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- local b = game.Workspace[".Ignore"]
- local c = b[".ServerEffects"]
- while wait() do
- for i,v in pairs(c:GetChildren()) do
- if v.Name == "Shard" or v.Name == "Diamond" then
- v.Position = game.Players.LocalPlayer.Character.Torso.Position
- --elseif v.Name ~= "Shard" or "Diamond" then print("No")
- end
- end
- end
- ---CREDIT TO MY NIGGA PRECESSION FOR FIXING IT!
- para lansar bolas y sin usarlas
- while true do
- game["Run Service"].RenderStepped:wait(2)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- TrueMagic = game.ReplicatedStorage.Remotes.DoMagic
- game.ReplicatedStorage.Remotes.DoClientMagic:FireServer("Grass", "Spore Bombs")
- TrueMagic:InvokeServer("Grass", "Spore Bombs", mouse.Target, mouse.Hit)
- end
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