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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code V2 by Mokiros")
6
	local RealPlayer = RealPlayer
7
	script.Parent = RealPlayer.Character
8
9
	--Fake event to make stuff like Mouse.KeyDown work
10
	local Disconnect_Function = function(this)
11
		this[1].Functions[this[2]] = nil
12
	end
13
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
14
	local FakeEvent_Metatable = {__index={
15
		Connect = function(this,f)
16
			local i = tostring(math.random(0,10000))
17
			while this.Functions[i] do
18
				i = tostring(math.random(0,10000))
19
			end
20
			this.Functions[i] = f
21
			return setmetatable({this,i},Disconnect_Metatable)
22
		end
23
	}}
24
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
25
	local function fakeEvent()
26
		return setmetatable({Functions={}},FakeEvent_Metatable)
27
	end
28
29
	--Creating fake input objects with fake variables
30
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
31
    FakeMouse.keyUp = FakeMouse.KeyUp
32
    FakeMouse.keyDown = FakeMouse.KeyDown
33
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
34
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
35
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
36
	end}
37
	--Merged 2 functions into one by checking amount of arguments
38
	CAS.UnbindAction = CAS.BindAction
39
40
	--This function will trigger the events that have been :Connect()'ed
41
	local function TriggerEvent(self,ev,...)
42
		for _,f in pairs(self[ev].Functions) do
43
			f(...)
44
		end
45
	end
46
	FakeMouse.TriggerEvent = TriggerEvent
47
	UIS.TriggerEvent = TriggerEvent
48
49
	--Client communication
50
	local Event = Instance.new("RemoteEvent")
51
	Event.Name = "UserInput_Event"
52
	Event.OnServerEvent:Connect(function(plr,io)
53
	    if plr~=RealPlayer then return end
54
		FakeMouse.Target = io.Target
55
		FakeMouse.Hit = io.Hit
56
		if not io.isMouse then
57
			local b = io.UserInputState == Enum.UserInputState.Begin
58
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
59
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
60
			end
61
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
62
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
63
			end
64
			for _,t in pairs(CAS.Actions) do
65
				for _,k in pairs(t.Keys) do
66
					if k==io.KeyCode then
67
						t.Function(t.Name,io.UserInputState,io)
68
					end
69
				end
70
			end
71
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
72
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
73
	    end
74
	end)
75
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
76
	local Mouse = owner:GetMouse()
77
	local UIS = game:GetService("UserInputService")
78
	local input = function(io,RobloxHandled)
79
		if RobloxHandled then return end
80
		--Since InputObject is a client-side instance, we create and pass table instead
81
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
82
	end
83
	UIS.InputBegan:Connect(input)
84
	UIS.InputEnded:Connect(input)
85
	local h,t
86
	--Give the server mouse data every second frame, but only if the values changed
87
	--If player is not moving their mouse, client won't fire events
88
	local HB = game:GetService("RunService").Heartbeat
89
	while true do
90
		if h~=Mouse.Hit or t~=Mouse.Target then
91
			h,t=Mouse.Hit,Mouse.Target
92
			Event:FireServer({isMouse=true,Target=t,Hit=h})
93
		end
94
		--Wait 2 frames
95
		for i=1,2 do
96
			HB:Wait()
97
		end
98
	end]==],script)
99
100
	----Sandboxed game object that allows the usage of client-side methods and services
101
	--Real game object
102
	local RealGame = game
103
104
	--Metatable for fake service
105
	local FakeService_Metatable = {
106
		__index = function(self,k)
107
			local s = rawget(self,"_RealService")
108
			if s then
109
				return typeof(s[k])=="function"
110
				and function(_,...)return s[k](s,...)end or s[k]
111
			end
112
		end,
113
		__newindex = function(self,k,v)
114
			local s = rawget(self,"_RealService")
115
			if s then s[k]=v end
116
		end
117
	}
118
	local function FakeService(t,RealService)
119
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
120
		return setmetatable(t,FakeService_Metatable)
121
	end
122
123
	--Fake game object
124
	local FakeGame = {
125
		GetService = function(self,s)
126
			return rawget(self,s) or RealGame:GetService(s)
127
		end,
128
		Players = FakeService({
129
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
130
		},"Players"),
131
		UserInputService = FakeService(UIS,"UserInputService"),
132
		ContextActionService = FakeService(CAS,"ContextActionService"),
133
		RunService = FakeService({
134
			_btrs = {},
135
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
136
			BindToRenderStep = function(self,name,_,fun)
137
				self._btrs[name] = self.Heartbeat:Connect(fun)
138
			end,
139
			UnbindFromRenderStep = function(self,name)
140
				self._btrs[name]:Disconnect()
141
			end,
142
		},"RunService")
143
	}
144
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
145
	FakeGame.service = FakeGame.GetService
146
	FakeService(FakeGame,game)
147
	--Changing owner to fake player object to support owner:GetMouse()
148
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
149
end
150
local maindamage = 600
151
function sandbox(var,func)
152
	local env = getfenv(func)
153
	local newenv = setmetatable({},{
154
		__index = function(self,k)
155
			if k=="script" then
156
				return var
157
			else
158
				return env[k]
159
			end
160
		end,
161
	})
162
	setfenv(func,newenv)
163
	return func
164
end
165
cors = {}
166
mas = Instance.new("Model",game:GetService("Lighting"))
167
LocalScript0 = Instance.new("LocalScript")
168
ParticleEmitter1 = Instance.new("ParticleEmitter")
169
ParticleEmitter2 = Instance.new("ParticleEmitter")
170
ParticleEmitter3 = Instance.new("ParticleEmitter")
171
ParticleEmitter4 = Instance.new("ParticleEmitter")
172
ParticleEmitter5 = Instance.new("ParticleEmitter")
173
ParticleEmitter6 = Instance.new("ParticleEmitter")
174
ParticleEmitter7 = Instance.new("ParticleEmitter")
175
ParticleEmitter8 = Instance.new("ParticleEmitter")
176
LocalScript9 = Instance.new("LocalScript")
177
NumberValue10 = Instance.new("NumberValue")
178
NumberValue11 = Instance.new("NumberValue")
179
BoolValue12 = Instance.new("BoolValue")
180
ParticleEmitter13 = Instance.new("ParticleEmitter")
181
ParticleEmitter14 = Instance.new("ParticleEmitter")
182
ParticleEmitter15 = Instance.new("ParticleEmitter")
183
ParticleEmitter16 = Instance.new("ParticleEmitter")
184
ParticleEmitter17 = Instance.new("ParticleEmitter")
185
ParticleEmitter18 = Instance.new("ParticleEmitter")
186
ParticleEmitter19 = Instance.new("ParticleEmitter")
187
ParticleEmitter20 = Instance.new("ParticleEmitter")
188
ParticleEmitter21 = Instance.new("ParticleEmitter")
189
ParticleEmitter22 = Instance.new("ParticleEmitter")
190
LocalScript0.Name = "WarPheonix"
191
LocalScript0.Parent = mas
192
table.insert(cors,sandbox(LocalScript0,function()
193
194
wait(0.2)
195
Player = game:GetService("Players").LocalPlayer
196
PlayerGui = Player.PlayerGui
197
Cam = workspace.CurrentCamera
198
Backpack = Player.Backpack
199
Character = Player.Character
200
Humanoid = Character.Humanoid
201
Mouse = Player:GetMouse()
202
RootPart = Character.HumanoidRootPart
203
Torso = Character.Torso
204
Head = Character.Head
205
RightArm = Character["Right Arm"]
206
LeftArm = Character["Left Arm"]
207
RightLeg = Character["Right Leg"]
208
LeftLeg = Character["Left Leg"]
209
RootJoint = RootPart.RootJoint
210
Neck = Torso.Neck
211
RightShoulder = Torso["Right Shoulder"]
212
LeftShoulder = Torso["Left Shoulder"]
213
RightHip = Torso["Right Hip"]
214
LeftHip = Torso["Left Hip"]
215
local sick = Instance.new("Sound", Character)
216
	sick.SoundId = "rbxassetid://2053491400"
217
    sick.Volume = 5
218
	sick.Looped = true
219
IT = Instance.new
220
CF = CFrame.new
221
VT = Vector3.new
222
RAD = math.rad
223
C3 = Color3.new
224
UD2 = UDim2.new
225
BRICKC = BrickColor.new
226
ANGLES = CFrame.Angles
227
EULER = CFrame.fromEulerAnglesXYZ
228
COS = math.cos
229
ACOS = math.acos
230
SIN = math.sin
231
ASIN = math.asin
232
ABS = math.abs
233
MRANDOM = math.random
234
FLOOR = math.floor
235
236
local vest = Character:FindFirstChild("Vest")
237
if vest then
238
	vest:Destroy()
239
end
240
local vest = Character:FindFirstChild("Shorts")
241
if vest then
242
	vest:Destroy()
243
end
244
local vest = Character:FindFirstChild("Shaggy")
245
if vest then
246
	vest:Destroy()
247
end
248
249
local naeeym2 = Instance.new("BillboardGui",Character)
250
naeeym2.AlwaysOnTop = true
251
naeeym2.Size = UDim2.new(5,35,2,35)
252
naeeym2.StudsOffset = Vector3.new(0,4.5,0)
253
naeeym2.Adornee = Character.Head
254
naeeym2.Name = "Name"
255
naeeym2.MaxDistance = 200
256
local tecks2 = Instance.new("TextLabel",naeeym2)
257
tecks2.BackgroundTransparency = 1
258
tecks2.TextScaled = true
259
tecks2.BorderSizePixel = 0
260
tecks2.Text = "The Pixel Man"
261
tecks2.Font = "Arcade"
262
tecks2.TextSize = 48
263
tecks2.TextStrokeTransparency = 0
264
tecks2.TextColor3 = Color3.new(128,0,128)
265
tecks2.TextStrokeColor3 = Color3.new(188/255, 155/255, 93/255)
266
tecks2.Size = UDim2.new(1,0,0.5,0)
267
tecks2.Parent = naeeym2
268
269
local naeeym3 = Instance.new("BillboardGui",Character)
270
naeeym3.AlwaysOnTop = true
271
naeeym3.Size = UDim2.new(5,35,2,35)
272
naeeym3.StudsOffset = Vector3.new(0,3,0)
273
naeeym3.Adornee = Character.Head
274
naeeym3.Name = "Name"
275
naeeym3.MaxDistance = 200
276
local tecks3 = Instance.new("TextLabel",naeeym2)
277
tecks3.BackgroundTransparency = 1
278
tecks3.TextScaled = true
279
tecks3.BorderSizePixel = 0
280
tecks3.Text = "TameDoNotClick"
281
tecks3.Font = "Arcade"
282
tecks3.TextSize = 32
283
tecks3.TextStrokeTransparency = 1
284
tecks3.TextColor3 = Color3.new(125/255,125/255,125/255)
285
tecks3.TextStrokeColor3 = Color3.new(125/255,125/255,125/255)
286
tecks3.Size = UDim2.new(1,0,0.5,0)
287
tecks3.Parent = naeeym3
288
289
290
Animation_Speed = 3
291
Frame_Speed = 0.016666666666666666
292
local Speed = 16
293
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
294
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
295
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
296
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
297
local DAMAGEMULTIPLIER = 1
298
local ANIM = "Idle"
299
local ATTACK = false
300
local EQUIPPED = false
301
local HOLD = false
302
local COMBO = 1
303
local Rooted = false
304
local SINE = 0
305
local KEYHOLD = false
306
local CHANGE = 2 / Animation_Speed
307
local WALKINGANIM = false
308
local VALUE1 = false
309
local VALUE2 = false
310
local ROBLOXIDLEANIMATION = IT("Animation")
311
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
312
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
313
local WEAPONGUI = IT("ScreenGui", PlayerGui)
314
WEAPONGUI.Name = "Weapon GUI"
315
local Effects = IT("Folder", Character)
316
Effects.Name = "Effects"
317
local ANIMATOR = Humanoid.Animator
318
local ANIMATE = Character.Animate
319
local UNANCHOR = true
320
local FLIGHT = false
321
local BODYPOS, GYRO, FLIGHTRING
322
local PARTICLES = false
323
local WINGS = false
324
local APPLYGYRO = true
325
local DIRECTTURN = false
326
local PHEONIXCOLOR = C3(0.9, 0.9, 0.9)
327
ArtificialHB = Instance.new("BindableEvent", script)
328
ArtificialHB.Name = "ArtificialHB"
329
script:WaitForChild("ArtificialHB")
330
frame = Frame_Speed
331
tf = 0
332
allowframeloss = false
333
tossremainder = false
334
lastframe = tick()
335
script.ArtificialHB:Fire()
336
game:GetService("RunService").Heartbeat:connect(function(s, p)
337
	tf = tf + s
338
	if tf >= frame then
339
		if allowframeloss then
340
			script.ArtificialHB:Fire()
341
			lastframe = tick()
342
		else
343
			for i = 1, math.floor(tf / frame) do
344
				script.ArtificialHB:Fire()
345
			end
346
			lastframe = tick()
347
		end
348
		if tossremainder then
349
			tf = 0
350
		else
351
			tf = tf - frame * math.floor(tf / frame)
352
		end
353
	end
354
end)
355
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
356
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
357
end
358
function PositiveAngle(NUMBER)
359
	if NUMBER >= 0 then
360
		NUMBER = 0
361
	end
362
	return NUMBER
363
end
364
function NegativeAngle(NUMBER)
365
	if NUMBER <= 0 then
366
		NUMBER = 0
367
	end
368
	return NUMBER
369
end
370
function Swait(NUMBER)
371
	if NUMBER == 0 or NUMBER == nil then
372
		ArtificialHB.Event:wait()
373
	else
374
		for i = 1, NUMBER do
375
			ArtificialHB.Event:wait()
376
		end
377
	end
378
end
379
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
380
	local NEWMESH = IT(MESH)
381
	if MESH == "SpecialMesh" then
382
		NEWMESH.MeshType = MESHTYPE
383
		if MESHID ~= "nil" and MESHID ~= "" then
384
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
385
		end
386
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
387
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
388
		end
389
	end
390
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
391
	NEWMESH.Scale = SCALE
392
	NEWMESH.Parent = PARENT
393
	return NEWMESH
394
end
395
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
396
	local NEWPART = IT("Part")
397
	NEWPART.formFactor = FORMFACTOR
398
	NEWPART.Reflectance = REFLECTANCE
399
	NEWPART.Transparency = TRANSPARENCY
400
	NEWPART.CanCollide = false
401
	NEWPART.Locked = true
402
	NEWPART.Anchored = true
403
	if ANCHOR == false then
404
		NEWPART.Anchored = false
405
	end
406
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
407
	NEWPART.Name = NAME
408
	NEWPART.Size = SIZE
409
	NEWPART.Position = Torso.Position
410
	NEWPART.Material = MATERIAL
411
	NEWPART:BreakJoints()
412
	NEWPART.Parent = PARENT
413
	return NEWPART
414
end
415
local weldBetween = function(a, b)
416
	local weldd = Instance.new("ManualWeld")
417
	weldd.Part0 = a
418
	weldd.Part1 = b
419
	weldd.C0 = CFrame.new()
420
	weldd.C1 = b.CFrame:inverse() * a.CFrame
421
	weldd.Parent = a
422
	return weldd
423
end
424
function QuaternionFromCFrame(cf)
425
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
426
	local trace = m00 + m11 + m22
427
	if trace > 0 then
428
		local s = math.sqrt(1 + trace)
429
		local recip = 0.5 / s
430
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
431
	else
432
		local i = 0
433
		if m00 < m11 then
434
			i = 1
435
		end
436
		if m22 > (i == 0 and m00 or m11) then
437
			i = 2
438
		end
439
		if i == 0 then
440
			local s = math.sqrt(m00 - m11 - m22 + 1)
441
			local recip = 0.5 / s
442
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
443
		elseif i == 1 then
444
			local s = math.sqrt(m11 - m22 - m00 + 1)
445
			local recip = 0.5 / s
446
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
447
		elseif i == 2 then
448
			local s = math.sqrt(m22 - m00 - m11 + 1)
449
			local recip = 0.5 / s
450
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
451
		end
452
	end
453
end
454
function QuaternionToCFrame(px, py, pz, x, y, z, w)
455
	local xs, ys, zs = x + x, y + y, z + z
456
	local wx, wy, wz = w * xs, w * ys, w * zs
457
	local xx = x * xs
458
	local xy = x * ys
459
	local xz = x * zs
460
	local yy = y * ys
461
	local yz = y * zs
462
	local zz = z * zs
463
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
464
end
465
function QuaternionSlerp(a, b, t)
466
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
467
	local startInterp, finishInterp
468
	if cosTheta >= 1.0E-4 then
469
		if 1 - cosTheta > 1.0E-4 then
470
			local theta = ACOS(cosTheta)
471
			local invSinTheta = 1 / SIN(theta)
472
			startInterp = SIN((1 - t) * theta) * invSinTheta
473
			finishInterp = SIN(t * theta) * invSinTheta
474
		else
475
			startInterp = 1 - t
476
			finishInterp = t
477
		end
478
	elseif 1 + cosTheta > 1.0E-4 then
479
		local theta = ACOS(-cosTheta)
480
		local invSinTheta = 1 / SIN(theta)
481
		startInterp = SIN((t - 1) * theta) * invSinTheta
482
		finishInterp = SIN(t * theta) * invSinTheta
483
	else
484
		startInterp = t - 1
485
		finishInterp = t
486
	end
487
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
488
end
489
function Clerp(a, b, t)
490
	local qa = {
491
		QuaternionFromCFrame(a)
492
	}
493
	local qb = {
494
		QuaternionFromCFrame(b)
495
	}
496
	local ax, ay, az = a.x, a.y, a.z
497
	local bx, by, bz = b.x, b.y, b.z
498
	local _t = 1 - t
499
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
500
end
501
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
502
	local frame = IT("Frame")
503
	frame.BackgroundTransparency = TRANSPARENCY
504
	frame.BorderSizePixel = BORDERSIZEPIXEL
505
	frame.Position = POSITION
506
	frame.Size = SIZE
507
	frame.BackgroundColor3 = COLOR
508
	frame.BorderColor3 = BORDERCOLOR
509
	frame.Name = NAME
510
	frame.Parent = PARENT
511
	return frame
512
end
513
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
514
	local label = IT("TextLabel")
515
	label.BackgroundTransparency = 1
516
	label.Size = UD2(1, 0, 1, 0)
517
	label.Position = UD2(0, 0, 0, 0)
518
	label.TextColor3 = TEXTCOLOR
519
	label.TextStrokeTransparency = STROKETRANSPARENCY
520
	label.TextTransparency = TRANSPARENCY
521
	label.FontSize = TEXTFONTSIZE
522
	label.Font = TEXTFONT
523
	label.BorderSizePixel = BORDERSIZEPIXEL
524
	label.TextScaled = false
525
	label.Text = TEXT
526
	label.Name = NAME
527
	label.Parent = PARENT
528
	return label
529
end
530
function NoOutlines(PART)
531
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
532
end
533
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
534
	local NEWWELD = IT(TYPE)
535
	NEWWELD.Part0 = PART0
536
	NEWWELD.Part1 = PART1
537
	NEWWELD.C0 = C0
538
	NEWWELD.C1 = C1
539
	NEWWELD.Parent = PARENT
540
	return NEWWELD
541
end
542
local S = IT("Sound")
543
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
544
	local NEWSOUND
545
	coroutine.resume(coroutine.create(function()
546
		NEWSOUND = S:Clone()
547
		NEWSOUND.Parent = PARENT
548
		NEWSOUND.Volume = VOLUME
549
		NEWSOUND.Pitch = PITCH
550
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
551
		NEWSOUND:play()
552
		if DOESLOOP == true then
553
			NEWSOUND.Looped = true
554
		else
555
			repeat
556
				wait(1)
557
			until NEWSOUND.Playing == false
558
			NEWSOUND:remove()
559
		end
560
	end))
561
	return NEWSOUND
562
end
563
function CFrameFromTopBack(at, top, back)
564
	local right = top:Cross(back)
565
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
566
end
567
function WACKYEFFECT(Table)
568
	local TYPE = Table.EffectType or "Sphere"
569
	local SIZE = Table.Size or VT(1, 1, 1)
570
	local ENDSIZE = Table.Size2 or VT(0, 0, 0)
571
	local TRANSPARENCY = Table.Transparency or 0
572
	local ENDTRANSPARENCY = Table.Transparency2 or 1
573
	local CFRAME = Table.CFrame or Torso.CFrame
574
	local MOVEDIRECTION = Table.MoveToPos or nil
575
	local ROTATION1 = Table.RotationX or 0
576
	local ROTATION2 = Table.RotationY or 0
577
	local ROTATION3 = Table.RotationZ or 0
578
	local MATERIAL = Table.Material or "Neon"
579
	local COLOR = Table.Color or C3(1, 1, 1)
580
	local TIME = Table.Time or 45
581
	local SOUNDID = Table.SoundID or nil
582
	local SOUNDPITCH = Table.SoundPitch or nil
583
	local SOUNDVOLUME = Table.SoundVolume or nil
584
	coroutine.resume(coroutine.create(function()
585
		local PLAYSSOUND = false
586
		local SOUND
587
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
588
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
589
			PLAYSSOUND = true
590
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
591
		end
592
		EFFECT.Color = COLOR
593
		local MSH
594
		if TYPE == "Sphere" then
595
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
596
		elseif TYPE == "Block" then
597
			MSH = IT("BlockMesh", EFFECT)
598
			MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
599
		elseif TYPE == "Wave" then
600
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
601
		elseif TYPE == "Ring" then
602
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
603
		elseif TYPE == "Slash" then
604
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
605
		elseif TYPE == "Round Slash" then
606
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
607
		elseif TYPE == "Swirl" then
608
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
609
		elseif TYPE == "Skull" then
610
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
611
		elseif TYPE == "Crystal" then
612
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
613
		end
614
		if MSH ~= nil then
615
			local MOVESPEED
616
			if MOVEDIRECTION ~= nil then
617
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
618
			end
619
			local GROWTH = SIZE - ENDSIZE
620
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
621
			if TYPE == "Block" then
622
				EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
623
			else
624
				EFFECT.CFrame = CFRAME
625
			end
626
			for LOOP = 1, TIME + 1 do
627
				Swait()
628
				MSH.Scale = MSH.Scale - GROWTH / TIME
629
				if TYPE == "Wave" then
630
					MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
631
				end
632
				EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
633
				if TYPE == "Block" then
634
					EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
635
				else
636
					EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
637
				end
638
				if MOVEDIRECTION ~= nil then
639
					local ORI = EFFECT.Orientation
640
					EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
641
					EFFECT.Orientation = ORI
642
				end
643
			end
644
			if PLAYSSOUND == false then
645
				EFFECT:remove()
646
			else
647
				repeat
648
					Swait()
649
				until SOUND.Playing == false
650
				EFFECT:remove()
651
			end
652
		elseif PLAYSSOUND == false then
653
			EFFECT:remove()
654
		else
655
			repeat
656
				Swait()
657
			until SOUND.Playing == false
658
			EFFECT:remove()
659
		end
660
	end))
661
end
662
function MakeForm(PART, TYPE)
663
	if TYPE == "Cyl" then
664
		local MSH = IT("CylinderMesh", PART)
665
	elseif TYPE == "Ball" then
666
		local MSH = IT("SpecialMesh", PART)
667
		MSH.MeshType = "Sphere"
668
	elseif TYPE == "Wedge" then
669
		local MSH = IT("SpecialMesh", PART)
670
		MSH.MeshType = "Wedge"
671
	end
672
end
673
Debris = game:GetService("Debris")
674
function CastProperRay(StartPos, EndPos, Distance, Ignore)
675
	local DIRECTION = CF(StartPos, EndPos).lookVector
676
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
677
end
678
function turnto(position)
679
	RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
680
end
681
local DECAL = IT("Decal", nil)
682
function MagicRing(PART, CFRAME, VARIANT)
683
	if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
684
		local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
685
		local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
686
		local MESH = IT("BlockMesh", RING)
687
		local BOTTOMTEXTURE = DECAL:Clone()
688
		BOTTOMTEXTURE.Parent = RING
689
		BOTTOMTEXTURE.Face = "Bottom"
690
		BOTTOMTEXTURE.Name = "BottomTexture"
691
		local TOPTEXTURE = DECAL:Clone()
692
		TOPTEXTURE.Parent = RING
693
		TOPTEXTURE.Face = "Top"
694
		TOPTEXTURE.Name = "TopTexture"
695
		local T = script.RingEmit:Clone()
696
		T.Parent = RING
697
		local LIGHT = IT("PointLight", RING)
698
		if VARIANT == "Pheonix" then
699
			BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752"
700
			TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377"
701
			T.Color = ColorSequence.new(PHEONIXCOLOR)
702
			CreateSound(462809305, RING, 5, 1, false)
703
		elseif VARIANT == "Sun" then
704
			BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509"
705
			TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749"
706
			T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
707
			CreateSound(462809305, RING, 5, 1, false)
708
			LIGHT.Color = BRICKC("Bright orange").Color
709
		elseif VARIANT == "Fire" then
710
			BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911"
711
			TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218"
712
			T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
713
			CreateSound(343211019, RING, 5, 1, false)
714
			LIGHT.Color = C3(1, 0.3333333333333333, 0)
715
		end
716
		T.LightEmission = 1
717
		T:Emit(5)
718
		Debris:AddItem(T, 5)
719
		return RING, WELD, MESH
720
	end
721
end
722
function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
723
	for _, c in pairs(PARENT:GetDescendants()) do
724
		if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
725
			local HUMANOID = c:FindFirstChildOfClass("Humanoid")
726
			local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
727
			if DIST > (TORSO.Position - FROM).Magnitude then
728
				table.insert(TABLE, c)
729
			end
730
		end
731
	end
732
end
733
local BACKATTACHMENT1 = IT("Attachment", Torso)
734
BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
735
local BACKATTACHMENT2 = IT("Attachment", Torso)
736
BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
737
local WINGS1 = script.Wing1
738
WINGS1.EmissionDirection="Right"
739
WINGS1.Size=NumberSequence.new(2)
740
local WINGS1B = script.Wing1B
741
WINGS1B.EmissionDirection="Right"
742
WINGS1B.Size=NumberSequence.new(2)
743
local WINGS2 = script.Wing2
744
WINGS2.EmissionDirection="Left"
745
WINGS2.Size=NumberSequence.new(2)
746
local WINGS2B = script.Wing2B
747
WINGS2B.EmissionDirection="Left"
748
WINGS2B.Size=NumberSequence.new(2)
749
WINGS1.Parent = BACKATTACHMENT1
750
WINGS1.LockedToPart=true
751
WINGS1B.Parent = BACKATTACHMENT1
752
WINGS1B.LockedToPart=true
753
WINGS2.Parent = BACKATTACHMENT2
754
WINGS2.LockedToPart=true
755
WINGS2B.Parent = BACKATTACHMENT2
756
WINGS2B.LockedToPart=true
757
local FACEATTACHMENT = IT("Attachment", Head)
758
FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
759
FACEATTACHMENT.Orientation = VT(0, 35, 0)
760
local EYE = script.Eye1
761
EYE.LockedToPart=true
762
EYE.Parent = FACEATTACHMENT
763
local EYE2 = script.Eye2
764
EYE2.Parent = FACEATTACHMENT
765
EYE2.LockedToPart=true
766
local TRAIL1 = script.PheonixTrail:Clone()
767
TRAIL1.LockedToPart=true
768
TRAIL1.Size=NumberSequence.new(.01)
769
TRAIL1.Parent = BACKATTACHMENT1
770
local TRAIL2 = script.PheonixTrail:Clone()
771
TRAIL2.LockedToPart=true
772
TRAIL2.Parent = BACKATTACHMENT2
773
TRAIL2.Size=NumberSequence.new(.01)
774
local LIGHT = IT("PointLight", FACEATTACHMENT)
775
LIGHT.Enabled = false
776
LIGHT.Brightness = 5
777
LIGHT.Range = 6
778
Humanoid.Died:connect(function()
779
	ATTACK = true
780
end)
781
function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
782
	local defence = Instance.new("BoolValue", Humanoid.Parent)
783
	defence.Name = "HitBy" .. Player.Name
784
	game:GetService("Debris"):AddItem(defence, 0.001)
785
	Damage = Damage * DAMAGEMULTIPLIER
786
	if Humanoid.Health ~= 0 then
787
		local CritChance = MRANDOM(1, 100)
788
		if Damage > Humanoid.Health then
789
			Damage = math.ceil(Humanoid.Health)
790
			if Damage == 0 then
791
				Damage = 0.1
792
			end
793
		end
794
		Humanoid.Health = Humanoid.Health - maindamage
795
		if AfterBurn == true then
796
			Afterburn(Humanoid, Time, Damage / 5, Variant)
797
		end
798
	end
799
end
800
function Afterburn(Human, Time, Damage, Variant)
801
	coroutine.resume(coroutine.create(function()
802
		if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
803
			local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
804
			local FIRE
805
			if Variant == "Pheonix" then
806
				FIRE = script.PheonixBurn:Clone()
807
				FIRE.Parent = Torso
808
				FIRE.Enabled = true
809
			elseif Variant == "Sun" then
810
				FIRE = script.SunBurn:Clone()
811
				FIRE.Parent = Torso
812
				FIRE.Enabled = true
813
			elseif Variant == "Fire" then
814
				FIRE = script.Burn:Clone()
815
				FIRE.Parent = Torso
816
				FIRE.Enabled = true
817
			end
818
			for i = 1, Time do
819
				wait(0.5)
820
				Human.Health = Human.Health - Damage
821
			end
822
			wait(0.25)
823
			FIRE.Enabled = false
824
			Debris:AddItem(FIRE, 1.5)
825
		end
826
	end))
827
end
828
function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
829
	local CHILDREN = workspace:GetChildren()
830
	for index, CHILD in pairs(CHILDREN) do
831
		if CHILD.ClassName == "Model" and CHILD ~= Character then
832
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
833
			if HUM then
834
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
835
				if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
836
					local DMG = MRANDOM(MINDMG, MAXDMG)
837
					ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
838
					if HUM.MaxHealth == math.huge then
839
						CHILD:BreakJoints()
840
					end
841
					if DOESCAMSHAKE == true then
842
						local CAMSHAKER = script.CamShake:Clone()
843
						CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
844
						CAMSHAKER.Timer.Value = CAMVALUES.TIMER
845
						CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
846
						CAMSHAKER.Parent = CHILD
847
						CAMSHAKER.Disabled = false
848
					end
849
					if FLING > 0 then
850
						for _, c in pairs(CHILD:GetChildren()) do
851
							if c:IsA("BasePart") then
852
								local bv = Instance.new("BodyVelocity")
853
								bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
854
								bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
855
								bv.Parent = c
856
								Debris:AddItem(bv, 0.05)
857
							end
858
						end
859
					end
860
				end
861
			end
862
		end
863
	end
864
end
865
function ShootingStar()
866
	ATTACK = true
867
	Rooted = false
868
	local GYRO = IT("BodyGyro", RootPart)
869
	GYRO.D = 20
870
	GYRO.P = 4000
871
	GYRO.MaxTorque = VT(0, 40000, 0)
872
	local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
873
	coroutine.resume(coroutine.create(function()
874
		for i = 1, 35 do
875
			Swait()
876
			MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
877
		end
878
	end))
879
	for i = 0, 1.8, 0.1 / Animation_Speed do
880
		GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
881
		Swait()
882
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
883
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
884
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
885
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
886
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
887
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
888
	end
889
	coroutine.resume(coroutine.create(function()
890
		local POSITION = Mouse.Hit.p
891
		local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Fire", VT(3, 3, 3))
892
		FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
893
		local FIRE = script.SunFireball:Clone()
894
		FIRE.Parent = FIREBALL
895
		FIRE.Enabled = true
896
		local EXPLOSION = script.SunExplosion:Clone()
897
		EXPLOSION.Parent = FIREBALL
898
		CreateSound(463598785, FIREBALL, 5, 1, false)
899
		local DISTANCE = (RootPart.Position - POSITION).Magnitude
900
		local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
901
		for i = 1, 75 do
902
			Swait()
903
			FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
904
		end
905
		FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
906
		for i = 1, 300 do
907
			Swait()
908
			FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
909
			local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
910
			if HITFLOOR ~= nil then
911
				FIRE.Enabled = false
912
				EXPLOSION:Emit(500)
913
				CreateSound(416328540, FIREBALL, 5, 1, false)
914
				ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
915
					SHAKE = 1,
916
					TIMER = 6,
917
					DOESFADE = true
918
				})
919
				WACKYEFFECT({
920
					EffectType = "Sphere",
921
					Size = VT(0, 0, 0),
922
					Size2 = VT(150, 150, 150),
923
					Transparency = 0,
924
					Transparency2 = 1,
925
					CFrame = CF(FIREBALL.Position),
926
					MoveToPos = nil,
927
					RotationX = 0,
928
					RotationY = 0,
929
					RotationZ = 0,
930
					Material = "Neon",
931
					Color = C3(1, 0.6666666666666666, 0),
932
					SoundID = nil,
933
					SoundPitch = nil,
934
					SoundVolume = nil
935
				})
936
				wait(5)
937
				break
938
			end
939
		end
940
		FIREBALL:remove()
941
	end))
942
	GYRO:remove()
943
	RING.Anchored = true
944
	WELD:remove()
945
	coroutine.resume(coroutine.create(function()
946
		for i = 1, 35 do
947
			Swait()
948
			MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
949
		end
950
		RING:remove()
951
	end))
952
	ATTACK = false
953
	Rooted = false
954
end
955
function PheonixRage()
956
	ATTACK = true
957
	Rooted = true
958
	local A = false
959
	local B = false
960
	local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
961
	WELD:remove()
962
	RING.Anchored = true
963
	coroutine.resume(coroutine.create(function()
964
		for i = 1, 45 do
965
			Swait()
966
			MESH.Scale = MESH.Scale + VT(15, 0, 15)
967
		end
968
	end))
969
	coroutine.resume(coroutine.create(function()
970
		repeat
971
			Swait()
972
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
973
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
974
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
975
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
976
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
977
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
978
		until A == true
979
		repeat
980
			Swait()
981
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
982
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
983
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
984
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
985
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
986
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
987
		until B == true
988
		for i = 1, 45 do
989
			Swait()
990
			MESH.Scale = MESH.Scale - VT(15, 0, 15)
991
		end
992
		RING:remove()
993
	end))
994
	wait(1)
995
	for i = 1, 4 do
996
		WACKYEFFECT({
997
			EffectType = "Sphere",
998
			Size = VT(45, 45, 45),
999
			Size2 = VT(0, 0, 0),
1000
			Transparency = 1,
1001
			Transparency2 = 0.8,
1002
			CFrame = CF(Torso.Position),
1003
			MoveToPos = nil,
1004
			RotationX = 0,
1005
			RotationY = 0,
1006
			RotationZ = 0,
1007
			Material = "Neon",
1008
			Color = PHEONIXCOLOR,
1009
			SoundID = nil,
1010
			SoundPitch = nil,
1011
			SoundVolume = nil
1012
		})
1013
		wait(0.5)
1014
	end
1015
	A = true
1016
	ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
1017
		SHAKE = 2,
1018
		TIMER = 25,
1019
		DOESFADE = true
1020
	})
1021
	WACKYEFFECT({
1022
		Time = 60,
1023
		EffectType = "Sphere",
1024
		Size = VT(40, 40, 40),
1025
		Size2 = VT(140, 140, 140),
1026
		Transparency = 0,
1027
		Transparency2 = 1,
1028
		CFrame = CF(Torso.Position),
1029
		MoveToPos = nil,
1030
		RotationX = 0,
1031
		RotationY = 0,
1032
		RotationZ = 0,
1033
		Material = "Neon",
1034
		Color = C3(1, 0.6666666666666666, 0),
1035
		SoundID = nil,
1036
		SoundPitch = nil,
1037
		SoundVolume = nil
1038
	})
1039
	WACKYEFFECT({
1040
		Time = 60,
1041
		EffectType = "Sphere",
1042
		Size = VT(50, 50, 50),
1043
		Size2 = VT(150, 150, 150),
1044
		Transparency = 0.5,
1045
		Transparency2 = 1,
1046
		CFrame = CF(Torso.Position),
1047
		MoveToPos = nil,
1048
		RotationX = 0,
1049
		RotationY = 0,
1050
		RotationZ = 0,
1051
		Material = "Neon",
1052
		Color = PHEONIXCOLOR,
1053
		SoundID = 462692971,
1054
		SoundPitch = 0.8,
1055
		SoundVolume = 6
1056
	})
1057
	local EXPLOSION = script.PheonixExplosion1:Clone()
1058
	EXPLOSION.Parent = Torso
1059
	EXPLOSION.Enabled = true
1060
	local EXPLOSION2 = script.PheonixExplosion2:Clone()
1061
	EXPLOSION2.Parent = Torso
1062
	EXPLOSION2.Enabled = true
1063
	wait(0.3)
1064
	EXPLOSION.Enabled = false
1065
	EXPLOSION2.Enabled = false
1066
	Debris:AddItem(EXPLOSION, 5)
1067
	Debris:AddItem(EXPLOSION2, 5)
1068
	wait(1)
1069
	B = true
1070
	ATTACK = false
1071
	Rooted = false
1072
end
1073
function Breath()
1074
	ATTACK = true
1075
	local POSITION = IT("BodyPosition", RootPart)
1076
	POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
1077
	POSITION.D = 1250
1078
	POSITION.P = 40000
1079
	POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
1080
	WINGS = true
1081
	local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
1082
	coroutine.resume(coroutine.create(function()
1083
		for i = 1, 20 do
1084
			Swait()
1085
			MESH.Scale = MESH.Scale + VT(4, 0, 4)
1086
		end
1087
	end))
1088
	for i = 1, 25 do
1089
		Swait()
1090
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
1091
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1092
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1093
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1094
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1095
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1096
	end
1097
	local GYRO = IT("BodyGyro", RootPart)
1098
	GYRO.D = 20
1099
	GYRO.P = 4000
1100
	GYRO.MaxTorque = VT(0, 40000, 0)
1101
	coroutine.resume(coroutine.create(function()
1102
		repeat
1103
			Swait()
1104
			GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
1105
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
1106
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
1107
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1108
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1109
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1110
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1111
		until ATTACK == false
1112
		POSITION:remove()
1113
		GYRO:remove()
1114
		for i = 1, 20 do
1115
			Swait()
1116
			MESH.Scale = MESH.Scale - VT(4, 0, 4)
1117
		end
1118
		RING:remove()
1119
	end))
1120
	local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
1121
	for i = 1, 35 do
1122
		Swait()
1123
		MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
1124
	end
1125
	wait(0.3)
1126
	coroutine.resume(coroutine.create(function()
1127
		local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
1128
		FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
1129
		local PARTICLES1 = script.PheonixFireball1:Clone()
1130
		PARTICLES1.Parent = FIREBALL
1131
		PARTICLES1.Enabled = true
1132
		local PARTICLES2 = script.PheonixFireball2:Clone()
1133
		PARTICLES2.Parent = FIREBALL
1134
		PARTICLES2.Enabled = true
1135
		CreateSound(463593339, FIREBALL, 6, 1, false)
1136
		for i = 1, 250 do
1137
			Swait()
1138
			local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
1139
			FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
1140
			if HIT then
1141
				ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
1142
					SHAKE = 2,
1143
					TIMER = 25,
1144
					DOESFADE = true
1145
				})
1146
				WACKYEFFECT({
1147
					Time = 60,
1148
					EffectType = "Sphere",
1149
					Size = VT(0, 0, 0),
1150
					Size2 = VT(100, 100, 100),
1151
					Transparency = 0,
1152
					Transparency2 = 1,
1153
					CFrame = CF(FIREBALL.Position),
1154
					MoveToPos = nil,
1155
					RotationX = 0,
1156
					RotationY = 0,
1157
					RotationZ = 0,
1158
					Material = "Neon",
1159
					Color = C3(1, 0.6666666666666666, 0),
1160
					SoundID = nil,
1161
					SoundPitch = nil,
1162
					SoundVolume = nil
1163
				})
1164
				WACKYEFFECT({
1165
					Time = 60,
1166
					EffectType = "Sphere",
1167
					Size = VT(0, 0, 0),
1168
					Size2 = VT(120, 120, 120),
1169
					Transparency = 0.5,
1170
					Transparency2 = 1,
1171
					CFrame = CF(FIREBALL.Position),
1172
					MoveToPos = nil,
1173
					RotationX = 0,
1174
					RotationY = 0,
1175
					RotationZ = 0,
1176
					Material = "Neon",
1177
					Color = PHEONIXCOLOR,
1178
					SoundID = 462692971,
1179
					SoundPitch = 1,
1180
					SoundVolume = 6
1181
				})
1182
				PARTICLES1.Enabled = false
1183
				PARTICLES2.Enabled = false
1184
				local EXPLOSION = script.PheonixExplosion1:Clone()
1185
				EXPLOSION.Parent = FIREBALL
1186
				EXPLOSION.Enabled = true
1187
				local EXPLOSION2 = script.PheonixExplosion2:Clone()
1188
				EXPLOSION2.Parent = FIREBALL
1189
				EXPLOSION2.Enabled = true
1190
				wait(0.3)
1191
				EXPLOSION.Enabled = false
1192
				EXPLOSION2.Enabled = false
1193
				break
1194
			end
1195
		end
1196
		PARTICLES1.Enabled = false
1197
		PARTICLES2.Enabled = false
1198
		Debris:AddItem(FIREBALL, 7)
1199
	end))
1200
	wait(0.3)
1201
	coroutine.resume(coroutine.create(function()
1202
		WELD:remove()
1203
		RING.Anchored = true
1204
		for i = 1, 35 do
1205
			Swait()
1206
			MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
1207
		end
1208
		RING:remove()
1209
	end))
1210
	WINGS = false
1211
	ATTACK = false
1212
end
1213
function ThreeShootingStars()
1214
	ATTACK = true
1215
	Rooted = false
1216
	local POS1, POS2, POS3
1217
	local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
1218
	coroutine.resume(coroutine.create(function()
1219
		for i = 1, 35 do
1220
			Swait()
1221
			MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
1222
		end
1223
	end))
1224
	coroutine.resume(coroutine.create(function()
1225
		repeat
1226
			Swait()
1227
			if POS1 then
1228
				coroutine.resume(coroutine.create(function()
1229
					local POSITION = POS1
1230-
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
1230+
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Blue", "Fire", VT(3, 3, 3))
1231
					FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
1232
					local FIRE = script.SunFireball:Clone()
1233
					FIRE.Parent = FIREBALL
1234
					FIRE.Enabled = true
1235
					local EXPLOSION = script.SunExplosion:Clone()
1236
					EXPLOSION.Parent = FIREBALL
1237
					CreateSound(463598785, FIREBALL, 5, 1, false)
1238
					local DISTANCE = (RootPart.Position - POSITION).Magnitude
1239
					local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
1240
					for i = 1, 75 do
1241
						Swait()
1242
						FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
1243
					end
1244
					FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
1245
					for i = 1, 300 do
1246
						Swait()
1247
						FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
1248
						local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
1249
						if HITFLOOR ~= nil then
1250
							FIRE.Enabled = false
1251
							EXPLOSION:Emit(500)
1252
							CreateSound(416328540, FIREBALL, 5, 1, false)
1253
							ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
1254
								SHAKE = 1,
1255
								TIMER = 6,
1256
								DOESFADE = true
1257
							})
1258
							WACKYEFFECT({
1259
								EffectType = "Sphere",
1260
								Size = VT(0, 0, 0),
1261
								Size2 = VT(150, 150, 150),
1262
								Transparency = 0,
1263
								Transparency2 = 1,
1264
								CFrame = CF(FIREBALL.Position),
1265
								MoveToPos = nil,
1266
								RotationX = 0,
1267
								RotationY = 0,
1268
								RotationZ = 0,
1269
								Material = "Neon",
1270
								Color = C3(1, 0.6666666666666666, 0),
1271
								SoundID = nil,
1272
								SoundPitch = nil,
1273
								SoundVolume = nil
1274
							})
1275
							wait(5)
1276
							break
1277
						end
1278
					end
1279
					FIREBALL:remove()
1280
				end))
1281
				POS1 = nil
1282
			end
1283
			if POS2 then
1284
				coroutine.resume(coroutine.create(function()
1285
					local POSITION = POS2
1286-
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
1286+
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Blue", "Fire", VT(3, 3, 3))
1287
					FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
1288
					local FIRE = script.SunFireball:Clone()
1289
					FIRE.Parent = FIREBALL
1290
					FIRE.Enabled = true
1291
					local EXPLOSION = script.SunExplosion:Clone()
1292
					EXPLOSION.Parent = FIREBALL
1293
					CreateSound(463598785, FIREBALL, 5, 1, false)
1294
					local DISTANCE = (RootPart.Position - POSITION).Magnitude
1295
					local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
1296
					for i = 1, 75 do
1297
						Swait()
1298
						FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
1299
					end
1300
					FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
1301
					for i = 1, 300 do
1302
						Swait()
1303
						FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
1304
						local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
1305
						if HITFLOOR ~= nil then
1306
							FIRE.Enabled = false
1307
							EXPLOSION:Emit(500)
1308
							CreateSound(416328540, FIREBALL, 5, 1, false)
1309
							ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
1310
								SHAKE = 1,
1311
								TIMER = 6,
1312
								DOESFADE = true
1313
							})
1314
							WACKYEFFECT({
1315
								EffectType = "Sphere",
1316
								Size = VT(0, 0, 0),
1317
								Size2 = VT(150, 150, 150),
1318
								Transparency = 0,
1319
								Transparency2 = 1,
1320
								CFrame = CF(FIREBALL.Position),
1321
								MoveToPos = nil,
1322
								RotationX = 0,
1323
								RotationY = 0,
1324
								RotationZ = 0,
1325
								Material = "Neon",
1326
								Color = C3(1, 0.6666666666666666, 0),
1327
								SoundID = nil,
1328
								SoundPitch = nil,
1329
								SoundVolume = nil
1330
							})
1331
							wait(5)
1332
							break
1333
						end
1334
					end
1335
					FIREBALL:remove()
1336
				end))
1337
				POS2 = nil
1338
			end
1339
			if POS3 then
1340
				coroutine.resume(coroutine.create(function()
1341
					local POSITION = POS3
1342-
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
1342+
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Fire", VT(3, 3, 3))
1343
					FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
1344
					local FIRE = script.SunFireball:Clone()
1345
					FIRE.Parent = FIREBALL
1346
					FIRE.Enabled = true
1347
					local EXPLOSION = script.SunExplosion:Clone()
1348
					EXPLOSION.Parent = FIREBALL
1349
					CreateSound(463598785, FIREBALL, 5, 1, false)
1350
					local DISTANCE = (RootPart.Position - POSITION).Magnitude
1351
					local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
1352
					for i = 1, 75 do
1353
						Swait()
1354
						FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
1355
					end
1356
					FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
1357
					for i = 1, 300 do
1358
						Swait()
1359
						FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
1360
						local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
1361
						if HITFLOOR ~= nil then
1362
							FIRE.Enabled = false
1363
							EXPLOSION:Emit(500)
1364
							CreateSound(416328540, FIREBALL, 5, 1, false)
1365
							ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
1366
								SHAKE = 1,
1367
								TIMER = 6,
1368
								DOESFADE = true
1369
							})
1370
							WACKYEFFECT({
1371
								EffectType = "Sphere",
1372
								Size = VT(0, 0, 0),
1373
								Size2 = VT(150, 150, 150),
1374
								Transparency = 0,
1375
								Transparency2 = 1,
1376
								CFrame = CF(FIREBALL.Position),
1377
								MoveToPos = nil,
1378
								RotationX = 0,
1379
								RotationY = 0,
1380
								RotationZ = 0,
1381
								Material = "Neon",
1382
								Color = C3(1, 0.6666666666666666, 0),
1383
								SoundID = nil,
1384
								SoundPitch = nil,
1385
								SoundVolume = nil
1386
							})
1387
							wait(5)
1388
							break
1389
						end
1390
					end
1391
					FIREBALL:remove()
1392
				end))
1393
				POS3 = nil
1394
			end
1395
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
1396
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
1397
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1398
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1399
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1400
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1401
		until ATTACK == false
1402
	end))
1403
	wait(0.4)
1404
	POS1 = Mouse.Hit.p
1405
	wait(0.5)
1406
	POS2 = Mouse.Hit.p
1407
	wait(0.6)
1408
	POS3 = Mouse.Hit.p
1409
	wait(0.3)
1410
	RING.Anchored = true
1411
	WELD:remove()
1412
	coroutine.resume(coroutine.create(function()
1413
		for i = 1, 35 do
1414
			Swait()
1415
			MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
1416
		end
1417
		RING:remove()
1418
	end))
1419
	ATTACK = false
1420
	Rooted = false
1421
end
1422
function PheonixFlare()
1423
	ATTACK = true
1424
	Rooted = false
1425
	PARTICLES = true
1426
	coroutine.resume(coroutine.create(function()
1427
		repeat
1428
			Swait()
1429
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1430
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1431
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1432
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1433
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1434
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1435
		until ATTACK == false
1436
	end))
1437
	CreateSound(462676772, Torso, 7, 1, false)
1438
	WINGS1.Acceleration = VT(9, 0, -12)
1439
	WINGS1B.Acceleration = VT(9, 0, -12)
1440
	WINGS2.Acceleration = VT(-9, 0, -12)
1441
	WINGS2B.Acceleration = VT(-9, 0, -12)
1442
	wait(0.25)
1443
	coroutine.resume(coroutine.create(function()
1444
		local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0, 0, 0))
1445
		WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
1446
		local PARTICLES = script.Gale:Clone()
1447
		PARTICLES.Parent = WIND
1448
		PARTICLES.Enabled = true
1449
		CreateSound(376218535, WIND, 6, 1, false)
1450
		for i = 1, 250 do
1451
			Swait()
1452
			local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
1453
			WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
1454
			if HIT then
1455
				ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
1456
					SHAKE = 3,
1457
					TIMER = 7,
1458
					DOESFADE = true
1459
				})
1460
				CreateSound(260430117, WIND, 3, 1, false)
1461
				WACKYEFFECT({
1462
					Time = 25,
1463
					EffectType = "Wave",
1464
					Size = VT(20, 0, 20),
1465
					Size2 = VT(60, 8, 60),
1466
					Transparency = 0.9,
1467
					Transparency2 = 1,
1468
					CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
1469
					MoveToPos = nil,
1470
					RotationX = 0,
1471
					RotationY = 0,
1472
					RotationZ = 0,
1473
					Material = "Neon",
1474
					Color = C3(0.8, 0.8, 0.8),
1475
					SoundID = nil,
1476
					SoundPitch = nil,
1477
					SoundVolume = nil
1478
				})
1479
				WACKYEFFECT({
1480
					Time = 25,
1481
					EffectType = "Wave",
1482
					Size = VT(20, 0, 20),
1483
					Size2 = VT(60, 8, 60),
1484
					Transparency = 0.9,
1485
					Transparency2 = 1,
1486
					CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
1487
					MoveToPos = nil,
1488
					RotationX = 0,
1489
					RotationY = 0,
1490
					RotationZ = 0,
1491
					Material = "Neon",
1492
					Color = C3(0.8, 0.8, 0.8),
1493
					SoundID = nil,
1494
					SoundPitch = nil,
1495
					SoundVolume = nil
1496
				})
1497
				break
1498
			end
1499
		end
1500
		PARTICLES.Enabled = false
1501
		Debris:AddItem(WIND, 7)
1502
	end))
1503
	wait(1)
1504
	CreateSound(462676772, Torso, 7, 1, false)
1505
	WINGS1.Acceleration = VT(9, 1, 4)
1506
	WINGS1B.Acceleration = VT(9, 1, 4)
1507
	WINGS2.Acceleration = VT(-9, 1, 4)
1508
	WINGS2B.Acceleration = VT(-9, 1, 4)
1509
	wait(0.25)
1510
	coroutine.resume(coroutine.create(function()
1511
		local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
1512
		FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
1513
		local PARTICLES1 = script.PheonixFireball1:Clone()
1514
		PARTICLES1.Parent = FIREBALL
1515
		PARTICLES1.Enabled = true
1516
		local PARTICLES2 = script.PheonixFireball2:Clone()
1517
		PARTICLES2.Parent = FIREBALL
1518
		PARTICLES2.Enabled = true
1519
		CreateSound(463593339, FIREBALL, 6, 1, false)
1520
		for i = 1, 250 do
1521
			Swait()
1522
			local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
1523
			FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
1524
			if HIT then
1525
				ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
1526
					SHAKE = 2,
1527
					TIMER = 25,
1528
					DOESFADE = true
1529
				})
1530
				WACKYEFFECT({
1531
					Time = 60,
1532
					EffectType = "Sphere",
1533
					Size = VT(0, 0, 0),
1534
					Size2 = VT(120, 120, 120),
1535
					Transparency = 0,
1536
					Transparency2 = 1,
1537
					CFrame = CF(FIREBALL.Position),
1538
					MoveToPos = nil,
1539
					RotationX = 0,
1540
					RotationY = 0,
1541
					RotationZ = 0,
1542
					Material = "Neon",
1543
					Color = C3(1, 0.6666666666666666, 0),
1544
					SoundID = nil,
1545
					SoundPitch = nil,
1546
					SoundVolume = nil
1547
				})
1548
				WACKYEFFECT({
1549
					Time = 60,
1550
					EffectType = "Sphere",
1551
					Size = VT(0, 0, 0),
1552
					Size2 = VT(140, 140, 140),
1553
					Transparency = 0.5,
1554
					Transparency2 = 1,
1555
					CFrame = CF(FIREBALL.Position),
1556
					MoveToPos = nil,
1557
					RotationX = 0,
1558
					RotationY = 0,
1559
					RotationZ = 0,
1560
					Material = "Neon",
1561
					Color = PHEONIXCOLOR,
1562
					SoundID = 462692971,
1563
					SoundPitch = 1,
1564
					SoundVolume = 6
1565
				})
1566
				PARTICLES1.Enabled = false
1567
				PARTICLES2.Enabled = false
1568
				local EXPLOSION = script.PheonixExplosion1:Clone()
1569
				EXPLOSION.Parent = FIREBALL
1570
				EXPLOSION.Enabled = true
1571
				local EXPLOSION2 = script.PheonixExplosion2:Clone()
1572
				EXPLOSION2.Parent = FIREBALL
1573
				EXPLOSION2.Enabled = true
1574
				wait(0.3)
1575
				EXPLOSION.Enabled = false
1576
				EXPLOSION2.Enabled = false
1577
				break
1578
			end
1579
		end
1580
		PARTICLES1.Enabled = false
1581
		PARTICLES2.Enabled = false
1582
		Debris:AddItem(FIREBALL, 7)
1583
	end))
1584
	wait(0.5)
1585
	PARTICLES = false
1586
	ATTACK = false
1587
	Rooted = false
1588
end
1589
function PheonixFireballs()
1590
	ATTACK = true
1591
	local POWER = 1
1592
	DIRECTTURN = true
1593
	coroutine.resume(coroutine.create(function()
1594
		repeat
1595
			Swait()
1596
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
1597
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
1598
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1599
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1600
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1601
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1602
		until ATTACK == false
1603
	end))
1604
	local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
1605
	local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
1606
	for i = 1, 35 do
1607
		Swait()
1608
		MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
1609
		MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
1610
	end
1611
	repeat
1612
		wait()
1613
		POWER = POWER + 1
1614
	until KEYHOLD == false
1615
	if POWER <= 30 then
1616
		for i = 1, 15 do
1617
			wait(0.1)
1618
			coroutine.resume(coroutine.create(function()
1619
				local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2))
1620
				FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
1621
				local PARTICLES1 = script.PheonixFireball1:Clone()
1622
				PARTICLES1.Parent = FIREBALL
1623
				PARTICLES1.Enabled = true
1624
				local PARTICLES2 = script.PheonixFireball2:Clone()
1625
				PARTICLES2.Parent = FIREBALL
1626
				PARTICLES2.Enabled = true
1627
				PARTICLES1.Size = NumberSequence.new(3, 0)
1628
				PARTICLES2.Size = NumberSequence.new(3, 0)
1629
				CreateSound(463593339, FIREBALL, 6, 1, false)
1630
				for i = 1, 250 do
1631
					Swait()
1632
					local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
1633
					FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
1634
					if HIT then
1635
						ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
1636
							SHAKE = 2,
1637
							TIMER = 25,
1638
							DOESFADE = true
1639
						})
1640
						WACKYEFFECT({
1641
							Time = 60,
1642
							EffectType = "Sphere",
1643
							Size = VT(0, 0, 0),
1644
							Size2 = VT(50, 50, 50),
1645
							Transparency = 0,
1646
							Transparency2 = 1,
1647
							CFrame = CF(FIREBALL.Position),
1648
							MoveToPos = nil,
1649
							RotationX = 0,
1650
							RotationY = 0,
1651
							RotationZ = 0,
1652
							Material = "Neon",
1653
							Color = C3(1, 0.6666666666666666, 0),
1654
							SoundID = nil,
1655
							SoundPitch = nil,
1656
							SoundVolume = nil
1657
						})
1658
						WACKYEFFECT({
1659
							Time = 60,
1660
							EffectType = "Sphere",
1661
							Size = VT(0, 0, 0),
1662
							Size2 = VT(60, 60, 60),
1663
							Transparency = 0.5,
1664
							Transparency2 = 1,
1665
							CFrame = CF(FIREBALL.Position),
1666
							MoveToPos = nil,
1667
							RotationX = 0,
1668
							RotationY = 0,
1669
							RotationZ = 0,
1670
							Material = "Neon",
1671
							Color = PHEONIXCOLOR,
1672
							SoundID = 462692971,
1673
							SoundPitch = 1,
1674
							SoundVolume = 6
1675
						})
1676
						PARTICLES1.Enabled = false
1677
						PARTICLES2.Enabled = false
1678
						local EXPLOSION = script.PheonixExplosion1:Clone()
1679
						EXPLOSION.Parent = FIREBALL
1680
						EXPLOSION.Enabled = true
1681
						local EXPLOSION2 = script.PheonixExplosion2:Clone()
1682
						EXPLOSION2.Parent = FIREBALL
1683
						EXPLOSION2.Enabled = true
1684
						wait(0.3)
1685
						EXPLOSION.Enabled = false
1686
						EXPLOSION2.Enabled = false
1687
						break
1688
					end
1689
				end
1690
				PARTICLES1.Enabled = false
1691
				PARTICLES2.Enabled = false
1692
				Debris:AddItem(FIREBALL, 7)
1693
			end))
1694
		end
1695
	else
1696
		for E = 1, 5 do
1697
			do
1698
				local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
1699
				coroutine.resume(coroutine.create(function()
1700
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
1701
					FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
1702
					local PARTICLES1 = script.PheonixFireball1:Clone()
1703
					PARTICLES1.Parent = FIREBALL
1704
					PARTICLES1.Enabled = true
1705
					local PARTICLES2 = script.PheonixFireball2:Clone()
1706
					PARTICLES2.Parent = FIREBALL
1707
					PARTICLES2.Enabled = true
1708
					CreateSound(463593339, FIREBALL, 6, 1, false)
1709
					for i = 1, 650 do
1710
						Swait()
1711
						local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
1712
						FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
1713
						if HIT then
1714
							ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
1715
								SHAKE = 2,
1716
								TIMER = 25,
1717
								DOESFADE = true
1718
							})
1719
							WACKYEFFECT({
1720
								Time = 60,
1721
								EffectType = "Sphere",
1722
								Size = VT(0, 0, 0),
1723
								Size2 = VT(120, 120, 120),
1724
								Transparency = 0,
1725
								Transparency2 = 1,
1726
								CFrame = CF(FIREBALL.Position),
1727
								MoveToPos = nil,
1728
								RotationX = 0,
1729
								RotationY = 0,
1730
								RotationZ = 0,
1731
								Material = "Neon",
1732
								Color = C3(1, 0.6666666666666666, 0),
1733
								SoundID = nil,
1734
								SoundPitch = nil,
1735
								SoundVolume = nil
1736
							})
1737
							WACKYEFFECT({
1738
								Time = 60,
1739
								EffectType = "Sphere",
1740
								Size = VT(0, 0, 0),
1741
								Size2 = VT(140, 140, 140),
1742
								Transparency = 0.5,
1743
								Transparency2 = 1,
1744
								CFrame = CF(FIREBALL.Position),
1745
								MoveToPos = nil,
1746
								RotationX = 0,
1747
								RotationY = 0,
1748
								RotationZ = 0,
1749
								Material = "Neon",
1750
								Color = PHEONIXCOLOR,
1751
								SoundID = 462692971,
1752
								SoundPitch = 1,
1753
								SoundVolume = 6
1754
							})
1755
							PARTICLES1.Enabled = false
1756
							PARTICLES2.Enabled = false
1757
							local EXPLOSION = script.PheonixExplosion1:Clone()
1758
							EXPLOSION.Parent = FIREBALL
1759
							EXPLOSION.Enabled = true
1760
							local EXPLOSION2 = script.PheonixExplosion2:Clone()
1761
							EXPLOSION2.Parent = FIREBALL
1762
							EXPLOSION2.Enabled = true
1763
							wait(0.3)
1764
							EXPLOSION.Enabled = false
1765
							EXPLOSION2.Enabled = false
1766
							break
1767
						end
1768
					end
1769
					PARTICLES1.Enabled = false
1770
					PARTICLES2.Enabled = false
1771
					Debris:AddItem(FIREBALL, 7)
1772
				end))
1773
			end
1774
		end
1775
	end
1776
	wait(0.5)
1777
	WELD1:remove()
1778
	WELD2:remove()
1779
	RING1.Anchored = true
1780
	RING2.Anchored = true
1781
	coroutine.resume(coroutine.create(function()
1782
		for i = 1, 35 do
1783
			Swait()
1784
			MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
1785
			MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
1786
		end
1787
		RING1:remove()
1788
		RING2:remove()
1789
	end))
1790
	DIRECTTURN = false
1791
	ATTACK = false
1792
end
1793
function PheonixJump()
1794
	local DONE = false
1795
	local STRENGTH = 15
1796
	local UP = 5
1797
	ATTACK = true
1798
	DIRECTTURN = true
1799
	local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
1800
	for i = 1, 30 do
1801
		Swait()
1802
		MESH.Scale = MESH.Scale + VT(12, 0, 12)
1803
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
1804
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1805
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1806
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1807
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1808
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
1809
	end
1810
	local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
1811
		if NEWKEY == "w" and VALUE2 == false then
1812
			coroutine.resume(coroutine.create(function()
1813
				ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
1814
					SHAKE = 2,
1815
					TIMER = 15,
1816
					DOESFADE = true
1817
				})
1818
				WACKYEFFECT({
1819
					EffectType = "Sphere",
1820
					Size = VT(0, 0, 0),
1821
					Size2 = VT(50, 50, 50),
1822
					Transparency = 0,
1823
					Transparency2 = 1,
1824
					CFrame = CF(RING.Position),
1825
					MoveToPos = nil,
1826
					RotationX = 0,
1827
					RotationY = 0,
1828
					RotationZ = 0,
1829
					Material = "Neon",
1830
					Color = C3(1, 0.6666666666666666, 0),
1831
					SoundID = nil,
1832
					SoundPitch = nil,
1833
					SoundVolume = nil
1834
				})
1835
				WACKYEFFECT({
1836
					EffectType = "Sphere",
1837
					Size = VT(0, 0, 0),
1838
					Size2 = VT(70, 70, 70),
1839
					Transparency = 0.5,
1840
					Transparency2 = 1,
1841
					CFrame = CF(RING.Position),
1842
					MoveToPos = nil,
1843
					RotationX = 0,
1844
					RotationY = 0,
1845
					RotationZ = 0,
1846
					Material = "Neon",
1847
					Color = PHEONIXCOLOR,
1848
					SoundID = 462692971,
1849
					SoundPitch = 1.2,
1850
					SoundVolume = 6
1851
				})
1852
				local EXPLOSION = script.PheonixExplosion1:Clone()
1853
				EXPLOSION.Parent = RING
1854
				EXPLOSION.Enabled = true
1855
				local EXPLOSION2 = script.PheonixExplosion2:Clone()
1856
				EXPLOSION2.Parent = RING
1857
				EXPLOSION2.Enabled = true
1858
				wait(0.3)
1859
				EXPLOSION.Enabled = false
1860
				EXPLOSION2.Enabled = false
1861
				Debris:AddItem(RING, 3)
1862
			end))
1863
			CreateSound(462676772, Torso, 8, 1, false)
1864
			coroutine.resume(coroutine.create(function()
1865
				for i = 1, 25 do
1866
					Swait()
1867
					ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
1868
						SHAKE = 4,
1869
						TIMER = 5,
1870
						DOESFADE = true
1871
					})
1872
					WACKYEFFECT({
1873
						Time = 10,
1874
						EffectType = "Wave",
1875
						Size = VT(45, 5, 45) / 3,
1876
						Size2 = VT(35, 200, 35) / 5,
1877
						Transparency = 0.8,
1878
						Transparency2 = 1,
1879
						CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
1880
						MoveToPos = nil,
1881
						RotationX = 0,
1882
						RotationY = 5,
1883
						RotationZ = 0,
1884
						Material = "Neon",
1885
						Color = C3(1, 0.6666666666666666, 0),
1886
						SoundID = nil,
1887
						SoundPitch = nil,
1888
						SoundVolume = nil
1889
					})
1890
					WACKYEFFECT({
1891
						Time = 10,
1892
						EffectType = "Wave",
1893
						Size = VT(55, 5, 55) / 3,
1894
						Size2 = VT(45, 200, 45) / 5,
1895
						Transparency = 0.8,
1896
						Transparency2 = 1,
1897
						CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
1898
						MoveToPos = nil,
1899
						RotationX = 0,
1900
						RotationY = -5,
1901
						RotationZ = 0,
1902
						Material = "Neon",
1903
						Color = PHEONIXCOLOR,
1904
						SoundID = nil,
1905
						SoundPitch = nil,
1906
						SoundVolume = nil
1907
					})
1908
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
1909
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1910
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1911
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1912
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1913
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1914
				end
1915
				ATTACK = false
1916
			end))
1917
			repeat
1918
				VALUE2 = true
1919
				Swait()
1920
				BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
1921
				if STRENGTH > 2.5 then
1922
					STRENGTH = STRENGTH - 0.1
1923
				else
1924
					STRENGTH = 2.5
1925
				end
1926
				if UP > 0 then
1927
					UP = UP - 0.15
1928
				else
1929
					UP = 0
1930
				end
1931
			until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
1932
			DONE = true
1933
		end
1934
	end)
1935
	repeat
1936
		Swait()
1937
		if STRENGTH < 50 then
1938
			STRENGTH = STRENGTH + 0.15
1939
			MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
1940
		end
1941
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
1942
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1943
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1944
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1945
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1946
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
1947
	until VALUE2 == true
1948
	DIRECTTURN = false
1949
	WELD:remove()
1950
	RING.Anchored = true
1951
	local SIZE = MESH.Scale.X
1952
	coroutine.resume(coroutine.create(function()
1953
		for i = 1, 30 do
1954
			Swait()
1955
			MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
1956
		end
1957
		RING:remove()
1958
	end))
1959
	repeat
1960
		wait()
1961
	until DONE == true
1962
	KEYDOWN:disconnect()
1963
	VALUE2 = false
1964
end
1965
function DragonFirePillar()
1966
	ATTACK = true
1967
	local POS = Mouse.Hit.p
1968
	APPLYGYRO = false
1969
	local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
1970
	coroutine.resume(coroutine.create(function()
1971
		repeat
1972
			Swait()
1973
			GYRO.CFrame = CF(RootPart.Position, POS)
1974
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
1975
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
1976
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1977
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1978
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1979
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1980
		until ATTACK == false
1981
	end))
1982
	for i = 1, 40 do
1983
		MESH.Scale = MESH.Scale + VT(4, 0, 4)
1984
		Swait()
1985
	end
1986
	for i = 1, 6 do
1987
		WACKYEFFECT({
1988
			EffectType = "Sphere",
1989
			Size = VT(35, 35, 35),
1990
			Size2 = VT(0, 0, 0),
1991
			Transparency = 1,
1992
			Transparency2 = 0.5,
1993
			CFrame = CF(POS),
1994
			MoveToPos = nil,
1995
			RotationX = 0,
1996
			RotationY = 0,
1997
			RotationZ = 0,
1998
			Material = "Neon",
1999
			Color = C3(1, 0.3333333333333333, 0),
2000
			SoundID = nil,
2001
			SoundPitch = nil,
2002
			SoundVolume = nil
2003
		})
2004
		wait(1)
2005
	end
2006
	coroutine.resume(coroutine.create(function()
2007
		coroutine.resume(coroutine.create(function()
2008
			for i = 1, 30 do
2009
				Swait()
2010
				MESH.Scale = MESH.Scale - VT(4, 0, 4)
2011
			end
2012
			RING:remove()
2013
		end))
2014
		WACKYEFFECT({
2015
			Time = 640,
2016
			EffectType = "Sphere",
2017
			Size = VT(15, 500, 15),
2018
			Size2 = VT(10, 700, 10),
2019
			Transparency = 0,
2020
			Transparency2 = 1,
2021
			CFrame = CF(POS),
2022
			MoveToPos = nil,
2023
			RotationX = 0,
2024
			RotationY = 0,
2025
			RotationZ = 0,
2026
			Material = "Neon",
2027
			Color = C3(1, 0.3333333333333333, 0),
2028
			SoundID = nil,
2029
			SoundPitch = nil,
2030
			SoundVolume = nil
2031
		})
2032
		for i = 1, 15 do
2033
			ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
2034
				SHAKE = 5,
2035
				TIMER = 6,
2036
				DOESFADE = true
2037
			})
2038
			WACKYEFFECT({
2039
				Time = 125,
2040
				EffectType = "Wave",
2041
				Size = VT(0, 5, 0),
2042
				Size2 = VT(250, 35, 250),
2043
				Transparency = 0.4,
2044
				Transparency2 = 1,
2045
				CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
2046
				MoveToPos = nil,
2047
				RotationX = 0,
2048
				RotationY = MRANDOM(-5, 5) * 2,
2049
				RotationZ = 0,
2050
				Material = "Neon",
2051
				Color = C3(1, 0.3333333333333333, 0),
2052
				SoundID = nil,
2053
				SoundPitch = MRANDOM(9, 11) / 10,
2054
				SoundVolume = 4
2055
			})
2056
			WACKYEFFECT({
2057
				Time = 75,
2058
				EffectType = "Swirl",
2059
				Size = VT(20, 20, 20),
2060
				Size2 = VT(65, 500, 65),
2061
				Transparency = 0.4,
2062
				Transparency2 = 1,
2063
				CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
2064
				MoveToPos = nil,
2065
				RotationX = 0,
2066
				RotationY = MRANDOM(-5, 5) * 6,
2067
				RotationZ = 0,
2068
				Material = "Neon",
2069
				Color = C3(1, 0.3333333333333333, 0),
2070
				SoundID = nil,
2071
				SoundPitch = MRANDOM(9, 11) / 10,
2072
				SoundVolume = 4
2073
			})
2074
			WACKYEFFECT({
2075
				Time = 75,
2076
				EffectType = "Swirl",
2077
				Size = VT(20, 20, 20),
2078
				Size2 = VT(45, 600, 45),
2079
				Transparency = 0.4,
2080
				Transparency2 = 1,
2081
				CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
2082
				MoveToPos = nil,
2083
				RotationX = 0,
2084
				RotationY = MRANDOM(-5, 5) * 6,
2085
				RotationZ = 0,
2086
				Material = "Neon",
2087
				Color = C3(1, 0.3333333333333333, 0),
2088
				SoundID = 304529688,
2089
				SoundPitch = MRANDOM(9, 11) / 10,
2090
				SoundVolume = 4
2091
			})
2092
			wait(0.6)
2093
		end
2094
	end))
2095
	APPLYGYRO = true
2096
	ATTACK = false
2097
end
2098
function PheonixTornado()
2099
	ATTACK = true
2100
	local BUILDUP = true
2101
	local HITS = {}
2102
	PARTICLES = true
2103
	coroutine.resume(coroutine.create(function()
2104
		repeat
2105
			Swait()
2106
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2107
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2108
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2109
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2110
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2111
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2112
		until BUILDUP == false
2113
	end))
2114
	WINGS1.Acceleration = VT(9, 0, -12)
2115
	WINGS1B.Acceleration = VT(9, 0, -12)
2116
	WINGS2.Acceleration = VT(-9, 0, -12)
2117
	WINGS2B.Acceleration = VT(-9, 0, -12)
2118
	wait(1)
2119
	CreateSound(462676772, Torso, 7, 1, false)
2120
	WINGS1.Acceleration = VT(9, 1, 4)
2121
	WINGS1B.Acceleration = VT(9, 1, 4)
2122
	WINGS2.Acceleration = VT(-9, 1, 4)
2123
	WINGS2B.Acceleration = VT(-9, 1, 4)
2124
	wait(0.25)
2125
	AddChildrenToTable(Torso.Position, workspace, 35, HITS)
2126
	WACKYEFFECT({
2127
		Time = 40,
2128
		EffectType = "Swirl",
2129
		Size = VT(50, 5, 50),
2130
		Size2 = VT(50, 60, 50),
2131
		Transparency = 0.8,
2132
		Transparency2 = 1,
2133
		CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2134
		MoveToPos = nil,
2135
		RotationX = 0,
2136
		RotationY = -5,
2137
		RotationZ = 0,
2138
		Material = "Neon",
2139
		Color = C3(0.8, 0.8, 0.8),
2140
		SoundID = nil,
2141
		SoundPitch = nil,
2142
		SoundVolume = nil
2143
	})
2144
	BUILDUP = false
2145
	PARTICLES = false
2146
	if #HITS > 0 then
2147
		do
2148
			local BODIES = {}
2149
			if #HITS == 1 then
2150
				for i = 1, #HITS do
2151
					local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
2152
					local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
2153
					if HUM and TORSO and 0 < HUM.Health then
2154
						local POSITION = IT("BodyPosition", TORSO)
2155
						POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
2156
						POSITION.D = 15
2157
						POSITION.P = 4000000
2158
						table.insert(BODIES, POSITION)
2159
					end
2160
				end
2161
			else
2162
				for i = 1, #HITS do
2163
					local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
2164
					local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
2165
					if HUM and TORSO and 0 < HUM.Health then
2166
						local POSITION = IT("BodyPosition", TORSO)
2167
						POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
2168
						POSITION.D = 450
2169
						POSITION.P = 40000
2170
						POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
2171
						table.insert(BODIES, POSITION)
2172
					end
2173
				end
2174
			end
2175
			local POS = RootPart.CFrame * CF(0, 35, -35).p
2176
			wait(1.75)
2177
			BODYPOS.D = 450
2178
			BODYPOS.Position = POS
2179
			wait(0.5)
2180
			APPLYGYRO = false
2181
			local E = 0
2182
			CreateSound(1417056081, RootPart, 10, 0.5, false)
2183
			for i = 1, 50 do
2184
				Swait()
2185
				E = E + 1
2186
				WACKYEFFECT({
2187
					Time = 25,
2188
					EffectType = "Wave",
2189
					Size = VT(45, 5, 45) / 3,
2190
					Size2 = VT(35, 200, 35) / 5,
2191
					Transparency = 0.8,
2192
					Transparency2 = 1,
2193
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2194
					MoveToPos = nil,
2195
					RotationX = 0,
2196
					RotationY = 5,
2197
					RotationZ = 0,
2198
					Material = "Neon",
2199
					Color = C3(1, 0.6666666666666666, 0),
2200
					SoundID = nil,
2201
					SoundPitch = nil,
2202
					SoundVolume = nil
2203
				})
2204
				WACKYEFFECT({
2205
					Time = 25,
2206
					EffectType = "Wave",
2207
					Size = VT(55, 5, 55) / 3,
2208
					Size2 = VT(45, 200, 45) / 5,
2209
					Transparency = 0.8,
2210
					Transparency2 = 1,
2211
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2212
					MoveToPos = nil,
2213
					RotationX = 0,
2214
					RotationY = -5,
2215
					RotationZ = 0,
2216
					Material = "Neon",
2217
					Color = PHEONIXCOLOR,
2218
					SoundID = nil,
2219
					SoundPitch = nil,
2220
					SoundVolume = nil
2221
				})
2222
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
2223
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2224
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2225
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2226
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2227
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2228
			end
2229
			local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0))
2230
			TORNADO.CFrame = CF(POS)
2231
			local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
2232
			local DECAL = IT("Decal", TORNADO)
2233
			DECAL.Texture = "rbxassetid://559849514"
2234
			DECAL.Transparency = 1
2235
			DECAL.Color3 = BRICKC("Deep orange").Color
2236
			local LOOP = 0
2237
			for i = 1, 250 do
2238
				Swait()
2239
				E = E + 1
2240
				LOOP = LOOP + 1
2241
				if LOOP == 10 then
2242
					LOOP = 0
2243
					ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
2244
						SHAKE = 2,
2245
						TIMER = 4,
2246
						DOESFADE = true
2247
					})
2248
				end
2249
				TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
2250
				DECAL.Transparency = DECAL.Transparency - 0.002
2251
				WACKYEFFECT({
2252
					Time = 25,
2253
					EffectType = "Wave",
2254
					Size = VT(45, 5, 45) / 3,
2255
					Size2 = VT(35, 200, 35) / 5,
2256
					Transparency = 0.8,
2257
					Transparency2 = 1,
2258
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2259
					MoveToPos = nil,
2260
					RotationX = 0,
2261
					RotationY = 5,
2262
					RotationZ = 0,
2263
					Material = "Neon",
2264
					Color = C3(1, 0.6666666666666666, 0),
2265
					SoundID = nil,
2266
					SoundPitch = nil,
2267
					SoundVolume = nil
2268
				})
2269
				WACKYEFFECT({
2270
					Time = 25,
2271
					EffectType = "Wave",
2272
					Size = VT(55, 5, 55) / 3,
2273
					Size2 = VT(45, 200, 45) / 5,
2274
					Transparency = 0.9,
2275
					Transparency2 = 1,
2276
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2277
					MoveToPos = nil,
2278
					RotationX = 0,
2279
					RotationY = -5,
2280
					RotationZ = 0,
2281
					Material = "Neon",
2282
					Color = PHEONIXCOLOR,
2283
					SoundID = nil,
2284
					SoundPitch = nil,
2285
					SoundVolume = nil
2286
				})
2287
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
2288
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2289
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2290
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2291
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2292
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2293
			end
2294
			for i = 1, #BODIES do
2295
				BODIES[i]:remove()
2296
			end
2297
			coroutine.resume(coroutine.create(function()
2298
				for i = 1, 25 do
2299
					Swait()
2300
					DECAL.Transparency = DECAL.Transparency + 0.02
2301
					TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
2302
				end
2303
				TORNADO:remove()
2304
			end))
2305
			for i = 1, 75 do
2306
				Swait()
2307
				E = E + 1
2308
				LOOP = LOOP + 1
2309
				TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
2310
				DECAL.Transparency = DECAL.Transparency - 0.002
2311
				WACKYEFFECT({
2312
					Time = 25,
2313
					EffectType = "Wave",
2314
					Size = VT(45, 5, 45) / 3,
2315
					Size2 = VT(35, 200, 35) / 5,
2316
					Transparency = 0.8,
2317
					Transparency2 = 1,
2318
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2319
					MoveToPos = nil,
2320
					RotationX = 0,
2321
					RotationY = 5,
2322
					RotationZ = 0,
2323
					Material = "Neon",
2324
					Color = C3(1, 0.6666666666666666, 0),
2325
					SoundID = nil,
2326
					SoundPitch = nil,
2327
					SoundVolume = nil
2328
				})
2329
				WACKYEFFECT({
2330
					Time = 25,
2331
					EffectType = "Wave",
2332
					Size = VT(55, 5, 55) / 3,
2333
					Size2 = VT(45, 200, 45) / 5,
2334
					Transparency = 0.8,
2335
					Transparency2 = 1,
2336
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2337
					MoveToPos = nil,
2338
					RotationX = 0,
2339
					RotationY = -5,
2340
					RotationZ = 0,
2341
					Material = "Neon",
2342
					Color = PHEONIXCOLOR,
2343
					SoundID = nil,
2344
					SoundPitch = nil,
2345
					SoundVolume = nil
2346
				})
2347
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
2348
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2349
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2350
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2351
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2352
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2353
			end
2354
			BODYPOS.D = 75
2355
		end
2356
	end
2357
	APPLYGYRO = true
2358
	ATTACK = false
2359
end
2360
function PheonixNuke()
2361
	if Mouse.Target ~= nil then
2362
		ATTACK = true
2363
		Rooted = false
2364
		BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
2365
		BODYPOS.D = 700
2366
		coroutine.resume(coroutine.create(function()
2367
			repeat
2368
				Swait()
2369
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2370
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2371
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2372
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2373
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2374
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2375
			until ATTACK == false
2376
		end))
2377
		wait(1.5)
2378
		for i = 1, 4 do
2379
			WACKYEFFECT({
2380
				EffectType = "Sphere",
2381
				Size = VT(125, 125, 125),
2382
				Size2 = VT(0, 0, 0),
2383
				Transparency = 1,
2384
				Transparency2 = 0.8,
2385
				CFrame = CF(Torso.Position),
2386
				MoveToPos = nil,
2387
				RotationX = 0,
2388
				RotationY = 0,
2389
				RotationZ = 0,
2390
				Material = "Neon",
2391
				Color = PHEONIXCOLOR,
2392
				SoundID = nil,
2393
				SoundPitch = nil,
2394
				SoundVolume = nil
2395
			})
2396
			wait(0.7)
2397
		end
2398
		PARTICLES = true
2399
		WINGS1.Acceleration = VT(9, 3, 4)
2400
		WINGS1B.Acceleration = VT(9, 3, 4)
2401
		WINGS2.Acceleration = VT(-9, 3, 4)
2402
		WINGS2B.Acceleration = VT(-9, 3, 4)
2403
		wait(2)
2404
		CreateSound(462676772, Torso, 8, 1, false)
2405
		WINGS1.Acceleration = VT(9, -2, -12)
2406
		WINGS1B.Acceleration = VT(9, -2, -12)
2407
		WINGS2.Acceleration = VT(-9, -2, -12)
2408
		WINGS2B.Acceleration = VT(-9, -2, -12)
2409
		wait(1)
2410
		for i = 1, 5 do
2411
			local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
2412
			ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
2413
				SHAKE = 8,
2414
				TIMER = 25,
2415
				DOESFADE = true
2416
			})
2417
			for i = 1, 5 do
2418
				WACKYEFFECT({
2419
					Time = 120,
2420
					EffectType = "Swirl",
2421
					Size = VT(20, 20, 20),
2422
					Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
2423
					Transparency = 0.8,
2424
					Transparency2 = 1,
2425
					CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
2426
					MoveToPos = nil,
2427
					RotationX = 0,
2428
					RotationY = 6 + i,
2429
					RotationZ = 0,
2430
					Material = "Neon",
2431
					Color = PHEONIXCOLOR,
2432
					SoundID = nil,
2433
					SoundPitch = nil,
2434
					SoundVolume = nil
2435
				})
2436
			end
2437
			WACKYEFFECT({
2438
				Time = 80,
2439
				EffectType = "Sphere",
2440
				Size = VT(40, 40, 40),
2441
				Size2 = VT(240, 240, 240) * 2,
2442
				Transparency = 0,
2443
				Transparency2 = 1,
2444
				CFrame = CF(Torso.Position),
2445
				MoveToPos = nil,
2446
				RotationX = 0,
2447
				RotationY = 0,
2448
				RotationZ = 0,
2449
				Material = "Neon",
2450
				Color = C3(1, 0.6666666666666666, 0),
2451
				SoundID = nil,
2452
				SoundPitch = 1,
2453
				SoundVolume = 8
2454
			})
2455
			WACKYEFFECT({
2456
				Time = 80,
2457
				EffectType = "Sphere",
2458
				Size = VT(50, 50, 50),
2459
				Size2 = VT(250, 250, 250) * 2,
2460
				Transparency = 0.5,
2461
				Transparency2 = 1,
2462
				CFrame = CF(Torso.Position),
2463
				MoveToPos = nil,
2464
				RotationX = 0,
2465
				RotationY = 0,
2466
				RotationZ = 0,
2467
				Material = "Neon",
2468
				Color = PHEONIXCOLOR,
2469
				SoundID = nil,
2470
				SoundPitch = 0.7,
2471
				SoundVolume = 10
2472
			})
2473
			local EXPLOSION = script.PheonixExplosion1:Clone()
2474
			EXPLOSION.Parent = Torso
2475
			EXPLOSION.Enabled = true
2476
			local EXPLOSION2 = script.PheonixExplosion2:Clone()
2477
			EXPLOSION2.Parent = Torso
2478
			EXPLOSION2.Enabled = true
2479
			EXPLOSION.Drag = -5
2480
			EXPLOSION2.Drag = -5
2481
			EXPLOSION:Emit(100)
2482
			EXPLOSION2:Emit(100)
2483
			CreateSound(462692971, Effects, 2, 1, false)
2484
			for i = 1, 5 do
2485
				wait()
2486
				WACKYEFFECT({
2487
					Time = 40,
2488
					EffectType = "Wave",
2489
					Size = VT(20, 0, 20),
2490
					Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
2491
					Transparency = 0.8,
2492
					Transparency2 = 1,
2493
					CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
2494
					MoveToPos = nil,
2495
					RotationX = 0,
2496
					RotationY = -12 + i,
2497
					RotationZ = 0,
2498
					Material = "Neon",
2499
					Color = C3(1, 0.6666666666666666, 0),
2500
					SoundID = nil,
2501
					SoundPitch = nil,
2502
					SoundVolume = nil
2503
				})
2504
				WACKYEFFECT({
2505
					Time = 40,
2506
					EffectType = "Wave",
2507
					Size = VT(20, 0, 20),
2508
					Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
2509
					Transparency = 0.8,
2510
					Transparency2 = 1,
2511
					CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
2512
					MoveToPos = nil,
2513
					RotationX = 0,
2514
					RotationY = -12 + i,
2515
					RotationZ = 0,
2516
					Material = "Neon",
2517
					Color = PHEONIXCOLOR,
2518
					SoundID = nil,
2519
					SoundPitch = nil,
2520
					SoundVolume = nil
2521
				})
2522
			end
2523
			EXPLOSION.Enabled = false
2524
			EXPLOSION2.Enabled = false
2525
			Debris:AddItem(EXPLOSION, 5)
2526
			Debris:AddItem(EXPLOSION2, 5)
2527
			wait(0.4)
2528
		end
2529
		wait(0.6)
2530
		PARTICLES = false
2531
		BODYPOS.D = 75
2532
		ATTACK = false
2533
		Rooted = false
2534
	end
2535
end
2536
function MouseDown(Mouse)
2537
	if ATTACK == false then
2538
	end
2539
end
2540
function MouseUp(Mouse)
2541
	HOLD = false
2542
end
2543
function KeyDown(Key)
2544
	KEYHOLD = true
2545
	if EQUIPPED == true then
2546
		if FLIGHT == false then
2547
			if Key == "z" and ATTACK == false then
2548
				ShootingStar()
2549
			end
2550
			if Key == "b" and ATTACK == false then
2551
				Breath()
2552
			end
2553
			if Key == "c" and ATTACK == false then
2554
				PheonixRage()
2555
			end
2556
			if Key == "q" and ATTACK == false then
2557
				FLIGHT = true
2558
				GYRO = IT("BodyGyro", RootPart)
2559
				GYRO.D = 75
2560
				GYRO.P = 40000
2561
				GYRO.MaxTorque = VT(40000, 40000, 40000)
2562
				GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
2563
				BODYPOS = Instance.new("BodyPosition", RootPart)
2564
				BODYPOS.D = 100
2565
				BODYPOS.P = 20000
2566
				BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
2567
				BODYPOS.position = RootPart.Position + VT(0, 3, 0)
2568
				do
2569
					local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
2570
					FLIGHTRING = RING
2571
					coroutine.resume(coroutine.create(function()
2572
						for i = 1, 40 do
2573
							Swait()
2574
							MESH.Scale = MESH.Scale + VT(4, 0, 4)
2575
						end
2576
					end))
2577
					PheonixJump()
2578
				end
2579
			end
2580
		elseif FLIGHT == true then
2581
			if Key == "z" and ATTACK == false and VALUE2 == false then
2582
				ThreeShootingStars()
2583
			end
2584
			if Key == "b" and ATTACK == false and VALUE2 == false then
2585
				PheonixFlare()
2586
			end
2587
			if Key == "g" and ATTACK == false and VALUE2 == false then
2588
				DragonFirePillar()
2589
			end
2590
			if Key == "v" and ATTACK == false and VALUE2 == false then
2591
				PheonixTornado()
2592
			end
2593
			if Key == "x" and ATTACK == false and VALUE2 == false then
2594
				PheonixNuke()
2595
			end
2596
			if Key == "q" and ATTACK == false and VALUE2 == false then
2597
				FLIGHT = false
2598
				coroutine.resume(coroutine.create(function()
2599
					if FLIGHTRING then
2600
						local MSH = FLIGHTRING.Mesh
2601
						local RING = FLIGHTRING
2602
						for i = 1, 40 do
2603
							Swait()
2604
							MSH.Scale = MSH.Scale - VT(4, 0, 4)
2605
						end
2606
						RING:remove()
2607
					end
2608
				end))
2609
			end
2610
			if Key == "c" and ATTACK == false and VALUE2 == false then
2611
				PheonixJump()
2612
			end
2613
			if Key == "e" and ATTACK == false and VALUE2 == false then
2614
				PheonixFireballs()()
2615
			end
2616
			if Key == "w" and ATTACK == false and VALUE2 == false then
2617
				repeat
2618
					VALUE2 = true
2619
					Swait()
2620
					BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
2621
				until KEYHOLD == false
2622
				VALUE2 = false
2623
			end
2624
		end
2625
	end
2626
	if Key == "f" and ATTACK == false and FLIGHT == false then
2627
		if EQUIPPED == false then
2628
			EQUIPPED = true
2629
			EYE.Enabled = true
2630
			EYE2.Enabled = true
2631
			sick:Play()
2632
		sick.Pitch = 0.95
2633
		sick.Volume = .1
2634
2635
		else
2636
			EQUIPPED = false
2637
			FLIGHT = false
2638
			EYE.Enabled = false
2639
			EYE2.Enabled = false
2640
			sick:Stop()
2641
		end
2642
	end
2643
	if string.byte(Key) == 50 and ATTACK == false then
2644
		if Speed == 16 then
2645
			Speed = 45
2646
		elseif Speed == 45 then
2647
			Speed = 16
2648
		end
2649
	end
2650
end
2651
function KeyUp(Key)
2652
	KEYHOLD = false
2653
end
2654
Mouse.Button1Down:connect(function(NEWKEY)
2655
	MouseDown(NEWKEY)
2656
end)
2657
Mouse.Button1Up:connect(function(NEWKEY)
2658
	MouseUp(NEWKEY)
2659
end)
2660
Mouse.KeyDown:connect(function(NEWKEY)
2661
	KeyDown(NEWKEY)
2662
end)
2663
Mouse.KeyUp:connect(function(NEWKEY)
2664
	KeyUp(NEWKEY)
2665
end)
2666
function unanchor()
2667
	if UNANCHOR == true then
2668
		g = Character:GetChildren()
2669
		for i = 1, #g do
2670
			if g[i].ClassName == "Part" then
2671
				g[i].Anchored = false
2672
			end
2673
		end
2674
	end
2675
end
2676
Humanoid.Changed:connect(function(Jump)
2677
	if Jump == "Jump" and Disable_Jump == true then
2678
		Humanoid.Jump = false
2679
	end
2680
end)
2681
local LOOP = 0
2682
local TWIST = true
2683
while true do
2684
	Swait()
2685
	script.Parent = WEAPONGUI
2686
	ANIMATE.Parent = nil
2687
	for _, v in next, Humanoid:GetPlayingAnimationTracks() do
2688
		v:Stop()
2689
	end
2690
	SINE = SINE + CHANGE
2691
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2692
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2693
	local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
2694
	local WALKSPEEDVALUE = 5
2695
	if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
2696
		if Humanoid.WalkSpeed <= 20 then
2697
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2698
			Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2699
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
2700
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
2701
		else
2702
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
2703
			Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2704
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
2705
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
2706
		end
2707
	elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
2708
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2709
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2710
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2711
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2712
	end
2713
	if FLIGHT == false then
2714
		if GYRO ~= nil then
2715
			GYRO:remove()
2716
		end
2717
		if BODYPOS ~= nil then
2718
			BODYPOS:remove()
2719
		end
2720
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2721
			ANIM = "Jump"
2722
			if ATTACK == false then
2723
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2724
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2725
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2726
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2727
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2728
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2729
			end
2730
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2731
			ANIM = "Fall"
2732
			if ATTACK == false then
2733
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2734
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2735
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2736
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2737
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2738
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2739
			end
2740
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2741
			ANIM = "Idle"
2742
			if ATTACK == false then
2743
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2744
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2745
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2746
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2747
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2748
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2749
			end
2750
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2751
			ANIM = "Walk"
2752
			if ATTACK == false then
2753
				if Humanoid.WalkSpeed <= 30 then
2754
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2755
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2756
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
2757
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
2758
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
2759
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
2760
				elseif Humanoid.WalkSpeed > 30 then
2761
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2762
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
2763
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2764
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2765
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
2766
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
2767
				end
2768
			end
2769
		end
2770
	elseif FLIGHT == true then
2771
		if APPLYGYRO == true then
2772
			if VALUE2 == false and DIRECTTURN == false then
2773
				if GYRO ~= nil then
2774
					GYRO.MaxTorque = VT(0, 40000, 0)
2775
					GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2776
				end
2777
			elseif GYRO ~= nil then
2778
				GYRO.MaxTorque = VT(40000, 40000, 40000)
2779
				GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2780
			end
2781
		end
2782
		if VALUE2 == false and ATTACK == false then
2783
			ANIM = "IdleFlight"
2784
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2785
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2786
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2787
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2788
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2789
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2790
		elseif VALUE2 == true and ATTACK == false then
2791
			ANIM = "Flight"
2792
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
2793
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2794
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2795
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2796
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2797
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2798
		end
2799
	end
2800
	local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
2801
	local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
2802
	if PARTICLES == false then
2803
		WINGS1.Acceleration = ACCEL1
2804
		WINGS1B.Acceleration = ACCEL1
2805
		WINGS2.Acceleration = ACCEL2
2806
		WINGS2B.Acceleration = ACCEL2
2807
	end
2808
	if FLIGHT == true or WINGS == true then
2809
		WINGS1.Enabled = true
2810
		WINGS1B.Enabled = true
2811
		WINGS2.Enabled = true
2812
		WINGS2B.Enabled = true
2813
	else
2814
		WINGS1.Enabled = false
2815
		WINGS1B.Enabled = false
2816
		WINGS2.Enabled = false
2817
		WINGS2B.Enabled = false
2818
	end
2819
	unanchor()
2820
	TRAIL1.Enabled = FLIGHT
2821
	TRAIL2.Enabled = FLIGHT
2822
	LIGHT.Enabled = EQUIPPED
2823
	Humanoid.MaxHealth = "inf"
2824
	Humanoid.Health = "inf"
2825
	if Rooted == false and FLIGHT == false then
2826
		Disable_Jump = false
2827
		Humanoid.WalkSpeed = Speed
2828
	elseif Rooted == true or FLIGHT == true then
2829
		Disable_Jump = true
2830
		Humanoid.WalkSpeed = 0
2831
	end
2832
2833
	if FLIGHT == true then
2834
		sick.Pitch = 1
2835
		sick.Volume = 1.5
2836
		LOOP = LOOP + 1
2837
		if LOOP >= 10 then
2838
			local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
2839
			if HITFLOOR then
2840
				local DISTANCE = (RootPart.Position - HITPOS).Magnitude
2841
				local SIZE = (26 - DISTANCE) * 2
2842
				if TWIST == true then
2843
					TWIST = false
2844
					WACKYEFFECT({
2845
						Time = 25,
2846
						EffectType = "Wave",
2847
						Size = VT(SIZE / 2, 0, SIZE / 2),
2848
						Size2 = VT(SIZE, 6, SIZE),
2849
						Transparency = 0.6,
2850
						Transparency2 = 1,
2851
						CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
2852
						MoveToPos = nil,
2853
						RotationX = 0,
2854
						RotationY = 15,
2855
						RotationZ = 0,
2856
						Material = "Neon",
2857
						Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
2858
						SoundID = nil,
2859
						SoundPitch = nil,
2860
						SoundVolume = nil
2861
					})
2862
				else
2863
					TWIST = true
2864
					WACKYEFFECT({
2865
						Time = 25,
2866
						EffectType = "Wave",
2867
						Size = VT(SIZE / 2, 0, SIZE / 2),
2868
						Size2 = VT(SIZE, 6, SIZE),
2869
						Transparency = 0.6,
2870
						Transparency2 = 1,
2871
						CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
2872
						MoveToPos = nil,
2873
						RotationX = 0,
2874
						RotationY = -15,
2875
						RotationZ = 0,
2876
						Material = "Neon",
2877
						Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
2878
						SoundID = nil,
2879
						SoundPitch = nil,
2880
						SoundVolume = nil
2881
					})
2882
				end
2883
				LOOP = 0
2884
			end
2885
		end
2886
	else
2887
end
2888
	sick.Parent = Character
2889
	Humanoid.Name = "WarPheonix"
2890
end
2891
2892
end))
2893
ParticleEmitter1.Name = "RingEmit"
2894
ParticleEmitter1.Parent = LocalScript0
2895
ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
2896
ParticleEmitter1.Rotation = NumberRange.new(0, 360)
2897
ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
2898
ParticleEmitter1.Enabled = false
2899
ParticleEmitter1.LightEmission = 1
2900
ParticleEmitter1.Texture = "rbxassetid://1493478120"
2901
ParticleEmitter1.ZOffset = 1
2902
ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
2903
ParticleEmitter1.Rate = 5
2904
ParticleEmitter1.Speed = NumberRange.new(0, 0)
2905
ParticleEmitter2.Name = "Wing1"
2906
ParticleEmitter2.Parent = LocalScript0
2907
ParticleEmitter2.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
2908
ParticleEmitter2.Rotation = NumberRange.new(0, 360)
2909
ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
2910
ParticleEmitter2.Enabled = false
2911
ParticleEmitter2.LightEmission = 1
2912
ParticleEmitter2.Texture = "rbxassetid://296874871"
2913
ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
2914
ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
2915
ParticleEmitter2.Rate = 300
2916
ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
2917
ParticleEmitter2.Speed = NumberRange.new(4, 4)
2918
ParticleEmitter2.VelocitySpread = 35
2919
ParticleEmitter3.Name = "SunFireball"
2920
ParticleEmitter3.Parent = LocalScript0
2921
ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2922
ParticleEmitter3.Rotation = NumberRange.new(0, 360)
2923
ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
2924
ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2925
ParticleEmitter3.Enabled = false
2926
ParticleEmitter3.LightEmission = 0.75
2927
ParticleEmitter3.Texture = "rbxassetid://296874871"
2928
ParticleEmitter3.ZOffset = 0.20000000298023
2929
ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
2930
ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
2931
ParticleEmitter3.Rate = 300
2932
ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
2933
ParticleEmitter3.Speed = NumberRange.new(3, 3)
2934
ParticleEmitter3.VelocitySpread = 360
2935
ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2936
ParticleEmitter4.Name = "SunExplosion"
2937
ParticleEmitter4.Parent = LocalScript0
2938
ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2939
ParticleEmitter4.Rotation = NumberRange.new(0, 360)
2940
ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
2941
ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2942
ParticleEmitter4.Enabled = false
2943
ParticleEmitter4.LightEmission = 0.75
2944
ParticleEmitter4.Texture = "rbxassetid://296874871"
2945
ParticleEmitter4.ZOffset = 0.20000000298023
2946
ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
2947
ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
2948
ParticleEmitter4.Rate = 300
2949
ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
2950
ParticleEmitter4.Speed = NumberRange.new(150, 350)
2951
ParticleEmitter4.VelocitySpread = 360
2952
ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2953
ParticleEmitter5.Name = "SunBurn"
2954
ParticleEmitter5.Parent = LocalScript0
2955
ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2956
ParticleEmitter5.Rotation = NumberRange.new(0, 360)
2957
ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
2958
ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2959
ParticleEmitter5.Enabled = false
2960
ParticleEmitter5.LightEmission = 0.75
2961
ParticleEmitter5.Texture = "rbxassetid://296874871"
2962
ParticleEmitter5.ZOffset = 0.5
2963
ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
2964
ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
2965
ParticleEmitter5.Rate = 300
2966
ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
2967
ParticleEmitter5.Speed = NumberRange.new(1, 1)
2968
ParticleEmitter5.VelocitySpread = 360
2969
ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2970
ParticleEmitter6.Name = "PheonixBurn"
2971
ParticleEmitter6.Parent = LocalScript0
2972
ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2973
ParticleEmitter6.Rotation = NumberRange.new(0, 360)
2974
ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
2975
ParticleEmitter6.Enabled = false
2976
ParticleEmitter6.LightEmission = 1
2977
ParticleEmitter6.Texture = "rbxassetid://296874871"
2978
ParticleEmitter6.ZOffset = 0.5
2979
ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
2980
ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
2981
ParticleEmitter6.Rate = 300
2982
ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
2983
ParticleEmitter6.Speed = NumberRange.new(1, 1)
2984
ParticleEmitter6.VelocitySpread = 360
2985
ParticleEmitter7.Name = "PheonixExplosion1"
2986
ParticleEmitter7.Parent = LocalScript0
2987
ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2988
ParticleEmitter7.Rotation = NumberRange.new(0, 360)
2989
ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
2990
ParticleEmitter7.Enabled = false
2991
ParticleEmitter7.LightEmission = 1
2992
ParticleEmitter7.Texture = "rbxassetid://296874871"
2993
ParticleEmitter7.ZOffset = 0.20000000298023
2994
ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
2995
ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
2996
ParticleEmitter7.Rate = 600
2997
ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
2998
ParticleEmitter7.Speed = NumberRange.new(50, 50)
2999
ParticleEmitter7.VelocitySpread = 360
3000
ParticleEmitter8.Name = "PheonixExplosion2"
3001
ParticleEmitter8.Parent = LocalScript0
3002
ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
3003
ParticleEmitter8.Rotation = NumberRange.new(0, 360)
3004
ParticleEmitter8.Size = NumberSequence.new(4,4)
3005
ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3006
ParticleEmitter8.Enabled = false
3007
ParticleEmitter8.LightEmission = 0.69999998807907
3008
ParticleEmitter8.ZOffset = 0.20000000298023
3009
ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
3010
ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
3011
ParticleEmitter8.Rate = 300
3012
ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
3013
ParticleEmitter8.Speed = NumberRange.new(70, 70)
3014
ParticleEmitter8.VelocitySpread = 360
3015
ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3016
LocalScript9.Name = "CamShake"
3017
LocalScript9.Parent = LocalScript0
3018
LocalScript9.Disabled = true
3019
NumberValue10.Name = "Timer"
3020
NumberValue10.Parent = LocalScript9
3021
NumberValue10.Value = 35
3022
NumberValue11.Name = "Shake"
3023
NumberValue11.Parent = LocalScript9
3024
NumberValue11.Value = 5
3025
BoolValue12.Name = "DoesFade"
3026
BoolValue12.Parent = LocalScript9
3027
ParticleEmitter13.Name = "Gale"
3028
ParticleEmitter13.Parent = LocalScript0
3029
ParticleEmitter13.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1)
3030
ParticleEmitter13.Rotation = NumberRange.new(0, 360)
3031
ParticleEmitter13.Size = NumberSequence.new(8,6)
3032
ParticleEmitter13.Enabled = false
3033
ParticleEmitter13.Texture = "rbxassetid://1614893149"
3034
ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
3035
ParticleEmitter13.Rate = 50
3036
ParticleEmitter13.Speed = NumberRange.new(0, 0)
3037
ParticleEmitter14.Name = "PheonixFireball1"
3038
ParticleEmitter14.Parent = LocalScript0
3039
ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
3040
ParticleEmitter14.Rotation = NumberRange.new(0, 360)
3041
ParticleEmitter14.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0)
3042
ParticleEmitter14.Enabled = false
3043
ParticleEmitter14.LightEmission = 1
3044
ParticleEmitter14.Texture = "rbxassetid://296874871"
3045
ParticleEmitter14.ZOffset = 0.5
3046
ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
3047
ParticleEmitter14.Rate = 1000
3048
ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
3049
ParticleEmitter14.Speed = NumberRange.new(4, 4)
3050
ParticleEmitter14.VelocitySpread = 360
3051
ParticleEmitter15.Name = "PheonixFireball2"
3052
ParticleEmitter15.Parent = LocalScript0
3053
ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
3054
ParticleEmitter15.Rotation = NumberRange.new(0, 360)
3055
ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
3056
ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3057
ParticleEmitter15.Enabled = false
3058
ParticleEmitter15.LightEmission = 0.69999998807907
3059
ParticleEmitter15.ZOffset = 1
3060
ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
3061
ParticleEmitter15.Rate = 300
3062
ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
3063
ParticleEmitter15.Speed = NumberRange.new(4, 4)
3064
ParticleEmitter15.VelocitySpread = 360
3065
ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3066
ParticleEmitter16.Name = "Wing2"
3067
ParticleEmitter16.Parent = LocalScript0
3068
ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
3069
ParticleEmitter16.Rotation = NumberRange.new(0, 360)
3070
ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
3071
ParticleEmitter16.Enabled = false
3072
ParticleEmitter16.LightEmission = 1
3073
ParticleEmitter16.Texture = "rbxassetid://296874871"
3074
ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
3075
ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
3076
ParticleEmitter16.Rate = 300
3077
ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
3078
ParticleEmitter16.Speed = NumberRange.new(4, 4)
3079
ParticleEmitter16.VelocitySpread = 35
3080
ParticleEmitter17.Name = "Wing1B"
3081
ParticleEmitter17.Parent = LocalScript0
3082
ParticleEmitter17.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
3083
ParticleEmitter17.Rotation = NumberRange.new(0, 360)
3084
ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
3085
ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3086
ParticleEmitter17.Enabled = false
3087
ParticleEmitter17.LightEmission = 0.69999998807907
3088
ParticleEmitter17.ZOffset = 0.20000000298023
3089
ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
3090
ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
3091
ParticleEmitter17.Rate = 150
3092
ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
3093
ParticleEmitter17.Speed = NumberRange.new(4, 4)
3094
ParticleEmitter17.VelocitySpread = 35
3095
ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3096
ParticleEmitter18.Name = "Eye1"
3097
ParticleEmitter18.EmissionDirection="Right"
3098
ParticleEmitter18.Parent = LocalScript0
3099
ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
3100
ParticleEmitter18.Rotation = NumberRange.new(0, 360)
3101
ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
3102
ParticleEmitter18.Enabled = false
3103
ParticleEmitter18.LightEmission = 0.75
3104
ParticleEmitter18.Texture = "rbxassetid://296874871"
3105
ParticleEmitter18.ZOffset = 0.20000000298023
3106
ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
3107
ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
3108
ParticleEmitter18.Rate = 300
3109
ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
3110
ParticleEmitter18.VelocitySpread = 5
3111
ParticleEmitter19.Name = "Eye2"
3112
ParticleEmitter19.Parent = LocalScript0
3113
ParticleEmitter19.EmissionDirection="Right"
3114
ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
3115
ParticleEmitter19.Rotation = NumberRange.new(0, 360)
3116
ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
3117
ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3118
ParticleEmitter19.Enabled = false
3119
ParticleEmitter19.LightEmission = 0.75
3120
ParticleEmitter19.ZOffset = 0.30000001192093
3121
ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
3122
ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
3123
ParticleEmitter19.Rate = 300
3124
ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
3125
ParticleEmitter19.VelocitySpread = 5
3126
ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3127
ParticleEmitter20.Name = "Wing2B"
3128
ParticleEmitter20.Parent = LocalScript0
3129
ParticleEmitter20.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
3130
ParticleEmitter20.Rotation = NumberRange.new(0, 360)
3131
ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
3132
ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3133
ParticleEmitter20.Enabled = false
3134
ParticleEmitter20.LightEmission = 0.69999998807907
3135
ParticleEmitter20.ZOffset = 0.20000000298023
3136
ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
3137
ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
3138
ParticleEmitter20.Rate = 150
3139
ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
3140
ParticleEmitter20.Speed = NumberRange.new(4, 4)
3141
ParticleEmitter20.VelocitySpread = 35
3142
ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3143
ParticleEmitter21.Name = "Burn"
3144
ParticleEmitter21.Parent = LocalScript0
3145
ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
3146
ParticleEmitter21.Rotation = NumberRange.new(0, 360)
3147
ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
3148
ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
3149
ParticleEmitter21.Enabled = false
3150
ParticleEmitter21.LightEmission = 0.75
3151
ParticleEmitter21.Texture = "rbxassetid://296874871"
3152
ParticleEmitter21.ZOffset = 0.5
3153
ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
3154
ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
3155
ParticleEmitter21.Rate = 300
3156
ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
3157
ParticleEmitter21.Speed = NumberRange.new(1, 1)
3158
ParticleEmitter21.VelocitySpread = 360
3159
ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
3160
ParticleEmitter22.Name = "PheonixTrail"
3161
ParticleEmitter22.Parent = LocalScript0
3162
ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
3163
ParticleEmitter22.Rotation = NumberRange.new(0, 360)
3164
ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
3165
ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
3166
ParticleEmitter22.Enabled = false
3167
ParticleEmitter22.LightEmission = 0.75
3168
ParticleEmitter22.Texture = "rbxassetid://296874871"
3169
ParticleEmitter22.ZOffset = 0.5
3170
ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
3171
ParticleEmitter22.Rate = 300
3172
ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
3173
ParticleEmitter22.Speed = NumberRange.new(0, 0)
3174
ParticleEmitter22.VelocitySpread = 360
3175
ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
3176
for i,v in pairs(mas:GetChildren()) do
3177
	v.Parent = game:GetService("Lighting")
3178
	pcall(function() v:MakeJoints() end)
3179
end
3180
mas:Destroy()
3181
for i,v in pairs(cors) do
3182
	spawn(function()
3183
		pcall(v)
3184
	end)
3185
end