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local b  = game.Workspace[".Ignore"]
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local c = b[".ServerEffects"]
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while wait() do
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for i,v in pairs(c:GetChildren()) do
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if v.Name == "Shard" or v.Name == "Diamond" then
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v.Position = game.Players.LocalPlayer.Character.Torso.Position
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--elseif v.Name ~= "Shard" or "Diamond" then print("No")
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end
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end
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end
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---CREDIT TO MY NIGGA PRECESSION FOR FIXING IT!
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--- THIS IS GRASS MAGIC ONLY! ---
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para lansar bolas y sin usarlas
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game["Run Service"].RenderStepped:wait(2)
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plr = game.Players.LocalPlayer
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mouse = plr:GetMouse()
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TrueMagic = game.ReplicatedStorage.Remotes.DoMagic
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game.ReplicatedStorage.Remotes.DoClientMagic:FireServer("Grass", "Spore Bombs") --- Change Your Magic Here!! ---
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TrueMagic:InvokeServer("Grass", "Spore Bombs", mouse.Target, mouse.Hit) --- Change Your Magic Here!! ---
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game.ReplicatedStorage.Remotes.DoClientMagic:FireServer("Grass", "Spore Bombs")
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