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Zach_script_stealer2

Orange justice glitcher

Jan 16th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. print("animated by p00tp0t, converted and fixed by 123jl123")
  84. warn("refit function (anti-death) and music added by adam222334II")
  85. ArtificialHB = Instance.new("BindableEvent", script)
  86. ArtificialHB.Name = "Heartbeat"
  87. script:WaitForChild("Heartbeat")
  88.  
  89. Player = owner
  90. PlayerGui = Player.PlayerGui
  91. Cam = workspace.CurrentCamera
  92. Backpack = Player.Backpack
  93. Character = Player.Character
  94. Humanoid = Character.Humanoid
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108.  
  109. Character = Player.Character
  110. Humanoid = Character.Humanoid
  111.  
  112. local BODY = {}
  113. for _, c in pairs(Character:GetDescendants()) do
  114. if c:IsA("BasePart") and c.Name ~= "Handle" then
  115. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  116. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  117. end
  118. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  119. elseif c:IsA("JointInstance") then
  120. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  121. end
  122. end
  123.  
  124. function refit()
  125. Character.Parent = workspace
  126. for e = 1, #BODY do
  127. if BODY[e] ~= nil then
  128. local STUFF = BODY[e]
  129. local PART = STUFF[1]
  130. local PARENT = STUFF[2]
  131. local MATERIAL = STUFF[3]
  132. local COLOR = STUFF[4]
  133. local TRANSPARENCY = STUFF[5]
  134. --local SIZE = STUFF[6]
  135. local NAME = STUFF[7]
  136. if PART.ClassName == "Part" and PART ~= RootPart then
  137. PART.Material = MATERIAL
  138. PART.Transparency = TRANSPARENCY
  139. PART.Name = NAME
  140. end
  141. if PART.Parent ~= PARENT then
  142. Humanoid:remove()
  143. PART.Parent = PARENT
  144. Humanoid = IT("Humanoid",Character)
  145. end
  146. end
  147. end
  148. end
  149.  
  150. Humanoid.Died:connect(function()
  151. refit()
  152. end)
  153.  
  154. Player = owner
  155. PlayerGui = Player.PlayerGui
  156. Cam = workspace.CurrentCamera
  157. Backpack = Player.Backpack
  158. Character = Player.Character
  159. Humanoid = Character.Humanoid
  160. RootPart = Character["HumanoidRootPart"]
  161. Torso = Character["Torso"]
  162. Head = Character["Head"]
  163. RightArm = Character["Right Arm"]
  164. LeftArm = Character["Left Arm"]
  165. RightLeg = Character["Right Leg"]
  166. LeftLeg = Character["Left Leg"]
  167. RootJoint = RootPart["RootJoint"]
  168. Neck = Torso["Neck"]
  169. RightShoulder = Torso["Right Shoulder"]
  170. LeftShoulder = Torso["Left Shoulder"]
  171. RightHip = Torso["Right Hip"]
  172. LeftHip = Torso["Left Hip"]
  173. local sick = Instance.new("Sound",Torso)
  174.  
  175. IT = Instance.new
  176. CF = CFrame.new
  177. VT = Vector3.new
  178. RAD = math.rad
  179. C3 = Color3.new
  180. UD2 = UDim2.new
  181. BRICKC = BrickColor.new
  182. ANGLES = CFrame.Angles
  183. EULER = CFrame.fromEulerAnglesXYZ
  184. COS = math.cos
  185. ACOS = math.acos
  186. SIN = math.sin
  187. ASIN = math.asin
  188. ABS = math.abs
  189. MRANDOM = math.random
  190. FLOOR = math.floor
  191.  
  192. local Speed = 0.1
  193. AnimationSpeed=.8
  194. SmoothTime=2
  195.  
  196. function swait(num)
  197. if num==0 or num==nil then
  198. --if Stagger.Value==false or Stun.Value<=100 then
  199. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  200. script.Heartbeat.Event:wait()
  201. --end
  202. else
  203. for i=0,num do
  204. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  205. script.Heartbeat.Event:wait()
  206. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  207. break
  208. end]]
  209. end
  210. end
  211. end
  212. script:WaitForChild("Heartbeat")
  213.  
  214. frame = 1/60
  215. tf = 0
  216. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  217. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  218. lastframe = tick()
  219. script.Heartbeat:Fire() --ayy lmao
  220.  
  221. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  222. tf = tf + s
  223. if tf >= frame then
  224. if allowframeloss then
  225. script.Heartbeat:Fire()
  226. lastframe=tick()
  227. else
  228. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  229. for i=1, math.floor(tf/frame) do
  230. script.Heartbeat:Fire()
  231. end
  232. lastframe=tick()
  233. end
  234. if tossremainder then
  235. tf = 0
  236. else
  237. tf = tf - frame * math.floor(tf/frame)
  238. end
  239. end
  240. end)
  241.  
  242. Anim = {
  243. Properties = {
  244. Looping = true,
  245. Priority = Enum.AnimationPriority.Core
  246. },
  247. Keyframes = {
  248. [0] = {
  249. ["HumanoidRootPart"] = {
  250. ["Torso"] = {
  251. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  252. ["Left Leg"] = {
  253. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  254. },
  255. ["Right Leg"] = {
  256. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  257. },
  258. ["Left Arm"] = {
  259. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  260. },
  261. ["Right Arm"] = {
  262. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  263. },
  264. ["Head"] = {
  265. },
  266. },
  267. },
  268. },
  269. [0.1] = {
  270. ["HumanoidRootPart"] = {
  271. ["Torso"] = {
  272. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  273. ["Left Leg"] = {
  274. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  275. },
  276. ["Right Leg"] = {
  277. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  278. },
  279. ["Left Arm"] = {
  280. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  281. },
  282. ["Right Arm"] = {
  283. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  284. },
  285. },
  286. },
  287. },
  288. [0.2] = {
  289. ["HumanoidRootPart"] = {
  290. ["Torso"] = {
  291. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  292. ["Left Leg"] = {
  293. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  294. },
  295. ["Right Leg"] = {
  296. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  297. },
  298. ["Left Arm"] = {
  299. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  300. },
  301. ["Right Arm"] = {
  302. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  303. },
  304. },
  305. },
  306. },
  307. [0.3] = {
  308. ["HumanoidRootPart"] = {
  309. ["Torso"] = {
  310. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  311. ["Left Leg"] = {
  312. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  313. },
  314. ["Right Leg"] = {
  315. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  316. },
  317. ["Left Arm"] = {
  318. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  319. },
  320. ["Right Arm"] = {
  321. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  322. },
  323. },
  324. },
  325. },
  326. [0.4] = {
  327. ["HumanoidRootPart"] = {
  328. ["Torso"] = {
  329. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  330. ["Left Leg"] = {
  331. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  332. },
  333. ["Right Leg"] = {
  334. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  335. },
  336. ["Left Arm"] = {
  337. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  338. },
  339. ["Right Arm"] = {
  340. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  341. },
  342. },
  343. },
  344. },
  345. [0.5] = {
  346. ["HumanoidRootPart"] = {
  347. ["Torso"] = {
  348. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  349. ["Left Leg"] = {
  350. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  351. },
  352. ["Right Leg"] = {
  353. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  354. },
  355. ["Left Arm"] = {
  356. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  357. },
  358. ["Right Arm"] = {
  359. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  360. },
  361. },
  362. },
  363. },
  364. [0.6] = {
  365. ["HumanoidRootPart"] = {
  366. ["Torso"] = {
  367. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  368. ["Left Leg"] = {
  369. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  370. },
  371. ["Right Leg"] = {
  372. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  373. },
  374. ["Left Arm"] = {
  375. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  376. },
  377. ["Right Arm"] = {
  378. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  379. },
  380. },
  381. },
  382. },
  383. [0.7] = {
  384. ["HumanoidRootPart"] = {
  385. ["Torso"] = {
  386. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  387. ["Left Leg"] = {
  388. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  389. },
  390. ["Right Leg"] = {
  391. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  392. },
  393. ["Left Arm"] = {
  394. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  395. },
  396. ["Right Arm"] = {
  397. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  398. },
  399. },
  400. },
  401. },
  402. [0.8] = {
  403. ["HumanoidRootPart"] = {
  404. ["Torso"] = {
  405. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  406. ["Left Leg"] = {
  407. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  408. },
  409. ["Left Arm"] = {
  410. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  411. },
  412. ["Right Arm"] = {
  413. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  414. },
  415. },
  416. },
  417. },
  418. [0.9] = {
  419. ["HumanoidRootPart"] = {
  420. ["Torso"] = {
  421. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  422. ["Left Leg"] = {
  423. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  424. },
  425. ["Right Leg"] = {
  426. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  427. },
  428. ["Left Arm"] = {
  429. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  430. },
  431. ["Right Arm"] = {
  432. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  433. },
  434. },
  435. },
  436. },
  437. [1] = {
  438. ["HumanoidRootPart"] = {
  439. ["Torso"] = {
  440. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  441. ["Left Leg"] = {
  442. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  443. },
  444. ["Right Leg"] = {
  445. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  446. },
  447. ["Left Arm"] = {
  448. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  449. },
  450. ["Right Arm"] = {
  451. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  452. },
  453. },
  454. },
  455. },
  456. [1.1] = {
  457. ["HumanoidRootPart"] = {
  458. ["Torso"] = {
  459. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  460. ["Left Leg"] = {
  461. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  462. },
  463. ["Right Leg"] = {
  464. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  465. },
  466. ["Left Arm"] = {
  467. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  468. },
  469. ["Right Arm"] = {
  470. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  471. },
  472. },
  473. },
  474. },
  475. [1.15] = {
  476. ["Torso"] = {
  477. ["Right Arm"] = {
  478. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  479. },
  480. },
  481. },
  482. [1.2] = {
  483. ["HumanoidRootPart"] = {
  484. ["Torso"] = {
  485. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  486. ["Left Leg"] = {
  487. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  488. },
  489. ["Right Leg"] = {
  490. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  491. },
  492. ["Left Arm"] = {
  493. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  494. },
  495. ["Right Arm"] = {
  496. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  497. },
  498. },
  499. },
  500. },
  501. [1.3] = {
  502. ["HumanoidRootPart"] = {
  503. ["Torso"] = {
  504. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  505. ["Left Leg"] = {
  506. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  507. },
  508. ["Right Leg"] = {
  509. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  510. },
  511. ["Left Arm"] = {
  512. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  513. },
  514. ["Right Arm"] = {
  515. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  516. },
  517. },
  518. },
  519. },
  520. [1.35] = {
  521. ["Torso"] = {
  522. ["Left Leg"] = {
  523. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  524. },
  525. ["Left Arm"] = {
  526. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  527. },
  528. ["Right Arm"] = {
  529. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  530. },
  531. },
  532. },
  533. [1.4] = {
  534. ["HumanoidRootPart"] = {
  535. ["Torso"] = {
  536. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  537. ["Left Leg"] = {
  538. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  539. },
  540. ["Right Leg"] = {
  541. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  542. },
  543. ["Left Arm"] = {
  544. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  545. },
  546. ["Right Arm"] = {
  547. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  548. },
  549. },
  550. },
  551. },
  552. [1.45] = {
  553. ["Torso"] = {
  554. ["Left Arm"] = {
  555. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  556. },
  557. },
  558. },
  559. [1.5] = {
  560. ["HumanoidRootPart"] = {
  561. ["Torso"] = {
  562. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  563. ["Left Leg"] = {
  564. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  565. },
  566. ["Right Leg"] = {
  567. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  568. },
  569. ["Left Arm"] = {
  570. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  571. },
  572. ["Right Arm"] = {
  573. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  574. },
  575. },
  576. },
  577. },
  578. [1.6] = {
  579. ["HumanoidRootPart"] = {
  580. ["Torso"] = {
  581. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  582. ["Left Leg"] = {
  583. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  584. },
  585. ["Right Leg"] = {
  586. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  587. },
  588. ["Left Arm"] = {
  589. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  590. },
  591. ["Right Arm"] = {
  592. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  593. },
  594. },
  595. },
  596. },
  597. [1.7] = {
  598. ["HumanoidRootPart"] = {
  599. ["Torso"] = {
  600. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  601. ["Left Leg"] = {
  602. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  603. },
  604. ["Right Leg"] = {
  605. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  606. },
  607. ["Left Arm"] = {
  608. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  609. },
  610. ["Right Arm"] = {
  611. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  612. },
  613. },
  614. },
  615. },
  616. [1.8] = {
  617. ["HumanoidRootPart"] = {
  618. ["Torso"] = {
  619. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  620. ["Left Leg"] = {
  621. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  622. },
  623. ["Right Leg"] = {
  624. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  625. },
  626. ["Left Arm"] = {
  627. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  628. },
  629. ["Right Arm"] = {
  630. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  631. },
  632. },
  633. },
  634. },
  635. [1.9] = {
  636. ["HumanoidRootPart"] = {
  637. ["Torso"] = {
  638. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  639. ["Left Leg"] = {
  640. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  641. },
  642. ["Right Leg"] = {
  643. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  644. },
  645. ["Left Arm"] = {
  646. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  647. },
  648. ["Right Arm"] = {
  649. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  650. },
  651. },
  652. },
  653. },
  654. [2] = {
  655. ["HumanoidRootPart"] = {
  656. ["Torso"] = {
  657. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  658. ["Left Leg"] = {
  659. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  660. },
  661. ["Right Leg"] = {
  662. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  663. },
  664. ["Left Arm"] = {
  665. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  666. },
  667. ["Right Arm"] = {
  668. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  669. },
  670. },
  671. },
  672. },
  673. [2.1] = {
  674. ["HumanoidRootPart"] = {
  675. ["Torso"] = {
  676. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  677. ["Left Leg"] = {
  678. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  679. },
  680. ["Right Leg"] = {
  681. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  682. },
  683. ["Left Arm"] = {
  684. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  685. },
  686. ["Right Arm"] = {
  687. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  688. },
  689. },
  690. },
  691. },
  692. [2.2] = {
  693. ["HumanoidRootPart"] = {
  694. ["Torso"] = {
  695. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  696. ["Left Leg"] = {
  697. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  698. },
  699. ["Right Leg"] = {
  700. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  701. },
  702. ["Left Arm"] = {
  703. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  704. },
  705. ["Right Arm"] = {
  706. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  707. },
  708. },
  709. },
  710. },
  711. [2.3] = {
  712. ["HumanoidRootPart"] = {
  713. ["Torso"] = {
  714. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  715. ["Left Leg"] = {
  716. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  717. },
  718. ["Right Leg"] = {
  719. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  720. },
  721. ["Left Arm"] = {
  722. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  723. },
  724. ["Right Arm"] = {
  725. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  726. },
  727. },
  728. },
  729. },
  730. [2.4] = {
  731. ["HumanoidRootPart"] = {
  732. ["Torso"] = {
  733. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  734. ["Left Leg"] = {
  735. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  736. },
  737. ["Right Leg"] = {
  738. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  739. },
  740. ["Left Arm"] = {
  741. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  742. },
  743. ["Right Arm"] = {
  744. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  745. },
  746. },
  747. },
  748. },
  749. [2.5] = {
  750. ["HumanoidRootPart"] = {
  751. ["Torso"] = {
  752. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  753. ["Left Leg"] = {
  754. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  755. },
  756. ["Right Leg"] = {
  757. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  758. },
  759. ["Left Arm"] = {
  760. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  761. },
  762. ["Right Arm"] = {
  763. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  764. },
  765. },
  766. },
  767. },
  768. [2.6] = {
  769. ["HumanoidRootPart"] = {
  770. ["Torso"] = {
  771. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  772. ["Left Leg"] = {
  773. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  774. },
  775. ["Right Leg"] = {
  776. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  777. },
  778. ["Left Arm"] = {
  779. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  780. },
  781. ["Right Arm"] = {
  782. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  783. },
  784. },
  785. },
  786. },
  787. [2.7] = {
  788. ["HumanoidRootPart"] = {
  789. ["Torso"] = {
  790. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  791. ["Left Leg"] = {
  792. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  793. },
  794. ["Right Leg"] = {
  795. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  796. },
  797. ["Left Arm"] = {
  798. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  799. },
  800. ["Right Arm"] = {
  801. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  802. },
  803. },
  804. },
  805. },
  806. [2.8] = {
  807. ["HumanoidRootPart"] = {
  808. ["Torso"] = {
  809. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  810. ["Left Leg"] = {
  811. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  812. },
  813. ["Right Leg"] = {
  814. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  815. },
  816. ["Left Arm"] = {
  817. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  818. },
  819. ["Right Arm"] = {
  820. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  821. },
  822. },
  823. },
  824. },
  825. [2.9] = {
  826. ["HumanoidRootPart"] = {
  827. ["Torso"] = {
  828. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  829. ["Left Leg"] = {
  830. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  831. },
  832. ["Right Leg"] = {
  833. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  834. },
  835. ["Left Arm"] = {
  836. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  837. },
  838. ["Right Arm"] = {
  839. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  840. },
  841. },
  842. },
  843. },
  844. [3] = {
  845. ["HumanoidRootPart"] = {
  846. ["Torso"] = {
  847. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  848. ["Left Leg"] = {
  849. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  850. },
  851. ["Right Leg"] = {
  852. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  853. },
  854. ["Left Arm"] = {
  855. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  856. },
  857. ["Right Arm"] = {
  858. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  859. },
  860. },
  861. },
  862. },
  863. [3.1] = {
  864. ["HumanoidRootPart"] = {
  865. ["Torso"] = {
  866. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  867. ["Left Leg"] = {
  868. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  869. },
  870. ["Right Leg"] = {
  871. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  872. },
  873. ["Left Arm"] = {
  874. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  875. },
  876. ["Right Arm"] = {
  877. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  878. },
  879. },
  880. },
  881. },
  882. [3.2] = {
  883. ["HumanoidRootPart"] = {
  884. ["Torso"] = {
  885. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  886. ["Left Leg"] = {
  887. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  888. },
  889. ["Right Leg"] = {
  890. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  891. },
  892. ["Left Arm"] = {
  893. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  894. },
  895. ["Right Arm"] = {
  896. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  897. },
  898. },
  899. },
  900. },
  901. [3.3] = {
  902. ["HumanoidRootPart"] = {
  903. ["Torso"] = {
  904. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  905. ["Left Leg"] = {
  906. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  907. },
  908. ["Right Leg"] = {
  909. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  910. },
  911. ["Left Arm"] = {
  912. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  913. },
  914. ["Right Arm"] = {
  915. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  916. },
  917. ["Head"] = {
  918. },
  919. },
  920. },
  921. },
  922. [3.35] = {
  923. ["Torso"] = {
  924. ["Left Arm"] = {
  925. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  926. },
  927. ["Right Arm"] = {
  928. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  929. },
  930. },
  931. },
  932. [3.4] = {
  933. ["HumanoidRootPart"] = {
  934. ["Torso"] = {
  935. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  936. ["Left Leg"] = {
  937. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  938. },
  939. ["Right Leg"] = {
  940. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  941. },
  942. ["Left Arm"] = {
  943. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  944. },
  945. ["Right Arm"] = {
  946. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  947. },
  948. },
  949. },
  950. },
  951. [3.5] = {
  952. ["HumanoidRootPart"] = {
  953. ["Torso"] = {
  954. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  955. ["Left Leg"] = {
  956. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  957. },
  958. ["Right Leg"] = {
  959. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  960. },
  961. ["Left Arm"] = {
  962. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  963. },
  964. ["Right Arm"] = {
  965. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  966. },
  967. },
  968. },
  969. },
  970. [3.6] = {
  971. ["HumanoidRootPart"] = {
  972. ["Torso"] = {
  973. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  974. ["Left Leg"] = {
  975. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  976. },
  977. ["Right Leg"] = {
  978. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  979. },
  980. ["Left Arm"] = {
  981. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  982. },
  983. ["Right Arm"] = {
  984. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  985. },
  986. },
  987. },
  988. },
  989. [3.7] = {
  990. ["HumanoidRootPart"] = {
  991. ["Torso"] = {
  992. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  993. ["Left Leg"] = {
  994. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  995. },
  996. ["Right Leg"] = {
  997. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  998. },
  999. ["Left Arm"] = {
  1000. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  1001. },
  1002. ["Right Arm"] = {
  1003. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  1004. },
  1005. },
  1006. },
  1007. },
  1008. [3.8] = {
  1009. ["HumanoidRootPart"] = {
  1010. ["Torso"] = {
  1011. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  1012. ["Left Leg"] = {
  1013. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  1014. },
  1015. ["Right Leg"] = {
  1016. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  1017. },
  1018. ["Left Arm"] = {
  1019. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  1020. },
  1021. ["Right Arm"] = {
  1022. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  1023. },
  1024. },
  1025. },
  1026. },
  1027. [3.9] = {
  1028. ["HumanoidRootPart"] = {
  1029. ["Torso"] = {
  1030. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  1031. ["Left Leg"] = {
  1032. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  1033. },
  1034. ["Right Leg"] = {
  1035. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  1036. },
  1037. ["Left Arm"] = {
  1038. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  1039. },
  1040. ["Right Arm"] = {
  1041. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  1042. },
  1043. },
  1044. },
  1045. },
  1046. [4] = {
  1047. ["HumanoidRootPart"] = {
  1048. ["Torso"] = {
  1049. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  1050. ["Left Leg"] = {
  1051. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  1052. },
  1053. ["Right Leg"] = {
  1054. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  1055. },
  1056. ["Left Arm"] = {
  1057. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  1058. },
  1059. ["Right Arm"] = {
  1060. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  1061. },
  1062. },
  1063. },
  1064. },
  1065. [4.1] = {
  1066. ["HumanoidRootPart"] = {
  1067. ["Torso"] = {
  1068. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  1069. ["Left Leg"] = {
  1070. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  1071. },
  1072. ["Right Leg"] = {
  1073. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  1074. },
  1075. ["Left Arm"] = {
  1076. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1077. },
  1078. ["Right Arm"] = {
  1079. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1080. },
  1081. },
  1082. },
  1083. },
  1084. [4.2] = {
  1085. ["HumanoidRootPart"] = {
  1086. ["Torso"] = {
  1087. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1088. ["Left Leg"] = {
  1089. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1090. },
  1091. ["Right Leg"] = {
  1092. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1093. },
  1094. ["Left Arm"] = {
  1095. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1096. },
  1097. ["Right Arm"] = {
  1098. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1099. },
  1100. },
  1101. },
  1102. },
  1103. [4.3] = {
  1104. ["HumanoidRootPart"] = {
  1105. ["Torso"] = {
  1106. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1107. ["Left Leg"] = {
  1108. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1109. },
  1110. ["Right Leg"] = {
  1111. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1112. },
  1113. ["Left Arm"] = {
  1114. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1115. },
  1116. ["Right Arm"] = {
  1117. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1118. },
  1119. },
  1120. },
  1121. },
  1122. [4.4] = {
  1123. ["HumanoidRootPart"] = {
  1124. ["Torso"] = {
  1125. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1126. ["Left Leg"] = {
  1127. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1128. },
  1129. ["Right Leg"] = {
  1130. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1131. },
  1132. ["Left Arm"] = {
  1133. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1134. },
  1135. ["Right Arm"] = {
  1136. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1137. },
  1138. },
  1139. },
  1140. },
  1141. [4.5] = {
  1142. ["HumanoidRootPart"] = {
  1143. ["Torso"] = {
  1144. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1145. ["Left Leg"] = {
  1146. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1147. },
  1148. ["Right Leg"] = {
  1149. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1150. },
  1151. ["Left Arm"] = {
  1152. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1153. },
  1154. ["Right Arm"] = {
  1155. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1156. },
  1157. },
  1158. },
  1159. },
  1160. [4.6] = {
  1161. ["HumanoidRootPart"] = {
  1162. ["Torso"] = {
  1163. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1164. ["Left Leg"] = {
  1165. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1166. },
  1167. ["Right Leg"] = {
  1168. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1169. },
  1170. ["Left Arm"] = {
  1171. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1172. },
  1173. ["Right Arm"] = {
  1174. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1175. },
  1176. },
  1177. },
  1178. },
  1179. [4.7] = {
  1180. ["HumanoidRootPart"] = {
  1181. ["Torso"] = {
  1182. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1183. ["Left Leg"] = {
  1184. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1185. },
  1186. ["Right Leg"] = {
  1187. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1188. },
  1189. ["Left Arm"] = {
  1190. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1191. },
  1192. ["Right Arm"] = {
  1193. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1194. },
  1195. },
  1196. },
  1197. },
  1198. [4.8] = {
  1199. ["HumanoidRootPart"] = {
  1200. ["Torso"] = {
  1201. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1202. ["Left Leg"] = {
  1203. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1204. },
  1205. ["Right Leg"] = {
  1206. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1207. },
  1208. ["Left Arm"] = {
  1209. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1210. },
  1211. ["Right Arm"] = {
  1212. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1213. },
  1214. },
  1215. },
  1216. },
  1217. [4.9] = {
  1218. ["HumanoidRootPart"] = {
  1219. ["Torso"] = {
  1220. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1221. ["Left Leg"] = {
  1222. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1223. },
  1224. ["Right Leg"] = {
  1225. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1226. },
  1227. ["Left Arm"] = {
  1228. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1229. },
  1230. ["Right Arm"] = {
  1231. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1232. },
  1233. },
  1234. },
  1235. },
  1236. [5] = {
  1237. ["HumanoidRootPart"] = {
  1238. ["Torso"] = {
  1239. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1240. ["Left Leg"] = {
  1241. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1242. },
  1243. ["Right Leg"] = {
  1244. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1245. },
  1246. ["Left Arm"] = {
  1247. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1248. },
  1249. ["Right Arm"] = {
  1250. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1251. },
  1252. },
  1253. },
  1254. },
  1255. [5.1] = {
  1256. ["HumanoidRootPart"] = {
  1257. ["Torso"] = {
  1258. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1259. ["Left Leg"] = {
  1260. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1261. },
  1262. ["Right Leg"] = {
  1263. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1264. },
  1265. ["Left Arm"] = {
  1266. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1267. },
  1268. ["Right Arm"] = {
  1269. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1270. },
  1271. },
  1272. },
  1273. },
  1274. [5.2] = {
  1275. ["HumanoidRootPart"] = {
  1276. ["Torso"] = {
  1277. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1278. ["Left Leg"] = {
  1279. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1280. },
  1281. ["Right Leg"] = {
  1282. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1283. },
  1284. ["Left Arm"] = {
  1285. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1286. },
  1287. ["Right Arm"] = {
  1288. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1289. },
  1290. },
  1291. },
  1292. },
  1293. [5.3] = {
  1294. ["HumanoidRootPart"] = {
  1295. ["Torso"] = {
  1296. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1297. ["Left Leg"] = {
  1298. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1299. },
  1300. ["Right Leg"] = {
  1301. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1302. },
  1303. ["Left Arm"] = {
  1304. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1305. },
  1306. ["Right Arm"] = {
  1307. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1308. },
  1309. },
  1310. },
  1311. },
  1312. [5.4] = {
  1313. ["HumanoidRootPart"] = {
  1314. ["Torso"] = {
  1315. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1316. ["Left Leg"] = {
  1317. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1318. },
  1319. ["Right Leg"] = {
  1320. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1321. },
  1322. ["Left Arm"] = {
  1323. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1324. },
  1325. ["Right Arm"] = {
  1326. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1327. },
  1328. },
  1329. },
  1330. },
  1331. [5.5] = {
  1332. ["HumanoidRootPart"] = {
  1333. ["Torso"] = {
  1334. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1335. ["Left Leg"] = {
  1336. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1337. },
  1338. ["Right Leg"] = {
  1339. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1340. },
  1341. ["Left Arm"] = {
  1342. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1343. },
  1344. ["Right Arm"] = {
  1345. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1346. },
  1347. },
  1348. },
  1349. },
  1350. [5.6] = {
  1351. ["HumanoidRootPart"] = {
  1352. ["Torso"] = {
  1353. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1354. ["Left Leg"] = {
  1355. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1356. },
  1357. ["Right Leg"] = {
  1358. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1359. },
  1360. ["Left Arm"] = {
  1361. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1362. },
  1363. ["Right Arm"] = {
  1364. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1365. },
  1366. },
  1367. },
  1368. },
  1369. [5.7] = {
  1370. ["HumanoidRootPart"] = {
  1371. ["Torso"] = {
  1372. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1373. ["Left Leg"] = {
  1374. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1375. },
  1376. ["Right Leg"] = {
  1377. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1378. },
  1379. ["Left Arm"] = {
  1380. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1381. },
  1382. ["Right Arm"] = {
  1383. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1384. },
  1385. },
  1386. },
  1387. },
  1388. [5.8] = {
  1389. ["HumanoidRootPart"] = {
  1390. ["Torso"] = {
  1391. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1392. ["Left Leg"] = {
  1393. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1394. },
  1395. ["Right Leg"] = {
  1396. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1397. },
  1398. ["Left Arm"] = {
  1399. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1400. },
  1401. ["Right Arm"] = {
  1402. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1403. },
  1404. },
  1405. },
  1406. },
  1407. [5.9] = {
  1408. ["HumanoidRootPart"] = {
  1409. ["Torso"] = {
  1410. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1411. ["Left Leg"] = {
  1412. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1413. },
  1414. ["Right Leg"] = {
  1415. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1416. },
  1417. ["Left Arm"] = {
  1418. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1419. },
  1420. ["Right Arm"] = {
  1421. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1422. },
  1423. },
  1424. },
  1425. },
  1426. [6] = {
  1427. ["HumanoidRootPart"] = {
  1428. ["Torso"] = {
  1429. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1430. ["Left Leg"] = {
  1431. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1432. },
  1433. ["Right Leg"] = {
  1434. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1435. },
  1436. ["Left Arm"] = {
  1437. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1438. },
  1439. ["Right Arm"] = {
  1440. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1441. },
  1442. },
  1443. },
  1444. },
  1445. [6.1] = {
  1446. ["HumanoidRootPart"] = {
  1447. ["Torso"] = {
  1448. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1449. ["Left Leg"] = {
  1450. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1451. },
  1452. ["Right Leg"] = {
  1453. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1454. },
  1455. ["Left Arm"] = {
  1456. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1457. },
  1458. ["Right Arm"] = {
  1459. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1460. },
  1461. },
  1462. },
  1463. },
  1464. [6.2] = {
  1465. ["HumanoidRootPart"] = {
  1466. ["Torso"] = {
  1467. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1468. ["Left Leg"] = {
  1469. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1470. },
  1471. ["Right Leg"] = {
  1472. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1473. },
  1474. ["Left Arm"] = {
  1475. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1476. },
  1477. ["Right Arm"] = {
  1478. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1479. },
  1480. },
  1481. },
  1482. },
  1483. [6.3] = {
  1484. ["HumanoidRootPart"] = {
  1485. ["Torso"] = {
  1486. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1487. ["Left Leg"] = {
  1488. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1489. },
  1490. ["Right Leg"] = {
  1491. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1492. },
  1493. ["Left Arm"] = {
  1494. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1495. },
  1496. ["Right Arm"] = {
  1497. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1498. },
  1499. },
  1500. },
  1501. },
  1502. [6.4] = {
  1503. ["HumanoidRootPart"] = {
  1504. ["Torso"] = {
  1505. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1506. ["Left Leg"] = {
  1507. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1508. },
  1509. ["Right Leg"] = {
  1510. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1511. },
  1512. ["Left Arm"] = {
  1513. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1514. },
  1515. ["Right Arm"] = {
  1516. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1517. },
  1518. },
  1519. },
  1520. },
  1521. [6.5] = {
  1522. ["HumanoidRootPart"] = {
  1523. ["Torso"] = {
  1524. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1525. ["Left Leg"] = {
  1526. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1527. },
  1528. ["Right Leg"] = {
  1529. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1530. },
  1531. ["Left Arm"] = {
  1532. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1533. },
  1534. ["Right Arm"] = {
  1535. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1536. },
  1537. },
  1538. },
  1539. },
  1540. }
  1541. }
  1542.  
  1543. local number=0
  1544.  
  1545. LastTimeSetTotal=0
  1546. local savec0 = {}
  1547.  
  1548.  
  1549. GetAnimCF = function(limb,Time)
  1550.  
  1551. local GA = nil
  1552. coroutine.resume(coroutine.create(function()
  1553.  
  1554. if limb == "Torso" then
  1555. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1556. else
  1557. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1558.  
  1559. end
  1560. end))
  1561. return GA
  1562. end
  1563.  
  1564.  
  1565.  
  1566. local model = nil
  1567. if owner ~= nil then
  1568. model = owner.Character
  1569. else
  1570. model = game:GetService("Players").localPlayer.Character
  1571. end
  1572. function GatherAllInstances(Parent)
  1573. local Instances = {}
  1574. local function GatherInstances(Parent)
  1575. for i, v in pairs(Parent:GetChildren()) do
  1576. GatherInstances(v)
  1577. table.insert(Instances, v)
  1578. end
  1579. end
  1580. GatherInstances(Parent)
  1581. return Instances
  1582. end
  1583.  
  1584.  
  1585.  
  1586.  
  1587. for i, v in pairs(GatherAllInstances(model)) do
  1588. if v:IsA("BasePart") then
  1589. for i, v2 in pairs(GatherAllInstances(model)) do
  1590. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1591.  
  1592. local saveCF = v2.C0
  1593. table.insert(savec0,{v2.Name,saveCF})
  1594.  
  1595. end
  1596. end
  1597. end end
  1598.  
  1599.  
  1600.  
  1601.  
  1602. RunAnim = function(Time)
  1603.  
  1604.  
  1605.  
  1606.  
  1607.  
  1608.  
  1609. local speed = Time-LastTimeSetTotal
  1610.  
  1611. speed = speed*AnimationSpeed
  1612. LastTimeSetTotal = Time
  1613.  
  1614.  
  1615.  
  1616. local doing = true
  1617.  
  1618. coroutine.resume(coroutine.create(function()
  1619. for i, v in pairs(GatherAllInstances(model)) do
  1620. if v:IsA("BasePart") then
  1621. for i, v2 in pairs(GatherAllInstances(model)) do
  1622. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1623.  
  1624. --print(v.Name)
  1625. local GotAnim = GetAnimCF(v.Name,Time)
  1626. --print(GotAnim)
  1627. local saveCF = nil
  1628. for i,v3 in pairs(savec0) do
  1629. if v2.name == v3[1] then
  1630. saveCF = v3[2]
  1631. end
  1632. end
  1633.  
  1634. --print(saveCF)
  1635.  
  1636. if GotAnim ~= nil and saveCF ~= nil then
  1637.  
  1638.  
  1639. coroutine.resume(coroutine.create(function()
  1640. while doing == true do
  1641. swait()
  1642. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1643. end
  1644.  
  1645. end))
  1646. --v2.C0 = saveCF*GotAnim
  1647.  
  1648.  
  1649. end
  1650.  
  1651. end
  1652.  
  1653. end
  1654. end end
  1655.  
  1656.  
  1657. end))
  1658. wait(speed)
  1659. doing = false
  1660. end
  1661. while true do
  1662. RunAnim(0)
  1663. RunAnim(0.1)
  1664. RunAnim(0.2)
  1665. RunAnim(0.3)
  1666. RunAnim(0.4)
  1667. RunAnim(0.5)
  1668. RunAnim(0.6)
  1669. RunAnim(0.7)
  1670. RunAnim(0.8)
  1671. RunAnim(0.9)
  1672. RunAnim(1)
  1673. -----------
  1674. RunAnim(1.1)
  1675. RunAnim(1.15)
  1676. RunAnim(1.2)
  1677. RunAnim(1.3)
  1678. RunAnim(1.35)
  1679. RunAnim(1.4)
  1680. RunAnim(1.45)
  1681. RunAnim(1.5)
  1682. RunAnim(1.6)
  1683. RunAnim(1.7)
  1684. RunAnim(1.8)
  1685. RunAnim(1.9)
  1686. RunAnim(2)
  1687. -----------
  1688.  
  1689. RunAnim(2.1)
  1690. RunAnim(2.2)
  1691. RunAnim(2.3)
  1692. RunAnim(2.4)
  1693. RunAnim(2.5)
  1694. RunAnim(2.6)
  1695. RunAnim(2.7)
  1696. RunAnim(2.8)
  1697. RunAnim(2.9)
  1698. RunAnim(3)
  1699. -----------
  1700.  
  1701. RunAnim(3.1)
  1702. RunAnim(3.2)
  1703. RunAnim(3.3)
  1704. RunAnim(3.35)
  1705. RunAnim(3.4)
  1706. RunAnim(3.5)
  1707. RunAnim(3.6)
  1708. RunAnim(3.7)
  1709. RunAnim(3.8)
  1710. RunAnim(3.9)
  1711. RunAnim(4)
  1712. -----------
  1713.  
  1714. RunAnim(4.1)
  1715. RunAnim(4.2)
  1716. RunAnim(4.3)
  1717. RunAnim(4.4)
  1718. RunAnim(4.5)
  1719. RunAnim(4.6)
  1720. RunAnim(4.7)
  1721. RunAnim(4.8)
  1722. RunAnim(4.9)
  1723. RunAnim(5)
  1724. -----------
  1725.  
  1726. RunAnim(5.1)
  1727. RunAnim(5.2)
  1728. RunAnim(5.3)
  1729. RunAnim(5.4)
  1730. RunAnim(5.5)
  1731. RunAnim(5.6)
  1732. RunAnim(5.7)
  1733. RunAnim(5.8)
  1734. RunAnim(5.9)
  1735. RunAnim(6)
  1736. -----------
  1737.  
  1738. RunAnim(6.1)
  1739. RunAnim(6.2)
  1740. RunAnim(6.3)
  1741. RunAnim(6.4)
  1742. RunAnim(6.5)
  1743. LastTimeSetTotal = .1
  1744. Humanoid.MaxHealth = "inf"
  1745. Humanoid.Health = "inf"
  1746. sick.SoundId = "rbxassetid://1881895904"
  1747. sick.Looped = true
  1748. sick.Pitch = 1
  1749. sick.Volume = 10
  1750. sick:Resume()
  1751. sick.Parent = Torso
  1752. refit()
  1753. function New(Object, Parent, Name, Data)
  1754. local Object = Instance.new(Object)
  1755. for Index, Value in pairs(Data or {}) do
  1756. Object[Index] = Value
  1757. end
  1758. Object.Parent = Parent
  1759. Object.Name = Name
  1760. return Object
  1761. end
  1762. local halocolor = BrickColor.new("Pastel light blue")
  1763. local halocolor2 = BrickColor.new("Really black")
  1764. local starcolor = BrickColor.new("Really black")
  1765. local lunacolor = BrickColor.new("Navy blue")
  1766. local lunacolor2 = BrickColor.new("Bright blue")
  1767. local wepcolor = BrickColor.new("Really black")
  1768. local maincolor = BrickColor.new("Really black")
  1769. local m = Instance.new("Model", char)
  1770. local m2 = Instance.new("Model", char)
  1771. local m3 = Instance.new("Model", char)
  1772. local mw1 = Instance.new("Model", char)
  1773. local mw2 = Instance.new("Model", char)
  1774. local extrawingmod1 = Instance.new("Model", char)
  1775. local extrawingmod2 = Instance.new("Model", char)
  1776. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  1777. local p = Instance.new("Part")
  1778. p.TopSurface = 0
  1779. p.BottomSurface = 0
  1780. p.Parent = parent
  1781. p.Size = Vector3.new(0.1, 0.1, 0.1)
  1782. p.Transparency = transparency
  1783. p.Reflectance = reflectance
  1784. p.CanCollide = false
  1785. p.Locked = true
  1786. p.BrickColor = brickcolor
  1787. p.Material = material
  1788. return p
  1789. end
  1790. function CreateMesh(parent, meshtype, x1, y1, z1)
  1791. local mesh = Instance.new("SpecialMesh", parent)
  1792. mesh.MeshType = meshtype
  1793. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  1794. return mesh
  1795. end
  1796. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  1797. local mesh = Instance.new("SpecialMesh", parent)
  1798. mesh.MeshType = "FileMesh"
  1799. mesh.MeshId = meshid
  1800. mesh.Scale = Vector3.new(x1, y1, z1)
  1801. return mesh
  1802. end
  1803. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  1804. local mesh = Instance.new("SpecialMesh", parent)
  1805. mesh.MeshType = "FileMesh"
  1806. mesh.MeshId = meshid
  1807. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  1808. mesh.Scale = Vector3.new(x1, y1, z1)
  1809. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  1810. return mesh
  1811. end
  1812. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  1813. local weld = Instance.new("Weld")
  1814. weld.Parent = parent
  1815. weld.Part0 = part0
  1816. weld.Part1 = part1
  1817. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  1818. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  1819. return weld
  1820. end
  1821. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  1822. CreateMesh(handle, "Brick", 0, 0, 0)
  1823. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1824. local valuaring = 10
  1825. for i = 0, 49 do
  1826. valuaring = valuaring + 10
  1827. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  1828. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  1829. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1830. end
  1831. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  1832. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  1833. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1834. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  1835. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  1836. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1837. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  1838. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1839. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1840. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  1841. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1842. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1843. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  1844. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  1845. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1846. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  1847. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  1848. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1849. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  1850. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  1851. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1852. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  1853. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1854. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1855. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  1856. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1857. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1858. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  1859. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  1860. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1861. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  1862. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  1863. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1864. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  1865. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  1866. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1867. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  1868. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1869. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1870. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  1871. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1872. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1873. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  1874. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  1875. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1876. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  1877. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  1878. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1879. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  1880. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  1881. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1882. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  1883. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1884. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1885. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  1886. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1887. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1888. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  1889. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  1890. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1891. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  1892. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  1893. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1894. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  1895. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  1896. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1897. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  1898. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1899. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1900. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  1901. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1902. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1903. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  1904. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  1905. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1906. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  1907. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  1908. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1909. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  1910. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  1911. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1912. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  1913. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1914. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1915. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  1916. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1917. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1918. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  1919. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  1920. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1921. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  1922. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  1923. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1924. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  1925. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  1926. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1927. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  1928. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1929. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1930. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  1931. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1932. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1933. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  1934. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  1935. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1936. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  1937. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  1938. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1939. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  1940. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  1941. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1942. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  1943. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1944. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1945. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  1946. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1947. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1948. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  1949. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  1950. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1951. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  1952. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  1953. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1954. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  1955. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  1956. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1957. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  1958. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1959. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1960. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  1961. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1962. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1963. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  1964. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  1965. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1966. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  1967. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  1968. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1969. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  1970. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  1971. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1972. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  1973. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1974. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1975. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  1976. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1977. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1978. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  1979. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  1980. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1981. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  1982. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  1983. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1984. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  1985. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  1986. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1987. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  1988. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1989. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1990. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  1991. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  1992. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1993. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  1994. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  1995. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1996. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  1997. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  1998. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1999. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  2000. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  2001. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2002. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2003. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2004. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2005. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2006. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  2007. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2008. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2009. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  2010. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2011. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  2012. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  2013. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2014. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  2015. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  2016. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2017. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2018. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  2019. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2020. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2021. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  2022. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2023. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2024. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  2025. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2026. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2027. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  2028. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2029. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  2030. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  2031. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2032. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  2033. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  2034. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2035. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  2036. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  2037. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2038. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2039. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  2040. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2041. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  2042. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  2043. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2044. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2045. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2046. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2047. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2048. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2049. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2050. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2051. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2052. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2053. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2054. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2055. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2056. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2057. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2058. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2059. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2060. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2061. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2062. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2063. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2064. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2065. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2066. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2067. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2068. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2069. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2070. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2071. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2072. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2073. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2074. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2075. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2076. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2077. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2078. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2079. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2080. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2081. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2082. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2083. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2084. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2085. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2086. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2087. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2088. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2089. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2090. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2091. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2092. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2093. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2094. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2095. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2096. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2097. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2098. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2099. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2100. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2101. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2102. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2103. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2104. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2105. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2106. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2107. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2108. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2109. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2110. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2111. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2112. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2113. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2114. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2115. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2116. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2117. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2118. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2119. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2120. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2121. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2122. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2123. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2124. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2125. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2126. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2127. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2128. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2129. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2130. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2131. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2132. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2133. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2134. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  2135. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  2136. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2137. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2138. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  2139. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2140. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2141. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  2142. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2143. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2144. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  2145. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2146. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2147. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  2148. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2149. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  2150. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  2151. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2152. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  2153. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  2154. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2155. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  2156. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  2157. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2158. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2159. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  2160. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2161. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  2162. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  2163. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2164. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2165. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2166. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2167. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2168. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2169. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2170. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2171. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2172. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2173. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2174. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2175. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2176. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2177. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2178. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2179. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2180. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2181. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2182. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2183. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2184. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2185. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2186. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2187. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2188. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2189. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2190. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2191. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2192. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2193. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2194. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2195. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2196. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2197. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2198. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2199. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2200. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2201. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2202. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2203. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2204. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2205. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2206. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2207. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2208. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2209. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2210. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2211. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2212. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2213. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2214. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2215. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2216. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2217. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2218. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2219. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2220. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2221. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2222. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2223. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2224. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2225. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2226. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2227. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2228. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2229. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2230. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2231. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2232. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2233. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2234. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2235. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2236. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2237. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2238. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2239. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2240. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2241. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2242. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2243. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2244. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2245. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  2246. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  2247. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2248. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  2249. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  2250. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2251. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  2252. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  2253. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  2254. for i, v in pairs(m:GetChildren()) do
  2255. if v:IsA("Part") then
  2256. v.BrickColor = BrickColor.new("Really black")
  2257. v.Material = "Glass"
  2258. end
  2259. end
  2260. for i, v in pairs(m2:GetChildren()) do
  2261. if v:IsA("Part") then
  2262. v.BrickColor = BrickColor.new("Black")
  2263. v.Material = "Granite"
  2264. end
  2265. end
  2266. for i, v in pairs(m3:GetChildren()) do
  2267. if v:IsA("Part") then
  2268. v.BrickColor = BrickColor.new("Deep orange")
  2269. v.Material = "Neon"
  2270. end
  2271. end
  2272. for i, v in pairs(mw2:GetChildren()) do
  2273. if v:IsA("Part") then
  2274. v.BrickColor = BrickColor.new("Deep orange")
  2275. v.Material = "Neon"
  2276. end
  2277. end
  2278. for i, v in pairs(mw1:GetChildren()) do
  2279. if v:IsA("Part") then
  2280. v.Transparency = 1
  2281. v.BrickColor = BrickColor.new("Deep orange")
  2282. v.Material = "Neon"
  2283. end
  2284. end
  2285. for i, v in pairs(extrawingmod1:GetChildren()) do
  2286. if v:IsA("Part") then
  2287. v.Transparency = 1
  2288. v.BrickColor = BrickColor.new("White")
  2289. v.Material = "Neon"
  2290. end
  2291. end
  2292. for i, v in pairs(extrawingmod2:GetChildren()) do
  2293. if v:IsA("Part") then
  2294. v.Transparency = 1
  2295. v.BrickColor = BrickColor.new("White")
  2296. v.Material = "Neon"
  2297. end
  2298.  
  2299. end
  2300. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
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