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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local Mouse = Player:GetMouse()
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
85
	----Sandboxed game object that allows the usage of client-side methods and services
86
	--Real game object
87
	local _rg = game
88
89
	--Metatable for fake service
90
	local fsmt = {
91
		__index = function(self,k)
92
			local s = rawget(self,"_RealService")
93
			if s then return s[k] end
94
		end,
95
		__newindex = function(self,k,v)
96
			local s = rawget(self,"_RealService")
97
			if s then s[k]=v end
98
		end,
99
		__call = function(self,...)
100
			local s = rawget(self,"_RealService")
101
			if s then return s(...) end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return self[s]
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
	}
120
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
	g.service = g.GetService
122
	
123
	g.RunService = FakeService({
124
		RenderStepped = _rg:GetService("RunService").Heartbeat,
125
		BindToRenderStep = function(self,name,_,fun)
126
127
		end,
128
		UnbindFromRenderStep = function(self,name)
129
			self._btrs[name]:Disconnect()
130
		end,
131
	},"RunService")
132
133
	setmetatable(g,{
134
		__index=function(self,s)
135
			return _rg:GetService(s) or typeof(_rg[s])=="function"
136
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
		end,
138
		__newindex = fsmt.__newindex,
139
		__call = fsmt.__call
140
	})
141
	--Changing owner to fake player object to support owner:GetMouse()
142
	game,owner = g,g.Players.LocalPlayer
143
end
144
145
--// Created by 1x1x1x1IAMbck \\--
146
--// Remake from chara \\--
147
148
--// Whitelist \\--
149
150
151
-- friend list
152
print([[
153
___________________________________
154
 
155
(EDIT BY MICHEAL2358)
156
Build 0001
157
Working whitelist
158
 __________________________________
159
160
MICHEAL THE MURDER IS BACK
161
FOR WHAT?
162
HE WANT KILL NEPTUNIAN V
163
(you can make video on this....if you want)
164
]])
165
 
166
167
--// Main \\--
168
local p = owner
169
local char = p.Character
170
local plr = game.Players.LocalPlayer
171
local character = plr.Character
172
player = game:GetService("Players").LocalPlayer
173
chara = player.Character
174
local humanoid = character.Humanoid
175
chara.Humanoid.MaxHealth = math.huge
176
chara.Humanoid.Health = math.huge
177
 
178
humanoid.Changed:connect(function()
179
if chara.Humanoid.Health > math.huge then
180
chara.Humanoid.Health = math.huge
181
 end
182
end)
183
mouse = game.Players.LocalPlayer:GetMouse()
184
player = oner
185
local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
186
local Player = game.Players.LocalPlayer
187
local Character = Player.Character
188
local torso = Character.Torso
189
local hed = Character.Head
190
local p = game.Players.LocalPlayer
191
local char = p.Character
192
RArm = Character["Right Arm"]
193
LArm = Character["Left Arm"]
194
RLeg = Character["Right Leg"]
195
LLeg = Character["Left Leg"]
196
local p = owner
197
local char = p.Character
198
local mouse = p:GetMouse()
199
local larm = char:WaitForChild("Left Arm")
200
local rarm = char:WaitForChild("Right Arm")
201
local lleg = char:WaitForChild("Left Leg")
202
local rleg = char:WaitForChild("Right Leg")
203
local hed = char:WaitForChild("Head")
204
local torso = char:WaitForChild("Torso")
205
local root = char:WaitForChild("HumanoidRootPart")
206
local hum = char:FindFirstChildOfClass("Humanoid")
207
local debris = game:GetService("Debris")
208
local input = game:GetService("UserInputService")
209
local run = game:GetService("RunService")
210
local rs = run.RenderStepped
211
local wingpose = "Idle"
212
local DebrisModel = Instance.new("Model",char)
213
DebrisModel.Name = "Debris"
214
repeat rs:wait() until p.CharacterAppearanceLoaded
215
local slashsound1 = Instance.new("Sound", hed)
216
slashsound1.SoundId = "rbxassetid://315170694"
217
slashsound1.Volume = 1.2
218
slashsound1.Pitch = 1
219
slashsound1.Looped = true
220
local slashsound2 = Instance.new("Sound", hed)
221
slashsound2.SoundId = "rbxassetid://323578832"
222
slashsound2.Volume = 5
223
local slashsound3 = Instance.new("Sound", hed)
224
slashsound3.SoundId = "rbxassetid://1818153677"
225
slashsound3.Volume = 1000
226
local slashsound4 = Instance.new("Sound", hed)
227
slashsound4.SoundId = "rbxassetid://184605339"
228
slashsound4.Volume = 500
229
local slashsoundglobal = Instance.new("Sound", hed)
230
slashsoundglobal.SoundId = "rbxassetid://289556450" --323578832
231
slashsoundglobal.Volume = 500
232
slashsoundglobal.MaxDistance = 10000
233
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
234
local Plrs = S.Players
235
local Plr = Plrs.LocalPlayer
236
local Char = Plr.Character
237
local Hum = Char:FindFirstChildOfClass'Humanoid'
238
local RArm = Char["Right Arm"]
239
local LArm = Char["Left Arm"]
240
local RLeg = Char["Right Leg"]
241
local LLeg = Char["Left Leg"]  
242
local Root = Char:FindFirstChild'HumanoidRootPart'
243
local Torso = Char.Torso
244
local Head = Char.Head
245
local NeutralAnims = true
246
local Attack = false
247
local BloodPuddles = {}
248
local Effects = {}
249
local Debounces = {Debounces={}}
250
local Mouse = Plr:GetMouse()
251
local Hit = {}
252
local Sine = 0
253
local Change = 1
254
local Souls = 0
255
mouse = game.Players.LocalPlayer:GetMouse()
256
player = owner
257
local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
258
local Player = game.Players.LocalPlayer
259
local Character = Player.Character
260
local torso = Character.Torso
261
local hed = Character.Head
262
local p = game.Players.LocalPlayer
263
local char = p.Character
264
RArm = Character["Right Arm"]
265
LArm = Character["Left Arm"]
266
RLeg = Character["Right Leg"]
267
LLeg = Character["Left Leg"]
268
269
noidle = false
270
shift = false
271
control = false
272
no_nosound_able = false
273
kills = -20
274
275
--// Shortcut Variables \\--
276
------------------------------------------
277
278
--[[
279
    local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
280
vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
281
vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
282
--]]
283
--Credit To Rufus14
284
--I just edit it a bit ^_^
285
mouse = game.Players.LocalPlayer:GetMouse()
286
function ragdoll()
287
game.Players.LocalPlayer.Character.Archivable = true
288
clone = game.Players.LocalPlayer.Character:Clone()
289
clone.Parent = workspace
290
for i,v in pairs(clone:GetChildren()) do
291
    if v.ClassName == "Script" or v.ClassName == "LocalScript" then
292
        v:destroy()
293
    end
294
    for i,p in pairs(v:GetChildren()) do
295
    if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
296
        p:destroy()
297
    end
298
end
299
end
300
for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
301
    if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
302
        t:destroy()
303
    end
304
end
305
vel = Instance.new("BodyVelocity", clone.Torso)
306
vel.Velocity = clone.Torso.CFrame.lookVector * -5
307
vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
308
clone.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
309
using = false
310
hit = Instance.new("Sound", clone.Torso)
311
hit.SoundId = "rbxassetid://260430060"
312
hit.Volume = 5
313
hit1 = Instance.new("Sound", clone.Torso)
314
hit1.SoundId = "rbxassetid://138087186"
315
hit1.Volume = 5
316
hit2 = Instance.new("Sound", clone.Torso)
317
hit2.SoundId = "rbxassetid://131237241"
318
hit2.Volume = 5
319
hit3 = Instance.new("Sound", clone.Torso)
320
hit3.SoundId = "rbxassetid://278062209"
321
hit3.Volume = 5
322
hit3.TimePosition = 0.33
323
ded = Instance.new("Sound", clone.Torso)
324
ded.SoundId = "rbxassetid://163154423"
325
ded.Volume = 5
326
local leftarm = clone:findFirstChild("Left Arm")
327
local rightrm = clone:findFirstChild("Right Arm")
328
local leftleg = clone:findFirstChild("Left Leg")
329
local rightleg = clone:findFirstChild("Right Leg")
330
local head = clone:findFirstChild("Head")
331
local welding = Instance.new("Weld", clone.Torso)
332
welding.Part0 = clone.Torso
333
welding.Part1 = head
334
welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
335
for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
336
    if g.ClassName == "Part" then
337
        g:destroy()
338
    end
339
end
340
for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
341
    if h.ClassName == "Accesory" then
342
        h:destroy()
343
    end
344
end
345
game.Workspace.CurrentCamera.CameraSubject = head
346
if leftleg ~= nil then
347
local glue = Instance.new("Glue", clone.Torso)
348
glue.Part0 = clone.Torso
349
glue.Part1 = leftleg
350
glue.Name = "Left leg"
351
local collider = Instance.new("Part", leftleg)
352
collider.Position = Vector3.new(0,999,0)
353
collider.Size = Vector3.new(1.7, 1, 1)
354
collider.Shape = "Cylinder"
355
local weld = Instance.new("Weld", collider)
356
weld.Part0 = leftleg
357
weld.Part1 = collider
358
weld.C0 = CFrame.Angles(0, 0, 80)
359
collider.TopSurface = "Smooth"
360
collider.BottomSurface = "Smooth"
361
collider.formFactor = "Symmetric"
362
glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
363
glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
364
collider.Transparency = 1
365
end
366
------------
367
if rightleg ~= nil then
368
local glue1 = Instance.new("Glue", clone.Torso)
369
glue1.Part0 = clone.Torso
370
glue1.Part1 = rightleg
371
glue1.Name = "Right leg"
372
local collider1 = Instance.new("Part", rightleg)
373
collider1.Position = Vector3.new(0,999,0)
374
collider1.Size = Vector3.new(1.7, 1, 1)
375
collider1.Shape = "Cylinder"
376
local weld1 = Instance.new("Weld", collider1)
377
weld1.Part0 = rightleg
378
weld1.Part1 = collider1
379
weld1.C0 = CFrame.Angles(0, 0, 80)
380
collider1.TopSurface = "Smooth"
381
collider1.BottomSurface = "Smooth"
382
collider1.formFactor = "Symmetric"
383
glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
384
glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
385
collider1.Transparency = 1
386
end
387
------------
388
if rightrm ~= nil then
389
local glue11 = Instance.new("Glue", clone.Torso)
390
glue11.Part0 = clone.Torso
391
glue11.Part1 = rightrm
392
glue11.Name = "Right shoulder"
393
local collider11 = Instance.new("Part", rightrm)
394
collider11.Position = Vector3.new(0,9999,0)
395
collider11.Size = Vector3.new(1.8,1,1)
396
collider11.Shape = "Cylinder"
397
local weld11 = Instance.new("Weld", collider11)
398
weld11.Part0 = rightrm
399
weld11.Part1 = collider11
400
weld11.C0 = CFrame.Angles(0, 0, 80)
401
collider11.TopSurface = "Smooth"
402
collider11.BottomSurface = "Smooth"
403
collider11.formFactor = "Symmetric"
404
glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
405
glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
406
collider11.Transparency = 1
407
end
408
------------
409
if leftarm ~= nil then
410
local glue111 = Instance.new("Glue", clone.Torso)
411
glue111.Part0 = clone.Torso
412
glue111.Part1 = leftarm
413
glue111.Name = "Left shoulder"
414
local collider111 = Instance.new("Part", leftarm)
415
collider111.Position = Vector3.new(0,9999,0)
416
collider111.Size = Vector3.new(1.8,1,1)
417
collider111.Shape = "Cylinder"
418
local weld111 = Instance.new("Weld", collider111)
419
weld111.Part0 = leftarm
420
weld111.Part1 = collider111
421
weld111.C0 = CFrame.Angles(0, 0, 80)
422
collider111.TopSurface = "Smooth"
423
collider111.BottomSurface = "Smooth"
424
collider111.formFactor = "Symmetric"
425
glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
426
glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
427
collider111.Transparency = 1
428
----------------
429
sensoring = Instance.new("Part", clone.Torso)
430
sensoring.Size = Vector3.new(1.2,1.1,0.8)
431
sensoring.CanCollide = false
432
sensoring.Position = clone.Torso.Position
433
local welder = Instance.new("Weld", sensoring)
434
welder.Part0 = clone.Torso
435
welder.Part1 = sensoring
436
welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
437
sensoring.Transparency = 1
438
-----------------
439
sensoring1 = Instance.new("Part", clone.Torso)
440
sensoring1.Size = Vector3.new(1.2,1.1,0.8)
441
sensoring1.CanCollide = false
442
sensoring1.Position = clone.Torso.Position
443
local welder1 = Instance.new("Weld", sensoring)
444
welder1.Part0 = clone.Torso
445
welder1.Part1 = sensoring1
446
welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
447
sensoring1.Transparency = 1
448
end
449
clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
450
ded:Play()
451
vel:destroy()
452
wait(0.5)
453
local function touch()
454
    if not using then
455
        using = true
456
        local Math = math.random(1,4)
457
        if Math == 1 then
458
            hit:Play()
459
        end
460
        if Math == 2 then
461
            hit1:Play()
462
        end
463
        if Math == 3 then
464
            hit2:Play()
465
        end
466
        if Math == 4 then
467
            hit3:Play()
468
        end
469
        wait(0.1)
470
        using = false
471
    end
472
end
473
sensoring.Touched:connect(touch)
474
sensoring1.Touched:connect(touch)
475
wait(4.47)
476
hit1.Volume = 0
477
hit2.Volume = 0
478
hit3.Volume = 0
479
hit.Volume = 0
480
        end
481
 
482
game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
483
 
484
--di ent
485
------------------------------------------
486
local Hair = Instance.new("Part", char)
487
Hair.Name = "Hair"
488
Hair.CanCollide = false
489
Hair.BrickColor = BrickColor.new("Institutional white")
490
Hair.Transparency = 0
491
Hair.Material = "Plastic"
492
Hair.Size = Vector3.new(1, 1, 2)
493
Hair.TopSurface = Enum.SurfaceType.Smooth
494
Hair.BottomSurface = Enum.SurfaceType.Smooth
495
 
496
local Weld = Instance.new("Weld", Hair)
497
Weld.Part0 = hed
498
Weld.Part1 = Hair
499
Weld.C1 = CFrame.new(0, -.6, 0)
500
Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
501
 
502
local M2 = Instance.new("SpecialMesh")
503
M2.Parent = Hair
504
M2.MeshId = "http://www.roblox.com/asset/?id=16627529"
505
M2.TextureId = "http://www.roblox.com/asset/?id=16627494"
506
M2.Scale = Vector3.new(1, 1, 1)
507
-------------------------------------------------------
508
for i,v in pairs(char:children()) do
509
if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
510
v:Remove()
511
end
512
end
513
shirt = Instance.new("Shirt", char)
514
shirt.Name = "Shirt"
515
pants = Instance.new("Pants", char)
516
pants.Name = "Pants"
517
char.Shirt.ShirtTemplate = "rbxassetid://276792537"
518
char.Pants.PantsTemplate = "rbxassetid://276792689"
519
520
521-
music.Volume = 4
521+
function RemoveOutlines(part)
522
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
523
end
524
525
local Create = LoadLibrary("RbxUtility").Create
526
527
CFuncs = {	
528
	["Part"] = {
529
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
530
			local Part = Create("Part"){
531
				Parent = Parent,
532
				Reflectance = Reflectance,
533
				Transparency = Transparency,
534
				CanCollide = false,
535
				Locked = true,
536
				BrickColor = BrickColor.new(tostring(BColor)),
537
				Name = Name,
538
				Size = Size,
539
				Material = Material,
540
			}
541
			RemoveOutlines(Part)
542
			return Part
543
		end;
544
	};
545
	
546
	["Mesh"] = {
547
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
548
			local Msh = Create(Mesh){
549
				Parent = Part,
550
				Offset = OffSet,
551
				Scale = Scale,
552
			}
553
			if Mesh == "SpecialMesh" then
554
				Msh.MeshType = MeshType
555
				Msh.MeshId = MeshId
556
			end
557
			return Msh
558
		end;
559
	};
560
	
561
	["Mesh"] = {
562
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
563
			local Msh = Create(Mesh){
564
				Parent = Part,
565
				Offset = OffSet,
566
				Scale = Scale,
567
			}
568
			if Mesh == "SpecialMesh" then
569
				Msh.MeshType = MeshType
570
				Msh.MeshId = MeshId
571
			end
572
			return Msh
573
		end;
574
	};
575
	
576
	["Weld"] = {
577
		Create = function(Parent, Part0, Part1, C0, C1)
578
			local Weld = Create("Weld"){
579
				Parent = Parent,
580
				Part0 = Part0,
581
				Part1 = Part1,
582
				C0 = C0,
583
				C1 = C1,
584
			}
585
			return Weld
586
		end;
587
	};
588
589
	["Sound"] = {
590
		Create = function(id, par, vol, pit) 
591
			coroutine.resume(coroutine.create(function()
592
				local S = Create("Sound"){
593
					Volume = vol,
594
                                        Name = "EffectSoundo",
595
					Pitch = pit or 1,
596
					SoundId = id,
597
					Parent = par or workspace,
598
				}
599
				wait() 
600
				S:play() 
601
				game:GetService("Debris"):AddItem(S, 10)
602
			end))
603
		end;
604
	};
605
606
["LongSound"] = {
607
		Create = function(id, par, vol, pit) 
608
			coroutine.resume(coroutine.create(function()
609
				local S = Create("Sound"){
610
					Volume = vol,
611
					Pitch = pit or 1,
612
					SoundId = id,
613
					Parent = par or workspace,
614
				}
615
				wait() 
616
				S:play() 
617
				game:GetService("Debris"):AddItem(S, 60)
618
			end))
619
		end;
620
	};
621
	
622
	["ParticleEmitter"] = {
623
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
624
			local fp = Create("ParticleEmitter"){
625
				Parent = Parent,
626
				Color = ColorSequence.new(Color1, Color2),
627
				LightEmission = LightEmission,
628
				Size = Size,
629
				Texture = Texture,
630
				Transparency = Transparency,
631
				ZOffset = ZOffset,
632
				Acceleration = Accel,
633
				Drag = Drag,
634
				LockedToPart = LockedToPart,
635
				VelocityInheritance = VelocityInheritance,
636
				EmissionDirection = EmissionDirection,
637
				Enabled = Enabled,
638
				Lifetime = LifeTime,
639
				Rate = Rate,
640
				Rotation = Rotation,
641
				RotSpeed = RotSpeed,
642
				Speed = Speed,
643
				VelocitySpread = VelocitySpread,
644
			}
645
			return fp
646
		end;
647
	};
648
649
	CreateTemplate = {
650
	
651
	};
652
}
653
654
655
656
New = function(Object, Parent, Name, Data)
657
	local Object = Instance.new(Object)
658
	for Index, Value in pairs(Data or {}) do
659
		Object[Index] = Value
660
	end
661
	Object.Parent = Parent
662
	Object.Name = Name
663
	return Object
664
end
665
666
local halocolor = BrickColor.new("Mid gray")
667
local halocolor2 = BrickColor.new("Mid gray")
668
local halocolor3 = BrickColor.new("Really black")
669
local starcolor = BrickColor.new("Bright yellow")
670
local lunacolor = BrickColor.new("Navy blue")
671
local lunacolor2 = BrickColor.new("Bright blue")
672
local wepcolor = BrickColor.new("Deep blue")
673
local maincolor = BrickColor.new("Lapis")
674
local secondcolor = BrickColor.new("Lapis")
675
local m = Instance.new("Model",Character)
676
local m2 = Instance.new("Model",Character)
677
local m3 = Instance.new("Model",Character)
678
local mw1 = Instance.new("Model",Character)
679
local mw2 = Instance.new("Model",Character)
680
local mw3 = Instance.new("Model",Character)
681
local mw4 = Instance.new("Model",Character)
682
683
-------------------------------------------------------
684
local music = Instance.new("Sound", game.Players.LocalPlayer.Character)
685
music.SoundId = "rbxassetid://540857600"
686
music.Volume = 1
687
music:Play()
688
music.Looped = true
689
-------------------------------------------------------
690
CV="Maroon"
691
    Player = game.Players.LocalPlayer
692
    Character = Player.Character
693
    local txt = Instance.new("BillboardGui", Character)
694
    txt.Adornee = Character .Head
695
    txt.Name = "_status"
696
    txt.Size = UDim2.new(2, 0, 1.2, 0)
697
    txt.StudsOffset = Vector3.new(-9, 8, 0)
698
    local text = Instance.new("TextLabel", txt)
699
    text.Size = UDim2.new(10, 0, 7, 0)
700
    text.FontSize = "Size24"
701
    text.TextScaled = true
702
    text.TextTransparency = 0
703
    text.BackgroundTransparency = 1
704
    text.TextTransparency = 0
705
    text.TextStrokeTransparency = 0
706
    text.Font = "Bodoni"
707
    text.TextStrokeColor3 = Color3.new(255,0,0)
708
 
709
    v=Instance.new("Part")
710
    v.Name = "ColorBrick"
711
    v.Parent=Player.Character
712
    v.FormFactor="Symmetric"
713
    v.Anchored=true
714
    v.CanCollide=false
715
    v.BottomSurface="Smooth"
716
    v.TopSurface="Smooth"
717
    v.Size=Vector3.new(3,3,3)
718
    v.Transparency=1
719
    v.CFrame=Character.Torso.CFrame
720
    v.BrickColor=BrickColor.new(CV)
721
    v.Transparency=1
722
    text.TextColor3 = Color3.new(0,0,0)
723
    v.Shape="Block"
724
    text.Text = "MICHEAL THE RAGE MURDER"
725
--------------------------------------------------
726
727
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
728
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
729
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
730
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
731
local R3 = {N=Region3.new}
732
local De = S.Debris
733
local WS = workspace
734
local Lght = S.Lighting
735
local RepS = S.ReplicatedStorage
736
local IN = Instance.new
737
local CSK = ColorSequenceKeypoint.new
738
local CS = ColorSequence.new
739
IT = Instance.new
740
CF = CFrame.new
741
VT = Vector3.new
742
RAD = math.rad
743
UD2 = UDim2.new
744
BRICKC = BrickColor.new
745
ANGLES = CFrame.Angles
746
EULER = CFrame.fromEulerAnglesXYZ
747
COS = math.cos
748
ACOS = math.acos
749
SIN = math.sin
750
ASIN = math.asin
751
ABS = math.abs
752
MRANDOM = math.random
753
FLOOR = math.floor
754
755
--// Controls \\--
756
--------------------------------------------------------
757
758
--// Debounce System \\--
759
 
760
 
761
function Debounces:New(name,cooldown)
762
    local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
763
    setmetatable(aaaaa,{__index = Debounces})
764
    Debounces.Debounces[name] = aaaaa
765
    return aaaaa
766
end
767
 
768
function Debounces:Use(overrideUsable)
769
    assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
770
    if(self.Usable or overrideUsable)then
771
        self.Usable = false
772
        self.CoolingDown = true
773
        local LastUse = time()
774
        self.LastUse = LastUse
775
        delay(self.Cooldown or 2,function()
776
            if(self.LastUse == LastUse)then
777
                self.CoolingDown = false
778
                self.Usable = true
779
            end
780
        end)
781
    end
782
end
783
 
784
function Debounces:Get(name)
785
    assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
786
    for i,v in next, Debounces.Debounces do
787
        if(i == name)then
788
            return v;
789
        end
790
    end
791
end
792
 
793
function Debounces:GetProgressPercentage()
794
    assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
795
    if(self.CoolingDown and not self.Usable)then
796
        return math.max(
797
            math.floor(
798
                (
799
                    (time()-self.LastUse)/self.Cooldown or 2
800
                )*100
801
            )
802
        )
803
    else
804
        return 100
805
    end
806
end
807
 
808
--// Create instance roblox \\--
809
810
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
811
    local Sound = IN("Sound")
812
    Sound.SoundId = "rbxassetid://".. tostring(id or 0)
813
    Sound.Pitch = pitch or 1
814
    Sound.Volume = volume or 1
815
    Sound.Looped = looped or false
816
    if(autoPlay)then
817
        coroutine.wrap(function()
818
            repeat wait() until Sound.IsLoaded
819
            Sound.Playing = autoPlay or false
820
        end)()
821
    end
822
    if(not looped and effect)then
823
        Sound.Stopped:connect(function()
824
            Sound.Volume = 0
825
            Sound:destroy()
826
        end)
827
    elseif(effect)then
828
        warn("Sound can't be looped and a sound effect!")
829
    end
830
    Sound.Parent =parent or Torso
831
    return Sound
832
end
833
834
function Part(parent,color,material,size,cframe,anchored,cancollide)
835
    local part = IN("Part")
836
    part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
837
    part.Material = (material or Enum.Material.SmoothPlastic)
838
    part.TopSurface,part.BottomSurface=10,10
839
    part.Size = (size or V3.N(1,1,1))
840
    part.CFrame = (cframe or CF.N(0,0,0))
841
    part.Anchored = (anchored or false)
842
    part.CanCollide = (cancollide or false)
843
    part.Parent = (parent or Char)
844
    return part
845
end
846
function Mesh(parent,meshtype,meshid,textid,scale,offset)
847
    local part = IN("SpecialMesh")
848
    part.MeshId = meshid or ""
849
    part.TextureId = textid or ""
850
    part.Scale = scale or V3.N(1,1,1)
851
    part.Offset = offset or V3.N(0,0,0)
852
    part.MeshType = meshtype or Enum.MeshType.Sphere
853
    part.Parent = parent
854
    return part
855
end
856
 
857
NewInstance = function(instance,parent,properties)
858
    local inst = Instance.new(instance,parent)
859
    if(properties)then
860
        for i,v in next, properties do
861
            pcall(function() inst[i] = v end)
862
        end
863
    end
864
    return inst;
865
end
866
867
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
868
	local NEWMESH = IT(MESH)
869
	if MESH == "SpecialMesh" then
870
		NEWMESH.MeshType = MESHTYPE
871
		if MESHID ~= "nil" and MESHID ~= "" then
872
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
873
		end
874
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
875
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
876
		end
877
	end
878
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
879
	NEWMESH.Scale = SCALE
880
	NEWMESH.Parent = PARENT
881
	return NEWMESH
882
end
883
884
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
885
	local NEWPART = IT("Part")
886
	NEWPART.formFactor = FORMFACTOR
887
	NEWPART.Reflectance = REFLECTANCE
888
	NEWPART.Transparency = TRANSPARENCY
889
	NEWPART.CanCollide = false
890
	NEWPART.Locked = true
891
	NEWPART.Anchored = true
892
	if ANCHOR == false then
893
		NEWPART.Anchored = false
894
	end
895
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
896
	NEWPART.Name = NAME
897
	NEWPART.Size = SIZE
898
	NEWPART.Position = Torso.Position
899
	NEWPART.Material = MATERIAL
900
	NEWPART:BreakJoints()
901
	NEWPART.Parent = PARENT
902
	return NEWPART
903
end
904
905
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
906
	local NEWWELD = IT(TYPE)
907
	NEWWELD.Part0 = PART0
908
	NEWWELD.Part1 = PART1
909
	NEWWELD.C0 = C0
910
	NEWWELD.C1 = C1
911
	NEWWELD.Parent = PARENT
912
	return NEWWELD
913
end
914
915
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
916
917
918
 
919
920
--// RSwait \\--
921
922
function rswait(value)
923
  if value ~= nil and value ~= 0 then
924
    for i=1,value do
925
     rs:wait()
926
    end
927
  else
928
    rs:wait()
929
  end
930
end
931
932
--// Timestop \\--
933
934
local timeposition = 0
935
 
936
function music(id)
937
if not torso:FindFirstChild("MusicRuin") then
938
soundz = Instance.new("Sound",torso)
939
end
940
soundz.Volume = 10
941
soundz.Name = "MusicRuin"
942
soundz.Looped = true
943
soundz.PlaybackSpeed = 1
944
soundz.SoundId = "rbxassetid://"..id
945
soundz:Stop()
946
soundz:Play()
947
if no_nosound_able == true then
948
soundz.TimePosition = timeposition
949
end
950
end
951
952
--// Lerp \\--
953
954
function lerp(a, b, t)
955
  return a + (b - a)*t
956
end
957
958
function Lerp(c1,c2,al)
959
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
960
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
961
  for i,v in pairs(com1) do
962
    com1[i] = v+(com2[i]-v)*al
963
  end
964
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
965
end
966
967
--// SLerp \\--
968
969
function slerp(a, b, t)
970
  dot = a:Dot(b)
971
  if dot > 0.99999 or dot < -0.99999 then
972
    return t <= 0.5 and a or b
973
  else
974
    r = math.acos(dot)
975
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
976
  end
977
end
978
979
--// CLerp \\--
980
981
function clerp(c1,c2,al)
982
 
983
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
984
 
985
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
986
 
987
  for i,v in pairs(com1) do
988
 
989
    com1[i] = lerp(v,com2[i],al)
990
 
991
  end
992
 
993
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
994
 
995
end
996
 
997
--// Find torso \\--
998
999
function findAllNearestTorso(pos,dist)
1000
    local list = workspace:children()
1001
    local torso = {}
1002
    local temp = nil
1003
    local human = nil
1004
    local temp2 = nil
1005
    for x = 1, #list do
1006
        temp2 = list[x]
1007
        if (temp2.className == "Model") and (temp2 ~= char) then
1008
            temp = temp2:findFirstChild("Torso")
1009
            human = temp2:findFirstChildOfClass("Humanoid")
1010
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1011
                if (temp.Position - pos).magnitude < dist then
1012
                    table.insert(torso,temp)
1013
                    dist = (temp.Position - pos).magnitude
1014
                end
1015
            end
1016
        end
1017
    end
1018
    return torso
1019
end
1020
1021
--// Player Check \\--
1022
1023
function checkIfNotPlayer(model)
1024
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
1025
return true
1026
else
1027
return false
1028
end
1029
end
1030
1031
--// Weld \\--
1032
1033
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
1034
 
1035
  local wld = Instance.new("Weld", wp1)
1036
 
1037
  wld.Part0 = wp0
1038
 
1039
  wld.Part1 = wp1
1040
 
1041
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
1042
 
1043
  return wld
1044
 
1045
end
1046
 
1047
function weld(model)
1048
  local parts,last = {}
1049
  local function scan(parent)
1050
    for _,v in pairs(parent:GetChildren()) do
1051
      if (v:IsA("BasePart")) then
1052
        if (last) then
1053
          local w = Instance.new("Weld")
1054
          w.Name = ("%s_Weld"):format(v.Name)
1055
          w.Part0,w.Part1 = last,v
1056
          w.C0 = last.CFrame:inverse()
1057
          w.C1 = v.CFrame:inverse()
1058
          w.Parent = last
1059
        end
1060
        last = v
1061
        table.insert(parts,v)
1062
      end
1063
      scan(v)
1064
    end
1065
  end
1066
  scan(model)
1067
  for _,v in pairs(parts) do
1068
        v.Anchored = false
1069
        v.Locked = true
1070
        v.Anchored = false
1071
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1072
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1073
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1074
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1075
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1076
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1077
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
1078
  end
1079
end
1080
1081
--// Weapon Creation \\--
1082
1083
function calculate(part,asd)
1084
local Head = hed
1085
local RightShoulder = asd
1086
local RightArm = part
1087
local MousePosition = mouse.Hit.p
1088
local ToMouse = (MousePosition - Head.Position).unit
1089
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
1090
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
1091
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
1092
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
1093
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
1094
if tostring(LateralAngle) == "-1.#IND" then
1095
LateralAngle = 0
1096
end
1097
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
1098
if LateralAngle > (math.pi / 2) then
1099
LateralAngle = (math.pi / 2)
1100
local Torso = root
1101
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
1102
if Point.Z > 0 then
1103
if Point.X > -0 and RightArm == rarm then
1104
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
1105
elseif Point.X < 0 and RightArm == rarm then
1106
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
1107
end
1108
end
1109
end
1110
if Cross.Y < 0 then
1111
LateralAngle = -LateralAngle
1112
end
1113
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
1114
end
1115
1116
--// Sound \\--
1117
1118
function sound(id,position,vol,pitch,start,finish)
1119
  coroutine.resume(coroutine.create(function()
1120
 
1121
  local part = Instance.new("Part",workspace)
1122
  part.Position = position
1123
  part.Size = Vector3.new(0,0,0)
1124
  part.CanCollide = false
1125
  part.Transparency = 1
1126
 
1127
  local sound = Instance.new("Sound",part)
1128
 
1129
  sound.SoundId = "rbxassetid://"..id
1130
 
1131
  repeat rs:wait() until sound.IsLoaded
1132
 
1133
  if vol ~= nil then
1134
    sound.Volume = vol
1135
  end
1136
 
1137
  if pitch ~= nil then
1138
    sound.PlaybackSpeed = pitch
1139
  end
1140
 
1141
  if start ~= nil then
1142
    sound.TimePosition = start
1143
  end
1144
 
1145
  if finish ~= nil then
1146
    debris:AddItem(part,finish-start)
1147
  else
1148
    debris:AddItem(part,sound.TimeLength)
1149
  end
1150
 
1151
  sound:Play()  
1152
 
1153
  return sound
1154
 
1155
  end))
1156
end
1157
 
1158
--// Computedirection \\--
1159
1160
function computeDirection(vec)
1161
local lenSquared = vec.magnitude * vec.magnitude
1162
local invSqrt = 1 / math.sqrt(lenSquared)
1163
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1164
end
1165
1166
--// Shake \\--
1167
1168
local shaking = 0
1169
function shake(num) if num > shaking then shaking = num end end
1170
game:GetService("RunService").RenderStepped:connect(function()
1171
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
1172
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
1173
end)
1174
 
1175
plr = game:GetService("Players").LocalPlayer
1176
DebrisModel = Instance.new("Model",plr.Character)
1177
DebrisModel.Name = "DebrisModel"
1178
 
1179
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
1180
 
1181
 local part = Instance.new("Part",DebrisModel)
1182
  part.Anchored = true
1183
  part.CanCollide = false
1184
  part.Size = Vector3.new(1,1,1)
1185
  part.Transparency = transparency
1186
  part.Material = material
1187
  part.Color = color
1188
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
1189
 
1190
 local partmesh = Instance.new("SpecialMesh",part)
1191
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
1192
  partmesh.Scale = size
1193
 
1194
 local pvalue = Instance.new("Vector3Value",part)
1195
  pvalue.Name = "Position"
1196
  pvalue.Value = part.Position
1197
 
1198
 local svalue = Instance.new("Vector3Value",part)
1199
  svalue.Name = "Size"
1200
  svalue.Value = sizechange
1201
 
1202
 local rvalue = Instance.new("Vector3Value",part)
1203
  rvalue.Name = "Rotation"
1204
  rvalue.Value = rotationchange
1205
 
1206
 local tvalue = Instance.new("NumberValue",part)
1207
  tvalue.Name = "Transparency"
1208
  tvalue.Value = transparencychange
1209
 
1210
 local avalue = Instance.new("NumberValue",part)
1211
  avalue.Name = "Acceleration"
1212
  avalue.Value = acceleration
1213
 
1214
 part.Name = "EFFECT"
1215
 
1216
 return part
1217
 
1218
end
1219
 
1220
game:GetService("RunService").RenderStepped:connect(function()
1221
 
1222
 
1223
 if not plr.Character:FindFirstChild("DebrisModel") then
1224
  DebrisModel = Instance.new("Model",plr.Character)
1225
  DebrisModel.Name = "DebrisModel"
1226
 end
1227
 
1228
 for i,v in pairs(DebrisModel:GetChildren()) do
1229
  if v:IsA("BasePart") and v.Name == "EFFECT" then
1230
   local pvalue = v:FindFirstChild("Position").Value
1231
   local svalue = v:FindFirstChild("Size").Value
1232
   local rvalue = v:FindFirstChild("Rotation").Value
1233
   local tvalue = v:FindFirstChild("Transparency").Value
1234
   local avalue = v:FindFirstChild("Acceleration").Value
1235
   local mesh = v:FindFirstChild("Mesh")
1236
   mesh.Scale = mesh.Scale + svalue
1237
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
1238
   v.Transparency = v.Transparency + tvalue
1239
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
1240
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
1241
     v:Destroy()
1242
   end
1243
  end
1244
 end
1245
 
1246
 
1247
end)
1248
1249
--// Main 2# \\--
1250
1251
player = game.Players.LocalPlayer
1252
chara = player.Character
1253
plr = game.Players.LocalPlayer
1254
char = plr.Character
1255
mouse = plr:GetMouse()
1256
whitecolor = Color3.new(1,1,1)
1257
mouse = game.Players.LocalPlayer:GetMouse()
1258
player = game.Players.LocalPlayer
1259
local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
1260
local Player = game.Players.LocalPlayer
1261
local Character = Player.Character
1262
local torso = Character.Torso
1263
local hed = Character.Head
1264
local p = game.Players.LocalPlayer
1265
local char = p.Character 
1266
 
1267
--// Short keys \\--
1268
 
1269
RArm = Character["Right Arm"]
1270
LArm = Character["Left Arm"]
1271
RLeg = Character["Right Leg"]
1272
LLeg = Character["Left Leg"]
1273
1274
--// Clothes \\--
1275
1276
1277
hed.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
1278
1279
1280
--// Chat \\--
1281
 
1282
local talksound = Instance.new("Sound",char.Torso)
1283
talksound.SoundId = "rbxassetid://455601633"talksound.Volume = 1
1284
function swait(num)
1285
if num==0 or num==nil then
1286
game:service'RunService'.Stepped:wait(0)
1287
else
1288
for i=0,num do
1289
game:service'RunService'.Stepped:wait(0)
1290
end
1291
end
1292
end
1293
 
1294
function chatfunc(text)
1295
local chat = coroutine.wrap(function()
1296
if char:FindFirstChild("TalkingBillBoard") ~= nil then
1297
char:FindFirstChild("TalkingBillBoard"):Destroy()
1298
end
1299
local naeeym2 = Instance.new("BillboardGui",char)
1300
naeeym2.Size = UDim2.new(0,100,0,40)
1301
naeeym2.StudsOffset = Vector3.new(0,3,0)
1302
naeeym2.Adornee = char.Head
1303
naeeym2.Name = "TalkingBillBoard"
1304
local tecks2 = Instance.new("TextLabel",naeeym2)
1305
tecks2.BackgroundTransparency = 1
1306
tecks2.BorderSizePixel = 0
1307
tecks2.Text = ""
1308
tecks2.Font = "Fantasy"
1309
tecks2.TextSize = 30
1310
tecks2.TextStrokeTransparency = 0
1311
tecks2.TextColor3 = Color3.new(200,0,0)
1312
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
1313
tecks2.Size = UDim2.new(1,0,0.5,0)
1314
local tecks3 = Instance.new("TextLabel",naeeym2)
1315
tecks3.BackgroundTransparency = 1
1316
tecks3.BorderSizePixel = 0
1317
tecks3.Text = ""
1318
tecks3.Font = "Fantasy"
1319
tecks3.TextSize = 30
1320
tecks3.TextStrokeTransparency = 0
1321
tecks3.TextColor3 = Color3.new(200,0,0)
1322
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
1323
tecks3.Size = UDim2.new(1,0,0.5,0)
1324
for i = 1,string.len(text),1 do
1325
tecks2.Text = string.sub(text,1,i)
1326
tecks3.Text = string.sub(text,1,i)
1327
talksound:Play()
1328
wait(0.01)
1329
end
1330
wait(2)
1331
for i = 1, 50 do
1332
swait()
1333
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
1334
tecks2.Rotation = tecks2.Rotation - .8
1335
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
1336
tecks2.TextTransparency = tecks2.TextTransparency + .04
1337
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
1338
tecks3.Rotation = tecks2.Rotation + .8
1339
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
1340
tecks3.TextTransparency = tecks2.TextTransparency + .04
1341
end
1342
naeeym2:Destroy()
1343
end)
1344
chat()
1345
end
1346
function onChatted(msg)
1347
chatfunc(msg)
1348
end
1349
1350
--// Head func \\--
1351
1352
New = function(Object, Parent, Name, Data)
1353
    local Object = Instance.new(Object)
1354
    for Index, Value in pairs(Data or {}) do
1355
        Object[Index] = Value
1356
    end
1357
    Object.Parent = Parent
1358
    Object.Name = Name
1359
    return Object
1360
end
1361
1362
1363
FakeHead = New("Model",chara,"FakeHead",{})
1364
MainPart = New("Part",FakeHead,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(18, 4.50000381, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1365
Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
1366
Decal = New("Decal",MainPart,"Decal",{Texture = "http://www.roblox.com/asset/?id=0",})
1367
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 3.81469727e-006, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
1368
OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.80000114, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1369
Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25999999, 1, 1.25999999),})
1370
Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.29999733, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
1371
OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.5,Transparency = 0.5,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999971, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1372
Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.5, 1.25),})
1373
Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995899, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
1374
OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.25,Transparency = 0.25,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999924, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1375
Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
1376
Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995422, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
1377
1378
1379
1380
1381
--// Another attacks \\--
1382
1383
local root = char.HumanoidRootPart
1384
function teleport(key)
1385
    key = key:lower()
1386
    if key == "f" and not teleportlimit then
1387
slashsoundglobal:Play()
1388
        teleportlimit = true
1389
        root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
1390
    wait(5)
1391
wait(0)
1392
    teleportlimit = false
1393
    end
1394
end
1395
mouse.KeyDown:connect(teleport)
1396
1397
local root = char.HumanoidRootPart
1398
function laugh(key)
1399
    key = key:lower()
1400
    if key == "t" then
1401
slashsound3:Play()
1402
    end
1403
end
1404
mouse.KeyDown:connect(laugh)
1405
1406
1407
1408
local root = char.HumanoidRootPart
1409
function haha(key)
1410
    key = key:lower()
1411
    if key == "y" then
1412
slashsound4:Play()
1413
    end
1414
end
1415
mouse.KeyDown:connect(haha)
1416
1417
1418
1419
function musicoff(key)
1420
    key = key:lower()
1421
    if key == "l" then
1422
        slashsound1:Stop()
1423
    end
1424
end
1425
mouse.KeyDown:connect(musicoff)
1426
 
1427
function musicon(key) 
1428
    key = key:lower()
1429
    if key == "k" then
1430
        slashsound1:Play()
1431
    end
1432
end
1433
mouse.KeyDown:connect(musicon)
1434
1435
1436
 
1437
1438
1439
1440
--// Smoke and Body functions \\--
1441
1442
music(0)
1443
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
1444
 
1445
local size = 1
1446
 
1447
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
1448
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
1449
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
1450
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
1451
newWeld(torso, hed, 0, 1.5*size, 0)
1452
newWeld(torso, lleg, -0.5*size, -1, 0)
1453
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
1454
newWeld(torso, rleg, 0.5*size, -1*size, 0)
1455
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
1456
newWeld(root, torso, 0, -1*size, 0)
1457
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
1458
1459
--// Knife \\--
1460
1461
HitBox = Instance.new("Part",DebrisModel)
1462
HitBox.Size = Vector3.new(0.5,0.5,2.45)
1463
HitBox.CanCollide = false
1464
HitBox:BreakJoints()
1465
HitBox.Transparency = 1
1466
newWeld(rarm,HitBox,-0.1,-0.95,-1.2)
1467
atch0 = Instance.new("Attachment",HitBox)
1468
atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
1469
atch1 = Instance.new("Attachment",HitBox)
1470
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
1471
trail = Instance.new("Trail",HitBox)
1472
trail.Attachment0 = atch0
1473
trail.Attachment1 = atch1
1474
trail.Lifetime = 0.25
1475
trail.Enabled = true
1476
trail.LightEmission = 1
1477
trail.LightInfluence = 0
1478
trail.Color = ColorSequence.new(Color3.new(1,0,0))
1479
trail.Transparency = NumberSequence.new(0,1)
1480
1481
1482
1483
1484
1485
 
1486
function ded(model)
1487
kills = kills + 0
1488
model.Archivable = true
1489
model.Head:ClearAllChildren()
1490
local clone = model:Clone()
1491
clone.Parent = workspace
1492
clone.Name = "DED"
1493
model:Destroy()
1494
clone:FindFirstChildOfClass("Humanoid"):Destroy()
1495
local emitters={}
1496
for i,v in pairs(clone:GetChildren()) do
1497
if v:IsA("Accoutrement") then
1498
v:Destroy()
1499
end
1500
if v:IsA("Part") then
1501
v.Anchored = true
1502
v.CanCollide = false
1503
v.Transparency = 0.7
1504
v.BrickColor = BrickColor.new'Really red'					
1505
local emitter = Instance.new("ParticleEmitter",v)
1506
emitter.LightEmission = 1
1507
emitter.Transparency = NumberSequence.new(0,1)
1508
emitter.Size = NumberSequence.new(0,0.5)
1509
emitter.SpreadAngle = Vector2.new(360,360)
1510
emitter.Speed = NumberRange.new(0.5)
1511
emitter.Lifetime = NumberRange.new(0.75)
1512
emitter.Texture = "rbxassetid://771221224"
1513
emitter.Rate = 300
1514
emitter.Color = ColorSequence.new(Color3.new(255,0,0))
1515
emitter.LockedToPart = false
1516
table.insert(emitters,emitter)
1517
end
1518
end
1519
delay(1, function()
1520
sound(337800380,clone.Torso.Position,10,1)
1521
for i,v in pairs(emitters) do
1522
v.Speed = NumberRange.new(4)
1523
v.Acceleration = Vector3.new(0,10,0)
1524
delay(0.5, function()
1525
v.Enabled = false
1526
debris:AddItem(clone,0.75)
1527
end)
1528
end
1529
end)
1530
end
1531
 
1532
local alreadytouched = {}
1533
HitBox.Touched:connect(function(ht)
1534
coroutine.resume(coroutine.create(function()
1535
local hit = ht.Parent
1536
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
1537
local hurt = true
1538
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
1539
if hurt == true then
1540
table.insert(alreadytouched,hit)
1541
sound(337800380,ht.Position,10,1)
1542
ded(hit)
1543
end
1544
end
1545
end))
1546
end)
1547
1548
function createknife()
1549
Model0 = Instance.new("Model")
1550
Part1 = Instance.new("Part")
1551
BlockMesh2 = Instance.new("BlockMesh")
1552
Part3 = Instance.new("Part")
1553
BlockMesh4 = Instance.new("BlockMesh")
1554
Part5 = Instance.new("Part")
1555
Part6 = Instance.new("Part")
1556
BlockMesh7 = Instance.new("BlockMesh")
1557
Part8 = Instance.new("Part")
1558
Part9 = Instance.new("Part")
1559
Part10 = Instance.new("Part")
1560
SpecialMesh11 = Instance.new("SpecialMesh")
1561
Part12 = Instance.new("Part")
1562
Model0.Parent = char
1563
Part1.Parent = Model0
1564
Part1.Anchored = true
1565
Part1.CanCollide = false
1566
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
1567
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1568
Part1.BottomSurface = Enum.SurfaceType.Smooth
1569
Part1.TopSurface = Enum.SurfaceType.Smooth
1570
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
1571
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
1572
BlockMesh2.Parent = Part1
1573
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
1574
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
1575
Part3.Parent = Model0
1576
Part3.Anchored = true
1577
Part3.CanCollide = false
1578
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
1579
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1580
Part3.BottomSurface = Enum.SurfaceType.Smooth
1581
Part3.TopSurface = Enum.SurfaceType.Smooth
1582
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
1583
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
1584
BlockMesh4.Parent = Part3
1585
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
1586
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
1587
Part5.Parent = Model0
1588
Part5.Anchored = true
1589
Part5.CanCollide = false
1590
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
1591
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1592
Part5.BottomSurface = Enum.SurfaceType.Smooth
1593
Part5.TopSurface = Enum.SurfaceType.Smooth
1594
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
1595
Part5.Color = Color3.new(1, 0, 0)
1596
Part6.Parent = Model0
1597
Part6.Anchored = true
1598
Part6.CanCollide = false
1599
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
1600
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1601
Part6.BottomSurface = Enum.SurfaceType.Smooth
1602
Part6.TopSurface = Enum.SurfaceType.Smooth
1603
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
1604
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
1605
BlockMesh7.Parent = Part6
1606
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
1607
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
1608
Part8.Name = "asd"
1609
Part8.Parent = Model0
1610
Part8.Anchored = true
1611
Part8.CanCollide = false
1612
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
1613
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1614
Part8.BottomSurface = Enum.SurfaceType.Smooth
1615
Part8.TopSurface = Enum.SurfaceType.Smooth
1616
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
1617
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1618
Part9.Parent = Model0
1619
Part9.Anchored = true
1620
Part9.CanCollide = false
1621
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
1622
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1623
Part9.BottomSurface = Enum.SurfaceType.Smooth
1624
Part9.TopSurface = Enum.SurfaceType.Smooth
1625
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
1626
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
1627
Part10.Parent = Model0
1628
Part10.Rotation = Vector3.new(0, 0, 180)
1629
Part10.Anchored = true
1630
Part10.CanCollide = false
1631
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
1632
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
1633
Part10.BottomSurface = Enum.SurfaceType.Smooth
1634
Part10.TopSurface = Enum.SurfaceType.Smooth
1635
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
1636
Part10.Color = Color3.new(1, 0, 0)
1637
SpecialMesh11.Parent = Part10
1638
SpecialMesh11.MeshType = Enum.MeshType.Wedge
1639
Part12.Parent = Model0
1640
Part12.Anchored = true
1641
Part12.CanCollide = false
1642
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
1643
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1644
Part12.BottomSurface = Enum.SurfaceType.Smooth
1645
Part12.TopSurface = Enum.SurfaceType.Smooth
1646
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
1647
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
1648
weld(Model0)
1649
for i,v in pairs(Model0:GetChildren()) do
1650
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
1651
v.Material = Enum.Material.Neon
1652
end
1653
end
1654
return Model0
1655
end
1656
 
1657
knife = createknife()
1658
newWeld(rarm,knife.asd,0,-1,0)
1659
 
1660
--// Pistol \\--
1661
1662
function createpistol()
1663
Model0 = Instance.new("Model")
1664
Part1 = Instance.new("Part")
1665
BlockMesh2 = Instance.new("BlockMesh")
1666
Part3 = Instance.new("Part")
1667
Part4 = Instance.new("Part")
1668
Part5 = Instance.new("Part")
1669
Part6 = Instance.new("Part")
1670
Part7 = Instance.new("Part")
1671
Part8 = Instance.new("Part")
1672
Part9 = Instance.new("Part")
1673
Part10 = Instance.new("Part")
1674
Part11 = Instance.new("Part")
1675
Part12 = Instance.new("Part")
1676
Part13 = Instance.new("Part")
1677
Part14 = Instance.new("Part")
1678
Part15 = Instance.new("Part")
1679
Part16 = Instance.new("Part")
1680
Part17 = Instance.new("Part")
1681
Part18 = Instance.new("Part")
1682
Part19 = Instance.new("Part")
1683
Model0.Name = "Pistol"
1684
Model0.Parent = char
1685
Part1.Name = "ShootPos"
1686
Part1.Parent = Model0
1687
Part1.BrickColor = BrickColor.new("Really black")
1688
Part1.Anchored = true
1689
Part1.CanCollide = false
1690
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
1691
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1692
Part1.BottomSurface = Enum.SurfaceType.Smooth
1693
Part1.TopSurface = Enum.SurfaceType.Smooth
1694
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1695
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
1696
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1697
BlockMesh2.Parent = Part1
1698
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
1699
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
1700
Part3.Parent = Model0
1701
Part3.BrickColor = BrickColor.new("Pearl")
1702
Part3.Anchored = true
1703
Part3.CanCollide = false
1704
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
1705
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1706
Part3.BottomSurface = Enum.SurfaceType.Smooth
1707
Part3.TopSurface = Enum.SurfaceType.Smooth
1708
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
1709
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
1710
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
1711
Part4.Parent = Model0
1712
Part4.BrickColor = BrickColor.new("Pearl")
1713
Part4.Anchored = true
1714
Part4.CanCollide = false
1715
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
1716
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1717
Part4.BottomSurface = Enum.SurfaceType.Smooth
1718
Part4.TopSurface = Enum.SurfaceType.Smooth
1719
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
1720
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
1721
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
1722
Part5.Parent = Model0
1723
Part5.BrickColor = BrickColor.new("Pearl")
1724
Part5.Rotation = Vector3.new(15, 0, 0)
1725
Part5.Anchored = true
1726
Part5.CanCollide = false
1727
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
1728
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
1729
Part5.BottomSurface = Enum.SurfaceType.Smooth
1730
Part5.TopSurface = Enum.SurfaceType.Smooth
1731
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
1732
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
1733
Part5.Orientation = Vector3.new(15, 0, 0)
1734
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
1735
Part6.Parent = Model0
1736
Part6.BrickColor = BrickColor.new("Pearl")
1737
Part6.Anchored = true
1738
Part6.CanCollide = false
1739
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
1740
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1741
Part6.BottomSurface = Enum.SurfaceType.Smooth
1742
Part6.TopSurface = Enum.SurfaceType.Smooth
1743
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
1744
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
1745
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
1746
Part7.Parent = Model0
1747
Part7.BrickColor = BrickColor.new("Pearl")
1748
Part7.Anchored = true
1749
Part7.CanCollide = false
1750
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1751
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1752
Part7.BottomSurface = Enum.SurfaceType.Smooth
1753
Part7.TopSurface = Enum.SurfaceType.Smooth
1754
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
1755
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
1756
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
1757
Part8.Parent = Model0
1758
Part8.BrickColor = BrickColor.new("Black")
1759
Part8.Rotation = Vector3.new(-15, 0, 0)
1760
Part8.Anchored = true
1761
Part8.CanCollide = false
1762
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
1763
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1764
Part8.BottomSurface = Enum.SurfaceType.Smooth
1765
Part8.TopSurface = Enum.SurfaceType.Smooth
1766
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1767
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
1768
Part8.Orientation = Vector3.new(-15, 0, 0)
1769
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1770
Part9.Parent = Model0
1771
Part9.BrickColor = BrickColor.new("Pearl")
1772
Part9.Anchored = true
1773
Part9.CanCollide = false
1774
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
1775
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1776
Part9.BottomSurface = Enum.SurfaceType.Smooth
1777
Part9.TopSurface = Enum.SurfaceType.Smooth
1778
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
1779
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
1780
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
1781
Part10.Parent = Model0
1782
Part10.BrickColor = BrickColor.new("Pearl")
1783
Part10.Anchored = true
1784
Part10.CanCollide = false
1785
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1786
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1787
Part10.BottomSurface = Enum.SurfaceType.Smooth
1788
Part10.TopSurface = Enum.SurfaceType.Smooth
1789
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
1790
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
1791
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
1792
Part11.Parent = Model0
1793
Part11.BrickColor = BrickColor.new("Pearl")
1794
Part11.Anchored = true
1795
Part11.CanCollide = false
1796
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
1797
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1798
Part11.BottomSurface = Enum.SurfaceType.Smooth
1799
Part11.TopSurface = Enum.SurfaceType.Smooth
1800
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
1801
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
1802
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
1803
Part12.Parent = Model0
1804
Part12.BrickColor = BrickColor.new("Pearl")
1805
Part12.Rotation = Vector3.new(-30, 0, 0)
1806
Part12.Anchored = true
1807
Part12.CanCollide = false
1808
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
1809
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
1810
Part12.BottomSurface = Enum.SurfaceType.Smooth
1811
Part12.TopSurface = Enum.SurfaceType.Smooth
1812
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
1813
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
1814
Part12.Orientation = Vector3.new(-30, 0, 0)
1815
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
1816
Part13.Parent = Model0
1817
Part13.BrickColor = BrickColor.new("Pearl")
1818
Part13.Anchored = true
1819
Part13.CanCollide = false
1820
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
1821
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1822
Part13.BottomSurface = Enum.SurfaceType.Smooth
1823
Part13.TopSurface = Enum.SurfaceType.Smooth
1824
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1825
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
1826
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1827
Part14.Parent = Model0
1828
Part14.BrickColor = BrickColor.new("Pearl")
1829
Part14.Rotation = Vector3.new(-30, 0, 0)
1830
Part14.Anchored = true
1831
Part14.CanCollide = false
1832
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
1833
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
1834
Part14.BottomSurface = Enum.SurfaceType.Smooth
1835
Part14.TopSurface = Enum.SurfaceType.Smooth
1836
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1837
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
1838
Part14.Orientation = Vector3.new(-30, 0, 0)
1839
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1840
Part15.Parent = Model0
1841
Part15.BrickColor = BrickColor.new("White")
1842
Part15.Rotation = Vector3.new(-105, 0, 0)
1843
Part15.Anchored = true
1844
Part15.CanCollide = false
1845
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
1846
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
1847
Part15.BottomSurface = Enum.SurfaceType.Smooth
1848
Part15.TopSurface = Enum.SurfaceType.Smooth
1849
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1850
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
1851
Part15.Orientation = Vector3.new(-75, 180, 180)
1852
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1853
Part16.Name = "asd"
1854
Part16.Parent = Model0
1855
Part16.BrickColor = BrickColor.new("Pearl")
1856
Part16.Rotation = Vector3.new(-15, 0, 0)
1857
Part16.Anchored = true
1858
Part16.CanCollide = false
1859
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
1860
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1861
Part16.BottomSurface = Enum.SurfaceType.Smooth
1862
Part16.TopSurface = Enum.SurfaceType.Smooth
1863
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1864
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
1865
Part16.Orientation = Vector3.new(-15, 0, 0)
1866
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1867
Part17.Parent = Model0
1868
Part17.BrickColor = BrickColor.new("Pearl")
1869
Part17.Anchored = true
1870
Part17.CanCollide = false
1871
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
1872
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1873
Part17.BottomSurface = Enum.SurfaceType.Smooth
1874
Part17.TopSurface = Enum.SurfaceType.Smooth
1875
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1876
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
1877
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1878
Part18.Parent = Model0
1879
Part18.BrickColor = BrickColor.new("Pearl")
1880
Part18.Anchored = true
1881
Part18.CanCollide = false
1882
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1883
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1884
Part18.BottomSurface = Enum.SurfaceType.Smooth
1885
Part18.TopSurface = Enum.SurfaceType.Smooth
1886
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1887
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
1888
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1889
Part19.Parent = Model0
1890
Part19.BrickColor = BrickColor.new("Pearl")
1891
Part19.Anchored = true
1892
Part19.CanCollide = false
1893
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
1894
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1895
Part19.BottomSurface = Enum.SurfaceType.Smooth
1896
Part19.TopSurface = Enum.SurfaceType.Smooth
1897
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1898
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
1899
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1900
for i,v in pairs(Model0:GetChildren()) do
1901
if v:IsA("Part") then
1902
v.Color = Color3.new(1,1,0)
1903
v.Material = Enum.Material.Neon
1904
v.Transparency = 0
1905
v.CanCollide = false
1906
end
1907
end
1908
weld(Model0)
1909
return Model0
1910
end
1911
1912
1913
mode = "determination"
1914
function justice()
1915
mode = "justice"
1916
for i=1,5 do rs:wait()
1917
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1918
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1919
end
1920
knife:Destroy()
1921-
sond.SoundId = "rbxassetid://223103466"
1921+
1922
newWeld(rarm,pistol.asd,0,-1,0)
1923
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
1924
end
1925
1926
function determination()
1927
mode = "determination"
1928
for i=1,5 do rs:wait()
1929
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1930
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1931
end
1932
pistol:Destroy()
1933
knife = createknife()
1934
newWeld(rarm,knife.asd,0,-1,0)
1935
end
1936
 
1937
debounce = false
1938
mouse.KeyDown:connect(function(key)
1939
if debounce == false then
1940
debounce = true
1941
if key == "e" then
1942
if mode == "determination" then
1943
justice()
1944
elseif mode == "justice" then
1945
determination()
1946
end
1947
end
1948
delay(0,function() debounce = false end)
1949
end
1950
end)
1951
 
1952
1953
--// Slash \\--
1954
1955
function slash()
1956
local spd = 0.2
1957
for i=1,15 do rs:wait()
1958
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1959
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1960
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1961
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1962
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1963
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1964
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1965
end
1966
sound(12222208,root.Position,10,1)
1967
attacking = true
1968
local spd = 0.4
1969
for i=1,5 do rs:wait()
1970
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1971
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1972
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1973
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1974
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1975
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1976
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1977
end
1978
end
1979
 
1980
mouse.Button1Down:connect(function()
1981
if debounce == false and mode == "determination" then
1982
alreadytouched = {}
1983
noidle = true
1984
debounce = true
1985
slash()
1986
attacking = false
1987
noidle = false
1988
delay(0,function() debounce = false end)
1989
end
1990
end)
1991
1992
--// Shooting gun \\--
1993
1994
local jumped = false
1995
function boom()
1996
freeze = true
1997
local bg = Instance.new("BodyGyro",root)
1998
bg.Name = "lolnochara"
1999
bg.P = 10000
2000
bg.D = 100
2001
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
2002
if jumped == false then
2003
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
2004
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
2005
else
2006
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
2007
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
2008
end
2009
 
2010
local spd = 0.2
2011
for i=1,20 do rs:wait()
2012
if jumped == false then
2013
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
2014
else
2015
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
2016
end
2017
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2018
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
2019
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2020
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
2021
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
2022
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
2023
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
2024
end
2025
 
2026
bg:Destroy()
2027
 
2028
sound(470245800,root.Position,10,1)
2029
 
2030
local Part0 = Instance.new("Part",DebrisModel)
2031
Part0.Name = "Bullet"
2032
Part0.Material = Enum.Material.Neon
2033
Part0.Color = Color3.new(1,1,0)
2034
Part0.Anchored = true
2035
local mesh = Instance.new("SpecialMesh",Part0)
2036
mesh.MeshType = Enum.MeshType.Brick
2037
Part0.CanCollide = false
2038
local Position = rarm.Position
2039
local Target = mouse.Hit.p
2040
local direction = Target - Position
2041
local direction = computeDirection(direction)
2042
local ray = Ray.new(Position, (Target-Position).unit*1048)
2043
local part, endPoint = workspace:FindPartOnRay(ray, char)
2044
Part0.Size = Vector3.new(5,1,5)
2045
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
2046
local pos = Position + (direction * (mesh.Scale.Y/2))
2047
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
2048
local loop = nil
2049
local i = 0
2050
rs:connect(function()
2051
local lole = (i/10)
2052
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
2053
Part0.Transparency = Part0.Transparency + 0.1
2054
i = i + 1
2055
if Part0.Transparency >= 1 then
2056
Part0:Destroy()
2057
end
2058
end)
2059
 
2060
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
2061
coroutine.resume(coroutine.create(function()
2062
sound(337800380,part.Position,10,1)
2063
ded(part.Parent)
2064
end))
2065
end
2066
 
2067
local spd = 0.5
2068
for i=1,10 do rs:wait()
2069
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2070
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
2071
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2072
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
2073
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
2074
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
2075
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
2076
end
2077
 
2078
freeze = false
2079
 
2080
end
2081
 
2082
mouse.Button1Down:connect(function()
2083
if debounce == false and mode == "justice" then
2084
alreadytouched = {}
2085
noidle = true
2086
debounce = true
2087
boom()
2088
attacking = false
2089
noidle = false
2090
delay(0,function() debounce = false end)
2091
end
2092
end)
2093
2094
--// Animation and others . . . \\--
2095
2096
velocityYFall=0
2097
velocityYFall2=0
2098
velocityYFall3=0
2099
velocityYFall4=0
2100
neckrotY=0
2101
neckrotY2=0
2102
torsorotY=0
2103
torsorotY2=0
2104
torsoY=0
2105
torsoY2=0
2106
colored = 0
2107
sine = 0
2108
change=0.4
2109
movement=5
2110
timeranim=0
2111
running = false
2112
glitched = false
2113
backup = hed.Weld.C1
2114
glitchedC1 = hed.Weld.C1
2115
 
2116
mouse.KeyDown:connect(function(key)
2117
key = string.lower(key)
2118
if string.byte(key) == 48 then
2119
running = true
2120
local keyup = mouse.KeyUp:connect(function(key)
2121
if string.byte(key) == 48 then
2122
running = false
2123
end
2124
end)
2125
repeat rs:wait() until running == false
2126
keyup:disconnect()
2127
end
2128
end)
2129
 
2130
icolor=1
2131
imode=false
2132
 
2133
didjump = false
2134
jumppower = 0
2135
freeze = false
2136
debounceimpact = false
2137
 
2138
function jumpimpact()
2139
if debounceimpact == false then
2140
debounceimpact = true
2141
if jumppower < -150 then jumppower = -150 end
2142
shake(-jumppower/5)
2143
for i=1,-jumppower/20 do rs:wait()
2144
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
2145
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
2146
end
2147
debounceimpact = false
2148
end
2149
end
2150
 
2151
local sond = nil
2152
rs:connect(function()
2153
 
2154
if not torso:FindFirstChild("STATICSOUND") then
2155
sond=Instance.new("Sound",torso)
2156
sond.Name = "STATICSOUND"
2157
sond.SoundId = "rbxassetid://...."
2158
sond.Looped = true
2159
sond:Play()
2160
end
2161
2162
if icolor > 1 then
2163
imode = false
2164
elseif icolor < 0 then
2165
imode = true
2166
end
2167
 
2168
if imode == true then
2169
icolor = icolor + 0.01
2170
else
2171
icolor = icolor - 0.01
2172
end
2173
 
2174
if p.Character.Parent == nil then
2175
local model = Instance.new("Model")
2176
model.Name = p.Name
2177
p.Character = model
2178
for i,v in pairs(char:GetChildren()) do
2179
v.Parent = p.Character
2180
end
2181
end
2182
 
2183
char = p.Character
2184
if p.Character.Parent ~= workspace then
2185
p.Character.Parent = workspace
2186
end
2187
for i,v in pairs(char:GetChildren()) do
2188
if v:IsA("Accoutrement") then
2189
if v.Handle:FindFirstChild("Mesh") then
2190
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
2191
v.Handle.Transparency = 0
2192
end
2193
elseif v:IsA("BasePart") then
2194
v.Anchored = false
2195
if v:FindFirstChildOfClass("BodyPosition") then
2196
v:FindFirstChildOfClass("BodyPosition"):Destroy()
2197
end
2198
if v:FindFirstChildOfClass("BodyVelocity") then
2199
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
2200
end
2201
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
2202
v:FindFirstChildOfClass("BodyGyro"):Destroy()
2203
end
2204
if v:FindFirstChild("Mesh") then
2205
v:FindFirstChild("Mesh").Offset = Vector3.new()
2206
end
2207
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
2208
local force = Instance.new("Part",DebrisModel)
2209
force.Name = v.Name.."FORCEFIELD"
2210
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
2211
force.CanCollide = false
2212
force.Transparency = 1
2213
newWeld(v,force,0,0,0)
2214
else
2215
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
2216
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
2217
end
2218
end
2219
if v.Name ~= "HumanoidRootPart" then
2220
v.Transparency = 0
2221
else
2222
v.Transparency = 1
2223
end
2224
end
2225
end
2226
 
2227
if mode == "determination" then
2228
trail.Enabled = true
2229
else
2230
trail.Enabled = false
2231
end
2232
 
2233
if freeze == false then
2234
if running == false then
2235
hum.WalkSpeed = 12*size
2236
change=0.4
2237
movement=5
2238
else
2239
hum.WalkSpeed = (666/10)*size
2240
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
2241
change=1
2242
else
2243
change=0.4
2244
end
2245
movement=15
2246
end
2247
else
2248
hum.WalkSpeed = 1
2249
change=0.4
2250
movement=5
2251
end
2252
 
2253
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
2254
velocityYFall = root.Velocity.Y/1.5
2255
else
2256
if -root.Velocity.Y/1.5 < -5 then
2257
velocityYFall = 5
2258
elseif -root.Velocity.Y/1.5 > 150 then
2259
velocityYFall = -150
2260
end
2261
end
2262
 
2263
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
2264
velocityYFall2 = root.Velocity.Y/180
2265
else
2266
if -root.Velocity.Y/180 < 0 then
2267
velocityYFall2 = 0
2268
elseif -root.Velocity.Y/180 > 1.2 then
2269
velocityYFall2 = -1.2
2270
end
2271
end
2272
 
2273
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
2274
velocityYFall3 = root.Velocity.Y/1.5
2275
else
2276
if -root.Velocity.Y/1.5 < -5 then
2277
velocityYFall3 = 5
2278
elseif -root.Velocity.Y/1.5 > 50 then
2279
velocityYFall3 = -50
2280
end
2281
end
2282
 
2283
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
2284
velocityYFall4 = root.Velocity.Y/1.5
2285
else
2286
if -root.Velocity.Y/180 < -5 then
2287
velocityYFall4 = 5
2288
elseif -root.Velocity.Y/180 > 50 then
2289
velocityYFall4 = -50
2290
end
2291
end
2292
 
2293
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
2294
neckrotY = root.RotVelocity.Y/6
2295
else
2296
if root.RotVelocity.Y/6 < -1 then
2297
neckrotY = -1
2298
elseif root.RotVelocity.Y/6 > 1 then
2299
neckrotY = 1
2300
end
2301
end
2302
 
2303
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
2304
neckrotY2 = root.RotVelocity.Y/8
2305
else
2306
if root.RotVelocity.Y/8 < -0.6 then
2307
neckrotY2 = -0.6
2308
elseif root.RotVelocity.Y/8 > 0.6 then
2309
neckrotY2 = 0.6
2310
end
2311
end
2312
 
2313
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
2314
torsorotY = root.RotVelocity.Y/6
2315
else
2316
if root.RotVelocity.Y/6 < -0.2 then
2317
torsorotY = -0.2
2318
elseif root.RotVelocity.Y/6 > 0.2 then
2319
torsorotY = 0.2
2320
end
2321
end
2322
 
2323
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
2324
torsorotY2 = root.RotVelocity.Y/8
2325
else
2326
if root.RotVelocity.Y/8 < -0.2 then
2327
torsorotY2 = -0.2
2328
elseif root.RotVelocity.Y/8 > 0.2 then
2329
torsorotY2 = 0.2
2330
end
2331
end
2332
 
2333
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
2334
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
2335
 
2336
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
2337
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
2338
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
2339
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
2340
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
2341
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
2342
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
2343
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
2344
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2345
local part, endPoint = workspace:FindPartOnRay(ray, char)
2346
 
2347
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
2348
 
2349
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
2350
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
2351
 
2352
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
2353
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
2354
 
2355
if hum.Health > 0 and noidle == false then
2356
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
2357
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
2358
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
2359
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2360
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2361
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
2362
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2363
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2364
elseif jumped == true then
2365
didjump = true
2366
jumppower = root.Velocity.Y
2367
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
2368
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
2369
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
2370
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
2371
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
2372
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
2373
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
2374
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
2375
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
2376
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
2377
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
2378
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
2379
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
2380
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
2381
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
2382
end
2383
end
2384
if didjump == true and jumped == false and jumppower < 0 then
2385
didjump = false
2386
jumpimpact()
2387
end
2388
2389
timeposition = soundz.TimePosition
2390
sine = sine + change
2391
hum.Health = math.huge
2392
hum.MaxHealth = math.huge
2393
end)