5sdfsadgaq5465

agent maniac edit (copy for add chaotic glitcher edit)

Feb 16th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. --// Created by 1x1x1x1IAMbck \\--
  146. --// Remake from chara \\--
  147.  
  148. --// Whitelist \\--
  149.  
  150.  
  151. -- friend list
  152. print([[
  153. ___________________________________
  154.  
  155. (EDIT BY MICHEAL2358)
  156. Build 0001
  157. Working whitelist
  158. __________________________________
  159.  
  160. MICHEAL THE MURDER IS BACK
  161. FOR WHAT?
  162. HE WANT KILL NEPTUNIAN V
  163. (you can make video on this....if you want)
  164. ]])
  165.  
  166.  
  167. --// Main \\--
  168. local p = owner
  169. local char = p.Character
  170. local plr = game.Players.LocalPlayer
  171. local character = plr.Character
  172. player = game:GetService("Players").LocalPlayer
  173. chara = player.Character
  174. local humanoid = character.Humanoid
  175. chara.Humanoid.MaxHealth = math.huge
  176. chara.Humanoid.Health = math.huge
  177.  
  178. humanoid.Changed:connect(function()
  179. if chara.Humanoid.Health > math.huge then
  180. chara.Humanoid.Health = math.huge
  181. end
  182. end)
  183. mouse = game.Players.LocalPlayer:GetMouse()
  184. player = oner
  185. local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
  186. local Player = game.Players.LocalPlayer
  187. local Character = Player.Character
  188. local torso = Character.Torso
  189. local hed = Character.Head
  190. local p = game.Players.LocalPlayer
  191. local char = p.Character
  192. RArm = Character["Right Arm"]
  193. LArm = Character["Left Arm"]
  194. RLeg = Character["Right Leg"]
  195. LLeg = Character["Left Leg"]
  196. local p = owner
  197. local char = p.Character
  198. local mouse = p:GetMouse()
  199. local larm = char:WaitForChild("Left Arm")
  200. local rarm = char:WaitForChild("Right Arm")
  201. local lleg = char:WaitForChild("Left Leg")
  202. local rleg = char:WaitForChild("Right Leg")
  203. local hed = char:WaitForChild("Head")
  204. local torso = char:WaitForChild("Torso")
  205. local root = char:WaitForChild("HumanoidRootPart")
  206. local hum = char:FindFirstChildOfClass("Humanoid")
  207. local debris = game:GetService("Debris")
  208. local input = game:GetService("UserInputService")
  209. local run = game:GetService("RunService")
  210. local rs = run.RenderStepped
  211. local wingpose = "Idle"
  212. local DebrisModel = Instance.new("Model",char)
  213. DebrisModel.Name = "Debris"
  214. repeat rs:wait() until p.CharacterAppearanceLoaded
  215. local slashsound1 = Instance.new("Sound", hed)
  216. slashsound1.SoundId = "rbxassetid://315170694"
  217. slashsound1.Volume = 1.2
  218. slashsound1.Pitch = 1
  219. slashsound1.Looped = true
  220. local slashsound2 = Instance.new("Sound", hed)
  221. slashsound2.SoundId = "rbxassetid://323578832"
  222. slashsound2.Volume = 5
  223. local slashsound3 = Instance.new("Sound", hed)
  224. slashsound3.SoundId = "rbxassetid://1818153677"
  225. slashsound3.Volume = 1000
  226. local slashsound4 = Instance.new("Sound", hed)
  227. slashsound4.SoundId = "rbxassetid://184605339"
  228. slashsound4.Volume = 500
  229. local slashsoundglobal = Instance.new("Sound", hed)
  230. slashsoundglobal.SoundId = "rbxassetid://289556450" --323578832
  231. slashsoundglobal.Volume = 500
  232. slashsoundglobal.MaxDistance = 10000
  233. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  234. local Plrs = S.Players
  235. local Plr = Plrs.LocalPlayer
  236. local Char = Plr.Character
  237. local Hum = Char:FindFirstChildOfClass'Humanoid'
  238. local RArm = Char["Right Arm"]
  239. local LArm = Char["Left Arm"]
  240. local RLeg = Char["Right Leg"]
  241. local LLeg = Char["Left Leg"]
  242. local Root = Char:FindFirstChild'HumanoidRootPart'
  243. local Torso = Char.Torso
  244. local Head = Char.Head
  245. local NeutralAnims = true
  246. local Attack = false
  247. local BloodPuddles = {}
  248. local Effects = {}
  249. local Debounces = {Debounces={}}
  250. local Mouse = Plr:GetMouse()
  251. local Hit = {}
  252. local Sine = 0
  253. local Change = 1
  254. local Souls = 0
  255. mouse = game.Players.LocalPlayer:GetMouse()
  256. player = owner
  257. local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
  258. local Player = game.Players.LocalPlayer
  259. local Character = Player.Character
  260. local torso = Character.Torso
  261. local hed = Character.Head
  262. local p = game.Players.LocalPlayer
  263. local char = p.Character
  264. RArm = Character["Right Arm"]
  265. LArm = Character["Left Arm"]
  266. RLeg = Character["Right Leg"]
  267. LLeg = Character["Left Leg"]
  268.  
  269. noidle = false
  270. shift = false
  271. control = false
  272. no_nosound_able = false
  273. kills = -20
  274.  
  275. --// Shortcut Variables \\--
  276. ------------------------------------------
  277.  
  278. --[[
  279. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  280. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  281. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  282. --]]
  283. --Credit To Rufus14
  284. --I just edit it a bit ^_^
  285. mouse = game.Players.LocalPlayer:GetMouse()
  286. function ragdoll()
  287. game.Players.LocalPlayer.Character.Archivable = true
  288. clone = game.Players.LocalPlayer.Character:Clone()
  289. clone.Parent = workspace
  290. for i,v in pairs(clone:GetChildren()) do
  291. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  292. v:destroy()
  293. end
  294. for i,p in pairs(v:GetChildren()) do
  295. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  296. p:destroy()
  297. end
  298. end
  299. end
  300. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  301. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  302. t:destroy()
  303. end
  304. end
  305. vel = Instance.new("BodyVelocity", clone.Torso)
  306. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  307. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  308. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  309. using = false
  310. hit = Instance.new("Sound", clone.Torso)
  311. hit.SoundId = "rbxassetid://260430060"
  312. hit.Volume = 5
  313. hit1 = Instance.new("Sound", clone.Torso)
  314. hit1.SoundId = "rbxassetid://138087186"
  315. hit1.Volume = 5
  316. hit2 = Instance.new("Sound", clone.Torso)
  317. hit2.SoundId = "rbxassetid://131237241"
  318. hit2.Volume = 5
  319. hit3 = Instance.new("Sound", clone.Torso)
  320. hit3.SoundId = "rbxassetid://278062209"
  321. hit3.Volume = 5
  322. hit3.TimePosition = 0.33
  323. ded = Instance.new("Sound", clone.Torso)
  324. ded.SoundId = "rbxassetid://163154423"
  325. ded.Volume = 5
  326. local leftarm = clone:findFirstChild("Left Arm")
  327. local rightrm = clone:findFirstChild("Right Arm")
  328. local leftleg = clone:findFirstChild("Left Leg")
  329. local rightleg = clone:findFirstChild("Right Leg")
  330. local head = clone:findFirstChild("Head")
  331. local welding = Instance.new("Weld", clone.Torso)
  332. welding.Part0 = clone.Torso
  333. welding.Part1 = head
  334. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  335. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  336. if g.ClassName == "Part" then
  337. g:destroy()
  338. end
  339. end
  340. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  341. if h.ClassName == "Accesory" then
  342. h:destroy()
  343. end
  344. end
  345. game.Workspace.CurrentCamera.CameraSubject = head
  346. if leftleg ~= nil then
  347. local glue = Instance.new("Glue", clone.Torso)
  348. glue.Part0 = clone.Torso
  349. glue.Part1 = leftleg
  350. glue.Name = "Left leg"
  351. local collider = Instance.new("Part", leftleg)
  352. collider.Position = Vector3.new(0,999,0)
  353. collider.Size = Vector3.new(1.7, 1, 1)
  354. collider.Shape = "Cylinder"
  355. local weld = Instance.new("Weld", collider)
  356. weld.Part0 = leftleg
  357. weld.Part1 = collider
  358. weld.C0 = CFrame.Angles(0, 0, 80)
  359. collider.TopSurface = "Smooth"
  360. collider.BottomSurface = "Smooth"
  361. collider.formFactor = "Symmetric"
  362. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  363. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  364. collider.Transparency = 1
  365. end
  366. ------------
  367. if rightleg ~= nil then
  368. local glue1 = Instance.new("Glue", clone.Torso)
  369. glue1.Part0 = clone.Torso
  370. glue1.Part1 = rightleg
  371. glue1.Name = "Right leg"
  372. local collider1 = Instance.new("Part", rightleg)
  373. collider1.Position = Vector3.new(0,999,0)
  374. collider1.Size = Vector3.new(1.7, 1, 1)
  375. collider1.Shape = "Cylinder"
  376. local weld1 = Instance.new("Weld", collider1)
  377. weld1.Part0 = rightleg
  378. weld1.Part1 = collider1
  379. weld1.C0 = CFrame.Angles(0, 0, 80)
  380. collider1.TopSurface = "Smooth"
  381. collider1.BottomSurface = "Smooth"
  382. collider1.formFactor = "Symmetric"
  383. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  384. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  385. collider1.Transparency = 1
  386. end
  387. ------------
  388. if rightrm ~= nil then
  389. local glue11 = Instance.new("Glue", clone.Torso)
  390. glue11.Part0 = clone.Torso
  391. glue11.Part1 = rightrm
  392. glue11.Name = "Right shoulder"
  393. local collider11 = Instance.new("Part", rightrm)
  394. collider11.Position = Vector3.new(0,9999,0)
  395. collider11.Size = Vector3.new(1.8,1,1)
  396. collider11.Shape = "Cylinder"
  397. local weld11 = Instance.new("Weld", collider11)
  398. weld11.Part0 = rightrm
  399. weld11.Part1 = collider11
  400. weld11.C0 = CFrame.Angles(0, 0, 80)
  401. collider11.TopSurface = "Smooth"
  402. collider11.BottomSurface = "Smooth"
  403. collider11.formFactor = "Symmetric"
  404. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  405. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  406. collider11.Transparency = 1
  407. end
  408. ------------
  409. if leftarm ~= nil then
  410. local glue111 = Instance.new("Glue", clone.Torso)
  411. glue111.Part0 = clone.Torso
  412. glue111.Part1 = leftarm
  413. glue111.Name = "Left shoulder"
  414. local collider111 = Instance.new("Part", leftarm)
  415. collider111.Position = Vector3.new(0,9999,0)
  416. collider111.Size = Vector3.new(1.8,1,1)
  417. collider111.Shape = "Cylinder"
  418. local weld111 = Instance.new("Weld", collider111)
  419. weld111.Part0 = leftarm
  420. weld111.Part1 = collider111
  421. weld111.C0 = CFrame.Angles(0, 0, 80)
  422. collider111.TopSurface = "Smooth"
  423. collider111.BottomSurface = "Smooth"
  424. collider111.formFactor = "Symmetric"
  425. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  426. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  427. collider111.Transparency = 1
  428. ----------------
  429. sensoring = Instance.new("Part", clone.Torso)
  430. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  431. sensoring.CanCollide = false
  432. sensoring.Position = clone.Torso.Position
  433. local welder = Instance.new("Weld", sensoring)
  434. welder.Part0 = clone.Torso
  435. welder.Part1 = sensoring
  436. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  437. sensoring.Transparency = 1
  438. -----------------
  439. sensoring1 = Instance.new("Part", clone.Torso)
  440. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  441. sensoring1.CanCollide = false
  442. sensoring1.Position = clone.Torso.Position
  443. local welder1 = Instance.new("Weld", sensoring)
  444. welder1.Part0 = clone.Torso
  445. welder1.Part1 = sensoring1
  446. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  447. sensoring1.Transparency = 1
  448. end
  449. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  450. ded:Play()
  451. vel:destroy()
  452. wait(0.5)
  453. local function touch()
  454. if not using then
  455. using = true
  456. local Math = math.random(1,4)
  457. if Math == 1 then
  458. hit:Play()
  459. end
  460. if Math == 2 then
  461. hit1:Play()
  462. end
  463. if Math == 3 then
  464. hit2:Play()
  465. end
  466. if Math == 4 then
  467. hit3:Play()
  468. end
  469. wait(0.1)
  470. using = false
  471. end
  472. end
  473. sensoring.Touched:connect(touch)
  474. sensoring1.Touched:connect(touch)
  475. wait(4.47)
  476. hit1.Volume = 0
  477. hit2.Volume = 0
  478. hit3.Volume = 0
  479. hit.Volume = 0
  480. end
  481.  
  482. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  483.  
  484. --di ent
  485. ------------------------------------------
  486. local Hair = Instance.new("Part", char)
  487. Hair.Name = "Hair"
  488. Hair.CanCollide = false
  489. Hair.BrickColor = BrickColor.new("Institutional white")
  490. Hair.Transparency = 0
  491. Hair.Material = "Plastic"
  492. Hair.Size = Vector3.new(1, 1, 2)
  493. Hair.TopSurface = Enum.SurfaceType.Smooth
  494. Hair.BottomSurface = Enum.SurfaceType.Smooth
  495.  
  496. local Weld = Instance.new("Weld", Hair)
  497. Weld.Part0 = hed
  498. Weld.Part1 = Hair
  499. Weld.C1 = CFrame.new(0, -.6, 0)
  500. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  501.  
  502. local M2 = Instance.new("SpecialMesh")
  503. M2.Parent = Hair
  504. M2.MeshId = "http://www.roblox.com/asset/?id=16627529"
  505. M2.TextureId = "http://www.roblox.com/asset/?id=16627494"
  506. M2.Scale = Vector3.new(1, 1, 1)
  507. -------------------------------------------------------
  508. for i,v in pairs(char:children()) do
  509. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  510. v:Remove()
  511. end
  512. end
  513. shirt = Instance.new("Shirt", char)
  514. shirt.Name = "Shirt"
  515. pants = Instance.new("Pants", char)
  516. pants.Name = "Pants"
  517. char.Shirt.ShirtTemplate = "rbxassetid://276792537"
  518. char.Pants.PantsTemplate = "rbxassetid://276792689"
  519.  
  520.  
  521. function RemoveOutlines(part)
  522. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  523. end
  524.  
  525. local Create = LoadLibrary("RbxUtility").Create
  526.  
  527. CFuncs = {
  528. ["Part"] = {
  529. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  530. local Part = Create("Part"){
  531. Parent = Parent,
  532. Reflectance = Reflectance,
  533. Transparency = Transparency,
  534. CanCollide = false,
  535. Locked = true,
  536. BrickColor = BrickColor.new(tostring(BColor)),
  537. Name = Name,
  538. Size = Size,
  539. Material = Material,
  540. }
  541. RemoveOutlines(Part)
  542. return Part
  543. end;
  544. };
  545.  
  546. ["Mesh"] = {
  547. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  548. local Msh = Create(Mesh){
  549. Parent = Part,
  550. Offset = OffSet,
  551. Scale = Scale,
  552. }
  553. if Mesh == "SpecialMesh" then
  554. Msh.MeshType = MeshType
  555. Msh.MeshId = MeshId
  556. end
  557. return Msh
  558. end;
  559. };
  560.  
  561. ["Mesh"] = {
  562. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  563. local Msh = Create(Mesh){
  564. Parent = Part,
  565. Offset = OffSet,
  566. Scale = Scale,
  567. }
  568. if Mesh == "SpecialMesh" then
  569. Msh.MeshType = MeshType
  570. Msh.MeshId = MeshId
  571. end
  572. return Msh
  573. end;
  574. };
  575.  
  576. ["Weld"] = {
  577. Create = function(Parent, Part0, Part1, C0, C1)
  578. local Weld = Create("Weld"){
  579. Parent = Parent,
  580. Part0 = Part0,
  581. Part1 = Part1,
  582. C0 = C0,
  583. C1 = C1,
  584. }
  585. return Weld
  586. end;
  587. };
  588.  
  589. ["Sound"] = {
  590. Create = function(id, par, vol, pit)
  591. coroutine.resume(coroutine.create(function()
  592. local S = Create("Sound"){
  593. Volume = vol,
  594. Name = "EffectSoundo",
  595. Pitch = pit or 1,
  596. SoundId = id,
  597. Parent = par or workspace,
  598. }
  599. wait()
  600. S:play()
  601. game:GetService("Debris"):AddItem(S, 10)
  602. end))
  603. end;
  604. };
  605.  
  606. ["LongSound"] = {
  607. Create = function(id, par, vol, pit)
  608. coroutine.resume(coroutine.create(function()
  609. local S = Create("Sound"){
  610. Volume = vol,
  611. Pitch = pit or 1,
  612. SoundId = id,
  613. Parent = par or workspace,
  614. }
  615. wait()
  616. S:play()
  617. game:GetService("Debris"):AddItem(S, 60)
  618. end))
  619. end;
  620. };
  621.  
  622. ["ParticleEmitter"] = {
  623. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  624. local fp = Create("ParticleEmitter"){
  625. Parent = Parent,
  626. Color = ColorSequence.new(Color1, Color2),
  627. LightEmission = LightEmission,
  628. Size = Size,
  629. Texture = Texture,
  630. Transparency = Transparency,
  631. ZOffset = ZOffset,
  632. Acceleration = Accel,
  633. Drag = Drag,
  634. LockedToPart = LockedToPart,
  635. VelocityInheritance = VelocityInheritance,
  636. EmissionDirection = EmissionDirection,
  637. Enabled = Enabled,
  638. Lifetime = LifeTime,
  639. Rate = Rate,
  640. Rotation = Rotation,
  641. RotSpeed = RotSpeed,
  642. Speed = Speed,
  643. VelocitySpread = VelocitySpread,
  644. }
  645. return fp
  646. end;
  647. };
  648.  
  649. CreateTemplate = {
  650.  
  651. };
  652. }
  653.  
  654.  
  655.  
  656. New = function(Object, Parent, Name, Data)
  657. local Object = Instance.new(Object)
  658. for Index, Value in pairs(Data or {}) do
  659. Object[Index] = Value
  660. end
  661. Object.Parent = Parent
  662. Object.Name = Name
  663. return Object
  664. end
  665.  
  666. local halocolor = BrickColor.new("Mid gray")
  667. local halocolor2 = BrickColor.new("Mid gray")
  668. local halocolor3 = BrickColor.new("Really black")
  669. local starcolor = BrickColor.new("Bright yellow")
  670. local lunacolor = BrickColor.new("Navy blue")
  671. local lunacolor2 = BrickColor.new("Bright blue")
  672. local wepcolor = BrickColor.new("Deep blue")
  673. local maincolor = BrickColor.new("Lapis")
  674. local secondcolor = BrickColor.new("Lapis")
  675. local m = Instance.new("Model",Character)
  676. local m2 = Instance.new("Model",Character)
  677. local m3 = Instance.new("Model",Character)
  678. local mw1 = Instance.new("Model",Character)
  679. local mw2 = Instance.new("Model",Character)
  680. local mw3 = Instance.new("Model",Character)
  681. local mw4 = Instance.new("Model",Character)
  682.  
  683. -------------------------------------------------------
  684. local music = Instance.new("Sound", game.Players.LocalPlayer.Character)
  685. music.SoundId = "rbxassetid://540857600"
  686. music.Volume = 1
  687. music:Play()
  688. music.Looped = true
  689. -------------------------------------------------------
  690. CV="Maroon"
  691. Player = game.Players.LocalPlayer
  692. Character = Player.Character
  693. local txt = Instance.new("BillboardGui", Character)
  694. txt.Adornee = Character .Head
  695. txt.Name = "_status"
  696. txt.Size = UDim2.new(2, 0, 1.2, 0)
  697. txt.StudsOffset = Vector3.new(-9, 8, 0)
  698. local text = Instance.new("TextLabel", txt)
  699. text.Size = UDim2.new(10, 0, 7, 0)
  700. text.FontSize = "Size24"
  701. text.TextScaled = true
  702. text.TextTransparency = 0
  703. text.BackgroundTransparency = 1
  704. text.TextTransparency = 0
  705. text.TextStrokeTransparency = 0
  706. text.Font = "Bodoni"
  707. text.TextStrokeColor3 = Color3.new(255,0,0)
  708.  
  709. v=Instance.new("Part")
  710. v.Name = "ColorBrick"
  711. v.Parent=Player.Character
  712. v.FormFactor="Symmetric"
  713. v.Anchored=true
  714. v.CanCollide=false
  715. v.BottomSurface="Smooth"
  716. v.TopSurface="Smooth"
  717. v.Size=Vector3.new(3,3,3)
  718. v.Transparency=1
  719. v.CFrame=Character.Torso.CFrame
  720. v.BrickColor=BrickColor.new(CV)
  721. v.Transparency=1
  722. text.TextColor3 = Color3.new(0,0,0)
  723. v.Shape="Block"
  724. text.Text = "MICHEAL THE RAGE MURDER"
  725. --------------------------------------------------
  726.  
  727. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  728. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  729. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  730. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  731. local R3 = {N=Region3.new}
  732. local De = S.Debris
  733. local WS = workspace
  734. local Lght = S.Lighting
  735. local RepS = S.ReplicatedStorage
  736. local IN = Instance.new
  737. local CSK = ColorSequenceKeypoint.new
  738. local CS = ColorSequence.new
  739. IT = Instance.new
  740. CF = CFrame.new
  741. VT = Vector3.new
  742. RAD = math.rad
  743. UD2 = UDim2.new
  744. BRICKC = BrickColor.new
  745. ANGLES = CFrame.Angles
  746. EULER = CFrame.fromEulerAnglesXYZ
  747. COS = math.cos
  748. ACOS = math.acos
  749. SIN = math.sin
  750. ASIN = math.asin
  751. ABS = math.abs
  752. MRANDOM = math.random
  753. FLOOR = math.floor
  754.  
  755. --// Controls \\--
  756. --------------------------------------------------------
  757.  
  758. --// Debounce System \\--
  759.  
  760.  
  761. function Debounces:New(name,cooldown)
  762. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  763. setmetatable(aaaaa,{__index = Debounces})
  764. Debounces.Debounces[name] = aaaaa
  765. return aaaaa
  766. end
  767.  
  768. function Debounces:Use(overrideUsable)
  769. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  770. if(self.Usable or overrideUsable)then
  771. self.Usable = false
  772. self.CoolingDown = true
  773. local LastUse = time()
  774. self.LastUse = LastUse
  775. delay(self.Cooldown or 2,function()
  776. if(self.LastUse == LastUse)then
  777. self.CoolingDown = false
  778. self.Usable = true
  779. end
  780. end)
  781. end
  782. end
  783.  
  784. function Debounces:Get(name)
  785. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  786. for i,v in next, Debounces.Debounces do
  787. if(i == name)then
  788. return v;
  789. end
  790. end
  791. end
  792.  
  793. function Debounces:GetProgressPercentage()
  794. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  795. if(self.CoolingDown and not self.Usable)then
  796. return math.max(
  797. math.floor(
  798. (
  799. (time()-self.LastUse)/self.Cooldown or 2
  800. )*100
  801. )
  802. )
  803. else
  804. return 100
  805. end
  806. end
  807.  
  808. --// Create instance roblox \\--
  809.  
  810. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  811. local Sound = IN("Sound")
  812. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  813. Sound.Pitch = pitch or 1
  814. Sound.Volume = volume or 1
  815. Sound.Looped = looped or false
  816. if(autoPlay)then
  817. coroutine.wrap(function()
  818. repeat wait() until Sound.IsLoaded
  819. Sound.Playing = autoPlay or false
  820. end)()
  821. end
  822. if(not looped and effect)then
  823. Sound.Stopped:connect(function()
  824. Sound.Volume = 0
  825. Sound:destroy()
  826. end)
  827. elseif(effect)then
  828. warn("Sound can't be looped and a sound effect!")
  829. end
  830. Sound.Parent =parent or Torso
  831. return Sound
  832. end
  833.  
  834. function Part(parent,color,material,size,cframe,anchored,cancollide)
  835. local part = IN("Part")
  836. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  837. part.Material = (material or Enum.Material.SmoothPlastic)
  838. part.TopSurface,part.BottomSurface=10,10
  839. part.Size = (size or V3.N(1,1,1))
  840. part.CFrame = (cframe or CF.N(0,0,0))
  841. part.Anchored = (anchored or false)
  842. part.CanCollide = (cancollide or false)
  843. part.Parent = (parent or Char)
  844. return part
  845. end
  846. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  847. local part = IN("SpecialMesh")
  848. part.MeshId = meshid or ""
  849. part.TextureId = textid or ""
  850. part.Scale = scale or V3.N(1,1,1)
  851. part.Offset = offset or V3.N(0,0,0)
  852. part.MeshType = meshtype or Enum.MeshType.Sphere
  853. part.Parent = parent
  854. return part
  855. end
  856.  
  857. NewInstance = function(instance,parent,properties)
  858. local inst = Instance.new(instance,parent)
  859. if(properties)then
  860. for i,v in next, properties do
  861. pcall(function() inst[i] = v end)
  862. end
  863. end
  864. return inst;
  865. end
  866.  
  867. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  868. local NEWMESH = IT(MESH)
  869. if MESH == "SpecialMesh" then
  870. NEWMESH.MeshType = MESHTYPE
  871. if MESHID ~= "nil" and MESHID ~= "" then
  872. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  873. end
  874. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  875. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  876. end
  877. end
  878. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  879. NEWMESH.Scale = SCALE
  880. NEWMESH.Parent = PARENT
  881. return NEWMESH
  882. end
  883.  
  884. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  885. local NEWPART = IT("Part")
  886. NEWPART.formFactor = FORMFACTOR
  887. NEWPART.Reflectance = REFLECTANCE
  888. NEWPART.Transparency = TRANSPARENCY
  889. NEWPART.CanCollide = false
  890. NEWPART.Locked = true
  891. NEWPART.Anchored = true
  892. if ANCHOR == false then
  893. NEWPART.Anchored = false
  894. end
  895. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  896. NEWPART.Name = NAME
  897. NEWPART.Size = SIZE
  898. NEWPART.Position = Torso.Position
  899. NEWPART.Material = MATERIAL
  900. NEWPART:BreakJoints()
  901. NEWPART.Parent = PARENT
  902. return NEWPART
  903. end
  904.  
  905. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  906. local NEWWELD = IT(TYPE)
  907. NEWWELD.Part0 = PART0
  908. NEWWELD.Part1 = PART1
  909. NEWWELD.C0 = C0
  910. NEWWELD.C1 = C1
  911. NEWWELD.Parent = PARENT
  912. return NEWWELD
  913. end
  914.  
  915. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  916.  
  917.  
  918.  
  919.  
  920. --// RSwait \\--
  921.  
  922. function rswait(value)
  923. if value ~= nil and value ~= 0 then
  924. for i=1,value do
  925. rs:wait()
  926. end
  927. else
  928. rs:wait()
  929. end
  930. end
  931.  
  932. --// Timestop \\--
  933.  
  934. local timeposition = 0
  935.  
  936. function music(id)
  937. if not torso:FindFirstChild("MusicRuin") then
  938. soundz = Instance.new("Sound",torso)
  939. end
  940. soundz.Volume = 10
  941. soundz.Name = "MusicRuin"
  942. soundz.Looped = true
  943. soundz.PlaybackSpeed = 1
  944. soundz.SoundId = "rbxassetid://"..id
  945. soundz:Stop()
  946. soundz:Play()
  947. if no_nosound_able == true then
  948. soundz.TimePosition = timeposition
  949. end
  950. end
  951.  
  952. --// Lerp \\--
  953.  
  954. function lerp(a, b, t)
  955. return a + (b - a)*t
  956. end
  957.  
  958. function Lerp(c1,c2,al)
  959. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  960. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  961. for i,v in pairs(com1) do
  962. com1[i] = v+(com2[i]-v)*al
  963. end
  964. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  965. end
  966.  
  967. --// SLerp \\--
  968.  
  969. function slerp(a, b, t)
  970. dot = a:Dot(b)
  971. if dot > 0.99999 or dot < -0.99999 then
  972. return t <= 0.5 and a or b
  973. else
  974. r = math.acos(dot)
  975. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  976. end
  977. end
  978.  
  979. --// CLerp \\--
  980.  
  981. function clerp(c1,c2,al)
  982.  
  983. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  984.  
  985. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  986.  
  987. for i,v in pairs(com1) do
  988.  
  989. com1[i] = lerp(v,com2[i],al)
  990.  
  991. end
  992.  
  993. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  994.  
  995. end
  996.  
  997. --// Find torso \\--
  998.  
  999. function findAllNearestTorso(pos,dist)
  1000. local list = workspace:children()
  1001. local torso = {}
  1002. local temp = nil
  1003. local human = nil
  1004. local temp2 = nil
  1005. for x = 1, #list do
  1006. temp2 = list[x]
  1007. if (temp2.className == "Model") and (temp2 ~= char) then
  1008. temp = temp2:findFirstChild("Torso")
  1009. human = temp2:findFirstChildOfClass("Humanoid")
  1010. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1011. if (temp.Position - pos).magnitude < dist then
  1012. table.insert(torso,temp)
  1013. dist = (temp.Position - pos).magnitude
  1014. end
  1015. end
  1016. end
  1017. end
  1018. return torso
  1019. end
  1020.  
  1021. --// Player Check \\--
  1022.  
  1023. function checkIfNotPlayer(model)
  1024. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  1025. return true
  1026. else
  1027. return false
  1028. end
  1029. end
  1030.  
  1031. --// Weld \\--
  1032.  
  1033. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  1034.  
  1035. local wld = Instance.new("Weld", wp1)
  1036.  
  1037. wld.Part0 = wp0
  1038.  
  1039. wld.Part1 = wp1
  1040.  
  1041. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  1042.  
  1043. return wld
  1044.  
  1045. end
  1046.  
  1047. function weld(model)
  1048. local parts,last = {}
  1049. local function scan(parent)
  1050. for _,v in pairs(parent:GetChildren()) do
  1051. if (v:IsA("BasePart")) then
  1052. if (last) then
  1053. local w = Instance.new("Weld")
  1054. w.Name = ("%s_Weld"):format(v.Name)
  1055. w.Part0,w.Part1 = last,v
  1056. w.C0 = last.CFrame:inverse()
  1057. w.C1 = v.CFrame:inverse()
  1058. w.Parent = last
  1059. end
  1060. last = v
  1061. table.insert(parts,v)
  1062. end
  1063. scan(v)
  1064. end
  1065. end
  1066. scan(model)
  1067. for _,v in pairs(parts) do
  1068. v.Anchored = false
  1069. v.Locked = true
  1070. v.Anchored = false
  1071. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1072. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1073. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1074. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1075. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1076. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1077. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  1078. end
  1079. end
  1080.  
  1081. --// Weapon Creation \\--
  1082.  
  1083. function calculate(part,asd)
  1084. local Head = hed
  1085. local RightShoulder = asd
  1086. local RightArm = part
  1087. local MousePosition = mouse.Hit.p
  1088. local ToMouse = (MousePosition - Head.Position).unit
  1089. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  1090. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  1091. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  1092. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  1093. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  1094. if tostring(LateralAngle) == "-1.#IND" then
  1095. LateralAngle = 0
  1096. end
  1097. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  1098. if LateralAngle > (math.pi / 2) then
  1099. LateralAngle = (math.pi / 2)
  1100. local Torso = root
  1101. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  1102. if Point.Z > 0 then
  1103. if Point.X > -0 and RightArm == rarm then
  1104. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  1105. elseif Point.X < 0 and RightArm == rarm then
  1106. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  1107. end
  1108. end
  1109. end
  1110. if Cross.Y < 0 then
  1111. LateralAngle = -LateralAngle
  1112. end
  1113. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  1114. end
  1115.  
  1116. --// Sound \\--
  1117.  
  1118. function sound(id,position,vol,pitch,start,finish)
  1119. coroutine.resume(coroutine.create(function()
  1120.  
  1121. local part = Instance.new("Part",workspace)
  1122. part.Position = position
  1123. part.Size = Vector3.new(0,0,0)
  1124. part.CanCollide = false
  1125. part.Transparency = 1
  1126.  
  1127. local sound = Instance.new("Sound",part)
  1128.  
  1129. sound.SoundId = "rbxassetid://"..id
  1130.  
  1131. repeat rs:wait() until sound.IsLoaded
  1132.  
  1133. if vol ~= nil then
  1134. sound.Volume = vol
  1135. end
  1136.  
  1137. if pitch ~= nil then
  1138. sound.PlaybackSpeed = pitch
  1139. end
  1140.  
  1141. if start ~= nil then
  1142. sound.TimePosition = start
  1143. end
  1144.  
  1145. if finish ~= nil then
  1146. debris:AddItem(part,finish-start)
  1147. else
  1148. debris:AddItem(part,sound.TimeLength)
  1149. end
  1150.  
  1151. sound:Play()
  1152.  
  1153. return sound
  1154.  
  1155. end))
  1156. end
  1157.  
  1158. --// Computedirection \\--
  1159.  
  1160. function computeDirection(vec)
  1161. local lenSquared = vec.magnitude * vec.magnitude
  1162. local invSqrt = 1 / math.sqrt(lenSquared)
  1163. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1164. end
  1165.  
  1166. --// Shake \\--
  1167.  
  1168. local shaking = 0
  1169. function shake(num) if num > shaking then shaking = num end end
  1170. game:GetService("RunService").RenderStepped:connect(function()
  1171. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  1172. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  1173. end)
  1174.  
  1175. plr = game:GetService("Players").LocalPlayer
  1176. DebrisModel = Instance.new("Model",plr.Character)
  1177. DebrisModel.Name = "DebrisModel"
  1178.  
  1179. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  1180.  
  1181. local part = Instance.new("Part",DebrisModel)
  1182. part.Anchored = true
  1183. part.CanCollide = false
  1184. part.Size = Vector3.new(1,1,1)
  1185. part.Transparency = transparency
  1186. part.Material = material
  1187. part.Color = color
  1188. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  1189.  
  1190. local partmesh = Instance.new("SpecialMesh",part)
  1191. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  1192. partmesh.Scale = size
  1193.  
  1194. local pvalue = Instance.new("Vector3Value",part)
  1195. pvalue.Name = "Position"
  1196. pvalue.Value = part.Position
  1197.  
  1198. local svalue = Instance.new("Vector3Value",part)
  1199. svalue.Name = "Size"
  1200. svalue.Value = sizechange
  1201.  
  1202. local rvalue = Instance.new("Vector3Value",part)
  1203. rvalue.Name = "Rotation"
  1204. rvalue.Value = rotationchange
  1205.  
  1206. local tvalue = Instance.new("NumberValue",part)
  1207. tvalue.Name = "Transparency"
  1208. tvalue.Value = transparencychange
  1209.  
  1210. local avalue = Instance.new("NumberValue",part)
  1211. avalue.Name = "Acceleration"
  1212. avalue.Value = acceleration
  1213.  
  1214. part.Name = "EFFECT"
  1215.  
  1216. return part
  1217.  
  1218. end
  1219.  
  1220. game:GetService("RunService").RenderStepped:connect(function()
  1221.  
  1222.  
  1223. if not plr.Character:FindFirstChild("DebrisModel") then
  1224. DebrisModel = Instance.new("Model",plr.Character)
  1225. DebrisModel.Name = "DebrisModel"
  1226. end
  1227.  
  1228. for i,v in pairs(DebrisModel:GetChildren()) do
  1229. if v:IsA("BasePart") and v.Name == "EFFECT" then
  1230. local pvalue = v:FindFirstChild("Position").Value
  1231. local svalue = v:FindFirstChild("Size").Value
  1232. local rvalue = v:FindFirstChild("Rotation").Value
  1233. local tvalue = v:FindFirstChild("Transparency").Value
  1234. local avalue = v:FindFirstChild("Acceleration").Value
  1235. local mesh = v:FindFirstChild("Mesh")
  1236. mesh.Scale = mesh.Scale + svalue
  1237. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  1238. v.Transparency = v.Transparency + tvalue
  1239. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  1240. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  1241. v:Destroy()
  1242. end
  1243. end
  1244. end
  1245.  
  1246.  
  1247. end)
  1248.  
  1249. --// Main 2# \\--
  1250.  
  1251. player = game.Players.LocalPlayer
  1252. chara = player.Character
  1253. plr = game.Players.LocalPlayer
  1254. char = plr.Character
  1255. mouse = plr:GetMouse()
  1256. whitecolor = Color3.new(1,1,1)
  1257. mouse = game.Players.LocalPlayer:GetMouse()
  1258. player = game.Players.LocalPlayer
  1259. local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
  1260. local Player = game.Players.LocalPlayer
  1261. local Character = Player.Character
  1262. local torso = Character.Torso
  1263. local hed = Character.Head
  1264. local p = game.Players.LocalPlayer
  1265. local char = p.Character
  1266.  
  1267. --// Short keys \\--
  1268.  
  1269. RArm = Character["Right Arm"]
  1270. LArm = Character["Left Arm"]
  1271. RLeg = Character["Right Leg"]
  1272. LLeg = Character["Left Leg"]
  1273.  
  1274. --// Clothes \\--
  1275.  
  1276.  
  1277. hed.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  1278.  
  1279.  
  1280. --// Chat \\--
  1281.  
  1282. local talksound = Instance.new("Sound",char.Torso)
  1283. talksound.SoundId = "rbxassetid://455601633"talksound.Volume = 1
  1284. function swait(num)
  1285. if num==0 or num==nil then
  1286. game:service'RunService'.Stepped:wait(0)
  1287. else
  1288. for i=0,num do
  1289. game:service'RunService'.Stepped:wait(0)
  1290. end
  1291. end
  1292. end
  1293.  
  1294. function chatfunc(text)
  1295. local chat = coroutine.wrap(function()
  1296. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1297. char:FindFirstChild("TalkingBillBoard"):Destroy()
  1298. end
  1299. local naeeym2 = Instance.new("BillboardGui",char)
  1300. naeeym2.Size = UDim2.new(0,100,0,40)
  1301. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1302. naeeym2.Adornee = char.Head
  1303. naeeym2.Name = "TalkingBillBoard"
  1304. local tecks2 = Instance.new("TextLabel",naeeym2)
  1305. tecks2.BackgroundTransparency = 1
  1306. tecks2.BorderSizePixel = 0
  1307. tecks2.Text = ""
  1308. tecks2.Font = "Fantasy"
  1309. tecks2.TextSize = 30
  1310. tecks2.TextStrokeTransparency = 0
  1311. tecks2.TextColor3 = Color3.new(200,0,0)
  1312. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1313. tecks2.Size = UDim2.new(1,0,0.5,0)
  1314. local tecks3 = Instance.new("TextLabel",naeeym2)
  1315. tecks3.BackgroundTransparency = 1
  1316. tecks3.BorderSizePixel = 0
  1317. tecks3.Text = ""
  1318. tecks3.Font = "Fantasy"
  1319. tecks3.TextSize = 30
  1320. tecks3.TextStrokeTransparency = 0
  1321. tecks3.TextColor3 = Color3.new(200,0,0)
  1322. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1323. tecks3.Size = UDim2.new(1,0,0.5,0)
  1324. for i = 1,string.len(text),1 do
  1325. tecks2.Text = string.sub(text,1,i)
  1326. tecks3.Text = string.sub(text,1,i)
  1327. talksound:Play()
  1328. wait(0.01)
  1329. end
  1330. wait(2)
  1331. for i = 1, 50 do
  1332. swait()
  1333. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1334. tecks2.Rotation = tecks2.Rotation - .8
  1335. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1336. tecks2.TextTransparency = tecks2.TextTransparency + .04
  1337. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1338. tecks3.Rotation = tecks2.Rotation + .8
  1339. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1340. tecks3.TextTransparency = tecks2.TextTransparency + .04
  1341. end
  1342. naeeym2:Destroy()
  1343. end)
  1344. chat()
  1345. end
  1346. function onChatted(msg)
  1347. chatfunc(msg)
  1348. end
  1349.  
  1350. --// Head func \\--
  1351.  
  1352. New = function(Object, Parent, Name, Data)
  1353. local Object = Instance.new(Object)
  1354. for Index, Value in pairs(Data or {}) do
  1355. Object[Index] = Value
  1356. end
  1357. Object.Parent = Parent
  1358. Object.Name = Name
  1359. return Object
  1360. end
  1361.  
  1362.  
  1363. FakeHead = New("Model",chara,"FakeHead",{})
  1364. MainPart = New("Part",FakeHead,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(18, 4.50000381, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1365. Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  1366. Decal = New("Decal",MainPart,"Decal",{Texture = "http://www.roblox.com/asset/?id=0",})
  1367. Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 3.81469727e-006, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  1368. OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.80000114, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1369. Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25999999, 1, 1.25999999),})
  1370. Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.29999733, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  1371. OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.5,Transparency = 0.5,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999971, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1372. Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.5, 1.25),})
  1373. Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995899, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  1374. OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.25,Transparency = 0.25,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999924, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1375. Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  1376. Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995422, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  1377.  
  1378.  
  1379.  
  1380.  
  1381. --// Another attacks \\--
  1382.  
  1383. local root = char.HumanoidRootPart
  1384. function teleport(key)
  1385. key = key:lower()
  1386. if key == "f" and not teleportlimit then
  1387. slashsoundglobal:Play()
  1388. teleportlimit = true
  1389. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  1390. wait(5)
  1391. wait(0)
  1392. teleportlimit = false
  1393. end
  1394. end
  1395. mouse.KeyDown:connect(teleport)
  1396.  
  1397. local root = char.HumanoidRootPart
  1398. function laugh(key)
  1399. key = key:lower()
  1400. if key == "t" then
  1401. slashsound3:Play()
  1402. end
  1403. end
  1404. mouse.KeyDown:connect(laugh)
  1405.  
  1406.  
  1407.  
  1408. local root = char.HumanoidRootPart
  1409. function haha(key)
  1410. key = key:lower()
  1411. if key == "y" then
  1412. slashsound4:Play()
  1413. end
  1414. end
  1415. mouse.KeyDown:connect(haha)
  1416.  
  1417.  
  1418.  
  1419. function musicoff(key)
  1420. key = key:lower()
  1421. if key == "l" then
  1422. slashsound1:Stop()
  1423. end
  1424. end
  1425. mouse.KeyDown:connect(musicoff)
  1426.  
  1427. function musicon(key)
  1428. key = key:lower()
  1429. if key == "k" then
  1430. slashsound1:Play()
  1431. end
  1432. end
  1433. mouse.KeyDown:connect(musicon)
  1434.  
  1435.  
  1436.  
  1437.  
  1438.  
  1439.  
  1440. --// Smoke and Body functions \\--
  1441.  
  1442. music(0)
  1443. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  1444.  
  1445. local size = 1
  1446.  
  1447. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  1448. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1449. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  1450. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1451. newWeld(torso, hed, 0, 1.5*size, 0)
  1452. newWeld(torso, lleg, -0.5*size, -1, 0)
  1453. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1454. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  1455. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1456. newWeld(root, torso, 0, -1*size, 0)
  1457. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  1458.  
  1459. --// Knife \\--
  1460.  
  1461. HitBox = Instance.new("Part",DebrisModel)
  1462. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  1463. HitBox.CanCollide = false
  1464. HitBox:BreakJoints()
  1465. HitBox.Transparency = 1
  1466. newWeld(rarm,HitBox,-0.1,-0.95,-1.2)
  1467. atch0 = Instance.new("Attachment",HitBox)
  1468. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  1469. atch1 = Instance.new("Attachment",HitBox)
  1470. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  1471. trail = Instance.new("Trail",HitBox)
  1472. trail.Attachment0 = atch0
  1473. trail.Attachment1 = atch1
  1474. trail.Lifetime = 0.25
  1475. trail.Enabled = true
  1476. trail.LightEmission = 1
  1477. trail.LightInfluence = 0
  1478. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  1479. trail.Transparency = NumberSequence.new(0,1)
  1480.  
  1481.  
  1482.  
  1483.  
  1484.  
  1485.  
  1486. function ded(model)
  1487. kills = kills + 0
  1488. model.Archivable = true
  1489. model.Head:ClearAllChildren()
  1490. local clone = model:Clone()
  1491. clone.Parent = workspace
  1492. clone.Name = "DED"
  1493. model:Destroy()
  1494. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  1495. local emitters={}
  1496. for i,v in pairs(clone:GetChildren()) do
  1497. if v:IsA("Accoutrement") then
  1498. v:Destroy()
  1499. end
  1500. if v:IsA("Part") then
  1501. v.Anchored = true
  1502. v.CanCollide = false
  1503. v.Transparency = 0.7
  1504. v.BrickColor = BrickColor.new'Really red'
  1505. local emitter = Instance.new("ParticleEmitter",v)
  1506. emitter.LightEmission = 1
  1507. emitter.Transparency = NumberSequence.new(0,1)
  1508. emitter.Size = NumberSequence.new(0,0.5)
  1509. emitter.SpreadAngle = Vector2.new(360,360)
  1510. emitter.Speed = NumberRange.new(0.5)
  1511. emitter.Lifetime = NumberRange.new(0.75)
  1512. emitter.Texture = "rbxassetid://771221224"
  1513. emitter.Rate = 300
  1514. emitter.Color = ColorSequence.new(Color3.new(255,0,0))
  1515. emitter.LockedToPart = false
  1516. table.insert(emitters,emitter)
  1517. end
  1518. end
  1519. delay(1, function()
  1520. sound(337800380,clone.Torso.Position,10,1)
  1521. for i,v in pairs(emitters) do
  1522. v.Speed = NumberRange.new(4)
  1523. v.Acceleration = Vector3.new(0,10,0)
  1524. delay(0.5, function()
  1525. v.Enabled = false
  1526. debris:AddItem(clone,0.75)
  1527. end)
  1528. end
  1529. end)
  1530. end
  1531.  
  1532. local alreadytouched = {}
  1533. HitBox.Touched:connect(function(ht)
  1534. coroutine.resume(coroutine.create(function()
  1535. local hit = ht.Parent
  1536. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  1537. local hurt = true
  1538. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  1539. if hurt == true then
  1540. table.insert(alreadytouched,hit)
  1541. sound(337800380,ht.Position,10,1)
  1542. ded(hit)
  1543. end
  1544. end
  1545. end))
  1546. end)
  1547.  
  1548. function createknife()
  1549. Model0 = Instance.new("Model")
  1550. Part1 = Instance.new("Part")
  1551. BlockMesh2 = Instance.new("BlockMesh")
  1552. Part3 = Instance.new("Part")
  1553. BlockMesh4 = Instance.new("BlockMesh")
  1554. Part5 = Instance.new("Part")
  1555. Part6 = Instance.new("Part")
  1556. BlockMesh7 = Instance.new("BlockMesh")
  1557. Part8 = Instance.new("Part")
  1558. Part9 = Instance.new("Part")
  1559. Part10 = Instance.new("Part")
  1560. SpecialMesh11 = Instance.new("SpecialMesh")
  1561. Part12 = Instance.new("Part")
  1562. Model0.Parent = char
  1563. Part1.Parent = Model0
  1564. Part1.Anchored = true
  1565. Part1.CanCollide = false
  1566. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  1567. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1568. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1569. Part1.TopSurface = Enum.SurfaceType.Smooth
  1570. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  1571. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1572. BlockMesh2.Parent = Part1
  1573. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1574. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1575. Part3.Parent = Model0
  1576. Part3.Anchored = true
  1577. Part3.CanCollide = false
  1578. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  1579. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1580. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1581. Part3.TopSurface = Enum.SurfaceType.Smooth
  1582. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  1583. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1584. BlockMesh4.Parent = Part3
  1585. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1586. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1587. Part5.Parent = Model0
  1588. Part5.Anchored = true
  1589. Part5.CanCollide = false
  1590. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  1591. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1592. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1593. Part5.TopSurface = Enum.SurfaceType.Smooth
  1594. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  1595. Part5.Color = Color3.new(1, 0, 0)
  1596. Part6.Parent = Model0
  1597. Part6.Anchored = true
  1598. Part6.CanCollide = false
  1599. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  1600. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1601. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1602. Part6.TopSurface = Enum.SurfaceType.Smooth
  1603. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  1604. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1605. BlockMesh7.Parent = Part6
  1606. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1607. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1608. Part8.Name = "asd"
  1609. Part8.Parent = Model0
  1610. Part8.Anchored = true
  1611. Part8.CanCollide = false
  1612. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  1613. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1614. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1615. Part8.TopSurface = Enum.SurfaceType.Smooth
  1616. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  1617. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1618. Part9.Parent = Model0
  1619. Part9.Anchored = true
  1620. Part9.CanCollide = false
  1621. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  1622. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1623. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1624. Part9.TopSurface = Enum.SurfaceType.Smooth
  1625. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  1626. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1627. Part10.Parent = Model0
  1628. Part10.Rotation = Vector3.new(0, 0, 180)
  1629. Part10.Anchored = true
  1630. Part10.CanCollide = false
  1631. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  1632. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  1633. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1634. Part10.TopSurface = Enum.SurfaceType.Smooth
  1635. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  1636. Part10.Color = Color3.new(1, 0, 0)
  1637. SpecialMesh11.Parent = Part10
  1638. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  1639. Part12.Parent = Model0
  1640. Part12.Anchored = true
  1641. Part12.CanCollide = false
  1642. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  1643. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1644. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1645. Part12.TopSurface = Enum.SurfaceType.Smooth
  1646. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  1647. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1648. weld(Model0)
  1649. for i,v in pairs(Model0:GetChildren()) do
  1650. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  1651. v.Material = Enum.Material.Neon
  1652. end
  1653. end
  1654. return Model0
  1655. end
  1656.  
  1657. knife = createknife()
  1658. newWeld(rarm,knife.asd,0,-1,0)
  1659.  
  1660. --// Pistol \\--
  1661.  
  1662. function createpistol()
  1663. Model0 = Instance.new("Model")
  1664. Part1 = Instance.new("Part")
  1665. BlockMesh2 = Instance.new("BlockMesh")
  1666. Part3 = Instance.new("Part")
  1667. Part4 = Instance.new("Part")
  1668. Part5 = Instance.new("Part")
  1669. Part6 = Instance.new("Part")
  1670. Part7 = Instance.new("Part")
  1671. Part8 = Instance.new("Part")
  1672. Part9 = Instance.new("Part")
  1673. Part10 = Instance.new("Part")
  1674. Part11 = Instance.new("Part")
  1675. Part12 = Instance.new("Part")
  1676. Part13 = Instance.new("Part")
  1677. Part14 = Instance.new("Part")
  1678. Part15 = Instance.new("Part")
  1679. Part16 = Instance.new("Part")
  1680. Part17 = Instance.new("Part")
  1681. Part18 = Instance.new("Part")
  1682. Part19 = Instance.new("Part")
  1683. Model0.Name = "Pistol"
  1684. Model0.Parent = char
  1685. Part1.Name = "ShootPos"
  1686. Part1.Parent = Model0
  1687. Part1.BrickColor = BrickColor.new("Really black")
  1688. Part1.Anchored = true
  1689. Part1.CanCollide = false
  1690. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1691. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1692. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1693. Part1.TopSurface = Enum.SurfaceType.Smooth
  1694. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1695. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  1696. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1697. BlockMesh2.Parent = Part1
  1698. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  1699. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  1700. Part3.Parent = Model0
  1701. Part3.BrickColor = BrickColor.new("Pearl")
  1702. Part3.Anchored = true
  1703. Part3.CanCollide = false
  1704. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1705. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1706. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1707. Part3.TopSurface = Enum.SurfaceType.Smooth
  1708. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1709. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  1710. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1711. Part4.Parent = Model0
  1712. Part4.BrickColor = BrickColor.new("Pearl")
  1713. Part4.Anchored = true
  1714. Part4.CanCollide = false
  1715. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  1716. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1717. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1718. Part4.TopSurface = Enum.SurfaceType.Smooth
  1719. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1720. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  1721. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1722. Part5.Parent = Model0
  1723. Part5.BrickColor = BrickColor.new("Pearl")
  1724. Part5.Rotation = Vector3.new(15, 0, 0)
  1725. Part5.Anchored = true
  1726. Part5.CanCollide = false
  1727. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  1728. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  1729. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1730. Part5.TopSurface = Enum.SurfaceType.Smooth
  1731. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1732. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  1733. Part5.Orientation = Vector3.new(15, 0, 0)
  1734. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1735. Part6.Parent = Model0
  1736. Part6.BrickColor = BrickColor.new("Pearl")
  1737. Part6.Anchored = true
  1738. Part6.CanCollide = false
  1739. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  1740. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1741. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1742. Part6.TopSurface = Enum.SurfaceType.Smooth
  1743. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1744. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  1745. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1746. Part7.Parent = Model0
  1747. Part7.BrickColor = BrickColor.new("Pearl")
  1748. Part7.Anchored = true
  1749. Part7.CanCollide = false
  1750. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1751. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1752. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1753. Part7.TopSurface = Enum.SurfaceType.Smooth
  1754. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1755. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  1756. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1757. Part8.Parent = Model0
  1758. Part8.BrickColor = BrickColor.new("Black")
  1759. Part8.Rotation = Vector3.new(-15, 0, 0)
  1760. Part8.Anchored = true
  1761. Part8.CanCollide = false
  1762. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  1763. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1764. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1765. Part8.TopSurface = Enum.SurfaceType.Smooth
  1766. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1767. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  1768. Part8.Orientation = Vector3.new(-15, 0, 0)
  1769. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1770. Part9.Parent = Model0
  1771. Part9.BrickColor = BrickColor.new("Pearl")
  1772. Part9.Anchored = true
  1773. Part9.CanCollide = false
  1774. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1775. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1776. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1777. Part9.TopSurface = Enum.SurfaceType.Smooth
  1778. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1779. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  1780. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1781. Part10.Parent = Model0
  1782. Part10.BrickColor = BrickColor.new("Pearl")
  1783. Part10.Anchored = true
  1784. Part10.CanCollide = false
  1785. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1786. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1787. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1788. Part10.TopSurface = Enum.SurfaceType.Smooth
  1789. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1790. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  1791. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1792. Part11.Parent = Model0
  1793. Part11.BrickColor = BrickColor.new("Pearl")
  1794. Part11.Anchored = true
  1795. Part11.CanCollide = false
  1796. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  1797. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1798. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1799. Part11.TopSurface = Enum.SurfaceType.Smooth
  1800. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1801. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  1802. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1803. Part12.Parent = Model0
  1804. Part12.BrickColor = BrickColor.new("Pearl")
  1805. Part12.Rotation = Vector3.new(-30, 0, 0)
  1806. Part12.Anchored = true
  1807. Part12.CanCollide = false
  1808. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  1809. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  1810. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1811. Part12.TopSurface = Enum.SurfaceType.Smooth
  1812. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1813. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  1814. Part12.Orientation = Vector3.new(-30, 0, 0)
  1815. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1816. Part13.Parent = Model0
  1817. Part13.BrickColor = BrickColor.new("Pearl")
  1818. Part13.Anchored = true
  1819. Part13.CanCollide = false
  1820. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  1821. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1822. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1823. Part13.TopSurface = Enum.SurfaceType.Smooth
  1824. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1825. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  1826. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1827. Part14.Parent = Model0
  1828. Part14.BrickColor = BrickColor.new("Pearl")
  1829. Part14.Rotation = Vector3.new(-30, 0, 0)
  1830. Part14.Anchored = true
  1831. Part14.CanCollide = false
  1832. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  1833. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  1834. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1835. Part14.TopSurface = Enum.SurfaceType.Smooth
  1836. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1837. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  1838. Part14.Orientation = Vector3.new(-30, 0, 0)
  1839. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1840. Part15.Parent = Model0
  1841. Part15.BrickColor = BrickColor.new("White")
  1842. Part15.Rotation = Vector3.new(-105, 0, 0)
  1843. Part15.Anchored = true
  1844. Part15.CanCollide = false
  1845. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  1846. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  1847. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1848. Part15.TopSurface = Enum.SurfaceType.Smooth
  1849. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1850. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  1851. Part15.Orientation = Vector3.new(-75, 180, 180)
  1852. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1853. Part16.Name = "asd"
  1854. Part16.Parent = Model0
  1855. Part16.BrickColor = BrickColor.new("Pearl")
  1856. Part16.Rotation = Vector3.new(-15, 0, 0)
  1857. Part16.Anchored = true
  1858. Part16.CanCollide = false
  1859. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  1860. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1861. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1862. Part16.TopSurface = Enum.SurfaceType.Smooth
  1863. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1864. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  1865. Part16.Orientation = Vector3.new(-15, 0, 0)
  1866. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1867. Part17.Parent = Model0
  1868. Part17.BrickColor = BrickColor.new("Pearl")
  1869. Part17.Anchored = true
  1870. Part17.CanCollide = false
  1871. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1872. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1873. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1874. Part17.TopSurface = Enum.SurfaceType.Smooth
  1875. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1876. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  1877. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1878. Part18.Parent = Model0
  1879. Part18.BrickColor = BrickColor.new("Pearl")
  1880. Part18.Anchored = true
  1881. Part18.CanCollide = false
  1882. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1883. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1884. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1885. Part18.TopSurface = Enum.SurfaceType.Smooth
  1886. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1887. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  1888. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1889. Part19.Parent = Model0
  1890. Part19.BrickColor = BrickColor.new("Pearl")
  1891. Part19.Anchored = true
  1892. Part19.CanCollide = false
  1893. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  1894. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1895. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1896. Part19.TopSurface = Enum.SurfaceType.Smooth
  1897. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1898. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1899. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1900. for i,v in pairs(Model0:GetChildren()) do
  1901. if v:IsA("Part") then
  1902. v.Color = Color3.new(1,1,0)
  1903. v.Material = Enum.Material.Neon
  1904. v.Transparency = 0
  1905. v.CanCollide = false
  1906. end
  1907. end
  1908. weld(Model0)
  1909. return Model0
  1910. end
  1911.  
  1912.  
  1913. mode = "determination"
  1914. function justice()
  1915. mode = "justice"
  1916. for i=1,5 do rs:wait()
  1917. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1918. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1919. end
  1920. knife:Destroy()
  1921. pistol = createpistol()
  1922. newWeld(rarm,pistol.asd,0,-1,0)
  1923. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1924. end
  1925.  
  1926. function determination()
  1927. mode = "determination"
  1928. for i=1,5 do rs:wait()
  1929. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1930. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1931. end
  1932. pistol:Destroy()
  1933. knife = createknife()
  1934. newWeld(rarm,knife.asd,0,-1,0)
  1935. end
  1936.  
  1937. debounce = false
  1938. mouse.KeyDown:connect(function(key)
  1939. if debounce == false then
  1940. debounce = true
  1941. if key == "e" then
  1942. if mode == "determination" then
  1943. justice()
  1944. elseif mode == "justice" then
  1945. determination()
  1946. end
  1947. end
  1948. delay(0,function() debounce = false end)
  1949. end
  1950. end)
  1951.  
  1952.  
  1953. --// Slash \\--
  1954.  
  1955. function slash()
  1956. local spd = 0.2
  1957. for i=1,15 do rs:wait()
  1958. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1959. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1960. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1961. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1962. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1963. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1964. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1965. end
  1966. sound(12222208,root.Position,10,1)
  1967. attacking = true
  1968. local spd = 0.4
  1969. for i=1,5 do rs:wait()
  1970. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1971. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1972. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1973. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1974. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1975. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1976. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1977. end
  1978. end
  1979.  
  1980. mouse.Button1Down:connect(function()
  1981. if debounce == false and mode == "determination" then
  1982. alreadytouched = {}
  1983. noidle = true
  1984. debounce = true
  1985. slash()
  1986. attacking = false
  1987. noidle = false
  1988. delay(0,function() debounce = false end)
  1989. end
  1990. end)
  1991.  
  1992. --// Shooting gun \\--
  1993.  
  1994. local jumped = false
  1995. function boom()
  1996. freeze = true
  1997. local bg = Instance.new("BodyGyro",root)
  1998. bg.Name = "lolnochara"
  1999. bg.P = 10000
  2000. bg.D = 100
  2001. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  2002. if jumped == false then
  2003. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  2004. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  2005. else
  2006. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  2007. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  2008. end
  2009.  
  2010. local spd = 0.2
  2011. for i=1,20 do rs:wait()
  2012. if jumped == false then
  2013. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  2014. else
  2015. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  2016. end
  2017. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2018. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  2019. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2020. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  2021. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  2022. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  2023. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  2024. end
  2025.  
  2026. bg:Destroy()
  2027.  
  2028. sound(470245800,root.Position,10,1)
  2029.  
  2030. local Part0 = Instance.new("Part",DebrisModel)
  2031. Part0.Name = "Bullet"
  2032. Part0.Material = Enum.Material.Neon
  2033. Part0.Color = Color3.new(1,1,0)
  2034. Part0.Anchored = true
  2035. local mesh = Instance.new("SpecialMesh",Part0)
  2036. mesh.MeshType = Enum.MeshType.Brick
  2037. Part0.CanCollide = false
  2038. local Position = rarm.Position
  2039. local Target = mouse.Hit.p
  2040. local direction = Target - Position
  2041. local direction = computeDirection(direction)
  2042. local ray = Ray.new(Position, (Target-Position).unit*1048)
  2043. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2044. Part0.Size = Vector3.new(5,1,5)
  2045. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  2046. local pos = Position + (direction * (mesh.Scale.Y/2))
  2047. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  2048. local loop = nil
  2049. local i = 0
  2050. rs:connect(function()
  2051. local lole = (i/10)
  2052. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  2053. Part0.Transparency = Part0.Transparency + 0.1
  2054. i = i + 1
  2055. if Part0.Transparency >= 1 then
  2056. Part0:Destroy()
  2057. end
  2058. end)
  2059.  
  2060. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  2061. coroutine.resume(coroutine.create(function()
  2062. sound(337800380,part.Position,10,1)
  2063. ded(part.Parent)
  2064. end))
  2065. end
  2066.  
  2067. local spd = 0.5
  2068. for i=1,10 do rs:wait()
  2069. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2070. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  2071. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2072. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  2073. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  2074. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  2075. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  2076. end
  2077.  
  2078. freeze = false
  2079.  
  2080. end
  2081.  
  2082. mouse.Button1Down:connect(function()
  2083. if debounce == false and mode == "justice" then
  2084. alreadytouched = {}
  2085. noidle = true
  2086. debounce = true
  2087. boom()
  2088. attacking = false
  2089. noidle = false
  2090. delay(0,function() debounce = false end)
  2091. end
  2092. end)
  2093.  
  2094. --// Animation and others . . . \\--
  2095.  
  2096. velocityYFall=0
  2097. velocityYFall2=0
  2098. velocityYFall3=0
  2099. velocityYFall4=0
  2100. neckrotY=0
  2101. neckrotY2=0
  2102. torsorotY=0
  2103. torsorotY2=0
  2104. torsoY=0
  2105. torsoY2=0
  2106. colored = 0
  2107. sine = 0
  2108. change=0.4
  2109. movement=5
  2110. timeranim=0
  2111. running = false
  2112. glitched = false
  2113. backup = hed.Weld.C1
  2114. glitchedC1 = hed.Weld.C1
  2115.  
  2116. mouse.KeyDown:connect(function(key)
  2117. key = string.lower(key)
  2118. if string.byte(key) == 48 then
  2119. running = true
  2120. local keyup = mouse.KeyUp:connect(function(key)
  2121. if string.byte(key) == 48 then
  2122. running = false
  2123. end
  2124. end)
  2125. repeat rs:wait() until running == false
  2126. keyup:disconnect()
  2127. end
  2128. end)
  2129.  
  2130. icolor=1
  2131. imode=false
  2132.  
  2133. didjump = false
  2134. jumppower = 0
  2135. freeze = false
  2136. debounceimpact = false
  2137.  
  2138. function jumpimpact()
  2139. if debounceimpact == false then
  2140. debounceimpact = true
  2141. if jumppower < -150 then jumppower = -150 end
  2142. shake(-jumppower/5)
  2143. for i=1,-jumppower/20 do rs:wait()
  2144. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  2145. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  2146. end
  2147. debounceimpact = false
  2148. end
  2149. end
  2150.  
  2151. local sond = nil
  2152. rs:connect(function()
  2153.  
  2154. if not torso:FindFirstChild("STATICSOUND") then
  2155. sond=Instance.new("Sound",torso)
  2156. sond.Name = "STATICSOUND"
  2157. sond.SoundId = "rbxassetid://...."
  2158. sond.Looped = true
  2159. sond:Play()
  2160. end
  2161.  
  2162. if icolor > 1 then
  2163. imode = false
  2164. elseif icolor < 0 then
  2165. imode = true
  2166. end
  2167.  
  2168. if imode == true then
  2169. icolor = icolor + 0.01
  2170. else
  2171. icolor = icolor - 0.01
  2172. end
  2173.  
  2174. if p.Character.Parent == nil then
  2175. local model = Instance.new("Model")
  2176. model.Name = p.Name
  2177. p.Character = model
  2178. for i,v in pairs(char:GetChildren()) do
  2179. v.Parent = p.Character
  2180. end
  2181. end
  2182.  
  2183. char = p.Character
  2184. if p.Character.Parent ~= workspace then
  2185. p.Character.Parent = workspace
  2186. end
  2187. for i,v in pairs(char:GetChildren()) do
  2188. if v:IsA("Accoutrement") then
  2189. if v.Handle:FindFirstChild("Mesh") then
  2190. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  2191. v.Handle.Transparency = 0
  2192. end
  2193. elseif v:IsA("BasePart") then
  2194. v.Anchored = false
  2195. if v:FindFirstChildOfClass("BodyPosition") then
  2196. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  2197. end
  2198. if v:FindFirstChildOfClass("BodyVelocity") then
  2199. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  2200. end
  2201. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  2202. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  2203. end
  2204. if v:FindFirstChild("Mesh") then
  2205. v:FindFirstChild("Mesh").Offset = Vector3.new()
  2206. end
  2207. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  2208. local force = Instance.new("Part",DebrisModel)
  2209. force.Name = v.Name.."FORCEFIELD"
  2210. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  2211. force.CanCollide = false
  2212. force.Transparency = 1
  2213. newWeld(v,force,0,0,0)
  2214. else
  2215. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  2216. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  2217. end
  2218. end
  2219. if v.Name ~= "HumanoidRootPart" then
  2220. v.Transparency = 0
  2221. else
  2222. v.Transparency = 1
  2223. end
  2224. end
  2225. end
  2226.  
  2227. if mode == "determination" then
  2228. trail.Enabled = true
  2229. else
  2230. trail.Enabled = false
  2231. end
  2232.  
  2233. if freeze == false then
  2234. if running == false then
  2235. hum.WalkSpeed = 12*size
  2236. change=0.4
  2237. movement=5
  2238. else
  2239. hum.WalkSpeed = (666/10)*size
  2240. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  2241. change=1
  2242. else
  2243. change=0.4
  2244. end
  2245. movement=15
  2246. end
  2247. else
  2248. hum.WalkSpeed = 1
  2249. change=0.4
  2250. movement=5
  2251. end
  2252.  
  2253. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  2254. velocityYFall = root.Velocity.Y/1.5
  2255. else
  2256. if -root.Velocity.Y/1.5 < -5 then
  2257. velocityYFall = 5
  2258. elseif -root.Velocity.Y/1.5 > 150 then
  2259. velocityYFall = -150
  2260. end
  2261. end
  2262.  
  2263. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  2264. velocityYFall2 = root.Velocity.Y/180
  2265. else
  2266. if -root.Velocity.Y/180 < 0 then
  2267. velocityYFall2 = 0
  2268. elseif -root.Velocity.Y/180 > 1.2 then
  2269. velocityYFall2 = -1.2
  2270. end
  2271. end
  2272.  
  2273. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  2274. velocityYFall3 = root.Velocity.Y/1.5
  2275. else
  2276. if -root.Velocity.Y/1.5 < -5 then
  2277. velocityYFall3 = 5
  2278. elseif -root.Velocity.Y/1.5 > 50 then
  2279. velocityYFall3 = -50
  2280. end
  2281. end
  2282.  
  2283. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  2284. velocityYFall4 = root.Velocity.Y/1.5
  2285. else
  2286. if -root.Velocity.Y/180 < -5 then
  2287. velocityYFall4 = 5
  2288. elseif -root.Velocity.Y/180 > 50 then
  2289. velocityYFall4 = -50
  2290. end
  2291. end
  2292.  
  2293. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  2294. neckrotY = root.RotVelocity.Y/6
  2295. else
  2296. if root.RotVelocity.Y/6 < -1 then
  2297. neckrotY = -1
  2298. elseif root.RotVelocity.Y/6 > 1 then
  2299. neckrotY = 1
  2300. end
  2301. end
  2302.  
  2303. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  2304. neckrotY2 = root.RotVelocity.Y/8
  2305. else
  2306. if root.RotVelocity.Y/8 < -0.6 then
  2307. neckrotY2 = -0.6
  2308. elseif root.RotVelocity.Y/8 > 0.6 then
  2309. neckrotY2 = 0.6
  2310. end
  2311. end
  2312.  
  2313. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  2314. torsorotY = root.RotVelocity.Y/6
  2315. else
  2316. if root.RotVelocity.Y/6 < -0.2 then
  2317. torsorotY = -0.2
  2318. elseif root.RotVelocity.Y/6 > 0.2 then
  2319. torsorotY = 0.2
  2320. end
  2321. end
  2322.  
  2323. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  2324. torsorotY2 = root.RotVelocity.Y/8
  2325. else
  2326. if root.RotVelocity.Y/8 < -0.2 then
  2327. torsorotY2 = -0.2
  2328. elseif root.RotVelocity.Y/8 > 0.2 then
  2329. torsorotY2 = 0.2
  2330. end
  2331. end
  2332.  
  2333. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  2334. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  2335.  
  2336. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2337. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  2338. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2339. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  2340. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2341. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  2342. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2343. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  2344. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2345. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2346.  
  2347. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  2348.  
  2349. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2350. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  2351.  
  2352. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2353. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  2354.  
  2355. if hum.Health > 0 and noidle == false then
  2356. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  2357. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  2358. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  2359. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2360. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2361. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  2362. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2363. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2364. elseif jumped == true then
  2365. didjump = true
  2366. jumppower = root.Velocity.Y
  2367. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  2368. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  2369. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  2370. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  2371. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  2372. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  2373. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  2374. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  2375. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  2376. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  2377. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  2378. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  2379. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  2380. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  2381. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  2382. end
  2383. end
  2384. if didjump == true and jumped == false and jumppower < 0 then
  2385. didjump = false
  2386. jumpimpact()
  2387. end
  2388.  
  2389. timeposition = soundz.TimePosition
  2390. sine = sine + change
  2391. hum.Health = math.huge
  2392. hum.MaxHealth = math.huge
  2393. end)
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