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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
print("animated by p00tp0t, converted and fixed by 123jl123")
84
warn("refit function (anti-death) and music added by adam222334II")
85
ArtificialHB = Instance.new("BindableEvent", script)
86
ArtificialHB.Name = "Heartbeat"
87
script:WaitForChild("Heartbeat")
88
89
Player = owner
90
PlayerGui = Player.PlayerGui
91
Cam = workspace.CurrentCamera
92
Backpack = Player.Backpack
93
Character = Player.Character
94
Humanoid = Character.Humanoid
95
RootPart = Character["HumanoidRootPart"]
96
Torso = Character["Torso"]
97
Head = Character["Head"]
98
RightArm = Character["Right Arm"]
99
LeftArm = Character["Left Arm"]
100
RightLeg = Character["Right Leg"]
101
LeftLeg = Character["Left Leg"]
102
RootJoint = RootPart["RootJoint"]
103
Neck = Torso["Neck"]
104
RightShoulder = Torso["Right Shoulder"]
105
LeftShoulder = Torso["Left Shoulder"]
106
RightHip = Torso["Right Hip"]
107
LeftHip = Torso["Left Hip"]
108
109
Character = Player.Character
110
Humanoid = Character.Humanoid
111
112
local BODY = {}
113
for _, c in pairs(Character:GetDescendants()) do
114
	if c:IsA("BasePart") and c.Name ~= "Handle" then
115
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
116
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
117
		end
118
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
119
	elseif c:IsA("JointInstance") then
120
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
121
	end
122
end
123
124
function refit()
125
	Character.Parent = workspace
126
	for e = 1, #BODY do
127
		if BODY[e] ~= nil then
128
			local STUFF = BODY[e]
129
			local PART = STUFF[1]
130
			local PARENT = STUFF[2]
131
			local MATERIAL = STUFF[3]
132
			local COLOR = STUFF[4]
133
			local TRANSPARENCY = STUFF[5]
134
			--local SIZE = STUFF[6]
135
			local NAME = STUFF[7]
136
			if PART.ClassName == "Part" and PART ~= RootPart then
137
				PART.Material = MATERIAL
138
				PART.Transparency = TRANSPARENCY
139
				PART.Name = NAME
140
			end
141
			if PART.Parent ~= PARENT then
142
				Humanoid:remove()
143
				PART.Parent = PARENT
144
				Humanoid = IT("Humanoid",Character)
145
			end
146
		end
147
	end
148
end
149
150
Humanoid.Died:connect(function()
151
	           refit()
152
end)
153
154
Player = owner
155
PlayerGui = Player.PlayerGui
156
Cam = workspace.CurrentCamera
157
Backpack = Player.Backpack
158
Character = Player.Character
159
Humanoid = Character.Humanoid
160
RootPart = Character["HumanoidRootPart"]
161
Torso = Character["Torso"]
162
Head = Character["Head"]
163
RightArm = Character["Right Arm"]
164
LeftArm = Character["Left Arm"]
165
RightLeg = Character["Right Leg"]
166
LeftLeg = Character["Left Leg"]
167
RootJoint = RootPart["RootJoint"]
168
Neck = Torso["Neck"]
169
RightShoulder = Torso["Right Shoulder"]
170
LeftShoulder = Torso["Left Shoulder"]
171
RightHip = Torso["Right Hip"]
172
LeftHip = Torso["Left Hip"]
173
local sick = Instance.new("Sound",Torso)
174
175
IT = Instance.new
176
CF = CFrame.new
177
VT = Vector3.new
178
RAD = math.rad
179
C3 = Color3.new
180
UD2 = UDim2.new
181
BRICKC = BrickColor.new
182
ANGLES = CFrame.Angles
183
EULER = CFrame.fromEulerAnglesXYZ
184
COS = math.cos
185
ACOS = math.acos
186
SIN = math.sin
187
ASIN = math.asin
188
ABS = math.abs
189
MRANDOM = math.random
190
FLOOR = math.floor
191
192
local Speed = 0.1
193
AnimationSpeed=.8
194
SmoothTime=2
195
196
function swait(num)
197
if num==0 or num==nil then
198
--if Stagger.Value==false or Stun.Value<=100 then
199
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
200
script.Heartbeat.Event:wait()
201
--end
202
else
203
for i=0,num do
204
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
205
script.Heartbeat.Event:wait()
206
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
207
break
208
end]]
209
end
210
end
211
end
212
script:WaitForChild("Heartbeat")
213
214
frame = 1/60
215
tf = 0
216
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
217
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
218
lastframe = tick()
219
script.Heartbeat:Fire() --ayy lmao
220
221
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
222
    tf = tf + s
223
    if tf >= frame then
224
        if allowframeloss then
225
            script.Heartbeat:Fire()
226
            lastframe=tick()
227
        else
228
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
229
            for i=1, math.floor(tf/frame) do
230
                script.Heartbeat:Fire()
231
            end
232
            lastframe=tick()
233
        end
234
        if tossremainder then
235
            tf = 0
236
        else
237
            tf = tf - frame * math.floor(tf/frame)
238
        end
239
    end
240
end)
241
242
Anim = {
243
	Properties = {
244
		Looping = true,
245
		Priority = Enum.AnimationPriority.Core
246
	},
247
	Keyframes = {
248
		[0] = {
249
			["HumanoidRootPart"] = {
250
				["Torso"] = {
251
					CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
252
					["Left Leg"] = {
253
						CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
254
					},
255
					["Right Leg"] = {
256
						CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
257
					},
258
					["Left Arm"] = {
259
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
260
					},
261
					["Right Arm"] = {
262
						CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
263
					},
264
					["Head"] = {
265
					},
266
				},
267
			},
268
		},
269
		[0.1] = {
270
			["HumanoidRootPart"] = {
271
				["Torso"] = {
272
					CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
273
					["Left Leg"] = {
274
						CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
275
					},
276
					["Right Leg"] = {
277
						CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
278
					},
279
					["Left Arm"] = {
280
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
281
					},
282
					["Right Arm"] = {
283
						CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
284
					},
285
				},
286
			},
287
		},
288
		[0.2] = {
289
			["HumanoidRootPart"] = {
290
				["Torso"] = {
291
					CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
292
					["Left Leg"] = {
293
						CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
294
					},
295
					["Right Leg"] = {
296
						CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
297
					},
298
					["Left Arm"] = {
299
						CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
300
					},
301
					["Right Arm"] = {
302
						CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
303
					},
304
				},
305
			},
306
		},
307
		[0.3] = {
308
			["HumanoidRootPart"] = {
309
				["Torso"] = {
310
					CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
311
					["Left Leg"] = {
312
						CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
313
					},
314
					["Right Leg"] = {
315
						CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
316
					},
317
					["Left Arm"] = {
318
						CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
319
					},
320
					["Right Arm"] = {
321
						CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
322
					},
323
				},
324
			},
325
		},
326
		[0.4] = {
327
			["HumanoidRootPart"] = {
328
				["Torso"] = {
329
					CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
330
					["Left Leg"] = {
331
						CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
332
					},
333
					["Right Leg"] = {
334
						CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
335
					},
336
					["Left Arm"] = {
337
						CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
338
					},
339
					["Right Arm"] = {
340
						CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
341
					},
342
				},
343
			},
344
		},
345
		[0.5] = {
346
			["HumanoidRootPart"] = {
347
				["Torso"] = {
348
					CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
349
					["Left Leg"] = {
350
						CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
351
					},
352
					["Right Leg"] = {
353
						CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
354
					},
355
					["Left Arm"] = {
356
						CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
357
					},
358
					["Right Arm"] = {
359
						CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
360
					},
361
				},
362
			},
363
		},
364
		[0.6] = {
365
			["HumanoidRootPart"] = {
366
				["Torso"] = {
367
					CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
368
					["Left Leg"] = {
369
						CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
370
					},
371
					["Right Leg"] = {
372
						CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
373
					},
374
					["Left Arm"] = {
375
						CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
376
					},
377
					["Right Arm"] = {
378
						CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
379
					},
380
				},
381
			},
382
		},
383
		[0.7] = {
384
			["HumanoidRootPart"] = {
385
				["Torso"] = {
386
					CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
387
					["Left Leg"] = {
388
						CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
389
					},
390
					["Right Leg"] = {
391
						CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
392
					},
393
					["Left Arm"] = {
394
						CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
395
					},
396
					["Right Arm"] = {
397
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
398
					},
399
				},
400
			},
401
		},
402
		[0.8] = {
403
			["HumanoidRootPart"] = {
404
				["Torso"] = {
405
					CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
406
					["Left Leg"] = {
407
						CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
408
					},
409
					["Left Arm"] = {
410
						CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
411
					},
412
					["Right Arm"] = {
413
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
414
					},
415
				},
416
			},
417
		},
418
		[0.9] = {
419
			["HumanoidRootPart"] = {
420
				["Torso"] = {
421
					CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
422
					["Left Leg"] = {
423
						CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
424
					},
425
					["Right Leg"] = {
426
						CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
427
					},
428
					["Left Arm"] = {
429
						CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
430
					},
431
					["Right Arm"] = {
432
						CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
433
					},
434
				},
435
			},
436
		},
437
		[1] = {
438
			["HumanoidRootPart"] = {
439
				["Torso"] = {
440
					CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
441
					["Left Leg"] = {
442
						CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
443
					},
444
					["Right Leg"] = {
445
						CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
446
					},
447
					["Left Arm"] = {
448
						CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
449
					},
450
					["Right Arm"] = {
451
						CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
452
					},
453
				},
454
			},
455
		},
456
		[1.1] = {
457
			["HumanoidRootPart"] = {
458
				["Torso"] = {
459
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
460
					["Left Leg"] = {
461
						CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
462
					},
463
					["Right Leg"] = {
464
						CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
465
					},
466
					["Left Arm"] = {
467
						CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
468
					},
469
					["Right Arm"] = {
470
						CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
471
					},
472
				},
473
			},
474
		},
475
		[1.15] = {
476
			["Torso"] = {
477
				["Right Arm"] = {
478
					CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
479
				},
480
			},
481
		},
482
		[1.2] = {
483
			["HumanoidRootPart"] = {
484
				["Torso"] = {
485
					CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
486
					["Left Leg"] = {
487
						CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
488
					},
489
					["Right Leg"] = {
490
						CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
491
					},
492
					["Left Arm"] = {
493
						CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
494
					},
495
					["Right Arm"] = {
496
						CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
497
					},
498
				},
499
			},
500
		},
501
		[1.3] = {
502
			["HumanoidRootPart"] = {
503
				["Torso"] = {
504
					CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
505
					["Left Leg"] = {
506
						CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
507
					},
508
					["Right Leg"] = {
509
						CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
510
					},
511
					["Left Arm"] = {
512
						CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
513
					},
514
					["Right Arm"] = {
515
						CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
516
					},
517
				},
518
			},
519
		},
520
		[1.35] = {
521
			["Torso"] = {
522
				["Left Leg"] = {
523
					CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
524
				},
525
				["Left Arm"] = {
526
					CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
527
				},
528
				["Right Arm"] = {
529
					CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
530
				},
531
			},
532
		},
533
		[1.4] = {
534
			["HumanoidRootPart"] = {
535
				["Torso"] = {
536
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
537
					["Left Leg"] = {
538
						CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
539
					},
540
					["Right Leg"] = {
541
						CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
542
					},
543
					["Left Arm"] = {
544
						CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
545
					},
546
					["Right Arm"] = {
547
						CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
548
					},
549
				},
550
			},
551
		},
552
		[1.45] = {
553
			["Torso"] = {
554
				["Left Arm"] = {
555
					CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
556
				},
557
			},
558
		},
559
		[1.5] = {
560
			["HumanoidRootPart"] = {
561
				["Torso"] = {
562
					CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
563
					["Left Leg"] = {
564
						CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
565
					},
566
					["Right Leg"] = {
567
						CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
568
					},
569
					["Left Arm"] = {
570
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
571
					},
572
					["Right Arm"] = {
573
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
574
					},
575
				},
576
			},
577
		},
578
		[1.6] = {
579
			["HumanoidRootPart"] = {
580
				["Torso"] = {
581
					CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
582
					["Left Leg"] = {
583
						CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
584
					},
585
					["Right Leg"] = {
586
						CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
587
					},
588
					["Left Arm"] = {
589
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
590
					},
591
					["Right Arm"] = {
592
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
593
					},
594
				},
595
			},
596
		},
597
		[1.7] = {
598
			["HumanoidRootPart"] = {
599
				["Torso"] = {
600
					CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
601
					["Left Leg"] = {
602
						CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
603
					},
604
					["Right Leg"] = {
605
						CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
606
					},
607
					["Left Arm"] = {
608
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
609
					},
610
					["Right Arm"] = {
611
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
612
					},
613
				},
614
			},
615
		},
616
		[1.8] = {
617
			["HumanoidRootPart"] = {
618
				["Torso"] = {
619
					CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
620
					["Left Leg"] = {
621
						CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
622
					},
623
					["Right Leg"] = {
624
						CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
625
					},
626
					["Left Arm"] = {
627
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
628
					},
629
					["Right Arm"] = {
630
						CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
631
					},
632
				},
633
			},
634
		},
635
		[1.9] = {
636
			["HumanoidRootPart"] = {
637
				["Torso"] = {
638
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
639
					["Left Leg"] = {
640
						CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
641
					},
642
					["Right Leg"] = {
643
						CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
644
					},
645
					["Left Arm"] = {
646
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
647
					},
648
					["Right Arm"] = {
649
						CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
650
					},
651
				},
652
			},
653
		},
654
		[2] = {
655
			["HumanoidRootPart"] = {
656
				["Torso"] = {
657
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
658
					["Left Leg"] = {
659
						CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
660
					},
661
					["Right Leg"] = {
662
						CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
663
					},
664
					["Left Arm"] = {
665
						CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
666
					},
667
					["Right Arm"] = {
668
						CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
669
					},
670
				},
671
			},
672
		},
673
		[2.1] = {
674
			["HumanoidRootPart"] = {
675
				["Torso"] = {
676
					CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
677
					["Left Leg"] = {
678
						CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
679
					},
680
					["Right Leg"] = {
681
						CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
682
					},
683
					["Left Arm"] = {
684
						CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
685
					},
686
					["Right Arm"] = {
687
						CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
688
					},
689
				},
690
			},
691
		},
692
		[2.2] = {
693
			["HumanoidRootPart"] = {
694
				["Torso"] = {
695
					CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
696
					["Left Leg"] = {
697
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
698
					},
699
					["Right Leg"] = {
700
						CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
701
					},
702
					["Left Arm"] = {
703
						CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
704
					},
705
					["Right Arm"] = {
706
						CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
707
					},
708
				},
709
			},
710
		},
711
		[2.3] = {
712
			["HumanoidRootPart"] = {
713
				["Torso"] = {
714
					CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
715
					["Left Leg"] = {
716
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
717
					},
718
					["Right Leg"] = {
719
						CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
720
					},
721
					["Left Arm"] = {
722
						CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
723
					},
724
					["Right Arm"] = {
725
						CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
726
					},
727
				},
728
			},
729
		},
730
		[2.4] = {
731
			["HumanoidRootPart"] = {
732
				["Torso"] = {
733
					CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
734
					["Left Leg"] = {
735
						CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
736
					},
737
					["Right Leg"] = {
738
						CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
739
					},
740
					["Left Arm"] = {
741
						CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
742
					},
743
					["Right Arm"] = {
744
						CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
745
					},
746
				},
747
			},
748
		},
749
		[2.5] = {
750
			["HumanoidRootPart"] = {
751
				["Torso"] = {
752
					CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
753
					["Left Leg"] = {
754
						CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
755
					},
756
					["Right Leg"] = {
757
						CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
758
					},
759
					["Left Arm"] = {
760
						CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
761
					},
762
					["Right Arm"] = {
763
						CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
764
					},
765
				},
766
			},
767
		},
768
		[2.6] = {
769
			["HumanoidRootPart"] = {
770
				["Torso"] = {
771
					CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
772
					["Left Leg"] = {
773
						CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
774
					},
775
					["Right Leg"] = {
776
						CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
777
					},
778
					["Left Arm"] = {
779
						CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
780
					},
781
					["Right Arm"] = {
782
						CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
783
					},
784
				},
785
			},
786
		},
787
		[2.7] = {
788
			["HumanoidRootPart"] = {
789
				["Torso"] = {
790
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
791
					["Left Leg"] = {
792
						CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
793
					},
794
					["Right Leg"] = {
795
						CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
796
					},
797
					["Left Arm"] = {
798
						CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
799
					},
800
					["Right Arm"] = {
801
						CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
802
					},
803
				},
804
			},
805
		},
806
		[2.8] = {
807
			["HumanoidRootPart"] = {
808
				["Torso"] = {
809
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
810
					["Left Leg"] = {
811
						CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
812
					},
813
					["Right Leg"] = {
814
						CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
815
					},
816
					["Left Arm"] = {
817
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
818
					},
819
					["Right Arm"] = {
820
						CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
821
					},
822
				},
823
			},
824
		},
825
		[2.9] = {
826
			["HumanoidRootPart"] = {
827
				["Torso"] = {
828
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
829
					["Left Leg"] = {
830
						CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
831
					},
832
					["Right Leg"] = {
833
						CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
834
					},
835
					["Left Arm"] = {
836
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
837
					},
838
					["Right Arm"] = {
839
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
840
					},
841
				},
842
			},
843
		},
844
		[3] = {
845
			["HumanoidRootPart"] = {
846
				["Torso"] = {
847
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
848
					["Left Leg"] = {
849
						CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
850
					},
851
					["Right Leg"] = {
852
						CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
853
					},
854
					["Left Arm"] = {
855
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
856
					},
857
					["Right Arm"] = {
858
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
859
					},
860
				},
861
			},
862
		},
863
		[3.1] = {
864
			["HumanoidRootPart"] = {
865
				["Torso"] = {
866
					CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
867
					["Left Leg"] = {
868
						CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
869
					},
870
					["Right Leg"] = {
871
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
872
					},
873
					["Left Arm"] = {
874
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
875
					},
876
					["Right Arm"] = {
877
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
878
					},
879
				},
880
			},
881
		},
882
		[3.2] = {
883
			["HumanoidRootPart"] = {
884
				["Torso"] = {
885
					CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
886
					["Left Leg"] = {
887
						CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
888
					},
889
					["Right Leg"] = {
890
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
891
					},
892
					["Left Arm"] = {
893
						CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
894
					},
895
					["Right Arm"] = {
896
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
897
					},
898
				},
899
			},
900
		},
901
		[3.3] = {
902
			["HumanoidRootPart"] = {
903
				["Torso"] = {
904
					CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
905
					["Left Leg"] = {
906
						CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
907
					},
908
					["Right Leg"] = {
909
						CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
910
					},
911
					["Left Arm"] = {
912
						CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
913
					},
914
					["Right Arm"] = {
915
						CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
916
					},
917
					["Head"] = {
918
					},
919
				},
920
			},
921
		},
922
		[3.35] = {
923
			["Torso"] = {
924
				["Left Arm"] = {
925
					CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
926
				},
927
				["Right Arm"] = {
928
					CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
929
				},
930
			},
931
		},
932
		[3.4] = {
933
			["HumanoidRootPart"] = {
934
				["Torso"] = {
935
					CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
936
					["Left Leg"] = {
937
						CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
938
					},
939
					["Right Leg"] = {
940
						CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
941
					},
942
					["Left Arm"] = {
943
						CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
944
					},
945
					["Right Arm"] = {
946
						CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
947
					},
948
				},
949
			},
950
		},
951
		[3.5] = {
952
			["HumanoidRootPart"] = {
953
				["Torso"] = {
954
					CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
955
					["Left Leg"] = {
956
						CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
957
					},
958
					["Right Leg"] = {
959
						CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
960
					},
961
					["Left Arm"] = {
962
						CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
963
					},
964
					["Right Arm"] = {
965
						CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
966
					},
967
				},
968
			},
969
		},
970
		[3.6] = {
971
			["HumanoidRootPart"] = {
972
				["Torso"] = {
973
					CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
974
					["Left Leg"] = {
975
						CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
976
					},
977
					["Right Leg"] = {
978
						CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
979
					},
980
					["Left Arm"] = {
981
						CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
982
					},
983
					["Right Arm"] = {
984
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
985
					},
986
				},
987
			},
988
		},
989
		[3.7] = {
990
			["HumanoidRootPart"] = {
991
				["Torso"] = {
992
					CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
993
					["Left Leg"] = {
994
						CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
995
					},
996
					["Right Leg"] = {
997
						CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
998
					},
999
					["Left Arm"] = {
1000
						CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
1001
					},
1002
					["Right Arm"] = {
1003
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
1004
					},
1005
				},
1006
			},
1007
		},
1008
		[3.8] = {
1009
			["HumanoidRootPart"] = {
1010
				["Torso"] = {
1011
					CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
1012
					["Left Leg"] = {
1013
						CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
1014
					},
1015
					["Right Leg"] = {
1016
						CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
1017
					},
1018
					["Left Arm"] = {
1019
						CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
1020
					},
1021
					["Right Arm"] = {
1022
						CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
1023
					},
1024
				},
1025
			},
1026
		},
1027
		[3.9] = {
1028
			["HumanoidRootPart"] = {
1029
				["Torso"] = {
1030
					CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
1031
					["Left Leg"] = {
1032
						CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
1033
					},
1034
					["Right Leg"] = {
1035
						CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
1036
					},
1037
					["Left Arm"] = {
1038
						CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
1039
					},
1040
					["Right Arm"] = {
1041
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
1042
					},
1043
				},
1044
			},
1045
		},
1046
		[4] = {
1047
			["HumanoidRootPart"] = {
1048
				["Torso"] = {
1049
					CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
1050
					["Left Leg"] = {
1051
						CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
1052
					},
1053
					["Right Leg"] = {
1054
						CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
1055
					},
1056
					["Left Arm"] = {
1057
						CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
1058
					},
1059
					["Right Arm"] = {
1060
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
1061
					},
1062
				},
1063
			},
1064
		},
1065
		[4.1] = {
1066
			["HumanoidRootPart"] = {
1067
				["Torso"] = {
1068
					CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
1069
					["Left Leg"] = {
1070
						CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
1071
					},
1072
					["Right Leg"] = {
1073
						CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
1074
					},
1075
					["Left Arm"] = {
1076
						CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
1077
					},
1078
					["Right Arm"] = {
1079
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
1080
					},
1081
				},
1082
			},
1083
		},
1084
		[4.2] = {
1085
			["HumanoidRootPart"] = {
1086
				["Torso"] = {
1087
					CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
1088
					["Left Leg"] = {
1089
						CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
1090
					},
1091
					["Right Leg"] = {
1092
						CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
1093
					},
1094
					["Left Arm"] = {
1095
						CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
1096
					},
1097
					["Right Arm"] = {
1098
						CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
1099
					},
1100
				},
1101
			},
1102
		},
1103
		[4.3] = {
1104
			["HumanoidRootPart"] = {
1105
				["Torso"] = {
1106
					CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
1107
					["Left Leg"] = {
1108
						CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
1109
					},
1110
					["Right Leg"] = {
1111
						CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
1112
					},
1113
					["Left Arm"] = {
1114
						CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
1115
					},
1116
					["Right Arm"] = {
1117
						CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
1118
					},
1119
				},
1120
			},
1121
		},
1122
		[4.4] = {
1123
			["HumanoidRootPart"] = {
1124
				["Torso"] = {
1125
					CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
1126
					["Left Leg"] = {
1127
						CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
1128
					},
1129
					["Right Leg"] = {
1130
						CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
1131
					},
1132
					["Left Arm"] = {
1133
						CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
1134
					},
1135
					["Right Arm"] = {
1136
						CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
1137
					},
1138
				},
1139
			},
1140
		},
1141
		[4.5] = {
1142
			["HumanoidRootPart"] = {
1143
				["Torso"] = {
1144
					CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
1145
					["Left Leg"] = {
1146
						CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
1147
					},
1148
					["Right Leg"] = {
1149
						CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
1150
					},
1151
					["Left Arm"] = {
1152
						CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
1153
					},
1154
					["Right Arm"] = {
1155
						CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
1156
					},
1157
				},
1158
			},
1159
		},
1160
		[4.6] = {
1161
			["HumanoidRootPart"] = {
1162
				["Torso"] = {
1163
					CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
1164
					["Left Leg"] = {
1165
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
1166
					},
1167
					["Right Leg"] = {
1168
						CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
1169
					},
1170
					["Left Arm"] = {
1171
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
1172
					},
1173
					["Right Arm"] = {
1174
						CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
1175
					},
1176
				},
1177
			},
1178
		},
1179
		[4.7] = {
1180
			["HumanoidRootPart"] = {
1181
				["Torso"] = {
1182
					CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
1183
					["Left Leg"] = {
1184
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
1185
					},
1186
					["Right Leg"] = {
1187
						CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
1188
					},
1189
					["Left Arm"] = {
1190
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
1191
					},
1192
					["Right Arm"] = {
1193
						CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
1194
					},
1195
				},
1196
			},
1197
		},
1198
		[4.8] = {
1199
			["HumanoidRootPart"] = {
1200
				["Torso"] = {
1201
					CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
1202
					["Left Leg"] = {
1203
						CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
1204
					},
1205
					["Right Leg"] = {
1206
						CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
1207
					},
1208
					["Left Arm"] = {
1209
						CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
1210
					},
1211
					["Right Arm"] = {
1212
						CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
1213
					},
1214
				},
1215
			},
1216
		},
1217
		[4.9] = {
1218
			["HumanoidRootPart"] = {
1219
				["Torso"] = {
1220
					CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
1221
					["Left Leg"] = {
1222
						CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
1223
					},
1224
					["Right Leg"] = {
1225
						CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
1226
					},
1227
					["Left Arm"] = {
1228
						CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
1229
					},
1230
					["Right Arm"] = {
1231
						CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
1232
					},
1233
				},
1234
			},
1235
		},
1236
		[5] = {
1237
			["HumanoidRootPart"] = {
1238
				["Torso"] = {
1239
					CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
1240
					["Left Leg"] = {
1241
						CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
1242
					},
1243
					["Right Leg"] = {
1244
						CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
1245
					},
1246
					["Left Arm"] = {
1247
						CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
1248
					},
1249
					["Right Arm"] = {
1250
						CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
1251
					},
1252
				},
1253
			},
1254
		},
1255
		[5.1] = {
1256
			["HumanoidRootPart"] = {
1257
				["Torso"] = {
1258
					CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
1259
					["Left Leg"] = {
1260
						CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
1261
					},
1262
					["Right Leg"] = {
1263
						CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
1264
					},
1265
					["Left Arm"] = {
1266
						CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
1267
					},
1268
					["Right Arm"] = {
1269
						CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
1270
					},
1271
				},
1272
			},
1273
		},
1274
		[5.2] = {
1275
			["HumanoidRootPart"] = {
1276
				["Torso"] = {
1277
					CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
1278
					["Left Leg"] = {
1279
						CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
1280
					},
1281
					["Right Leg"] = {
1282
						CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
1283
					},
1284
					["Left Arm"] = {
1285
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
1286
					},
1287
					["Right Arm"] = {
1288
						CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
1289
					},
1290
				},
1291
			},
1292
		},
1293
		[5.3] = {
1294
			["HumanoidRootPart"] = {
1295
				["Torso"] = {
1296
					CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
1297
					["Left Leg"] = {
1298
						CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
1299
					},
1300
					["Right Leg"] = {
1301
						CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
1302
					},
1303
					["Left Arm"] = {
1304
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
1305
					},
1306
					["Right Arm"] = {
1307
						CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
1308
					},
1309
				},
1310
			},
1311
		},
1312
		[5.4] = {
1313
			["HumanoidRootPart"] = {
1314
				["Torso"] = {
1315
					CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
1316
					["Left Leg"] = {
1317
						CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
1318
					},
1319
					["Right Leg"] = {
1320
						CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
1321
					},
1322
					["Left Arm"] = {
1323
						CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
1324
					},
1325
					["Right Arm"] = {
1326
						CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
1327
					},
1328
				},
1329
			},
1330
		},
1331
		[5.5] = {
1332
			["HumanoidRootPart"] = {
1333
				["Torso"] = {
1334
					CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
1335
					["Left Leg"] = {
1336
						CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
1337
					},
1338
					["Right Leg"] = {
1339
						CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
1340
					},
1341
					["Left Arm"] = {
1342
						CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
1343
					},
1344
					["Right Arm"] = {
1345
						CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
1346
					},
1347
				},
1348
			},
1349
		},
1350
		[5.6] = {
1351
			["HumanoidRootPart"] = {
1352
				["Torso"] = {
1353
					CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
1354
					["Left Leg"] = {
1355
						CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
1356
					},
1357
					["Right Leg"] = {
1358
						CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
1359
					},
1360
					["Left Arm"] = {
1361
						CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
1362
					},
1363
					["Right Arm"] = {
1364
						CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
1365
					},
1366
				},
1367
			},
1368
		},
1369
		[5.7] = {
1370
			["HumanoidRootPart"] = {
1371
				["Torso"] = {
1372
					CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
1373
					["Left Leg"] = {
1374
						CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
1375
					},
1376
					["Right Leg"] = {
1377
						CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
1378
					},
1379
					["Left Arm"] = {
1380
						CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
1381
					},
1382
					["Right Arm"] = {
1383
						CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
1384
					},
1385
				},
1386
			},
1387
		},
1388
		[5.8] = {
1389
			["HumanoidRootPart"] = {
1390
				["Torso"] = {
1391
					CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
1392
					["Left Leg"] = {
1393
						CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
1394
					},
1395
					["Right Leg"] = {
1396
						CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
1397
					},
1398
					["Left Arm"] = {
1399
						CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
1400
					},
1401
					["Right Arm"] = {
1402
						CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
1403
					},
1404
				},
1405
			},
1406
		},
1407
		[5.9] = {
1408
			["HumanoidRootPart"] = {
1409
				["Torso"] = {
1410
					CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
1411
					["Left Leg"] = {
1412
						CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
1413
					},
1414
					["Right Leg"] = {
1415
						CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
1416
					},
1417
					["Left Arm"] = {
1418
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
1419
					},
1420
					["Right Arm"] = {
1421
						CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
1422
					},
1423
				},
1424
			},
1425
		},
1426
		[6] = {
1427
			["HumanoidRootPart"] = {
1428
				["Torso"] = {
1429
					CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
1430
					["Left Leg"] = {
1431
						CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
1432
					},
1433
					["Right Leg"] = {
1434
						CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
1435
					},
1436
					["Left Arm"] = {
1437
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
1438
					},
1439
					["Right Arm"] = {
1440
						CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
1441
					},
1442
				},
1443
			},
1444
		},
1445
		[6.1] = {
1446
			["HumanoidRootPart"] = {
1447
				["Torso"] = {
1448
					CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
1449
					["Left Leg"] = {
1450
						CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
1451
					},
1452
					["Right Leg"] = {
1453
						CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
1454
					},
1455
					["Left Arm"] = {
1456
						CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
1457
					},
1458
					["Right Arm"] = {
1459
						CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
1460
					},
1461
				},
1462
			},
1463
		},
1464
		[6.2] = {
1465
			["HumanoidRootPart"] = {
1466
				["Torso"] = {
1467
					CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
1468
					["Left Leg"] = {
1469
						CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
1470
					},
1471
					["Right Leg"] = {
1472
						CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
1473
					},
1474
					["Left Arm"] = {
1475
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
1476
					},
1477
					["Right Arm"] = {
1478
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
1479
					},
1480
				},
1481
			},
1482
		},
1483
		[6.3] = {
1484
			["HumanoidRootPart"] = {
1485
				["Torso"] = {
1486
					CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
1487
					["Left Leg"] = {
1488
						CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
1489
					},
1490
					["Right Leg"] = {
1491
						CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
1492
					},
1493
					["Left Arm"] = {
1494
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
1495
					},
1496
					["Right Arm"] = {
1497
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
1498
					},
1499
				},
1500
			},
1501
		},
1502
		[6.4] = {
1503
			["HumanoidRootPart"] = {
1504
				["Torso"] = {
1505
					CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
1506
					["Left Leg"] = {
1507
						CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
1508
					},
1509
					["Right Leg"] = {
1510
						CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
1511
					},
1512
					["Left Arm"] = {
1513
						CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
1514
					},
1515
					["Right Arm"] = {
1516
						CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
1517
					},
1518
				},
1519
			},
1520
		},
1521
		[6.5] = {
1522
			["HumanoidRootPart"] = {
1523
				["Torso"] = {
1524
					CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
1525
					["Left Leg"] = {
1526
						CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
1527
					},
1528
					["Right Leg"] = {
1529
						CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
1530
					},
1531
					["Left Arm"] = {
1532
						CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
1533
					},
1534
					["Right Arm"] = {
1535
						CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
1536
					},
1537
				},
1538
			},
1539
		},
1540
	}
1541
}
1542
1543
local number=0
1544
1545
LastTimeSetTotal=0
1546
local savec0 = {}
1547
1548
1549
GetAnimCF = function(limb,Time)
1550
	
1551
local GA = nil
1552
	coroutine.resume(coroutine.create(function()
1553
1554
if limb == "Torso" then
1555
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
1556
else
1557
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
1558
1559
end
1560
end))
1561
return GA
1562
end
1563
1564
1565
1566
local model = nil
1567
if owner ~= nil then 
1568
model = owner.Character
1569
else
1570
model = game:GetService("Players").localPlayer.Character
1571
end
1572
function GatherAllInstances(Parent)
1573
	local Instances = {}
1574
	local function GatherInstances(Parent)
1575
		for i, v in pairs(Parent:GetChildren()) do
1576
			GatherInstances(v)
1577
			table.insert(Instances, v)
1578
		end
1579
	end
1580
	GatherInstances(Parent)
1581
	return Instances
1582
end
1583
1584
1585
1586
1587
for i, v in pairs(GatherAllInstances(model)) do
1588
if v:IsA("BasePart") then 
1589
for i, v2 in pairs(GatherAllInstances(model)) do
1590
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1591
1592
local saveCF = v2.C0
1593
table.insert(savec0,{v2.Name,saveCF})
1594
1595
end
1596
end
1597
end end
1598
1599
1600
1601
1602
RunAnim = function(Time)
1603
1604
1605
1606
1607
1608
	
1609
local speed = Time-LastTimeSetTotal
1610
1611
speed = speed*AnimationSpeed
1612
LastTimeSetTotal = Time	
1613
	
1614
	
1615
	
1616
	local doing = true
1617
	
1618
	coroutine.resume(coroutine.create(function()
1619
for i, v in pairs(GatherAllInstances(model)) do
1620
if v:IsA("BasePart") then 
1621
for i, v2 in pairs(GatherAllInstances(model)) do
1622
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1623
1624
--print(v.Name)
1625
local GotAnim = GetAnimCF(v.Name,Time)
1626
--print(GotAnim)
1627
local saveCF = nil
1628
	 for i,v3 in pairs(savec0) do 
1629
		if v2.name == v3[1] then
1630
			saveCF = v3[2]
1631
		end
1632
	end
1633
1634
--print(saveCF)
1635
1636
if GotAnim ~= nil and saveCF ~= nil then
1637
	
1638
	
1639
	coroutine.resume(coroutine.create(function()
1640
while doing == true do
1641
	swait()
1642
	v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
1643
end
1644
1645
end))
1646
--v2.C0 = saveCF*GotAnim 
1647
1648
1649
end
1650
1651
	end
1652
1653
end
1654
end end
1655
1656
1657
end))
1658
wait(speed)
1659
doing = false
1660
end
1661
while true do
1662
RunAnim(0)	
1663
RunAnim(0.1)	
1664
RunAnim(0.2)
1665
RunAnim(0.3)
1666
RunAnim(0.4)
1667
RunAnim(0.5)
1668
RunAnim(0.6)
1669
RunAnim(0.7)
1670
RunAnim(0.8)
1671
RunAnim(0.9)
1672
RunAnim(1)
1673
-----------
1674
RunAnim(1.1)	
1675
RunAnim(1.15)
1676
RunAnim(1.2)	
1677
RunAnim(1.3)
1678
RunAnim(1.35)
1679
RunAnim(1.4)
1680
RunAnim(1.45)
1681
RunAnim(1.5)
1682
RunAnim(1.6)
1683
RunAnim(1.7)
1684
RunAnim(1.8)
1685
RunAnim(1.9)
1686
RunAnim(2)
1687
-----------
1688
1689
RunAnim(2.1)	
1690
RunAnim(2.2)
1691
RunAnim(2.3)
1692
RunAnim(2.4)
1693
RunAnim(2.5)
1694
RunAnim(2.6)
1695
RunAnim(2.7)
1696
RunAnim(2.8)
1697
RunAnim(2.9)
1698
RunAnim(3)
1699
-----------
1700
1701
RunAnim(3.1)	
1702
RunAnim(3.2)
1703
RunAnim(3.3)
1704
RunAnim(3.35)
1705
RunAnim(3.4)
1706
RunAnim(3.5)
1707
RunAnim(3.6)
1708
RunAnim(3.7)
1709
RunAnim(3.8)
1710
RunAnim(3.9)
1711
RunAnim(4)
1712
-----------
1713
1714
RunAnim(4.1)	
1715
RunAnim(4.2)
1716
RunAnim(4.3)
1717
RunAnim(4.4)
1718
RunAnim(4.5)
1719
RunAnim(4.6)
1720
RunAnim(4.7)
1721
RunAnim(4.8)
1722
RunAnim(4.9)
1723
RunAnim(5)
1724
-----------
1725
1726
RunAnim(5.1)	
1727
RunAnim(5.2)
1728
RunAnim(5.3)
1729
RunAnim(5.4)
1730
RunAnim(5.5)
1731
RunAnim(5.6)
1732
RunAnim(5.7)
1733
RunAnim(5.8)
1734
RunAnim(5.9)
1735
RunAnim(6)
1736
-----------
1737
	
1738
RunAnim(6.1)	
1739
RunAnim(6.2)
1740
RunAnim(6.3)
1741
RunAnim(6.4)
1742
RunAnim(6.5)
1743
LastTimeSetTotal = .1
1744
	Humanoid.MaxHealth = "inf"
1745
	Humanoid.Health = "inf"
1746
 	sick.SoundId = "rbxassetid://1881895904"
1747
	sick.Looped = true
1748
	sick.Pitch = 1
1749
	sick.Volume = 10
1750
	sick:Resume()
1751
	sick.Parent = Torso
1752
         refit()
1753
function New(Object, Parent, Name, Data)
1754
	local Object = Instance.new(Object)
1755
	for Index, Value in pairs(Data or {}) do
1756
		Object[Index] = Value
1757
	end
1758
	Object.Parent = Parent
1759
	Object.Name = Name
1760
	return Object
1761
end
1762
local halocolor = BrickColor.new("Pastel light blue")
1763
local halocolor2 = BrickColor.new("Really black")
1764
local starcolor = BrickColor.new("Really black")
1765
local lunacolor = BrickColor.new("Navy blue")
1766
local lunacolor2 = BrickColor.new("Bright blue")
1767
local wepcolor = BrickColor.new("Really black")
1768
local maincolor = BrickColor.new("Really black")
1769
local m = Instance.new("Model", char)
1770
local m2 = Instance.new("Model", char)
1771
local m3 = Instance.new("Model", char)
1772
local mw1 = Instance.new("Model", char)
1773
local mw2 = Instance.new("Model", char)
1774
local extrawingmod1 = Instance.new("Model", char)
1775
local extrawingmod2 = Instance.new("Model", char)
1776
function CreateParta(parent, transparency, reflectance, material, brickcolor)
1777
	local p = Instance.new("Part")
1778
	p.TopSurface = 0
1779
	p.BottomSurface = 0
1780
	p.Parent = parent
1781
	p.Size = Vector3.new(0.1, 0.1, 0.1)
1782
	p.Transparency = transparency
1783
	p.Reflectance = reflectance
1784
	p.CanCollide = false
1785
	p.Locked = true
1786
	p.BrickColor = brickcolor
1787
	p.Material = material
1788
	return p
1789
end
1790
function CreateMesh(parent, meshtype, x1, y1, z1)
1791
	local mesh = Instance.new("SpecialMesh", parent)
1792
	mesh.MeshType = meshtype
1793
	mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
1794
	return mesh
1795
end
1796
function CreateSpecialMesh(parent, meshid, x1, y1, z1)
1797
	local mesh = Instance.new("SpecialMesh", parent)
1798
	mesh.MeshType = "FileMesh"
1799
	mesh.MeshId = meshid
1800
	mesh.Scale = Vector3.new(x1, y1, z1)
1801
	return mesh
1802
end
1803
function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
1804
	local mesh = Instance.new("SpecialMesh", parent)
1805
	mesh.MeshType = "FileMesh"
1806
	mesh.MeshId = meshid
1807
	mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
1808
	mesh.Scale = Vector3.new(x1, y1, z1)
1809
	mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
1810
	return mesh
1811
end
1812
function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
1813
	local weld = Instance.new("Weld")
1814
	weld.Parent = parent
1815
	weld.Part0 = part0
1816
	weld.Part1 = part1
1817
	weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
1818
	weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
1819
	return weld
1820
end
1821
local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
1822
CreateMesh(handle, "Brick", 0, 0, 0)
1823
local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1824
local valuaring = 10
1825
for i = 0, 49 do
1826
	valuaring = valuaring + 10
1827
	rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
1828
	CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
1829
	CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1830
end
1831
local handle = CreateParta(m, 1, 1, "Neon", maincolor)
1832
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1833
local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1834
local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
1835
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1836
local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1837
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1838
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1839
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1840
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1841
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1842
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1843
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1844
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1845
CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1846
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1847
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1848
CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1849
local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
1850
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1851
local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1852
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1853
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1854
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1855
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1856
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1857
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1858
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1859
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1860
CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1861
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1862
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1863
CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1864
local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
1865
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1866
local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1867
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1868
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1869
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1870
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1871
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1872
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1873
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1874
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1875
CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1876
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
1877
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1878
CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1879
local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
1880
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1881
local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1882
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1883
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1884
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1885
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1886
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1887
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1888
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1889
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1890
CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1891
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1892
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1893
CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1894
local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
1895
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1896
local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1897
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1898
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1899
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1900
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1901
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1902
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1903
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1904
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1905
CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1906
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1907
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1908
CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1909
local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
1910
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1911
local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1912
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1913
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1914
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1915
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1916
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1917
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1918
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1919
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1920
CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1921
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
1922
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1923
CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1924
local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
1925
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1926
local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1927
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1928
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1929
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1930
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1931
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1932
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1933
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1934
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1935
CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1936
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1937
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1938
CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1939
local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
1940
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1941
local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1942
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1943
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1944
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1945
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1946
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1947
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1948
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1949
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1950
CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1951
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1952
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1953
CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1954
local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
1955
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1956
local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1957
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1958
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1959
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1960
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1961
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1962
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1963
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1964
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1965
CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1966
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
1967
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1968
CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1969
local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
1970
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1971
local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1972
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1973
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1974
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1975
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1976
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1977
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1978
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1979
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1980
CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1981
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1982
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1983
CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1984
local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
1985
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
1986
local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1987
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1988
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1989
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1990
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1991
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
1992
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1993
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1994
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
1995
CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1996
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
1997
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
1998
CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1999
local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
2000
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
2001
local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2002
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
2003
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
2004
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2005
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
2006
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
2007
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2008
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
2009
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
2010
CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2011
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
2012
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
2013
CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2014
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
2015
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
2016
CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2017
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2018
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
2019
CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2020
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2021
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
2022
CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2023
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2024
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
2025
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2026
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2027
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
2028
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2029
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
2030
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
2031
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2032
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
2033
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
2034
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2035
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
2036
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
2037
CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2038
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2039
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
2040
CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2041
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
2042
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
2043
CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2044
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2045
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2046
CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2047
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2048
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2049
CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2050
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2051
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2052
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2053
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2054
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2055
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2056
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2057
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2058
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2059
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2060
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2061
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2062
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2063
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2064
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2065
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2066
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2067
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2068
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2069
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2070
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2071
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2072
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2073
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2074
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2075
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2076
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2077
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2078
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2079
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2080
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2081
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2082
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2083
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2084
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2085
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2086
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2087
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2088
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2089
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2090
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2091
CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2092
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2093
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2094
CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2095
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2096
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2097
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2098
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2099
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2100
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2101
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2102
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2103
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2104
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2105
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2106
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2107
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2108
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2109
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2110
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2111
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2112
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2113
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2114
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2115
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2116
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2117
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2118
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2119
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2120
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2121
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2122
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2123
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2124
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2125
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2126
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2127
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2128
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2129
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2130
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2131
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2132
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2133
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2134
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
2135
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
2136
CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2137
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2138
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
2139
CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2140
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2141
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
2142
CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2143
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2144
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
2145
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2146
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2147
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
2148
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2149
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
2150
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
2151
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2152
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
2153
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
2154
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2155
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
2156
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
2157
CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2158
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2159
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
2160
CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2161
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
2162
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
2163
CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2164
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2165
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2166
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2167
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2168
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2169
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2170
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2171
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2172
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2173
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2174
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2175
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2176
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2177
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2178
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2179
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2180
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2181
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2182
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2183
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2184
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2185
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2186
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2187
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2188
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2189
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2190
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2191
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2192
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2193
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2194
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2195
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2196
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2197
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2198
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2199
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2200
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2201
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2202
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2203
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2204
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2205
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2206
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2207
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2208
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2209
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2210
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2211
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2212
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2213
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2214
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2215
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2216
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2217
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2218
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2219
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2220
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2221
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2222
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2223
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2224
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2225
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2226
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2227
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2228
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2229
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2230
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2231
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2232
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2233
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2234
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2235
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2236
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2237
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2238
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2239
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2240
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2241
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2242
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2243
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2244
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2245
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
2246
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
2247
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2248
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
2249
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
2250
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2251
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
2252
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
2253
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
2254
for i, v in pairs(m:GetChildren()) do
2255
	if v:IsA("Part") then
2256
		v.BrickColor = BrickColor.new("Really black")
2257
		v.Material = "Glass"
2258
	end
2259
end
2260
for i, v in pairs(m2:GetChildren()) do
2261
	if v:IsA("Part") then
2262
		v.BrickColor = BrickColor.new("Black")
2263
		v.Material = "Granite"
2264
	end
2265
end
2266
for i, v in pairs(m3:GetChildren()) do
2267
	if v:IsA("Part") then
2268
		v.BrickColor = BrickColor.new("Deep orange")
2269
		v.Material = "Neon"
2270
	end
2271
end
2272
for i, v in pairs(mw2:GetChildren()) do
2273
	if v:IsA("Part") then
2274
		v.BrickColor = BrickColor.new("Deep orange")
2275
		v.Material = "Neon"
2276
	end
2277
end
2278
for i, v in pairs(mw1:GetChildren()) do
2279
	if v:IsA("Part") then
2280
		v.Transparency = 1
2281
		v.BrickColor = BrickColor.new("Deep orange")
2282
		v.Material = "Neon"
2283
	end
2284
end
2285
for i, v in pairs(extrawingmod1:GetChildren()) do
2286
	if v:IsA("Part") then
2287
		v.Transparency = 1
2288
		v.BrickColor = BrickColor.new("White")
2289
		v.Material = "Neon"
2290
	end
2291
end
2292
for i, v in pairs(extrawingmod2:GetChildren()) do
2293
	if v:IsA("Part") then
2294
		v.Transparency = 1
2295
		v.BrickColor = BrickColor.new("White")
2296
		v.Material = "Neon"
2297
	end
2298
2299
end
2300
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)