Advertisement
Guest User

Untitled

a guest
Jun 23rd, 2018
154
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER EDIT BY tamloveeif02
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28. sick.SoundId = "rbxassetid://318062766"
  29. sick.Looped = true
  30. sick.Volume = 1
  31. local LAUGHS = {834001699,834001752,834001797,834001828}
  32.  
  33. IT = Instance.new
  34. CF = CFrame.new
  35. VT = Vector3.new
  36. RAD = math.rad
  37. C3 = Color3.new
  38. UD2 = UDim2.new
  39. BRICKC = BrickColor.new
  40. ANGLES = CFrame.Angles
  41. EULER = CFrame.fromEulerAnglesXYZ
  42. COS = math.cos
  43. ACOS = math.acos
  44. SIN = math.sin
  45. ASIN = math.asin
  46. ABS = math.abs
  47. MRANDOM = math.random
  48. FLOOR = math.floor
  49.  
  50. --//=================================\\
  51. --|| USEFUL VALUES
  52. --\\=================================//
  53.  
  54. Animation_Speed = 3
  55. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  56. local Speed = 45
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. --ROBLOXIDLEANIMATION.Parent = Humanoid
  78. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  79. WEAPONGUI.Name = "Weapon GUI"
  80. local Effects = IT("Folder", Character)
  81. Effects.Name = "Effects"
  82. local ANIMATOR = Humanoid.Animator
  83. local ANIMATE = Character.Animate
  84. local UNANCHOR = true
  85. local HITPOS = nil
  86. local HITFLOOR = nil
  87. local LEFTWINGS = {}
  88. local RIGHTWINGS = {}
  89. local BODY = {}
  90.  
  91. --//=================================\\
  92. --\\=================================//
  93.  
  94.  
  95. --//=================================\\
  96. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  97. --\\=================================//
  98.  
  99. ArtificialHB = Instance.new("BindableEvent", script)
  100. ArtificialHB.Name = "ArtificialHB"
  101.  
  102. script:WaitForChild("ArtificialHB")
  103.  
  104. frame = Frame_Speed
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.ArtificialHB:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112. tf = tf + s
  113. if tf >= frame then
  114. if allowframeloss then
  115. script.ArtificialHB:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.ArtificialHB:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end)
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134. --//=================================\\
  135. --|| SOME FUNCTIONS
  136. --\\=================================//
  137.  
  138. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  139. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  140. end
  141.  
  142. function PositiveAngle(NUMBER)
  143. if NUMBER >= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function NegativeAngle(NUMBER)
  150. if NUMBER <= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function Swait(NUMBER)
  157. if NUMBER == 0 or NUMBER == nil then
  158. ArtificialHB.Event:wait()
  159. else
  160. for i = 1, NUMBER do
  161. ArtificialHB.Event:wait()
  162. end
  163. end
  164. end
  165.  
  166. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  167. local NEWMESH = IT(MESH)
  168. if MESH == "SpecialMesh" then
  169. NEWMESH.MeshType = MESHTYPE
  170. if MESHID ~= "nil" and MESHID ~= "" then
  171. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  172. end
  173. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  174. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  175. end
  176. end
  177. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  178. NEWMESH.Scale = SCALE
  179. NEWMESH.Parent = PARENT
  180. return NEWMESH
  181. end
  182.  
  183. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  184. local NEWPART = IT("Part")
  185. NEWPART.formFactor = FORMFACTOR
  186. NEWPART.Reflectance = REFLECTANCE
  187. NEWPART.Transparency = TRANSPARENCY
  188. NEWPART.CanCollide = false
  189. NEWPART.Locked = true
  190. NEWPART.Anchored = true
  191. if ANCHOR == false then
  192. NEWPART.Anchored = false
  193. end
  194. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  195. NEWPART.Name = NAME
  196. NEWPART.Size = SIZE
  197. NEWPART.Position = Torso.Position
  198. NEWPART.Material = MATERIAL
  199. NEWPART:BreakJoints()
  200. NEWPART.Parent = PARENT
  201. return NEWPART
  202. end
  203.  
  204. local function weldBetween(a, b)
  205. local weldd = Instance.new("ManualWeld")
  206. weldd.Part0 = a
  207. weldd.Part1 = b
  208. weldd.C0 = CFrame.new()
  209. weldd.C1 = b.CFrame:inverse() * a.CFrame
  210. weldd.Parent = a
  211. return weldd
  212. end
  213.  
  214.  
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m11 > m00 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  241. end
  242. end
  243. end
  244.  
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256.  
  257. function QuaternionSlerp(a, b, t)
  258. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  259. local startInterp, finishInterp;
  260. if cosTheta >= 0.0001 then
  261. if (1 - cosTheta) > 0.0001 then
  262. local theta = ACOS(cosTheta)
  263. local invSinTheta = 1 / SIN(theta)
  264. startInterp = SIN((1 - t) * theta) * invSinTheta
  265. finishInterp = SIN(t * theta) * invSinTheta
  266. else
  267. startInterp = 1 - t
  268. finishInterp = t
  269. end
  270. else
  271. if (1 + cosTheta) > 0.0001 then
  272. local theta = ACOS(-cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((t - 1) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = t - 1
  278. finishInterp = t
  279. end
  280. end
  281. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  282. end
  283.  
  284. function Clerp(a, b, t)
  285. local qa = {QuaternionFromCFrame(a)}
  286. local qb = {QuaternionFromCFrame(b)}
  287. local ax, ay, az = a.x, a.y, a.z
  288. local bx, by, bz = b.x, b.y, b.z
  289. local _t = 1 - t
  290. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  291. end
  292.  
  293. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  294. local frame = IT("Frame")
  295. frame.BackgroundTransparency = TRANSPARENCY
  296. frame.BorderSizePixel = BORDERSIZEPIXEL
  297. frame.Position = POSITION
  298. frame.Size = SIZE
  299. frame.BackgroundColor3 = COLOR
  300. frame.BorderColor3 = BORDERCOLOR
  301. frame.Name = NAME
  302. frame.Parent = PARENT
  303. return frame
  304. end
  305.  
  306. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  307. local label = IT("TextLabel")
  308. label.BackgroundTransparency = 1
  309. label.Size = UD2(1, 0, 1, 0)
  310. label.Position = UD2(0, 0, 0, 0)
  311. label.TextColor3 = TEXTCOLOR
  312. label.TextStrokeColor3 = BRICKC"Really blue".Color
  313. label.TextStrokeTransparency = STROKETRANSPARENCY
  314. label.TextTransparency = TRANSPARENCY
  315. label.FontSize = TEXTFONTSIZE
  316. label.Font = TEXTFONT
  317. label.BorderSizePixel = BORDERSIZEPIXEL
  318. label.TextScaled = false
  319. label.Text = TEXT
  320. label.Name = NAME
  321. label.Parent = PARENT
  322. return label
  323. end
  324.  
  325. function NoOutlines(PART)
  326. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  327. end
  328.  
  329. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  330. local NEWWELD = IT(TYPE)
  331. NEWWELD.Part0 = PART0
  332. NEWWELD.Part1 = PART1
  333. NEWWELD.C0 = C0
  334. NEWWELD.C1 = C1
  335. NEWWELD.Parent = PARENT
  336. return NEWWELD
  337. end
  338.  
  339. local S = IT("Sound")
  340. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  341. local NEWSOUND = nil
  342. coroutine.resume(coroutine.create(function()
  343. NEWSOUND = S:Clone()
  344. NEWSOUND.Parent = PARENT
  345. NEWSOUND.Volume = VOLUME
  346. NEWSOUND.Pitch = PITCH
  347. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  348. NEWSOUND:play()
  349. NEWSOUND.Name = "Audio"
  350. if DOESLOOP == true then
  351. NEWSOUND.Looped = true
  352. else
  353. repeat Swait() until NEWSOUND.Playing == false
  354. NEWSOUND:remove()
  355. end
  356. end))
  357. return NEWSOUND
  358. end
  359.  
  360. function CFrameFromTopBack(at, top, back)
  361. local right = top:Cross(back)
  362. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  363. end
  364.  
  365. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  366. function WACKYEFFECT(Table)
  367. local TYPE = (Table.EffectType or "Sphere")
  368. local SIZE = (Table.Size or VT(1,1,1))
  369. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  370. local TRANSPARENCY = (Table.Transparency or 0)
  371. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  372. local CFRAME = (Table.CFrame or Torso.CFrame)
  373. local MOVEDIRECTION = (Table.MoveToPos or nil)
  374. local ROTATION1 = (Table.RotationX or 0)
  375. local ROTATION2 = (Table.RotationY or 0)
  376. local ROTATION3 = (Table.RotationZ or 0)
  377. local MATERIAL = (Table.Material or "Neon")
  378. local COLOR = (Table.Color or C3(1,1,1))
  379. local TIME = (Table.Time or 45)
  380. local SOUNDID = (Table.SoundID or nil)
  381. local SOUNDPITCH = (Table.SoundPitch or nil)
  382. local SOUNDVOLUME = (Table.SoundVolume or nil)
  383. coroutine.resume(coroutine.create(function()
  384. local PLAYSSOUND = false
  385. local SOUND = nil
  386. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  387. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  388. PLAYSSOUND = true
  389. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  390. end
  391. EFFECT.Color = COLOR
  392. local MSH = nil
  393. if TYPE == "Sphere" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  395. elseif TYPE == "Block" then
  396. MSH = IT("BlockMesh",EFFECT)
  397. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  398. elseif TYPE == "Box" then
  399. MSH = IT("BlockMesh",EFFECT)
  400. MSH.Scale = SIZE
  401. elseif TYPE == "Wave" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  403. elseif TYPE == "Ring" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  405. elseif TYPE == "Slash" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  407. elseif TYPE == "Round Slash" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  409. elseif TYPE == "Swirl" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  411. elseif TYPE == "Skull" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  413. elseif TYPE == "Crystal" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  415. end
  416. if MSH ~= nil then
  417. local MOVESPEED = nil
  418. if MOVEDIRECTION ~= nil then
  419. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  420. end
  421. local GROWTH = SIZE - ENDSIZE
  422. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  423. if TYPE == "Block" then
  424. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425. else
  426. EFFECT.CFrame = CFRAME
  427. end
  428. for LOOP = 1, TIME do
  429. Swait()
  430. MSH.Scale = MSH.Scale - GROWTH/TIME
  431. if TYPE == "Wave" then
  432. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  433. end
  434. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  435. if TYPE == "Block" then
  436. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  437. else
  438. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  439. end
  440. if MOVEDIRECTION ~= nil then
  441. local ORI = EFFECT.Orientation
  442. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  443. EFFECT.Orientation = ORI
  444. end
  445. end
  446. if PLAYSSOUND == false then
  447. EFFECT:remove()
  448. else
  449. repeat Swait() until SOUND.Playing == false
  450. EFFECT:remove()
  451. end
  452. else
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. end
  460. end))
  461. end
  462.  
  463. function Shatter(Part)
  464. if Part.Transparency == 0 then
  465. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  466. Debris:AddItem(SOUNDPART,5)
  467. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  468. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  469. local SIZESET = SIZE/4
  470. local XOffset = Part.Size.X*1.5/SIZESET
  471. local YOffset = Part.Size.Y*1.5/SIZESET
  472. local ZOffset = Part.Size.Z*1.5/SIZESET
  473. for x = 1, math.ceil(XOffset) do
  474. for y = 1, math.ceil(YOffset) do
  475. for z = 1, math.ceil(ZOffset) do
  476. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  477. SHARD.CanCollide = true
  478. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  479. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  480. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  481. end
  482. end
  483. end
  484. end
  485. Part:remove()
  486. end
  487.  
  488. function MakeForm(PART,TYPE)
  489. if TYPE == "Cyl" then
  490. local MSH = IT("CylinderMesh",PART)
  491. elseif TYPE == "Ball" then
  492. local MSH = IT("SpecialMesh",PART)
  493. MSH.MeshType = "Sphere"
  494. elseif TYPE == "Wedge" then
  495. local MSH = IT("SpecialMesh",PART)
  496. MSH.MeshType = "Wedge"
  497. end
  498. end
  499.  
  500. Debris = game:GetService("Debris")
  501.  
  502. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  503. local DIRECTION = CF(StartPos,EndPos).lookVector
  504. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  505. end
  506.  
  507. function turnto(position)
  508. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  509. end
  510.  
  511. --//=================================\\
  512. --|| WEAPON CREATION
  513. --\\=================================//
  514.  
  515. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  516. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  517.  
  518. local ANGLE = 35
  519. for i = 1, 5 do
  520. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.15,2+(i/2),0.15),false)
  521. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  522. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false)
  523. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  524. ANGLE = ANGLE - 15
  525. table.insert(LEFTWINGS,WingWeld)
  526. end
  527. ANGLE = 35
  528. for i = 1, 5 do
  529. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.15,2+(i/2),0.15),false)
  530. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  531. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false)
  532. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  533. ANGLE = ANGLE - 15
  534. table.insert(RIGHTWINGS,WingWeld)
  535. end
  536. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.3,0.3,0.3),false)
  537. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  538. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false)
  539. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  540.  
  541. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,0.1,0.31),false)
  542. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  543.  
  544. local SKILLTEXTCOLOR = BRICKC"Really blue".Color
  545. local SKILLFONT = "SciFi"
  546. local SKILLTEXTSIZE = 6
  547.  
  548. local naeeym2 = Instance.new("BillboardGui",Character)
  549. naeeym2.AlwaysOnTop = true
  550. naeeym2.Size = UDim2.new(5,35,2,15)
  551. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  552. naeeym2.Adornee = Character.Head
  553. naeeym2.Name = "Name"
  554. naeeym2.PlayerToHideFrom = Player
  555. local tecks2 = Instance.new("TextLabel",naeeym2)
  556. tecks2.BackgroundTransparency = 1
  557. tecks2.TextScaled = true
  558. tecks2.BorderSizePixel = 0
  559. tecks2.Text = "Reanimate"
  560. tecks2.Font = SKILLFONT
  561. tecks2.TextSize = 30
  562. tecks2.TextStrokeTransparency = 0
  563. tecks2.TextColor3 = C3(0,0,0)
  564. tecks2.TextStrokeColor3 = BRICKC"Really blue".Color
  565. tecks2.Size = UDim2.new(1,0,0.5,0)
  566. tecks2.Parent = naeeym2
  567.  
  568. for _, c in pairs(Character:GetChildren()) do
  569. if c.ClassName == "Part" then
  570. table.insert(BODY,{c,Character})
  571. for _, q in pairs(c:GetChildren()) do
  572. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  573. table.insert(BODY,{q,c})
  574. end
  575. end
  576. end
  577. end
  578.  
  579. function refit()
  580. Character.Parent = workspace
  581. for e = 1, #BODY do
  582. if BODY[e] ~= nil then
  583. local STUFF = BODY[e]
  584. local PART = STUFF[1]
  585. local PARENT = STUFF[2]
  586. PART.Parent = PARENT
  587. end
  588. end
  589. end
  590.  
  591. Humanoid.HealthChanged:connect(function()
  592. Humanoid.Parent = nil
  593. Humanoid.MaxHealth = "inf"
  594. Humanoid.Health = "inf"
  595. refit()
  596. Humanoid.Parent = Character
  597. end)
  598.  
  599. Humanoid.Died:connect(function()
  600. Humanoid.Parent = nil
  601. Humanoid.MaxHealth = "inf"
  602. Humanoid.Health = "inf"
  603. refit()
  604. Humanoid.Parent = Character
  605. end)
  606.  
  607. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  608. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  609. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  610. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  611.  
  612. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Star", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  613. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  614. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  615. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  616.  
  617. --//=================================\\
  618. --|| DAMAGING
  619. --\\=================================//
  620.  
  621. function killnearest(position,range,EFFECT)
  622. for i,v in ipairs(workspace:GetChildren()) do
  623. local body = v:GetChildren()
  624. for part = 1, #body do
  625. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  626. local SIZE = body[part].Size.Magnitude
  627. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  628. if v.ClassName == "Model" then
  629. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  630. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  631. v:BreakJoints()
  632. if EFFECT == "Glitch" then
  633. coroutine.resume(coroutine.create(function()
  634. local ORIGINPOS = body[part].CFrame
  635. local SIZE = body[part].Size
  636. for i = 1, 100 do
  637. Swait()
  638. local PART = body[part]
  639. PART.Anchored = true
  640. PART.Size = SIZE*MRANDOM(5,15)/10
  641. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  642. end
  643. body[part]:remove()
  644. end))
  645. elseif EFFECT == "Shatter" then
  646. for _, c in pairs(v:GetChildren()) do
  647. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  648. Shatter(c)
  649. end
  650. end
  651. end
  652. end
  653. end
  654. end
  655. end
  656. end
  657. end
  658. end
  659. end
  660.  
  661. --//=================================\\
  662. --|| ATTACK FUNCTIONS AND STUFF
  663. --\\=================================//
  664.  
  665. function ApplyAoE(POSITION,RANGE,BRUTAL)
  666. local CHILDREN = workspace:GetDescendants()
  667. for index, CHILD in pairs(CHILDREN) do
  668. if CHILD.ClassName == "Model" and CHILD ~= Character then
  669. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  670. if HUM then
  671. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  672. if TORSO then
  673. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  674. if BRUTAL == true then
  675. killnearest(CHILD)
  676. else
  677. CHILD:BreakJoints()
  678. end
  679. end
  680. end
  681. end
  682. end
  683. end
  684. end
  685.  
  686. function Cyber_Star()
  687. ATTACK = true
  688. Rooted = true
  689. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  690. for i=0, 1, 0.1 / Animation_Speed do
  691. Swait()
  692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  698. end
  699. coroutine.resume(coroutine.create(function()
  700. local POS = Mouse.Hit.p
  701. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0))
  702. MakeForm(RAY,"Cyl")
  703. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  704. MakeForm(SPHERE,"Ball")
  705. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(0,0,0))
  706. MakeForm(SHIELD,"Ball")
  707. SHIELD.CFrame = CF(POS)
  708. RAY.CFrame = CF(POS)
  709. SPHERE.CFrame = CF(POS)
  710. CreateSound(440145570, SPHERE, 10, 0.8, false)
  711. CreateSound(415700134, SPHERE, 10, 0.8, false)
  712. for i = 1, 200 do
  713. Swait()
  714. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  715. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  716. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  717. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  718. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  719. end
  720. for i = 1, 45 do
  721. Swait()
  722. RAY.Transparency = RAY.Transparency + 1/45
  723. SPHERE.Transparency = RAY.Transparency
  724. SHIELD.Transparency = SPHERE.Transparency + 1/45
  725. end
  726. RAY:remove()
  727. SHIELD:remove()
  728. SPHERE:remove()
  729. end))
  730. for i=0, 1, 0.1 / Animation_Speed do
  731. Swait()
  732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  738. end
  739. ATTACK = false
  740. Rooted = false
  741. end
  742.  
  743. function Technobeam()
  744. ATTACK = true
  745. Rooted = false
  746. local GYRO = IT("BodyGyro",RootPart)
  747. GYRO.D = 100
  748. GYRO.P = 2000
  749. GYRO.MaxTorque = VT(0,4000000,0)
  750. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  751. CreateSound("93724183", RightArm, 5, 1, false)
  752. for i=1, 35 do
  753. Swait()
  754. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  755. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  762. end
  763. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Lazer", VT(0,0,0))
  764. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  765. local TOCH = BEAM.Touched:Connect(function(hit)
  766. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  767. Shatter(hit)
  768. end
  769. end)
  770. local I = 0
  771. repeat
  772. Swait()
  773. I = I + 1
  774. if I <= 10 then
  775. BEAM.Transparency = BEAM.Transparency - 0.1
  776. end
  777. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  778. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  779. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  780. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  781. BEAM.Size = VT(2,2,DISTANCE)
  782. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  783. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  784. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  785. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  792. if ENDHIT ~= nil then
  793. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  794. Shatter(ENDHIT)
  795. end
  796. end
  797. until LOOP.Playing == false
  798. GYRO:remove()
  799. BEAM:remove()
  800. ATTACK = false
  801. Rooted = false
  802. end
  803.  
  804. function Technowarp()
  805. local FRAME = RootPart.Position
  806. for i = 1, 6 do
  807. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  808. end
  809. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  810. for i = 1, 6 do
  811. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  812. end
  813. end
  814.  
  815. function CyberSmash()
  816. ATTACK = true
  817. Rooted = false
  818. local GYRO = IT("BodyGyro",RootPart)
  819. GYRO.D = 100
  820. GYRO.P = 2000
  821. GYRO.MaxTorque = VT(0,4000000,0)
  822. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  823. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Block", VT(25,25,25))
  824. SMASH.CanCollide = true
  825. SMASH.Color = C3(0,0,0)
  826. local EF = Instance.new("SelectionBox",SMASH)
  827. EF.Adornee = SMASH
  828. EF.Color = BrickColor.new("Really blue")
  829. EF.LineThickness = 0.2
  830. EF.Transparency = 1
  831. coroutine.resume(coroutine.create(function()
  832. for i = 1, 20 do
  833. Swait()
  834. SMASH.Transparency = SMASH.Transparency - 0.05
  835. EF.Transparency = SMASH.Transparency
  836. end
  837. end))
  838. repeat
  839. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  840. Swait()
  841. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. until HOLD == true and SMASH.Transparency < 0.99
  849. for i = 1, 25 do
  850. Swait()
  851. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. end
  859. local TOCH = SMASH.Touched:Connect(function(hit)
  860. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  861. Shatter(hit)
  862. end
  863. end)
  864. local n0 = nil
  865. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  866. if HITFLOOR ~= nil then
  867. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  868. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  869. if HITFLOOR.Parent.ClassName == "Model" then
  870. HITFLOOR.Parent:BreakJoints()
  871. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  872. HITFLOOR.Parent.Parent:BreakJoints()
  873. end
  874. end
  875. local POS = HITPOS
  876. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  877. end
  878. end
  879. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  880. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  881. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  882. for i = 1, 25 do
  883. Swait()
  884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. end
  891. coroutine.resume(coroutine.create(function()
  892. wait(0.2)
  893. TOCH:disconnect()
  894. wait(1.8)
  895. for i = 1, 100 do
  896. Swait()
  897. SMASH.Transparency = i/100
  898. end
  899. for i = 1, 10 do
  900. Swait()
  901. EF.Transparency = EF.Transparency + 0.1
  902. end
  903. SMASH:remove()
  904. end))
  905. GYRO:remove()
  906. ATTACK = false
  907. Rooted = false
  908. end
  909.  
  910. --//=================================\\
  911. --|| ASSIGN THINGS TO KEYS
  912. --\\=================================//
  913.  
  914. function MouseDown(Mouse)
  915. HOLD = true
  916. if ATTACK == false then
  917. end
  918. end
  919.  
  920. function MouseUp(Mouse)
  921. HOLD = false
  922. end
  923.  
  924. function KeyDown(Key)
  925. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  926. KEYHOLD = true
  927. if Key == "z" and ATTACK == false then
  928. Cyber_Star()
  929. end
  930.  
  931. if Key == "b" and ATTACK == false then
  932. Technobeam()
  933. end
  934.  
  935. if Key == "c" and ATTACK == false then
  936. Technowarp()
  937. end
  938.  
  939. if Key == "v" and ATTACK == false then
  940. CyberSmash()
  941. end
  942.  
  943. if Key == "t" then
  944. local TAUNT = CreateSound("132392118", Head, 10, 0.8)
  945. TAUNT.TimePosition = 1.1
  946. end
  947. end
  948. end
  949.  
  950. function KeyUp(Key)
  951. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  952. KEYHOLD = false
  953. end
  954. end
  955.  
  956. Mouse.Button1Down:connect(function(NEWKEY)
  957. MouseDown(NEWKEY)
  958. end)
  959. Mouse.Button1Up:connect(function(NEWKEY)
  960. MouseUp(NEWKEY)
  961. end)
  962. Mouse.KeyDown:connect(function(NEWKEY)
  963. KeyDown(NEWKEY)
  964. end)
  965. Mouse.KeyUp:connect(function(NEWKEY)
  966. KeyUp(NEWKEY)
  967. end)
  968.  
  969. --//=================================\\
  970. --\\=================================//
  971.  
  972.  
  973. function unanchor()
  974. if UNANCHOR == true then
  975. g = Character:GetChildren()
  976. for i = 1, #g do
  977. if g[i].ClassName == "Part" then
  978. g[i].Anchored = false
  979. end
  980. end
  981. end
  982. end
  983.  
  984.  
  985. --//=================================\\
  986. --|| WRAP THE WHOLE SCRIPT UP
  987. --\\=================================//
  988.  
  989. Humanoid.Changed:connect(function(Jump)
  990. if Jump == "Jump" and (Disable_Jump == true) then
  991. Humanoid.Jump = false
  992. end
  993. end)
  994.  
  995. Humanoid.HipHeight = 2
  996.  
  997. while true do
  998. Swait()
  999. refit()
  1000. Character.Parent = workspace
  1001. Humanoid.Parent = Character
  1002. ANIMATE.Parent = nil
  1003. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1004. IDLEANIMATION:Play()
  1005. SINE = SINE + CHANGE
  1006. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1007. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1008. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  1009. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1010. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1011. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1012. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  1013. for LW = 1, #LEFTWINGS do
  1014. if LEFTWINGS[LW] ~= nil then
  1015. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1016. end
  1017. end
  1018. for RW = 1, #RIGHTWINGS do
  1019. if RIGHTWINGS[RW] ~= nil then
  1020. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1021. end
  1022. end
  1023. if ATTACK == false then
  1024. if TORSOVELOCITY < 1 then
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. elseif TORSOVELOCITY > 1 then
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. end
  1039. end
  1040. for _, c in pairs(Character:GetChildren()) do
  1041. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1042. c.Material = "Neon"
  1043. if c:FindFirstChildOfClass("ParticleEmitter") then
  1044. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1045. end
  1046. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1047. local EF = Instance.new("SelectionBox",c)
  1048. EF.Adornee = c
  1049. EF.Color = BrickColor.new("Really red")
  1050. EF.LineThickness = 0.01
  1051. EF.Transparency = 0
  1052. EF.Name = "BoxEffect"
  1053. end
  1054. c.Color = C3(0,0,0)
  1055. if c == Head then
  1056. --[[if c:FindFirstChild("Dominus") == nil then
  1057. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1058. M.Name = "Dominus"
  1059. end]]--
  1060. if c:FindFirstChild("face") then
  1061. c.face:remove()
  1062. end
  1063. end
  1064. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1065. c:remove()
  1066. end
  1067. end
  1068. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1069. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1070. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1071. if BOXFLOOR ~= nil then
  1072. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1073. end
  1074. end
  1075. unanchor()
  1076. Humanoid.MaxHealth = "inf"
  1077. Humanoid.Health = "inf"
  1078. if Rooted == false then
  1079. Disable_Jump = false
  1080. Humanoid.WalkSpeed = Speed
  1081. elseif Rooted == true then
  1082. Disable_Jump = true
  1083. Humanoid.WalkSpeed = 0
  1084. end
  1085. for _, c in pairs(workspace:GetChildren()) do
  1086. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1087. end
  1088. end
  1089. script.Parent = WEAPONGUI
  1090. Humanoid.Name = "Monarch"
  1091. sick.Parent = Effects
  1092. sick.Pitch = 0.85
  1093. sick.Playing = true
  1094. for _, q in pairs(Head:GetChildren()) do
  1095. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1096. q:remove()
  1097. end
  1098. end
  1099. Humanoid.DisplayDistanceType = "None"
  1100. end
  1101.  
  1102. --//=================================\\
  1103. --\\=================================//
  1104.  
  1105.  
  1106.  
  1107.  
  1108.  
  1109. --//====================================================\\--
  1110. --|| END OF SCRIPT
  1111. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement