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1 | --//====================================================\\-- | |
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | --|| CREATED BY SHACKLUSTER EDIT BY tamloveeif02 |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | ||
7 | Player = game:GetService("Players").LocalPlayer | |
8 | PlayerGui = Player.PlayerGui | |
9 | Cam = workspace.CurrentCamera | |
10 | Backpack = Player.Backpack | |
11 | Character = Player.Character | |
12 | Humanoid = Character.Humanoid | |
13 | Mouse = Player:GetMouse() | |
14 | RootPart = Character["HumanoidRootPart"] | |
15 | Torso = Character["Torso"] | |
16 | Head = Character["Head"] | |
17 | RightArm = Character["Right Arm"] | |
18 | LeftArm = Character["Left Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LeftLeg = Character["Left Leg"] | |
21 | RootJoint = RootPart["RootJoint"] | |
22 | Neck = Torso["Neck"] | |
23 | RightShoulder = Torso["Right Shoulder"] | |
24 | LeftShoulder = Torso["Left Shoulder"] | |
25 | RightHip = Torso["Right Hip"] | |
26 | LeftHip = Torso["Left Hip"] | |
27 | - | local sick = Instance.new("Sound",Torso) |
27 | + | local sick = Instance.new("Sound",Character) |
28 | - | sick.SoundId = "rbxassetid://848439234" |
28 | + | sick.SoundId = "rbxassetid://318062766" |
29 | sick.Looped = true | |
30 | - | sick.Pitch = 1 |
30 | + | sick.Volume = 1 |
31 | - | sick.Volume = 3 |
31 | + | |
32 | - | sick:Play() |
32 | + | |
33 | IT = Instance.new | |
34 | CF = CFrame.new | |
35 | VT = Vector3.new | |
36 | RAD = math.rad | |
37 | C3 = Color3.new | |
38 | UD2 = UDim2.new | |
39 | BRICKC = BrickColor.new | |
40 | ANGLES = CFrame.Angles | |
41 | EULER = CFrame.fromEulerAnglesXYZ | |
42 | COS = math.cos | |
43 | ACOS = math.acos | |
44 | SIN = math.sin | |
45 | ASIN = math.asin | |
46 | ABS = math.abs | |
47 | MRANDOM = math.random | |
48 | FLOOR = math.floor | |
49 | ||
50 | --//=================================\\ | |
51 | --|| USEFUL VALUES | |
52 | --\\=================================// | |
53 | ||
54 | Animation_Speed = 3 | |
55 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
56 | local Speed = 45 | |
57 | - | local Speed = 35 |
57 | + | |
58 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
59 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
60 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
61 | local DAMAGEMULTIPLIER = 1 | |
62 | local ANIM = "Idle" | |
63 | local ATTACK = false | |
64 | local EQUIPPED = false | |
65 | local HOLD = false | |
66 | local COMBO = 1 | |
67 | local Rooted = false | |
68 | local SINE = 0 | |
69 | local KEYHOLD = false | |
70 | local CHANGE = 2 / Animation_Speed | |
71 | local WALKINGANIM = false | |
72 | local VALUE1 = false | |
73 | local VALUE2 = false | |
74 | local ROBLOXIDLEANIMATION = IT("Animation") | |
75 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
76 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
77 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
78 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
79 | WEAPONGUI.Name = "Weapon GUI" | |
80 | local Effects = IT("Folder", Character) | |
81 | Effects.Name = "Effects" | |
82 | local ANIMATOR = Humanoid.Animator | |
83 | local ANIMATE = Character.Animate | |
84 | local UNANCHOR = true | |
85 | local HITPOS = nil | |
86 | local HITFLOOR = nil | |
87 | - | local SONGS = {534861083,530959353,1534958855,0} |
87 | + | local LEFTWINGS = {} |
88 | - | local CHOICE = MRANDOM(1,4) |
88 | + | local RIGHTWINGS = {} |
89 | local BODY = {} | |
90 | ||
91 | --//=================================\\ | |
92 | --\\=================================// | |
93 | ||
94 | ||
95 | --//=================================\\ | |
96 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
97 | --\\=================================// | |
98 | ||
99 | ArtificialHB = Instance.new("BindableEvent", script) | |
100 | ArtificialHB.Name = "ArtificialHB" | |
101 | ||
102 | script:WaitForChild("ArtificialHB") | |
103 | ||
104 | frame = Frame_Speed | |
105 | tf = 0 | |
106 | allowframeloss = false | |
107 | tossremainder = false | |
108 | lastframe = tick() | |
109 | script.ArtificialHB:Fire() | |
110 | ||
111 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
112 | tf = tf + s | |
113 | if tf >= frame then | |
114 | if allowframeloss then | |
115 | script.ArtificialHB:Fire() | |
116 | lastframe = tick() | |
117 | else | |
118 | for i = 1, math.floor(tf / frame) do | |
119 | script.ArtificialHB:Fire() | |
120 | end | |
121 | lastframe = tick() | |
122 | end | |
123 | if tossremainder then | |
124 | tf = 0 | |
125 | else | |
126 | tf = tf - frame * math.floor(tf / frame) | |
127 | end | |
128 | end | |
129 | end) | |
130 | ||
131 | --//=================================\\ | |
132 | --\\=================================// | |
133 | ||
134 | --//=================================\\ | |
135 | --|| SOME FUNCTIONS | |
136 | --\\=================================// | |
137 | ||
138 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
139 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
140 | end | |
141 | ||
142 | function PositiveAngle(NUMBER) | |
143 | if NUMBER >= 0 then | |
144 | NUMBER = 0 | |
145 | end | |
146 | return NUMBER | |
147 | end | |
148 | ||
149 | function NegativeAngle(NUMBER) | |
150 | if NUMBER <= 0 then | |
151 | NUMBER = 0 | |
152 | end | |
153 | return NUMBER | |
154 | end | |
155 | ||
156 | function Swait(NUMBER) | |
157 | if NUMBER == 0 or NUMBER == nil then | |
158 | ArtificialHB.Event:wait() | |
159 | else | |
160 | for i = 1, NUMBER do | |
161 | ArtificialHB.Event:wait() | |
162 | end | |
163 | end | |
164 | end | |
165 | ||
166 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
167 | local NEWMESH = IT(MESH) | |
168 | if MESH == "SpecialMesh" then | |
169 | NEWMESH.MeshType = MESHTYPE | |
170 | if MESHID ~= "nil" and MESHID ~= "" then | |
171 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
172 | end | |
173 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
174 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
175 | end | |
176 | end | |
177 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
178 | NEWMESH.Scale = SCALE | |
179 | NEWMESH.Parent = PARENT | |
180 | return NEWMESH | |
181 | end | |
182 | ||
183 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
184 | local NEWPART = IT("Part") | |
185 | NEWPART.formFactor = FORMFACTOR | |
186 | NEWPART.Reflectance = REFLECTANCE | |
187 | NEWPART.Transparency = TRANSPARENCY | |
188 | NEWPART.CanCollide = false | |
189 | NEWPART.Locked = true | |
190 | NEWPART.Anchored = true | |
191 | if ANCHOR == false then | |
192 | NEWPART.Anchored = false | |
193 | end | |
194 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
195 | NEWPART.Name = NAME | |
196 | NEWPART.Size = SIZE | |
197 | NEWPART.Position = Torso.Position | |
198 | NEWPART.Material = MATERIAL | |
199 | NEWPART:BreakJoints() | |
200 | NEWPART.Parent = PARENT | |
201 | return NEWPART | |
202 | end | |
203 | ||
204 | - | local weldd = IT("Weld") |
204 | + | |
205 | local weldd = Instance.new("ManualWeld") | |
206 | weldd.Part0 = a | |
207 | - | weldd.C0 = CF() |
207 | + | |
208 | weldd.C0 = CFrame.new() | |
209 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
210 | weldd.Parent = a | |
211 | return weldd | |
212 | end | |
213 | ||
214 | ||
215 | function QuaternionFromCFrame(cf) | |
216 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
217 | local trace = m00 + m11 + m22 | |
218 | if trace > 0 then | |
219 | local s = math.sqrt(1 + trace) | |
220 | local recip = 0.5 / s | |
221 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
222 | else | |
223 | local i = 0 | |
224 | if m11 > m00 then | |
225 | i = 1 | |
226 | end | |
227 | if m22 > (i == 0 and m00 or m11) then | |
228 | i = 2 | |
229 | end | |
230 | if i == 0 then | |
231 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
232 | local recip = 0.5 / s | |
233 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
234 | elseif i == 1 then | |
235 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
236 | local recip = 0.5 / s | |
237 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
238 | elseif i == 2 then | |
239 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
240 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
241 | end | |
242 | end | |
243 | end | |
244 | ||
245 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
246 | local xs, ys, zs = x + x, y + y, z + z | |
247 | local wx, wy, wz = w * xs, w * ys, w * zs | |
248 | local xx = x * xs | |
249 | local xy = x * ys | |
250 | local xz = x * zs | |
251 | local yy = y * ys | |
252 | local yz = y * zs | |
253 | local zz = z * zs | |
254 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
255 | end | |
256 | ||
257 | function QuaternionSlerp(a, b, t) | |
258 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
259 | local startInterp, finishInterp; | |
260 | if cosTheta >= 0.0001 then | |
261 | if (1 - cosTheta) > 0.0001 then | |
262 | local theta = ACOS(cosTheta) | |
263 | local invSinTheta = 1 / SIN(theta) | |
264 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
265 | finishInterp = SIN(t * theta) * invSinTheta | |
266 | else | |
267 | startInterp = 1 - t | |
268 | finishInterp = t | |
269 | end | |
270 | else | |
271 | if (1 + cosTheta) > 0.0001 then | |
272 | local theta = ACOS(-cosTheta) | |
273 | local invSinTheta = 1 / SIN(theta) | |
274 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
275 | finishInterp = SIN(t * theta) * invSinTheta | |
276 | else | |
277 | startInterp = t - 1 | |
278 | finishInterp = t | |
279 | end | |
280 | end | |
281 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
282 | end | |
283 | ||
284 | function Clerp(a, b, t) | |
285 | local qa = {QuaternionFromCFrame(a)} | |
286 | local qb = {QuaternionFromCFrame(b)} | |
287 | local ax, ay, az = a.x, a.y, a.z | |
288 | local bx, by, bz = b.x, b.y, b.z | |
289 | local _t = 1 - t | |
290 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
291 | end | |
292 | ||
293 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
294 | local frame = IT("Frame") | |
295 | frame.BackgroundTransparency = TRANSPARENCY | |
296 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
297 | frame.Position = POSITION | |
298 | frame.Size = SIZE | |
299 | frame.BackgroundColor3 = COLOR | |
300 | frame.BorderColor3 = BORDERCOLOR | |
301 | frame.Name = NAME | |
302 | frame.Parent = PARENT | |
303 | return frame | |
304 | end | |
305 | ||
306 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
307 | local label = IT("TextLabel") | |
308 | label.BackgroundTransparency = 1 | |
309 | label.Size = UD2(1, 0, 1, 0) | |
310 | label.Position = UD2(0, 0, 0, 0) | |
311 | label.TextColor3 = TEXTCOLOR | |
312 | label.TextStrokeColor3 = BRICKC"Really blue".Color | |
313 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
314 | label.TextTransparency = TRANSPARENCY | |
315 | label.FontSize = TEXTFONTSIZE | |
316 | label.Font = TEXTFONT | |
317 | label.BorderSizePixel = BORDERSIZEPIXEL | |
318 | label.TextScaled = false | |
319 | label.Text = TEXT | |
320 | label.Name = NAME | |
321 | label.Parent = PARENT | |
322 | return label | |
323 | end | |
324 | ||
325 | function NoOutlines(PART) | |
326 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
327 | end | |
328 | ||
329 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
330 | local NEWWELD = IT(TYPE) | |
331 | NEWWELD.Part0 = PART0 | |
332 | NEWWELD.Part1 = PART1 | |
333 | NEWWELD.C0 = C0 | |
334 | NEWWELD.C1 = C1 | |
335 | NEWWELD.Parent = PARENT | |
336 | return NEWWELD | |
337 | end | |
338 | ||
339 | local S = IT("Sound") | |
340 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
341 | local NEWSOUND = nil | |
342 | coroutine.resume(coroutine.create(function() | |
343 | NEWSOUND = S:Clone() | |
344 | NEWSOUND.Parent = PARENT | |
345 | NEWSOUND.Volume = VOLUME | |
346 | NEWSOUND.Pitch = PITCH | |
347 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
348 | NEWSOUND:play() | |
349 | NEWSOUND.Name = "Audio" | |
350 | - | repeat wait(1) until NEWSOUND.Playing == false |
350 | + | |
351 | NEWSOUND.Looped = true | |
352 | else | |
353 | repeat Swait() until NEWSOUND.Playing == false | |
354 | NEWSOUND:remove() | |
355 | end | |
356 | end)) | |
357 | return NEWSOUND | |
358 | end | |
359 | ||
360 | function CFrameFromTopBack(at, top, back) | |
361 | local right = top:Cross(back) | |
362 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
363 | end | |
364 | ||
365 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
366 | function WACKYEFFECT(Table) | |
367 | local TYPE = (Table.EffectType or "Sphere") | |
368 | local SIZE = (Table.Size or VT(1,1,1)) | |
369 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
370 | local TRANSPARENCY = (Table.Transparency or 0) | |
371 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
372 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
373 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
374 | local ROTATION1 = (Table.RotationX or 0) | |
375 | local ROTATION2 = (Table.RotationY or 0) | |
376 | local ROTATION3 = (Table.RotationZ or 0) | |
377 | local MATERIAL = (Table.Material or "Neon") | |
378 | local COLOR = (Table.Color or C3(1,1,1)) | |
379 | local TIME = (Table.Time or 45) | |
380 | local SOUNDID = (Table.SoundID or nil) | |
381 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
382 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
383 | coroutine.resume(coroutine.create(function() | |
384 | local PLAYSSOUND = false | |
385 | local SOUND = nil | |
386 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
387 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
388 | PLAYSSOUND = true | |
389 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
390 | end | |
391 | EFFECT.Color = COLOR | |
392 | local MSH = nil | |
393 | if TYPE == "Sphere" then | |
394 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
395 | elseif TYPE == "Block" then | |
396 | MSH = IT("BlockMesh",EFFECT) | |
397 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
398 | elseif TYPE == "Box" then | |
399 | MSH = IT("BlockMesh",EFFECT) | |
400 | MSH.Scale = SIZE | |
401 | elseif TYPE == "Wave" then | |
402 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
403 | elseif TYPE == "Ring" then | |
404 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
405 | elseif TYPE == "Slash" then | |
406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
407 | elseif TYPE == "Round Slash" then | |
408 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
409 | elseif TYPE == "Swirl" then | |
410 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
411 | elseif TYPE == "Skull" then | |
412 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
413 | elseif TYPE == "Crystal" then | |
414 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
415 | end | |
416 | if MSH ~= nil then | |
417 | local MOVESPEED = nil | |
418 | if MOVEDIRECTION ~= nil then | |
419 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
420 | end | |
421 | local GROWTH = SIZE - ENDSIZE | |
422 | - | for LOOP = 1, TIME+1 do |
422 | + | |
423 | if TYPE == "Block" then | |
424 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
425 | else | |
426 | EFFECT.CFrame = CFRAME | |
427 | end | |
428 | for LOOP = 1, TIME do | |
429 | Swait() | |
430 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
431 | if TYPE == "Wave" then | |
432 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
433 | end | |
434 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
435 | if TYPE == "Block" then | |
436 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
437 | else | |
438 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
439 | end | |
440 | if MOVEDIRECTION ~= nil then | |
441 | local ORI = EFFECT.Orientation | |
442 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
443 | - | SOUND.Stopped:Connect(function() |
443 | + | |
444 | - | EFFECT:remove() |
444 | + | |
445 | - | end) |
445 | + | |
446 | if PLAYSSOUND == false then | |
447 | EFFECT:remove() | |
448 | else | |
449 | repeat Swait() until SOUND.Playing == false | |
450 | EFFECT:remove() | |
451 | end | |
452 | else | |
453 | if PLAYSSOUND == false then | |
454 | EFFECT:remove() | |
455 | else | |
456 | repeat Swait() until SOUND.Playing == false | |
457 | EFFECT:remove() | |
458 | end | |
459 | end | |
460 | end)) | |
461 | end | |
462 | ||
463 | function Shatter(Part) | |
464 | if Part.Transparency == 0 then | |
465 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
466 | Debris:AddItem(SOUNDPART,5) | |
467 | CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false) | |
468 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
469 | local SIZESET = SIZE/4 | |
470 | local XOffset = Part.Size.X*1.5/SIZESET | |
471 | local YOffset = Part.Size.Y*1.5/SIZESET | |
472 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
473 | for x = 1, math.ceil(XOffset) do | |
474 | for y = 1, math.ceil(YOffset) do | |
475 | for z = 1, math.ceil(ZOffset) do | |
476 | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
477 | SHARD.CanCollide = true | |
478 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
479 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
480 | Debris:AddItem(SHARD,MRANDOM(10,25)/3) | |
481 | - | function SpawnTrail(FROM,TO,BIG) |
481 | + | |
482 | - | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) |
482 | + | |
483 | - | MakeForm(TRAIL,"Cyl") |
483 | + | |
484 | - | local DIST = (FROM - TO).Magnitude |
484 | + | |
485 | - | if BIG == true then |
485 | + | |
486 | - | TRAIL.Size = VT(0.5,DIST,0.5) |
486 | + | |
487 | ||
488 | - | TRAIL.Size = VT(0.25,DIST,0.25) |
488 | + | |
489 | if TYPE == "Cyl" then | |
490 | - | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) |
490 | + | |
491 | elseif TYPE == "Ball" then | |
492 | - | for i = 1, 5 do |
492 | + | |
493 | MSH.MeshType = "Sphere" | |
494 | - | TRAIL.Transparency = TRAIL.Transparency + 0.1 |
494 | + | |
495 | local MSH = IT("SpecialMesh",PART) | |
496 | - | TRAIL:remove() |
496 | + | |
497 | end | |
498 | end | |
499 | ||
500 | - | local asd = Instance.new("ParticleEmitter") |
500 | + | |
501 | - | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) |
501 | + | |
502 | - | asd.LightEmission = .1 |
502 | + | |
503 | - | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" |
503 | + | |
504 | - | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) |
504 | + | |
505 | - | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) |
505 | + | |
506 | - | asd.Transparency = bbb |
506 | + | |
507 | - | asd.Size = aaa |
507 | + | |
508 | - | asd.ZOffset = .9 |
508 | + | |
509 | - | asd.Acceleration = Vector3.new(0, -15, 0) |
509 | + | |
510 | - | asd.LockedToPart = false |
510 | + | |
511 | - | asd.EmissionDirection = "Back" |
511 | + | |
512 | - | asd.Lifetime = NumberRange.new(1, 2) |
512 | + | |
513 | - | asd.Rotation = NumberRange.new(-100, 100) |
513 | + | |
514 | - | asd.RotSpeed = NumberRange.new(-100, 100) |
514 | + | |
515 | - | asd.Speed = NumberRange.new(10) |
515 | + | local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false) |
516 | - | asd.Enabled = false |
516 | + | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0)) |
517 | - | asd.VelocitySpread = 999 |
517 | + | |
518 | local ANGLE = 35 | |
519 | - | function getbloody(victim,amount) |
519 | + | for i = 1, 5 do |
520 | - | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) |
520 | + | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.15,2+(i/2),0.15),false) |
521 | - | PART.CFrame = victim.CFrame |
521 | + | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0)) |
522 | - | local HITPLAYERSOUNDS = {"356551938","264486467"} |
522 | + | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false) |
523 | - | Debris:AddItem(PART,5) |
523 | + | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0)) |
524 | - | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) |
524 | + | ANGLE = ANGLE - 15 |
525 | - | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) |
525 | + | table.insert(LEFTWINGS,WingWeld) |
526 | - | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) |
526 | + | |
527 | - | local prtcl = asd:Clone() |
527 | + | ANGLE = 35 |
528 | - | prtcl.Parent = PART |
528 | + | for i = 1, 5 do |
529 | - | prtcl:Emit(amount*10) |
529 | + | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.15,2+(i/2),0.15),false) |
530 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0)) | |
531 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false) | |
532 | - | local Particle = IT("ParticleEmitter",nil) |
532 | + | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0)) |
533 | - | Particle.Enabled = false |
533 | + | ANGLE = ANGLE - 15 |
534 | - | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) |
534 | + | table.insert(RIGHTWINGS,WingWeld) |
535 | - | Particle.LightEmission = 0.5 |
535 | + | |
536 | - | Particle.Rate = 150 |
536 | + | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.3,0.3,0.3),false) |
537 | - | Particle.ZOffset = 1 |
537 | + | local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0)) |
538 | - | Particle.Rotation = NumberRange.new(-180, 180) |
538 | + | local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false) |
539 | - | Particle.RotSpeed = NumberRange.new(-180, 180) |
539 | + | local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0)) |
540 | - | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" |
540 | + | |
541 | - | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) |
541 | + | local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,0.1,0.31),false) |
542 | local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0)) | |
543 | - | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) |
543 | + | |
544 | - | function ParticleEmitter(Table) |
544 | + | local SKILLTEXTCOLOR = BRICKC"Really blue".Color |
545 | - | local PRTCL = Particle:Clone() |
545 | + | local SKILLFONT = "SciFi" |
546 | - | local Speed = Table.Speed or 5 |
546 | + | |
547 | - | local Drag = Table.Drag or 0 |
547 | + | |
548 | - | local Size1 = Table.Size1 or 1 |
548 | + | local naeeym2 = Instance.new("BillboardGui",Character) |
549 | - | local Size2 = Table.Size2 or 5 |
549 | + | naeeym2.AlwaysOnTop = true |
550 | - | local Lifetime1 = Table.Lifetime1 or 1 |
550 | + | naeeym2.Size = UDim2.new(5,35,2,15) |
551 | - | local Lifetime2 = Table.Lifetime2 or 1.5 |
551 | + | naeeym2.StudsOffset = Vector3.new(0,1.2,0) |
552 | - | local Parent = Table.Parent or Torso |
552 | + | naeeym2.Adornee = Character.Head |
553 | - | local Emit = Table.Emit or 100 |
553 | + | naeeym2.Name = "Name" |
554 | - | local Offset = Table.Offset or 360 |
554 | + | naeeym2.PlayerToHideFrom = Player |
555 | - | local Acel = Table.Acel or VT(0,0,0) |
555 | + | local tecks2 = Instance.new("TextLabel",naeeym2) |
556 | - | local Enabled = Table.Enabled or false |
556 | + | tecks2.BackgroundTransparency = 1 |
557 | - | PRTCL.Parent = Parent |
557 | + | tecks2.TextScaled = true |
558 | - | PRTCL.Size = NumberSequence.new(Size1,Size2) |
558 | + | tecks2.BorderSizePixel = 0 |
559 | - | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) |
559 | + | tecks2.Text = "Reanimate" |
560 | - | PRTCL.Speed = NumberRange.new(Speed) |
560 | + | tecks2.Font = SKILLFONT |
561 | - | PRTCL.VelocitySpread = Offset |
561 | + | tecks2.TextSize = 30 |
562 | - | PRTCL.Drag = Drag |
562 | + | tecks2.TextStrokeTransparency = 0 |
563 | - | PRTCL.Acceleration = Acel |
563 | + | tecks2.TextColor3 = C3(0,0,0) |
564 | - | if Enabled == false then |
564 | + | tecks2.TextStrokeColor3 = BRICKC"Really blue".Color |
565 | - | PRTCL:Emit(Emit) |
565 | + | tecks2.Size = UDim2.new(1,0,0.5,0) |
566 | - | Debris:AddItem(PRTCL,Lifetime2) |
566 | + | tecks2.Parent = naeeym2 |
567 | ||
568 | - | PRTCL.Enabled = true |
568 | + | for _, c in pairs(Character:GetChildren()) do |
569 | if c.ClassName == "Part" then | |
570 | - | return PRTCL |
570 | + | table.insert(BODY,{c,Character}) |
571 | for _, q in pairs(c:GetChildren()) do | |
572 | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then | |
573 | table.insert(BODY,{q,c}) | |
574 | end | |
575 | end | |
576 | end | |
577 | - | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) |
577 | + | |
578 | - | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) |
578 | + | |
579 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) |
579 | + | |
580 | - | MakeForm(Part,"Wedge") |
580 | + | |
581 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) |
581 | + | |
582 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) |
582 | + | |
583 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
583 | + | |
584 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) |
584 | + | |
585 | - | MakeForm(Part,"Cyl") |
585 | + | |
586 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
586 | + | PART.Parent = PARENT |
587 | - | for i = 1, 8 do |
587 | + | |
588 | - | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) |
588 | + | |
589 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) |
589 | + | |
590 | ||
591 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) |
591 | + | Humanoid.HealthChanged:connect(function() |
592 | - | MakeForm(Part,"Wedge") |
592 | + | Humanoid.Parent = nil |
593 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) |
593 | + | |
594 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) |
594 | + | |
595 | - | MakeForm(Part,"Cyl") |
595 | + | |
596 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
596 | + | Humanoid.Parent = Character |
597 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) |
597 | + | |
598 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
598 | + | |
599 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) |
599 | + | |
600 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
600 | + | Humanoid.Parent = nil |
601 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) |
601 | + | |
602 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) |
602 | + | |
603 | - | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) |
603 | + | |
604 | - | MakeForm(RightBarrel,"Cyl") |
604 | + | Humanoid.Parent = Character |
605 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) |
605 | + | |
606 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) |
606 | + | |
607 | - | MakeForm(Part,"Wedge") |
607 | + | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") |
608 | - | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) |
608 | + | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
609 | - | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) |
609 | + | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
610 | - | MakeForm(RightHole,"Cyl") |
610 | + | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
611 | - | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) |
611 | + | |
612 | - | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) |
612 | + | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Star", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") |
613 | - | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) |
613 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") |
614 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) |
614 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") |
615 | - | MakeForm(Part,"Wedge") |
615 | + | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") |
616 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) |
616 | + | |
617 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) |
617 | + | |
618 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
618 | + | |
619 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) |
619 | + | |
620 | - | MakeForm(Part,"Cyl") |
620 | + | |
621 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
621 | + | function killnearest(position,range,EFFECT) |
622 | - | for i = 1, 8 do |
622 | + | for i,v in ipairs(workspace:GetChildren()) do |
623 | - | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) |
623 | + | local body = v:GetChildren() |
624 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) |
624 | + | for part = 1, #body do |
625 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
626 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) |
626 | + | local SIZE = body[part].Size.Magnitude |
627 | - | MakeForm(Part,"Wedge") |
627 | + | if(body[part].Position - position).Magnitude < range + SIZE/2 then |
628 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) |
628 | + | if v.ClassName == "Model" then |
629 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) |
629 | + | if v:FindFirstChildOfClass("Humanoid") ~= nil then |
630 | - | MakeForm(Part,"Cyl") |
630 | + | if v:FindFirstChildOfClass("Humanoid").Health > 0 then |
631 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
631 | + | v:BreakJoints() |
632 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) |
632 | + | if EFFECT == "Glitch" then |
633 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
633 | + | coroutine.resume(coroutine.create(function() |
634 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) |
634 | + | local ORIGINPOS = body[part].CFrame |
635 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
635 | + | local SIZE = body[part].Size |
636 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) |
636 | + | for i = 1, 100 do |
637 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) |
637 | + | Swait() |
638 | - | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) |
638 | + | local PART = body[part] |
639 | - | MakeForm(LeftBarrel,"Cyl") |
639 | + | PART.Anchored = true |
640 | - | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) |
640 | + | PART.Size = SIZE*MRANDOM(5,15)/10 |
641 | - | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) |
641 | + | PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15) |
642 | - | MakeForm(Part,"Wedge") |
642 | + | end |
643 | - | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) |
643 | + | body[part]:remove() |
644 | - | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) |
644 | + | end)) |
645 | - | MakeForm(LeftHole,"Cyl") |
645 | + | elseif EFFECT == "Shatter" then |
646 | - | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) |
646 | + | for _, c in pairs(v:GetChildren()) do |
647 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) |
647 | + | if c.ClassName == "Part" or c.ClassName == "MeshPart" then |
648 | - | MakeForm(Eye,"Ball") |
648 | + | Shatter(c) |
649 | - | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) |
649 | + | end |
650 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) |
650 | + | end |
651 | - | MakeForm(Eye,"Ball") |
651 | + | end |
652 | - | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) |
652 | + | |
653 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) |
653 | + | |
654 | - | MakeForm(Eye,"Ball") |
654 | + | |
655 | - | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) |
655 | + | |
656 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) |
656 | + | |
657 | - | MakeForm(Eye,"Ball") |
657 | + | |
658 | - | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) |
658 | + | |
659 | - | local A = IT("Attachment",Torso) |
659 | + | |
660 | - | A.Position = VT(1,1.3,0) |
660 | + | |
661 | - | A.Orientation = VT(-0.098, -89.999, 0.227) |
661 | + | |
662 | - | local B = IT("Attachment",Torso) |
662 | + | |
663 | - | B.Position = VT(-1.3,-0.6,0) |
663 | + | |
664 | - | B.Orientation = VT(-88.911, -68.808, 158.782) |
664 | + | |
665 | - | local ChainLink = IT("Beam",Torso) |
665 | + | |
666 | - | ChainLink.Texture = "rbxassetid://73042633" |
666 | + | |
667 | - | ChainLink.Color = ColorSequence.new(C3(1,0,0)) |
667 | + | |
668 | - | ChainLink.TextureSpeed = 1 |
668 | + | |
669 | - | ChainLink.FaceCamera = true |
669 | + | |
670 | - | ChainLink.Width0 = 1 |
670 | + | |
671 | - | ChainLink.Width1 = 1 |
671 | + | |
672 | - | ChainLink.TextureLength = 3 |
672 | + | |
673 | - | ChainLink.Attachment0 = A |
673 | + | |
674 | - | ChainLink.Attachment1 = B |
674 | + | |
675 | - | ChainLink.CurveSize0 = 1.6 |
675 | + | killnearest(CHILD) |
676 | - | ChainLink.CurveSize1 = 1.6 |
676 | + | |
677 | - | ChainLink.FaceCamera = true |
677 | + | |
678 | - | ChainLink.Transparency = NumberSequence.new(0) |
678 | + | |
679 | - | local ChainLink = IT("Beam",Torso) |
679 | + | |
680 | - | ChainLink.Texture = "rbxassetid://73042633" |
680 | + | |
681 | - | ChainLink.Color = ColorSequence.new(C3(1,0,0)) |
681 | + | |
682 | - | ChainLink.TextureSpeed = 1 |
682 | + | |
683 | - | ChainLink.FaceCamera = true |
683 | + | |
684 | - | ChainLink.Width0 = 1 |
684 | + | |
685 | - | ChainLink.Width1 = 1 |
685 | + | |
686 | - | ChainLink.TextureLength = 3 |
686 | + | function Cyber_Star() |
687 | - | ChainLink.Attachment0 = B |
687 | + | |
688 | - | ChainLink.Attachment1 = A |
688 | + | |
689 | - | ChainLink.CurveSize0 = 1.6 |
689 | + | |
690 | - | ChainLink.CurveSize1 = 1.6 |
690 | + | |
691 | - | ChainLink.FaceCamera = true |
691 | + | |
692 | - | ChainLink.Transparency = NumberSequence.new(0) |
692 | + | |
693 | - | local A = IT("Attachment",Torso) |
693 | + | |
694 | - | A.Position = VT(1.3,-0.85,0) |
694 | + | |
695 | - | A.Orientation = VT(-0.098, -89.999, 0.227) |
695 | + | |
696 | - | local B = IT("Attachment",Torso) |
696 | + | |
697 | - | B.Position = VT(-1,2,0) |
697 | + | |
698 | - | B.Orientation = VT(-88.911, -68.808, 158.782) |
698 | + | |
699 | - | local ChainLink = IT("Beam",Torso) |
699 | + | |
700 | - | ChainLink.Texture = "rbxassetid://73042633" |
700 | + | |
701 | - | ChainLink.Color = ColorSequence.new(C3(1,0,0)) |
701 | + | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0)) |
702 | - | ChainLink.TextureSpeed = 1 |
702 | + | |
703 | - | ChainLink.FaceCamera = true |
703 | + | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0)) |
704 | - | ChainLink.Width0 = 1 |
704 | + | |
705 | - | ChainLink.Width1 = 1 |
705 | + | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(0,0,0)) |
706 | - | ChainLink.TextureLength = 3 |
706 | + | |
707 | - | ChainLink.Attachment0 = A |
707 | + | |
708 | - | ChainLink.Attachment1 = B |
708 | + | |
709 | - | ChainLink.CurveSize0 = 1.3 |
709 | + | |
710 | - | ChainLink.CurveSize1 = 1.3 |
710 | + | |
711 | - | ChainLink.FaceCamera = true |
711 | + | |
712 | - | ChainLink.Transparency = NumberSequence.new(0) |
712 | + | |
713 | - | local ChainLink = IT("Beam",Torso) |
713 | + | |
714 | - | ChainLink.Texture = "rbxassetid://73042633" |
714 | + | |
715 | - | ChainLink.Color = ColorSequence.new(C3(1,0,0)) |
715 | + | |
716 | - | ChainLink.TextureSpeed = 1 |
716 | + | |
717 | - | ChainLink.FaceCamera = true |
717 | + | |
718 | - | ChainLink.Width0 = 1 |
718 | + | |
719 | - | ChainLink.Width1 = 1 |
719 | + | |
720 | - | ChainLink.TextureLength = 3 |
720 | + | |
721 | - | ChainLink.Attachment0 = B |
721 | + | |
722 | - | ChainLink.Attachment1 = A |
722 | + | |
723 | - | ChainLink.CurveSize0 = 1.3 |
723 | + | |
724 | - | ChainLink.CurveSize1 = 1.3 |
724 | + | |
725 | - | ChainLink.FaceCamera = true |
725 | + | |
726 | - | ChainLink.Transparency = NumberSequence.new(0) |
726 | + | |
727 | SHIELD:remove() | |
728 | - | local A = IT("Attachment",RightBarrel) |
728 | + | |
729 | - | A.Position = VT(0,-2.5,0) |
729 | + | |
730 | - | local B = IT("Attachment",RightBarrel) |
730 | + | |
731 | - | B.Position = VT(0,2.5,0) |
731 | + | |
732 | - | local Trail = IT("Trail",RightBarrel) |
732 | + | |
733 | - | Trail.Attachment0 = A |
733 | + | |
734 | - | Trail.Attachment1 = B |
734 | + | |
735 | - | Trail.Lifetime = 0.2 |
735 | + | |
736 | - | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) |
736 | + | |
737 | - | Trail.Transparency = NumberSequence.new(0, 1) |
737 | + | |
738 | - | Trail.Enabled = false |
738 | + | |
739 | ATTACK = false | |
740 | - | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) |
740 | + | |
741 | - | PRT.LockedToPart = true |
741 | + | |
742 | - | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) |
742 | + | |
743 | - | PRT.LockedToPart = true |
743 | + | function Technobeam() |
744 | - | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) |
744 | + | |
745 | - | PRT.LockedToPart = true |
745 | + | |
746 | - | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) |
746 | + | |
747 | - | PRT.LockedToPart = true |
747 | + | GYRO.D = 100 |
748 | - | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) |
748 | + | GYRO.P = 2000 |
749 | - | PRT.LockedToPart = true |
749 | + | GYRO.MaxTorque = VT(0,4000000,0) |
750 | - | for _, c in pairs(Character:GetDescendants()) do |
750 | + | |
751 | - | if c and c.Parent then |
751 | + | CreateSound("93724183", RightArm, 5, 1, false) |
752 | - | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then |
752 | + | for i=1, 35 do |
753 | - | local ACCESSORY = c.Parent |
753 | + | |
754 | - | c.Parent = Character |
754 | + | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) |
755 | - | if c then |
755 | + | |
756 | - | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then |
756 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) |
757 | - | weldBetween(Head,c) |
757 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) |
758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
759 | - | weldBetween(Torso,c) |
759 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
760 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
761 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
762 | - | ACCESSORY:remove() |
762 | + | |
763 | - | elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then |
763 | + | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Lazer", VT(0,0,0)) |
764 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false) | |
765 | local TOCH = BEAM.Touched:Connect(function(hit) | |
766 | - | if c:FindFirstChildOfClass("SpecialMesh") then |
766 | + | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then |
767 | - | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" |
767 | + | Shatter(hit) |
768 | end | |
769 | end) | |
770 | local I = 0 | |
771 | repeat | |
772 | Swait() | |
773 | I = I + 1 | |
774 | - | elseif c.ClassName == "Part" and c.Name == "Eye" then |
774 | + | if I <= 10 then |
775 | - | c.Color = C3(1,0,0) |
775 | + | BEAM.Transparency = BEAM.Transparency - 0.1 |
776 | end | |
777 | - | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then |
777 | + | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p |
778 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
779 | - | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then |
779 | + | local DISTANCE = (STARTPOS - ENDPOS).Magnitude |
780 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
781 | BEAM.Size = VT(2,2,DISTANCE) | |
782 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
783 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
784 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
785 | - | for _, c in pairs(Character:GetDescendants()) do |
785 | + | |
786 | - | if c:IsA("BasePart") and c.Name ~= "Handle" then |
786 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) |
787 | - | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then |
787 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) |
788 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
788 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
790 | - | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) |
790 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
791 | - | elseif c:IsA("JointInstance") then |
791 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
792 | - | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) |
792 | + | if ENDHIT ~= nil then |
793 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
794 | Shatter(ENDHIT) | |
795 | end | |
796 | end | |
797 | until LOOP.Playing == false | |
798 | GYRO:remove() | |
799 | BEAM:remove() | |
800 | ATTACK = false | |
801 | Rooted = false | |
802 | - | local MATERIAL = STUFF[3] |
802 | + | |
803 | - | local COLOR = STUFF[4] |
803 | + | |
804 | - | local TRANSPARENCY = STUFF[5] |
804 | + | function Technowarp() |
805 | - | --local SIZE = STUFF[6] |
805 | + | local FRAME = RootPart.Position |
806 | - | local NAME = STUFF[7] |
806 | + | for i = 1, 6 do |
807 | - | if PART.ClassName == "Part" and PART ~= RootPart then |
807 | + | WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2}) |
808 | - | PART.Material = MATERIAL |
808 | + | |
809 | - | PART.Transparency = TRANSPARENCY |
809 | + | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z)) |
810 | - | PART.Name = NAME |
810 | + | for i = 1, 6 do |
811 | WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2}) | |
812 | - | if PART.Parent ~= PARENT then |
812 | + | |
813 | - | Humanoid:remove() |
813 | + | |
814 | - | PART.Parent = PARENT |
814 | + | |
815 | - | Humanoid = IT("Humanoid",Character) |
815 | + | function CyberSmash() |
816 | ATTACK = true | |
817 | Rooted = false | |
818 | local GYRO = IT("BodyGyro",RootPart) | |
819 | GYRO.D = 100 | |
820 | GYRO.P = 2000 | |
821 | - | local SKILLTEXTCOLOR = C3(1,0,0) |
821 | + | GYRO.MaxTorque = VT(0,4000000,0) |
822 | - | local SKILLFONT = "Fantasy" |
822 | + | |
823 | local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Block", VT(25,25,25)) | |
824 | SMASH.CanCollide = true | |
825 | SMASH.Color = C3(0,0,0) | |
826 | local EF = Instance.new("SelectionBox",SMASH) | |
827 | EF.Adornee = SMASH | |
828 | EF.Color = BrickColor.new("Really blue") | |
829 | - | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") |
829 | + | EF.LineThickness = 0.2 |
830 | - | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
830 | + | EF.Transparency = 1 |
831 | - | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
831 | + | |
832 | - | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
832 | + | for i = 1, 20 do |
833 | - | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") |
833 | + | |
834 | - | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") |
834 | + | SMASH.Transparency = SMASH.Transparency - 0.05 |
835 | - | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") |
835 | + | EF.Transparency = SMASH.Transparency |
836 | end | |
837 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1") |
837 | + | |
838 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2") |
838 | + | |
839 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") |
839 | + | SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0) |
840 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") |
840 | + | |
841 | - | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5") |
841 | + | GYRO.cframe = CF(RootPart.Position,SMASH.Position) |
842 | - | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") |
842 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) |
843 | - | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") |
843 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) |
844 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
845 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
846 | - | --|| DAMAGE FUNCTIONS |
846 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
847 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
848 | until HOLD == true and SMASH.Transparency < 0.99 | |
849 | - | function StatLabel(CFRAME, TEXT, COLOR) |
849 | + | for i = 1, 25 do |
850 | - | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) |
850 | + | |
851 | - | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) |
851 | + | SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0) |
852 | - | local BODYGYRO = IT("BodyGyro", STATPART) |
852 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) |
853 | - | game:GetService("Debris"):AddItem(STATPART ,5) |
853 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) |
854 | - | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) |
854 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
855 | - | BILLBOARDGUI.Adornee = STATPART |
855 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
856 | - | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) |
856 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
857 | - | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) |
857 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
858 | - | BILLBOARDGUI.AlwaysOnTop = false |
858 | + | |
859 | - | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) |
859 | + | local TOCH = SMASH.Touched:Connect(function(hit) |
860 | - | TEXTLABEL.BackgroundTransparency = 1 |
860 | + | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then |
861 | - | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) |
861 | + | Shatter(hit) |
862 | - | TEXTLABEL.Text = TEXT |
862 | + | |
863 | - | TEXTLABEL.Font = SKILLFONT |
863 | + | |
864 | - | TEXTLABEL.FontSize="Size42" |
864 | + | local n0 = nil |
865 | - | TEXTLABEL.TextColor3 = COLOR |
865 | + | local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character) |
866 | - | TEXTLABEL.TextStrokeTransparency = 0 |
866 | + | if HITFLOOR ~= nil then |
867 | - | TEXTLABEL.TextScaled = true |
867 | + | if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then |
868 | - | TEXTLABEL.TextWrapped = true |
868 | + | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then |
869 | - | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) |
869 | + | if HITFLOOR.Parent.ClassName == "Model" then |
870 | - | for i = 1, 50 do |
870 | + | HITFLOOR.Parent:BreakJoints() |
871 | elseif HITFLOOR.Parent.Parent.ClassName == "Model" then | |
872 | - | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) |
872 | + | HITFLOOR.Parent.Parent:BreakJoints() |
873 | - | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) |
873 | + | |
874 | - | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency |
874 | + | |
875 | local POS = HITPOS | |
876 | - | THEPART.Parent = nil |
876 | + | n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent) |
877 | - | end),STATPART, TEXTLABEL) |
877 | + | |
878 | end | |
879 | killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter") | |
880 | SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0)) | |
881 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10}) | |
882 | for i = 1, 25 do | |
883 | Swait() | |
884 | - | function Kill(Char) |
884 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) |
885 | - | local NewCharacter = IT("Model",Effects) |
885 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) |
886 | - | NewCharacter.Name = "Ow im ded ;-;" |
886 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
887 | - | for _, c in pairs(Char:GetDescendants()) do |
887 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
888 | - | if c:IsA("BasePart") and c.Transparency == 0 then |
888 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
889 | - | if c.Parent == Char then |
889 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
890 | - | getbloody(c,5) |
890 | + | |
891 | coroutine.resume(coroutine.create(function() | |
892 | - | c:BreakJoints() |
892 | + | wait(0.2) |
893 | - | c.Material = "Glass" |
893 | + | TOCH:disconnect() |
894 | - | c.Color = C3(0.5,0,0) |
894 | + | wait(1.8) |
895 | - | c.CanCollide = true |
895 | + | for i = 1, 100 do |
896 | - | c.Transparency = 0.3 |
896 | + | |
897 | - | if c:FindFirstChildOfClass("SpecialMesh") then |
897 | + | SMASH.Transparency = i/100 |
898 | - | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" |
898 | + | |
899 | for i = 1, 10 do | |
900 | - | if c.Name == "Head" then |
900 | + | |
901 | - | c:ClearAllChildren() |
901 | + | EF.Transparency = EF.Transparency + 0.1 |
902 | - | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) |
902 | + | |
903 | SMASH:remove() | |
904 | - | if c.ClassName == "MeshPart" then |
904 | + | |
905 | - | c.TextureID = "" |
905 | + | |
906 | ATTACK = false | |
907 | - | if c:FindFirstChildOfClass("BodyPosition") then |
907 | + | |
908 | - | c:FindFirstChildOfClass("BodyPosition"):remove() |
908 | + | |
909 | ||
910 | --//=================================\\ | |
911 | --|| ASSIGN THINGS TO KEYS | |
912 | --\\=================================// | |
913 | - | c.Parent = NewCharacter |
913 | + | |
914 | - | c.Name = "DeadPart" |
914 | + | |
915 | - | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 |
915 | + | HOLD = true |
916 | - | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) |
916 | + | |
917 | end | |
918 | end | |
919 | - | Char:remove() |
919 | + | |
920 | - | Debris:AddItem(NewCharacter,5) |
920 | + | |
921 | HOLD = false | |
922 | end | |
923 | ||
924 | function KeyDown(Key) | |
925 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
926 | KEYHOLD = true | |
927 | if Key == "z" and ATTACK == false then | |
928 | Cyber_Star() | |
929 | end | |
930 | ||
931 | if Key == "b" and ATTACK == false then | |
932 | Technobeam() | |
933 | - | Kill(CHILD) |
933 | + | |
934 | ||
935 | if Key == "c" and ATTACK == false then | |
936 | Technowarp() | |
937 | end | |
938 | ||
939 | if Key == "v" and ATTACK == false then | |
940 | CyberSmash() | |
941 | end | |
942 | ||
943 | if Key == "t" then | |
944 | - | function BulletDetection(FROM,TO,BRUTAL) |
944 | + | local TAUNT = CreateSound("132392118", Head, 10, 0.8) |
945 | - | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) |
945 | + | TAUNT.TimePosition = 1.1 |
946 | end | |
947 | - | if AIMHIT ~= nil then |
947 | + | |
948 | - | if AIMHIT.Parent ~= Character then |
948 | + | |
949 | - | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then |
949 | + | |
950 | - | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then |
950 | + | |
951 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
952 | - | Kill(AIMHIT.Parent) |
952 | + | |
953 | end | |
954 | - | getbloody(AIMHIT,15) |
954 | + | |
955 | - | AIMHIT.Parent:BreakJoints() |
955 | + | |
956 | - | if AIMHIT.Name == "Head" then |
956 | + | |
957 | - | AIMHIT.Name = "HEADSHOT" |
957 | + | |
958 | - | AIMHIT:remove() |
958 | + | |
959 | Mouse.Button1Up:connect(function(NEWKEY) | |
960 | MouseUp(NEWKEY) | |
961 | - | else |
961 | + | |
962 | Mouse.KeyDown:connect(function(NEWKEY) | |
963 | - | Kill(AIMHIT.Parent.Parent) |
963 | + | |
964 | end) | |
965 | - | AIMHIT.Parent.Parent:BreakJoints() |
965 | + | |
966 | KeyUp(NEWKEY) | |
967 | end) | |
968 | ||
969 | --//=================================\\ | |
970 | --\\=================================// | |
971 | ||
972 | - | SpawnTrail(FROM,AIMPOS) |
972 | + | |
973 | - | return AIMHIT,AIMPOS,NORMAL |
973 | + | |
974 | if UNANCHOR == true then | |
975 | g = Character:GetChildren() | |
976 | for i = 1, #g do | |
977 | if g[i].ClassName == "Part" then | |
978 | g[i].Anchored = false | |
979 | end | |
980 | - | function Unload() |
980 | + | |
981 | end | |
982 | end | |
983 | ||
984 | - | local GYRO = IT("BodyGyro",RootPart) |
984 | + | |
985 | - | GYRO.D = 175 |
985 | + | |
986 | - | GYRO.P = 20000 |
986 | + | |
987 | - | GYRO.MaxTorque = VT(0,40000,0) |
987 | + | |
988 | ||
989 | - | if COMBO == 1 then |
989 | + | |
990 | - | COMBO = 2 |
990 | + | |
991 | - | for i=0, 0.6, 0.1 / Animation_Speed do |
991 | + | |
992 | end | |
993 | - | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) |
993 | + | |
994 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) |
994 | + | |
995 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) |
995 | + | Humanoid.HipHeight = 2 |
996 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
996 | + | |
997 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
997 | + | |
998 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
998 | + | |
999 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
999 | + | |
1000 | Character.Parent = workspace | |
1001 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1001 | + | Humanoid.Parent = Character |
1002 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1002 | + | |
1003 | - | CreateSound(145080998, LeftHole, 7, 1, false) |
1003 | + | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) |
1004 | - | BulletDetection(LeftHole.Position,Mouse.Hit.p,false) |
1004 | + | IDLEANIMATION:Play() |
1005 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
1005 | + | |
1006 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1007 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) |
1007 | + | |
1008 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) |
1008 | + | HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) |
1009 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1009 | + | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) |
1010 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1010 | + | EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed) |
1011 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1011 | + | EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed) |
1012 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1012 | + | EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed) |
1013 | for LW = 1, #LEFTWINGS do | |
1014 | - | elseif COMBO == 2 then |
1014 | + | if LEFTWINGS[LW] ~= nil then |
1015 | - | COMBO = 1 |
1015 | + | LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed) |
1016 | - | for i=0, 0.6, 0.1 / Animation_Speed do |
1016 | + | |
1017 | end | |
1018 | - | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) |
1018 | + | for RW = 1, #RIGHTWINGS do |
1019 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) |
1019 | + | if RIGHTWINGS[RW] ~= nil then |
1020 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) |
1020 | + | RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed) |
1021 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1021 | + | |
1022 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1022 | + | |
1023 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1023 | + | |
1024 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1024 | + | |
1025 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1026 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1026 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) |
1027 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1027 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1028 | - | CreateSound(145080998, RightHole, 7, 1, false) |
1028 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1029 | - | BulletDetection(RightHole.Position,Mouse.Hit.p,false) |
1029 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1030 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
1030 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1031 | elseif TORSOVELOCITY > 1 then | |
1032 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) |
1032 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
1033 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) |
1033 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
1034 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1034 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1035 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1035 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1036 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1036 | + | |
1037 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1037 | + | |
1038 | end | |
1039 | end | |
1040 | - | GYRO:remove() |
1040 | + | for _, c in pairs(Character:GetChildren()) do |
1041 | - | until KEYHOLD == false |
1041 | + | if c.ClassName == "Part" and c.Name ~= "Eye" then |
1042 | c.Material = "Neon" | |
1043 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1044 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1045 | - | function Psyo() |
1045 | + | |
1046 | - | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then |
1046 | + | if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then |
1047 | - | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") |
1047 | + | local EF = Instance.new("SelectionBox",c) |
1048 | - | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") |
1048 | + | EF.Adornee = c |
1049 | - | if TORSO and HUM.Health > 0 then |
1049 | + | EF.Color = BrickColor.new("Really red") |
1050 | - | ATTACK = true |
1050 | + | EF.LineThickness = 0.01 |
1051 | - | Rooted = false |
1051 | + | EF.Transparency = 0 |
1052 | - | local GYRO = IT("BodyGyro",RootPart) |
1052 | + | EF.Name = "BoxEffect" |
1053 | - | GYRO.D = 275 |
1053 | + | |
1054 | - | GYRO.P = 20000 |
1054 | + | |
1055 | - | GYRO.MaxTorque = VT(0,40000,0) |
1055 | + | |
1056 | - | for i=0, 0.8, 0.1 / Animation_Speed do |
1056 | + | --[[if c:FindFirstChild("Dominus") == nil then |
1057 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)) | |
1058 | - | GYRO.cframe = CF(RootPart.Position,TORSO.Position) |
1058 | + | M.Name = "Dominus" |
1059 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1059 | + | end]]-- |
1060 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1060 | + | |
1061 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1061 | + | |
1062 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1062 | + | |
1063 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1063 | + | |
1064 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1064 | + | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then |
1065 | - | end |
1065 | + | |
1066 | - | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true}) |
1066 | + | |
1067 | - | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) |
1067 | + | |
1068 | - | local grav = Instance.new("BodyPosition",TORSO) |
1068 | + | if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then |
1069 | - | grav.D = 1500 |
1069 | + | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p |
1070 | - | grav.P = 20000 |
1070 | + | local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character) |
1071 | - | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1071 | + | if BOXFLOOR ~= nil then |
1072 | - | grav.position = TORSO.Position+VT(0,15,0) |
1072 | + | WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1073 | - | Debris:AddItem(grav,10) |
1073 | + | |
1074 | - | Debris:AddItem(MAGIC,10) |
1074 | + | |
1075 | - | CreateSound(429459101, Torso, 7, 1, false) |
1075 | + | |
1076 | - | CreateSound(429459101, TORSO, 7, 1, false) |
1076 | + | |
1077 | - | for i=0, 1, 0.1 / Animation_Speed do |
1077 | + | |
1078 | if Rooted == false then | |
1079 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) |
1079 | + | |
1080 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1080 | + | |
1081 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1081 | + | |
1082 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1082 | + | |
1083 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1083 | + | |
1084 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1084 | + | |
1085 | for _, c in pairs(workspace:GetChildren()) do | |
1086 | - | GYRO:remove() |
1086 | + | if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then |
1087 | - | ATTACK = false |
1087 | + | |
1088 | - | Rooted = false |
1088 | + | |
1089 | script.Parent = WEAPONGUI | |
1090 | Humanoid.Name = "Monarch" | |
1091 | sick.Parent = Effects | |
1092 | - | function Cleave() |
1092 | + | sick.Pitch = 0.85 |
1093 | sick.Playing = true | |
1094 | for _, q in pairs(Head:GetChildren()) do | |
1095 | - | local TARGET = nil |
1095 | + | if q.ClassName == "Sound" and q.Name ~= "Audio" then |
1096 | - | local TORS = nil |
1096 | + | q:remove() |
1097 | end | |
1098 | - | GYRO.D = 175 |
1098 | + | |
1099 | - | GYRO.P = 20000 |
1099 | + | Humanoid.DisplayDistanceType = "None" |
1100 | - | GYRO.MaxTorque = VT(0,40000,0) |
1100 | + | |
1101 | ||
1102 | - | local RANGE = 5 |
1102 | + | |
1103 | - | CreateSound(541909867, Torso, 7, 1, false) |
1103 | + | |
1104 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1104 | + | |
1105 | ||
1106 | ||
1107 | - | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) |
1107 | + | |
1108 | ||
1109 | - | local CHILDREN = workspace:GetDescendants() |
1109 | + | |
1110 | - | for index, CHILD in pairs(CHILDREN) do |
1110 | + | |
1111 | - | if CHILD.ClassName == "Model" and CHILD ~= Character then |
1111 | + |