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Zach_rookie_editor3

Shadow TW fix

Feb 8th, 2020
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  1. print("Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)")
  2. print("Original edit by Lanceron2 ")
  3. print("Edited Edited Edited by zach ( lol ) ")
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  6. print("FE Compatibility: by WaverlyCole & Mokiros")
  7. InternalData = {}
  8. do
  9. script.Parent = owner.Character
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput"
  12. local function NewFakeEvent()
  13. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  14. return Fake
  15. end
  16. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  17. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  18. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  19. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  20. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  21. local function TriggerEvent(self,Event,...)
  22. local Trigger = Mouse[Event]
  23. if Trigger and Trigger.fakeEvent and Trigger.Function then
  24. Trigger.Function(...)
  25. end
  26. end
  27. Mouse.TrigEvent = TriggerEvent
  28. UserInputService.TrigEvent = TriggerEvent
  29. Event.OnServerEvent:Connect(function(FiredBy,Input)
  30. if FiredBy.Name ~= owner.Name then end
  31. if Input.MouseEvent then
  32. Mouse.Target = Input.Target
  33. Mouse.Hit = Input.Hit
  34. else
  35. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  36. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  37. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  38. end
  39. for _,Action in pairs(ContextActionService.Actions) do
  40. for _,Key in pairs(Action.Keys) do
  41. if Key==Input.KeyCode then
  42. Action.Function(Action.Name,Input.UserInputState,Input)
  43. end
  44. end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse
  51. InternalData["ContextActionService"] = ContextActionService
  52. InternalData["UserInputService"] = UserInputService
  53. Event.Parent = NLS([[
  54. local Player = owner
  55. local Event = script:WaitForChild("UserInput")
  56. local UserInputService = game:GetService("UserInputService")
  57. local Mouse = Player:GetMouse()
  58. local Input = function(Input,gameProcessedEvent)
  59. if gameProcessedEvent then return end
  60. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  61. end
  62. UserInputService.InputBegan:Connect(Input)
  63. UserInputService.InputEnded:Connect(Input)
  64. local Hit,Target
  65. while wait(1/30) do
  66. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  67. Hit,Target = Mouse.Hit,Mouse.Target
  68. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  69. end
  70. end
  71. ]],owner.Character)
  72. end
  73. RealGame = game;game = setmetatable({},{
  74. __index = function (self,Index)
  75. local Sandbox = function (Thing)
  76. if Thing:IsA("Player") then
  77. local RealPlayer = Thing
  78. return setmetatable({},{
  79. __index = function (self,Index)
  80. local Type = type(RealPlayer[Index])
  81. if Type == "function" then
  82. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  83. return function (self)
  84. return InternalData["Mouse"]
  85. end
  86. end
  87. return function (self,...)
  88. return RealPlayer[Index](RealPlayer,...)
  89. end
  90. else
  91. return RealPlayer[Index]
  92. end
  93. end;
  94. __tostring = function(self)
  95. return RealPlayer.Name
  96. end
  97. })
  98. end
  99. end
  100. if RealGame[Index] then
  101. local Type = type(RealGame[Index])
  102. if Type == "function" then
  103. if Index:lower() == "getservice" or Index:lower() == "service" then
  104. return function (self,Service)
  105. if Service:lower() == "players" then
  106. return setmetatable({},{
  107. __index = function (self2,Index2)
  108. local RealService = RealGame:GetService(Service)
  109. local Type2 = type(Index2)
  110. if Type2 == "function" then
  111. return function (self,...)
  112. return RealService[Index2](RealService,...)
  113. end
  114. else
  115. if Index2:lower() == "localplayer" then
  116. return Sandbox(owner)
  117. end
  118. return RealService[Index2]
  119. end
  120. end;
  121. __tostring = function(self)
  122. return RealGame:GetService(Service).Name
  123. end
  124. })
  125. elseif Service:lower() == "contextactionservice" then
  126. return InternalData["ContextActionService"]
  127. elseif Service:lower() == "contextactionservice" then
  128. return InternalData["UserInputService"]
  129. elseif Service:lower() == "runservice" then
  130. return setmetatable({},{
  131. __index = function(self2,Index2)
  132. local RealService = RealGame:GetService(Service)
  133. local Type2 = type(Index2)
  134. if Type2 == "function" then
  135. return function (self,...)
  136. return RealService[Index2](RealService,...)
  137. end
  138. else
  139. if Index2:lower() == "bindtorenderstep" then
  140. return function (self,Name,Priority,Function)
  141. return RealGame:GetService("RunService").Stepped:Connect(Function)
  142. end
  143. end
  144. if Index2:lower() == "renderstepped" then
  145. return RealService["Stepped"]
  146. end
  147. return RealService[Index2]
  148. end
  149. end
  150. })
  151. else
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. end
  156. return function (self,...)
  157. return RealGame[Index](RealGame,...)
  158. end
  159. else
  160. if game:GetService(Index) then
  161. return game:GetService(Index)
  162. end
  163. return RealGame[Index]
  164. end
  165. else
  166. return nil
  167. end
  168. end
  169. });Game = game;owner = game:GetService("Players").LocalPlayer
  170. print("Complete! Running...")
  171.  
  172. wait(0.1)
  173. local Player = game.Players.LocalPlayer
  174. local Character = Player.Character
  175. local Humanoid = Character.Humanoid
  176. Humanoid.Name = "DIO"
  177. local Mouse = Player:GetMouse()
  178. local LeftArm = Character["Left Arm"]
  179. local RightArm = Character["Right Arm"]
  180. local LeftLeg = Character["Left Leg"]
  181. local RightLeg = Character["Right Leg"]
  182. local Head = Character.Head
  183. local Torso = Character.Torso
  184. Head.face:Destroy()
  185. function chatfunc(text)
  186. local chat = coroutine.wrap(function()
  187. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  188. Character:FindFirstChild("TalkingBillBoard"):destroy()
  189. end
  190. local naeeym2 = Instance.new("BillboardGui",Character)
  191. naeeym2.Size = UDim2.new(0,100,0,40)
  192. naeeym2.StudsOffset = Vector3.new(0,3,0)
  193. naeeym2.Adornee = Head
  194. naeeym2.Name = "TalkingBillBoard"
  195. tecks2 = Instance.new("TextLabel",naeeym2)
  196. tecks2.BackgroundTransparency = 1
  197. tecks2.BorderSizePixel = 0
  198. tecks2.Text = ""
  199. tecks2.Font = "Fantasy"
  200. tecks2.TextSize = 30
  201. tecks2.TextStrokeTransparency = 0
  202. tecks2.TextColor3 = Color3.new(0,0,0)
  203. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  204. tecks2.Size = UDim2.new(1,0,0.5,0)
  205. local tecks3 = Instance.new("TextLabel",naeeym2)
  206. tecks3.BackgroundTransparency = 1
  207. tecks3.BorderSizePixel = 0
  208. tecks3.Text = ""
  209. tecks3.Font = "Fantasy"
  210. tecks3.TextSize = 30
  211. tecks3.TextStrokeTransparency = 0
  212. tecks3.TextColor3 = Color3.new(255,255,0)
  213. tecks3.TextStrokeColor3 = Color3.new(0,255,0)
  214. tecks3.Size = UDim2.new(1,0,0.5,0)
  215. for i = 1,string.len(text),1 do
  216.  
  217. tecks2.Text = string.sub(text,1,i)
  218. tecks3.Text = string.sub(text,1,i)
  219. wait(0.01)
  220. end
  221. wait(2)
  222. for i = 1, 50 do
  223.  
  224. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  225. tecks2.Rotation = tecks2.Rotation - .8
  226. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  227. tecks2.TextTransparency = tecks2.TextTransparency + .04
  228. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  229. tecks3.Rotation = tecks2.Rotation + .8
  230. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  231. tecks3.TextTransparency = tecks2.TextTransparency + .04
  232. end
  233. naeeym2:Destroy()
  234. end)
  235. chat()
  236.  
  237. end
  238. shirt = Instance.new("Shirt", Character)
  239. shirt.Name = "Shirt"
  240. pants = Instance.new("Pants", Character)
  241. pants.Name = "Pants"
  242. Character.Shirt.ShirtTemplate = "rbxassetid://2505006282"
  243. Character.Pants.PantsTemplate = "rbxassetid://2505006249"
  244. for i,v in pairs(Character:GetChildren()) do
  245. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  246. v:destroy()
  247. end
  248. end
  249. Humanoid.Health = Humanoid.MaxHealth
  250. local BC = Character["Body Colors"]
  251. BC.HeadColor = BrickColor.new("Really black")
  252. BC.LeftArmColor = BrickColor.new("Pastel brown")
  253. BC.LeftLegColor = BrickColor.new("Pastel brown")
  254. BC.RightArmColor = BrickColor.new("Pastel brown")
  255. BC.RightLegColor = BrickColor.new("Pastel brown")
  256. BC.TorsoColor = BrickColor.new("Really black")
  257. local Hair = Instance.new("Part")
  258. Hair.Parent = Character
  259. Hair.Name = "Hair"
  260. Hair.Size = Vector3.new(1, 1, 1)
  261. Hair.CFrame = Head.CFrame
  262. Hair:BreakJoints()
  263. Hair.CanCollide = false
  264. Hair.TopSurface = "Smooth"
  265. Hair.BottomSurface = "Smooth"
  266. Hair.BrickColor = BrickColor.new("White")
  267. Weld = Instance.new("Weld")
  268. Weld.Name = "Weld"
  269. Weld.Part0 = Head
  270. Weld.Part1 = Hair
  271. Weld.Parent = Head
  272. Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
  273. Mesh = Instance.new("SpecialMesh")
  274. Mesh.Parent = Hair
  275. Mesh.MeshId = "rbxassetid://886288384"
  276. Mesh.TextureId = "rbxassetid://886289004"
  277. Mesh.Scale = Vector3.new(0.11,0.1,0.08)
  278. local Camera = game.Workspace.CurrentCamera
  279. local RootPart = Character.HumanoidRootPart
  280. local Music = Instance.new("Sound",RootPart)
  281. Music.Pitch = 1
  282. Music.Volume = 10
  283. Music.Looped = true
  284. Music.SoundId = "rbxassetid://2045276365"
  285. Music:play()
  286. local RootJoint = RootPart.RootJoint
  287. local Pause = false
  288. local attack = false
  289. local Change = false
  290. local DDZ = false
  291. local LOL = false
  292. local Anim = 'Idle'
  293. local attacktype = 1
  294. local delays = false
  295. local play = true
  296. local Time = 7
  297. local targetted = nil
  298. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  299. local velocity = RootPart.Velocity.y
  300. local sine = 0
  301. local change = 1
  302. local D = false
  303. Loop = false
  304. local DD = false
  305. local doe = 0
  306. local Create = LoadLibrary("RbxUtility").Create
  307. local Stand = Instance.new("Model",Character)
  308. Stand.Name = "Stand"
  309. local ST = Instance.new("Part",Stand)
  310. ST.Size = Vector3.new(2,2,1)
  311. ST.BrickColor = BrickColor.new("White")
  312. ST.CanCollide = false
  313. ST.Material = "Neon"
  314. local ST2 = Instance.new("SpecialMesh",ST)
  315. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  316. ST2.Scale = Vector3.new(1,1,1)
  317. local ST3 = Instance.new("Weld",ST)
  318. ST3.Part0 = RootPart
  319. ST3.Part1 = ST
  320. ST3.C0 = CFrame.new(0,0,0)
  321. local SH = Instance.new("Part",Stand)
  322. SH.Size = Vector3.new(1.25,1.25,1.25)
  323. SH.CanCollide = false
  324. SH.BrickColor = BrickColor.new("White")
  325. local SH2 = Instance.new("SpecialMesh",SH)
  326. SH2.MeshType = "Head"
  327. SH2.Scale = Vector3.new(1,1,1)
  328. local SH2 = Instance.new("Weld",SH)
  329. SH2.Part0 = ST
  330. SH2.Part1 = SH
  331. SH2.C0 = CFrame.new(0,1.5,0)
  332. local SRA = Instance.new("Part",Stand)
  333. SRA.Size = Vector3.new(1,2,1)
  334. SRA.CanCollide = false
  335. SRA.BrickColor = BrickColor.new("White")
  336. local SRA2 = Instance.new("SpecialMesh",SRA)
  337. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  338. SRA2.Scale = Vector3.new(1,1,1)
  339. local SRA3 = Instance.new("Weld",SRA)
  340. SRA3.Part0 = ST
  341. SRA3.Part1 = SRA
  342. SRA3.C0 = CFrame.new(1.5,0,0)
  343. local SLA = Instance.new("Part",Stand)
  344. SLA.Size = Vector3.new(1,2,1)
  345. SLA.CanCollide = false
  346. SLA.BrickColor = BrickColor.new("White")
  347. local SLA2 = Instance.new("SpecialMesh",SLA)
  348. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  349. SLA2.Scale = Vector3.new(1,1,1)
  350. local SLA3 = Instance.new("Weld",SLA)
  351. SLA3.Part0 = ST
  352. SLA3.Part1 = SLA
  353. SLA3.C0 = CFrame.new(-1.5,0,0)
  354. local SRL = Instance.new("Part",Stand)
  355. SRL.Size = Vector3.new(1,2,1)
  356. SRL.CanCollide = false
  357. SRL.BrickColor = BrickColor.new("White")
  358. local SRL2 = Instance.new("SpecialMesh",SRL)
  359. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  360. SRL2.Scale = Vector3.new(1,1,1)
  361. local SRL3 = Instance.new("Weld",SRL)
  362. SRL3.Part0 = ST
  363. SRL3.Part1 = SRL
  364. SRL3.C0 = CFrame.new(0.5,-2,0)
  365. local SLL = Instance.new("Part",Stand)
  366. SLL.Size = Vector3.new(1,2,1)
  367. SLL.CanCollide = false
  368. SLL.BrickColor = BrickColor.new("White")
  369. local SLL2 = Instance.new("SpecialMesh",SLL)
  370. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  371. SLL2.Scale = Vector3.new(1,1,1)
  372. local SLL3 = Instance.new("Weld",SLL)
  373. SLL3.Part0 = ST
  374. SLL3.Part1 = SLL
  375. SLL3.C0 = CFrame.new(-0.5,-2,0)
  376. local FlA = Instance.new("ParticleEmitter",SRA)
  377. FlA.Texture = "rbxassetid://263837009"
  378. FlA.Size = NumberSequence.new(0.6)
  379. FlA.Rotation = NumberRange.new(-100, 100)
  380. FlA.RotSpeed = NumberRange.new(-200, 200)
  381. FlA.Transparency = NumberSequence.new(0,1)
  382. FlA.Speed = NumberRange.new(0.1)
  383. FlA.ZOffset = -0.1
  384. FlA.Lifetime = NumberRange.new(1)
  385. FlA.Rate = 100
  386. FlA.LockedToPart = true
  387. FlA.LightEmission = 1
  388. FlA.VelocitySpread = 100
  389. local ZZA = Instance.new("ParticleEmitter",SRA)
  390. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  391. ZZA.Size = NumberSequence.new(0.005)
  392. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  393. ZZA.RotSpeed = NumberRange.new(-200, 200)
  394. ZZA.Transparency = NumberSequence.new(0.7)
  395. ZZA.Lifetime = NumberRange.new(1)
  396. ZZA.Speed = NumberRange.new(0.48)
  397. ZZA.Rate = 100
  398. ZZA.ZOffset = 0.1
  399. ZZA.LockedToPart = true
  400. ZZA.LightEmission = 1e9
  401. ZZA.LightInfluence = 1e9
  402. local FlA1 = Instance.new("ParticleEmitter",SLA)
  403. FlA1.Texture = "rbxassetid://263837009"
  404. FlA1.Size = NumberSequence.new(0.6)
  405. FlA1.Rotation = NumberRange.new(-100, 100)
  406. FlA1.RotSpeed = NumberRange.new(-200, 200)
  407. FlA1.Transparency = NumberSequence.new(0,1)
  408. FlA1.Speed = NumberRange.new(0.1)
  409. FlA1.ZOffset = -0.1
  410. FlA1.Lifetime = NumberRange.new(1)
  411. FlA1.Rate = 100
  412. FlA1.LockedToPart = true
  413. FlA1.LightEmission = 1
  414. FlA1.VelocitySpread = 100
  415. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  416. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  417. ZZA1.Size = NumberSequence.new(0.005)
  418. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  419. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  420. ZZA1.Transparency = NumberSequence.new(0.7)
  421. ZZA1.Lifetime = NumberRange.new(1)
  422. ZZA1.Speed = NumberRange.new(0.48)
  423. ZZA1.Rate = 100
  424. ZZA1.ZOffset = 0.1
  425. ZZA1.LockedToPart = true
  426. ZZA1.LightEmission = 1e9
  427. ZZA1.LightInfluence = 1e9
  428. local FlA2 = Instance.new("ParticleEmitter",ST)
  429. FlA2.Texture = "rbxassetid://263837009"
  430. FlA2.Size = NumberSequence.new(0.6)
  431. FlA2.Rotation = NumberRange.new(-100, 100)
  432. FlA2.RotSpeed = NumberRange.new(-200, 200)
  433. FlA2.Transparency = NumberSequence.new(0,1)
  434. FlA2.Speed = NumberRange.new(0.1)
  435. FlA2.ZOffset = -0.1
  436. FlA2.Lifetime = NumberRange.new(1)
  437. FlA2.Rate = 100
  438. FlA2.LockedToPart = true
  439. FlA2.LightEmission = 1
  440. FlA2.VelocitySpread = 100
  441. local ZZA2 = Instance.new("ParticleEmitter",ST)
  442. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  443. ZZA2.Size = NumberSequence.new(0.005)
  444. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  445. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  446. ZZA2.Transparency = NumberSequence.new(0.7)
  447. ZZA2.Lifetime = NumberRange.new(1)
  448. ZZA2.Speed = NumberRange.new(0.48)
  449. ZZA2.Rate = 100
  450. ZZA2.ZOffset = 0.1
  451. ZZA2.LockedToPart = true
  452. ZZA2.LightEmission = 1e9
  453. ZZA2.LightInfluence = 1e9
  454. local FlA3 = Instance.new("ParticleEmitter",SRL)
  455. FlA3.Texture = "rbxassetid://263837009"
  456. FlA3.Size = NumberSequence.new(0.6)
  457. FlA3.Rotation = NumberRange.new(-100, 100)
  458. FlA3.RotSpeed = NumberRange.new(-200, 200)
  459. FlA3.Transparency = NumberSequence.new(0,1)
  460. FlA3.Speed = NumberRange.new(0.1)
  461. FlA3.ZOffset = -0.1
  462. FlA3.Lifetime = NumberRange.new(1)
  463. FlA3.Rate = 100
  464. FlA3.LockedToPart = true
  465. FlA3.LightEmission = 1
  466. FlA3.VelocitySpread = 100
  467. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  468. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  469. ZZA3.Size = NumberSequence.new(0.005)
  470. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  471. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  472. ZZA3.Transparency = NumberSequence.new(0.7)
  473. ZZA3.Lifetime = NumberRange.new(1)
  474. ZZA3.Speed = NumberRange.new(0.48)
  475. ZZA3.Rate = 100
  476. ZZA3.ZOffset = 0.1
  477. ZZA3.LockedToPart = true
  478. ZZA3.LightEmission = 1e9
  479. ZZA3.LightInfluence = 1e9
  480. local FlA4 = Instance.new("ParticleEmitter",SLL)
  481. FlA4.Texture = "rbxassetid://263837009"
  482. FlA4.Size = NumberSequence.new(0.6)
  483. FlA4.Rotation = NumberRange.new(-100, 100)
  484. FlA4.RotSpeed = NumberRange.new(-200, 200)
  485. FlA4.Transparency = NumberSequence.new(0,1)
  486. FlA4.Speed = NumberRange.new(0.1)
  487. FlA4.ZOffset = -0.1
  488. FlA4.Lifetime = NumberRange.new(1)
  489. FlA4.Rate = 100
  490. FlA4.LockedToPart = true
  491. FlA4.LightEmission = 1
  492. FlA4.VelocitySpread = 100
  493. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  494. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  495. ZZA4.Size = NumberSequence.new(0.005)
  496. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  497. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  498. ZZA4.Transparency = NumberSequence.new(0.7)
  499. ZZA4.Lifetime = NumberRange.new(1)
  500. ZZA4.Speed = NumberRange.new(0.48)
  501. ZZA4.Rate = 100
  502. ZZA4.ZOffset = 0.1
  503. ZZA4.LockedToPart = true
  504. ZZA4.LightEmission = 1e9
  505. ZZA4.LightInfluence = 1e9
  506. local FlA5 = Instance.new("ParticleEmitter",SH)
  507. FlA5.Texture = "rbxassetid://263837009"
  508. FlA5.Size = NumberSequence.new(0.6)
  509. FlA5.Rotation = NumberRange.new(-100, 100)
  510. FlA5.RotSpeed = NumberRange.new(-200, 200)
  511. FlA5.Transparency = NumberSequence.new(0,1)
  512. FlA5.Speed = NumberRange.new(0.1)
  513. FlA5.ZOffset = -0.1
  514. FlA5.Lifetime = NumberRange.new(1)
  515. FlA5.Rate = 20
  516. FlA5.LockedToPart = true
  517. FlA5.LightEmission = 1
  518. FlA5.VelocitySpread = 100
  519. local ZZA5 = Instance.new("ParticleEmitter",SH)
  520. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  521. ZZA5.Size = NumberSequence.new(0.005)
  522. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  523. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  524. ZZA5.Transparency = NumberSequence.new(0.7)
  525. ZZA5.Lifetime = NumberRange.new(1)
  526. ZZA5.Speed = NumberRange.new(0.48)
  527. ZZA5.Rate = 100
  528. ZZA5.ZOffset = 0.1
  529. ZZA5.LockedToPart = true
  530. ZZA5.LightEmission = 1e9
  531. ZZA5.LightInfluence = 1e9
  532. FlA.Enabled = false
  533. FlA1.Enabled = false
  534. FlA2.Enabled = false
  535. FlA3.Enabled = false
  536. FlA4.Enabled = false
  537. FlA5.Enabled = false
  538. ZZA.Enabled= false
  539. ZZA1.Enabled = false
  540. ZZA2.Enabled = false
  541. ZZA3.Enabled = false
  542. ZZA4.Enabled = false
  543. ZZA5.Enabled = false
  544. local Face = Instance.new("Decal",SH)
  545. Face.Face = "Front"
  546. Face.Texture = "rbxassetid://541645615"
  547. local StarH = Instance.new("Part",Stand)
  548. StarH.BrickColor = BrickColor.new("White")
  549. StarH.CanCollide = false
  550. local StarH2 = Instance.new("SpecialMesh",StarH)
  551. StarH2.MeshId = "rbxassetid://882264338"
  552. StarH2.Scale = Vector3.new(0.03,0.04,0.03)
  553. local StarH3 = Instance.new("Weld",StarH)
  554. StarH3.Part0 = SH
  555. StarH3.Part1 = StarH
  556. StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
  557. local Scarf = Instance.new("Part",Stand)
  558. Scarf.BrickColor = BrickColor.new("White")
  559. Scarf.CanCollide = false
  560. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  561. Scarf2.MeshId = "rbxassetid://1143311149"
  562. Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
  563.  
  564. local Scarf3 = Instance.new("Weld",Scarf)
  565. Scarf3.Part0 = ST
  566. Scarf3.Part1 = Scarf
  567. Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
  568. local Clot = Instance.new("Part",Stand)
  569. Clot.BrickColor = BrickColor.new("White")
  570. Clot.CanCollide = false
  571. local Clot2 = Instance.new("SpecialMesh",Clot)
  572. Clot2.MeshId = "rbxassetid://1143339099"
  573. Clot2.Scale = Vector3.new(0.0098,0.01,0.01)
  574. local Clot3 = Instance.new("Weld",Clot)
  575. Clot3.Part0 = ST
  576. Clot3.Part1 = Clot
  577. Clot3.C0 = CFrame.new(0.6,-2,0)*CFrame.Angles(5.8,0,0)
  578. local BClot = Instance.new("Part",Stand)
  579. BClot.BrickColor = BrickColor.new("White")
  580. BClot.CanCollide = false
  581. local BClot2 = Instance.new("SpecialMesh",BClot)
  582. BClot2.MeshId = "rbxassetid://1143339099"
  583. BClot2.Scale = Vector3.new(0.0099,0.01,0.01)
  584. local BClot3 = Instance.new("Weld",BClot)
  585. BClot3.Part0 = ST
  586. BClot3.Part1 = BClot
  587. BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(5.9,3.1,0)
  588. local Shoulder = Instance.new("Part",Stand)
  589. Shoulder.BrickColor = BrickColor.new("White")
  590. Shoulder.CanCollide = false
  591. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  592. Shoulder2.MeshId = "rbxassetid://1143321694"
  593. Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  594. local Shoulder3 = Instance.new("Weld",Shoulder)
  595. Shoulder3.Part0 = SRA
  596. Shoulder3.Part1 = Shoulder
  597. Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
  598. local OtShoulder = Instance.new("Part",Stand)
  599. OtShoulder.BrickColor = BrickColor.new("White")
  600. OtShoulder.CanCollide = false
  601. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  602. OtShoulder2.MeshId = "rbxassetid://1143321694"
  603. OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  604. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  605. OtShoulder3.Part0 = SLA
  606. OtShoulder3.Part1 = OtShoulder
  607. OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
  608. local Abs = Instance.new("Part",Stand)
  609. Abs.BrickColor = BrickColor.new("White")
  610. Abs.CanCollide = false
  611. local Abs2 = Instance.new("SpecialMesh",Abs)
  612. Abs2.MeshId = "rbxassetid://958074736"
  613. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  614. local Abs3 = Instance.new("Weld",Abs)
  615. Abs3.Part0 = ST
  616. Abs3.Part1 = Abs
  617. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  618. Humanoid.Animator.Parent = nil
  619. Character.Animate.Parent = nil
  620. mas = Instance.new("Model",game:GetService("Lighting"))
  621. WeldConstraint0 = Instance.new("WeldConstraint")
  622. WeldConstraint1 = Instance.new("WeldConstraint")
  623. WeldConstraint2 = Instance.new("WeldConstraint")
  624. WeldConstraint3 = Instance.new("WeldConstraint")
  625. WeldConstraint4 = Instance.new("WeldConstraint")
  626. WeldConstraint5 = Instance.new("WeldConstraint")
  627. WeldConstraint6 = Instance.new("WeldConstraint")
  628. WeldConstraint7 = Instance.new("WeldConstraint")
  629. WeldConstraint8 = Instance.new("WeldConstraint")
  630. WeldConstraint9 = Instance.new("WeldConstraint")
  631. WeldConstraint10 = Instance.new("WeldConstraint")
  632. WeldConstraint11 = Instance.new("WeldConstraint")
  633. WeldConstraint12 = Instance.new("WeldConstraint")
  634. WeldConstraint13 = Instance.new("WeldConstraint")
  635. Part14 = Instance.new("Part")
  636. Part15 = Instance.new("Part")
  637. WeldConstraint16 = Instance.new("WeldConstraint")
  638. WeldConstraint17 = Instance.new("WeldConstraint")
  639. WeldConstraint18 = Instance.new("WeldConstraint")
  640. WeldConstraint19 = Instance.new("WeldConstraint")
  641. WeldConstraint20 = Instance.new("WeldConstraint")
  642. WeldConstraint21 = Instance.new("WeldConstraint")
  643. WeldConstraint22 = Instance.new("WeldConstraint")
  644. WeldConstraint23 = Instance.new("WeldConstraint")
  645. WeldConstraint24 = Instance.new("WeldConstraint")
  646. WeldConstraint25 = Instance.new("WeldConstraint")
  647. WeldConstraint26 = Instance.new("WeldConstraint")
  648. WeldConstraint27 = Instance.new("WeldConstraint")
  649. WeldConstraint28 = Instance.new("WeldConstraint")
  650. WeldConstraint29 = Instance.new("WeldConstraint")
  651. Part30 = Instance.new("Part")
  652. Part31 = Instance.new("Part")
  653. Part32 = Instance.new("Part")
  654. Part33 = Instance.new("Part")
  655. Part34 = Instance.new("Part")
  656. Part35 = Instance.new("Part")
  657. Part36 = Instance.new("Part")
  658. Part37 = Instance.new("Part")
  659. Part38 = Instance.new("Part")
  660. Part39 = Instance.new("Part")
  661. Part40 = Instance.new("Part")
  662. Part41 = Instance.new("Part")
  663. Part42 = Instance.new("Part")
  664. WeldConstraint20.Parent = Part15
  665. WeldConstraint20.Part0 = Part15
  666. WeldConstraint20.Part1 = Part33
  667. WeldConstraint22.Parent = Part15
  668. WeldConstraint22.Part0 = Part15
  669. WeldConstraint22.Part1 = Part35
  670. WeldConstraint21.Parent = Part15
  671. WeldConstraint21.Part0 = Part15
  672. WeldConstraint21.Part1 = Part34
  673. WeldConstraint23.Parent = Part15
  674. WeldConstraint23.Part0 = Part15
  675. WeldConstraint23.Part1 = Part36
  676. WeldConstraint24.Parent = Part15
  677. WeldConstraint24.Part0 = Part15
  678. WeldConstraint24.Part1 = Part37
  679. WeldConstraint25.Parent = Part15
  680. WeldConstraint25.Part0 = Part15
  681. WeldConstraint25.Part1 = Part38
  682. WeldConstraint26.Parent = Part15
  683. WeldConstraint26.Part0 = Part15
  684. WeldConstraint26.Part1 = Part39
  685. WeldConstraint27.Parent = Part15
  686. WeldConstraint27.Part0 = Part15
  687. WeldConstraint27.Part1 = Part40
  688. WeldConstraint29.Parent = Part15
  689. WeldConstraint29.Part0 = Part15
  690. WeldConstraint29.Part1 = Part42
  691. WeldConstraint28.Parent = Part15
  692. WeldConstraint28.Part0 = Part15
  693. WeldConstraint28.Part1 = Part41
  694. WeldConstraint16.Parent = Part15
  695. WeldConstraint16.Part0 = Part15
  696. WeldConstraint16.Part1 = Part14
  697. WeldConstraint17.Parent = Part15
  698. WeldConstraint17.Part0 = Part15
  699. WeldConstraint17.Part1 = Part30
  700. WeldConstraint18.Parent = Part15
  701. WeldConstraint18.Part0 = Part15
  702. WeldConstraint18.Part1 = Part31
  703. WeldConstraint19.Parent = Part15
  704. WeldConstraint19.Part0 = Part15
  705. WeldConstraint19.Part1 = Part32
  706. Part14.Name = "Glove"
  707. Part14.Parent = mas
  708. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  709. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  710. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  711. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  712. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  713. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  714. Part14.BottomSurface = Enum.SurfaceType.Smooth
  715. Part14.BrickColor = BrickColor.new("White")
  716. Part14.Material = "Neon"
  717. Part14.CanCollide = false
  718. Part14.Material = Enum.Material.SmoothPlastic
  719. Part14.TopSurface = Enum.SurfaceType.Smooth
  720. Part14.brickColor = BrickColor.new("White")
  721. Part14.Material = "Neon"
  722. Part15.Name = "LeftHandle"
  723. Part15.Parent = mas
  724. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  725. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  726. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  727. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  728. Part15.Color = Color3.new(1, 1, 0)
  729. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  730. Part15.BottomSurface = Enum.SurfaceType.Smooth
  731. Part15.BrickColor = BrickColor.new("White")
  732. Part15.CanCollide = false
  733. Part15.Material = Enum.Material.SmoothPlastic
  734. Part15.TopSurface = Enum.SurfaceType.Smooth
  735. Part15.brickColor = BrickColor.new("White")
  736. Part15.Shape = Enum.PartType.Ball
  737. Part15.Material = "Neon"
  738. WeldConstraint16.Parent = Part15
  739. WeldConstraint16.Part0 = Part15
  740. WeldConstraint16.Part1 = Part14
  741. WeldConstraint17.Parent = Part15
  742. WeldConstraint17.Part0 = Part15
  743. WeldConstraint17.Part1 = Part30
  744. WeldConstraint18.Parent = Part15
  745. WeldConstraint18.Part0 = Part15
  746. WeldConstraint18.Part1 = Part31
  747. WeldConstraint19.Parent = Part15
  748. WeldConstraint19.Part0 = Part15
  749. WeldConstraint19.Part1 = Part32
  750. WeldConstraint20.Parent = Part15
  751. WeldConstraint20.Part0 = Part15
  752. WeldConstraint20.Part1 = Part33
  753. WeldConstraint21.Parent = Part15
  754. WeldConstraint21.Part0 = Part15
  755. WeldConstraint21.Part1 = Part34
  756. WeldConstraint22.Parent = Part15
  757. WeldConstraint22.Part0 = Part15
  758. WeldConstraint22.Part1 = Part35
  759. WeldConstraint23.Parent = Part15
  760. WeldConstraint23.Part0 = Part15
  761. WeldConstraint23.Part1 = Part36
  762. WeldConstraint24.Parent = Part15
  763. WeldConstraint24.Part0 = Part15
  764. WeldConstraint24.Part1 = Part37
  765. WeldConstraint25.Parent = Part15
  766. WeldConstraint25.Part0 = Part15
  767. WeldConstraint25.Part1 = Part38
  768. WeldConstraint26.Parent = Part15
  769. WeldConstraint26.Part0 = Part15
  770. WeldConstraint26.Part1 = Part39
  771. WeldConstraint27.Parent = Part15
  772. WeldConstraint27.Part0 = Part15
  773. WeldConstraint27.Part1 = Part40
  774. WeldConstraint28.Parent = Part15
  775. WeldConstraint28.Part0 = Part15
  776. WeldConstraint28.Part1 = Part41
  777. WeldConstraint29.Parent = Part15
  778. WeldConstraint29.Part0 = Part15
  779. WeldConstraint29.Part1 = Part42
  780. Part30.Parent = mas
  781. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  782. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  783. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  784. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  785. Part30.Color = Color3.new(1, 1, 0)
  786. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  787. Part30.BottomSurface = Enum.SurfaceType.Smooth
  788. Part30.BrickColor = BrickColor.new("New Yeller")
  789. Part30.CanCollide = false
  790. Part30.Material = Enum.Material.SmoothPlastic
  791. Part30.TopSurface = Enum.SurfaceType.Smooth
  792. Part30.brickColor = BrickColor.new("New Yeller")
  793. Part30.Shape = Enum.PartType.Ball
  794. Part31.Parent = mas
  795. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  796. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  797. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  798. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  799. Part31.Color = Color3.new(1, 1, 0)
  800. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  801. Part31.BottomSurface = Enum.SurfaceType.Smooth
  802. Part31.BrickColor = BrickColor.new("Bright yellow")
  803. Part31.CanCollide = false
  804. Part31.Material = Enum.Material.SmoothPlastic
  805. Part31.TopSurface = Enum.SurfaceType.Smooth
  806. Part31.brickColor = BrickColor.new("New Yeller")
  807. Part31.Shape = Enum.PartType.Ball
  808. Part32.Parent = mas
  809. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  810. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  811. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  812. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  813. Part32.Color = Color3.new(1, 1, 0)
  814. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  815. Part32.BottomSurface = Enum.SurfaceType.Smooth
  816. Part32.BrickColor = BrickColor.new("Bright yellow")
  817. Part32.CanCollide = false
  818. Part32.Material = Enum.Material.SmoothPlastic
  819. Part32.TopSurface = Enum.SurfaceType.Smooth
  820. Part32.brickColor = BrickColor.new("New Yeller")
  821. Part32.Shape = Enum.PartType.Ball
  822. Part33.Parent = mas
  823. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  824. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  825. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  826. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  827. Part33.Color = Color3.new(1, 1, 0)
  828. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  829. Part33.BottomSurface = Enum.SurfaceType.Smooth
  830. Part33.BrickColor = BrickColor.new("Bright yellow")
  831. Part33.CanCollide = false
  832. Part33.Material = Enum.Material.SmoothPlastic
  833. Part33.TopSurface = Enum.SurfaceType.Smooth
  834. Part33.brickColor = BrickColor.new("New Yeller")
  835. Part33.Shape = Enum.PartType.Ball
  836. Part34.Parent = mas
  837. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  838. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  839. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  840. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  841. Part34.Color = Color3.new(1, 1, 0)
  842. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  843. Part34.BottomSurface = Enum.SurfaceType.Smooth
  844. Part34.BrickColor = BrickColor.new("Bright yellow")
  845. Part34.CanCollide = false
  846. Part34.Material = Enum.Material.SmoothPlastic
  847. Part34.TopSurface = Enum.SurfaceType.Smooth
  848. Part34.brickColor = BrickColor.new("New Yeller")
  849. Part34.Shape = Enum.PartType.Ball
  850. Part35.Parent = mas
  851. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  852. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  853. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  854. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  855. Part35.Color = Color3.new(1, 1, 0)
  856. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  857. Part35.BottomSurface = Enum.SurfaceType.Smooth
  858. Part35.BrickColor = BrickColor.new("Bright yellow")
  859. Part35.CanCollide = false
  860. Part35.Material = Enum.Material.SmoothPlastic
  861. Part35.TopSurface = Enum.SurfaceType.Smooth
  862. Part35.brickColor = BrickColor.new("New Yeller")
  863. Part35.Shape = Enum.PartType.Ball
  864. Part36.Parent = mas
  865. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  866. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  867. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  868. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  869. Part36.Color = Color3.new(1, 1, 0)
  870. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  871. Part36.BottomSurface = Enum.SurfaceType.Smooth
  872. Part36.BrickColor = BrickColor.new("Bright yellow")
  873. Part36.CanCollide = false
  874. Part36.Material = Enum.Material.SmoothPlastic
  875. Part36.TopSurface = Enum.SurfaceType.Smooth
  876. Part36.brickColor = BrickColor.new("New Yeller")
  877. Part36.Shape = Enum.PartType.Ball
  878. Part37.Parent = mas
  879. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  880. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  881. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  882. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  883. Part37.Color = Color3.new(1, 1, 0)
  884. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  885. Part37.BottomSurface = Enum.SurfaceType.Smooth
  886. Part37.BrickColor = BrickColor.new("New Yeller")
  887. Part37.CanCollide = false
  888. Part37.Material = Enum.Material.SmoothPlastic
  889. Part37.TopSurface = Enum.SurfaceType.Smooth
  890. Part37.brickColor = BrickColor.new("New Yeller")
  891. Part37.Shape = Enum.PartType.Ball
  892. Part38.Parent = mas
  893. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  894. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  895. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  896. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  897. Part38.Color = Color3.new(1, 1, 0)
  898. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  899. Part38.BottomSurface = Enum.SurfaceType.Smooth
  900. Part38.BrickColor = BrickColor.new("Bright yellow")
  901. Part38.CanCollide = false
  902. Part38.Material = Enum.Material.SmoothPlastic
  903. Part38.TopSurface = Enum.SurfaceType.Smooth
  904. Part38.brickColor = BrickColor.new("New Yeller")
  905. Part38.Shape = Enum.PartType.Ball
  906. Part39.Parent = mas
  907. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  908. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  909. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  910. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  911. Part39.Color = Color3.new(1, 1, 0)
  912. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  913. Part39.BottomSurface = Enum.SurfaceType.Smooth
  914. Part39.BrickColor = BrickColor.new("Bright yellow")
  915. Part39.CanCollide = false
  916. Part39.Material = Enum.Material.SmoothPlastic
  917. Part39.TopSurface = Enum.SurfaceType.Smooth
  918. Part39.brickColor = BrickColor.new("New Yeller")
  919. Part39.Shape = Enum.PartType.Ball
  920. Part40.Parent = mas
  921. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  922. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  923. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  924. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  925. Part40.Color = Color3.new(1, 1, 0)
  926. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  927. Part40.BottomSurface = Enum.SurfaceType.Smooth
  928. Part40.BrickColor = BrickColor.new("New Yeller")
  929. Part40.CanCollide = false
  930. Part40.Material = Enum.Material.SmoothPlastic
  931. Part40.TopSurface = Enum.SurfaceType.Smooth
  932. Part40.brickColor = BrickColor.new("New Yeller")
  933. Part41.Parent = mas
  934. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  935. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  936. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  937. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  938. Part41.Color = Color3.new(1, 1, 0)
  939. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  940. Part41.BottomSurface = Enum.SurfaceType.Smooth
  941. Part41.BrickColor = BrickColor.new("Bright yellow")
  942. Part41.CanCollide = false
  943. Part41.Material = Enum.Material.SmoothPlastic
  944. Part41.TopSurface = Enum.SurfaceType.Smooth
  945. Part41.brickColor = BrickColor.new("New Yeller")
  946. Part42.Parent = mas
  947. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  948. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  949. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  950. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  951. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  952. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  953. Part42.BottomSurface = Enum.SurfaceType.Smooth
  954. Part42.BrickColor = BrickColor.new("Bright yellow")
  955. Part42.CanCollide = false
  956. Part42.Material = Enum.Material.SmoothPlastic
  957. Part42.TopSurface = Enum.SurfaceType.Smooth
  958. Part42.brickColor = BrickColor.new("Bright yellow")
  959. for i,v in pairs(mas:GetChildren()) do
  960. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  961. pcall(function() v:MakeJoints() end)
  962. end
  963. local Wld = Instance.new("Weld",Part15)
  964. Wld.Part0 = SLA
  965. Wld.Part1 = Part15
  966. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  967. mas2 = Instance.new("Model",game:GetService("Lighting"))
  968. WeldConstraint0 = Instance.new("WeldConstraint")
  969. WeldConstraint1 = Instance.new("WeldConstraint")
  970. WeldConstraint2 = Instance.new("WeldConstraint")
  971. WeldConstraint3 = Instance.new("WeldConstraint")
  972. WeldConstraint4 = Instance.new("WeldConstraint")
  973. WeldConstraint5 = Instance.new("WeldConstraint")
  974. WeldConstraint6 = Instance.new("WeldConstraint")
  975. WeldConstraint7 = Instance.new("WeldConstraint")
  976. WeldConstraint8 = Instance.new("WeldConstraint")
  977. WeldConstraint9 = Instance.new("WeldConstraint")
  978. WeldConstraint10 = Instance.new("WeldConstraint")
  979. WeldConstraint11 = Instance.new("WeldConstraint")
  980. WeldConstraint12 = Instance.new("WeldConstraint")
  981. WeldConstraint13 = Instance.new("WeldConstraint")
  982. Part14 = Instance.new("Part")
  983. Part15 = Instance.new("Part")
  984. WeldConstraint16 = Instance.new("WeldConstraint")
  985. WeldConstraint17 = Instance.new("WeldConstraint")
  986. WeldConstraint18 = Instance.new("WeldConstraint")
  987. WeldConstraint19 = Instance.new("WeldConstraint")
  988. WeldConstraint20 = Instance.new("WeldConstraint")
  989. WeldConstraint21 = Instance.new("WeldConstraint")
  990. WeldConstraint22 = Instance.new("WeldConstraint")
  991. WeldConstraint23 = Instance.new("WeldConstraint")
  992. WeldConstraint24 = Instance.new("WeldConstraint")
  993. WeldConstraint25 = Instance.new("WeldConstraint")
  994. WeldConstraint26 = Instance.new("WeldConstraint")
  995. WeldConstraint27 = Instance.new("WeldConstraint")
  996. WeldConstraint28 = Instance.new("WeldConstraint")
  997. WeldConstraint29 = Instance.new("WeldConstraint")
  998. Part30 = Instance.new("Part")
  999. Part31 = Instance.new("Part")
  1000. Part32 = Instance.new("Part")
  1001. Part33 = Instance.new("Part")
  1002. Part34 = Instance.new("Part")
  1003. Part35 = Instance.new("Part")
  1004. Part36 = Instance.new("Part")
  1005. Part37 = Instance.new("Part")
  1006. Part38 = Instance.new("Part")
  1007. Part39 = Instance.new("Part")
  1008. Part40 = Instance.new("Part")
  1009. Part41 = Instance.new("Part")
  1010. Part42 = Instance.new("Part")
  1011. WeldConstraint20.Parent = Part15
  1012. WeldConstraint20.Part0 = Part15
  1013. WeldConstraint20.Part1 = Part33
  1014. WeldConstraint22.Parent = Part15
  1015. WeldConstraint22.Part0 = Part15
  1016. WeldConstraint22.Part1 = Part35
  1017. WeldConstraint21.Parent = Part15
  1018. WeldConstraint21.Part0 = Part15
  1019. WeldConstraint21.Part1 = Part34
  1020. WeldConstraint23.Parent = Part15
  1021. WeldConstraint23.Part0 = Part15
  1022. WeldConstraint23.Part1 = Part36
  1023. WeldConstraint24.Parent = Part15
  1024. WeldConstraint24.Part0 = Part15
  1025. WeldConstraint24.Part1 = Part37
  1026. WeldConstraint25.Parent = Part15
  1027. WeldConstraint25.Part0 = Part15
  1028. WeldConstraint25.Part1 = Part38
  1029. WeldConstraint26.Parent = Part15
  1030. WeldConstraint26.Part0 = Part15
  1031. WeldConstraint26.Part1 = Part39
  1032. WeldConstraint27.Parent = Part15
  1033. WeldConstraint27.Part0 = Part15
  1034. WeldConstraint27.Part1 = Part40
  1035. WeldConstraint29.Parent = Part15
  1036. WeldConstraint29.Part0 = Part15
  1037. WeldConstraint29.Part1 = Part42
  1038. WeldConstraint28.Parent = Part15
  1039. WeldConstraint28.Part0 = Part15
  1040. WeldConstraint28.Part1 = Part41
  1041. WeldConstraint16.Parent = Part15
  1042. WeldConstraint16.Part0 = Part15
  1043. WeldConstraint16.Part1 = Part14
  1044. WeldConstraint17.Parent = Part15
  1045. WeldConstraint17.Part0 = Part15
  1046. WeldConstraint17.Part1 = Part30
  1047. WeldConstraint18.Parent = Part15
  1048. WeldConstraint18.Part0 = Part15
  1049. WeldConstraint18.Part1 = Part31
  1050. WeldConstraint19.Parent = Part15
  1051. WeldConstraint19.Part0 = Part15
  1052. WeldConstraint19.Part1 = Part32
  1053. Part14.Name = "Glove"
  1054. Part14.Parent = mas2
  1055. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1056. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1057. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1058. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1059. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1060. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1061. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1062. Part14.BrickColor = BrickColor.new("White")
  1063. Part14.CanCollide = false
  1064. Part14.Material = Enum.Material.SmoothPlastic
  1065. Part14.TopSurface = Enum.SurfaceType.Smooth
  1066. Part14.brickColor = BrickColor.new("White")
  1067. Part15.Name = "LeftHandle"
  1068. Part15.Parent = mas2
  1069. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1070. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1071. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1072. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1073. Part15.Color = Color3.new(1, 1, 0)
  1074. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1075. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1076. Part15.BrickColor = BrickColor.new("Bright yellow")
  1077. Part15.CanCollide = false
  1078. Part15.Material = Enum.Material.SmoothPlastic
  1079. Part15.TopSurface = Enum.SurfaceType.Smooth
  1080. Part15.brickColor = BrickColor.new("New Yeller")
  1081. Part15.Shape = Enum.PartType.Ball
  1082. WeldConstraint16.Parent = Part15
  1083. WeldConstraint16.Part0 = Part15
  1084. WeldConstraint16.Part1 = Part14
  1085. WeldConstraint17.Parent = Part15
  1086. WeldConstraint17.Part0 = Part15
  1087. WeldConstraint17.Part1 = Part30
  1088. WeldConstraint18.Parent = Part15
  1089. WeldConstraint18.Part0 = Part15
  1090. WeldConstraint18.Part1 = Part31
  1091. WeldConstraint19.Parent = Part15
  1092. WeldConstraint19.Part0 = Part15
  1093. WeldConstraint19.Part1 = Part32
  1094. WeldConstraint20.Parent = Part15
  1095. WeldConstraint20.Part0 = Part15
  1096. WeldConstraint20.Part1 = Part33
  1097. WeldConstraint21.Parent = Part15
  1098. WeldConstraint21.Part0 = Part15
  1099. WeldConstraint21.Part1 = Part34
  1100. WeldConstraint22.Parent = Part15
  1101. WeldConstraint22.Part0 = Part15
  1102. WeldConstraint22.Part1 = Part35
  1103. WeldConstraint23.Parent = Part15
  1104. WeldConstraint23.Part0 = Part15
  1105. WeldConstraint23.Part1 = Part36
  1106. WeldConstraint24.Parent = Part15
  1107. WeldConstraint24.Part0 = Part15
  1108. WeldConstraint24.Part1 = Part37
  1109. WeldConstraint25.Parent = Part15
  1110. WeldConstraint25.Part0 = Part15
  1111. WeldConstraint25.Part1 = Part38
  1112. WeldConstraint26.Parent = Part15
  1113. WeldConstraint26.Part0 = Part15
  1114. WeldConstraint26.Part1 = Part39
  1115. WeldConstraint27.Parent = Part15
  1116. WeldConstraint27.Part0 = Part15
  1117. WeldConstraint27.Part1 = Part40
  1118. WeldConstraint28.Parent = Part15
  1119. WeldConstraint28.Part0 = Part15
  1120. WeldConstraint28.Part1 = Part41
  1121. WeldConstraint29.Parent = Part15
  1122. WeldConstraint29.Part0 = Part15
  1123. WeldConstraint29.Part1 = Part42
  1124. Part30.Parent = mas2
  1125. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1126. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1127. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1128. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1129. Part30.Color = Color3.new(1, 1, 0)
  1130. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1131. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1132. Part30.BrickColor = BrickColor.new("New Yeller")
  1133. Part30.CanCollide = false
  1134. Part30.Material = Enum.Material.SmoothPlastic
  1135. Part30.TopSurface = Enum.SurfaceType.Smooth
  1136. Part30.brickColor = BrickColor.new("New Yeller")
  1137. Part30.Shape = Enum.PartType.Ball
  1138. Part31.Parent = mas2
  1139. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1140. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1141. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1142. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1143. Part31.Color = Color3.new(1, 1, 0)
  1144. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1145. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1146. Part31.BrickColor = BrickColor.new("New Yeller")
  1147. Part31.CanCollide = false
  1148. Part31.Material = Enum.Material.SmoothPlastic
  1149. Part31.TopSurface = Enum.SurfaceType.Smooth
  1150. Part31.brickColor = BrickColor.new("New Yeller")
  1151. Part31.Shape = Enum.PartType.Ball
  1152. Part32.Parent = mas2
  1153. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1154. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1155. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1156. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1157. Part32.Color = Color3.new(1, 1, 0)
  1158. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1159. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1160. Part32.BrickColor = BrickColor.new("New Yeller")
  1161. Part32.CanCollide = false
  1162. Part32.Material = Enum.Material.SmoothPlastic
  1163. Part32.TopSurface = Enum.SurfaceType.Smooth
  1164. Part32.brickColor = BrickColor.new("New Yeller")
  1165. Part32.Shape = Enum.PartType.Ball
  1166. Part33.Parent = mas2
  1167. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1168. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1169. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1170. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1171. Part33.Color = Color3.new(1, 1, 0)
  1172. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1173. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1174. Part33.BrickColor = BrickColor.new("New Yeller")
  1175. Part33.CanCollide = false
  1176. Part33.Material = Enum.Material.SmoothPlastic
  1177. Part33.TopSurface = Enum.SurfaceType.Smooth
  1178. Part33.brickColor = BrickColor.new("New Yeller")
  1179. Part33.Shape = Enum.PartType.Ball
  1180. Part34.Parent = mas2
  1181. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1182. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1183. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1184. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1185. Part34.Color = Color3.new(1, 1, 0)
  1186. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1187. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1188. Part34.BrickColor = BrickColor.new("New Yeller")
  1189. Part34.CanCollide = false
  1190. Part34.Material = Enum.Material.SmoothPlastic
  1191. Part34.TopSurface = Enum.SurfaceType.Smooth
  1192. Part34.brickColor = BrickColor.new("New Yeller")
  1193. Part34.Shape = Enum.PartType.Ball
  1194. Part35.Parent = mas2
  1195. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1196. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1197. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1198. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1199. Part35.Color = Color3.new(1, 1, 0)
  1200. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1201. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1202. Part35.BrickColor = BrickColor.new("New Yeller")
  1203. Part35.CanCollide = false
  1204. Part35.Material = Enum.Material.SmoothPlastic
  1205. Part35.TopSurface = Enum.SurfaceType.Smooth
  1206. Part35.brickColor = BrickColor.new("New Yeller")
  1207. Part35.Shape = Enum.PartType.Ball
  1208. Part36.Parent = mas2
  1209. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1210. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1211. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1212. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1213. Part36.Color = Color3.new(1, 1, 0)
  1214. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1215. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1216. Part36.BrickColor = BrickColor.new("New Yeller")
  1217. Part36.CanCollide = false
  1218. Part36.Material = Enum.Material.SmoothPlastic
  1219. Part36.TopSurface = Enum.SurfaceType.Smooth
  1220. Part36.brickColor = BrickColor.new("New Yeller")
  1221. Part36.Shape = Enum.PartType.Ball
  1222. Part37.Parent = mas2
  1223. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1224. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1225. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1226. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1227. Part37.Color = Color3.new(1, 1, 0)
  1228. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1229. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1230. Part37.BrickColor = BrickColor.new("New Yeller")
  1231. Part37.CanCollide = false
  1232. Part37.Material = Enum.Material.SmoothPlastic
  1233. Part37.TopSurface = Enum.SurfaceType.Smooth
  1234. Part37.brickColor = BrickColor.new("New Yeller")
  1235. Part37.Shape = Enum.PartType.Ball
  1236. Part38.Parent = mas2
  1237. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1238. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1239. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1240. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1241. Part38.Color = Color3.new(1, 1, 0)
  1242. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1243. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1244. Part38.BrickColor = BrickColor.new("New Yeller")
  1245. Part38.CanCollide = false
  1246. Part38.Material = Enum.Material.SmoothPlastic
  1247. Part38.TopSurface = Enum.SurfaceType.Smooth
  1248. Part38.brickColor = BrickColor.new("New Yeller")
  1249. Part38.Shape = Enum.PartType.Ball
  1250. Part39.Parent = mas2
  1251. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1252. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1253. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1254. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1255. Part39.Color = Color3.new(1, 1, 0)
  1256. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1257. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1258. Part39.BrickColor = BrickColor.new("New Yeller")
  1259. Part39.CanCollide = false
  1260. Part39.Material = Enum.Material.SmoothPlastic
  1261. Part39.TopSurface = Enum.SurfaceType.Smooth
  1262. Part39.brickColor = BrickColor.new("New Yeller")
  1263. Part39.Shape = Enum.PartType.Ball
  1264. Part40.Parent = mas2
  1265. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1266. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1267. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1268. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1269. Part40.Color = Color3.new(1, 1, 0)
  1270. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1271. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1272. Part40.BrickColor = BrickColor.new("New Yeller")
  1273. Part40.CanCollide = false
  1274. Part40.Material = Enum.Material.SmoothPlastic
  1275. Part40.TopSurface = Enum.SurfaceType.Smooth
  1276. Part40.brickColor = BrickColor.new("New Yeller")
  1277. Part41.Parent = mas2
  1278. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1279. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1280. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1281. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1282. Part41.Color = Color3.new(1, 1, 0)
  1283. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1284. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1285. Part41.BrickColor = BrickColor.new("New Yeller")
  1286. Part41.CanCollide = false
  1287. Part41.Material = Enum.Material.SmoothPlastic
  1288. Part41.TopSurface = Enum.SurfaceType.Smooth
  1289. Part41.brickColor = BrickColor.new("New Yeller")
  1290. Part42.Parent = mas2
  1291. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1292. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1293. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1294. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1295. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1296. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1297. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1298. Part42.BrickColor = BrickColor.new("Bright yellow")
  1299. Part42.CanCollide = false
  1300. Part42.Material = Enum.Material.SmoothPlastic
  1301. Part42.TopSurface = Enum.SurfaceType.Smooth
  1302. Part42.brickColor = BrickColor.new("Bright yellow")
  1303. for i,v in pairs(mas2:GetChildren()) do
  1304. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1305. pcall(function() v:MakeJoints() end)
  1306. end
  1307. local Wld = Instance.new("Weld",Part15)
  1308. Wld.Part0 = SRA
  1309. Wld.Part1 = Part15
  1310. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1311. for i,v in pairs(mas:children()) do
  1312. if v:IsA("Part") then
  1313. v.Transparency = 1
  1314. end
  1315. end
  1316. for i,v in pairs(Character.Stand:children()) do
  1317. if v:IsA("Part") then
  1318. v.Transparency = 1
  1319. Face.Transparency = 1
  1320. end
  1321. end
  1322. local newMotor = function(part0, part1, c0, c1)
  1323. local w = Create('Motor'){
  1324. Parent = part0,
  1325. Part0 = part0,
  1326. Part1 = part1,
  1327. C0 = c0,
  1328. C1 = c1,
  1329. }
  1330. return w
  1331. end
  1332. function clerp(a, b, t)
  1333. return a:lerp(b, t)
  1334. end
  1335.  
  1336. coroutine.resume(coroutine.create(function()
  1337. while true do
  1338. Humanoid.Health = Humanoid.Health + 5
  1339. game:GetService("RunService").RenderStepped:wait()
  1340. end
  1341. end))
  1342. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1343. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1344.  
  1345. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1346. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1347. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1348. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1349. RootJoint.C1 = CFrame.new(0, 0, 0)
  1350. RootJoint.C0 = CFrame.new(0, 0, 0)
  1351. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1352. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1353.  
  1354. local rarmc1 = RW.C1
  1355. local larmc1 = LW.C1
  1356. local rlegc1 = RH.C1
  1357. local llegc1 = LH.C1
  1358.  
  1359. local resetc1 = false
  1360.  
  1361. function PlayAnimationFromTable(table, speed, bool)
  1362. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1363. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1364. RW.C0 = clerp(RW.C0, table[3], speed)
  1365. LW.C0 = clerp(LW.C0, table[4], speed)
  1366. RH.C0 = clerp(RH.C0, table[5], speed)
  1367. LH.C0 = clerp(LH.C0, table[6], speed)
  1368. if bool == true then
  1369. if resetc1 == false then
  1370. resetc1 = true
  1371. RootJoint.C1 = RootJoint.C1
  1372. Torso.Neck.C1 = Torso.Neck.C1
  1373. RW.C1 = rarmc1
  1374. LW.C1 = larmc1
  1375. RH.C1 = rlegc1
  1376. LH.C1 = llegc1
  1377. end
  1378. end
  1379. end
  1380.  
  1381. ArtificialHB = Create("BindableEvent", script){
  1382. Parent = script,
  1383. Name = "Heartbeat",
  1384. }
  1385.  
  1386. script:WaitForChild("Heartbeat")
  1387.  
  1388. frame = 1 / 30
  1389. tf = 0
  1390. allowframeloss = false
  1391. tossremainder = false
  1392. lastframe = tick()
  1393. script.Heartbeat:Fire()
  1394.  
  1395. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1396. tf = tf + s
  1397. if tf >= frame then
  1398. if allowframeloss then
  1399. script.Heartbeat:Fire()
  1400. lastframe = tick()
  1401. else
  1402. for i = 1, math.floor(tf / frame) do
  1403. script.Heartbeat:Fire()
  1404. end
  1405. lastframe = tick()
  1406. end
  1407. if tossremainder then
  1408. tf = 0
  1409. else
  1410. tf = tf - frame * math.floor(tf / frame)
  1411. end
  1412. end
  1413. end)
  1414.  
  1415. function swait(num)
  1416. if num == 0 or num == nil then
  1417. ArtificialHB.Event:wait()
  1418. else
  1419. for i = 0, num do
  1420. ArtificialHB.Event:wait()
  1421. end
  1422. end
  1423. end
  1424.  
  1425. Mouse.KeyDown:connect(function(key)
  1426. if key == "q" then
  1427. if Change == false then
  1428. Stand()
  1429. Change = true
  1430. elseif Change == true then
  1431. UnStand()
  1432. Change = false
  1433. end
  1434. end
  1435. end)
  1436.  
  1437. function Stand()
  1438. if D == false then
  1439. D = true
  1440. Pause = true
  1441. for i = 0,0.1,0.1 do
  1442. swait()
  1443. PlayAnimationFromTable({
  1444. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1447. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. }, .5, false)
  1451. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1452. end
  1453. coroutine.resume(coroutine.create(function()
  1454. for i = 0,1.2,0.1 do
  1455. swait()
  1456. PlayAnimationFromTable({
  1457. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1458. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1459. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1460. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1461. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1462. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1463. }, .5, false)
  1464. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1465. end
  1466. Pause = false
  1467. end))
  1468. local Sound = Instance.new("Sound",ST)
  1469. Sound.Pitch = 1
  1470. Sound.Volume = 121
  1471. Sound.Looped = false
  1472. Sound.SoundId = "rbxassetid://429459101"
  1473. Sound:play()
  1474. local Sound = Instance.new("Sound",ST)
  1475. Sound.Pitch = 1
  1476. Sound.Volume = 121
  1477. Sound.Looped = false
  1478. Sound.SoundId = "rbxassetid://4148531112"
  1479. Sound:play()
  1480. coroutine.resume(coroutine.create(function()
  1481. for i,v in pairs(mas:children()) do
  1482. if v:IsA("Part") then
  1483. coroutine.resume(coroutine.create(function()
  1484. v.Transparency = v.Transparency - 0.1
  1485. game:GetService("RunService").RenderStepped:wait()
  1486. end))
  1487. v.Transparency = 1
  1488. end
  1489. end
  1490. end))
  1491. for i,v in pairs(Character.Stand:children()) do
  1492. if v:IsA("Part") then
  1493. coroutine.resume(coroutine.create(function()
  1494. for i = 1,11 do
  1495. v.Transparency = v.Transparency - 0.1
  1496. Face.Transparency = Face.Transparency - 0.1
  1497. game:GetService("RunService").RenderStepped:wait()
  1498. end
  1499. FlA.Enabled = true
  1500. FlA1.Enabled = true
  1501. FlA2.Enabled = true
  1502. FlA3.Enabled = true
  1503. FlA4.Enabled = true
  1504. FlA5.Enabled = true
  1505. ZZA.Enabled = true
  1506. ZZA1.Enabled = true
  1507. ZZA2.Enabled = true
  1508. ZZA3.Enabled = true
  1509. ZZA4.Enabled = true
  1510. ZZA5.Enabled = true
  1511. end))
  1512. end
  1513. end
  1514. CFuncs = {
  1515. Part = {
  1516. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1517. local Part = Create("Part")({
  1518. Parent = Parent,
  1519. Reflectance = Reflectance,
  1520. Transparency = Transparency,
  1521. CanCollide = false,
  1522. Locked = true,
  1523. BrickColor = BrickColor.new(tostring(BColor)),
  1524. Name = Name,
  1525. Size = Size,
  1526. Material = Material
  1527. })
  1528. RemoveOutlines(Part)
  1529. return Part
  1530. end
  1531. },
  1532. Mesh = {
  1533. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1534. local Msh = Create(Mesh)({
  1535. Parent = Part,
  1536. Offset = OffSet,
  1537. Scale = Scale
  1538. })
  1539. if Mesh == "SpecialMesh" then
  1540. Msh.MeshType = MeshType
  1541. Msh.MeshId = MeshId
  1542. end
  1543. return Msh
  1544. end
  1545. },
  1546. Weld = {
  1547. Create = function(Parent, Part0, Part1, C0, C1)
  1548. local Weld = Create("Weld")({
  1549. Parent = Parent,
  1550. Part0 = Part0,
  1551. Part1 = Part1,
  1552. C0 = C0,
  1553. C1 = C1
  1554. })
  1555. return Weld
  1556. end
  1557. },
  1558. Sound = {
  1559. Create = function(id, par, vol, pit)
  1560. local Sound = Create("Sound")({
  1561. Volume = vol,
  1562. Pitch = pit or 1,
  1563. SoundId = "rbxassetid://" .. id,
  1564. Parent = par or workspace
  1565. })
  1566. Sound:play()
  1567. game:GetService("Debris"):AddItem(Sound, 130)
  1568. return Sound
  1569. end
  1570. },
  1571. Decal = {
  1572. Create = function(Color, Texture, Transparency, Name, Parent)
  1573. local Decal = Create("Decal")({
  1574. Color3 = Color,
  1575. Texture = "rbxassetid://" .. Texture,
  1576. Transparency = Transparency,
  1577. Name = Name,
  1578. Parent = Parent
  1579. })
  1580. return Decal
  1581. end
  1582. },
  1583. BillboardGui = {
  1584. Create = function(Parent, Image, Position, Size)
  1585. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1586. BillPar.CFrame = CFrame.new(Position)
  1587. local Bill = Create("BillboardGui")({
  1588. Parent = BillPar,
  1589. Adornee = BillPar,
  1590. Size = UDim2.new(1, 0, 1, 0),
  1591. SizeOffset = Vector2.new(Size, Size)
  1592. })
  1593. local d = Create("ImageLabel", Bill)({
  1594. Parent = Bill,
  1595. BackgroundTransparency = 1,
  1596. Size = UDim2.new(1, 0, 1, 0),
  1597. Image = "rbxassetid://" .. Image
  1598. })
  1599. return BillPar
  1600. end
  1601. },
  1602. ParticleEmitter = {
  1603. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1604. local Particle = Create("ParticleEmitter")({
  1605. Parent = Parent,
  1606. Color = ColorSequence.new(Color1, Color2),
  1607. LightEmission = LightEmission,
  1608. Size = Size,
  1609. Texture = Texture,
  1610. Transparency = Transparency,
  1611. ZOffset = ZOffset,
  1612. Acceleration = Accel,
  1613. Drag = Drag,
  1614. LockedToPart = LockedToPart,
  1615. VelocityInheritance = VelocityInheritance,
  1616. EmissionDirection = EmissionDirection,
  1617. Enabled = Enabled,
  1618. Lifetime = LifeTime,
  1619. Rate = Rate,
  1620. Rotation = Rotation,
  1621. RotSpeed = RotSpeed,
  1622. Speed = Speed,
  1623. VelocitySpread = VelocitySpread
  1624. })
  1625. return Particle
  1626. end
  1627. },
  1628. CreateTemplate = {}
  1629. }
  1630. cooldown = false
  1631. ZZZ = Mouse.KeyDown:connect(function(key)
  1632. if key == "q" then
  1633. if Change == false then
  1634. Stand()
  1635. Change = true
  1636. elseif Change == true then
  1637. UnStand()
  1638. Change = false
  1639. end
  1640. end
  1641. if key == "x" and cooldown == false and DDZ == false then
  1642.  
  1643. wait(0.000004)
  1644. Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1645. bam = CFuncs.Sound.Create("3077287610")
  1646. bam.Volume = 10
  1647. cooldown = true
  1648. wait(0.3)
  1649. bam:Destroy()
  1650. cooldown = false
  1651.  
  1652. end
  1653. if key == "t" and Change == true then
  1654. Blast()
  1655. end
  1656. if key == "r" and Change == true then
  1657. StrongOra()
  1658. end
  1659. if key == "e" and Change == true then
  1660. OHOra()
  1661. end
  1662. if key == "f" and Change == true then
  1663. TimeStop()
  1664. end
  1665. if key == "y" and Change == true then
  1666. TWfinger()
  1667. end
  1668. if key == "z" and Change == true then
  1669. Jump()
  1670. end
  1671. if owner.Humanoid.Health < 1 then
  1672. SoundD = Instance.new("Sound",ST)
  1673. SoundD.SoundId = "rbxassetid://982278034"
  1674. SoundD.Volume = 10
  1675. SoundD.Looped = false
  1676. SoundD.Pitch = 1
  1677. SoundD:play()
  1678. end
  1679. end)
  1680. if key == "n" and Change == true then
  1681. chatfunc("Hm")
  1682. end
  1683. end)
  1684. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1685. if key == "e" and Change == true then
  1686. Stop()
  1687. end
  1688. end)
  1689. wait(0.5)
  1690. D = false
  1691. end
  1692. end
  1693.  
  1694. function Blast()
  1695. if D == false then
  1696. D = true
  1697. Pause = true
  1698. for i = 0,1.2,0.1 do
  1699. swait()
  1700. PlayAnimationFromTable({
  1701. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1704. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. }, .5, false)
  1708. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1709. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1710. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1711. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1712. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1713. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1714. end
  1715. coroutine.resume(coroutine.create(function()
  1716. wait(0.7)
  1717. Pause = false
  1718. end))
  1719. local Bl = Instance.new("Part",workspace)
  1720. Bl.CanCollide = false
  1721. Bl.Material = "Neon"
  1722. Bl.Shape = "Ball"
  1723. Bl.Size = Vector3.new(0.7,0.5,0.7)
  1724. Bl.BrickColor = BrickColor.new("New Yeller")
  1725. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1726. local bl2 = Instance.new("SpecialMesh",Bl)
  1727. bl2.MeshId = "rbxassetid://490893357"
  1728. bl2.TextureId = "rbxassetid://490893474"
  1729. bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1730. trail = Instance.new("Trail")
  1731. local attach1 = Instance.new("Attachment",Bl)
  1732. attach1.Position = Vector3.new(0,1,0.5)
  1733. local attach2 = Instance.new("Attachment",Bl)
  1734. attach2.Position = Vector3.new(0,-1,0)
  1735. trail.Attachment0 = attach1
  1736. trail.Attachment1 = attach2
  1737. trail.Texture = "rbxassetid://461231644"
  1738. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1739. trail.Lifetime = 0.8
  1740. trail.Parent = Bl
  1741. local Fl = Instance.new("BodyVelocity",Bl)
  1742. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1743. if DDZ == true then
  1744. Fl.Velocity = RootPart.CFrame.lookVector*0
  1745. D = false
  1746. repeat
  1747. wait()
  1748. until DDZ == false
  1749. Fl.Velocity = RootPart.CFrame.lookVector*160
  1750. elseif DDZ == false then
  1751. Fl.Velocity = RootPart.CFrame.lookVector*160
  1752. end
  1753. local Ring = Instance.new("Part",RootPart)
  1754. Ring.Size = Vector3.new(1,1,1)
  1755. Ring.CanCollide = false
  1756. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1757. Ring.Anchored = true
  1758. Ring.BrickColor = BrickColor.new("Bright yellow")
  1759. Ring.Transparency = 0
  1760. local Ring2 = Instance.new("SpecialMesh",Ring)
  1761. Ring2.MeshId = "rbxassetid://3270017"
  1762. Ring2.Scale = Vector3.new(1,1,0.1)
  1763. coroutine.resume(coroutine.create(function()
  1764. for i = 1,50 do
  1765. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1766. Ring.Transparency = Ring.Transparency + 0.07
  1767. game:GetService("RunService").RenderStepped:wait()
  1768. end
  1769. Ring:remove()
  1770. end))
  1771. Bl.Touched:connect(function(hit)
  1772. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1773. Bl:remove()
  1774. local S = Instance.new("Sound",hit.Parent.Head)
  1775. S.SoundId = "rbxassetid://785201669"
  1776. S.Volume = 1
  1777. S.Looped = false
  1778. S:play()
  1779.  
  1780. hit.Parent.Humanoid:TakeDamage(40)
  1781. hit.Parent.Humanoid.WalkSpeed = 2
  1782. local random = math.random(-3,3)
  1783. local random2 = math.random(-3,3)
  1784. local random3 = math.random(-3,3)
  1785. local Ef = Instance.new("Part",workspace)
  1786. Ef.Size = Vector3.new(0.3,0.3,2)
  1787. Ef.CanCollide = false
  1788. Ef.Material = "Neon"
  1789. Ef.BrickColor = BrickColor.new("Bright yellow")
  1790. Ef.Anchored = true
  1791. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1792. local Ef2 = Instance.new("SpecialMesh",Ef)
  1793. Ef2.MeshType = "Sphere"
  1794. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1795. local Part = Instance.new("Part",workspace)
  1796. Part.Size = Vector3.new(0.3,0.3,2)
  1797. Part.CanCollide = false
  1798. Part.BrickColor = BrickColor.new("Really red")
  1799. Part.Material = "Neon"
  1800. Part.Anchored = true
  1801. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1802. local Part2 = Instance.new("SpecialMesh",Part)
  1803. Part2.MeshType = "Sphere"
  1804. Part2.Scale = Vector3.new(0.3,0.3,2)
  1805. for i = 1,50 do
  1806. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1807. Part.Transparency = Part.Transparency + 0.07
  1808. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1809. Ef.Transparency = Ef.Transparency + 0.07
  1810. game:GetService("RunService").RenderStepped:wait()
  1811. end
  1812. Part:remove()
  1813. Ef:remove()
  1814. end
  1815. end)
  1816. wait(0.5)
  1817. D = false
  1818. end
  1819. end
  1820.  
  1821. function Jump()
  1822. if DD == false then
  1823. DD = true
  1824. print("ASD")
  1825. local Bod = Instance.new("BodyPosition",RootPart)
  1826. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1827. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1828. local Ef = Instance.new("Part",workspace)
  1829. Ef.Size = Vector3.new(1,1,1)
  1830. Ef.CanCollide = false
  1831. Ef.Anchored = true
  1832. Ef.BrickColor = BrickColor.new("New Yeller")
  1833. Ef.Material = "Neon"
  1834. Ef.Shape = "Ball"
  1835. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1836. coroutine.resume(coroutine.create(function()
  1837. for i = 1,30 do
  1838. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1839. Ef.Transparency = Ef.Transparency + 0.07
  1840. game:GetService("RunService").RenderStepped:wait()
  1841. end
  1842. Ef:remove()
  1843. end))
  1844. wait(0.1)
  1845. Bod:remove()
  1846. wait(1)
  1847. DD = false
  1848. end
  1849. end
  1850.  
  1851. function TimeStop()
  1852. if DDZ == false then
  1853. DDZ = true
  1854. Music:Pause()
  1855. local S = Instance.new("Sound",ST)
  1856. S.SoundId = "rbxassetid://2688753217"
  1857. S.Pitch = 1
  1858. S.Volume = 12312
  1859. S.Looped = false
  1860. S:play()
  1861. DDZ = true
  1862.  
  1863. local Ef = Instance.new("Part",workspace)
  1864. Ef.Size = Vector3.new(1,1,1)
  1865. Ef.Material = "Glass"
  1866. Ef.BrickColor = BrickColor.new("White")
  1867. Ef.Transparency = 0.6
  1868. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1869. Ef.Anchored = true
  1870. Ef.CanCollide = false
  1871. Ef.Shape = "Ball"
  1872. local Ef2 = Instance.new("SpecialMesh",Ef)
  1873. Ef2.MeshType = "Sphere"
  1874. Ef2.Scale = Vector3.new(1,1,1)
  1875. coroutine.resume(coroutine.create(function()
  1876. for i = 1,70 do
  1877. Ef2.Scale = Ef2.Scale + Vector3.new(3,3,3)
  1878. game:GetService("RunService").RenderStepped:wait()
  1879. end
  1880. for i = 1,70 do
  1881. Ef2.Scale = Ef2.Scale - Vector3.new(3,3,3)
  1882. game:GetService("RunService").RenderStepped:wait()
  1883. end
  1884. Ef:remove()
  1885. end))
  1886. local HB = Instance.new("Part",workspace)
  1887. HB.CanCollide = false
  1888. HB.Anchored = true
  1889. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1890. HB.Size = Vector3.new(1000,1000,1000)
  1891. HB.Transparency = 1
  1892. HB.Touched:connect(function(hit)
  1893. DDZ = true
  1894. if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1895. hit.Parent.Torso.Anchored = true
  1896. hit.Parent.Head.Anchored = true
  1897. hit.Parent["Right Arm"].Anchored = true
  1898. hit.Parent["Left Arm"].Anchored = true
  1899. hit.Parent["Right Leg"].Anchored = true
  1900. hit.Parent["Left Leg"].Anchored = true
  1901. wait(5)
  1902. local S = Instance.new("Sound",ST)
  1903. S.SoundId = "rbxassetid://2553929268"
  1904. S.Pitch = 1
  1905. S.Volume = 0
  1906. S.Looped = false
  1907. S:play()
  1908. wait(1.5)
  1909. DDZ = false
  1910. local S = Instance.new("Sound",ST)
  1911. S.SoundId = "rbxassetid://864569342"
  1912. S.Pitch = 1
  1913. S.Volume = 10
  1914. S.Looped = false
  1915. S:play()
  1916. Music:Resume()
  1917. hit.Parent.Torso.Anchored = false
  1918. hit.Parent.Head.Anchored = false
  1919. hit.Parent["Right Arm"].Anchored = false
  1920. hit.Parent["Left Arm"].Anchored = false
  1921. hit.Parent["Right Leg"].Anchored = false
  1922. hit.Parent["Left Leg"].Anchored = false
  1923. end
  1924. end)
  1925. DDZ = false
  1926. wait(5)
  1927. HB:remove()
  1928. end
  1929. end
  1930.  
  1931. function StrongOra()
  1932. if D == false then
  1933. D = true
  1934. Pause = true
  1935. SoundL = Instance.new("Sound",ST)
  1936. SoundL.SoundId = "rbxassetid://2553982955"
  1937. SoundL.Volume = 10
  1938. SoundL.Looped = false
  1939. SoundL.Pitch = 1
  1940. SoundL:play()
  1941. local HB = Instance.new("Part",SRA)
  1942. HB.CanCollide = false
  1943. HB.Transparency = 1
  1944. HB.Size = Vector3.new(1,1,1)
  1945. SRA2.Scale = Vector3.new(4,4,4)
  1946. local HB2 = Instance.new("Weld",HB)
  1947. HB2.Part0 = SRA
  1948. HB2.Part1 = HB
  1949. HB2.C0 = CFrame.new(0,0,0)
  1950. HB.Touched:connect(function(hit)
  1951. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("Right arm") or hit.Parent:FindFirstChild("Left arm") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1952. HB:remove()
  1953. hit.Parent.Head:BreakJoints()
  1954. hit.Parent.Humanoid.PlatformStand = true
  1955. local Ef = Instance.new("Part",workspace)
  1956. Ef.Size = Vector3.new(0.1,0.1,0.1)
  1957. Ef.CanCollide = false
  1958. Ef.Anchored = true
  1959. Ef.Shape = "Ball"
  1960. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1961. Ef.Material = "Neon"
  1962. Ef.BrickColor = BrickColor.new("White")
  1963. local Ef2 = Instance.new("SpecialMesh",Ef)
  1964. Ef2.MeshType = "Sphere"
  1965. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1966. local attach3 = Instance.new("Attachment",SRA2)
  1967. attach1.Position = Vector3.new(0,1,0.5)
  1968. local attach4 = Instance.new("Attachment",SRA2)
  1969. attach4.Position = Vector3.new(0,-1,0)
  1970. trail.Attachment5 = attach3
  1971. trail.Attachment6 = attach4
  1972. trail.Texture = "rbxassetid://461231644"
  1973. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1974. trail.Lifetime = 0.8
  1975. trail.Parent = SRA2
  1976. coroutine.resume(coroutine.create(function()
  1977. for i = 1,5 do
  1978. local random = math.random(-3,3)
  1979. local random2 = math.random(-3,3)
  1980. local random3 = math.random(-3,3)
  1981. local ZC = Instance.new("Part",workspace)
  1982. ZC.Size = Vector3.new(0.1,0.1,0.1)
  1983. ZC.CanCollide = false
  1984. ZC.Anchored = true
  1985. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1986. ZC.Shape = "Ball"
  1987. ZC.Material = "Neon"
  1988. ZC.BrickColor = BrickColor.new("New Yeller")
  1989. local ZC2 = Instance.new("SpecialMesh",ZC)
  1990. ZC2.MeshType = "Sphere"
  1991. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  1992. coroutine.resume(coroutine.create(function()
  1993. for i = 1,100 do
  1994. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1995. ZC.Transparency = ZC.Transparency + 0.03
  1996. game:GetService("RunService").RenderStepped:wait()
  1997. end
  1998. ZC:remove()
  1999. end))
  2000. end
  2001. end))
  2002. coroutine.resume(coroutine.create(function()
  2003. for i = 1,100 do
  2004. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2005. Ef.Transparency = Ef.Transparency + 0.03
  2006. game:GetService("RunService").RenderStepped:wait()
  2007. end
  2008. Ef:remove()
  2009. end))
  2010. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2011. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2012. Fl.velocity = RootPart.CFrame.lookVector*190
  2013. wait(0.3)
  2014. Fl:remove()
  2015. wait(0.5)
  2016. hit.Parent.Humanoid.PlatformStand = false
  2017. end
  2018. end)
  2019. for i = 0,0.5,0.1 do
  2020. swait()
  2021. PlayAnimationFromTable({
  2022. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2023. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2024. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2025. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2026. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2027. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2028. }, .5, false)
  2029. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2030. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2031. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2032. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2033. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  2034. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2035. end
  2036. local Ora = Instance.new("Sound",ST)
  2037. Ora.SoundId = "rbxassetid://2553988018"
  2038. Ora.Pitch = 1
  2039. Ora.Looped = false
  2040. Ora.Volume = 2
  2041. Ora:play()
  2042. for i = 0,0.6,0.1 do
  2043. swait()
  2044. PlayAnimationFromTable({
  2045. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2046. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2047. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2048. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2049. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2050. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2051. }, .5, false)
  2052. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2053. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2054. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2055. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2056. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2057. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2058. end
  2059. coroutine.resume(coroutine.create(function()
  2060. wait(0.4)
  2061. HB:remove()
  2062. end))
  2063. Pause = false
  2064. SRA2.Scale = Vector3.new(1,1,1)
  2065. wait(0.5)
  2066. D = false
  2067. end
  2068. end
  2069. function TWfinger()
  2070. if D == false then
  2071. D = true
  2072. Pause = true
  2073. local HB = Instance.new("Part",SRA)
  2074. HB.CanCollide = false
  2075. HB.Transparency = 1
  2076. HB.Size = Vector3.new(1,4,1)
  2077. SRA2.Scale = Vector3.new(1,1,1)
  2078. local HB2 = Instance.new("Weld",HB)
  2079. HB2.Part0 = SRA
  2080. HB2.Part1 = HB
  2081. HB2.C0 = CFrame.new(0,0,0)
  2082. HB.Touched:connect(function(hit)
  2083. if hit.Parent:FindFirstChild("Head") or hit.Parent:FindFirstChild("Right arm") or hit.Parent:FindFirstChild("Left arm") or hit.Parent:FindFirstChild("RightShoulder") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2084. HB:remove()
  2085. hit.Parent.Humanoid:TakeDamage(75)
  2086. hit.Parent.Humanoid.PlatformStand = true
  2087. local Ef = Instance.new("Part",workspace)
  2088. Ef.Size = Vector3.new(0.1,0.1,0.1)
  2089. Ef.CanCollide = false
  2090. Ef.Anchored = true
  2091. Ef.Shape = "Ball"
  2092. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  2093. Ef.Material = "Neon"
  2094. Ef.BrickColor = BrickColor.new("White")
  2095. local Ef2 = Instance.new("SpecialMesh",Ef)
  2096. Ef2.MeshType = "Sphere"
  2097. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2098. local attach3 = Instance.new("Attachment",SRA2)
  2099. attach1.Position = Vector3.new(0,1,0.5)
  2100. local attach4 = Instance.new("Attachment",SRA2)
  2101. attach4.Position = Vector3.new(0,-1,0)
  2102. trail.Attachment5 = attach3
  2103. trail.Attachment6 = attach4
  2104. trail.Texture = "rbxassetid://461231644"
  2105. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  2106. trail.Lifetime = 0.8
  2107. trail.Parent = SRA2
  2108. coroutine.resume(coroutine.create(function()
  2109. for i = 1,5 do
  2110. local random = math.random(-3,3)
  2111. local random2 = math.random(-3,3)
  2112. local random3 = math.random(-3,3)
  2113. local ZC = Instance.new("Part",workspace)
  2114. ZC.Size = Vector3.new(0.1,0.1,0.1)
  2115. ZC.CanCollide = false
  2116. ZC.Anchored = true
  2117. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2118. ZC.Shape = "Ball"
  2119. ZC.Material = "Neon"
  2120. ZC.BrickColor = BrickColor.new("New Yeller")
  2121. local ZC2 = Instance.new("SpecialMesh",ZC)
  2122. ZC2.MeshType = "Sphere"
  2123. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  2124. coroutine.resume(coroutine.create(function()
  2125. for i = 1,100 do
  2126. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2127. ZC.Transparency = ZC.Transparency + 0.03
  2128. game:GetService("RunService").RenderStepped:wait()
  2129. end
  2130. ZC:remove()
  2131. end))
  2132. end
  2133. end))
  2134. coroutine.resume(coroutine.create(function()
  2135. for i = 1,100 do
  2136. Ef2.Scale = Ef2.Scale + Vector3.new(5,5,5)
  2137. Ef.Transparency = Ef.Transparency + 0.03
  2138. game:GetService("RunService").RenderStepped:wait()
  2139. end
  2140. Ef:remove()
  2141. end))
  2142. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2143. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2144. Fl.velocity = RootPart.CFrame.lookVector*190
  2145. wait(0.3)
  2146. Fl:remove()
  2147. wait(0.5)
  2148. hit.Parent.Humanoid.PlatformStand = false
  2149. end
  2150. end)
  2151. for i = 0,0.5,0.1 do
  2152. swait()
  2153. PlayAnimationFromTable({
  2154. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2155. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2156. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2157. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2158. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2159. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2160. }, .5, false)
  2161. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  2162. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2163. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2164. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2165. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  2166. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  2167. end
  2168. SRA2.Scale = Vector3.new(1,6,1)
  2169. local Ora = Instance.new("Sound",ST)
  2170. Ora.SoundId = "rbxassetid://2553988018"
  2171. Ora.Pitch = 1
  2172. Ora.Looped = false
  2173. Ora.Volume = 2
  2174. Ora:play()
  2175. for i = 0,0.6,0.1 do
  2176. swait()
  2177. PlayAnimationFromTable({
  2178. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2179. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2180. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2181. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2182. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2183. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2184. }, .5, false)
  2185. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  2186. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2187. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2188. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2189. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  2190. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  2191. end
  2192. coroutine.resume(coroutine.create(function()
  2193. wait(0.4)
  2194. HB:remove()
  2195. end))
  2196. Pause = false
  2197. SRA2.Scale = Vector3.new(1,1,1)
  2198. wait(0.5)
  2199. D = false
  2200. end
  2201. end
  2202. function OHOra()
  2203. if D == false then
  2204. D = true
  2205. Pause = true
  2206. Loop = true
  2207. trail = Instance.new("Trail")
  2208. local attach1 = Instance.new("Attachment",SRA)
  2209. attach1.Position = Vector3.new(0,1,0.5)
  2210. local attach2 = Instance.new("Attachment",SRA)
  2211. attach2.Position = Vector3.new(0,-1,0.5)
  2212. trail.Attachment0 = attach1
  2213. trail.Attachment1 = attach2
  2214. trail.Texture = "rbxassetid://1369718163"
  2215. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2216. trail.Lifetime = 1
  2217. trail.Parent = SRA
  2218. trail2 = Instance.new("Trail")
  2219. local attach1 = Instance.new("Attachment",SLA)
  2220. attach1.Position = Vector3.new(0,1,0.5)
  2221. local attach2 = Instance.new("Attachment",SLA)
  2222. attach2.Position = Vector3.new(0,-1,0.5)
  2223. trail2.Attachment0 = attach1
  2224. trail2.Attachment1 = attach2
  2225. trail2.Texture = "461231644"
  2226. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2227. trail2.Lifetime = 1
  2228. trail2.Parent = SLA
  2229. SoundZ = Instance.new("Sound",ST)
  2230. SoundZ.SoundId = "rbxassetid://3392300106"
  2231. SoundZ.Volume = 10
  2232. SoundZ.Looped = true
  2233. SoundZ.Pitch = 1
  2234. SoundZ:play()
  2235. while Loop do
  2236. local HB = Instance.new("Part",SRA)
  2237. HB.CanCollide = false
  2238. HB.Transparency = 1
  2239. local HB2 = Instance.new("Weld",HB)
  2240. HB2.Part0 = SRA
  2241. HB2.Part1 = HB
  2242. HB2.C0 = CFrame.new(0,-1.1,0)
  2243. HB.Touched:connect(function(hit)
  2244. if hit.Parent:FindFirstChild("Humanoid") or hit.Parent:FindFirstChild("Right Arm") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2245. hit.Parent.Humanoid:TakeDamage(0.5)
  2246. hit.Parent.Humanoid.WalkSpeed = 2
  2247. local random = math.random(-3,3)
  2248. local random2 = math.random(-3,3)
  2249. local random3 = math.random(-3,3)
  2250. local Ef = Instance.new("Part",workspace)
  2251. Ef.Size = Vector3.new(1,1,1)
  2252. Ef.CanCollide = false
  2253. Ef.Material = "Neon"
  2254. Ef.BrickColor = BrickColor.new("White")
  2255. Ef.Anchored = true
  2256. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2257. local Ef2 = Instance.new("SpecialMesh",Ef)
  2258. Ef2.MeshType = "Sphere"
  2259. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2260. local Part = Instance.new("Part",workspace)
  2261. Part.Size = Vector3.new(1,1,1)
  2262. Part.CanCollide = false
  2263. Part.BrickColor = BrickColor.new("New Yeller")
  2264. Part.Material = "Neon"
  2265. Part.Anchored = true
  2266. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2267. local Part2 = Instance.new("SpecialMesh",Part)
  2268. Part2.MeshType = "Sphere"
  2269. Part2.Scale = Vector3.new(1,1,1)
  2270. for i = 1,50 do
  2271. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2272. Part.Transparency = Part.Transparency + 0.07
  2273. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2274. Ef.Transparency = Ef.Transparency + 0.07
  2275. game:GetService("RunService").RenderStepped:wait()
  2276. end
  2277. Part:remove()
  2278. Ef:remove()
  2279. end
  2280. end)
  2281. for i = 0,0.15,0.1 do
  2282. swait()
  2283. PlayAnimationFromTable({
  2284. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2285. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2286. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2287. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2288. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2289. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2290. }, .5, false)
  2291. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2292. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2293. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2294. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2295. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2296. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2297. end
  2298. coroutine.resume(coroutine.create(function()
  2299. wait(1)
  2300. HB:remove()
  2301. end))
  2302. local CCB = Instance.new("Part",SRA)
  2303. CCB.CanCollide = false
  2304. CCB.Transparency = 1
  2305. local CCB2 = Instance.new("Weld",CCB)
  2306. CCB2.Part0 = SRA
  2307. CCB2.Part1 = CCB
  2308. CCB2.C0 = CFrame.new(0,-1.1,0)
  2309. CCB.Touched:connect(function(hit)
  2310. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2311. CCB:remove()
  2312.  
  2313. hit.Parent.Humanoid:TakeDamage(0.5)
  2314. hit.Parent.Humanoid.WalkSpeed = 2
  2315. local random = math.random(3,3)
  2316. local random2 = math.random(3,3)
  2317. local random3 = math.random(3,3)
  2318. local Ef = Instance.new("Part",workspace)
  2319. Ef.Size = Vector3.new(1,1,1)
  2320. Ef.CanCollide = false
  2321. Ef.Material = "Neon"
  2322. Ef.BrickColor = BrickColor.new("White")
  2323. Ef.Anchored = true
  2324. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2325. local Ef2 = Instance.new("SpecialMesh",Ef)
  2326. Ef2.MeshType = "Sphere"
  2327. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2328. local Part = Instance.new("Part",workspace)
  2329. Part.Size = Vector3.new(1,1,1)
  2330. Part.CanCollide = false
  2331. Part.BrickColor = BrickColor.new("New Yeller")
  2332. Part.Material = "Neon"
  2333. Part.Anchored = true
  2334. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2335. local Part2 = Instance.new("SpecialMesh",Part)
  2336. Part2.MeshType = "Sphere"
  2337. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  2338. for i = 1,50 do
  2339. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2340. Part.Transparency = Part.Transparency + 0.07
  2341. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2342. Ef.Transparency = Ef.Transparency + 0.07
  2343. game:GetService("RunService").RenderStepped:wait()
  2344. end
  2345. Part:remove()
  2346. Ef:remove()
  2347. end
  2348. end)
  2349. for i = 0,0.15,0.1 do
  2350. swait()
  2351. PlayAnimationFromTable({
  2352. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2353. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2354. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2355. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2356. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2357. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2358. }, .5, false)
  2359. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2360. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  2361. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2362. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2363. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2364. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2365. end
  2366. coroutine.resume(coroutine.create(function()
  2367. wait(1)
  2368. CCB:remove()
  2369. end))
  2370. game:GetService("RunService").RenderStepped:wait()
  2371. end
  2372. wait(0.2)
  2373. D = false
  2374. end
  2375. end
  2376.  
  2377.  
  2378.  
  2379. function Stop()
  2380. Pause = false
  2381. if SoundZ ~= nil then
  2382. SoundZ:remove()
  2383. end
  2384. Loop = false
  2385. if trail ~= nil and trail2 ~= nil then
  2386. trail:remove()
  2387. trail2:remove()
  2388. end
  2389. end
  2390.  
  2391. function UnStand()
  2392. if D == false then
  2393. D = true
  2394. FlA.Enabled = false
  2395. FlA1.Enabled = false
  2396. FlA2.Enabled = false
  2397. FlA3.Enabled = false
  2398. FlA4.Enabled = false
  2399. FlA5.Enabled = false
  2400. ZZA.Enabled= false
  2401. ZZA1.Enabled = false
  2402. ZZA2.Enabled = false
  2403. ZZA3.Enabled = false
  2404. ZZA4.Enabled = false
  2405. ZZA5.Enabled = false
  2406. Pause = true
  2407. coroutine.resume(coroutine.create(function()
  2408. for i = 0,1.2,0.1 do
  2409. swait()
  2410. PlayAnimationFromTable({
  2411. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2412. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2413. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2414. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2415. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2416. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2417. }, .5, false)
  2418. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2419. end
  2420. Pause = false
  2421. end))
  2422. for i,v in pairs(Character.Stand:children()) do
  2423. if v:IsA("Part") then
  2424. coroutine.resume(coroutine.create(function()
  2425. for i = 1,11 do
  2426. v.Transparency = v.Transparency + 0.1
  2427. Face.Transparency = Face.Transparency + 0.1
  2428. game:GetService("RunService").RenderStepped:wait()
  2429. end
  2430. end))
  2431. end
  2432. end
  2433. wait(0.5)
  2434. D = false
  2435.  
  2436. end
  2437. end
  2438.  
  2439.  
  2440. New = function(Object, Parent, Name, Data)
  2441. local Object = Instance.new(Object)
  2442. for Index, Value in pairs(Data or {}) do
  2443. Object[Index] = Value
  2444. end
  2445. Object.Parent = Parent
  2446. Object.Name = Name
  2447. return Object
  2448. end
  2449. function rayCast(Position, Direction, Range, Ignore)
  2450. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2451. end
  2452.  
  2453.  
  2454.  
  2455.  
  2456. while true do
  2457. swait()
  2458. for i, v in pairs(Character:GetChildren()) do
  2459. if v:IsA("Part") then
  2460. v.Material = "SmoothPlastic"
  2461. elseif v:IsA("Accessory") then
  2462. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2463. end
  2464. end
  2465.  
  2466. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2467. velocity = RootPart.Velocity.y
  2468. sine = sine + change
  2469. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2470. if RootPart.Velocity.y > 1 and hit == nil then
  2471. Anim = "Jump"
  2472. if Pause == false then
  2473. PlayAnimationFromTable({
  2474. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2475. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2476. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2477. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2478. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2479. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2480. }, .3, false)
  2481. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2482. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2483. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2484. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2485. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2486. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2487. end
  2488. elseif RootPart.Velocity.y < -1 and hit == nil then
  2489. Anim = "Fall"
  2490. if Pause == false then
  2491. PlayAnimationFromTable({
  2492. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2493. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2494. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2495. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2496. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2497. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2498. }, .3, false)
  2499. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2500. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2501. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2502. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2503. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2504. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2505. end
  2506. elseif Torsovelocity < 1 and hit ~= nil then
  2507. Anim = "Idle"
  2508. if Pause == false then
  2509. change = 1
  2510. PlayAnimationFromTable({
  2511. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2512. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2513. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2514. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2515. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2516. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2517. }, .3, false)
  2518. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
  2519. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
  2520. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2521. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2522. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2523. ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2524. end
  2525. elseif Torsovelocity > 2 and hit ~= nil then
  2526. Anim = "Walk"
  2527. if Pause == false then
  2528. PlayAnimationFromTable({
  2529. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2530. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2531. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2532. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2533. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2534. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2535. }, .3, false)
  2536. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2537. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2538. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2539. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2540. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2541. ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2542. end
  2543. end
  2544. end
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