextScaled = false
474
	label.Text = TEXT
475
	label.Name = NAME
476
	label.Parent = PARENT
477
	return label
478
end
479
480
function NoOutlines(PART)
481
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
482
end
483
484
485
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
486
	local NEWWELD = IT(TYPE)
487
	NEWWELD.Part0 = PART0
488
	NEWWELD.Part1 = PART1
489
	NEWWELD.C0 = C0
490
	NEWWELD.C1 = C1
491
	NEWWELD.Parent = PARENT
492
	return NEWWELD
493
end
494
495
function CreateSound(ID, PARENT, VOLUME, PITCH)
496
	local NEWSOUND = nil
497
	coroutine.resume(coroutine.create(function()
498
		NEWSOUND = IT("Sound", PARENT)
499
		NEWSOUND.Volume = VOLUME
500
		NEWSOUND.Pitch = PITCH
501
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
502
		Swait()
503
		NEWSOUND:play()
504
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
505
	end))
506
	return NEWSOUND
507
end
508
509
function CFrameFromTopBack(at, top, back)
510
	local right = top:Cross(back)
511
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
512
end
513
514
function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
515
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
516
	local mesh = IT("SpecialMesh",wave)
517
	mesh.MeshType = "FileMesh"
518
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
519
	mesh.Scale = VT(size,size,size)
520
	mesh.Offset = VT(0,0,-size/8)
521
	wave.CFrame = cframe
522
	coroutine.resume(coroutine.create(function(PART)
523
		for i = 1, waitt do
524
			Swait()
525
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
526
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
527
			if doesrotate == true then
528
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
529
			end
530
			wave.Transparency = wave.Transparency + (0.5/waitt)
531
			if wave.Transparency > 0.99 then
532
				wave:remove()
533
			end
534
		end
535
	end))
536
end
537
538
function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
539
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
540
	local mesh = IT("SpecialMesh",wave)
541
	mesh.MeshType = "FileMesh"
542
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
543
	mesh.Scale = VT(size,size,size)
544
	wave.CFrame = cframe
545
	coroutine.resume(coroutine.create(function(PART)
546
		for i = 1, waitt do
547
			Swait()
548
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
549
			if doesrotate == true then
550
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
551
			end
552
			wave.Transparency = wave.Transparency + (0.5/waitt)
553
			if wave.Transparency > 0.99 then
554
				wave:remove()
555
			end
556
		end
557
	end))
558
end
559
560
function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
561
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
562
	local mesh = IT("SpecialMesh",wave)
563
	mesh.MeshType = "FileMesh"
564
	mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
565
	mesh.Scale = VT(size,size,size)
566
	wave.CFrame = cframe
567
	coroutine.resume(coroutine.create(function(PART)
568
		for i = 1, waitt do
569
			Swait()
570
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
571
			if doesrotate == true then
572
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
573
			end
574
			wave.Transparency = wave.Transparency + (0.5/waitt)
575
			if wave.Transparency > 0.99 then
576
				wave:remove()
577
			end
578
		end
579
	end))
580
end
581
582
function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
583
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
584
	local mesh = IT("SpecialMesh",wave)
585
	mesh.MeshType = "FileMesh"
586
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
587
	mesh.Scale = VT(size,size,size)
588
	mesh.Offset = VT(0,0,0)
589
	wave.CFrame = cframe
590
	coroutine.resume(coroutine.create(function(PART)
591
		for i = 1, waitt do
592
			Swait()
593
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
594
			if doesrotate == true then
595
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
596
			end
597
			wave.Transparency = wave.Transparency + (0.5/waitt)
598
			if wave.Transparency > 0.99 then
599
				wave:remove()
600
			end
601
		end
602
	end))
603
end
604
605
function MagicSphere(size,waitt,cframe,color)
606
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
607
	local mesh = IT("SpecialMesh",wave)
608
	mesh.MeshType = "Sphere"
609
	mesh.Scale = VT(size,size,size)
610
	mesh.Offset = VT(0,0,0)
611
	wave.CFrame = cframe
612
	coroutine.resume(coroutine.create(function(PART)
613
		for i = 1, waitt do
614
			Swait()
615
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
616
			wave.Transparency = wave.Transparency + (1/waitt)
617
			if wave.Transparency > 0.99 then
618
				wave:remove()
619
			end
620
		end
621
	end))
622
end
623
624
function MagicSphere2(size,waitt,cframe,color)
625
	local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
626
	local mesh = IT("SpecialMesh",wave)
627
	mesh.MeshType = "Sphere"
628
	mesh.Scale = VT(size,size,size)
629
	mesh.Offset = VT(0,0,0)
630
	wave.CFrame = cframe
631
	coroutine.resume(coroutine.create(function(PART)
632
		for i = 1, waitt do
633
			Swait()
634
			mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
635
			wave.Transparency = wave.Transparency - (1/waitt)
636
		end
637
		wave:remove()
638
	end))
639
end
640
641
function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
642
	local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
643
	prt.Anchored=true
644
	prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
645
	local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
646
	coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) 
647
		CF=Part.CFrame
648
		Numbb=0
649
		randnumb=math.random()-math.random()
650
		for i=0,1,0.05 do
651
			wait()
652
			CF=CF*CF(0,1,0)
653
			--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
654
			Part.CFrame=CF*EULER(Numbb,0,0)
655
			Part.Transparency=i
656
			Numbb=Numbb+randnumb
657
		end
658
		Part.Parent=nil
659
	end),prt)
660
end
661
662
function MagicBlock(size,waitt,cframe,color)
663
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
664
	local mesh = IT("BlockMesh",wave)
665
	wave.CFrame = cframe
666
	coroutine.resume(coroutine.create(function(PART)
667
		for i = 1, waitt do
668
			Swait()
669
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
670
			wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
671
			wave.Transparency = wave.Transparency + (1/waitt)
672
			if wave.Transparency > 0.99 then
673
				wave:remove()
674
			end
675
		end
676
	end))
677
end
678
679
local EyeSizes={
680
	NumberSequenceKeypoint.new(0,1,0),
681
	NumberSequenceKeypoint.new(1,0.2,0)
682
}
683
local EyeTrans={
684
	NumberSequenceKeypoint.new(0,0.8,0),
685
	NumberSequenceKeypoint.new(1,1,0)
686
}
687
local PE=Instance.new("ParticleEmitter")
688
PE.LightEmission=0
689
PE.Size=NumberSequence.new(EyeSizes)
690
PE.Transparency=NumberSequence.new(EyeTrans)
691
PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
692
PE.Rotation=NumberRange.new(0,360)
693
PE.Rate=15
694
PE.Acceleration = Vector3.new(0,75,0)
695
PE.Drag = 5
696
PE.Enabled = false
697
PE.Speed = NumberRange.new(0,0,0)
698
PE.Texture="http://www.roblox.com/asset/?id=247421728"
699
PE.ZOffset = 0
700
PE.Name = "Particles"
701
702
function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
703
	local particle = PE:Clone()
704
	particle.Parent = art
705
	particle.Acceleration = accel
706
	PE.Rate = rate
707
	if type == "Fire" then
708
		local EyeSizes={
709
			NumberSequenceKeypoint.new(0,1,0.3),
710
			NumberSequenceKeypoint.new(1,0.2,0.2)
711
		}
712
		PE.Size = NumberSequence.new(EyeSizes)
713
	elseif type == "Smoke" then
714
		local EyeSizes={
715
			NumberSequenceKeypoint.new(0,1,0),
716
			NumberSequenceKeypoint.new(1,5,0.5)
717
		}
718
		PE.Size = NumberSequence.new(EyeSizes)
719
	elseif type == "Solid" then
720
		local EyeSizes={
721
			NumberSequenceKeypoint.new(0,1,0),
722
			NumberSequenceKeypoint.new(1,1,0)
723
		}
724
		PE.Size = NumberSequence.new(EyeSizes)
725
	end
726
	PE.Drag = drag
727
	particle.Texture = "http://www.roblox.com/asset/?id="..text
728
	particle.Enabled = isenabledbydefault
729
return particle
730
end
731
732
function MakeForm(PART,TYPE)
733
	if TYPE == "Cyl" then
734
		local MSH = IT("CylinderMesh",PART)
735
	elseif TYPE == "Ball" then
736
		local MSH = IT("SpecialMesh",PART)
737
		MSH.MeshType = "Sphere"
738
	elseif TYPE == "Wedge" then
739
		local MSH = IT("SpecialMesh",PART)
740
		MSH.MeshType = "Wedge"
741
	end
742
end
743
744
--//=================================\\
745
--\\=================================//
746
747
function createaddongen(limb,position,size)
748
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
749
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
750
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
751
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
752
end
753
754
function creategauntlet(limb)
755
	--main--
756
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
757
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
758
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
759
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
760
	MakeForm(part,"Wedge")
761
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
762
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
763
	MakeForm(part,"Wedge")
764
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
765
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
766
	--neon addons
767
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
768
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
769
	--misc--
770
	createaddongen(limb,0.25,0.75)
771
	createaddongen(limb,-0.2,0.25)
772
	createaddongen(limb,-0.35,0.25)
773
	createaddongen(limb,-0.65,0.45)
774
end
775
776
--//=================================\\
777
--||	     WEAPON CREATION
778
--\\=================================//
779
780
creategauntlet(RightArm)
781
creategauntlet(RightLeg)
782
783
if Player_Size ~= 1 then
784
	for _, v in pairs (Weapon:GetChildren()) do
785
		if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
786
			local p1 = v.Part1
787
			v.Part1 = nil
788
			local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
789
			v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
790
			v.Part1 = p1
791
		elseif v.ClassName == "Part" then
792
			for _, b in pairs (v:GetChildren()) do
793
				if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
794
					b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
795
				end
796
			end
797
		end
798
	end
799
end
800
801
for _, c in pairs(Weapon:GetChildren()) do
802
	if c.ClassName == "Part" then
803
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
804
	end
805
end
806
807
Weapon.Parent = Character
808
809
Humanoid.Died:connect(function()
810
	sick:remove()
811
	sick2:remove()
812
	CreateSound("267675816", Head, 3, 1)
813
	ATTACK = true
814
end)
815
816
print(Class_Name.." loaded.")
817
818
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
819
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
820
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
821
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
822
823
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Galactic cannon", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 1")
824
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Galaxy spikes", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 2")
825
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Teleport", C3(0.5,0,0.5), 10, "SciFi", 0, 2, 1, "Text 4")
826
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Hold C] Galactic beam", C3(0,0,0), 5, "SciFi", 0, 2, 1, "Text 3")
827
828
829
830
function chatfunc(text,waitt)
831
local chat = coroutine.wrap(function()
832
if Character:FindFirstChild("TalkingBillBoard")~= nil then
833
Character:FindFirstChild("TalkingBillBoard"):destroy()
834
end
835
local naeeym2 = Instance.new("BillboardGui",Character)
836
naeeym2.Size = UDim2.new(0,100,0,40)
837
naeeym2.StudsOffset = Vector3.new(0,5,0)
838
naeeym2.Adornee = Character.Head
839
naeeym2.Name = "TalkingBillBoard"
840
naeeym2.AlwaysOnTop = true
841
local tecks2 = Instance.new("TextLabel",naeeym2)
842
tecks2.BackgroundTransparency = 1
843
tecks2.BorderSizePixel = 0
844
tecks2.Text = ""
845
tecks2.Font = "SciFi"
846
tecks2.TextSize = 30
847
tecks2.TextStrokeTransparency = 1
848
tecks2.TextColor3 = SKILLTEXTCOLOR
849
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
850
tecks2.Size = UDim2.new(1,0,0.5,0)
851
for i = 1,string.len(text),1 do
852
tecks2.Text = string.sub(text,1,i)
853
Swait()
854
end
855
wait(waitt)
856
coroutine.resume(coroutine.create(function()
857
	for i = 1, 10 do
858
		tecks2.TextTransparency = tecks2.TextTransparency + 0.1
859
		Swait()
860
	end
861
	naeeym2:Destroy()
862
end))
863
end)
864
chat()
865
end
866
867
--//=================================\\
868
--||	     DAMAGE FUNCTIONS
869
--\\=================================//
870
871
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
872
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
873
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
874
	local BODYGYRO = IT("BodyGyro", STATPART)
875
	local BODYPOSITION = IT("BodyPosition", STATPART)
876
	BODYPOSITION.P = 2000
877
	BODYPOSITION.D = 100
878
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
879
	if LABELTYPE == "Normal" then
880
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
881
	elseif LABELTYPE == "Debuff" then
882
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
883
	elseif LABELTYPE == "Interruption" then
884
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
885
	end
886
	game:GetService("Debris"):AddItem(STATPART ,5)
887
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
888
	BILLBOARDGUI.Adornee = STATPART
889
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
890
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
891
	BILLBOARDGUI.AlwaysOnTop = false
892
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
893
	TEXTLABEL.BackgroundTransparency = 1
894
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
895
	TEXTLABEL.Text = TEXT
896
	TEXTLABEL.Font = "SciFi"
897
	TEXTLABEL.FontSize="Size42"
898
	TEXTLABEL.TextColor3 = COLOR
899
	TEXTLABEL.TextStrokeTransparency = 1
900
	TEXTLABEL.TextScaled = true
901
	TEXTLABEL.TextWrapped = true
902
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
903
		wait(0.2)
904
		for i=1, 5 do
905
			wait()
906
			THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
907
		end
908
		wait(1.2)
909
		for i=1, 5 do
910
			wait()
911
			THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
912
			THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
913
			THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
914
		end
915
		THEPART.Parent = nil
916
	end),STATPART, BODYPOSITION, TEXTLABEL)
917
end
918
919
920
--//=================================\\
921
--||			DAMAGING
922
--\\=================================//
923
924
function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
925
	if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
926
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
927
		local dmg = math.random(min,max)
928
		if humanoid.Health > 0 then
929
			if beserk == true then
930
				humanoid.Health = 0
931
			else
932
				CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
933
				hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
934
				if math.random(1,100) < critrate+1 then
935
					humanoid.Health = humanoid.Health - dmg*critmultiplier
936
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
937
				else
938
					humanoid.Health = humanoid.Health - dmg
939
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
940
				end
941
				local defence = Instance.new("BoolValue",hit.Parent)
942
				defence.Name = ("HitBy"..Player.Name)
943
				game:GetService("Debris"):AddItem(defence, 0.5)
944
			end
945
		end
946
	end
947
end
948
949
function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
950
	local dmg = math.random(min,max)
951
	for i,v in ipairs(workspace:GetChildren()) do
952
	if v:FindFirstChild("HitBy"..Player.Name) == nil then
953
		local body = v:GetChildren()
954
			for part = 1, #body do
955
				if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
956
					if(body[part].Position - position).Magnitude < radius then
957
						if v.ClassName == "Model" then
958
							if v:FindFirstChild("Humanoid") then
959
								if v.Humanoid.Health ~= 0 then
960
									if CanBeDodgedByJumping == true then
961
										if body[part].Position.Y < position.Y+5 then
962
											if math.random(1,100) < critrate+1 then
963
												v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
964
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
965
											else
966
												v.Humanoid.Health = v.Humanoid.Health - dmg
967
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
968
											end
969
											local defence = Instance.new("BoolValue",v)
970
											defence.Name = ("HitBy"..Player.Name)
971
											game:GetService("Debris"):AddItem(defence, 0.5)
972
										end
973
									else
974
										if beserk == true then
975
											v.Humanoid.Health = 0
976
										end
977
										if math.random(1,100) < critrate+1 then
978
											v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
979
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
980
										else
981
											v.Humanoid.Health = v.Humanoid.Health - dmg
982
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
983
										end
984
										local defence = Instance.new("BoolValue",v)
985
										defence.Name = ("HitBy"..Player.Name)
986
										game:GetService("Debris"):AddItem(defence, 0.5)
987
									end
988
								end
989
							end
990
						end
991
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
992
					end
993
				end
994
			end
995
			if v.ClassName == "Part" then
996
				if v.Anchored == false and (v.Position - position).Magnitude < radius then
997
					v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
998
				end
999
			end
1000
		end
1001
	end
1002
end
1003
1004
function killnearest(position,range,maxstrength)
1005
	for i,v in ipairs(workspace:GetChildren()) do
1006
	local body = v:GetChildren()
1007
		for part = 1, #body do
1008
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1009
				if(body[part].Position - position).Magnitude < range then
1010
					if v.ClassName == "Model" then
1011
						v:BreakJoints()
1012
					end
1013
					--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
1014
					body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
1015
				end
1016
			end
1017
		end
1018
		if v.ClassName == "Part" then
1019
			if v.Anchored == false and (v.Position - position).Magnitude < range then
1020
				--table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
1021
				v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
1022
			end
1023
		end
1024
	end
1025
end
1026
1027
--//=================================\\
1028
--||	ATTACK FUNCTIONS AND STUFF
1029
--\\=================================//
1030
1031
function CheckTableForString(Table, String)
1032
	for i, v in pairs(Table) do
1033
		if string.find(string.lower(String), string.lower(v)) then
1034
			return true
1035
		end
1036
	end
1037
	return false
1038
end
1039
1040
function CheckIntangible(Hit)
1041
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
1042
	if Hit and Hit.Parent then
1043
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
1044
			return true
1045
		end
1046
	end
1047
	return false
1048
end
1049
1050
Debris = game:GetService("Debris")
1051
1052
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
1053
	local Direction = CFrame.new(StartPos, Vec).lookVector
1054
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
1055
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
1056
	if RayHit and CheckIntangible(RayHit) then
1057
		if DelayIfHit then
1058
			wait()
1059
		end
1060
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
1061
	end
1062
	return RayHit, RayPos, RayNormal
1063
end
1064
1065
function turnto(position)
1066
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
1067
end
1068
1069
function ExplodeBomb(b)
1070
	b.Parent = Effects
1071
	b.Anchored = true
1072
	CreateSound("215395285", b, 10, 1)
1073
	MagicSphere(5,20,b.CFrame,"Really blue")
1074
	b.Transparency = 1
1075
	MagicBlock(3,15,b.CFrame,"Really blue")
1076
	--BreakEffect("Royal purple",b.CFrame,2,2,2,"Neon")
1077
	for i = 1, 3 do
1078
		CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
1079
	end
1080
	killnearest(b.Position,12,25)
1081
	game:GetService("Debris"):AddItem(b, 5)
1082
end
1083
1084
function Detonate()
1085
	bomb = Bombs:GetChildren()
1086
	for lol = 1, #bomb do
1087
		if bomb[lol].ClassName == "Part" then
1088
			local b = bomb[lol]
1089
			ExplodeBomb(b)
1090
		end
1091
	end
1092
end
1093
1094
function TyranyCannon()
1095
	ATTACK = true
1096
	for i=0, 1, 0.1 / Animation_Speed do
1097
		Swait()
1098
		turnto(Mouse.Hit.p)
1099
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
1100
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1101
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1102
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1103
		RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1104
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1105
	end
1106
	local POS = Mouse.Hit.p
1107
	for i = 1, 5 do
1108
		MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
1109
		Swait(5)
1110
	end
1111
	CreateSound("1202657035", RightArm, 5, 1)
1112
	MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
1113
	local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Really blue", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
1114
	Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
1115
	Projectile.CanCollide = false
1116
	MakeForm(Projectile,"Ball")
1117
	local grav = Instance.new("BodyPosition",Projectile)
1118
	grav.P = 50000
1119
	grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1120
	grav.position = POS
1121
	grav.Name = "GravityForce"
1122
	local harm = Projectile.Touched:Connect(function(hit)
1123
		if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
1124
			ExplodeBomb(Projectile)
1125
		end
1126
	end)
1127
	ATTACK = false
1128
end
1129
1130
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1131
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1132
end
1133
1134
function EarthShatter()
1135
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1136
	if HITFLOOR ~= nil then
1137
		ATTACK = true
1138
		Rooted = true
1139
		for i=0, 1, 0.1 / Animation_Speed/2 do
1140
			Swait()
1141
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
1142
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1143
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
1144
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
1145
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
1146
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
1147
		end
1148
		for i=0, 1, 0.1 / Animation_Speed*5 do
1149
			Swait()
1150
	        RootPart.Anchored = true
1151
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1152
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1153
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
1154
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
1155
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
1156
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
1157
		end
1158
		local POS = RightArm.CFrame * CF(0,-1,0).p
1159
		CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
1160
		CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
1161
		CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
1162
		killnearest(POS,15,25)
1163
		CreateSound("438666141", RightArm, 5, 1)
1164
		for i = 1, 10 do
1165
			local angle = math.random(-180,180)
1166
			coroutine.resume(coroutine.create(function()
1167
				local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
1168
				local SpawnPosition = RayPos
1169
				local floor = RayHit
1170
				local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
1171
				local LastPosition = RayPos
1172
				local Delay = 1
1173
				if floor ~= nil then
1174
					print(floor.Name)
1175
					for i = 1, 5 do
1176
						local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
1177
						local End = RayPos
1178
						LastPosition = End
1179
						killnearest(End,50,50)
1180
						local locatepart = Instance.new("Part",Effects)
1181
						locatepart.Size = VT(0.5,0.5,0.5)
1182
						locatepart.Position = End
1183
						locatepart.CanCollide = false
1184
						locatepart.Anchored = true
1185
						locatepart.Name = "L0"
1186
						locatepart.Transparency = 1
1187
							if SpawnPosition then
1188
								CreateSwirl(0,2,false,0.05,25,CF(End),"Forest green")
1189
								local spike = Instance.new("CornerWedgePart")
1190
								spike.Size = Vector3.new(1,15,1)
1191
								spike.Material = HITFLOOR.Material
1192
								spike.Color = HITFLOOR.Color
1193
								spike.Anchored = true
1194
								spike.CanCollide = false
1195
								spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
1196
								spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
1197
								spike.Name = HITFLOOR.Name.."Spike"
1198
								CreateSound("341300954", spike, 1, (math.random(8,12)/10))
1199
								for i = 1, 3 do
1200
									local overlay = spike:Clone()
1201
									overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
1202
									overlay.CFrame = spike.CFrame
1203
									overlay.Parent = nil
1204
									overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
1205
									overlay.Parent = Effects
1206
									table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
1207
								end
1208
								spike.Size = Vector3.new(2,25,2)
1209
								spike.Parent = Effects
1210
								table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
1211
							end
1212
						Swait(5)
1213
						game:GetService("Debris"):AddItem(locatepart, 5)
1214
					end
1215
				end
1216
			end))
1217
		end
1218
		for i=0, 6, 0.1 / Animation_Speed*5 do
1219
			Swait()
1220
	        RootPart.Anchored = true
1221
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1222
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1223
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
1224
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
1225
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
1226
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
1227
		end
1228
		ATTACK = false
1229
		Rooted = false
1230
	end
1231
end
1232
1233
function RavagingOverthrower()
1234
	ATTACK = true
1235
	Rooted = true
1236
	chatfunc("HYPERBEAM!",4)
1237
	for i=0, 1, 0.1 / Animation_Speed do
1238
		Swait()
1239
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1240
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1241
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1242
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1243
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1244
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1245
	end
1246
	CreateSound("348663022", Torso, 5, 1)
1247
	local StartPos = RootPart.CFrame * CF(0,10,0).p
1248
	for i = 1, 5 do
1249
		MagicSphere2(25,25,CF(StartPos),"Lime green")
1250
		Swait(15)
1251
	end
1252
	local soundeffect = IT("Sound",Torso)
1253
	soundeffect.SoundId = "rbxassetid://1447681819"
1254
	soundeffect.Looped = false
1255
	soundeffect.Volume = 10
1256
	soundeffect.Playing = true
1257
	repeat
1258
		turnto(Mouse.Hit.p)
1259
		MagicSphere2(25,25,CF(StartPos),"Lime green")
1260
		MagicSphere(25/10,25,CF(StartPos),"Forest green")
1261
		local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
1262
		local distance = (StartPos - RayPos).magnitude
1263
		local RayBeam = IT("Part",Effects)
1264
		RayBeam.Material = "Neon"
1265
		RayBeam.Anchored = true
1266
		RayBeam.BrickColor = BRICKC"Forest green"
1267
		local mesh = IT("SpecialMesh",RayBeam)
1268
		mesh.MeshType = "Cylinder"
1269
		RayBeam.Size = Vector3.new(distance+10, 5, 5)
1270
		RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
1271
		MagicSphere(15,5,CF(RayPos),"Lime green")
1272
		killnearest(RayPos,15,100)
1273
		for i = 1, 3 do
1274
			CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
1275
		end
1276
		Swait()
1277
		if KEYHOLD == false then
1278
			coroutine.resume(coroutine.create(function()
1279
				for i = 1, 5 do
1280
					RayBeam.Transparency = RayBeam.Transparency + 1/5
1281
					Swait()
1282
				end
1283
				RayBeam:remove()
1284
			end))
1285
		else
1286
			RayBeam:remove()
1287
		end
1288
	until KEYHOLD == false
1289
	soundeffect:remove()
1290
	ATTACK = false
1291
	Rooted = false
1292
end
1293
1294
function dodadance()
1295
	ATTACK = true
1296
	Rooted = true
1297
	DANCE = true
1298
	sick:Stop()
1299
	sick2:Play()
1300
	local Animation_Speed2 = 1.5
1301
	tecks2.Text = Player.Name..", You know its great if its starts to happen. DANCE!"
1302
	repeat
1303
		for i=0, 1.3, 0.1 / Animation_Speed2 do
1304
			Swait()
1305
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
1306
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1307
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1308
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
1309
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1310
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1311
		end
1312
		MagicSphere(5,15,Torso.CFrame,"Really blue")
1313
		for i=0, 1.3, 0.1 / Animation_Speed2 do
1314
			Swait()
1315
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
1316
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1317
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1318
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
1319
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1320
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1321
		end
1322
		MagicSphere(5,15,Torso.CFrame,"Really blue")
1323
	until DANCE == false
1324
	tecks2.Text = Player.Name..", the Galactic Wizard"
1325
	sick:Play()
1326
	sick2:Stop()
1327
	ATTACK = false
1328
	Rooted = false
1329
end
1330
1331
function Warp()
1332
	MagicSphere2(10,5,Torso.CFrame,"Really blue")
1333
	RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
1334
	CreateSound("282061340", Torso, 2, 1)
1335
	MagicSphere(5,5,Torso.CFrame,"Really blue")
1336
	for i = 1, 3 do
1337
		CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
1338
	end
1339
	killnearest(Torso.Position,12,25)
1340
	Swait()
1341
	turnto(Mouse.Hit.p)
1342
end
1343
1344
--//=================================\\
1345
--||	  ASSIGN THINGS TO KEYS
1346
--\\=================================//
1347
1348
Humanoid.Changed:connect(function(Jump)
1349
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1350
		Humanoid.Jump = false
1351
	end
1352
end)
1353
1354
function MouseDown(Mouse)
1355
	if ATTACK == false then
1356
	end
1357
end
1358
1359
function MouseUp(Mouse)
1360
HOLD = false
1361
end
1362
1363
function KeyDown(Key)
1364
	KEYHOLD = true
1365
	if Key == "y" and ATTACK == false then
1366
		TyranyCannon()
1367
	end
1368
1369
	if Key == "b" and ATTACK == false then
1370
		EarthShatter()
1371
	end
1372
1373
	if Key == "c" and ATTACK == false then
1374
		RavagingOverthrower()
1375
	end
1376
1377
	if Key == "v" and ATTACK == false then
1378
		Detonate()
1379
	end
1380
1381
	if Key == "e" and ATTACK == false then
1382
		Warp()
1383
	end
1384
1385
	if Key == "t" and ATTACK == false then
1386
		CreateSound("267397183", Head, 5, 0.8)
1387
	end
1388
1389
	if Key == "t" and DANCE == true then
1390
		CreateSound("267397183", Head, 5, 1)
1391
	end
1392
1393
	if Key == "x" and (ATTACK == false or DANCE == true) then
1394
		if DANCE == false then
1395
			dodadance()
1396
		elseif DANCE == true then
1397
			DANCE = false
1398
		end
1399
	end
1400
end
1401
1402
function KeyUp(Key)
1403
	KEYHOLD = false
1404
end
1405
1406
	Mouse.Button1Down:connect(function(NEWKEY)
1407
		MouseDown(NEWKEY)
1408
	end)
1409
	Mouse.Button1Up:connect(function(NEWKEY)
1410
		MouseUp(NEWKEY)
1411
	end)
1412
	Mouse.KeyDown:connect(function(NEWKEY)
1413
		KeyDown(NEWKEY)
1414
	end)
1415
	Mouse.KeyUp:connect(function(NEWKEY)
1416
		KeyUp(NEWKEY)
1417
	end)
1418
1419
--//=================================\\
1420
--\\=================================//
1421
1422
1423
function unanchor()
1424
	if UNANCHOR == true then
1425
		g = Character:GetChildren()
1426
		for i = 1, #g do
1427
			if g[i].ClassName == "Part" then
1428
				g[i].Anchored = false
1429
			end
1430
		end
1431
	end
1432
end
1433
1434
1435
--//=================================\\
1436
--||	WRAP THE WHOLE SCRIPT UP
1437
--\\=================================//
1438
1439
Humanoid.Changed:connect(function(Jump)
1440
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1441
		Humanoid.Jump = false
1442
	end
1443
end)
1444
1445
		ANIMATE.Parent = nil
1446
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1447
		IDLEANIMATION:Play()
1448
1449
createbodypart("Eye","Really red",Head,VT(0, 0.2, -0.46),VT(18,6,6))
1450
1451
1452
while true do
1453
	Swait()
1454
	SINE = SINE + CHANGE
1455
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1456
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1457
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1458
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1459
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
1460
		if ANIM == "Walk" and TORSOVELOCITY > 1 then
1461
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1462
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1463
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1464
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1465
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1466
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1467
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1468
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1469
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1470
		end
1471
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1472
			ANIM = "Jump"
1473
			if ATTACK == false then
1474
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1475
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1476
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1477
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1478
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1479
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1480
	        end
1481
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1482
			ANIM = "Fall"
1483
			if ATTACK == false then
1484
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1485
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1486
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1487
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1488
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1489
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1490
			end
1491
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1492
			ANIM = "Idle"
1493
			if ATTACK == false then
1494
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1495
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
1496
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1497
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1498
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
1499
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1500
			end
1501
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1502
			ANIM = "Walk"
1503
			WALK = WALK + 1 / Animation_Speed
1504
			if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1505
				WALK = 0
1506
				if WALKINGANIM == true then
1507
					WALKINGANIM = false
1508
				elseif WALKINGANIM == false then
1509
					WALKINGANIM = true
1510
				end
1511
			end
1512
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1513
			--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1514
			if ATTACK == false then
1515
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1516
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
1517
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1518
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1519
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1520
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1521
			end
1522
		end
1523
if #Effects2>0 then
1524
for e=1,#Effects2 do
1525
if Effects2[e]~=nil then
1526
local Thing=Effects2[e]
1527
if Thing~=nil then
1528
local Part=Thing[1]
1529
local Mode=Thing[2]
1530
local Delay=Thing[3]
1531
local IncX=Thing[4]
1532
local IncY=Thing[5]
1533
local IncZ=Thing[6]
1534
local Part2=Thing[8]
1535
if Thing[1].Transparency<=1 then
1536
if Thing[2]=="Block1" then
1537
Thing[1].CFrame=Thing[1].CFrame
1538
Mesh=Thing[1].Mesh
1539
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1540
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1541
elseif Thing[2]=="Cylinder" then
1542
Mesh=Thing[1].Mesh
1543
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1544
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1545
elseif Thing[2]=="Blood" then
1546
Mesh=Thing[7]
1547
Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
1548
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1549
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1550
elseif Thing[2]=="Elec" then
1551
Mesh=Thing[1].Mesh
1552
Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
1553
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1554
elseif Thing[2]=="Disappear" then
1555
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1556
end
1557
else
1558
Part.Parent=nil
1559
table.remove(Effects2,e)
1560
end
1561
end
1562
end
1563
end
1564
end
1565
unanchor()
1566
Humanoid.MaxHealth = "inf"
1567
Humanoid.Health = "inf"
1568
if Rooted == false then
1569
	Disable_Jump = false
1570
	Humanoid.WalkSpeed = Speed
1571
elseif Rooted == true then
1572
	Disable_Jump = true
1573
	Humanoid.WalkSpeed = 0
1574
end
1575
q = Character:GetChildren()
1576
for u = 1, #q do
1577
	if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
1578
		q[u]:remove()
1579
	elseif q[u].ClassName == "Shirt" then
1580
		q[u]:Destroy()
1581
	elseif q[u].ClassName == "Pants" then
1582
		q[u]:Destroy()
1583
	elseif q[u].ClassName == "CharacterMesh" then
1584
		q[u]:remove()
1585
	elseif q[u].ClassName == "ShirtGraphic" then
1586
		q[u]:remove()
1587
	elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
1588
		q[u].Color = Color3.new(0/255, 0/255, 0/255)
1589
	end
1590
end
1591
if Head:FindFirstChild("face") then
1592
	Head.face:remove()
1593
end
1594
if Head:FindFirstChild("Died") then
1595
	Head.Died:remove()
1596
end
1597
bomb = Bombs:GetChildren()
1598
	for lol = 1, #bomb do
1599
		if bomb[lol].ClassName == "Part" then
1600
			MagicSphere2(2,5,bomb[lol].CFrame,"Really blue")
1601
		end
1602
	end
1603
end