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1
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
2
print("FE Compatibility: by WaverlyCole & Mokiros")
3
InternalData = {}
4
do
5
    script.Parent = owner.Character
6-
oldvisual = nil
6+
    local Event = Instance.new("RemoteEvent")
7
    Event.Name = "UserInput"
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    local function NewFakeEvent()
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        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
10-
	if oldvisual ~= nil then
10+
        return Fake
11-
		oldvisual:Destroy()
11+
    end
12
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
14-
	visual.Name = player.Name
14+
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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    end};ContextActionService.UnBindAction = ContextActionService.BindAction
17-
		local visualpart = v:Clone()
17+
    local function TriggerEvent(self,Event,...)
18-
		visualpart.Parent = visual
18+
        local Trigger = Mouse[Event]
19-
		if visualpart:IsA("BasePart") then
19+
        if Trigger and Trigger.fakeEvent and Trigger.Function then
20-
			visualpart.Anchored = true
20+
            Trigger.Function(...)
21-
			visualpart.CanCollide = false
21+
        end
22
    end
23
    Mouse.TrigEvent = TriggerEvent
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    UserInputService.TrigEvent = TriggerEvent
25-
	oldvisual = visual
25+
    Event.OnServerEvent:Connect(function(FiredBy,Input)
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        if FiredBy.Name ~= owner.Name then end
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        if Input.MouseEvent then
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            Mouse.Target = Input.Target
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            Mouse.Hit = Input.Hit
30
        else
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            local Begin = Input.UserInputState == Enum.UserInputState.Begin
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            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
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                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
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            end
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            for _,Action in pairs(ContextActionService.Actions) do
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                for _,Key in pairs(Action.Keys) do
37
                    if Key==Input.KeyCode then
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                        Action.Function(Action.Name,Input.UserInputState,Input)
39
                    end
40
                end
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            end
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            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
45
    end)
46
    InternalData["Mouse"] = Mouse
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    InternalData["ContextActionService"] = ContextActionService
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    InternalData["UserInputService"] = UserInputService
49
    Event.Parent = NLS([[
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        local Player = owner
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        local Event = script:WaitForChild("UserInput")
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        local UserInputService = game:GetService("UserInputService")
53
        local Mouse = Player:GetMouse()
54
        local Input = function(Input,gameProcessedEvent)
55
            if gameProcessedEvent then return end
56
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
57
        end
58
        UserInputService.InputBegan:Connect(Input)
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        UserInputService.InputEnded:Connect(Input)
60
        local Hit,Target
61
        while wait(1/30) do
62
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
63
                Hit,Targer = Mouse.Hit,Mouse.Target
64
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
65
            end
66
        end
67
    ]],owner.Character)
68
end
69
RealGame = game;game = setmetatable({},{
70
    __index = function (self,Index)
71
        local Sandbox = function (Thing)
72
            if Thing:IsA("Player") then
73
                local RealPlayer = Thing
74
                return setmetatable({},{
75
                    __index = function (self,Index)
76
                        local Type = type(RealPlayer[Index])
77
                        if Type == "function" then
78
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
79
                                return function (self)
80
                                    return InternalData["Mouse"]
81
                                end
82
                            end
83
                            return function (self,...)
84
                                return RealPlayer[Index](RealPlayer,...)
85
                            end
86
                        else
87
                            return RealPlayer[Index]
88
                        end
89
                    end;
90
                    __tostring = function(self)
91
                        return RealPlayer.Name
92
                    end
93
                })
94
            end
95
        end
96
        if RealGame[Index] then
97
            local Type = type(RealGame[Index])
98
            if Type == "function" then
99
                if Index:lower() == "getservice" or Index:lower() == "service" then
100
                    return function (self,Service)
101
                        if Service:lower() == "players" then
102
                            return setmetatable({},{
103
                                __index = function (self2,Index2)
104
                                    local RealService = RealGame:GetService(Service)
105
                                    local Type2 = type(Index2)
106
                                    if Type2 == "function" then
107
                                        return function (self,...)
108
                                            return RealService[Index2](RealService,...)
109
                                        end
110
                                    else
111
                                        if Index2:lower() == "localplayer" then
112
                                            return Sandbox(owner)
113
                                        end
114
                                        return RealService[Index2]
115
                                    end
116
                                end;
117
                                __tostring = function(self)
118
                                    return RealGame:GetService(Service).Name
119
                                end
120
                            })
121
                        elseif Service:lower() == "contextactionservice" then
122
                            return InternalData["ContextActionService"]
123
                        elseif Service:lower() == "contextactionservice" then
124
                            return InternalData["UserInputService"]
125
                        elseif Service:lower() == "runservice" then
126
                            return setmetatable({},{
127
                                __index = function(self2,Index2)
128
                                    local RealService = RealGame:GetService(Service)
129
                                    local Type2 = type(Index2)
130
                                    if Type2 == "function" then
131
                                        return function (self,...)
132
                                            return RealService[Index2](RealService,...)
133
                                        end
134
                                    else
135
                                        if Index2:lower() == "bindtorenderstep" then
136
                                            return function (self,Name,Priority,Function)
137
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
138
                                            end
139
                                        end
140
                                        if Index2:lower() == "renderstepped" then
141
                                            return RealService["Stepped"]
142
                                        end
143
                                        return RealService[Index2]
144
                                    end
145
                                end
146
                            })
147
                        else
148
                            return RealGame:GetService(Service)
149
                        end
150
                    end
151
                end
152
                return function (self,...)
153
                    return RealGame[Index](RealGame,...)
154
                end
155
            else
156
                if game:GetService(Index) then
157
                    return game:GetService(Index)
158
                end
159
                return RealGame[Index]
160
            end
161
        else
162
            return nil
163
        end
164
    end
165
});Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
166
print("Complete! Running...")
167
168
player = game.Players.LocalPlayer
169
character = player.Character
170
171
character.Parent = game.Workspace.Camera
172
character.Humanoid.HipHeight = 15
173
174
wait(5)
175
176
while true do
177
	wait(0.1)
178
	print(1)
179
	local visual = Instance.new("Model")
180
	
181
	if visual:FindFirstChild("Humanoid") ~= nil then
182
		visual.Humanoid:Remove()
183
	end
184
	
185
	for i,v in pairs(character:GetChildren()) do
186
		local p = v:Clone()
187
		p.Parent = visual
188
		if p.ClassName == ("Part") then
189
			p.Anchored = true
190
			p.CanCollide = false
191
			p.Position = v.Position - Vector3.new(5, 15, 0)
192
		else
193
			p:Destroy()
194
		end
195
	end
196
197
	--visual:MakeJoints()
198
	visual.Parent = game.Workspace
199
200
	if visual:FindFirstChild("Humanoid") ~= nil then
201
		visual.Humanoid:Remove()
202
	end
203
	
204
	game.Debris:AddItem(visual,.1)
205
end