Advertisement
Guest User

Untitled

a guest
Mar 26th, 2018
23
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. coroutine.resume(coroutine.create(function()
  2. BillboardGui0 = Instance.new("BillboardGui")
  3. ImageLabel1 = Instance.new("ImageLabel")
  4. BillboardGui0.Name = "Healthbar"
  5. BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0)
  6. BillboardGui0.AlwaysOnTop = true
  7. BillboardGui0.StudsOffset = Vector3.new(0, 5, 0)
  8. ImageLabel1.Parent = BillboardGui0
  9. ImageLabel1.Transparency = 1
  10. ImageLabel1.Size = UDim2.new(1, 0, 5, 0)
  11. ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
  12. ImageLabel1.BackgroundTransparency = 1
  13. ImageLabel1.ImageTransparency = 1
  14. ImageLabel1.Image = "rbxassetid://98053986"
  15. BillboardGui0.Parent = Torso
  16. end))
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.SoundId = "rbxassetid://27697743"
  40. sick.Looped = true
  41. sick.Pitch = 1
  42. sick.Volume = 1
  43. sick:Play()
  44. local sick2 = Instance.new("Sound",Character)
  45. sick2.SoundId = "rbxassetid://1149909908"
  46. sick2.Looped = true
  47. sick2.Pitch = 1
  48. sick2.Volume = 10
  49. Humanoid.DisplayDistanceType = "None"
  50. Player:ClearCharacterAppearance()
  51.  
  52. IT = Instance.new
  53. CF = CFrame.new
  54. VT = Vector3.new
  55. RAD = math.rad
  56. C3 = Color3.new
  57. UD2 = UDim2.new
  58. BRICKC = BrickColor.new
  59. ANGLES = CFrame.Angles
  60. EULER = CFrame.fromEulerAnglesXYZ
  61. COS = math.cos
  62. ACOS = math.acos
  63. SIN = math.sin
  64. ASIN = math.asin
  65. ABS = math.abs
  66. MRANDOM = math.random
  67. FLOOR = math.floor
  68.  
  69. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  70. local NEWMESH = IT(MESH)
  71. if MESH == "SpecialMesh" then
  72. NEWMESH.MeshType = MESHTYPE
  73. if MESHID ~= "nil" and MESHID ~= "" then
  74. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  75. end
  76. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  77. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  78. end
  79. end
  80. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  81. NEWMESH.Scale = SCALE
  82. NEWMESH.Parent = PARENT
  83. return NEWMESH
  84. end
  85.  
  86. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  87. local NEWPART = IT("Part")
  88. NEWPART.formFactor = FORMFACTOR
  89. NEWPART.Reflectance = REFLECTANCE
  90. NEWPART.Transparency = TRANSPARENCY
  91. NEWPART.CanCollide = false
  92. NEWPART.Locked = true
  93. NEWPART.Anchored = true
  94. if ANCHOR == false then
  95. NEWPART.Anchored = false
  96. end
  97. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  98. NEWPART.Name = NAME
  99. NEWPART.Size = SIZE
  100. NEWPART.Position = Torso.Position
  101. NEWPART.Material = MATERIAL
  102. NEWPART:BreakJoints()
  103. NEWPART.Parent = PARENT
  104. return NEWPART
  105. end
  106.  
  107. local naeeym2 = Instance.new("BillboardGui",Character)
  108. naeeym2.AlwaysOnTop = true
  109. naeeym2.Size = UDim2.new(5,35,5,35)
  110. naeeym2.StudsOffset = Vector3.new(0,1,0)
  111. naeeym2.Adornee = Character.Head
  112. naeeym2.Name = "Name"
  113. naeeym2.PlayerToHideFrom = Player
  114. local tecks2 = Instance.new("TextLabel",naeeym2)
  115. tecks2.BackgroundTransparency = 1
  116. tecks2.TextScaled = true
  117. tecks2.BorderSizePixel = 0
  118. tecks2.Text = Player.Name..", the Galactic Wizard"
  119. tecks2.Font = "SciFi"
  120. tecks2.TextSize = 30
  121. tecks2.TextStrokeTransparency = 0
  122. tecks2.TextColor3 = Color3.new(0.5,0,0.5)
  123. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  124. tecks2.Size = UDim2.new(1,0,0.5,0)
  125. tecks2.Parent = naeeym2
  126.  
  127.  
  128. Class_Name = "Ravager.exe"
  129. Weapon_Name = "Add-ons"
  130.  
  131. Custom_Colors = {
  132. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  133. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  134.  
  135. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  136. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  137. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  138. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  139. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  140.  
  141. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  142. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  143. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  144. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  145. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  146. }
  147.  
  148.  
  149. Player_Size = 1 --Size of the player.
  150. Animation_Speed = 3
  151. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  152.  
  153. local Speed = 35
  154. local Effects2 = {}
  155.  
  156.  
  157.  
  158. local function weldBetween(a, b)
  159. local weldd = Instance.new("ManualWeld")
  160. weldd.Part0 = a
  161. weldd.Part1 = b
  162. weldd.C0 = CFrame.new()
  163. weldd.C1 = b.CFrame:inverse() * a.CFrame
  164. weldd.Parent = a
  165. return weldd
  166. end
  167.  
  168. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  169. local acs = Instance.new("Part")
  170. acs.CanCollide = false
  171. acs.Anchored = false
  172. acs.Size = Vector3.new(0,0,0)
  173. acs.CFrame = attachmentpart.CFrame
  174. acs.Parent = attachmentpart
  175. acs.BrickColor = color
  176. local meshs = Instance.new("SpecialMesh")
  177. meshs.MeshId = mesh
  178. meshs.TextureId = texture
  179. meshs.Parent = acs
  180. meshs.Scale = scale
  181. meshs.Offset = offset
  182. weldBetween(attachmentpart,acs)
  183. end
  184.  
  185. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  186. if TYPE == "Gem" then
  187. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  188. acs.Anchored = false
  189. acs.CanCollide = false
  190. acs.CFrame = PART.CFrame
  191. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  192. weldBetween(PART,acs)
  193. elseif TYPE == "Skull" then
  194. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  195. acs.Anchored = false
  196. acs.CanCollide = false
  197. acs.CFrame = PART.CFrame
  198. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  199. weldBetween(PART,acs)
  200. elseif TYPE == "Eye" then
  201. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  202. acs.Anchored = false
  203. acs.CanCollide = false
  204. acs.CFrame = PART.CFrame
  205. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  206. weldBetween(PART,acs)
  207. end
  208. end
  209.  
  210. createaccessory(Head,"http://www.roblox.com/asset/?id=102724569","http://www.roblox.com/asset/?id=86471921",VT(1,1,1),VT(0,1,0),BRICKC"Pearl")
  211.  
  212. --//=================================\\
  213. --|| USEFUL VALUES
  214. --\\=================================//
  215.  
  216. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  217. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  218. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  219. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  220. local CO1 = 0
  221. local CO2 = 0
  222. local CO3 = 0
  223. local CO4 = 0
  224. local CHANGEDEFENSE = 0
  225. local CHANGEDAMAGE = 0
  226. local CHANGEMOVEMENT = 0
  227. local ANIM = "Idle"
  228. local ATTACK = false
  229. local EQUIPPED = false
  230. local HOLD = false
  231. local COMBO = 1
  232. local LASTPOINT = nil
  233. local BLCF = nil
  234. local SCFR = nil
  235. local KEYHOLD = false
  236. local STAGGERHITANIM = false
  237. local STAGGERANIM = false
  238. local STUNANIM = false
  239. local CRITCHANCENUMBER = 0
  240. local IDLENUMBER = 0
  241. local DONUMBER = 0
  242. local HANDIDLE = false
  243. local Rooted = false
  244. local SINE = 0
  245. local CHANGE = 2 / Animation_Speed
  246. local WALKINGANIM = false
  247. local WALK = 0
  248. local DANCE = false
  249. local DISABLEJUMPING = false
  250. local ROBLOXIDLEANIMATION = IT("Animation")
  251. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  252. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=250720232"
  253. --ROBLOXIDLEANIMATION.Parent = Humanoid
  254. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  255. WEAPONGUI.Name = "Weapon GUI"
  256. local Weapon = IT("Model")
  257. Weapon.Name = Weapon_Name
  258. local Effects = IT("Folder", Weapon)
  259. Effects.Name = "Effects"
  260. local Bombs = IT("Folder", Weapon)
  261. Bombs.Name = "BombsHolder"
  262. local ANIMATOR = Humanoid.Animator
  263. local ANIMATE = Character.Animate
  264. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  265. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  266. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  267. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  268. local UNANCHOR = true
  269. local MAGICPARTICLE = "977861496"
  270.  
  271. local SKILLTEXTCOLOR = C3(0,0,0)
  272.  
  273.  
  274.  
  275. ArtificialHB = Instance.new("BindableEvent", script)
  276. ArtificialHB.Name = "ArtificialHB"
  277.  
  278. script:WaitForChild("ArtificialHB")
  279.  
  280. frame = Frame_Speed
  281. tf = 0
  282. allowframeloss = false
  283. tossremainder = false
  284. lastframe = tick()
  285. script.ArtificialHB:Fire()
  286.  
  287. game:GetService("RunService").Heartbeat:connect(function(s, p)
  288. tf = tf + s
  289. if tf >= frame then
  290. if allowframeloss then
  291. script.ArtificialHB:Fire()
  292. lastframe = tick()
  293. else
  294. for i = 1, math.floor(tf / frame) do
  295. script.ArtificialHB:Fire()
  296. end
  297. lastframe = tick()
  298. end
  299. if tossremainder then
  300. tf = 0
  301. else
  302. tf = tf - frame * math.floor(tf / frame)
  303. end
  304. end
  305. end)
  306.  
  307.  
  308.  
  309.  
  310.  
  311.  
  312.  
  313. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  314. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  315. end
  316.  
  317. function PositiveAngle(NUMBER)
  318. if NUMBER >= 0 then
  319. NUMBER = 0
  320. end
  321. return NUMBER
  322. end
  323.  
  324. function NegativeAngle(NUMBER)
  325. if NUMBER <= 0 then
  326. NUMBER = 0
  327. end
  328. return NUMBER
  329. end
  330.  
  331. function Swait(NUMBER)
  332. if NUMBER == 0 or NUMBER == nil then
  333. ArtificialHB.Event:wait()
  334. else
  335. for i = 1, NUMBER do
  336. ArtificialHB.Event:wait()
  337. end
  338. end
  339. end
  340.  
  341. function QuaternionFromCFrame(cf)
  342. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  343. local trace = m00 + m11 + m22
  344. if trace > 0 then
  345. local s = math.sqrt(1 + trace)
  346. local recip = 0.5 / s
  347. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  348. else
  349. local i = 0
  350. if m11 > m00 then
  351. i = 1
  352. end
  353. if m22 > (i == 0 and m00 or m11) then
  354. i = 2
  355. end
  356. if i == 0 then
  357. local s = math.sqrt(m00 - m11 - m22 + 1)
  358. local recip = 0.5 / s
  359. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  360. elseif i == 1 then
  361. local s = math.sqrt(m11 - m22 - m00 + 1)
  362. local recip = 0.5 / s
  363. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  364. elseif i == 2 then
  365. local s = math.sqrt(m22 - m00 - m11 + 1)
  366. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  367. end
  368. end
  369. end
  370.  
  371. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  372. local xs, ys, zs = x + x, y + y, z + z
  373. local wx, wy, wz = w * xs, w * ys, w * zs
  374. local xx = x * xs
  375. local xy = x * ys
  376. local xz = x * zs
  377. local yy = y * ys
  378. local yz = y * zs
  379. local zz = z * zs
  380. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  381. end
  382.  
  383. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  384. local fp=IT("Part")
  385. fp.formFactor=formfactor
  386. fp.Parent=parent
  387. fp.Reflectance=reflectance
  388. fp.Transparency=transparency
  389. fp.CanCollide=false
  390. fp.Locked=true
  391. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  392. fp.Name=name
  393. fp.Size=size
  394. fp.Position=Character.Torso.Position
  395. NoOutlines(fp)
  396. fp.Material=material
  397. fp:BreakJoints()
  398. return fp
  399. end
  400.  
  401. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  402. local mesh=IT(Mesh)
  403. mesh.Parent=part
  404. if Mesh=="SpecialMesh" then
  405. mesh.MeshType=meshtype
  406. mesh.MeshId=meshid
  407. end
  408. mesh.Offset=offset
  409. mesh.Scale=scale
  410. return mesh
  411. end
  412.  
  413. function QuaternionSlerp(a, b, t)
  414. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  415. local startInterp, finishInterp;
  416. if cosTheta >= 0.0001 then
  417. if (1 - cosTheta) > 0.0001 then
  418. local theta = ACOS(cosTheta)
  419. local invSinTheta = 1 / SIN(theta)
  420. startInterp = SIN((1 - t) * theta) * invSinTheta
  421. finishInterp = SIN(t * theta) * invSinTheta
  422. else
  423. startInterp = 1 - t
  424. finishInterp = t
  425. end
  426. else
  427. if (1 + cosTheta) > 0.0001 then
  428. local theta = ACOS(-cosTheta)
  429. local invSinTheta = 1 / SIN(theta)
  430. startInterp = SIN((t - 1) * theta) * invSinTheta
  431. finishInterp = SIN(t * theta) * invSinTheta
  432. else
  433. startInterp = t - 1
  434. finishInterp = t
  435. end
  436. end
  437. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  438. end
  439.  
  440. function Clerp(a, b, t)
  441. local qa = {QuaternionFromCFrame(a)}
  442. local qb = {QuaternionFromCFrame(b)}
  443. local ax, ay, az = a.x, a.y, a.z
  444. local bx, by, bz = b.x, b.y, b.z
  445. local _t = 1 - t
  446. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  447. end
  448.  
  449. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  450. local frame = IT("Frame")
  451. frame.BackgroundTransparency = TRANSPARENCY
  452. frame.BorderSizePixel = BORDERSIZEPIXEL
  453. frame.Position = POSITION
  454. frame.Size = SIZE
  455. frame.BackgroundColor3 = COLOR
  456. frame.BorderColor3 = BORDERCOLOR
  457. frame.Name = NAME
  458. frame.Parent = PARENT
  459. return frame
  460. end
  461.  
  462. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  463. local label = IT("TextLabel")
  464. label.BackgroundTransparency = 1
  465. label.Size = UD2(1, 0, 1, 0)
  466. label.Position = UD2(0, 0, 0, 0)
  467. label.TextColor3 = TEXTCOLOR
  468. label.TextStrokeTransparency = STROKETRANSPARENCY
  469. label.TextTransparency = TRANSPARENCY
  470. label.FontSize = TEXTFONTSIZE
  471. label.Font = TEXTFONT
  472. label.BorderSizePixel = BORDERSIZEPIXEL
  473. label.TextScaled = false
  474. label.Text = TEXT
  475. label.Name = NAME
  476. label.Parent = PARENT
  477. return label
  478. end
  479.  
  480. function NoOutlines(PART)
  481. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  482. end
  483.  
  484.  
  485. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  486. local NEWWELD = IT(TYPE)
  487. NEWWELD.Part0 = PART0
  488. NEWWELD.Part1 = PART1
  489. NEWWELD.C0 = C0
  490. NEWWELD.C1 = C1
  491. NEWWELD.Parent = PARENT
  492. return NEWWELD
  493. end
  494.  
  495. function CreateSound(ID, PARENT, VOLUME, PITCH)
  496. local NEWSOUND = nil
  497. coroutine.resume(coroutine.create(function()
  498. NEWSOUND = IT("Sound", PARENT)
  499. NEWSOUND.Volume = VOLUME
  500. NEWSOUND.Pitch = PITCH
  501. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  502. Swait()
  503. NEWSOUND:play()
  504. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  505. end))
  506. return NEWSOUND
  507. end
  508.  
  509. function CFrameFromTopBack(at, top, back)
  510. local right = top:Cross(back)
  511. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  512. end
  513.  
  514. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  515. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  516. local mesh = IT("SpecialMesh",wave)
  517. mesh.MeshType = "FileMesh"
  518. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  519. mesh.Scale = VT(size,size,size)
  520. mesh.Offset = VT(0,0,-size/8)
  521. wave.CFrame = cframe
  522. coroutine.resume(coroutine.create(function(PART)
  523. for i = 1, waitt do
  524. Swait()
  525. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  526. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  527. if doesrotate == true then
  528. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  529. end
  530. wave.Transparency = wave.Transparency + (0.5/waitt)
  531. if wave.Transparency > 0.99 then
  532. wave:remove()
  533. end
  534. end
  535. end))
  536. end
  537.  
  538. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  539. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  540. local mesh = IT("SpecialMesh",wave)
  541. mesh.MeshType = "FileMesh"
  542. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  543. mesh.Scale = VT(size,size,size)
  544. wave.CFrame = cframe
  545. coroutine.resume(coroutine.create(function(PART)
  546. for i = 1, waitt do
  547. Swait()
  548. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  549. if doesrotate == true then
  550. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  551. end
  552. wave.Transparency = wave.Transparency + (0.5/waitt)
  553. if wave.Transparency > 0.99 then
  554. wave:remove()
  555. end
  556. end
  557. end))
  558. end
  559.  
  560. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  561. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  562. local mesh = IT("SpecialMesh",wave)
  563. mesh.MeshType = "FileMesh"
  564. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  565. mesh.Scale = VT(size,size,size)
  566. wave.CFrame = cframe
  567. coroutine.resume(coroutine.create(function(PART)
  568. for i = 1, waitt do
  569. Swait()
  570. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  571. if doesrotate == true then
  572. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  573. end
  574. wave.Transparency = wave.Transparency + (0.5/waitt)
  575. if wave.Transparency > 0.99 then
  576. wave:remove()
  577. end
  578. end
  579. end))
  580. end
  581.  
  582. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  583. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  584. local mesh = IT("SpecialMesh",wave)
  585. mesh.MeshType = "FileMesh"
  586. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  587. mesh.Scale = VT(size,size,size)
  588. mesh.Offset = VT(0,0,0)
  589. wave.CFrame = cframe
  590. coroutine.resume(coroutine.create(function(PART)
  591. for i = 1, waitt do
  592. Swait()
  593. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  594. if doesrotate == true then
  595. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  596. end
  597. wave.Transparency = wave.Transparency + (0.5/waitt)
  598. if wave.Transparency > 0.99 then
  599. wave:remove()
  600. end
  601. end
  602. end))
  603. end
  604.  
  605. function MagicSphere(size,waitt,cframe,color)
  606. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  607. local mesh = IT("SpecialMesh",wave)
  608. mesh.MeshType = "Sphere"
  609. mesh.Scale = VT(size,size,size)
  610. mesh.Offset = VT(0,0,0)
  611. wave.CFrame = cframe
  612. coroutine.resume(coroutine.create(function(PART)
  613. for i = 1, waitt do
  614. Swait()
  615. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  616. wave.Transparency = wave.Transparency + (1/waitt)
  617. if wave.Transparency > 0.99 then
  618. wave:remove()
  619. end
  620. end
  621. end))
  622. end
  623.  
  624. function MagicSphere2(size,waitt,cframe,color)
  625. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  626. local mesh = IT("SpecialMesh",wave)
  627. mesh.MeshType = "Sphere"
  628. mesh.Scale = VT(size,size,size)
  629. mesh.Offset = VT(0,0,0)
  630. wave.CFrame = cframe
  631. coroutine.resume(coroutine.create(function(PART)
  632. for i = 1, waitt do
  633. Swait()
  634. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  635. wave.Transparency = wave.Transparency - (1/waitt)
  636. end
  637. wave:remove()
  638. end))
  639. end
  640.  
  641. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  642. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  643. prt.Anchored=true
  644. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  645. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  646. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  647. CF=Part.CFrame
  648. Numbb=0
  649. randnumb=math.random()-math.random()
  650. for i=0,1,0.05 do
  651. wait()
  652. CF=CF*CF(0,1,0)
  653. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  654. Part.CFrame=CF*EULER(Numbb,0,0)
  655. Part.Transparency=i
  656. Numbb=Numbb+randnumb
  657. end
  658. Part.Parent=nil
  659. end),prt)
  660. end
  661.  
  662. function MagicBlock(size,waitt,cframe,color)
  663. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  664. local mesh = IT("BlockMesh",wave)
  665. wave.CFrame = cframe
  666. coroutine.resume(coroutine.create(function(PART)
  667. for i = 1, waitt do
  668. Swait()
  669. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  670. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  671. wave.Transparency = wave.Transparency + (1/waitt)
  672. if wave.Transparency > 0.99 then
  673. wave:remove()
  674. end
  675. end
  676. end))
  677. end
  678.  
  679. local EyeSizes={
  680. NumberSequenceKeypoint.new(0,1,0),
  681. NumberSequenceKeypoint.new(1,0.2,0)
  682. }
  683. local EyeTrans={
  684. NumberSequenceKeypoint.new(0,0.8,0),
  685. NumberSequenceKeypoint.new(1,1,0)
  686. }
  687. local PE=Instance.new("ParticleEmitter")
  688. PE.LightEmission=0
  689. PE.Size=NumberSequence.new(EyeSizes)
  690. PE.Transparency=NumberSequence.new(EyeTrans)
  691. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  692. PE.Rotation=NumberRange.new(0,360)
  693. PE.Rate=15
  694. PE.Acceleration = Vector3.new(0,75,0)
  695. PE.Drag = 5
  696. PE.Enabled = false
  697. PE.Speed = NumberRange.new(0,0,0)
  698. PE.Texture="http://www.roblox.com/asset/?id=247421728"
  699. PE.ZOffset = 0
  700. PE.Name = "Particles"
  701.  
  702. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  703. local particle = PE:Clone()
  704. particle.Parent = art
  705. particle.Acceleration = accel
  706. PE.Rate = rate
  707. if type == "Fire" then
  708. local EyeSizes={
  709. NumberSequenceKeypoint.new(0,1,0.3),
  710. NumberSequenceKeypoint.new(1,0.2,0.2)
  711. }
  712. PE.Size = NumberSequence.new(EyeSizes)
  713. elseif type == "Smoke" then
  714. local EyeSizes={
  715. NumberSequenceKeypoint.new(0,1,0),
  716. NumberSequenceKeypoint.new(1,5,0.5)
  717. }
  718. PE.Size = NumberSequence.new(EyeSizes)
  719. elseif type == "Solid" then
  720. local EyeSizes={
  721. NumberSequenceKeypoint.new(0,1,0),
  722. NumberSequenceKeypoint.new(1,1,0)
  723. }
  724. PE.Size = NumberSequence.new(EyeSizes)
  725. end
  726. PE.Drag = drag
  727. particle.Texture = "http://www.roblox.com/asset/?id="..text
  728. particle.Enabled = isenabledbydefault
  729. return particle
  730. end
  731.  
  732. function MakeForm(PART,TYPE)
  733. if TYPE == "Cyl" then
  734. local MSH = IT("CylinderMesh",PART)
  735. elseif TYPE == "Ball" then
  736. local MSH = IT("SpecialMesh",PART)
  737. MSH.MeshType = "Sphere"
  738. elseif TYPE == "Wedge" then
  739. local MSH = IT("SpecialMesh",PART)
  740. MSH.MeshType = "Wedge"
  741. end
  742. end
  743.  
  744. --//=================================\\
  745. --\\=================================//
  746.  
  747. function createaddongen(limb,position,size)
  748. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  749. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  750. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  751. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  752. end
  753.  
  754. function creategauntlet(limb)
  755. --main--
  756. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  757. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  758. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  759. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  760. MakeForm(part,"Wedge")
  761. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  762. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  763. MakeForm(part,"Wedge")
  764. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  765. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  766. --neon addons
  767. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  768. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769. --misc--
  770. createaddongen(limb,0.25,0.75)
  771. createaddongen(limb,-0.2,0.25)
  772. createaddongen(limb,-0.35,0.25)
  773. createaddongen(limb,-0.65,0.45)
  774. end
  775.  
  776. --//=================================\\
  777. --|| WEAPON CREATION
  778. --\\=================================//
  779.  
  780. creategauntlet(RightArm)
  781. creategauntlet(RightLeg)
  782.  
  783. if Player_Size ~= 1 then
  784. for _, v in pairs (Weapon:GetChildren()) do
  785. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  786. local p1 = v.Part1
  787. v.Part1 = nil
  788. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  789. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  790. v.Part1 = p1
  791. elseif v.ClassName == "Part" then
  792. for _, b in pairs (v:GetChildren()) do
  793. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  794. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  795. end
  796. end
  797. end
  798. end
  799. end
  800.  
  801. for _, c in pairs(Weapon:GetChildren()) do
  802. if c.ClassName == "Part" then
  803. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  804. end
  805. end
  806.  
  807. Weapon.Parent = Character
  808.  
  809. Humanoid.Died:connect(function()
  810. sick:remove()
  811. sick2:remove()
  812. CreateSound("267675816", Head, 3, 1)
  813. ATTACK = true
  814. end)
  815.  
  816. print(Class_Name.." loaded.")
  817.  
  818. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  819. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  820. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  821. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  822.  
  823. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Galactic cannon", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 1")
  824. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Galaxy spikes", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 2")
  825. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Teleport", C3(0.5,0,0.5), 10, "SciFi", 0, 2, 1, "Text 4")
  826. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Hold C] Galactic beam", C3(0,0,0), 5, "SciFi", 0, 2, 1, "Text 3")
  827.  
  828.  
  829.  
  830. function chatfunc(text,waitt)
  831. local chat = coroutine.wrap(function()
  832. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  833. Character:FindFirstChild("TalkingBillBoard"):destroy()
  834. end
  835. local naeeym2 = Instance.new("BillboardGui",Character)
  836. naeeym2.Size = UDim2.new(0,100,0,40)
  837. naeeym2.StudsOffset = Vector3.new(0,5,0)
  838. naeeym2.Adornee = Character.Head
  839. naeeym2.Name = "TalkingBillBoard"
  840. naeeym2.AlwaysOnTop = true
  841. local tecks2 = Instance.new("TextLabel",naeeym2)
  842. tecks2.BackgroundTransparency = 1
  843. tecks2.BorderSizePixel = 0
  844. tecks2.Text = ""
  845. tecks2.Font = "SciFi"
  846. tecks2.TextSize = 30
  847. tecks2.TextStrokeTransparency = 1
  848. tecks2.TextColor3 = SKILLTEXTCOLOR
  849. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  850. tecks2.Size = UDim2.new(1,0,0.5,0)
  851. for i = 1,string.len(text),1 do
  852. tecks2.Text = string.sub(text,1,i)
  853. Swait()
  854. end
  855. wait(waitt)
  856. coroutine.resume(coroutine.create(function()
  857. for i = 1, 10 do
  858. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  859. Swait()
  860. end
  861. naeeym2:Destroy()
  862. end))
  863. end)
  864. chat()
  865. end
  866.  
  867. --//=================================\\
  868. --|| DAMAGE FUNCTIONS
  869. --\\=================================//
  870.  
  871. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  872. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  873. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  874. local BODYGYRO = IT("BodyGyro", STATPART)
  875. local BODYPOSITION = IT("BodyPosition", STATPART)
  876. BODYPOSITION.P = 2000
  877. BODYPOSITION.D = 100
  878. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  879. if LABELTYPE == "Normal" then
  880. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  881. elseif LABELTYPE == "Debuff" then
  882. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  883. elseif LABELTYPE == "Interruption" then
  884. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  885. end
  886. game:GetService("Debris"):AddItem(STATPART ,5)
  887. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  888. BILLBOARDGUI.Adornee = STATPART
  889. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  890. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  891. BILLBOARDGUI.AlwaysOnTop = false
  892. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  893. TEXTLABEL.BackgroundTransparency = 1
  894. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  895. TEXTLABEL.Text = TEXT
  896. TEXTLABEL.Font = "SciFi"
  897. TEXTLABEL.FontSize="Size42"
  898. TEXTLABEL.TextColor3 = COLOR
  899. TEXTLABEL.TextStrokeTransparency = 1
  900. TEXTLABEL.TextScaled = true
  901. TEXTLABEL.TextWrapped = true
  902. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  903. wait(0.2)
  904. for i=1, 5 do
  905. wait()
  906. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  907. end
  908. wait(1.2)
  909. for i=1, 5 do
  910. wait()
  911. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  912. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  913. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  914. end
  915. THEPART.Parent = nil
  916. end),STATPART, BODYPOSITION, TEXTLABEL)
  917. end
  918.  
  919.  
  920. --//=================================\\
  921. --|| DAMAGING
  922. --\\=================================//
  923.  
  924. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  925. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  926. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  927. local dmg = math.random(min,max)
  928. if humanoid.Health > 0 then
  929. if beserk == true then
  930. humanoid.Health = 0
  931. else
  932. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  933. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  934. if math.random(1,100) < critrate+1 then
  935. humanoid.Health = humanoid.Health - dmg*critmultiplier
  936. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  937. else
  938. humanoid.Health = humanoid.Health - dmg
  939. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  940. end
  941. local defence = Instance.new("BoolValue",hit.Parent)
  942. defence.Name = ("HitBy"..Player.Name)
  943. game:GetService("Debris"):AddItem(defence, 0.5)
  944. end
  945. end
  946. end
  947. end
  948.  
  949. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  950. local dmg = math.random(min,max)
  951. for i,v in ipairs(workspace:GetChildren()) do
  952. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  953. local body = v:GetChildren()
  954. for part = 1, #body do
  955. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  956. if(body[part].Position - position).Magnitude < radius then
  957. if v.ClassName == "Model" then
  958. if v:FindFirstChild("Humanoid") then
  959. if v.Humanoid.Health ~= 0 then
  960. if CanBeDodgedByJumping == true then
  961. if body[part].Position.Y < position.Y+5 then
  962. if math.random(1,100) < critrate+1 then
  963. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  964. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  965. else
  966. v.Humanoid.Health = v.Humanoid.Health - dmg
  967. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  968. end
  969. local defence = Instance.new("BoolValue",v)
  970. defence.Name = ("HitBy"..Player.Name)
  971. game:GetService("Debris"):AddItem(defence, 0.5)
  972. end
  973. else
  974. if beserk == true then
  975. v.Humanoid.Health = 0
  976. end
  977. if math.random(1,100) < critrate+1 then
  978. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  979. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  980. else
  981. v.Humanoid.Health = v.Humanoid.Health - dmg
  982. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  983. end
  984. local defence = Instance.new("BoolValue",v)
  985. defence.Name = ("HitBy"..Player.Name)
  986. game:GetService("Debris"):AddItem(defence, 0.5)
  987. end
  988. end
  989. end
  990. end
  991. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  992. end
  993. end
  994. end
  995. if v.ClassName == "Part" then
  996. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  997. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  998. end
  999. end
  1000. end
  1001. end
  1002. end
  1003.  
  1004. function killnearest(position,range,maxstrength)
  1005. for i,v in ipairs(workspace:GetChildren()) do
  1006. local body = v:GetChildren()
  1007. for part = 1, #body do
  1008. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1009. if(body[part].Position - position).Magnitude < range then
  1010. if v.ClassName == "Model" then
  1011. v:BreakJoints()
  1012. end
  1013. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1014. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1015. end
  1016. end
  1017. end
  1018. if v.ClassName == "Part" then
  1019. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1020. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1021. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1022. end
  1023. end
  1024. end
  1025. end
  1026.  
  1027. --//=================================\\
  1028. --|| ATTACK FUNCTIONS AND STUFF
  1029. --\\=================================//
  1030.  
  1031. function CheckTableForString(Table, String)
  1032. for i, v in pairs(Table) do
  1033. if string.find(string.lower(String), string.lower(v)) then
  1034. return true
  1035. end
  1036. end
  1037. return false
  1038. end
  1039.  
  1040. function CheckIntangible(Hit)
  1041. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1042. if Hit and Hit.Parent then
  1043. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1044. return true
  1045. end
  1046. end
  1047. return false
  1048. end
  1049.  
  1050. Debris = game:GetService("Debris")
  1051.  
  1052. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1053. local Direction = CFrame.new(StartPos, Vec).lookVector
  1054. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1055. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1056. if RayHit and CheckIntangible(RayHit) then
  1057. if DelayIfHit then
  1058. wait()
  1059. end
  1060. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1061. end
  1062. return RayHit, RayPos, RayNormal
  1063. end
  1064.  
  1065. function turnto(position)
  1066. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1067. end
  1068.  
  1069. function ExplodeBomb(b)
  1070. b.Parent = Effects
  1071. b.Anchored = true
  1072. CreateSound("215395285", b, 10, 1)
  1073. MagicSphere(5,20,b.CFrame,"Really blue")
  1074. b.Transparency = 1
  1075. MagicBlock(3,15,b.CFrame,"Really blue")
  1076. --BreakEffect("Royal purple",b.CFrame,2,2,2,"Neon")
  1077. for i = 1, 3 do
  1078. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1079. end
  1080. killnearest(b.Position,12,25)
  1081. game:GetService("Debris"):AddItem(b, 5)
  1082. end
  1083.  
  1084. function Detonate()
  1085. bomb = Bombs:GetChildren()
  1086. for lol = 1, #bomb do
  1087. if bomb[lol].ClassName == "Part" then
  1088. local b = bomb[lol]
  1089. ExplodeBomb(b)
  1090. end
  1091. end
  1092. end
  1093.  
  1094. function TyranyCannon()
  1095. ATTACK = true
  1096. for i=0, 1, 0.1 / Animation_Speed do
  1097. Swait()
  1098. turnto(Mouse.Hit.p)
  1099. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1105. end
  1106. local POS = Mouse.Hit.p
  1107. for i = 1, 5 do
  1108. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
  1109. Swait(5)
  1110. end
  1111. CreateSound("1202657035", RightArm, 5, 1)
  1112. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
  1113. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Really blue", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
  1114. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1115. Projectile.CanCollide = false
  1116. MakeForm(Projectile,"Ball")
  1117. local grav = Instance.new("BodyPosition",Projectile)
  1118. grav.P = 50000
  1119. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1120. grav.position = POS
  1121. grav.Name = "GravityForce"
  1122. local harm = Projectile.Touched:Connect(function(hit)
  1123. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1124. ExplodeBomb(Projectile)
  1125. end
  1126. end)
  1127. ATTACK = false
  1128. end
  1129.  
  1130. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1131. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1132. end
  1133.  
  1134. function EarthShatter()
  1135. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1136. if HITFLOOR ~= nil then
  1137. ATTACK = true
  1138. Rooted = true
  1139. for i=0, 1, 0.1 / Animation_Speed/2 do
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1147. end
  1148. for i=0, 1, 0.1 / Animation_Speed*5 do
  1149. Swait()
  1150. RootPart.Anchored = true
  1151. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1157. end
  1158. local POS = RightArm.CFrame * CF(0,-1,0).p
  1159. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1160. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1161. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1162. killnearest(POS,15,25)
  1163. CreateSound("438666141", RightArm, 5, 1)
  1164. for i = 1, 10 do
  1165. local angle = math.random(-180,180)
  1166. coroutine.resume(coroutine.create(function()
  1167. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1168. local SpawnPosition = RayPos
  1169. local floor = RayHit
  1170. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1171. local LastPosition = RayPos
  1172. local Delay = 1
  1173. if floor ~= nil then
  1174. print(floor.Name)
  1175. for i = 1, 5 do
  1176. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1177. local End = RayPos
  1178. LastPosition = End
  1179. killnearest(End,50,50)
  1180. local locatepart = Instance.new("Part",Effects)
  1181. locatepart.Size = VT(0.5,0.5,0.5)
  1182. locatepart.Position = End
  1183. locatepart.CanCollide = false
  1184. locatepart.Anchored = true
  1185. locatepart.Name = "L0"
  1186. locatepart.Transparency = 1
  1187. if SpawnPosition then
  1188. CreateSwirl(0,2,false,0.05,25,CF(End),"Forest green")
  1189. local spike = Instance.new("CornerWedgePart")
  1190. spike.Size = Vector3.new(1,15,1)
  1191. spike.Material = HITFLOOR.Material
  1192. spike.Color = HITFLOOR.Color
  1193. spike.Anchored = true
  1194. spike.CanCollide = false
  1195. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1196. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1197. spike.Name = HITFLOOR.Name.."Spike"
  1198. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1199. for i = 1, 3 do
  1200. local overlay = spike:Clone()
  1201. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1202. overlay.CFrame = spike.CFrame
  1203. overlay.Parent = nil
  1204. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1205. overlay.Parent = Effects
  1206. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1207. end
  1208. spike.Size = Vector3.new(2,25,2)
  1209. spike.Parent = Effects
  1210. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1211. end
  1212. Swait(5)
  1213. game:GetService("Debris"):AddItem(locatepart, 5)
  1214. end
  1215. end
  1216. end))
  1217. end
  1218. for i=0, 6, 0.1 / Animation_Speed*5 do
  1219. Swait()
  1220. RootPart.Anchored = true
  1221. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1227. end
  1228. ATTACK = false
  1229. Rooted = false
  1230. end
  1231. end
  1232.  
  1233. function RavagingOverthrower()
  1234. ATTACK = true
  1235. Rooted = true
  1236. chatfunc("HYPERBEAM!",4)
  1237. for i=0, 1, 0.1 / Animation_Speed do
  1238. Swait()
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1245. end
  1246. CreateSound("348663022", Torso, 5, 1)
  1247. local StartPos = RootPart.CFrame * CF(0,10,0).p
  1248. for i = 1, 5 do
  1249. MagicSphere2(25,25,CF(StartPos),"Lime green")
  1250. Swait(15)
  1251. end
  1252. local soundeffect = IT("Sound",Torso)
  1253. soundeffect.SoundId = "rbxassetid://1447681819"
  1254. soundeffect.Looped = false
  1255. soundeffect.Volume = 10
  1256. soundeffect.Playing = true
  1257. repeat
  1258. turnto(Mouse.Hit.p)
  1259. MagicSphere2(25,25,CF(StartPos),"Lime green")
  1260. MagicSphere(25/10,25,CF(StartPos),"Forest green")
  1261. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1262. local distance = (StartPos - RayPos).magnitude
  1263. local RayBeam = IT("Part",Effects)
  1264. RayBeam.Material = "Neon"
  1265. RayBeam.Anchored = true
  1266. RayBeam.BrickColor = BRICKC"Forest green"
  1267. local mesh = IT("SpecialMesh",RayBeam)
  1268. mesh.MeshType = "Cylinder"
  1269. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  1270. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1271. MagicSphere(15,5,CF(RayPos),"Lime green")
  1272. killnearest(RayPos,15,100)
  1273. for i = 1, 3 do
  1274. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1275. end
  1276. Swait()
  1277. if KEYHOLD == false then
  1278. coroutine.resume(coroutine.create(function()
  1279. for i = 1, 5 do
  1280. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1281. Swait()
  1282. end
  1283. RayBeam:remove()
  1284. end))
  1285. else
  1286. RayBeam:remove()
  1287. end
  1288. until KEYHOLD == false
  1289. soundeffect:remove()
  1290. ATTACK = false
  1291. Rooted = false
  1292. end
  1293.  
  1294. function dodadance()
  1295. ATTACK = true
  1296. Rooted = true
  1297. DANCE = true
  1298. sick:Stop()
  1299. sick2:Play()
  1300. local Animation_Speed2 = 1.5
  1301. tecks2.Text = Player.Name..", You know its great if its starts to happen. DANCE!"
  1302. repeat
  1303. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1304. Swait()
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1311. end
  1312. MagicSphere(5,15,Torso.CFrame,"Really blue")
  1313. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1314. Swait()
  1315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1321. end
  1322. MagicSphere(5,15,Torso.CFrame,"Really blue")
  1323. until DANCE == false
  1324. tecks2.Text = Player.Name..", the Galactic Wizard"
  1325. sick:Play()
  1326. sick2:Stop()
  1327. ATTACK = false
  1328. Rooted = false
  1329. end
  1330.  
  1331. function Warp()
  1332. MagicSphere2(10,5,Torso.CFrame,"Really blue")
  1333. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1334. CreateSound("282061340", Torso, 2, 1)
  1335. MagicSphere(5,5,Torso.CFrame,"Really blue")
  1336. for i = 1, 3 do
  1337. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1338. end
  1339. killnearest(Torso.Position,12,25)
  1340. Swait()
  1341. turnto(Mouse.Hit.p)
  1342. end
  1343.  
  1344. --//=================================\\
  1345. --|| ASSIGN THINGS TO KEYS
  1346. --\\=================================//
  1347.  
  1348. Humanoid.Changed:connect(function(Jump)
  1349. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1350. Humanoid.Jump = false
  1351. end
  1352. end)
  1353.  
  1354. function MouseDown(Mouse)
  1355. if ATTACK == false then
  1356. end
  1357. end
  1358.  
  1359. function MouseUp(Mouse)
  1360. HOLD = false
  1361. end
  1362.  
  1363. function KeyDown(Key)
  1364. KEYHOLD = true
  1365. if Key == "y" and ATTACK == false then
  1366. TyranyCannon()
  1367. end
  1368.  
  1369. if Key == "b" and ATTACK == false then
  1370. EarthShatter()
  1371. end
  1372.  
  1373. if Key == "c" and ATTACK == false then
  1374. RavagingOverthrower()
  1375. end
  1376.  
  1377. if Key == "v" and ATTACK == false then
  1378. Detonate()
  1379. end
  1380.  
  1381. if Key == "e" and ATTACK == false then
  1382. Warp()
  1383. end
  1384.  
  1385. if Key == "t" and ATTACK == false then
  1386. CreateSound("267397183", Head, 5, 0.8)
  1387. end
  1388.  
  1389. if Key == "t" and DANCE == true then
  1390. CreateSound("267397183", Head, 5, 1)
  1391. end
  1392.  
  1393. if Key == "x" and (ATTACK == false or DANCE == true) then
  1394. if DANCE == false then
  1395. dodadance()
  1396. elseif DANCE == true then
  1397. DANCE = false
  1398. end
  1399. end
  1400. end
  1401.  
  1402. function KeyUp(Key)
  1403. KEYHOLD = false
  1404. end
  1405.  
  1406. Mouse.Button1Down:connect(function(NEWKEY)
  1407. MouseDown(NEWKEY)
  1408. end)
  1409. Mouse.Button1Up:connect(function(NEWKEY)
  1410. MouseUp(NEWKEY)
  1411. end)
  1412. Mouse.KeyDown:connect(function(NEWKEY)
  1413. KeyDown(NEWKEY)
  1414. end)
  1415. Mouse.KeyUp:connect(function(NEWKEY)
  1416. KeyUp(NEWKEY)
  1417. end)
  1418.  
  1419. --//=================================\\
  1420. --\\=================================//
  1421.  
  1422.  
  1423. function unanchor()
  1424. if UNANCHOR == true then
  1425. g = Character:GetChildren()
  1426. for i = 1, #g do
  1427. if g[i].ClassName == "Part" then
  1428. g[i].Anchored = false
  1429. end
  1430. end
  1431. end
  1432. end
  1433.  
  1434.  
  1435. --//=================================\\
  1436. --|| WRAP THE WHOLE SCRIPT UP
  1437. --\\=================================//
  1438.  
  1439. Humanoid.Changed:connect(function(Jump)
  1440. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1441. Humanoid.Jump = false
  1442. end
  1443. end)
  1444.  
  1445. ANIMATE.Parent = nil
  1446. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1447. IDLEANIMATION:Play()
  1448.  
  1449. createbodypart("Eye","Really red",Head,VT(0, 0.2, -0.46),VT(18,6,6))
  1450.  
  1451.  
  1452. while true do
  1453. Swait()
  1454. SINE = SINE + CHANGE
  1455. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1456. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1457. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1458. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1459. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1460. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1461. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1462. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1463. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1464. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1465. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1466. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1467. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1468. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1469. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1470. end
  1471. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1472. ANIM = "Jump"
  1473. if ATTACK == false then
  1474. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1478. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1480. end
  1481. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1482. ANIM = "Fall"
  1483. if ATTACK == false then
  1484. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1490. end
  1491. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1492. ANIM = "Idle"
  1493. if ATTACK == false then
  1494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1498. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1500. end
  1501. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1502. ANIM = "Walk"
  1503. WALK = WALK + 1 / Animation_Speed
  1504. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1505. WALK = 0
  1506. if WALKINGANIM == true then
  1507. WALKINGANIM = false
  1508. elseif WALKINGANIM == false then
  1509. WALKINGANIM = true
  1510. end
  1511. end
  1512. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1513. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1514. if ATTACK == false then
  1515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1521. end
  1522. end
  1523. if #Effects2>0 then
  1524. for e=1,#Effects2 do
  1525. if Effects2[e]~=nil then
  1526. local Thing=Effects2[e]
  1527. if Thing~=nil then
  1528. local Part=Thing[1]
  1529. local Mode=Thing[2]
  1530. local Delay=Thing[3]
  1531. local IncX=Thing[4]
  1532. local IncY=Thing[5]
  1533. local IncZ=Thing[6]
  1534. local Part2=Thing[8]
  1535. if Thing[1].Transparency<=1 then
  1536. if Thing[2]=="Block1" then
  1537. Thing[1].CFrame=Thing[1].CFrame
  1538. Mesh=Thing[1].Mesh
  1539. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1540. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1541. elseif Thing[2]=="Cylinder" then
  1542. Mesh=Thing[1].Mesh
  1543. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1544. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1545. elseif Thing[2]=="Blood" then
  1546. Mesh=Thing[7]
  1547. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1548. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1549. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1550. elseif Thing[2]=="Elec" then
  1551. Mesh=Thing[1].Mesh
  1552. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1553. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1554. elseif Thing[2]=="Disappear" then
  1555. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1556. end
  1557. else
  1558. Part.Parent=nil
  1559. table.remove(Effects2,e)
  1560. end
  1561. end
  1562. end
  1563. end
  1564. end
  1565. unanchor()
  1566. Humanoid.MaxHealth = "inf"
  1567. Humanoid.Health = "inf"
  1568. if Rooted == false then
  1569. Disable_Jump = false
  1570. Humanoid.WalkSpeed = Speed
  1571. elseif Rooted == true then
  1572. Disable_Jump = true
  1573. Humanoid.WalkSpeed = 0
  1574. end
  1575. q = Character:GetChildren()
  1576. for u = 1, #q do
  1577. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1578. q[u]:remove()
  1579. elseif q[u].ClassName == "Shirt" then
  1580. q[u]:Destroy()
  1581. elseif q[u].ClassName == "Pants" then
  1582. q[u]:Destroy()
  1583. elseif q[u].ClassName == "CharacterMesh" then
  1584. q[u]:remove()
  1585. elseif q[u].ClassName == "ShirtGraphic" then
  1586. q[u]:remove()
  1587. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1588. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1589. end
  1590. end
  1591. if Head:FindFirstChild("face") then
  1592. Head.face:remove()
  1593. end
  1594. if Head:FindFirstChild("Died") then
  1595. Head.Died:remove()
  1596. end
  1597. bomb = Bombs:GetChildren()
  1598. for lol = 1, #bomb do
  1599. if bomb[lol].ClassName == "Part" then
  1600. MagicSphere2(2,5,bomb[lol].CFrame,"Really blue")
  1601. end
  1602. end
  1603. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement