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Feb 6th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85. local h,t
  86. --Give the server mouse data every second frame, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. local HB = game:GetService("RunService").Heartbeat
  89. while true do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. --Wait 2 frames
  95. for i=1,2 do
  96. HB:Wait()
  97. end
  98. end]==],script)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local RealGame = game
  103.  
  104. --Metatable for fake service
  105. local FakeService_Metatable = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120. return setmetatable(t,FakeService_Metatable)
  121. end
  122.  
  123. --Fake game object
  124. local FakeGame = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or RealGame:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145. FakeGame.service = FakeGame.GetService
  146. FakeService(FakeGame,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150. local maindamage = 600
  151. function sandbox(var,func)
  152. local env = getfenv(func)
  153. local newenv = setmetatable({},{
  154. __index = function(self,k)
  155. if k=="script" then
  156. return var
  157. else
  158. return env[k]
  159. end
  160. end,
  161. })
  162. setfenv(func,newenv)
  163. return func
  164. end
  165. cors = {}
  166. mas = Instance.new("Model",game:GetService("Lighting"))
  167. LocalScript0 = Instance.new("LocalScript")
  168. ParticleEmitter1 = Instance.new("ParticleEmitter")
  169. ParticleEmitter2 = Instance.new("ParticleEmitter")
  170. ParticleEmitter3 = Instance.new("ParticleEmitter")
  171. ParticleEmitter4 = Instance.new("ParticleEmitter")
  172. ParticleEmitter5 = Instance.new("ParticleEmitter")
  173. ParticleEmitter6 = Instance.new("ParticleEmitter")
  174. ParticleEmitter7 = Instance.new("ParticleEmitter")
  175. ParticleEmitter8 = Instance.new("ParticleEmitter")
  176. LocalScript9 = Instance.new("LocalScript")
  177. NumberValue10 = Instance.new("NumberValue")
  178. NumberValue11 = Instance.new("NumberValue")
  179. BoolValue12 = Instance.new("BoolValue")
  180. ParticleEmitter13 = Instance.new("ParticleEmitter")
  181. ParticleEmitter14 = Instance.new("ParticleEmitter")
  182. ParticleEmitter15 = Instance.new("ParticleEmitter")
  183. ParticleEmitter16 = Instance.new("ParticleEmitter")
  184. ParticleEmitter17 = Instance.new("ParticleEmitter")
  185. ParticleEmitter18 = Instance.new("ParticleEmitter")
  186. ParticleEmitter19 = Instance.new("ParticleEmitter")
  187. ParticleEmitter20 = Instance.new("ParticleEmitter")
  188. ParticleEmitter21 = Instance.new("ParticleEmitter")
  189. ParticleEmitter22 = Instance.new("ParticleEmitter")
  190. LocalScript0.Name = "WarPheonix"
  191. LocalScript0.Parent = mas
  192. table.insert(cors,sandbox(LocalScript0,function()
  193.  
  194. wait(0.2)
  195. Player = game:GetService("Players").LocalPlayer
  196. PlayerGui = Player.PlayerGui
  197. Cam = workspace.CurrentCamera
  198. Backpack = Player.Backpack
  199. Character = Player.Character
  200. Humanoid = Character.Humanoid
  201. Mouse = Player:GetMouse()
  202. RootPart = Character.HumanoidRootPart
  203. Torso = Character.Torso
  204. Head = Character.Head
  205. RightArm = Character["Right Arm"]
  206. LeftArm = Character["Left Arm"]
  207. RightLeg = Character["Right Leg"]
  208. LeftLeg = Character["Left Leg"]
  209. RootJoint = RootPart.RootJoint
  210. Neck = Torso.Neck
  211. RightShoulder = Torso["Right Shoulder"]
  212. LeftShoulder = Torso["Left Shoulder"]
  213. RightHip = Torso["Right Hip"]
  214. LeftHip = Torso["Left Hip"]
  215. local sick = Instance.new("Sound", Character)
  216. sick.SoundId = "rbxassetid://2053491400"
  217. sick.Volume = 5
  218. sick.Looped = true
  219. IT = Instance.new
  220. CF = CFrame.new
  221. VT = Vector3.new
  222. RAD = math.rad
  223. C3 = Color3.new
  224. UD2 = UDim2.new
  225. BRICKC = BrickColor.new
  226. ANGLES = CFrame.Angles
  227. EULER = CFrame.fromEulerAnglesXYZ
  228. COS = math.cos
  229. ACOS = math.acos
  230. SIN = math.sin
  231. ASIN = math.asin
  232. ABS = math.abs
  233. MRANDOM = math.random
  234. FLOOR = math.floor
  235.  
  236. local vest = Character:FindFirstChild("Vest")
  237. if vest then
  238. vest:Destroy()
  239. end
  240. local vest = Character:FindFirstChild("Shorts")
  241. if vest then
  242. vest:Destroy()
  243. end
  244. local vest = Character:FindFirstChild("Shaggy")
  245. if vest then
  246. vest:Destroy()
  247. end
  248.  
  249. local naeeym2 = Instance.new("BillboardGui",Character)
  250. naeeym2.AlwaysOnTop = true
  251. naeeym2.Size = UDim2.new(5,35,2,35)
  252. naeeym2.StudsOffset = Vector3.new(0,4.5,0)
  253. naeeym2.Adornee = Character.Head
  254. naeeym2.Name = "Name"
  255. naeeym2.MaxDistance = 200
  256. local tecks2 = Instance.new("TextLabel",naeeym2)
  257. tecks2.BackgroundTransparency = 1
  258. tecks2.TextScaled = true
  259. tecks2.BorderSizePixel = 0
  260. tecks2.Text = "The Pixel Man"
  261. tecks2.Font = "Arcade"
  262. tecks2.TextSize = 48
  263. tecks2.TextStrokeTransparency = 0
  264. tecks2.TextColor3 = Color3.new(128,0,128)
  265. tecks2.TextStrokeColor3 = Color3.new(188/255, 155/255, 93/255)
  266. tecks2.Size = UDim2.new(1,0,0.5,0)
  267. tecks2.Parent = naeeym2
  268.  
  269. local naeeym3 = Instance.new("BillboardGui",Character)
  270. naeeym3.AlwaysOnTop = true
  271. naeeym3.Size = UDim2.new(5,35,2,35)
  272. naeeym3.StudsOffset = Vector3.new(0,3,0)
  273. naeeym3.Adornee = Character.Head
  274. naeeym3.Name = "Name"
  275. naeeym3.MaxDistance = 200
  276. local tecks3 = Instance.new("TextLabel",naeeym2)
  277. tecks3.BackgroundTransparency = 1
  278. tecks3.TextScaled = true
  279. tecks3.BorderSizePixel = 0
  280. tecks3.Text = "TameDoNotClick"
  281. tecks3.Font = "Arcade"
  282. tecks3.TextSize = 32
  283. tecks3.TextStrokeTransparency = 1
  284. tecks3.TextColor3 = Color3.new(125/255,125/255,125/255)
  285. tecks3.TextStrokeColor3 = Color3.new(125/255,125/255,125/255)
  286. tecks3.Size = UDim2.new(1,0,0.5,0)
  287. tecks3.Parent = naeeym3
  288.  
  289.  
  290. Animation_Speed = 3
  291. Frame_Speed = 0.016666666666666666
  292. local Speed = 16
  293. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  294. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  295. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  296. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  297. local DAMAGEMULTIPLIER = 1
  298. local ANIM = "Idle"
  299. local ATTACK = false
  300. local EQUIPPED = false
  301. local HOLD = false
  302. local COMBO = 1
  303. local Rooted = false
  304. local SINE = 0
  305. local KEYHOLD = false
  306. local CHANGE = 2 / Animation_Speed
  307. local WALKINGANIM = false
  308. local VALUE1 = false
  309. local VALUE2 = false
  310. local ROBLOXIDLEANIMATION = IT("Animation")
  311. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  312. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  313. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  314. WEAPONGUI.Name = "Weapon GUI"
  315. local Effects = IT("Folder", Character)
  316. Effects.Name = "Effects"
  317. local ANIMATOR = Humanoid.Animator
  318. local ANIMATE = Character.Animate
  319. local UNANCHOR = true
  320. local FLIGHT = false
  321. local BODYPOS, GYRO, FLIGHTRING
  322. local PARTICLES = false
  323. local WINGS = false
  324. local APPLYGYRO = true
  325. local DIRECTTURN = false
  326. local PHEONIXCOLOR = C3(0.9, 0.9, 0.9)
  327. ArtificialHB = Instance.new("BindableEvent", script)
  328. ArtificialHB.Name = "ArtificialHB"
  329. script:WaitForChild("ArtificialHB")
  330. frame = Frame_Speed
  331. tf = 0
  332. allowframeloss = false
  333. tossremainder = false
  334. lastframe = tick()
  335. script.ArtificialHB:Fire()
  336. game:GetService("RunService").Heartbeat:connect(function(s, p)
  337. tf = tf + s
  338. if tf >= frame then
  339. if allowframeloss then
  340. script.ArtificialHB:Fire()
  341. lastframe = tick()
  342. else
  343. for i = 1, math.floor(tf / frame) do
  344. script.ArtificialHB:Fire()
  345. end
  346. lastframe = tick()
  347. end
  348. if tossremainder then
  349. tf = 0
  350. else
  351. tf = tf - frame * math.floor(tf / frame)
  352. end
  353. end
  354. end)
  355. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  356. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  357. end
  358. function PositiveAngle(NUMBER)
  359. if NUMBER >= 0 then
  360. NUMBER = 0
  361. end
  362. return NUMBER
  363. end
  364. function NegativeAngle(NUMBER)
  365. if NUMBER <= 0 then
  366. NUMBER = 0
  367. end
  368. return NUMBER
  369. end
  370. function Swait(NUMBER)
  371. if NUMBER == 0 or NUMBER == nil then
  372. ArtificialHB.Event:wait()
  373. else
  374. for i = 1, NUMBER do
  375. ArtificialHB.Event:wait()
  376. end
  377. end
  378. end
  379. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  380. local NEWMESH = IT(MESH)
  381. if MESH == "SpecialMesh" then
  382. NEWMESH.MeshType = MESHTYPE
  383. if MESHID ~= "nil" and MESHID ~= "" then
  384. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  385. end
  386. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  387. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  388. end
  389. end
  390. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  391. NEWMESH.Scale = SCALE
  392. NEWMESH.Parent = PARENT
  393. return NEWMESH
  394. end
  395. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  396. local NEWPART = IT("Part")
  397. NEWPART.formFactor = FORMFACTOR
  398. NEWPART.Reflectance = REFLECTANCE
  399. NEWPART.Transparency = TRANSPARENCY
  400. NEWPART.CanCollide = false
  401. NEWPART.Locked = true
  402. NEWPART.Anchored = true
  403. if ANCHOR == false then
  404. NEWPART.Anchored = false
  405. end
  406. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  407. NEWPART.Name = NAME
  408. NEWPART.Size = SIZE
  409. NEWPART.Position = Torso.Position
  410. NEWPART.Material = MATERIAL
  411. NEWPART:BreakJoints()
  412. NEWPART.Parent = PARENT
  413. return NEWPART
  414. end
  415. local weldBetween = function(a, b)
  416. local weldd = Instance.new("ManualWeld")
  417. weldd.Part0 = a
  418. weldd.Part1 = b
  419. weldd.C0 = CFrame.new()
  420. weldd.C1 = b.CFrame:inverse() * a.CFrame
  421. weldd.Parent = a
  422. return weldd
  423. end
  424. function QuaternionFromCFrame(cf)
  425. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  426. local trace = m00 + m11 + m22
  427. if trace > 0 then
  428. local s = math.sqrt(1 + trace)
  429. local recip = 0.5 / s
  430. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  431. else
  432. local i = 0
  433. if m00 < m11 then
  434. i = 1
  435. end
  436. if m22 > (i == 0 and m00 or m11) then
  437. i = 2
  438. end
  439. if i == 0 then
  440. local s = math.sqrt(m00 - m11 - m22 + 1)
  441. local recip = 0.5 / s
  442. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  443. elseif i == 1 then
  444. local s = math.sqrt(m11 - m22 - m00 + 1)
  445. local recip = 0.5 / s
  446. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  447. elseif i == 2 then
  448. local s = math.sqrt(m22 - m00 - m11 + 1)
  449. local recip = 0.5 / s
  450. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  451. end
  452. end
  453. end
  454. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  455. local xs, ys, zs = x + x, y + y, z + z
  456. local wx, wy, wz = w * xs, w * ys, w * zs
  457. local xx = x * xs
  458. local xy = x * ys
  459. local xz = x * zs
  460. local yy = y * ys
  461. local yz = y * zs
  462. local zz = z * zs
  463. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  464. end
  465. function QuaternionSlerp(a, b, t)
  466. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  467. local startInterp, finishInterp
  468. if cosTheta >= 1.0E-4 then
  469. if 1 - cosTheta > 1.0E-4 then
  470. local theta = ACOS(cosTheta)
  471. local invSinTheta = 1 / SIN(theta)
  472. startInterp = SIN((1 - t) * theta) * invSinTheta
  473. finishInterp = SIN(t * theta) * invSinTheta
  474. else
  475. startInterp = 1 - t
  476. finishInterp = t
  477. end
  478. elseif 1 + cosTheta > 1.0E-4 then
  479. local theta = ACOS(-cosTheta)
  480. local invSinTheta = 1 / SIN(theta)
  481. startInterp = SIN((t - 1) * theta) * invSinTheta
  482. finishInterp = SIN(t * theta) * invSinTheta
  483. else
  484. startInterp = t - 1
  485. finishInterp = t
  486. end
  487. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  488. end
  489. function Clerp(a, b, t)
  490. local qa = {
  491. QuaternionFromCFrame(a)
  492. }
  493. local qb = {
  494. QuaternionFromCFrame(b)
  495. }
  496. local ax, ay, az = a.x, a.y, a.z
  497. local bx, by, bz = b.x, b.y, b.z
  498. local _t = 1 - t
  499. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  500. end
  501. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  502. local frame = IT("Frame")
  503. frame.BackgroundTransparency = TRANSPARENCY
  504. frame.BorderSizePixel = BORDERSIZEPIXEL
  505. frame.Position = POSITION
  506. frame.Size = SIZE
  507. frame.BackgroundColor3 = COLOR
  508. frame.BorderColor3 = BORDERCOLOR
  509. frame.Name = NAME
  510. frame.Parent = PARENT
  511. return frame
  512. end
  513. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  514. local label = IT("TextLabel")
  515. label.BackgroundTransparency = 1
  516. label.Size = UD2(1, 0, 1, 0)
  517. label.Position = UD2(0, 0, 0, 0)
  518. label.TextColor3 = TEXTCOLOR
  519. label.TextStrokeTransparency = STROKETRANSPARENCY
  520. label.TextTransparency = TRANSPARENCY
  521. label.FontSize = TEXTFONTSIZE
  522. label.Font = TEXTFONT
  523. label.BorderSizePixel = BORDERSIZEPIXEL
  524. label.TextScaled = false
  525. label.Text = TEXT
  526. label.Name = NAME
  527. label.Parent = PARENT
  528. return label
  529. end
  530. function NoOutlines(PART)
  531. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  532. end
  533. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  534. local NEWWELD = IT(TYPE)
  535. NEWWELD.Part0 = PART0
  536. NEWWELD.Part1 = PART1
  537. NEWWELD.C0 = C0
  538. NEWWELD.C1 = C1
  539. NEWWELD.Parent = PARENT
  540. return NEWWELD
  541. end
  542. local S = IT("Sound")
  543. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  544. local NEWSOUND
  545. coroutine.resume(coroutine.create(function()
  546. NEWSOUND = S:Clone()
  547. NEWSOUND.Parent = PARENT
  548. NEWSOUND.Volume = VOLUME
  549. NEWSOUND.Pitch = PITCH
  550. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  551. NEWSOUND:play()
  552. if DOESLOOP == true then
  553. NEWSOUND.Looped = true
  554. else
  555. repeat
  556. wait(1)
  557. until NEWSOUND.Playing == false
  558. NEWSOUND:remove()
  559. end
  560. end))
  561. return NEWSOUND
  562. end
  563. function CFrameFromTopBack(at, top, back)
  564. local right = top:Cross(back)
  565. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  566. end
  567. function WACKYEFFECT(Table)
  568. local TYPE = Table.EffectType or "Sphere"
  569. local SIZE = Table.Size or VT(1, 1, 1)
  570. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  571. local TRANSPARENCY = Table.Transparency or 0
  572. local ENDTRANSPARENCY = Table.Transparency2 or 1
  573. local CFRAME = Table.CFrame or Torso.CFrame
  574. local MOVEDIRECTION = Table.MoveToPos or nil
  575. local ROTATION1 = Table.RotationX or 0
  576. local ROTATION2 = Table.RotationY or 0
  577. local ROTATION3 = Table.RotationZ or 0
  578. local MATERIAL = Table.Material or "Neon"
  579. local COLOR = Table.Color or C3(1, 1, 1)
  580. local TIME = Table.Time or 45
  581. local SOUNDID = Table.SoundID or nil
  582. local SOUNDPITCH = Table.SoundPitch or nil
  583. local SOUNDVOLUME = Table.SoundVolume or nil
  584. coroutine.resume(coroutine.create(function()
  585. local PLAYSSOUND = false
  586. local SOUND
  587. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  588. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  589. PLAYSSOUND = true
  590. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  591. end
  592. EFFECT.Color = COLOR
  593. local MSH
  594. if TYPE == "Sphere" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  596. elseif TYPE == "Block" then
  597. MSH = IT("BlockMesh", EFFECT)
  598. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  599. elseif TYPE == "Wave" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  601. elseif TYPE == "Ring" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  603. elseif TYPE == "Slash" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  605. elseif TYPE == "Round Slash" then
  606. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  607. elseif TYPE == "Swirl" then
  608. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  609. elseif TYPE == "Skull" then
  610. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  611. elseif TYPE == "Crystal" then
  612. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  613. end
  614. if MSH ~= nil then
  615. local MOVESPEED
  616. if MOVEDIRECTION ~= nil then
  617. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  618. end
  619. local GROWTH = SIZE - ENDSIZE
  620. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  621. if TYPE == "Block" then
  622. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  623. else
  624. EFFECT.CFrame = CFRAME
  625. end
  626. for LOOP = 1, TIME + 1 do
  627. Swait()
  628. MSH.Scale = MSH.Scale - GROWTH / TIME
  629. if TYPE == "Wave" then
  630. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  631. end
  632. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  633. if TYPE == "Block" then
  634. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  635. else
  636. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  637. end
  638. if MOVEDIRECTION ~= nil then
  639. local ORI = EFFECT.Orientation
  640. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  641. EFFECT.Orientation = ORI
  642. end
  643. end
  644. if PLAYSSOUND == false then
  645. EFFECT:remove()
  646. else
  647. repeat
  648. Swait()
  649. until SOUND.Playing == false
  650. EFFECT:remove()
  651. end
  652. elseif PLAYSSOUND == false then
  653. EFFECT:remove()
  654. else
  655. repeat
  656. Swait()
  657. until SOUND.Playing == false
  658. EFFECT:remove()
  659. end
  660. end))
  661. end
  662. function MakeForm(PART, TYPE)
  663. if TYPE == "Cyl" then
  664. local MSH = IT("CylinderMesh", PART)
  665. elseif TYPE == "Ball" then
  666. local MSH = IT("SpecialMesh", PART)
  667. MSH.MeshType = "Sphere"
  668. elseif TYPE == "Wedge" then
  669. local MSH = IT("SpecialMesh", PART)
  670. MSH.MeshType = "Wedge"
  671. end
  672. end
  673. Debris = game:GetService("Debris")
  674. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  675. local DIRECTION = CF(StartPos, EndPos).lookVector
  676. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  677. end
  678. function turnto(position)
  679. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  680. end
  681. local DECAL = IT("Decal", nil)
  682. function MagicRing(PART, CFRAME, VARIANT)
  683. if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
  684. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
  685. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  686. local MESH = IT("BlockMesh", RING)
  687. local BOTTOMTEXTURE = DECAL:Clone()
  688. BOTTOMTEXTURE.Parent = RING
  689. BOTTOMTEXTURE.Face = "Bottom"
  690. BOTTOMTEXTURE.Name = "BottomTexture"
  691. local TOPTEXTURE = DECAL:Clone()
  692. TOPTEXTURE.Parent = RING
  693. TOPTEXTURE.Face = "Top"
  694. TOPTEXTURE.Name = "TopTexture"
  695. local T = script.RingEmit:Clone()
  696. T.Parent = RING
  697. local LIGHT = IT("PointLight", RING)
  698. if VARIANT == "Pheonix" then
  699. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752"
  700. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377"
  701. T.Color = ColorSequence.new(PHEONIXCOLOR)
  702. CreateSound(462809305, RING, 5, 1, false)
  703. elseif VARIANT == "Sun" then
  704. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509"
  705. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749"
  706. T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
  707. CreateSound(462809305, RING, 5, 1, false)
  708. LIGHT.Color = BRICKC("Bright orange").Color
  709. elseif VARIANT == "Fire" then
  710. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911"
  711. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218"
  712. T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
  713. CreateSound(343211019, RING, 5, 1, false)
  714. LIGHT.Color = C3(1, 0.3333333333333333, 0)
  715. end
  716. T.LightEmission = 1
  717. T:Emit(5)
  718. Debris:AddItem(T, 5)
  719. return RING, WELD, MESH
  720. end
  721. end
  722. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  723. for _, c in pairs(PARENT:GetDescendants()) do
  724. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  725. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  726. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  727. if DIST > (TORSO.Position - FROM).Magnitude then
  728. table.insert(TABLE, c)
  729. end
  730. end
  731. end
  732. end
  733. local BACKATTACHMENT1 = IT("Attachment", Torso)
  734. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  735. local BACKATTACHMENT2 = IT("Attachment", Torso)
  736. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  737. local WINGS1 = script.Wing1
  738. WINGS1.EmissionDirection="Right"
  739. WINGS1.Size=NumberSequence.new(2)
  740. local WINGS1B = script.Wing1B
  741. WINGS1B.EmissionDirection="Right"
  742. WINGS1B.Size=NumberSequence.new(2)
  743. local WINGS2 = script.Wing2
  744. WINGS2.EmissionDirection="Left"
  745. WINGS2.Size=NumberSequence.new(2)
  746. local WINGS2B = script.Wing2B
  747. WINGS2B.EmissionDirection="Left"
  748. WINGS2B.Size=NumberSequence.new(2)
  749. WINGS1.Parent = BACKATTACHMENT1
  750. WINGS1.LockedToPart=true
  751. WINGS1B.Parent = BACKATTACHMENT1
  752. WINGS1B.LockedToPart=true
  753. WINGS2.Parent = BACKATTACHMENT2
  754. WINGS2.LockedToPart=true
  755. WINGS2B.Parent = BACKATTACHMENT2
  756. WINGS2B.LockedToPart=true
  757. local FACEATTACHMENT = IT("Attachment", Head)
  758. FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
  759. FACEATTACHMENT.Orientation = VT(0, 35, 0)
  760. local EYE = script.Eye1
  761. EYE.LockedToPart=true
  762. EYE.Parent = FACEATTACHMENT
  763. local EYE2 = script.Eye2
  764. EYE2.Parent = FACEATTACHMENT
  765. EYE2.LockedToPart=true
  766. local TRAIL1 = script.PheonixTrail:Clone()
  767. TRAIL1.LockedToPart=true
  768. TRAIL1.Size=NumberSequence.new(.01)
  769. TRAIL1.Parent = BACKATTACHMENT1
  770. local TRAIL2 = script.PheonixTrail:Clone()
  771. TRAIL2.LockedToPart=true
  772. TRAIL2.Parent = BACKATTACHMENT2
  773. TRAIL2.Size=NumberSequence.new(.01)
  774. local LIGHT = IT("PointLight", FACEATTACHMENT)
  775. LIGHT.Enabled = false
  776. LIGHT.Brightness = 5
  777. LIGHT.Range = 6
  778. Humanoid.Died:connect(function()
  779. ATTACK = true
  780. end)
  781. function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
  782. local defence = Instance.new("BoolValue", Humanoid.Parent)
  783. defence.Name = "HitBy" .. Player.Name
  784. game:GetService("Debris"):AddItem(defence, 0.001)
  785. Damage = Damage * DAMAGEMULTIPLIER
  786. if Humanoid.Health ~= 0 then
  787. local CritChance = MRANDOM(1, 100)
  788. if Damage > Humanoid.Health then
  789. Damage = math.ceil(Humanoid.Health)
  790. if Damage == 0 then
  791. Damage = 0.1
  792. end
  793. end
  794. Humanoid.Health = Humanoid.Health - maindamage
  795. if AfterBurn == true then
  796. Afterburn(Humanoid, Time, Damage / 5, Variant)
  797. end
  798. end
  799. end
  800. function Afterburn(Human, Time, Damage, Variant)
  801. coroutine.resume(coroutine.create(function()
  802. if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
  803. local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
  804. local FIRE
  805. if Variant == "Pheonix" then
  806. FIRE = script.PheonixBurn:Clone()
  807. FIRE.Parent = Torso
  808. FIRE.Enabled = true
  809. elseif Variant == "Sun" then
  810. FIRE = script.SunBurn:Clone()
  811. FIRE.Parent = Torso
  812. FIRE.Enabled = true
  813. elseif Variant == "Fire" then
  814. FIRE = script.Burn:Clone()
  815. FIRE.Parent = Torso
  816. FIRE.Enabled = true
  817. end
  818. for i = 1, Time do
  819. wait(0.5)
  820. Human.Health = Human.Health - Damage
  821. end
  822. wait(0.25)
  823. FIRE.Enabled = false
  824. Debris:AddItem(FIRE, 1.5)
  825. end
  826. end))
  827. end
  828. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
  829. local CHILDREN = workspace:GetChildren()
  830. for index, CHILD in pairs(CHILDREN) do
  831. if CHILD.ClassName == "Model" and CHILD ~= Character then
  832. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  833. if HUM then
  834. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  835. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  836. local DMG = MRANDOM(MINDMG, MAXDMG)
  837. ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
  838. if HUM.MaxHealth == math.huge then
  839. CHILD:BreakJoints()
  840. end
  841. if DOESCAMSHAKE == true then
  842. local CAMSHAKER = script.CamShake:Clone()
  843. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  844. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  845. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  846. CAMSHAKER.Parent = CHILD
  847. CAMSHAKER.Disabled = false
  848. end
  849. if FLING > 0 then
  850. for _, c in pairs(CHILD:GetChildren()) do
  851. if c:IsA("BasePart") then
  852. local bv = Instance.new("BodyVelocity")
  853. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  854. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  855. bv.Parent = c
  856. Debris:AddItem(bv, 0.05)
  857. end
  858. end
  859. end
  860. end
  861. end
  862. end
  863. end
  864. end
  865. function ShootingStar()
  866. ATTACK = true
  867. Rooted = false
  868. local GYRO = IT("BodyGyro", RootPart)
  869. GYRO.D = 20
  870. GYRO.P = 4000
  871. GYRO.MaxTorque = VT(0, 40000, 0)
  872. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  873. coroutine.resume(coroutine.create(function()
  874. for i = 1, 35 do
  875. Swait()
  876. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  877. end
  878. end))
  879. for i = 0, 1.8, 0.1 / Animation_Speed do
  880. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  881. Swait()
  882. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  888. end
  889. coroutine.resume(coroutine.create(function()
  890. local POSITION = Mouse.Hit.p
  891. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Fire", VT(3, 3, 3))
  892. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  893. local FIRE = script.SunFireball:Clone()
  894. FIRE.Parent = FIREBALL
  895. FIRE.Enabled = true
  896. local EXPLOSION = script.SunExplosion:Clone()
  897. EXPLOSION.Parent = FIREBALL
  898. CreateSound(463598785, FIREBALL, 5, 1, false)
  899. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  900. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
  901. for i = 1, 75 do
  902. Swait()
  903. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  904. end
  905. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  906. for i = 1, 300 do
  907. Swait()
  908. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  909. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  910. if HITFLOOR ~= nil then
  911. FIRE.Enabled = false
  912. EXPLOSION:Emit(500)
  913. CreateSound(416328540, FIREBALL, 5, 1, false)
  914. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  915. SHAKE = 1,
  916. TIMER = 6,
  917. DOESFADE = true
  918. })
  919. WACKYEFFECT({
  920. EffectType = "Sphere",
  921. Size = VT(0, 0, 0),
  922. Size2 = VT(150, 150, 150),
  923. Transparency = 0,
  924. Transparency2 = 1,
  925. CFrame = CF(FIREBALL.Position),
  926. MoveToPos = nil,
  927. RotationX = 0,
  928. RotationY = 0,
  929. RotationZ = 0,
  930. Material = "Neon",
  931. Color = C3(1, 0.6666666666666666, 0),
  932. SoundID = nil,
  933. SoundPitch = nil,
  934. SoundVolume = nil
  935. })
  936. wait(5)
  937. break
  938. end
  939. end
  940. FIREBALL:remove()
  941. end))
  942. GYRO:remove()
  943. RING.Anchored = true
  944. WELD:remove()
  945. coroutine.resume(coroutine.create(function()
  946. for i = 1, 35 do
  947. Swait()
  948. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  949. end
  950. RING:remove()
  951. end))
  952. ATTACK = false
  953. Rooted = false
  954. end
  955. function PheonixRage()
  956. ATTACK = true
  957. Rooted = true
  958. local A = false
  959. local B = false
  960. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
  961. WELD:remove()
  962. RING.Anchored = true
  963. coroutine.resume(coroutine.create(function()
  964. for i = 1, 45 do
  965. Swait()
  966. MESH.Scale = MESH.Scale + VT(15, 0, 15)
  967. end
  968. end))
  969. coroutine.resume(coroutine.create(function()
  970. repeat
  971. Swait()
  972. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. until A == true
  979. repeat
  980. Swait()
  981. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. until B == true
  988. for i = 1, 45 do
  989. Swait()
  990. MESH.Scale = MESH.Scale - VT(15, 0, 15)
  991. end
  992. RING:remove()
  993. end))
  994. wait(1)
  995. for i = 1, 4 do
  996. WACKYEFFECT({
  997. EffectType = "Sphere",
  998. Size = VT(45, 45, 45),
  999. Size2 = VT(0, 0, 0),
  1000. Transparency = 1,
  1001. Transparency2 = 0.8,
  1002. CFrame = CF(Torso.Position),
  1003. MoveToPos = nil,
  1004. RotationX = 0,
  1005. RotationY = 0,
  1006. RotationZ = 0,
  1007. Material = "Neon",
  1008. Color = PHEONIXCOLOR,
  1009. SoundID = nil,
  1010. SoundPitch = nil,
  1011. SoundVolume = nil
  1012. })
  1013. wait(0.5)
  1014. end
  1015. A = true
  1016. ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1017. SHAKE = 2,
  1018. TIMER = 25,
  1019. DOESFADE = true
  1020. })
  1021. WACKYEFFECT({
  1022. Time = 60,
  1023. EffectType = "Sphere",
  1024. Size = VT(40, 40, 40),
  1025. Size2 = VT(140, 140, 140),
  1026. Transparency = 0,
  1027. Transparency2 = 1,
  1028. CFrame = CF(Torso.Position),
  1029. MoveToPos = nil,
  1030. RotationX = 0,
  1031. RotationY = 0,
  1032. RotationZ = 0,
  1033. Material = "Neon",
  1034. Color = C3(1, 0.6666666666666666, 0),
  1035. SoundID = nil,
  1036. SoundPitch = nil,
  1037. SoundVolume = nil
  1038. })
  1039. WACKYEFFECT({
  1040. Time = 60,
  1041. EffectType = "Sphere",
  1042. Size = VT(50, 50, 50),
  1043. Size2 = VT(150, 150, 150),
  1044. Transparency = 0.5,
  1045. Transparency2 = 1,
  1046. CFrame = CF(Torso.Position),
  1047. MoveToPos = nil,
  1048. RotationX = 0,
  1049. RotationY = 0,
  1050. RotationZ = 0,
  1051. Material = "Neon",
  1052. Color = PHEONIXCOLOR,
  1053. SoundID = 462692971,
  1054. SoundPitch = 0.8,
  1055. SoundVolume = 6
  1056. })
  1057. local EXPLOSION = script.PheonixExplosion1:Clone()
  1058. EXPLOSION.Parent = Torso
  1059. EXPLOSION.Enabled = true
  1060. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1061. EXPLOSION2.Parent = Torso
  1062. EXPLOSION2.Enabled = true
  1063. wait(0.3)
  1064. EXPLOSION.Enabled = false
  1065. EXPLOSION2.Enabled = false
  1066. Debris:AddItem(EXPLOSION, 5)
  1067. Debris:AddItem(EXPLOSION2, 5)
  1068. wait(1)
  1069. B = true
  1070. ATTACK = false
  1071. Rooted = false
  1072. end
  1073. function Breath()
  1074. ATTACK = true
  1075. local POSITION = IT("BodyPosition", RootPart)
  1076. POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
  1077. POSITION.D = 1250
  1078. POSITION.P = 40000
  1079. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1080. WINGS = true
  1081. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  1082. coroutine.resume(coroutine.create(function()
  1083. for i = 1, 20 do
  1084. Swait()
  1085. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  1086. end
  1087. end))
  1088. for i = 1, 25 do
  1089. Swait()
  1090. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1096. end
  1097. local GYRO = IT("BodyGyro", RootPart)
  1098. GYRO.D = 20
  1099. GYRO.P = 4000
  1100. GYRO.MaxTorque = VT(0, 40000, 0)
  1101. coroutine.resume(coroutine.create(function()
  1102. repeat
  1103. Swait()
  1104. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1105. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. until ATTACK == false
  1112. POSITION:remove()
  1113. GYRO:remove()
  1114. for i = 1, 20 do
  1115. Swait()
  1116. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  1117. end
  1118. RING:remove()
  1119. end))
  1120. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1121. for i = 1, 35 do
  1122. Swait()
  1123. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1124. end
  1125. wait(0.3)
  1126. coroutine.resume(coroutine.create(function()
  1127. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1128. FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
  1129. local PARTICLES1 = script.PheonixFireball1:Clone()
  1130. PARTICLES1.Parent = FIREBALL
  1131. PARTICLES1.Enabled = true
  1132. local PARTICLES2 = script.PheonixFireball2:Clone()
  1133. PARTICLES2.Parent = FIREBALL
  1134. PARTICLES2.Enabled = true
  1135. CreateSound(463593339, FIREBALL, 6, 1, false)
  1136. for i = 1, 250 do
  1137. Swait()
  1138. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1139. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1140. if HIT then
  1141. ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1142. SHAKE = 2,
  1143. TIMER = 25,
  1144. DOESFADE = true
  1145. })
  1146. WACKYEFFECT({
  1147. Time = 60,
  1148. EffectType = "Sphere",
  1149. Size = VT(0, 0, 0),
  1150. Size2 = VT(100, 100, 100),
  1151. Transparency = 0,
  1152. Transparency2 = 1,
  1153. CFrame = CF(FIREBALL.Position),
  1154. MoveToPos = nil,
  1155. RotationX = 0,
  1156. RotationY = 0,
  1157. RotationZ = 0,
  1158. Material = "Neon",
  1159. Color = C3(1, 0.6666666666666666, 0),
  1160. SoundID = nil,
  1161. SoundPitch = nil,
  1162. SoundVolume = nil
  1163. })
  1164. WACKYEFFECT({
  1165. Time = 60,
  1166. EffectType = "Sphere",
  1167. Size = VT(0, 0, 0),
  1168. Size2 = VT(120, 120, 120),
  1169. Transparency = 0.5,
  1170. Transparency2 = 1,
  1171. CFrame = CF(FIREBALL.Position),
  1172. MoveToPos = nil,
  1173. RotationX = 0,
  1174. RotationY = 0,
  1175. RotationZ = 0,
  1176. Material = "Neon",
  1177. Color = PHEONIXCOLOR,
  1178. SoundID = 462692971,
  1179. SoundPitch = 1,
  1180. SoundVolume = 6
  1181. })
  1182. PARTICLES1.Enabled = false
  1183. PARTICLES2.Enabled = false
  1184. local EXPLOSION = script.PheonixExplosion1:Clone()
  1185. EXPLOSION.Parent = FIREBALL
  1186. EXPLOSION.Enabled = true
  1187. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1188. EXPLOSION2.Parent = FIREBALL
  1189. EXPLOSION2.Enabled = true
  1190. wait(0.3)
  1191. EXPLOSION.Enabled = false
  1192. EXPLOSION2.Enabled = false
  1193. break
  1194. end
  1195. end
  1196. PARTICLES1.Enabled = false
  1197. PARTICLES2.Enabled = false
  1198. Debris:AddItem(FIREBALL, 7)
  1199. end))
  1200. wait(0.3)
  1201. coroutine.resume(coroutine.create(function()
  1202. WELD:remove()
  1203. RING.Anchored = true
  1204. for i = 1, 35 do
  1205. Swait()
  1206. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1207. end
  1208. RING:remove()
  1209. end))
  1210. WINGS = false
  1211. ATTACK = false
  1212. end
  1213. function ThreeShootingStars()
  1214. ATTACK = true
  1215. Rooted = false
  1216. local POS1, POS2, POS3
  1217. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  1218. coroutine.resume(coroutine.create(function()
  1219. for i = 1, 35 do
  1220. Swait()
  1221. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1222. end
  1223. end))
  1224. coroutine.resume(coroutine.create(function()
  1225. repeat
  1226. Swait()
  1227. if POS1 then
  1228. coroutine.resume(coroutine.create(function()
  1229. local POSITION = POS1
  1230. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1231. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1232. local FIRE = script.SunFireball:Clone()
  1233. FIRE.Parent = FIREBALL
  1234. FIRE.Enabled = true
  1235. local EXPLOSION = script.SunExplosion:Clone()
  1236. EXPLOSION.Parent = FIREBALL
  1237. CreateSound(463598785, FIREBALL, 5, 1, false)
  1238. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1239. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1240. for i = 1, 75 do
  1241. Swait()
  1242. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1243. end
  1244. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1245. for i = 1, 300 do
  1246. Swait()
  1247. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1248. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1249. if HITFLOOR ~= nil then
  1250. FIRE.Enabled = false
  1251. EXPLOSION:Emit(500)
  1252. CreateSound(416328540, FIREBALL, 5, 1, false)
  1253. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1254. SHAKE = 1,
  1255. TIMER = 6,
  1256. DOESFADE = true
  1257. })
  1258. WACKYEFFECT({
  1259. EffectType = "Sphere",
  1260. Size = VT(0, 0, 0),
  1261. Size2 = VT(150, 150, 150),
  1262. Transparency = 0,
  1263. Transparency2 = 1,
  1264. CFrame = CF(FIREBALL.Position),
  1265. MoveToPos = nil,
  1266. RotationX = 0,
  1267. RotationY = 0,
  1268. RotationZ = 0,
  1269. Material = "Neon",
  1270. Color = C3(1, 0.6666666666666666, 0),
  1271. SoundID = nil,
  1272. SoundPitch = nil,
  1273. SoundVolume = nil
  1274. })
  1275. wait(5)
  1276. break
  1277. end
  1278. end
  1279. FIREBALL:remove()
  1280. end))
  1281. POS1 = nil
  1282. end
  1283. if POS2 then
  1284. coroutine.resume(coroutine.create(function()
  1285. local POSITION = POS2
  1286. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1287. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1288. local FIRE = script.SunFireball:Clone()
  1289. FIRE.Parent = FIREBALL
  1290. FIRE.Enabled = true
  1291. local EXPLOSION = script.SunExplosion:Clone()
  1292. EXPLOSION.Parent = FIREBALL
  1293. CreateSound(463598785, FIREBALL, 5, 1, false)
  1294. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1295. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1296. for i = 1, 75 do
  1297. Swait()
  1298. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1299. end
  1300. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1301. for i = 1, 300 do
  1302. Swait()
  1303. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1304. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1305. if HITFLOOR ~= nil then
  1306. FIRE.Enabled = false
  1307. EXPLOSION:Emit(500)
  1308. CreateSound(416328540, FIREBALL, 5, 1, false)
  1309. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1310. SHAKE = 1,
  1311. TIMER = 6,
  1312. DOESFADE = true
  1313. })
  1314. WACKYEFFECT({
  1315. EffectType = "Sphere",
  1316. Size = VT(0, 0, 0),
  1317. Size2 = VT(150, 150, 150),
  1318. Transparency = 0,
  1319. Transparency2 = 1,
  1320. CFrame = CF(FIREBALL.Position),
  1321. MoveToPos = nil,
  1322. RotationX = 0,
  1323. RotationY = 0,
  1324. RotationZ = 0,
  1325. Material = "Neon",
  1326. Color = C3(1, 0.6666666666666666, 0),
  1327. SoundID = nil,
  1328. SoundPitch = nil,
  1329. SoundVolume = nil
  1330. })
  1331. wait(5)
  1332. break
  1333. end
  1334. end
  1335. FIREBALL:remove()
  1336. end))
  1337. POS2 = nil
  1338. end
  1339. if POS3 then
  1340. coroutine.resume(coroutine.create(function()
  1341. local POSITION = POS3
  1342. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1343. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1344. local FIRE = script.SunFireball:Clone()
  1345. FIRE.Parent = FIREBALL
  1346. FIRE.Enabled = true
  1347. local EXPLOSION = script.SunExplosion:Clone()
  1348. EXPLOSION.Parent = FIREBALL
  1349. CreateSound(463598785, FIREBALL, 5, 1, false)
  1350. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1351. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1352. for i = 1, 75 do
  1353. Swait()
  1354. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1355. end
  1356. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1357. for i = 1, 300 do
  1358. Swait()
  1359. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1360. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1361. if HITFLOOR ~= nil then
  1362. FIRE.Enabled = false
  1363. EXPLOSION:Emit(500)
  1364. CreateSound(416328540, FIREBALL, 5, 1, false)
  1365. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1366. SHAKE = 1,
  1367. TIMER = 6,
  1368. DOESFADE = true
  1369. })
  1370. WACKYEFFECT({
  1371. EffectType = "Sphere",
  1372. Size = VT(0, 0, 0),
  1373. Size2 = VT(150, 150, 150),
  1374. Transparency = 0,
  1375. Transparency2 = 1,
  1376. CFrame = CF(FIREBALL.Position),
  1377. MoveToPos = nil,
  1378. RotationX = 0,
  1379. RotationY = 0,
  1380. RotationZ = 0,
  1381. Material = "Neon",
  1382. Color = C3(1, 0.6666666666666666, 0),
  1383. SoundID = nil,
  1384. SoundPitch = nil,
  1385. SoundVolume = nil
  1386. })
  1387. wait(5)
  1388. break
  1389. end
  1390. end
  1391. FIREBALL:remove()
  1392. end))
  1393. POS3 = nil
  1394. end
  1395. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. until ATTACK == false
  1402. end))
  1403. wait(0.4)
  1404. POS1 = Mouse.Hit.p
  1405. wait(0.5)
  1406. POS2 = Mouse.Hit.p
  1407. wait(0.6)
  1408. POS3 = Mouse.Hit.p
  1409. wait(0.3)
  1410. RING.Anchored = true
  1411. WELD:remove()
  1412. coroutine.resume(coroutine.create(function()
  1413. for i = 1, 35 do
  1414. Swait()
  1415. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1416. end
  1417. RING:remove()
  1418. end))
  1419. ATTACK = false
  1420. Rooted = false
  1421. end
  1422. function PheonixFlare()
  1423. ATTACK = true
  1424. Rooted = false
  1425. PARTICLES = true
  1426. coroutine.resume(coroutine.create(function()
  1427. repeat
  1428. Swait()
  1429. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. until ATTACK == false
  1436. end))
  1437. CreateSound(462676772, Torso, 7, 1, false)
  1438. WINGS1.Acceleration = VT(9, 0, -12)
  1439. WINGS1B.Acceleration = VT(9, 0, -12)
  1440. WINGS2.Acceleration = VT(-9, 0, -12)
  1441. WINGS2B.Acceleration = VT(-9, 0, -12)
  1442. wait(0.25)
  1443. coroutine.resume(coroutine.create(function()
  1444. local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0, 0, 0))
  1445. WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1446. local PARTICLES = script.Gale:Clone()
  1447. PARTICLES.Parent = WIND
  1448. PARTICLES.Enabled = true
  1449. CreateSound(376218535, WIND, 6, 1, false)
  1450. for i = 1, 250 do
  1451. Swait()
  1452. local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
  1453. WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
  1454. if HIT then
  1455. ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
  1456. SHAKE = 3,
  1457. TIMER = 7,
  1458. DOESFADE = true
  1459. })
  1460. CreateSound(260430117, WIND, 3, 1, false)
  1461. WACKYEFFECT({
  1462. Time = 25,
  1463. EffectType = "Wave",
  1464. Size = VT(20, 0, 20),
  1465. Size2 = VT(60, 8, 60),
  1466. Transparency = 0.9,
  1467. Transparency2 = 1,
  1468. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
  1469. MoveToPos = nil,
  1470. RotationX = 0,
  1471. RotationY = 0,
  1472. RotationZ = 0,
  1473. Material = "Neon",
  1474. Color = C3(0.8, 0.8, 0.8),
  1475. SoundID = nil,
  1476. SoundPitch = nil,
  1477. SoundVolume = nil
  1478. })
  1479. WACKYEFFECT({
  1480. Time = 25,
  1481. EffectType = "Wave",
  1482. Size = VT(20, 0, 20),
  1483. Size2 = VT(60, 8, 60),
  1484. Transparency = 0.9,
  1485. Transparency2 = 1,
  1486. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
  1487. MoveToPos = nil,
  1488. RotationX = 0,
  1489. RotationY = 0,
  1490. RotationZ = 0,
  1491. Material = "Neon",
  1492. Color = C3(0.8, 0.8, 0.8),
  1493. SoundID = nil,
  1494. SoundPitch = nil,
  1495. SoundVolume = nil
  1496. })
  1497. break
  1498. end
  1499. end
  1500. PARTICLES.Enabled = false
  1501. Debris:AddItem(WIND, 7)
  1502. end))
  1503. wait(1)
  1504. CreateSound(462676772, Torso, 7, 1, false)
  1505. WINGS1.Acceleration = VT(9, 1, 4)
  1506. WINGS1B.Acceleration = VT(9, 1, 4)
  1507. WINGS2.Acceleration = VT(-9, 1, 4)
  1508. WINGS2B.Acceleration = VT(-9, 1, 4)
  1509. wait(0.25)
  1510. coroutine.resume(coroutine.create(function()
  1511. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1512. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1513. local PARTICLES1 = script.PheonixFireball1:Clone()
  1514. PARTICLES1.Parent = FIREBALL
  1515. PARTICLES1.Enabled = true
  1516. local PARTICLES2 = script.PheonixFireball2:Clone()
  1517. PARTICLES2.Parent = FIREBALL
  1518. PARTICLES2.Enabled = true
  1519. CreateSound(463593339, FIREBALL, 6, 1, false)
  1520. for i = 1, 250 do
  1521. Swait()
  1522. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1523. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1524. if HIT then
  1525. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1526. SHAKE = 2,
  1527. TIMER = 25,
  1528. DOESFADE = true
  1529. })
  1530. WACKYEFFECT({
  1531. Time = 60,
  1532. EffectType = "Sphere",
  1533. Size = VT(0, 0, 0),
  1534. Size2 = VT(120, 120, 120),
  1535. Transparency = 0,
  1536. Transparency2 = 1,
  1537. CFrame = CF(FIREBALL.Position),
  1538. MoveToPos = nil,
  1539. RotationX = 0,
  1540. RotationY = 0,
  1541. RotationZ = 0,
  1542. Material = "Neon",
  1543. Color = C3(1, 0.6666666666666666, 0),
  1544. SoundID = nil,
  1545. SoundPitch = nil,
  1546. SoundVolume = nil
  1547. })
  1548. WACKYEFFECT({
  1549. Time = 60,
  1550. EffectType = "Sphere",
  1551. Size = VT(0, 0, 0),
  1552. Size2 = VT(140, 140, 140),
  1553. Transparency = 0.5,
  1554. Transparency2 = 1,
  1555. CFrame = CF(FIREBALL.Position),
  1556. MoveToPos = nil,
  1557. RotationX = 0,
  1558. RotationY = 0,
  1559. RotationZ = 0,
  1560. Material = "Neon",
  1561. Color = PHEONIXCOLOR,
  1562. SoundID = 462692971,
  1563. SoundPitch = 1,
  1564. SoundVolume = 6
  1565. })
  1566. PARTICLES1.Enabled = false
  1567. PARTICLES2.Enabled = false
  1568. local EXPLOSION = script.PheonixExplosion1:Clone()
  1569. EXPLOSION.Parent = FIREBALL
  1570. EXPLOSION.Enabled = true
  1571. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1572. EXPLOSION2.Parent = FIREBALL
  1573. EXPLOSION2.Enabled = true
  1574. wait(0.3)
  1575. EXPLOSION.Enabled = false
  1576. EXPLOSION2.Enabled = false
  1577. break
  1578. end
  1579. end
  1580. PARTICLES1.Enabled = false
  1581. PARTICLES2.Enabled = false
  1582. Debris:AddItem(FIREBALL, 7)
  1583. end))
  1584. wait(0.5)
  1585. PARTICLES = false
  1586. ATTACK = false
  1587. Rooted = false
  1588. end
  1589. function PheonixFireballs()
  1590. ATTACK = true
  1591. local POWER = 1
  1592. DIRECTTURN = true
  1593. coroutine.resume(coroutine.create(function()
  1594. repeat
  1595. Swait()
  1596. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. until ATTACK == false
  1603. end))
  1604. local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1605. local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1606. for i = 1, 35 do
  1607. Swait()
  1608. MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
  1609. MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
  1610. end
  1611. repeat
  1612. wait()
  1613. POWER = POWER + 1
  1614. until KEYHOLD == false
  1615. if POWER <= 30 then
  1616. for i = 1, 15 do
  1617. wait(0.1)
  1618. coroutine.resume(coroutine.create(function()
  1619. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2))
  1620. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1621. local PARTICLES1 = script.PheonixFireball1:Clone()
  1622. PARTICLES1.Parent = FIREBALL
  1623. PARTICLES1.Enabled = true
  1624. local PARTICLES2 = script.PheonixFireball2:Clone()
  1625. PARTICLES2.Parent = FIREBALL
  1626. PARTICLES2.Enabled = true
  1627. PARTICLES1.Size = NumberSequence.new(3, 0)
  1628. PARTICLES2.Size = NumberSequence.new(3, 0)
  1629. CreateSound(463593339, FIREBALL, 6, 1, false)
  1630. for i = 1, 250 do
  1631. Swait()
  1632. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
  1633. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1634. if HIT then
  1635. ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
  1636. SHAKE = 2,
  1637. TIMER = 25,
  1638. DOESFADE = true
  1639. })
  1640. WACKYEFFECT({
  1641. Time = 60,
  1642. EffectType = "Sphere",
  1643. Size = VT(0, 0, 0),
  1644. Size2 = VT(50, 50, 50),
  1645. Transparency = 0,
  1646. Transparency2 = 1,
  1647. CFrame = CF(FIREBALL.Position),
  1648. MoveToPos = nil,
  1649. RotationX = 0,
  1650. RotationY = 0,
  1651. RotationZ = 0,
  1652. Material = "Neon",
  1653. Color = C3(1, 0.6666666666666666, 0),
  1654. SoundID = nil,
  1655. SoundPitch = nil,
  1656. SoundVolume = nil
  1657. })
  1658. WACKYEFFECT({
  1659. Time = 60,
  1660. EffectType = "Sphere",
  1661. Size = VT(0, 0, 0),
  1662. Size2 = VT(60, 60, 60),
  1663. Transparency = 0.5,
  1664. Transparency2 = 1,
  1665. CFrame = CF(FIREBALL.Position),
  1666. MoveToPos = nil,
  1667. RotationX = 0,
  1668. RotationY = 0,
  1669. RotationZ = 0,
  1670. Material = "Neon",
  1671. Color = PHEONIXCOLOR,
  1672. SoundID = 462692971,
  1673. SoundPitch = 1,
  1674. SoundVolume = 6
  1675. })
  1676. PARTICLES1.Enabled = false
  1677. PARTICLES2.Enabled = false
  1678. local EXPLOSION = script.PheonixExplosion1:Clone()
  1679. EXPLOSION.Parent = FIREBALL
  1680. EXPLOSION.Enabled = true
  1681. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1682. EXPLOSION2.Parent = FIREBALL
  1683. EXPLOSION2.Enabled = true
  1684. wait(0.3)
  1685. EXPLOSION.Enabled = false
  1686. EXPLOSION2.Enabled = false
  1687. break
  1688. end
  1689. end
  1690. PARTICLES1.Enabled = false
  1691. PARTICLES2.Enabled = false
  1692. Debris:AddItem(FIREBALL, 7)
  1693. end))
  1694. end
  1695. else
  1696. for E = 1, 5 do
  1697. do
  1698. local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
  1699. coroutine.resume(coroutine.create(function()
  1700. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1701. FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
  1702. local PARTICLES1 = script.PheonixFireball1:Clone()
  1703. PARTICLES1.Parent = FIREBALL
  1704. PARTICLES1.Enabled = true
  1705. local PARTICLES2 = script.PheonixFireball2:Clone()
  1706. PARTICLES2.Parent = FIREBALL
  1707. PARTICLES2.Enabled = true
  1708. CreateSound(463593339, FIREBALL, 6, 1, false)
  1709. for i = 1, 650 do
  1710. Swait()
  1711. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1712. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1713. if HIT then
  1714. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1715. SHAKE = 2,
  1716. TIMER = 25,
  1717. DOESFADE = true
  1718. })
  1719. WACKYEFFECT({
  1720. Time = 60,
  1721. EffectType = "Sphere",
  1722. Size = VT(0, 0, 0),
  1723. Size2 = VT(120, 120, 120),
  1724. Transparency = 0,
  1725. Transparency2 = 1,
  1726. CFrame = CF(FIREBALL.Position),
  1727. MoveToPos = nil,
  1728. RotationX = 0,
  1729. RotationY = 0,
  1730. RotationZ = 0,
  1731. Material = "Neon",
  1732. Color = C3(1, 0.6666666666666666, 0),
  1733. SoundID = nil,
  1734. SoundPitch = nil,
  1735. SoundVolume = nil
  1736. })
  1737. WACKYEFFECT({
  1738. Time = 60,
  1739. EffectType = "Sphere",
  1740. Size = VT(0, 0, 0),
  1741. Size2 = VT(140, 140, 140),
  1742. Transparency = 0.5,
  1743. Transparency2 = 1,
  1744. CFrame = CF(FIREBALL.Position),
  1745. MoveToPos = nil,
  1746. RotationX = 0,
  1747. RotationY = 0,
  1748. RotationZ = 0,
  1749. Material = "Neon",
  1750. Color = PHEONIXCOLOR,
  1751. SoundID = 462692971,
  1752. SoundPitch = 1,
  1753. SoundVolume = 6
  1754. })
  1755. PARTICLES1.Enabled = false
  1756. PARTICLES2.Enabled = false
  1757. local EXPLOSION = script.PheonixExplosion1:Clone()
  1758. EXPLOSION.Parent = FIREBALL
  1759. EXPLOSION.Enabled = true
  1760. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1761. EXPLOSION2.Parent = FIREBALL
  1762. EXPLOSION2.Enabled = true
  1763. wait(0.3)
  1764. EXPLOSION.Enabled = false
  1765. EXPLOSION2.Enabled = false
  1766. break
  1767. end
  1768. end
  1769. PARTICLES1.Enabled = false
  1770. PARTICLES2.Enabled = false
  1771. Debris:AddItem(FIREBALL, 7)
  1772. end))
  1773. end
  1774. end
  1775. end
  1776. wait(0.5)
  1777. WELD1:remove()
  1778. WELD2:remove()
  1779. RING1.Anchored = true
  1780. RING2.Anchored = true
  1781. coroutine.resume(coroutine.create(function()
  1782. for i = 1, 35 do
  1783. Swait()
  1784. MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
  1785. MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
  1786. end
  1787. RING1:remove()
  1788. RING2:remove()
  1789. end))
  1790. DIRECTTURN = false
  1791. ATTACK = false
  1792. end
  1793. function PheonixJump()
  1794. local DONE = false
  1795. local STRENGTH = 15
  1796. local UP = 5
  1797. ATTACK = true
  1798. DIRECTTURN = true
  1799. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1800. for i = 1, 30 do
  1801. Swait()
  1802. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  1803. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1809. end
  1810. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1811. if NEWKEY == "w" and VALUE2 == false then
  1812. coroutine.resume(coroutine.create(function()
  1813. ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1814. SHAKE = 2,
  1815. TIMER = 15,
  1816. DOESFADE = true
  1817. })
  1818. WACKYEFFECT({
  1819. EffectType = "Sphere",
  1820. Size = VT(0, 0, 0),
  1821. Size2 = VT(50, 50, 50),
  1822. Transparency = 0,
  1823. Transparency2 = 1,
  1824. CFrame = CF(RING.Position),
  1825. MoveToPos = nil,
  1826. RotationX = 0,
  1827. RotationY = 0,
  1828. RotationZ = 0,
  1829. Material = "Neon",
  1830. Color = C3(1, 0.6666666666666666, 0),
  1831. SoundID = nil,
  1832. SoundPitch = nil,
  1833. SoundVolume = nil
  1834. })
  1835. WACKYEFFECT({
  1836. EffectType = "Sphere",
  1837. Size = VT(0, 0, 0),
  1838. Size2 = VT(70, 70, 70),
  1839. Transparency = 0.5,
  1840. Transparency2 = 1,
  1841. CFrame = CF(RING.Position),
  1842. MoveToPos = nil,
  1843. RotationX = 0,
  1844. RotationY = 0,
  1845. RotationZ = 0,
  1846. Material = "Neon",
  1847. Color = PHEONIXCOLOR,
  1848. SoundID = 462692971,
  1849. SoundPitch = 1.2,
  1850. SoundVolume = 6
  1851. })
  1852. local EXPLOSION = script.PheonixExplosion1:Clone()
  1853. EXPLOSION.Parent = RING
  1854. EXPLOSION.Enabled = true
  1855. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1856. EXPLOSION2.Parent = RING
  1857. EXPLOSION2.Enabled = true
  1858. wait(0.3)
  1859. EXPLOSION.Enabled = false
  1860. EXPLOSION2.Enabled = false
  1861. Debris:AddItem(RING, 3)
  1862. end))
  1863. CreateSound(462676772, Torso, 8, 1, false)
  1864. coroutine.resume(coroutine.create(function()
  1865. for i = 1, 25 do
  1866. Swait()
  1867. ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
  1868. SHAKE = 4,
  1869. TIMER = 5,
  1870. DOESFADE = true
  1871. })
  1872. WACKYEFFECT({
  1873. Time = 10,
  1874. EffectType = "Wave",
  1875. Size = VT(45, 5, 45) / 3,
  1876. Size2 = VT(35, 200, 35) / 5,
  1877. Transparency = 0.8,
  1878. Transparency2 = 1,
  1879. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1880. MoveToPos = nil,
  1881. RotationX = 0,
  1882. RotationY = 5,
  1883. RotationZ = 0,
  1884. Material = "Neon",
  1885. Color = C3(1, 0.6666666666666666, 0),
  1886. SoundID = nil,
  1887. SoundPitch = nil,
  1888. SoundVolume = nil
  1889. })
  1890. WACKYEFFECT({
  1891. Time = 10,
  1892. EffectType = "Wave",
  1893. Size = VT(55, 5, 55) / 3,
  1894. Size2 = VT(45, 200, 45) / 5,
  1895. Transparency = 0.8,
  1896. Transparency2 = 1,
  1897. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1898. MoveToPos = nil,
  1899. RotationX = 0,
  1900. RotationY = -5,
  1901. RotationZ = 0,
  1902. Material = "Neon",
  1903. Color = PHEONIXCOLOR,
  1904. SoundID = nil,
  1905. SoundPitch = nil,
  1906. SoundVolume = nil
  1907. })
  1908. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
  1909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1914. end
  1915. ATTACK = false
  1916. end))
  1917. repeat
  1918. VALUE2 = true
  1919. Swait()
  1920. BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
  1921. if STRENGTH > 2.5 then
  1922. STRENGTH = STRENGTH - 0.1
  1923. else
  1924. STRENGTH = 2.5
  1925. end
  1926. if UP > 0 then
  1927. UP = UP - 0.15
  1928. else
  1929. UP = 0
  1930. end
  1931. until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
  1932. DONE = true
  1933. end
  1934. end)
  1935. repeat
  1936. Swait()
  1937. if STRENGTH < 50 then
  1938. STRENGTH = STRENGTH + 0.15
  1939. MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
  1940. end
  1941. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1947. until VALUE2 == true
  1948. DIRECTTURN = false
  1949. WELD:remove()
  1950. RING.Anchored = true
  1951. local SIZE = MESH.Scale.X
  1952. coroutine.resume(coroutine.create(function()
  1953. for i = 1, 30 do
  1954. Swait()
  1955. MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
  1956. end
  1957. RING:remove()
  1958. end))
  1959. repeat
  1960. wait()
  1961. until DONE == true
  1962. KEYDOWN:disconnect()
  1963. VALUE2 = false
  1964. end
  1965. function DragonFirePillar()
  1966. ATTACK = true
  1967. local POS = Mouse.Hit.p
  1968. APPLYGYRO = false
  1969. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
  1970. coroutine.resume(coroutine.create(function()
  1971. repeat
  1972. Swait()
  1973. GYRO.CFrame = CF(RootPart.Position, POS)
  1974. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980. until ATTACK == false
  1981. end))
  1982. for i = 1, 40 do
  1983. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  1984. Swait()
  1985. end
  1986. for i = 1, 6 do
  1987. WACKYEFFECT({
  1988. EffectType = "Sphere",
  1989. Size = VT(35, 35, 35),
  1990. Size2 = VT(0, 0, 0),
  1991. Transparency = 1,
  1992. Transparency2 = 0.5,
  1993. CFrame = CF(POS),
  1994. MoveToPos = nil,
  1995. RotationX = 0,
  1996. RotationY = 0,
  1997. RotationZ = 0,
  1998. Material = "Neon",
  1999. Color = C3(1, 0.3333333333333333, 0),
  2000. SoundID = nil,
  2001. SoundPitch = nil,
  2002. SoundVolume = nil
  2003. })
  2004. wait(1)
  2005. end
  2006. coroutine.resume(coroutine.create(function()
  2007. coroutine.resume(coroutine.create(function()
  2008. for i = 1, 30 do
  2009. Swait()
  2010. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  2011. end
  2012. RING:remove()
  2013. end))
  2014. WACKYEFFECT({
  2015. Time = 640,
  2016. EffectType = "Sphere",
  2017. Size = VT(15, 500, 15),
  2018. Size2 = VT(10, 700, 10),
  2019. Transparency = 0,
  2020. Transparency2 = 1,
  2021. CFrame = CF(POS),
  2022. MoveToPos = nil,
  2023. RotationX = 0,
  2024. RotationY = 0,
  2025. RotationZ = 0,
  2026. Material = "Neon",
  2027. Color = C3(1, 0.3333333333333333, 0),
  2028. SoundID = nil,
  2029. SoundPitch = nil,
  2030. SoundVolume = nil
  2031. })
  2032. for i = 1, 15 do
  2033. ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
  2034. SHAKE = 5,
  2035. TIMER = 6,
  2036. DOESFADE = true
  2037. })
  2038. WACKYEFFECT({
  2039. Time = 125,
  2040. EffectType = "Wave",
  2041. Size = VT(0, 5, 0),
  2042. Size2 = VT(250, 35, 250),
  2043. Transparency = 0.4,
  2044. Transparency2 = 1,
  2045. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2046. MoveToPos = nil,
  2047. RotationX = 0,
  2048. RotationY = MRANDOM(-5, 5) * 2,
  2049. RotationZ = 0,
  2050. Material = "Neon",
  2051. Color = C3(1, 0.3333333333333333, 0),
  2052. SoundID = nil,
  2053. SoundPitch = MRANDOM(9, 11) / 10,
  2054. SoundVolume = 4
  2055. })
  2056. WACKYEFFECT({
  2057. Time = 75,
  2058. EffectType = "Swirl",
  2059. Size = VT(20, 20, 20),
  2060. Size2 = VT(65, 500, 65),
  2061. Transparency = 0.4,
  2062. Transparency2 = 1,
  2063. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2064. MoveToPos = nil,
  2065. RotationX = 0,
  2066. RotationY = MRANDOM(-5, 5) * 6,
  2067. RotationZ = 0,
  2068. Material = "Neon",
  2069. Color = C3(1, 0.3333333333333333, 0),
  2070. SoundID = nil,
  2071. SoundPitch = MRANDOM(9, 11) / 10,
  2072. SoundVolume = 4
  2073. })
  2074. WACKYEFFECT({
  2075. Time = 75,
  2076. EffectType = "Swirl",
  2077. Size = VT(20, 20, 20),
  2078. Size2 = VT(45, 600, 45),
  2079. Transparency = 0.4,
  2080. Transparency2 = 1,
  2081. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2082. MoveToPos = nil,
  2083. RotationX = 0,
  2084. RotationY = MRANDOM(-5, 5) * 6,
  2085. RotationZ = 0,
  2086. Material = "Neon",
  2087. Color = C3(1, 0.3333333333333333, 0),
  2088. SoundID = 304529688,
  2089. SoundPitch = MRANDOM(9, 11) / 10,
  2090. SoundVolume = 4
  2091. })
  2092. wait(0.6)
  2093. end
  2094. end))
  2095. APPLYGYRO = true
  2096. ATTACK = false
  2097. end
  2098. function PheonixTornado()
  2099. ATTACK = true
  2100. local BUILDUP = true
  2101. local HITS = {}
  2102. PARTICLES = true
  2103. coroutine.resume(coroutine.create(function()
  2104. repeat
  2105. Swait()
  2106. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. until BUILDUP == false
  2113. end))
  2114. WINGS1.Acceleration = VT(9, 0, -12)
  2115. WINGS1B.Acceleration = VT(9, 0, -12)
  2116. WINGS2.Acceleration = VT(-9, 0, -12)
  2117. WINGS2B.Acceleration = VT(-9, 0, -12)
  2118. wait(1)
  2119. CreateSound(462676772, Torso, 7, 1, false)
  2120. WINGS1.Acceleration = VT(9, 1, 4)
  2121. WINGS1B.Acceleration = VT(9, 1, 4)
  2122. WINGS2.Acceleration = VT(-9, 1, 4)
  2123. WINGS2B.Acceleration = VT(-9, 1, 4)
  2124. wait(0.25)
  2125. AddChildrenToTable(Torso.Position, workspace, 35, HITS)
  2126. WACKYEFFECT({
  2127. Time = 40,
  2128. EffectType = "Swirl",
  2129. Size = VT(50, 5, 50),
  2130. Size2 = VT(50, 60, 50),
  2131. Transparency = 0.8,
  2132. Transparency2 = 1,
  2133. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2134. MoveToPos = nil,
  2135. RotationX = 0,
  2136. RotationY = -5,
  2137. RotationZ = 0,
  2138. Material = "Neon",
  2139. Color = C3(0.8, 0.8, 0.8),
  2140. SoundID = nil,
  2141. SoundPitch = nil,
  2142. SoundVolume = nil
  2143. })
  2144. BUILDUP = false
  2145. PARTICLES = false
  2146. if #HITS > 0 then
  2147. do
  2148. local BODIES = {}
  2149. if #HITS == 1 then
  2150. for i = 1, #HITS do
  2151. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2152. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2153. if HUM and TORSO and 0 < HUM.Health then
  2154. local POSITION = IT("BodyPosition", TORSO)
  2155. POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
  2156. POSITION.D = 15
  2157. POSITION.P = 4000000
  2158. table.insert(BODIES, POSITION)
  2159. end
  2160. end
  2161. else
  2162. for i = 1, #HITS do
  2163. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2164. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2165. if HUM and TORSO and 0 < HUM.Health then
  2166. local POSITION = IT("BodyPosition", TORSO)
  2167. POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
  2168. POSITION.D = 450
  2169. POSITION.P = 40000
  2170. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2171. table.insert(BODIES, POSITION)
  2172. end
  2173. end
  2174. end
  2175. local POS = RootPart.CFrame * CF(0, 35, -35).p
  2176. wait(1.75)
  2177. BODYPOS.D = 450
  2178. BODYPOS.Position = POS
  2179. wait(0.5)
  2180. APPLYGYRO = false
  2181. local E = 0
  2182. CreateSound(1417056081, RootPart, 10, 0.5, false)
  2183. for i = 1, 50 do
  2184. Swait()
  2185. E = E + 1
  2186. WACKYEFFECT({
  2187. Time = 25,
  2188. EffectType = "Wave",
  2189. Size = VT(45, 5, 45) / 3,
  2190. Size2 = VT(35, 200, 35) / 5,
  2191. Transparency = 0.8,
  2192. Transparency2 = 1,
  2193. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2194. MoveToPos = nil,
  2195. RotationX = 0,
  2196. RotationY = 5,
  2197. RotationZ = 0,
  2198. Material = "Neon",
  2199. Color = C3(1, 0.6666666666666666, 0),
  2200. SoundID = nil,
  2201. SoundPitch = nil,
  2202. SoundVolume = nil
  2203. })
  2204. WACKYEFFECT({
  2205. Time = 25,
  2206. EffectType = "Wave",
  2207. Size = VT(55, 5, 55) / 3,
  2208. Size2 = VT(45, 200, 45) / 5,
  2209. Transparency = 0.8,
  2210. Transparency2 = 1,
  2211. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2212. MoveToPos = nil,
  2213. RotationX = 0,
  2214. RotationY = -5,
  2215. RotationZ = 0,
  2216. Material = "Neon",
  2217. Color = PHEONIXCOLOR,
  2218. SoundID = nil,
  2219. SoundPitch = nil,
  2220. SoundVolume = nil
  2221. })
  2222. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2228. end
  2229. local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0))
  2230. TORNADO.CFrame = CF(POS)
  2231. local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
  2232. local DECAL = IT("Decal", TORNADO)
  2233. DECAL.Texture = "rbxassetid://559849514"
  2234. DECAL.Transparency = 1
  2235. DECAL.Color3 = BRICKC("Deep orange").Color
  2236. local LOOP = 0
  2237. for i = 1, 250 do
  2238. Swait()
  2239. E = E + 1
  2240. LOOP = LOOP + 1
  2241. if LOOP == 10 then
  2242. LOOP = 0
  2243. ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
  2244. SHAKE = 2,
  2245. TIMER = 4,
  2246. DOESFADE = true
  2247. })
  2248. end
  2249. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2250. DECAL.Transparency = DECAL.Transparency - 0.002
  2251. WACKYEFFECT({
  2252. Time = 25,
  2253. EffectType = "Wave",
  2254. Size = VT(45, 5, 45) / 3,
  2255. Size2 = VT(35, 200, 35) / 5,
  2256. Transparency = 0.8,
  2257. Transparency2 = 1,
  2258. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2259. MoveToPos = nil,
  2260. RotationX = 0,
  2261. RotationY = 5,
  2262. RotationZ = 0,
  2263. Material = "Neon",
  2264. Color = C3(1, 0.6666666666666666, 0),
  2265. SoundID = nil,
  2266. SoundPitch = nil,
  2267. SoundVolume = nil
  2268. })
  2269. WACKYEFFECT({
  2270. Time = 25,
  2271. EffectType = "Wave",
  2272. Size = VT(55, 5, 55) / 3,
  2273. Size2 = VT(45, 200, 45) / 5,
  2274. Transparency = 0.9,
  2275. Transparency2 = 1,
  2276. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2277. MoveToPos = nil,
  2278. RotationX = 0,
  2279. RotationY = -5,
  2280. RotationZ = 0,
  2281. Material = "Neon",
  2282. Color = PHEONIXCOLOR,
  2283. SoundID = nil,
  2284. SoundPitch = nil,
  2285. SoundVolume = nil
  2286. })
  2287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2293. end
  2294. for i = 1, #BODIES do
  2295. BODIES[i]:remove()
  2296. end
  2297. coroutine.resume(coroutine.create(function()
  2298. for i = 1, 25 do
  2299. Swait()
  2300. DECAL.Transparency = DECAL.Transparency + 0.02
  2301. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2302. end
  2303. TORNADO:remove()
  2304. end))
  2305. for i = 1, 75 do
  2306. Swait()
  2307. E = E + 1
  2308. LOOP = LOOP + 1
  2309. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  2310. DECAL.Transparency = DECAL.Transparency - 0.002
  2311. WACKYEFFECT({
  2312. Time = 25,
  2313. EffectType = "Wave",
  2314. Size = VT(45, 5, 45) / 3,
  2315. Size2 = VT(35, 200, 35) / 5,
  2316. Transparency = 0.8,
  2317. Transparency2 = 1,
  2318. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2319. MoveToPos = nil,
  2320. RotationX = 0,
  2321. RotationY = 5,
  2322. RotationZ = 0,
  2323. Material = "Neon",
  2324. Color = C3(1, 0.6666666666666666, 0),
  2325. SoundID = nil,
  2326. SoundPitch = nil,
  2327. SoundVolume = nil
  2328. })
  2329. WACKYEFFECT({
  2330. Time = 25,
  2331. EffectType = "Wave",
  2332. Size = VT(55, 5, 55) / 3,
  2333. Size2 = VT(45, 200, 45) / 5,
  2334. Transparency = 0.8,
  2335. Transparency2 = 1,
  2336. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2337. MoveToPos = nil,
  2338. RotationX = 0,
  2339. RotationY = -5,
  2340. RotationZ = 0,
  2341. Material = "Neon",
  2342. Color = PHEONIXCOLOR,
  2343. SoundID = nil,
  2344. SoundPitch = nil,
  2345. SoundVolume = nil
  2346. })
  2347. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2353. end
  2354. BODYPOS.D = 75
  2355. end
  2356. end
  2357. APPLYGYRO = true
  2358. ATTACK = false
  2359. end
  2360. function PheonixNuke()
  2361. if Mouse.Target ~= nil then
  2362. ATTACK = true
  2363. Rooted = false
  2364. BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
  2365. BODYPOS.D = 700
  2366. coroutine.resume(coroutine.create(function()
  2367. repeat
  2368. Swait()
  2369. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375. until ATTACK == false
  2376. end))
  2377. wait(1.5)
  2378. for i = 1, 4 do
  2379. WACKYEFFECT({
  2380. EffectType = "Sphere",
  2381. Size = VT(125, 125, 125),
  2382. Size2 = VT(0, 0, 0),
  2383. Transparency = 1,
  2384. Transparency2 = 0.8,
  2385. CFrame = CF(Torso.Position),
  2386. MoveToPos = nil,
  2387. RotationX = 0,
  2388. RotationY = 0,
  2389. RotationZ = 0,
  2390. Material = "Neon",
  2391. Color = PHEONIXCOLOR,
  2392. SoundID = nil,
  2393. SoundPitch = nil,
  2394. SoundVolume = nil
  2395. })
  2396. wait(0.7)
  2397. end
  2398. PARTICLES = true
  2399. WINGS1.Acceleration = VT(9, 3, 4)
  2400. WINGS1B.Acceleration = VT(9, 3, 4)
  2401. WINGS2.Acceleration = VT(-9, 3, 4)
  2402. WINGS2B.Acceleration = VT(-9, 3, 4)
  2403. wait(2)
  2404. CreateSound(462676772, Torso, 8, 1, false)
  2405. WINGS1.Acceleration = VT(9, -2, -12)
  2406. WINGS1B.Acceleration = VT(9, -2, -12)
  2407. WINGS2.Acceleration = VT(-9, -2, -12)
  2408. WINGS2B.Acceleration = VT(-9, -2, -12)
  2409. wait(1)
  2410. for i = 1, 5 do
  2411. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2412. ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
  2413. SHAKE = 8,
  2414. TIMER = 25,
  2415. DOESFADE = true
  2416. })
  2417. for i = 1, 5 do
  2418. WACKYEFFECT({
  2419. Time = 120,
  2420. EffectType = "Swirl",
  2421. Size = VT(20, 20, 20),
  2422. Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
  2423. Transparency = 0.8,
  2424. Transparency2 = 1,
  2425. CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2426. MoveToPos = nil,
  2427. RotationX = 0,
  2428. RotationY = 6 + i,
  2429. RotationZ = 0,
  2430. Material = "Neon",
  2431. Color = PHEONIXCOLOR,
  2432. SoundID = nil,
  2433. SoundPitch = nil,
  2434. SoundVolume = nil
  2435. })
  2436. end
  2437. WACKYEFFECT({
  2438. Time = 80,
  2439. EffectType = "Sphere",
  2440. Size = VT(40, 40, 40),
  2441. Size2 = VT(240, 240, 240) * 2,
  2442. Transparency = 0,
  2443. Transparency2 = 1,
  2444. CFrame = CF(Torso.Position),
  2445. MoveToPos = nil,
  2446. RotationX = 0,
  2447. RotationY = 0,
  2448. RotationZ = 0,
  2449. Material = "Neon",
  2450. Color = C3(1, 0.6666666666666666, 0),
  2451. SoundID = nil,
  2452. SoundPitch = 1,
  2453. SoundVolume = 8
  2454. })
  2455. WACKYEFFECT({
  2456. Time = 80,
  2457. EffectType = "Sphere",
  2458. Size = VT(50, 50, 50),
  2459. Size2 = VT(250, 250, 250) * 2,
  2460. Transparency = 0.5,
  2461. Transparency2 = 1,
  2462. CFrame = CF(Torso.Position),
  2463. MoveToPos = nil,
  2464. RotationX = 0,
  2465. RotationY = 0,
  2466. RotationZ = 0,
  2467. Material = "Neon",
  2468. Color = PHEONIXCOLOR,
  2469. SoundID = nil,
  2470. SoundPitch = 0.7,
  2471. SoundVolume = 10
  2472. })
  2473. local EXPLOSION = script.PheonixExplosion1:Clone()
  2474. EXPLOSION.Parent = Torso
  2475. EXPLOSION.Enabled = true
  2476. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  2477. EXPLOSION2.Parent = Torso
  2478. EXPLOSION2.Enabled = true
  2479. EXPLOSION.Drag = -5
  2480. EXPLOSION2.Drag = -5
  2481. EXPLOSION:Emit(100)
  2482. EXPLOSION2:Emit(100)
  2483. CreateSound(462692971, Effects, 2, 1, false)
  2484. for i = 1, 5 do
  2485. wait()
  2486. WACKYEFFECT({
  2487. Time = 40,
  2488. EffectType = "Wave",
  2489. Size = VT(20, 0, 20),
  2490. Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
  2491. Transparency = 0.8,
  2492. Transparency2 = 1,
  2493. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2494. MoveToPos = nil,
  2495. RotationX = 0,
  2496. RotationY = -12 + i,
  2497. RotationZ = 0,
  2498. Material = "Neon",
  2499. Color = C3(1, 0.6666666666666666, 0),
  2500. SoundID = nil,
  2501. SoundPitch = nil,
  2502. SoundVolume = nil
  2503. })
  2504. WACKYEFFECT({
  2505. Time = 40,
  2506. EffectType = "Wave",
  2507. Size = VT(20, 0, 20),
  2508. Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
  2509. Transparency = 0.8,
  2510. Transparency2 = 1,
  2511. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2512. MoveToPos = nil,
  2513. RotationX = 0,
  2514. RotationY = -12 + i,
  2515. RotationZ = 0,
  2516. Material = "Neon",
  2517. Color = PHEONIXCOLOR,
  2518. SoundID = nil,
  2519. SoundPitch = nil,
  2520. SoundVolume = nil
  2521. })
  2522. end
  2523. EXPLOSION.Enabled = false
  2524. EXPLOSION2.Enabled = false
  2525. Debris:AddItem(EXPLOSION, 5)
  2526. Debris:AddItem(EXPLOSION2, 5)
  2527. wait(0.4)
  2528. end
  2529. wait(0.6)
  2530. PARTICLES = false
  2531. BODYPOS.D = 75
  2532. ATTACK = false
  2533. Rooted = false
  2534. end
  2535. end
  2536. function MouseDown(Mouse)
  2537. if ATTACK == false then
  2538. end
  2539. end
  2540. function MouseUp(Mouse)
  2541. HOLD = false
  2542. end
  2543. function KeyDown(Key)
  2544. KEYHOLD = true
  2545. if EQUIPPED == true then
  2546. if FLIGHT == false then
  2547. if Key == "z" and ATTACK == false then
  2548. ShootingStar()
  2549. end
  2550. if Key == "b" and ATTACK == false then
  2551. Breath()
  2552. end
  2553. if Key == "c" and ATTACK == false then
  2554. PheonixRage()
  2555. end
  2556. if Key == "q" and ATTACK == false then
  2557. FLIGHT = true
  2558. GYRO = IT("BodyGyro", RootPart)
  2559. GYRO.D = 75
  2560. GYRO.P = 40000
  2561. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2562. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  2563. BODYPOS = Instance.new("BodyPosition", RootPart)
  2564. BODYPOS.D = 100
  2565. BODYPOS.P = 20000
  2566. BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2567. BODYPOS.position = RootPart.Position + VT(0, 3, 0)
  2568. do
  2569. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  2570. FLIGHTRING = RING
  2571. coroutine.resume(coroutine.create(function()
  2572. for i = 1, 40 do
  2573. Swait()
  2574. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  2575. end
  2576. end))
  2577. PheonixJump()
  2578. end
  2579. end
  2580. elseif FLIGHT == true then
  2581. if Key == "z" and ATTACK == false and VALUE2 == false then
  2582. ThreeShootingStars()
  2583. end
  2584. if Key == "b" and ATTACK == false and VALUE2 == false then
  2585. PheonixFlare()
  2586. end
  2587. if Key == "g" and ATTACK == false and VALUE2 == false then
  2588. DragonFirePillar()
  2589. end
  2590. if Key == "v" and ATTACK == false and VALUE2 == false then
  2591. PheonixTornado()
  2592. end
  2593. if Key == "x" and ATTACK == false and VALUE2 == false then
  2594. PheonixNuke()
  2595. end
  2596. if Key == "q" and ATTACK == false and VALUE2 == false then
  2597. FLIGHT = false
  2598. coroutine.resume(coroutine.create(function()
  2599. if FLIGHTRING then
  2600. local MSH = FLIGHTRING.Mesh
  2601. local RING = FLIGHTRING
  2602. for i = 1, 40 do
  2603. Swait()
  2604. MSH.Scale = MSH.Scale - VT(4, 0, 4)
  2605. end
  2606. RING:remove()
  2607. end
  2608. end))
  2609. end
  2610. if Key == "c" and ATTACK == false and VALUE2 == false then
  2611. PheonixJump()
  2612. end
  2613. if Key == "e" and ATTACK == false and VALUE2 == false then
  2614. PheonixFireballs()()
  2615. end
  2616. if Key == "w" and ATTACK == false and VALUE2 == false then
  2617. repeat
  2618. VALUE2 = true
  2619. Swait()
  2620. BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
  2621. until KEYHOLD == false
  2622. VALUE2 = false
  2623. end
  2624. end
  2625. end
  2626. if Key == "f" and ATTACK == false and FLIGHT == false then
  2627. if EQUIPPED == false then
  2628. EQUIPPED = true
  2629. EYE.Enabled = true
  2630. EYE2.Enabled = true
  2631. sick:Play()
  2632. sick.Pitch = 0.95
  2633. sick.Volume = .1
  2634.  
  2635. else
  2636. EQUIPPED = false
  2637. FLIGHT = false
  2638. EYE.Enabled = false
  2639. EYE2.Enabled = false
  2640. sick:Stop()
  2641. end
  2642. end
  2643. if string.byte(Key) == 50 and ATTACK == false then
  2644. if Speed == 16 then
  2645. Speed = 45
  2646. elseif Speed == 45 then
  2647. Speed = 16
  2648. end
  2649. end
  2650. end
  2651. function KeyUp(Key)
  2652. KEYHOLD = false
  2653. end
  2654. Mouse.Button1Down:connect(function(NEWKEY)
  2655. MouseDown(NEWKEY)
  2656. end)
  2657. Mouse.Button1Up:connect(function(NEWKEY)
  2658. MouseUp(NEWKEY)
  2659. end)
  2660. Mouse.KeyDown:connect(function(NEWKEY)
  2661. KeyDown(NEWKEY)
  2662. end)
  2663. Mouse.KeyUp:connect(function(NEWKEY)
  2664. KeyUp(NEWKEY)
  2665. end)
  2666. function unanchor()
  2667. if UNANCHOR == true then
  2668. g = Character:GetChildren()
  2669. for i = 1, #g do
  2670. if g[i].ClassName == "Part" then
  2671. g[i].Anchored = false
  2672. end
  2673. end
  2674. end
  2675. end
  2676. Humanoid.Changed:connect(function(Jump)
  2677. if Jump == "Jump" and Disable_Jump == true then
  2678. Humanoid.Jump = false
  2679. end
  2680. end)
  2681. local LOOP = 0
  2682. local TWIST = true
  2683. while true do
  2684. Swait()
  2685. script.Parent = WEAPONGUI
  2686. ANIMATE.Parent = nil
  2687. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2688. v:Stop()
  2689. end
  2690. SINE = SINE + CHANGE
  2691. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2692. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2693. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2694. local WALKSPEEDVALUE = 5
  2695. if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
  2696. if Humanoid.WalkSpeed <= 20 then
  2697. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2698. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2699. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2700. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2701. else
  2702. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  2703. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2704. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2705. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2706. end
  2707. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
  2708. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2709. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2710. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2711. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2712. end
  2713. if FLIGHT == false then
  2714. if GYRO ~= nil then
  2715. GYRO:remove()
  2716. end
  2717. if BODYPOS ~= nil then
  2718. BODYPOS:remove()
  2719. end
  2720. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2721. ANIM = "Jump"
  2722. if ATTACK == false then
  2723. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2729. end
  2730. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2731. ANIM = "Fall"
  2732. if ATTACK == false then
  2733. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2739. end
  2740. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2741. ANIM = "Idle"
  2742. if ATTACK == false then
  2743. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2749. end
  2750. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2751. ANIM = "Walk"
  2752. if ATTACK == false then
  2753. if Humanoid.WalkSpeed <= 30 then
  2754. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2760. elseif Humanoid.WalkSpeed > 30 then
  2761. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2765. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2767. end
  2768. end
  2769. end
  2770. elseif FLIGHT == true then
  2771. if APPLYGYRO == true then
  2772. if VALUE2 == false and DIRECTTURN == false then
  2773. if GYRO ~= nil then
  2774. GYRO.MaxTorque = VT(0, 40000, 0)
  2775. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2776. end
  2777. elseif GYRO ~= nil then
  2778. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2779. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2780. end
  2781. end
  2782. if VALUE2 == false and ATTACK == false then
  2783. ANIM = "IdleFlight"
  2784. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2790. elseif VALUE2 == true and ATTACK == false then
  2791. ANIM = "Flight"
  2792. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2798. end
  2799. end
  2800. local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2801. local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2802. if PARTICLES == false then
  2803. WINGS1.Acceleration = ACCEL1
  2804. WINGS1B.Acceleration = ACCEL1
  2805. WINGS2.Acceleration = ACCEL2
  2806. WINGS2B.Acceleration = ACCEL2
  2807. end
  2808. if FLIGHT == true or WINGS == true then
  2809. WINGS1.Enabled = true
  2810. WINGS1B.Enabled = true
  2811. WINGS2.Enabled = true
  2812. WINGS2B.Enabled = true
  2813. else
  2814. WINGS1.Enabled = false
  2815. WINGS1B.Enabled = false
  2816. WINGS2.Enabled = false
  2817. WINGS2B.Enabled = false
  2818. end
  2819. unanchor()
  2820. TRAIL1.Enabled = FLIGHT
  2821. TRAIL2.Enabled = FLIGHT
  2822. LIGHT.Enabled = EQUIPPED
  2823. Humanoid.MaxHealth = "inf"
  2824. Humanoid.Health = "inf"
  2825. if Rooted == false and FLIGHT == false then
  2826. Disable_Jump = false
  2827. Humanoid.WalkSpeed = Speed
  2828. elseif Rooted == true or FLIGHT == true then
  2829. Disable_Jump = true
  2830. Humanoid.WalkSpeed = 0
  2831. end
  2832.  
  2833. if FLIGHT == true then
  2834. sick.Pitch = 1
  2835. sick.Volume = 1.5
  2836. LOOP = LOOP + 1
  2837. if LOOP >= 10 then
  2838. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2839. if HITFLOOR then
  2840. local DISTANCE = (RootPart.Position - HITPOS).Magnitude
  2841. local SIZE = (26 - DISTANCE) * 2
  2842. if TWIST == true then
  2843. TWIST = false
  2844. WACKYEFFECT({
  2845. Time = 25,
  2846. EffectType = "Wave",
  2847. Size = VT(SIZE / 2, 0, SIZE / 2),
  2848. Size2 = VT(SIZE, 6, SIZE),
  2849. Transparency = 0.6,
  2850. Transparency2 = 1,
  2851. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2852. MoveToPos = nil,
  2853. RotationX = 0,
  2854. RotationY = 15,
  2855. RotationZ = 0,
  2856. Material = "Neon",
  2857. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2858. SoundID = nil,
  2859. SoundPitch = nil,
  2860. SoundVolume = nil
  2861. })
  2862. else
  2863. TWIST = true
  2864. WACKYEFFECT({
  2865. Time = 25,
  2866. EffectType = "Wave",
  2867. Size = VT(SIZE / 2, 0, SIZE / 2),
  2868. Size2 = VT(SIZE, 6, SIZE),
  2869. Transparency = 0.6,
  2870. Transparency2 = 1,
  2871. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2872. MoveToPos = nil,
  2873. RotationX = 0,
  2874. RotationY = -15,
  2875. RotationZ = 0,
  2876. Material = "Neon",
  2877. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2878. SoundID = nil,
  2879. SoundPitch = nil,
  2880. SoundVolume = nil
  2881. })
  2882. end
  2883. LOOP = 0
  2884. end
  2885. end
  2886. else
  2887. end
  2888. sick.Parent = Character
  2889. Humanoid.Name = "WarPheonix"
  2890. end
  2891.  
  2892. end))
  2893. ParticleEmitter1.Name = "RingEmit"
  2894. ParticleEmitter1.Parent = LocalScript0
  2895. ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
  2896. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2897. ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
  2898. ParticleEmitter1.Enabled = false
  2899. ParticleEmitter1.LightEmission = 1
  2900. ParticleEmitter1.Texture = "rbxassetid://1493478120"
  2901. ParticleEmitter1.ZOffset = 1
  2902. ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2903. ParticleEmitter1.Rate = 5
  2904. ParticleEmitter1.Speed = NumberRange.new(0, 0)
  2905. ParticleEmitter2.Name = "Wing1"
  2906. ParticleEmitter2.Parent = LocalScript0
  2907. ParticleEmitter2.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  2908. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2909. ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2910. ParticleEmitter2.Enabled = false
  2911. ParticleEmitter2.LightEmission = 1
  2912. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2913. ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
  2914. ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
  2915. ParticleEmitter2.Rate = 300
  2916. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2917. ParticleEmitter2.Speed = NumberRange.new(4, 4)
  2918. ParticleEmitter2.VelocitySpread = 35
  2919. ParticleEmitter3.Name = "SunFireball"
  2920. ParticleEmitter3.Parent = LocalScript0
  2921. ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2922. ParticleEmitter3.Rotation = NumberRange.new(0, 360)
  2923. ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
  2924. ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2925. ParticleEmitter3.Enabled = false
  2926. ParticleEmitter3.LightEmission = 0.75
  2927. ParticleEmitter3.Texture = "rbxassetid://296874871"
  2928. ParticleEmitter3.ZOffset = 0.20000000298023
  2929. ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
  2930. ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
  2931. ParticleEmitter3.Rate = 300
  2932. ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
  2933. ParticleEmitter3.Speed = NumberRange.new(3, 3)
  2934. ParticleEmitter3.VelocitySpread = 360
  2935. ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2936. ParticleEmitter4.Name = "SunExplosion"
  2937. ParticleEmitter4.Parent = LocalScript0
  2938. ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2939. ParticleEmitter4.Rotation = NumberRange.new(0, 360)
  2940. ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
  2941. ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2942. ParticleEmitter4.Enabled = false
  2943. ParticleEmitter4.LightEmission = 0.75
  2944. ParticleEmitter4.Texture = "rbxassetid://296874871"
  2945. ParticleEmitter4.ZOffset = 0.20000000298023
  2946. ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
  2947. ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
  2948. ParticleEmitter4.Rate = 300
  2949. ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
  2950. ParticleEmitter4.Speed = NumberRange.new(150, 350)
  2951. ParticleEmitter4.VelocitySpread = 360
  2952. ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2953. ParticleEmitter5.Name = "SunBurn"
  2954. ParticleEmitter5.Parent = LocalScript0
  2955. ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2956. ParticleEmitter5.Rotation = NumberRange.new(0, 360)
  2957. ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2958. ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2959. ParticleEmitter5.Enabled = false
  2960. ParticleEmitter5.LightEmission = 0.75
  2961. ParticleEmitter5.Texture = "rbxassetid://296874871"
  2962. ParticleEmitter5.ZOffset = 0.5
  2963. ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
  2964. ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
  2965. ParticleEmitter5.Rate = 300
  2966. ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
  2967. ParticleEmitter5.Speed = NumberRange.new(1, 1)
  2968. ParticleEmitter5.VelocitySpread = 360
  2969. ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2970. ParticleEmitter6.Name = "PheonixBurn"
  2971. ParticleEmitter6.Parent = LocalScript0
  2972. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2973. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2974. ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2975. ParticleEmitter6.Enabled = false
  2976. ParticleEmitter6.LightEmission = 1
  2977. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2978. ParticleEmitter6.ZOffset = 0.5
  2979. ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
  2980. ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
  2981. ParticleEmitter6.Rate = 300
  2982. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2983. ParticleEmitter6.Speed = NumberRange.new(1, 1)
  2984. ParticleEmitter6.VelocitySpread = 360
  2985. ParticleEmitter7.Name = "PheonixExplosion1"
  2986. ParticleEmitter7.Parent = LocalScript0
  2987. ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2988. ParticleEmitter7.Rotation = NumberRange.new(0, 360)
  2989. ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
  2990. ParticleEmitter7.Enabled = false
  2991. ParticleEmitter7.LightEmission = 1
  2992. ParticleEmitter7.Texture = "rbxassetid://296874871"
  2993. ParticleEmitter7.ZOffset = 0.20000000298023
  2994. ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
  2995. ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
  2996. ParticleEmitter7.Rate = 600
  2997. ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
  2998. ParticleEmitter7.Speed = NumberRange.new(50, 50)
  2999. ParticleEmitter7.VelocitySpread = 360
  3000. ParticleEmitter8.Name = "PheonixExplosion2"
  3001. ParticleEmitter8.Parent = LocalScript0
  3002. ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3003. ParticleEmitter8.Rotation = NumberRange.new(0, 360)
  3004. ParticleEmitter8.Size = NumberSequence.new(4,4)
  3005. ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3006. ParticleEmitter8.Enabled = false
  3007. ParticleEmitter8.LightEmission = 0.69999998807907
  3008. ParticleEmitter8.ZOffset = 0.20000000298023
  3009. ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
  3010. ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
  3011. ParticleEmitter8.Rate = 300
  3012. ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
  3013. ParticleEmitter8.Speed = NumberRange.new(70, 70)
  3014. ParticleEmitter8.VelocitySpread = 360
  3015. ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3016. LocalScript9.Name = "CamShake"
  3017. LocalScript9.Parent = LocalScript0
  3018. LocalScript9.Disabled = true
  3019. NumberValue10.Name = "Timer"
  3020. NumberValue10.Parent = LocalScript9
  3021. NumberValue10.Value = 35
  3022. NumberValue11.Name = "Shake"
  3023. NumberValue11.Parent = LocalScript9
  3024. NumberValue11.Value = 5
  3025. BoolValue12.Name = "DoesFade"
  3026. BoolValue12.Parent = LocalScript9
  3027. ParticleEmitter13.Name = "Gale"
  3028. ParticleEmitter13.Parent = LocalScript0
  3029. ParticleEmitter13.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1)
  3030. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  3031. ParticleEmitter13.Size = NumberSequence.new(8,6)
  3032. ParticleEmitter13.Enabled = false
  3033. ParticleEmitter13.Texture = "rbxassetid://1614893149"
  3034. ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
  3035. ParticleEmitter13.Rate = 50
  3036. ParticleEmitter13.Speed = NumberRange.new(0, 0)
  3037. ParticleEmitter14.Name = "PheonixFireball1"
  3038. ParticleEmitter14.Parent = LocalScript0
  3039. ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3040. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  3041. ParticleEmitter14.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0)
  3042. ParticleEmitter14.Enabled = false
  3043. ParticleEmitter14.LightEmission = 1
  3044. ParticleEmitter14.Texture = "rbxassetid://296874871"
  3045. ParticleEmitter14.ZOffset = 0.5
  3046. ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  3047. ParticleEmitter14.Rate = 1000
  3048. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  3049. ParticleEmitter14.Speed = NumberRange.new(4, 4)
  3050. ParticleEmitter14.VelocitySpread = 360
  3051. ParticleEmitter15.Name = "PheonixFireball2"
  3052. ParticleEmitter15.Parent = LocalScript0
  3053. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3054. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  3055. ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
  3056. ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3057. ParticleEmitter15.Enabled = false
  3058. ParticleEmitter15.LightEmission = 0.69999998807907
  3059. ParticleEmitter15.ZOffset = 1
  3060. ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  3061. ParticleEmitter15.Rate = 300
  3062. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  3063. ParticleEmitter15.Speed = NumberRange.new(4, 4)
  3064. ParticleEmitter15.VelocitySpread = 360
  3065. ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3066. ParticleEmitter16.Name = "Wing2"
  3067. ParticleEmitter16.Parent = LocalScript0
  3068. ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  3069. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  3070. ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  3071. ParticleEmitter16.Enabled = false
  3072. ParticleEmitter16.LightEmission = 1
  3073. ParticleEmitter16.Texture = "rbxassetid://296874871"
  3074. ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
  3075. ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
  3076. ParticleEmitter16.Rate = 300
  3077. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  3078. ParticleEmitter16.Speed = NumberRange.new(4, 4)
  3079. ParticleEmitter16.VelocitySpread = 35
  3080. ParticleEmitter17.Name = "Wing1B"
  3081. ParticleEmitter17.Parent = LocalScript0
  3082. ParticleEmitter17.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  3083. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  3084. ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  3085. ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3086. ParticleEmitter17.Enabled = false
  3087. ParticleEmitter17.LightEmission = 0.69999998807907
  3088. ParticleEmitter17.ZOffset = 0.20000000298023
  3089. ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
  3090. ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  3091. ParticleEmitter17.Rate = 150
  3092. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  3093. ParticleEmitter17.Speed = NumberRange.new(4, 4)
  3094. ParticleEmitter17.VelocitySpread = 35
  3095. ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3096. ParticleEmitter18.Name = "Eye1"
  3097. ParticleEmitter18.EmissionDirection="Right"
  3098. ParticleEmitter18.Parent = LocalScript0
  3099. ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
  3100. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  3101. ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
  3102. ParticleEmitter18.Enabled = false
  3103. ParticleEmitter18.LightEmission = 0.75
  3104. ParticleEmitter18.Texture = "rbxassetid://296874871"
  3105. ParticleEmitter18.ZOffset = 0.20000000298023
  3106. ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
  3107. ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
  3108. ParticleEmitter18.Rate = 300
  3109. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  3110. ParticleEmitter18.VelocitySpread = 5
  3111. ParticleEmitter19.Name = "Eye2"
  3112. ParticleEmitter19.Parent = LocalScript0
  3113. ParticleEmitter19.EmissionDirection="Right"
  3114. ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
  3115. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  3116. ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
  3117. ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3118. ParticleEmitter19.Enabled = false
  3119. ParticleEmitter19.LightEmission = 0.75
  3120. ParticleEmitter19.ZOffset = 0.30000001192093
  3121. ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
  3122. ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
  3123. ParticleEmitter19.Rate = 300
  3124. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  3125. ParticleEmitter19.VelocitySpread = 5
  3126. ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3127. ParticleEmitter20.Name = "Wing2B"
  3128. ParticleEmitter20.Parent = LocalScript0
  3129. ParticleEmitter20.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  3130. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  3131. ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  3132. ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3133. ParticleEmitter20.Enabled = false
  3134. ParticleEmitter20.LightEmission = 0.69999998807907
  3135. ParticleEmitter20.ZOffset = 0.20000000298023
  3136. ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
  3137. ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  3138. ParticleEmitter20.Rate = 150
  3139. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  3140. ParticleEmitter20.Speed = NumberRange.new(4, 4)
  3141. ParticleEmitter20.VelocitySpread = 35
  3142. ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3143. ParticleEmitter21.Name = "Burn"
  3144. ParticleEmitter21.Parent = LocalScript0
  3145. ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3146. ParticleEmitter21.Rotation = NumberRange.new(0, 360)
  3147. ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
  3148. ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  3149. ParticleEmitter21.Enabled = false
  3150. ParticleEmitter21.LightEmission = 0.75
  3151. ParticleEmitter21.Texture = "rbxassetid://296874871"
  3152. ParticleEmitter21.ZOffset = 0.5
  3153. ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
  3154. ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
  3155. ParticleEmitter21.Rate = 300
  3156. ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
  3157. ParticleEmitter21.Speed = NumberRange.new(1, 1)
  3158. ParticleEmitter21.VelocitySpread = 360
  3159. ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  3160. ParticleEmitter22.Name = "PheonixTrail"
  3161. ParticleEmitter22.Parent = LocalScript0
  3162. ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3163. ParticleEmitter22.Rotation = NumberRange.new(0, 360)
  3164. ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
  3165. ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
  3166. ParticleEmitter22.Enabled = false
  3167. ParticleEmitter22.LightEmission = 0.75
  3168. ParticleEmitter22.Texture = "rbxassetid://296874871"
  3169. ParticleEmitter22.ZOffset = 0.5
  3170. ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
  3171. ParticleEmitter22.Rate = 300
  3172. ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
  3173. ParticleEmitter22.Speed = NumberRange.new(0, 0)
  3174. ParticleEmitter22.VelocitySpread = 360
  3175. ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
  3176. for i,v in pairs(mas:GetChildren()) do
  3177. v.Parent = game:GetService("Lighting")
  3178. pcall(function() v:MakeJoints() end)
  3179. end
  3180. mas:Destroy()
  3181. for i,v in pairs(cors) do
  3182. spawn(function()
  3183. pcall(v)
  3184. end)
  3185. end
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