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1
print("Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)")
2
print("Original edit by Lanceron2 ")
3
print("Edited Edited Edited by zach ( lol ) ")
4
5
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
6
print("FE Compatibility: by WaverlyCole & Mokiros")
7
InternalData = {}
8
do
9
    script.Parent = owner.Character
10
    local Event = Instance.new("RemoteEvent")
11
    Event.Name = "UserInput"
12
    local function NewFakeEvent()
13
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
14
        return Fake
15
    end
16
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
17
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
18
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
19
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
20
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
21
    local function TriggerEvent(self,Event,...)
22
        local Trigger = Mouse[Event]
23
        if Trigger and Trigger.fakeEvent and Trigger.Function then
24
            Trigger.Function(...)
25
        end
26
    end
27
    Mouse.TrigEvent = TriggerEvent
28
    UserInputService.TrigEvent = TriggerEvent
29
    Event.OnServerEvent:Connect(function(FiredBy,Input)
30
        if FiredBy.Name ~= owner.Name then end
31
        if Input.MouseEvent then
32
            Mouse.Target = Input.Target
33
            Mouse.Hit = Input.Hit
34
        else
35
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
36
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
37
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
38
            end
39
            for _,Action in pairs(ContextActionService.Actions) do
40
                for _,Key in pairs(Action.Keys) do
41
                    if Key==Input.KeyCode then
42
                        Action.Function(Action.Name,Input.UserInputState,Input)
43
                    end
44
                end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse
51
    InternalData["ContextActionService"] = ContextActionService
52
    InternalData["UserInputService"] = UserInputService
53
    Event.Parent = NLS([[
54
        local Player = owner
55
        local Event = script:WaitForChild("UserInput")
56
        local UserInputService = game:GetService("UserInputService")
57
        local Mouse = Player:GetMouse()
58
        local Input = function(Input,gameProcessedEvent)
59
            if gameProcessedEvent then return end
60
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
61
        end
62
        UserInputService.InputBegan:Connect(Input)
63
        UserInputService.InputEnded:Connect(Input)
64
        local Hit,Target
65
        while wait(1/30) do
66
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
67
                Hit,Target = Mouse.Hit,Mouse.Target
68
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
69
            end
70
        end
71
    ]],owner.Character)
72
end
73
RealGame = game;game = setmetatable({},{
74
    __index = function (self,Index)
75
        local Sandbox = function (Thing)
76
            if Thing:IsA("Player") then
77
                local RealPlayer = Thing
78
                return setmetatable({},{
79
                    __index = function (self,Index)
80
                        local Type = type(RealPlayer[Index])
81
                        if Type == "function" then
82
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
83
                                return function (self)
84
                                    return InternalData["Mouse"]
85
                                end
86
                            end
87
                            return function (self,...)
88
                                return RealPlayer[Index](RealPlayer,...)
89
                            end
90
                        else
91
                            return RealPlayer[Index]
92
                        end
93
                    end;
94
                    __tostring = function(self)
95
                        return RealPlayer.Name
96
                    end
97
                })
98
            end
99
        end
100
        if RealGame[Index] then
101
            local Type = type(RealGame[Index])
102
            if Type == "function" then
103
                if Index:lower() == "getservice" or Index:lower() == "service" then
104
                    return function (self,Service)
105
                        if Service:lower() == "players" then
106
                            return setmetatable({},{
107
                                __index = function (self2,Index2)
108
                                    local RealService = RealGame:GetService(Service)
109
                                    local Type2 = type(Index2)
110
                                    if Type2 == "function" then
111
                                        return function (self,...)
112
                                            return RealService[Index2](RealService,...)
113
                                        end
114
                                    else
115
                                        if Index2:lower() == "localplayer" then
116
                                            return Sandbox(owner)
117
                                        end
118
                                        return RealService[Index2]
119
                                    end
120
                                end;
121
                                __tostring = function(self)
122
                                    return RealGame:GetService(Service).Name
123
                                end
124
                            })
125
                        elseif Service:lower() == "contextactionservice" then
126
                            return InternalData["ContextActionService"]
127
                        elseif Service:lower() == "contextactionservice" then
128
                            return InternalData["UserInputService"]
129
                        elseif Service:lower() == "runservice" then
130
                            return setmetatable({},{
131
                                __index = function(self2,Index2)
132
                                    local RealService = RealGame:GetService(Service)
133
                                    local Type2 = type(Index2)
134
                                    if Type2 == "function" then
135
                                        return function (self,...)
136
                                            return RealService[Index2](RealService,...)
137
                                        end
138
                                    else
139
                                        if Index2:lower() == "bindtorenderstep" then
140
                                            return function (self,Name,Priority,Function)
141
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
142
                                            end
143
                                        end
144
                                        if Index2:lower() == "renderstepped" then
145
                                            return RealService["Stepped"]
146
                                        end
147
                                        return RealService[Index2]
148
                                    end
149
                                end
150
                            })
151
                        else
152
                            return RealGame:GetService(Service)
153
                        end
154
                    end
155
                end
156
                return function (self,...)
157
                    return RealGame[Index](RealGame,...)
158
                end
159
            else
160
                if game:GetService(Index) then
161
                    return game:GetService(Index)
162
                end
163
                return RealGame[Index]
164
            end
165
        else
166
            return nil
167
        end
168
    end
169
});Game = game;owner = game:GetService("Players").LocalPlayer
170
print("Complete! Running...")
171
 
172
wait(0.1)
173
local Player = game.Players.LocalPlayer
174
local Character = Player.Character
175
local Humanoid = Character.Humanoid
176
Humanoid.Name = "DIO"
177
local Mouse = Player:GetMouse()
178
local LeftArm = Character["Left Arm"]
179
local RightArm = Character["Right Arm"]
180
local LeftLeg = Character["Left Leg"]
181
local RightLeg = Character["Right Leg"]
182
local Head = Character.Head
183
local Torso = Character.Torso
184
Head.face:Destroy()
185
function chatfunc(text)
186
local chat = coroutine.wrap(function()
187
if Character:FindFirstChild("TalkingBillBoard")~= nil then
188
Character:FindFirstChild("TalkingBillBoard"):destroy()
189
end
190
local naeeym2 = Instance.new("BillboardGui",Character)
191
naeeym2.Size = UDim2.new(0,100,0,40)
192
naeeym2.StudsOffset = Vector3.new(0,3,0)
193
naeeym2.Adornee = Head
194
naeeym2.Name = "TalkingBillBoard"
195
 tecks2 = Instance.new("TextLabel",naeeym2)
196
tecks2.BackgroundTransparency = 1
197
tecks2.BorderSizePixel = 0
198
tecks2.Text = ""
199
tecks2.Font = "Fantasy"
200
tecks2.TextSize = 30
201
tecks2.TextStrokeTransparency = 0
202
tecks2.TextColor3 = Color3.new(0,0,0)
203
tecks2.TextStrokeColor3 = Color3.new(0,0,255)
204
tecks2.Size = UDim2.new(1,0,0.5,0)
205
local tecks3 = Instance.new("TextLabel",naeeym2)
206
tecks3.BackgroundTransparency = 1
207
tecks3.BorderSizePixel = 0
208
tecks3.Text = ""
209
tecks3.Font = "Fantasy"
210
tecks3.TextSize = 30
211
tecks3.TextStrokeTransparency = 0
212
tecks3.TextColor3 = Color3.new(255,255,0)
213
tecks3.TextStrokeColor3 = Color3.new(0,255,0)
214
tecks3.Size = UDim2.new(1,0,0.5,0)
215
for i = 1,string.len(text),1 do
216
217
tecks2.Text = string.sub(text,1,i)
218
tecks3.Text = string.sub(text,1,i)
219
wait(0.01)
220
end
221
wait(2)
222
for i = 1, 50 do
223
224
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
225
tecks2.Rotation = tecks2.Rotation - .8
226
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
227
tecks2.TextTransparency = tecks2.TextTransparency + .04
228
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
229
tecks3.Rotation = tecks2.Rotation + .8
230
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
231
tecks3.TextTransparency = tecks2.TextTransparency + .04
232
end
233
naeeym2:Destroy()
234
end)
235
chat()
236
237
end
238
shirt = Instance.new("Shirt", Character)
239
shirt.Name = "Shirt"
240
pants = Instance.new("Pants", Character)
241
pants.Name = "Pants"
242
Character.Shirt.ShirtTemplate = "rbxassetid://2505006282"
243
Character.Pants.PantsTemplate = "rbxassetid://2505006249"
244
    for i,v in pairs(Character:GetChildren()) do
245
        if v.ClassName == "Accessory" or v.ClassName == "Hat" then
246
            v:destroy()
247
        end
248
    end
249
Humanoid.Health = Humanoid.MaxHealth
250
local BC = Character["Body Colors"]
251
BC.HeadColor = BrickColor.new("Really black")
252
BC.LeftArmColor = BrickColor.new("Pastel brown")
253
BC.LeftLegColor = BrickColor.new("Pastel brown")
254
BC.RightArmColor = BrickColor.new("Pastel brown")
255
BC.RightLegColor = BrickColor.new("Pastel brown")
256-
BC.TorsoColor = BrickColor.new("Pastel brown")
256+
BC.TorsoColor = BrickColor.new("Really black")
257
local Hair = Instance.new("Part")
258
Hair.Parent = Character
259
Hair.Name = "Hair"
260
Hair.Size = Vector3.new(1, 1, 1)
261
Hair.CFrame = Head.CFrame
262
Hair:BreakJoints()
263
Hair.CanCollide = false
264
Hair.TopSurface = "Smooth"
265
Hair.BottomSurface = "Smooth"
266
Hair.BrickColor = BrickColor.new("White")
267
Weld = Instance.new("Weld")
268
Weld.Name = "Weld"
269
Weld.Part0 = Head
270
Weld.Part1 = Hair
271
Weld.Parent = Head
272
Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
273
Mesh = Instance.new("SpecialMesh")
274
Mesh.Parent = Hair
275
Mesh.MeshId = "rbxassetid://886288384"
276
Mesh.TextureId = "rbxassetid://886289004"
277
Mesh.Scale = Vector3.new(0.11,0.1,0.08)
278
local Camera = game.Workspace.CurrentCamera
279
local RootPart = Character.HumanoidRootPart
280
local Music = Instance.new("Sound",RootPart)
281
        Music.Pitch = 1
282
        Music.Volume = 10
283
        Music.Looped = true
284
        Music.SoundId = "rbxassetid://2045276365"
285
        Music:play()
286
local RootJoint = RootPart.RootJoint
287
local Pause = false
288
local attack = false
289
local Change = false
290
local DDZ = false
291
local LOL = false
292
local Anim = 'Idle'
293
local attacktype = 1
294
local delays = false
295
local play = true
296
local Time = 7
297
local targetted = nil
298
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
299
local velocity = RootPart.Velocity.y
300
local sine = 0
301
local change = 1
302
local D = false
303
Loop = false
304
local DD = false
305
local doe = 0
306
local Create = LoadLibrary("RbxUtility").Create
307
local Stand = Instance.new("Model",Character)
308
Stand.Name = "Stand"
309
local ST = Instance.new("Part",Stand)
310
ST.Size = Vector3.new(2,2,1)
311-
ST.BrickColor = BrickColor.new("Grey")
311+
ST.BrickColor = BrickColor.new("White")
312
ST.CanCollide = false
313
ST.Material = "Neon"
314
local ST2 = Instance.new("SpecialMesh",ST)
315
ST2.MeshId = "rbxasset://fonts/torso.mesh"
316
ST2.Scale = Vector3.new(1,1,1)
317
local ST3 = Instance.new("Weld",ST)
318
ST3.Part0 = RootPart
319
ST3.Part1 = ST
320
ST3.C0 = CFrame.new(0,0,0)
321
local SH = Instance.new("Part",Stand)
322
SH.Size = Vector3.new(1.25,1.25,1.25)
323-
SH.BrickColor = BrickColor.new("Grey")
323+
324
SH.BrickColor = BrickColor.new("White")
325
local SH2 = Instance.new("SpecialMesh",SH)
326
SH2.MeshType = "Head"
327
SH2.Scale = Vector3.new(1,1,1)
328
local SH2 = Instance.new("Weld",SH)
329
SH2.Part0 = ST
330
SH2.Part1 = SH
331
SH2.C0 = CFrame.new(0,1.5,0)
332
local SRA = Instance.new("Part",Stand)
333
SRA.Size = Vector3.new(1,2,1)
334-
SRA.BrickColor = BrickColor.new("Grey")
334+
335
SRA.BrickColor = BrickColor.new("White")
336
local SRA2 = Instance.new("SpecialMesh",SRA)
337
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
338
SRA2.Scale = Vector3.new(1,1,1)
339
local SRA3 = Instance.new("Weld",SRA)
340
SRA3.Part0 = ST
341
SRA3.Part1 = SRA
342
SRA3.C0 = CFrame.new(1.5,0,0)
343
local SLA = Instance.new("Part",Stand)
344
SLA.Size = Vector3.new(1,2,1)
345-
SLA.BrickColor = BrickColor.new("Grey")
345+
346
SLA.BrickColor = BrickColor.new("White")
347
local SLA2 = Instance.new("SpecialMesh",SLA)
348
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
349
SLA2.Scale = Vector3.new(1,1,1)
350
local SLA3 = Instance.new("Weld",SLA)
351
SLA3.Part0 = ST
352
SLA3.Part1 = SLA
353
SLA3.C0 = CFrame.new(-1.5,0,0)
354
local SRL = Instance.new("Part",Stand)
355
SRL.Size = Vector3.new(1,2,1)
356-
SRL.BrickColor = BrickColor.new("Grey")
356+
357
SRL.BrickColor = BrickColor.new("White")
358
local SRL2 = Instance.new("SpecialMesh",SRL)
359
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
360
SRL2.Scale = Vector3.new(1,1,1)
361
local SRL3 = Instance.new("Weld",SRL)
362
SRL3.Part0 = ST
363
SRL3.Part1 = SRL
364
SRL3.C0 = CFrame.new(0.5,-2,0)
365
local SLL = Instance.new("Part",Stand)
366
SLL.Size = Vector3.new(1,2,1)
367-
SLL.BrickColor = BrickColor.new("Grey")
367+
368
SLL.BrickColor = BrickColor.new("White")
369
local SLL2 = Instance.new("SpecialMesh",SLL)
370
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
371
SLL2.Scale = Vector3.new(1,1,1)
372
local SLL3 = Instance.new("Weld",SLL)
373
SLL3.Part0 = ST
374
SLL3.Part1 = SLL
375
SLL3.C0 = CFrame.new(-0.5,-2,0)
376
local FlA = Instance.new("ParticleEmitter",SRA)
377
FlA.Texture = "rbxassetid://263837009"
378
FlA.Size = NumberSequence.new(0.6)
379
FlA.Rotation = NumberRange.new(-100, 100)
380
FlA.RotSpeed = NumberRange.new(-200, 200)
381
FlA.Transparency = NumberSequence.new(0,1)
382
FlA.Speed = NumberRange.new(0.1)
383
FlA.ZOffset = -0.1
384
FlA.Lifetime = NumberRange.new(1)
385
FlA.Rate = 100
386
FlA.LockedToPart = true
387
FlA.LightEmission = 1
388
FlA.VelocitySpread = 100
389
local ZZA = Instance.new("ParticleEmitter",SRA)
390
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
391
ZZA.Size = NumberSequence.new(0.005)
392
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
393
ZZA.RotSpeed = NumberRange.new(-200, 200)
394
ZZA.Transparency = NumberSequence.new(0.7)
395
ZZA.Lifetime = NumberRange.new(1)
396
ZZA.Speed = NumberRange.new(0.48)
397
ZZA.Rate = 100
398
ZZA.ZOffset = 0.1
399
ZZA.LockedToPart = true
400
ZZA.LightEmission = 1e9
401
ZZA.LightInfluence = 1e9
402
local FlA1 = Instance.new("ParticleEmitter",SLA)
403
FlA1.Texture = "rbxassetid://263837009"
404
FlA1.Size = NumberSequence.new(0.6)
405
FlA1.Rotation = NumberRange.new(-100, 100)
406
FlA1.RotSpeed = NumberRange.new(-200, 200)
407
FlA1.Transparency = NumberSequence.new(0,1)
408
FlA1.Speed = NumberRange.new(0.1)
409
FlA1.ZOffset = -0.1
410
FlA1.Lifetime = NumberRange.new(1)
411
FlA1.Rate = 100
412
FlA1.LockedToPart = true
413
FlA1.LightEmission = 1
414
FlA1.VelocitySpread = 100
415
local ZZA1 = Instance.new("ParticleEmitter",SLA)
416
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
417
ZZA1.Size = NumberSequence.new(0.005)
418
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
419
ZZA1.RotSpeed = NumberRange.new(-200, 200)
420
ZZA1.Transparency = NumberSequence.new(0.7)
421
ZZA1.Lifetime = NumberRange.new(1)
422
ZZA1.Speed = NumberRange.new(0.48)
423
ZZA1.Rate = 100
424
ZZA1.ZOffset = 0.1
425
ZZA1.LockedToPart = true
426
ZZA1.LightEmission = 1e9
427
ZZA1.LightInfluence = 1e9
428
local FlA2 = Instance.new("ParticleEmitter",ST)
429
FlA2.Texture = "rbxassetid://263837009"
430
FlA2.Size = NumberSequence.new(0.6)
431
FlA2.Rotation = NumberRange.new(-100, 100)
432
FlA2.RotSpeed = NumberRange.new(-200, 200)
433
FlA2.Transparency = NumberSequence.new(0,1)
434
FlA2.Speed = NumberRange.new(0.1)
435
FlA2.ZOffset = -0.1
436
FlA2.Lifetime = NumberRange.new(1)
437
FlA2.Rate = 100
438
FlA2.LockedToPart = true
439
FlA2.LightEmission = 1
440
FlA2.VelocitySpread = 100
441
local ZZA2 = Instance.new("ParticleEmitter",ST)
442
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
443
ZZA2.Size = NumberSequence.new(0.005)
444
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
445
ZZA2.RotSpeed = NumberRange.new(-200, 200)
446
ZZA2.Transparency = NumberSequence.new(0.7)
447
ZZA2.Lifetime = NumberRange.new(1)
448
ZZA2.Speed = NumberRange.new(0.48)
449
ZZA2.Rate = 100
450
ZZA2.ZOffset = 0.1
451
ZZA2.LockedToPart = true
452
ZZA2.LightEmission = 1e9
453
ZZA2.LightInfluence = 1e9
454
local FlA3 = Instance.new("ParticleEmitter",SRL)
455
FlA3.Texture = "rbxassetid://263837009"
456
FlA3.Size = NumberSequence.new(0.6)
457
FlA3.Rotation = NumberRange.new(-100, 100)
458
FlA3.RotSpeed = NumberRange.new(-200, 200)
459
FlA3.Transparency = NumberSequence.new(0,1)
460
FlA3.Speed = NumberRange.new(0.1)
461
FlA3.ZOffset = -0.1
462
FlA3.Lifetime = NumberRange.new(1)
463
FlA3.Rate = 100
464
FlA3.LockedToPart = true
465
FlA3.LightEmission = 1
466
FlA3.VelocitySpread = 100
467
local ZZA3 = Instance.new("ParticleEmitter",SRL)
468
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
469
ZZA3.Size = NumberSequence.new(0.005)
470
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
471
ZZA3.RotSpeed = NumberRange.new(-200, 200)
472
ZZA3.Transparency = NumberSequence.new(0.7)
473
ZZA3.Lifetime = NumberRange.new(1)
474
ZZA3.Speed = NumberRange.new(0.48)
475
ZZA3.Rate = 100
476
ZZA3.ZOffset = 0.1
477
ZZA3.LockedToPart = true
478
ZZA3.LightEmission = 1e9
479
ZZA3.LightInfluence = 1e9
480
local FlA4 = Instance.new("ParticleEmitter",SLL)
481
FlA4.Texture = "rbxassetid://263837009"
482
FlA4.Size = NumberSequence.new(0.6)
483
FlA4.Rotation = NumberRange.new(-100, 100)
484
FlA4.RotSpeed = NumberRange.new(-200, 200)
485
FlA4.Transparency = NumberSequence.new(0,1)
486
FlA4.Speed = NumberRange.new(0.1)
487
FlA4.ZOffset = -0.1
488
FlA4.Lifetime = NumberRange.new(1)
489
FlA4.Rate = 100
490
FlA4.LockedToPart = true
491
FlA4.LightEmission = 1
492
FlA4.VelocitySpread = 100
493
local ZZA4 = Instance.new("ParticleEmitter",SLL)
494
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
495
ZZA4.Size = NumberSequence.new(0.005)
496
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
497
ZZA4.RotSpeed = NumberRange.new(-200, 200)
498
ZZA4.Transparency = NumberSequence.new(0.7)
499
ZZA4.Lifetime = NumberRange.new(1)
500
ZZA4.Speed = NumberRange.new(0.48)
501
ZZA4.Rate = 100
502
ZZA4.ZOffset = 0.1
503
ZZA4.LockedToPart = true
504
ZZA4.LightEmission = 1e9
505
ZZA4.LightInfluence = 1e9
506
local FlA5 = Instance.new("ParticleEmitter",SH)
507
FlA5.Texture = "rbxassetid://263837009"
508
FlA5.Size = NumberSequence.new(0.6)
509
FlA5.Rotation = NumberRange.new(-100, 100)
510
FlA5.RotSpeed = NumberRange.new(-200, 200)
511
FlA5.Transparency = NumberSequence.new(0,1)
512
FlA5.Speed = NumberRange.new(0.1)
513
FlA5.ZOffset = -0.1
514
FlA5.Lifetime = NumberRange.new(1)
515
FlA5.Rate = 20
516
FlA5.LockedToPart = true
517
FlA5.LightEmission = 1
518
FlA5.VelocitySpread = 100
519
local ZZA5 = Instance.new("ParticleEmitter",SH)
520
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
521
ZZA5.Size = NumberSequence.new(0.005)
522
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
523
ZZA5.RotSpeed = NumberRange.new(-200, 200)
524
ZZA5.Transparency = NumberSequence.new(0.7)
525
ZZA5.Lifetime = NumberRange.new(1)
526
ZZA5.Speed = NumberRange.new(0.48)
527
ZZA5.Rate = 100
528
ZZA5.ZOffset = 0.1
529
ZZA5.LockedToPart = true
530
ZZA5.LightEmission = 1e9
531
ZZA5.LightInfluence = 1e9
532
FlA.Enabled = false
533
FlA1.Enabled = false
534
FlA2.Enabled = false
535
FlA3.Enabled = false
536
FlA4.Enabled = false
537
FlA5.Enabled = false
538
ZZA.Enabled= false
539
ZZA1.Enabled = false
540
ZZA2.Enabled = false
541
ZZA3.Enabled = false
542
ZZA4.Enabled = false
543
ZZA5.Enabled = false
544
local Face = Instance.new("Decal",SH)
545
Face.Face = "Front"
546
Face.Texture = "rbxassetid://541645615"
547-
StarH.BrickColor = BrickColor.new("Bright yellow")
547+
548
StarH.BrickColor = BrickColor.new("White")
549
StarH.CanCollide = false
550
local StarH2 = Instance.new("SpecialMesh",StarH)
551
StarH2.MeshId = "rbxassetid://882264338"
552
StarH2.Scale = Vector3.new(0.03,0.04,0.03)
553
local StarH3 = Instance.new("Weld",StarH)
554
StarH3.Part0 = SH
555
StarH3.Part1 = StarH
556
StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
557-
Scarf.BrickColor = BrickColor.new("Bright yellow")
557+
558
Scarf.BrickColor = BrickColor.new("White")
559
Scarf.CanCollide = false
560
local Scarf2 = Instance.new("SpecialMesh",Scarf)
561
Scarf2.MeshId = "rbxassetid://1143311149"
562
Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
563
564
local Scarf3 = Instance.new("Weld",Scarf)
565
Scarf3.Part0 = ST
566
Scarf3.Part1 = Scarf
567
Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
568-
Clot.BrickColor = BrickColor.new("Bright yellow")
568+
569
Clot.BrickColor = BrickColor.new("White")
570
Clot.CanCollide = false
571
local Clot2 = Instance.new("SpecialMesh",Clot)
572
Clot2.MeshId = "rbxassetid://1143339099"
573
Clot2.Scale = Vector3.new(0.0098,0.01,0.01)
574
local Clot3 = Instance.new("Weld",Clot)
575
Clot3.Part0 = ST
576
Clot3.Part1 = Clot
577
Clot3.C0 = CFrame.new(0.6,-2,0)*CFrame.Angles(5.8,0,0)
578-
BClot.BrickColor = BrickColor.new("Bright yellow")
578+
579
BClot.BrickColor = BrickColor.new("White")
580
BClot.CanCollide = false
581
local BClot2 = Instance.new("SpecialMesh",BClot)
582
BClot2.MeshId = "rbxassetid://1143339099"
583
BClot2.Scale = Vector3.new(0.0099,0.01,0.01)
584
local BClot3 = Instance.new("Weld",BClot)
585
BClot3.Part0 = ST
586
BClot3.Part1 = BClot
587
BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(5.9,3.1,0)
588-
Shoulder.BrickColor = BrickColor.new("Bright yellow")
588+
589
Shoulder.BrickColor = BrickColor.new("White")
590
Shoulder.CanCollide = false
591
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
592
Shoulder2.MeshId = "rbxassetid://1143321694"
593
Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
594
local Shoulder3 = Instance.new("Weld",Shoulder)
595
Shoulder3.Part0 = SRA
596
Shoulder3.Part1 = Shoulder
597
Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
598-
OtShoulder.BrickColor = BrickColor.new("Bright yellow")
598+
599
OtShoulder.BrickColor = BrickColor.new("White")
600
OtShoulder.CanCollide = false
601
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
602
OtShoulder2.MeshId = "rbxassetid://1143321694"
603
OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
604
local OtShoulder3 = Instance.new("Weld",OtShoulder)
605
OtShoulder3.Part0 = SLA
606
OtShoulder3.Part1 = OtShoulder
607
OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
608-
Abs.BrickColor = BrickColor.new("Bright yellow")
608+
609
Abs.BrickColor = BrickColor.new("White")
610
Abs.CanCollide = false
611
local Abs2 = Instance.new("SpecialMesh",Abs)
612
Abs2.MeshId = "rbxassetid://958074736"
613
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
614
local Abs3 = Instance.new("Weld",Abs)
615
Abs3.Part0 = ST
616
Abs3.Part1 = Abs
617
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
618
Humanoid.Animator.Parent = nil
619
Character.Animate.Parent = nil
620
mas = Instance.new("Model",game:GetService("Lighting"))
621
WeldConstraint0 = Instance.new("WeldConstraint")
622
WeldConstraint1 = Instance.new("WeldConstraint")
623
WeldConstraint2 = Instance.new("WeldConstraint")
624
WeldConstraint3 = Instance.new("WeldConstraint")
625
WeldConstraint4 = Instance.new("WeldConstraint")
626
WeldConstraint5 = Instance.new("WeldConstraint")
627
WeldConstraint6 = Instance.new("WeldConstraint")
628
WeldConstraint7 = Instance.new("WeldConstraint")
629
WeldConstraint8 = Instance.new("WeldConstraint")
630
WeldConstraint9 = Instance.new("WeldConstraint")
631
WeldConstraint10 = Instance.new("WeldConstraint")
632
WeldConstraint11 = Instance.new("WeldConstraint")
633
WeldConstraint12 = Instance.new("WeldConstraint")
634
WeldConstraint13 = Instance.new("WeldConstraint")
635
Part14 = Instance.new("Part")
636
Part15 = Instance.new("Part")
637
WeldConstraint16 = Instance.new("WeldConstraint")
638
WeldConstraint17 = Instance.new("WeldConstraint")
639
WeldConstraint18 = Instance.new("WeldConstraint")
640
WeldConstraint19 = Instance.new("WeldConstraint")
641
WeldConstraint20 = Instance.new("WeldConstraint")
642
WeldConstraint21 = Instance.new("WeldConstraint")
643
WeldConstraint22 = Instance.new("WeldConstraint")
644
WeldConstraint23 = Instance.new("WeldConstraint")
645
WeldConstraint24 = Instance.new("WeldConstraint")
646
WeldConstraint25 = Instance.new("WeldConstraint")
647
WeldConstraint26 = Instance.new("WeldConstraint")
648
WeldConstraint27 = Instance.new("WeldConstraint")
649
WeldConstraint28 = Instance.new("WeldConstraint")
650
WeldConstraint29 = Instance.new("WeldConstraint")
651
Part30 = Instance.new("Part")
652
Part31 = Instance.new("Part")
653
Part32 = Instance.new("Part")
654
Part33 = Instance.new("Part")
655
Part34 = Instance.new("Part")
656
Part35 = Instance.new("Part")
657
Part36 = Instance.new("Part")
658
Part37 = Instance.new("Part")
659
Part38 = Instance.new("Part")
660
Part39 = Instance.new("Part")
661
Part40 = Instance.new("Part")
662
Part41 = Instance.new("Part")
663
Part42 = Instance.new("Part")
664
WeldConstraint20.Parent = Part15
665
WeldConstraint20.Part0 = Part15
666
WeldConstraint20.Part1 = Part33
667
WeldConstraint22.Parent = Part15
668
WeldConstraint22.Part0 = Part15
669
WeldConstraint22.Part1 = Part35
670
WeldConstraint21.Parent = Part15
671
WeldConstraint21.Part0 = Part15
672
WeldConstraint21.Part1 = Part34
673
WeldConstraint23.Parent = Part15
674
WeldConstraint23.Part0 = Part15
675
WeldConstraint23.Part1 = Part36
676
WeldConstraint24.Parent = Part15
677
WeldConstraint24.Part0 = Part15
678
WeldConstraint24.Part1 = Part37
679
WeldConstraint25.Parent = Part15
680
WeldConstraint25.Part0 = Part15
681
WeldConstraint25.Part1 = Part38
682
WeldConstraint26.Parent = Part15
683
WeldConstraint26.Part0 = Part15
684
WeldConstraint26.Part1 = Part39
685
WeldConstraint27.Parent = Part15
686
WeldConstraint27.Part0 = Part15
687
WeldConstraint27.Part1 = Part40
688
WeldConstraint29.Parent = Part15
689
WeldConstraint29.Part0 = Part15
690
WeldConstraint29.Part1 = Part42
691
WeldConstraint28.Parent = Part15
692
WeldConstraint28.Part0 = Part15
693
WeldConstraint28.Part1 = Part41
694
WeldConstraint16.Parent = Part15
695
WeldConstraint16.Part0 = Part15
696
WeldConstraint16.Part1 = Part14
697
WeldConstraint17.Parent = Part15
698
WeldConstraint17.Part0 = Part15
699
WeldConstraint17.Part1 = Part30
700
WeldConstraint18.Parent = Part15
701
WeldConstraint18.Part0 = Part15
702
WeldConstraint18.Part1 = Part31
703
WeldConstraint19.Parent = Part15
704
WeldConstraint19.Part0 = Part15
705
WeldConstraint19.Part1 = Part32
706
Part14.Name = "Glove"
707
Part14.Parent = mas
708
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
709
Part14.Orientation = Vector3.new(0, 178.389999, 0)
710
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
711
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
712
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
713
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
714-
Part14.BrickColor = BrickColor.new("Bright yellow")
714+
715
Part14.BrickColor = BrickColor.new("White")
716
Part14.Material = "Neon"
717
Part14.CanCollide = false
718-
Part14.brickColor = BrickColor.new("Bright yellow")
718+
719
Part14.TopSurface = Enum.SurfaceType.Smooth
720
Part14.brickColor = BrickColor.new("White")
721
Part14.Material = "Neon"
722
Part15.Name = "LeftHandle"
723
Part15.Parent = mas
724
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
725
Part15.Orientation = Vector3.new(0, 179.73999, 0)
726
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
727
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
728
Part15.Color = Color3.new(1, 1, 0)
729
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
730
Part15.BottomSurface = Enum.SurfaceType.Smooth
731
Part15.BrickColor = BrickColor.new("White")
732
Part15.CanCollide = false
733
Part15.Material = Enum.Material.SmoothPlastic
734
Part15.TopSurface = Enum.SurfaceType.Smooth
735
Part15.brickColor = BrickColor.new("White")
736
Part15.Shape = Enum.PartType.Ball
737
Part15.Material = "Neon"
738
WeldConstraint16.Parent = Part15
739
WeldConstraint16.Part0 = Part15
740
WeldConstraint16.Part1 = Part14
741
WeldConstraint17.Parent = Part15
742
WeldConstraint17.Part0 = Part15
743
WeldConstraint17.Part1 = Part30
744
WeldConstraint18.Parent = Part15
745
WeldConstraint18.Part0 = Part15
746
WeldConstraint18.Part1 = Part31
747
WeldConstraint19.Parent = Part15
748
WeldConstraint19.Part0 = Part15
749
WeldConstraint19.Part1 = Part32
750
WeldConstraint20.Parent = Part15
751
WeldConstraint20.Part0 = Part15
752
WeldConstraint20.Part1 = Part33
753
WeldConstraint21.Parent = Part15
754
WeldConstraint21.Part0 = Part15
755
WeldConstraint21.Part1 = Part34
756
WeldConstraint22.Parent = Part15
757
WeldConstraint22.Part0 = Part15
758
WeldConstraint22.Part1 = Part35
759
WeldConstraint23.Parent = Part15
760
WeldConstraint23.Part0 = Part15
761
WeldConstraint23.Part1 = Part36
762
WeldConstraint24.Parent = Part15
763
WeldConstraint24.Part0 = Part15
764
WeldConstraint24.Part1 = Part37
765
WeldConstraint25.Parent = Part15
766
WeldConstraint25.Part0 = Part15
767
WeldConstraint25.Part1 = Part38
768
WeldConstraint26.Parent = Part15
769
WeldConstraint26.Part0 = Part15
770
WeldConstraint26.Part1 = Part39
771
WeldConstraint27.Parent = Part15
772
WeldConstraint27.Part0 = Part15
773
WeldConstraint27.Part1 = Part40
774
WeldConstraint28.Parent = Part15
775
WeldConstraint28.Part0 = Part15
776
WeldConstraint28.Part1 = Part41
777
WeldConstraint29.Parent = Part15
778
WeldConstraint29.Part0 = Part15
779
WeldConstraint29.Part1 = Part42
780
Part30.Parent = mas
781
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
782
Part30.Orientation = Vector3.new(0, 178.389999, 0)
783
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
784
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
785
Part30.Color = Color3.new(1, 1, 0)
786
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
787
Part30.BottomSurface = Enum.SurfaceType.Smooth
788
Part30.BrickColor = BrickColor.new("New Yeller")
789
Part30.CanCollide = false
790
Part30.Material = Enum.Material.SmoothPlastic
791
Part30.TopSurface = Enum.SurfaceType.Smooth
792
Part30.brickColor = BrickColor.new("New Yeller")
793
Part30.Shape = Enum.PartType.Ball
794
Part31.Parent = mas
795
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
796
Part31.Orientation = Vector3.new(0, 178.389999, 0)
797
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
798
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
799
Part31.Color = Color3.new(1, 1, 0)
800
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
801
Part31.BottomSurface = Enum.SurfaceType.Smooth
802
Part31.BrickColor = BrickColor.new("Bright yellow")
803
Part31.CanCollide = false
804
Part31.Material = Enum.Material.SmoothPlastic
805
Part31.TopSurface = Enum.SurfaceType.Smooth
806
Part31.brickColor = BrickColor.new("New Yeller")
807
Part31.Shape = Enum.PartType.Ball
808
Part32.Parent = mas
809
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
810
Part32.Orientation = Vector3.new(0, 178.389999, 0)
811
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
812
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
813
Part32.Color = Color3.new(1, 1, 0)
814
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
815
Part32.BottomSurface = Enum.SurfaceType.Smooth
816
Part32.BrickColor = BrickColor.new("Bright yellow")
817
Part32.CanCollide = false
818
Part32.Material = Enum.Material.SmoothPlastic
819
Part32.TopSurface = Enum.SurfaceType.Smooth
820
Part32.brickColor = BrickColor.new("New Yeller")
821
Part32.Shape = Enum.PartType.Ball
822
Part33.Parent = mas
823
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
824
Part33.Orientation = Vector3.new(0, 178.389999, 0)
825
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
826
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
827
Part33.Color = Color3.new(1, 1, 0)
828
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
829
Part33.BottomSurface = Enum.SurfaceType.Smooth
830
Part33.BrickColor = BrickColor.new("Bright yellow")
831
Part33.CanCollide = false
832
Part33.Material = Enum.Material.SmoothPlastic
833
Part33.TopSurface = Enum.SurfaceType.Smooth
834
Part33.brickColor = BrickColor.new("New Yeller")
835
Part33.Shape = Enum.PartType.Ball
836
Part34.Parent = mas
837
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
838
Part34.Orientation = Vector3.new(0, 178.389999, 0)
839
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
840
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
841
Part34.Color = Color3.new(1, 1, 0)
842
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
843
Part34.BottomSurface = Enum.SurfaceType.Smooth
844
Part34.BrickColor = BrickColor.new("Bright yellow")
845
Part34.CanCollide = false
846
Part34.Material = Enum.Material.SmoothPlastic
847
Part34.TopSurface = Enum.SurfaceType.Smooth
848
Part34.brickColor = BrickColor.new("New Yeller")
849
Part34.Shape = Enum.PartType.Ball
850
Part35.Parent = mas
851
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
852
Part35.Orientation = Vector3.new(0, 178.389999, 0)
853
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
854
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
855
Part35.Color = Color3.new(1, 1, 0)
856
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
857
Part35.BottomSurface = Enum.SurfaceType.Smooth
858
Part35.BrickColor = BrickColor.new("Bright yellow")
859
Part35.CanCollide = false
860
Part35.Material = Enum.Material.SmoothPlastic
861
Part35.TopSurface = Enum.SurfaceType.Smooth
862
Part35.brickColor = BrickColor.new("New Yeller")
863
Part35.Shape = Enum.PartType.Ball
864
Part36.Parent = mas
865
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
866
Part36.Orientation = Vector3.new(0, 178.389999, 0)
867
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
868
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
869
Part36.Color = Color3.new(1, 1, 0)
870
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
871
Part36.BottomSurface = Enum.SurfaceType.Smooth
872
Part36.BrickColor = BrickColor.new("Bright yellow")
873
Part36.CanCollide = false
874
Part36.Material = Enum.Material.SmoothPlastic
875
Part36.TopSurface = Enum.SurfaceType.Smooth
876
Part36.brickColor = BrickColor.new("New Yeller")
877
Part36.Shape = Enum.PartType.Ball
878
Part37.Parent = mas
879
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
880
Part37.Orientation = Vector3.new(0, 178.389999, 0)
881
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
882
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
883
Part37.Color = Color3.new(1, 1, 0)
884
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
885
Part37.BottomSurface = Enum.SurfaceType.Smooth
886
Part37.BrickColor = BrickColor.new("New Yeller")
887
Part37.CanCollide = false
888
Part37.Material = Enum.Material.SmoothPlastic
889
Part37.TopSurface = Enum.SurfaceType.Smooth
890
Part37.brickColor = BrickColor.new("New Yeller")
891
Part37.Shape = Enum.PartType.Ball
892
Part38.Parent = mas
893
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
894
Part38.Orientation = Vector3.new(0, 178.389999, 0)
895
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
896
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
897
Part38.Color = Color3.new(1, 1, 0)
898
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
899
Part38.BottomSurface = Enum.SurfaceType.Smooth
900
Part38.BrickColor = BrickColor.new("Bright yellow")
901
Part38.CanCollide = false
902
Part38.Material = Enum.Material.SmoothPlastic
903
Part38.TopSurface = Enum.SurfaceType.Smooth
904
Part38.brickColor = BrickColor.new("New Yeller")
905
Part38.Shape = Enum.PartType.Ball
906
Part39.Parent = mas
907
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
908
Part39.Orientation = Vector3.new(0, 178.389999, 0)
909
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
910
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
911
Part39.Color = Color3.new(1, 1, 0)
912
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
913
Part39.BottomSurface = Enum.SurfaceType.Smooth
914
Part39.BrickColor = BrickColor.new("Bright yellow")
915
Part39.CanCollide = false
916
Part39.Material = Enum.Material.SmoothPlastic
917
Part39.TopSurface = Enum.SurfaceType.Smooth
918
Part39.brickColor = BrickColor.new("New Yeller")
919
Part39.Shape = Enum.PartType.Ball
920
Part40.Parent = mas
921
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
922
Part40.Orientation = Vector3.new(0, 178.389999, 0)
923
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
924
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
925
Part40.Color = Color3.new(1, 1, 0)
926
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
927
Part40.BottomSurface = Enum.SurfaceType.Smooth
928
Part40.BrickColor = BrickColor.new("New Yeller")
929
Part40.CanCollide = false
930
Part40.Material = Enum.Material.SmoothPlastic
931
Part40.TopSurface = Enum.SurfaceType.Smooth
932
Part40.brickColor = BrickColor.new("New Yeller")
933
Part41.Parent = mas
934
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
935
Part41.Orientation = Vector3.new(0, 178.389999, 0)
936
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
937
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
938
Part41.Color = Color3.new(1, 1, 0)
939
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
940
Part41.BottomSurface = Enum.SurfaceType.Smooth
941
Part41.BrickColor = BrickColor.new("Bright yellow")
942
Part41.CanCollide = false
943
Part41.Material = Enum.Material.SmoothPlastic
944
Part41.TopSurface = Enum.SurfaceType.Smooth
945
Part41.brickColor = BrickColor.new("New Yeller")
946
Part42.Parent = mas
947
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
948
Part42.Orientation = Vector3.new(0, 179.73999, 0)
949
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
950
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
951
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
952
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
953
Part42.BottomSurface = Enum.SurfaceType.Smooth
954
Part42.BrickColor = BrickColor.new("Bright yellow")
955
Part42.CanCollide = false
956
Part42.Material = Enum.Material.SmoothPlastic
957
Part42.TopSurface = Enum.SurfaceType.Smooth
958
Part42.brickColor = BrickColor.new("Bright yellow")
959
for i,v in pairs(mas:GetChildren()) do
960
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
961
    pcall(function() v:MakeJoints() end)
962
end
963
local Wld = Instance.new("Weld",Part15)
964
Wld.Part0 = SLA
965
Wld.Part1 = Part15
966
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
967
mas2 = Instance.new("Model",game:GetService("Lighting"))
968
WeldConstraint0 = Instance.new("WeldConstraint")
969
WeldConstraint1 = Instance.new("WeldConstraint")
970
WeldConstraint2 = Instance.new("WeldConstraint")
971
WeldConstraint3 = Instance.new("WeldConstraint")
972
WeldConstraint4 = Instance.new("WeldConstraint")
973
WeldConstraint5 = Instance.new("WeldConstraint")
974
WeldConstraint6 = Instance.new("WeldConstraint")
975
WeldConstraint7 = Instance.new("WeldConstraint")
976
WeldConstraint8 = Instance.new("WeldConstraint")
977
WeldConstraint9 = Instance.new("WeldConstraint")
978
WeldConstraint10 = Instance.new("WeldConstraint")
979
WeldConstraint11 = Instance.new("WeldConstraint")
980
WeldConstraint12 = Instance.new("WeldConstraint")
981
WeldConstraint13 = Instance.new("WeldConstraint")
982
Part14 = Instance.new("Part")
983
Part15 = Instance.new("Part")
984
WeldConstraint16 = Instance.new("WeldConstraint")
985
WeldConstraint17 = Instance.new("WeldConstraint")
986
WeldConstraint18 = Instance.new("WeldConstraint")
987
WeldConstraint19 = Instance.new("WeldConstraint")
988
WeldConstraint20 = Instance.new("WeldConstraint")
989
WeldConstraint21 = Instance.new("WeldConstraint")
990
WeldConstraint22 = Instance.new("WeldConstraint")
991
WeldConstraint23 = Instance.new("WeldConstraint")
992
WeldConstraint24 = Instance.new("WeldConstraint")
993
WeldConstraint25 = Instance.new("WeldConstraint")
994
WeldConstraint26 = Instance.new("WeldConstraint")
995
WeldConstraint27 = Instance.new("WeldConstraint")
996
WeldConstraint28 = Instance.new("WeldConstraint")
997
WeldConstraint29 = Instance.new("WeldConstraint")
998
Part30 = Instance.new("Part")
999
Part31 = Instance.new("Part")
1000
Part32 = Instance.new("Part")
1001
Part33 = Instance.new("Part")
1002
Part34 = Instance.new("Part")
1003
Part35 = Instance.new("Part")
1004
Part36 = Instance.new("Part")
1005
Part37 = Instance.new("Part")
1006
Part38 = Instance.new("Part")
1007
Part39 = Instance.new("Part")
1008
Part40 = Instance.new("Part")
1009
Part41 = Instance.new("Part")
1010
Part42 = Instance.new("Part")
1011
WeldConstraint20.Parent = Part15
1012
WeldConstraint20.Part0 = Part15
1013
WeldConstraint20.Part1 = Part33
1014
WeldConstraint22.Parent = Part15
1015
WeldConstraint22.Part0 = Part15
1016
WeldConstraint22.Part1 = Part35
1017
WeldConstraint21.Parent = Part15
1018
WeldConstraint21.Part0 = Part15
1019
WeldConstraint21.Part1 = Part34
1020
WeldConstraint23.Parent = Part15
1021
WeldConstraint23.Part0 = Part15
1022
WeldConstraint23.Part1 = Part36
1023
WeldConstraint24.Parent = Part15
1024
WeldConstraint24.Part0 = Part15
1025
WeldConstraint24.Part1 = Part37
1026
WeldConstraint25.Parent = Part15
1027
WeldConstraint25.Part0 = Part15
1028
WeldConstraint25.Part1 = Part38
1029
WeldConstraint26.Parent = Part15
1030
WeldConstraint26.Part0 = Part15
1031
WeldConstraint26.Part1 = Part39
1032
WeldConstraint27.Parent = Part15
1033
WeldConstraint27.Part0 = Part15
1034
WeldConstraint27.Part1 = Part40
1035
WeldConstraint29.Parent = Part15
1036
WeldConstraint29.Part0 = Part15
1037
WeldConstraint29.Part1 = Part42
1038
WeldConstraint28.Parent = Part15
1039
WeldConstraint28.Part0 = Part15
1040
WeldConstraint28.Part1 = Part41
1041
WeldConstraint16.Parent = Part15
1042
WeldConstraint16.Part0 = Part15
1043
WeldConstraint16.Part1 = Part14
1044
WeldConstraint17.Parent = Part15
1045
WeldConstraint17.Part0 = Part15
1046
WeldConstraint17.Part1 = Part30
1047
WeldConstraint18.Parent = Part15
1048
WeldConstraint18.Part0 = Part15
1049
WeldConstraint18.Part1 = Part31
1050
WeldConstraint19.Parent = Part15
1051
WeldConstraint19.Part0 = Part15
1052
WeldConstraint19.Part1 = Part32
1053
Part14.Name = "Glove"
1054
Part14.Parent = mas2
1055
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
1056
Part14.Orientation = Vector3.new(0, 178.389999, 0)
1057
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
1058-
Part14.BrickColor = BrickColor.new("Bright yellow")
1058+
1059
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
1060
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
1061
Part14.BottomSurface = Enum.SurfaceType.Smooth
1062-
Part14.brickColor = BrickColor.new("Bright yellow")
1062+
Part14.BrickColor = BrickColor.new("White")
1063
Part14.CanCollide = false
1064
Part14.Material = Enum.Material.SmoothPlastic
1065
Part14.TopSurface = Enum.SurfaceType.Smooth
1066
Part14.brickColor = BrickColor.new("White")
1067
Part15.Name = "LeftHandle"
1068
Part15.Parent = mas2
1069
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
1070
Part15.Orientation = Vector3.new(0, 179.73999, 0)
1071
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
1072
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
1073
Part15.Color = Color3.new(1, 1, 0)
1074
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
1075
Part15.BottomSurface = Enum.SurfaceType.Smooth
1076
Part15.BrickColor = BrickColor.new("Bright yellow")
1077
Part15.CanCollide = false
1078
Part15.Material = Enum.Material.SmoothPlastic
1079
Part15.TopSurface = Enum.SurfaceType.Smooth
1080
Part15.brickColor = BrickColor.new("New Yeller")
1081
Part15.Shape = Enum.PartType.Ball
1082
WeldConstraint16.Parent = Part15
1083
WeldConstraint16.Part0 = Part15
1084
WeldConstraint16.Part1 = Part14
1085
WeldConstraint17.Parent = Part15
1086
WeldConstraint17.Part0 = Part15
1087
WeldConstraint17.Part1 = Part30
1088
WeldConstraint18.Parent = Part15
1089
WeldConstraint18.Part0 = Part15
1090
WeldConstraint18.Part1 = Part31
1091
WeldConstraint19.Parent = Part15
1092
WeldConstraint19.Part0 = Part15
1093
WeldConstraint19.Part1 = Part32
1094
WeldConstraint20.Parent = Part15
1095
WeldConstraint20.Part0 = Part15
1096
WeldConstraint20.Part1 = Part33
1097
WeldConstraint21.Parent = Part15
1098
WeldConstraint21.Part0 = Part15
1099
WeldConstraint21.Part1 = Part34
1100
WeldConstraint22.Parent = Part15
1101
WeldConstraint22.Part0 = Part15
1102
WeldConstraint22.Part1 = Part35
1103
WeldConstraint23.Parent = Part15
1104
WeldConstraint23.Part0 = Part15
1105
WeldConstraint23.Part1 = Part36
1106
WeldConstraint24.Parent = Part15
1107
WeldConstraint24.Part0 = Part15
1108
WeldConstraint24.Part1 = Part37
1109
WeldConstraint25.Parent = Part15
1110
WeldConstraint25.Part0 = Part15
1111
WeldConstraint25.Part1 = Part38
1112
WeldConstraint26.Parent = Part15
1113
WeldConstraint26.Part0 = Part15
1114
WeldConstraint26.Part1 = Part39
1115
WeldConstraint27.Parent = Part15
1116
WeldConstraint27.Part0 = Part15
1117
WeldConstraint27.Part1 = Part40
1118
WeldConstraint28.Parent = Part15
1119
WeldConstraint28.Part0 = Part15
1120
WeldConstraint28.Part1 = Part41
1121
WeldConstraint29.Parent = Part15
1122
WeldConstraint29.Part0 = Part15
1123
WeldConstraint29.Part1 = Part42
1124
Part30.Parent = mas2
1125
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1126
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1127
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1128
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1129
Part30.Color = Color3.new(1, 1, 0)
1130
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1131
Part30.BottomSurface = Enum.SurfaceType.Smooth
1132
Part30.BrickColor = BrickColor.new("New Yeller")
1133
Part30.CanCollide = false
1134
Part30.Material = Enum.Material.SmoothPlastic
1135
Part30.TopSurface = Enum.SurfaceType.Smooth
1136
Part30.brickColor = BrickColor.new("New Yeller")
1137
Part30.Shape = Enum.PartType.Ball
1138
Part31.Parent = mas2
1139
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1140
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1141
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1142
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1143
Part31.Color = Color3.new(1, 1, 0)
1144
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1145
Part31.BottomSurface = Enum.SurfaceType.Smooth
1146
Part31.BrickColor = BrickColor.new("New Yeller")
1147
Part31.CanCollide = false
1148
Part31.Material = Enum.Material.SmoothPlastic
1149
Part31.TopSurface = Enum.SurfaceType.Smooth
1150
Part31.brickColor = BrickColor.new("New Yeller")
1151
Part31.Shape = Enum.PartType.Ball
1152
Part32.Parent = mas2
1153
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1154
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1155
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1156
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1157
Part32.Color = Color3.new(1, 1, 0)
1158
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1159
Part32.BottomSurface = Enum.SurfaceType.Smooth
1160
Part32.BrickColor = BrickColor.new("New Yeller")
1161
Part32.CanCollide = false
1162
Part32.Material = Enum.Material.SmoothPlastic
1163
Part32.TopSurface = Enum.SurfaceType.Smooth
1164
Part32.brickColor = BrickColor.new("New Yeller")
1165
Part32.Shape = Enum.PartType.Ball
1166
Part33.Parent = mas2
1167
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1168
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1169
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1170
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1171
Part33.Color = Color3.new(1, 1, 0)
1172
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1173
Part33.BottomSurface = Enum.SurfaceType.Smooth
1174
Part33.BrickColor = BrickColor.new("New Yeller")
1175
Part33.CanCollide = false
1176
Part33.Material = Enum.Material.SmoothPlastic
1177
Part33.TopSurface = Enum.SurfaceType.Smooth
1178
Part33.brickColor = BrickColor.new("New Yeller")
1179
Part33.Shape = Enum.PartType.Ball
1180
Part34.Parent = mas2
1181
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1182
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1183
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1184
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1185
Part34.Color = Color3.new(1, 1, 0)
1186
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1187
Part34.BottomSurface = Enum.SurfaceType.Smooth
1188
Part34.BrickColor = BrickColor.new("New Yeller")
1189
Part34.CanCollide = false
1190
Part34.Material = Enum.Material.SmoothPlastic
1191
Part34.TopSurface = Enum.SurfaceType.Smooth
1192
Part34.brickColor = BrickColor.new("New Yeller")
1193
Part34.Shape = Enum.PartType.Ball
1194
Part35.Parent = mas2
1195
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1196
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1197
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1198
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1199
Part35.Color = Color3.new(1, 1, 0)
1200
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1201
Part35.BottomSurface = Enum.SurfaceType.Smooth
1202
Part35.BrickColor = BrickColor.new("New Yeller")
1203
Part35.CanCollide = false
1204
Part35.Material = Enum.Material.SmoothPlastic
1205
Part35.TopSurface = Enum.SurfaceType.Smooth
1206
Part35.brickColor = BrickColor.new("New Yeller")
1207
Part35.Shape = Enum.PartType.Ball
1208
Part36.Parent = mas2
1209
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1210
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1211
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1212
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1213
Part36.Color = Color3.new(1, 1, 0)
1214
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1215
Part36.BottomSurface = Enum.SurfaceType.Smooth
1216
Part36.BrickColor = BrickColor.new("New Yeller")
1217
Part36.CanCollide = false
1218
Part36.Material = Enum.Material.SmoothPlastic
1219
Part36.TopSurface = Enum.SurfaceType.Smooth
1220
Part36.brickColor = BrickColor.new("New Yeller")
1221
Part36.Shape = Enum.PartType.Ball
1222
Part37.Parent = mas2
1223
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1224
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1225
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1226
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1227
Part37.Color = Color3.new(1, 1, 0)
1228
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1229
Part37.BottomSurface = Enum.SurfaceType.Smooth
1230
Part37.BrickColor = BrickColor.new("New Yeller")
1231
Part37.CanCollide = false
1232
Part37.Material = Enum.Material.SmoothPlastic
1233
Part37.TopSurface = Enum.SurfaceType.Smooth
1234
Part37.brickColor = BrickColor.new("New Yeller")
1235
Part37.Shape = Enum.PartType.Ball
1236
Part38.Parent = mas2
1237
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1238
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1239
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1240
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1241
Part38.Color = Color3.new(1, 1, 0)
1242
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1243
Part38.BottomSurface = Enum.SurfaceType.Smooth
1244
Part38.BrickColor = BrickColor.new("New Yeller")
1245
Part38.CanCollide = false
1246
Part38.Material = Enum.Material.SmoothPlastic
1247
Part38.TopSurface = Enum.SurfaceType.Smooth
1248
Part38.brickColor = BrickColor.new("New Yeller")
1249
Part38.Shape = Enum.PartType.Ball
1250
Part39.Parent = mas2
1251
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1252
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1253
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1254
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1255
Part39.Color = Color3.new(1, 1, 0)
1256
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1257
Part39.BottomSurface = Enum.SurfaceType.Smooth
1258
Part39.BrickColor = BrickColor.new("New Yeller")
1259
Part39.CanCollide = false
1260
Part39.Material = Enum.Material.SmoothPlastic
1261
Part39.TopSurface = Enum.SurfaceType.Smooth
1262
Part39.brickColor = BrickColor.new("New Yeller")
1263
Part39.Shape = Enum.PartType.Ball
1264
Part40.Parent = mas2
1265
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1266
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1267
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1268
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1269
Part40.Color = Color3.new(1, 1, 0)
1270
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1271
Part40.BottomSurface = Enum.SurfaceType.Smooth
1272
Part40.BrickColor = BrickColor.new("New Yeller")
1273
Part40.CanCollide = false
1274
Part40.Material = Enum.Material.SmoothPlastic
1275
Part40.TopSurface = Enum.SurfaceType.Smooth
1276
Part40.brickColor = BrickColor.new("New Yeller")
1277
Part41.Parent = mas2
1278
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1279
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1280
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1281
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1282
Part41.Color = Color3.new(1, 1, 0)
1283
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1284
Part41.BottomSurface = Enum.SurfaceType.Smooth
1285
Part41.BrickColor = BrickColor.new("New Yeller")
1286
Part41.CanCollide = false
1287
Part41.Material = Enum.Material.SmoothPlastic
1288
Part41.TopSurface = Enum.SurfaceType.Smooth
1289
Part41.brickColor = BrickColor.new("New Yeller")
1290
Part42.Parent = mas2
1291
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1292
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1293
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1294
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1295
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1296
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1297
Part42.BottomSurface = Enum.SurfaceType.Smooth
1298
Part42.BrickColor = BrickColor.new("Bright yellow")
1299
Part42.CanCollide = false
1300
Part42.Material = Enum.Material.SmoothPlastic
1301
Part42.TopSurface = Enum.SurfaceType.Smooth
1302
Part42.brickColor = BrickColor.new("Bright yellow")
1303
for i,v in pairs(mas2:GetChildren()) do
1304
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1305
    pcall(function() v:MakeJoints() end)
1306
end
1307
local Wld = Instance.new("Weld",Part15)
1308
Wld.Part0 = SRA
1309
Wld.Part1 = Part15
1310
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1311
for i,v in pairs(mas:children()) do
1312
    if v:IsA("Part") then
1313
        v.Transparency = 1
1314
    end
1315
end
1316
for i,v in pairs(Character.Stand:children()) do
1317
    if v:IsA("Part") then
1318
        v.Transparency = 1
1319
        Face.Transparency = 1
1320
    end
1321
end
1322
local newMotor = function(part0, part1, c0, c1)
1323
    local w = Create('Motor'){
1324
        Parent = part0,
1325
        Part0 = part0,
1326
        Part1 = part1,
1327
        C0 = c0,
1328
        C1 = c1,
1329
    }
1330
    return w
1331
end
1332
function clerp(a, b, t)
1333
    return a:lerp(b, t)
1334
end
1335
 
1336
coroutine.resume(coroutine.create(function()
1337
while true do
1338
	Humanoid.Health = Humanoid.Health + 5
1339
	game:GetService("RunService").RenderStepped:wait()
1340
end
1341
end))
1342
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1343
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1344
 
1345
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
1346
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1347
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1348
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1349
RootJoint.C1 = CFrame.new(0, 0, 0)
1350
RootJoint.C0 = CFrame.new(0, 0, 0)
1351
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1352
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1353
 
1354
local rarmc1 = RW.C1
1355
local larmc1 = LW.C1
1356
local rlegc1 = RH.C1
1357
local llegc1 = LH.C1
1358
 
1359
local resetc1 = false
1360
 
1361
function PlayAnimationFromTable(table, speed, bool)
1362
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
1363
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
1364
    RW.C0 = clerp(RW.C0, table[3], speed)
1365
    LW.C0 = clerp(LW.C0, table[4], speed)
1366
    RH.C0 = clerp(RH.C0, table[5], speed)
1367
    LH.C0 = clerp(LH.C0, table[6], speed)
1368
    if bool == true then
1369
        if resetc1 == false then
1370
            resetc1 = true
1371
            RootJoint.C1 = RootJoint.C1
1372
            Torso.Neck.C1 = Torso.Neck.C1
1373
            RW.C1 = rarmc1
1374
            LW.C1 = larmc1
1375
            RH.C1 = rlegc1
1376
            LH.C1 = llegc1
1377
        end
1378
    end
1379
end
1380
 
1381
ArtificialHB = Create("BindableEvent", script){
1382
    Parent = script,
1383
    Name = "Heartbeat",
1384
}
1385
 
1386
script:WaitForChild("Heartbeat")
1387
 
1388
frame = 1 / 30
1389
tf = 0
1390
allowframeloss = false
1391
tossremainder = false
1392
lastframe = tick()
1393
script.Heartbeat:Fire()
1394
 
1395
game:GetService("RunService").Heartbeat:connect(function(s, p)
1396
    tf = tf + s
1397
    if tf >= frame then
1398
        if allowframeloss then
1399
            script.Heartbeat:Fire()
1400
            lastframe = tick()
1401
        else
1402
            for i = 1, math.floor(tf / frame) do
1403
                script.Heartbeat:Fire()
1404
            end
1405
            lastframe = tick()
1406
        end
1407
        if tossremainder then
1408
            tf = 0
1409
        else
1410
            tf = tf - frame * math.floor(tf / frame)
1411
        end
1412
    end
1413
end)
1414
 
1415
function swait(num)
1416
    if num == 0 or num == nil then
1417
        ArtificialHB.Event:wait()
1418
    else
1419
        for i = 0, num do
1420
            ArtificialHB.Event:wait()
1421
        end
1422
    end
1423
end
1424
 
1425
Mouse.KeyDown:connect(function(key)
1426
    if key == "q" then
1427
        if Change == false then
1428
            Stand()
1429
            Change = true
1430
        elseif Change == true then
1431
            UnStand()
1432
            Change = false
1433
        end
1434
    end
1435
end)
1436
 
1437
function Stand()
1438
    if D == false then
1439
        D = true
1440
        Pause = true
1441
        for i = 0,0.1,0.1 do
1442
        swait()
1443
        PlayAnimationFromTable({
1444
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1445
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1446
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1447
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1448
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1449
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1450
        }, .5, false)
1451
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1452
        end
1453
        coroutine.resume(coroutine.create(function()
1454
        for i = 0,1.2,0.1 do
1455
        swait()
1456
        PlayAnimationFromTable({
1457
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1458
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1459
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1460
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1461
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1462
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1463
        }, .5, false)
1464
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1465
        end
1466
        Pause = false
1467
        end))
1468
        local Sound = Instance.new("Sound",ST)
1469
        Sound.Pitch = 1
1470
        Sound.Volume = 121
1471
        Sound.Looped = false
1472
        Sound.SoundId = "rbxassetid://429459101"
1473
        Sound:play()
1474
        local Sound = Instance.new("Sound",ST)
1475
        Sound.Pitch = 1
1476-
chatfunc("Weakling")
1476+
1477
        Sound.Looped = false
1478
        Sound.SoundId = "rbxassetid://4148531112"
1479
        Sound:play()
1480
        coroutine.resume(coroutine.create(function()
1481
        for i,v in pairs(mas:children()) do
1482
            if v:IsA("Part") then
1483
                coroutine.resume(coroutine.create(function()
1484
                v.Transparency = v.Transparency - 0.1
1485
                game:GetService("RunService").RenderStepped:wait() 
1486
                end))
1487
                v.Transparency = 1
1488
            end
1489
        end
1490
        end))
1491
        for i,v in pairs(Character.Stand:children()) do
1492
            if v:IsA("Part") then
1493
                coroutine.resume(coroutine.create(function()
1494
                for i = 1,11 do
1495
                v.Transparency = v.Transparency - 0.1
1496
                Face.Transparency = Face.Transparency - 0.1
1497
                game:GetService("RunService").RenderStepped:wait()
1498
                end
1499
                FlA.Enabled = true
1500
                FlA1.Enabled = true
1501
                FlA2.Enabled = true
1502
                FlA3.Enabled = true
1503
                FlA4.Enabled = true
1504
                FlA5.Enabled = true
1505
                ZZA.Enabled = true
1506
                ZZA1.Enabled = true
1507
                ZZA2.Enabled = true
1508
                ZZA3.Enabled = true
1509
                ZZA4.Enabled = true
1510
                ZZA5.Enabled = true
1511
                end))
1512
            end
1513
        end
1514
   CFuncs = {
1515
    Part = {
1516
      Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1517
        local Part = Create("Part")({
1518
          Parent = Parent,
1519
          Reflectance = Reflectance,
1520
          Transparency = Transparency,
1521
          CanCollide = false,
1522
          Locked = true,
1523
          BrickColor = BrickColor.new(tostring(BColor)),
1524
          Name = Name,
1525
          Size = Size,
1526
          Material = Material
1527
        })
1528
        RemoveOutlines(Part)
1529
        return Part
1530
      end
1531
    },
1532
    Mesh = {
1533
      Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1534
        local Msh = Create(Mesh)({
1535
          Parent = Part,
1536
          Offset = OffSet,
1537
          Scale = Scale
1538
        })
1539
        if Mesh == "SpecialMesh" then
1540
          Msh.MeshType = MeshType
1541
          Msh.MeshId = MeshId
1542
        end
1543
        return Msh
1544
      end
1545
    },
1546
    Weld = {
1547
      Create = function(Parent, Part0, Part1, C0, C1)
1548
        local Weld = Create("Weld")({
1549
          Parent = Parent,
1550
          Part0 = Part0,
1551
          Part1 = Part1,
1552
          C0 = C0,
1553
          C1 = C1
1554
        })
1555
        return Weld
1556
      end
1557
    },
1558
    Sound = {
1559
      Create = function(id, par, vol, pit)
1560
        local Sound = Create("Sound")({
1561
          Volume = vol,
1562
          Pitch = pit or 1,
1563
          SoundId = "rbxassetid://" .. id,
1564
          Parent = par or workspace
1565
        })
1566
        Sound:play()
1567
        game:GetService("Debris"):AddItem(Sound, 130)
1568
        return Sound
1569
      end
1570
    },
1571
    Decal = {
1572
      Create = function(Color, Texture, Transparency, Name, Parent)
1573
        local Decal = Create("Decal")({
1574
          Color3 = Color,
1575
          Texture = "rbxassetid://" .. Texture,
1576
          Transparency = Transparency,
1577
          Name = Name,
1578
          Parent = Parent
1579
        })
1580
        return Decal
1581
      end
1582
    },
1583
    BillboardGui = {
1584
      Create = function(Parent, Image, Position, Size)
1585
        local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
1586
        BillPar.CFrame = CFrame.new(Position)
1587
        local Bill = Create("BillboardGui")({
1588
          Parent = BillPar,
1589
          Adornee = BillPar,
1590
          Size = UDim2.new(1, 0, 1, 0),
1591
          SizeOffset = Vector2.new(Size, Size)
1592
        })
1593
        local d = Create("ImageLabel", Bill)({
1594
          Parent = Bill,
1595
          BackgroundTransparency = 1,
1596
          Size = UDim2.new(1, 0, 1, 0),
1597
          Image = "rbxassetid://" .. Image
1598
        })
1599
        return BillPar
1600
      end
1601
    },
1602
    ParticleEmitter = {
1603
      Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
1604
        local Particle = Create("ParticleEmitter")({
1605
          Parent = Parent,
1606
          Color = ColorSequence.new(Color1, Color2),
1607
          LightEmission = LightEmission,
1608
          Size = Size,
1609
          Texture = Texture,
1610
          Transparency = Transparency,
1611
          ZOffset = ZOffset,
1612
          Acceleration = Accel,
1613
          Drag = Drag,
1614
          LockedToPart = LockedToPart,
1615
          VelocityInheritance = VelocityInheritance,
1616
          EmissionDirection = EmissionDirection,
1617
          Enabled = Enabled,
1618
          Lifetime = LifeTime,
1619
          Rate = Rate,
1620
          Rotation = Rotation,
1621
          RotSpeed = RotSpeed,
1622
          Speed = Speed,
1623
          VelocitySpread = VelocitySpread
1624
        })
1625
        return Particle
1626
      end
1627
    },
1628
    CreateTemplate = {}
1629
  }
1630
cooldown = false
1631
        ZZZ = Mouse.KeyDown:connect(function(key)
1632
    if key == "q" then
1633
        if Change == false then
1634
            Stand()
1635
            Change = true
1636
        elseif Change == true then
1637
            UnStand()
1638
            Change = false
1639
        end
1640
    end
1641
    if key == "x"  and cooldown == false and DDZ == false then
1642
   
1643
wait(0.000004)
1644
        Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
1645
   bam = CFuncs.Sound.Create("3077287610")
1646
bam.Volume = 10
1647
cooldown = true
1648
wait(0.3)
1649
bam:Destroy()
1650
cooldown = false
1651
 
1652
end
1653
            if key == "t" and Change == true then
1654
                Blast()
1655
            end
1656
            if key == "r" and Change == true then
1657
                StrongOra()
1658
            end
1659
            if key == "e" and Change == true then
1660
                OHOra()
1661
            end
1662
            if key == "f" and Change == true then
1663
                TimeStop()
1664
            end
1665
            if key == "y" and Change == true then
1666
                TWfinger()
1667
            end
1668
            if key == "z" and Change == true then
1669
                Jump()
1670
            end
1671
            if owner.Humanoid.Health < 1 then
1672
               SoundD = Instance.new("Sound",ST)
1673
                SoundD.SoundId = "rbxassetid://982278034"
1674
               SoundD.Volume = 10
1675
                SoundD.Looped = false
1676
               SoundD.Pitch = 1
1677
                SoundD:play()
1678
            end
1679
        end)
1680
            if key == "n" and Change == true then
1681
                chatfunc("Hm")
1682
            end
1683
        end)
1684
        ZZZ1 = Mouse.KeyUp:connect(function(key)
1685
            if key == "e" and Change == true then
1686
                Stop()
1687
            end
1688
        end)
1689
        wait(0.5)
1690
        D = false
1691
    end
1692
end
1693
 
1694
function Blast()
1695
    if D == false then
1696
        D = true
1697
        Pause = true
1698
        for i = 0,1.2,0.1 do
1699
        swait()
1700
        PlayAnimationFromTable({
1701
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1702
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1703
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1704
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1705
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1706
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1707
        }, .5, false)
1708
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1709
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1710
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1711
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1712
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1713
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1714
        end
1715
        coroutine.resume(coroutine.create(function()
1716
        wait(0.7)
1717
        Pause = false
1718
        end))
1719
        local Bl = Instance.new("Part",workspace)
1720
        Bl.CanCollide = false
1721
        Bl.Material = "Neon"
1722
        Bl.Shape = "Ball"
1723
        Bl.Size = Vector3.new(0.7,0.5,0.7)
1724
        Bl.BrickColor = BrickColor.new("New Yeller")
1725
        Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
1726
        local bl2 = Instance.new("SpecialMesh",Bl)
1727
        bl2.MeshId = "rbxassetid://490893357"
1728
        bl2.TextureId = "rbxassetid://490893474"
1729
        bl2.Scale = Vector3.new(0.5,0.1,0.5)
1730
                                                                        trail = Instance.new("Trail")
1731
        local attach1 = Instance.new("Attachment",Bl)
1732
        attach1.Position = Vector3.new(0,1,0.5)
1733
        local attach2 = Instance.new("Attachment",Bl)
1734
        attach2.Position = Vector3.new(0,-1,0)
1735
        trail.Attachment0 = attach1
1736
        trail.Attachment1 = attach2
1737
        trail.Texture = "rbxassetid://461231644"
1738
        trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
1739
        trail.Lifetime = 0.8
1740
        trail.Parent = Bl
1741
        local Fl = Instance.new("BodyVelocity",Bl)
1742
        Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1743
if DDZ == true then
1744
        Fl.Velocity = RootPart.CFrame.lookVector*0
1745
         D = false
1746
repeat
1747
      wait()
1748
    until DDZ == false
1749
        Fl.Velocity = RootPart.CFrame.lookVector*160
1750
       elseif DDZ == false then
1751
        Fl.Velocity = RootPart.CFrame.lookVector*160
1752
            end
1753
        local Ring = Instance.new("Part",RootPart)
1754
        Ring.Size = Vector3.new(1,1,1)
1755
        Ring.CanCollide = false
1756
        Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1757
        Ring.Anchored = true
1758
        Ring.BrickColor = BrickColor.new("Bright yellow")
1759
        Ring.Transparency = 0
1760
        local Ring2 = Instance.new("SpecialMesh",Ring)
1761
        Ring2.MeshId = "rbxassetid://3270017"
1762
        Ring2.Scale = Vector3.new(1,1,0.1)
1763
        coroutine.resume(coroutine.create(function()
1764
        for i = 1,50 do
1765
            Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1766
            Ring.Transparency = Ring.Transparency + 0.07
1767
            game:GetService("RunService").RenderStepped:wait()
1768
        end
1769
        Ring:remove()
1770
        end))
1771
        Bl.Touched:connect(function(hit)
1772
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1773
                Bl:remove()
1774
                local S = Instance.new("Sound",hit.Parent.Head)
1775
                S.SoundId = "rbxassetid://785201669"
1776
                S.Volume = 1
1777
                S.Looped = false
1778
                S:play()
1779
1780
                hit.Parent.Humanoid:TakeDamage(40)
1781
                hit.Parent.Humanoid.WalkSpeed = 2
1782
                    local random = math.random(-3,3)
1783
                    local random2 = math.random(-3,3)
1784
                    local random3 = math.random(-3,3)
1785
                    local Ef = Instance.new("Part",workspace)
1786
                    Ef.Size = Vector3.new(0.3,0.3,2)
1787
                    Ef.CanCollide = false
1788
                    Ef.Material = "Neon"
1789
                    Ef.BrickColor = BrickColor.new("Bright yellow")
1790
                    Ef.Anchored = true
1791
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1792
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1793
                    Ef2.MeshType = "Sphere"
1794
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1795
                    local Part = Instance.new("Part",workspace)
1796
                    Part.Size = Vector3.new(0.3,0.3,2)
1797
                    Part.CanCollide = false
1798
                    Part.BrickColor = BrickColor.new("Really red")
1799
                    Part.Material = "Neon"
1800
                    Part.Anchored = true
1801
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1802
                    local Part2 = Instance.new("SpecialMesh",Part)
1803
                    Part2.MeshType = "Sphere"
1804
                    Part2.Scale = Vector3.new(0.3,0.3,2)
1805
                    for i = 1,50 do
1806
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
1807
                        Part.Transparency = Part.Transparency + 0.07
1808
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1809
                        Ef.Transparency = Ef.Transparency + 0.07
1810
                        game:GetService("RunService").RenderStepped:wait()
1811
                    end
1812
                    Part:remove()
1813
                    Ef:remove()
1814
            end
1815
        end)
1816
        wait(0.5)
1817
        D = false
1818
    end
1819
end
1820
1821
function Jump()
1822
    if DD == false then
1823
        DD = true
1824
        print("ASD")
1825
        local Bod = Instance.new("BodyPosition",RootPart)
1826
        Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1827
        Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1828
        local Ef = Instance.new("Part",workspace)
1829
        Ef.Size = Vector3.new(1,1,1)
1830
        Ef.CanCollide = false
1831
        Ef.Anchored = true
1832
        Ef.BrickColor = BrickColor.new("New Yeller")
1833
        Ef.Material = "Neon"
1834
        Ef.Shape = "Ball"
1835
        Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1836
        coroutine.resume(coroutine.create(function()
1837
        for i = 1,30 do
1838
            Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1839
            Ef.Transparency = Ef.Transparency + 0.07
1840
            game:GetService("RunService").RenderStepped:wait()
1841
        end
1842
        Ef:remove()
1843
        end))
1844
        wait(0.1)
1845
        Bod:remove()
1846
        wait(1)
1847
        DD = false
1848
    end
1849
end
1850
 
1851
function TimeStop()
1852
    if DDZ == false then
1853
        DDZ = true
1854
Music:Pause()
1855
        local S = Instance.new("Sound",ST)
1856
        S.SoundId = "rbxassetid://2688753217"
1857
        S.Pitch = 1
1858
        S.Volume = 12312
1859
        S.Looped = false
1860
        S:play()
1861
        DDZ = true
1862
1863
        local Ef = Instance.new("Part",workspace)
1864
        Ef.Size = Vector3.new(1,1,1)
1865
        Ef.Material = "Glass"
1866
        Ef.BrickColor = BrickColor.new("White")
1867
        Ef.Transparency = 0.6
1868
        Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1869
        Ef.Anchored = true
1870
        Ef.CanCollide = false
1871
        Ef.Shape = "Ball"
1872
        local Ef2 = Instance.new("SpecialMesh",Ef)
1873
        Ef2.MeshType = "Sphere"
1874
        Ef2.Scale = Vector3.new(1,1,1)
1875
        coroutine.resume(coroutine.create(function()
1876
        for i = 1,70 do
1877
            Ef2.Scale = Ef2.Scale + Vector3.new(3,3,3)
1878
            game:GetService("RunService").RenderStepped:wait()
1879
        end
1880
        for i = 1,70 do
1881
            Ef2.Scale = Ef2.Scale - Vector3.new(3,3,3)
1882
            game:GetService("RunService").RenderStepped:wait()
1883
        end
1884
        Ef:remove()
1885
        end))
1886
        local HB = Instance.new("Part",workspace)
1887
        HB.CanCollide = false
1888
        HB.Anchored = true
1889
        HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1890
        HB.Size = Vector3.new(1000,1000,1000)
1891
        HB.Transparency = 1
1892
        HB.Touched:connect(function(hit)
1893
        DDZ = true
1894
            if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1895
                hit.Parent.Torso.Anchored = true
1896
                hit.Parent.Head.Anchored = true
1897
                hit.Parent["Right Arm"].Anchored = true
1898
                hit.Parent["Left Arm"].Anchored = true
1899
                hit.Parent["Right Leg"].Anchored = true
1900
                hit.Parent["Left Leg"].Anchored = true
1901
                wait(5)
1902
       local S = Instance.new("Sound",ST)
1903
        S.SoundId = "rbxassetid://2553929268"
1904
        S.Pitch = 1
1905
        S.Volume = 0
1906
        S.Looped = false
1907
        S:play()
1908
           wait(1.5)
1909
        DDZ = false
1910
       local S = Instance.new("Sound",ST)
1911
        S.SoundId = "rbxassetid://864569342"
1912
        S.Pitch = 1
1913
        S.Volume = 10
1914
        S.Looped = false
1915
        S:play()
1916
        Music:Resume()
1917
                hit.Parent.Torso.Anchored = false
1918
                hit.Parent.Head.Anchored = false
1919
                hit.Parent["Right Arm"].Anchored = false
1920
                hit.Parent["Left Arm"].Anchored = false
1921
                hit.Parent["Right Leg"].Anchored = false
1922
                hit.Parent["Left Leg"].Anchored = false
1923
            end
1924
        end)
1925
        DDZ = false
1926
        wait(5)
1927
        HB:remove()
1928
    end
1929
end
1930
 
1931
function StrongOra()
1932
    if D == false then
1933
        D = true
1934
        Pause = true
1935
        SoundL = Instance.new("Sound",ST)
1936
        SoundL.SoundId = "rbxassetid://2553982955"
1937
        SoundL.Volume = 10
1938
        SoundL.Looped = false
1939
        SoundL.Pitch = 1
1940
        SoundL:play()
1941
        local HB = Instance.new("Part",SRA)
1942
        HB.CanCollide = false
1943
        HB.Transparency = 1
1944
        HB.Size = Vector3.new(1,1,1)
1945
        SRA2.Scale = Vector3.new(4,4,4)
1946
        local HB2 = Instance.new("Weld",HB)
1947
        HB2.Part0 = SRA
1948
        HB2.Part1 = HB
1949
        HB2.C0 = CFrame.new(0,0,0)
1950
        HB.Touched:connect(function(hit)
1951
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("Right arm") or hit.Parent:FindFirstChild("Left arm") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1952
                HB:remove()
1953
                hit.Parent.Head:BreakJoints()
1954
                hit.Parent.Humanoid.PlatformStand = true
1955
                local Ef = Instance.new("Part",workspace)
1956
                Ef.Size = Vector3.new(0.1,0.1,0.1)
1957
                Ef.CanCollide = false
1958
                Ef.Anchored = true
1959
                Ef.Shape = "Ball"
1960
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1961
                Ef.Material = "Neon"
1962
                Ef.BrickColor = BrickColor.new("White")
1963
                local Ef2 = Instance.new("SpecialMesh",Ef)
1964
                Ef2.MeshType = "Sphere"
1965
                Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1966
                local attach3 = Instance.new("Attachment",SRA2)
1967
                attach1.Position = Vector3.new(0,1,0.5)
1968
                local attach4 = Instance.new("Attachment",SRA2)
1969
                attach4.Position = Vector3.new(0,-1,0)
1970
                trail.Attachment5 = attach3
1971
                trail.Attachment6 = attach4
1972
                trail.Texture = "rbxassetid://461231644"
1973
                trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
1974
                trail.Lifetime = 0.8
1975
                trail.Parent = SRA2
1976
                coroutine.resume(coroutine.create(function()
1977
                for i = 1,5 do
1978
                local random = math.random(-3,3)
1979
                local random2 = math.random(-3,3)
1980
                local random3 = math.random(-3,3)
1981
                local ZC = Instance.new("Part",workspace)
1982
                ZC.Size = Vector3.new(0.1,0.1,0.1)
1983
                ZC.CanCollide = false
1984
                ZC.Anchored = true
1985
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1986
                ZC.Shape = "Ball"
1987
                ZC.Material = "Neon"
1988
                ZC.BrickColor = BrickColor.new("New Yeller")
1989
                local ZC2 = Instance.new("SpecialMesh",ZC)
1990
                ZC2.MeshType = "Sphere"
1991
                ZC2.Scale = Vector3.new(0.1,0.1,0.1)
1992
                coroutine.resume(coroutine.create(function()
1993
                for i = 1,100 do
1994
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1995
                    ZC.Transparency = ZC.Transparency + 0.03
1996
                    game:GetService("RunService").RenderStepped:wait()
1997
                end
1998-
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1998+
1999-
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1999+
2000-
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2000+
2001-
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
2001+
2002-
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
2002+
2003-
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
2003+
2004
                    Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
2005
                    Ef.Transparency = Ef.Transparency + 0.03
2006
                    game:GetService("RunService").RenderStepped:wait()
2007
                end
2008
                Ef:remove()
2009
                end))
2010
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
2011
                Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2012
                Fl.velocity = RootPart.CFrame.lookVector*190
2013
                wait(0.3)
2014-
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2014+
2015
                wait(0.5)
2016
                hit.Parent.Humanoid.PlatformStand = false
2017
            end
2018
        end)
2019
        for i = 0,0.5,0.1 do
2020
        swait()
2021-
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
2021+
2022-
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
2022+
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
2023-
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
2023+
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
2024-
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
2024+
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
2025-
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-30)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
2025+
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
2026-
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
2026+
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
2027
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2028
		}, .5, false)
2029
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
2030
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
2031
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2032
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
2033
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
2034
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
2035
        end
2036
        local Ora = Instance.new("Sound",ST)
2037
        Ora.SoundId = "rbxassetid://2553988018"
2038
        Ora.Pitch = 1
2039
        Ora.Looped = false
2040
        Ora.Volume = 2
2041
        Ora:play()
2042
        for i = 0,0.6,0.1 do
2043
        swait()
2044
        PlayAnimationFromTable({
2045
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
2046
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
2047
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
2048
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
2049
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
2050
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
2051
		}, .5, false)
2052
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
2053
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
2054
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
2055
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
2056
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
2057
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
2058
        end
2059
        coroutine.resume(coroutine.create(function()
2060
        wait(0.4)
2061
        HB:remove()
2062
        end))
2063
        Pause = false
2064
        SRA2.Scale = Vector3.new(1,1,1)
2065
        wait(0.5)
2066-
        SoundZ.SoundId = "rbxassetid://601465752"
2066+
2067
    end
2068
end
2069
function TWfinger()
2070
    if D == false then
2071
        D = true
2072
        Pause = true
2073
        local HB = Instance.new("Part",SRA)
2074
        HB.CanCollide = false
2075
        HB.Transparency = 1
2076
        HB.Size = Vector3.new(1,4,1)
2077
        SRA2.Scale = Vector3.new(1,1,1)
2078
        local HB2 = Instance.new("Weld",HB)
2079
        HB2.Part0 = SRA
2080
        HB2.Part1 = HB
2081
        HB2.C0 = CFrame.new(0,0,0)
2082
        HB.Touched:connect(function(hit)
2083
            if hit.Parent:FindFirstChild("Head") or hit.Parent:FindFirstChild("Right arm") or hit.Parent:FindFirstChild("Left arm") or hit.Parent:FindFirstChild("RightShoulder") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2084
                HB:remove()
2085
                hit.Parent.Humanoid:TakeDamage(75)
2086
                hit.Parent.Humanoid.PlatformStand = true
2087
                local Ef = Instance.new("Part",workspace)
2088
                Ef.Size = Vector3.new(0.1,0.1,0.1)
2089
                Ef.CanCollide = false
2090
                Ef.Anchored = true
2091
                Ef.Shape = "Ball"
2092
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
2093
                Ef.Material = "Neon"
2094
                Ef.BrickColor = BrickColor.new("White")
2095
                local Ef2 = Instance.new("SpecialMesh",Ef)
2096
                Ef2.MeshType = "Sphere"
2097
                Ef2.Scale = Vector3.new(0.1,0.1,0.1)
2098
                local attach3 = Instance.new("Attachment",SRA2)
2099
                attach1.Position = Vector3.new(0,1,0.5)
2100
                local attach4 = Instance.new("Attachment",SRA2)
2101
                attach4.Position = Vector3.new(0,-1,0)
2102
                trail.Attachment5 = attach3
2103
                trail.Attachment6 = attach4
2104
                trail.Texture = "rbxassetid://461231644"
2105
                trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
2106
                trail.Lifetime = 0.8
2107
                trail.Parent = SRA2
2108
                coroutine.resume(coroutine.create(function()
2109
                for i = 1,5 do
2110
                local random = math.random(-3,3)
2111
                local random2 = math.random(-3,3)
2112
                local random3 = math.random(-3,3)
2113
                local ZC = Instance.new("Part",workspace)
2114
                ZC.Size = Vector3.new(0.1,0.1,0.1)
2115
                ZC.CanCollide = false
2116
                ZC.Anchored = true
2117
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2118
                ZC.Shape = "Ball"
2119
                ZC.Material = "Neon"
2120
                ZC.BrickColor = BrickColor.new("New Yeller")
2121
                local ZC2 = Instance.new("SpecialMesh",ZC)
2122
                ZC2.MeshType = "Sphere"
2123
                ZC2.Scale = Vector3.new(0.1,0.1,0.1)
2124
                coroutine.resume(coroutine.create(function()
2125
                for i = 1,100 do
2126
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
2127
                    ZC.Transparency = ZC.Transparency + 0.03
2128
                    game:GetService("RunService").RenderStepped:wait()
2129
                end
2130
                ZC:remove()
2131
                end))
2132
                end
2133
                end))
2134
                coroutine.resume(coroutine.create(function()
2135
                for i = 1,100 do
2136
                    Ef2.Scale = Ef2.Scale + Vector3.new(5,5,5)
2137
                    Ef.Transparency = Ef.Transparency + 0.03
2138
                    game:GetService("RunService").RenderStepped:wait()
2139
                end
2140
                Ef:remove()
2141
                end))
2142
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
2143
                Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2144
                Fl.velocity = RootPart.CFrame.lookVector*190
2145
                wait(0.3)
2146
                Fl:remove()
2147
                wait(0.5)
2148
                hit.Parent.Humanoid.PlatformStand = false
2149
            end
2150
        end)
2151
        for i = 0,0.5,0.1 do
2152
        swait()
2153
        PlayAnimationFromTable({
2154
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2155
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2156
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
2157
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2158
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2159
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2160
        }, .5, false)
2161
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
2162
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2163
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2164
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2165
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
2166
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
2167
        end
2168
        SRA2.Scale = Vector3.new(1,6,1)
2169
        local Ora = Instance.new("Sound",ST)
2170
        Ora.SoundId = "rbxassetid://2553988018"
2171
        Ora.Pitch = 1
2172
        Ora.Looped = false
2173
        Ora.Volume = 2
2174
        Ora:play()
2175
        for i = 0,0.6,0.1 do
2176
        swait()
2177
        PlayAnimationFromTable({
2178
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2179
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2180
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
2181
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2182
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2183
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2184
        }, .5, false)
2185
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
2186
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2187
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2188
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2189
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
2190
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
2191
        end
2192
        coroutine.resume(coroutine.create(function()
2193
        wait(0.4)
2194
        HB:remove()
2195
        end))
2196
        Pause = false
2197
        SRA2.Scale = Vector3.new(1,1,1)
2198
        wait(0.5)
2199
        D = false
2200
    end
2201
end
2202
function OHOra()
2203
    if D == false then
2204
        D = true
2205
        Pause = true
2206
        Loop = true
2207
                                                                        trail = Instance.new("Trail")
2208
        local attach1 = Instance.new("Attachment",SRA)
2209
        attach1.Position = Vector3.new(0,1,0.5)
2210
        local attach2 = Instance.new("Attachment",SRA)
2211
        attach2.Position = Vector3.new(0,-1,0.5)
2212
        trail.Attachment0 = attach1
2213
        trail.Attachment1 = attach2
2214
        trail.Texture = "rbxassetid://1369718163"
2215
        trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
2216
        trail.Lifetime = 1
2217
        trail.Parent = SRA
2218
                                                                        trail2 = Instance.new("Trail")
2219
        local attach1 = Instance.new("Attachment",SLA)
2220
        attach1.Position = Vector3.new(0,1,0.5)
2221
        local attach2 = Instance.new("Attachment",SLA)
2222
        attach2.Position = Vector3.new(0,-1,0.5)
2223
        trail2.Attachment0 = attach1
2224
        trail2.Attachment1 = attach2
2225
        trail2.Texture = "461231644"
2226
        trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
2227
        trail2.Lifetime = 1
2228
        trail2.Parent = SLA
2229
        SoundZ = Instance.new("Sound",ST)
2230
        SoundZ.SoundId = "rbxassetid://3392300106"
2231
        SoundZ.Volume = 10
2232
        SoundZ.Looped = true
2233
        SoundZ.Pitch = 1
2234
        SoundZ:play()
2235
        while Loop do
2236
            local HB = Instance.new("Part",SRA)
2237
            HB.CanCollide = false
2238
            HB.Transparency = 1
2239
            local HB2 = Instance.new("Weld",HB)
2240
            HB2.Part0 = SRA
2241
            HB2.Part1 = HB
2242
            HB2.C0 = CFrame.new(0,-1.1,0)
2243
            HB.Touched:connect(function(hit)
2244
                if hit.Parent:FindFirstChild("Humanoid") or hit.Parent:FindFirstChild("Right Arm") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2245
                    hit.Parent.Humanoid:TakeDamage(0.5)
2246
                    hit.Parent.Humanoid.WalkSpeed = 2
2247
                    local random = math.random(-3,3)
2248
                    local random2 = math.random(-3,3)
2249
                    local random3 = math.random(-3,3)
2250
                    local Ef = Instance.new("Part",workspace)
2251
                    Ef.Size = Vector3.new(1,1,1)
2252
                    Ef.CanCollide = false
2253
                    Ef.Material = "Neon"
2254
                    Ef.BrickColor = BrickColor.new("White")
2255
                    Ef.Anchored = true
2256
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2257
                    local Ef2 = Instance.new("SpecialMesh",Ef)
2258
                    Ef2.MeshType = "Sphere"
2259
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
2260
                    local Part = Instance.new("Part",workspace)
2261
                    Part.Size = Vector3.new(1,1,1)
2262
                    Part.CanCollide = false
2263
                    Part.BrickColor = BrickColor.new("New Yeller")
2264
                    Part.Material = "Neon"
2265
                    Part.Anchored = true
2266
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2267
                    local Part2 = Instance.new("SpecialMesh",Part)
2268
                    Part2.MeshType = "Sphere"
2269
                    Part2.Scale = Vector3.new(1,1,1)
2270
                    for i = 1,50 do
2271
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
2272
                        Part.Transparency = Part.Transparency + 0.07
2273
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
2274
                        Ef.Transparency = Ef.Transparency + 0.07
2275
                        game:GetService("RunService").RenderStepped:wait()
2276
                    end
2277
                    Part:remove()
2278
                    Ef:remove()
2279
                    end
2280
            end)
2281
            for i = 0,0.15,0.1 do
2282
            swait()
2283
            PlayAnimationFromTable({
2284
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2285
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2286
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2287
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2288
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2289
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2290
            }, .5, false)
2291
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
2292
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
2293
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2294
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2295
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
2296
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
2297
            end
2298
            coroutine.resume(coroutine.create(function()
2299
                wait(1)
2300
                HB:remove()
2301
            end))
2302
            local CCB = Instance.new("Part",SRA)
2303
            CCB.CanCollide = false
2304
            CCB.Transparency = 1
2305
            local CCB2 = Instance.new("Weld",CCB)
2306
            CCB2.Part0 = SRA
2307
            CCB2.Part1 = CCB
2308
            CCB2.C0 = CFrame.new(0,-1.1,0)
2309
            CCB.Touched:connect(function(hit)
2310
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2311
                    CCB:remove()
2312
2313
                    hit.Parent.Humanoid:TakeDamage(0.5)
2314
                    hit.Parent.Humanoid.WalkSpeed = 2
2315
                    local random = math.random(3,3)
2316
                    local random2 = math.random(3,3)
2317
                    local random3 = math.random(3,3)
2318
                    local Ef = Instance.new("Part",workspace)
2319
                    Ef.Size = Vector3.new(1,1,1)
2320
                    Ef.CanCollide = false
2321
                    Ef.Material = "Neon"
2322
                    Ef.BrickColor = BrickColor.new("White")
2323
                    Ef.Anchored = true
2324
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2325
                    local Ef2 = Instance.new("SpecialMesh",Ef)
2326
                    Ef2.MeshType = "Sphere"
2327
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
2328
                    local Part = Instance.new("Part",workspace)
2329
                    Part.Size = Vector3.new(1,1,1)
2330
                    Part.CanCollide = false
2331
                    Part.BrickColor = BrickColor.new("New Yeller")
2332
                    Part.Material = "Neon"
2333
                    Part.Anchored = true
2334
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2335
                    local Part2 = Instance.new("SpecialMesh",Part)
2336
                    Part2.MeshType = "Sphere"
2337
                    Part2.Scale = Vector3.new(0.1,0.1,0.1)
2338
                    for i = 1,50 do
2339
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
2340
                        Part.Transparency = Part.Transparency + 0.07
2341
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
2342
                        Ef.Transparency = Ef.Transparency + 0.07
2343
                        game:GetService("RunService").RenderStepped:wait()
2344
                    end
2345
                    Part:remove()
2346
                    Ef:remove()
2347
                end
2348
            end)
2349
            for i = 0,0.15,0.1 do
2350
            swait()
2351
            PlayAnimationFromTable({
2352
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2353
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2354
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2355
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2356
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2357
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2358
            }, .5, false)
2359
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
2360
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
2361
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2362
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2363
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
2364
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
2365
            end
2366
            coroutine.resume(coroutine.create(function()
2367
                wait(1)
2368
                CCB:remove()
2369
            end))
2370
            game:GetService("RunService").RenderStepped:wait()
2371
        end
2372
        wait(0.2)
2373
        D = false
2374
    end
2375
end
2376
2377
2378
 
2379
function Stop()
2380
    Pause = false
2381
if SoundZ ~= nil then
2382
    SoundZ:remove()
2383
end
2384
    Loop = false
2385
if trail ~= nil and trail2 ~= nil then
2386
   trail:remove()
2387
   trail2:remove()
2388
   end
2389
end
2390
 
2391
function UnStand()
2392
    if D == false then
2393
        D = true
2394
        FlA.Enabled = false
2395
        FlA1.Enabled = false
2396
        FlA2.Enabled = false
2397
        FlA3.Enabled = false
2398
        FlA4.Enabled = false
2399
        FlA5.Enabled = false
2400
        ZZA.Enabled= false
2401
        ZZA1.Enabled = false
2402
        ZZA2.Enabled = false
2403
        ZZA3.Enabled = false
2404
        ZZA4.Enabled = false
2405
        ZZA5.Enabled = false
2406
        Pause = true
2407
        coroutine.resume(coroutine.create(function()
2408
        for i = 0,1.2,0.1 do
2409
        swait()
2410
        PlayAnimationFromTable({
2411
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2412
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2413
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
2414
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2415
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2416
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2417
        }, .5, false)
2418
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2419
        end
2420
        Pause = false
2421
        end))
2422
        for i,v in pairs(Character.Stand:children()) do
2423
            if v:IsA("Part") then
2424
                coroutine.resume(coroutine.create(function()
2425
                for i = 1,11 do
2426
                v.Transparency = v.Transparency + 0.1
2427
                Face.Transparency = Face.Transparency + 0.1
2428
                game:GetService("RunService").RenderStepped:wait()
2429
                end
2430
                end))
2431
            end
2432
        end
2433
        wait(0.5)
2434
        D = false
2435
       
2436
    end
2437
end
2438
 
2439
 
2440
New = function(Object, Parent, Name, Data)
2441
    local Object = Instance.new(Object)
2442
    for Index, Value in pairs(Data or {}) do
2443
        Object[Index] = Value
2444
    end
2445
    Object.Parent = Parent
2446
    Object.Name = Name
2447
    return Object
2448
end
2449
function rayCast(Position, Direction, Range, Ignore)
2450
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
2451
end
2452
 
2453
 
2454
 
2455
 
2456
while true do
2457
    swait()
2458
    for i, v in pairs(Character:GetChildren()) do
2459
        if v:IsA("Part") then
2460
            v.Material = "SmoothPlastic"
2461
        elseif v:IsA("Accessory") then
2462
            v:WaitForChild("Handle").Material = "SmoothPlastic"
2463
        end
2464
    end
2465
 
2466
    Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
2467
    velocity = RootPart.Velocity.y
2468
    sine = sine + change
2469
    local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2470
        if RootPart.Velocity.y > 1 and hit == nil then
2471
            Anim = "Jump"
2472
            if Pause == false then
2473
        PlayAnimationFromTable({
2474
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
2475
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2476
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2477
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
2478
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2479
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2480
        }, .3, false)
2481
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2482
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2483
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2484
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2485
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2486
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2487
                    end
2488
        elseif RootPart.Velocity.y < -1 and hit == nil then
2489
            Anim = "Fall"
2490
            if Pause == false then
2491
        PlayAnimationFromTable({
2492
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
2493
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2494
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2495
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
2496
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2497
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2498
        }, .3, false)
2499
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2500
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2501
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2502
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2503
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2504
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2505
                    end
2506
        elseif Torsovelocity < 1 and hit ~= nil then
2507
            Anim = "Idle"
2508
            if Pause == false then
2509
                change = 1
2510
        PlayAnimationFromTable({
2511
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
2512
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
2513
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
2514
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
2515
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
2516
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2517
        }, .3, false)
2518
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
2519
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
2520
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
2521
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
2522
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2523
        ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2524
            end
2525
        elseif Torsovelocity > 2 and hit ~= nil then
2526
            Anim = "Walk"
2527
            if Pause == false then
2528
        PlayAnimationFromTable({       
2529
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
2530
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
2531
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
2532
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
2533
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
2534
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2535
        }, .3, false)
2536
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
2537
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
2538
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
2539
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
2540
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
2541
        ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
2542
            end
2543
        end
2544
end